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Add shopping list for refit
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@@ -1,5 +1,6 @@
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#2.3.3
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* Remove unused blueprint when hitting reset
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* Add 'purchase module' external link to EDDB for refit items
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#2.3.2
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* Use scan range for DSS rather than scan time
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@@ -6,6 +6,7 @@ import Ship from '../shipyard/Ship';
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import { Insurance } from '../shipyard/Constants';
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import { slotName, slotComparator } from '../utils/SlotFunctions';
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import TranslatedComponent from './TranslatedComponent';
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import { ShoppingIcon } from '../components/SvgIcons';
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/**
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* Cost Section
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@@ -31,6 +32,7 @@ export default class CostSection extends TranslatedComponent {
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this._buildRetrofitShip = this._buildRetrofitShip.bind(this);
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this._onBaseRetrofitChange = this._onBaseRetrofitChange.bind(this);
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this._defaultRetrofitName = this._defaultRetrofitName.bind(this);
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this._eddbShoppingList = this._eddbShoppingList.bind(this);
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let data = Ships[props.ship.id]; // Retrieve the basic ship properties, slots and defaults
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let retrofitName = this._defaultRetrofitName(props.ship.id, props.buildName);
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@@ -325,12 +327,29 @@ export default class CostSection extends TranslatedComponent {
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</div>;
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}
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/**
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* Open up a window for EDDB with a shopping list of our retrofit components
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*/
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_eddbShoppingList() {
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const { retrofitCosts } = this.state;
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const { ship } = this.props;
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console.log(`retrofitCosts is ${JSON.stringify(retrofitCosts, null, 2)}`);
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// Provide unique list of non-PP module EDDB IDs to buy
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const modIds = retrofitCosts.filter(item => item.retroItem.incCost && item.buyId && !item.buyPp).map(item => item.buyId).filter((v, i, a) => a.indexOf(v) === i);
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console.log(`modIds is ${JSON.stringify(modIds)}`);
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// Open up the relevant URL
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window.open('https://eddb.io/station?m=' + modIds.join(','));
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}
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/**
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* Render the retofit tab
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* @return {React.Component} Tab contents
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*/
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_retrofitTab() {
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let { retrofitTotal, retrofitCosts, moduleDiscount, retrofitName } = this.state;
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const { termtip, tooltip } = this.context;
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let { translate, formats, units } = this.context.language;
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let int = formats.int;
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let rows = [], options = [<option key='stock' value=''>{translate('Stock')}</option>];
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@@ -370,7 +389,8 @@ export default class CostSection extends TranslatedComponent {
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<tbody>
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{rows}
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<tr className='ri'>
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<td colSpan='4' className='lbl' >{translate('cost')}</td>
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<td className='lbl' ><button onClick={this._eddbShoppingList} onMouseOver={termtip.bind(null, 'PHRASE_REFIT_SHOPPING_LIST')} onMouseOut={tooltip.bind(null, null)}><ShoppingIcon className='lg' style={{ fill: 'black' }}/></button></td>
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<td colSpan='3' className='lbl' >{translate('cost')}</td>
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<td colSpan='2' className={cn('val', retrofitTotal > 0 ? 'warning' : 'secondary-disabled')} style={{ borderBottom:'none' }}>
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{int(retrofitTotal)}{units.CR}
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</td>
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@@ -403,6 +423,8 @@ export default class CostSection extends TranslatedComponent {
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if (ship.bulkheads.m.index != retrofitShip.bulkheads.m.index) {
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item = {
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buyClassRating: ship.bulkheads.m.class + ship.bulkheads.m.rating,
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buyId: ship.bulkheads.m.eddbID,
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buyPp: ship.bulkheads.m.pp,
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buyName: ship.bulkheads.m.name,
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sellClassRating: retrofitShip.bulkheads.m.class + retrofitShip.bulkheads.m.rating,
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sellName: retrofitShip.bulkheads.m.name,
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@@ -424,6 +446,8 @@ export default class CostSection extends TranslatedComponent {
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if (modId != retroModId) {
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item = { netCost: 0, retroItem: retroSlotGroup[i] };
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if (slotGroup[i].m) {
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item.buyId = slotGroup[i].m.eddbID,
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item.buyPp = slotGroup[i].m.pp,
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item.buyName = slotGroup[i].m.name || slotGroup[i].m.grp;
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item.buyClassRating = slotGroup[i].m.class + slotGroup[i].m.rating;
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item.netCost = slotGroup[i].discountedCost;
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@@ -38,6 +38,7 @@ export const terms = {
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PHRASE_SELECT_SPECIAL: 'Click to select an experimental effect',
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PHRASE_NO_SPECIAL: 'No experimental effect',
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PHRASE_SHOPPING_LIST: 'Stations that sell this build',
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PHRASE_REFIT_SHOPPING_LIST: 'Stations that sell required modules',
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PHRASE_TOTAL_EFFECTIVE_SHIELD: 'Total amount of damage that can be taken from each damage type, if using all shield cells',
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PHRASE_TIME_TO_LOSE_SHIELDS: 'Shields will hold for',
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PHRASE_TIME_TO_RECOVER_SHIELDS: 'Shields will recover in',
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