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Fix typo causing long range blueprint to not modify shot speed in some circumstances
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@@ -1,6 +1,7 @@
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#2.3.6
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#2.3.6
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* Update miner role to provide better defaults
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* Update miner role to provide better defaults
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* Fix issue where torpedo special effects were not showing
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* Fix issue where torpedo special effects were not showing
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* Fix typo causing long range blueprint to not modify shot speed in some circumstances
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#2.3.5
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#2.3.5
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* Ensure that hidden blueprint effects are applied when a blueprint is selected
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* Ensure that hidden blueprint effects are applied when a blueprint is selected
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@@ -693,7 +693,7 @@ export default class Module {
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* @return {string} the shot speed for this module
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* @return {string} the shot speed for this module
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*/
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*/
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getShotSpeed() {
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getShotSpeed() {
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if (this.blueprint && (this.blueprint.name === 'Focused' || this.blueprintname === 'Long Range')) {
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if (this.blueprint && (this.blueprint.name === 'Focused' || this.blueprint.name === 'Long range')) {
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// If the modification is focused or long range then the shot speed
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// If the modification is focused or long range then the shot speed
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// uses the range modifier
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// uses the range modifier
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const rangemod = this.getModValue('range') / 10000;
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const rangemod = this.getModValue('range') / 10000;
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