* Add concord cannon (#45)
* Adding autodeploy for new 'beta' branch
* Fixing directory for beta deployment
* Updating beta autodeploy with nvm info
* Adding autodeploy for live site
* Merge Coriolis beta to live - beta.coriolis.io content to deploy on coriolis.io (#14)
* Update pt.json - Brazilian Portuguese translations (#752)
* Update pt.json
Update Brazilian Portuguese translations:
- Updated Modules
- Engineering & Experimental Effect
- Corrections
* Update Portuguese Brazilian
Fixed Tab/Spaces indentation
* Updated PT-BR translation with Planetary Approach Suite
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Fix changed files issue (#3)
* Copied de.js contents to new file de-fix.js
* Copied de.js contents back from de-fix.js
* Copied contents of ko.js to ko-fix.js
* Copied ko.js contents back from ko-fix.js
* Copied contents from BlueprintFunctions.js to BlueprintFunctions-fix.js
* Copied contents back from BlueprintFunctions-fix.js to BlueprintFunctions.js
* Copied contents of LineChart.jsx to LineChart-fix.jsx
* Copied contents back from LineChart-fix.jsx to LineChart.jsx
* Copied contents of PieChart.jsx to PieChart-fix.jsx
* Copied contents back from PieChart-fix.jsx to PieChart.jsx
* Copied contents from Slider.jsx to Slider-fix.jsx
* Copied contents back from Slider-fix.jsx to Slider.jsx
* Copied contents from VerticalBarChart.jsx to VerticalBarChart-fix.jsx
* Copied contents back from VerticalBarChart-fix.jsx to VerticalBarChart.jsx
* Deleting 'fix' files
* Adding workflow for autodeploy
* Improving workflow
* Changed deployment ordering
* Changing to clone single branch for deployment, not the whole repo
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#4)
* Issue 754 imports need to be more graceful (#5)
* Adds valid module checking to all types of modules on import
* Changes as per comments on the PR
* Added 'special' field to certain modules to allow for clearer appearance in search results that they are the special type of module. Updated English descriptions of Advanced Modules and Special Modules
* Update PT-BR translations
Added translated strings for coriolis-data PRs 106 & 107
* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.
* Fixing bug introduced by the previous PR for ISSUE_764. The previous fix introduced a bug which caused Armour Selection to error, due to Armour modules being completely different to other modules of any other type
* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
* Issue 703 edomh integration (#7)
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.
* Removed console.log lines which were only needed for testing.
* Adding in buildname to EDOMH Export
* Issue 703 edomh integration (#8)
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Issue 703 edomh integration (#9)
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Issue 703 edomh integration (#10)
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.
* Removed console.log lines which were only needed for testing.
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Issue 764 unknown modules are selectable (#11)
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Adding tag to manual dispatch of workflow
* Adding fix for broken Armour Module Selection
* Fixed issue with special blueprint item not being correctly jsonified for export to EDOMH
* Removing Autodeploy from this branch, it was merged in by github
* Removing debugging console.log entries that are no longer needed for EDOMH fix
* Adding autodeploy for new 'beta' branch
* Fixing directory for beta deployment
* Updating beta autodeploy with nvm info
---------
Co-authored-by: leonardofelin <33718368+leonardofelin@users.noreply.github.com>
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Live, from Beta (#15)
* Update pt.json - Brazilian Portuguese translations (#752)
* Update pt.json
Update Brazilian Portuguese translations:
- Updated Modules
- Engineering & Experimental Effect
- Corrections
* Update Portuguese Brazilian
Fixed Tab/Spaces indentation
* Updated PT-BR translation with Planetary Approach Suite
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Fix changed files issue (#3)
* Copied de.js contents to new file de-fix.js
* Copied de.js contents back from de-fix.js
* Copied contents of ko.js to ko-fix.js
* Copied ko.js contents back from ko-fix.js
* Copied contents from BlueprintFunctions.js to BlueprintFunctions-fix.js
* Copied contents back from BlueprintFunctions-fix.js to BlueprintFunctions.js
* Copied contents of LineChart.jsx to LineChart-fix.jsx
* Copied contents back from LineChart-fix.jsx to LineChart.jsx
* Copied contents of PieChart.jsx to PieChart-fix.jsx
* Copied contents back from PieChart-fix.jsx to PieChart.jsx
* Copied contents from Slider.jsx to Slider-fix.jsx
* Copied contents back from Slider-fix.jsx to Slider.jsx
* Copied contents from VerticalBarChart.jsx to VerticalBarChart-fix.jsx
* Copied contents back from VerticalBarChart-fix.jsx to VerticalBarChart.jsx
* Deleting 'fix' files
* Adding workflow for autodeploy
* Improving workflow
* Changed deployment ordering
* Changing to clone single branch for deployment, not the whole repo
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#4)
* Issue 754 imports need to be more graceful (#5)
* Adds valid module checking to all types of modules on import
* Changes as per comments on the PR
* Added 'special' field to certain modules to allow for clearer appearance in search results that they are the special type of module. Updated English descriptions of Advanced Modules and Special Modules
* Update PT-BR translations
Added translated strings for coriolis-data PRs 106 & 107
* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.
* Fixing bug introduced by the previous PR for ISSUE_764. The previous fix introduced a bug which caused Armour Selection to error, due to Armour modules being completely different to other modules of any other type
* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
* Issue 703 edomh integration (#7)
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.
* Removed console.log lines which were only needed for testing.
* Adding in buildname to EDOMH Export
* Issue 703 edomh integration (#8)
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Issue 703 edomh integration (#9)
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Issue 703 edomh integration (#10)
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.
* Removed console.log lines which were only needed for testing.
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Issue 764 unknown modules are selectable (#11)
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Adding tag to manual dispatch of workflow
* Adding fix for broken Armour Module Selection
* Fixed issue with special blueprint item not being correctly jsonified for export to EDOMH
* Removing Autodeploy from this branch, it was merged in by github
* Removing debugging console.log entries that are no longer needed for EDOMH fix
* Adding autodeploy for new 'beta' branch
* Fixing directory for beta deployment
* Updating beta autodeploy with nvm info
---------
Co-authored-by: leonardofelin <33718368+leonardofelin@users.noreply.github.com>
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Making autodeploy aware of its target branch name (#16)
* Fixes for autodeploy (#17)
* Autodeploy fixes (#18)
* Fixes for autodeploy
* Adding npm start command to build dist from coriolis-data
* Removing unneccessary output lines from autodeploy (#19)
* Adding missing Constants for Advanced and Enhanced Weaponry (#20)
* Beta (#21)
* Update pt.json - Brazilian Portuguese translations (#752)
* Update pt.json
Update Brazilian Portuguese translations:
- Updated Modules
- Engineering & Experimental Effect
- Corrections
* Update Portuguese Brazilian
Fixed Tab/Spaces indentation
* Updated PT-BR translation with Planetary Approach Suite
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Fix changed files issue (#3)
* Copied de.js contents to new file de-fix.js
* Copied de.js contents back from de-fix.js
* Copied contents of ko.js to ko-fix.js
* Copied ko.js contents back from ko-fix.js
* Copied contents from BlueprintFunctions.js to BlueprintFunctions-fix.js
* Copied contents back from BlueprintFunctions-fix.js to BlueprintFunctions.js
* Copied contents of LineChart.jsx to LineChart-fix.jsx
* Copied contents back from LineChart-fix.jsx to LineChart.jsx
* Copied contents of PieChart.jsx to PieChart-fix.jsx
* Copied contents back from PieChart-fix.jsx to PieChart.jsx
* Copied contents from Slider.jsx to Slider-fix.jsx
* Copied contents back from Slider-fix.jsx to Slider.jsx
* Copied contents from VerticalBarChart.jsx to VerticalBarChart-fix.jsx
* Copied contents back from VerticalBarChart-fix.jsx to VerticalBarChart.jsx
* Deleting 'fix' files
* Adding workflow for autodeploy
* Improving workflow
* Changed deployment ordering
* Changing to clone single branch for deployment, not the whole repo
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#4)
* Issue 754 imports need to be more graceful (#5)
* Adds valid module checking to all types of modules on import
* Changes as per comments on the PR
* Added 'special' field to certain modules to allow for clearer appearance in search results that they are the special type of module. Updated English descriptions of Advanced Modules and Special Modules
* Update PT-BR translations
Added translated strings for coriolis-data PRs 106 & 107
* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.
* Fixing bug introduced by the previous PR for ISSUE_764. The previous fix introduced a bug which caused Armour Selection to error, due to Armour modules being completely different to other modules of any other type
* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
* Issue 703 edomh integration (#7)
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.
* Removed console.log lines which were only needed for testing.
* Adding in buildname to EDOMH Export
* Issue 703 edomh integration (#8)
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Issue 703 edomh integration (#9)
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Issue 703 edomh integration (#10)
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.
* Removed console.log lines which were only needed for testing.
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Issue 764 unknown modules are selectable (#11)
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Adding tag to manual dispatch of workflow
* Adding fix for broken Armour Module Selection
* Fixed issue with special blueprint item not being correctly jsonified for export to EDOMH
* Removing Autodeploy from this branch, it was merged in by github
* Removing debugging console.log entries that are no longer needed for EDOMH fix
* Adding autodeploy for new 'beta' branch
* Fixing directory for beta deployment
* Updating beta autodeploy with nvm info
* Making autodeploy aware of its target branch name (#16)
* Fixes for autodeploy (#17)
* Autodeploy fixes (#18)
* Fixes for autodeploy
* Adding npm start command to build dist from coriolis-data
* Removing unneccessary output lines from autodeploy (#19)
* Adding missing Constants for Advanced and Enhanced Weaponry (#20)
---------
Co-authored-by: leonardofelin <33718368+leonardofelin@users.noreply.github.com>
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Setting up definitive workflows, automatic for when coriolis is being updated, either on its own, or along with coriolis-data and manual, for when we've updated coriolis-data and need to re-deploy.
* Compartmentalising the build stages in the workflows.
* Fixed deployment steps
* deployment fix
* Deployment improvements and potential webpack fix
* Removing webpack change that made no difference.
* Changing deployment workflows to clear out old build before copying new build to web directory
* Supressing npm warnings in build process to avoid failure of the pipeline erroneously.
* Shifting node build to separate runner
* Fixing syntax in autodeploy
* issues with zipping
* Adding GCP Auth to download job
* Fixing unzipping process
* fixes for autodeploy
* zip path issues
* zip path
* rm command
* Beta (#22)
* Update pt.json - Brazilian Portuguese translations (#752)
* Update pt.json
Update Brazilian Portuguese translations:
- Updated Modules
- Engineering & Experimental Effect
- Corrections
* Update Portuguese Brazilian
Fixed Tab/Spaces indentation
* Updated PT-BR translation with Planetary Approach Suite
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Fix changed files issue (#3)
* Copied de.js contents to new file de-fix.js
* Copied de.js contents back from de-fix.js
* Copied contents of ko.js to ko-fix.js
* Copied ko.js contents back from ko-fix.js
* Copied contents from BlueprintFunctions.js to BlueprintFunctions-fix.js
* Copied contents back from BlueprintFunctions-fix.js to BlueprintFunctions.js
* Copied contents of LineChart.jsx to LineChart-fix.jsx
* Copied contents back from LineChart-fix.jsx to LineChart.jsx
* Copied contents of PieChart.jsx to PieChart-fix.jsx
* Copied contents back from PieChart-fix.jsx to PieChart.jsx
* Copied contents from Slider.jsx to Slider-fix.jsx
* Copied contents back from Slider-fix.jsx to Slider.jsx
* Copied contents from VerticalBarChart.jsx to VerticalBarChart-fix.jsx
* Copied contents back from VerticalBarChart-fix.jsx to VerticalBarChart.jsx
* Deleting 'fix' files
* Adding workflow for autodeploy
* Improving workflow
* Changed deployment ordering
* Changing to clone single branch for deployment, not the whole repo
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#4)
* Issue 754 imports need to be more graceful (#5)
* Adds valid module checking to all types of modules on import
* Changes as per comments on the PR
* Added 'special' field to certain modules to allow for clearer appearance in search results that they are the special type of module. Updated English descriptions of Advanced Modules and Special Modules
* Update PT-BR translations
Added translated strings for coriolis-data PRs 106 & 107
* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.
* Fixing bug introduced by the previous PR for ISSUE_764. The previous fix introduced a bug which caused Armour Selection to error, due to Armour modules being completely different to other modules of any other type
* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
* Issue 703 edomh integration (#7)
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.
* Removed console.log lines which were only needed for testing.
* Adding in buildname to EDOMH Export
* Issue 703 edomh integration (#8)
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Issue 703 edomh integration (#9)
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Issue 703 edomh integration (#10)
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.
* Removed console.log lines which were only needed for testing.
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Issue 764 unknown modules are selectable (#11)
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Adding tag to manual dispatch of workflow
* Adding fix for broken Armour Module Selection
* Fixed issue with special blueprint item not being correctly jsonified for export to EDOMH
* Removing Autodeploy from this branch, it was merged in by github
* Removing debugging console.log entries that are no longer needed for EDOMH fix
* Adding autodeploy for new 'beta' branch
* Fixing directory for beta deployment
* Updating beta autodeploy with nvm info
* Making autodeploy aware of its target branch name (#16)
* Fixes for autodeploy (#17)
* Autodeploy fixes (#18)
* Fixes for autodeploy
* Adding npm start command to build dist from coriolis-data
* Removing unneccessary output lines from autodeploy (#19)
* Adding missing Constants for Advanced and Enhanced Weaponry (#20)
* Setting up definitive workflows, automatic for when coriolis is being updated, either on its own, or along with coriolis-data and manual, for when we've updated coriolis-data and need to re-deploy.
* Compartmentalising the build stages in the workflows.
* Fixed deployment steps
* deployment fix
* Deployment improvements and potential webpack fix
* Removing webpack change that made no difference.
* Changing deployment workflows to clear out old build before copying new build to web directory
* Supressing npm warnings in build process to avoid failure of the pipeline erroneously.
* Shifting node build to separate runner
* Fixing syntax in autodeploy
* issues with zipping
* Adding GCP Auth to download job
* Fixing unzipping process
* fixes for autodeploy
* zip path issues
* zip path
* rm command
---------
Co-authored-by: leonardofelin <33718368+leonardofelin@users.noreply.github.com>
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Fixes for broken EDEngineer button, plus styling changes to improve the modal popup for exporting builds. (#24)
* Beta to live (#25)
* Update pt.json - Brazilian Portuguese translations (#752)
* Update pt.json
Update Brazilian Portuguese translations:
- Updated Modules
- Engineering & Experimental Effect
- Corrections
* Update Portuguese Brazilian
Fixed Tab/Spaces indentation
* Updated PT-BR translation with Planetary Approach Suite
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Fix changed files issue (#3)
* Copied de.js contents to new file de-fix.js
* Copied de.js contents back from de-fix.js
* Copied contents of ko.js to ko-fix.js
* Copied ko.js contents back from ko-fix.js
* Copied contents from BlueprintFunctions.js to BlueprintFunctions-fix.js
* Copied contents back from BlueprintFunctions-fix.js to BlueprintFunctions.js
* Copied contents of LineChart.jsx to LineChart-fix.jsx
* Copied contents back from LineChart-fix.jsx to LineChart.jsx
* Copied contents of PieChart.jsx to PieChart-fix.jsx
* Copied contents back from PieChart-fix.jsx to PieChart.jsx
* Copied contents from Slider.jsx to Slider-fix.jsx
* Copied contents back from Slider-fix.jsx to Slider.jsx
* Copied contents from VerticalBarChart.jsx to VerticalBarChart-fix.jsx
* Copied contents back from VerticalBarChart-fix.jsx to VerticalBarChart.jsx
* Deleting 'fix' files
* Adding workflow for autodeploy
* Improving workflow
* Changed deployment ordering
* Changing to clone single branch for deployment, not the whole repo
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#4)
* Issue 754 imports need to be more graceful (#5)
* Adds valid module checking to all types of modules on import
* Changes as per comments on the PR
* Added 'special' field to certain modules to allow for clearer appearance in search results that they are the special type of module. Updated English descriptions of Advanced Modules and Special Modules
* Update PT-BR translations
Added translated strings for coriolis-data PRs 106 & 107
* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.
* Fixing bug introduced by the previous PR for ISSUE_764. The previous fix introduced a bug which caused Armour Selection to error, due to Armour modules being completely different to other modules of any other type
* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
* Issue 703 edomh integration (#7)
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.
* Removed console.log lines which were only needed for testing.
* Adding in buildname to EDOMH Export
* Issue 703 edomh integration (#8)
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Issue 703 edomh integration (#9)
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Issue 703 edomh integration (#10)
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.
* Removed console.log lines which were only needed for testing.
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Issue 764 unknown modules are selectable (#11)
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Adding tag to manual dispatch of workflow
* Adding fix for broken Armour Module Selection
* Fixed issue with special blueprint item not being correctly jsonified for export to EDOMH
* Removing Autodeploy from this branch, it was merged in by github
* Removing debugging console.log entries that are no longer needed for EDOMH fix
* Adding autodeploy for new 'beta' branch
* Fixing directory for beta deployment
* Updating beta autodeploy with nvm info
* Making autodeploy aware of its target branch name (#16)
* Fixes for autodeploy (#17)
* Autodeploy fixes (#18)
* Fixes for autodeploy
* Adding npm start command to build dist from coriolis-data
* Removing unneccessary output lines from autodeploy (#19)
* Adding missing Constants for Advanced and Enhanced Weaponry (#20)
* Setting up definitive workflows, automatic for when coriolis is being updated, either on its own, or along with coriolis-data and manual, for when we've updated coriolis-data and need to re-deploy.
* Compartmentalising the build stages in the workflows.
* Fixed deployment steps
* deployment fix
* Deployment improvements and potential webpack fix
* Removing webpack change that made no difference.
* Changing deployment workflows to clear out old build before copying new build to web directory
* Supressing npm warnings in build process to avoid failure of the pipeline erroneously.
* Shifting node build to separate runner
* Fixing syntax in autodeploy
* issues with zipping
* Adding GCP Auth to download job
* Fixing unzipping process
* fixes for autodeploy
* zip path issues
* zip path
* rm command
* Fixes for broken EDEngineer button, plus styling changes to improve the modal popup for exporting builds. (#24)
---------
Co-authored-by: leonardofelin <33718368+leonardofelin@users.noreply.github.com>
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Make modal export better (#26)
* Fix missile rack glitch (#23)
* Adding autodeploy for new 'beta' branch
* Fixing directory for beta deployment
* Updating beta autodeploy with nvm info
* Adding autodeploy for live site
* Making autodeploy aware of its target branch name (#16)
* Fixes for autodeploy (#17)
* Autodeploy fixes (#18)
* Fixes for autodeploy
* Adding npm start command to build dist from coriolis-data
* Adding missing Constants for Advanced and Enhanced Weaponry
* Removing workflow code merged in by github
* Improved Modal UI, updated text, restored roll boxes, fixed ED Engineer button hide/show/disable/enable
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
* Make modal export better (#27)
* Update pt.json - Brazilian Portuguese translations (#752)
* Update pt.json
Update Brazilian Portuguese translations:
- Updated Modules
- Engineering & Experimental Effect
- Corrections
* Update Portuguese Brazilian
Fixed Tab/Spaces indentation
* Updated PT-BR translation with Planetary Approach Suite
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Fix changed files issue (#3)
* Copied de.js contents to new file de-fix.js
* Copied de.js contents back from de-fix.js
* Copied contents of ko.js to ko-fix.js
* Copied ko.js contents back from ko-fix.js
* Copied contents from BlueprintFunctions.js to BlueprintFunctions-fix.js
* Copied contents back from BlueprintFunctions-fix.js to BlueprintFunctions.js
* Copied contents of LineChart.jsx to LineChart-fix.jsx
* Copied contents back from LineChart-fix.jsx to LineChart.jsx
* Copied contents of PieChart.jsx to PieChart-fix.jsx
* Copied contents back from PieChart-fix.jsx to PieChart.jsx
* Copied contents from Slider.jsx to Slider-fix.jsx
* Copied contents back from Slider-fix.jsx to Slider.jsx
* Copied contents from VerticalBarChart.jsx to VerticalBarChart-fix.jsx
* Copied contents back from VerticalBarChart-fix.jsx to VerticalBarChart.jsx
* Deleting 'fix' files
* Adding workflow for autodeploy
* Improving workflow
* Changed deployment ordering
* Changing to clone single branch for deployment, not the whole repo
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#4)
* Issue 754 imports need to be more graceful (#5)
* Adds valid module checking to all types of modules on import
* Changes as per comments on the PR
* Added 'special' field to certain modules to allow for clearer appearance in search results that they are the special type of module. Updated English descriptions of Advanced Modules and Special Modules
* Update PT-BR translations
Added translated strings for coriolis-data PRs 106 & 107
* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.
* Fixing bug introduced by the previous PR for ISSUE_764. The previous fix introduced a bug which caused Armour Selection to error, due to Armour modules being completely different to other modules of any other type
* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
* Issue 703 edomh integration (#7)
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.
* Removed console.log lines which were only needed for testing.
* Adding in buildname to EDOMH Export
* Issue 703 edomh integration (#8)
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Issue 703 edomh integration (#9)
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Issue 703 edomh integration (#10)
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.
* Removed console.log lines which were only needed for testing.
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Issue 764 unknown modules are selectable (#11)
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Adding tag to manual dispatch of workflow
* Adding fix for broken Armour Module Selection
* Fixed issue with special blueprint item not being correctly jsonified for export to EDOMH
* Removing Autodeploy from this branch, it was merged in by github
* Removing debugging console.log entries that are no longer needed for EDOMH fix
* Adding autodeploy for new 'beta' branch
* Fixing directory for beta deployment
* Updating beta autodeploy with nvm info
* Making autodeploy aware of its target branch name (#16)
* Fixes for autodeploy (#17)
* Autodeploy fixes (#18)
* Fixes for autodeploy
* Adding npm start command to build dist from coriolis-data
* Removing unneccessary output lines from autodeploy (#19)
* Adding missing Constants for Advanced and Enhanced Weaponry (#20)
* Setting up definitive workflows, automatic for when coriolis is being updated, either on its own, or along with coriolis-data and manual, for when we've updated coriolis-data and need to re-deploy.
* Compartmentalising the build stages in the workflows.
* Fixed deployment steps
* deployment fix
* Deployment improvements and potential webpack fix
* Removing webpack change that made no difference.
* Changing deployment workflows to clear out old build before copying new build to web directory
* Supressing npm warnings in build process to avoid failure of the pipeline erroneously.
* Shifting node build to separate runner
* Fixing syntax in autodeploy
* issues with zipping
* Adding GCP Auth to download job
* Fixing unzipping process
* fixes for autodeploy
* zip path issues
* zip path
* rm command
* Fix missile rack glitch (#23)
* Adding autodeploy for new 'beta' branch
* Fixing directory for beta deployment
* Updating beta autodeploy with nvm info
* Adding autodeploy for live site
* Making autodeploy aware of its target branch name (#16)
* Fixes for autodeploy (#17)
* Autodeploy fixes (#18)
* Fixes for autodeploy
* Adding npm start command to build dist from coriolis-data
* Adding missing Constants for Advanced and Enhanced Weaponry
* Removing workflow code merged in by github
* Fixes for broken EDEngineer button, plus styling changes to improve the modal popup for exporting builds. (#24)
* Improved Modal UI, updated text, restored roll boxes, fixed ED Engineer button hide/show/disable/enable
---------
Co-authored-by: leonardofelin <33718368+leonardofelin@users.noreply.github.com>
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Make modal better clean (#29)
* Fix missile rack glitch (#23)
* Adding autodeploy for new 'beta' branch
* Fixing directory for beta deployment
* Updating beta autodeploy with nvm info
* Adding autodeploy for live site
* Making autodeploy aware of its target branch name (#16)
* Fixes for autodeploy (#17)
* Autodeploy fixes (#18)
* Fixes for autodeploy
* Adding npm start command to build dist from coriolis-data
* Adding missing Constants for Advanced and Enhanced Weaponry
* Removing workflow code merged in by github
* Modal Changes to export and link shortener
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
* Beta to live (#30)
* Update pt.json - Brazilian Portuguese translations (#752)
* Update pt.json
Update Brazilian Portuguese translations:
- Updated Modules
- Engineering & Experimental Effect
- Corrections
* Update Portuguese Brazilian
Fixed Tab/Spaces indentation
* Updated PT-BR translation with Planetary Approach Suite
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Fix changed files issue (#3)
* Copied de.js contents to new file de-fix.js
* Copied de.js contents back from de-fix.js
* Copied contents of ko.js to ko-fix.js
* Copied ko.js contents back from ko-fix.js
* Copied contents from BlueprintFunctions.js to BlueprintFunctions-fix.js
* Copied contents back from BlueprintFunctions-fix.js to BlueprintFunctions.js
* Copied contents of LineChart.jsx to LineChart-fix.jsx
* Copied contents back from LineChart-fix.jsx to LineChart.jsx
* Copied contents of PieChart.jsx to PieChart-fix.jsx
* Copied contents back from PieChart-fix.jsx to PieChart.jsx
* Copied contents from Slider.jsx to Slider-fix.jsx
* Copied contents back from Slider-fix.jsx to Slider.jsx
* Copied contents from VerticalBarChart.jsx to VerticalBarChart-fix.jsx
* Copied contents back from VerticalBarChart-fix.jsx to VerticalBarChart.jsx
* Deleting 'fix' files
* Adding workflow for autodeploy
* Improving workflow
* Changed deployment ordering
* Changing to clone single branch for deployment, not the whole repo
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#4)
* Issue 754 imports need to be more graceful (#5)
* Adds valid module checking to all types of modules on import
* Changes as per comments on the PR
* Added 'special' field to certain modules to allow for clearer appearance in search results that they are the special type of module. Updated English descriptions of Advanced Modules and Special Modules
* Update PT-BR translations
Added translated strings for coriolis-data PRs 106 & 107
* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.
* Fixing bug introduced by the previous PR for ISSUE_764. The previous fix introduced a bug which caused Armour Selection to error, due to Armour modules being completely different to other modules of any other type
* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
* Issue 703 edomh integration (#7)
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.
* Removed console.log lines which were only needed for testing.
* Adding in buildname to EDOMH Export
* Issue 703 edomh integration (#8)
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Issue 703 edomh integration (#9)
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Issue 703 edomh integration (#10)
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.
* Removed console.log lines which were only needed for testing.
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Issue 764 unknown modules are selectable (#11)
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Adding tag to manual dispatch of workflow
* Adding fix for broken Armour Module Selection
* Fixed issue with special blueprint item not being correctly jsonified for export to EDOMH
* Removing Autodeploy from this branch, it was merged in by github
* Removing debugging console.log entries that are no longer needed for EDOMH fix
* Adding autodeploy for new 'beta' branch
* Fixing directory for beta deployment
* Updating beta autodeploy with nvm info
* Making autodeploy aware of its target branch name (#16)
* Fixes for autodeploy (#17)
* Autodeploy fixes (#18)
* Fixes for autodeploy
* Adding npm start command to build dist from coriolis-data
* Removing unneccessary output lines from autodeploy (#19)
* Adding missing Constants for Advanced and Enhanced Weaponry (#20)
* Setting up definitive workflows, automatic for when coriolis is being updated, either on its own, or along with coriolis-data and manual, for when we've updated coriolis-data and need to re-deploy.
* Compartmentalising the build stages in the workflows.
* Fixed deployment steps
* deployment fix
* Deployment improvements and potential webpack fix
* Removing webpack change that made no difference.
* Changing deployment workflows to clear out old build before copying new build to web directory
* Supressing npm warnings in build process to avoid failure of the pipeline erroneously.
* Shifting node build to separate runner
* Fixing syntax in autodeploy
* issues with zipping
* Adding GCP Auth to download job
* Fixing unzipping process
* fixes for autodeploy
* zip path issues
* zip path
* rm command
* Fixes for broken EDEngineer button, plus styling changes to improve the modal popup for exporting builds. (#24)
* Make modal export better (#26)
* Fix missile rack glitch (#23)
* Adding autodeploy for new 'beta' branch
* Fixing directory for beta deployment
* Updating beta autodeploy with nvm info
* Adding autodeploy for live site
* Making autodeploy aware of its target branch name (#16)
* Fixes for autodeploy (#17)
* Autodeploy fixes (#18)
* Fixes for autodeploy
* Adding npm start command to build dist from coriolis-data
* Adding missing Constants for Advanced and Enhanced Weaponry
* Removing workflow code merged in by github
* Improved Modal UI, updated text, restored roll boxes, fixed ED Engineer button hide/show/disable/enable
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
* Make modal better clean (#29)
* Fix missile rack glitch (#23)
* Adding autodeploy for new 'beta' branch
* Fixing directory for beta deployment
* Updating beta autodeploy with nvm info
* Adding autodeploy for live site
* Making autodeploy aware of its target branch name (#16)
* Fixes for autodeploy (#17)
* Autodeploy fixes (#18)
* Fixes for autodeploy
* Adding npm start command to build dist from coriolis-data
* Adding missing Constants for Advanced and Enhanced Weaponry
* Removing workflow code merged in by github
* Modal Changes to export and link shortener
---------
Co-authored-by: David Sangrey <davidsangrey@gma…
* Add mandalay (#46)
* Adding autodeploy for new 'beta' branch
* Fixing directory for beta deployment
* Updating beta autodeploy with nvm info
* Adding autodeploy for live site
* Merge Coriolis beta to live - beta.coriolis.io content to deploy on coriolis.io (#14)
* Update pt.json - Brazilian Portuguese translations (#752)
* Update pt.json
Update Brazilian Portuguese translations:
- Updated Modules
- Engineering & Experimental Effect
- Corrections
* Update Portuguese Brazilian
Fixed Tab/Spaces indentation
* Updated PT-BR translation with Planetary Approach Suite
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Fix changed files issue (#3)
* Copied de.js contents to new file de-fix.js
* Copied de.js contents back from de-fix.js
* Copied contents of ko.js to ko-fix.js
* Copied ko.js contents back from ko-fix.js
* Copied contents from BlueprintFunctions.js to BlueprintFunctions-fix.js
* Copied contents back from BlueprintFunctions-fix.js to BlueprintFunctions.js
* Copied contents of LineChart.jsx to LineChart-fix.jsx
* Copied contents back from LineChart-fix.jsx to LineChart.jsx
* Copied contents of PieChart.jsx to PieChart-fix.jsx
* Copied contents back from PieChart-fix.jsx to PieChart.jsx
* Copied contents from Slider.jsx to Slider-fix.jsx
* Copied contents back from Slider-fix.jsx to Slider.jsx
* Copied contents from VerticalBarChart.jsx to VerticalBarChart-fix.jsx
* Copied contents back from VerticalBarChart-fix.jsx to VerticalBarChart.jsx
* Deleting 'fix' files
* Adding workflow for autodeploy
* Improving workflow
* Changed deployment ordering
* Changing to clone single branch for deployment, not the whole repo
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#4)
* Issue 754 imports need to be more graceful (#5)
* Adds valid module checking to all types of modules on import
* Changes as per comments on the PR
* Added 'special' field to certain modules to allow for clearer appearance in search results that they are the special type of module. Updated English descriptions of Advanced Modules and Special Modules
* Update PT-BR translations
Added translated strings for coriolis-data PRs 106 & 107
* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.
* Fixing bug introduced by the previous PR for ISSUE_764. The previous fix introduced a bug which caused Armour Selection to error, due to Armour modules being completely different to other modules of any other type
* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
* Issue 703 edomh integration (#7)
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.
* Removed console.log lines which were only needed for testing.
* Adding in buildname to EDOMH Export
* Issue 703 edomh integration (#8)
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Issue 703 edomh integration (#9)
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Issue 703 edomh integration (#10)
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.
* Removed console.log lines which were only needed for testing.
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Issue 764 unknown modules are selectable (#11)
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Adding tag to manual dispatch of workflow
* Adding fix for broken Armour Module Selection
* Fixed issue with special blueprint item not being correctly jsonified for export to EDOMH
* Removing Autodeploy from this branch, it was merged in by github
* Removing debugging console.log entries that are no longer needed for EDOMH fix
* Adding autodeploy for new 'beta' branch
* Fixing directory for beta deployment
* Updating beta autodeploy with nvm info
---------
Co-authored-by: leonardofelin <33718368+leonardofelin@users.noreply.github.com>
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Live, from Beta (#15)
* Update pt.json - Brazilian Portuguese translations (#752)
* Update pt.json
Update Brazilian Portuguese translations:
- Updated Modules
- Engineering & Experimental Effect
- Corrections
* Update Portuguese Brazilian
Fixed Tab/Spaces indentation
* Updated PT-BR translation with Planetary Approach Suite
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Fix changed files issue (#3)
* Copied de.js contents to new file de-fix.js
* Copied de.js contents back from de-fix.js
* Copied contents of ko.js to ko-fix.js
* Copied ko.js contents back from ko-fix.js
* Copied contents from BlueprintFunctions.js to BlueprintFunctions-fix.js
* Copied contents back from BlueprintFunctions-fix.js to BlueprintFunctions.js
* Copied contents of LineChart.jsx to LineChart-fix.jsx
* Copied contents back from LineChart-fix.jsx to LineChart.jsx
* Copied contents of PieChart.jsx to PieChart-fix.jsx
* Copied contents back from PieChart-fix.jsx to PieChart.jsx
* Copied contents from Slider.jsx to Slider-fix.jsx
* Copied contents back from Slider-fix.jsx to Slider.jsx
* Copied contents from VerticalBarChart.jsx to VerticalBarChart-fix.jsx
* Copied contents back from VerticalBarChart-fix.jsx to VerticalBarChart.jsx
* Deleting 'fix' files
* Adding workflow for autodeploy
* Improving workflow
* Changed deployment ordering
* Changing to clone single branch for deployment, not the whole repo
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#4)
* Issue 754 imports need to be more graceful (#5)
* Adds valid module checking to all types of modules on import
* Changes as per comments on the PR
* Added 'special' field to certain modules to allow for clearer appearance in search results that they are the special type of module. Updated English descriptions of Advanced Modules and Special Modules
* Update PT-BR translations
Added translated strings for coriolis-data PRs 106 & 107
* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.
* Fixing bug introduced by the previous PR for ISSUE_764. The previous fix introduced a bug which caused Armour Selection to error, due to Armour modules being completely different to other modules of any other type
* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
* Issue 703 edomh integration (#7)
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.
* Removed console.log lines which were only needed for testing.
* Adding in buildname to EDOMH Export
* Issue 703 edomh integration (#8)
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Issue 703 edomh integration (#9)
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Issue 703 edomh integration (#10)
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.
* Removed console.log lines which were only needed for testing.
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Issue 764 unknown modules are selectable (#11)
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Adding tag to manual dispatch of workflow
* Adding fix for broken Armour Module Selection
* Fixed issue with special blueprint item not being correctly jsonified for export to EDOMH
* Removing Autodeploy from this branch, it was merged in by github
* Removing debugging console.log entries that are no longer needed for EDOMH fix
* Adding autodeploy for new 'beta' branch
* Fixing directory for beta deployment
* Updating beta autodeploy with nvm info
---------
Co-authored-by: leonardofelin <33718368+leonardofelin@users.noreply.github.com>
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Making autodeploy aware of its target branch name (#16)
* Fixes for autodeploy (#17)
* Autodeploy fixes (#18)
* Fixes for autodeploy
* Adding npm start command to build dist from coriolis-data
* Removing unneccessary output lines from autodeploy (#19)
* Adding missing Constants for Advanced and Enhanced Weaponry (#20)
* Beta (#21)
* Update pt.json - Brazilian Portuguese translations (#752)
* Update pt.json
Update Brazilian Portuguese translations:
- Updated Modules
- Engineering & Experimental Effect
- Corrections
* Update Portuguese Brazilian
Fixed Tab/Spaces indentation
* Updated PT-BR translation with Planetary Approach Suite
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Fix changed files issue (#3)
* Copied de.js contents to new file de-fix.js
* Copied de.js contents back from de-fix.js
* Copied contents of ko.js to ko-fix.js
* Copied ko.js contents back from ko-fix.js
* Copied contents from BlueprintFunctions.js to BlueprintFunctions-fix.js
* Copied contents back from BlueprintFunctions-fix.js to BlueprintFunctions.js
* Copied contents of LineChart.jsx to LineChart-fix.jsx
* Copied contents back from LineChart-fix.jsx to LineChart.jsx
* Copied contents of PieChart.jsx to PieChart-fix.jsx
* Copied contents back from PieChart-fix.jsx to PieChart.jsx
* Copied contents from Slider.jsx to Slider-fix.jsx
* Copied contents back from Slider-fix.jsx to Slider.jsx
* Copied contents from VerticalBarChart.jsx to VerticalBarChart-fix.jsx
* Copied contents back from VerticalBarChart-fix.jsx to VerticalBarChart.jsx
* Deleting 'fix' files
* Adding workflow for autodeploy
* Improving workflow
* Changed deployment ordering
* Changing to clone single branch for deployment, not the whole repo
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#4)
* Issue 754 imports need to be more graceful (#5)
* Adds valid module checking to all types of modules on import
* Changes as per comments on the PR
* Added 'special' field to certain modules to allow for clearer appearance in search results that they are the special type of module. Updated English descriptions of Advanced Modules and Special Modules
* Update PT-BR translations
Added translated strings for coriolis-data PRs 106 & 107
* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.
* Fixing bug introduced by the previous PR for ISSUE_764. The previous fix introduced a bug which caused Armour Selection to error, due to Armour modules being completely different to other modules of any other type
* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
* Issue 703 edomh integration (#7)
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.
* Removed console.log lines which were only needed for testing.
* Adding in buildname to EDOMH Export
* Issue 703 edomh integration (#8)
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Issue 703 edomh integration (#9)
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Issue 703 edomh integration (#10)
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.
* Removed console.log lines which were only needed for testing.
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Issue 764 unknown modules are selectable (#11)
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Adding tag to manual dispatch of workflow
* Adding fix for broken Armour Module Selection
* Fixed issue with special blueprint item not being correctly jsonified for export to EDOMH
* Removing Autodeploy from this branch, it was merged in by github
* Removing debugging console.log entries that are no longer needed for EDOMH fix
* Adding autodeploy for new 'beta' branch
* Fixing directory for beta deployment
* Updating beta autodeploy with nvm info
* Making autodeploy aware of its target branch name (#16)
* Fixes for autodeploy (#17)
* Autodeploy fixes (#18)
* Fixes for autodeploy
* Adding npm start command to build dist from coriolis-data
* Removing unneccessary output lines from autodeploy (#19)
* Adding missing Constants for Advanced and Enhanced Weaponry (#20)
---------
Co-authored-by: leonardofelin <33718368+leonardofelin@users.noreply.github.com>
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Setting up definitive workflows, automatic for when coriolis is being updated, either on its own, or along with coriolis-data and manual, for when we've updated coriolis-data and need to re-deploy.
* Compartmentalising the build stages in the workflows.
* Fixed deployment steps
* deployment fix
* Deployment improvements and potential webpack fix
* Removing webpack change that made no difference.
* Changing deployment workflows to clear out old build before copying new build to web directory
* Supressing npm warnings in build process to avoid failure of the pipeline erroneously.
* Shifting node build to separate runner
* Fixing syntax in autodeploy
* issues with zipping
* Adding GCP Auth to download job
* Fixing unzipping process
* fixes for autodeploy
* zip path issues
* zip path
* rm command
* Beta (#22)
* Update pt.json - Brazilian Portuguese translations (#752)
* Update pt.json
Update Brazilian Portuguese translations:
- Updated Modules
- Engineering & Experimental Effect
- Corrections
* Update Portuguese Brazilian
Fixed Tab/Spaces indentation
* Updated PT-BR translation with Planetary Approach Suite
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Fix changed files issue (#3)
* Copied de.js contents to new file de-fix.js
* Copied de.js contents back from de-fix.js
* Copied contents of ko.js to ko-fix.js
* Copied ko.js contents back from ko-fix.js
* Copied contents from BlueprintFunctions.js to BlueprintFunctions-fix.js
* Copied contents back from BlueprintFunctions-fix.js to BlueprintFunctions.js
* Copied contents of LineChart.jsx to LineChart-fix.jsx
* Copied contents back from LineChart-fix.jsx to LineChart.jsx
* Copied contents of PieChart.jsx to PieChart-fix.jsx
* Copied contents back from PieChart-fix.jsx to PieChart.jsx
* Copied contents from Slider.jsx to Slider-fix.jsx
* Copied contents back from Slider-fix.jsx to Slider.jsx
* Copied contents from VerticalBarChart.jsx to VerticalBarChart-fix.jsx
* Copied contents back from VerticalBarChart-fix.jsx to VerticalBarChart.jsx
* Deleting 'fix' files
* Adding workflow for autodeploy
* Improving workflow
* Changed deployment ordering
* Changing to clone single branch for deployment, not the whole repo
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#4)
* Issue 754 imports need to be more graceful (#5)
* Adds valid module checking to all types of modules on import
* Changes as per comments on the PR
* Added 'special' field to certain modules to allow for clearer appearance in search results that they are the special type of module. Updated English descriptions of Advanced Modules and Special Modules
* Update PT-BR translations
Added translated strings for coriolis-data PRs 106 & 107
* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.
* Fixing bug introduced by the previous PR for ISSUE_764. The previous fix introduced a bug which caused Armour Selection to error, due to Armour modules being completely different to other modules of any other type
* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
* Issue 703 edomh integration (#7)
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.
* Removed console.log lines which were only needed for testing.
* Adding in buildname to EDOMH Export
* Issue 703 edomh integration (#8)
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Issue 703 edomh integration (#9)
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Issue 703 edomh integration (#10)
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.
* Removed console.log lines which were only needed for testing.
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Issue 764 unknown modules are selectable (#11)
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Adding tag to manual dispatch of workflow
* Adding fix for broken Armour Module Selection
* Fixed issue with special blueprint item not being correctly jsonified for export to EDOMH
* Removing Autodeploy from this branch, it was merged in by github
* Removing debugging console.log entries that are no longer needed for EDOMH fix
* Adding autodeploy for new 'beta' branch
* Fixing directory for beta deployment
* Updating beta autodeploy with nvm info
* Making autodeploy aware of its target branch name (#16)
* Fixes for autodeploy (#17)
* Autodeploy fixes (#18)
* Fixes for autodeploy
* Adding npm start command to build dist from coriolis-data
* Removing unneccessary output lines from autodeploy (#19)
* Adding missing Constants for Advanced and Enhanced Weaponry (#20)
* Setting up definitive workflows, automatic for when coriolis is being updated, either on its own, or along with coriolis-data and manual, for when we've updated coriolis-data and need to re-deploy.
* Compartmentalising the build stages in the workflows.
* Fixed deployment steps
* deployment fix
* Deployment improvements and potential webpack fix
* Removing webpack change that made no difference.
* Changing deployment workflows to clear out old build before copying new build to web directory
* Supressing npm warnings in build process to avoid failure of the pipeline erroneously.
* Shifting node build to separate runner
* Fixing syntax in autodeploy
* issues with zipping
* Adding GCP Auth to download job
* Fixing unzipping process
* fixes for autodeploy
* zip path issues
* zip path
* rm command
---------
Co-authored-by: leonardofelin <33718368+leonardofelin@users.noreply.github.com>
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Fixes for broken EDEngineer button, plus styling changes to improve the modal popup for exporting builds. (#24)
* Beta to live (#25)
* Update pt.json - Brazilian Portuguese translations (#752)
* Update pt.json
Update Brazilian Portuguese translations:
- Updated Modules
- Engineering & Experimental Effect
- Corrections
* Update Portuguese Brazilian
Fixed Tab/Spaces indentation
* Updated PT-BR translation with Planetary Approach Suite
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Fix changed files issue (#3)
* Copied de.js contents to new file de-fix.js
* Copied de.js contents back from de-fix.js
* Copied contents of ko.js to ko-fix.js
* Copied ko.js contents back from ko-fix.js
* Copied contents from BlueprintFunctions.js to BlueprintFunctions-fix.js
* Copied contents back from BlueprintFunctions-fix.js to BlueprintFunctions.js
* Copied contents of LineChart.jsx to LineChart-fix.jsx
* Copied contents back from LineChart-fix.jsx to LineChart.jsx
* Copied contents of PieChart.jsx to PieChart-fix.jsx
* Copied contents back from PieChart-fix.jsx to PieChart.jsx
* Copied contents from Slider.jsx to Slider-fix.jsx
* Copied contents back from Slider-fix.jsx to Slider.jsx
* Copied contents from VerticalBarChart.jsx to VerticalBarChart-fix.jsx
* Copied contents back from VerticalBarChart-fix.jsx to VerticalBarChart.jsx
* Deleting 'fix' files
* Adding workflow for autodeploy
* Improving workflow
* Changed deployment ordering
* Changing to clone single branch for deployment, not the whole repo
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#4)
* Issue 754 imports need to be more graceful (#5)
* Adds valid module checking to all types of modules on import
* Changes as per comments on the PR
* Added 'special' field to certain modules to allow for clearer appearance in search results that they are the special type of module. Updated English descriptions of Advanced Modules and Special Modules
* Update PT-BR translations
Added translated strings for coriolis-data PRs 106 & 107
* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.
* Fixing bug introduced by the previous PR for ISSUE_764. The previous fix introduced a bug which caused Armour Selection to error, due to Armour modules being completely different to other modules of any other type
* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
* Issue 703 edomh integration (#7)
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.
* Removed console.log lines which were only needed for testing.
* Adding in buildname to EDOMH Export
* Issue 703 edomh integration (#8)
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Issue 703 edomh integration (#9)
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Issue 703 edomh integration (#10)
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.
* Removed console.log lines which were only needed for testing.
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Issue 764 unknown modules are selectable (#11)
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Adding tag to manual dispatch of workflow
* Adding fix for broken Armour Module Selection
* Fixed issue with special blueprint item not being correctly jsonified for export to EDOMH
* Removing Autodeploy from this branch, it was merged in by github
* Removing debugging console.log entries that are no longer needed for EDOMH fix
* Adding autodeploy for new 'beta' branch
* Fixing directory for beta deployment
* Updating beta autodeploy with nvm info
* Making autodeploy aware of its target branch name (#16)
* Fixes for autodeploy (#17)
* Autodeploy fixes (#18)
* Fixes for autodeploy
* Adding npm start command to build dist from coriolis-data
* Removing unneccessary output lines from autodeploy (#19)
* Adding missing Constants for Advanced and Enhanced Weaponry (#20)
* Setting up definitive workflows, automatic for when coriolis is being updated, either on its own, or along with coriolis-data and manual, for when we've updated coriolis-data and need to re-deploy.
* Compartmentalising the build stages in the workflows.
* Fixed deployment steps
* deployment fix
* Deployment improvements and potential webpack fix
* Removing webpack change that made no difference.
* Changing deployment workflows to clear out old build before copying new build to web directory
* Supressing npm warnings in build process to avoid failure of the pipeline erroneously.
* Shifting node build to separate runner
* Fixing syntax in autodeploy
* issues with zipping
* Adding GCP Auth to download job
* Fixing unzipping process
* fixes for autodeploy
* zip path issues
* zip path
* rm command
* Fixes for broken EDEngineer button, plus styling changes to improve the modal popup for exporting builds. (#24)
---------
Co-authored-by: leonardofelin <33718368+leonardofelin@users.noreply.github.com>
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Make modal export better (#26)
* Fix missile rack glitch (#23)
* Adding autodeploy for new 'beta' branch
* Fixing directory for beta deployment
* Updating beta autodeploy with nvm info
* Adding autodeploy for live site
* Making autodeploy aware of its target branch name (#16)
* Fixes for autodeploy (#17)
* Autodeploy fixes (#18)
* Fixes for autodeploy
* Adding npm start command to build dist from coriolis-data
* Adding missing Constants for Advanced and Enhanced Weaponry
* Removing workflow code merged in by github
* Improved Modal UI, updated text, restored roll boxes, fixed ED Engineer button hide/show/disable/enable
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
* Make modal export better (#27)
* Update pt.json - Brazilian Portuguese translations (#752)
* Update pt.json
Update Brazilian Portuguese translations:
- Updated Modules
- Engineering & Experimental Effect
- Corrections
* Update Portuguese Brazilian
Fixed Tab/Spaces indentation
* Updated PT-BR translation with Planetary Approach Suite
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Fix changed files issue (#3)
* Copied de.js contents to new file de-fix.js
* Copied de.js contents back from de-fix.js
* Copied contents of ko.js to ko-fix.js
* Copied ko.js contents back from ko-fix.js
* Copied contents from BlueprintFunctions.js to BlueprintFunctions-fix.js
* Copied contents back from BlueprintFunctions-fix.js to BlueprintFunctions.js
* Copied contents of LineChart.jsx to LineChart-fix.jsx
* Copied contents back from LineChart-fix.jsx to LineChart.jsx
* Copied contents of PieChart.jsx to PieChart-fix.jsx
* Copied contents back from PieChart-fix.jsx to PieChart.jsx
* Copied contents from Slider.jsx to Slider-fix.jsx
* Copied contents back from Slider-fix.jsx to Slider.jsx
* Copied contents from VerticalBarChart.jsx to VerticalBarChart-fix.jsx
* Copied contents back from VerticalBarChart-fix.jsx to VerticalBarChart.jsx
* Deleting 'fix' files
* Adding workflow for autodeploy
* Improving workflow
* Changed deployment ordering
* Changing to clone single branch for deployment, not the whole repo
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#4)
* Issue 754 imports need to be more graceful (#5)
* Adds valid module checking to all types of modules on import
* Changes as per comments on the PR
* Added 'special' field to certain modules to allow for clearer appearance in search results that they are the special type of module. Updated English descriptions of Advanced Modules and Special Modules
* Update PT-BR translations
Added translated strings for coriolis-data PRs 106 & 107
* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.
* Fixing bug introduced by the previous PR for ISSUE_764. The previous fix introduced a bug which caused Armour Selection to error, due to Armour modules being completely different to other modules of any other type
* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
* Issue 703 edomh integration (#7)
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.
* Removed console.log lines which were only needed for testing.
* Adding in buildname to EDOMH Export
* Issue 703 edomh integration (#8)
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Issue 703 edomh integration (#9)
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Issue 703 edomh integration (#10)
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.
* Removed console.log lines which were only needed for testing.
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Issue 764 unknown modules are selectable (#11)
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Adding tag to manual dispatch of workflow
* Adding fix for broken Armour Module Selection
* Fixed issue with special blueprint item not being correctly jsonified for export to EDOMH
* Removing Autodeploy from this branch, it was merged in by github
* Removing debugging console.log entries that are no longer needed for EDOMH fix
* Adding autodeploy for new 'beta' branch
* Fixing directory for beta deployment
* Updating beta autodeploy with nvm info
* Making autodeploy aware of its target branch name (#16)
* Fixes for autodeploy (#17)
* Autodeploy fixes (#18)
* Fixes for autodeploy
* Adding npm start command to build dist from coriolis-data
* Removing unneccessary output lines from autodeploy (#19)
* Adding missing Constants for Advanced and Enhanced Weaponry (#20)
* Setting up definitive workflows, automatic for when coriolis is being updated, either on its own, or along with coriolis-data and manual, for when we've updated coriolis-data and need to re-deploy.
* Compartmentalising the build stages in the workflows.
* Fixed deployment steps
* deployment fix
* Deployment improvements and potential webpack fix
* Removing webpack change that made no difference.
* Changing deployment workflows to clear out old build before copying new build to web directory
* Supressing npm warnings in build process to avoid failure of the pipeline erroneously.
* Shifting node build to separate runner
* Fixing syntax in autodeploy
* issues with zipping
* Adding GCP Auth to download job
* Fixing unzipping process
* fixes for autodeploy
* zip path issues
* zip path
* rm command
* Fix missile rack glitch (#23)
* Adding autodeploy for new 'beta' branch
* Fixing directory for beta deployment
* Updating beta autodeploy with nvm info
* Adding autodeploy for live site
* Making autodeploy aware of its target branch name (#16)
* Fixes for autodeploy (#17)
* Autodeploy fixes (#18)
* Fixes for autodeploy
* Adding npm start command to build dist from coriolis-data
* Adding missing Constants for Advanced and Enhanced Weaponry
* Removing workflow code merged in by github
* Fixes for broken EDEngineer button, plus styling changes to improve the modal popup for exporting builds. (#24)
* Improved Modal UI, updated text, restored roll boxes, fixed ED Engineer button hide/show/disable/enable
---------
Co-authored-by: leonardofelin <33718368+leonardofelin@users.noreply.github.com>
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Make modal better clean (#29)
* Fix missile rack glitch (#23)
* Adding autodeploy for new 'beta' branch
* Fixing directory for beta deployment
* Updating beta autodeploy with nvm info
* Adding autodeploy for live site
* Making autodeploy aware of its target branch name (#16)
* Fixes for autodeploy (#17)
* Autodeploy fixes (#18)
* Fixes for autodeploy
* Adding npm start command to build dist from coriolis-data
* Adding missing Constants for Advanced and Enhanced Weaponry
* Removing workflow code merged in by github
* Modal Changes to export and link shortener
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
* Beta to live (#30)
* Update pt.json - Brazilian Portuguese translations (#752)
* Update pt.json
Update Brazilian Portuguese translations:
- Updated Modules
- Engineering & Experimental Effect
- Corrections
* Update Portuguese Brazilian
Fixed Tab/Spaces indentation
* Updated PT-BR translation with Planetary Approach Suite
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Fix changed files issue (#3)
* Copied de.js contents to new file de-fix.js
* Copied de.js contents back from de-fix.js
* Copied contents of ko.js to ko-fix.js
* Copied ko.js contents back from ko-fix.js
* Copied contents from BlueprintFunctions.js to BlueprintFunctions-fix.js
* Copied contents back from BlueprintFunctions-fix.js to BlueprintFunctions.js
* Copied contents of LineChart.jsx to LineChart-fix.jsx
* Copied contents back from LineChart-fix.jsx to LineChart.jsx
* Copied contents of PieChart.jsx to PieChart-fix.jsx
* Copied contents back from PieChart-fix.jsx to PieChart.jsx
* Copied contents from Slider.jsx to Slider-fix.jsx
* Copied contents back from Slider-fix.jsx to Slider.jsx
* Copied contents from VerticalBarChart.jsx to VerticalBarChart-fix.jsx
* Copied contents back from VerticalBarChart-fix.jsx to VerticalBarChart.jsx
* Deleting 'fix' files
* Adding workflow for autodeploy
* Improving workflow
* Changed deployment ordering
* Changing to clone single branch for deployment, not the whole repo
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#4)
* Issue 754 imports need to be more graceful (#5)
* Adds valid module checking to all types of modules on import
* Changes as per comments on the PR
* Added 'special' field to certain modules to allow for clearer appearance in search results that they are the special type of module. Updated English descriptions of Advanced Modules and Special Modules
* Update PT-BR translations
Added translated strings for coriolis-data PRs 106 & 107
* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.
* Fixing bug introduced by the previous PR for ISSUE_764. The previous fix introduced a bug which caused Armour Selection to error, due to Armour modules being completely different to other modules of any other type
* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
* Issue 703 edomh integration (#7)
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.
* Removed console.log lines which were only needed for testing.
* Adding in buildname to EDOMH Export
* Issue 703 edomh integration (#8)
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Issue 703 edomh integration (#9)
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Issue 703 edomh integration (#10)
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.
* Removed console.log lines which were only needed for testing.
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Issue 764 unknown modules are selectable (#11)
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Adding tag to manual dispatch of workflow
* Adding fix for broken Armour Module Selection
* Fixed issue with special blueprint item not being correctly jsonified for export to EDOMH
* Removing Autodeploy from this branch, it was merged in by github
* Removing debugging console.log entries that are no longer needed for EDOMH fix
* Adding autodeploy for new 'beta' branch
* Fixing directory for beta deployment
* Updating beta autodeploy with nvm info
* Making autodeploy aware of its target branch name (#16)
* Fixes for autodeploy (#17)
* Autodeploy fixes (#18)
* Fixes for autodeploy
* Adding npm start command to build dist from coriolis-data
* Removing unneccessary output lines from autodeploy (#19)
* Adding missing Constants for Advanced and Enhanced Weaponry (#20)
* Setting up definitive workflows, automatic for when coriolis is being updated, either on its own, or along with coriolis-data and manual, for when we've updated coriolis-data and need to re-deploy.
* Compartmentalising the build stages in the workflows.
* Fixed deployment steps
* deployment fix
* Deployment improvements and potential webpack fix
* Removing webpack change that made no difference.
* Changing deployment workflows to clear out old build before copying new build to web directory
* Supressing npm warnings in build process to avoid failure of the pipeline erroneously.
* Shifting node build to separate runner
* Fixing syntax in autodeploy
* issues with zipping
* Adding GCP Auth to download job
* Fixing unzipping process
* fixes for autodeploy
* zip path issues
* zip path
* rm command
* Fixes for broken EDEngineer button, plus styling changes to improve the modal popup for exporting builds. (#24)
* Make modal export better (#26)
* Fix missile rack glitch (#23)
* Adding autodeploy for new 'beta' branch
* Fixing directory for beta deployment
* Updating beta autodeploy with nvm info
* Adding autodeploy for live site
* Making autodeploy aware of its target branch name (#16)
* Fixes for autodeploy (#17)
* Autodeploy fixes (#18)
* Fixes for autodeploy
* Adding npm start command to build dist from coriolis-data
* Adding missing Constants for Advanced and Enhanced Weaponry
* Removing workflow code merged in by github
* Improved Modal UI, updated text, restored roll boxes, fixed ED Engineer button hide/show/disable/enable
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
* Make modal better clean (#29)
* Fix missile rack glitch (#23)
* Adding autodeploy for new 'beta' branch
* Fixing directory for beta deployment
* Updating beta autodeploy with nvm info
* Adding autodeploy for live site
* Making autodeploy aware of its target branch name (#16)
* Fixes for autodeploy (#17)
* Autodeploy fixes (#18)
* Fixes for autodeploy
* Adding npm start command to build dist from coriolis-data
* Adding missing Constants for Advanced and Enhanced Weaponry
* Removing workflow code merged in by github
* Modal Changes to export and link shortener
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com…
* Display boost intervals better (#47)
* Adding autodeploy for new 'beta' branch
* Fixing directory for beta deployment
* Updating beta autodeploy with nvm info
* Adding autodeploy for live site
* Merge Coriolis beta to live - beta.coriolis.io content to deploy on coriolis.io (#14)
* Update pt.json - Brazilian Portuguese translations (#752)
* Update pt.json
Update Brazilian Portuguese translations:
- Updated Modules
- Engineering & Experimental Effect
- Corrections
* Update Portuguese Brazilian
Fixed Tab/Spaces indentation
* Updated PT-BR translation with Planetary Approach Suite
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Fix changed files issue (#3)
* Copied de.js contents to new file de-fix.js
* Copied de.js contents back from de-fix.js
* Copied contents of ko.js to ko-fix.js
* Copied ko.js contents back from ko-fix.js
* Copied contents from BlueprintFunctions.js to BlueprintFunctions-fix.js
* Copied contents back from BlueprintFunctions-fix.js to BlueprintFunctions.js
* Copied contents of LineChart.jsx to LineChart-fix.jsx
* Copied contents back from LineChart-fix.jsx to LineChart.jsx
* Copied contents of PieChart.jsx to PieChart-fix.jsx
* Copied contents back from PieChart-fix.jsx to PieChart.jsx
* Copied contents from Slider.jsx to Slider-fix.jsx
* Copied contents back from Slider-fix.jsx to Slider.jsx
* Copied contents from VerticalBarChart.jsx to VerticalBarChart-fix.jsx
* Copied contents back from VerticalBarChart-fix.jsx to VerticalBarChart.jsx
* Deleting 'fix' files
* Adding workflow for autodeploy
* Improving workflow
* Changed deployment ordering
* Changing to clone single branch for deployment, not the whole repo
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#4)
* Issue 754 imports need to be more graceful (#5)
* Adds valid module checking to all types of modules on import
* Changes as per comments on the PR
* Added 'special' field to certain modules to allow for clearer appearance in search results that they are the special type of module. Updated English descriptions of Advanced Modules and Special Modules
* Update PT-BR translations
Added translated strings for coriolis-data PRs 106 & 107
* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.
* Fixing bug introduced by the previous PR for ISSUE_764. The previous fix introduced a bug which caused Armour Selection to error, due to Armour modules being completely different to other modules of any other type
* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
* Issue 703 edomh integration (#7)
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.
* Removed console.log lines which were only needed for testing.
* Adding in buildname to EDOMH Export
* Issue 703 edomh integration (#8)
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Issue 703 edomh integration (#9)
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Issue 703 edomh integration (#10)
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.
* Removed console.log lines which were only needed for testing.
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Issue 764 unknown modules are selectable (#11)
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Adding tag to manual dispatch of workflow
* Adding fix for broken Armour Module Selection
* Fixed issue with special blueprint item not being correctly jsonified for export to EDOMH
* Removing Autodeploy from this branch, it was merged in by github
* Removing debugging console.log entries that are no longer needed for EDOMH fix
* Adding autodeploy for new 'beta' branch
* Fixing directory for beta deployment
* Updating beta autodeploy with nvm info
---------
Co-authored-by: leonardofelin <33718368+leonardofelin@users.noreply.github.com>
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Live, from Beta (#15)
* Update pt.json - Brazilian Portuguese translations (#752)
* Update pt.json
Update Brazilian Portuguese translations:
- Updated Modules
- Engineering & Experimental Effect
- Corrections
* Update Portuguese Brazilian
Fixed Tab/Spaces indentation
* Updated PT-BR translation with Planetary Approach Suite
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Fix changed files issue (#3)
* Copied de.js contents to new file de-fix.js
* Copied de.js contents back from de-fix.js
* Copied contents of ko.js to ko-fix.js
* Copied ko.js contents back from ko-fix.js
* Copied contents from BlueprintFunctions.js to BlueprintFunctions-fix.js
* Copied contents back from BlueprintFunctions-fix.js to BlueprintFunctions.js
* Copied contents of LineChart.jsx to LineChart-fix.jsx
* Copied contents back from LineChart-fix.jsx to LineChart.jsx
* Copied contents of PieChart.jsx to PieChart-fix.jsx
* Copied contents back from PieChart-fix.jsx to PieChart.jsx
* Copied contents from Slider.jsx to Slider-fix.jsx
* Copied contents back from Slider-fix.jsx to Slider.jsx
* Copied contents from VerticalBarChart.jsx to VerticalBarChart-fix.jsx
* Copied contents back from VerticalBarChart-fix.jsx to VerticalBarChart.jsx
* Deleting 'fix' files
* Adding workflow for autodeploy
* Improving workflow
* Changed deployment ordering
* Changing to clone single branch for deployment, not the whole repo
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#4)
* Issue 754 imports need to be more graceful (#5)
* Adds valid module checking to all types of modules on import
* Changes as per comments on the PR
* Added 'special' field to certain modules to allow for clearer appearance in search results that they are the special type of module. Updated English descriptions of Advanced Modules and Special Modules
* Update PT-BR translations
Added translated strings for coriolis-data PRs 106 & 107
* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.
* Fixing bug introduced by the previous PR for ISSUE_764. The previous fix introduced a bug which caused Armour Selection to error, due to Armour modules being completely different to other modules of any other type
* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
* Issue 703 edomh integration (#7)
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.
* Removed console.log lines which were only needed for testing.
* Adding in buildname to EDOMH Export
* Issue 703 edomh integration (#8)
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Issue 703 edomh integration (#9)
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Issue 703 edomh integration (#10)
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.
* Removed console.log lines which were only needed for testing.
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Issue 764 unknown modules are selectable (#11)
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Adding tag to manual dispatch of workflow
* Adding fix for broken Armour Module Selection
* Fixed issue with special blueprint item not being correctly jsonified for export to EDOMH
* Removing Autodeploy from this branch, it was merged in by github
* Removing debugging console.log entries that are no longer needed for EDOMH fix
* Adding autodeploy for new 'beta' branch
* Fixing directory for beta deployment
* Updating beta autodeploy with nvm info
---------
Co-authored-by: leonardofelin <33718368+leonardofelin@users.noreply.github.com>
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Making autodeploy aware of its target branch name (#16)
* Fixes for autodeploy (#17)
* Autodeploy fixes (#18)
* Fixes for autodeploy
* Adding npm start command to build dist from coriolis-data
* Removing unneccessary output lines from autodeploy (#19)
* Adding missing Constants for Advanced and Enhanced Weaponry (#20)
* Beta (#21)
* Update pt.json - Brazilian Portuguese translations (#752)
* Update pt.json
Update Brazilian Portuguese translations:
- Updated Modules
- Engineering & Experimental Effect
- Corrections
* Update Portuguese Brazilian
Fixed Tab/Spaces indentation
* Updated PT-BR translation with Planetary Approach Suite
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Fix changed files issue (#3)
* Copied de.js contents to new file de-fix.js
* Copied de.js contents back from de-fix.js
* Copied contents of ko.js to ko-fix.js
* Copied ko.js contents back from ko-fix.js
* Copied contents from BlueprintFunctions.js to BlueprintFunctions-fix.js
* Copied contents back from BlueprintFunctions-fix.js to BlueprintFunctions.js
* Copied contents of LineChart.jsx to LineChart-fix.jsx
* Copied contents back from LineChart-fix.jsx to LineChart.jsx
* Copied contents of PieChart.jsx to PieChart-fix.jsx
* Copied contents back from PieChart-fix.jsx to PieChart.jsx
* Copied contents from Slider.jsx to Slider-fix.jsx
* Copied contents back from Slider-fix.jsx to Slider.jsx
* Copied contents from VerticalBarChart.jsx to VerticalBarChart-fix.jsx
* Copied contents back from VerticalBarChart-fix.jsx to VerticalBarChart.jsx
* Deleting 'fix' files
* Adding workflow for autodeploy
* Improving workflow
* Changed deployment ordering
* Changing to clone single branch for deployment, not the whole repo
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#4)
* Issue 754 imports need to be more graceful (#5)
* Adds valid module checking to all types of modules on import
* Changes as per comments on the PR
* Added 'special' field to certain modules to allow for clearer appearance in search results that they are the special type of module. Updated English descriptions of Advanced Modules and Special Modules
* Update PT-BR translations
Added translated strings for coriolis-data PRs 106 & 107
* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.
* Fixing bug introduced by the previous PR for ISSUE_764. The previous fix introduced a bug which caused Armour Selection to error, due to Armour modules being completely different to other modules of any other type
* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
* Issue 703 edomh integration (#7)
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.
* Removed console.log lines which were only needed for testing.
* Adding in buildname to EDOMH Export
* Issue 703 edomh integration (#8)
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Issue 703 edomh integration (#9)
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Issue 703 edomh integration (#10)
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.
* Removed console.log lines which were only needed for testing.
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Issue 764 unknown modules are selectable (#11)
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Adding tag to manual dispatch of workflow
* Adding fix for broken Armour Module Selection
* Fixed issue with special blueprint item not being correctly jsonified for export to EDOMH
* Removing Autodeploy from this branch, it was merged in by github
* Removing debugging console.log entries that are no longer needed for EDOMH fix
* Adding autodeploy for new 'beta' branch
* Fixing directory for beta deployment
* Updating beta autodeploy with nvm info
* Making autodeploy aware of its target branch name (#16)
* Fixes for autodeploy (#17)
* Autodeploy fixes (#18)
* Fixes for autodeploy
* Adding npm start command to build dist from coriolis-data
* Removing unneccessary output lines from autodeploy (#19)
* Adding missing Constants for Advanced and Enhanced Weaponry (#20)
---------
Co-authored-by: leonardofelin <33718368+leonardofelin@users.noreply.github.com>
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Setting up definitive workflows, automatic for when coriolis is being updated, either on its own, or along with coriolis-data and manual, for when we've updated coriolis-data and need to re-deploy.
* Compartmentalising the build stages in the workflows.
* Fixed deployment steps
* deployment fix
* Deployment improvements and potential webpack fix
* Removing webpack change that made no difference.
* Changing deployment workflows to clear out old build before copying new build to web directory
* Supressing npm warnings in build process to avoid failure of the pipeline erroneously.
* Shifting node build to separate runner
* Fixing syntax in autodeploy
* issues with zipping
* Adding GCP Auth to download job
* Fixing unzipping process
* fixes for autodeploy
* zip path issues
* zip path
* rm command
* Beta (#22)
* Update pt.json - Brazilian Portuguese translations (#752)
* Update pt.json
Update Brazilian Portuguese translations:
- Updated Modules
- Engineering & Experimental Effect
- Corrections
* Update Portuguese Brazilian
Fixed Tab/Spaces indentation
* Updated PT-BR translation with Planetary Approach Suite
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Fix changed files issue (#3)
* Copied de.js contents to new file de-fix.js
* Copied de.js contents back from de-fix.js
* Copied contents of ko.js to ko-fix.js
* Copied ko.js contents back from ko-fix.js
* Copied contents from BlueprintFunctions.js to BlueprintFunctions-fix.js
* Copied contents back from BlueprintFunctions-fix.js to BlueprintFunctions.js
* Copied contents of LineChart.jsx to LineChart-fix.jsx
* Copied contents back from LineChart-fix.jsx to LineChart.jsx
* Copied contents of PieChart.jsx to PieChart-fix.jsx
* Copied contents back from PieChart-fix.jsx to PieChart.jsx
* Copied contents from Slider.jsx to Slider-fix.jsx
* Copied contents back from Slider-fix.jsx to Slider.jsx
* Copied contents from VerticalBarChart.jsx to VerticalBarChart-fix.jsx
* Copied contents back from VerticalBarChart-fix.jsx to VerticalBarChart.jsx
* Deleting 'fix' files
* Adding workflow for autodeploy
* Improving workflow
* Changed deployment ordering
* Changing to clone single branch for deployment, not the whole repo
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#4)
* Issue 754 imports need to be more graceful (#5)
* Adds valid module checking to all types of modules on import
* Changes as per comments on the PR
* Added 'special' field to certain modules to allow for clearer appearance in search results that they are the special type of module. Updated English descriptions of Advanced Modules and Special Modules
* Update PT-BR translations
Added translated strings for coriolis-data PRs 106 & 107
* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.
* Fixing bug introduced by the previous PR for ISSUE_764. The previous fix introduced a bug which caused Armour Selection to error, due to Armour modules being completely different to other modules of any other type
* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
* Issue 703 edomh integration (#7)
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.
* Removed console.log lines which were only needed for testing.
* Adding in buildname to EDOMH Export
* Issue 703 edomh integration (#8)
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Issue 703 edomh integration (#9)
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Issue 703 edomh integration (#10)
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.
* Removed console.log lines which were only needed for testing.
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Issue 764 unknown modules are selectable (#11)
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Adding tag to manual dispatch of workflow
* Adding fix for broken Armour Module Selection
* Fixed issue with special blueprint item not being correctly jsonified for export to EDOMH
* Removing Autodeploy from this branch, it was merged in by github
* Removing debugging console.log entries that are no longer needed for EDOMH fix
* Adding autodeploy for new 'beta' branch
* Fixing directory for beta deployment
* Updating beta autodeploy with nvm info
* Making autodeploy aware of its target branch name (#16)
* Fixes for autodeploy (#17)
* Autodeploy fixes (#18)
* Fixes for autodeploy
* Adding npm start command to build dist from coriolis-data
* Removing unneccessary output lines from autodeploy (#19)
* Adding missing Constants for Advanced and Enhanced Weaponry (#20)
* Setting up definitive workflows, automatic for when coriolis is being updated, either on its own, or along with coriolis-data and manual, for when we've updated coriolis-data and need to re-deploy.
* Compartmentalising the build stages in the workflows.
* Fixed deployment steps
* deployment fix
* Deployment improvements and potential webpack fix
* Removing webpack change that made no difference.
* Changing deployment workflows to clear out old build before copying new build to web directory
* Supressing npm warnings in build process to avoid failure of the pipeline erroneously.
* Shifting node build to separate runner
* Fixing syntax in autodeploy
* issues with zipping
* Adding GCP Auth to download job
* Fixing unzipping process
* fixes for autodeploy
* zip path issues
* zip path
* rm command
---------
Co-authored-by: leonardofelin <33718368+leonardofelin@users.noreply.github.com>
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Fixes for broken EDEngineer button, plus styling changes to improve the modal popup for exporting builds. (#24)
* Beta to live (#25)
* Update pt.json - Brazilian Portuguese translations (#752)
* Update pt.json
Update Brazilian Portuguese translations:
- Updated Modules
- Engineering & Experimental Effect
- Corrections
* Update Portuguese Brazilian
Fixed Tab/Spaces indentation
* Updated PT-BR translation with Planetary Approach Suite
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Fix changed files issue (#3)
* Copied de.js contents to new file de-fix.js
* Copied de.js contents back from de-fix.js
* Copied contents of ko.js to ko-fix.js
* Copied ko.js contents back from ko-fix.js
* Copied contents from BlueprintFunctions.js to BlueprintFunctions-fix.js
* Copied contents back from BlueprintFunctions-fix.js to BlueprintFunctions.js
* Copied contents of LineChart.jsx to LineChart-fix.jsx
* Copied contents back from LineChart-fix.jsx to LineChart.jsx
* Copied contents of PieChart.jsx to PieChart-fix.jsx
* Copied contents back from PieChart-fix.jsx to PieChart.jsx
* Copied contents from Slider.jsx to Slider-fix.jsx
* Copied contents back from Slider-fix.jsx to Slider.jsx
* Copied contents from VerticalBarChart.jsx to VerticalBarChart-fix.jsx
* Copied contents back from VerticalBarChart-fix.jsx to VerticalBarChart.jsx
* Deleting 'fix' files
* Adding workflow for autodeploy
* Improving workflow
* Changed deployment ordering
* Changing to clone single branch for deployment, not the whole repo
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#4)
* Issue 754 imports need to be more graceful (#5)
* Adds valid module checking to all types of modules on import
* Changes as per comments on the PR
* Added 'special' field to certain modules to allow for clearer appearance in search results that they are the special type of module. Updated English descriptions of Advanced Modules and Special Modules
* Update PT-BR translations
Added translated strings for coriolis-data PRs 106 & 107
* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.
* Fixing bug introduced by the previous PR for ISSUE_764. The previous fix introduced a bug which caused Armour Selection to error, due to Armour modules being completely different to other modules of any other type
* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
* Issue 703 edomh integration (#7)
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.
* Removed console.log lines which were only needed for testing.
* Adding in buildname to EDOMH Export
* Issue 703 edomh integration (#8)
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Issue 703 edomh integration (#9)
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Issue 703 edomh integration (#10)
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.
* Removed console.log lines which were only needed for testing.
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Issue 764 unknown modules are selectable (#11)
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Adding tag to manual dispatch of workflow
* Adding fix for broken Armour Module Selection
* Fixed issue with special blueprint item not being correctly jsonified for export to EDOMH
* Removing Autodeploy from this branch, it was merged in by github
* Removing debugging console.log entries that are no longer needed for EDOMH fix
* Adding autodeploy for new 'beta' branch
* Fixing directory for beta deployment
* Updating beta autodeploy with nvm info
* Making autodeploy aware of its target branch name (#16)
* Fixes for autodeploy (#17)
* Autodeploy fixes (#18)
* Fixes for autodeploy
* Adding npm start command to build dist from coriolis-data
* Removing unneccessary output lines from autodeploy (#19)
* Adding missing Constants for Advanced and Enhanced Weaponry (#20)
* Setting up definitive workflows, automatic for when coriolis is being updated, either on its own, or along with coriolis-data and manual, for when we've updated coriolis-data and need to re-deploy.
* Compartmentalising the build stages in the workflows.
* Fixed deployment steps
* deployment fix
* Deployment improvements and potential webpack fix
* Removing webpack change that made no difference.
* Changing deployment workflows to clear out old build before copying new build to web directory
* Supressing npm warnings in build process to avoid failure of the pipeline erroneously.
* Shifting node build to separate runner
* Fixing syntax in autodeploy
* issues with zipping
* Adding GCP Auth to download job
* Fixing unzipping process
* fixes for autodeploy
* zip path issues
* zip path
* rm command
* Fixes for broken EDEngineer button, plus styling changes to improve the modal popup for exporting builds. (#24)
---------
Co-authored-by: leonardofelin <33718368+leonardofelin@users.noreply.github.com>
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Make modal export better (#26)
* Fix missile rack glitch (#23)
* Adding autodeploy for new 'beta' branch
* Fixing directory for beta deployment
* Updating beta autodeploy with nvm info
* Adding autodeploy for live site
* Making autodeploy aware of its target branch name (#16)
* Fixes for autodeploy (#17)
* Autodeploy fixes (#18)
* Fixes for autodeploy
* Adding npm start command to build dist from coriolis-data
* Adding missing Constants for Advanced and Enhanced Weaponry
* Removing workflow code merged in by github
* Improved Modal UI, updated text, restored roll boxes, fixed ED Engineer button hide/show/disable/enable
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
* Make modal export better (#27)
* Update pt.json - Brazilian Portuguese translations (#752)
* Update pt.json
Update Brazilian Portuguese translations:
- Updated Modules
- Engineering & Experimental Effect
- Corrections
* Update Portuguese Brazilian
Fixed Tab/Spaces indentation
* Updated PT-BR translation with Planetary Approach Suite
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Fix changed files issue (#3)
* Copied de.js contents to new file de-fix.js
* Copied de.js contents back from de-fix.js
* Copied contents of ko.js to ko-fix.js
* Copied ko.js contents back from ko-fix.js
* Copied contents from BlueprintFunctions.js to BlueprintFunctions-fix.js
* Copied contents back from BlueprintFunctions-fix.js to BlueprintFunctions.js
* Copied contents of LineChart.jsx to LineChart-fix.jsx
* Copied contents back from LineChart-fix.jsx to LineChart.jsx
* Copied contents of PieChart.jsx to PieChart-fix.jsx
* Copied contents back from PieChart-fix.jsx to PieChart.jsx
* Copied contents from Slider.jsx to Slider-fix.jsx
* Copied contents back from Slider-fix.jsx to Slider.jsx
* Copied contents from VerticalBarChart.jsx to VerticalBarChart-fix.jsx
* Copied contents back from VerticalBarChart-fix.jsx to VerticalBarChart.jsx
* Deleting 'fix' files
* Adding workflow for autodeploy
* Improving workflow
* Changed deployment ordering
* Changing to clone single branch for deployment, not the whole repo
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#4)
* Issue 754 imports need to be more graceful (#5)
* Adds valid module checking to all types of modules on import
* Changes as per comments on the PR
* Added 'special' field to certain modules to allow for clearer appearance in search results that they are the special type of module. Updated English descriptions of Advanced Modules and Special Modules
* Update PT-BR translations
Added translated strings for coriolis-data PRs 106 & 107
* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.
* Fixing bug introduced by the previous PR for ISSUE_764. The previous fix introduced a bug which caused Armour Selection to error, due to Armour modules being completely different to other modules of any other type
* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
* Issue 703 edomh integration (#7)
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.
* Removed console.log lines which were only needed for testing.
* Adding in buildname to EDOMH Export
* Issue 703 edomh integration (#8)
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Issue 703 edomh integration (#9)
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Issue 703 edomh integration (#10)
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.
* Removed console.log lines which were only needed for testing.
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Issue 764 unknown modules are selectable (#11)
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Adding tag to manual dispatch of workflow
* Adding fix for broken Armour Module Selection
* Fixed issue with special blueprint item not being correctly jsonified for export to EDOMH
* Removing Autodeploy from this branch, it was merged in by github
* Removing debugging console.log entries that are no longer needed for EDOMH fix
* Adding autodeploy for new 'beta' branch
* Fixing directory for beta deployment
* Updating beta autodeploy with nvm info
* Making autodeploy aware of its target branch name (#16)
* Fixes for autodeploy (#17)
* Autodeploy fixes (#18)
* Fixes for autodeploy
* Adding npm start command to build dist from coriolis-data
* Removing unneccessary output lines from autodeploy (#19)
* Adding missing Constants for Advanced and Enhanced Weaponry (#20)
* Setting up definitive workflows, automatic for when coriolis is being updated, either on its own, or along with coriolis-data and manual, for when we've updated coriolis-data and need to re-deploy.
* Compartmentalising the build stages in the workflows.
* Fixed deployment steps
* deployment fix
* Deployment improvements and potential webpack fix
* Removing webpack change that made no difference.
* Changing deployment workflows to clear out old build before copying new build to web directory
* Supressing npm warnings in build process to avoid failure of the pipeline erroneously.
* Shifting node build to separate runner
* Fixing syntax in autodeploy
* issues with zipping
* Adding GCP Auth to download job
* Fixing unzipping process
* fixes for autodeploy
* zip path issues
* zip path
* rm command
* Fix missile rack glitch (#23)
* Adding autodeploy for new 'beta' branch
* Fixing directory for beta deployment
* Updating beta autodeploy with nvm info
* Adding autodeploy for live site
* Making autodeploy aware of its target branch name (#16)
* Fixes for autodeploy (#17)
* Autodeploy fixes (#18)
* Fixes for autodeploy
* Adding npm start command to build dist from coriolis-data
* Adding missing Constants for Advanced and Enhanced Weaponry
* Removing workflow code merged in by github
* Fixes for broken EDEngineer button, plus styling changes to improve the modal popup for exporting builds. (#24)
* Improved Modal UI, updated text, restored roll boxes, fixed ED Engineer button hide/show/disable/enable
---------
Co-authored-by: leonardofelin <33718368+leonardofelin@users.noreply.github.com>
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Make modal better clean (#29)
* Fix missile rack glitch (#23)
* Adding autodeploy for new 'beta' branch
* Fixing directory for beta deployment
* Updating beta autodeploy with nvm info
* Adding autodeploy for live site
* Making autodeploy aware of its target branch name (#16)
* Fixes for autodeploy (#17)
* Autodeploy fixes (#18)
* Fixes for autodeploy
* Adding npm start command to build dist from coriolis-data
* Adding missing Constants for Advanced and Enhanced Weaponry
* Removing workflow code merged in by github
* Modal Changes to export and link shortener
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
* Beta to live (#30)
* Update pt.json - Brazilian Portuguese translations (#752)
* Update pt.json
Update Brazilian Portuguese translations:
- Updated Modules
- Engineering & Experimental Effect
- Corrections
* Update Portuguese Brazilian
Fixed Tab/Spaces indentation
* Updated PT-BR translation with Planetary Approach Suite
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Fix changed files issue (#3)
* Copied de.js contents to new file de-fix.js
* Copied de.js contents back from de-fix.js
* Copied contents of ko.js to ko-fix.js
* Copied ko.js contents back from ko-fix.js
* Copied contents from BlueprintFunctions.js to BlueprintFunctions-fix.js
* Copied contents back from BlueprintFunctions-fix.js to BlueprintFunctions.js
* Copied contents of LineChart.jsx to LineChart-fix.jsx
* Copied contents back from LineChart-fix.jsx to LineChart.jsx
* Copied contents of PieChart.jsx to PieChart-fix.jsx
* Copied contents back from PieChart-fix.jsx to PieChart.jsx
* Copied contents from Slider.jsx to Slider-fix.jsx
* Copied contents back from Slider-fix.jsx to Slider.jsx
* Copied contents from VerticalBarChart.jsx to VerticalBarChart-fix.jsx
* Copied contents back from VerticalBarChart-fix.jsx to VerticalBarChart.jsx
* Deleting 'fix' files
* Adding workflow for autodeploy
* Improving workflow
* Changed deployment ordering
* Changing to clone single branch for deployment, not the whole repo
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#4)
* Issue 754 imports need to be more graceful (#5)
* Adds valid module checking to all types of modules on import
* Changes as per comments on the PR
* Added 'special' field to certain modules to allow for clearer appearance in search results that they are the special type of module. Updated English descriptions of Advanced Modules and Special Modules
* Update PT-BR translations
Added translated strings for coriolis-data PRs 106 & 107
* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.
* Fixing bug introduced by the previous PR for ISSUE_764. The previous fix introduced a bug which caused Armour Selection to error, due to Armour modules being completely different to other modules of any other type
* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
* Issue 703 edomh integration (#7)
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.
* Removed console.log lines which were only needed for testing.
* Adding in buildname to EDOMH Export
* Issue 703 edomh integration (#8)
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Issue 703 edomh integration (#9)
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Issue 703 edomh integration (#10)
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.
* Removed console.log lines which were only needed for testing.
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Issue 764 unknown modules are selectable (#11)
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Adding tag to manual dispatch of workflow
* Adding fix for broken Armour Module Selection
* Fixed issue with special blueprint item not being correctly jsonified for export to EDOMH
* Removing Autodeploy from this branch, it was merged in by github
* Removing debugging console.log entries that are no longer needed for EDOMH fix
* Adding autodeploy for new 'beta' branch
* Fixing directory for beta deployment
* Updating beta autodeploy with nvm info
* Making autodeploy aware of its target branch name (#16)
* Fixes for autodeploy (#17)
* Autodeploy fixes (#18)
* Fixes for autodeploy
* Adding npm start command to build dist from coriolis-data
* Removing unneccessary output lines from autodeploy (#19)
* Adding missing Constants for Advanced and Enhanced Weaponry (#20)
* Setting up definitive workflows, automatic for when coriolis is being updated, either on its own, or along with coriolis-data and manual, for when we've updated coriolis-data and need to re-deploy.
* Compartmentalising the build stages in the workflows.
* Fixed deployment steps
* deployment fix
* Deployment improvements and potential webpack fix
* Removing webpack change that made no difference.
* Changing deployment workflows to clear out old build before copying new build to web directory
* Supressing npm warnings in build process to avoid failure of the pipeline erroneously.
* Shifting node build to separate runner
* Fixing syntax in autodeploy
* issues with zipping
* Adding GCP Auth to download job
* Fixing unzipping process
* fixes for autodeploy
* zip path issues
* zip path
* rm command
* Fixes for broken EDEngineer button, plus styling changes to improve the modal popup for exporting builds. (#24)
* Make modal export better (#26)
* Fix missile rack glitch (#23)
* Adding autodeploy for new 'beta' branch
* Fixing directory for beta deployment
* Updating beta autodeploy with nvm info
* Adding autodeploy for live site
* Making autodeploy aware of its target branch name (#16)
* Fixes for autodeploy (#17)
* Autodeploy fixes (#18)
* Fixes for autodeploy
* Adding npm start command to build dist from coriolis-data
* Adding missing Constants for Advanced and Enhanced Weaponry
* Removing workflow code merged in by github
* Improved Modal UI, updated text, restored roll boxes, fixed ED Engineer button hide/show/disable/enable
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
* Make modal better clean (#29)
* Fix missile rack glitch (#23)
* Adding autodeploy for new 'beta' branch
* Fixing directory for beta deployment
* Updating beta autodeploy with nvm info
* Adding autodeploy for live site
* Making autodeploy aware of its target branch name (#16)
* Fixes for autodeploy (#17)
* Autodeploy fixes (#18)
* Fixes for autodeploy
* Adding npm start command to build dist from coriolis-data
* Adding missing Constants for Advanced and Enhanced Weaponry
* Removing workflow code merged in by github
* Modal Changes to export and link shortener
---------
Co-authored-by: David Sangrey <davi…
---------
Co-authored-by: leonardofelin <33718368+leonardofelin@users.noreply.github.com>
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
Co-authored-by: Chris <2653277+chennin@users.noreply.github.com>
* Adding autodeploy for new 'beta' branch
* Fixing directory for beta deployment
* Updating beta autodeploy with nvm info
* Adding autodeploy for live site
* Making autodeploy aware of its target branch name (#16)
* Fixes for autodeploy (#17)
* Autodeploy fixes (#18)
* Fixes for autodeploy
* Adding npm start command to build dist from coriolis-data
* Adding missing Constants for Advanced and Enhanced Weaponry
* Removing workflow code merged in by github
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.
* Removed console.log lines which were only needed for testing.
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Adds valid module checking to all types of modules on import
* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
* Changes as per comments on the PR
* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
---------
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
* Copied de.js contents to new file de-fix.js
* Copied de.js contents back from de-fix.js
* Copied contents of ko.js to ko-fix.js
* Copied ko.js contents back from ko-fix.js
* Copied contents from BlueprintFunctions.js to BlueprintFunctions-fix.js
* Copied contents back from BlueprintFunctions-fix.js to BlueprintFunctions.js
* Copied contents of LineChart.jsx to LineChart-fix.jsx
* Copied contents back from LineChart-fix.jsx to LineChart.jsx
* Copied contents of PieChart.jsx to PieChart-fix.jsx
* Copied contents back from PieChart-fix.jsx to PieChart.jsx
* Copied contents from Slider.jsx to Slider-fix.jsx
* Copied contents back from Slider-fix.jsx to Slider.jsx
* Copied contents from VerticalBarChart.jsx to VerticalBarChart-fix.jsx
* Copied contents back from VerticalBarChart-fix.jsx to VerticalBarChart.jsx
* Deleting 'fix' files
The Coriolis project was inspired by [E:D Shipyard](http://www.edshipyard.com/) and, of course, [Elite Dangerous](http://www.elitedangerous.com). The ultimate goal of Coriolis is to provide rich features to support in-game play and planning while engaging the E:D community to support its development.
The Coriolis project was inspired by E:D Shipyard and, of course, [Elite Dangerous](http://www.elitedangerous.com). The ultimate goal of Coriolis is to provide rich features to support in-game play and planning while engaging the E:D community to support its development.
Coriolis was created using assets and imagery from Elite: Dangerous, with the permission of Frontier Developments plc, for non-commercial purposes. It is not endorsed by nor reflects the views or opinions of Frontier Developments and no employee of Frontier Developments was involved in the making of it.
* Fix issues with the item name for bulkheads when sending to EDOMH
* @param {*} ship Ship object
* @param {*} item Item name
* @returns updated item name
*/
fixArmourItemNameForEDOMH(ship,item){
// The module blueprint fdname contains "Armour_" it's a bulkhead and we need to pre-populate the item field with the correct name from the ship object
switch(ship.bulkheads.m.name){
case"Lightweight Alloy":
item=ship.id+"_Armour_Grade1";
break;
case"Reinforced Alloy":
item=ship.id+"_Armour_Grade2";
break;
case"Military Grade Composite":
item=ship.id+"_Armour_Grade3";
break;
case"Mirrored Surface Composite":
item=ship.id+"_Armour_Mirrored";
break;
case"Reactive Surface Composite":
item=ship.id+"_Armour_Reactive";
break;
}
returnitem;
}
/**
* Send all blueprints to EDOMH. This is a modified copy of registerBPs because this.state.blueprints was empty when I tried to modify sendToEDEng and I couldn't figure out why
// If the module blueprint fdname contains "Armour_" it's a bulkhead and we need to pre-populate the item field with the correct name from the ship object
// We only want the grade that the module is currently at, not every grade up to that point
if(Number(g)!==module.m.blueprint.grade){
continue;
}
letitem="";
// If the module blueprint fdname contains "Armour_" it's a bulkhead and we need to pre-populate the item field with the correct name from the ship object
<selectid='cmdr-select'hidden={!!this.state.failed||!compatible}className={'cmdr-select l cap'}onChange={this.cmdrChangeHandler}defaultValue={this.state.cmdrName}>
// If the fdname is Weapon_Overcharged, we need to check if it's an MC
if(m.blueprint&&m.blueprint.fdname){
// Set the bprintSearchName value to the fdname of the blueprint for this module
bprintSearchName=m.blueprint.fdname;
if(m.blueprint.fdname==='Weapon_Overcharged'){
// If the module is a MultiCannon, we need to fix the blueprint search name, else it will find the Laser Weapon_Overcharged Blueprint and not the MC Weapon_Overcharged Blueprint
// If this is a Guardian Shield Reinforcement Package or Guardian Hull Reinforcement Package, or Guardian Module Reinforcement Package, it cannot change priority
"PHRASE_SHOPPING_LIST":"Stations that sell this build",
"PHRASE_SHOPPING_MATS":"Materials needed for this build",
"PHRASE_DIFFERENT_ROLLS":"Material requirements will differ, based on the number of rolls per grade, per module.",
"PHRASE_FOR_FINER_CONTROL":"For finer control over rolls per grade/module, a more accurate list of required mats and help in finding those mats, please consider using the export options below to ED Odyssey Materials Helper, or ED Engineer, or use the Crafting Lists feature on inara.cz.",
"PHRASE_ALL_MODULES_ALL_ROLLS":"The list below, assumes standard to G5 Engineered (approx 80% - 90%) with the rolls above, for ALL engineered modules in the build. You can adjust the number of rolls above for each grade, however it will still apply to all engineered modules in the build.",
"PHRASE_REFIT_SHOPPING_LIST":"Stations that sell required modules",
"PHRASE_TOTAL_EFFECTIVE_SHIELD":"Total amount of damage that can be taken from each damage type, if using all shield cells",
"PHRASE_TIME_TO_LOSE_SHIELDS":"Shields will hold for",
@@ -63,7 +66,9 @@
"TT_SUMMARY_SPEED":"With full fuel tank and 4 pips to ENG",
"TT_SUMMARY_SPEED_NONFUNCTIONAL":"Thrusters powered off or over maximum mass with full fuel and cargo loads",
"TT_SUMMARY_BOOST":"With full fuel tank and 4 pips to ENG",
"TT_SUMMARY_BOOST_INTERVAL":"Time between each boost with 4 pips to ENG",
"TT_SUMMARY_SHIP_BOOST_INTERVAL":"Time each boost lasts on this ship",
"TT_SUMMARY_BOOST_INTERVAL":"Time between boosts with 4 pips to ENG",
"TT_SUMMARY_BOOST_INTERVALS":"If DISTRO is less than or equal to SHIP, the ship can boost continuously",
"TT_SUMMARY_BOOST_NONFUNCTIONAL":"Power distributor not able to supply enough power to boost",
"TT_SUMMARY_SHIELDS":"Raw shield strength, including boosters",
"TT_SUMMARY_SHIELDS_SCB":"Raw shield strength, including boosters and SCBs",
@@ -81,8 +86,10 @@
"TT_SUMMARY_UNLADEN_TOTAL_JUMP":"Farthest possible range with no cargo, a full fuel tank, and jumping as far as possible each time",
"TT_SUMMARY_LADEN_TOTAL_JUMP":"Farthest possible range with full cargo, a full fuel tank, and jumping as far as possible each time",
"HELP_MODIFICATIONS_MENU":"Click on a number to enter a new value, or drag along the bar for small changes",
"PHRASE_FAIL_EDENGINEER":"Failed to send to EDEngineer (Launch EDEngineer and make sure the API is started then refresh the page.)",
"PHRASE_ENSURE_EDOMH":"Ensure ED Odyssey Material Helper is installed and registered to handle edomh:// urls, else this button will do nothing!",
"PHRASE_FIREFOX_EDENGINEER":"Sending to EDEngineer is not compatible with Firefox's security settings. Please try again with Chrome.",
"PHRASE_FAILED_TO_FIND_EDENGINEER":"Failed to find ED Engineer API. Please ensure it is running and try again.",
ImportErrorhandlinghasbeenimproved,butstillisn't perfect. <br/>MOST Import failures are a result of missing modules in Coriolis, <br />OR incorrect import strings generated by third party apps. If you'reseeingthispage,wemayhavefailedtohandletheerrorsinyourimportcorrectly.Pleaseseethedataoutputbelow,specificallythe'scriptUrl:'sectionifit's there and then if you feel confident enough, please check the github issues page linked below and see if there is a similar issue already logged. If not, please create a new issue with the data below. If you'renotconfident,pleaseaskforhelpontheCoriolisChanneloftheEDCDDiscordserver.
@@ -307,10 +307,22 @@ export function isChangeValueBeneficial(feature, value) {
* @returns {Object} The matching blueprint
*/
exportfunctiongetBlueprint(name,module){
// Special case for multi-cannons. Conflicting 'Weapon_Overcharged' Blueprints exist due to FD's naming conventions. If this blueprint is for a multi-cannon, we need to use the correct blueprint.
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