* Update pt.json - Brazilian Portuguese translations (#752) * Update pt.json Update Brazilian Portuguese translations: - Updated Modules - Engineering & Experimental Effect - Corrections * Update Portuguese Brazilian Fixed Tab/Spaces indentation * Updated PT-BR translation with Planetary Approach Suite * Adds valid module checking to all types of modules on import * Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo * Changes as per comments on the PR * Fix changed files issue (#3) * Copied de.js contents to new file de-fix.js * Copied de.js contents back from de-fix.js * Copied contents of ko.js to ko-fix.js * Copied ko.js contents back from ko-fix.js * Copied contents from BlueprintFunctions.js to BlueprintFunctions-fix.js * Copied contents back from BlueprintFunctions-fix.js to BlueprintFunctions.js * Copied contents of LineChart.jsx to LineChart-fix.jsx * Copied contents back from LineChart-fix.jsx to LineChart.jsx * Copied contents of PieChart.jsx to PieChart-fix.jsx * Copied contents back from PieChart-fix.jsx to PieChart.jsx * Copied contents from Slider.jsx to Slider-fix.jsx * Copied contents back from Slider-fix.jsx to Slider.jsx * Copied contents from VerticalBarChart.jsx to VerticalBarChart-fix.jsx * Copied contents back from VerticalBarChart-fix.jsx to VerticalBarChart.jsx * Deleting 'fix' files * Adding workflow for autodeploy * Improving workflow * Changed deployment ordering * Changing to clone single branch for deployment, not the whole repo * Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#4) * Issue 754 imports need to be more graceful (#5) * Adds valid module checking to all types of modules on import * Changes as per comments on the PR * Added 'special' field to certain modules to allow for clearer appearance in search results that they are the special type of module. Updated English descriptions of Advanced Modules and Special Modules * Update PT-BR translations Added translated strings for coriolis-data PRs 106 & 107 * Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots. * Fixing bug introduced by the previous PR for ISSUE_764. The previous fix introduced a bug which caused Armour Selection to error, due to Armour modules being completely different to other modules of any other type * Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads. * Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade. * Issue 703 edomh integration (#7) * Adds valid module checking to all types of modules on import * Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo * Changes as per comments on the PR * Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads. --------- Co-authored-by: David Sangrey <davidsangrey@gmail.com> Co-authored-by: Felix Linker <linkerfelix@gmail.com> * Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5. * Removed console.log lines which were only needed for testing. * Adding in buildname to EDOMH Export * Issue 703 edomh integration (#8) * Adds valid module checking to all types of modules on import * Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo * Changes as per comments on the PR * Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads. * Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade. --------- Co-authored-by: David Sangrey <davidsangrey@gmail.com> Co-authored-by: Felix Linker <linkerfelix@gmail.com> * Issue 703 edomh integration (#9) * Adds valid module checking to all types of modules on import * Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo * Changes as per comments on the PR * Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads. * Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade. * Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5. --------- Co-authored-by: David Sangrey <davidsangrey@gmail.com> Co-authored-by: Felix Linker <linkerfelix@gmail.com> * Issue 703 edomh integration (#10) * Adds valid module checking to all types of modules on import * Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo * Changes as per comments on the PR * Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads. * Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade. * Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5. * Removed console.log lines which were only needed for testing. --------- Co-authored-by: David Sangrey <davidsangrey@gmail.com> Co-authored-by: Felix Linker <linkerfelix@gmail.com> * Issue 764 unknown modules are selectable (#11) * Adds valid module checking to all types of modules on import * Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo * Changes as per comments on the PR * Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots. --------- Co-authored-by: David Sangrey <davidsangrey@gmail.com> Co-authored-by: Felix Linker <linkerfelix@gmail.com> * Adding tag to manual dispatch of workflow * Adding fix for broken Armour Module Selection * Fixed issue with special blueprint item not being correctly jsonified for export to EDOMH * Removing Autodeploy from this branch, it was merged in by github * Removing debugging console.log entries that are no longer needed for EDOMH fix * Adding autodeploy for new 'beta' branch * Fixing directory for beta deployment * Updating beta autodeploy with nvm info * Making autodeploy aware of its target branch name (#16) * Fixes for autodeploy (#17) * Autodeploy fixes (#18) * Fixes for autodeploy * Adding npm start command to build dist from coriolis-data * Removing unneccessary output lines from autodeploy (#19) * Adding missing Constants for Advanced and Enhanced Weaponry (#20) --------- Co-authored-by: leonardofelin <33718368+leonardofelin@users.noreply.github.com> Co-authored-by: David Sangrey <davidsangrey@gmail.com> Co-authored-by: Felix Linker <linkerfelix@gmail.com>
About
The Coriolis project was inspired by E:D Shipyard and, of course, Elite Dangerous. The ultimate goal of Coriolis is to provide rich features to support in-game play and planning while engaging the E:D community to support its development.
Coriolis was created using assets and imagery from Elite: Dangerous, with the permission of Frontier Developments plc, for non-commercial purposes. It is not endorsed by nor reflects the views or opinions of Frontier Developments and no employee of Frontier Developments was involved in the making of it.
Contributing
- Submit issues
- Submit pull requests targetting
developbranch - Chat to us on Discord!
Development
This release includes the ability to run the app as a Docker container.
> git clone https://github.com/EDCD/coriolis.git
> git clone https://github.com/EDCD/coriolis-data.git
> cd coriolis
> docker buildx build --build-context data=../coriolis-data --tag coriolis .
> docker run -d -p 3300:3300 coriolis
Or to run an instance of coriolis without Docker Desktop, perform the following steps in a shell:
> git clone https://github.com/EDCD/coriolis.git
> git clone https://github.com/EDCD/coriolis-data.git
> cd ./coriolis-data
> npm install
> cd ../coriolis
> npm install
> npm start
You will then have a development server running on localhost:3300.
Ship and Module Database
See the Data wiki for details on structure, etc.
Deployment
Follow the steps for Development as above, but instead
of npm start you'll want to:
> npm run build
this will result in a build/ directory being created containing all the necessary files.
After this you need to serve the files in some manner.
Either configure your webserver to make the actual build/ directory
visible on the web, or alternatively copy it to somewhere to serve it
from.