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Don't show both power generation and power draw in diffDetails
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@@ -3,6 +3,7 @@
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* Add ability to add and remove special effects to weapon modifications
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* Add weapon engineering information to Damage Dealt section
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* Change shortcut for link from ctrl-l to ctrl-o to avoid clash with location bar
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* Only show one of power generation or draw in tooltips, according to module
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#2.2.11
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* Add help system and initial help file
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@@ -53,7 +53,7 @@ export default class InternalSlot extends Slot {
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{ m.getRange() ? <div className={'l'}>{translate('range')} {formats.f2(m.getRange())}{u.km}</div> : null }
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{ m.getRangeT() ? <div className={'l'}>{translate('ranget')} {formats.f1(m.getRangeT())}{u.s}</div> : null }
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{ m.getSpinup() ? <div className={'l'}>{translate('spinup')}: {formats.f1(m.getSpinup())}{u.s}</div> : null }
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{ m.getTime() ? <div className={'l'}>{translate('time')}: {formats.int(m.getTime())}{u.s}</div> : null }
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{ m.getTime() ? <div className={'l'}>{translate('time')}: {formats.time(m.getTime())}</div> : null }
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{ m.maximum ? <div className={'l'}>{translate('max')}: {(m.maximum)}</div> : null }
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{ m.rangeLS ? <div className={'l'}>{translate('range')}: {m.rangeLS}{u.Ls}</div> : null }
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{ m.rangeLS === null ? <div className={'l'}>∞{u.Ls}</div> : null }
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@@ -151,13 +151,15 @@ export function diffDetails(language, m, mm) {
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let mmMass = mm ? mm.getMass() : 0;
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if (mMass != mmMass) propDiffs.push(<div key='mass'>{translate('mass')}: <span className={diffClass(mMass, mmMass, true)}>{diff(formats.round, mMass, mmMass)}{units.T}</span></div>);
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let mPowerGeneration = m.pgen || 0;
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let mmPowerGeneration = mm ? mm.getPowerGeneration() : 0;
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if (mPowerGeneration != mmPowerGeneration) propDiffs.push(<div key='pgen'>{translate('pgen')}: <span className={diffClass(mPowerGeneration, mmPowerGeneration)}>{diff(formats.round, mPowerGeneration, mmPowerGeneration)}{units.MJ}</span></div>);
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let mPowerUsage = m.power || 0;
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let mmPowerUsage = mm ? mm.getPowerUsage() : 0;
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if (mPowerUsage != mmPowerUsage) propDiffs.push(<div key='power'>{translate('power')}: <span className={diffClass(mPowerUsage, mmPowerUsage, true)}>{diff(formats.round, mPowerUsage, mmPowerUsage)}{units.MJ}</span></div>);
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if (m.grp === 'pp') {
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let mPowerGeneration = m.pgen || 0;
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let mmPowerGeneration = mm ? mm.getPowerGeneration() : 0;
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if (mPowerGeneration != mmPowerGeneration) propDiffs.push(<div key='pgen'>{translate('pgen')}: <span className={diffClass(mPowerGeneration, mmPowerGeneration)}>{diff(formats.round, mPowerGeneration, mmPowerGeneration)}{units.MJ}</span></div>);
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} else {
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let mPowerUsage = m.power || 0;
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let mmPowerUsage = mm ? mm.getPowerUsage() : 0;
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if (mPowerUsage != mmPowerUsage) propDiffs.push(<div key='power'>{translate('power')}: <span className={diffClass(mPowerUsage, mmPowerUsage, true)}>{diff(formats.round, mPowerUsage, mmPowerUsage)}{units.MJ}</span></div>);
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}
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let mDps = m.damage * (m.rpshot || 1) * (m.rof || 1) || 0;
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let mmDps = mm ? mm.getDps() || 0 : 0;
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