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Added (non-functional) resistances
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@@ -23,7 +23,7 @@ export default class ShipSummaryTable extends TranslatedComponent {
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let translate = language.translate;
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let u = language.units;
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let formats = language.formats;
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let { time, int, round, f1, f2 } = formats;
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let { time, int, round, f1, f2, pct } = formats;
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let armourDetails = null;
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let sgClassNames = cn({ warning: ship.sgSlot && !ship.shieldStrength, muted: !ship.sgSlot });
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let sgRecover = '-';
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@@ -42,12 +42,24 @@ export default class ShipSummaryTable extends TranslatedComponent {
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sgRecharge = time(ship.calcShieldRecharge());
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}
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//<th colSpan={3}>{translate('shield resistance')}</th>
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//<th colSpan={3}>{translate('hull resistance')}</th>
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//<th className='lft'>{translate('explosive')}</th>
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//<th className='lft'>{translate('kinetic')}</th>
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//<th className='lft'>{translate('thermal')}</th>
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//<th className='lft'>{translate('explosive')}</th>
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//<th className='lft'>{translate('kinetic')}</th>
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//<th className='lft'>{translate('thermal')}</th>
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//<td>{pct(ship.shieldExplRes)}</td>
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//<td>{pct(ship.shieldKinRes)}</td>
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//<td>{pct(ship.shieldThermRes)}</td>
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//<td>{pct(ship.hullExplRes)}</td>
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//<td>{pct(ship.hullKinRes)}</td>
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//<td>{pct(ship.hullThermRes)}</td>
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return <div id='summary'>
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<table id='summaryTable'>
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<thead>
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<tr className='main'>
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<th rowSpan={2}>{translate('size')}</th>
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<th onMouseEnter={termtip.bind(null, 'maneuverability')} onMouseLeave={hide} rowSpan={2}>{translate('MNV')}</th>
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<th rowSpan={2} className={ cn({ 'bg-warning-disabled': !ship.canThrust() }) }>{translate('speed')}</th>
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<th rowSpan={2} className={ cn({ 'bg-warning-disabled': !ship.canBoost() }) }>{translate('boost')}</th>
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<th onMouseEnter={termtip.bind(null, 'damage per second')} onMouseLeave={hide} rowSpan={2}>{translate('DPS')}</th>
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@@ -79,8 +91,6 @@ export default class ShipSummaryTable extends TranslatedComponent {
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</thead>
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<tbody>
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<tr>
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<td className='cap'>{translate(SizeMap[ship.class])}</td>
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<td>{ship.agility}/10</td>
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<td>{ ship.canThrust() ? <span>{int(ship.topSpeed)} {u['m/s']}</span> : <span className='warning'>0 <Warning/></span> }</td>
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<td>{ ship.canBoost() ? <span>{int(ship.topBoost)} {u['m/s']}</span> : <span className='warning'>0 <Warning/></span> }</td>
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<td>{f1(ship.totalDps)}</td>
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@@ -95,7 +95,6 @@ export const terms = {
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burst: 'Burst',
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clip: 'Ammunition clip',
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damage: 'Damage',
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delay: 'Delay',
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dps: 'Damage per second',
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distdraw: 'Distributor draw',
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duration: 'Duration',
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@@ -121,6 +120,7 @@ export const terms = {
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rof: 'Rate of fire',
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shield: 'Shield',
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shieldmul: 'Shield boost',
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spinup: 'Spin up time',
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syscap: 'Systems capacity',
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sysrate: 'Systems recharge rate',
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thermload: 'Thermal load',
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@@ -478,6 +478,12 @@ export default class Ship {
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this.totalDps = 0;
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this.totalEps = 0;
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this.totalHps = 0;
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this.shieldExplRes = 0;
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this.shieldKinRes = 0;
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this.shieldThermRes = 0;
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this.hullExplRes = 0;
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this.hullKinRes = 0;
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this.hullThermRes = 0;
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this.bulkheads.m = null;
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this.useBulkhead(comps && comps.bulkheads ? comps.bulkheads : 0, true);
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