Felix Linker
319307136c
Remove constraints for modification of maxmass
2019-01-15 19:17:45 +01:00
Felix Linker
a498452943
Multiple bug fixes ( #463 )
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* Don't allow manually modifying multiplicative mods with base value zero
* Add missing argument when calculating fullTankRange
* Use opponent PD when calculating how long shields will hold
Closes #430
* Allow modifying max mass ONLY for shield generators
Closes #453
2019-01-15 10:32:33 +11:00
Willyb321
aca90d7077
prep for pulse wave analysers
2018-12-18 08:25:30 +11:00
felixlinker
fbf59219d0
Apply diminishing returns for hull resistance modding to all modules
2018-11-20 20:57:39 +00:00
felixlinker
10fffe67fc
Code style fixes
2018-10-05 00:06:33 +01:00
felixlinker
d195b568b0
eslint indentation fixes
2018-09-29 01:03:00 +01:00
felixlinker
c9866c146b
Stop dividing burst two times by 100
2018-09-29 00:55:37 +01:00
Felix Linker
608ce12156
Undefined variable reference fix
2018-09-17 00:21:13 +02:00
Felix Linker
f9a1e5afd9
Merge branch 'develop' into feature/absolute-mods
2018-09-16 23:29:59 +02:00
Felix Linker
93d8f15f26
Moved diminishing returns for resistance modding on hrp into getModValue
2018-09-15 01:32:41 +02:00
Felix Linker
06d8930777
Typos fixed
2018-09-15 01:22:22 +02:00
William
23f4024e09
Merge pull request #385 from EDCD/feature/fixes
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Fix experimental effect reverse engineering for resistance modding
2018-09-15 09:14:39 +10:00
Felix Linker
25d9f8ec61
Fix experimental effect reverse engineering for resistance modding
2018-09-15 00:50:14 +02:00
Felix Linker
2456ce330b
Change module modding to have absolute values entered
2018-09-15 00:40:49 +02:00
Felix Linker
c4186faa4a
Allow to set an absolute value for a module
2018-09-15 00:31:00 +02:00
Felix Linker
3fa040c210
Modules return null instead of undefined when a value is not given
2018-09-13 23:02:35 +02:00
Felix Linker
a178c59aa3
Merge branch 'develop' into feature/stats
2018-09-13 00:54:35 +02:00
Felix Linker
6424ab283a
maxmass is not modified for shield generators now
2018-09-11 21:27:38 +02:00
Felix Linker
f30f10c904
hullboost modified values is calculated like shieldboost now
2018-09-11 20:44:23 +02:00
Felix Linker
8ce09a607f
Implemented diminishing returns for hrp resistance modding
2018-09-11 13:09:29 +02:00
Felix Linker
28f464ba5a
fix: falloff scaling now only applies for focused modification
2018-09-10 00:45:46 +02:00
Felix Linker
8cedd1b8bc
When formating a value for a Module assign it to zero if it is undefined
2018-09-09 17:20:21 +02:00
Felix Linker
56cbc49d04
fix: when querying falloff mods is checked to be not undefined
2018-09-09 16:26:03 +02:00
Felix Linker
f898fbc55e
Optimized _getModifiedValue
2018-09-09 16:01:54 +02:00
Felix Linker
77e652cd34
Allow for SE prefixes when formating module stats
2018-09-09 16:01:53 +02:00
felixlinker
8b3e9c0f63
Added method to retrieve a formatted stat from a module
2018-09-08 11:34:33 +02:00
felixlinker
9fba1be814
Allow to retrieve unmodded vals from module
2018-09-05 17:58:16 +02:00
felixlinker
1b5402fd2d
Added support for caustic armour resistance
2018-08-28 12:38:47 +02:00
Felix Linker
2a0acfa6cb
No special treatment for shotspeed modifications anymore
2018-08-18 21:15:37 +02:00
Felix Linker
d3eed87077
new module method getSDps that takes autoloader into account
2018-07-25 02:07:53 +02:00
William
e933305407
Merge pull request #329 from felixlinker/resistance-stacking
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Caps for resistances introduced
2018-07-22 07:36:46 +10:00
felixlinker
690bc5a64a
Resistance special effects now applied correctly
2018-07-20 17:54:07 +02:00
Felix Linker
3038ebc1c7
sb mod displays percentage change relative to 1+boost; sb special effect applied correctly
2018-07-19 17:37:34 +02:00
willyb321
6009426f04
add logic to handle guardian fsd boosters
2018-07-01 12:06:12 +10:00
willyb321
48b99425a3
fix guardian shield reinforcement packages
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add shield addition logic
2018-07-01 11:18:20 +10:00
willyb321
37d007d9ab
apply module blueprint and special before setting value
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Fixes #297
2018-06-26 07:53:14 +10:00
willyb321
120c032c82
Fix approximately a lot of lint issues
2018-06-10 06:24:55 +10:00
willyb321
c3fcdb918f
prep for recon limpet controllers
2018-04-28 12:12:38 +10:00
willyb321
50a67f73fd
get rid of some redundant code
2018-04-17 07:50:13 +10:00
Willyb321
58b55eb3da
Engineers. Are. Back. Probably.
2018-04-14 14:50:37 +10:00
Cmdr McDonald
d9ad93d3cd
Fix typo causing long range blueprint to not modify shot speed in some circumstances
2017-06-06 11:45:59 +01:00
Cmdr McDonald
2fa2625a8f
Fix display and selection of modules near weight limit in menu
2017-04-04 23:55:08 +01:00
Cmdr McDonald
da274f1b75
Fix issue for additive specials not showing up
2017-03-30 08:17:13 +01:00
Cmdr McDonald
f536c037b1
Updates
2017-03-25 16:24:13 +00:00
Cmdr McDonald
d15e49f315
Ignore rpshot for eps and hps
2017-03-22 17:53:26 +00:00
Cmdr McDonald
d4b384eded
Updates for 2.3
2017-03-01 22:10:47 +00:00
Cmdr McDonald
fe691d12c7
Remove shot speed modification
2017-02-23 18:55:44 +00:00
Cmdr McDonald
f2af463d00
Remove cruft
2017-02-19 12:50:09 +00:00
Cmdr McDonald
191e31ff18
Use new-style blueprint data; fix numeric special effect calculations
2017-02-05 15:38:04 +00:00
Cmdr McDonald
d389114189
Remove extraneous functions
2017-01-28 20:40:58 +00:00