Merge pull request #104 from sf302/master

Hull reinforcement auto-fill, hardpoint clobber behavior tweak
This commit is contained in:
Colin McLeod
2015-10-09 15:09:10 -07:00
3 changed files with 23 additions and 10 deletions

View File

@@ -547,24 +547,24 @@ angular.module('shipyard').factory('Ship', ['Components', 'calcShieldStrength',
return this;
};
Ship.prototype.useUtility = function(group, rating) {
Ship.prototype.useUtility = function(group, rating, clobber) {
var component = Components.findHardpoint(group, 0, rating);
for (var i = this.hardpoints.length; i--; ) {
if (!this.hardpoints[i].maxClass) {
if ((clobber || !this.hardpoints[i].c) && !this.hardpoints[i].maxClass) {
this.use(this.hardpoints[i], component.id, component);
}
}
return this;
};
Ship.prototype.useWeapon = function(group, mount, missile) {
Ship.prototype.useWeapon = function(group, mount, clobber, missile) {
var hps = this.hardpoints;
for (var i = hps.length; i--; ) {
if (hps[i].maxClass) {
var size = hps[i].maxClass, component;
do {
component = Components.findHardpoint(group, size, null, null, mount, missile);
if (component) {
if ((clobber || !hps[i].c) && component) {
this.use(hps[i], component.id, component);
break;
}