mirror of
https://github.com/EDCD/coriolis.git
synced 2025-12-09 22:55:35 +00:00
Merge branch 'feature/ddgraph' into develop
This commit is contained in:
@@ -3,6 +3,8 @@
|
||||
* Tidy up layout for module selection and lay everything out in a consistent best-to-worst for both class and grade
|
||||
* Make integrity for module reinforcement packages visible
|
||||
* Clean up breakpoints for modules in available modules list; stops 7- or 8- module long lines
|
||||
* Add damager/range graphs to damage dealt
|
||||
* Reorder panels
|
||||
|
||||
#2.2.17
|
||||
* Use in-game terminology for shield generator optmul and optmass items
|
||||
|
||||
11
d3-funcs.js
vendored
Normal file
11
d3-funcs.js
vendored
Normal file
@@ -0,0 +1,11 @@
|
||||
export {
|
||||
axisBottom,
|
||||
axisLeft,
|
||||
axisTop,
|
||||
formatLocale,
|
||||
line,
|
||||
scaleBand,
|
||||
scaleLinear,
|
||||
scaleOrdinal,
|
||||
select
|
||||
} from 'd3';
|
||||
4
d3.min.js
vendored
Normal file
4
d3.min.js
vendored
Normal file
File diff suppressed because one or more lines are too long
@@ -11,6 +11,7 @@
|
||||
"engine": "node >= 4.0.0",
|
||||
"license": "MIT",
|
||||
"scripts": {
|
||||
"prepublish": "rollup -c && uglifyjs d3.js -c -m -o d3.min.js",
|
||||
"extract-translations": "grep -hroE \"(translate\\('[^']+'\\))|(tip.bind\\(null, '[^']+')\" src/* | grep -oE \"'[^']+'\" | grep -oE \"[^']+\" | sort -u -f",
|
||||
"clean": "rimraf build",
|
||||
"start": "node devServer.js",
|
||||
@@ -62,6 +63,7 @@
|
||||
"babel-preset-react": "*",
|
||||
"babel-preset-stage-0": "*",
|
||||
"css-loader": "^0.23.0",
|
||||
"d3-selection": "1",
|
||||
"eslint": "2.2.0",
|
||||
"eslint-plugin-react": "^4.0.0",
|
||||
"expose-loader": "^0.7.1",
|
||||
@@ -77,6 +79,8 @@
|
||||
"react-addons-test-utils": "^15.0.1",
|
||||
"react-testutils-additions": "^15.1.0",
|
||||
"rimraf": "^2.4.3",
|
||||
"rollup": "0.36",
|
||||
"rollup-plugin-node-resolve": "2",
|
||||
"style-loader": "^0.13.0",
|
||||
"url-loader": "^0.5.6",
|
||||
"webpack": "^1.9.6",
|
||||
@@ -87,7 +91,7 @@
|
||||
"classnames": "^2.2.0",
|
||||
"browserify-zlib": "ipfs/browserify-zlib",
|
||||
"coriolis-data": "EDCD/coriolis-data",
|
||||
"d3": "3.5.16",
|
||||
"d3": "4.6.0",
|
||||
"fbemitter": "^2.0.0",
|
||||
"lodash": "^4.15.0",
|
||||
"lz-string": "^1.4.4",
|
||||
|
||||
9
rollup.config.js
Normal file
9
rollup.config.js
Normal file
@@ -0,0 +1,9 @@
|
||||
import nodeResolve from "rollup-plugin-node-resolve";
|
||||
|
||||
export default {
|
||||
entry: "d3-funcs.js",
|
||||
format: "umd",
|
||||
moduleName: "d3",
|
||||
plugins: [nodeResolve({jsnext: true})],
|
||||
dest: "d3.js"
|
||||
};
|
||||
@@ -1,5 +1,5 @@
|
||||
import React from 'react';
|
||||
import d3 from 'd3';
|
||||
import * as d3 from 'd3';
|
||||
import TranslatedComponent from './TranslatedComponent';
|
||||
|
||||
const MARGIN = { top: 15, right: 20, bottom: 40, left: 150 };
|
||||
@@ -68,13 +68,13 @@ export default class BarChart extends TranslatedComponent {
|
||||
this._updateDimensions = this._updateDimensions.bind(this);
|
||||
this._hideTip = this._hideTip.bind(this);
|
||||
|
||||
let scale = d3.scale.linear();
|
||||
let y0 = d3.scale.ordinal();
|
||||
let y1 = d3.scale.ordinal();
|
||||
let scale = d3.scaleLinear();
|
||||
let y0 = d3.scaleBand();
|
||||
let y1 = d3.scaleBand();
|
||||
|
||||
this.xAxis = d3.svg.axis().scale(scale).ticks(5).outerTickSize(0).orient('bottom').tickFormat(context.language.formats.s2);
|
||||
this.yAxis = d3.svg.axis().scale(y0).outerTickSize(0).orient('left');
|
||||
this.state = { scale, y0, y1, color: d3.scale.ordinal().range(props.colors) };
|
||||
this.xAxis = d3.axisBottom(scale).ticks(5).tickSizeOuter(0).tickFormat(context.language.formats.s2);
|
||||
this.yAxis = d3.axisLeft(y0).tickSizeOuter(0);
|
||||
this.state = { scale, y0, y1, color: d3.scaleOrdinal().range(props.colors) };
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -131,8 +131,8 @@ export default class BarChart extends TranslatedComponent {
|
||||
let max = data.reduce((max, build) => (properties.reduce(((m, p) => (m > build[p] ? m : build[p])), max)), 0);
|
||||
|
||||
this.state.scale.range([0, innerWidth]).domain([0, max]);
|
||||
this.state.y0.domain(data.map(bName)).rangeRoundBands([0, innerHeight], 0.3);
|
||||
this.state.y1.domain(properties).rangeRoundBands([0, this.state.y0.rangeBand()]);
|
||||
this.state.y0.domain(data.map(bName)).range([0, innerHeight], 0.3).padding(0.4);
|
||||
this.state.y1.domain(properties).range([0, this.state.y0.bandwidth()]).padding(0.1);
|
||||
|
||||
this.setState({
|
||||
barHeight,
|
||||
@@ -192,7 +192,7 @@ export default class BarChart extends TranslatedComponent {
|
||||
x={0}
|
||||
y={y1(p)}
|
||||
width={scale(build[p])}
|
||||
height={y1.rangeBand()}
|
||||
height={y1.bandwidth()}
|
||||
fill={color(p)}
|
||||
onMouseOver={this._showTip.bind(this, build, p, propIndex)}
|
||||
onMouseOut={this._hideTip}
|
||||
|
||||
@@ -4,7 +4,12 @@ import { Ships } from 'coriolis-data/dist';
|
||||
import ShipSelector from './ShipSelector';
|
||||
import { nameComparator } from '../utils/SlotFunctions';
|
||||
import { CollapseSection, ExpandSection, MountFixed, MountGimballed, MountTurret } from './SvgIcons';
|
||||
import LineChart from '../components/LineChart';
|
||||
import Slider from '../components/Slider';
|
||||
import * as ModuleUtils from '../shipyard/ModuleUtils';
|
||||
import Module from '../shipyard/Module';
|
||||
|
||||
const DAMAGE_DEALT_COLORS = ['#FFFFFF', '#FF0000', '#00FF00', '#7777FF', '#FFFF00', '#FF00FF', '#00FFFF', '#777777'];
|
||||
|
||||
/**
|
||||
* Generates an internationalization friendly weapon comparator that will
|
||||
@@ -47,6 +52,7 @@ export function weaponComparator(translate, propComparator, desc) {
|
||||
export default class DamageDealt extends TranslatedComponent {
|
||||
static PropTypes = {
|
||||
ship: React.PropTypes.object.isRequired,
|
||||
chartWidth: React.PropTypes.number.isRequired,
|
||||
code: React.PropTypes.string.isRequired
|
||||
};
|
||||
|
||||
@@ -56,20 +62,31 @@ export default class DamageDealt extends TranslatedComponent {
|
||||
* Constructor
|
||||
* @param {Object} props React Component properties
|
||||
*/
|
||||
constructor(props) {
|
||||
constructor(props, context) {
|
||||
super(props);
|
||||
|
||||
this._sort = this._sort.bind(this);
|
||||
this._onShipChange = this._onShipChange.bind(this);
|
||||
this._onCollapseExpand = this._onCollapseExpand.bind(this);
|
||||
|
||||
const ship = this.props.ship;
|
||||
const against = DamageDealt.DEFAULT_AGAINST;
|
||||
const maxRange = this._calcMaxRange(ship);
|
||||
const range = 1000 / maxRange;
|
||||
const maxDps = this._calcMaxSDps(ship, against)
|
||||
const weaponNames = this._weaponNames(ship, context);
|
||||
|
||||
this.state = {
|
||||
predicate: 'n',
|
||||
desc: true,
|
||||
against: DamageDealt.DEFAULT_AGAINST,
|
||||
against,
|
||||
expanded: false,
|
||||
range: 0.1667,
|
||||
maxRange: 6000
|
||||
range,
|
||||
maxRange,
|
||||
maxDps,
|
||||
weaponNames,
|
||||
calcHullDpsFunc: this._calcDps.bind(this, context, ship, weaponNames, against, true),
|
||||
calcShieldsDpsFunc: this._calcDps.bind(this, context, ship, weaponNames, against, false)
|
||||
};
|
||||
}
|
||||
|
||||
@@ -77,7 +94,7 @@ export default class DamageDealt extends TranslatedComponent {
|
||||
* Set the initial weapons state
|
||||
*/
|
||||
componentWillMount() {
|
||||
const data = this._calcWeapons(this.props.ship, this.state.against, this.state.range * this.state.maxRange);
|
||||
const data = this._calcWeaponsDps(this.props.ship, this.state.against, this.state.range * this.state.maxRange, true);
|
||||
this.setState({ weapons: data.weapons, totals: data.totals });
|
||||
}
|
||||
|
||||
@@ -89,20 +106,151 @@ export default class DamageDealt extends TranslatedComponent {
|
||||
*/
|
||||
componentWillReceiveProps(nextProps, nextContext) {
|
||||
if (nextProps.code != this.props.code) {
|
||||
const data = this._calcWeapons(this.props.ship, this.state.against, this.state.range * this.state.maxRange);
|
||||
this.setState({ weapons: data.weapons, totals: data.totals });
|
||||
const data = this._calcWeaponsDps(nextProps.ship, this.state.against, this.state.range * this.state.maxRange, this.props.hull);
|
||||
const weaponNames = this._weaponNames(nextProps.ship, nextContext);
|
||||
const maxRange = this._calcMaxRange(nextProps.ship);
|
||||
const maxDps = this._calcMaxSDps(nextProps.ship, this.state.against)
|
||||
this.setState({ weapons: data.weapons,
|
||||
totals: data.totals,
|
||||
weaponNames,
|
||||
maxRange,
|
||||
maxDps,
|
||||
calcHullDpsFunc: this._calcDps.bind(this, nextContext, nextProps.ship, weaponNames, this.state.against, true),
|
||||
calcShieldsDpsFunc: this._calcDps.bind(this, nextContext, nextProps.ship, weaponNames, this.state.against, false) });
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate the maximum sustained single-weapon DPS for this ship against another ship
|
||||
* @param {Object} ship The ship
|
||||
* @param {Object} against The target
|
||||
* @return {number} The maximum sustained single-weapon DPS
|
||||
*/
|
||||
_calcMaxSDps(ship, against) {
|
||||
let maxSDps = 0;
|
||||
for (let i =0; i < ship.hardpoints.length; i++) {
|
||||
if (ship.hardpoints[i].m && ship.hardpoints[i].enabled) {
|
||||
const m = ship.hardpoints[i].m;
|
||||
const thisSDps = m.getClip() ? (m.getClip() * m.getDps() / m.getRoF()) / ((m.getClip() / m.getRoF()) + m.getReload()) : m.getDps();
|
||||
//const thisDps = m.getDps();// * (m.getPiercing() >= against.properties.hardness ? 1 : m.getPiercing() / against.properties.hardness);
|
||||
if (thisSDps > maxSDps) {
|
||||
maxSDps = thisSDps;
|
||||
}
|
||||
}
|
||||
}
|
||||
return maxSDps;
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate the per-weapon DPS for this ship against another ship at a given range
|
||||
* @param {Object} ship The ship
|
||||
* @param {Object} against The target
|
||||
* @param {Object} range The engagement range
|
||||
* @return {array} The array of weapon DPS
|
||||
*/
|
||||
_calcDps(context, ship, weaponNames, against, hull, range) {
|
||||
let results = {}
|
||||
let weaponNum = 0;
|
||||
for (let i = 0; i < ship.hardpoints.length; i++) {
|
||||
if (ship.hardpoints[i].m && ship.hardpoints[i].enabled) {
|
||||
const m = ship.hardpoints[i].m;
|
||||
results[weaponNames[weaponNum++]] = this._calcWeaponDps(context, m, against, hull, range);
|
||||
}
|
||||
}
|
||||
return results;
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
_calcMaxRange(ship) {
|
||||
let maxRange = 1000;
|
||||
for (let i =0; i < ship.hardpoints.length; i++) {
|
||||
if (ship.hardpoints[i].maxClass > 0 && ship.hardpoints[i].m && ship.hardpoints[i].enabled) {
|
||||
const thisRange = ship.hardpoints[i].m.getRange();
|
||||
if (thisRange > maxRange) {
|
||||
maxRange = thisRange;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return maxRange;
|
||||
}
|
||||
|
||||
/**
|
||||
* Obtain the weapon names for this ship
|
||||
* @param {Object} ship The ship
|
||||
* @return {array} The weapon names
|
||||
*/
|
||||
_weaponNames(ship, context) {
|
||||
const translate = context.language.translate
|
||||
let names = [];
|
||||
let num = 1;
|
||||
for (let i =0; i < ship.hardpoints.length; i++) {
|
||||
if (ship.hardpoints[i].maxClass > 0 && ship.hardpoints[i].m && ship.hardpoints[i].enabled) {
|
||||
const m = ship.hardpoints[i].m;
|
||||
let name = '' + num++ + ': ' + m.class + m.rating + (m.missile ? '/' + m.missile : '') + ' ' + translate(m.name || m.grp);
|
||||
let engineering;
|
||||
if (m.blueprint && m.blueprint.name) {
|
||||
engineering = translate(m.blueprint.name) + ' ' + translate('grade') + ' ' + m.blueprint.grade;
|
||||
if (m.blueprint.special && m.blueprint.special.id) {
|
||||
engineering += ', ' + translate(m.blueprint.special.name);
|
||||
}
|
||||
}
|
||||
if (engineering) {
|
||||
name = name + ' (' + engineering + ')';
|
||||
}
|
||||
names.push(name)
|
||||
}
|
||||
}
|
||||
return names;
|
||||
}
|
||||
|
||||
|
||||
_calcWeaponDps(context, m, against, hull, range) {
|
||||
const translate = context.language.translate
|
||||
let dropoff = 1;
|
||||
if (m.getFalloff()) {
|
||||
// Calculate the dropoff % due to range
|
||||
if (range > m.getRange()) {
|
||||
// Weapon is out of range
|
||||
dropoff = 0;
|
||||
} else {
|
||||
const falloff = m.getFalloff();
|
||||
if (range > falloff) {
|
||||
const dropoffRange = m.getRange() - falloff;
|
||||
// Assuming straight-line falloff
|
||||
dropoff = 1 - (range - falloff) / dropoffRange;
|
||||
}
|
||||
}
|
||||
}
|
||||
const classRating = `${m.class}${m.rating}${m.missile ? '/' + m.missile : ''}`;
|
||||
let engineering;
|
||||
if (m.blueprint && m.blueprint.name) {
|
||||
engineering = translate(m.blueprint.name) + ' ' + translate('grade') + ' ' + m.blueprint.grade;
|
||||
if (m.blueprint.special && m.blueprint.special.id) {
|
||||
engineering += ', ' + translate(m.blueprint.special.name);
|
||||
}
|
||||
}
|
||||
const effectivenessShields = dropoff;
|
||||
const effectiveDpsShields = m.getDps() * effectivenessShields;
|
||||
const effectiveSDpsShields = (m.getClip() ? (m.getClip() * m.getDps() / m.getRoF()) / ((m.getClip() / m.getRoF()) + m.getReload()) * effectivenessShields : effectiveDpsShields);
|
||||
const effectivenessHull = (m.getPiercing() >= against.properties.hardness ? 1 : m.getPiercing() / against.properties.hardness) * dropoff;
|
||||
const effectiveDpsHull = m.getDps() * effectivenessHull;
|
||||
const effectiveSDpsHull = (m.getClip() ? (m.getClip() * m.getDps() / m.getRoF()) / ((m.getClip() / m.getRoF()) + m.getReload()) * effectivenessHull : effectiveDpsHull);
|
||||
|
||||
return hull ? effectiveSDpsHull : effectiveSDpsShields;
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate the damage dealt by a ship
|
||||
* @param {Object} ship The ship which will deal the damage
|
||||
* @param {Object} against The ship against which damage will be dealt
|
||||
* @param {Object} range The engagement range
|
||||
* @return {boolean} Returns the per-weapon damage
|
||||
* @return {object} Returns the per-weapon damage
|
||||
*/
|
||||
_calcWeapons(ship, against, range) {
|
||||
_calcWeaponsDps(ship, against, range) {
|
||||
const translate = this.context.language.translate;
|
||||
|
||||
// Tidy up the range so that it's to 4 decimal places
|
||||
@@ -120,7 +268,7 @@ export default class DamageDealt extends TranslatedComponent {
|
||||
|
||||
let weapons = [];
|
||||
for (let i = 0; i < ship.hardpoints.length; i++) {
|
||||
if (ship.hardpoints[i].m && ship.hardpoints[i].enabled) {
|
||||
if (ship.hardpoints[i].maxClass > 0 && ship.hardpoints[i].m && ship.hardpoints[i].enabled) {
|
||||
const m = ship.hardpoints[i].m;
|
||||
if (m.getDamage() && m.grp !== 'po') {
|
||||
let dropoff = 1;
|
||||
@@ -146,10 +294,42 @@ export default class DamageDealt extends TranslatedComponent {
|
||||
engineering += ', ' + translate(m.blueprint.special.name);
|
||||
}
|
||||
}
|
||||
const effectivenessShields = dropoff;
|
||||
|
||||
// Alter effectiveness as per standard shields (all have the same resistances)
|
||||
const sg = ModuleUtils.findModule('sg', '3v');
|
||||
let effectivenessShields = 0;
|
||||
if (m.getDamageDist().E) {
|
||||
effectivenessShields += m.getDamageDist().E * (1 - sg.getExplosiveResistance());
|
||||
}
|
||||
if (m.getDamageDist().K) {
|
||||
effectivenessShields += m.getDamageDist().K * (1 - sg.getKineticResistance());
|
||||
}
|
||||
if (m.getDamageDist().T) {
|
||||
effectivenessShields += m.getDamageDist().T * (1 - sg.getThermalResistance());
|
||||
}
|
||||
if (m.getDamageDist().A) {
|
||||
effectivenessShields += m.getDamageDist().A;
|
||||
}
|
||||
effectivenessShields *= dropoff;
|
||||
const effectiveDpsShields = m.getDps() * effectivenessShields;
|
||||
const effectiveSDpsShields = (m.getClip() ? (m.getClip() * m.getDps() / m.getRoF()) / ((m.getClip() / m.getRoF()) + m.getReload()) * effectivenessShields : effectiveDpsShields);
|
||||
const effectivenessHull = (m.getPiercing() >= against.properties.hardness ? 1 : m.getPiercing() / against.properties.hardness) * dropoff;
|
||||
|
||||
// Alter effectiveness as per standard hull
|
||||
const bulkheads = new Module({template: against.bulkheads});
|
||||
let effectivenessHull = 0;
|
||||
if (m.getDamageDist().E) {
|
||||
effectivenessHull += m.getDamageDist().E * (1 - bulkheads.getExplosiveResistance());
|
||||
}
|
||||
if (m.getDamageDist().K) {
|
||||
effectivenessHull += m.getDamageDist().K * (1 - bulkheads.getKineticResistance());
|
||||
}
|
||||
if (m.getDamageDist().T) {
|
||||
effectivenessHull += m.getDamageDist().T * (1 - bulkheads.getThermalResistance());
|
||||
}
|
||||
if (m.getDamageDist().A) {
|
||||
effectivenessHull += m.getDamageDist().A;
|
||||
}
|
||||
effectivenessHull *= Math.min(m.getPiercing() / against.properties.hardness, 1) * dropoff;
|
||||
const effectiveDpsHull = m.getDps() * effectivenessHull;
|
||||
const effectiveSDpsHull = (m.getClip() ? (m.getClip() * m.getDps() / m.getRoF()) / ((m.getClip() / m.getRoF()) + m.getReload()) * effectivenessHull : effectiveDpsHull);
|
||||
totals.effectiveDpsShields += effectiveDpsShields;
|
||||
@@ -158,7 +338,6 @@ export default class DamageDealt extends TranslatedComponent {
|
||||
totals.effectiveSDpsHull += effectiveSDpsHull;
|
||||
totalDps += m.getDps();
|
||||
|
||||
|
||||
weapons.push({ id: i,
|
||||
mount: m.mount,
|
||||
name: m.name || m.grp,
|
||||
@@ -192,8 +371,12 @@ export default class DamageDealt extends TranslatedComponent {
|
||||
*/
|
||||
_onShipChange(s) {
|
||||
const against = Ships[s];
|
||||
const data = this._calcWeapons(this.props.ship, against, this.state.range * this.state.maxRange);
|
||||
this.setState({ against, weapons: data.weapons, totals: data.totals });
|
||||
const data = this._calcWeaponsDps(this.props.ship, against, this.state.range * this.state.maxRange);
|
||||
this.setState({ against,
|
||||
weapons: data.weapons,
|
||||
totals: data.totals,
|
||||
calcHullDpsFunc: this._calcDps.bind(this, this.context, this.props.ship, this.state.weaponNames, against, true),
|
||||
calcShieldsDpsFunc: this._calcDps.bind(this, this.context, this.props.ship, this.state.weaponNames, against, false) });
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -259,11 +442,11 @@ export default class DamageDealt extends TranslatedComponent {
|
||||
{weapon.classRating} {translate(weapon.name)}
|
||||
{weapon.engineering ? ' (' + weapon.engineering + ')' : null }
|
||||
</td>
|
||||
<td className='ri'>{formats.round1(weapon.effectiveDpsShields)}</td>
|
||||
<td className='ri'>{formats.round1(weapon.effectiveSDpsShields)}</td>
|
||||
<td className='ri'>{formats.f1(weapon.effectiveDpsShields)}</td>
|
||||
<td className='ri'>{formats.f1(weapon.effectiveSDpsShields)}</td>
|
||||
<td className='ri'>{formats.pct(weapon.effectivenessShields)}</td>
|
||||
<td className='ri'>{formats.round1(weapon.effectiveDpsHull)}</td>
|
||||
<td className='ri'>{formats.round1(weapon.effectiveSDpsHull)}</td>
|
||||
<td className='ri'>{formats.f1(weapon.effectiveDpsHull)}</td>
|
||||
<td className='ri'>{formats.f1(weapon.effectiveSDpsHull)}</td>
|
||||
<td className='ri'>{formats.pct(weapon.effectivenessHull)}</td>
|
||||
</tr>);
|
||||
}
|
||||
@@ -277,8 +460,10 @@ export default class DamageDealt extends TranslatedComponent {
|
||||
* @param {number} range Range 0-1
|
||||
*/
|
||||
_rangeChange(range) {
|
||||
const data = this._calcWeapons(this.props.ship, this.state.against, this.state.range * this.state.maxRange);
|
||||
this.setState({ range, weapons: data.weapons, totals: data.totals });
|
||||
const data = this._calcWeaponsDps(this.props.ship, this.state.against, this.state.range * this.state.maxRange);
|
||||
this.setState({ range,
|
||||
weapons: data.weapons,
|
||||
totals: data.totals });
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -289,21 +474,24 @@ export default class DamageDealt extends TranslatedComponent {
|
||||
const { language, onWindowResize, sizeRatio, tooltip, termtip } = this.context;
|
||||
const { formats, translate, units } = language;
|
||||
const { expanded, maxRange, range, totals } = this.state;
|
||||
const { ship } = this.props;
|
||||
|
||||
const sortOrder = this._sortOrder;
|
||||
const onCollapseExpand = this._onCollapseExpand;
|
||||
|
||||
const hStr = ship.getHardpointsString() + '.' + ship.getModificationsString();
|
||||
|
||||
return (
|
||||
<span>
|
||||
<h1>{translate('damage dealt against')} {expanded ? <span onClick={onCollapseExpand}><CollapseSection className='summary'/></span> : <span onClick={onCollapseExpand}><ExpandSection className='summary'/></span>}</h1>
|
||||
<h1>{translate('damage dealt to')} {expanded ? <span onClick={onCollapseExpand}><CollapseSection className='summary'/></span> : <span onClick={onCollapseExpand}><ExpandSection className='summary'/></span>}</h1>
|
||||
{expanded ? <span>
|
||||
<ShipSelector initial={this.state.against} currentMenu={this.props.currentMenu} onChange={this._onShipChange} />
|
||||
<table className='summary' style={{ width: '100%' }}>
|
||||
<thead>
|
||||
<tr className='main'>
|
||||
<th rowSpan='2' className='sortable' onClick={sortOrder.bind(this, 'n')}>{translate('weapon')}</th>
|
||||
<th colSpan='3'>{translate('shields')}</th>
|
||||
<th colSpan='3'>{translate('armour')}</th>
|
||||
<th colSpan='3'>{translate('standard shields')}</th>
|
||||
<th colSpan='3'>{translate('standard armour')}</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th className='lft sortable' onClick={sortOrder.bind(this, 'edpss')}>{translate('effective dps')}</th>
|
||||
@@ -320,11 +508,11 @@ export default class DamageDealt extends TranslatedComponent {
|
||||
<tfoot>
|
||||
<tr className='main'>
|
||||
<td className='ri'><i>{translate('total')}</i></td>
|
||||
<td className='ri'><i>{formats.round1(totals.effectiveDpsShields)}</i></td>
|
||||
<td className='ri'><i>{formats.round1(totals.effectiveSDpsShields)}</i></td>
|
||||
<td className='ri'><i>{formats.f1(totals.effectiveDpsShields)}</i></td>
|
||||
<td className='ri'><i>{formats.f1(totals.effectiveSDpsShields)}</i></td>
|
||||
<td className='ri'><i>{formats.pct(totals.effectivenessShields)}</i></td>
|
||||
<td className='ri'><i>{formats.round1(totals.effectiveDpsHull)}</i></td>
|
||||
<td className='ri'><i>{formats.round1(totals.effectiveSDpsHull)}</i></td>
|
||||
<td className='ri'><i>{formats.f1(totals.effectiveDpsHull)}</i></td>
|
||||
<td className='ri'><i>{formats.f1(totals.effectiveSDpsHull)}</i></td>
|
||||
<td className='ri'><i>{formats.pct(totals.effectivenessHull)}</i></td>
|
||||
</tr>
|
||||
</tfoot>
|
||||
@@ -349,7 +537,40 @@ export default class DamageDealt extends TranslatedComponent {
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table></span> : null }
|
||||
</table>
|
||||
<div className='group half'>
|
||||
<h1>{translate('sustained dps against standard shields')}</h1>
|
||||
<LineChart
|
||||
width={this.props.chartWidth}
|
||||
xMax={maxRange}
|
||||
yMax={this.state.maxDps}
|
||||
xLabel={translate('range')}
|
||||
xUnit={translate('m')}
|
||||
yLabel={translate('sdps')}
|
||||
series={this.state.weaponNames}
|
||||
colors={DAMAGE_DEALT_COLORS}
|
||||
func={this.state.calcShieldsDpsFunc}
|
||||
points={200}
|
||||
code={hStr}
|
||||
/>
|
||||
</div>
|
||||
<div className='group half'>
|
||||
<h1>{translate('sustained dps against standard armour')}</h1>
|
||||
<LineChart
|
||||
width={this.props.chartWidth}
|
||||
xMax={maxRange}
|
||||
yMax={this.state.maxDps}
|
||||
xLabel={translate('range')}
|
||||
xUnit={translate('m')}
|
||||
yLabel={translate('sdps')}
|
||||
series={this.state.weaponNames}
|
||||
colors={DAMAGE_DEALT_COLORS}
|
||||
func={this.state.calcHullDpsFunc}
|
||||
points={200}
|
||||
code={hStr}
|
||||
/>
|
||||
</div>
|
||||
</span> : null }
|
||||
</span>
|
||||
);
|
||||
}
|
||||
|
||||
@@ -278,7 +278,7 @@ export default class DamageReceived extends TranslatedComponent {
|
||||
|
||||
return (
|
||||
<span>
|
||||
<h1>{translate('damage received by')} {expanded ? <span onClick={onCollapseExpand}><CollapseSection className='summary'/></span> : <span onClick={onCollapseExpand}><ExpandSection className='summary'/></span>}</h1>
|
||||
<h1>{translate('damage received from')} {expanded ? <span onClick={onCollapseExpand}><CollapseSection className='summary'/></span> : <span onClick={onCollapseExpand}><ExpandSection className='summary'/></span>}</h1>
|
||||
{expanded ? <span>
|
||||
<table className='summary' style={{ width: '100%' }}>
|
||||
<thead>
|
||||
|
||||
@@ -1,8 +1,7 @@
|
||||
import React from 'react';
|
||||
import d3 from 'd3';
|
||||
import * as d3 from 'd3';
|
||||
import TranslatedComponent from './TranslatedComponent';
|
||||
|
||||
const RENDER_POINTS = 20; // Only render 20 points on the graph
|
||||
const MARGIN = { top: 15, right: 20, bottom: 35, left: 60 };
|
||||
|
||||
/**
|
||||
@@ -11,8 +10,10 @@ const MARGIN = { top: 15, right: 20, bottom: 35, left: 60 };
|
||||
export default class LineChart extends TranslatedComponent {
|
||||
|
||||
static defaultProps = {
|
||||
code: '',
|
||||
xMin: 0,
|
||||
yMin: 0,
|
||||
points: 20,
|
||||
colors: ['#ff8c0d']
|
||||
};
|
||||
|
||||
@@ -26,9 +27,11 @@ export default class LineChart extends TranslatedComponent {
|
||||
yLabel: React.PropTypes.string.isRequired,
|
||||
yMin: React.PropTypes.number,
|
||||
yMax: React.PropTypes.number.isRequired,
|
||||
yUnit: React.PropTypes.string.isRequired,
|
||||
yUnit: React.PropTypes.string,
|
||||
series: React.PropTypes.array,
|
||||
colors: React.PropTypes.array,
|
||||
points: React.PropTypes.number,
|
||||
code: React.PropTypes.string,
|
||||
};
|
||||
|
||||
/**
|
||||
@@ -41,36 +44,29 @@ export default class LineChart extends TranslatedComponent {
|
||||
|
||||
this._updateDimensions = this._updateDimensions.bind(this);
|
||||
this._updateSeriesData = this._updateSeriesData.bind(this);
|
||||
this._updateSeries = this._updateSeries.bind(this);
|
||||
this._tooltip = this._tooltip.bind(this);
|
||||
this._showTip = this._showTip.bind(this);
|
||||
this._hideTip = this._hideTip.bind(this);
|
||||
this._moveTip = this._moveTip.bind(this);
|
||||
|
||||
let markerElems = [];
|
||||
let detailElems = [<text key='lbl' className='text-tip x' y='1.25em'/>];
|
||||
let xScale = d3.scale.linear();
|
||||
let xAxisScale = d3.scale.linear();
|
||||
let yScale = d3.scale.linear();
|
||||
let series = props.series;
|
||||
let seriesLines = [];
|
||||
//const data = _updateSeries(this.props);
|
||||
const series = props.series;
|
||||
|
||||
this.xAxis = d3.svg.axis().scale(xAxisScale).outerTickSize(0).orient('bottom');
|
||||
this.yAxis = d3.svg.axis().scale(yScale).ticks(6).outerTickSize(0).orient('left');
|
||||
let xScale = d3.scaleLinear();
|
||||
let yScale = d3.scaleLinear();
|
||||
let xAxisScale = d3.scaleLinear();
|
||||
|
||||
for(let i = 0, l = series ? series.length : 1; i < l; i++) {
|
||||
let yAccessor = series ? function(d) { return yScale(d[1][this]); }.bind(series[i]) : (d) => yScale(d[1]);
|
||||
seriesLines.push(d3.svg.line().x((d) => xScale(d[0])).y(yAccessor));
|
||||
detailElems.push(<text key={i} className='text-tip y' y={1.25 * (i + 2) + 'em'}/>);
|
||||
markerElems.push(<circle key={i} className='marker' r='4' />);
|
||||
}
|
||||
this.xAxis = d3.axisBottom(xAxisScale).tickSizeOuter(0);
|
||||
this.yAxis = d3.axisLeft(yScale).ticks(6).tickSizeOuter(0);
|
||||
|
||||
this.state = {
|
||||
xScale,
|
||||
xAxisScale,
|
||||
yScale,
|
||||
seriesLines,
|
||||
detailElems,
|
||||
markerElems,
|
||||
//seriesLines: data.seriesLines,
|
||||
//detailElems: data.detailElems,
|
||||
//markerElems: data.markerElems,
|
||||
tipHeight: 2 + (1.2 * (series ? series.length : 0.8))
|
||||
};
|
||||
}
|
||||
@@ -98,7 +94,7 @@ export default class LineChart extends TranslatedComponent {
|
||||
let yVal = series ? y0[series[i]] : y0;
|
||||
yTotal += yVal;
|
||||
return (series ? translate(series[i]) : '') + ' ' + formats.f2(yVal);
|
||||
}).append('tspan').attr('class', 'metric').text(' ' + yUnit);
|
||||
}).append('tspan').attr('class', 'metric').text(yUnit ? ' ' + yUnit : '');
|
||||
|
||||
tips.selectAll('text').each(function() {
|
||||
if (this.getBBox().width > tipWidth) {
|
||||
@@ -129,7 +125,7 @@ export default class LineChart extends TranslatedComponent {
|
||||
|
||||
this.state.xScale.range([0, innerWidth]).domain([xMin, xMax || 1]).clamp(true);
|
||||
this.state.xAxisScale.range([0, innerWidth]).domain([xMin, xMax]).clamp(true);
|
||||
this.state.yScale.range([innerHeight, 0]).domain([yMin, yMax]);
|
||||
this.state.yScale.range([innerHeight, 0]).domain([yMin, yMax * 1.1]); // 10% higher than maximum value for tooltip visibility
|
||||
this.setState({ innerWidth, outerHeight, innerHeight });
|
||||
}
|
||||
|
||||
@@ -164,21 +160,57 @@ export default class LineChart extends TranslatedComponent {
|
||||
}
|
||||
|
||||
/**
|
||||
* Update series data generated from props
|
||||
* Update series generated from props
|
||||
* @param {Object} props React Component properties
|
||||
*/
|
||||
_updateSeriesData(props) {
|
||||
let { func, xMin, xMax, series } = props;
|
||||
let delta = (xMax - xMin) / RENDER_POINTS;
|
||||
let seriesData = new Array(RENDER_POINTS);
|
||||
_updateSeries(props, state) {
|
||||
let { func, xMin, xMax, series, points } = props;
|
||||
let delta = (xMax - xMin) / points;
|
||||
let seriesData = new Array(points);
|
||||
|
||||
if (delta) {
|
||||
seriesData = new Array(RENDER_POINTS);
|
||||
for (let i = 0, x = xMin; i < RENDER_POINTS; i++) {
|
||||
seriesData = new Array(points);
|
||||
for (let i = 0, x = xMin; i < points; i++) {
|
||||
seriesData[i] = [x, func(x)];
|
||||
x += delta;
|
||||
}
|
||||
seriesData[RENDER_POINTS - 1] = [xMax, func(xMax)];
|
||||
seriesData[points - 1] = [xMax, func(xMax)];
|
||||
} else {
|
||||
let yVal = func(xMin);
|
||||
seriesData = [[0, yVal], [1, yVal]];
|
||||
}
|
||||
|
||||
|
||||
const markerElems = [];
|
||||
const detailElems = [<text key='lbl' className='text-tip x' y='1.25em'/>];
|
||||
const seriesLines = [];
|
||||
for (let i = 0, l = series ? series.length : 1; i < l; i++) {
|
||||
const yAccessor = series ? function(d) { return state.yScale(d[1][this]); }.bind(series[i]) : (d) => state.yScale(d[1]);
|
||||
seriesLines.push(d3.line().x((d, i) => this.state.xScale(d[0])).y(yAccessor));
|
||||
detailElems.push(<text key={i} className='text-tip y' stroke={props.colors[i]} y={1.25 * (i + 2) + 'em'}/>);
|
||||
markerElems.push(<circle key={i} className='marker' r='4' />);
|
||||
}
|
||||
|
||||
this.setState({ markerElems, detailElems, seriesLines, seriesData });
|
||||
return { seriesData };
|
||||
}
|
||||
|
||||
/**
|
||||
* Update series and data generated from props
|
||||
* @param {Object} props React Component properties
|
||||
*/
|
||||
_updateSeriesData(props) {
|
||||
let { func, xMin, xMax, series, points } = props;
|
||||
let delta = (xMax - xMin) / points;
|
||||
let seriesData = new Array(points);
|
||||
|
||||
if (delta) {
|
||||
seriesData = new Array(points);
|
||||
for (let i = 0, x = xMin; i < points; i++) {
|
||||
seriesData[i] = [x, func(x)];
|
||||
x += delta;
|
||||
}
|
||||
seriesData[points - 1] = [xMax, func(xMax)];
|
||||
} else {
|
||||
let yVal = func(xMin);
|
||||
seriesData = [[0, yVal], [1, yVal]];
|
||||
@@ -192,7 +224,7 @@ export default class LineChart extends TranslatedComponent {
|
||||
*/
|
||||
componentWillMount() {
|
||||
this._updateDimensions(this.props, this.context.sizeRatio);
|
||||
this._updateSeriesData(this.props);
|
||||
this._updateSeries(this.props, this.state);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -210,9 +242,12 @@ export default class LineChart extends TranslatedComponent {
|
||||
this._updateDimensions(nextProps, nextContext.sizeRatio);
|
||||
}
|
||||
|
||||
if (domainChanged) {
|
||||
this._updateSeriesData(nextProps);
|
||||
if (props.code != nextProps.code) {
|
||||
console.log('Code changed');
|
||||
}
|
||||
// if (domainChanged) {
|
||||
this._updateSeries(nextProps, this.state);
|
||||
// }
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -227,7 +262,7 @@ export default class LineChart extends TranslatedComponent {
|
||||
let { xLabel, yLabel, xUnit, yUnit, colors } = this.props;
|
||||
let { innerWidth, outerHeight, innerHeight, tipHeight, detailElems, markerElems, seriesData, seriesLines } = this.state;
|
||||
let line = this.line;
|
||||
let lines = seriesLines.map((line, i) => <path key={i} className='line' stroke={colors[i]} strokeWidth='2' d={line(seriesData)} />);
|
||||
let lines = seriesLines.map((line, i) => <path key={i} className='line' fill='none' stroke={colors[i]} strokeWidth='1' d={line(seriesData)} />).reverse();
|
||||
|
||||
return <svg style={{ width: '100%', height: outerHeight }}>
|
||||
<g transform={`translate(${MARGIN.left},${MARGIN.top})`}>
|
||||
@@ -241,7 +276,7 @@ export default class LineChart extends TranslatedComponent {
|
||||
<g className='y axis' ref={(elem) => d3.select(elem).call(this.yAxis)}>
|
||||
<text className='cap' transform='rotate(-90)' y='-50' dy='.1em' x={innerHeight / -2} style={{ textAnchor: 'middle' }}>
|
||||
<tspan>{yLabel}</tspan>
|
||||
<tspan className='metric'> ({yUnit})</tspan>
|
||||
{ yUnit && <tspan className='metric'> ({yUnit})</tspan> }
|
||||
</text>
|
||||
</g>
|
||||
<g ref={(g) => this.tipContainer = d3.select(g)} style={{ display: 'none' }}>
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
import React from 'react';
|
||||
import d3 from 'd3';
|
||||
import * as d3 from 'd3';
|
||||
import cn from 'classnames';
|
||||
import TranslatedComponent from './TranslatedComponent';
|
||||
import { wrapCtxMenu } from '../utils/UtilityFunctions';
|
||||
@@ -46,10 +46,10 @@ export default class PowerBands extends TranslatedComponent {
|
||||
*/
|
||||
constructor(props, context) {
|
||||
super(props);
|
||||
this.wattScale = d3.scale.linear();
|
||||
this.pctScale = d3.scale.linear().domain([0, 1]);
|
||||
this.wattAxis = d3.svg.axis().scale(this.wattScale).outerTickSize(0).orient('top').tickFormat(context.language.formats.r2);
|
||||
this.pctAxis = d3.svg.axis().scale(this.pctScale).outerTickSize(0).orient('bottom').tickFormat(context.language.formats.rPct);
|
||||
this.wattScale = d3.scaleLinear();
|
||||
this.pctScale = d3.scaleLinear().domain([0, 1]);
|
||||
this.wattAxis = d3.axisTop(this.wattScale).tickSizeOuter(0).tickFormat(context.language.formats.r2);
|
||||
this.pctAxis = d3.axisBottom(this.pctScale).tickSizeOuter(0).tickFormat(context.language.formats.rPct);
|
||||
|
||||
this._updateDimensions = this._updateDimensions.bind(this);
|
||||
this._updateScales = this._updateScales.bind(this);
|
||||
|
||||
@@ -6,7 +6,7 @@ import * as FR from './fr';
|
||||
import * as IT from './it';
|
||||
import * as RU from './ru';
|
||||
import * as PL from './pl';
|
||||
import d3 from 'd3';
|
||||
import * as d3 from 'd3';
|
||||
|
||||
let fallbackTerms = EN.terms;
|
||||
|
||||
@@ -30,8 +30,9 @@ export function getLanguage(langCode) {
|
||||
}
|
||||
|
||||
let currentTerms = lang.terms;
|
||||
let d3Locale = d3.locale(lang.formats);
|
||||
let gen = d3Locale.numberFormat('n');
|
||||
let d3Locale = d3.formatLocale(lang.formats);
|
||||
let gen = d3Locale.format('');
|
||||
const round = function(x, n) { var ten_n = Math.pow(10,n); return Math.round(x * ten_n) / ten_n; }
|
||||
|
||||
if(lang === EN) {
|
||||
translate = (t, x) => { return currentTerms[t + '_' + x] || currentTerms[t] || t; };
|
||||
@@ -41,18 +42,18 @@ export function getLanguage(langCode) {
|
||||
|
||||
return {
|
||||
formats: {
|
||||
gen, // General number format (.e.g 1,001,001.1234)
|
||||
int: d3Locale.numberFormat(',.0f'), // Fixed to 0 decimal places (.e.g 1,001)
|
||||
f1: d3Locale.numberFormat(',.1f'), // Fixed to 1 decimal place (.e.g 1,001.1)
|
||||
f2: d3Locale.numberFormat(',.2f'), // Fixed to 2 decimal places (.e.g 1,001.10)
|
||||
s2: d3Locale.numberFormat('.2s'), // SI Format to 2 decimal places (.e.g 1.1k)
|
||||
pct: d3Locale.numberFormat('.2%'), // % to 2 decimal places (.e.g 5.40%)
|
||||
pct1: d3Locale.numberFormat('.1%'), // % to 1 decimal places (.e.g 5.4%)
|
||||
r1: d3Locale.numberFormat('.1r'), // Rounded to 1 significant number (.e.g 512 => 500, 4.122 => 4)
|
||||
r2: d3Locale.numberFormat('.2r'), // Rounded to 2 significant numbers (.e.g 512 => 510, 4.122 => 4.1)
|
||||
rPct: d3.format('%'), // % to 0 decimal places (.e.g 5%)
|
||||
round1: (d) => gen(d3.round(d, 1)), // Rounded to 0-1 decimal places (.e.g 5.1, 4)
|
||||
round: (d) => gen(d3.round(d, 2)), // Rounded to 0-2 decimal places (.e.g 5.12, 4.1)
|
||||
gen, // General number format (.e.g 1,001,001.1234)
|
||||
int: d3Locale.format(',.0f'), // Fixed to 0 decimal places (.e.g 1,001)
|
||||
f1: d3Locale.format(',.1f'), // Fixed to 1 decimal place (.e.g 1,001.1)
|
||||
f2: d3Locale.format(',.2f'), // Fixed to 2 decimal places (.e.g 1,001.10)
|
||||
s2: d3Locale.format('.2s'), // SI Format to 2 decimal places (.e.g 1.1k)
|
||||
pct: d3Locale.format('.2%'), // % to 2 decimal places (.e.g 5.40%)
|
||||
pct1: d3Locale.format('.1%'), // % to 1 decimal places (.e.g 5.4%)
|
||||
r1: d3Locale.format('.1r'), // Rounded to 1 significant number (.e.g 512 => 500, 4.122 => 4)
|
||||
r2: d3Locale.format('.2r'), // Rounded to 2 significant numbers (.e.g 512 => 510, 4.122 => 4.1)
|
||||
rPct: d3Locale.format('.0%'), // % to 0 decimal places (.e.g 5%)
|
||||
round1: (d) => gen(round(d, 1)), // Round to 0-1 decimal places (e.g. 5.1, 4)
|
||||
round: (d) => gen(round(d, 2)), // Rounded to 0-2 decimal places (.e.g 5.12, 4.1)
|
||||
time: (d) => (d < 0 ? '-' : '') + Math.floor(Math.abs(d) / 60) + ':' + ('00' + Math.floor(Math.abs(d) % 60)).substr(-2, 2)
|
||||
},
|
||||
translate,
|
||||
|
||||
@@ -99,8 +99,8 @@ export const terms = {
|
||||
// Items on the outfitting page
|
||||
// Notification of restricted slot
|
||||
emptyrestricted: 'empty (restricted)',
|
||||
'damage dealt against': 'Damage dealt against',
|
||||
'damage received by': 'Damage received by',
|
||||
'damage dealt to': 'Damage dealt to',
|
||||
'damage received from': 'Damage received from',
|
||||
'against shields': 'Against shields',
|
||||
'against hull': 'Against hull',
|
||||
// 'ammo' was overloaded for outfitting page and modul info, so changed to ammunition for outfitting page
|
||||
@@ -240,16 +240,6 @@ To move a module from one slot to another drag it. If you instead want to copy
|
||||
|
||||
Clicking on the headings for each set of modules gives you the ability to either select an overall role for your ship (when clicking the core internal header) or a specific module with which you want to fill all applicable slots (when clicking the other headers). </p>
|
||||
|
||||
<h2>Power Management</h2>
|
||||
The power management panel provides information about power usage and priorities. It allows you to enable and disable individual modules, as well as set power priorities for each module.</p>
|
||||
|
||||
<h2>Costs</h2>
|
||||
The costs panel provides information about the costs for each of your modules, and the total cost and insurance for your build. By default Coriolis uses the standard costs, however discounts for your ship, modules and insurance can be altered in the 'Settings' at the top-right of the page.</p>
|
||||
|
||||
The retrofit costs provides information about the costs of changing the base build for your ship, or your saved build, to the current build.</p>
|
||||
|
||||
The reload costs provides information about the costs of reloading your current build.</p>
|
||||
|
||||
<h2>Offence Summary</h2>
|
||||
The offence summary panel provides information about the damage that you deal with your weapons.</p>
|
||||
|
||||
@@ -281,15 +271,25 @@ Along the top of this panel are the number of pips you put in to your ENG capaci
|
||||
<dt>Yaw</dt><dd>The fastest the ship can turn its nose left or right, in degrees per second</dd>
|
||||
</dl>
|
||||
|
||||
<h2>Power Management</h2>
|
||||
The power management panel provides information about power usage and priorities. It allows you to enable and disable individual modules, as well as set power priorities for each module.</p>
|
||||
|
||||
<h2>Costs</h2>
|
||||
The costs panel provides information about the costs for each of your modules, and the total cost and insurance for your build. By default Coriolis uses the standard costs, however discounts for your ship, modules and insurance can be altered in the 'Settings' at the top-right of the page.</p>
|
||||
|
||||
The retrofit costs provides information about the costs of changing the base build for your ship, or your saved build, to the current build.</p>
|
||||
|
||||
The reload costs provides information about the costs of reloading your current build.</p>
|
||||
|
||||
<h2>Jump Range</h2>
|
||||
The jump range panel provides information about the build' jump range. The graph shows how the build's jump range changes with the amount of cargo on-board. The slider can be altered to change the amount of fuel you have on-board.
|
||||
The jump range panel provides information about the build' jump range. The graph shows how the build's jump range changes with the amount of cargo on-board. The slider can be altered to change the amount of fuel you have on-board.</p>
|
||||
|
||||
<h2>Damage Dealt</h2>
|
||||
The damage dealt panel provides information about the effectiveness of your build's weapons against opponents' shields and hull at different engagement distances.</p>
|
||||
|
||||
The ship against which you want to check damage dealt can be selected by clicking on the red ship icon or the red ship name at the top of this panel.</p>
|
||||
|
||||
The main section of this panel is a table showing your weapons and their effectiveness. Effectiveness against shields takes in to account the weapon and its engagement range, but does not consider the target ship's resistances. Effectiveness against hull takes in to account the weapon and, its engagement range and the target's hardness, but does not consider the target ship's resistances. This is because resistances will alter significantly depending on the target's build.</p>
|
||||
The main section of this panel is a table showing your weapons and their effectiveness. Effectiveness against shields takes in to account the weapon and its engagement range, and assumes standard shield resistances. Effectiveness against hull takes in to account the weapon and, its engagement range and the target's hardness, and assumes military grade armour resistances.</p>
|
||||
|
||||
Effective DPS and effective SDPS are the equivalent of DPS and SDPS for the weapon. Effectiveness is a percentage value that shows how effective the DPS of the weapon is compared in reality against the given target compared to the weapon's stated DPS. Effectiveness can never go above 100%.</p>
|
||||
|
||||
@@ -297,7 +297,9 @@ Total effective DPS, SDPS and effectiveness against both shields and hull are pr
|
||||
|
||||
At the bottom of this panel you can change your engagement range. The engagement range is the distance between your ship and your target. Many weapons suffer from what is known as damage falloff, where their effectiveness decreases the further the distance between your ship and your target. This allows you to model the effect of engaging at different ranges.
|
||||
|
||||
Note that this panel only shows enabled weapons, so if you want to see your overall effectiveness for a subset of your weapons you can disable the undesired weapons in the power management panel.
|
||||
Note that this panel only shows enabled weapons, so if you want to see your overall effectiveness for a subset of your weapons you can disable the undesired weapons in the power management panel.</p>
|
||||
|
||||
At the bottom of this panel are two graphs showing how your sustained DPS changes with engagement range. This shows at a glance how effective each weapon is at different distances.</p>
|
||||
|
||||
<h2>Damage Received</h2>
|
||||
The damage received panel provides information about the effectiveness of your build's defences against opponent's weapons at different engagement range. Features and functions are the same as the damage dealt panel, except that it does take in to account your build's resistances.</p>
|
||||
|
||||
@@ -239,7 +239,8 @@ export default class OutfittingPage extends Page {
|
||||
|
||||
if (elem) {
|
||||
this.setState({
|
||||
chartWidth: findDOMNode(this.refs.chartThird).offsetWidth
|
||||
thirdChartWidth: findDOMNode(this.refs.chartThird).offsetWidth,
|
||||
halfChartWidth: findDOMNode(this.refs.chartHalf).offsetWidth
|
||||
});
|
||||
}
|
||||
}
|
||||
@@ -322,7 +323,7 @@ export default class OutfittingPage extends Page {
|
||||
let state = this.state,
|
||||
{ language, termtip, tooltip, sizeRatio, onWindowResize } = this.context,
|
||||
{ translate, units, formats } = language,
|
||||
{ ship, code, savedCode, buildName, newBuildName, chartWidth, fuelCapacity, fuelLevel } = state,
|
||||
{ ship, code, savedCode, buildName, newBuildName, halfChartWidth, thirdChartWidth, fuelCapacity, fuelLevel } = state,
|
||||
hide = tooltip.bind(null, null),
|
||||
menu = this.props.currentMenu,
|
||||
shipUpdated = this._shipUpdated,
|
||||
@@ -370,25 +371,27 @@ export default class OutfittingPage extends Page {
|
||||
<InternalSlotSection ship={ship} code={iStr} onChange={shipUpdated} currentMenu={menu} />
|
||||
<HardpointsSlotSection ship={ship} code={hStr || ''} onChange={shipUpdated} currentMenu={menu} />
|
||||
<UtilitySlotSection ship={ship} code={hStr || ''} onChange={shipUpdated} currentMenu={menu} />
|
||||
<PowerManagement ship={ship} code={code || ''} onChange={shipUpdated} />
|
||||
<CostSection ship={ship} buildName={buildName} code={code || ''} />
|
||||
|
||||
<div className='group third'>
|
||||
<OffenceSummary ship={ship} code={code}/>
|
||||
</div>
|
||||
|
||||
<div className='group third'>
|
||||
<DefenceSummary ship={ship} code={code}/>
|
||||
</div>
|
||||
|
||||
<div className='group third'>
|
||||
<MovementSummary ship={ship} code={code}/>
|
||||
</div>
|
||||
|
||||
<PowerManagement ship={ship} code={code || ''} onChange={shipUpdated} />
|
||||
<CostSection ship={ship} buildName={buildName} code={code || ''} />
|
||||
|
||||
<div ref='chartHalf' className='group half' />
|
||||
<div className='group half' />
|
||||
|
||||
<div ref='chartThird' className='group third'>
|
||||
<h1>{translate('jump range')}</h1>
|
||||
<LineChart
|
||||
width={chartWidth}
|
||||
width={thirdChartWidth}
|
||||
xMax={ship.cargoCapacity}
|
||||
yMax={ship.unladenRange}
|
||||
xUnit={translate('T')}
|
||||
@@ -423,7 +426,7 @@ export default class OutfittingPage extends Page {
|
||||
</div>
|
||||
|
||||
<div>
|
||||
<DamageDealt ship={ship} code={code} currentMenu={menu}/>
|
||||
<DamageDealt ship={ship} code={code} chartWidth={halfChartWidth} currentMenu={menu}/>
|
||||
</div>
|
||||
|
||||
<div>
|
||||
|
||||
@@ -35,7 +35,8 @@ svg {
|
||||
}
|
||||
|
||||
text {
|
||||
font-size: 0.8em;
|
||||
font-size: 1.2em;
|
||||
font-family: @fStandard;
|
||||
fill: @primary-disabled;
|
||||
}
|
||||
|
||||
@@ -55,7 +56,7 @@ svg {
|
||||
}
|
||||
|
||||
.label {
|
||||
font-size: 0.75em;
|
||||
font-size: 1.1em;
|
||||
}
|
||||
|
||||
.text-tip {
|
||||
|
||||
@@ -58,7 +58,7 @@ select {
|
||||
.select-category {
|
||||
white-space: nowrap;
|
||||
line-height: 2em;
|
||||
font-size: 1.1em;
|
||||
font-size: 1.2em;
|
||||
text-align: center;
|
||||
margin: 0.5em 0;
|
||||
padding-left: 5px;
|
||||
|
||||
@@ -7,7 +7,7 @@ var ExtractTextPlugin = require("extract-text-webpack-plugin");
|
||||
var AppCachePlugin = require('appcache-webpack-plugin');
|
||||
|
||||
var node_modules_dir = path.resolve(__dirname, 'node_modules');
|
||||
var d3Path = path.resolve(node_modules_dir, 'd3/d3.min.js');
|
||||
var d3Path = path.resolve(__dirname, 'd3.min.js');
|
||||
var reactPath = path.resolve(node_modules_dir, 'react/dist/react.min.js');
|
||||
var reactDomPath = path.resolve(node_modules_dir, 'react-dom/dist/react-dom.min.js');
|
||||
var lzStringPath = path.resolve(node_modules_dir, 'lz-string/libs/lz-string.min.js');
|
||||
|
||||
Reference in New Issue
Block a user