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Multiple bug fixes (#463)
* Don't allow manually modifying multiplicative mods with base value zero * Add missing argument when calculating fullTankRange * Use opponent PD when calculating how long shields will hold Closes #430 * Allow modifying max mass ONLY for shield generators Closes #453
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@@ -52,12 +52,12 @@ export default class Defence extends TranslatedComponent {
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* @return {React.Component} contents
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*/
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render() {
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const { ship, sys, opponentWep } = this.props;
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const { opponent, sys, opponentWep } = this.props;
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const { language, tooltip, termtip } = this.context;
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const { formats, translate, units } = language;
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const { shield, armour, shielddamage, armourdamage } = this.state;
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const pd = ship.standard[4].m;
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const pd = opponent.standard[4].m;
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const shieldSourcesData = [];
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const effectiveShieldData = [];
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@@ -167,7 +167,7 @@ export default class Module {
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} else if (name === 'shieldboost' || name === 'hullboost') {
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modValue = (1 + value) / (1 + baseValue) - 1;
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} else { // multiplicative
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modValue = value / baseValue - 1;
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modValue = baseValue == 0 ? 0 : value / baseValue - 1;
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}
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if (modification.type === 'percentage') {
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@@ -703,8 +703,8 @@ export default class Module {
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let result = 0;
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if (this['maxmass']) {
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result = this['maxmass'];
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// max mass is only modified for non-shield boosters
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if (result && modified && this.grp !== 'sg') {
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// max mass is only modified for shield generators
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if (result && modified && this.grp === 'sg') {
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let mult = this.getModValue('optmass') / 10000;
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if (mult) { result = result * (1 + mult); }
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}
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@@ -1308,7 +1308,7 @@ export default class Ship {
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let fsd = this.standard[2].m; // Frame Shift Drive;
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let { unladenMass, fuelCapacity } = this;
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this.unladenRange = this.calcUnladenRange(); // Includes fuel weight for jump
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this.fullTankRange = Calc.jumpRange(unladenMass + fuelCapacity, fsd, this); // Full Tank
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this.fullTankRange = Calc.jumpRange(unladenMass + fuelCapacity, fsd, fuelCapacity, this); // Full Tank
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this.ladenRange = this.calcLadenRange(); // Includes full tank and caro
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this.unladenFastestRange = Calc.totalJumpRange(unladenMass + this.fuelCapacity, fsd, fuelCapacity, this);
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this.ladenFastestRange = Calc.totalJumpRange(unladenMass + this.fuelCapacity + this.cargoCapacity, fsd, fuelCapacity, this);
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