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102 Commits

Author SHA1 Message Date
Colin McLeod
3c8b1f7d6a Adding 2.5% discount 2015-12-18 01:05:49 -08:00
Colin McLeod
62d9749660 Adding agility/maneuverability to shipyard overview 2015-12-13 12:31:06 -08:00
Colin McLeod
7db185e635 Bumping version to 1.10.0 2015-12-13 12:20:56 -08:00
Colin McLeod
e69bdac75c Add Cobra MK IV, FdL power plant update, PV Hangar 2015-12-13 12:19:22 -08:00
Colin McLeod
231f7e9267 Add planetary vechile hanger support 2015-12-13 12:19:22 -08:00
Colin McLeod
2ef44e38b3 Merge pull request #123 from fawick/master
Fix typo in languages.js
2015-12-07 10:31:23 -08:00
Fabian Wickborn
d051829f98 Fix typo in languages.js 2015-12-07 19:16:00 +01:00
Colin McLeod
01e8e71b28 Updating data reference, bumping version to 1.9.4 2015-11-30 23:38:06 -08:00
Colin McLeod
14681aa9fa Update tests to include bulkheads 2015-11-30 22:56:28 -08:00
Colin McLeod
b93572b18d Merge pull request #120 from sf302/master
Heat Sink Launcher utility auto-fill
2015-11-19 16:28:51 -08:00
Kevin Chang
41c4b4243a Remove arg overloading in useUtility 2015-11-16 16:36:15 -08:00
Kevin Chang
f5127c2475 Typo fix 2015-11-16 15:37:55 -08:00
Kevin Chang
db4303d3c8 Add Heat Sink auto-fill given new SCB heat output 2015-11-16 15:35:36 -08:00
Colin McLeod
8bc100714f Fix Viper Mk4 data. Bumping version to 1.9.3 2015-11-14 12:04:55 -08:00
Colin McLeod
fabd370f4a Update serializer test fixtures 2015-11-14 10:59:15 -08:00
Colin McLeod
769c20154d Updating Hull Reinforcement packages. Bumping to 1.9.2 2015-11-14 10:48:47 -08:00
Colin McLeod
2b5edd75cb Fix keelback boost/speed. Bump to 1.9.1 2015-11-14 10:37:38 -08:00
Colin McLeod
1b56d39356 Update tests to support latest data changes 2015-11-14 00:15:59 -08:00
Colin McLeod
8d1d6d63ad Merge pull request #119 from sf302/master
Handle new Bi-Weave Shield Generator
2015-11-13 22:38:26 -08:00
Kevin Chang
a713105878 Handle new Bi-Weave Shield Generator 2015-11-13 16:54:00 -08:00
Colin McLeod
c527a62ce6 Tweak loader 2015-11-12 11:27:56 -08:00
Colin McLeod
16c76b2598 Added EDDB IDs to data. Updating submodule 2015-10-27 12:00:25 -07:00
Colin McLeod
ad134330c4 Fix common -> standard for outfitting page 2015-10-27 12:00:25 -07:00
Colin McLeod
05438daf48 Merge pull request #113 from richardbuckle/fix-112
#112 lower-case 'k' in 'kg/s'
2015-10-25 18:45:33 -08:00
Richard Buckle
afebf68cae #112 lower-case 'k' in 'kg/s' 2015-10-26 01:51:52 +00:00
Colin McLeod
ab4bdf355c Fix submodule reference 2015-10-23 09:44:42 -07:00
Colin McLeod
0f4abd6ace Updating data submodule reference 2015-10-23 09:18:53 -07:00
Colin McLeod
2901c978dc Use HTTPS instead of SSH for submodule 2015-10-23 09:10:01 -07:00
Colin McLeod
21e9dbc381 Adding data through submodule 2015-10-22 20:38:28 -07:00
Colin McLeod
b2ceafa89e removing data folder 2015-10-22 20:37:14 -07:00
Colin McLeod
d8633a8411 Rename common to standard for consistency 2015-10-22 20:19:56 -07:00
Colin McLeod
f4bf09eaab fix discount minus sign placement 2015-10-22 20:19:56 -07:00
Colin McLeod
f0c40aae34 Handle erroneous data better 2015-10-22 20:19:55 -07:00
Colin McLeod
90ed8ed198 error page fix 2015-10-22 20:19:55 -07:00
Colin McLeod
9af6a529dd Adding station icons 2015-10-22 20:19:55 -07:00
Colin McLeod
269dfbdc1d Merge pull request #107 from sf302/master
Reload costs refinements
2015-10-14 00:15:43 -07:00
Kevin Chang
d01cd24b0d Updated comment to reflect changes to fuel logic 2015-10-13 15:58:44 -07:00
Kevin Chang
93ac3b217f Clean up unnecessary fuel costs logic 2015-10-13 15:56:17 -07:00
Colin McLeod
a38d6cf839 Merge pull request #109 from Toxicat/patch-1
Correct bad translation
2015-10-13 13:32:29 -07:00
PanzerKadaver
bd656b46ef Correct bad translation
Correct error reported in #108
2015-10-13 22:29:48 +02:00
Kevin Chang
20cce4dcda More logical limpet ammo display, fuel tied to slider 2015-10-12 20:54:47 -07:00
Kevin Chang
d286dda07f Refinements, limpet ammo display added to reloads 2015-10-12 19:38:33 -07:00
Colin McLeod
45b6dabcd2 Bumping version to 1.8.3 2015-10-10 11:47:46 -07:00
Colin McLeod
d476c58a9c Workaround for UI-router bug for build with slash in the name. Fixes #105 2015-10-09 18:29:04 -07:00
Colin McLeod
e837bb68fb Bumping version to 1.8.2 2015-10-09 15:48:54 -07:00
Colin McLeod
e2adc7bdc4 Tweak AFMU for explorer build 2015-10-09 15:44:10 -07:00
Colin McLeod
22716517c5 Remove A-rated build type, now redundant 2015-10-09 15:23:59 -07:00
Colin McLeod
8b82965c12 Fix section quick-fit menu z-index / overlap 2015-10-09 15:23:43 -07:00
Colin McLeod
65cf975a35 Merge pull request #104 from sf302/master
Hull reinforcement auto-fill, hardpoint clobber behavior tweak
2015-10-09 15:09:10 -07:00
Kevin Chang
1c78fea48f Fix behavior for hull reinforcement max at 5D 2015-10-08 22:51:00 -07:00
Kevin Chang
08f49c8339 Fix SCB internal clobber 2015-10-08 19:29:46 -07:00
Kevin Chang
bed81d26b2 Alter auto-fill clobbering behavior for hardpoints 2015-10-08 19:20:17 -07:00
Kevin Chang
38b13fca27 Add armor autofill, prevent internal fill clobber 2015-10-08 18:06:01 -07:00
Colin McLeod
0869230b13 Fix to standard fit all class B. Closes #103 2015-10-08 15:32:01 -07:00
Colin McLeod
80d4b6b431 fix power bug when swapping disabled components 2015-10-07 20:34:52 -07:00
Colin McLeod
fb7e9136d4 Merge pull request #102 from sf302/master
Additional auto-fill for SCB and other weapons
2015-10-07 20:25:38 -07:00
Colin McLeod
059ff367ff Price changes for 1.4 2015-10-07 20:13:21 -07:00
Kevin Chang
d322e062ad Trimming back down to just laser/MC/cannon fills 2015-10-07 20:09:51 -07:00
Kevin Chang
f807f4222f Less hacks to get the same thing done 2015-10-07 20:06:04 -07:00
Kevin Chang
1d4b046723 Tweaked to reenable slot if previously disabled 2015-10-07 19:51:36 -07:00
Kevin Chang
b9fc114e02 Additional auto-fill for SCB and other weapons 2015-10-07 19:43:39 -07:00
Colin McLeod
50047411c3 Correct Viper boost speed 2015-10-07 17:57:22 -07:00
Colin McLeod
610ded2f83 Fix ammo sorting by qty and unit price 2015-10-07 11:35:36 -07:00
Colin McLeod
2a644e787a Merge pull request #100 from sf302/master
Added new 'Reload Costs' tab for ammo, digit display cleanup
2015-10-07 11:33:05 -07:00
Colin McLeod
90b339e5c3 Correct 50% warning on power band 2015-10-07 11:32:52 -07:00
Colin McLeod
a213ad12d0 lint fix 2015-10-07 02:17:49 -07:00
Colin McLeod
a4b8b942a1 Show warning when Power priority group 1 exceeds 50%. 2015-10-07 02:16:00 -07:00
Colin McLeod
df7ef0fbdb Adding more outiftting sub section menu options 2015-10-07 02:14:45 -07:00
Colin McLeod
f42dc481df Added Outfitting section sub-menu 2015-10-06 22:49:09 -07:00
Colin McLeod
623be748c0 New and improved shipyard/home page 2015-10-06 20:06:13 -07:00
Colin McLeod
35c84ee0f0 Handle rounding erros on priority bands 2015-10-06 20:06:13 -07:00
Colin McLeod
4d84f271be Update tests for ignore auto generated property 2015-10-06 20:06:13 -07:00
Colin McLeod
5458c548fb Detailed discover scanner does not use any power 2015-10-06 20:06:12 -07:00
Colin McLeod
a9be057fe8 Readbility changes for fsd, fuel tank, and ls data 2015-10-06 20:06:12 -07:00
Colin McLeod
564c228d41 Massive refactoring to Ship class 2015-10-06 20:06:12 -07:00
Colin McLeod
3f6875abb6 Add find lightest shield generator 2015-10-06 20:06:12 -07:00
Colin McLeod
a2aa829b45 Add/impromve find compoonent functions 2015-10-06 20:06:12 -07:00
Colin McLeod
08b6ec9e31 Add size map 2015-10-06 20:06:12 -07:00
Colin McLeod
ee99d33275 Bumping version to 1.8.0 2015-10-06 20:06:12 -07:00
Colin McLeod
7b9e8dbc7d Sort ships by actual name not file name 2015-10-06 20:06:12 -07:00
Colin McLeod
44f45e7e93 Handle comparison when build is missing. Closes #96 2015-10-06 20:06:12 -07:00
Colin McLeod
a49f7ec594 Handle special characters in build or comparison name. Closes #101 2015-10-06 20:06:12 -07:00
Colin McLeod
9ee12e4167 Rename DBS file 2015-10-06 20:06:11 -07:00
Kevin Chang
33ad7d909a Fix torpedo ammo cost data 2015-10-05 20:27:22 -07:00
Kevin Chang
e5e29dc6cb Cleaned up lint errors 2015-10-05 20:15:46 -07:00
Kevin Chang
34dd40bcbf Added new 'Reload Costs' tab for ammo, digit display cleanup 2015-10-05 20:08:36 -07:00
Colin McLeod
0e8e9f5cbc Merge pull request #97 from SmokyBird/patch-1
Update fr.js
2015-10-05 16:30:00 -07:00
SmokyBird
d39cbb3ef5 Update fr.js
Finally found the full French translation for the Hull Reinforcement.
2015-10-06 00:47:07 +02:00
Colin McLeod
5470b241f6 Merge pull request #94 from koreldan/master
Minor corrections
2015-09-28 09:24:49 -07:00
enrico
6507c22355 minor corrections 2015-09-27 15:36:11 +02:00
Enrico
96c2f4b3b6 Merge pull request #1 from cmmcleod/master
updating
2015-09-27 15:26:35 +02:00
Colin McLeod
b0c521246e Bumping version to 1.7.3 2015-09-22 11:53:08 -07:00
Colin McLeod
5c0616ad47 Display clip + ammo reserve more intelligently 2015-09-22 11:52:44 -07:00
Colin McLeod
523f37ccc1 Correct Torpedo Pylon ammo reserve 2015-09-22 11:52:13 -07:00
Colin McLeod
5e2768bbf6 Correct Pack-Hound cost 2015-09-22 11:51:56 -07:00
Colin McLeod
61b3e7d47d Corrected Federal Gunship hull cost 2015-09-22 11:51:25 -07:00
Colin McLeod
ed6fc32d76 Correct Shield Cell Bank recharge values 2015-09-22 11:50:00 -07:00
Colin McLeod
4c74675edd Bumping version to 1.7.2 2015-09-22 09:27:39 -07:00
Colin McLeod
d43ee25e71 Use full name for Advanced Plasma Accelerator 2015-09-22 09:27:19 -07:00
Colin McLeod
46f00e0bc7 Lint fixes 2015-09-22 09:14:47 -07:00
Colin McLeod
d3cea71e50 Bumping version to 1.7.1 2015-09-22 09:13:43 -07:00
Colin McLeod
0516a6f54d Use calculated boost speed in comparisons. Fixes #91 2015-09-22 09:13:21 -07:00
118 changed files with 1308 additions and 7337 deletions

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.gitmodules vendored Normal file
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[submodule "data"]
path = data
url = https://github.com/cmmcleod/coriolis-data.git

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@@ -23,12 +23,12 @@ See the [Developer's Guide](https://github.com/cmmcleod/coriolis/wiki/Developer'
### Ship and Component Database
See [Data wiki](https://github.com/cmmcleod/coriolis/wiki/Database) for details on structure, etc.
See the [Data wiki](https://github.com/cmmcleod/coriolis-data/wiki) for details on structure, etc.
## License
All Data and [associated JSON](https://github.com/cmmcleod/coriolis/tree/master/data) files are intellectual property and copyright of Frontier Developments plc ('Frontier', 'Frontier Developments') and are subject to their
All Data and [associated JSON](https://github.com/cmmcleod/coriolis-data) files are intellectual property and copyright of Frontier Developments plc ('Frontier', 'Frontier Developments') and are subject to their
[terms and conditions](https://www.frontierstore.net/terms-and-conditions/).
The code (Javascript, CSS, HTML, and SVG files only) specificially for Coriolis.io is released under the MIT License.

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@@ -1,6 +1,6 @@
angular.module('app', ['ui.router', 'ct.ui.router.extras.sticky', 'ui.sortable', 'shipyard', 'ngLodash', 'app.templates', 'pascalprecht.translate'])
.run(['$rootScope', '$location', '$window', '$document', '$state', '$translate', 'localeFormat', 'Persist', 'Discounts', 'Languages',
function($rootScope, $location, $window, $doc, $state, $translate, localeFormat, Persist, Discounts, Languages) {
.run(['$rootScope', '$location', '$window', '$document', '$state', '$translate', 'localeFormat', 'Persist', 'Discounts', 'Languages', 'SizeMap',
function($rootScope, $location, $window, $doc, $state, $translate, localeFormat, Persist, Discounts, Languages, SizeMap) {
// App is running as a standalone web app on tablet/mobile
var isStandAlone;
// This was causing issues on Windows phones ($window.external was causing Angular js to throw an exception). Backup is to try this and set isStandAlone to false if this fails.
@@ -43,6 +43,7 @@ function($rootScope, $location, $window, $doc, $state, $translate, localeFormat,
$rootScope.insurance = { opts: [{ name: 'standard', pct: 0.05 }, { name: 'alpha', pct: 0.025 }, { name: 'beta', pct: 0.0375 }] };
$rootScope.discounts = { opts: Discounts };
$rootScope.sizeRatio = Persist.getSizeRatio();
$rootScope.SZM = SizeMap;
$rootScope.title = 'Coriolis';
$rootScope.changeLanguage = function() {

View File

@@ -20,6 +20,11 @@ angular.module('app').controller('ComparisonController', ['lodash', '$rootScope'
$scope.addBuild = function(id, name, code) {
var data = Ships[id]; // Get ship properties
code = code ? code : Persist.builds[id][name]; // Retrieve build code if not passed
if (!code) { // No build found
return;
}
var b = new Ship(id, data.properties, data.slots); // Create a new Ship instance
Serializer.toShip(b, code); // Populate components from code
// Extend ship instance and add properties below

View File

@@ -9,7 +9,7 @@ angular.module('app').controller('ImportController', ['lodash', '$rootScope', '$
var textBuildRegex = new RegExp('^\\[([\\w \\-]+)\\]\n');
var lineRegex = new RegExp('^([\\dA-Z]{1,2}): (\\d)([A-I])[/]?([FGT])?([SD])? ([\\w\\- ]+)');
var mountMap = { 'H': 4, 'L': 3, 'M': 2, 'S': 1, 'U': 0 };
var commonMap = { 'RB': 0, 'TM': 1, 'FH': 2, 'EC': 3, 'PC': 4, 'SS': 5, 'FS': 6 };
var standardMap = { 'RB': 0, 'TM': 1, 'FH': 2, 'EC': 3, 'PC': 4, 'SS': 5, 'FS': 6 };
var bhMap = { 'lightweight alloy': 0, 'reinforced alloy': 1, 'military grade composite': 2, 'mirrored surface composite': 3, 'reactive surface composite': 4 };
function isEmptySlot(slot) {
@@ -26,8 +26,8 @@ angular.module('app').controller('ImportController', ['lodash', '$rootScope', '$
if (!shipData) {
throw '"' + shipId + '" is not a valid Ship Id!';
}
if (typeof name != 'string' || name.length < 3) {
throw shipData.properties.name + ' build "' + name + '" must be a string at least 3 characters long!';
if (typeof name != 'string' || name.length == 0) {
throw shipData.properties.name + ' build "' + name + '" must be a string at least 1 character long!';
}
if (typeof code != 'string' || code.length < 10) {
throw shipData.properties.name + ' build "' + name + '" is not valid!';
@@ -45,6 +45,10 @@ angular.module('app').controller('ImportController', ['lodash', '$rootScope', '$
throw 'Build Name missing!';
}
if (!detailedBuild.name.trim()) {
throw 'Build Name must be a string at least 1 character long!';
}
try {
ship = Serializer.fromDetailedBuild(detailedBuild);
} catch (e) {
@@ -133,7 +137,7 @@ angular.module('app').controller('ImportController', ['lodash', '$rootScope', '$
var name = parts[6].trim();
var slot, group;
if (isNaN(typeSize)) { // Common or Hardpoint
if (isNaN(typeSize)) { // Standard or Hardpoint
if (typeSize.length == 1) { // Hardpoint
var slotClass = mountMap[typeSize];
@@ -145,11 +149,11 @@ angular.module('app').controller('ImportController', ['lodash', '$rootScope', '$
group = _.find(GroupMap, equalsIgnoreCase, name);
var hpid = Components.findHardpointId(group, cl, rating, group ? null : name, mount, missile);
var hp = Components.findHardpoint(group, cl, rating, group ? null : name, mount, missile);
if (!hpid) { throw 'Unknown component: "' + line + '"'; }
if (!hp) { throw 'Unknown component: "' + line + '"'; }
ship.use(slot, hpid, Components.hardpoints(hpid), true);
ship.use(slot, hp.id, hp, true);
} else if (typeSize == 'BH') {
var bhId = bhMap[name.toLowerCase()];
@@ -158,12 +162,12 @@ angular.module('app').controller('ImportController', ['lodash', '$rootScope', '$
ship.useBulkhead(bhId, true);
} else if (commonMap[typeSize] != undefined) {
var commonIndex = commonMap[typeSize];
} else if (standardMap[typeSize] != undefined) {
var standardIndex = standardMap[typeSize];
if (ship.common[commonIndex].maxClass < cl) { throw name + ' exceeds max class for the ' + ship.name; }
if (ship.standard[standardIndex].maxClass < cl) { throw name + ' exceeds max class for the ' + ship.name; }
ship.use(ship.common[commonIndex], cl + rating, Components.common(commonIndex, cl + rating), true);
ship.use(ship.standard[standardIndex], cl + rating, Components.standard(standardIndex, cl + rating), true);
} else {
throw 'Unknown component: "' + line + '"';
@@ -177,11 +181,11 @@ angular.module('app').controller('ImportController', ['lodash', '$rootScope', '$
group = _.find(GroupMap, equalsIgnoreCase, name);
var intId = Components.findInternalId(group, cl, rating, group ? null : name);
var intComp = Components.findInternal(group, cl, rating, group ? null : name);
if (!intId) { throw 'Unknown component: "' + line + '"'; }
if (!intComp) { throw 'Unknown component: "' + line + '"'; }
ship.use(slot, intId, Components.internal(intId));
ship.use(slot, intComp.id, intComp);
}
}
@@ -213,7 +217,7 @@ angular.module('app').controller('ImportController', ['lodash', '$rootScope', '$
if (importData instanceof Array) { // Must be detailed export json
importDetailedArray(importData);
} else if (importData.ship && importData.name) { // Using JSON from a single ship build export
} else if (importData.ship && typeof importData.name !== undefined) { // Using JSON from a single ship build export
importDetailedArray([importData]); // Convert to array with singleobject
} else { // Using Backup JSON
importBackup(importData);

View File

@@ -12,22 +12,23 @@ angular.module('app').controller('OutfitController', ['$window', '$rootScope', '
ship.buildWith(data.defaults); // Populate with default components
}
$scope.buildName = $p.bn;
$scope.buildName = $p.bn ? $window.decodeURIComponent($p.bn) : null;
$scope.ships = Ships;
$rootScope.title = ship.name + ($scope.buildName ? ' - ' + $scope.buildName : '');
$scope.ship = ship;
$scope.pp = ship.common[0]; // Power Plant
$scope.th = ship.common[1]; // Thruster
$scope.fsd = ship.common[2]; // Frame Shrift Drive
$scope.ls = ship.common[3]; // Life Support
$scope.pd = ship.common[4]; // Power Distributor
$scope.ss = ship.common[5]; // Sensors
$scope.ft = ship.common[6]; // Fuel Tank
$scope.pp = ship.standard[0]; // Power Plant
$scope.th = ship.standard[1]; // Thruster
$scope.fsd = ship.standard[2]; // Frame Shrift Drive
$scope.ls = ship.standard[3]; // Life Support
$scope.pd = ship.standard[4]; // Power Distributor
$scope.ss = ship.standard[5]; // Sensors
$scope.ft = ship.standard[6]; // Fuel Tank
$scope.hps = ship.hardpoints;
$scope.internal = ship.internal;
$scope.costList = ship.costList;
$scope.powerList = ship.powerList;
$scope.priorityBands = ship.priorityBands;
$scope.availCS = Components.forShip(ship.id);
$scope.availCS = ship.getAvailableComponents();
$scope.selectedSlot = null;
$scope.savedCode = Persist.getBuild(ship.id, $scope.buildName);
$scope.canSave = Persist.isEnabled();
@@ -39,6 +40,8 @@ angular.module('app').controller('OutfitController', ['$window', '$rootScope', '
$scope.retroPredicate = 'netCost';
$scope.costDesc = true;
$scope.costPredicate = 'c.cost';
$scope.ammoDesc = true;
$scope.ammoPredicate = 'ammoUnitCost';
$scope.costTab = Persist.getCostTab() || 'costs';
if ($scope.savedCode) {
@@ -59,7 +62,7 @@ angular.module('app').controller('OutfitController', ['$window', '$rootScope', '
yMax: ship.unladenRange,
yMin: 0,
func: function(cargo) { // X Axis is Cargo
return ship.jumpRangeWithMass(ship.unladenMass + $scope.fuel + cargo, $scope.fuel);
return ship.getJumpRangeForMass(ship.unladenMass + $scope.fuel + cargo, $scope.fuel);
}
};
$scope.jrChart = {
@@ -163,7 +166,7 @@ angular.module('app').controller('OutfitController', ['$window', '$rootScope', '
} else if (type == 'h') {
ship.use(slot, id, Components.hardpoints(id));
} else if (type == 'c') {
ship.use(slot, id, Components.common(ship.common.indexOf(slot), id));
ship.use(slot, id, Components.standard(ship.standard.indexOf(slot), id));
} else if (type == 'i') {
ship.use(slot, id, Components.internal(id));
} else if (type == 'b') {
@@ -184,25 +187,9 @@ angular.module('app').controller('OutfitController', ['$window', '$rootScope', '
}
};
/**
* Strip ship to A-class and biggest A-class shield generator with military bulkheads
*/
$scope.aRatedBuild = function() {
for (var i = 0, l = ship.common.length - 1; i < l; i++) { // All except Fuel Tank
var id = ship.common[i].maxClass + 'A';
ship.use(ship.common[i], id, Components.common(i, id));
}
ship.hardpoints.forEach(function(slot) { ship.use(slot, null, null); });
ship.internal.forEach(function(slot) { ship.use(slot, null, null); });
ship.internal.some(function(slot) {
if (typeof slot.eligible === 'undefined') { // Assuming largest slot can hold an eligible shield
id = Components.findInternalId('Shield Generator', slot.maxClass, 'A');
ship.use(slot, id, Components.internal(id));
return true;
}
});
ship.useBulkhead(2);
updateState(Serializer.fromShip(ship));
$scope.resetBuild = function() {
ship.buildWith(data.defaults); // Populate with default components
updateState(null);
};
/**
@@ -210,21 +197,148 @@ angular.module('app').controller('OutfitController', ['$window', '$rootScope', '
* without power management.
*/
$scope.optimizeMassBuild = function() {
var common = ship.common;
ship.hardpoints.forEach(function(slot) { ship.use(slot, null, null); });
ship.internal.forEach(function(slot) { ship.use(slot, null, null); });
ship.useBulkhead(0);
ship.use(common[2], common[2].maxClass + 'A', Components.common(2, common[2].maxClass + 'A')); // FSD
ship.use(common[3], common[3].maxClass + 'D', Components.common(3, common[3].maxClass + 'D')); // Life Support
ship.use(common[5], common[5].maxClass + 'D', Components.common(5, common[5].maxClass + 'D')); // Sensors
updateState(Serializer.fromShip(ship.optimizeMass()));
};
var pd = $scope.availCS.lightestPowerDist(ship.boostEnergy); // Find lightest Power Distributor that can still boost
ship.use(ship.common[4], pd, Components.common(4, pd));
var th = $scope.availCS.lightestThruster(ship.ladenMass); // Find lightest Thruster that still works for the ship at max mass
ship.use(ship.common[1], th, Components.common(1, th));
var pp = $scope.availCS.lightestPowerPlant(ship.powerRetracted); // Find lightest Power plant that can power the ship
ship.use(ship.common[0], pp, Components.common(0, pp));
/**
* Optimize for the lower mass build that can still boost and power the ship
* without power management.
*/
$scope.optimizeStandard = function() {
updateState(Serializer.fromShip(ship.useLightestStandard()));
};
$scope.useStandard = function(rating) {
updateState(Serializer.fromShip(ship.useStandard(rating)));
};
$scope.useHardpoint = function(group, mount, clobber, missile) {
updateState(Serializer.fromShip(ship.useWeapon(group, mount, clobber, missile)));
};
$scope.useUtility = function(group, rating, clobber) {
updateState(Serializer.fromShip(ship.useUtility(group, rating, clobber)));
};
$scope.emptyInternal = function() {
updateState(Serializer.fromShip(ship.emptyInternal()));
};
$scope.emptyHardpoints = function() {
updateState(Serializer.fromShip(ship.emptyWeapons()));
};
$scope.emptyUtility = function() {
updateState(Serializer.fromShip(ship.emptyUtility()));
};
$scope.fillWithCargo = function() {
ship.internal.forEach(function(slot) {
var id = Components.findInternalId('cr', slot.maxClass, 'E');
if (!slot.c) {
ship.use(slot, id, Components.internal(id));
}
});
updateState(Serializer.fromShip(ship));
};
$scope.fillWithCells = function() {
var chargeCap = 0; // Capacity of single activation
ship.internal.forEach(function(slot) {
var id = Components.findInternalId('scb', slot.maxClass, 'A');
if (!slot.c && (!slot.eligible || slot.eligible.scb)) { // Check eligibility because of Orca, don't overwrite generator
ship.use(slot, id, Components.internal(id));
chargeCap += Components.internal(id).recharge;
ship.setSlotEnabled(slot, chargeCap <= ship.shieldStrength); // Don't waste cell capacity on overcharge
}
});
updateState(Serializer.fromShip(ship));
};
$scope.fillWithArmor = function() {
ship.internal.forEach(function(slot) {
var hr = Components.findInternal('hr', Math.min(slot.maxClass, 5), 'D'); // Hull reinforcements top out at 5D
if (!slot.c && hr) {
ship.use(slot, hr.id, hr);
}
});
updateState(Serializer.fromShip(ship));
};
/**
* Fill all internal slots with Cargo Racks, and optmize internal components.
* Hardpoints are not altered.
*/
$scope.optimizeCargo = function() {
ship.internal.forEach(function(slot) {
var id = Components.findInternalId('cr', slot.maxClass, 'E');
ship.use(slot, id, Components.internal(id));
});
ship.useLightestStandard();
updateState(Serializer.fromShip(ship));
};
/**
* Optimize standard and internal components, hardpoints for exploration
*/
$scope.optimizeExplorer = function() {
var intLength = ship.internal.length,
heatSinkCount = 2, // Fit 2 heat sinks if possible
afmUnitCount = 2, // Fit 2 AFM Units if possible
sgSlot,
fuelScoopSlot,
sgId = $scope.availCS.lightestShieldGenerator(ship.hullMass),
sg = Components.internal(sgId);
ship.setSlotEnabled(ship.cargoHatch, false)
.use(ship.internal[--intLength], '2f', Components.internal('2f')) // Advanced Discovery Scanner
.use(ship.internal[--intLength], '2i', Components.internal('2i')); // Detailed Surface Scanner
for (var i = 0; i < intLength; i++) {
var slot = ship.internal[i];
var nextSlot = (i + 1) < intLength ? ship.internal[i + 1] : null;
if (!fuelScoopSlot && (!slot.eligible || slot.eligible.fs)) { // Fit best possible Fuel Scoop
var fuelScoopId = Components.findInternalId('fs', slot.maxClass, 'A');
fuelScoopSlot = slot;
ship.use(fuelScoopSlot, fuelScoopId, Components.internal(fuelScoopId));
ship.setSlotEnabled(fuelScoopSlot, true);
// Mount a Shield generator if possible AND an AFM Unit has been mounted already (Guarantees at least 1 AFM Unit)
} else if (!sgSlot && afmUnitCount < 2 && sg.class <= slot.maxClass && (!slot.eligible || slot.eligible.sg) && (!nextSlot || nextSlot.maxClass < sg.class)) {
sgSlot = slot;
ship.use(sgSlot, sgId, sg);
ship.setSlotEnabled(sgSlot, true);
} else if (afmUnitCount > 0 && (!slot.eligible || slot.eligible.am)) {
afmUnitCount--;
var am = Components.findInternal('am', slot.maxClass, afmUnitCount ? 'B' : 'A');
ship.use(slot, am.id, am);
ship.setSlotEnabled(slot, false); // Disabled power for AFM Unit
} else {
ship.use(slot, null, null);
}
}
ship.hardpoints.forEach(function(s) {
if (s.maxClass == 0 && heatSinkCount) { // Mount up to 2 heatsinks
ship.use(s, '02', Components.hardpoints('02'));
ship.setSlotEnabled(s, heatSinkCount == 2); // Only enable a single Heatsink
heatSinkCount--;
} else {
ship.use(s, null, null);
}
});
if (sgSlot) {
// The SG and Fuel scoop to not need to be powered at the same time
if (sgSlot.c.power > fuelScoopSlot.c.power) { // The Shield generator uses the most power
ship.setSlotEnabled(fuelScoopSlot, false);
} else { // The Fuel scoop uses the most power
ship.setSlotEnabled(sgSlot, false);
}
}
ship.useLightestStandard({ pd: '1D', ppRating: 'A' });
updateState(Serializer.fromShip(ship));
};
@@ -290,6 +404,15 @@ angular.module('app').controller('OutfitController', ['$window', '$rootScope', '
ship.setCostIncluded(item, !item.incCost);
};
/**
* Toggle cost of the selected component for retrofitting comparison
* @param {object} item The component being toggled
*/
$scope.toggleRetrofitCost = function(item) {
retrofitShip.setCostIncluded(item, !item.incCost);
updateRetrofitCosts();
};
/**
* [sortCost description]
* @param {[type]} key [description]
@@ -306,8 +429,13 @@ angular.module('app').controller('OutfitController', ['$window', '$rootScope', '
};
$scope.sortRetrofit = function(key) {
$scope.retroDesc = $scope.retroPredicate == key ? !$scope.retroDesc : $scope.retroDesc;
$scope.retroPredicate = key;
$scope.retroDesc = $scope.retroPredicate == key ? !$scope.retroDesc : $scope.retroDesc;
$scope.retroPredicate = key;
};
$scope.sortAmmo = function(key) {
$scope.ammoDesc = $scope.ammoPredicate == key ? !$scope.ammoDesc : $scope.ammoDesc;
$scope.ammoPredicate = key;
};
/**
@@ -333,6 +461,7 @@ angular.module('app').controller('OutfitController', ['$window', '$rootScope', '
$scope.fuelChange = function(fuel) {
$scope.fuel = fuel;
updateAmmoCosts();
win.triggerHandler('render');
};
@@ -353,6 +482,19 @@ angular.module('app').controller('OutfitController', ['$window', '$rootScope', '
updateRetrofitCosts();
};
$scope.updateCostTab = function(tab) {
Persist.setCostTab(tab);
$scope.costTab = tab;
};
$scope.ppWarning = function(pp) {
return pp.pGen < ship.powerRetracted;
};
$scope.pdWarning = function(pd) {
return pd.enginecapacity < ship.boostEnergy;
};
// Utilify functions
function updateState(code) {
@@ -376,18 +518,21 @@ angular.module('app').controller('OutfitController', ['$window', '$rootScope', '
buyName: ship.bulkheads.c.name,
sellClassRating: retrofitShip.bulkheads.c.class + retrofitShip.bulkheads.c.rating,
sellName: retrofitShip.bulkheads.c.name,
netCost: ship.bulkheads.discountedCost - retrofitShip.bulkheads.discountedCost
netCost: ship.bulkheads.discountedCost - retrofitShip.bulkheads.discountedCost,
retroItem: retrofitShip.bulkheads
};
costs.push(item);
total += item.netCost;
if (retrofitShip.bulkheads.incCost) {
total += item.netCost;
}
}
for (var g in { common: 1, internal: 1, hardpoints: 1 }) {
for (var g in { standard: 1, internal: 1, hardpoints: 1 }) {
var retroSlotGroup = retrofitShip[g];
var slotGroup = ship[g];
for (i = 0, l = slotGroup.length; i < l; i++) {
if (slotGroup[i].id != retroSlotGroup[i].id) {
item = { netCost: 0 };
item = { netCost: 0, retroItem: retroSlotGroup[i] };
if (slotGroup[i].id) {
item.buyName = slotGroup[i].c.name || slotGroup[i].c.grp;
item.buyClassRating = slotGroup[i].c.class + slotGroup[i].c.rating;
@@ -399,25 +544,96 @@ angular.module('app').controller('OutfitController', ['$window', '$rootScope', '
item.netCost -= retroSlotGroup[i].discountedCost;
}
costs.push(item);
total += item.netCost;
if (retroSlotGroup[i].incCost) {
total += item.netCost;
}
}
}
}
$scope.retrofitTotal = total;
updateAmmoCosts();
}
$scope.updateCostTab = function(tab) {
Persist.setCostTab(tab);
$scope.costTab = tab;
};
function updateAmmoCosts() {
var costs = $scope.ammoList = [];
var total = 0, i, l, item, q, limpets = 0, srvs = 0, scoop = false;
$scope.ppWarning = function(pp) {
return pp.pGen < ship.powerRetracted;
};
for (var g in { standard: 1, internal: 1, hardpoints: 1 }) {
var slotGroup = ship[g];
for (i = 0, l = slotGroup.length; i < l; i++) {
if (slotGroup[i].id) {
//special cases needed for SCB, AFMU, and limpet controllers since they don't use standard ammo/clip
q = 0;
switch (slotGroup[i].c.grp) {
case 'fs': //skip fuel calculation if scoop present
scoop = true;
break;
case 'scb':
q = slotGroup[i].c.cells;
break;
case 'am':
q = slotGroup[i].c.ammo;
break;
case 'fx': case 'hb': case 'cc': case 'pc':
limpets = ship.cargoCapacity;
break;
case 'pv':
srvs += slotGroup[i].c.vehicles;
break;
default:
q = slotGroup[i].c.clip + slotGroup[i].c.ammo;
}
//calculate ammo costs only if a cost is specified
if (slotGroup[i].c.ammocost > 0) {
item = {
ammoClassRating: slotGroup[i].c.class + slotGroup[i].c.rating,
ammoName: slotGroup[i].c.name || slotGroup[i].c.grp,
ammoMax: q,
ammoUnitCost: slotGroup[i].c.ammocost,
ammoTotalCost: q * slotGroup[i].c.ammocost
};
costs.push(item);
total += item.ammoTotalCost;
}
}
}
}
$scope.pdWarning = function(pd) {
return pd.enginecapacity < ship.boostEnergy;
};
//limpets if controllers exist and cargo space available
if (srvs > 0) {
item = {
ammoName: 'SRVs',
ammoMax: srvs,
ammoUnitCost: 6005,
ammoTotalCost: srvs * 6005
};
costs.push(item);
total += item.ammoTotalCost;
}
//limpets if controllers exist and cargo space available
if (limpets > 0) {
item = {
ammoName: 'limpets',
ammoMax: ship.cargoCapacity,
ammoUnitCost: 101,
ammoTotalCost: ship.cargoCapacity * 101
};
costs.push(item);
total += item.ammoTotalCost;
}
//calculate refuel costs if no scoop present
if (!scoop) {
item = {
ammoName: 'fuel',
ammoMax: $scope.fuel,
ammoUnitCost: 50,
ammoTotalCost: $scope.fuel * 50
};
costs.push(item);
total += item.ammoTotalCost;
}
$scope.ammoTotal = total;
}
// Hide any open menu/slot/etc if the background is clicked
$scope.$on('close', function() {

View File

@@ -1,4 +1,59 @@
angular.module('app').controller('ShipyardController', ['$rootScope', 'ShipsDB', function($rootScope, ships) {
$rootScope.title = 'Coriolis';
$rootScope.ships = ships;
angular.module('app').controller('ShipyardController', ['$rootScope', '$scope', 'ShipsDB', 'Ship', 'Components', function($rootScope, $scope, ShipsDB, Ship, Components) {
$rootScope.title = 'Coriolis - Shipyard';
$scope.shipPredicate = 'properties.name';
$scope.shipDesc = false;
function countHp(slot) {
this.hp[slot.maxClass]++;
this.hpCount++;
}
function countInt(slot) {
var crEligible = !slot.eligible || slot.eligible.cr;
this.int[slot.maxClass - 1]++; // Subtract 1 since there is no Class 0 Internal compartment
this.intCount++;
this.maxCargo += crEligible ? Components.findInternal('cr', slot.maxClass, 'E').capacity : 0;
}
function shipSummary(shipId, shipData) {
var summary = angular.copy(shipData.properties);
var ship = new Ship(shipId, shipData.properties, shipData.slots);
summary.id = s;
summary.hpCount = 0;
summary.intCount = 0;
summary.maxCargo = 0;
summary.hp = [0, 0, 0, 0, 0]; // Utility, Small, Medium, Large, Huge
summary.int = [0, 0, 0, 0, 0, 0, 0, 0]; // Sizes 1 - 8
// Build Ship
ship.buildWith(shipData.defaults); // Populate with stock/default components
ship.hardpoints.forEach(countHp.bind(summary)); // Count Hardpoints by class
ship.internal.forEach(countInt.bind(summary)); // Count Internal Compartments by class
summary.retailCost = ship.totalCost; // Record Stock/Default/retail cost
ship.optimizeMass({ pd: '1D' }); // Optimize Mass with 1D PD for maximum possible jump range
summary.maxJumpRange = ship.unladenRange; // Record Jump Range
ship.optimizeMass({ th: ship.standard[1].maxClass + 'A' }); // Optmize mass with Max Thrusters
summary.topSpeed = ship.topSpeed;
summary.topBoost = ship.topBoost;
return summary;
}
/* Initialization */
if (!$rootScope.shipsOverview) { // Only generate this once
$rootScope.shipsOverview = [];
for (var s in ShipsDB) {
$scope.shipsOverview.push(shipSummary(s, ShipsDB[s]));
}
}
/**
* Sort ships
* @param {object} key Sort predicate
*/
$scope.sortShips = function(key) {
$scope.shipDesc = $scope.shipPredicate == key ? !$scope.shipDesc : $scope.shipDesc;
$scope.shipPredicate = key;
};
}]);

View File

@@ -6,7 +6,7 @@ angular.module('app').directive('componentSelect', ['$translate', function($tran
var prevClass = null, prevRating = null;
for (var i = 0; i < opts.length; i++) {
var o = opts[i];
var id = o.id || (o.class + o.rating); // Common components' ID is their class and rating
var id = o.id || (o.class + o.rating); // Standard components' ID is their class and rating
if (i > 0 && opts.length > 3 && o.class != prevClass && (o.rating != prevRating || o.mode) && o.grp != 'pa') {
list.push('<br/>');

View File

@@ -10,7 +10,7 @@ angular.module('app').directive('shipyardHeader', ['lodash', '$window', '$rootSc
scope.ships = ships;
scope.allBuilds = Persist.builds;
scope.buildsList = Object.keys(scope.allBuilds).sort();
scope.allComparisons = Persist.comparisons;
scope.allComparisons = Object.keys(Persist.comparisons).sort();
scope.bs = Persist.state;
var win = angular.element($window); // Angularized window object for event triggering
@@ -57,6 +57,10 @@ angular.module('app').directive('shipyardHeader', ['lodash', '$window', '$rootSc
});
};
scope.cleanedBuildList = function(shipId) {
return Object.keys(scope.allBuilds[shipId]);
};
scope.openMenu = function(e, menu) {
e.stopPropagation();
if (menu == scope.openedMenu) {
@@ -68,6 +72,11 @@ angular.module('app').directive('shipyardHeader', ['lodash', '$window', '$rootSc
scope.openedMenu = null;
return;
}
if (menu == 'comp') {
scope.allComparisons = Object.keys(Persist.comparisons).sort();
}
scope.openedMenu = menu;
};

View File

@@ -205,8 +205,8 @@ angular.module('app').directive('lineChart', ['$window', '$translate', '$rootSco
tips.selectAll('text.label.y').text(function(d, i) {
var yVal = series ? y0[series[i]] : y0;
yTotal += yVal;
return (series ? $translate.instant(series[i]) : '') + ' ' + fmtLong(yVal);
}).append('tspan').attr('class','metric').text(' ' + $translate.instant(labels.yAxis.unit));
return (series ? $translate.instant(series[i]) : '') + ' ' + fmtLong(yVal);
}).append('tspan').attr('class', 'metric').text(' ' + $translate.instant(labels.yAxis.unit));
tips.selectAll('text').each(function() {
if (this.getBBox().width > tipWidth) {
@@ -217,7 +217,7 @@ angular.module('app').directive('lineChart', ['$window', '$translate', '$rootSco
tipWidth += 8;
markers.selectAll('circle.marker').attr('cx', x(x0)).attr('cy', function(d, i) { return y(series ? y0[series[i]] : y0); });
tips.selectAll('text.label').attr('x', flip ? -12 : 12).style('text-anchor', flip ? 'end' : 'start');
tips.selectAll('text.label.x').text(fmtLong(x0)).append('tspan').attr('class','metric').text(' ' + $translate.instant(labels.xAxis.unit));
tips.selectAll('text.label.x').text(fmtLong(x0)).append('tspan').attr('class', 'metric').text(' ' + $translate.instant(labels.xAxis.unit));
tips.attr('transform', 'translate(' + x(x0) + ',' + Math.max(minTransY, y(yTotal / (series ? series.length : 1))) + ')');
tips.selectAll('rect')
.attr('width', tipWidth + 4)

View File

@@ -38,7 +38,7 @@ angular.module('app').directive('powerBands', ['$window', '$translate', '$rootSc
});
// Create Y Axis SVG Elements
vis.append('g').attr('class', 'watt axis');
var wattAxisGroup = vis.append('g').attr('class', 'watt axis');
vis.append('g').attr('class', 'pct axis');
var retText = vis.append('text').attr('x', -3).style('text-anchor', 'end').attr('dy', '0.5em').attr('class', 'primary upp');
var depText = vis.append('text').attr('x', -3).style('text-anchor', 'end').attr('dy', '0.5em').attr('class', 'primary upp');
@@ -94,13 +94,24 @@ angular.module('app').directive('powerBands', ['$window', '$translate', '$rootSc
retracted.selectAll('text').remove();
deployed.selectAll('rect').remove();
deployed.selectAll('text').remove();
wattAxisGroup.selectAll('line.threshold').remove();
// Update X & Y Axis
wattScale.range([0, w]).domain([0, maxPwr]).clamp(true);
pctScale.range([0, w]).domain([0, maxPwr / available]).clamp(true);
vis.selectAll('.watt.axis').call(wattAxis);
wattAxisGroup.call(wattAxis);
vis.selectAll('.pct.axis').attr('transform', 'translate(0,' + innerHeight + ')').call(pctAxis);
var pwrWarningClass = 'threshold' + (bands[0].retractedSum * 2 >= available ? ' exceeded' : '');
vis.select('.pct.axis g:nth-child(6)').selectAll('line, text').attr('class', pwrWarningClass);
wattAxisGroup.append('line')
.attr('x1', pctScale(0.5))
.attr('x2', pctScale(0.5))
.attr('y1', 0)
.attr('y2', innerHeight)
.attr('class', pwrWarningClass);
retText.attr('y', repY);
depText.attr('y', depY);
updateLabel(retLbl, w, repY, retBandsSelected, retBandsSelected ? retractedSum : maxBand.retractedSum, available);
@@ -162,7 +173,8 @@ angular.module('app').directive('powerBands', ['$window', '$translate', '$rootSc
}
function getClass(selected, sum, avail) {
return selected ? 'secondary' : (sum >= avail) ? 'warning' : 'primary';
// Round to avoid floating point precision errors
return selected ? 'secondary' : ((Math.round(sum * 100) / 100) >= avail) ? 'warning' : 'primary';
}
function bandText(val, index) {

View File

@@ -115,6 +115,7 @@ angular.module('app').config(['$translateProvider', 'localeFormatProvider', func
laden: 'Beladen',
language: 'Sprache',
large: 'Groß',
limpets: 'Krallen',
ls: 'Lebenserhaltung',
'Lightweight Alloy': 'Leichte Legierung',
'lock factor': 'Massensperrefaktor',

View File

@@ -24,6 +24,7 @@ angular.module('app').config(['$translateProvider', function($translateProvider)
'build name': 'Build Name',
builds: 'builds',
bh: 'bulkheads',
'bsg': 'Bi-Weave Shield Generator',
ul: 'Burst Laser',
buy: 'buy',
cancel: 'cancel',
@@ -105,6 +106,7 @@ angular.module('app').config(['$translateProvider', function($translateProvider)
laden: 'laden',
language: 'language',
large: 'large',
'limpets': 'Limpets',
ls: 'life support',
'Lightweight Alloy': 'Lightweight Alloy',
'lock factor': 'lock factor',
@@ -152,6 +154,7 @@ angular.module('app').config(['$translateProvider', function($translateProvider)
proceed: 'proceed',
pc: 'Prospector Limpet Controller',
pl: 'Pulse Laser',
pv: 'Planetary Vehicle Hangar',
PWR: 'PWR',
rg: 'Rail Gun',
range: 'range',

View File

@@ -115,6 +115,7 @@ angular.module('app').config(['$translateProvider', 'localeFormatProvider', func
'large': 'Grande',
'ls': 'Soporte vital',
'Lightweight Alloy': 'Aleaci\u00f3n ligera',
'limpets': 'Drones',
'lock factor': 'factor de bloqueo',
'mass': 'Masa',
'max': 'm\u00e1x',

View File

@@ -46,7 +46,7 @@ angular.module('app').config(['$translateProvider', 'localeFormatProvider', func
cells: 'Cellules',
'Chaff Launcher': 'Lanceur de paillettes',
close: 'fermer',
cc: 'Contrôleur de prospecteur',
cc: 'Contrôleur de Collecteur',
compare: 'comparer',
'compare all': 'tout comparer',
comparison: 'comparaison',
@@ -91,7 +91,7 @@ angular.module('app').config(['$translateProvider', 'localeFormatProvider', func
'Heat Sink Launcher': 'Éjecteur de dissipateur thermique',
huge: 'Très grand',
hull: 'Coque',
hr: 'Ensemble de mesures permettant de',
hr: 'Ensemble de mesures permettant de renforcer la coque',
'Imperial Hammer': 'Marteau impérial',
import: 'Importer',
'import all': 'Importer tout',
@@ -106,6 +106,7 @@ angular.module('app').config(['$translateProvider', 'localeFormatProvider', func
large: 'large',
ls: 'Systèmes de survie',
'Lightweight Alloy': 'alliage léger',
'limpets': 'Patelles',
'lock factor': 'facteur inhibition de masse',
LS: 'SL',
LY: 'AL',

View File

@@ -116,11 +116,11 @@ angular.module('app').config(['$translateProvider', 'localeFormatProvider', func
small: 'piccolo',
speed: 'velocità',
Stock: 'appena comprata',
t: 'Motori',
t: 'thrusters',
time: 'tempo',
total: 'totale',
'total range': 'distanza totale',
turret: 'turrette',
turret: 'torrette',
type: 'tipo',
unladen: 'scarico',
PHRASE_UPDATE_RDY: 'Aggiornamenti disponibili ! Clicca per Aggiornare',

View File

@@ -15,7 +15,7 @@ angular.module('app').config(['$translateProvider', function($translateProvider)
}])
.value('Languages', {
en: 'English',
de: 'Deutsh',
de: 'Deutsch',
it: 'Italiano',
es: 'Español',
fr: 'Français',

View File

@@ -124,6 +124,7 @@ angular.module('app').config(['$translateProvider', 'localeFormatProvider', func
large: 'большой',
ls: 'Система жизнеобеспечения',
'Lightweight Alloy': 'Легкий сплав',
'limpets': 'Дроны',
'lock factor': 'Масс. блок',
LS: 'Св.сек',
LY: 'Св.лет',

View File

@@ -16,7 +16,7 @@ angular.module('app').service('Serializer', ['lodash', 'GroupMap', 'MountMap', '
var data = [
ship.bulkheads.id,
_.map(ship.common, mapGroup, power),
_.map(ship.standard, mapGroup, power),
_.map(ship.hardpoints, mapGroup, power),
_.map(ship.internal, mapGroup, power),
'.',
@@ -36,7 +36,7 @@ angular.module('app').service('Serializer', ['lodash', 'GroupMap', 'MountMap', '
* @param {string} dataString The string to deserialize
*/
this.toShip = function(ship, dataString) {
var common = new Array(ship.common.length),
var standard = new Array(ship.standard.length),
hardpoints = new Array(ship.hardpoints.length),
internal = new Array(ship.internal.length),
parts = dataString.split('.'),
@@ -52,12 +52,12 @@ angular.module('app').service('Serializer', ['lodash', 'GroupMap', 'MountMap', '
priorities = LZString.decompressFromBase64(parts[2].replace(/-/g, '/')).split('');
}
decodeToArray(code, internal, decodeToArray(code, hardpoints, decodeToArray(code, common, 1)));
decodeToArray(code, internal, decodeToArray(code, hardpoints, decodeToArray(code, standard, 1)));
ship.buildWith(
{
bulkheads: code.charAt(0) * 1,
common: common,
standard: standard,
hardpoints: hardpoints,
internal: internal
},
@@ -67,7 +67,7 @@ angular.module('app').service('Serializer', ['lodash', 'GroupMap', 'MountMap', '
};
this.toDetailedBuild = function(buildName, ship, code) {
var standard = ship.common,
var standard = ship.standard,
hardpoints = ship.hardpoints,
internal = ship.internal;
@@ -128,7 +128,7 @@ angular.module('app').service('Serializer', ['lodash', 'GroupMap', 'MountMap', '
throw 'Invalid bulkheads: ' + standard.bulkheads;
}
var common = _.map(
var standardIds = _.map(
['powerPlant', 'thrusters', 'frameShiftDrive', 'lifeSupport', 'powerDistributor', 'sensors', 'fuelTank'],
function(c) {
if (!standard[c].class || !standard[c].rating) {
@@ -143,11 +143,10 @@ angular.module('app').service('Serializer', ['lodash', 'GroupMap', 'MountMap', '
var internal = _.map(comps.internal, function(c) { return c ? Components.findInternalId(c.group, c.class, c.rating, c.name) : 0; });
var hardpoints = _.map(comps.hardpoints, function(c) {
return c ? Components.findHardpointId(c.group, c.class, c.rating, c.name, MountMap[c.mount], c.missile) : 0;
});
hardpoints = hardpoints.concat(_.map(comps.utility, function(c) {
return c ? Components.findHardpointId(c.group, c.class, c.rating, c.name, MountMap[c.mount]) : 0;
}));
return c ? Components.findHardpointId(c.group, c.class, c.rating, c.name, MountMap[c.mount], c.missile) : 0;
}).concat(_.map(comps.utility, function(c) {
return c ? Components.findHardpointId(c.group, c.class, c.rating, c.name, MountMap[c.mount]) : 0;
}));
// The ordering of these arrays must match the order in which they are read in Ship.buildWith
priorities = priorities.concat(_.map(comps.hardpoints, function(c) { return (!c || c.priority === undefined) ? 0 : c.priority - 1; }),
@@ -157,7 +156,7 @@ angular.module('app').service('Serializer', ['lodash', 'GroupMap', 'MountMap', '
_.map(comps.utility, function(c) { return (!c || c.enabled === undefined) ? true : c.enabled * 1; }),
_.map(comps.internal, function(c) { return (!c || c.enabled === undefined) ? true : c.enabled * 1; }));
ship.buildWith({ bulkheads: bulkheads, common: common, hardpoints: hardpoints, internal: internal }, priorities, enabled);
ship.buildWith({ bulkheads: bulkheads, standard: standardIds, hardpoints: hardpoints, internal: internal }, priorities, enabled);
return ship;
};

View File

@@ -13,28 +13,28 @@ angular.module('shipyard').factory('ComponentSet', ['lodash', function(_) {
return maxClass;
}
function ComponentSet(components, mass, maxCommonArr, maxInternal, maxHardPoint) {
function ComponentSet(components, mass, maxStandardArr, maxInternal, maxHardPoint) {
this.mass = mass;
this.common = {};
this.standard = {};
this.internal = {};
this.hardpoints = {};
this.hpClass = {};
this.intClass = {};
this.common[0] = filter(components.common[0], maxCommonArr[0], 0, mass); // Power Plant
this.common[2] = filter(components.common[2], maxCommonArr[2], 0, mass); // FSD
this.common[4] = filter(components.common[4], maxCommonArr[4], 0, mass); // Power Distributor
this.common[6] = filter(components.common[6], maxCommonArr[6], 0, mass); // Fuel Tank
this.standard[0] = filter(components.standard[0], maxStandardArr[0], 0, mass); // Power Plant
this.standard[2] = filter(components.standard[2], maxStandardArr[2], 0, mass); // FSD
this.standard[4] = filter(components.standard[4], maxStandardArr[4], 0, mass); // Power Distributor
this.standard[6] = filter(components.standard[6], maxStandardArr[6], 0, mass); // Fuel Tank
// Thrusters, filter components by class only (to show full list of ratings for that class)
var minThrusterClass = _.reduce(components.common[1], function(minClass, thruster) {
var minThrusterClass = _.reduce(components.standard[1], function(minClass, thruster) {
return (thruster.maxmass >= mass && thruster.class < minClass) ? thruster.class : minClass;
}, maxCommonArr[1]);
this.common[1] = filter(components.common[1], maxCommonArr[1], minThrusterClass, 0); // Thrusters
}, maxStandardArr[1]);
this.standard[1] = filter(components.standard[1], maxStandardArr[1], minThrusterClass, 0); // Thrusters
// Slots where component class must be equal to slot class
this.common[3] = filter(components.common[3], maxCommonArr[3], maxCommonArr[3], 0); // Life Supprt
this.common[5] = filter(components.common[5], maxCommonArr[5], maxCommonArr[5], mass); // Sensors
this.standard[3] = filter(components.standard[3], maxStandardArr[3], maxStandardArr[3], 0); // Life Supprt
this.standard[5] = filter(components.standard[5], maxStandardArr[5], maxStandardArr[5], mass); // Sensors
for (var h in components.hardpoints) {
this.hardpoints[h] = filter(components.hardpoints[h], maxHardPoint, 0, mass);
@@ -94,7 +94,7 @@ angular.module('shipyard').factory('ComponentSet', ['lodash', function(_) {
}
ComponentSet.prototype.lightestPowerDist = function(boostEnergy) {
var pds = this.common[4];
var pds = this.standard[4];
var pd = pds[0];
for (var i = 1; i < pds.length; i++) {
@@ -106,7 +106,7 @@ angular.module('shipyard').factory('ComponentSet', ['lodash', function(_) {
};
ComponentSet.prototype.lightestThruster = function(ladenMass) {
var ths = this.common[1];
var ths = this.standard[1];
var th = ths[0];
for (var i = 1; i < ths.length; i++) {
@@ -117,8 +117,19 @@ angular.module('shipyard').factory('ComponentSet', ['lodash', function(_) {
return th.class + th.rating;
};
ComponentSet.prototype.lightestPowerPlant = function(powerUsed) {
var pps = this.common[0];
ComponentSet.prototype.lightestShieldGenerator = function(hullMass) {
var sg = null;
_.forEach(this.internal.sg, function(s) {
if (sg == null || (s.mass < sg.mass && s.minmass <= hullMass && s.maxmass > hullMass)) {
sg = s;
}
});
return sg.id;
};
ComponentSet.prototype.lightestPowerPlant = function(powerUsed, rating) {
var pps = this.standard[0];
var pp = null;
for (var i = 0; i < pps.length; i++) {
@@ -126,7 +137,7 @@ angular.module('shipyard').factory('ComponentSet', ['lodash', function(_) {
pp = pps[i];
}
}
return pp.class + (pp.rating != 'D' ? 'A' : 'D'); // Use A rated if C,E
return pp.class + (pp.rating != 'D' || rating == 'A' ? 'A' : 'D'); // Use A rated if C,E
};
return ComponentSet;

View File

@@ -8,9 +8,6 @@ angular.module('shipyard').factory('Ship', ['Components', 'calcShieldStrength',
*/
function powerUsageType(slot, component) {
if (component) {
if (component.retractedOnly) {
return 'retOnly';
}
if (component.passive) {
return 'retracted';
}
@@ -23,18 +20,19 @@ angular.module('shipyard').factory('Ship', ['Components', 'calcShieldStrength',
*
* @param {string} id Unique ship Id / Key
* @param {object} properties Basic ship properties such as name, manufacturer, mass, etc
* @param {object} slots Collection of slot groups (standard/common, internal, hardpoints) with their max class size.
* @param {object} slots Collection of slot groups (standard/standard, internal, hardpoints) with their max class size.
*/
function Ship(id, properties, slots) {
this.id = id;
this.cargoHatch = { c: Components.cargoHatch(), type: 'SYS' };
this.bulkheads = { incCost: true, maxClass: 8 };
this.availCS = Components.forShip(id);
for (var p in properties) { this[p] = properties[p]; } // Copy all base properties from shipData
for (var slotType in slots) { // Initialize all slots
var slotGroup = slots[slotType];
var group = this[slotType] = []; // Initialize Slot group (Common, Hardpoints, Internal)
var group = this[slotType] = []; // Initialize Slot group (Standard, Hardpoints, Internal)
for (var i = 0; i < slotGroup.length; i++) {
if (typeof slotGroup[i] == 'object') {
group.push({ id: null, c: null, incCost: true, maxClass: slotGroup[i].class, eligible: slotGroup[i].eligible });
@@ -46,18 +44,18 @@ angular.module('shipyard').factory('Ship', ['Components', 'calcShieldStrength',
// Make a Ship 'slot'/item similar to other slots
this.c = { incCost: true, type: 'SHIP', discountedCost: this.hullCost, c: { name: this.name, cost: this.hullCost } };
this.costList = _.union(this.internal, this.common, this.hardpoints);
this.costList = _.union(this.internal, this.standard, this.hardpoints);
this.costList.push(this.bulkheads); // Add The bulkheads
this.costList.unshift(this.c); // Add the ship itself to the list
this.powerList = _.union(this.internal, this.hardpoints);
this.powerList.unshift(this.cargoHatch);
this.powerList.unshift(this.common[1]); // Add Thrusters
this.powerList.unshift(this.common[5]); // Add Sensors
this.powerList.unshift(this.common[4]); // Add Power Distributor
this.powerList.unshift(this.common[3]); // Add Life Support
this.powerList.unshift(this.common[2]); // Add FSD
this.powerList.unshift(this.common[0]); // Add Power Plant
this.powerList.unshift(this.standard[1]); // Add Thrusters
this.powerList.unshift(this.standard[5]); // Add Sensors
this.powerList.unshift(this.standard[4]); // Add Power Distributor
this.powerList.unshift(this.standard[3]); // Add Life Support
this.powerList.unshift(this.standard[2]); // Add FSD
this.powerList.unshift(this.standard[0]); // Add Power Plant
this.shipCostMultiplier = 1;
this.componentCostMultiplier = 1;
@@ -71,16 +69,101 @@ angular.module('shipyard').factory('Ship', ['Components', 'calcShieldStrength',
];
}
//*********//
// GETTERS //
//*********//
Ship.prototype.getAvailableComponents = function() {
return this.availCS;
};
Ship.prototype.getSlotStatus = function(slot, deployed) {
if (!slot.c) { // Empty Slot
return 0; // No Status (Not possible to be active in this state)
} else if (!slot.enabled) {
return 1; // Disabled
} else if (deployed) {
return this.priorityBands[slot.priority].deployedSum >= this.powerAvailable ? 2 : 3; // Offline : Online
// Active hardpoints have no retracted status
} else if ((slot.cat === 1 && !slot.c.passive)) {
return 0; // No Status (Not possible to be active in this state)
}
return this.priorityBands[slot.priority].retractedSum >= this.powerAvailable ? 2 : 3; // Offline : Online
};
/**
* Calculate jump range using the installed FSD and the
* specified mass which can be more or less than ships actual mass
* @param {number} mass Mass in tons
* @param {number} fuel Fuel available in tons
* @return {number} Jump range in Light Years
*/
Ship.prototype.getJumpRangeForMass = function(mass, fuel) {
return calcJumpRange(mass, this.standard[2].c, fuel);
};
/**
* Find an internal slot that has an installed component of the specific group.
*
* @param {string} group Component group/type
* @return {number} The index of the slot in ship.internal
*/
Ship.prototype.findInternalByGroup = function(group) {
var index;
if (group == 'sg' || group == 'psg' || group == 'bsg') {
index = _.findIndex(this.internal, function(slot) {
return slot.c && (slot.c.grp == 'sg' || slot.c.grp == 'psg' || slot.c.grp == 'bsg');
});
} else {
index = _.findIndex(this.internal, function(slot) {
return slot.c && slot.c.grp == group;
});
}
if (index !== -1) {
return this.internal[index];
}
return null;
};
//**********************//
// Mutate / Update Ship //
//**********************//
/**
* Recalculate all item costs and total based on discounts.
* @param {number} shipCostMultiplier Ship cost multiplier discount (e.g. 0.9 === 10% discount)
* @param {number} componentCostMultiplier Component cost multiplier discount (e.g. 0.75 === 25% discount)
*/
Ship.prototype.applyDiscounts = function(shipCostMultiplier, componentCostMultiplier) {
var total = 0;
var costList = this.costList;
for (var i = 0, l = costList.length; i < l; i++) {
var item = costList[i];
if (item.c && item.c.cost) {
item.discountedCost = item.c.cost * (item.type == 'SHIP' ? shipCostMultiplier : componentCostMultiplier);
if (item.incCost) {
total += item.discountedCost;
}
}
}
this.shipCostMultiplier = shipCostMultiplier;
this.componentCostMultiplier = componentCostMultiplier;
this.totalCost = total;
return this;
};
/**
* Builds/Updates the ship instance with the components[comps] passed in.
* @param {object} comps Collection of components used to build the ship
*/
Ship.prototype.buildWith = function(comps, priorities, enabled) {
var internal = this.internal,
common = this.common,
standard = this.standard,
hps = this.hardpoints,
bands = this.priorityBands,
cl = common.length,
cl = standard.length,
i, l;
// Reset Cumulative stats
@@ -110,26 +193,26 @@ angular.module('shipyard').factory('Ship', ['Components', 'calcShieldStrength',
}
for (i = 0; i < cl; i++) {
common[i].cat = 0;
common[i].enabled = enabled ? enabled[i + 1] * 1 : true;
common[i].priority = priorities ? priorities[i + 1] * 1 : 0;
common[i].type = 'SYS';
common[i].c = common[i].id = null; // Resetting 'old' component if there was one
common[i].discountedCost = 0;
standard[i].cat = 0;
standard[i].enabled = enabled ? enabled[i + 1] * 1 : true;
standard[i].priority = priorities && priorities[i + 1] ? priorities[i + 1] * 1 : 0;
standard[i].type = 'SYS';
standard[i].c = standard[i].id = null; // Resetting 'old' component if there was one
standard[i].discountedCost = 0;
if (comps) {
this.use(common[i], comps.common[i], Components.common(i, comps.common[i]), true);
this.use(standard[i], comps.standard[i], Components.standard(i, comps.standard[i]), true);
}
}
common[1].type = 'ENG'; // Thrusters
common[2].type = 'ENG'; // FSD
standard[1].type = 'ENG'; // Thrusters
standard[2].type = 'ENG'; // FSD
cl++; // Increase accounts for Cargo Scoop
for (i = 0, l = hps.length; i < l; i++) {
hps[i].cat = 1;
hps[i].enabled = enabled ? enabled[cl + i] * 1 : true;
hps[i].priority = priorities ? priorities[cl + i] * 1 : 0;
hps[i].priority = priorities && priorities[cl + i] ? priorities[cl + i] * 1 : 0;
hps[i].type = hps[i].maxClass ? 'WEP' : 'SYS';
hps[i].c = hps[i].id = null; // Resetting 'old' component if there was one
hps[i].discountedCost = 0;
@@ -144,7 +227,7 @@ angular.module('shipyard').factory('Ship', ['Components', 'calcShieldStrength',
for (i = 0, l = internal.length; i < l; i++) {
internal[i].cat = 2;
internal[i].enabled = enabled ? enabled[cl + i] * 1 : true;
internal[i].priority = priorities ? priorities[cl + i] * 1 : 0;
internal[i].priority = priorities && priorities[cl + i] ? priorities[cl + i] * 1 : 0;
internal[i].type = 'SYS';
internal[i].id = internal[i].c = null; // Resetting 'old' component if there was one
internal[i].discountedCost = 0;
@@ -156,108 +239,54 @@ angular.module('shipyard').factory('Ship', ['Components', 'calcShieldStrength',
// Update aggragated stats
if (comps) {
this.updatePower();
this.updateJumpStats();
this.updateShieldStrength();
this.updateTopSpeed();
this.updatePower()
.updateJumpStats()
.updateShieldStrength()
.updateTopSpeed();
}
return this;
};
Ship.prototype.useBulkhead = function(index, preventUpdate) {
var oldBulkhead = this.bulkheads.c;
this.bulkheads.id = index;
this.bulkheads.c = Components.bulkheads(this.id, index);
this.bulkheads.discountedCost = this.bulkheads.c.cost * this.componentCostMultiplier;
this.armourMultiplier = ArmourMultiplier[index];
this.updateStats(this.bulkheads, this.bulkheads.c, oldBulkhead, preventUpdate);
Ship.prototype.emptyHardpoints = function() {
for (var i = this.hardpoints.length; i--; ) {
this.use(this.hardpoints[i], null, null);
}
return this;
};
/**
* Update a slot with a the component if the id is different from the current id for this slot.
* Has logic handling components that you may only have 1 of (Shield Generator or Refinery).
*
* @param {object} slot The component slot
* @param {string} id Unique ID for the selected component
* @param {object} component Properties for the selected component
* @param {boolean} preventUpdate If true, do not update aggregated stats
*/
Ship.prototype.use = function(slot, id, component, preventUpdate) {
if (slot.id != id) { // Selecting a different component
// Slot is an internal slot, is not being emptied, and the selected component group/type must be of unique
if (slot.cat == 2 && component && _.includes(['psg', 'sg', 'rf', 'fs'], component.grp)) {
// Find another internal slot that already has this type/group installed
var similarSlot = this.findInternalByGroup(component.grp);
// If another slot has an installed component with of the same type
if (!preventUpdate && similarSlot && similarSlot !== slot) {
this.updateStats(similarSlot, null, similarSlot.c, true); // Update stats but don't trigger a global update
similarSlot.id = similarSlot.c = null; // Empty the slot
similarSlot.discountedCost = 0;
}
Ship.prototype.emptyInternal = function() {
for (var i = this.internal.length; i--; ) {
this.use(this.internal[i], null, null);
}
return this;
};
Ship.prototype.emptyUtility = function() {
for (var i = this.hardpoints.length; i--; ) {
if (!this.hardpoints[i].maxClass) {
this.use(this.hardpoints[i], null, null);
}
var oldComponent = slot.c;
slot.id = id;
slot.c = component;
slot.discountedCost = (component && component.cost) ? component.cost * this.componentCostMultiplier : 0;
this.updateStats(slot, component, oldComponent, preventUpdate);
}
return this;
};
/**
* Calculate jump range using the installed FSD and the
* specified mass which can be more or less than ships actual mass
* @param {number} mass Mass in tons
* @param {number} fuel Fuel available in tons
* @return {number} Jump range in Light Years
*/
Ship.prototype.jumpRangeWithMass = function(mass, fuel) {
return calcJumpRange(mass, this.common[2].c, fuel);
};
/**
* Find an internal slot that has an installed component of the specific group.
*
* @param {string} group Component group/type
* @return {number} The index of the slot in ship.internal
*/
Ship.prototype.findInternalByGroup = function(group) {
var index;
if (group == 'sg' || group == 'psg') {
index = _.findIndex(this.internal, function(slot) {
return slot.c && (slot.c.grp == 'sg' || slot.c.grp == 'psg');
});
} else {
index = _.findIndex(this.internal, function(slot) {
return slot.c && slot.c.grp == group;
});
}
if (index !== -1) {
return this.internal[index];
}
return null;
};
/**
* Will change the priority of the specified slot if the new priority is valid
* @param {object} slot The slot to be updated
* @param {number} newPriority The new priority to be set
* @return {boolean} Returns true if the priority was changed (within range)
*/
Ship.prototype.changePriority = function(slot, newPriority) {
if (newPriority >= 0 && newPriority < this.priorityBands.length) {
var oldPriority = slot.priority;
slot.priority = newPriority;
if (slot.enabled) { // Only update power if the slot is enabled
var usage = powerUsageType(slot, slot.c);
this.priorityBands[oldPriority][usage] -= slot.c.power;
this.priorityBands[newPriority][usage] += slot.c.power;
this.updatePower();
Ship.prototype.emptyWeapons = function() {
for (var i = this.hardpoints.length; i--; ) {
if (this.hardpoints[i].maxClass) {
this.use(this.hardpoints[i], null, null);
}
return true;
}
return false;
return this;
};
/**
* Optimize for the lower mass build that can still boost and power the ship
* without power management.
* @param {object} c Standard Component overrides
*/
Ship.prototype.optimizeMass = function(c) {
return this.emptyHardpoints().emptyInternal().useLightestStandard(c);
};
Ship.prototype.setCostIncluded = function(item, included) {
@@ -265,6 +294,7 @@ angular.module('shipyard').factory('Ship', ['Components', 'calcShieldStrength',
this.totalCost += included ? item.discountedCost : -item.discountedCost;
}
item.incCost = included;
return this;
};
Ship.prototype.setSlotEnabled = function(slot, enabled) {
@@ -273,7 +303,7 @@ angular.module('shipyard').factory('Ship', ['Components', 'calcShieldStrength',
if (slot.c) {
this.priorityBands[slot.priority][powerUsageType(slot, slot.c)] += enabled ? slot.c.power : -slot.c.power;
if (slot.c.grp == 'sg' || slot.c.grp == 'psg') {
if (slot.c.grp == 'sg' || slot.c.grp == 'psg' || slot.c.grp == 'bsg') {
this.updateShieldStrength();
} else if (slot.c.grp == 'sb') {
this.shieldMultiplier += slot.c.shieldmul * (enabled ? 1 : -1);
@@ -285,27 +315,14 @@ angular.module('shipyard').factory('Ship', ['Components', 'calcShieldStrength',
this.updatePower();
}
}
};
Ship.prototype.getSlotStatus = function(slot, deployed) {
if (!slot.c) { // Empty Slot
return 0; // No Status (Not possible)
} else if (!slot.enabled) {
return 1; // Disabled
} else if (deployed && !slot.c.retractedOnly) { // Certain component (e.g. Detaild Surface scanner) are power only while retracted
return this.priorityBands[slot.priority].deployedSum >= this.powerAvailable ? 2 : 3; // Offline : Online
// Active hardpoints have no retracted status
} else if ((deployed && slot.c.retractedOnly) || (slot.cat === 1 && !slot.c.passive)) {
return 0; // No Status (Not possible)
}
return this.priorityBands[slot.priority].retractedSum >= this.powerAvailable ? 2 : 3; // Offline : Online
return this;
};
/**
* Updates the ship's cumulative and aggregated stats based on the component change.
*/
Ship.prototype.updateStats = function(slot, n, old, preventUpdate) {
var powerChange = slot == this.common[0];
var powerChange = slot == this.standard[0];
if (old) { // Old component now being removed
switch (old.grp) {
@@ -380,6 +397,7 @@ angular.module('shipyard').factory('Ship', ['Components', 'calcShieldStrength',
this.updateJumpStats();
this.updateShieldStrength();
}
return this;
};
Ship.prototype.updatePower = function() {
@@ -392,56 +410,190 @@ angular.module('shipyard').factory('Ship', ['Components', 'calcShieldStrength',
prevDeployed = band.deployedSum = prevDeployed + band.deployed + band.retracted;
}
this.powerAvailable = this.common[0].c.pGen;
this.powerAvailable = this.standard[0].c.pGen;
this.powerRetracted = prevRetracted;
this.powerDeployed = prevDeployed;
return this;
};
Ship.prototype.updateTopSpeed = function() {
var speeds = calcSpeed(this.unladenMass + this.fuelCapacity, this.speed, this.boost, this.common[1].c, this.pipSpeed);
var speeds = calcSpeed(this.unladenMass + this.fuelCapacity, this.speed, this.boost, this.standard[1].c, this.pipSpeed);
this.topSpeed = speeds['4 Pips'];
this.topBoost = speeds.boost;
return this;
};
Ship.prototype.updateShieldStrength = function() {
var sgSlot = this.findInternalByGroup('sg'); // Find Shield Generator slot Index if any
this.shieldStrength = sgSlot && sgSlot.enabled ? calcShieldStrength(this.hullMass, this.baseShieldStrength, sgSlot.c, this.shieldMultiplier) : 0;
return this;
};
/**
* Jump Range and total range calculations
*/
Ship.prototype.updateJumpStats = function() {
var fsd = this.common[2].c; // Frame Shift Drive;
var fsd = this.standard[2].c; // Frame Shift Drive;
this.unladenRange = calcJumpRange(this.unladenMass + fsd.maxfuel, fsd, this.fuelCapacity); // Include fuel weight for jump
this.fullTankRange = calcJumpRange(this.unladenMass + this.fuelCapacity, fsd, this.fuelCapacity); // Full Tanke
this.ladenRange = calcJumpRange(this.ladenMass, fsd, this.fuelCapacity);
this.unladenTotalRange = calcTotalRange(this.unladenMass, fsd, this.fuelCapacity);
this.ladenTotalRange = calcTotalRange(this.unladenMass + this.cargoCapacity, fsd, this.fuelCapacity);
this.maxJumpCount = Math.ceil(this.fuelCapacity / fsd.maxfuel);
return this;
};
/**
* Update a slot with a the component if the id is different from the current id for this slot.
* Has logic handling components that you may only have 1 of (Shield Generator or Refinery).
*
* @param {object} slot The component slot
* @param {string} id Unique ID for the selected component
* @param {object} component Properties for the selected component
* @param {boolean} preventUpdate If true, do not update aggregated stats
*/
Ship.prototype.use = function(slot, id, component, preventUpdate) {
if (slot.id != id) { // Selecting a different component
// Slot is an internal slot, is not being emptied, and the selected component group/type must be of unique
if (slot.cat == 2 && component && _.includes(['bsg', 'psg', 'sg', 'rf', 'fs'], component.grp)) {
// Find another internal slot that already has this type/group installed
var similarSlot = this.findInternalByGroup(component.grp);
// If another slot has an installed component with of the same type
if (!preventUpdate && similarSlot && similarSlot !== slot) {
this.updateStats(similarSlot, null, similarSlot.c);
similarSlot.id = similarSlot.c = null; // Empty the slot
similarSlot.discountedCost = 0;
}
}
var oldComponent = slot.c;
slot.id = id;
slot.c = component;
slot.discountedCost = (component && component.cost) ? component.cost * this.componentCostMultiplier : 0;
this.updateStats(slot, component, oldComponent, preventUpdate);
}
return this;
};
/**
* Recalculate all item costs and total based on discounts.
* @param {number} shipCostMultiplier Ship cost multiplier discount (e.g. 0.9 === 10% discount)
* @param {number} componentCostMultiplier Component cost multiplier discount (e.g. 0.75 === 25% discount)
* [useBulkhead description]
* @param {[type]} index [description]
* @param {[type]} preventUpdate [description]
* @return {[type]} [description]
*/
Ship.prototype.applyDiscounts = function(shipCostMultiplier, componentCostMultiplier) {
var total = 0;
var costList = this.costList;
Ship.prototype.useBulkhead = function(index, preventUpdate) {
var oldBulkhead = this.bulkheads.c;
this.bulkheads.id = index;
this.bulkheads.c = Components.bulkheads(this.id, index);
this.bulkheads.discountedCost = this.bulkheads.c.cost * this.componentCostMultiplier;
this.armourMultiplier = ArmourMultiplier[index];
this.updateStats(this.bulkheads, this.bulkheads.c, oldBulkhead, preventUpdate);
for (var i = 0, l = costList.length; i < l; i++) {
var item = costList[i];
if (item.c && item.c.cost) {
item.discountedCost = item.c.cost * (item.type == 'SHIP' ? shipCostMultiplier : componentCostMultiplier);
if (item.incCost) {
total += item.discountedCost;
}
return this;
};
/**
* [useStandard description]
* @param {[type]} rating [description]
* @return {[type]} [description]
*/
Ship.prototype.useStandard = function(rating) {
for (var i = this.standard.length - 1; i--; ) { // All except Fuel Tank
var id = this.standard[i].maxClass + rating;
this.use(this.standard[i], id, Components.standard(i, id));
}
return this;
};
/**
* Use the lightest standard components unless otherwise specified
* @param {object} c Component overrides
*/
Ship.prototype.useLightestStandard = function(c) {
c = c || {};
var standard = this.standard,
pd = c.pd || this.availCS.lightestPowerDist(this.boostEnergy), // Find lightest Power Distributor that can still boost;
fsd = c.fsd || standard[2].maxClass + 'A',
ls = c.ls || standard[3].maxClass + 'D',
s = c.s || standard[5].maxClass + 'D',
updated;
this.useBulkhead(0)
.use(standard[2], fsd, Components.standard(2, fsd)) // FSD
.use(standard[3], ls, Components.standard(3, ls)) // Life Support
.use(standard[5], s, Components.standard(5, s)) // Sensors
.use(standard[4], pd, Components.standard(4, pd)); // Power Distributor
// Thrusters and Powerplant must be determined after all other components are mounted
// Loop at least once to determine absolute lightest PD and TH
do {
updated = false;
// Find lightest Thruster that still works for the ship at max mass
var th = c.th || this.availCS.lightestThruster(this.ladenMass);
if (th != standard[1].id) {
this.use(standard[1], th, Components.standard(1, th));
updated = true;
}
// Find lightest Power plant that can power the ship
var pp = c.pp || this.availCS.lightestPowerPlant(Math.max(this.powerRetracted, this.powerDeployed), c.ppRating);
if (pp != standard[0].id) {
this.use(standard[0], pp, Components.standard(0, pp));
updated = true;
}
} while (updated);
return this;
};
Ship.prototype.useUtility = function(group, rating, name, clobber) {
var component = Components.findHardpoint(group, 0, rating, name);
for (var i = this.hardpoints.length; i--; ) {
if ((clobber || !this.hardpoints[i].c) && !this.hardpoints[i].maxClass) {
this.use(this.hardpoints[i], component.id, component);
}
}
this.shipCostMultiplier = shipCostMultiplier;
this.componentCostMultiplier = componentCostMultiplier;
this.totalCost = total;
return this;
};
Ship.prototype.useWeapon = function(group, mount, clobber, missile) {
var hps = this.hardpoints;
for (var i = hps.length; i--; ) {
if (hps[i].maxClass) {
var size = hps[i].maxClass, component;
do {
component = Components.findHardpoint(group, size, null, null, mount, missile);
if ((clobber || !hps[i].c) && component) {
this.use(hps[i], component.id, component);
break;
}
} while (!component && (--size > 0));
}
}
return this;
};
/**
* Will change the priority of the specified slot if the new priority is valid
* @param {object} slot The slot to be updated
* @param {number} newPriority The new priority to be set
* @return {boolean} Returns true if the priority was changed (within range)
*/
Ship.prototype.changePriority = function(slot, newPriority) {
if (newPriority >= 0 && newPriority < this.priorityBands.length) {
var oldPriority = slot.priority;
slot.priority = newPriority;
if (slot.enabled) { // Only update power if the slot is enabled
var usage = powerUsageType(slot, slot.c);
this.priorityBands[oldPriority][usage] -= slot.c.power;
this.priorityBands[newPriority][usage] += slot.c.power;
this.updatePower();
}
return true;
}
return false;
};
return Ship;

View File

@@ -10,16 +10,17 @@ angular.module('shipyard', ['ngLodash'])
// Create 'angularized' references to DB. This will aid testing
.constant('ShipsDB', DB.ships)
.constant('ComponentsDB', DB.components)
.value('ArmourMultiplier', [
.constant('ArmourMultiplier', [
1, // Lightweight
1.4, // Reinforced
1.945, // Military
1.945, // Mirrored
1.945 // Reactive
])
.constant('SizeMap', ['', 'small', 'medium', 'large', 'capital'])
// Map to lookup group labels/names for component grp, used for JSON Serialization
.value('GroupMap', {
// Common
.constant('GroupMap', {
// Standard
pp: 'Power Plant',
t: 'Thrusters',
fsd: 'Frame Shift Drive',
@@ -40,10 +41,12 @@ angular.module('shipyard', ['ngLodash'])
scb: 'Shield Cell Bank',
sg: 'Shield Generator',
psg: 'Prismatic Shield Generator',
bsg: 'Bi-Weave Shield Generator',
dc: 'Docking Computer',
fx: 'Fuel Transfer Limpet Controller',
pc: 'Prospector Limpet Controller',
cc: 'Collector Limpet Controller',
pv: 'Planetary Vehicle Hangar',
// Hard Points
bl: 'Beam Laser',
@@ -64,7 +67,7 @@ angular.module('shipyard', ['ngLodash'])
sb: 'Shield Booster',
tp: 'Torpedo Pylon'
})
.value('MountMap', {
.constant('MountMap', {
'F': 'Fixed',
'G': 'Gimballed',
'T': 'Turret',
@@ -78,7 +81,7 @@ angular.module('shipyard', ['ngLodash'])
*
* @type {Array}
*/
.value('ShipFacets', [
.constant('ShipFacets', [
{ // 0
title: 'agility',
props: ['agility'],
@@ -87,7 +90,7 @@ angular.module('shipyard', ['ngLodash'])
},
{ // 1
title: 'speed',
props: ['topSpeed', 'boost'],
props: ['topSpeed', 'topBoost'],
lbls: ['thrusters', 'boost'],
unit: 'm/s',
fmt: 'fCrd'
@@ -161,8 +164,9 @@ angular.module('shipyard', ['ngLodash'])
/**
* Set of all available / theoretical discounts
*/
.value('Discounts', {
.constant('Discounts', {
'0%': 1,
'2.5%': 0.975,
'5%': 0.95,
'10%': 0.90,
'15%': 0.85,

View File

@@ -10,8 +10,8 @@ angular.module('shipyard').service('Components', ['lodash', 'ComponentsDB', 'Shi
return { name: 'Cargo Hatch', class: 1, rating: 'H', power: 0.6 };
};
this.common = function(typeIndex, componentId) {
return C.common[typeIndex][componentId];
this.standard = function(typeIndex, componentId) {
return C.standard[typeIndex][componentId];
};
this.hardpoints = function(id) {
@@ -38,61 +38,117 @@ angular.module('shipyard').service('Components', ['lodash', 'ComponentsDB', 'Shi
return null;
};
this.findInternalId = function(groupName, clss, rating, name) {
/**
* Finds an internal Component based on Class, Rating, Group and/or name.
* At least one ofGroup name or unique component name must be provided
*
* @param {string} groupName [Optional] Full name or abbreviated name for component group
* @param {integer} clss Component Class
* @param {string} rating Component Rating
* @param {string} name [Optional] Long/unique name for component -e.g. 'Advanced Discover Scanner'
* @return {String} The id of the component if found, null if not found
*/
this.findInternal = function(groupName, clss, rating, name) {
var groups = {};
if (groupName) {
var grpCode = GrpNameToCodeMap[groupName];
if (grpCode && !C.internal[grpCode]) {
throw 'Invalid internal group: ' + groupName;
if (C.internal[groupName]) {
groups[groupName] = C.internal[groupName];
} else {
var grpCode = GrpNameToCodeMap[groupName];
if (grpCode && C.internal[grpCode]) {
groups[grpCode] = C.internal[grpCode];
}
}
groups[grpCode] = C.internal[grpCode];
} else if (name) {
groups = C.internal;
} else {
throw 'Invalid group or name not provided';
}
for (var g in groups) {
var group = groups[g];
for (var i = 0, l = group.length; i < l; i++) {
if (group[i].class == clss && group[i].rating == rating && ((!name && !group[i].name) || group[i].name == name)) {
return group[i].id;
return group[i];
}
}
}
return 0;
return null;
};
this.findHardpointId = function(groupName, clss, rating, name, mode, missile) {
/**
* Finds an internal Component ID based on Class, Rating, Group and/or name.
* At least one ofGroup name or unique component name must be provided
*
* @param {string} groupName [Optional] Full name or abbreviated name for component group
* @param {integer} clss Component Class
* @param {string} rating Component Rating
* @param {string} name [Optional] Long/unique name for component -e.g. 'Advanced Discover Scanner'
* @return {String} The id of the component if found, null if not found
*/
this.findInternalId = function(groupName, clss, rating, name) {
var i = this.findInternal(groupName, clss, rating, name);
return i ? i.id : 0;
};
/**
* Finds a hardpoint Component based on Class, Rating, Group and/or name.
* At least one ofGroup name or unique component name must be provided
*
* @param {string} groupName [Optional] Full name or abbreviated name for component group
* @param {integer} clss Component Class
* @param {string} rating [Optional] Component Rating
* @param {string} name [Optional] Long/unique name for component -e.g. 'Heat Sink Launcher'
* @param {string} mode Mount mode/type - [F]ixed, [G]imballed, [T]urret
* @param {string} missile [Optional] Missile type - [D]umbfire, [S]eeker
* @return {String} The id of the component if found, null if not found
*/
this.findHardpoint = function(groupName, clss, rating, name, mode, missile) {
var groups = {};
if (groupName) {
var grpCode = GrpNameToCodeMap[groupName];
if (grpCode && !C.hardpoints[grpCode]) {
throw 'Invalid internal group: ' + groupName;
if (C.hardpoints[groupName]) {
groups[groupName] = C.hardpoints[groupName];
} else {
var grpCode = GrpNameToCodeMap[groupName];
if (grpCode && C.hardpoints[grpCode]) {
groups[grpCode] = C.hardpoints[grpCode];
}
}
groups[grpCode] = C.hardpoints[grpCode];
} else if (name) {
groups = C.hardpoints;
} else {
throw 'Invalid group or name not provided';
}
for (var g in groups) {
var group = groups[g];
for (var i = 0, l = group.length; i < l; i++) {
if (group[i].class == clss && group[i].rating == rating && group[i].mode == mode
if (group[i].class == clss && (!rating || group[i].rating == rating) && group[i].mode == mode
&& ((!name && !group[i].name) || group[i].name == name)
&& ((!missile && !group[i].missile) || group[i].missile == missile)
) {
return group[i].id;
return group[i];
}
}
}
return 0;
return null;
};
/**
* Finds a hardpoint Component ID based on Class, Rating, Group and/or name.
* At least one of Group name or unique component name must be provided
*
* @param {string} groupName [Optional] Full name or abbreviated name for component group
* @param {integer} clss Component Class
* @param {string} rating Component Rating
* @param {string} name [Optional] Long/unique name for component -e.g. 'Heat Sink Launcher'
* @param {string} mode Mount mode/type - [F]ixed, [G]imballed, [T]urret
* @param {string} missile [Optional] Missile type - [D]umbfire, [S]eeker
* @return {String} The id of the component if found, null if not found
*/
this.findHardpointId = function(groupName, clss, rating, name, mode, missile) {
var h = this.findHardpoint(groupName, clss, rating, name, mode, missile);
return h ? h.id : 0;
};
/**
@@ -119,7 +175,7 @@ angular.module('shipyard').service('Components', ['lodash', 'ComponentsDB', 'Shi
this.forShip = function(shipId) {
var ship = Ships[shipId];
var maxInternal = isNaN(ship.slots.internal[0]) ? ship.slots.internal[0].class : ship.slots.internal[0];
return new ComponentSet(C, ship.minMassFilter || ship.properties.hullMass + 5, ship.slots.common, maxInternal, ship.slots.hardpoints[0]);
return new ComponentSet(C, ship.minMassFilter || ship.properties.hullMass + 5, ship.slots.standard, maxInternal, ship.slots.hardpoints[0]);
};
}]);

View File

@@ -1,16 +1,16 @@
@keyframes hideshow {
0% { opacity: 0; }
10% { opacity: 1; }
100% { opacity: 0; }
@keyframes outer {
0% { opacity: 0.3; }
20% { opacity: 1; }
100% { opacity: 0.3; }
}
@keyframes inner {
0% { opacity: 0; }
10% { opacity: 1; }
100% { opacity: 0; }
0% { opacity: 0.4; }
20% { opacity: 1; }
100% { opacity: 0.4; }
}
@animationTime: 750ms;
@animationTime: 1000ms;
@outerTriangles: 19;
@animationDelay: @animationTime / @outerTriangles;
@@ -23,11 +23,12 @@
}
}
.l1 { animation: hideshow @animationTime linear infinite; }
.l1 { animation: outer @animationTime linear infinite; }
.l2 { animation: inner @animationTime linear infinite; }
.mixin-loop (@i) when (@i > 0) {
.d@{i} {
opacity: @i / @outerTriangles;
animation-delay: @i * @animationDelay;
}
.mixin-loop(@i - 1);

View File

@@ -51,6 +51,32 @@
transform: scaleX(-1); /* standard */
}
.section-menu {
position: relative;
z-index: 0;
&.selected {
z-index: 1;
h1 {
background-color: @primary;
}
}
h1 {
cursor: pointer;
.icon {
float: right;
margin: 0.1em 0.3em 0 0;
}
}
.select {
box-sizing: border-box;
left: 0;
}
}
#build {
float: right;
line-height: 2em;
@@ -209,6 +235,19 @@ table.total {
stroke-width: 1px;
stroke: #000;
}
}
svg g {
.threshold {
stroke: @secondary-disabled !important;
fill: @secondary-disabled !important;
&.exceeded {
stroke: @warning !important;
fill: @warning !important;
}
}
}
#componentPriority {

View File

@@ -87,7 +87,7 @@ select {
.lc, .c {
border:1px solid @primary-disabled;
padding: 0.1em 0.2em;
padding: 0.1em 0.25em;
margin: 0.3em;
&.warning {

View File

@@ -22,8 +22,8 @@
<div class="dbl" >
<div><ul ng-repeat="shipId in buildsList">
{{ships[shipId].properties.name}}
<li ng-repeat="(name, build) in allBuilds[shipId]">
<a ui-sref-active="active" class="name" ui-sref="outfit({shipId:shipId, code:build, bn:name})" ng-bind="name"></a>
<li ng-repeat="(i, name) in cleanedBuildList(shipId)">
<a ui-sref-active="active" class="name" ui-sref="outfit({shipId:shipId, code:allBuilds[shipId][name], bn:name})" ng-bind="name"></a>
</li>
</ul></div>
</div>
@@ -36,7 +36,7 @@
</div>
<div class="menu-list" ng-if="openedMenu=='comp'" ng-click="$event.stopPropagation();" style="white-space: nowrap;">
<span class="cap" ng-if="!bs.hasComparisons" translate="none created"></span>
<a ng-repeat="(name, comp) in allComparisons" ui-sref-active="active" class="block name" ui-sref="compare({name:name})" ng-bind="name"></a>
<a ng-repeat="(i, name) in allComparisons" ui-sref-active="active" class="block name" ui-sref="compare({name:name})" ng-bind="name"></a>
<hr />
<a ui-sref="compare({name: 'all'})" class="block cap" translate="compare all"></a>
<a ui-sref="compare({name: null})" class="block cap" translate="create new"></a>

View File

@@ -12,6 +12,6 @@
<div class="l" ng-if="hp.c.armourpen">{{'pen' | translate}}: {{hp.c.armourpen}}</div>
<div class="l" ng-if="hp.c.shieldmul">+{{$r.fRPct(hp.c.shieldmul)}}</div>
<div class="l" ng-if="hp.c.range">{{hp.c.range}} <u>km</u></div>
<div class="l" ng-if="hp.c.ammo">{{'ammo' | translate}}: {{$r.fCrd(hp.c.clip)}}/{{$r.fCrd(hp.c.ammo)}}</div>
<div class="l" ng-if="hp.c.ammo >= 0">{{'ammo' | translate}}: {{$r.fCrd(hp.c.clip)}}+{{$r.fCrd(hp.c.ammo)}}</div>
</div>
</div>

View File

@@ -7,8 +7,9 @@
<div class="l" ng-if="c.c.optmass">{{'optimal mass' | translate}}: {{c.c.optmass}} <u translate="T"></u></div>
<div class="l" ng-if="c.c.maxmass">{{'max mass' | translate}}: {{c.c.maxmass}} <u translate="T"></u></div>
<div class="l" ng-if="c.c.bins">{{c.c.bins}} <u translate="bins"></u></div>
<div class="l" ng-if="c.c.rate">{{'rate' | translate}}: {{c.c.rate}} <u>Kg/s</u>&nbsp;&nbsp;&nbsp;{{'refuel time' | translate}}: {{$r.fTime(fuel * 1000 / c.c.rate)}}</div>
<div class="l" ng-if="c.c.ammo">{{'ammo' | translate}}: {{c.c.ammo}}</div>
<div class="l" ng-if="c.c.rate">{{'rate' | translate}}: {{c.c.rate}} <u>kg/s</u>&nbsp;&nbsp;&nbsp;{{'refuel time' | translate}}: {{$r.fTime(fuel * 1000 / c.c.rate)}}</div>
<div class="l" ng-if="c.c.vehicles">{{'vehicles' | translate}}: {{c.c.vehicles}}</div>
<div class="l" ng-if="c.c.ammo">{{'ammo' | translate}}: {{$r.fCrd(c.c.ammo)}}</div>
<div class="l" ng-if="c.c.cells">{{'cells' | translate}}: {{c.c.cells}}</div>
<div class="l" ng-if="c.c.recharge">{{'recharge' | translate}}: {{c.c.recharge}} <u>MJ</u>&nbsp;&nbsp;&nbsp;{{'total' | translate}}: {{c.c.cells * c.c.recharge}} <u>MJ</u></div>
<div class="l" ng-if="c.c.repair">{{'repair' | translate}}: {{c.c.repair}}</div>

View File

@@ -15,7 +15,7 @@
<div ng-if="path" >Path:<br>{{path}}</div>
<div ng-if="type">Error:<br>{{type}}</div>
<div ng-if="errorMessage">Message:<pre>{{errorMessage}}</pre></div>
<div ng-if="details">Details:<br><pre>{{details}}<pre></div>
<div ng-if="details">Details:<br><pre>{{details}}</pre></div>
</div>
</div>
</div>

View File

@@ -13,15 +13,9 @@
<button class="danger" ng-click="deleteBuild()" ng-disabled="!savedCode">
<svg class="icon lg"><use xlink:href="#bin"></use></svg>
</button>
<button ui-sref="outfit({shipId: ship.id,code:null, bn: buildName})" ng-disabled="!code">
<button ng-click="resetBuild()" ng-disabled="!code">
<svg class="icon lg"><use xlink:href="#switch"></use></svg><span class="button-lbl" translate="reset"></span>
</button>
<button ng-click="aRatedBuild()">
<svg class="icon lg"><use xlink:href="#a"></use></svg><span class="button-lbl" translate="A-Rated"></span>
</button>
<button ng-click="optimizeMassBuild()">
<svg class="icon lg"><use xlink:href="#feather"></use></svg><span class="button-lbl" translate="optimize mass"></span>
</button>
<button ng-click="exportBuild($event)" ng-disabled="!buildName">
<svg class="icon lg"><use xlink:href="#download"></use></svg><span class="button-lbl" translate="export"></span>
</button>
@@ -60,7 +54,7 @@
</thead>
<tbody>
<tr>
<td class="cap" ng-bind="['','small','medium','large','capital'][ship.class] | translate"></td>
<td class="cap" ng-bind="SZM[ship.class] | translate"></td>
<td>{{ship.agility}}/10</td>
<td>
<span ng-if="th.c.maxmass >= ship.ladenMass">{{fCrd(ship.topSpeed)}} <u translate>m/s</u></span>
@@ -74,12 +68,12 @@
</td>
<td>{{fRound(ship.totalDps)}}</td>
<td>
{{ship.armour}}
{{fCrd(ship.armour)}}
<span ng-if="ship.armourAdded || ship.armourMultiplier > 1">
(<span ng-if="ship.armourMultiplier > 1">{{fRPct(ship.armourMultiplier)}}</span><span ng-if="ship.armourAdded && ship.armourMultiplier > 1">&nbsp;</span><span ng-if="ship.armourAdded">+ {{ship.armourAdded}}</span>)
</span>
</td>
<td>{{fRound(ship.shieldStrength)}} <u translate>MJ</u> <span ng-if="ship.shieldMultiplier > 1 && ship.shieldStrength > 0">({{fRPct(ship.shieldMultiplier)}})</span></td>
<td>{{fCrd(ship.shieldStrength)}} <u translate>MJ</u> <span ng-if="ship.shieldMultiplier > 1 && ship.shieldStrength > 0">({{fRPct(ship.shieldMultiplier)}})</span></td>
<td>{{ship.hullMass}} <u translate>T</u></td>
<td>{{fRound(ship.unladenMass)}} <u translate>T</u></td>
<td>{{fRound(ship.ladenMass)}} <u translate>T</u></td>
@@ -98,7 +92,27 @@
</div>
<div id="standard" class="group">
<h1 translate="standard"></h1>
<div class="section-menu" ng-class="{selected: selectedSlot=='standard'}" context-menu="optimizeStandard()" ng-click="selectSlot($event, 'standard')">
<h1>
{{'standard' | translate}}
<svg class="icon"><use xlink:href="#equalizer"></use></svg>
</h1>
<div class="select" ng-if="selectedSlot=='standard'">
<ul>
<li class="lc" ng-click="optimizeStandard()" translate="Optimize"></li>
<li class="c" ng-click="useStandard('E')">E</li>
<li class="c" ng-click="useStandard('D')">D</li>
<li class="c" ng-click="useStandard('C')">C</li>
<li class="c" ng-click="useStandard('B')">B</li>
<li class="c" ng-click="useStandard('A')">A</li>
</ul>
<div class="select-group cap" translate="builds / roles"></div>
<ul>
<li class="lc" ng-click="optimizeCargo()" translate="Trader"></li>
<li class="lc" ng-click="optimizeExplorer()" translate="Explorer"></li>
</ul>
</div>
</div>
<div class="slot" ng-click="selectSlot($event, ship.bulkheads)" ng-class="{selected: selectedSlot==ship.bulkheads}">
<div class="details">
<div class="sz"><span>8</span></div>
@@ -125,7 +139,7 @@
<div class="l cap">{{'efficiency' | translate}}: {{pp.c.eff}}</div>
<div class="l cap">{{'power' | translate}}: {{pp.c.pGen}} <u translate>MW</u></div>
</div>
<div component-select class="select" s="pp" warning="ppWarning" opts="availCS.common[0]" ng-if="selectedSlot==pp" ng-click="select('c',pp,$event)"></div>
<div component-select class="select" s="pp" warning="ppWarning" opts="availCS.standard[0]" ng-if="selectedSlot==pp" ng-click="select('c',pp,$event)"></div>
</div>
<div class="slot" ng-click="selectSlot($event, th)" ng-class="{selected: selectedSlot==th}">
<div class="details" ng-class="{'warning': th.c.maxmass < ship.ladenMass}">
@@ -136,7 +150,7 @@
<div class="l">{{'optimal mass' | translate}}: {{th.c.optmass}} <u translate>T</u></div>
<div class="l">{{'max mass' | translate}}: {{th.c.maxmass}} <u translate>T</u></div>
</div>
<div component-select class="select" s="th" mass="ship.ladenMass" opts="availCS.common[1]" ng-if="selectedSlot==th" ng-click="select('c',th,$event)"></div>
<div component-select class="select" s="th" mass="ship.ladenMass" opts="availCS.standard[1]" ng-if="selectedSlot==th" ng-click="select('c',th,$event)"></div>
</div>
<div class="slot" ng-click="selectSlot($event, fsd)" ng-class="{selected: selectedSlot==fsd}">
<div class="details">
@@ -147,7 +161,7 @@
<div class="l cap">{{'optimal mass' | translate}}: {{fsd.c.optmass}} <u translate>T</u></div>
<div class="l cap">{{'max' | translate}} {{'fuel' | translate}}: {{fsd.c.maxfuel}} <u translate>T</u></div>
</div>
<div component-select class="select" s="fsd" opts="availCS.common[2]" ng-if="selectedSlot==fsd" ng-click="select('c',fsd,$event)"></div>
<div component-select class="select" s="fsd" opts="availCS.standard[2]" ng-if="selectedSlot==fsd" ng-click="select('c',fsd,$event)"></div>
</div>
<div class="slot" ng-click="selectSlot($event, ls)" ng-class="{selected: selectedSlot==ls}">
<div class="details">
@@ -157,7 +171,7 @@
<div class="cb"></div>
<div class="l cap">{{'time' | translate}}: {{fTime(ls.c.time)}}</div>
</div>
<div component-select class="select" s="ls" opts="availCS.common[3]" ng-if="selectedSlot==ls" ng-click="select('c',ls,$event)"></div>
<div component-select class="select" s="ls" opts="availCS.standard[3]" ng-if="selectedSlot==ls" ng-click="select('c',ls,$event)"></div>
</div>
<div class="slot" ng-click="selectSlot($event, pd)" ng-class="{selected: selectedSlot==pd}">
<div class="details" ng-class="{warning: pd.c.enginecapacity < ship.boostEnergy}">
@@ -169,7 +183,7 @@
<div class="l">{{'SYS' | translate}}: {{pd.c.systemcapacity}} <u translate>MJ</u> / {{pd.c.systemrecharge}} <u translate>MW</u></div>
<div class="l">{{'ENG' | translate}}: {{pd.c.enginecapacity}} <u translate>MJ</u> / {{pd.c.enginerecharge}} <u translate>MW</u></div>
</div>
<div component-select class="select" s="pd" warning="pdWarning" opts="availCS.common[4]" ng-if="selectedSlot==pd" ng-click="select('c',pd,$event)"></div>
<div component-select class="select" s="pd" warning="pdWarning" opts="availCS.standard[4]" ng-if="selectedSlot==pd" ng-click="select('c',pd,$event)"></div>
</div>
<div class="slot" ng-click="selectSlot($event, ss)" ng-class="{selected: selectedSlot==ss}">
<div class="details">
@@ -179,7 +193,7 @@
<div class="cb"></div>
<div class="l cap">{{'range' | translate}}: {{ss.c.range}} <u translate>km</u></div>
</div>
<div component-select class="select" s="ss" opts="availCS.common[5]" ng-if="selectedSlot==ss" ng-click="select('c',ss,$event)"></div>
<div component-select class="select" s="ss" opts="availCS.standard[5]" ng-if="selectedSlot==ss" ng-click="select('c',ss,$event)"></div>
</div>
<div class="slot" ng-click="selectSlot($event, ft)" ng-class="{selected: selectedSlot==ft}">
<div class="details">
@@ -187,12 +201,25 @@
<div class="l">{{ft.id}} {{'ft' | translate}}</div>
<div class="r">{{ft.c.capacity}} <u translate>T</u></div>
</div>
<div component-select class="select" s="ft" opts="availCS.common[6]" ng-if="selectedSlot==ft" ng-click="select('c',ft,$event)"></div>
<div component-select class="select" s="ft" opts="availCS.standard[6]" ng-if="selectedSlot==ft" ng-click="select('c',ft,$event)"></div>
</div>
</div>
<div id="internal" class="group">
<h1 translate="internal compartments"></h1>
<div class="section-menu" ng-class="{selected: selectedSlot=='internal'}" context-menu="emptyInternal()" ng-click="selectSlot($event, 'internal')">
<h1>
{{'internal compartments' | translate}}
<svg class="icon"><use xlink:href="#equalizer"></use></svg>
</h1>
<div class="select" ng-if="selectedSlot=='internal'">
<ul>
<li class="lc" ng-click="emptyInternal()" translate="empty all"></li>
<li class="lc" ng-click="fillWithCargo()" translate="cargo"></li>
<li class="lc" ng-click="fillWithCells()" translate="scb"></li>
<li class="lc" ng-click="fillWithArmor()" translate="hr"></li>
</ul>
</div>
</div>
<div class="slot" ng-repeat="i in ship.internal" ng-click="selectSlot($event, i)" context-menu="select('i', i, $event, 'empty')" ng-class="{selected: selectedSlot==i}">
<div slot-internal class="details" slot="i" fuel="ship.fuelCapacity"></div>
<div class="select" ng-if="selectedSlot==i" ng-click="select('i',i,$event)">
@@ -202,7 +229,47 @@
</div>
<div id="hardpoints" class="group">
<h1 translate="hardpoints"></h1>
<div class="section-menu" ng-class="{selected: selectedSlot=='hardpoints'}" context-menu="emptyHardpoints()" ng-click="selectSlot($event, 'hardpoints')">
<h1>
{{'hardpoints' | translate}}
<svg class="icon"><use xlink:href="#equalizer"></use></svg>
</h1>
<div class="select hardpoint" ng-if="selectedSlot=='hardpoints'">
<ul>
<li class="lc" ng-click="emptyHardpoints()" translate="empty all"></li>
</ul>
<div class="select-group cap" translate="pl"></div>
<ul>
<li class="c" ng-click="useHardpoint('pl','F')"><svg class="icon lg"><use xlink:href="#mount-F"></use></svg></li>
<li class="c" ng-click="useHardpoint('pl','G')"><svg class="icon lg"><use xlink:href="#mount-G"></use></svg></li>
<li class="c" ng-click="useHardpoint('pl','T')"><svg class="icon lg"><use xlink:href="#mount-T"></use></svg></li>
</ul>
<div class="select-group cap" translate="ul"></div>
<ul>
<li class="c" ng-click="useHardpoint('ul','F')"><svg class="icon lg"><use xlink:href="#mount-F"></use></svg></li>
<li class="c" ng-click="useHardpoint('ul','G')"><svg class="icon lg"><use xlink:href="#mount-G"></use></svg></li>
<li class="c" ng-click="useHardpoint('ul','T')"><svg class="icon lg"><use xlink:href="#mount-T"></use></svg></li>
</ul>
<div class="select-group cap" translate="bl"></div>
<ul>
<li class="c" ng-click="useHardpoint('bl','F')"><svg class="icon lg"><use xlink:href="#mount-F"></use></svg></li>
<li class="c" ng-click="useHardpoint('bl','G')"><svg class="icon lg"><use xlink:href="#mount-G"></use></svg></li>
<li class="c" ng-click="useHardpoint('bl','T')"><svg class="icon lg"><use xlink:href="#mount-T"></use></svg></li>
</ul>
<div class="select-group cap" translate="mc"></div>
<ul>
<li class="c" ng-click="useHardpoint('mc','F')"><svg class="icon lg"><use xlink:href="#mount-F"></use></svg></li>
<li class="c" ng-click="useHardpoint('mc','G')"><svg class="icon lg"><use xlink:href="#mount-G"></use></svg></li>
<li class="c" ng-click="useHardpoint('mc','T')"><svg class="icon lg"><use xlink:href="#mount-T"></use></svg></li>
</ul>
<div class="select-group cap" translate="c"></div>
<ul>
<li class="c" ng-click="useHardpoint('c','F')"><svg class="icon lg"><use xlink:href="#mount-F"></use></svg></li>
<li class="c" ng-click="useHardpoint('c','G')"><svg class="icon lg"><use xlink:href="#mount-G"></use></svg></li>
<li class="c" ng-click="useHardpoint('c','T')"><svg class="icon lg"><use xlink:href="#mount-T"></use></svg></li>
</ul>
</div>
</div>
<div class="slot" ng-repeat="h in ship.hardpoints | filter:{maxClass: '!0'}" ng-click="selectSlot($event, h)" context-menu="select('h', h, $event, 'empty')" ng-class="{selected: selectedSlot==h}">
<div slot-hardpoint class="details" hp="h" size="HPC[h.maxClass]"></div>
<div class="select" ng-class="{hardpoint: h.maxClass > 0}" ng-if="selectedSlot==h" ng-click="select('h',h,$event)">
@@ -212,7 +279,29 @@
</div>
<div id="utility" class="group">
<h1 translate="utility mounts"></h1>
<div class="section-menu" ng-class="{selected: selectedSlot=='utility'}" context-menu="emptyUtility()" ng-click="selectSlot($event, 'utility')">
<h1>
{{'utility mounts' | translate}}
<svg class="icon"><use xlink:href="#equalizer"></use></svg>
</h1>
<div class="select" ng-if="selectedSlot=='utility'">
<ul>
<li class="lc" ng-click="emptyUtility()" translate="empty all"></li>
</ul>
<div class="select-group cap" translate="sb"></div>
<ul>
<li class="c" ng-click="useUtility('sb','E')">E</li>
<li class="c" ng-click="useUtility('sb','D')">D</li>
<li class="c" ng-click="useUtility('sb','C')">C</li>
<li class="c" ng-click="useUtility('sb','B')">B</li>
<li class="c" ng-click="useUtility('sb','A')">A</li>
</ul>
<div class="select-group cap" translate="Heat Sink Launcher"></div>
<ul>
<li class="lc" ng-click="useUtility('cm',null,'Heat Sink Launcher')" translate="Heat Sink Launcher"></li>
</ul>
</div>
</div>
<div class="slot" ng-repeat="h in ship.hardpoints | filter:{maxClass: '0'}" ng-click="selectSlot($event, h)" context-menu="select('h', h, $event, 'empty')" ng-class="{selected: selectedSlot==h}">
<div slot-hardpoint class="details" hp="h" size="HPC[h.maxClass]"></div>
<div class="select" ng-class="{hardpoint: h.maxClass > 0}" ng-if="selectedSlot==h" ng-click="select('h',h,$event)">
@@ -273,8 +362,9 @@
<table class="tabs">
<thead>
<tr>
<th style="width:50%" ng-class="{active: costTab == 'retrofit'}" ng-click="updateCostTab('retrofit')" translate="retrofit costs"></th>
<th style="width:50%" ng-class="{active: costTab == 'costs'}" ng-click="updateCostTab('costs')" translate="costs"></th>
<th style="width:34%" ng-class="{active: costTab == 'ammo'}" ng-click="updateCostTab('ammo')" translate="reload costs"></th>
<th style="width:33%" ng-class="{active: costTab == 'retrofit'}" ng-click="updateCostTab('retrofit')" translate="retrofit costs"></th>
<th style="width:33%" ng-class="{active: costTab == 'costs'}" ng-click="updateCostTab('costs')" translate="costs"></th>
</tr>
</thead>
</table>
@@ -319,7 +409,7 @@
<th colspan="2" class="sortable le" ng-click="sortRetrofit('sellName | translate')" translate="sell"></th>
<th colspan="2" class="sortable le" ng-click="sortRetrofit('buyName | translate')" translate="buy"></th>
<th class="sortable le" ng-click="sortRetrofit('netCost')">
{{'net cost' | translate}} <u class="optional-hide" ng-if="discounts.components < 1">-[{{fRPct(1 - discounts.components)}}]</u>
{{'net cost' | translate}} <u class="optional-hide" ng-if="discounts.components < 1">[-{{fRPct(1 - discounts.components)}}]</u>
</th>
</tr>
</thead>
@@ -327,12 +417,12 @@
<tr ng-if="!retrofitList || retrofitList.length == 0">
<td colspan="5" style="padding: 3em 0;" translate="PHRASE_NO_RETROCH"></td>
</tr>
<tr class="highlight" ng-repeat="item in retrofitList | orderBy:retroPredicate:retroDesc">
<td style="width:1em;">{{item.sellClassRating}}</td>
<tr class="highlight" ng-repeat="item in retrofitList | orderBy:retroPredicate:retroDesc" ng-click="toggleRetrofitCost(item.retroItem)" ng-class="{disabled: !item.retroItem.incCost}">
<td style="width:1em;">{{item.sellClassRating}}</td>
<td class="le shorten cap">{{item.sellName | translate}}</td>
<td style="width:1em;">{{item.buyClassRating}}</td>
<td class="le shorten cap">{{item.buyName | translate}}</td>
<td class="ri" ng-class="item.netCost > 0 ? 'warning' : 'secondary-disabled'">{{ fCrd(item.netCost)}} <u translate>CR</u></td>
<td class="ri" ng-class="item.retroItem.incCost ? item.netCost > 0 ? 'warning' : 'secondary-disabled' : 'disabled'">{{ fCrd(item.netCost)}} <u translate>CR</u></td>
</tr>
</tbody>
</table>
@@ -354,6 +444,38 @@
</tr>
</table>
</div>
<div ng-if="costTab == 'ammo'">
<div class="scroll-x">
<table style="width:100%">
<thead>
<tr class="main">
<th colspan="2" class="sortable le" ng-click="sortAmmo('ammoName | translate')" translate="component"></th>
<th colspan="1" class="sortable le" ng-click="sortAmmo('ammoMax')" translate="quantity"></th>
<th colspan="1" class="sortable le" ng-click="sortAmmo('ammoUnitCost')" translate="unit cost"></th>
<th class="sortable le" ng-click="sortAmmo('ammoTotalCost')">
{{'total cost' | translate}} <u class="optional-hide" ng-if="discounts.ammo < 1">-[{{fRPct(1 - discounts.ammo)}}]</u>
</th>
</tr>
</thead>
<tbody>
<tr class="highlight" ng-repeat="item in ammoList | orderBy:ammoPredicate:ammoDesc">
<td style="width:1em;">{{item.ammoClassRating}}</td>
<td class="le shorten cap">{{item.ammoName | translate}}</td>
<td class="ri">{{fCrd(item.ammoMax)}}</td>
<td class="ri">{{fCrd(item.ammoUnitCost)}} <u translate>CR</u></td>
<td class="ri">{{fCrd(item.ammoTotalCost)}} <u translate>CR</u></td>
</tr>
</tbody>
</table>
</div>
<table class="total">
<tr class="ri">
<td class="lbl" translate="total"></td>
<td>{{fCrd(ammoTotal)}} <u translate>CR</u></td>
</tr>
</table>
</div>
</div>
<div class="group third">

View File

@@ -1,9 +1,89 @@
<div id="shipyard">
<a ui-sref="outfit({shipId:id})" class="ship" ng-repeat="(id,s) in ships">
<h2 ng-bind="s.properties.name"></h2>
<div class="subtitle">
<small ng-bind="s.properties.manufacturer"></small>
</div>
{{fCrd(s.retailCost)}} <u>CR</u>
</a>
<div class="scroll-x">
<table align="center" style="font-size:0.85em;white-space:nowrap">
<thead>
<tr class="main">
<th rowspan="2" class="sortable le" ng-click="sortShips('name')" translate="ship"></th>
<th rowspan="2" class="sortable" ng-click="sortShips('manufacturer')" translate="manufacturer"></th>
<th rowspan="2" class="sortable" ng-click="sortShips('class')" translate="size"></th>
<th rowspan="2" class="sortable" ng-click="sortShips('agility')" translate="agility"></th>
<th colspan="4" translate="base"></th>
<th colspan="4" translate="max"></th>
<th colspan="5" class="sortable" ng-click="sortShips('hpCount')" translate="hardpoints"></th>
<th colspan="8" class="sortable" ng-click="sortShips('intCount')" translate="internal compartments"></th>
<th rowspan="2" class="sortable" ng-click="sortShips('hullMass')" translate="hull"></th>
<th rowspan="2" class="sortable" ng-click="sortShips('masslock')" translate="MLF"></th>
<th rowspan="2" class="sortable" ng-click="sortShips('retailCost')" translate="cost"></th>
</tr>
<tr>
<!-- Base -->
<th class="sortable lft" ng-click="sortShips('speed')" translate="speed"></th>
<th class="sortable" ng-click="sortShips('boost')" translate="boost"></th>
<th class="sortable" ng-click="sortShips('baseArmour')" translate="armour"></th>
<th class="sortable" ng-click="sortShips('baseShieldStrength')" translate="shields"></th>
<!-- Max -->
<th class="sortable lft" ng-click="sortShips('topSpeed')" translate="speed"></th>
<th class="sortable " ng-click="sortShips('topBoost')" translate="boost"></th>
<th class="sortable " ng-click="sortShips('maxJumpRange')" translate="jump"></th>
<th class="sortable" ng-click="sortShips('maxCargo')" translate="cargo"></th>
<!-- Hardpoints -->
<th class="sortable lft" ng-click="sortShips('hp[1]')" translate="S"></th>
<th class="sortable" ng-click="sortShips('hp[2]')" translate="M"></th>
<th class="sortable" ng-click="sortShips('hp[3]')" translate="L"></th>
<th class="sortable" ng-click="sortShips('hp[4]')" translate="H"></th>
<th class="sortable" ng-click="sortShips('hp[0]')" translate="U"></th>
<!-- Internal -->
<th class="sortable lft" ng-click="sortShips('int[0]')" translate="1"></th>
<th class="sortable" ng-click="sortShips('int[1]')" translate="2"></th>
<th class="sortable" ng-click="sortShips('int[2]')" translate="3"></th>
<th class="sortable" ng-click="sortShips('int[3]')" translate="4"></th>
<th class="sortable" ng-click="sortShips('int[4]')" translate="5"></th>
<th class="sortable" ng-click="sortShips('int[5]')" translate="6"></th>
<th class="sortable" ng-click="sortShips('int[6]')" translate="7"></th>
<th class="sortable" ng-click="sortShips('int[7]')" translate="8"></th>
</tr>
</thead>
<tbody>
<tr class="highlight" ng-repeat="s in shipsOverview | orderBy:shipPredicate:shipDesc">
<td class="le"><a ui-sref="outfit({shipId: s.id})" ng-bind="s.name"></a></td>
<td class="le" ng-bind="s.manufacturer"></td>
<!-- Pad Size -->
<td class="cap" ng-bind="SZM[s.class] | translate"></td>
<td class="ri" ng-bind="s.agility"></td>
<!-- Base -->
<td class="ri">{{fCrd(s.speed)}} <u translate>m/s</u></td>
<td class="ri">{{fCrd(s.boost)}} <u translate>m/s</u></td>
<td class="ri" ng-bind="s.baseArmour"></td>
<td class="ri">{{fCrd(s.baseShieldStrength)}} <u translate>Mj</u></td>
<!-- Max -->
<td class="ri">{{fCrd(s.topSpeed)}} <u translate>m/s</u></td>
<td class="ri">{{fCrd(s.topBoost)}} <u translate>m/s</u></td>
<td class="ri">{{fRound(s.maxJumpRange)}} <u translate>LY</u></td>
<td class="ri">{{fCrd(s.maxCargo)}} <u translate>T</u></td>
<!-- Hardpoints -->
<td ng-bind="s.hp[1]" ng-class="{disabled: !s.hp[1]}"></td>
<td ng-bind="s.hp[2]" ng-class="{disabled: !s.hp[2]}"></td>
<td ng-bind="s.hp[3]" ng-class="{disabled: !s.hp[3]}"></td>
<td ng-bind="s.hp[4]" ng-class="{disabled: !s.hp[4]}"></td>
<td ng-bind="s.hp[0]" ng-class="{disabled: !s.hp[0]}"></td>
<!-- Internal -->
<td ng-bind="s.int[0]" ng-class="{disabled: !s.int[0]}"></td>
<td ng-bind="s.int[1]" ng-class="{disabled: !s.int[1]}"></td>
<td ng-bind="s.int[2]" ng-class="{disabled: !s.int[2]}"></td>
<td ng-bind="s.int[3]" ng-class="{disabled: !s.int[3]}"></td>
<td ng-bind="s.int[4]" ng-class="{disabled: !s.int[4]}"></td>
<td ng-bind="s.int[5]" ng-class="{disabled: !s.int[5]}"></td>
<td ng-bind="s.int[6]" ng-class="{disabled: !s.int[6]}"></td>
<td ng-bind="s.int[7]" ng-class="{disabled: !s.int[7]}"></td>
<!-- Other Stats -->
<td class="ri">{{fCrd(s.hullMass)}} <u translate>T</u></td>
<td class="ri" ng-bind="s.masslock"></td>
<td class="ri">{{fCrd(s.retailCost)}} <u translate>CR</u></td>
</tr>
</tbody>
</table>
</div>
</div>

1
data Submodule

Submodule data added at bb316e77b2

View File

@@ -1,853 +0,0 @@
{
"sidewinder": [
{
"name": "Lightweight Alloy",
"class": 1,
"rating": "I",
"cost": 0,
"mass": 0
},
{
"name": "Reinforced Alloy",
"class": 1,
"rating": "I",
"cost": 25600,
"mass": 2
},
{
"name": "Military Grade Composite",
"class": 1,
"rating": "I",
"cost": 80320,
"mass": 4
},
{
"name": "Mirrored Surface Composite",
"class": 1,
"rating": "I",
"cost": 132064,
"mass": 4
},
{
"name": "Reactive Surface Composite",
"class": 1,
"rating": "I",
"cost": 139424,
"mass": 4
}
],
"diamondback": [
{
"name": "Lightweight Alloy",
"class": 1,
"rating": "I",
"cost": 0,
"mass": 0
},
{
"name": "Reinforced Alloy",
"class": 1,
"rating": "I",
"cost": 225700,
"mass": 13
},
{
"name": "Military Grade Composite",
"class": 1,
"rating": "I",
"cost": 507900,
"mass": 26
},
{
"name": "Mirrored Surface Composite",
"class": 1,
"rating": "I",
"cost": 1185100,
"mass": 26
},
{
"name": "Reactive Surface Composite",
"class": 1,
"rating": "I",
"cost": 1330100,
"mass": 26
}
],
"diamondback_explorer": [
{
"name": "Lightweight Alloy",
"class": 1,
"rating": "I",
"cost": 0,
"mass": 0
},
{
"name": "Reinforced Alloy",
"class": 1,
"rating": "I",
"cost": 800000,
"mass": 23
},
{
"name": "Military Grade Composite",
"class": 1,
"rating": "I",
"cost": 1800000,
"mass": 47
},
{
"name": "Mirrored Surface Composite",
"class": 1,
"rating": "I",
"cost": 4200000,
"mass": 26
},
{
"name": "Reactive Surface Composite",
"class": 1,
"rating": "I",
"cost": 4714000,
"mass": 47
}
],
"imperial_courier": [
{
"name": "Lightweight Alloy",
"class": 1,
"rating": "I",
"cost": 0,
"mass": 0
},
{
"name": "Reinforced Alloy",
"class": 1,
"rating": "I",
"cost": 1017200,
"mass": 4
},
{
"name": "Military Grade Composite",
"class": 1,
"rating": "I",
"cost": 2288600,
"mass": 8
},
{
"name": "Mirrored Surface Composite",
"class": 1,
"rating": "I",
"cost": 5408800,
"mass": 8
},
{
"name": "Reactive Surface Composite",
"class": 1,
"rating": "I",
"cost": 5993700,
"mass": 8
}
],
"cobra_mk_iii": [
{
"name": "Lightweight Alloy",
"class": 1,
"rating": "I",
"cost": 0,
"mass": 0
},
{
"name": "Reinforced Alloy",
"class": 1,
"rating": "I",
"cost": 151887,
"mass": 14
},
{
"name": "Military Grade Composite",
"class": 1,
"rating": "I",
"cost": 341746,
"mass": 27
},
{
"name": "Mirrored Surface Composite",
"class": 1,
"rating": "I",
"cost": 797407,
"mass": 27
},
{
"name": "Reactive Surface Composite",
"class": 1,
"rating": "I",
"cost": 894995,
"mass": 27
}
],
"imperial_clipper": [
{
"name": "Lightweight Alloy",
"class": 1,
"rating": "I",
"cost": 0,
"mass": 0
},
{
"name": "Reinforced Alloy",
"class": 1,
"rating": "I",
"cost": 8918344,
"mass": 30
},
{
"name": "Military Grade Composite",
"class": 1,
"rating": "I",
"cost": 20066274,
"mass": 60
},
{
"name": "Mirrored Surface Composite",
"class": 1,
"rating": "I",
"cost": 47423294,
"mass": 60
},
{
"name": "Reactive Surface Composite",
"class": 1,
"rating": "I",
"cost": 52551342,
"mass": 60
}
],
"imperial_eagle": [
{
"name": "Lightweight Alloy",
"class": 1,
"rating": "I",
"cost": 0,
"mass": 0
},
{
"name": "Reinforced Alloy",
"class": 1,
"rating": "I",
"cost": 66500,
"mass": 4
},
{
"name": "Military Grade Composite",
"class": 1,
"rating": "I",
"cost": 222765,
"mass": 8
},
{
"name": "Mirrored Surface Composite",
"class": 1,
"rating": "I",
"cost": 346555,
"mass": 8
},
{
"name": "Reactive Surface Composite",
"class": 1,
"rating": "I",
"cost": 372044,
"mass": 8
}
],
"federal_assault_ship": [
{
"name": "Lightweight Alloy",
"class": 1,
"rating": "I",
"cost": 0,
"mass": 0
},
{
"name": "Reinforced Alloy",
"class": 1,
"rating": "I",
"cost": 7925682,
"mass": 44
},
{
"name": "Military Grade Composite",
"class": 1,
"rating": "I",
"cost": 17832784,
"mass": 87
},
{
"name": "Mirrored Surface Composite",
"class": 1,
"rating": "I",
"cost": 42144814,
"mass": 87
},
{
"name": "Reactive Surface Composite",
"class": 1,
"rating": "I",
"cost": 46702081,
"mass": 87
}
],
"federal_dropship": [
{
"name": "Lightweight Alloy",
"class": 1,
"rating": "I",
"cost": 0,
"mass": 0
},
{
"name": "Reinforced Alloy",
"class": 1,
"rating": "I",
"cost": 7925682,
"mass": 44
},
{
"name": "Military Grade Composite",
"class": 1,
"rating": "I",
"cost": 17832784,
"mass": 87
},
{
"name": "Mirrored Surface Composite",
"class": 1,
"rating": "I",
"cost": 42144814,
"mass": 87
},
{
"name": "Reactive Surface Composite",
"class": 1,
"rating": "I",
"cost": 46702081,
"mass": 87
}
],
"federal_gunship": [
{
"name": "Lightweight Alloy",
"class": 1,
"rating": "I",
"cost": 0,
"mass": 0
},
{
"name": "Reinforced Alloy",
"class": 1,
"rating": "I",
"cost": 14325688,
"mass": 44
},
{
"name": "Military Grade Composite",
"class": 1,
"rating": "I",
"cost": 32232788,
"mass": 87
},
{
"name": "Mirrored Surface Composite",
"class": 1,
"rating": "I",
"cost": 76176811,
"mass": 87
},
{
"name": "Reactive Surface Composite",
"class": 1,
"rating": "I",
"cost": 84414088,
"mass": 87
}
],
"python": [
{
"name": "Lightweight Alloy",
"class": 1,
"rating": "I",
"cost": 0,
"mass": 0
},
{
"name": "Reinforced Alloy",
"class": 1,
"rating": "I",
"cost": 22791271,
"mass": 26
},
{
"name": "Military Grade Composite",
"class": 1,
"rating": "I",
"cost": 51280361,
"mass": 53
},
{
"name": "Mirrored Surface Composite",
"class": 1,
"rating": "I",
"cost": 121192586,
"mass": 53
},
{
"name": "Reactive Surface Composite",
"class": 1,
"rating": "I",
"cost": 134297567,
"mass": 53
}
],
"anaconda": [
{
"name": "Lightweight Alloy",
"class": 1,
"rating": "I",
"cost": 0,
"mass": 0
},
{
"name": "Reinforced Alloy",
"class": 1,
"rating": "I",
"cost": 58787780,
"mass": 30
},
{
"name": "Military Grade Composite",
"class": 1,
"rating": "I",
"cost": 132272505,
"mass": 60
},
{
"name": "Mirrored Surface Composite",
"class": 1,
"rating": "I",
"cost": 312604021,
"mass": 60
},
{
"name": "Reactive Surface Composite",
"class": 1,
"rating": "I",
"cost": 346406995,
"mass": 60
}
],
"eagle": [
{
"name": "Lightweight Alloy",
"class": 1,
"rating": "I",
"cost": 0,
"mass": 0
},
{
"name": "Reinforced Alloy",
"class": 1,
"rating": "I",
"cost": 26880,
"mass": 4
},
{
"name": "Military Grade Composite",
"class": 1,
"rating": "I",
"cost": 90048,
"mass": 8
},
{
"name": "Mirrored Surface Composite",
"class": 1,
"rating": "I",
"cost": 140089,
"mass": 8
},
{
"name": "Reactive Surface Composite",
"class": 1,
"rating": "I",
"cost": 150393,
"mass": 8
}
],
"viper": [
{
"name": "Lightweight Alloy",
"class": 1,
"rating": "I",
"cost": 0,
"mass": 0
},
{
"name": "Reinforced Alloy",
"class": 1,
"rating": "I",
"cost": 57172,
"mass": 5
},
{
"name": "Military Grade Composite",
"class": 1,
"rating": "I",
"cost": 128637,
"mass": 9
},
{
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View File

@@ -1,302 +0,0 @@
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View File

@@ -1,44 +0,0 @@
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View File

@@ -1,272 +0,0 @@
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View File

@@ -1,42 +0,0 @@
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}

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@@ -1,37 +0,0 @@
{
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}

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@@ -1,43 +0,0 @@
{
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}

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@@ -1,37 +0,0 @@
{
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}

View File

@@ -1,183 +0,0 @@
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}

View File

@@ -1,183 +0,0 @@
{
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}

View File

@@ -1,224 +0,0 @@
{
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}

View File

@@ -1,59 +0,0 @@
{
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}

View File

@@ -1,63 +0,0 @@
{
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}

View File

@@ -1,200 +0,0 @@
{
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}

View File

@@ -1,59 +0,0 @@
{
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}

View File

@@ -1,59 +0,0 @@
{
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{
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{
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}
]
}

View File

@@ -1,34 +0,0 @@
{
"nl": [
{
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{
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}
]
}

View File

@@ -1,44 +0,0 @@
{
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{
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{
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{
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}
]
}

View File

@@ -1,109 +0,0 @@
{
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{
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{
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{
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{
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}
]
}

View File

@@ -1,143 +0,0 @@
{
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{
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{
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}
]
}

View File

@@ -1,83 +0,0 @@
{
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},
{
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{
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},
{
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}
]
}

View File

@@ -1,192 +0,0 @@
{
"pl": [
{
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{
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{
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{
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{
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{
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]
}

View File

@@ -1,63 +0,0 @@
{
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},
{
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}
]
}

View File

@@ -1,59 +0,0 @@
{
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{
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{
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{
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{
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}
]
}

View File

@@ -1,36 +0,0 @@
{
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{
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}
]
}

View File

@@ -1,404 +0,0 @@
{
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{
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},
{
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},
{
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},
{
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},
{
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},
{
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},
{
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},
{
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},
{
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},
{
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},
{
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},
{
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},
{
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},
{
"id": "08",
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"ammo": 1100,
"repair": 30.8
}
]
}

View File

@@ -1,12 +0,0 @@
{
"cr": [
{ "id": "00", "grp": "cr", "class": 1, "rating": "E", "cost": 1000, "capacity": 2 },
{ "id": "01", "grp": "cr", "class": 2, "rating": "E", "cost": 3250, "capacity": 4 },
{ "id": "02", "grp": "cr", "class": 3, "rating": "E", "cost": 10563, "capacity": 8 },
{ "id": "03", "grp": "cr", "class": 4, "rating": "E", "cost": 34328, "capacity": 16 },
{ "id": "04", "grp": "cr", "class": 5, "rating": "E", "cost": 111566, "capacity": 32 },
{ "id": "05", "grp": "cr", "class": 6, "rating": "E", "cost": 362591, "capacity": 64 },
{ "id": "06", "grp": "cr", "class": 7, "rating": "E", "cost": 1178420, "capacity": 128 },
{ "id": "07", "grp": "cr", "class": 8, "rating": "E", "cost": 3829866, "capacity": 256 }
]
}

View File

@@ -1,27 +0,0 @@
{
"cc": [
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{ "id": "Cg", "grp":"cc", "class":7, "rating":"D", "cost": 874800, "mass": 32.0, "power":0.55, "range":1.02, "maximum": 4, "time":600 },
{ "id": "Ch", "grp":"cc", "class":7, "rating":"C", "cost":1749600, "mass": 80.0, "power":0.69, "range":1.70, "maximum": 4, "time":510 },
{ "id": "Ci", "grp":"cc", "class":7, "rating":"B", "cost":3499200, "mass":128.0, "power":0.83, "range":2.38, "maximum": 4, "time":420 },
{ "id": "Cj", "grp":"cc", "class":7, "rating":"A", "cost":6998400, "mass":128.0, "power":0.97, "range":2.04, "maximum": 4, "time":720 },
{ "id": "Ca", "grp":"cc", "class":5, "rating":"E", "cost": 48600, "mass": 8.0, "power":0.30, "range":1.04, "maximum": 3, "time":300 },
{ "id": "Cb", "grp":"cc", "class":5, "rating":"D", "cost": 97200, "mass": 8.0, "power":0.40, "range":0.78, "maximum": 3, "time":600 },
{ "id": "Cc", "grp":"cc", "class":5, "rating":"C", "cost": 194400, "mass": 20.0, "power":0.50, "range":1.30, "maximum": 3, "time":510 },
{ "id": "Cd", "grp":"cc", "class":5, "rating":"B", "cost": 388800, "mass": 32.0, "power":0.60, "range":1.82, "maximum": 3, "time":420 },
{ "id": "Ce", "grp":"cc", "class":5, "rating":"A", "cost": 777600, "mass": 32.0, "power":0.70, "range":1.56, "maximum": 3, "time":720 },
{ "id": "C6", "grp":"cc", "class":3, "rating":"E", "cost": 5400, "mass": 2.0, "power":0.20, "range":0.88, "maximum": 2, "time":300 },
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{ "id": "C9", "grp":"cc", "class":3, "rating":"B", "cost": 43200, "mass": 8.0, "power":0.41, "range":1.54, "maximum": 2, "time":420 },
{ "id": "C0", "grp":"cc", "class":3, "rating":"A", "cost": 86400, "mass": 8.0, "power":0.48, "range":1.32, "maximum": 2, "time":720 },
{ "id": "C1", "grp":"cc", "class":1, "rating":"E", "cost": 600, "mass": 0.5, "power":0.14, "range":0.80, "maximum": 1, "time":300 },
{ "id": "C2", "grp":"cc", "class":1, "rating":"D", "cost": 1200, "mass": 0.5, "power":0.18, "range":0.60, "maximum": 1, "time":600 },
{ "id": "C3", "grp":"cc", "class":1, "rating":"C", "cost": 2400, "mass": 1.3, "power":0.23, "range":1.00, "maximum": 1, "time":510 },
{ "id": "C4", "grp":"cc", "class":1, "rating":"B", "cost": 4800, "mass": 2.0, "power":0.28, "range":1.40, "maximum": 1, "time":420 },
{ "id": "C5", "grp":"cc", "class":1, "rating":"A", "cost": 9600, "mass": 2.0, "power":0.32, "range":1.20, "maximum": 1, "time":720 }
]
}

View File

@@ -1,13 +0,0 @@
{
"dc": [
{
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"grp": "dc",
"name": "Standard Docking Computer",
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"rating": "E",
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}
]
}

View File

@@ -1,204 +0,0 @@
{
"fi": [
{
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},
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{
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},
{
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},
{
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},
{
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{
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},
{
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{
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{
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}
]
}

View File

@@ -1,364 +0,0 @@
{
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{
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{
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{
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{
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}
]
}

View File

@@ -1,27 +0,0 @@
{
"fx": [
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{ "id": "Fi", "grp":"fx", "class":7, "rating":"B", "cost":3499200, "mass":128.0, "power":0.97, "range":2.04, "maximum": 8 },
{ "id": "Fj", "grp":"fx", "class":7, "rating":"A", "cost":6998400, "mass": 80.0, "power":0.83, "range":2.38, "maximum": 8 },
{ "id": "Fa", "grp":"fx", "class":5, "rating":"E", "cost": 48600, "mass": 20.0, "power":0.40, "range":0.78, "maximum": 4 },
{ "id": "Fb", "grp":"fx", "class":5, "rating":"D", "cost": 97200, "mass": 8.0, "power":0.30, "range":1.04, "maximum": 4 },
{ "id": "Fc", "grp":"fx", "class":5, "rating":"C", "cost": 194400, "mass": 20.0, "power":0.50, "range":1.30, "maximum": 4 },
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{ "id": "F0", "grp":"fx", "class":1, "rating":"E", "cost": 600, "mass": 1.3, "power":0.18, "range":0.60, "maximum": 1 },
{ "id": "F1", "grp":"fx", "class":1, "rating":"D", "cost": 1200, "mass": 0.5, "power":0.14, "range":0.80, "maximum": 1 },
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{ "id": "F3", "grp":"fx", "class":1, "rating":"B", "cost": 4800, "mass": 2.0, "power":0.32, "range":1.20, "maximum": 1 },
{ "id": "F4", "grp":"fx", "class":1, "rating":"A", "cost": 9600, "mass": 1.3, "power":0.28, "range":1.40, "maximum": 1 }
]
}

View File

@@ -1,224 +0,0 @@
{
"hb": [
{
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},
{
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},
{
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},
{
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},
{
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},
{
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{
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},
{
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},
{
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},
{
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},
{
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},
{
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},
{
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},
{
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},
{
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"power": 0.42,
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},
{
"id": "6u",
"grp": "hb",
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"power": 0.12,
"range": 1.5,
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},
{
"id": "6t",
"grp": "hb",
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"rating": "D",
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"power": 0.16,
"range": 2,
"maximum": 1,
"time": 36
},
{
"id": "6s",
"grp": "hb",
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"rating": "C",
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"power": 0.2,
"range": 2.5,
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},
{
"id": "6r",
"grp": "hb",
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"power": 0.24,
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},
{
"id": "6q",
"grp": "hb",
"class": 1,
"rating": "A",
"cost": 9600,
"power": 0.28,
"range": 3.5,
"maximum": 1,
"time": 18
}
]
}

View File

@@ -1,94 +0,0 @@
{
"hr": [
{
"id": "2e",
"grp": "hr",
"class": 5,
"rating": "E",
"cost": 150000,
"mass": 64,
"armouradd": 160
},
{
"id": "2d",
"grp": "hr",
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},
{
"id": "2c",
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},
{
"id": "2b",
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"mass": 16,
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},
{
"id": "2a",
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},
{
"id": "29",
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},
{
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},
{
"id": "27",
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},
{
"id": "26",
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},
{
"id": "25",
"grp": "hr",
"class": 1,
"rating": "D",
"cost": 15000,
"mass": 2,
"armouradd": 15
}
]
}

View File

@@ -1,12 +0,0 @@
{
"ft": [
{ "id": "f1", "grp": "ft", "class": 1, "rating": "C", "cost": 1000, "capacity": 2 },
{ "id": "f2", "grp": "ft", "class": 2, "rating": "C", "cost": 3750, "capacity": 4 },
{ "id": "f3", "grp": "ft", "class": 3, "rating": "C", "cost": 7063, "capacity": 8 },
{ "id": "f4", "grp": "ft", "class": 4, "rating": "C", "cost": 24734, "capacity": 16 },
{ "id": "f5", "grp": "ft", "class": 5, "rating": "C", "cost": 97754, "capacity": 32 },
{ "id": "f6", "grp": "ft", "class": 6, "rating": "C", "cost": 341577, "capacity": 64 },
{ "id": "f7", "grp": "ft", "class": 7, "rating": "C", "cost": 1780900, "capacity": 128 },
{ "id": "f8", "grp": "ft", "class": 8, "rating": "C", "cost": 5428400, "capacity": 256 }
]
}

View File

@@ -1,12 +0,0 @@
{
"psg": [
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{ "id": "p5", "grp": "psg", "class": 2, "rating": "A", "cost": 240336, "mass": 5, "power": 3.15, "minmass": 23, "optmass": 55, "maxmass": 138, "minmul": 2, "optmul": 1.5, "maxmul": 1 },
{ "id": "p4", "grp": "psg", "class": 3, "rating": "A", "cost": 761868, "mass": 10, "power": 3.78, "minmass": 83, "optmass": 165, "maxmass": 413, "minmul": 2, "optmul": 1.5, "maxmul": 1 },
{ "id": "p3", "grp": "psg", "class": 4, "rating": "A", "cost": 2415120, "mass": 20, "power": 4.62, "minmass": 143, "optmass": 285, "maxmass": 713, "minmul": 2, "optmul": 1.5, "maxmul": 1 },
{ "id": "p2", "grp": "psg", "class": 5, "rating": "A", "cost": 7655930, "mass": 40, "power": 5.46, "minmass": 203, "optmass": 405, "maxmass": 1013, "minmul": 2, "optmul": 1.5, "maxmul": 1 },
{ "id": "p1", "grp": "psg", "class": 6, "rating": "A", "cost": 24269297, "mass": 80, "power": 6.51, "minmass": 270, "optmass": 540, "maxmass": 1350, "minmul": 2, "optmul": 1.5, "maxmul": 1 },
{ "id": "p0", "grp": "psg", "class": 7, "rating": "A", "cost": 76933668, "mass": 160, "power": 7.35, "minmass": 530, "optmass": 1060, "maxmass": 2650, "minmul": 2, "optmul": 1.5, "maxmul": 1 },
{ "id": "p7", "grp": "psg", "class": 8, "rating": "A", "cost": 243879729, "mass": 320, "power": 8.4, "minmass": 900, "optmass": 1800, "maxmass": 4500, "minmul": 2, "optmul": 1.5, "maxmul": 1 }
]
}

View File

@@ -1,27 +0,0 @@
{
"pc": [
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{ "id": "Pg", "grp":"pc", "class":7, "rating":"D", "cost": 874800, "mass": 32.0, "power":0.41, "range": 6.80, "maximum": 8 },
{ "id": "Ph", "grp":"pc", "class":7, "rating":"C", "cost":1749600, "mass": 80.0, "power":0.69, "range": 8.50, "maximum": 8 },
{ "id": "Pi", "grp":"pc", "class":7, "rating":"B", "cost":3499200, "mass":128.0, "power":0.97, "range":10.20, "maximum": 8 },
{ "id": "Pj", "grp":"pc", "class":7, "rating":"A", "cost":6998400, "mass": 80.0, "power":0.83, "range":11.90, "maximum": 8 },
{ "id": "Pa", "grp":"pc", "class":5, "rating":"E", "cost": 48600, "mass": 20.0, "power":0.40, "range": 3.90, "maximum": 4 },
{ "id": "Pb", "grp":"pc", "class":5, "rating":"D", "cost": 97200, "mass": 8.0, "power":0.30, "range": 5.20, "maximum": 4 },
{ "id": "Pc", "grp":"pc", "class":5, "rating":"C", "cost": 194400, "mass": 20.0, "power":0.50, "range": 6.50, "maximum": 4 },
{ "id": "Pd", "grp":"pc", "class":5, "rating":"B", "cost": 388800, "mass": 32.0, "power":0.97, "range": 7.80, "maximum": 4 },
{ "id": "Pe", "grp":"pc", "class":5, "rating":"A", "cost": 777600, "mass": 20.0, "power":0.60, "range": 9.10, "maximum": 4 },
{ "id": "P5", "grp":"pc", "class":3, "rating":"E", "cost": 5400, "mass": 5.0, "power":0.27, "range": 3.30, "maximum": 2 },
{ "id": "P6", "grp":"pc", "class":3, "rating":"D", "cost": 10800, "mass": 2.0, "power":0.20, "range": 4.40, "maximum": 2 },
{ "id": "P7", "grp":"pc", "class":3, "rating":"C", "cost": 21600, "mass": 5.0, "power":0.34, "range": 5.50, "maximum": 2 },
{ "id": "P8", "grp":"pc", "class":3, "rating":"B", "cost": 43200, "mass": 8.0, "power":0.48, "range": 6.60, "maximum": 2 },
{ "id": "P9", "grp":"pc", "class":3, "rating":"A", "cost": 86400, "mass": 5.0, "power":0.41, "range": 7.70, "maximum": 2 },
{ "id": "P0", "grp":"pc", "class":1, "rating":"E", "cost": 600, "mass": 1.3, "power":0.18, "range": 3.00, "maximum": 1 },
{ "id": "P1", "grp":"pc", "class":1, "rating":"D", "cost": 1200, "mass": 0.5, "power":0.14, "range": 4.00, "maximum": 1 },
{ "id": "P2", "grp":"pc", "class":1, "rating":"C", "cost": 2400, "mass": 1.3, "power":0.23, "range": 5.00, "maximum": 1 },
{ "id": "P3", "grp":"pc", "class":1, "rating":"B", "cost": 4800, "mass": 2.0, "power":0.32, "range": 6.00, "maximum": 1 },
{ "id": "P4", "grp":"pc", "class":1, "rating":"A", "cost": 9600, "mass": 1.3, "power":0.28, "range": 7.00, "maximum": 1 }
]
}

View File

@@ -1,184 +0,0 @@
{
"rf": [
{
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},
{
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},
{
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},
{
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},
{
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},
{
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},
{
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},
{
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},
{
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},
{
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},
{
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},
{
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},
{
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},
{
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},
{
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},
{
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},
{
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},
{
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{
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{
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}
]
}

View File

@@ -1,49 +0,0 @@
{
"sc": [
{
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},
{
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"mass": 2,
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},
{
"id": "2h",
"grp": "sc",
"name": "Basic Discovery Scanner",
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},
{
"id": "2i",
"grp": "sc",
"name": "Detailed Surface Scanner",
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"retractedOnly": 1,
"rating": "C",
"cost": 250000,
"mass": 1.3,
"power": 0.6,
"rangeLS": 0.33
}
]
}

View File

@@ -1,51 +0,0 @@
{
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{ "id": "64", "grp": "scb", "class": 8, "rating": "D", "cost": 1743961, "mass": 64, "power": 1.92, "cells": 4, "rechargeRating": "C", "recharge": 0 },
{ "id": "63", "grp": "scb", "class": 8, "rating": "C", "cost": 4359903, "mass": 160, "power": 2.4, "cells": 5, "rechargeRating": "B", "recharge": 0 },
{ "id": "62", "grp": "scb", "class": 8, "rating": "B", "cost": 10899756, "mass": 256, "power": 2.88, "cells": 6, "rechargeRating": "A", "recharge": 0 },
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{ "id": "5f", "grp": "scb", "class": 4, "rating": "C", "cost": 70932, "mass": 10, "power": 1.23, "cells": 4, "rechargeRating": "C", "recharge": 117 },
{ "id": "5e", "grp": "scb", "class": 4, "rating": "B", "cost": 177331, "mass": 16, "power": 1.48, "cells": 5, "rechargeRating": "C", "recharge": 140 },
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}

View File

@@ -1,39 +0,0 @@
{
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]
}

View File

@@ -1,70 +0,0 @@
{
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}

View File

@@ -1,104 +0,0 @@
{
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}

View File

@@ -1,84 +0,0 @@
{
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}

View File

@@ -1,74 +0,0 @@
{
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}

View File

@@ -1,75 +0,0 @@
{
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}

View File

@@ -1,74 +0,0 @@
{
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}

View File

@@ -1,64 +0,0 @@
{
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}

View File

@@ -1,78 +0,0 @@
{
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View File

@@ -1,82 +0,0 @@
{
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View File

@@ -1,82 +0,0 @@
{
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}

View File

@@ -1,82 +0,0 @@
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6,
4,
3
],
"hardpoints": [
4,
2,
2,
2,
2,
0,
0,
0,
0,
0,
0
],
"internal": [
5,
4,
4,
2,
1
]
},
"defaults": {
"common": [
"5E",
"5E",
"4E",
"4E",
"6E",
"4E",
"3C"
],
"hardpoints": [
0,
17,
17,
0,
0,
0,
0,
0,
0,
0,
0
],
"internal": [
"03",
"49",
"02",
0,
"2h"
]
}
}
}

View File

@@ -1,64 +0,0 @@
{
"hauler": {
"properties": {
"name": "Hauler",
"manufacturer": "Zorgon Peterson",
"class": 1,
"hullCost": 29807,
"speed": 200,
"boost": 300,
"agility": 6,
"boostEnergy": 7,
"baseShieldStrength": 50,
"baseArmour": 90,
"hullMass": 14,
"masslock": 6,
"pipSpeed": 0.1625
},
"retailCost": 52720,
"slots": {
"common": [
2,
2,
2,
1,
1,
1,
2
],
"hardpoints": [
1,
0,
0
],
"internal": [
3,
3,
2,
1
]
},
"defaults": {
"common": [
"2E",
"2E",
"2E",
"1E",
"1E",
"1E",
"2C"
],
"hardpoints": [
17,
0,
0
],
"internal": [
"01",
"01",
"3v",
"2h"
]
}
}
}

View File

@@ -1,82 +0,0 @@
{
"imperial_clipper": {
"properties": {
"name": "Imperial Clipper",
"manufacturer": "Gutamaya",
"class": 3,
"hullCost": 21077784,
"speed": 300,
"boost": 380,
"boostEnergy": 21,
"agility": 2,
"baseShieldStrength": 180,
"baseArmour": 486,
"hullMass": 400,
"masslock": 12,
"pipSpeed": 0.1
},
"retailCost": 22296860,
"slots": {
"common": [
6,
6,
5,
5,
6,
5,
4
],
"hardpoints": [
3,
3,
2,
2,
0,
0,
0,
0
],
"internal": [
7,
6,
4,
4,
3,
3,
2,
2
]
},
"defaults": {
"common": [
"6E",
"6E",
"5E",
"5E",
"6E",
"5E",
"4C"
],
"hardpoints": [
0,
0,
17,
17,
0,
0,
0,
0
],
"internal": [
"05",
"4j",
"02",
0,
0,
0,
"00",
"2h"
]
}
}
}

View File

@@ -1,76 +0,0 @@
{
"imperial_courier": {
"properties": {
"name": "Imperial Courier",
"manufacturer": "Gutamaya",
"class": 1,
"hullCost": 2481552,
"speed": 280,
"boost": 380,
"boostEnergy": 11,
"agility": 6,
"baseShieldStrength": 197,
"baseArmour": 144,
"hullMass": 35,
"masslock": 7,
"pipSpeed": 0.05375
},
"retailCost": 2542931,
"slots": {
"common": [
4,
3,
3,
1,
3,
2,
3
],
"hardpoints": [
2,
2,
2,
0,
0,
0,
0
],
"internal": [
3,
3,
2,
2,
2,
1
]
},
"defaults": {
"common": [
"4E",
"3E",
"3E",
"1E",
"3E",
"2E",
"3C"
],
"hardpoints": [
17,
17,
0,
0,
0,
0,
0
],
"internal": [
"01",
"01",
"3v",
"00",
"00",
"2h"
]
}
}
}

View File

@@ -1,64 +0,0 @@
{
"imperial_eagle": {
"properties": {
"name": "Imperial Eagle",
"manufacturer": "Core Dynamics",
"class": 1,
"hullCost": 72186,
"speed": 300,
"boost": 400,
"boostEnergy": 9,
"agility": 6,
"baseShieldStrength": 80,
"baseArmour": 108,
"hullMass": 50,
"masslock": 6,
"pipSpeed": 0.075
},
"retailCost": 110833,
"slots": {
"common": [
3,
3,
3,
1,
2,
2,
2
],
"hardpoints": [
2,
1,
1,
0
],
"internal": [
3,
2,
1
]
},
"defaults": {
"common": [
"3E",
"3E",
"3E",
"1E",
"2E",
"2E",
"2C"
],
"hardpoints": [
0,
17,
17,
0
],
"internal": [
"44",
"00",
"2h"
]
}
}
}

View File

@@ -1,80 +0,0 @@
{
"orca": {
"properties": {
"name": "Orca",
"manufacturer": "Saud Kruger",
"class": 3,
"hullCost": 47798079,
"speed": 300,
"boost": 380,
"boostEnergy": 17,
"agility": 2,
"baseShieldStrength": 220,
"baseArmour": 396,
"hullMass": 580,
"masslock": 13,
"pipSpeed": 0.08375
},
"retailCost": 48539887,
"slots": {
"common": [
5,
6,
5,
6,
5,
4,
4
],
"hardpoints": [
3,
2,
2,
0,
0,
0,
0
],
"internal": [
{ "class": 6, "eligible": { "cr": 1, "hr": 1 } },
{ "class": 5, "eligible": { "cr": 1, "hr": 1 } },
5,
5,
4,
3,
2,
2
]
},
"defaults": {
"common": [
"5E",
"6E",
"5E",
"6E",
"5E",
"4E",
"4C"
],
"hardpoints": [
0,
17,
17,
0,
0,
0,
0
],
"internal": [
"04",
"03",
"03",
"4e",
"02",
0,
0,
"2h"
]
}
}
}

Some files were not shown because too many files have changed in this diff Show More