Commit Graph

81 Commits

Author SHA1 Message Date
Felix Linker
74e6f54e19 Improve blueprint tooltips 2021-02-01 22:10:09 +01:00
Felix Linker
a46f8f97f6 Show blueprint grade in ascending order 2021-02-01 22:02:37 +01:00
Felix Linker
187c5dae4a Implement blueprint tooltips 2021-01-10 22:57:33 +01:00
Felix Linker
07d324a3fa Add key to property header in ModificationsMenu 2021-01-10 22:02:00 +01:00
Felix Linker
5c63afd96c Add stats mapper to show certain synthetic props in ModificationsMenu 2021-01-10 22:01:21 +01:00
Felix Linker
c3747e4e5e Add toggle for properties in overview 2021-01-03 10:17:10 +01:00
Felix Linker
ab153981c9 Rework Modifictaions(Menu) 2021-01-02 10:59:58 +01:00
Felix Linker
cdcda004f3 Implement units in modifications menu 2020-12-31 18:54:36 +01:00
Felix Linker
409be7374c Make outfitting page working 2020-04-10 13:19:53 +02:00
felixlinker
7bbfa8c43f Remove component StandardSlot 2019-10-10 16:11:54 +02:00
felixlinker
2fbcd158cc Rewrite ModificationsMenu 2019-10-10 16:06:41 +02:00
Felix Linker
9797a8d781 First steps towards ed-forge rewrite 2019-10-08 15:02:16 +02:00
Mingming Cui
435c1b6d45 Chinese translation (#481)
* Chinese translation

* Added Chinese translation for UI

* Made some strings translatable.

Changed the translation ID of certain words which were used with different meanings in difference places in order to achieve a more accurate translation.

* fixed en format

* Fixed one capitalization mistake

* removed vs folder
2019-03-05 08:31:29 +11:00
felixlinker
d19a7276dd Optimized imports 2018-10-05 00:06:57 +01:00
felixlinker
10fffe67fc Code style fixes 2018-10-05 00:06:33 +01:00
felixlinker
1201da1811 Differentiate between uneditable and un-highlighted properties in the modifications menu 2018-09-29 16:40:36 +01:00
Felix Linker
2456ce330b Change module modding to have absolute values entered 2018-09-15 00:40:49 +02:00
Felix Linker
5d1ccd2a20 Removed synthetic values from modifications menu 2018-09-09 16:07:01 +02:00
Felix Linker
63acad3aeb Sort mods in modifications menu by editable first 2018-09-09 16:01:54 +02:00
felixlinker
5069d7e464 Modifications menu shows absolute stat values 2018-09-08 11:39:28 +02:00
Pat Nellesen
3d5a9ef220 Cleanup for linting issues, and added last bit of focus handling for … (#304)
* Cleanup for linting issues, and added last bit of focus handling for selected modifications and specials

* added correct value for selectedRefId for utility slot section menu when Empty All selected
2018-06-11 08:23:03 +10:00
Pat Nellesen
9b81f6efd2 Feature/#293 header keynav (#303)
Added keydown and focus handlers for Slot Section Menus ("Core Internal", "Optional Internal", etc.)

When focus is on the header, Enter key will open the menu and set focus to either the first option, or else the currently selected option, such as "Planetary Explorer" in Core Internal menu (if one has been previously selected).

While menu is open, Tab and Shift-Tab will move the focus up and down as expected. Shift-tab on first option will move focus to last option in the menu, and Tab on the last option will move focus to the top. Focus will stay inside the menu until menu is closed.

When focus is on a menu options, hitting the Enter key will trigger the onClick function for that option, and will set the option as the currently selected option for that menu.

Esc key will close the menu and set focus to the menu header H1 element.
2018-06-10 09:00:43 +10:00
willyb321
3e77e23d71 Merge remote-tracking branch 'origin/develop' into develop 2018-06-10 06:26:17 +10:00
willyb321
120c032c82 Fix approximately a lot of lint issues 2018-06-10 06:24:55 +10:00
Benjamin Schubert
124bd58b9f Fix obvious linting issues 2018-06-07 10:50:52 -04:00
willyb321
157c1148fb Implement temporary fix for #280 2018-05-30 07:37:20 +10:00
Pat Nellesen
752d9f0c68 Feature/#271 keyboard nav (#288)
* Initial stab at Tab/Enter key handlers for Slots - Added tabIndex="0" attribute for the Slot sections and for the <li> elements inside.

* Set up refs for slot <li> elements to allow focus manipulation.

* Added initial keyDown handlers for Enter and Tab keys.

* Additional update for focus handling inside slot selection <ul>

* Added Tab/Enter/Shift-Tab key handlers for Outfitting section. Needs some fine-tuning but is usable in current state

* Added keydown handler for Empty module selection. ToDo: handlers for engineering sections

* Cleanup

* Update to add focus on Modifications icon and Enter key handler to open modifications menu

* Updates to add keydown handlers for modifications menu, and tab/shift-tab/enter key handlers while mod menus are open.

* Additional updates for keyDown handlers

* Update to add tabindex=0 and Enter Key handling for specials menus. ToDo: keep focus inside specials menu until item is selected with Enter key.

* Further updates for keyDown handler in Modifications menus.

* Added keyDown handlers to full mod menu (when mod menu is opened and a mod has been previously selected)

* Update to add shift-tab and tab focus handling for number editor fields

* Additional tab/shift-tab handlers. Fixed bug with exp. effects being recaculated for every onBlur event.

* Added check to bypass focus reset if change in component was due to change in modification value.

* Additional updates to tab/shift-tab handlers for modifications menu.

* more updates

* "Final" updates and bug fixes - added code for cases where there were no specials.

* Final updates to set focus to appropriate element when slot/mod menus are closed.
2018-05-29 07:00:22 +10:00
willyb321
5e3722bcfd hopefully fix a crash 2018-04-28 11:37:24 +10:00
willyb321
71ddbdfe75 add specials tooltip 2018-04-23 14:51:45 +10:00
William
2d4336116a Merge pull request #254 from ExitCode/develop
Value highlights for bp presets
2018-04-23 07:36:12 +10:00
willyb321
f52880765e fix legacy mods showing up 2018-04-23 07:34:52 +10:00
ExitCode
dbfe68decb Implemented active selected blueprint value highlight; updated look and feel 2018-04-22 05:36:19 +02:00
ExitCode
659f337de9 Added a spacer between the mod values 2018-04-22 05:34:25 +02:00
ExitCode
1d36d41da1 Tuned visibility of components in mod menu 2018-04-22 05:33:47 +02:00
ExitCode
24a229d818 Implemented workflow on bp assignment; applied some styles 2018-04-22 03:43:57 +02:00
ExitCode
926f19a936 added default init 100% on bp selection as the new system makes it obvious to reach 100% 2018-04-22 00:59:44 +02:00
ExitCode
9e6f86b963 (optional) changed roll presets to 0-50-100 2018-04-22 00:28:04 +02:00
willyb321
e391b563fb change preset rolls to 100%, 75%, 50% and random 2018-04-21 11:03:23 +10:00
Cmdr McDonald
77018cc1ad Fix issue where torpedo special effects were not showing 2017-05-30 19:44:35 +01:00
Cmdr McDonald
060cf75ec4 Handle different specials for dumbfire and seeker missiles 2017-05-03 12:37:49 +01:00
Cmdr McDonald
95f358f9d8 Upgrade to React 15.5 2017-04-21 16:07:41 +01:00
Cmdr McDonald
8f944bc4c8 Add racer role 2017-04-21 10:43:39 +01:00
Cmdr McDonald
1516bd4fc0 Fix crash when clearing a speical 2017-04-20 13:17:30 +01:00
Cmdr McDonald
22f83b79af Encode blueprint information event when no active modifications 2017-04-15 18:11:09 +01:00
Cmdr McDonald
2a6da36aeb Fix names of features in tooltips 2017-03-31 12:04:38 +01:00
Cmdr McDonald
db1a976e20 Restyle modifications menu 2017-03-31 09:21:13 +01:00
Cmdr McDonald
da274f1b75 Fix issue for additive specials not showing up 2017-03-30 08:17:13 +01:00
Cmdr McDonald
b66baef998 Add engineer info to blueprint tooltip 2017-03-27 10:17:30 +01:00
Cmdr McDonald
8a115f8323 Add component list to blueprint display tooltip 2017-03-26 20:48:21 +01:00
Cmdr McDonald
8b0e822ea9 Fixes 2017-03-23 10:14:43 +00:00