mirror of
https://github.com/EDCD/coriolis.git
synced 2025-12-08 22:33:24 +00:00
Add engineer info to blueprint tooltip
This commit is contained in:
@@ -9,7 +9,7 @@
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* Fix issue with miner role where refinery would not be present in ships with class 5 slots but no class 4
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* Ensure that boost value is set correctly when modifications to power distributor enable/disable boost
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* Ensure that hull reinforcement modifications take the inherent resistance in to account when calculating modification percentages
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* Add tooltip for blueprints providing details of the features they alter
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* Add tooltip for blueprints providing details of the features they alter, the components required for the blueprint and the engineer(s) who cam craft them
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* Use opponent's saved pips if available
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* Ignore rounds per shot for EPS and HPS calculations; it's already factored in to the numbers
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* Ensure that clip size modification imports result in whole numbers
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@@ -55,7 +55,7 @@ export default class HardpointSlot extends Slot {
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modTT = (
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<div>
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<div>{modTT}</div>
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{blueprintTooltip(translate, m.blueprint.grades[m.blueprint.grade], m)}
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{blueprintTooltip(translate, m.blueprint.grades[m.blueprint.grade], null, m)}
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</div>
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);
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}
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@@ -34,7 +34,7 @@ export default class InternalSlot extends Slot {
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modTT = (
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<div>
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<div>{modTT}</div>
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{blueprintTooltip(translate, m.blueprint.grades[m.blueprint.grade], m)}
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{blueprintTooltip(translate, m.blueprint.grades[m.blueprint.grade], null, m)}
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</div>
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);
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}
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@@ -50,11 +50,11 @@ export default class ModificationsMenu extends TranslatedComponent {
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// Set up the blueprints
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let blueprints = [];
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for (const blueprintName in Modifications.modules[m.grp].blueprints) {
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for (const grade of Modifications.modules[m.grp].blueprints[blueprintName]) {
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for (const grade in Modifications.modules[m.grp].blueprints[blueprintName].grades) {
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const close = this._blueprintSelected.bind(this, blueprintName, grade);
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const key = blueprintName + ':' + grade;
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const blueprint = getBlueprint(blueprintName, m);
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const tooltipContent = blueprintTooltip(translate, blueprint.grades[grade]);
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const tooltipContent = blueprintTooltip(translate, blueprint.grades[grade], Modifications.modules[m.grp].blueprints[blueprintName].grades[grade].engineers);
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blueprints.push(<div style={{ cursor: 'pointer' }} key={ key } onMouseOver={termtip.bind(null, tooltipContent)} onMouseOut={tooltip.bind(null, null)} onClick={ close }>{translate(blueprint.name + ' grade ' + grade)}</div>);
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}
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}
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@@ -279,7 +279,7 @@ export default class ModificationsMenu extends TranslatedComponent {
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if (m.blueprint && !isEmpty(m.blueprint)) {
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blueprintLabel = translate(m.blueprint.name) + ' ' + translate('grade') + ' ' + m.blueprint.grade;
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haveBlueprint = true;
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blueprintTt = blueprintTooltip(translate, m.blueprint.grades[m.blueprint.grade]);
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blueprintTt = blueprintTooltip(translate, m.blueprint.grades[m.blueprint.grade], Modifications.modules[m.grp].blueprints[m.blueprint.fdname].grades[m.blueprint.grade].engineers);
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}
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let specialLabel;
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@@ -57,7 +57,7 @@ export default class StandardSlot extends TranslatedComponent {
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modTT = (
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<div>
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<div>{modTT}</div>
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{blueprintTooltip(translate, m.blueprint.grades[m.blueprint.grade], m)}
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{blueprintTooltip(translate, m.blueprint.grades[m.blueprint.grade], null, m)}
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</div>
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);
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}
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@@ -5,10 +5,11 @@ import { Modifications } from 'coriolis-data/dist';
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* Generate a tooltip with details of a blueprint's effects
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* @param {Object} translate The translate object
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* @param {Object} blueprint The blueprint at the required grade
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* @param {Array} engineers The engineers supplying this blueprint
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* @param {Object} m The module to compare with
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* @returns {Object} The react components
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*/
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export function blueprintTooltip(translate, blueprint, m) {
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export function blueprintTooltip(translate, blueprint, engineers, m) {
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const effects = [];
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for (const feature in blueprint.features) {
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const featureIsBeneficial = isBeneficial(feature, blueprint.features[feature]);
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@@ -33,7 +34,9 @@ export function blueprintTooltip(translate, blueprint, m) {
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let current = m.getModValue(feature);
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if (featureDef.type === 'percentage' || featureDef.name === 'burst' || featureDef.name === 'burstrof') {
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current = Math.round(current / 10) / 10;
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}
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} else if (featureDef.type === 'numeric') {
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current /= 100;
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}
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const currentIsBeneficial = isValueBeneficial(feature, current);
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effects.push(
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<tr key={feature}>
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@@ -55,43 +58,96 @@ export function blueprintTooltip(translate, blueprint, m) {
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}
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}
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}
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if (m) {
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// Because we have a module add in any benefits that aren't part of the primary blueprint
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for (const feature in m.mods) {
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if (!blueprint.features[feature]) {
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const featureDef = Modifications.modifications[feature];
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let symbol = '';
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if (feature === 'jitter') {
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symbol = '°';
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} else if (featureDef.type === 'percentage') {
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symbol = '%';
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}
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let current = m.getModValue(feature);
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if (featureDef.type === 'percentage' || featureDef.name === 'burst' || featureDef.name === 'burstrof') {
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current = Math.round(current / 10) / 10;
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} else if (featureDef.type === 'numeric') {
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current /= 100;
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}
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const currentIsBeneficial = isValueBeneficial(feature, current);
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effects.push(
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<tr key={feature}>
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<td style={{ textAlign: 'left' }}>{translate(feature)}</td>
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<td> </td>
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<td className={current === 0 ? '' : currentIsBeneficial ? 'secondary' : 'warning'} style={{ textAlign: 'right' }}>{current}{symbol}</td>
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<td> </td>
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</tr>
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);
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}
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}
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}
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let components;
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if (!m) {
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components = [];
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for (const component in blueprint.components) {
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components.push(
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<tr key={component}>
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<td style={{ textAlign: 'left' }}>{translate(component)}</td>
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<td style={{ textAlign: 'right' }}>{blueprint.components[component]}</td>
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</tr>
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);
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}
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}
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const components = [];
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for (const component in blueprint.components) {
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components.push(
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<tr key={component}>
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<td style={{ textAlign: 'left' }}>{translate(component)}</td>
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<td style={{ textAlign: 'right' }}>{blueprint.components[component]}</td>
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</tr>
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);
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let engineersList;
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if (engineers) {
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engineersList = [];
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for (const engineer of engineers) {
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engineersList.push(
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<tr key={engineer}>
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<td style={{ textAlign: 'left' }}>{engineer}</td>
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</tr>
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);
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}
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}
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return (
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<div>
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<table width='100%'>
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<thead>
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<tr>
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<td>{translate('feature')}</td>
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<td>{translate('worst')}</td>
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{m ? <td>{translate('current')}</td> : null }
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<td>{translate('best')}</td>
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</tr>
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</thead>
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<tbody>
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{effects}
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</tbody>
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</table>
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{ m ? null : <table width='100%'>
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<thead>
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<tr>
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<td>{translate('component')}</td>
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<td>{translate('amount')}</td>
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</tr>
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</thead>
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<tbody>
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{components}
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</tbody>
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</table> }
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<table width='100%'>
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<thead>
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<tr>
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<td>{translate('feature')}</td>
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<td>{translate('worst')}</td>
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{m ? <td>{translate('current')}</td> : null }
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<td>{translate('best')}</td>
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</tr>
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</thead>
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<tbody>
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{effects}
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</tbody>
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</table>
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{ components ? <table width='100%'>
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<thead>
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<tr>
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<td>{translate('component')}</td>
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<td>{translate('amount')}</td>
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</tr>
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</thead>
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<tbody>
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{components}
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</tbody>
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</table> : null }
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{ engineersList ? <table width='100%'>
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<thead>
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<tr>
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<td>{translate('engineers')}</td>
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</tr>
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</thead>
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<tbody>
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{engineersList}
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</tbody>
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</table> : null }
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</div>
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);
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}
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@@ -243,7 +243,7 @@ export function diffDetails(language, m, mm) {
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}
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}
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let mIntegrity = m.integrity;
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let mIntegrity = m.integrity || 0;
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let mmIntegrity = mm ? mm.getIntegrity() || 0 : 0;
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if (mIntegrity != mmIntegrity) {
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propDiffs.push(<div key='integrity'>{translate('integrity')}: <span className={diffClass(mmIntegrity, mIntegrity, true)}>{diff(formats.round, mIntegrity, mmIntegrity)}</span></div>);
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