This commit is contained in:
Cmdr McDonald
2017-03-19 17:40:41 +00:00
parent 2736e1df79
commit 6afd80002c
4 changed files with 56 additions and 7 deletions

View File

@@ -55,6 +55,8 @@ export default class Defence extends TranslatedComponent {
const { formats, translate, units } = language;
const { shield, armour, shielddamage, armourdamage } = this.state;
const pd = ship.standard[4].m;
const shieldSourcesData = [];
const effectiveShieldData = [];
const shieldDamageTakenData = [];
@@ -153,7 +155,7 @@ export default class Defence extends TranslatedComponent {
<h2>{translate('shield metrics')}</h2>
<br/>
<h2 onMouseOver={termtip.bind(null, <div>{shieldTooltipDetails}</div>)} onMouseOut={tooltip.bind(null, null)} className='summary'>{translate('raw shield strength')}<br/>{formats.int(shield.total)}{units.MJ}</h2>
<h2 onMouseOver={termtip.bind(null, translate('TT_TIME_TO_LOSE_SHIELDS'))} onMouseOut={tooltip.bind(null, null)}>{translate('PHRASE_TIME_TO_LOSE_SHIELDS')}<br/>{shielddamage.totalsdps == 0 ? translate('ever') : formats.time(shield.total / shielddamage.totalsdps)}</h2>
<h2 onMouseOver={termtip.bind(null, translate('TT_TIME_TO_LOSE_SHIELDS'))} onMouseOut={tooltip.bind(null, null)}>{translate('PHRASE_TIME_TO_LOSE_SHIELDS')}<br/>{shielddamage.totalsdps == 0 ? translate('ever') : formats.time(Calc.timeToDeplete(shield.total, shielddamage.totalsdps, shielddamage.totalseps, pd.getWeaponsCapacity(), pd.getWeaponsRechargeRate()))}</h2>
<h2 onMouseOver={termtip.bind(null, translate('PHRASE_SG_RECOVER'))} onMouseOut={tooltip.bind(null, null)}>{translate('PHRASE_TIME_TO_RECOVER_SHIELDS')}<br/>{shield.recover === Math.Inf ? translate('never') : formats.time(shield.recover)}</h2>
<h2 onMouseOver={termtip.bind(null, translate('PHRASE_SG_RECHARGE'))} onMouseOut={tooltip.bind(null, null)}>{translate('PHRASE_TIME_TO_RECHARGE_SHIELDS')}<br/>{shield.recharge === Math.Inf ? translate('never') : formats.time(shield.recharge)}</h2>
</div>
@@ -174,7 +176,7 @@ export default class Defence extends TranslatedComponent {
<div className='group quarter'>
<h2>{translate('armour metrics')}</h2>
<h2 onMouseOver={termtip.bind(null, <div>{armourTooltipDetails}</div>)} onMouseOut={tooltip.bind(null, null)} className='summary'>{translate('raw armour strength')}<br/>{formats.int(armour.total)}</h2>
<h2 onMouseOver={termtip.bind(null, translate('TT_TIME_TO_LOSE_ARMOUR'))} onMouseOut={tooltip.bind(null, null)}>{translate('PHRASE_TIME_TO_LOSE_ARMOUR')}<br/>{armourdamage.totalsdps == 0 ? translate('ever') : formats.time(armour.total / armourdamage.totalsdps)}</h2>
<h2 onMouseOver={termtip.bind(null, translate('TT_TIME_TO_LOSE_ARMOUR'))} onMouseOut={tooltip.bind(null, null)}>{translate('PHRASE_TIME_TO_LOSE_ARMOUR')}<br/>{armourdamage.totalsdps == 0 ? translate('ever') : formats.time(Calc.timeToDeplete(armour.total, armourdamage.totalsdps, armourdamage.totalseps, pd.getWeaponsCapacity(), pd.getWeaponsRechargeRate()))}</h2>
<h2 onMouseOver={termtip.bind(null, translate('TT_MODULE_ARMOUR'))} onMouseOut={tooltip.bind(null, null)}>{translate('raw module armour')}<br/>{formats.int(armour.modulearmour)}</h2>
<h2 onMouseOver={termtip.bind(null, translate('TT_MODULE_PROTECTION_EXTERNAL'))} onMouseOut={tooltip.bind(null, null)}>{translate('PHRASE_MODULE_PROTECTION_EXTERNAL')}<br/>{formats.pct1(armour.moduleprotection / 2)}</h2>
<h2 onMouseOver={termtip.bind(null, translate('TT_MODULE_PROTECTION_INTERNAL'))} onMouseOut={tooltip.bind(null, null)}>{translate('PHRASE_MODULE_PROTECTION_INTERNAL')}<br/>{formats.pct1(armour.moduleprotection)}</h2>

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@@ -135,6 +135,8 @@ export default class Offence extends TranslatedComponent {
const { damage } = this.state;
const sortOrder = this._sortOrder;
const pd = ship.standard[4].m;
const opponentShields = Calc.shieldMetrics(opponent, 4);
const opponentArmour = Calc.armourMetrics(opponent);
@@ -147,10 +149,13 @@ export default class Offence extends TranslatedComponent {
let kineticArmourSDps = 0;
let thermalArmourSDps = 0;
let totalSEps = 0;
const rows = [];
for (let i = 0; i < damage.length; i++) {
const weapon = damage[i];
totalSEps += weapon.seps;
absoluteShieldsSDps += weapon.sdps.shields.absolute;
explosiveShieldsSDps += weapon.sdps.shields.explosive;
kineticShieldsSDps += weapon.sdps.shields.kinetic;
@@ -212,6 +217,9 @@ export default class Offence extends TranslatedComponent {
armourSDpsData.push({ value: Math.round(kineticArmourSDps), label: translate('kinetic') });
armourSDpsData.push({ value: Math.round(thermalArmourSDps), label: translate('thermal') });
const timeToDepleteShields = Calc.timeToDeplete(opponentShields.total, totalShieldsSDps, totalSEps, pd.getWeaponsCapacity(), pd.getWeaponsRechargeRate() * (wep / 4));
const timeToDepleteArmour = Calc.timeToDeplete(opponentArmour.total, totalArmourSDps, totalSEps, pd.getWeaponsCapacity(), pd.getWeaponsRechargeRate() * (wep / 4));
return (
<span id='offence'>
<div className='group full'>
@@ -236,8 +244,8 @@ export default class Offence extends TranslatedComponent {
</div>
<div className='group quarter'>
<h2>{translate('shield damage')}</h2>
<h2 onMouseOver={termtip.bind(null, translate('TT_TIME_TO_REMOVE_SHIELDS'))} onMouseOut={tooltip.bind(null, null)}>{translate('PHRASE_TIME_TO_REMOVE_SHIELDS')}<br/>{totalShieldsSDps == 0 ? translate('never') : formats.time(opponentShields.total / totalShieldsSDps)}</h2>
<h2 onMouseOver={termtip.bind(null, translate('TT_TIME_TO_REMOVE_ARMOUR'))} onMouseOut={tooltip.bind(null, null)}>{translate('PHRASE_TIME_TO_REMOVE_ARMOUR')}<br/>{totalArmourSDps == 0 ? translate('never') : formats.time(opponentArmour.total / totalArmourSDps)}</h2>
<h2 onMouseOver={termtip.bind(null, translate('TT_TIME_TO_REMOVE_SHIELDS'))} onMouseOut={tooltip.bind(null, null)}>{translate('PHRASE_TIME_TO_REMOVE_SHIELDS')}<br/>{timeToDepleteShields === Infinity ? translate('never') : formats.time(timeToDepleteShields)}</h2>
<h2 onMouseOver={termtip.bind(null, translate('TT_TIME_TO_REMOVE_ARMOUR'))} onMouseOut={tooltip.bind(null, null)}>{translate('PHRASE_TIME_TO_REMOVE_ARMOUR')}<br/>{timeToDepleteArmour === Infinity ? translate('never') : formats.time(timeToDepleteArmour)}</h2>
</div>
<div className='group quarter'>
<h2 onMouseOver={termtip.bind(null, translate('armour metrics'))} onMouseOut={tooltip.bind(null, null)}>{translate('shield damage sources')}</h2>

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@@ -44,6 +44,8 @@ export const terms = {
PHRASE_TIME_TO_RECHARGE_SHIELDS: 'Shields will recharge in',
PHRASE_SHIELD_SOURCES: 'Breakdown of the supply of shield energy',
PHRASE_EFFECTIVE_SHIELD: 'Effective shield strength against different damage types',
PHRASE_ARMOUR_SOURCES: 'Breakdown of the supply of armour',
PHRASE_EFFECTIVE_ARMOUR: 'Effective armour strength against different damage types',
PHRASE_DAMAGE_TAKEN: '% of raw damage taken for different damage types',
PHRASE_TIME_TO_LOSE_ARMOUR: 'Armour will hold for',
PHRASE_MODULE_PROTECTION_EXTERNAL: 'Protection for hardpoints',
@@ -51,6 +53,10 @@ export const terms = {
PHRASE_SHIELD_DAMAGE: 'Breakdown of sources for sustained DPS against shields',
PHRASE_ARMOUR_DAMAGE: 'Breakdown of sources for sustained DPS against armour',
PHRASE_TIME_TO_REMOVE_SHIELDS: 'Will remove shields in',
TT_TIME_TO_REMOVE_SHIELDS: 'With sustained fire by all weapons',
PHRASE_TIME_TO_REMOVE_ARMOUR: 'Will remove armour in',
TT_TIME_TO_REMOVE_ARMOUR: 'With sustained fire by all weapons',
TT_TIME_TO_LOSE_SHIELDS: 'Against sustained fire from all opponent\'s weapons',
TT_TIME_TO_LOSE_ARMOUR: 'Against sustained fire from all opponent\'s weapons',
TT_MODULE_ARMOUR: 'Armour protecting against module damage',

View File

@@ -551,7 +551,8 @@ export function defenceMetrics(ship, opponent, sys, engagementrange) {
explosivesdps: sustainedDps.shieldsdps.explosive,
kineticsdps: sustainedDps.shieldsdps.kinetic,
thermalsdps: sustainedDps.shieldsdps.thermal,
totalsdps: sustainedDps.shieldsdps.absolute + sustainedDps.shieldsdps.explosive + sustainedDps.shieldsdps.kinetic + sustainedDps.shieldsdps.thermal
totalsdps: sustainedDps.shieldsdps.absolute + sustainedDps.shieldsdps.explosive + sustainedDps.shieldsdps.kinetic + sustainedDps.shieldsdps.thermal,
totalseps: sustainedDps.eps
} : {};
const armourdamage = {
@@ -559,7 +560,8 @@ export function defenceMetrics(ship, opponent, sys, engagementrange) {
explosivesdps: sustainedDps.armoursdps.explosive,
kineticsdps: sustainedDps.armoursdps.kinetic,
thermalsdps: sustainedDps.armoursdps.thermal,
totalsdps: sustainedDps.armoursdps.absolute + sustainedDps.armoursdps.explosive + sustainedDps.armoursdps.kinetic + sustainedDps.armoursdps.thermal
totalsdps: sustainedDps.armoursdps.absolute + sustainedDps.armoursdps.explosive + sustainedDps.armoursdps.kinetic + sustainedDps.armoursdps.thermal,
totalseps: sustainedDps.eps
};
return { shield, armour, shielddamage, armourdamage };
@@ -603,6 +605,7 @@ export function offenceMetrics(ship, opponent, wep, engagementrange) {
classRating,
engineering,
sdps: weaponSustainedDps.damage,
seps: weaponSustainedDps.eps,
effectiveness: weaponSustainedDps.effectiveness
});
}
@@ -682,6 +685,8 @@ export function _sustainedDps(ship, opponent, opponentShields, opponentArmour, e
thermal: 0
};
let eps = 0;
for (let i = 0; i < ship.hardpoints.length; i++) {
if (ship.hardpoints[i].m && ship.hardpoints[i].enabled && ship.hardpoints[i].maxClass > 0) {
const m = ship.hardpoints[i].m;
@@ -694,10 +699,11 @@ export function _sustainedDps(ship, opponent, opponentShields, opponentArmour, e
armoursdps.explosive += sustainedDps.damage.armour.explosive;
armoursdps.kinetic += sustainedDps.damage.armour.kinetic;
armoursdps.thermal += sustainedDps.damage.armour.thermal;
eps += sustainedDps.eps;
}
}
return { shieldsdps, armoursdps };
return { shieldsdps, armoursdps, eps };
}
/**
@@ -712,6 +718,7 @@ export function _sustainedDps(ship, opponent, opponentShields, opponentArmour, e
export function _weaponSustainedDps(m, opponent, opponentShields, opponentArmour, engagementrange) {
const opponentHasShields = opponentShields.generator ? true : false;
const weapon = {
eps: 0,
damage: {
shields: {
absolute: 0,
@@ -742,6 +749,9 @@ export function _weaponSustainedDps(m, opponent, opponentShields, opponentArmour
}
};
// EPS
weapon.eps = m.getClip() ? (m.getClip() * m.getEps() / m.getRoF()) / ((m.getClip() / m.getRoF()) + m.getReload()) : m.getEps();
// Initial sustained DPS
let sDps = m.getClip() ? (m.getClip() * m.getDps() / m.getRoF()) / ((m.getClip() / m.getRoF()) + m.getReload()) : m.getDps();
@@ -822,3 +832,26 @@ export function timeToDrainWep(ship, wep) {
return initialCharge / drainPerSecond;
}
}
/**
* Calculate the time to deplete an amount of shields or armour
*/
export function timeToDeplete(amount, dps, eps, capacity, recharge) {
const drainPerSecond = eps - recharge;
if (drainPerSecond <= 0) {
// Simple result
return amount / dps;
} else {
// We are draining the capacitor, but can we deplete before we run out
const timeToDrain = capacity / drainPerSecond;
const depletedBeforeDrained = dps * timeToDrain;
if (depletedBeforeDrained >= amount) {
return amount / dps;
} else {
const restToDeplete = amount - depletedBeforeDrained;
// We delete the rest at the reduced rate
const reducedDps = dps * (recharge / eps);
return timeToDrain + (restToDeplete / reducedDps);
}
}
}