Add tooltips for blueprints

This commit is contained in:
Cmdr McDonald
2017-03-22 10:51:23 +00:00
parent 32fb66139a
commit 75a4e54453
2 changed files with 69 additions and 6 deletions

View File

@@ -9,6 +9,7 @@
* Reset old modification values when a new roll is applied
* Ensure that boost value is set correctly when modifications to power distributor enable/disable boost
* Ensure that hull reinforcement modifications take the inherent resistance in to account when calculating modification percentages
* Add tooltip for blueprints providing details of the features they alter
#2.2.19
* Power management panel now displays modules in descending order of power usage by default

View File

@@ -43,7 +43,7 @@ export default class ModificationsMenu extends TranslatedComponent {
*/
_initState(props, context) {
let { m } = props;
const { language } = context;
const { language, tooltip, termtip } = context;
const translate = language.translate;
// Set up the blueprints
@@ -52,7 +52,8 @@ export default class ModificationsMenu extends TranslatedComponent {
for (const grade of Modifications.modules[m.grp].blueprints[blueprintName]) {
const close = this._blueprintSelected.bind(this, Modifications.blueprints[blueprintName].id, grade);
const key = blueprintName + ':' + grade;
blueprints.push(<div style={{ cursor: 'pointer' }} key={ key } onClick={ close }>{translate(Modifications.blueprints[blueprintName].name + ' grade ' + grade)}</div>);
const tooltipContent = this._blueprintTooltip(translate, Modifications.blueprints[blueprintName].grades[grade].features);
blueprints.push(<div style={{ cursor: 'pointer' }} key={ key } onMouseOver={termtip.bind(null, tooltipContent)} onMouseOut={tooltip.bind(null, null)} onClick={ close }>{translate(Modifications.blueprints[blueprintName].name + ' grade ' + grade)}</div>);
}
}
@@ -76,6 +77,51 @@ export default class ModificationsMenu extends TranslatedComponent {
return { blueprintMenuOpened, blueprints, modifications, specialMenuOpened, specials };
}
/**
* Generate a tooltip with details of a blueprint's effects
* @param {Object} features The features of the blueprint
* @returns {Object} The react components
*/
_blueprintTooltip(translate, features)
{
const results = [];
for (const feature in features) {
const featureIsBeneficial = this._isBeneficial(feature, features[feature]);
const featureDef = Modifications.modifications[feature];
if (!featureDef.hidden) {
let symbol = '';
if (feature === 'jitter') {
symbol = '°';
} else if (featureDef.type === 'percentage') {
symbol = '%';
}
let lowerBound = features[feature][0];
let upperBound = features[feature][1];
if (featureDef.type === 'percentage') {
lowerBound = Math.round(lowerBound * 1000) / 10;
upperBound = Math.round(upperBound * 1000) / 10;
}
const range = `${lowerBound}${symbol} - ${upperBound}${symbol}`;
results.push(<tr key={feature} className={featureIsBeneficial ? 'secondary' : 'warning'}><td style={{ textAlign: 'left' }}>{translate(feature)}</td><td style={{ textAlign: 'right' }}>{lowerBound}{symbol}</td><td style={{ textAlign: 'right' }}>{upperBound}{symbol}</td></tr>);
}
}
return (
<table>
<thead>
<tr>
<td>{translate('effect')}</td>
<td>{translate('worst')}</td>
<td>{translate('best')}</td>
</tr>
</thead>
<tbody>
{results}
</tbody>
</table>
);
}
/**
* Initialise the modifications
* @param {Object} props React Component properties
@@ -244,6 +290,19 @@ export default class ModificationsMenu extends TranslatedComponent {
this.props.onChange();
}
/**
* Is this feature beneficial?
*
*/
_isBeneficial(feature, values) {
const fact = (values[0] < 0 || (values[0] === 0 && values[1] < 0));
if (Modifications.modifications[feature].higherbetter) {
return !fact;
} else {
return fact;
}
}
/**
* Reset modification information
*/
@@ -276,11 +335,11 @@ export default class ModificationsMenu extends TranslatedComponent {
let blueprintLabel;
let haveBlueprint = false;
let blueprintTooltip;
if (m.blueprint && !isEmpty(m.blueprint)) {
blueprintLabel = translate(m.blueprint.name) + ' ' + translate('grade') + ' ' + m.blueprint.grade;
haveBlueprint = true;
} else {
blueprintLabel = translate('PHRASE_SELECT_BLUEPRINT');
blueprintTooltip = this._blueprintTooltip(translate, m.blueprint.grades[m.blueprint.grade].features);
}
let specialLabel;
@@ -291,7 +350,7 @@ export default class ModificationsMenu extends TranslatedComponent {
}
const showBlueprintsMenu = blueprintMenuOpened;
const showSpecial = haveBlueprint && this.state.specials.length > 0;
const showSpecial = haveBlueprint && this.state.specials.length > 0 && !blueprintMenuOpened;
const showSpecialsMenu = specialMenuOpened;
const showRolls = haveBlueprint && !blueprintMenuOpened && !specialMenuOpened;
const showReset = !blueprintMenuOpened && !specialMenuOpened;
@@ -303,7 +362,10 @@ export default class ModificationsMenu extends TranslatedComponent {
onClick={(e) => e.stopPropagation() }
onContextMenu={stopCtxPropagation}
>
<div className={ cn('section-menu', { selected: blueprintMenuOpened })} style={{ cursor: 'pointer' }} onClick={_toggleBlueprintsMenu}>{blueprintLabel}</div>
{ haveBlueprint ?
<div className={ cn('section-menu', { selected: blueprintMenuOpened })} style={{ cursor: 'pointer' }} onMouseOver={termtip.bind(null, blueprintTooltip)} onMouseOut={tooltip.bind(null, null)} onClick={_toggleBlueprintsMenu}>{blueprintLabel}</div>
:
<div className={ cn('section-menu', { selected: blueprintMenuOpened })} style={{ cursor: 'pointer' }} onClick={_toggleBlueprintsMenu}>{translate('PHRASE_SELECT_BLUEPRINT')}</div> }
{ showBlueprintsMenu ? this.state.blueprints : null }
{ showSpecial ? <div className={ cn('section-menu', { selected: specialMenuOpened })} style={{ cursor: 'pointer' }} onClick={_toggleSpecialsMenu}>{specialLabel}</div> : null }
{ showSpecialsMenu ? this.state.specials : null }