Update multiple-slot actions to ed-forge

This commit is contained in:
Felix Linker
2021-12-28 00:38:25 +01:00
parent d406018f0b
commit e82ab0aec0
4 changed files with 140 additions and 210 deletions

View File

@@ -5,6 +5,8 @@ import { MountFixed, MountGimballed, MountTurret } from '../components/SvgIcons'
import { stopCtxPropagation } from '../utils/UtilityFunctions';
import autoBind from 'auto-bind';
const SIZE_ORDER = ['huge', 'large', 'medium', 'small'];
/**
* Hardpoint slot section
*/
@@ -22,30 +24,37 @@ export default class HardpointSlotSection extends SlotSection {
* Empty all slots
*/
_empty() {
// TODO:
// this.props.ship.emptyWeapons();
this.props.ship.getHardpoints(undefined, true).forEach((slot) => slot.reset());
this._close();
}
/**
* Fill slots with specified module
* @param {string} group Group name
* @param {string} mount Mount Type - F, G, T
* @param {SyntheticEvent} event Event
* @param {string} type Type of item
* @param {string} rating Mount Type - (fixed, gimbal, turret)
* @param {SyntheticEvent} event Event
*/
_fill(group, mount, event) {
// TODO:
// this.props.ship.useWeapon(group, mount, null, event.getModifierState('Alt'));
_fill(type, rating, event) {
const fillAll = event.getModifierState('Alt');
this.props.ship.getHardpoints(undefined, true).forEach((slot) => {
if (slot.isEmpty() || fillAll) {
const slotSize = slot.getSize();
const fittingSizes = SIZE_ORDER.slice(SIZE_ORDER.findIndex((e) => e === slotSize));
for (const size of fittingSizes) {
try {
slot.setItem(type, size, rating);
} catch (err) {
// Try next item if this doesn't fit/exist
continue;
}
// If still here, we were able to apply the module
break;
}
}
});
this._close();
}
/**
* Empty all on section header right click
*/
_contextMenu() {
this._empty();
}
/**
* Generate the slot React Components
* @return {Array} Array of Slots
@@ -58,7 +67,6 @@ export default class HardpointSlotSection extends SlotSection {
for (let h of ship.getHardpoints(undefined, true)) {
slots.push(<Slot
key={h.object.Slot}
maxClass={h.getSize()}
currentMenu={currentMenu}
drag={this._drag.bind(this, h)}
dragOver={this._dragOverSlot.bind(this, h)}
@@ -85,61 +93,61 @@ export default class HardpointSlotSection extends SlotSection {
return <div className='select hardpoint' onClick={(e) => e.stopPropagation()} onContextMenu={stopCtxPropagation}>
<ul>
<li className='lc' tabIndex="0" onClick={this._empty} ref={smRef => this.sectionRefArr['emptyall'] = smRef}>{translate('empty all')}</li>
<li className='lc' tabIndex="0" onClick={this._empty}>{translate('empty all')}</li>
<li className='optional-hide' style={{ textAlign: 'center', marginTop: '1em' }}>{translate('PHRASE_ALT_ALL')}</li>
</ul>
<div className='select-group cap'>{translate('pl')}</div>
<div className='select-group cap'>{translate('pulselaser')}</div>
<ul>
<li className="c" tabIndex="0" onClick={_fill.bind(this, 'pl', 'F')}><MountFixed className='lg'/></li>
<li className="c" tabIndex="0" onClick={_fill.bind(this, 'pl', 'G')}><MountGimballed className='lg'/></li>
<li className="c" tabIndex="0" onClick={_fill.bind(this, 'pl', 'T')}><MountTurret className='lg'/></li>
<li className="c hardpoint" tabIndex="0" onClick={_fill.bind(this, 'pulselaser', 'fixed')}><MountFixed className='lg'/></li>
<li className="c hardpoint" tabIndex="0" onClick={_fill.bind(this, 'pulselaser', 'gimbal')}><MountGimballed className='lg'/></li>
<li className="c hardpoint" tabIndex="0" onClick={_fill.bind(this, 'pulselaser', 'turret')}><MountTurret className='lg'/></li>
</ul>
<div className='select-group cap'>{translate('ul')}</div>
<div className='select-group cap'>{translate('burstlaser')}</div>
<ul>
<li className="c" tabIndex="0" onClick={_fill.bind(this, 'ul', 'F')}><MountFixed className='lg'/></li>
<li className="c" tabIndex="0" onClick={_fill.bind(this, 'ul', 'G')}><MountGimballed className='lg'/></li>
<li className="c" tabIndex="0" onClick={_fill.bind(this, 'ul', 'T')}><MountTurret className='lg'/></li>
<li className="c hardpoint" tabIndex="0" onClick={_fill.bind(this, 'burstlaser', 'fixed')}><MountFixed className='lg'/></li>
<li className="c hardpoint" tabIndex="0" onClick={_fill.bind(this, 'burstlaser', 'gimbal')}><MountGimballed className='lg'/></li>
<li className="c hardpoint" tabIndex="0" onClick={_fill.bind(this, 'burstlaser', 'turret')}><MountTurret className='lg'/></li>
</ul>
<div className='select-group cap'>{translate('bl')}</div>
<div className='select-group cap'>{translate('beamlaser')}</div>
<ul>
<li className="c" tabIndex="0" onClick={_fill.bind(this, 'bl', 'F')}><MountFixed className='lg'/></li>
<li className="c" tabIndex="0" onClick={_fill.bind(this, 'bl', 'G')}><MountGimballed className='lg'/></li>
<li className="c" tabIndex="0" onClick={_fill.bind(this, 'bl', 'T')}><MountTurret className='lg'/></li>
<li className="c hardpoint" tabIndex="0" onClick={_fill.bind(this, 'beamlaser', 'fixed')}><MountFixed className='lg'/></li>
<li className="c hardpoint" tabIndex="0" onClick={_fill.bind(this, 'beamlaser', 'gimbal')}><MountGimballed className='lg'/></li>
<li className="c hardpoint" tabIndex="0" onClick={_fill.bind(this, 'beamlaser', 'turret')}><MountTurret className='lg'/></li>
</ul>
<div className='select-group cap'>{translate('mc')}</div>
<div className='select-group cap'>{translate('multicannon')}</div>
<ul>
<li className="c" tabIndex="0" onClick={_fill.bind(this, 'mc', 'F')}><MountFixed className='lg'/></li>
<li className="c" tabIndex="0" onClick={_fill.bind(this, 'mc', 'G')}><MountGimballed className='lg'/></li>
<li className="c" tabIndex="0" onClick={_fill.bind(this, 'mc', 'T')}><MountTurret className='lg'/></li>
<li className="c hardpoint" tabIndex="0" onClick={_fill.bind(this, 'multicannon', 'fixed')}><MountFixed className='lg'/></li>
<li className="c hardpoint" tabIndex="0" onClick={_fill.bind(this, 'multicannon', 'gimbal')}><MountGimballed className='lg'/></li>
<li className="c hardpoint" tabIndex="0" onClick={_fill.bind(this, 'multicannon', 'turret')}><MountTurret className='lg'/></li>
</ul>
<div className='select-group cap'>{translate('c')}</div>
<div className='select-group cap'>{translate('cannon')}</div>
<ul>
<li className="c" tabIndex="0" onClick={_fill.bind(this, 'c', 'F')}><MountFixed className='lg'/></li>
<li className="c" tabIndex="0" onClick={_fill.bind(this, 'c', 'G')}><MountGimballed className='lg'/></li>
<li className="c" tabIndex="0" onClick={_fill.bind(this, 'c', 'T')}><MountTurret className='lg'/></li>
<li className="c hardpoint" tabIndex="0" onClick={_fill.bind(this, 'cannon', 'fixed')}><MountFixed className='lg'/></li>
<li className="c hardpoint" tabIndex="0" onClick={_fill.bind(this, 'cannon', 'gimbal')}><MountGimballed className='lg'/></li>
<li className="c hardpoint" tabIndex="0" onClick={_fill.bind(this, 'cannon', 'turret')}><MountTurret className='lg'/></li>
</ul>
<div className='select-group cap'>{translate('fc')}</div>
<div className='select-group cap'>{translate('fragcannon')}</div>
<ul>
<li className="c" tabIndex="0" onClick={_fill.bind(this, 'fc', 'F')}><MountFixed className='lg'/></li>
<li className="c" tabIndex="0" onClick={_fill.bind(this, 'fc', 'G')}><MountGimballed className='lg'/></li>
<li className="c" tabIndex="0" onClick={_fill.bind(this, 'fc', 'T')}><MountTurret className='lg'/></li>
<li className="c hardpoint" tabIndex="0" onClick={_fill.bind(this, 'fragcannon', 'fixed')}><MountFixed className='lg'/></li>
<li className="c hardpoint" tabIndex="0" onClick={_fill.bind(this, 'fragcannon', 'gimbal')}><MountGimballed className='lg'/></li>
<li className="c hardpoint" tabIndex="0" onClick={_fill.bind(this, 'fragcannon', 'turret')}><MountTurret className='lg'/></li>
</ul>
<div className='select-group cap'>{translate('pa')}</div>
<div className='select-group cap'>{translate('plasmaacc')}</div>
<ul>
<li className='lc' tabIndex="0" onClick={_fill.bind(this, 'pa', 'F')}>{translate('pa')}</li>
<li className='lc' tabIndex="0" onClick={_fill.bind(this, 'plasmaacc', 'fixed')}>{translate('pa')}</li>
</ul>
<div className='select-group cap'>{translate('rg')}</div>
<div className='select-group cap'>{translate('railgun')}</div>
<ul>
<li className='lc' tabIndex="0" onClick={_fill.bind(this, 'rg', 'F')}>{translate('rg')}</li>
<li className='lc' tabIndex="0" onClick={_fill.bind(this, 'railgun', 'fixed')}>{translate('rg')}</li>
</ul>
<div className='select-group cap'>{translate('nl')}</div>
<div className='select-group cap'>{translate('minelauncher')}</div>
<ul>
<li className='lc' tabIndex="0" onClick={_fill.bind(this, 'nl', 'F')}>{translate('nl')}</li>
<li className='lc' tabIndex="0" onClick={_fill.bind(this, 'minelauncher', 'fixed')}>{translate('nl')}</li>
</ul>
<div className='select-group cap'>{translate('rfl')}</div>
<div className='select-group cap'>{translate('flaklauncher')}</div>
<ul>
<li className="c" tabIndex="0" onClick={_fill.bind(this, 'rfl', 'F')}><MountFixed className='lg'/></li>
<li className="c" tabIndex="0" onClick={_fill.bind(this, 'rfl', 'T')}><MountTurret className='lg'/></li>
<li className="c hardpoint" tabIndex="0" onClick={_fill.bind(this, 'flaklauncher', 'fixed')}><MountFixed className='lg'/></li>
<li className="c hardpoint" tabIndex="0" onClick={_fill.bind(this, 'flaklauncher', 'turret')}><MountTurret className='lg'/></li>
</ul>
</div>;
}

View File

@@ -3,6 +3,25 @@ import SlotSection from './SlotSection';
import Slot from './Slot';
import { stopCtxPropagation } from '../utils/UtilityFunctions';
import autoBind from 'auto-bind';
import { TYPES } from 'ed-forge/lib/src/data/slots';
/**
* Sets all empty slots of a ship to a item of the given size.
* @param {Ship} ship Ship to set items for
* @param {boolean} fillAll True to also fill occupied
* @param {string} type Item type
* @param {string} rating Item rating
*/
function setAllEmpty(ship, fillAll, type, rating = '') {
ship.getModules(TYPES.ANY_INTERNAL, undefined, true).forEach((slot) => {
if (slot.isEmpty() || fillAll) {
try {
// Maybe the item does not exist. Simply catch this error.
slot.setItem(type, slot.getSize(), rating);
} catch (e) {}
}
});
}
/**
* Internal slot section
@@ -21,8 +40,7 @@ export default class InternalSlotSection extends SlotSection {
* Empty all slots
*/
_empty() {
// TODO:
// this.props.ship.emptyInternal();
this.props.ship.getModules(TYPES.ANY_INTERNAL).forEach((slot) => slot.reset());
this._close();
}
@@ -31,13 +49,8 @@ export default class InternalSlotSection extends SlotSection {
* @param {SyntheticEvent} event Event
*/
_fillWithCargo(event) {
let clobber = event.getModifierState('Alt');
let ship = this.props.ship;
ship.internal.forEach((slot) => {
if ((clobber || !slot.m) && canMount(ship, slot, 'cr')) {
ship.use(slot, ModuleUtils.findInternal('cr', slot.maxClass, 'E'));
}
});
const fillAll = event.getModifierState('Alt');
setAllEmpty(this.props.ship, fillAll, 'cargorack');
this._close();
}
@@ -46,13 +59,8 @@ export default class InternalSlotSection extends SlotSection {
* @param {SyntheticEvent} event Event
*/
_fillWithFuelTanks(event) {
let clobber = event.getModifierState('Alt');
let ship = this.props.ship;
ship.internal.forEach((slot) => {
if ((clobber || !slot.m) && canMount(ship, slot, 'ft')) {
ship.use(slot, ModuleUtils.findInternal('ft', slot.maxClass, 'C'));
}
});
const fillAll = event.getModifierState('Alt');
setAllEmpty(this.props.ship, fillAll, 'fueltank', '3');
this._close();
}
@@ -61,13 +69,8 @@ export default class InternalSlotSection extends SlotSection {
* @param {SyntheticEvent} event Event
*/
_fillWithLuxuryCabins(event) {
let clobber = event.getModifierState('Alt');
let ship = this.props.ship;
ship.internal.forEach((slot) => {
if ((clobber || !slot.m) && canMount(ship, slot, 'pcq')) {
ship.use(slot, ModuleUtils.findInternal('pcq', Math.min(slot.maxClass, 6), 'B')); // Passenger cabins top out at 6
}
});
const fillAll = event.getModifierState('Alt');
setAllEmpty(this.props.ship, fillAll, 'passengercabins', '4');
this._close();
}
@@ -76,13 +79,8 @@ export default class InternalSlotSection extends SlotSection {
* @param {SyntheticEvent} event Event
*/
_fillWithFirstClassCabins(event) {
let clobber = event.getModifierState('Alt');
let ship = this.props.ship;
ship.internal.forEach((slot) => {
if ((clobber || !slot.m) && canMount(ship, slot, 'pcm')) {
ship.use(slot, ModuleUtils.findInternal('pcm', Math.min(slot.maxClass, 6), 'C')); // Passenger cabins top out at 6
}
});
const fillAll = event.getModifierState('Alt');
setAllEmpty(this.props.ship, fillAll, 'passengercabins', '3');
this._close();
}
@@ -91,13 +89,8 @@ export default class InternalSlotSection extends SlotSection {
* @param {SyntheticEvent} event Event
*/
_fillWithBusinessClassCabins(event) {
let clobber = event.getModifierState('Alt');
let ship = this.props.ship;
ship.internal.forEach((slot) => {
if ((clobber || !slot.m) && canMount(ship, slot, 'pci')) {
ship.use(slot, ModuleUtils.findInternal('pci', Math.min(slot.maxClass, 6), 'D')); // Passenger cabins top out at 6
}
});
const fillAll = event.getModifierState('Alt');
setAllEmpty(this.props.ship, fillAll, 'passengercabins', '2');
this._close();
}
@@ -106,13 +99,8 @@ export default class InternalSlotSection extends SlotSection {
* @param {SyntheticEvent} event Event
*/
_fillWithEconomyClassCabins(event) {
let clobber = event.getModifierState('Alt');
let ship = this.props.ship;
ship.internal.forEach((slot) => {
if ((clobber || !slot.m) && canMount(ship, slot, 'pce')) {
ship.use(slot, ModuleUtils.findInternal('pce', Math.min(slot.maxClass, 6), 'E')); // Passenger cabins top out at 6
}
});
const fillAll = event.getModifierState('Alt');
setAllEmpty(this.props.ship, fillAll, 'passengercabins', '1');
this._close();
}
@@ -121,16 +109,8 @@ export default class InternalSlotSection extends SlotSection {
* @param {SyntheticEvent} event Event
*/
_fillWithCells(event) {
let clobber = event.getModifierState('Alt');
let ship = this.props.ship;
let chargeCap = 0; // Capacity of single activation
ship.internal.forEach(function(slot) {
if ((clobber && !(slot.m && ModuleUtils.isShieldGenerator(slot.m.grp)) || !slot.m) && canMount(ship, slot, 'scb')) {
ship.use(slot, ModuleUtils.findInternal('scb', slot.maxClass, 'A'));
ship.setSlotEnabled(slot, chargeCap <= ship.shieldStrength); // Don't waste cell capacity on overcharge
chargeCap += slot.m.recharge;
}
});
const fillAll = event.getModifierState('Alt');
setAllEmpty(this.props.ship, fillAll, 'scb', '5');
this._close();
}
@@ -139,13 +119,8 @@ export default class InternalSlotSection extends SlotSection {
* @param {SyntheticEvent} event Event
*/
_fillWithArmor(event) {
let clobber = event.getModifierState('Alt');
let ship = this.props.ship;
ship.internal.forEach((slot) => {
if ((clobber || !slot.m) && canMount(ship, slot, 'hr')) {
ship.use(slot, ModuleUtils.findInternal('hr', Math.min(slot.maxClass, 5), 'D')); // Hull reinforcements top out at 5D
}
});
const fillAll = event.getModifierState('Alt');
setAllEmpty(this.props.ship, fillAll, 'hrp', '2');
this._close();
}
@@ -154,23 +129,11 @@ export default class InternalSlotSection extends SlotSection {
* @param {SyntheticEvent} event Event
*/
_fillWithModuleReinforcementPackages(event) {
let clobber = event.getModifierState('Alt');
let ship = this.props.ship;
ship.internal.forEach((slot) => {
if ((clobber || !slot.m) && canMount(ship, slot, 'mrp')) {
ship.use(slot, ModuleUtils.findInternal('mrp', Math.min(slot.maxClass, 5), 'D')); // Module reinforcements top out at 5D
}
});
const fillAll = event.getModifierState('Alt');
setAllEmpty(this.props.ship, fillAll, 'mrp', '2');
this._close();
}
/**
* Empty all on section header right click
*/
_contextMenu() {
this._empty();
}
/**
* Generate the slot React Components
* @return {Array} Array of Slots
@@ -217,7 +180,7 @@ export default class InternalSlotSection extends SlotSection {
<li className='lc' tabIndex='0' onClick={this._fillWithEconomyClassCabins}>{translate('pce')}</li>
<li className='lc' tabIndex='0' onClick={this._fillWithBusinessClassCabins}>{translate('pci')}</li>
<li className='lc' tabIndex='0' onClick={this._fillWithFirstClassCabins} onKeyDown={ship.luxuryCabins ? '' : this._keyDown}>{translate('pcm')}</li>
{ ship.luxuryCabins ? <li className='lc' tabIndex='0' onClick={this._fillWithLuxuryCabins}>{translate('pcq')}</li> : ''}
{ ship.readMeta('luxuryCabins') ? <li className='lc' tabIndex='0' onClick={this._fillWithLuxuryCabins}>{translate('pcq')}</li> : ''}
<li className='optional-hide' style={{ textAlign: 'center', marginTop: '1em' }}>{translate('PHRASE_ALT_ALL')}</li>
</ul>
</div>;

View File

@@ -1,10 +1,10 @@
import React from 'react';
import cn from 'classnames';
import SlotSection from './SlotSection';
import Slot from './Slot';
import autoBind from 'auto-bind';
import { stopCtxPropagation, moduleGet } from '../utils/UtilityFunctions';
import { ShipProps, Module } from 'ed-forge';
import { getModuleInfo } from 'ed-forge/lib/src/data/items';
const { CONSUMED_RETR, LADEN_MASS } = ShipProps;
/**
@@ -22,65 +22,35 @@ export default class StandardSlotSection extends SlotSection {
}
/**
* Use the lightest/optimal available standard modules
* Resets all modules of the ship
*/
_optimizeStandard() {
this.props.ship.useLightestStandard();
_emptyAll() {
this.props.ship.getModules().forEach((slot) => slot.reset());
this._close();
}
/**
* Fill all standard slots with the specificed rating (using max class)
* @param {Boolean} shielded True if shield generator should be included
* @param {integer} bulkheadIndex Bulkhead to use see Constants.BulkheadNames
* Sets all modules to a specific rating
* @param {string} rating Module rating to set
* @param {string} fsdPPException Custom rating for FSD
*/
_multiPurpose(shielded, bulkheadIndex) {
ShipRoles.multiPurpose(this.props.ship, shielded, bulkheadIndex);
_nRated(rating, fsdPPException) {
const { ship } = this.props;
const pp = ship.getPowerPlant();
pp.setItem('powerplant', pp.getSize(), fsdPPException || rating);
const eng = ship.getThrusters();
eng.setItem('thrusters', eng.getSize(), rating);
const fsd = ship.getFSD();
fsd.setItem('fsd', fsd.getSize(), fsdPPException || rating);
const ls = ship.getLifeSupport();
ls.setItem('lifesupport', ls.getSize(), rating);
const pd = ship.getPowerDistributor();
pd.setItem('powerdistributor', pd.getSize(), rating);
const sen = ship.getSensors();
sen.setItem('sensors', sen.getSize(), rating);
this._close();
}
/**
* Trader Build
* @param {Boolean} shielded True if shield generator should be included
*/
_optimizeCargo(shielded) {
ShipRoles.trader(this.props.ship, shielded);
this._close();
}
/**
* Miner Build
* @param {Boolean} shielded True if shield generator should be included
*/
_optimizeMiner(shielded) {
ShipRoles.miner(this.props.ship, shielded);
this._close();
}
/**
* Explorer role
* @param {Boolean} planetary True if Planetary Vehicle Hangar (PVH) should be included
*/
_optimizeExplorer(planetary) {
ShipRoles.explorer(this.props.ship, planetary);
this._close();
}
/**
* Racer role
*/
_optimizeRacer() {
ShipRoles.racer(this.props.ship);
this._close();
}
/**
* On right click optimize the standard modules
*/
_contextMenu() {
this._optimizeStandard();
}
/**
* Creates a new slot for a given module.
* @param {Module} m Module to create the slot for
@@ -134,17 +104,13 @@ export default class StandardSlotSection extends SlotSection {
const { translate } = this.context.language;
return <div className='select' onClick={(e) => e.stopPropagation()} onContextMenu={stopCtxPropagation}>
<ul>
<li className='lc' tabIndex="0" onClick={this._optimizeStandard}>{translate('Maximize Jump Range')}</li>
<li className='lc' tabIndex="0" onClick={this._emptyAll}>{translate('empty all slots')}</li>
</ul>
<div className='select-group cap'>{translate('roles')}</div>
<div className='select-group cap'>{translate('core')}</div>
<ul>
<li className='lc' tabIndex="0" onClick={this._multiPurpose.bind(this, false, 0)}>{translate('Multi-purpose')}</li>
<li className='lc' tabIndex="0" onClick={this._multiPurpose.bind(this, true, 2)}>{translate('Combat')}</li>
<li className='lc' tabIndex="0" onClick={this._optimizeCargo.bind(this, true)}>{translate('Trader')}</li>
<li className='lc' tabIndex="0" onClick={this._optimizeExplorer.bind(this, false)}>{translate('Explorer')}</li>
<li className='lc' tabIndex="0" onClick={this._optimizeExplorer.bind(this, true)}>{translate('Planetary Explorer')}</li>
<li className='lc' tabIndex="0" onClick={this._optimizeMiner.bind(this, true)}>{translate('Miner')}</li>
<li className='lc' tabIndex="0" onClick={this._optimizeRacer.bind(this)}>{translate('Racer')}</li>
<li className='lc' tabIndex="0" onClick={this._nRated.bind(this, '5', undefined)}>{translate('A-rated')}</li>
<li className='lc' tabIndex="0" onClick={this._nRated.bind(this, '2', undefined)}>{translate('D-rated')}</li>
<li className='lc' tabIndex="0" onClick={this._nRated.bind(this, '2', '5')}>{translate('D-rated + A-rated FSD/PP')}</li>
</ul>
</div>;
}

View File

@@ -21,31 +21,26 @@ export default class UtilitySlotSection extends SlotSection {
* Empty all utility slots and close the menu
*/
_empty() {
this.props.ship.emptyUtility();
this.props.onChange();
this.props.ship.getUtilities().forEach((slot) => slot.reset());
this._close();
}
/**
* Mount module in utility slot, replace all if Alt is held
* @param {string} group Module Group name
* @param {string} type Module type
* @param {string} rating Module Rating
* @param {string} name Module name
* @param {Synthetic} event Event
*/
_use(group, rating, name, event) {
this.props.ship.useUtility(group, rating, name, event.getModifierState('Alt'));
this.props.onChange();
_use(type, rating, event) {
const fillAll = event.getModifierState('Alt');
for (const slot of this.props.ship.getUtilities(undefined, true)) {
if (slot.isEmpty() || fillAll) {
slot.setItem(type, '', rating);
}
}
this._close();
}
/**
* Empty all utility slots on right-click
*/
_contextMenu() {
this._empty();
}
/**
* Create all HardpointSlots (React component) for the slots
* @return {Array} Array of HardpointSlots
@@ -58,8 +53,6 @@ export default class UtilitySlotSection extends SlotSection {
for (let h of ship.getUtilities(undefined, true)) {
slots.push(<Slot
key={h.object.Slot}
maxClass={h.getSize()}
onChange={this.props.onChange}
currentMenu={currentMenu}
drag={this._drag.bind(this, h)}
dragOver={this._dragOverSlot.bind(this, h)}
@@ -91,23 +84,23 @@ export default class UtilitySlotSection extends SlotSection {
</ul>
<div className='select-group cap'>{translate('sb')}</div>
<ul>
<li className='c' tabIndex='0' onClick={_use.bind(this, 'sb', 'A', null)}>A</li>
<li className='c' tabIndex='0' onClick={_use.bind(this, 'sb', 'B', null)}>B</li>
<li className='c' tabIndex='0' onClick={_use.bind(this, 'sb', 'C', null)}>C</li>
<li className='c' tabIndex='0' onClick={_use.bind(this, 'sb', 'D', null)}>D</li>
<li className='c' tabIndex='0' onClick={_use.bind(this, 'sb', 'E', null)}>E</li>
<li className='c' tabIndex='0' onClick={_use.bind(this, 'shieldbooster', '5')}>A</li>
<li className='c' tabIndex='0' onClick={_use.bind(this, 'shieldbooster', '4')}>B</li>
<li className='c' tabIndex='0' onClick={_use.bind(this, 'shieldbooster', '3')}>C</li>
<li className='c' tabIndex='0' onClick={_use.bind(this, 'shieldbooster', '2')}>D</li>
<li className='c' tabIndex='0' onClick={_use.bind(this, 'shieldbooster', '1')}>E</li>
</ul>
<div className='select-group cap'>{translate('hs')}</div>
<ul>
<li className='lc' tabIndex='0' onClick={_use.bind(this, 'hs', null, 'Heat Sink Launcher')}>{translate('Heat Sink Launcher')}</li>
<li className='lc' tabIndex='0' onClick={_use.bind(this, 'heatsinklauncher', '')}>{translate('Heat Sink Launcher')}</li>
</ul>
<div className='select-group cap'>{translate('ch')}</div>
<ul>
<li className='lc' tabIndex='0' onClick={_use.bind(this, 'ch', null, 'Chaff Launcher')}>{translate('Chaff Launcher')}</li>
<li className='lc' tabIndex='0' onClick={_use.bind(this, 'chafflauncher', '')}>{translate('Chaff Launcher')}</li>
</ul>
<div className='select-group cap'>{translate('po')}</div>
<ul>
<li className='lc' tabIndex='0' onClick={_use.bind(this, 'po', null, 'Point Defence')}>{translate('Point Defence')}</li>
<li className='lc' tabIndex='0' onClick={_use.bind(this, 'pointdefence', '')}>{translate('Point Defence')}</li>
</ul>
</div>;
}