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new module method getSDps that takes autoloader into account
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@@ -79,7 +79,7 @@ export default class HardpointSlot extends Slot {
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<div className={'r'}>{formats.round(m.getMass())}{u.T}</div>
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</div>
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<div className={'cb'}>
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{ m.getDps() ? <div className={'l'} onMouseOver={termtip.bind(null, m.getClip() ? 'dpssdps' : 'dps')} onMouseOut={tooltip.bind(null, null)}>{translate('DPS')}: {formats.round1(m.getDps())} { m.getClip() ? <span>({formats.round1((m.getClip() * m.getDps() / m.getRoF()) / ((m.getClip() / m.getRoF()) + m.getReload())) })</span> : null }</div> : null }
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{ m.getDps() ? <div className={'l'} onMouseOver={termtip.bind(null, m.getClip() ? 'dpssdps' : 'dps')} onMouseOut={tooltip.bind(null, null)}>{translate('DPS')}: {formats.round1(m.getDps())} { m.getClip() ? <span>({formats.round1(m.getSDps()) })</span> : null }</div> : null }
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{ m.getEps() ? <div className={'l'} onMouseOver={termtip.bind(null, m.getClip() ? 'epsseps' : 'eps')} onMouseOut={tooltip.bind(null, null)}>{translate('EPS')}: {formats.round1(m.getEps())}{u.MW} { m.getClip() ? <span>({formats.round1((m.getClip() * m.getEps() / m.getRoF()) / ((m.getClip() / m.getRoF()) + m.getReload())) }{u.MW})</span> : null }</div> : null }
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{ m.getHps() ? <div className={'l'} onMouseOver={termtip.bind(null, m.getClip() ? 'hpsshps' : 'hps')} onMouseOut={tooltip.bind(null, null)}>{translate('HPS')}: {formats.round1(m.getHps())} { m.getClip() ? <span>({formats.round1((m.getClip() * m.getHps() / m.getRoF()) / ((m.getClip() / m.getRoF()) + m.getReload())) })</span> : null }</div> : null }
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{ m.getDps() && m.getEps() ? <div className={'l'} onMouseOver={termtip.bind(null, 'dpe')} onMouseOut={tooltip.bind(null, null)}>{translate('DPE')}: {formats.f1(m.getDps() / m.getEps())}</div> : null }
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@@ -852,7 +852,7 @@ export function _weaponSustainedDps(m, opponent, opponentShields, opponentArmour
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weapon.eps = m.getClip() ? (m.getClip() * m.getEps() / m.getRoF()) / ((m.getClip() / m.getRoF()) + m.getReload()) : m.getEps();
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// Initial sustained DPS
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let sDps = m.getClip() ? (m.getClip() * m.getDps() / m.getRoF()) / ((m.getClip() / m.getRoF()) + m.getReload()) : m.getDps();
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let sDps = m.getSDps();
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// Take fall-off in to account
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const falloff = m.getFalloff();
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@@ -550,6 +550,27 @@ export default class Module {
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return damage * rpshot * rof;
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}
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/**
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* Get the SDPS for this module, taking into account modifications and special
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* effects.
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* @return {Number} The SDPS of this module
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*/
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getSDps() {
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let dps = this.getDps();
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if (this.getClip()) {
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let clipSize = this.getClip();
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// If auto-loader is applied, effective clip size will be nearly doubled
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// as you get one reload for every two shots fired.
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if (this.blueprint && this.blueprint.special && this.blueprint.special.edname === 'special_auto_loader') {
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clipSize += clipSize - 1;
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}
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let timeToDeplete = clipSize / this.getRoF();
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return dps * timeToDeplete / (timeToDeplete + this.getReload());
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} else {
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return dps;
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}
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}
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/**
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* Get the EPS for this module, taking in to account modifications
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* @return {Number} the EPS of this module
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