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Shortcut to A-rated common components and shield generator
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@@ -174,6 +174,32 @@ angular.module('app').controller('OutfitController', ['$window', '$rootScope', '
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}
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};
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/**
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* Strip ship to A-class and A-class shield generator.
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*/
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$scope.aRatedBuild = function() {
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ship.buildWith(data.defaults); // Reset build to default -- lazy hack to find shield slot
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var sgSlot = 0;
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var sgId = 0;
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ship.internal.forEach(function(slot) {
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// TODO: equip biggest A-rated shield in highest slot instead
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if (slot.c && (slot.c.grp == 'sg')) {
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sgSlot = ship.internal.indexOf(slot);
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// Dirty hack using char decrement to get to A rated shield from default E
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sgId = slot.c.id.charAt(0) + String.fromCharCode(slot.c.id.charCodeAt(1) - 4);
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}
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});
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for (var i = 0, l = ship.common.length - 1; i < l; i++) { // All except Fuel Tank
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var id = ship.common[i].maxClass + 'A';
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ship.use(ship.common[i], id, Components.common(i, id));
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}
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ship.hardpoints.forEach(function(slot) { ship.use(slot, null, null); });
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ship.internal.forEach(function(slot) { ship.use(slot, null, null); });
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ship.use(ship.internal[sgSlot], sgId, Components.internal(sgId));
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ship.useBulkhead(0);
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updateState(Serializer.fromShip(ship));
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};
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/**
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* Strip ship to D-class and no other components.
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*/
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@@ -16,6 +16,9 @@
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<button ui-sref="outfit({shipId: ship.id,code:null, bn: buildName})" ng-disabled="!code">
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<svg class="icon lg"><use xlink:href="#switch"></use></svg><span class="button-lbl">Reset</span>
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</button>
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<button ng-click="aRatedBuild()">
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<svg class="icon lg"><use xlink:href="#cogs"></use></svg><span class="button-lbl">A-Rated</span>
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</button>
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<button ng-click="stripBuild()">
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<svg class="icon lg"><use xlink:href="#feather"></use></svg><span class="button-lbl">Low-Weight</span>
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</button>
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