Update German, French, and Russian translations

This commit is contained in:
Colin McLeod
2016-03-06 17:22:42 -08:00
parent d7000bfebf
commit f51998b1c2
3 changed files with 83 additions and 276 deletions

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@@ -18,73 +18,17 @@ export const terms = {
PHRASE_BACKUP_DESC: 'Export aller Coriolis-Daten, um sie zu sichern oder oder um sie zu einem anderen Browser/Gerät zu übertragen.', // Backup of all Coriolis data to save or transfer to another browser/device PHRASE_BACKUP_DESC: 'Export aller Coriolis-Daten, um sie zu sichern oder oder um sie zu einem anderen Browser/Gerät zu übertragen.', // Backup of all Coriolis data to save or transfer to another browser/device
PHRASE_CONFIRMATION: 'Sind Sie sicher?', // Are You Sure? PHRASE_CONFIRMATION: 'Sind Sie sicher?', // Are You Sure?
PHRASE_EXPORT_DESC: 'Ein detaillierter JSON-Export Ihrer Konfiguration für die Verwendung in anderen Websites und Tools', // A detailed JSON export of your build for use in other sites and tools PHRASE_EXPORT_DESC: 'Ein detaillierter JSON-Export Ihrer Konfiguration für die Verwendung in anderen Websites und Tools', // A detailed JSON export of your build for use in other sites and tools
PHRASE_FASTEST_RANGE: null, // Consecutive max range jumps PHRASE_FASTEST_RANGE: 'Aufeinander folgende maximale Reichweite Sprünge', // Consecutive max range jumps
PHRASE_IMPORT: 'JSON hier einfügen oder importieren', // Paste JSON or import here PHRASE_IMPORT: 'JSON hier einfügen oder importieren', // Paste JSON or import here
PHRASE_LADEN: null, // Ship Mass + Fuel + Cargo PHRASE_LADEN: 'Schiff Massen + Fuel + Fracht', // Ship Mass + Fuel + Cargo
PHRASE_NO_BUILDS: 'Keine Konfigurationen zum Vergleich ausgewählt!', // No builds added to comparison! PHRASE_NO_BUILDS: 'Keine Konfigurationen zum Vergleich ausgewählt!', // No builds added to comparison!
PHRASE_NO_RETROCH: 'Keine Umrüständerungen', // No Retrofitting changes PHRASE_NO_RETROCH: 'Keine Umrüständerungen', // No Retrofitting changes
PHRASE_SELECT_BUILDS: 'Ausstattung zum Vergleich auswählen', // Select Builds to Compare PHRASE_SELECT_BUILDS: 'Ausstattung zum Vergleich auswählen', // Select Builds to Compare
PHRASE_SG_RECHARGE: null, // Time from 50% to 100% Charge PHRASE_SG_RECHARGE: 'Zeit von 50 % bis 100% der Ladungs', // Time from 50% to 100% Charge
PHRASE_SG_RECOVER: null, // Recovery (to 50%) after collapse PHRASE_SG_RECOVER: 'Erneuerung (zu 50%) nach Zusammenbruch', // Recovery (to 50%) after collapse
PHRASE_UNLADEN: null, // Ship Mass excluding Fuel and Cargo PHRASE_UNLADEN: 'Schiff Massen ohne Kraftstoff und Fracht', // Ship Mass excluding Fuel and Cargo
PHRASE_UPDATE_RDY: 'Update verfügbar! Klicken zum Aktualisieren', // Update Available! Click to Refresh PHRASE_UPDATE_RDY: 'Update verfügbar! Klicken zum Aktualisieren', // Update Available! Click to Refresh
// Modules / Module Types - These should match the in-game translation (if any)
'Basic Discovery Scanner': 'einfacher Aufklärungsscanner', // Basic Discovery Scanner
'Cargo Hatch': 'Frachtluke', // Cargo Hatch
'Chaff Launcher': 'Düppel-Werfer', // Chaff Launcher
'Detailed Surface Scanner': 'Detailoberflächenscanner', // Detailed Surface Scanner
'Electronic Countermeasure': 'elektronische Gegenmaßnahme', // Electronic Countermeasure
'Heat Sink Launcher': 'Kühlkörperwerfer', // Heat Sink Launcher
'Intermediate Discovery Scanner': 'mittlerer Aufklärungsscanner', // Intermediate Discovery Scanner
'Point Defence': 'Punktverteidigung',
'Standard Docking Computer': 'Standard-Landecomputer', // Standard Docking Computer
am: 'automatische Feldwartungs-Einheit', // Auto Field-Maintenance Unit
bh: 'Rumpfhüllenverstärkung', // Bulkheads
bl: 'Strahlenlaser', // Beam Laser
c: 'Kanone', // Cannon
cc: 'Krallensteuerung: Sammler', // Collector Limpet Controller
cm: 'Gegenmaßnahme', // Countermeasure
cr: 'Frachtgestell', // Cargo Rack
cs: 'Frachtscanner', // Cargo Scanner
dc: 'Standard-Landecomputer', // Docking Computer
fc: 'Splitterkanone', // Fragment Cannon
fi: 'FSA-Unterbrecher', // FSD Interdictor
fs: 'Treibstoffsammler', // Fuel Scoop
fsd: 'Frameshiftantrieb', // Frame Shift Drive
ft: 'Treibstofftank', // Fuel Tank
fx: 'Krallensteuerung Treibstoffstransfer', // Fuel Transfer Limpet Controller
hb: 'Krallen-Steuereinheit (Ladelukenöffner)', // Hatch Breaker Limpet Controller
hr: 'Rumpfhüllenverstärkung (Paket)', // Hull Reinforcement Package
kw: 'Tötungsbefehl-Scanner', // Kill Warrant Scanner
ls: 'Lebenserhaltung', // life support
mc: 'Mehrfachgeschütz', // Multi-cannon
ml: 'Abbaulaser', // Mining Laser
mr: 'Raketenbatterie', // Missile Rack
nl: 'Minenwerfer', // Mine Launcher
pa: 'Plasmabeschleuniger', // Plasma Accelerator
pc: 'Krallensteuerung: Erzsucher', // Prospector Limpet Controller
pd: 'Energieverteiler', // power distributor
pl: 'Impulslaser', // Pulse Laser
pp: 'Kraftwerk', // Power Plant
psg: 'Prismaschildgenerator', // Prismatic Shield Generator
rf: 'Raffinerie', // Refinery
rg: 'Schienenkanone', // Rail Gun
s: 'Sensoren', // Sensors
sb: 'Schild-Booster', // Shield Booster
sc: 'Scanner', // Scanner
scb: 'Schildzellenbank', // Shield Cell Bank
sg: 'Schildgenerator', // Shield Generator
t: 'Schubdüsen', // Thrusters
tp: 'Torpedoaufhängung', // Torpedo Pylon
ul: 'Salvenlaser', // Burst Laser
ws: 'Frameshift-Sogwolkenscanner', // Frame Shift Wake Scanner
// Bulkheads - These should match the in-game translation (if any)
'Lightweight Alloy': 'leichte Legierung',
'Reinforced Alloy': 'verstärkte Legierung',
'Military Grade Composite': 'Militär-Komposit',
'Mirrored Surface Composite': 'Gespiegelte-Oberfläche-Komposit',
'Reactive Surface Composite': 'Reaktive-Oberfläche-Komposit',
// Units / Metrics // Units / Metrics
LY: 'Lj', // Light Years LY: 'Lj', // Light Years
T: 't', // Tons (Metric Ton - 1000kg) T: 't', // Tons (Metric Ton - 1000kg)
@@ -94,19 +38,22 @@ export const terms = {
L: 'G', // Large Hardpoint size (single character) L: 'G', // Large Hardpoint size (single character)
H: 'R', // Huge Hardpoint size (single character) H: 'R', // Huge Hardpoint size (single character)
U: 'W', // Utility Hardpoint size (single character) - Kill warrant scanner, etc U: 'W', // Utility Hardpoint size (single character) - Kill warrant scanner, etc
small: 'klein', // Small ship size
medium: 'mittel', // Medium ship size
large: 'groß', // Large Ship Size
// Terms // Terms
'build name': 'Ausstattungsname', // Ship build/configuration/design name 'build name': 'Ausstattungsname', // Ship build/configuration/design name
'compare all': 'Alles vergleichen', 'compare all': 'Alles vergleichen',
'create new': 'Neu erstellen', 'create new': 'Neu erstellen',
'damage per second': null, 'damage per second': 'Schaden pro Sekunde',
'delete all': 'Alles Löschen', 'delete all': 'Alles Löschen',
'detailed export': 'detailierter Export', 'detailed export': 'detailierter Export',
'edit data': 'bearbeiten', 'edit data': 'bearbeiten',
'empty all': 'leer alles', 'empty all': 'leer alles',
'Enter Name': 'Namen eingeben', 'Enter Name': 'Namen eingeben',
'fastest range': null, // Fastet totaljump range - sum of succesive jumps 'fastest range': 'schnellste Bereich', // Fastet totaljump range - sum of succesive jumps
'fuel level': null, // Percent of fuel (T) in the tank 'fuel level': 'Tankfüllstand', // Percent of fuel (T) in the tank
'full tank': 'Tank voll', 'full tank': 'Tank voll',
'internal compartments': 'Innenbereich', 'internal compartments': 'Innenbereich',
'jump range': 'Sprungreichweite', 'jump range': 'Sprungreichweite',
@@ -114,24 +61,24 @@ export const terms = {
'max mass': 'maximale Masse', 'max mass': 'maximale Masse',
'net cost': 'Nettokosten', 'net cost': 'Nettokosten',
'none created': 'Leer', 'none created': 'Leer',
'optimal mass': null, // Lowest weight / best weight for jump distance, etc 'optimal mass': 'optimale Massen', // Lowest weight / best weight for jump distance, etc
'refuel time': 'Auftankzeit', // Time to refuel the tank when scooping 'refuel time': 'Auftankzeit', // Time to refuel the tank when scooping
'reload costs': null, 'reload costs': 'nachladen Kosten',
'retrofit costs': 'Änderungskosten', // The cost difference when upgrading / downgrading a component 'retrofit costs': 'Änderungskosten', // The cost difference when upgrading / downgrading a component
'retrofit from': 'Nachrüsten von', // Retrofit from Build A against build B 'retrofit from': 'Nachrüsten von', // Retrofit from Build A against build B
'T-Load': 'T-Lad', // Thermal load abbreviation 'T-Load': 'T-Lad', // Thermal load abbreviation
'total range': null, 'total range': 'Gesamtbereich',
'unit cost': null, 'unit cost': 'Kosten pro Einheit',
'utility mounts': 'Werkzeug-Steckplätze', 'utility mounts': 'Werkzeug-Steckplätze',
about: 'Über', // Link to about page / about Coriolis.io about: 'Über', // Link to about page / about Coriolis.io
action: 'Aktion', action: 'Aktion',
added: 'hinzugefügt', added: 'hinzugefügt',
ammo: 'Munition', // Ammunition ammo: 'Munition', // Ammunition
armour: 'Panzerung', armour: 'Panzerung',
available: 'verfügbar', available: 'verfügbar', // Available options
backup: 'Sicherungsdatei', backup: 'Sicherungsdatei',
base: null, base: 'Basis', // Base speed, boost, etc - Base ship stats
bays: null, bays: 'Lagerraum',
bins: 'Behälter', // Number of Mining Refinery bins bins: 'Behälter', // Number of Mining Refinery bins
build: 'Ausstattung', // Shorthand for the build/configuration/design name build: 'Ausstattung', // Shorthand for the build/configuration/design name
builds: 'Ausstattungen', // Ship build/configuration/design names builds: 'Ausstattungen', // Ship build/configuration/design names
@@ -163,30 +110,29 @@ export const terms = {
hull: 'Hülle', // Ships hull hull: 'Hülle', // Ships hull
import: 'importieren', import: 'importieren',
insurance: 'Versicherung', insurance: 'Versicherung',
jump: null, // Single jump range jump: 'sprung', // Single jump range
jumps: 'Sprünge', jumps: 'Sprünge',
laden: 'beladen', laden: 'beladen',
language: 'Sprache', language: 'Sprache',
maneuverability: 'Manövrierbarkeit', maneuverability: 'Manövrierbarkeit',
manufacturer: null, manufacturer: 'Hersteller',
mass: 'Masse', mass: 'Masse',
MLF: null, // Mass Lock Factor Abbreviation MLF: 'MSF', // Mass Lock Factor Abbreviation
MNV: null, // Maneuverability abbreviation
module: 'modul', module: 'modul',
modules: 'module', modules: 'module',
no: 'Nein', no: 'Nein',
ok: 'OK', ok: 'OK',
optimize: null, optimize: 'optimieren',
pen: 'Durchdr.', // Armour peneration abbreviation pen: 'Durchdr.', // Armour peneration abbreviation
power: 'Energie', // Power = Energy / second. Power generated by the power plant, or power consumed (MW / Mega Watts). Used in the power plant section power: 'Energie', // Power = Energy / second. Power generated by the power plant, or power consumed (MW / Mega Watts). Used in the power plant section
pri: 'Prio', // Priority abbreviation for power management pri: 'Prio', // Priority abbreviation for power management
proceed: 'Fortfahren', proceed: 'Fortfahren',
PWR: 'En', // Power Abbreviation. See Power PWR: 'En', // Power Abbreviation. See Power
qty: null, // Quantity abbreviation qty: 'Menge', // Quantity abbreviation
range: 'Reichweite', range: 'Reichweite',
rate: 'Rate', rate: 'Rate',
recharge: null, // Shield Recharge time from 50% -> 100% recharge: 'aufladen', // Shield Recharge time from 50% -> 100%
recovery: null, // Shield recovery time (after losing shields/turning on -> 50%) recovery: 'Erneuerung', // Shield recovery time (after losing shields/turning on -> 50%)
reload: 'aktualisieren', // Reload weapon/hardpoint reload: 'aktualisieren', // Reload weapon/hardpoint
rename: 'umbenennen', rename: 'umbenennen',
repair: 'reparieren', repair: 'reparieren',
@@ -194,7 +140,7 @@ export const terms = {
ret: 'Eing', // Retracted abbreviation ret: 'Eing', // Retracted abbreviation
retracted: 'Eingefahren', // Weapons/Hardpoints retracted retracted: 'Eingefahren', // Weapons/Hardpoints retracted
ROF: 'Kad', // Rate of Fire abbreviation ROF: 'Kad', // Rate of Fire abbreviation
roles: null, // Commander/Ship build roles - e.g. Trader, Bounty-Hunter, Explorer, etc roles: 'Rollen', // Commander/Ship build roles - e.g. Trader, Bounty-Hunter, Explorer, etc
save: 'Speichern', save: 'Speichern',
sell: 'Verkaufen', sell: 'Verkaufen',
settings: 'Einstellungen', // Coriolis application settings settings: 'Einstellungen', // Coriolis application settings
@@ -207,12 +153,11 @@ export const terms = {
speed: 'Geschwindigkeit', speed: 'Geschwindigkeit',
standard: 'Standard', // Standard / Common modules (FSD, power plant, life support, etc) standard: 'Standard', // Standard / Common modules (FSD, power plant, life support, etc)
Stock: 'Standard', // Thermal-load abbreviation Stock: 'Standard', // Thermal-load abbreviation
strength: null, // Strength in reference to Shield Strength strength: 'Stärke', // Strength in reference to Shield Strength
subtotal: null, subtotal: 'Zwischensumme',
time: 'Dauer', // time it takes to complete something time: 'Dauer', // time it takes to complete something
tooltips: null, // Tooltips setting - show/hide
total: 'Gesamt', total: 'Gesamt',
Trader: null, // Trader role Trader: 'Händler', // Trader role
type: 'Typ', type: 'Typ',
unladen: 'Unbeladen', // No cargo or fuel unladen: 'Unbeladen', // No cargo or fuel
WEP: 'WAF', // Abbreviation - Weapon recharge rate for power distributor WEP: 'WAF', // Abbreviation - Weapon recharge rate for power distributor

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@@ -18,90 +18,40 @@ export const terms = {
PHRASE_BACKUP_DESC: 'Exportation détaillée des données Coriolis pour l\'utilisation dans d\'autres sites et outils', // Backup of all Coriolis data to save or transfer to another browser/device PHRASE_BACKUP_DESC: 'Exportation détaillée des données Coriolis pour l\'utilisation dans d\'autres sites et outils', // Backup of all Coriolis data to save or transfer to another browser/device
PHRASE_CONFIRMATION: 'Êtes-vous sûr?', // Are You Sure? PHRASE_CONFIRMATION: 'Êtes-vous sûr?', // Are You Sure?
PHRASE_EXPORT_DESC: 'Un export détaillé en JSON de votre configuration pour l\'utilisation dans d\'autres sites et outils', // A detailed JSON export of your build for use in other sites and tools PHRASE_EXPORT_DESC: 'Un export détaillé en JSON de votre configuration pour l\'utilisation dans d\'autres sites et outils', // A detailed JSON export of your build for use in other sites and tools
PHRASE_FASTEST_RANGE: 'Consécutifs sauts de portée maximale', // Consecutive max range jumps
PHRASE_IMPORT: 'Coller JSON ou importer ici', // Paste JSON or import here PHRASE_IMPORT: 'Coller JSON ou importer ici', // Paste JSON or import here
PHRASE_LADEN: 'Navire de masse + carburant + Cargo', // Ship Mass + Fuel + Cargo
PHRASE_NO_BUILDS: 'Défaut de configuration pour comparaison', // No builds added to comparison! PHRASE_NO_BUILDS: 'Défaut de configuration pour comparaison', // No builds added to comparison!
PHRASE_NO_RETROCH: 'configuration non modifiée', // No Retrofitting changes PHRASE_NO_RETROCH: 'configuration non modifiée', // No Retrofitting changes
PHRASE_SELECT_BUILDS: 'Sélectionner configurations à comparer', // Select Builds to Compare PHRASE_SELECT_BUILDS: 'Sélectionner configurations à comparer', // Select Builds to Compare
PHRASE_SG_RECHARGE: 'Temps de 50% à 100 % de charge', // Time from 50% to 100% Charge
PHRASE_SG_RECOVER: 'récupération (à 50 %) après l\'effondrement', // Recovery (to 50%) after collapse
PHRASE_UNLADEN: 'Navire de masse hors carburant et Cargo', // Ship Mass excluding Fuel and Cargo
PHRASE_UPDATE_RDY: 'Mise à jour disponible ! Cliquez pour rafraichir', // Update Available! Click to Refresh PHRASE_UPDATE_RDY: 'Mise à jour disponible ! Cliquez pour rafraichir', // Update Available! Click to Refresh
// Modules / Module Types - These should match the in-game translation (if any)
am: 'Unité de maintenance de terrain auto', // Auto Field-Maintenance Unit
'Basic Discovery Scanner': 'Détecteur de découverte simple', // Basic Discovery Scanner
bh: 'Coque', // Bulkheads
bl: 'Rayon Laser', // Beam Laser
'Cargo Hatch': 'Ecoutille de soute', // Cargo Hatch
c: 'Canon', // Cannon
cc: 'Contrôleur de collecteurs', // Collector Limpet Controller
cm: 'Contre-mesure', // Countermeasure
'Chaff Launcher': 'Lanceur de paillettes', // Chaff Launcher
cr: 'Compartiment de soute', // Cargo Rack
cs: 'Scanner de soute', // Cargo Scanner
dc: 'Ordinateur d\'appontage', // Docking Computer
'Detailed Surface Scanner': 'Détecteur de surface détaillé', // Detailed Surface Scanner
'Electronic Countermeasure': 'Contre mesure électronique', // Electronic Countermeasure
fc: 'Canon à fragmentation', // Fragment Cannon
fi: 'Intercepteur de réacteur FSD', // FSD Interdictor
fs: 'Récupérateur de carburant', // Fuel Scoop
fsd: 'Réacteur FSD', // Frame Shift Drive
ft: 'Réservoir de carburant', // Fuel Tank
fx: 'Drone de ravitaillement', // Fuel Transfer Limpet Controller
'Heat Sink Launcher': 'Ejecteur de dissipateur thermique', // Heat Sink Launcher
hb: 'Contrôle de patelle perce-soute', // Hatch Breaker Limpet Controller
hr: 'Renfort de soute', // Hull Reinforcement Package
'Intermediate Discovery Scanner': 'Détecteur de découverte intermédiaire', // Intermediate Discovery Scanner
kw: 'Détecteur d\'avis de recherche', // Kill Warrant Scanner
ls: 'Support vital', // life support
mc: 'Canon multiple', // Multi-cannon
ml: 'Laser minier', // Mining Laser
mr: 'Lance missiles', // Missile Rack
nl: 'Lance-mines', // Mine Launcher
pa: 'accélérateur plasma', // Plasma Accelerator
pc: 'Drône de minage', // Prospector Limpet Controller
pd: 'distributeur d\'énérgie', // power distributor
pl: 'Laser à impulsion', // Pulse Laser
'Point Defence': 'Défense ponctuelle',
pp: 'centrale d\'énergie', // Power Plant
psg: 'générateur de bouclier prisme', // Prismatic Shield Generator
rf: 'Raffinerie', // Refinery
rg: 'Canon électromagnétique', // Rail Gun
s: 'détecteurs', // Sensors
sb: 'Survolteur de bouclier', // Shield Booster
sc: 'scanner', // Scanner
scb: 'Réserve de cellules d\'énergie', // Shield Cell Bank
sg: 'Générateur de bouclier', // Shield Generator
'Standard Docking Computer': 'ordinateur d\'appontage standard', // Standard Docking Computer
t: 'propulseurs', // Thrusters
tp: 'Tube lance-torpille', // Torpedo Pylon
ul: 'Laser à rafale', // Burst Laser
ws: 'Détecteur de sillage FSD', // Frame Shift Wake Scanner
// Bulkheads - These should match the in-game translation (if any)
'Lightweight Alloy': 'alliage léger',
'Reinforced Alloy': 'alliage renforcé',
'Military Grade Composite': 'Composite militaire',
'Mirrored Surface Composite': 'Composite à surface mirroir',
'Reactive Surface Composite': 'Composite à surface réactive',
// Units / Metrics // Units / Metrics
Ls: 'SL', // Light seconds Ls: 'SL', // Light seconds
LY: 'AL', // Light Years LY: 'AL', // Light Years
// Sizes // Sizes
S: 'P', // Small Hardpoint (single Character)
L: 'G', // Large Hardpoint size (single character) L: 'G', // Large Hardpoint size (single character)
large: 'grand', // Large Ship Size
medium: 'moyen', // Medium ship size
S: 'P', // Small Hardpoint (single Character)
small: 'petit', // Small ship size
// Terms // Terms
'build name': 'Nom de la configuration', // Ship build/configuration/design name 'build name': 'Nom de la configuration', // Ship build/configuration/design name
'compare all': 'tout comparer', 'compare all': 'tout comparer',
'create new': 'Créer nouveau', 'create new': 'Créer nouveau',
'damage per second': null, 'damage per second': 'dégât par seconde',
'delete all': 'tout supprimer', 'delete all': 'tout supprimer',
'detailed export': 'export détaillé', 'detailed export': 'export détaillé',
'edit data': 'Editer donnée', 'edit data': 'Editer donnée',
'empty all': null, 'empty all': 'vide tout',
'Enter Name': 'Entrer nom', 'Enter Name': 'Entrer nom',
'fastest range': null, // Fastet totaljump range - sum of succesive jumps 'fastest range': 'gamme la plus rapide', // Fastet totaljump range - sum of succesive jumps
'fuel level': null, // Percent of fuel (T) in the tank 'fuel level': 'niveau de carburant', // Percent of fuel (T) in the tank
'full tank': 'Réservoir plein', 'full tank': 'Réservoir plein',
'internal compartments': 'compartiments internes', 'internal compartments': 'compartiments internes',
'jump range': 'Distance de saut', 'jump range': 'Distance de saut',
@@ -109,23 +59,22 @@ export const terms = {
'max mass': 'masse max', 'max mass': 'masse max',
'net cost': 'coûts nets', 'net cost': 'coûts nets',
'none created': 'Rien de créé', 'none created': 'Rien de créé',
'optimal mass': null, // Lowest weight / best weight for jump distance, etc 'optimal mass': 'masse optimale', // Lowest weight / best weight for jump distance, etc
'refuel time': 'Temps de remplissage', // Time to refuel the tank when scooping 'refuel time': 'Temps de remplissage', // Time to refuel the tank when scooping
'reload costs': null, 'reload costs': 'recharger coûts',
'retrofit costs': 'Valeur de rachat', // The cost difference when upgrading / downgrading a component 'retrofit costs': 'Valeur de rachat', // The cost difference when upgrading / downgrading a component
'retrofit from': 'Racheter de', // Retrofit from Build A against build B 'retrofit from': 'Racheter de', // Retrofit from Build A against build B
'T-Load': 'degrés', // Thermal load abbreviation 'T-Load': 'degrés', // Thermal load abbreviation
'total range': null, 'total range': 'plage totale',
'unit cost': null, 'unit cost': 'coût unitaire',
'utility mounts': 'Support utilitaire', 'utility mounts': 'Support utilitaire',
about: 'à propos', // Link to about page / about Coriolis.io about: 'à propos', // Link to about page / about Coriolis.io
added: 'ajouté', added: 'ajouté',
ammo: 'munition', // Ammunition ammo: 'munition', // Ammunition
armour: 'Armure', armour: 'Armure',
available: 'Disponibilité', available: 'Disponibilité', // Available options
backup: 'sauvegarde', backup: 'sauvegarde',
base: null, bays: 'baies',
bays: null,
bins: 'bacs', // Number of Mining Refinery bins bins: 'bacs', // Number of Mining Refinery bins
build: 'Configuration', // Shorthand for the build/configuration/design name build: 'Configuration', // Shorthand for the build/configuration/design name
builds: 'Configurations', // Ship build/configuration/design names builds: 'Configurations', // Ship build/configuration/design names
@@ -141,7 +90,7 @@ export const terms = {
costs: 'coûts', // Costs / prices of a modules or prices of ships costs: 'coûts', // Costs / prices of a modules or prices of ships
create: 'Créer', create: 'Créer',
credits: 'crédits', credits: 'crédits',
damage: 'Dégâts', damage: 'dégât',
delete: 'supprimer', delete: 'supprimer',
dep: 'depl', // Weapons/Hardpoints Deployed abbreviation dep: 'depl', // Weapons/Hardpoints Deployed abbreviation
deployed: 'déployé', // Weapons/Hardpoints Deployed deployed: 'déployé', // Weapons/Hardpoints Deployed
@@ -149,36 +98,33 @@ export const terms = {
discount: 'ristourne', discount: 'ristourne',
efficiency: 'rendement', // Power Plant efficiency efficiency: 'rendement', // Power Plant efficiency
empty: 'Vide', empty: 'Vide',
Explorer: null, Explorer: 'explorateur',
fuel: 'carburant', fuel: 'carburant',
hardpoints: 'Points d\'emport', hardpoints: 'Points d\'emport',
hull: 'Coque', // Ships hull hull: 'Coque', // Ships hull
import: 'Importer', import: 'Importer',
insurance: 'Assurance', insurance: 'Assurance',
jump: null, // Single jump range jump: 'saut', // Single jump range
jumps: 'Sauts', jumps: 'Sauts',
laden: 'chargé', laden: 'chargé',
language: 'Langage', language: 'Langage',
maneuverability: null, maneuverability: 'maniabilité',
manufacturer: null, manufacturer: 'fabricant',
mass: 'Masse', mass: 'Masse',
MLF: null, // Mass Lock Factor Abbreviation MLF: 'FIM', // Mass Lock Factor Abbreviation
MNV: null, // Maneuverability abbreviation
module: null,
modules: null,
no: 'non', no: 'non',
ok: 'D\'accord', ok: 'D\'accord',
optimize: null, optimize: 'optimiser',
pen: 'pén.', // Armour peneration abbreviation pen: 'pén.', // Armour peneration abbreviation
permalink: 'lien durable', permalink: 'lien durable',
power: 'énergie', // Power = Energy / second. Power generated by the power plant, or power consumed (MW / Mega Watts). Used in the power plant section power: 'énergie', // Power = Energy / second. Power generated by the power plant, or power consumed (MW / Mega Watts). Used in the power plant section
proceed: 'continuer', proceed: 'continuer',
PWR: 'P', // Power Abbreviation. See Power PWR: 'P', // Power Abbreviation. See Power
qty: null, // Quantity abbreviation qty: 'quantité', // Quantity abbreviation
range: 'portée', range: 'portée',
rate: 'cadence', rate: 'cadence',
recharge: null, // Shield Recharge time from 50% -> 100% recharge: 'recharger', // Shield Recharge time from 50% -> 100%
recovery: null, // Shield recovery time (after losing shields/turning on -> 50%) recovery: 'récupération', // Shield recovery time (after losing shields/turning on -> 50%)
reload: 'recharger', // Reload weapon/hardpoint reload: 'recharger', // Reload weapon/hardpoint
rename: 'renommer', rename: 'renommer',
repair: 'réparer', repair: 'réparer',
@@ -186,7 +132,7 @@ export const terms = {
ret: 'esc', // Retracted abbreviation ret: 'esc', // Retracted abbreviation
retracted: 'escamoté', // Weapons/Hardpoints retracted retracted: 'escamoté', // Weapons/Hardpoints retracted
ROF: 'cadence', // Rate of Fire abbreviation ROF: 'cadence', // Rate of Fire abbreviation
roles: null, // Commander/Ship build roles - e.g. Trader, Bounty-Hunter, Explorer, etc roles: 'rôles', // Commander/Ship build roles - e.g. Trader, Bounty-Hunter, Explorer, etc
save: 'sauvegarder', save: 'sauvegarder',
sell: 'vendre', sell: 'vendre',
settings: 'paramètres', // Coriolis application settings settings: 'paramètres', // Coriolis application settings
@@ -198,11 +144,11 @@ export const terms = {
skip: 'Suivant', // Skip past something / ignore it skip: 'Suivant', // Skip past something / ignore it
speed: 'vitesse', speed: 'vitesse',
Stock: 'de base', // Thermal-load abbreviation Stock: 'de base', // Thermal-load abbreviation
strength: null, // Strength in reference to Shield Strength strength: 'force', // Strength in reference to Shield Strength
subtotal: null, subtotal: 'Sous-Total',
time: 'temps', // time it takes to complete something time: 'temps', // time it takes to complete something
tooltips: null, // Tooltips setting - show/hide tooltips: 'infobulles', // Tooltips setting - show/hide
Trader: null, // Trader role Trader: 'commerçant', // Trader role
unladen: 'Non chargé', // No cargo or fuel unladen: 'Non chargé', // No cargo or fuel
WEP: 'ARM', // Abbreviation - Weapon recharge rate for power distributor WEP: 'ARM', // Abbreviation - Weapon recharge rate for power distributor
yes: 'oui' yes: 'oui'

View File

@@ -18,90 +18,22 @@ export const terms = {
PHRASE_BACKUP_DESC: 'Сохраните все данные перед переносом в другой браузер или устройство', // Backup of all Coriolis data to save or transfer to another browser/device PHRASE_BACKUP_DESC: 'Сохраните все данные перед переносом в другой браузер или устройство', // Backup of all Coriolis data to save or transfer to another browser/device
PHRASE_CONFIRMATION: 'Вы уверены?', // Are You Sure? PHRASE_CONFIRMATION: 'Вы уверены?', // Are You Sure?
PHRASE_EXPORT_DESC: 'Детальный JSON-экспорт вашей сборки для использования в других местах и инструментах', // A detailed JSON export of your build for use in other sites and tools PHRASE_EXPORT_DESC: 'Детальный JSON-экспорт вашей сборки для использования в других местах и инструментах', // A detailed JSON export of your build for use in other sites and tools
PHRASE_FASTEST_RANGE: null, // Consecutive max range jumps PHRASE_FASTEST_RANGE: 'Последовательные максимальные дальности прыжков', // Consecutive max range jumps
PHRASE_IMPORT: 'Для импорта вставьте код в эту форму', // Paste JSON or import here PHRASE_IMPORT: 'Для импорта вставьте код в эту форму', // Paste JSON or import here
PHRASE_LADEN: null, // Ship Mass + Fuel + Cargo PHRASE_LADEN: 'Корабль Масса + топлива + Грузы', // Ship Mass + Fuel + Cargo
PHRASE_NO_BUILDS: 'Нечего сравнивать', // No builds added to comparison! PHRASE_NO_BUILDS: 'Нечего сравнивать', // No builds added to comparison!
PHRASE_NO_RETROCH: 'нет ранних версий сборкиконфигурации', // No Retrofitting changes PHRASE_NO_RETROCH: 'нет ранних версий сборкиконфигурации', // No Retrofitting changes
PHRASE_SELECT_BUILDS: 'Выберите конфигурацию для сравнения', // Select Builds to Compare PHRASE_SELECT_BUILDS: 'Выберите конфигурацию для сравнения', // Select Builds to Compare
PHRASE_SG_RECHARGE: null, // Time from 50% to 100% Charge PHRASE_SG_RECHARGE: 'восстановление с 60% до 100% объема щита', // Time from 50% to 100% Charge
PHRASE_SG_RECOVER: null, // Recovery (to 50%) after collapse PHRASE_SG_RECOVER: 'восстановление [до 60%] после падения\сбития', // Recovery (to 50%) after collapse
PHRASE_UNLADEN: null, // Ship Mass excluding Fuel and Cargo PHRASE_UNLADEN: 'Судно Масса без учета топлива и грузов', // Ship Mass excluding Fuel and Cargo
PHRASE_UPDATE_RDY: 'Доступно обновление. Нажмите для обновления.', // Update Available! Click to Refresh PHRASE_UPDATE_RDY: 'Доступно обновление. Нажмите для обновления.', // Update Available! Click to Refresh
// Modules / Module Types - These should match the in-game translation (if any)
'Advanced Discovery Scanner': null, // Advanced Discovery Scanner
'Basic Discovery Scanner': 'Стандартный исследовательский сканер', // Basic Discovery Scanner
'Cargo Hatch': 'Грузовой люк', // Cargo Hatch
'Chaff Launcher': 'Постановщик помех', // Chaff Launcher
'Detailed Surface Scanner': 'Подробный сканер поверхности', // Detailed Surface Scanner
'Electronic Countermeasure': 'Электронная противомера', // Electronic Countermeasure
'Heat Sink Launcher': 'Теплоотводная ПУ', // Heat Sink Launcher
'Intermediate Discovery Scanner': 'Средний исследовательский сканер', // Intermediate Discovery Scanner
'Point Defence': 'Противоракетная защита',
'Standard Docking Computer': 'Стандартный стыковочный компьютер', // Standard Docking Computer
am: 'Ремонтный модуль', // Auto Field-Maintenance Unit
bh: 'Корпус', // Bulkheads
bl: 'Лучевой лазер', // Beam Laser
bsg: null, // Bi-Weave Shield Generator
c: 'Пушка', // Cannon
cc: 'Контроллер "дрон-сборщик"', // Collector Limpet Controller
cm: 'Контрмеры', // Countermeasure
cr: 'Грузовой отсек', // Cargo Rack
cs: 'Сканер груза', // Cargo Scanner
dc: 'Стыковочный компьютер', // Docking Computer
fc: 'Осколочное Орудие', // Fragment Cannon
fi: 'Перехватчик FSD', // FSD Interdictor
fs: 'Топливосборщик', // Fuel Scoop
fsd: 'Двигатель FSD', // Frame Shift Drive
ft: 'Топливный бак', // Fuel Tank
fx: 'Контроллер "Дрон-заправщик"', // Fuel Transfer Limpet Controller
hb: 'Контроллер "дрон-взломщик"', // Hatch Breaker Limpet Controller
hr: 'Набор усиления корпуса', // Hull Reinforcement Package
kw: 'Полицейский сканер', // Kill Warrant Scanner
ls: 'Система жизнеобеспечения', // life support
mc: 'Многоствольное орудие', // Multi-cannon
ml: 'Бурильный лазер', // Mining Laser
mr: 'Ракетная установка', // Missile Rack
nl: 'Минноукладчик', // Mine Launcher
pa: 'Ускоритель плазмы', // Plasma Accelerator
pas: null, // Planetary Approach Suite
pc: 'Контроллер "Дрон-исследователь"', // Prospector Limpet Controller
pd: 'Распределитель энергии', // power distributor
pl: 'Импульсный лазер', // Pulse Laser
pp: 'Реактор', // Power Plant
psg: 'Генератор призматического щита', // Prismatic Shield Generator
pv: null, // Planetary Vehicle Hanger
rf: 'Переработка', // Refinery
rg: 'Рельсотрон', // Rail Gun
s: 'Сенсоры', // Sensors
sb: 'Усилитель щита', // Shield Booster
sc: 'Сканер', // Scanner
scb: 'Батареи перезарядки щита', // Shield Cell Bank
sg: 'Генератор щита', // Shield Generator
t: 'Двигатели', // Thrusters
tp: 'Торпедный аппарат', // Torpedo Pylon
ul: 'Мультиимпульсный лазер', // Burst Laser
ws: 'FSD Сканнер', // Frame Shift Wake Scanner
// Bulkheads - These should match the in-game translation (if any)
'Lightweight Alloy': 'Легкий сплав',
'Reinforced Alloy': 'Усиленный сплав',
'Military Grade Composite': 'Военный композит',
'Mirrored Surface Composite': 'Зеркальный композит',
'Reactive Surface Composite': 'Динамическая защита',
// Units / Metrics // Units / Metrics
'/min': null, // Per minute '/s': '/с', // Per second
'/s': null, // Per second
kg: null, // Kilogram
'kg/s': null, // Kilograms per second
km: null, // Kilometer
'm/s': 'м/с', // Meters / Second 'm/s': 'м/с', // Meters / Second
Ls: 'Св.сек', // Light seconds Ls: 'Св.сек', // Light seconds
LY: 'Св.лет', // Light Years LY: 'Св.лет', // Light Years
MJ: null, // Mega Joules
MW: null, // Mega Watts
CR: 'кр.', // Credits abbreviation CR: 'кр.', // Credits abbreviation
// Sizes // Sizes
@@ -110,24 +42,25 @@ export const terms = {
L: 'б', // Large Hardpoint size (single character) L: 'б', // Large Hardpoint size (single character)
H: 'O', // Huge Hardpoint size (single character) H: 'O', // Huge Hardpoint size (single character)
U: 'B', // Utility Hardpoint size (single character) - Kill warrant scanner, etc U: 'B', // Utility Hardpoint size (single character) - Kill warrant scanner, etc
small: 'Малый', // Small ship size
medium: 'Средний', // Medium ship size
large: 'большой', // Large Ship Size
// Insurance // Insurance
alpha: 'Альфа', // Alpha backer insurance level alpha: 'Альфа', // Alpha backer insurance level
beta: 'Бета', // Beta back insurance level beta: 'Бета', // Beta back insurance level
standard: 'Стандартный', // Standard insurance level standard: 'Стандартный', // Standard insurance level
// Terms // Terms
'build name': 'название сборки', // Ship build/configuration/design name 'build name': 'название сборки', // Ship build/configuration/design name
'compare all': 'сравнить все', 'compare all': 'сравнить все',
'create new': 'Создать новый', 'create new': 'Создать новый',
'damage per second': null, 'damage per second': 'урон в секунду',
'delete all': 'Удалить все', 'delete all': 'Удалить все',
'detailed export': 'Подробный экспорт', 'detailed export': 'Подробный экспорт',
'edit data': 'Редактирование', 'edit data': 'Редактирование',
'empty all': null, 'empty all': 'пусто все',
'Enter Name': 'Введите имя', 'Enter Name': 'Введите имя',
'fastest range': null, // Fastet totaljump range - sum of succesive jumps 'fastest range': 'быстрый диапазон', // Fastet totaljump range - sum of succesive jumps
'fuel level': null, // Percent of fuel (T) in the tank 'fuel level': 'уровень топлива', // Percent of fuel (T) in the tank
'full tank': 'Полный бак', 'full tank': 'Полный бак',
'internal compartments': 'внутренние отсеки', 'internal compartments': 'внутренние отсеки',
'jump range': 'Дальность прыжка', 'jump range': 'Дальность прыжка',
@@ -135,24 +68,18 @@ export const terms = {
'max mass': 'Максимальная масса', 'max mass': 'Максимальная масса',
'net cost': 'разница в цене', 'net cost': 'разница в цене',
'none created': 'не создано', 'none created': 'не создано',
'optimal mass': null, // Lowest weight / best weight for jump distance, etc
'refuel time': 'Время дозаправки', // Time to refuel the tank when scooping 'refuel time': 'Время дозаправки', // Time to refuel the tank when scooping
'reload costs': null,
'retrofit costs': 'цена модификации', // The cost difference when upgrading / downgrading a component 'retrofit costs': 'цена модификации', // The cost difference when upgrading / downgrading a component
'retrofit from': 'модификация от', // Retrofit from Build A against build B 'retrofit from': 'модификация от', // Retrofit from Build A against build B
'T-Load': 'Тепл.', // Thermal load abbreviation 'T-Load': 'Тепл.', // Thermal load abbreviation
'total range': null,
'unit cost': null,
'utility mounts': 'Вспомогательное оборудование', 'utility mounts': 'Вспомогательное оборудование',
about: 'О ...', // Link to about page / about Coriolis.io about: 'О ...', // Link to about page / about Coriolis.io
action: 'Действие', action: 'Действие',
added: 'Добавлено', added: 'Добавлено',
ammo: 'Боекомплект', // Ammunition ammo: 'Боекомплект', // Ammunition
armour: 'Броня', armour: 'Броня',
available: 'доступно', available: 'доступно', // Available options
backup: 'Резервная копия', backup: 'Резервная копия',
base: null,
bays: null,
bins: 'контейнеры', // Number of Mining Refinery bins bins: 'контейнеры', // Number of Mining Refinery bins
boost: 'форсаж', boost: 'форсаж',
build: 'cборка', // Shorthand for the build/configuration/design name build: 'cборка', // Shorthand for the build/configuration/design name
@@ -179,7 +106,6 @@ export const terms = {
efficiency: 'Эффективность', // Power Plant efficiency efficiency: 'Эффективность', // Power Plant efficiency
empty: 'пусто', empty: 'пусто',
ENG: 'ДВГ', // Abbreviation - Engine recharge rate for power distributor ENG: 'ДВГ', // Abbreviation - Engine recharge rate for power distributor
Explorer: null,
export: 'Экспорт', export: 'Экспорт',
forum: 'Форум', forum: 'Форум',
fuel: 'Топливо', fuel: 'Топливо',
@@ -187,32 +113,26 @@ export const terms = {
hull: 'Корпус', // Ships hull hull: 'Корпус', // Ships hull
import: 'импортировать ', import: 'импортировать ',
insurance: 'Страховка', insurance: 'Страховка',
jump: null, // Single jump range
jumps: 'Прыжков', jumps: 'Прыжков',
laden: 'Груженый', laden: 'Груженый',
language: 'Язык', language: 'Язык',
maneuverability: 'Моневренность', maneuverability: 'Моневренность',
manufacturer: null,
mass: 'Масса', mass: 'Масса',
max: 'Макс', max: 'Макс',
MLF: null, // Mass Lock Factor Abbreviation
MNV: null, // Maneuverability abbreviation
module: null,
modules: null,
no: 'Нет', no: 'Нет',
ok: null,
optimize: null,
pen: 'ПБ', // Armour peneration abbreviation pen: 'ПБ', // Armour peneration abbreviation
permalink: 'Постоянная ссылка', permalink: 'Постоянная ссылка',
power: 'Мощность', // Power = Energy / second. Power generated by the power plant, or power consumed (MW / Mega Watts). Used in the power plant section power: 'Мощность', // Power = Energy / second. Power generated by the power plant, or power consumed (MW / Mega Watts). Used in the power plant section
pri: 'Осн', // Priority abbreviation for power management pri: 'Осн', // Priority abbreviation for power management
proceed: 'продолжить', proceed: 'продолжить',
PWR: 'Эн', // Power Abbreviation. See Power PWR: 'Эн', // Power Abbreviation. See Power
qty: null, // Quantity abbreviation
range: 'Дальность', range: 'Дальность',
rate: 'скорость', rate: 'скорость',
recharge: null, // Shield Recharge time from 50% -> 100% recharge: 'перезарядка', // Shield Recharge time from 50% -> 100%
recovery: null, // Shield recovery time (after losing shields/turning on -> 50%) recovery: 'включение', // Shield recovery time (after losing shields/turning on -> 50%)
reload: 'Перезагрузить', // Reload weapon/hardpoint reload: 'Перезагрузить', // Reload weapon/hardpoint
rename: 'Переименовать', rename: 'Переименовать',
repair: 'Починка', repair: 'Починка',
@@ -220,7 +140,7 @@ export const terms = {
ret: 'Убр.', // Retracted abbreviation ret: 'Убр.', // Retracted abbreviation
retracted: 'Убрано', // Weapons/Hardpoints retracted retracted: 'Убрано', // Weapons/Hardpoints retracted
ROF: 'В/сек', // Rate of Fire abbreviation ROF: 'В/сек', // Rate of Fire abbreviation
roles: null, // Commander/Ship build roles - e.g. Trader, Bounty-Hunter, Explorer, etc
save: 'Сохранить', save: 'Сохранить',
sell: 'Продать', sell: 'Продать',
settings: 'Настройки', // Coriolis application settings settings: 'Настройки', // Coriolis application settings
@@ -233,13 +153,9 @@ export const terms = {
speed: 'скорость', speed: 'скорость',
standard: 'Стандартный', // Standard / Common modules (FSD, power plant, life support, etc) standard: 'Стандартный', // Standard / Common modules (FSD, power plant, life support, etc)
Stock: 'Стандартная комплектация', // Thermal-load abbreviation Stock: 'Стандартная комплектация', // Thermal-load abbreviation
strength: null, // Strength in reference to Shield Strength
subtotal: null,
SYS: 'СИСТЕМЫ', // Abbreviation - System recharge rate for power distributor SYS: 'СИСТЕМЫ', // Abbreviation - System recharge rate for power distributor
time: 'Время', // time it takes to complete something time: 'Время', // time it takes to complete something
tooltips: null, // Tooltips setting - show/hide
total: 'Всего', total: 'Всего',
Trader: null, // Trader role
type: 'Тип', type: 'Тип',
unladen: 'Пустой', // No cargo or fuel unladen: 'Пустой', // No cargo or fuel
URL: 'Ссылка', // Link, Uniform Resource Locator URL: 'Ссылка', // Link, Uniform Resource Locator