mirror of
https://github.com/EDCD/coriolis.git
synced 2025-12-10 07:05:35 +00:00
Update German, French, and Russian translations
This commit is contained in:
@@ -18,73 +18,17 @@ export const terms = {
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PHRASE_BACKUP_DESC: 'Export aller Coriolis-Daten, um sie zu sichern oder oder um sie zu einem anderen Browser/Gerät zu übertragen.', // Backup of all Coriolis data to save or transfer to another browser/device
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PHRASE_CONFIRMATION: 'Sind Sie sicher?', // Are You Sure?
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PHRASE_EXPORT_DESC: 'Ein detaillierter JSON-Export Ihrer Konfiguration für die Verwendung in anderen Websites und Tools', // A detailed JSON export of your build for use in other sites and tools
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PHRASE_FASTEST_RANGE: null, // Consecutive max range jumps
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PHRASE_FASTEST_RANGE: 'Aufeinander folgende maximale Reichweite Sprünge', // Consecutive max range jumps
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PHRASE_IMPORT: 'JSON hier einfügen oder importieren', // Paste JSON or import here
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PHRASE_LADEN: null, // Ship Mass + Fuel + Cargo
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PHRASE_LADEN: 'Schiff Massen + Fuel + Fracht', // Ship Mass + Fuel + Cargo
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PHRASE_NO_BUILDS: 'Keine Konfigurationen zum Vergleich ausgewählt!', // No builds added to comparison!
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PHRASE_NO_RETROCH: 'Keine Umrüständerungen', // No Retrofitting changes
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PHRASE_SELECT_BUILDS: 'Ausstattung zum Vergleich auswählen', // Select Builds to Compare
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PHRASE_SG_RECHARGE: null, // Time from 50% to 100% Charge
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PHRASE_SG_RECOVER: null, // Recovery (to 50%) after collapse
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PHRASE_UNLADEN: null, // Ship Mass excluding Fuel and Cargo
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PHRASE_SG_RECHARGE: 'Zeit von 50 % bis 100% der Ladungs', // Time from 50% to 100% Charge
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PHRASE_SG_RECOVER: 'Erneuerung (zu 50%) nach Zusammenbruch', // Recovery (to 50%) after collapse
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PHRASE_UNLADEN: 'Schiff Massen ohne Kraftstoff und Fracht', // Ship Mass excluding Fuel and Cargo
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PHRASE_UPDATE_RDY: 'Update verfügbar! Klicken zum Aktualisieren', // Update Available! Click to Refresh
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// Modules / Module Types - These should match the in-game translation (if any)
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'Basic Discovery Scanner': 'einfacher Aufklärungsscanner', // Basic Discovery Scanner
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'Cargo Hatch': 'Frachtluke', // Cargo Hatch
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'Chaff Launcher': 'Düppel-Werfer', // Chaff Launcher
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'Detailed Surface Scanner': 'Detailoberflächenscanner', // Detailed Surface Scanner
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'Electronic Countermeasure': 'elektronische Gegenmaßnahme', // Electronic Countermeasure
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'Heat Sink Launcher': 'Kühlkörperwerfer', // Heat Sink Launcher
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'Intermediate Discovery Scanner': 'mittlerer Aufklärungsscanner', // Intermediate Discovery Scanner
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'Point Defence': 'Punktverteidigung',
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'Standard Docking Computer': 'Standard-Landecomputer', // Standard Docking Computer
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am: 'automatische Feldwartungs-Einheit', // Auto Field-Maintenance Unit
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bh: 'Rumpfhüllenverstärkung', // Bulkheads
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bl: 'Strahlenlaser', // Beam Laser
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c: 'Kanone', // Cannon
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cc: 'Krallensteuerung: Sammler', // Collector Limpet Controller
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cm: 'Gegenmaßnahme', // Countermeasure
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cr: 'Frachtgestell', // Cargo Rack
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cs: 'Frachtscanner', // Cargo Scanner
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dc: 'Standard-Landecomputer', // Docking Computer
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fc: 'Splitterkanone', // Fragment Cannon
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fi: 'FSA-Unterbrecher', // FSD Interdictor
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fs: 'Treibstoffsammler', // Fuel Scoop
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fsd: 'Frameshiftantrieb', // Frame Shift Drive
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ft: 'Treibstofftank', // Fuel Tank
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fx: 'Krallensteuerung Treibstoffstransfer', // Fuel Transfer Limpet Controller
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hb: 'Krallen-Steuereinheit (Ladelukenöffner)', // Hatch Breaker Limpet Controller
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hr: 'Rumpfhüllenverstärkung (Paket)', // Hull Reinforcement Package
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kw: 'Tötungsbefehl-Scanner', // Kill Warrant Scanner
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ls: 'Lebenserhaltung', // life support
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mc: 'Mehrfachgeschütz', // Multi-cannon
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ml: 'Abbaulaser', // Mining Laser
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mr: 'Raketenbatterie', // Missile Rack
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nl: 'Minenwerfer', // Mine Launcher
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pa: 'Plasmabeschleuniger', // Plasma Accelerator
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pc: 'Krallensteuerung: Erzsucher', // Prospector Limpet Controller
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pd: 'Energieverteiler', // power distributor
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pl: 'Impulslaser', // Pulse Laser
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pp: 'Kraftwerk', // Power Plant
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psg: 'Prismaschildgenerator', // Prismatic Shield Generator
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rf: 'Raffinerie', // Refinery
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rg: 'Schienenkanone', // Rail Gun
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s: 'Sensoren', // Sensors
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sb: 'Schild-Booster', // Shield Booster
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sc: 'Scanner', // Scanner
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scb: 'Schildzellenbank', // Shield Cell Bank
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sg: 'Schildgenerator', // Shield Generator
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t: 'Schubdüsen', // Thrusters
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tp: 'Torpedoaufhängung', // Torpedo Pylon
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ul: 'Salvenlaser', // Burst Laser
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ws: 'Frameshift-Sogwolkenscanner', // Frame Shift Wake Scanner
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// Bulkheads - These should match the in-game translation (if any)
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'Lightweight Alloy': 'leichte Legierung',
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'Reinforced Alloy': 'verstärkte Legierung',
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'Military Grade Composite': 'Militär-Komposit',
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'Mirrored Surface Composite': 'Gespiegelte-Oberfläche-Komposit',
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'Reactive Surface Composite': 'Reaktive-Oberfläche-Komposit',
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// Units / Metrics
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LY: 'Lj', // Light Years
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T: 't', // Tons (Metric Ton - 1000kg)
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@@ -94,19 +38,22 @@ export const terms = {
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L: 'G', // Large Hardpoint size (single character)
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H: 'R', // Huge Hardpoint size (single character)
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U: 'W', // Utility Hardpoint size (single character) - Kill warrant scanner, etc
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small: 'klein', // Small ship size
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medium: 'mittel', // Medium ship size
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large: 'groß', // Large Ship Size
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// Terms
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'build name': 'Ausstattungsname', // Ship build/configuration/design name
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'compare all': 'Alles vergleichen',
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'create new': 'Neu erstellen',
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'damage per second': null,
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'damage per second': 'Schaden pro Sekunde',
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'delete all': 'Alles Löschen',
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'detailed export': 'detailierter Export',
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'edit data': 'bearbeiten',
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'empty all': 'leer alles',
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'Enter Name': 'Namen eingeben',
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'fastest range': null, // Fastet totaljump range - sum of succesive jumps
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'fuel level': null, // Percent of fuel (T) in the tank
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'fastest range': 'schnellste Bereich', // Fastet totaljump range - sum of succesive jumps
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'fuel level': 'Tankfüllstand', // Percent of fuel (T) in the tank
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'full tank': 'Tank voll',
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'internal compartments': 'Innenbereich',
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'jump range': 'Sprungreichweite',
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@@ -114,24 +61,24 @@ export const terms = {
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'max mass': 'maximale Masse',
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'net cost': 'Nettokosten',
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'none created': 'Leer',
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'optimal mass': null, // Lowest weight / best weight for jump distance, etc
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'optimal mass': 'optimale Massen', // Lowest weight / best weight for jump distance, etc
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'refuel time': 'Auftankzeit', // Time to refuel the tank when scooping
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'reload costs': null,
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'reload costs': 'nachladen Kosten',
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'retrofit costs': 'Änderungskosten', // The cost difference when upgrading / downgrading a component
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'retrofit from': 'Nachrüsten von', // Retrofit from Build A against build B
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'T-Load': 'T-Lad', // Thermal load abbreviation
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'total range': null,
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'unit cost': null,
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'total range': 'Gesamtbereich',
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'unit cost': 'Kosten pro Einheit',
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'utility mounts': 'Werkzeug-Steckplätze',
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about: 'Über', // Link to about page / about Coriolis.io
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action: 'Aktion',
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added: 'hinzugefügt',
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ammo: 'Munition', // Ammunition
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armour: 'Panzerung',
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available: 'verfügbar',
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available: 'verfügbar', // Available options
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backup: 'Sicherungsdatei',
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base: null,
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bays: null,
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base: 'Basis', // Base speed, boost, etc - Base ship stats
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bays: 'Lagerraum',
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bins: 'Behälter', // Number of Mining Refinery bins
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build: 'Ausstattung', // Shorthand for the build/configuration/design name
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builds: 'Ausstattungen', // Ship build/configuration/design names
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@@ -163,30 +110,29 @@ export const terms = {
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hull: 'Hülle', // Ships hull
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import: 'importieren',
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insurance: 'Versicherung',
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jump: null, // Single jump range
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jump: 'sprung', // Single jump range
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jumps: 'Sprünge',
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laden: 'beladen',
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language: 'Sprache',
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maneuverability: 'Manövrierbarkeit',
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manufacturer: null,
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manufacturer: 'Hersteller',
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mass: 'Masse',
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MLF: null, // Mass Lock Factor Abbreviation
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MNV: null, // Maneuverability abbreviation
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MLF: 'MSF', // Mass Lock Factor Abbreviation
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module: 'modul',
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modules: 'module',
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no: 'Nein',
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ok: 'OK',
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optimize: null,
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optimize: 'optimieren',
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pen: 'Durchdr.', // Armour peneration abbreviation
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power: 'Energie', // Power = Energy / second. Power generated by the power plant, or power consumed (MW / Mega Watts). Used in the power plant section
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pri: 'Prio', // Priority abbreviation for power management
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proceed: 'Fortfahren',
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PWR: 'En', // Power Abbreviation. See Power
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qty: null, // Quantity abbreviation
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qty: 'Menge', // Quantity abbreviation
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range: 'Reichweite',
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rate: 'Rate',
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recharge: null, // Shield Recharge time from 50% -> 100%
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recovery: null, // Shield recovery time (after losing shields/turning on -> 50%)
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recharge: 'aufladen', // Shield Recharge time from 50% -> 100%
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recovery: 'Erneuerung', // Shield recovery time (after losing shields/turning on -> 50%)
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reload: 'aktualisieren', // Reload weapon/hardpoint
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rename: 'umbenennen',
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repair: 'reparieren',
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@@ -194,7 +140,7 @@ export const terms = {
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ret: 'Eing', // Retracted abbreviation
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retracted: 'Eingefahren', // Weapons/Hardpoints retracted
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ROF: 'Kad', // Rate of Fire abbreviation
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roles: null, // Commander/Ship build roles - e.g. Trader, Bounty-Hunter, Explorer, etc
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roles: 'Rollen', // Commander/Ship build roles - e.g. Trader, Bounty-Hunter, Explorer, etc
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save: 'Speichern',
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sell: 'Verkaufen',
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settings: 'Einstellungen', // Coriolis application settings
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@@ -207,12 +153,11 @@ export const terms = {
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speed: 'Geschwindigkeit',
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standard: 'Standard', // Standard / Common modules (FSD, power plant, life support, etc)
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Stock: 'Standard', // Thermal-load abbreviation
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strength: null, // Strength in reference to Shield Strength
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subtotal: null,
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strength: 'Stärke', // Strength in reference to Shield Strength
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subtotal: 'Zwischensumme',
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time: 'Dauer', // time it takes to complete something
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tooltips: null, // Tooltips setting - show/hide
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total: 'Gesamt',
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Trader: null, // Trader role
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Trader: 'Händler', // Trader role
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type: 'Typ',
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unladen: 'Unbeladen', // No cargo or fuel
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WEP: 'WAF', // Abbreviation - Weapon recharge rate for power distributor
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@@ -18,90 +18,40 @@ export const terms = {
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PHRASE_BACKUP_DESC: 'Exportation détaillée des données Coriolis pour l\'utilisation dans d\'autres sites et outils', // Backup of all Coriolis data to save or transfer to another browser/device
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PHRASE_CONFIRMATION: 'Êtes-vous sûr?', // Are You Sure?
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PHRASE_EXPORT_DESC: 'Un export détaillé en JSON de votre configuration pour l\'utilisation dans d\'autres sites et outils', // A detailed JSON export of your build for use in other sites and tools
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PHRASE_FASTEST_RANGE: 'Consécutifs sauts de portée maximale', // Consecutive max range jumps
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PHRASE_IMPORT: 'Coller JSON ou importer ici', // Paste JSON or import here
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PHRASE_LADEN: 'Navire de masse + carburant + Cargo', // Ship Mass + Fuel + Cargo
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PHRASE_NO_BUILDS: 'Défaut de configuration pour comparaison', // No builds added to comparison!
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PHRASE_NO_RETROCH: 'configuration non modifiée', // No Retrofitting changes
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PHRASE_SELECT_BUILDS: 'Sélectionner configurations à comparer', // Select Builds to Compare
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PHRASE_SG_RECHARGE: 'Temps de 50% à 100 % de charge', // Time from 50% to 100% Charge
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PHRASE_SG_RECOVER: 'récupération (à 50 %) après l\'effondrement', // Recovery (to 50%) after collapse
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PHRASE_UNLADEN: 'Navire de masse hors carburant et Cargo', // Ship Mass excluding Fuel and Cargo
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PHRASE_UPDATE_RDY: 'Mise à jour disponible ! Cliquez pour rafraichir', // Update Available! Click to Refresh
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// Modules / Module Types - These should match the in-game translation (if any)
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am: 'Unité de maintenance de terrain auto', // Auto Field-Maintenance Unit
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'Basic Discovery Scanner': 'Détecteur de découverte simple', // Basic Discovery Scanner
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bh: 'Coque', // Bulkheads
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bl: 'Rayon Laser', // Beam Laser
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'Cargo Hatch': 'Ecoutille de soute', // Cargo Hatch
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c: 'Canon', // Cannon
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cc: 'Contrôleur de collecteurs', // Collector Limpet Controller
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cm: 'Contre-mesure', // Countermeasure
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'Chaff Launcher': 'Lanceur de paillettes', // Chaff Launcher
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cr: 'Compartiment de soute', // Cargo Rack
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cs: 'Scanner de soute', // Cargo Scanner
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dc: 'Ordinateur d\'appontage', // Docking Computer
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'Detailed Surface Scanner': 'Détecteur de surface détaillé', // Detailed Surface Scanner
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'Electronic Countermeasure': 'Contre mesure électronique', // Electronic Countermeasure
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fc: 'Canon à fragmentation', // Fragment Cannon
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fi: 'Intercepteur de réacteur FSD', // FSD Interdictor
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fs: 'Récupérateur de carburant', // Fuel Scoop
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fsd: 'Réacteur FSD', // Frame Shift Drive
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ft: 'Réservoir de carburant', // Fuel Tank
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fx: 'Drone de ravitaillement', // Fuel Transfer Limpet Controller
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'Heat Sink Launcher': 'Ejecteur de dissipateur thermique', // Heat Sink Launcher
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hb: 'Contrôle de patelle perce-soute', // Hatch Breaker Limpet Controller
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hr: 'Renfort de soute', // Hull Reinforcement Package
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'Intermediate Discovery Scanner': 'Détecteur de découverte intermédiaire', // Intermediate Discovery Scanner
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kw: 'Détecteur d\'avis de recherche', // Kill Warrant Scanner
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ls: 'Support vital', // life support
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mc: 'Canon multiple', // Multi-cannon
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ml: 'Laser minier', // Mining Laser
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mr: 'Lance missiles', // Missile Rack
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nl: 'Lance-mines', // Mine Launcher
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pa: 'accélérateur plasma', // Plasma Accelerator
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pc: 'Drône de minage', // Prospector Limpet Controller
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pd: 'distributeur d\'énérgie', // power distributor
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pl: 'Laser à impulsion', // Pulse Laser
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'Point Defence': 'Défense ponctuelle',
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pp: 'centrale d\'énergie', // Power Plant
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psg: 'générateur de bouclier prisme', // Prismatic Shield Generator
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rf: 'Raffinerie', // Refinery
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rg: 'Canon électromagnétique', // Rail Gun
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s: 'détecteurs', // Sensors
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sb: 'Survolteur de bouclier', // Shield Booster
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sc: 'scanner', // Scanner
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scb: 'Réserve de cellules d\'énergie', // Shield Cell Bank
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sg: 'Générateur de bouclier', // Shield Generator
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'Standard Docking Computer': 'ordinateur d\'appontage standard', // Standard Docking Computer
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t: 'propulseurs', // Thrusters
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tp: 'Tube lance-torpille', // Torpedo Pylon
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ul: 'Laser à rafale', // Burst Laser
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ws: 'Détecteur de sillage FSD', // Frame Shift Wake Scanner
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// Bulkheads - These should match the in-game translation (if any)
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'Lightweight Alloy': 'alliage léger',
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'Reinforced Alloy': 'alliage renforcé',
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'Military Grade Composite': 'Composite militaire',
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'Mirrored Surface Composite': 'Composite à surface mirroir',
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'Reactive Surface Composite': 'Composite à surface réactive',
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// Units / Metrics
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Ls: 'SL', // Light seconds
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LY: 'AL', // Light Years
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// Sizes
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S: 'P', // Small Hardpoint (single Character)
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L: 'G', // Large Hardpoint size (single character)
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large: 'grand', // Large Ship Size
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medium: 'moyen', // Medium ship size
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S: 'P', // Small Hardpoint (single Character)
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small: 'petit', // Small ship size
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// Terms
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||||
'build name': 'Nom de la configuration', // Ship build/configuration/design name
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'compare all': 'tout comparer',
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'create new': 'Créer nouveau',
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'damage per second': null,
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'damage per second': 'dégât par seconde',
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'delete all': 'tout supprimer',
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'detailed export': 'export détaillé',
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'edit data': 'Editer donnée',
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'empty all': null,
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'empty all': 'vide tout',
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'Enter Name': 'Entrer nom',
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'fastest range': null, // Fastet totaljump range - sum of succesive jumps
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'fuel level': null, // Percent of fuel (T) in the tank
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'fastest range': 'gamme la plus rapide', // Fastet totaljump range - sum of succesive jumps
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||||
'fuel level': 'niveau de carburant', // Percent of fuel (T) in the tank
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'full tank': 'Réservoir plein',
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'internal compartments': 'compartiments internes',
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'jump range': 'Distance de saut',
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@@ -109,23 +59,22 @@ export const terms = {
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'max mass': 'masse max',
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'net cost': 'coûts nets',
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'none created': 'Rien de créé',
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'optimal mass': null, // Lowest weight / best weight for jump distance, etc
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'optimal mass': 'masse optimale', // Lowest weight / best weight for jump distance, etc
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||||
'refuel time': 'Temps de remplissage', // Time to refuel the tank when scooping
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||||
'reload costs': null,
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'reload costs': 'recharger coûts',
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'retrofit costs': 'Valeur de rachat', // The cost difference when upgrading / downgrading a component
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||||
'retrofit from': 'Racheter de', // Retrofit from Build A against build B
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'T-Load': 'degrés', // Thermal load abbreviation
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'total range': null,
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||||
'unit cost': null,
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||||
'total range': 'plage totale',
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||||
'unit cost': 'coût unitaire',
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||||
'utility mounts': 'Support utilitaire',
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||||
about: 'à propos', // Link to about page / about Coriolis.io
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||||
added: 'ajouté',
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||||
ammo: 'munition', // Ammunition
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||||
armour: 'Armure',
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||||
available: 'Disponibilité',
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||||
available: 'Disponibilité', // Available options
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||||
backup: 'sauvegarde',
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||||
base: null,
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||||
bays: null,
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||||
bays: 'baies',
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||||
bins: 'bacs', // Number of Mining Refinery bins
|
||||
build: 'Configuration', // Shorthand for the build/configuration/design name
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||||
builds: 'Configurations', // Ship build/configuration/design names
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||||
@@ -141,7 +90,7 @@ export const terms = {
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||||
costs: 'coûts', // Costs / prices of a modules or prices of ships
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||||
create: 'Créer',
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||||
credits: 'crédits',
|
||||
damage: 'Dégâts',
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||||
damage: 'dégât',
|
||||
delete: 'supprimer',
|
||||
dep: 'depl', // Weapons/Hardpoints Deployed abbreviation
|
||||
deployed: 'déployé', // Weapons/Hardpoints Deployed
|
||||
@@ -149,36 +98,33 @@ export const terms = {
|
||||
discount: 'ristourne',
|
||||
efficiency: 'rendement', // Power Plant efficiency
|
||||
empty: 'Vide',
|
||||
Explorer: null,
|
||||
Explorer: 'explorateur',
|
||||
fuel: 'carburant',
|
||||
hardpoints: 'Points d\'emport',
|
||||
hull: 'Coque', // Ships hull
|
||||
import: 'Importer',
|
||||
insurance: 'Assurance',
|
||||
jump: null, // Single jump range
|
||||
jump: 'saut', // Single jump range
|
||||
jumps: 'Sauts',
|
||||
laden: 'chargé',
|
||||
language: 'Langage',
|
||||
maneuverability: null,
|
||||
manufacturer: null,
|
||||
maneuverability: 'maniabilité',
|
||||
manufacturer: 'fabricant',
|
||||
mass: 'Masse',
|
||||
MLF: null, // Mass Lock Factor Abbreviation
|
||||
MNV: null, // Maneuverability abbreviation
|
||||
module: null,
|
||||
modules: null,
|
||||
MLF: 'FIM', // Mass Lock Factor Abbreviation
|
||||
no: 'non',
|
||||
ok: 'D\'accord',
|
||||
optimize: null,
|
||||
optimize: 'optimiser',
|
||||
pen: 'pén.', // Armour peneration abbreviation
|
||||
permalink: 'lien durable',
|
||||
power: 'énergie', // Power = Energy / second. Power generated by the power plant, or power consumed (MW / Mega Watts). Used in the power plant section
|
||||
proceed: 'continuer',
|
||||
PWR: 'P', // Power Abbreviation. See Power
|
||||
qty: null, // Quantity abbreviation
|
||||
qty: 'quantité', // Quantity abbreviation
|
||||
range: 'portée',
|
||||
rate: 'cadence',
|
||||
recharge: null, // Shield Recharge time from 50% -> 100%
|
||||
recovery: null, // Shield recovery time (after losing shields/turning on -> 50%)
|
||||
recharge: 'recharger', // Shield Recharge time from 50% -> 100%
|
||||
recovery: 'récupération', // Shield recovery time (after losing shields/turning on -> 50%)
|
||||
reload: 'recharger', // Reload weapon/hardpoint
|
||||
rename: 'renommer',
|
||||
repair: 'réparer',
|
||||
@@ -186,7 +132,7 @@ export const terms = {
|
||||
ret: 'esc', // Retracted abbreviation
|
||||
retracted: 'escamoté', // Weapons/Hardpoints retracted
|
||||
ROF: 'cadence', // Rate of Fire abbreviation
|
||||
roles: null, // Commander/Ship build roles - e.g. Trader, Bounty-Hunter, Explorer, etc
|
||||
roles: 'rôles', // Commander/Ship build roles - e.g. Trader, Bounty-Hunter, Explorer, etc
|
||||
save: 'sauvegarder',
|
||||
sell: 'vendre',
|
||||
settings: 'paramètres', // Coriolis application settings
|
||||
@@ -198,11 +144,11 @@ export const terms = {
|
||||
skip: 'Suivant', // Skip past something / ignore it
|
||||
speed: 'vitesse',
|
||||
Stock: 'de base', // Thermal-load abbreviation
|
||||
strength: null, // Strength in reference to Shield Strength
|
||||
subtotal: null,
|
||||
strength: 'force', // Strength in reference to Shield Strength
|
||||
subtotal: 'Sous-Total',
|
||||
time: 'temps', // time it takes to complete something
|
||||
tooltips: null, // Tooltips setting - show/hide
|
||||
Trader: null, // Trader role
|
||||
tooltips: 'infobulles', // Tooltips setting - show/hide
|
||||
Trader: 'commerçant', // Trader role
|
||||
unladen: 'Non chargé', // No cargo or fuel
|
||||
WEP: 'ARM', // Abbreviation - Weapon recharge rate for power distributor
|
||||
yes: 'oui'
|
||||
|
||||
@@ -18,90 +18,22 @@ export const terms = {
|
||||
PHRASE_BACKUP_DESC: 'Сохраните все данные перед переносом в другой браузер или устройство', // Backup of all Coriolis data to save or transfer to another browser/device
|
||||
PHRASE_CONFIRMATION: 'Вы уверены?', // Are You Sure?
|
||||
PHRASE_EXPORT_DESC: 'Детальный JSON-экспорт вашей сборки для использования в других местах и инструментах', // A detailed JSON export of your build for use in other sites and tools
|
||||
PHRASE_FASTEST_RANGE: null, // Consecutive max range jumps
|
||||
PHRASE_FASTEST_RANGE: 'Последовательные максимальные дальности прыжков', // Consecutive max range jumps
|
||||
PHRASE_IMPORT: 'Для импорта вставьте код в эту форму', // Paste JSON or import here
|
||||
PHRASE_LADEN: null, // Ship Mass + Fuel + Cargo
|
||||
PHRASE_LADEN: 'Корабль Масса + топлива + Грузы', // Ship Mass + Fuel + Cargo
|
||||
PHRASE_NO_BUILDS: 'Нечего сравнивать', // No builds added to comparison!
|
||||
PHRASE_NO_RETROCH: 'нет ранних версий сборкиконфигурации', // No Retrofitting changes
|
||||
PHRASE_SELECT_BUILDS: 'Выберите конфигурацию для сравнения', // Select Builds to Compare
|
||||
PHRASE_SG_RECHARGE: null, // Time from 50% to 100% Charge
|
||||
PHRASE_SG_RECOVER: null, // Recovery (to 50%) after collapse
|
||||
PHRASE_UNLADEN: null, // Ship Mass excluding Fuel and Cargo
|
||||
PHRASE_SG_RECHARGE: 'восстановление с 60% до 100% объема щита', // Time from 50% to 100% Charge
|
||||
PHRASE_SG_RECOVER: 'восстановление [до 60%] после падения\сбития', // Recovery (to 50%) after collapse
|
||||
PHRASE_UNLADEN: 'Судно Масса без учета топлива и грузов', // Ship Mass excluding Fuel and Cargo
|
||||
PHRASE_UPDATE_RDY: 'Доступно обновление. Нажмите для обновления.', // Update Available! Click to Refresh
|
||||
|
||||
// Modules / Module Types - These should match the in-game translation (if any)
|
||||
'Advanced Discovery Scanner': null, // Advanced Discovery Scanner
|
||||
'Basic Discovery Scanner': 'Стандартный исследовательский сканер', // Basic Discovery Scanner
|
||||
'Cargo Hatch': 'Грузовой люк', // Cargo Hatch
|
||||
'Chaff Launcher': 'Постановщик помех', // Chaff Launcher
|
||||
'Detailed Surface Scanner': 'Подробный сканер поверхности', // Detailed Surface Scanner
|
||||
'Electronic Countermeasure': 'Электронная противомера', // Electronic Countermeasure
|
||||
'Heat Sink Launcher': 'Теплоотводная ПУ', // Heat Sink Launcher
|
||||
'Intermediate Discovery Scanner': 'Средний исследовательский сканер', // Intermediate Discovery Scanner
|
||||
'Point Defence': 'Противоракетная защита',
|
||||
'Standard Docking Computer': 'Стандартный стыковочный компьютер', // Standard Docking Computer
|
||||
am: 'Ремонтный модуль', // Auto Field-Maintenance Unit
|
||||
bh: 'Корпус', // Bulkheads
|
||||
bl: 'Лучевой лазер', // Beam Laser
|
||||
bsg: null, // Bi-Weave Shield Generator
|
||||
c: 'Пушка', // Cannon
|
||||
cc: 'Контроллер "дрон-сборщик"', // Collector Limpet Controller
|
||||
cm: 'Контрмеры', // Countermeasure
|
||||
cr: 'Грузовой отсек', // Cargo Rack
|
||||
cs: 'Сканер груза', // Cargo Scanner
|
||||
dc: 'Стыковочный компьютер', // Docking Computer
|
||||
fc: 'Осколочное Орудие', // Fragment Cannon
|
||||
fi: 'Перехватчик FSD', // FSD Interdictor
|
||||
fs: 'Топливосборщик', // Fuel Scoop
|
||||
fsd: 'Двигатель FSD', // Frame Shift Drive
|
||||
ft: 'Топливный бак', // Fuel Tank
|
||||
fx: 'Контроллер "Дрон-заправщик"', // Fuel Transfer Limpet Controller
|
||||
hb: 'Контроллер "дрон-взломщик"', // Hatch Breaker Limpet Controller
|
||||
hr: 'Набор усиления корпуса', // Hull Reinforcement Package
|
||||
kw: 'Полицейский сканер', // Kill Warrant Scanner
|
||||
ls: 'Система жизнеобеспечения', // life support
|
||||
mc: 'Многоствольное орудие', // Multi-cannon
|
||||
ml: 'Бурильный лазер', // Mining Laser
|
||||
mr: 'Ракетная установка', // Missile Rack
|
||||
nl: 'Минноукладчик', // Mine Launcher
|
||||
pa: 'Ускоритель плазмы', // Plasma Accelerator
|
||||
pas: null, // Planetary Approach Suite
|
||||
pc: 'Контроллер "Дрон-исследователь"', // Prospector Limpet Controller
|
||||
pd: 'Распределитель энергии', // power distributor
|
||||
pl: 'Импульсный лазер', // Pulse Laser
|
||||
pp: 'Реактор', // Power Plant
|
||||
psg: 'Генератор призматического щита', // Prismatic Shield Generator
|
||||
pv: null, // Planetary Vehicle Hanger
|
||||
rf: 'Переработка', // Refinery
|
||||
rg: 'Рельсотрон', // Rail Gun
|
||||
s: 'Сенсоры', // Sensors
|
||||
sb: 'Усилитель щита', // Shield Booster
|
||||
sc: 'Сканер', // Scanner
|
||||
scb: 'Батареи перезарядки щита', // Shield Cell Bank
|
||||
sg: 'Генератор щита', // Shield Generator
|
||||
t: 'Двигатели', // Thrusters
|
||||
tp: 'Торпедный аппарат', // Torpedo Pylon
|
||||
ul: 'Мультиимпульсный лазер', // Burst Laser
|
||||
ws: 'FSD Сканнер', // Frame Shift Wake Scanner
|
||||
|
||||
// Bulkheads - These should match the in-game translation (if any)
|
||||
'Lightweight Alloy': 'Легкий сплав',
|
||||
'Reinforced Alloy': 'Усиленный сплав',
|
||||
'Military Grade Composite': 'Военный композит',
|
||||
'Mirrored Surface Composite': 'Зеркальный композит',
|
||||
'Reactive Surface Composite': 'Динамическая защита',
|
||||
|
||||
// Units / Metrics
|
||||
'/min': null, // Per minute
|
||||
'/s': null, // Per second
|
||||
kg: null, // Kilogram
|
||||
'kg/s': null, // Kilograms per second
|
||||
km: null, // Kilometer
|
||||
'/s': '/с', // Per second
|
||||
'm/s': 'м/с', // Meters / Second
|
||||
Ls: 'Св.сек', // Light seconds
|
||||
LY: 'Св.лет', // Light Years
|
||||
MJ: null, // Mega Joules
|
||||
MW: null, // Mega Watts
|
||||
CR: 'кр.', // Credits abbreviation
|
||||
|
||||
// Sizes
|
||||
@@ -110,24 +42,25 @@ export const terms = {
|
||||
L: 'б', // Large Hardpoint size (single character)
|
||||
H: 'O', // Huge Hardpoint size (single character)
|
||||
U: 'B', // Utility Hardpoint size (single character) - Kill warrant scanner, etc
|
||||
|
||||
small: 'Малый', // Small ship size
|
||||
medium: 'Средний', // Medium ship size
|
||||
large: 'большой', // Large Ship Size
|
||||
// Insurance
|
||||
alpha: 'Альфа', // Alpha backer insurance level
|
||||
beta: 'Бета', // Beta back insurance level
|
||||
standard: 'Стандартный', // Standard insurance level
|
||||
|
||||
// Terms
|
||||
'build name': 'название сборки', // Ship build/configuration/design name
|
||||
'compare all': 'сравнить все',
|
||||
'create new': 'Создать новый',
|
||||
'damage per second': null,
|
||||
'damage per second': 'урон в секунду',
|
||||
'delete all': 'Удалить все',
|
||||
'detailed export': 'Подробный экспорт',
|
||||
'edit data': 'Редактирование',
|
||||
'empty all': null,
|
||||
'empty all': 'пусто все',
|
||||
'Enter Name': 'Введите имя',
|
||||
'fastest range': null, // Fastet totaljump range - sum of succesive jumps
|
||||
'fuel level': null, // Percent of fuel (T) in the tank
|
||||
'fastest range': 'быстрый диапазон', // Fastet totaljump range - sum of succesive jumps
|
||||
'fuel level': 'уровень топлива', // Percent of fuel (T) in the tank
|
||||
'full tank': 'Полный бак',
|
||||
'internal compartments': 'внутренние отсеки',
|
||||
'jump range': 'Дальность прыжка',
|
||||
@@ -135,24 +68,18 @@ export const terms = {
|
||||
'max mass': 'Максимальная масса',
|
||||
'net cost': 'разница в цене',
|
||||
'none created': 'не создано',
|
||||
'optimal mass': null, // Lowest weight / best weight for jump distance, etc
|
||||
'refuel time': 'Время дозаправки', // Time to refuel the tank when scooping
|
||||
'reload costs': null,
|
||||
'retrofit costs': 'цена модификации', // The cost difference when upgrading / downgrading a component
|
||||
'retrofit from': 'модификация от', // Retrofit from Build A against build B
|
||||
'T-Load': 'Тепл.', // Thermal load abbreviation
|
||||
'total range': null,
|
||||
'unit cost': null,
|
||||
'utility mounts': 'Вспомогательное оборудование',
|
||||
about: 'О ...', // Link to about page / about Coriolis.io
|
||||
action: 'Действие',
|
||||
added: 'Добавлено',
|
||||
ammo: 'Боекомплект', // Ammunition
|
||||
armour: 'Броня',
|
||||
available: 'доступно',
|
||||
available: 'доступно', // Available options
|
||||
backup: 'Резервная копия',
|
||||
base: null,
|
||||
bays: null,
|
||||
bins: 'контейнеры', // Number of Mining Refinery bins
|
||||
boost: 'форсаж',
|
||||
build: 'cборка', // Shorthand for the build/configuration/design name
|
||||
@@ -179,7 +106,6 @@ export const terms = {
|
||||
efficiency: 'Эффективность', // Power Plant efficiency
|
||||
empty: 'пусто',
|
||||
ENG: 'ДВГ', // Abbreviation - Engine recharge rate for power distributor
|
||||
Explorer: null,
|
||||
export: 'Экспорт',
|
||||
forum: 'Форум',
|
||||
fuel: 'Топливо',
|
||||
@@ -187,32 +113,26 @@ export const terms = {
|
||||
hull: 'Корпус', // Ships hull
|
||||
import: 'импортировать ',
|
||||
insurance: 'Страховка',
|
||||
jump: null, // Single jump range
|
||||
|
||||
jumps: 'Прыжков',
|
||||
laden: 'Груженый',
|
||||
language: 'Язык',
|
||||
maneuverability: 'Моневренность',
|
||||
manufacturer: null,
|
||||
|
||||
mass: 'Масса',
|
||||
max: 'Макс',
|
||||
MLF: null, // Mass Lock Factor Abbreviation
|
||||
MNV: null, // Maneuverability abbreviation
|
||||
module: null,
|
||||
modules: null,
|
||||
|
||||
no: 'Нет',
|
||||
ok: null,
|
||||
optimize: null,
|
||||
pen: 'ПБ', // Armour peneration abbreviation
|
||||
permalink: 'Постоянная ссылка',
|
||||
power: 'Мощность', // Power = Energy / second. Power generated by the power plant, or power consumed (MW / Mega Watts). Used in the power plant section
|
||||
pri: 'Осн', // Priority abbreviation for power management
|
||||
proceed: 'продолжить',
|
||||
PWR: 'Эн', // Power Abbreviation. See Power
|
||||
qty: null, // Quantity abbreviation
|
||||
range: 'Дальность',
|
||||
rate: 'скорость',
|
||||
recharge: null, // Shield Recharge time from 50% -> 100%
|
||||
recovery: null, // Shield recovery time (after losing shields/turning on -> 50%)
|
||||
recharge: 'перезарядка', // Shield Recharge time from 50% -> 100%
|
||||
recovery: 'включение', // Shield recovery time (after losing shields/turning on -> 50%)
|
||||
reload: 'Перезагрузить', // Reload weapon/hardpoint
|
||||
rename: 'Переименовать',
|
||||
repair: 'Починка',
|
||||
@@ -220,7 +140,7 @@ export const terms = {
|
||||
ret: 'Убр.', // Retracted abbreviation
|
||||
retracted: 'Убрано', // Weapons/Hardpoints retracted
|
||||
ROF: 'В/сек', // Rate of Fire abbreviation
|
||||
roles: null, // Commander/Ship build roles - e.g. Trader, Bounty-Hunter, Explorer, etc
|
||||
|
||||
save: 'Сохранить',
|
||||
sell: 'Продать',
|
||||
settings: 'Настройки', // Coriolis application settings
|
||||
@@ -233,13 +153,9 @@ export const terms = {
|
||||
speed: 'скорость',
|
||||
standard: 'Стандартный', // Standard / Common modules (FSD, power plant, life support, etc)
|
||||
Stock: 'Стандартная комплектация', // Thermal-load abbreviation
|
||||
strength: null, // Strength in reference to Shield Strength
|
||||
subtotal: null,
|
||||
SYS: 'СИСТЕМЫ', // Abbreviation - System recharge rate for power distributor
|
||||
time: 'Время', // time it takes to complete something
|
||||
tooltips: null, // Tooltips setting - show/hide
|
||||
total: 'Всего',
|
||||
Trader: null, // Trader role
|
||||
type: 'Тип',
|
||||
unladen: 'Пустой', // No cargo or fuel
|
||||
URL: 'Ссылка', // Link, Uniform Resource Locator
|
||||
|
||||
Reference in New Issue
Block a user