This commit is contained in:
Cmdr McDonald
2017-01-25 19:44:36 +00:00
parent 351b084ce9
commit 89f2273b5d
4 changed files with 9 additions and 2 deletions

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@@ -9,6 +9,12 @@
* Handle burst rate of fire as an absolute number rather than a perentage modification
* Ensure that clip values are always rounded up
* Ensure that focused weapon mod uses range modifier to increase falloff as well
* Use coriolis-data 2.2.11:
* Remove non-existent chaff launcher capacity blueprint grades
* Fix incorrect values for charge enhanced power distributor
* Remove incorrect AFMU blueprints
* Correct fragment cannon Double Shot blueprint information
* Correct Focused weapon blueprint information
#2.2.10
* Fix detailed export of module reinforcement packages

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@@ -1,6 +1,6 @@
{
"name": "coriolis_shipyard",
"version": "2.2.11b",
"version": "2.2.11",
"repository": {
"type": "git",
"url": "https://github.com/EDCD/coriolis"

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@@ -1,3 +1,4 @@
/* eslint react/no-danger: 0 */
import React from 'react';
import { findDOMNode } from 'react-dom';
import TranslatedComponent from './TranslatedComponent';

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@@ -545,7 +545,7 @@ export default class Module {
getClip() {
// Clip size is always rounded up
let result = this._getModifiedValue('clip');
if (result) { result = Math.ceil(result) };
if (result) { result = Math.ceil(result); }
return result;
}