Merge pull request #102 from sf302/master

Additional auto-fill for SCB and other weapons
This commit is contained in:
Colin McLeod
2015-10-07 20:25:38 -07:00
3 changed files with 37 additions and 7 deletions

View File

@@ -232,8 +232,8 @@ angular.module('app').controller('OutfitController', ['$window', '$rootScope', '
updateState(Serializer.fromShip(ship.useCommon(rating)));
};
$scope.useHardpoint = function(group, mount) {
updateState(Serializer.fromShip(ship.useWeapon(group, mount)));
$scope.useHardpoint = function(group, mount, missile) {
updateState(Serializer.fromShip(ship.useWeapon(group, mount, missile)));
};
$scope.useUtility = function(group, rating) {
@@ -260,6 +260,19 @@ angular.module('app').controller('OutfitController', ['$window', '$rootScope', '
updateState(Serializer.fromShip(ship));
};
$scope.fillWithCells = function() {
var chargeCap = 0; // Capacity of single activation
ship.internal.forEach(function(slot) {
var id = Components.findInternalId('scb', slot.maxClass, 'A');
if ((!slot.c || (slot.c.grp != 'sg' && slot.c.grp != 'psg')) && (!slot.eligible || slot.eligible.scb)) { // Check eligibility because of Orca, don't overwrite generator
ship.use(slot, id, Components.internal(id));
chargeCap += Components.internal(id).recharge;
ship.setSlotEnabled(slot, chargeCap <= ship.shieldStrength); // Don't waste cell capacity on overcharge
}
});
updateState(Serializer.fromShip(ship));
};
/**
* Fill all internal slots with Cargo Racks, and optmize internal components.
* Hardpoints are not altered.

View File

@@ -557,14 +557,18 @@ angular.module('shipyard').factory('Ship', ['Components', 'calcShieldStrength',
return this;
};
Ship.prototype.useWeapon = function(group, mount) {
Ship.prototype.useWeapon = function(group, mount, missile) {
var hps = this.hardpoints;
for (var i = hps.length; i--; ) {
if (hps[i].maxClass) {
var component = Components.findHardpoint(group, hps[i].maxClass, null, null, mount);
if (component) {
this.use(hps[i], component.id, component);
}
var size = hps[i].maxClass, component;
do {
component = Components.findHardpoint(group, size, null, null, mount, missile);
if (component) {
this.use(hps[i], component.id, component);
break;
}
} while (!component && (--size > 0));
}
}
return this;

View File

@@ -216,6 +216,7 @@
<ul>
<li class="lc" ng-click="emptyInternal()" translate="empty all"></li>
<li class="lc" ng-click="fillWithCargo()" translate="cargo"></li>
<li class="lc" ng-click="fillWithCells()" translate="scb"></li>
</ul>
</div>
</div>
@@ -255,6 +256,18 @@
<li class="c" ng-click="useHardpoint('bl','G')"><svg class="icon lg"><use xlink:href="#mount-G"></use></svg></li>
<li class="c" ng-click="useHardpoint('bl','T')"><svg class="icon lg"><use xlink:href="#mount-T"></use></svg></li>
</ul>
<div class="select-group cap" translate="mc"></div>
<ul>
<li class="c" ng-click="useHardpoint('mc','F')"><svg class="icon lg"><use xlink:href="#mount-F"></use></svg></li>
<li class="c" ng-click="useHardpoint('mc','G')"><svg class="icon lg"><use xlink:href="#mount-G"></use></svg></li>
<li class="c" ng-click="useHardpoint('mc','T')"><svg class="icon lg"><use xlink:href="#mount-T"></use></svg></li>
</ul>
<div class="select-group cap" translate="c"></div>
<ul>
<li class="c" ng-click="useHardpoint('c','F')"><svg class="icon lg"><use xlink:href="#mount-F"></use></svg></li>
<li class="c" ng-click="useHardpoint('c','G')"><svg class="icon lg"><use xlink:href="#mount-G"></use></svg></li>
<li class="c" ng-click="useHardpoint('c','T')"><svg class="icon lg"><use xlink:href="#mount-T"></use></svg></li>
</ul>
</div>
</div>
<div class="slot" ng-repeat="h in ship.hardpoints | filter:{maxClass: '!0'}" ng-click="selectSlot($event, h)" context-menu="select('h', h, $event, 'empty')" ng-class="{selected: selectedSlot==h}">