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Fix base armour
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@@ -55,6 +55,7 @@ function shipSummary(shipId, shipData) {
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ship.optimizeMass({ th: ship.standard[1].maxClass + 'A', fsd: '2D', ft: '1C' }); // Optmize mass with Max Thrusters
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ship.optimizeMass({ th: ship.standard[1].maxClass + 'A', fsd: '2D', ft: '1C' }); // Optmize mass with Max Thrusters
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summary.topSpeed = ship.topSpeed;
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summary.topSpeed = ship.topSpeed;
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summary.topBoost = ship.topBoost;
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summary.topBoost = ship.topBoost;
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summary.baseArmour = ship.armour;
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return summary;
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return summary;
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}
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}
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@@ -141,7 +142,7 @@ export default class ShipyardPage extends Page {
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<td>{s.agility}</td>
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<td>{s.agility}</td>
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<td className='ri'>{fInt(s.speed)}{u['m/s']}</td>
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<td className='ri'>{fInt(s.speed)}{u['m/s']}</td>
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<td className='ri'>{fInt(s.boost)}{u['m/s']}</td>
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<td className='ri'>{fInt(s.boost)}{u['m/s']}</td>
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<td className='ri'>{s.baseArmour}</td>
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<td className='ri'>{fInt(s.baseArmour)}</td>
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<td className='ri'>{fInt(s.baseShieldStrength)}{u.MJ}</td>
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<td className='ri'>{fInt(s.baseShieldStrength)}{u.MJ}</td>
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<td className='ri'>{fInt(s.topSpeed)}{u['m/s']}</td>
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<td className='ri'>{fInt(s.topSpeed)}{u['m/s']}</td>
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<td className='ri'>{fInt(s.topBoost)}{u['m/s']}</td>
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<td className='ri'>{fInt(s.topBoost)}{u['m/s']}</td>
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