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Merge pull request #104 from sf302/master
Hull reinforcement auto-fill, hardpoint clobber behavior tweak
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@@ -547,24 +547,24 @@ angular.module('shipyard').factory('Ship', ['Components', 'calcShieldStrength',
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return this;
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};
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Ship.prototype.useUtility = function(group, rating) {
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Ship.prototype.useUtility = function(group, rating, clobber) {
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var component = Components.findHardpoint(group, 0, rating);
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for (var i = this.hardpoints.length; i--; ) {
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if (!this.hardpoints[i].maxClass) {
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if ((clobber || !this.hardpoints[i].c) && !this.hardpoints[i].maxClass) {
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this.use(this.hardpoints[i], component.id, component);
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}
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}
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return this;
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};
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Ship.prototype.useWeapon = function(group, mount, missile) {
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Ship.prototype.useWeapon = function(group, mount, clobber, missile) {
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var hps = this.hardpoints;
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for (var i = hps.length; i--; ) {
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if (hps[i].maxClass) {
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var size = hps[i].maxClass, component;
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do {
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component = Components.findHardpoint(group, size, null, null, mount, missile);
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if (component) {
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if ((clobber || !hps[i].c) && component) {
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this.use(hps[i], component.id, component);
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break;
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}
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