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new module method getSDps that takes autoloader into account
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@@ -852,7 +852,7 @@ export function _weaponSustainedDps(m, opponent, opponentShields, opponentArmour
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weapon.eps = m.getClip() ? (m.getClip() * m.getEps() / m.getRoF()) / ((m.getClip() / m.getRoF()) + m.getReload()) : m.getEps();
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// Initial sustained DPS
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let sDps = m.getClip() ? (m.getClip() * m.getDps() / m.getRoF()) / ((m.getClip() / m.getRoF()) + m.getReload()) : m.getDps();
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let sDps = m.getSDps();
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// Take fall-off in to account
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const falloff = m.getFalloff();
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