Compare commits

...

299 Commits
23 ... v2.9.16

Author SHA1 Message Date
willyb321
876a352cfd 2.9.16 2018-06-12 11:03:13 +10:00
willyb321
84e44cabfa mats list modal allow setting # of rolls 2018-06-12 09:49:07 +10:00
willyb321
36a838d565 add material shopping list 2018-06-12 09:09:05 +10:00
willyb321
9ee8693f40 add material icon 2018-06-12 09:08:44 +10:00
willyb321
27ce82de3b switch to google analytics from piwik 2018-06-12 07:56:01 +10:00
Pat Nellesen
3d5a9ef220 Cleanup for linting issues, and added last bit of focus handling for … (#304)
* Cleanup for linting issues, and added last bit of focus handling for selected modifications and specials

* added correct value for selectedRefId for utility slot section menu when Empty All selected
2018-06-11 08:23:03 +10:00
Pat Nellesen
9b81f6efd2 Feature/#293 header keynav (#303)
Added keydown and focus handlers for Slot Section Menus ("Core Internal", "Optional Internal", etc.)

When focus is on the header, Enter key will open the menu and set focus to either the first option, or else the currently selected option, such as "Planetary Explorer" in Core Internal menu (if one has been previously selected).

While menu is open, Tab and Shift-Tab will move the focus up and down as expected. Shift-tab on first option will move focus to last option in the menu, and Tab on the last option will move focus to the top. Focus will stay inside the menu until menu is closed.

When focus is on a menu options, hitting the Enter key will trigger the onClick function for that option, and will set the option as the currently selected option for that menu.

Esc key will close the menu and set focus to the menu header H1 element.
2018-06-10 09:00:43 +10:00
willyb321
3e77e23d71 Merge remote-tracking branch 'origin/develop' into develop 2018-06-10 06:26:17 +10:00
willyb321
120c032c82 Fix approximately a lot of lint issues 2018-06-10 06:24:55 +10:00
William
46e15b8ecd Merge pull request #301 from BenJuan26/feature/linting
Fix obvious lint issues
2018-06-08 07:15:39 +10:00
William
d71d87041b Merge pull request #300 from BenJuan26/feature/travis-install-coriolis-data
Clone coriolis-data into Travis before npm install
2018-06-08 07:14:54 +10:00
Benjamin Schubert
124bd58b9f Fix obvious linting issues 2018-06-07 10:50:52 -04:00
Benjamin Schubert
257b9b0562 Clone coriolis-data into Travis before npm install 2018-06-07 10:00:46 -04:00
willyb321
2255e3bfc4 Temp fix for #273
Don't allow engineering on guardian PP
2018-06-07 06:57:00 +10:00
willyb321
719179a923 Add link to ranks page
Fixes #298
2018-06-06 06:26:02 +10:00
willyb321
9b131a762a Merge branch 'release/2.9.15' into develop 2018-05-30 07:43:15 +10:00
willyb321
08c5d2256a 2.9.15 2018-05-30 07:43:09 +10:00
willyb321
ed6ee4341f Fix crash when applying blueprint
thanks bugsnag
2018-05-30 07:42:33 +10:00
willyb321
157c1148fb Implement temporary fix for #280 2018-05-30 07:37:20 +10:00
Pat Nellesen
507ea9e09e Fix to account for cases where there is only one module available for… (#291)
* Fix to account for cases where there is only one module available for a given slot (e.g. Sidewinder fuel tank)

* Fix for issue #289 - set focus to active module section if the slot has an active module

* Added activeSlot ref to set focus to current module when module list is opened

* Comment/console cleanup for PR #291
2018-05-30 07:25:35 +10:00
willyb321
af68cba7be add "view release changes" button below the update available banner 2018-05-29 07:31:58 +10:00
willyb321
224fbe0e8f add a "commits since last release button"
makes it easier for people to see activity
2018-05-29 07:23:20 +10:00
willyb321
07c936897c Merge branch 'release/2.9.14' into develop 2018-05-29 07:03:18 +10:00
willyb321
3786fb907c 2.9.14 2018-05-29 07:03:11 +10:00
Pat Nellesen
752d9f0c68 Feature/#271 keyboard nav (#288)
* Initial stab at Tab/Enter key handlers for Slots - Added tabIndex="0" attribute for the Slot sections and for the <li> elements inside.

* Set up refs for slot <li> elements to allow focus manipulation.

* Added initial keyDown handlers for Enter and Tab keys.

* Additional update for focus handling inside slot selection <ul>

* Added Tab/Enter/Shift-Tab key handlers for Outfitting section. Needs some fine-tuning but is usable in current state

* Added keydown handler for Empty module selection. ToDo: handlers for engineering sections

* Cleanup

* Update to add focus on Modifications icon and Enter key handler to open modifications menu

* Updates to add keydown handlers for modifications menu, and tab/shift-tab/enter key handlers while mod menus are open.

* Additional updates for keyDown handlers

* Update to add tabindex=0 and Enter Key handling for specials menus. ToDo: keep focus inside specials menu until item is selected with Enter key.

* Further updates for keyDown handler in Modifications menus.

* Added keyDown handlers to full mod menu (when mod menu is opened and a mod has been previously selected)

* Update to add shift-tab and tab focus handling for number editor fields

* Additional tab/shift-tab handlers. Fixed bug with exp. effects being recaculated for every onBlur event.

* Added check to bypass focus reset if change in component was due to change in modification value.

* Additional updates to tab/shift-tab handlers for modifications menu.

* more updates

* "Final" updates and bug fixes - added code for cases where there were no specials.

* Final updates to set focus to appropriate element when slot/mod menus are closed.
2018-05-29 07:00:22 +10:00
Pat Nellesen
baf59aafcb Feature/#248 slider keyboard (#257)
* Added tabIndex=0 to <svg> in Slider to allow keyboard focus

* further tests for mobile keyboard fix

* Proof of concept of way to get mobile keyboard to open for Slider component

* Added CSS to slider input box to make it invisible but still usable

* Update to hide text input and move it up to same position as slider

* Change slider text field type to 'tel" to force numeric-only keyboard on mobile

* Added focus/blur handlers and initial styling to show/hide text field component

* Update to insure text field values are updated when slider moves, and vice versa.

* Added timeout handler for Outfitting sliders to raise keyboard after 1500ms. Doesn't work 100% on iPhone.

* Changed touch/mouse down event handlers to change the display value on the parent div, then use componentDidUpdate to set focus on the text box.

* Added tap/hold mousedown/hold keyboard display - works on desktop, iOS, and Android
2018-05-04 09:01:55 +10:00
willyb321
8787303d2a add a column with what type of shield, update tooltips too 2018-05-04 08:59:57 +10:00
William Blythe
118c80af27 Fix kinetic and thermal res swapped
Closes #265
2018-05-03 10:54:55 +10:00
willyb321
d103939e45 add experimentals to core internals 2018-05-03 07:38:54 +10:00
willyb321
2a6ade3cab Merge branch 'release/2.9.13' into develop 2018-05-03 07:14:52 +10:00
willyb321
c8c42689f9 2.9.13 2018-05-03 07:14:45 +10:00
willyb321
da2f472f4d hopefully fix #262 2018-05-01 07:13:58 +10:00
William Blythe
3ba878237b fix super cap, nan with no shield 2018-04-30 10:57:42 +10:00
willyb321
7577fb53a2 biweaves are purple 2018-04-28 13:47:46 +10:00
willyb321
f2509f89ee change colour depending on shield 2018-04-28 13:39:17 +10:00
willyb321
9dd1f78330 make shield summary bar blue, change "damage from x" to "x hp" 2018-04-28 13:39:17 +10:00
willyb321
ebb6c2c420 more work on summary 2018-04-28 13:39:17 +10:00
willyb321
9d23dc1763 use set pips to calc shield 2018-04-28 13:39:17 +10:00
willyb321
5fa3f8703e pass pips to summary table 2018-04-28 13:39:17 +10:00
willyb321
797885faea more wip table 2018-04-28 13:39:17 +10:00
willyb321
68e7e9f5b7 fix crash when removing shield 2018-04-28 13:39:17 +10:00
willyb321
d1d165ad51 WIP summary table 2018-04-28 13:39:17 +10:00
willyb321
0ebb247666 Merge branch 'release/2.9.12' into develop 2018-04-28 12:16:21 +10:00
willyb321
aa73bc2809 2.9.12 2018-04-28 12:16:11 +10:00
willyb321
c3fcdb918f prep for recon limpet controllers 2018-04-28 12:12:38 +10:00
willyb321
5e3722bcfd hopefully fix a crash 2018-04-28 11:37:24 +10:00
willyb321
6a4fca2eb1 fix .editorconfig 2018-04-26 13:39:52 +10:00
willyb321
6922cfd047 2.9.11 2018-04-26 09:19:57 +10:00
willyb321
d93fc1d2d0 just update everything when applying a special 2018-04-26 09:06:18 +10:00
willyb321
48290b2e75 2.9.10 2018-04-25 20:00:36 +10:00
willyb321
b62abef618 2.9.9 2018-04-25 19:55:05 +10:00
willyb321
e0c0778d82 Lowercase in import 2018-04-25 18:45:24 +10:00
willyb321
b4a82ae7c2 fix crash with not having modifications key 2018-04-25 18:00:01 +10:00
willyb321
fc73102b30 Merge remote-tracking branch 'origin/develop' into develop 2018-04-25 15:07:23 +10:00
willyb321
b14e7473f3 add guardian powerplant, gauss cannon and also plasma charger 2018-04-25 15:07:13 +10:00
willyb321
f4cc9fc722 fix typo 2018-04-25 14:20:45 +10:00
William
8d19ef7783 Merge pull request #256 from ExitCode/develop
Fixed bp preset highlight when specials alter on the same values
2018-04-24 14:49:39 +10:00
willyb321
32be186ec5 remove unused var 2018-04-23 18:15:44 +10:00
willyb321
abb0c7f90d remove debug logs 2018-04-23 18:15:24 +10:00
willyb321
71ddbdfe75 add specials tooltip 2018-04-23 14:51:45 +10:00
ExitCode
38463ad9a6 Fixed bp preset highlight when specials alter on the same values 2018-04-23 01:16:13 +02:00
willyb321
70375f94c8 bump 2018-04-23 07:38:24 +10:00
William
2d4336116a Merge pull request #254 from ExitCode/develop
Value highlights for bp presets
2018-04-23 07:36:12 +10:00
willyb321
f52880765e fix legacy mods showing up 2018-04-23 07:34:52 +10:00
ExitCode
dbfe68decb Implemented active selected blueprint value highlight; updated look and feel 2018-04-22 05:36:19 +02:00
ExitCode
659f337de9 Added a spacer between the mod values 2018-04-22 05:34:25 +02:00
ExitCode
1d36d41da1 Tuned visibility of components in mod menu 2018-04-22 05:33:47 +02:00
ExitCode
0f90efaa54 Implemented a func to determine the current percentage level of a mod 2018-04-22 05:31:16 +02:00
willyb321
4442930a82 bump 2018-04-22 12:26:06 +10:00
William
912a775088 Merge pull request #253 from ExitCode/develop
blue print workflow (easier editing of modules)
2018-04-22 12:08:01 +10:00
ExitCode
24a229d818 Implemented workflow on bp assignment; applied some styles 2018-04-22 03:43:57 +02:00
ExitCode
66afb61494 added new style for inline menu buttons 2018-04-22 03:41:21 +02:00
William
e7511cc05b Merge pull request #252 from ExitCode/develop
(optional) changed roll presets to 0-50-100
2018-04-22 09:09:37 +10:00
ExitCode
926f19a936 added default init 100% on bp selection as the new system makes it obvious to reach 100% 2018-04-22 00:59:44 +02:00
ExitCode
9e6f86b963 (optional) changed roll presets to 0-50-100 2018-04-22 00:28:04 +02:00
William
059de43a9a Merge pull request #251 from ExitCode/develop
reused random functionality as it worked better on percentage rolls between min max
2018-04-22 08:10:30 +10:00
ExitCode
e246b737b2 reused random functionality as it worked better on percentage rolls between min/max 2018-04-21 23:53:02 +02:00
willyb321
38842417b0 bump 2018-04-22 06:59:08 +10:00
willyb321
82d485a98e fix preset rolls locked to low value 2018-04-22 06:49:43 +10:00
willyb321
fac71feea7 Lowercase armour check
Fixes #231
2018-04-21 12:56:51 +10:00
willyb321
445c63878b add guard for tooltips crashing the import 2018-04-21 11:39:02 +10:00
willyb321
7df5953824 bump 2018-04-21 11:05:19 +10:00
willyb321
e391b563fb change preset rolls to 100%, 75%, 50% and random 2018-04-21 11:03:23 +10:00
willyb321
53f62f96d0 Merge branch 'master' into develop 2018-04-21 07:17:11 +10:00
willyb321
18745979a0 update about page 2018-04-20 19:20:47 +10:00
willyb321
c1966a38ff Merge branch 'master' into develop 2018-04-20 12:49:10 +10:00
willyb321
d86973f3b1 specify appVersion for bugsnag 2018-04-20 12:48:46 +10:00
willyb321
56b8d19649 Merge branch 'release/2.9.4' 2018-04-19 07:17:21 +10:00
willyb321
7cb037e0bc bump 2018-04-19 07:17:06 +10:00
willyb321
56e1b3f9e9 Revert "prep for guardian"
This reverts commit 7e67bd80dd.
2018-04-19 07:14:24 +10:00
willyb321
c792323a8a misc bits 2018-04-19 07:14:13 +10:00
willyb321
4d2865de13 fix resistance blueprint values 2018-04-19 07:14:02 +10:00
willyb321
0d360bc367 bugsnag update 2018-04-19 07:13:20 +10:00
willyb321
91c9b46b91 clean up webpack configs 2018-04-19 06:44:02 +10:00
willyb321
7e67bd80dd prep for guardian 2018-04-19 06:26:53 +10:00
willyb321
2f775ea09b Merge branch 'release/2.9.3' 2018-04-18 18:04:42 +10:00
willyb321
0603c55089 bump 2018-04-18 18:04:28 +10:00
willyb321
41f25a44e9 Merge branch 'master' into develop 2018-04-18 10:33:17 +10:00
willyb321
35440b7273 allow specials in internal and standard slots 2018-04-18 10:33:11 +10:00
willyb321
7d68b91018 Merge branch 'release/2.9.2' 2018-04-17 17:33:45 +10:00
willyb321
deaa61b848 bump version 2018-04-17 17:32:56 +10:00
willyb321
2d00cbc41b fix more values (hopefully done)
also, Fixes #247 by changing passengers to pax
2018-04-17 17:31:11 +10:00
willyb321
57c1e83c67 apply new experimentals structure 2018-04-17 15:01:09 +10:00
William
b7079dbd4e Merge pull request #246 from pnellesen/feature/bugfix_245
Fix for issue 245
2018-04-17 12:38:21 +10:00
willyb321
be642a5373 Merge branch 'master' into develop 2018-04-17 07:59:42 +10:00
willyb321
ffc691c1a2 Merge branch 'release/2.9.1' 2018-04-17 07:57:44 +10:00
willyb321
6122d99369 version bump 2018-04-17 07:57:13 +10:00
willyb321
b73a8bcdab hopefully fix some values and crashes
resistances are buggered on shields and armour by the looks of things
2018-04-17 07:55:17 +10:00
willyb321
dd624537b7 fix hardpoints / internals having the wrong mod applied 2018-04-17 07:50:57 +10:00
willyb321
50a67f73fd get rid of some redundant code 2018-04-17 07:50:13 +10:00
willyb321
2262a980d4 Merge remote-tracking branch 'origin/develop' into develop 2018-04-17 07:46:35 +10:00
willyb321
84964ceb5f add source maps to assist with debugging.
also upload them to bugsnag
2018-04-17 07:46:26 +10:00
William Blythe
c4bdb7a66e Merge remote-tracking branch 'origin/master' into develop 2018-04-16 13:11:44 +10:00
Pat
21309e129f Fix for issue 245 - check that the passenger property is defined for a slot before calculating total passenger capacity 2018-04-14 08:50:48 -05:00
willyb321
928e02c718 Merge branch 'release/2.9.0' 2018-04-14 16:53:08 +10:00
willyb321
7f494dd200 bump 2018-04-14 16:52:05 +10:00
William
f38e743e59 Merge pull request #244 from EDCD/feature/beyond-coriolis
Engineer mods.
2018-04-14 15:14:13 +10:00
Willyb321
58b55eb3da Engineers. Are. Back. Probably. 2018-04-14 14:50:37 +10:00
willyb321
8375ad95b3 Merge branch 'master' into feature/beyond-coriolis 2018-04-14 10:16:20 +10:00
willyb321
506d027a2d Merge branch 'develop' 2018-04-14 09:52:03 +10:00
willyb321
fbeb6237cf fix webpack 2018-04-14 09:51:46 +10:00
willyb321
bd95e2c5a5 Merge branch 'master' into develop 2018-04-14 09:48:03 +10:00
willyb321
f3276e557a Merge branch 'release/2.5.3' 2018-04-14 09:47:08 +10:00
willyb321
8b813e0e7f bump 2018-04-14 09:46:41 +10:00
willyb321
d660d2959f more roles fixing
use a smaller shield, add boosters, d rate some internals
2018-04-14 09:44:29 +10:00
willyb321
014ebda7d2 start fixing suggested roles. Thanks to rinzler + others 2018-04-14 08:06:44 +10:00
William
607398d364 Merge pull request #241 from Blackth0rn/fix/#240_incorrect_passenger_counts
Fix/#240 incorrect passenger counts
2018-04-13 16:20:52 +10:00
willyb321
97d141ce2b update lockfile version 2018-04-13 16:17:59 +10:00
willyb321
9f492db9c6 source map 2018-04-13 16:16:42 +10:00
willyb321
6ed82b366c update bugsnag 2018-04-13 16:16:01 +10:00
willyb321
a7ca037f48 loadout event prep 2018-04-13 14:38:22 +10:00
willyb321
6e21d0e74a Work on engineering import 2018-04-13 13:39:33 +10:00
willyb321
e6c75bf2af Merge branch 'develop' into feature/beyond-coriolis 2018-04-13 09:16:23 +10:00
willyb321
270c2f386e Merge branch 'release/2.5.2' 2018-04-13 07:56:38 +10:00
willyb321
83f7880c58 bump version 2018-04-13 07:51:07 +10:00
William
51d29aee38 Merge pull request #235 from pnellesen/feature/fueltank_column
Added fuel tank column to Core Module Classes on Shipyard
2018-04-13 07:38:07 +10:00
William
c7754c0365 Merge pull request #234 from joelgarboden/feature/remote_testing
Disable 'localhost' host header requirement
2018-04-13 07:34:59 +10:00
Greg Matthews
94037cea38 Fix #240: Added passenger count to individual ship page 2018-04-11 21:09:57 -07:00
Greg Matthews
5c1a9d9eea Fix #240: There is no size 7 passenger cabin so use the new findMaxInternal function to get the biggest one that fits in the slot 2018-04-11 21:07:00 -07:00
Greg Matthews
3835c73ffd Add findMaxInternal function to find the biggest module of a given group, rating, slotsize 2018-04-11 21:06:07 -07:00
Pat
b8c1effecb Update for issue #183 - use first letter of bulkhead instead of "Max Rating" value 2018-04-09 23:10:28 -05:00
Pat
dd07241dd9 Added fuel tank column to Core Module Classes on Shipyard 2018-04-07 18:57:54 -05:00
Joel Garboden
5ad828a613 Disable 'localhost' limit
Disale host header so webpack allows more than localhost access
2018-04-07 22:34:50 +00:00
Unknown
9856df5527 Portiguese 2018-03-22 22:00:19 +00:00
Unknown
7b249900ec Portuguese 2018-03-22 21:59:50 +00:00
Unknown
e3b9267c3f Merge remote-tracking branch 'origin/feature/beyond-coriolis' into develop 2018-03-22 21:59:37 +00:00
willyb321
a996b8135a inital engineerless import working 2018-03-23 08:51:48 +11:00
willyb321
5e1237390b Initial work on 3.0 imports.
Decided to split journal imports to a separate file.
2018-03-22 16:22:59 +11:00
Willyb321
83571b4bef add .editorconfig
Makes contributing and not messing up the codestyle easier
2018-03-22 12:07:19 +11:00
Willyb321
c2a0dad9a8 Export textarea select
Fixes #146
2018-03-22 12:06:36 +11:00
Unknown
f6f057689c Merge branch 'feature/chieftain' into develop 2018-01-27 11:47:17 +00:00
willyb321
4378f0020e add chieftain to map
also remove console logs that i forgot to remove
2018-01-27 10:55:37 +11:00
Unknown
2e9e7c4fc6 Merge branch 'release/2.5.1' 2018-01-24 09:18:58 +00:00
Unknown
b7b8ee5580 Merge branch 'release/2.5.1' into develop 2018-01-24 09:18:36 +00:00
Unknown
c630dbbed0 Version Bump 2018-01-24 09:18:21 +00:00
Unknown
fa6703a3b8 Merge remote-tracking branch 'Blackth0rn/feature/#186-passenger-totals' into develop 2018-01-24 08:45:54 +00:00
Unknown
bdcb64c9d1 Merge remote-tracking branch 'willyb321/feature/fix-engineer-values' into develop 2018-01-24 08:45:48 +00:00
Unknown
a1afc869a7 Merge remote-tracking branch 'Ghnuberath/feature/ax-modules' into develop 2018-01-24 08:45:44 +00:00
Unknown
d8ce26c7cf Merge remote-tracking branch 'origin/master' into develop 2018-01-24 08:44:45 +00:00
Sean McIntyre
95c474dc05 Recategorizing experimental modules into an "experimental" category 2018-01-22 16:48:10 -05:00
Sean McIntyre
56ca73b4ad Forgot Remote Release Flak Launcher 2018-01-22 16:43:29 -05:00
Sean McIntyre
d82cd6a89e Removing unnecessary change 2018-01-22 15:21:59 -05:00
Sean McIntyre
bf20d32364 Adding AX modules 2018-01-22 15:20:41 -05:00
willyb321
e968e62fca Fix clip size (hopefully) 2018-01-16 08:14:21 +11:00
Unknown
b9c9ca9fa1 Merge branch 'release/2.5.0' 2018-01-11 21:59:31 +00:00
Unknown
6e965e2e98 Version Bump 2018-01-11 21:59:20 +00:00
Unknown
7d569f9036 Merge branch 'feature/fix-engineers' into develop 2018-01-11 21:51:35 +00:00
Unknown
df5a77199d Merge branch 'develop' 2018-01-11 21:50:28 +00:00
Greg Matthews
3c8dfebfdc Issue #186. Added passenger totals to shipyard screen 2018-01-10 21:20:27 -08:00
Unknown
3cc422596f Something something consistant naming 2017-12-24 09:47:49 +00:00
Unknown
4ed167de22 Add T10 2017-12-24 09:47:33 +00:00
Unknown
b420647501 Something something consistant naming 2017-12-24 09:46:49 +00:00
Unknown
0c318b5e68 Add T10 2017-12-23 12:03:21 +00:00
willyb321
1c627297b8 shorten the terrible _addModifications call 2017-12-19 16:39:42 +11:00
willyb321
f41e2d0552 fix indent and hopefully fix ammo clip
dont know if it was broken, if someone has it DM it to me thanks
2017-12-19 16:28:05 +11:00
willyb321
1a1d539c60 fix engagement range slider and armour integrity
hopefully
2017-12-19 16:18:20 +11:00
willyb321
ba2e46f88f fix rate of fire
probably
2017-12-19 14:49:04 +11:00
willyb321
c2f1fa81af remove console logs 2017-12-17 18:48:24 +11:00
willyb321
752e03fa0f possible armour fix
need more data to confirm however
2017-12-17 18:24:34 +11:00
willyb321
1da69664d7 shields should be accurate now
dont now what the issue with hull is
if you see it let me know
2017-12-17 14:49:51 +11:00
willyb321
9aa986a133 thanks webstorm 2017-12-17 12:48:13 +11:00
willyb321
bdbfb28c4a missed a spot 2017-12-17 12:47:02 +11:00
willyb321
162156bb2b fix random weird indents 2017-12-17 12:46:18 +11:00
willyb321
64c5d542e9 more work on mods 2017-12-17 12:27:04 +11:00
willyb321
31dc789f6e initial (re)implementation of engineer mods
still some kinds to work out.
2017-12-17 11:16:50 +11:00
Unknown
b0e2cfd7db Merge branch 'feature/#112_ship_table_highlights' into develop 2017-12-04 09:41:54 +00:00
Greg Matthews
54ddb0d014 Rename sortValue and tmpSortValue to be more meaningful 2017-11-11 13:29:59 -08:00
Greg Matthews
e19688e96f Add alternate row highlighting for sorted value 2017-11-11 13:25:17 -08:00
Greg Matthews
4f53d75999 Fix whitespace in html 2017-11-11 13:24:57 -08:00
Unknown
7277460060 Merge branch 'release/2.4.2' 2017-11-09 17:23:46 +00:00
Unknown
93c4f6f3c0 Merge branch 'release/2.4.2' into develop 2017-11-09 17:23:32 +00:00
Unknown
c6919a7518 Bumps and changelog 2017-11-09 17:23:15 +00:00
Unknown
ca428e67dc Package Lock and D3 2017-11-09 17:18:55 +00:00
Unknown
c6726cf020 Merge remote-tracking branch 'BenJuan26/feature/fix-tests' into develop 2017-11-09 17:15:06 +00:00
Unknown
56ae1378da Merge branch 'feature/slot-commas' into develop 2017-11-09 17:14:49 +00:00
Unknown
e982ab1a3b Merge branch 'feature/ship-purchase-requirements' into develop 2017-11-09 17:11:32 +00:00
Unknown
0d6aa87e89 Update coriolis to use directory basis 2017-11-09 17:04:23 +00:00
Joshua Campbell
94d06e4025 Show ship purchase requirements on outfitting page 2017-11-07 01:46:58 -05:00
Benjamin Schubert
cee5b297ac Add create-react-class 2017-11-02 12:02:15 -04:00
Benjamin Schubert
c549213ce0 Switch to babel-preset-env 2017-11-02 11:44:53 -04:00
Benjamin Schubert
f3f9112767 Change jest version 2017-11-02 11:25:32 -04:00
Benjamin Schubert
fb325ea3e2 Add commas to slot cost 2017-11-01 15:56:51 -04:00
Unknown
3773f6f7ec Merge branch 'release/2.4.1' into develop 2017-10-31 16:52:51 +00:00
Unknown
b90ab6fe48 Merge branch 'release/2.4.1' 2017-10-31 16:52:34 +00:00
Unknown
cc2e56dc8a bump 2017-10-31 16:52:13 +00:00
William
ae65af7bbf prevent crashing when no modifications are in the data (#160) 2017-10-12 08:33:36 +01:00
William
c8fb513cd1 Fix repair limpet grouping (#161)
* Group repair limpets with the rest

* editor decided to add a random whitespace

* also it was set to tabs
2017-10-12 08:33:22 +01:00
Unknown
7fc3855af4 Merge branch 'release/2.4.0' into develop 2017-10-10 16:47:21 +01:00
Unknown
bcebb26d4a Merge branch 'release/2.4.0' 2017-10-10 16:46:57 +01:00
Unknown
1f23e4cfcc Version Bump 2017-10-10 16:46:34 +01:00
William
65998778fe fix zbuf error (#154)
Add an optional extended description…
2017-10-10 11:59:44 +01:00
Unknown
e53c04a07f Repair Limpet 2017-10-03 20:25:01 +01:00
Unknown
e5a8e106c1 Merge branch 'feature/languages' into develop 2017-09-01 20:56:34 +01:00
Unknown
11d1d80a53 Other languages JSON import 2017-09-01 20:55:11 +01:00
Unknown
c8a3d86a45 JSON Import 2017-09-01 20:52:45 +01:00
Unknown
4484ca226a Polish , Spanish, Italian JSON 2017-09-01 19:50:52 +01:00
Unknown
496c9ba35c Full bugsnag 2017-08-30 20:29:46 +01:00
Unknown
dae2fc9192 Bugsnag 2017-08-30 20:29:29 +01:00
Unknown
07b00e6230 Full bugsnag 2017-08-30 20:28:59 +01:00
Unknown
36526f0824 Merge branch 'feature/bugsnag' into develop 2017-08-30 19:47:52 +01:00
Unknown
f4691939ba Bugsnag 2017-08-30 19:46:36 +01:00
Unknown
534f735b63 Translation Advice 2017-08-30 19:33:42 +01:00
Unknown
bc2c8406a2 Russian JSON Generated 2017-08-30 19:30:27 +01:00
Unknown
032c44f39a German JSON Generated 2017-08-30 19:15:17 +01:00
Unknown
2b43c8e91a French JSON Generated 2017-08-30 19:04:57 +01:00
Unknown
e91b3df31a English JSON Generated 2017-08-30 19:04:49 +01:00
Unknown
3e0597023a Merge remote-tracking branch 'origin/master' 2017-08-29 20:06:30 +01:00
Unknown
1dd2edf742 Merge branch 'master' into develop 2017-08-29 20:05:51 +01:00
Unknown
97f3bece33 Merge branch 'release/2.3.7' 2017-08-29 20:05:28 +01:00
Unknown
be02444487 Changelog
Bump Version
2017-08-29 20:04:52 +01:00
Kamen Litchev
fc012fe68a Fix stroke-width handling bug in Safari 11 (#138)
* Fix stroke-width handling bug in Safari 11

* Further fix Safari 11 SVG stroke-width issues
2017-08-29 13:29:47 +01:00
strideynet
7ac16d6d22 Update Tracking 2017-08-22 21:03:23 +01:00
strideynet
4ee92b1f3e Update Tracking 2017-08-22 20:59:39 +01:00
strideynet
d82128690b Outdated URLs in tests don't match actual URLs 2017-08-17 19:47:13 +01:00
strideynet
9e57eb4262 Remove unwanted console.log and spacing fix 2017-08-17 15:00:13 +01:00
strideynet
6e0d45f419 ESLint issue
ESLint is picking a fault with the JSDoc despite it being correct. Will investigate further but for now this resolves the issue.
2017-08-17 14:42:44 +01:00
strideynet
645e86714e attempted fix for jsdoc detection 2017-08-17 14:31:00 +01:00
strideynet
00afd1cd6a Attempt to fix JSDoc 2017-08-17 14:12:25 +01:00
strideynet
77ae126a51 Compliance
As per #132
2017-08-17 14:05:22 +01:00
strideynet
9c82c7caed remove redundant LoC 2017-08-17 14:01:12 +01:00
strideynet
d9a92e7a78 Remove redundant LoC 2017-08-17 13:59:23 +01:00
strideynet
d8a87029a6 Compliance
As per #132
2017-08-17 13:42:12 +01:00
strideynet
f407d0f92a Compliance
Issue #132
2017-08-17 13:41:41 +01:00
strideynet
4ac42e62e6 Bumping NodeJS Version
See commit to travis.yml
2017-08-17 13:26:09 +01:00
strideynet
748c63fa0b Update NodeJS Version
Over the new few days I will test the newer major versions, for now just bumping to the latest V4 LTS
2017-08-17 13:24:21 +01:00
strideynet
78ca756cef Update package.json 2017-08-17 13:13:24 +01:00
strideynet
a8554b51c2 Uglify JS
Required for the build process for D3
2017-08-17 13:11:37 +01:00
sascha-dev
e54e4da289 Updated german translation (#127)
PR #127 merged to EDCD:Develop
2017-08-16 19:29:22 +01:00
Cmdr McDonald
f97cb5f5a7 Merge branch 'release/2.3.6' into develop 2017-06-24 09:34:41 +01:00
Cmdr McDonald
318e8077d0 Merge branch 'release/2.3.6' 2017-06-24 09:34:37 +01:00
Cmdr McDonald
c8355a532d Bump version 2017-06-24 09:33:21 +01:00
Cmdr McDonald
3686ccd4ed Update Russian translation 2017-06-24 09:24:38 +01:00
Cmdr McDonald
f02db0120a Fix for Spanish translation of Chaff Launcher 2017-06-24 09:18:27 +01:00
Cmdr McDonald
d9ad93d3cd Fix typo causing long range blueprint to not modify shot speed in some circumstances 2017-06-06 11:45:59 +01:00
Cmdr McDonald
77018cc1ad Fix issue where torpedo special effects were not showing 2017-05-30 19:44:35 +01:00
Cmdr McDonald
30a8a29ce3 Update miner role with better defaults 2017-05-30 19:44:11 +01:00
Cmdr McDonald
7b1aa646ac Fix 2017-05-17 20:56:13 +01:00
Cmdr McDonald
49e4409862 Merge branch 'release/2.3.5' into develop 2017-05-17 07:49:06 +01:00
Cmdr McDonald
ab87ddc649 Merge branch 'release/2.3.5' 2017-05-17 07:49:00 +01:00
Cmdr McDonald
57784329ac Bump version 2017-05-17 07:31:46 +01:00
Cmdr McDonald
1db613c56d Grey out modules that are powered off to provide a clearer visual indication 2017-05-16 20:31:56 +01:00
Cmdr McDonald
464cd4165f Added translation 2017-05-16 16:39:15 +01:00
Cmdr McDonald
420ebe4cc7 Merge branch 'feature/fixes' into develop 2017-05-11 13:14:27 +01:00
Cmdr McDonald
15ead440d6 Updated German translation; fix for #100 2017-05-11 13:14:19 +01:00
Cmdr McDonald
ef0614a62f Handle display when summary values show thrusters disabled but current mass keeps them enabled 2017-05-11 13:09:18 +01:00
Cmdr McDonald
2fd2af3e31 Ensure that hidden blueprint effects are applied when a blueprint is selected 2017-05-11 12:45:57 +01:00
Cmdr McDonald
f30a904a02 Remove logging 2017-05-03 19:18:50 +01:00
Cmdr McDonald
e00680113f Do not add hidden features 2017-05-03 19:15:07 +01:00
Cmdr McDonald
93e6a29057 Merge branch 'release/2.3.4' into develop 2017-05-03 17:12:16 +01:00
Cmdr McDonald
1fbba6a5f3 Merge branch 'release/2.3.4' 2017-05-03 17:12:13 +01:00
Cmdr McDonald
d1c0b635b3 Package bump 2017-05-03 17:12:07 +01:00
Cmdr McDonald
060cf75ec4 Handle different specials for dumbfire and seeker missiles 2017-05-03 12:37:49 +01:00
Cmdr McDonald
62e3b70581 Merge branch 'feature/edge' into develop 2017-04-28 07:20:23 -04:00
Cmdr McDonald
4accb901af Bump zlib 2017-04-26 07:58:05 -04:00
Cmdr McDonald
82725e1c5a Fixes 2017-04-25 12:10:44 +01:00
Cmdr McDonald
4dc8ab928c Remove findDOMNode as per warning 2017-04-23 18:50:13 +01:00
Cmdr McDonald
7db76ecba0 Lint fixes 2017-04-23 18:36:20 +01:00
Cmdr McDonald
16a5b2a72a Version bumps 2017-04-23 16:26:16 +01:00
Cmdr McDonald
59a5ba0227 Updaes 2017-04-23 16:06:14 +01:00
Cmdr McDonald
c130b52b7c Fix incorrect height of shipyard ship header 2017-04-21 22:39:07 +01:00
Cmdr McDonald
03f32097e9 Merge branch 'feature/ordering' into develop 2017-04-21 21:38:48 +01:00
Cmdr McDonald
8660dcbd2b Tidy up ordering 2017-04-21 21:38:42 +01:00
Cmdr McDonald
95f358f9d8 Upgrade to React 15.5 2017-04-21 16:07:41 +01:00
Cmdr McDonald
8f944bc4c8 Add racer role 2017-04-21 10:43:39 +01:00
Cmdr McDonald
e9cbe0d952 Bump package version 2017-04-20 15:11:59 +01:00
Cmdr McDonald
684ecfcafd Ensure that stock builds are saved with a code; ignore builds without codes in comparisons 2017-04-20 15:10:03 +01:00
Cmdr McDonald
1516bd4fc0 Fix crash when clearing a speical 2017-04-20 13:17:30 +01:00
Cmdr McDonald
4ea0bbfb93 Merge branch 'release/2.3.3' into develop 2017-04-15 20:46:50 +01:00
Cmdr McDonald
9b6df8ea4f Merge branch 'release/2.3.3' 2017-04-15 20:46:45 +01:00
Cmdr McDonald
9c6f5fb44e Bump version 2017-04-15 20:46:40 +01:00
Cmdr McDonald
c0a732a76b Merge branch 'feature/refit' into develop 2017-04-15 18:11:56 +01:00
Cmdr McDonald
9551b8b5de Add shopping list for refit 2017-04-15 18:11:50 +01:00
Cmdr McDonald
22f83b79af Encode blueprint information event when no active modifications 2017-04-15 18:11:09 +01:00
Cmdr McDonald
0a26f76fb4 Merge branch 'release/2.3.2' into develop 2017-04-14 13:09:55 +01:00
Cmdr McDonald
077f432daf Merge branch 'release/2.3.2' 2017-04-14 13:09:52 +01:00
Cmdr McDonald
e846b4508b Bump version 2017-04-14 11:06:09 +01:00
Cmdr McDonald
3be78885b8 Bump 2017-04-14 10:58:15 +01:00
Cmdr McDonald
e29a4b263d Fix scan time/scan rate confusion 2017-04-13 23:19:27 +01:00
Cmdr McDonald
061ab77de1 Merge branch 'release/23' into develop 2017-04-13 22:26:33 +01:00
114 changed files with 19710 additions and 8041 deletions

View File

@@ -1,3 +1,3 @@
{
"presets": ["es2015", "react", "stage-0"]
}
"presets": ["env", "react", "stage-0"]
}

21
.editorconfig Normal file
View File

@@ -0,0 +1,21 @@
root = true
[*]
# change these settings to your own preference
indent_style = space
indent_size = 2
# we recommend you to keep these unchanged
end_of_line = lf
charset = utf-8
trim_trailing_whitespace = true
insert_final_newline = true
[*.md]
trim_trailing_whitespace = false
[{package,bower}.json]
indent_style = space
indent_size = 2

View File

@@ -5,7 +5,7 @@
"jsx": true,
"classes": true,
"modules": true
},
}
},
"env": {
"browser": true,
@@ -33,7 +33,6 @@
"ClassDeclaration": true
}
}],
"no-console": 2,
"brace-style": [2, "1tbs", { "allowSingleLine": true }],
"comma-style": [2, "last"],
"indent": [2, 2, { "SwitchCase": 1, "VariableDeclarator": 2 }],

1
.gitignore vendored
View File

@@ -7,3 +7,4 @@ nginx.pid
/bin
env
*.swp
.project

View File

@@ -3,13 +3,14 @@ notifications:
email: false
sudo: false
node_js:
- "4.2.6"
- "4.8.1"
cache:
directories:
- node_modules
before_script:
before_install:
- git clone https://github.com/EDCD/coriolis-data.git ../coriolis-data
script:
- npm run lint
- npm test
- npm test

View File

@@ -1,3 +1,88 @@
#2.5.1
* Passenger count on main page
* AX Modules
* Engineering fixes
* Use coriolis-data 2.5.1
#2.5.0
* willyb321 and myself have conquered engineering. Mainly him though...
* Use coriolis-data 2.5.0
#2.4.2
Lots of kind people have helped out for this release! Check out the PR history!
* Uses coriolis-data update:
* Fixes issues with repair limpets
* Adds requirement data
* Adds requirements panel
* Adds comma formatting to tooltip numbers
#2.4.1
* Small patches and changes
#2.4.0
* Changed compression library to Pako
* Use coriolis-data 2.4.0
* Repair Limpets added
#2.3.7
* Fixed Travis test issues
* Bumped NodeJS version to provide better compatability and support
* Added updated German Translation
* Fixed issues with Safari
* Use coriolis-data 2.3.7
* Fixed Orca mass-lock
#2.3.6
* Update miner role to provide better defaults
* Fix issue where torpedo special effects were not showing
* Fix typo causing long range blueprint to not modify shot speed in some circumstances
* Fix for Spanish translation of Chaff Launcher (thanks to DamonFstr)
* Update for Russian translation (thanks to LeeNTien)
* Use coriolis-data 2.3.6:
* Add shotspeed modifier to cannon/multi-cannon/fragment cannon
#2.3.5
* Ensure that hidden blueprint effects are applied when a blueprint is selected
* Handle display when summary values show thrusters disabled but current mass keeps them enabled
* Added updated German translations (thanks to @sweisgerber-dev)
* Power state (enabled and priority) now follows modules when they are swapped or copied
* Grey out modules that are powered off to provide a clearer visual indication
* Use coriolis-data 2.3.5:
* Fix list of available blueprints for Point Defence
* Fix integrity values for class 6 power plants
* Add shot speed for long range weapon
* Fix components for dirty drive grade 3
* Update values for Cytoscrambler
#2.3.4
* Fix crash when removing the special effect from a module
* Ensure comparisons with saved stock ships work correctly
* Add 'Racer' role
* Tidy up shipyard page; remove units from data columns and re-order for legibility
* Allow basic drag/drop functionality in Edge/Internet Explorer 11 browser
* Provide separate special effects for dumbfire and seeker missiles
* Include special effect modifiers in blueprint tooltip
* Use coriolis-data 2.3.4:
* Add missing Long Range blueprint to multi-cannon
* Fix values for thermal load of focused weapon grade 4
* Fix internal module information for power plant blueprints
* Add 'FSD Interrupt' special to dumbfire missile racks; this module now has `specials_S` and `specials_D` keys for specials to differentiate
#2.3.3
* Remove unused blueprint when hitting reset
* Add 'purchase module' external link to EDDB for refit items
* Use coriolis-data 2.3.3:
* Add Felicity Farseer to list of engineers that supply sensor and detailed surface scanner modifications
#2.3.2
* Use scan range for DSS rather than scan time
* Fix companion API import of Dolphin
* Use coriolis-data 2.3.2:
* Separate scan time and scan range
* Add Frontier IDs for new items in 2.3
* Update ownership of module blueprints for sensors and scanners
* Update railgun penetration
#2.3.0
* Make scan time visible on scanners where available
* Update power distributor able-to-boost calculation to take fractional MJ values in to account

View File

@@ -10,6 +10,11 @@ Coriolis was created using assets and imagery from Elite: Dangerous, with the pe
Please [submit issues](https://github.com/EDCD/coriolis/issues), or better yet [pull requests](https://github.com/EDCD/coriolis/pulls) for any corrections or additions to the database or the code.
### Translations
Please use the OneSky translation site to suggest new translations: http://edcd-coriolis.oneskyapp.com
These will be merged regularly by the project manager.
### Feature Requests, Suggestions & Bugs
Chat to us on [Discord](https://discord.gg/0uwCh6R62aPRjk9w)!

View File

@@ -0,0 +1,225 @@
{
"free": false,
"id": 2,
"modules": {
"Armour": {
"module": {
"free": false,
"id": 128049280,
"name": "CobraMkIII_Armour_Grade1",
"on": true,
"priority": 1,
"value": 0
}
},
"FrameShiftDrive": {
"module": {
"free": false,
"id": 128064117,
"name": "Int_Hyperdrive_Size4_Class5",
"on": true,
"priority": 4,
"value": 1610080
}
},
"FuelTank": {
"module": {
"free": false,
"id": 128064349,
"name": "Int_FuelTank_Size4_Class3",
"on": true,
"priority": 1,
"value": 24734
}
},
"LifeSupport": {
"module": {
"free": false,
"id": 128064149,
"name": "Int_LifeSupport_Size3_Class2",
"on": true,
"priority": 0,
"value": 10133
}
},
"MainEngines": {
"module": {
"free": false,
"id": 128064079,
"name": "Int_Engine_Size4_Class2",
"on": true,
"priority": 0,
"value": 59633
}
},
"PaintJob": {
"module": {
"free": false,
"id": 128741033,
"name": "PaintJob_CobraMKIII_Corrosive_05",
"on": true,
"priority": 1,
"value": 0
}
},
"PlanetaryApproachSuite": {
"module": {
"free": false,
"id": 128672317,
"name": "Int_PlanetApproachSuite",
"on": true,
"priority": 1,
"value": 500
}
},
"PowerDistributor": {
"module": {
"free": false,
"id": 128064179,
"name": "Int_PowerDistributor_Size1_Class2",
"on": true,
"priority": 2,
"value": 1293
}
},
"PowerPlant": {
"module": {
"free": false,
"id": 128064037,
"name": "Int_Powerplant_Size2_Class5",
"on": true,
"priority": 1,
"value": 160224
}
},
"Radar": {
"module": {
"free": false,
"id": 128064229,
"name": "Int_Sensors_Size3_Class2",
"on": true,
"priority": 0,
"value": 10133
}
},
"ShipID0": {
"module": {
"free": false,
"id": 128758976,
"name": "Nameplate_ShipID_Black",
"on": true,
"priority": 1,
"value": 0
}
},
"ShipID1": {
"module": {
"free": false,
"id": 128758976,
"name": "Nameplate_ShipID_Black",
"on": true,
"priority": 1,
"value": 0
}
},
"ShipKitBumper": {
"module": {
"free": false,
"id": 128740698,
"name": "CobraMkIII_ShipkitRaider1_Bumper1",
"on": true,
"priority": 1,
"value": 0
}
},
"ShipKitSpoiler": {
"module": {
"free": false,
"id": 128740701,
"name": "CobraMkIII_ShipkitRaider1_Spoiler1",
"on": true,
"priority": 1,
"value": 0
}
},
"ShipKitTail": {
"module": {
"free": false,
"id": 128740705,
"name": "CobraMkIII_ShipkitRaider1_Tail2",
"on": true,
"priority": 1,
"value": 0
}
},
"ShipKitWings": {
"module": {
"free": false,
"id": 128740707,
"name": "CobraMkIII_ShipkitRaider1_Wings1",
"on": true,
"priority": 1,
"value": 0
}
},
"ShipName0": {
"module": {
"free": false,
"id": 128758944,
"name": "Nameplate_Explorer01_Black",
"on": true,
"priority": 1,
"value": 0
}
},
"ShipName1": {
"module": {
"free": false,
"id": 128758944,
"name": "Nameplate_Explorer01_Black",
"on": true,
"priority": 1,
"value": 0
}
},
"Slot01_Size4": {
"module": {
"free": false,
"id": 128666663,
"name": "Int_FuelScoop_Size4_Class3",
"on": true,
"priority": 2,
"value": 178898
}
},
"Slot02_Size4": [],
"Slot03_Size4": [],
"Slot04_Size2": [],
"Slot05_Size2": {
"module": {
"free": false,
"id": 128663561,
"name": "Int_StellarBodyDiscoveryScanner_Advanced",
"on": true,
"priority": 2,
"value": 1545000
}
},
"Slot06_Size2": {
"module": {
"free": false,
"id": 128666634,
"name": "Int_DetailedSurfaceScanner_Tiny",
"on": true,
"priority": 2,
"value": 250000
}
}
},
"name": "CobraMkIII",
"value": {
"hull": 205287,
"modules": 3850628,
"unloaned": 1751109
}
}

View File

@@ -1,8 +1,10 @@
jest.dontMock('../src/app/stores/Persist');
jest.dontMock('../src/app/components/TranslatedComponent');
jest.dontMock('../src/app/components/ModalImport');
jest.unmock('../src/app/stores/Persist');
jest.unmock('../src/app/components/TranslatedComponent');
jest.unmock('../src/app/components/ModalImport');
jest.unmock('prop-types');
import React from 'react';
import PropTypes from 'prop-types';
import ReactDOM from 'react-dom';
import TU from 'react-testutils-additions';
import Utils from './testUtils';
@@ -167,7 +169,7 @@ describe('Import Modal', function() {
expect(modal.state.singleBuild).toBe(true);
clickProceed();
expect(MockRouter.go.mock.calls.length).toBe(1);
expect(MockRouter.go.mock.calls[0][0]).toBe('/outfit/anaconda?code=A4putkFklkdzsuf52c0o0o0o1m1m0q0q0404-0l0b0100034k5n052d04---0303326b.AwRj4zNLaA%3D%3D.CwBhCYzBGW9qCTSqq5xA.H4sIAAAAAAAAA2MUe8HMwPD%2FPwMcAABTINwTEgAAAA%3D%3D&bn=Test%20My%20Ship');
expect(MockRouter.go.mock.calls[0][0]).toBe('/outfit/anaconda?code=A4putkFklkdzsuf52c0o0o0o1m1m0q0q0404-0l0b0100034k5n052d04---0303326b.AwRj4zNLaA%3D%3D.CwBhCYzBGW9qCTSqq5xA.H4sIAAAAAAAAA2MUe8HMwPD%2FPwMAAGvB0AkAAAA%3D&bn=Test%20My%20Ship');
});
});
@@ -184,7 +186,7 @@ describe('Import Modal', function() {
expect(modal.state.singleBuild).toBe(true);
clickProceed();
expect(MockRouter.go.mock.calls.length).toBe(1);
expect(MockRouter.go.mock.calls[0][0]).toBe('/outfit/asp?code=A0pftiFflfddsnf5------020202033c044002v62f2i.AwRj4yvI.CwRgDBldHnJA.H4sIAAAAAAAAA2P858DAwPCXEUhwHPvx%2F78YG5AltB7I%2F8%2F0TwImJboDSPJ%2F%2B%2Ff%2Fv%2FKlX%2F%2F%2Fi3AwMTBIfARK%2FGf%2BJwVSxArStVAYqOjvz%2F%2F%2FJVo5GRhE2IBc4SKQSSz%2FDGEmCa398P8%2F%2F2%2BgTf%2F%2FAwDFxwtofAAAAA%3D%3D&bn=Multi-purpose%20Asp%20Explorer');
expect(MockRouter.go.mock.calls[0][0]).toBe('/outfit/asp?code=A0pftiFflfddsnf5------020202033c044002v62f2i.AwRj4yvI.CwRgDBldHnJA.H4sIAAAAAAAAA2P858DAwPCXEUhwHPvx%2F78YG5AltB7I%2F8%2F0TwImJboDSPJ%2F%2B%2Ff%2Fv%2FKlX%2F%2F%2Fi3AwMTBIfARK%2FGf%2BJwVSxArStVAYqOjvz%2F%2F%2FJVo5GRhE2IBc4SKQSSz%2FDGEmCa398P8%2F%2F2%2BgTf%2F%2FA7kMAExxqlSAAAAA&bn=Multi-purpose%20Asp%20Explorer');
});
it('imports a valid v4 build with modifications', function() {
@@ -196,7 +198,7 @@ describe('Import Modal', function() {
expect(modal.state.singleBuild).toBe(true);
clickProceed();
expect(MockRouter.go.mock.calls.length).toBe(1);
expect(MockRouter.go.mock.calls[0][0]).toBe('/outfit/imperial_courier?code=A0patzF5l0das8f31a1a270202000e402t0101-2f.AwRj4zKA.CwRgDBldLiQ%3D.H4sIAAAAAAAAA12OP0tCYRjFj9fuVbvF1du9ekkT8s%2FkIg4NElyIBBd321yaGvwUQTS3N7UFfYygIT9EoyQUJA36ns47XJCWA%2B%2Fz%2Bz3Pe3ImBbDNKaqNPSBoGrL4ngfomKpFGiJ%2BLgHteR1IPjxJT5pF11uSeXNsJVcRfgdC92syWUuK0iMdKZqrjJ%2F0aoA71lJ5oKf38knWcCiptCPdhJIerdS00vlK0qktlqoj983UmqqHjQ33VsW8eazFmaTyULP2hQ4lX8LBme6g%2F6v0TTdbxJ2KhdEIaCw15MF%2FNB0L%2BS2hwEwyFM8KgP%2BqEpWWA3Qu9Z3z9kPWHzakt7Dt%2BAeD7ghSTgEAAA%3D%3D&bn=Multi-purpose%20Imperial%20Courier');
expect(MockRouter.go.mock.calls[0][0]).toBe('/outfit/imperial_courier?code=A0patzF5l0das8f31a1a270202000e402t0101-2f.AwRj4zKA.CwRgDBldLiQ%3D.H4sIAAAAAAAAA12OPUvDYBSFT1OTfkRJjUkbbC3Yj8mlODgUISAtdOlety5ODv0Vgji7O7kJ%2FgzBQX%2BEY7Gg0NKhfY%2FnHQLFDBdynufe9%2BRMCmCb06g29oCgacjiRx6gY6oWKUT8UgLaszqQfHmSnpVFN1uSeXNsJVcj%2FA2EHlZkspIUpUc6UjTXGT85qwHuSEuVc%2F16r99kDQeSSjvSbSjpyUpNK10uJJ3aYqk6smwm1lQ9bOxw71TMm8VanEqq9JW1r3Qo%2BREOLnQHvbWmb7rZIu5VLIyGQGOukPv%2F0WQk5LeEAjPOUDwtAP6bShy2HKAz0HPO%2B5KsP25I79O2I7LvD%2Bz4Il1XAQAA&bn=Multi-purpose%20Imperial%20Courier');
});
});
@@ -238,7 +240,7 @@ describe('Import Modal', function() {
expect(modal.state.singleBuild).toBe(true);
clickProceed();
expect(MockRouter.go.mock.calls.length).toBe(1);
expect(MockRouter.go.mock.calls[0][0]).toBe('/outfit/federal_corvette?code=A2putsFklndzsxf50x0x7l28281919040404040402020l06p05sf63c5ifr--v66g2f.AwRj4zNaqA%3D%3D.CwRgDBldUExuBiIlUA%3D%3D.H4sIAAAAAAAAA02SPy9DURjG3%2F65vW1v47TXVbeqqF7EQtIIBomRJswsYmISH8BgkFhqFZ9AwlALMYitkXQyEF2k4SMYJNK0dV7PK7nc5ck55%2Fm9z%2FnznpBeJqLvECQbM4hUjZnjO5hyWGfFikAGGjGiku0QuddhQCNdZmdWM9snsDmih4REOdlnNvz9DrPrJIicPdSwoZf8pAnTIpq8x7DYADS%2Bi5DERY85%2BYqpmkc6x%2FWGf6beKCR3YBIZFZCxCgrtczjuOmo4qTf94F4KYuxhz5jjEhXmUJNexFrpIUo02ALN1j9u1JMgD%2FMga1GfbMNRd9iHUwGy%2BpspZF3IBSGvMFJluS%2FuR24FJ2KlV%2Fxju6sQq4lhRsQTUVUJTgegLtS6EUjEE1HPAmUC0KdAjwKJeCKqD8zoURx72gHyDW9nvQhJGHkyUscS1x%2BAZnAlqwU%2FI%2BKJKEvextXrf93eQrR1KUlS5HWwGC61mfOn0oN3IM4OHoBzuuIHj33hS5jT8KeamIYa0sjhgH%2BLfplP4kcwD5Xl3xR1wfeHtqWzBHHX8I9SH9Je%2FgGvXxeungIAAA%3D%3D&bn=Imported%20Federal%20Corvette');
expect(MockRouter.go.mock.calls[0][0]).toBe('/outfit/federal_corvette?code=A2putsFklndzsxf50x0x7l28281919040404040402020l06p05sf63c5ifr--v66g2f.AwRj4zNaqA%3D%3D.CwRgDBldUExuBiIlUA%3D%3D.H4sIAAAAAAAAA12STy8DURTFb1szU53Ga8dg2qqqDmJDIoKFxJImumYjVrVqfAALC4lNbcUnkLCoDbEQu0bSlQVhI8JHsJBIQ73rXMkwMYuT9%2Bb87nl%2F7ovoRSL6ikD6TYNINZg5XsWUo7pfrBikr2USlRyXyDuLAhr6ZHanNLOzD5tjOiskysk5dOBvfTB7bjeRW0MNG3ohSBq1bKKxKwyLLUAjmwjpPu4wJx4xVbNI57heDfbUKUAy2xaRUQZpllHoHMHxKqjhhF4LgjtJiFHDmqbrEeVnUJOax7%2FSdRfRwBNotv9wo5kAuZMD2egKyDYcdYl1OBki6z%2BZQjaFnBPyFCM1LefF%2BcgrY0es9FKwbW8ZYj9gmBbxRVRdglMh6BNqnwsk4ouoO4HSIehNoBuBRHwR1QOmsBvHmk6IfMbd2fdCEka%2BjNSexPWGoEkcyX6CnxbxRZQtd%2BPpym%2B31xFtn0iSFPkf%2BBkttZlzB9KDFyBuFRfAGV0Ogoff8SSsCfjjD5hGWtLIwZB%2FgX5Zt%2BLHMI9My7sp6nzgZzekswTxVvCOkq%2FSXqb%2F3zfLxh6HrwIAAA%3D%3D&bn=Imported%20Federal%20Corvette');
});
it('imports a valid companion API build', function() {
@@ -250,7 +252,7 @@ describe('Import Modal', function() {
expect(modal.state.singleBuild).toBe(true);
clickProceed();
expect(MockRouter.go.mock.calls.length).toBe(1);
expect(MockRouter.go.mock.calls[0][0]).toBe('/outfit/beluga?code=A0pktsFplCdpsnf70t0t2727270004040404043c4fmimlmm04mc0iv62i2f.AwRj4yukg%3D%3D%3D.CwRgDBldHi8IUA%3D%3D.H4sIAAAAAAAAA2P8Z8%2FAwPCXEUiIKTMxMPCv%2F%2Ff%2FP8cFIPGf6Z8YTEr0GjMDg%2FJWICERBOTzn%2Fn7%2F7%2FIO5Ai5n9SIEWsQEIoSxAolfbt%2F3%2BJPk4GBhE7YQYGYVmgcuVnf4Aq%2FwMAIrEcGGsAAAA%3D&bn=Imported%20Beluga%20Liner');
expect(MockRouter.go.mock.calls[0][0]).toBe('/outfit/beluga?code=A0pktsFplCdpsnf70t0t2727270004040404043c4fmimlmm04mc0iv62i2f.AwRj4yukg%3D%3D%3D.CwRgDBldHi8IUA%3D%3D.H4sIAAAAAAAAA2P8Z8%2FAwPCXEUiIKTMxMPCv%2F%2Ff%2FP8cFIPGf6Z8YTEr0GjMDg%2FJWICERBOTzn%2Fn7%2F7%2FIO5Ai5n9SIEWsQEIoSxAolfbt%2F3%2BJPk4GBhE7YQYGYVmgcuVnf4Aq%2FwOVAAAyiFctbgAAAA%3D%3D&bn=Imported%20Beluga%20Liner');
});
it('imports a valid companion API build', function() {
@@ -264,6 +266,18 @@ describe('Import Modal', function() {
expect(MockRouter.go.mock.calls.length).toBe(1);
expect(MockRouter.go.mock.calls[0][0]).toBe('/outfit/type_7_transport?code=A0patfFflidasdf5----0404040005050504044d2402.AwRj4yrI.CwRgDBlVK7EiA%3D%3D%3D.&bn=Imported%20Type-7%20Transporter');
});
it('imports a valid companion API build', function() {
const importData = require('./fixtures/companion-api-import-4');
pasteText(JSON.stringify(importData));
expect(modal.state.importValid).toBeTruthy();
expect(modal.state.errorMsg).toEqual(null);
expect(modal.state.singleBuild).toBe(true);
clickProceed();
expect(MockRouter.go.mock.calls.length).toBe(1);
expect(MockRouter.go.mock.calls[0][0]).toBe('/outfit/cobra_mk_iii?code=A0p0tdFaldd3sdf4------34---2f2i.AwRj4yKA.CwRgDMYExrezBUg%3D.&bn=Imported%20Cobra%20Mk%20III');
});
});
describe('Import E:D Shipyard Builds', function() {

View File

@@ -1,4 +1,4 @@
jest.dontMock('../src/app/stores/Persist');
jest.unmock('../src/app/stores/Persist');
import React from 'react';
import ReactDOM from 'react-dom';

View File

@@ -1,11 +1,12 @@
import React from 'react';
import PropTypes from 'prop-types';
const TestUtils = {
createContextProvider: function(context) {
var _contextTypes = {};
Object.keys(context).forEach(function(key) {
_contextTypes[key] = React.PropTypes.any;
_contextTypes[key] = PropTypes.any;
});
return React.createClass({
@@ -21,4 +22,4 @@ const TestUtils = {
};
export default TestUtils;
export default TestUtils;

5037
d3.js vendored

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7
d3.min.js vendored

File diff suppressed because one or more lines are too long

1
devServer.js Normal file → Executable file
View File

@@ -5,6 +5,7 @@ var config = require('./webpack.config.dev');
new WebpackDevServer(webpack(config), {
publicPath: config.output.publicPath,
hot: true,
disableHostCheck: true,
headers: { "Access-Control-Allow-Origin": "*" },
historyApiFallback: {
rewrites: [

12862
package-lock.json generated Normal file

File diff suppressed because it is too large Load Diff

View File

@@ -1,106 +1,117 @@
{
"name": "coriolis_shipyard",
"version": "2.3.0",
"repository": {
"type": "git",
"url": "https://github.com/EDCD/coriolis"
},
"homepage": "https://coriolis.edcd.io",
"bugs": "https://github.com/EDCD/coriolis/issues",
"private": true,
"engine": "node >= 4.0.0",
"license": "MIT",
"scripts": {
"prepublish": "rollup -c && uglifyjs d3.js -c -m -o d3.min.js",
"extract-translations": "grep -hroE \"(translate\\('[^']+'\\))|(tip.bind\\(null, '[^']+')\" src/* | grep -oE \"'[^']+'\" | grep -oE \"[^']+\" | sort -u -f",
"clean": "rimraf build",
"start": "node devServer.js",
"lint": "eslint --ext .js,.jsx src",
"test": "jest",
"prod-serve": "nginx -p $(pwd) -c nginx.conf",
"prod-stop": "kill -QUIT $(cat nginx.pid)",
"build": "npm run clean && NODE_ENV=production webpack -p --config webpack.config.prod.js",
"rsync": "rsync -ae \"ssh -i $CORIOLIS_PEM\" --delete build/ $CORIOLIS_USER@$CORIOLIS_HOST:~/wwws",
"deploy": "npm run lint && npm test && npm run build && npm run rsync"
},
"jest": {
"scriptPreprocessor": "<rootDir>/node_modules/babel-jest",
"testRegex": "(/__tests__/test-.*|\\.(test|spec))\\.js$",
"moduleFileExtensions": [
"js",
"json",
"jsx"
],
"automock": true,
"bail": false,
"unmockedModulePathPatterns": [
"<rootDir>/node_modules/lodash",
"<rootDir>/node_modules/react",
"<rootDir>/node_modules/react-dom",
"<rootDir>/node_modules/react-addons-test-utils",
"<rootDir>/node_modules/react-testutils-additions",
"<rootDir>/node_modules/fbjs",
"<rootDir>/node_modules/fbemitter",
"<rootDir>/node_modules/classnames",
"<rootDir>/node_modules/d3",
"<rootDir>/node_modules/lz-string",
"<rootDir>/node_modules/jsen",
"coriolis-data",
"<rootDir>/src/app/shipyard",
"<rootDir>/src/app/i18n",
"<rootDir>/src/app/utils",
"<rootDir>/src/schemas",
"<rootDir>/__tests__"
]
},
"devDependencies": {
"appcache-webpack-plugin": "^1.3.0",
"babel-core": "*",
"babel-eslint": "*",
"babel-jest": "*",
"babel-loader": "*",
"babel-preset-es2015": "*",
"babel-preset-react": "*",
"babel-preset-stage-0": "*",
"css-loader": "^0.23.0",
"d3-selection": "1",
"eslint": "2.2.0",
"eslint-plugin-react": "^4.0.0",
"expose-loader": "^0.7.1",
"express": "^4.13.3",
"extract-text-webpack-plugin": "2.0.0",
"file-loader": "^0.8.4",
"html-webpack-plugin": "^2.28.0",
"jest-cli": "^16.0.1",
"jsen": "^0.6.0",
"json-loader": "^0.5.3",
"less": "^2.5.3",
"less-loader": "^2.2.1",
"react-addons-perf": "^15.4.2",
"react-addons-test-utils": "^15.0.1",
"react-measure": "^1.4.6",
"react-testutils-additions": "^15.1.0",
"rimraf": "^2.4.3",
"rollup": "0.36",
"rollup-plugin-node-resolve": "2",
"style-loader": "^0.13.0",
"url-loader": "^0.5.6",
"webpack": "^2.2.1",
"webpack-dev-server": "^2.4.1"
},
"dependencies": {
"babel-polyfill": "*",
"browserify-zlib": "ipfs/browserify-zlib",
"classnames": "^2.2.0",
"coriolis-data": "EDCD/coriolis-data",
"d3": "4.6.0",
"fbemitter": "^2.0.0",
"lodash": "^4.15.0",
"lz-string": "^1.4.4",
"react": "^15.0.1",
"react-dom": "^15.0.1",
"react-number-editor": "Athanasius/react-number-editor.git#miggy",
"recharts": "^0.21.2",
"superagent": "^1.4.0"
}
}
{
"name": "coriolis_shipyard",
"version": "2.9.16",
"repository": {
"type": "git",
"url": "https://github.com/EDCD/coriolis"
},
"homepage": "https://coriolis.edcd.io",
"bugs": "https://github.com/EDCD/coriolis/issues",
"private": true,
"engine": "node >= 4.8.1",
"license": "MIT",
"scripts": {
"prepublish": "rollup -c && uglifyjs d3.js -c -m -o d3.min.js",
"extract-translations": "grep -hroE \"(translate\\('[^']+'\\))|(tip.bind\\(null, '[^']+')\" src/* | grep -oE \"'[^']+'\" | grep -oE \"[^']+\" | sort -u -f",
"clean": "rimraf build",
"start": "node devServer.js",
"lint": "eslint --ext .js,.jsx src",
"test": "jest",
"prod-serve": "nginx -p $(pwd) -c nginx.conf",
"prod-stop": "kill -QUIT $(cat nginx.pid)",
"build": "npm run clean && cross-env NODE_ENV=production webpack -p --config webpack.config.prod.js",
"rsync": "rsync -ae \"ssh -i $CORIOLIS_PEM\" --delete build/ $CORIOLIS_USER@$CORIOLIS_HOST:~/wwws",
"deploy": "npm run lint && npm test && npm run build && npm run rsync"
},
"jest": {
"transform": {
".*": "<rootDir>/node_modules/babel-jest"
},
"testRegex": "(/__tests__/test-.*|\\.(test|spec))\\.js$",
"moduleFileExtensions": [
"js",
"json",
"jsx"
],
"automock": true,
"bail": false,
"unmockedModulePathPatterns": [
"<rootDir>/node_modules/lodash",
"<rootDir>/node_modules/react",
"<rootDir>/node_modules/react-dom",
"<rootDir>/node_modules/react-transition-group",
"<rootDir>/node_modules/react-testutils-additions",
"<rootDir>/node_modules/fbjs",
"<rootDir>/node_modules/fbemitter",
"<rootDir>/node_modules/classnames",
"<rootDir>/node_modules/d3",
"<rootDir>/node_modules/lz-string",
"<rootDir>/node_modules/jsen",
"coriolis-data",
"<rootDir>/src/app/shipyard",
"<rootDir>/src/app/i18n",
"<rootDir>/src/app/utils",
"<rootDir>/src/schemas",
"<rootDir>/__tests__"
]
},
"devDependencies": {
"appcache-webpack-plugin": "^1.3.0",
"babel-core": "*",
"babel-eslint": "*",
"babel-jest": "*",
"babel-loader": "*",
"babel-preset-env": "*",
"babel-preset-react": "*",
"babel-preset-stage-0": "*",
"create-react-class": "^15.6.2",
"css-loader": "^0.28.0",
"cross-env": "^5.1.4",
"d3-selection": "1",
"eslint": "3.19.0",
"eslint-plugin-react": "^6.10.3",
"expose-loader": "^0.7.3",
"express": "^4.15.2",
"extract-text-webpack-plugin": "2.1.0",
"file-loader": "^0.11.1",
"html-webpack-plugin": "^2.28.0",
"jest-cli": "^21.2.1",
"jsen": "^0.6.4",
"json-loader": "^0.5.4",
"less": "^2.7.2",
"less-loader": "^4.0.3",
"react-addons-perf": "^15.4.2",
"react-measure": "^1.4.7",
"react-testutils-additions": "^15.2.0",
"react-transition-group": "^1.1.2",
"rimraf": "^2.6.1",
"rollup": "0.41",
"rollup-plugin-node-resolve": "3",
"style-loader": "^0.16.1",
"uglify-js": "^2.4.11",
"url-loader": "^0.5.8",
"webpack": "^2.4.1",
"webpack-dev-server": "^2.4.4",
"webpack-notifier": "^1.6.0",
"webpack-bugsnag-plugins": "^1.1.1"
},
"dependencies": {
"babel-polyfill": "*",
"browserify-zlib-next": "^1.0.1",
"classnames": "^2.2.5",
"coriolis-data": "../coriolis-data",
"d3": "4.8.0",
"detect-browser": "^1.7.0",
"fbemitter": "^2.1.1",
"lodash": "^4.17.4",
"lz-string": "^1.4.4",
"pako": "^1.0.6",
"prop-types": "^15.5.8",
"react": "^15.5.4",
"react-dom": "^15.5.4",
"react-ga": "^2.5.3",
"react-number-editor": "Athanasius/react-number-editor.git#miggy",
"recharts": "^0.22.3",
"superagent": "^3.5.2"
}
}

View File

@@ -1,4 +1,5 @@
import React from 'react';
import PropTypes from 'prop-types';
import Router from './Router';
import { EventEmitter } from 'fbemitter';
import { getLanguage } from './i18n/Language';
@@ -11,6 +12,7 @@ import ModalHelp from './components/ModalHelp';
import ModalImport from './components/ModalImport';
import ModalPermalink from './components/ModalPermalink';
import * as CompanionApiUtils from './utils/CompanionApiUtils';
import * as JournalUtils from './utils/JournalUtils';
import AboutPage from './pages/AboutPage';
import NotFoundPage from './pages/NotFoundPage';
@@ -19,7 +21,7 @@ import ComparisonPage from './pages/ComparisonPage';
import ShipyardPage from './pages/ShipyardPage';
import ErrorDetails from './pages/ErrorDetails';
const zlib = require('zlib');
const zlib = require('pako');
/**
* Coriolis App
@@ -27,18 +29,18 @@ const zlib = require('zlib');
export default class Coriolis extends React.Component {
static childContextTypes = {
closeMenu: React.PropTypes.func.isRequired,
hideModal: React.PropTypes.func.isRequired,
language: React.PropTypes.object.isRequired,
noTouch: React.PropTypes.bool.isRequired,
onCommand: React.PropTypes.func.isRequired,
onWindowResize: React.PropTypes.func.isRequired,
openMenu: React.PropTypes.func.isRequired,
route: React.PropTypes.object.isRequired,
showModal: React.PropTypes.func.isRequired,
sizeRatio: React.PropTypes.number.isRequired,
termtip: React.PropTypes.func.isRequired,
tooltip: React.PropTypes.func.isRequired
closeMenu: PropTypes.func.isRequired,
hideModal: PropTypes.func.isRequired,
language: PropTypes.object.isRequired,
noTouch: PropTypes.bool.isRequired,
onCommand: PropTypes.func.isRequired,
onWindowResize: PropTypes.func.isRequired,
openMenu: PropTypes.func.isRequired,
route: PropTypes.object.isRequired,
showModal: PropTypes.func.isRequired,
sizeRatio: PropTypes.number.isRequired,
termtip: PropTypes.func.isRequired,
tooltip: PropTypes.func.isRequired
};
/**
@@ -89,9 +91,16 @@ export default class Coriolis extends React.Component {
_importBuild(r) {
try {
// Need to decode and gunzip the data, then build the ship
const data = zlib.gunzipSync(new Buffer(r.params.data, 'base64'));
const data = zlib.inflate(new Buffer(r.params.data, 'base64'), { to: 'string' });
const json = JSON.parse(data);
const ship = CompanionApiUtils.shipFromJson(json);
console.info('Ship import data: ');
console.info(json);
let ship;
if (json && json.modules) {
ship = CompanionApiUtils.shipFromJson(json);
} else if (json && json.Modules) {
ship = JournalUtils.shipFromLoadoutJSON(json);
}
r.params.ship = ship.id;
r.params.code = ship.toString();
this._setPage(OutfittingPage, r);
@@ -123,6 +132,13 @@ export default class Coriolis extends React.Component {
*/
_onError(msg, scriptUrl, line, col, errObj) {
console && console.error && console.error(arguments); // eslint-disable-line no-console
if (errObj) {
if (errObj instanceof Error) {
bugsnagClient.notify(errObj) // eslint-disable-line
} else if (errObj instanceof String) {
bugsnagClient.notify(msg, errObj) // eslint-disable-line
}
}
this.setState({
error: <ErrorDetails error={{ message: msg, details: { scriptUrl, line, col, error: JSON.stringify(errObj) } }}/>,
page: null,
@@ -339,6 +355,8 @@ export default class Coriolis extends React.Component {
<footer>
<div className="right cap">
<a href="https://github.com/EDCD/coriolis" target="_blank" title="Coriolis Github Project">{window.CORIOLIS_VERSION} - {window.CORIOLIS_DATE}</a>
<br/>
<a href={'https://github.com/EDCD/coriolis/compare/edcd:develop@{' + window.CORIOLIS_DATE + '}...edcd:develop'} target="_blank" title={'Coriolis Commits since' + window.CORIOLIS_DATE}>Commits since last release ({window.CORIOLIS_DATE})</a>
</div>
</footer>
</div>;

View File

@@ -1,5 +1,6 @@
import Persist from './stores/Persist';
import ReactGA from 'react-ga';
ReactGA.initialize('UA-55840909-18');
let standalone = undefined;
/**
@@ -257,9 +258,7 @@ Route.prototype.match = function(path, params) {
* @param {string} path Path to track
*/
function gaTrack(path) {
if (window.ga) {
window.ga('send', 'pageview', path);
}
ReactGA.pageview(path);
}
/**

View File

@@ -1,6 +1,6 @@
import React from 'react';
import PropTypes from 'prop-types';
import * as ModuleUtils from '../shipyard/ModuleUtils';
import { findDOMNode } from 'react-dom';
import TranslatedComponent from './TranslatedComponent';
import { stopCtxPropagation } from '../utils/UtilityFunctions';
import cn from 'classnames';
@@ -20,6 +20,7 @@ const GRPCAT = {
'fx': 'limpet controllers',
'hb': 'limpet controllers',
'pc': 'limpet controllers',
'rpl': 'limpet controllers',
'pce': 'passenger cabins',
'pci': 'passenger cabins',
'pcm': 'passenger cabins',
@@ -36,10 +37,14 @@ const GRPCAT = {
'ml': 'lasers',
'c': 'projectiles',
'mc': 'projectiles',
'axmc': 'experimental',
'fc': 'projectiles',
'rfl': 'experimental',
'pa': 'projectiles',
'rg': 'projectiles',
'mr': 'ordnance',
'axmr': 'experimental',
'rcpl': 'experimental',
'tp': 'ordnance',
'nl': 'ordnance',
'sc': 'scanners',
@@ -48,9 +53,15 @@ const GRPCAT = {
'cs': 'scanners',
'kw': 'scanners',
'ws': 'scanners',
'xs': 'scanners',
'ch': 'defence',
'po': 'defence',
'ec': 'defence',
'sfn': 'defence',
// Standard
'gpp': 'guardian',
'gpc': 'guardian',
'ggc': 'guardian'
};
// Order here is the order in which items will be shown in the modules menu
const CATEGORIES = {
@@ -60,7 +71,7 @@ const CATEGORIES = {
'fi': ['fi'],
'fuel': ['ft', 'fs'],
'hangars': ['fh', 'pv'],
'limpet controllers': ['cc', 'fx', 'hb', 'pc'],
'limpet controllers': ['cc', 'fx', 'hb', 'pc', 'rpl'],
'passenger cabins': ['pce', 'pci', 'pcm', 'pcq'],
'rf': ['rf'],
'shields': ['sg', 'bsg', 'psg', 'scb'],
@@ -75,6 +86,11 @@ const CATEGORIES = {
'hs': ['hs'],
'defence': ['ch', 'po', 'ec'],
'scanners': ['sc', 'ss', 'cs', 'kw', 'ws'], // Overloaded with internal scanners
// Experimental
'experimental': ['axmc', 'axmr', 'rfl', 'xs', 'sfn', 'rcpl'],
// Guardian
'guardian': ['gpp', 'gpc', 'ggc']
};
/**
@@ -83,12 +99,16 @@ const CATEGORIES = {
export default class AvailableModulesMenu extends TranslatedComponent {
static propTypes = {
modules: React.PropTypes.oneOfType([React.PropTypes.object, React.PropTypes.array]).isRequired,
onSelect: React.PropTypes.func.isRequired,
diffDetails: React.PropTypes.func,
m: React.PropTypes.object,
shipMass: React.PropTypes.number,
warning: React.PropTypes.func
modules: PropTypes.oneOfType([PropTypes.object, PropTypes.array]).isRequired,
onSelect: PropTypes.func.isRequired,
diffDetails: PropTypes.func,
m: PropTypes.object,
shipMass: PropTypes.number,
warning: PropTypes.func,
firstSlotId: PropTypes.string,
lastSlotId: PropTypes.string,
activeSlotId: PropTypes.string,
slotDiv: PropTypes.object
};
static defaultProps = {
@@ -104,6 +124,7 @@ export default class AvailableModulesMenu extends TranslatedComponent {
super(props);
this._hideDiff = this._hideDiff.bind(this);
this.state = this._initState(props, context);
this.slotItems = [];// Array to hold <li> refs.
}
/**
@@ -114,8 +135,9 @@ export default class AvailableModulesMenu extends TranslatedComponent {
*/
_initState(props, context) {
let translate = context.language.translate;
let { m, warning, shipMass, onSelect, modules } = props;
let { m, warning, shipMass, onSelect, modules, firstSlotId, lastSlotId } = props;
let list, currentGroup;
let buildGroup = this._buildGroup.bind(
this,
translate,
@@ -126,7 +148,7 @@ export default class AvailableModulesMenu extends TranslatedComponent {
this._hideDiff(event);
onSelect(m);
}
);
);
if (modules instanceof Array) {
list = buildGroup(modules[0].grp, modules);
@@ -134,7 +156,10 @@ export default class AvailableModulesMenu extends TranslatedComponent {
list = [];
// At present time slots with grouped options (Hardpoints and Internal) can be empty
if (m) {
list.push(<div className='empty-c upp' key='empty' onClick={onSelect.bind(null, null)} >{translate('empty')}</div>);
let emptyId = 'empty';
if(this.firstSlotId == null) this.firstSlotId = emptyId;
let keyDown = this._keyDown.bind(this, onSelect);
list.push(<div className='empty-c upp' key={emptyId} data-id={emptyId} onClick={onSelect.bind(null, null)} onKeyDown={keyDown} tabIndex="0" ref={slotItem => this.slotItems[emptyId] = slotItem} >{translate('empty')}</div>);
}
// Need to regroup the modules by our own categorisation
@@ -148,7 +173,7 @@ export default class AvailableModulesMenu extends TranslatedComponent {
const existing = catmodules[moduleCategory] || [];
catmodules[moduleCategory] = existing.concat(modules[g]);
}
for (let category in catmodules) {
let categoryHeader = false;
// Order through CATEGORIES if present
@@ -184,37 +209,40 @@ export default class AvailableModulesMenu extends TranslatedComponent {
}
}
}
return { list, currentGroup };
let trackingFocus = false;
return { list, currentGroup, trackingFocus };
}
/**
* Generate React Components for Module Group
* @param {Function} translate Translate function
* @param {Objecy} mountedModule Mounted Module
* @param {Funciton} warningFunc Warning function
* @param {Object} mountedModule Mounted Module
* @param {Function} warningFunc Warning function
* @param {number} mass Mass
* @param {function} onSelect Select/Mount callback
* @param {string} grp Group name
* @param {Array} modules Available modules
* @param {string} firstSlotId id of first slot item
* @param {string} lastSlotId id of last slot item
* @return {React.Component} Available Module Group contents
*/
_buildGroup(translate, mountedModule, warningFunc, mass, onSelect, grp, modules) {
let prevClass = null, prevRating = null;
_buildGroup(translate, mountedModule, warningFunc, mass, onSelect, grp, modules, firstSlotId, lastSlotId) {
let prevClass = null, prevRating = null, prevName;
let elems = [];
const sortedModules = modules.sort(this._moduleOrder);
// Calculate the number of items per class. Used so we don't have long lists with only a few items in each row
const tmp = sortedModules.map((v, i) => v['class']).reduce((count, cls) => { count[cls] = ++count[cls] || 1; return count; }, {});
const itemsPerClass = Math.max.apply(null, Object.keys(tmp).map(key => tmp[key]));
let itemsOnThisRow = 0;
for (let i = 0; i < sortedModules.length; i++) {
let m = sortedModules[i];
let mount = null;
let disabled = false;
prevName = m.name;
if (ModuleUtils.isShieldGenerator(m.grp)) {
// Shield generators care about maximum hull mass
disabled = mass > m.maxmass;
@@ -230,9 +258,21 @@ export default class AvailableModulesMenu extends TranslatedComponent {
});
let eventHandlers;
if (disabled || active) {
eventHandlers = {};
if (disabled) {
eventHandlers = {
onKeyDown: this._keyDown.bind(this, null),
onKeyUp: this._keyUp.bind(this, null)
};
} else {
/**
* Get the ids of the first and last <li> elements in the <ul> that are focusable (i.e. are not active or disabled)
* Will be used to keep focus inside the <ul> on Tab and Shift-Tab while it is visible
*/
if (this.firstSlotId == null) this.firstSlotId = sortedModules[i].id;
if (active) this.activeSlotId = sortedModules[i].id;
this.lastSlotId = sortedModules[i].id;
let showDiff = this._showDiff.bind(this, mountedModule, m);
let select = onSelect.bind(null, m);
@@ -241,7 +281,9 @@ export default class AvailableModulesMenu extends TranslatedComponent {
onTouchStart: this._touchStart.bind(this, showDiff),
onTouchEnd: this._touchEnd.bind(this, select),
onMouseLeave: this._hideDiff,
onClick: select
onClick: select,
onKeyDown: this._keyDown.bind(this, select),
onKeyUp: this._keyUp.bind(this, select)
};
}
@@ -250,24 +292,28 @@ export default class AvailableModulesMenu extends TranslatedComponent {
case 'G': mount = <MountGimballed className={'lg'}/>; break;
case 'T': mount = <MountTurret className={'lg'}/>; break;
}
if (m.name && m.name === prevName) {
// elems.push(<br key={'b' + m.grp + i} />);
itemsOnThisRow = 0;
}
if (itemsOnThisRow == 6 || i > 0 && sortedModules.length > 3 && itemsPerClass > 2 && m.class != prevClass && (m.rating != prevRating || m.mount)) {
elems.push(<br key={'b' + m.grp + i} />);
itemsOnThisRow = 0;
}
let tbIdx = (classes.indexOf('disabled') < 0) ? 0 : undefined;
elems.push(
<li key={m.id} className={classes} {...eventHandlers}>
<li key={m.id} data-id={m.id} className={classes} {...eventHandlers} tabIndex={tbIdx} ref={slotItem => this.slotItems[m.id] = slotItem}>
{mount}
{(mount ? ' ' : '') + m.class + m.rating + (m.missile ? '/' + m.missile : '') + (m.name ? ' ' + translate(m.name) : '')}
</li>
);
itemsOnThisRow++;
prevClass = m.class;
prevRating = m.rating;
prevName = m.name;
}
return <ul key={'modules' + grp} >{elems}</ul>;
return <ul key={'modules' + grp}>{elems}</ul>;
}
/**
@@ -318,6 +364,41 @@ export default class AvailableModulesMenu extends TranslatedComponent {
this._hideDiff();
}
/**
* Key down - select module on Enter key, move to next/previous module on Tab/Shift-Tab, close on Esc
* @param {Function} select Select module callback
* @param {SyntheticEvent} event Event
*/
_keyDown(select, event) {
let className = event.currentTarget.attributes['class'].value;
if (event.key == 'Enter' && className.indexOf('disabled') < 0 && className.indexOf('active') < 0) {
select();
return;
}
let elemId = event.currentTarget.attributes['data-id'].value;
if (className.indexOf('disabled') < 0 && event.key == 'Tab') {
if (event.shiftKey && elemId == this.firstSlotId) {
event.preventDefault();
this.slotItems[this.lastSlotId].focus();
return;
}
if (!event.shiftKey && elemId == this.lastSlotId) {
event.preventDefault();
this.slotItems[this.firstSlotId].focus();
return;
}
}
}
/**
* Key Up
* @param {Function} select Select module callback
* @param {SytheticEvent} event Event
*/
_keyUp(select,event) {
// nothing here yet
}
/**
* Hide diff tooltip
* @param {SyntheticEvent} event Event
@@ -373,7 +454,24 @@ export default class AvailableModulesMenu extends TranslatedComponent {
*/
componentDidMount() {
if (this.groupElem) { // Scroll to currently selected group
findDOMNode(this).scrollTop = this.groupElem.offsetTop;
this.node.scrollTop = this.groupElem.offsetTop;
}
/**
* Set focus on active or first slot element, if applicable.
*/
if (this.slotItems[this.activeSlotId]) {
this.slotItems[this.activeSlotId].focus();
} else if (this.slotItems[this.firstSlotId]) {
this.slotItems[this.firstSlotId].focus();
}
}
/**
* Handle focus if the component updates
*
*/
componentWillUnmount() {
if(this.props.slotDiv) {
this.props.slotDiv.focus();
}
}
@@ -392,7 +490,7 @@ export default class AvailableModulesMenu extends TranslatedComponent {
*/
render() {
return (
<div
<div ref={node => this.node = node}
className={cn('select', this.props.className)}
onScroll={this._hideDiff}
onClick={(e) => e.stopPropagation() }

View File

@@ -1,4 +1,5 @@
import React from 'react';
import PropTypes from 'prop-types';
import * as d3 from 'd3';
import TranslatedComponent from './TranslatedComponent';
@@ -45,16 +46,16 @@ export default class BarChart extends TranslatedComponent {
};
static propTypes = {
colors: React.PropTypes.array,
data: React.PropTypes.array.isRequired,
desc: React.PropTypes.bool,
format: React.PropTypes.string.isRequired,
labels: React.PropTypes.array,
predicate: React.PropTypes.string,
properties: React.PropTypes.array,
title: React.PropTypes.string.isRequired,
unit: React.PropTypes.string.isRequired,
width: React.PropTypes.number.isRequired
colors: PropTypes.array,
data: PropTypes.array.isRequired,
desc: PropTypes.bool,
format: PropTypes.string.isRequired,
labels: PropTypes.array,
predicate: PropTypes.string,
properties: PropTypes.array,
title: PropTypes.string.isRequired,
unit: PropTypes.string.isRequired,
width: PropTypes.number.isRequired
};
/**

View File

@@ -1,4 +1,5 @@
import React from 'react';
import PropTypes from 'prop-types';
import TranslatedComponent from './TranslatedComponent';
import { Ships } from 'coriolis-data/dist';
import { nameComparator } from '../utils/SlotFunctions';
@@ -14,10 +15,10 @@ import Module from '../shipyard/Module';
*/
export default class Boost extends TranslatedComponent {
static propTypes = {
marker: React.PropTypes.string.isRequired,
ship: React.PropTypes.object.isRequired,
boost: React.PropTypes.bool.isRequired,
onChange: React.PropTypes.func.isRequired
marker: PropTypes.string.isRequired,
ship: PropTypes.object.isRequired,
boost: PropTypes.bool.isRequired,
onChange: PropTypes.func.isRequired
};
/**

View File

@@ -1,4 +1,5 @@
import React from 'react';
import PropTypes from 'prop-types';
import TranslatedComponent from './TranslatedComponent';
import { Ships } from 'coriolis-data/dist';
import Slider from '../components/Slider';
@@ -9,9 +10,9 @@ import Slider from '../components/Slider';
*/
export default class Cargo extends TranslatedComponent {
static propTypes = {
cargo: React.PropTypes.number.isRequired,
cargoCapacity: React.PropTypes.number.isRequired,
onChange: React.PropTypes.func.isRequired
cargo: PropTypes.number.isRequired,
cargoCapacity: PropTypes.number.isRequired,
onChange: PropTypes.func.isRequired
};
/**

View File

@@ -1,4 +1,5 @@
import React from 'react';
import PropTypes from 'prop-types';
import TranslatedComponent from './TranslatedComponent';
import Link from './Link';
import cn from 'classnames';
@@ -11,11 +12,11 @@ import { outfitURL } from '../utils/UrlGenerators';
export default class ComparisonTable extends TranslatedComponent {
static propTypes = {
facets: React.PropTypes.array.isRequired,
builds: React.PropTypes.array.isRequired,
onSort: React.PropTypes.func.isRequired,
predicate: React.PropTypes.string.isRequired, // Used only to test again prop changes for shouldRender
desc: React.PropTypes.oneOfType([React.PropTypes.bool.isRequired, React.PropTypes.number.isRequired]), // Used only to test again prop changes for shouldRender
facets: PropTypes.array.isRequired,
builds: PropTypes.array.isRequired,
onSort: PropTypes.func.isRequired,
predicate: PropTypes.string.isRequired, // Used only to test again prop changes for shouldRender
desc: PropTypes.oneOfType([PropTypes.bool.isRequired, PropTypes.number.isRequired]), // Used only to test again prop changes for shouldRender
};
/**
@@ -71,21 +72,22 @@ export default class ComparisonTable extends TranslatedComponent {
* @return {React.Component} Table row
*/
_buildRow(build, facets, formats, units) {
let url = outfitURL(build.id, build.toString(), build.buildName);
let cells = [
<td key='s' className='tl'><Link href={url}>{build.name}</Link></td>,
<td key='bn' className='tl'><Link href={url}>{build.buildName}</Link></td>
];
if (build && build.id && build.buildName) {
let url = outfitURL(build.id, build.toString(), build.buildName);
let cells = [
<td key='s' className='tl'><Link href={url}>{build.name}</Link></td>,
<td key='bn' className='tl'><Link href={url}>{build.buildName}</Link></td>
];
for (let f of facets) {
if (f.active) {
for (let p of f.props) {
cells.push(<td key={p}>{formats[f.fmt](build[p])}{f.unit ? units[f.unit] : null}</td>);
for (let f of facets) {
if (f.active) {
for (let p of f.props) {
cells.push(<td key={p}>{formats[f.fmt](build[p])}{f.unit ? units[f.unit] : null}</td>);
}
}
}
return <tr key={build.id + build.buildName} className='tr'>{cells}</tr>;
}
return <tr key={build.id + build.buildName} className='tr'>{cells}</tr>;
}
/**

View File

@@ -1,4 +1,5 @@
import React from 'react';
import PropTypes from 'prop-types';
import cn from 'classnames';
import { Ships } from 'coriolis-data/dist';
import Persist from '../stores/Persist';
@@ -6,6 +7,7 @@ import Ship from '../shipyard/Ship';
import { Insurance } from '../shipyard/Constants';
import { slotName, slotComparator } from '../utils/SlotFunctions';
import TranslatedComponent from './TranslatedComponent';
import { ShoppingIcon } from '../components/SvgIcons';
/**
* Cost Section
@@ -13,9 +15,9 @@ import TranslatedComponent from './TranslatedComponent';
export default class CostSection extends TranslatedComponent {
static propTypes = {
ship: React.PropTypes.object.isRequired,
code: React.PropTypes.string.isRequired,
buildName: React.PropTypes.string
ship: PropTypes.object.isRequired,
code: PropTypes.string.isRequired,
buildName: PropTypes.string
};
/**
@@ -31,6 +33,7 @@ export default class CostSection extends TranslatedComponent {
this._buildRetrofitShip = this._buildRetrofitShip.bind(this);
this._onBaseRetrofitChange = this._onBaseRetrofitChange.bind(this);
this._defaultRetrofitName = this._defaultRetrofitName.bind(this);
this._eddbShoppingList = this._eddbShoppingList.bind(this);
let data = Ships[props.ship.id]; // Retrieve the basic ship properties, slots and defaults
let retrofitName = this._defaultRetrofitName(props.ship.id, props.buildName);
@@ -325,12 +328,27 @@ export default class CostSection extends TranslatedComponent {
</div>;
}
/**
* Open up a window for EDDB with a shopping list of our retrofit components
*/
_eddbShoppingList() {
const { retrofitCosts } = this.state;
const { ship } = this.props;
// Provide unique list of non-PP module EDDB IDs to buy
const modIds = retrofitCosts.filter(item => item.retroItem.incCost && item.buyId && !item.buyPp).map(item => item.buyId).filter((v, i, a) => a.indexOf(v) === i);
// Open up the relevant URL
window.open('https://eddb.io/station?m=' + modIds.join(','));
}
/**
* Render the retofit tab
* @return {React.Component} Tab contents
*/
_retrofitTab() {
let { retrofitTotal, retrofitCosts, moduleDiscount, retrofitName } = this.state;
const { termtip, tooltip } = this.context;
let { translate, formats, units } = this.context.language;
let int = formats.int;
let rows = [], options = [<option key='stock' value=''>{translate('Stock')}</option>];
@@ -370,7 +388,8 @@ export default class CostSection extends TranslatedComponent {
<tbody>
{rows}
<tr className='ri'>
<td colSpan='4' className='lbl' >{translate('cost')}</td>
<td className='lbl' ><button onClick={this._eddbShoppingList} onMouseOver={termtip.bind(null, 'PHRASE_REFIT_SHOPPING_LIST')} onMouseOut={tooltip.bind(null, null)}><ShoppingIcon className='lg' style={{ fill: 'black' }}/></button></td>
<td colSpan='3' className='lbl' >{translate('cost')}</td>
<td colSpan='2' className={cn('val', retrofitTotal > 0 ? 'warning' : 'secondary-disabled')} style={{ borderBottom:'none' }}>
{int(retrofitTotal)}{units.CR}
</td>
@@ -403,6 +422,8 @@ export default class CostSection extends TranslatedComponent {
if (ship.bulkheads.m.index != retrofitShip.bulkheads.m.index) {
item = {
buyClassRating: ship.bulkheads.m.class + ship.bulkheads.m.rating,
buyId: ship.bulkheads.m.eddbID,
buyPp: ship.bulkheads.m.pp,
buyName: ship.bulkheads.m.name,
sellClassRating: retrofitShip.bulkheads.m.class + retrofitShip.bulkheads.m.rating,
sellName: retrofitShip.bulkheads.m.name,
@@ -424,6 +445,8 @@ export default class CostSection extends TranslatedComponent {
if (modId != retroModId) {
item = { netCost: 0, retroItem: retroSlotGroup[i] };
if (slotGroup[i].m) {
item.buyId = slotGroup[i].m.eddbID,
item.buyPp = slotGroup[i].m.pp,
item.buyName = slotGroup[i].m.name || slotGroup[i].m.grp;
item.buyClassRating = slotGroup[i].m.class + slotGroup[i].m.rating;
item.netCost = slotGroup[i].discountedCost;

View File

@@ -1,4 +1,5 @@
import React from 'react';
import PropTypes from 'prop-types';
import TranslatedComponent from './TranslatedComponent';
import * as Calc from '../shipyard/Calculations';
import PieChart from './PieChart';
@@ -14,12 +15,12 @@ import VerticalBarChart from './VerticalBarChart';
*/
export default class Defence extends TranslatedComponent {
static propTypes = {
marker: React.PropTypes.string.isRequired,
ship: React.PropTypes.object.isRequired,
opponent: React.PropTypes.object.isRequired,
engagementrange: React.PropTypes.number.isRequired,
sys: React.PropTypes.number.isRequired,
opponentWep: React.PropTypes.number.isRequired
marker: PropTypes.string.isRequired,
ship: PropTypes.object.isRequired,
opponent: PropTypes.object.isRequired,
engagementrange: PropTypes.number.isRequired,
sys: PropTypes.number.isRequired,
opponentWep: PropTypes.number.isRequired
};
/**

View File

@@ -1,4 +1,5 @@
import React from 'react';
import PropTypes from 'prop-types';
import TranslatedComponent from './TranslatedComponent';
import { Ships } from 'coriolis-data/dist';
import Slider from '../components/Slider';
@@ -9,9 +10,9 @@ import Slider from '../components/Slider';
*/
export default class EngagementRange extends TranslatedComponent {
static propTypes = {
ship: React.PropTypes.object.isRequired,
engagementRange: React.PropTypes.number.isRequired,
onChange: React.PropTypes.func.isRequired
ship: PropTypes.object.isRequired,
engagementRange: PropTypes.number.isRequired,
onChange: PropTypes.func.isRequired
};
/**
@@ -24,7 +25,7 @@ export default class EngagementRange extends TranslatedComponent {
const { ship } = props;
const maxRange = this._calcMaxRange(ship);
const maxRange = Math.round(this._calcMaxRange(ship));
this.state = {
maxRange

View File

@@ -1,4 +1,5 @@
import React from 'react';
import PropTypes from 'prop-types';
import TranslatedComponent from './TranslatedComponent';
import { Ships } from 'coriolis-data/dist';
import { nameComparator } from '../utils/SlotFunctions';
@@ -13,12 +14,12 @@ import * as Calc from '../shipyard/Calculations';
*/
export default class EngineProfile extends TranslatedComponent {
static propTypes = {
ship: React.PropTypes.object.isRequired,
cargo: React.PropTypes.number.isRequired,
fuel: React.PropTypes.number.isRequired,
eng: React.PropTypes.number.isRequired,
boost: React.PropTypes.bool.isRequired,
marker: React.PropTypes.string.isRequired
ship: PropTypes.object.isRequired,
cargo: PropTypes.number.isRequired,
fuel: PropTypes.number.isRequired,
eng: PropTypes.number.isRequired,
boost: PropTypes.bool.isRequired,
marker: PropTypes.string.isRequired
};
/**

View File

@@ -1,4 +1,5 @@
import React from 'react';
import PropTypes from 'prop-types';
import TranslatedComponent from './TranslatedComponent';
import { Ships } from 'coriolis-data/dist';
import { nameComparator } from '../utils/SlotFunctions';
@@ -13,10 +14,10 @@ import * as Calc from '../shipyard/Calculations';
*/
export default class FSDProfile extends TranslatedComponent {
static propTypes = {
ship: React.PropTypes.object.isRequired,
cargo: React.PropTypes.number.isRequired,
fuel: React.PropTypes.number.isRequired,
marker: React.PropTypes.string.isRequired
ship: PropTypes.object.isRequired,
cargo: PropTypes.number.isRequired,
fuel: PropTypes.number.isRequired,
marker: PropTypes.string.isRequired
};
/**

View File

@@ -1,4 +1,5 @@
import React from 'react';
import PropTypes from 'prop-types';
import TranslatedComponent from './TranslatedComponent';
import { Ships } from 'coriolis-data/dist';
import Slider from '../components/Slider';
@@ -9,9 +10,9 @@ import Slider from '../components/Slider';
*/
export default class Fuel extends TranslatedComponent {
static propTypes = {
fuel: React.PropTypes.number.isRequired,
fuelCapacity: React.PropTypes.number.isRequired,
onChange: React.PropTypes.func.isRequired
fuel: PropTypes.number.isRequired,
fuelCapacity: PropTypes.number.isRequired,
onChange: PropTypes.func.isRequired
};
/**

View File

@@ -1,4 +1,5 @@
import React from 'react';
import cn from 'classnames';
import Slot from './Slot';
import Persist from '../stores/Persist';
import { DamageAbsolute, DamageKinetic, DamageThermal, DamageExplosive, MountFixed, MountGimballed, MountTurret, ListModifications, Modified } from './SvgIcons';
@@ -32,12 +33,13 @@ export default class HardpointSlot extends Slot {
/**
* Generate the slot contents
* @param {Object} m Mounted Module
* @param {Boolean} enabled Slot enabled
* @param {Function} translate Translate function
* @param {Object} formats Localized Formats map
* @param {Object} u Localized Units Map
* @return {React.Component} Slot contents
*/
_getSlotDetails(m, translate, formats, u) {
_getSlotDetails(m, enabled, translate, formats, u) {
if (m) {
let classRating = `${m.class}${m.rating}${m.missile ? '/' + m.missile : ''}`;
let { drag, drop } = this.props;
@@ -60,7 +62,8 @@ export default class HardpointSlot extends Slot {
);
}
return <div className='details' draggable='true' onDragStart={drag} onDragEnd={drop}>
const className = cn('details', enabled ? '' : 'disabled');
return <div className={className} draggable='true' onDragStart={drag} onDragEnd={drop}>
<div className={'cb'}>
<div className={'l'}>
{m.mount && m.mount == 'F' ? <span onMouseOver={termtip.bind(null, 'fixed')} onMouseOut={tooltip.bind(null, null)}><MountFixed /></span> : ''}
@@ -94,11 +97,12 @@ export default class HardpointSlot extends Slot {
{ showModuleResistances && m.getKineticResistance() ? <div className='l'>{translate('kinres')}: {formats.pct(m.getKineticResistance())}</div> : null }
{ showModuleResistances && m.getThermalResistance() ? <div className='l'>{translate('thermres')}: {formats.pct(m.getThermalResistance())}</div> : null }
{ m.getIntegrity() ? <div className='l'>{translate('integrity')}: {formats.int(m.getIntegrity())}</div> : null }
{ m && validMods.length > 0 ? <div className='r' ><button onClick={this._toggleModifications.bind(this)} onContextMenu={stopCtxPropagation} onMouseOver={termtip.bind(null, 'modifications')} onMouseOut={tooltip.bind(null, null)}><ListModifications /></button></div> : null }
{ m && validMods.length > 0 ? <div className='r' tabIndex="0" ref={ modButton => this.modButton = modButton }><button tabIndex="-1" onClick={this._toggleModifications.bind(this)} onContextMenu={stopCtxPropagation} onMouseOver={termtip.bind(null, 'modifications')} onMouseOut={tooltip.bind(null, null)}><ListModifications /></button></div> : null }
</div>
</div>;
} else {
return <div className={'empty'}>{translate('empty')}</div>;
}
}
}

View File

@@ -17,14 +17,25 @@ export default class HardpointSlotSection extends SlotSection {
*/
constructor(props, context) {
super(props, context, 'hardpoints', 'hardpoints');
this._empty = this._empty.bind(this);
this.selectedRefId = null;
this.firstRefId = 'emptyall';
this.lastRefId = 'nl-F';
}
/**
* Handle focus when component updates
* @param {Object} prevProps React Component properties
*/
componentDidUpdate(prevProps) {
this._handleSectionFocus(prevProps,this.firstRefId, this.lastRefId);
}
/**
* Empty all slots
*/
_empty() {
this.selectedRefId = 'emptyall';
this.props.ship.emptyWeapons();
this.props.onChange();
this._close();
@@ -37,6 +48,7 @@ export default class HardpointSlotSection extends SlotSection {
* @param {SyntheticEvent} event Event
*/
_fill(group, mount, event) {
this.selectedRefId = group + '-' + mount;
this.props.ship.useWeapon(group, mount, null, event.getModifierState('Alt'));
this.props.onChange();
this._close();
@@ -77,6 +89,7 @@ export default class HardpointSlotSection extends SlotSection {
dropClass={this._dropClass(h, originSlot, targetSlot)}
ship={ship}
m={h.m}
enabled={h.enabled ? true : false}
/>);
}
}
@@ -94,52 +107,52 @@ export default class HardpointSlotSection extends SlotSection {
return <div className='select hardpoint' onClick={(e) => e.stopPropagation()} onContextMenu={stopCtxPropagation}>
<ul>
<li className='lc' onClick={this._empty}>{translate('empty all')}</li>
<li className='lc' tabIndex='0' onClick={this._empty} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['emptyall'] = smRef}>{translate('empty all')}</li>
<li className='optional-hide' style={{ textAlign: 'center', marginTop: '1em' }}>{translate('PHRASE_ALT_ALL')}</li>
</ul>
<div className='select-group cap'>{translate('pl')}</div>
<ul>
<li className='c' onClick={_fill.bind(this, 'pl', 'F')}><MountFixed className='lg'/></li>
<li className='c' onClick={_fill.bind(this, 'pl', 'G')}><MountGimballed className='lg'/></li>
<li className='c' onClick={_fill.bind(this, 'pl', 'T')}><MountTurret className='lg'/></li>
<li className='c' tabIndex='0' onClick={_fill.bind(this, 'pl', 'F')} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['pl-F'] = smRef}><MountFixed className='lg'/></li>
<li className='c' tabIndex='0' onClick={_fill.bind(this, 'pl', 'G')} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['pl-G'] = smRef}><MountGimballed className='lg'/></li>
<li className='c' tabIndex='0' onClick={_fill.bind(this, 'pl', 'T')} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['pl-T'] = smRef}><MountTurret className='lg'/></li>
</ul>
<div className='select-group cap'>{translate('ul')}</div>
<ul>
<li className='c' onClick={_fill.bind(this, 'ul', 'F')}><MountFixed className='lg'/></li>
<li className='c' onClick={_fill.bind(this, 'ul', 'G')}><MountGimballed className='lg'/></li>
<li className='c' onClick={_fill.bind(this, 'ul', 'T')}><MountTurret className='lg'/></li>
<li className='c' tabIndex='0' onClick={_fill.bind(this, 'ul', 'F')} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['ul-F'] = smRef}><MountFixed className='lg'/></li>
<li className='c' tabIndex='0' onClick={_fill.bind(this, 'ul', 'G')} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['ul-G'] = smRef}><MountGimballed className='lg'/></li>
<li className='c' tabIndex='0' onClick={_fill.bind(this, 'ul', 'T')} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['ul-T'] = smRef}><MountTurret className='lg'/></li>
</ul>
<div className='select-group cap'>{translate('bl')}</div>
<ul>
<li className='c' onClick={_fill.bind(this, 'bl', 'F')}><MountFixed className='lg'/></li>
<li className='c' onClick={_fill.bind(this, 'bl', 'G')}><MountGimballed className='lg'/></li>
<li className='c' onClick={_fill.bind(this, 'bl', 'T')}><MountTurret className='lg'/></li>
<li className='c' tabIndex='0' onClick={_fill.bind(this, 'bl', 'F')} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['bl-F'] = smRef}><MountFixed className='lg'/></li>
<li className='c' tabIndex='0' onClick={_fill.bind(this, 'bl', 'G')} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['bl-G'] = smRef}><MountGimballed className='lg'/></li>
<li className='c' tabIndex='0' onClick={_fill.bind(this, 'bl', 'T')} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['bl-T'] = smRef}><MountTurret className='lg'/></li>
</ul>
<div className='select-group cap'>{translate('mc')}</div>
<ul>
<li className='c' onClick={_fill.bind(this, 'mc', 'F')}><MountFixed className='lg'/></li>
<li className='c' onClick={_fill.bind(this, 'mc', 'G')}><MountGimballed className='lg'/></li>
<li className='c' onClick={_fill.bind(this, 'mc', 'T')}><MountTurret className='lg'/></li>
<li className='c' tabIndex='0' onClick={_fill.bind(this, 'mc', 'F')} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['mc-F'] = smRef}><MountFixed className='lg'/></li>
<li className='c' tabIndex='0' onClick={_fill.bind(this, 'mc', 'G')} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['mc-G'] = smRef}><MountGimballed className='lg'/></li>
<li className='c' tabIndex='0' onClick={_fill.bind(this, 'mc', 'T')} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['mc-T'] = smRef}><MountTurret className='lg'/></li>
</ul>
<div className='select-group cap'>{translate('c')}</div>
<ul>
<li className='c' onClick={_fill.bind(this, 'c', 'F')}><MountFixed className='lg'/></li>
<li className='c' onClick={_fill.bind(this, 'c', 'G')}><MountGimballed className='lg'/></li>
<li className='c' onClick={_fill.bind(this, 'c', 'T')}><MountTurret className='lg'/></li>
<li className='c' tabIndex='0' onClick={_fill.bind(this, 'c', 'F')} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['c-F'] = smRef}><MountFixed className='lg'/></li>
<li className='c' tabIndex='0' onClick={_fill.bind(this, 'c', 'G')} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['c-G'] = smRef}><MountGimballed className='lg'/></li>
<li className='c' tabIndex='0' onClick={_fill.bind(this, 'c', 'T')} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['c-T'] = smRef}><MountTurret className='lg'/></li>
</ul>
<div className='select-group cap'>{translate('fc')}</div>
<ul>
<li className='c' onClick={_fill.bind(this, 'fc', 'F')}><MountFixed className='lg'/></li>
<li className='c' onClick={_fill.bind(this, 'fc', 'G')}><MountGimballed className='lg'/></li>
<li className='c' onClick={_fill.bind(this, 'fc', 'T')}><MountTurret className='lg'/></li>
<li className='c' tabIndex='0' onClick={_fill.bind(this, 'fc', 'F')} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['fc-F'] = smRef}><MountFixed className='lg'/></li>
<li className='c' tabIndex='0' onClick={_fill.bind(this, 'fc', 'G')} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['fc-G'] = smRef}><MountGimballed className='lg'/></li>
<li className='c' tabIndex='0' onClick={_fill.bind(this, 'fc', 'T')} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['fc-T'] = smRef}><MountTurret className='lg'/></li>
</ul>
<div className='select-group cap'>{translate('pa')}</div>
<ul>
<li className='lc' onClick={_fill.bind(this, 'pa', 'F')}>{translate('pa')}</li>
<li className='lc' tabIndex='0' onClick={_fill.bind(this, 'pa', 'F')} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['pa-F'] = smRef}>{translate('pa')}</li>
</ul>
<div className='select-group cap'>{translate('nl')}</div>
<ul>
<li className='lc' onClick={_fill.bind(this, 'nl', 'F')}>{translate('nl')}</li>
<li className='lc' tabIndex='0' onClick={_fill.bind(this, 'nl', 'F')} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['nl-F'] = smRef}>{translate('nl')}</li>
</ul>
</div>;
}

View File

@@ -505,6 +505,9 @@ export default class Header extends TranslatedComponent {
return (
<header>
{this.props.appCacheUpdate && <div id="app-update" onClick={() => window.location.reload() }>{translate('PHRASE_UPDATE_RDY')}</div>}
{this.props.appCache ? <a className={'view-changes'} href={'https://github.com/EDCD/coriolis/compare/edcd:develop@{' + window.CORIOLIS_DATE + '}...edcd:develop'} target="_blank">
{'View Release Changes'}
</a> : null}
<Link className='l' href='/' style={{ marginRight: '1em' }} title='Home'><CoriolisLogo className='icon xl' /></Link>
<div className='l menu'>

View File

@@ -1,4 +1,5 @@
import React from 'react';
import cn from 'classnames';
import Slot from './Slot';
import Persist from '../stores/Persist';
import { ListModifications, Modified } from './SvgIcons';
@@ -14,23 +15,27 @@ export default class InternalSlot extends Slot {
/**
* Generate the slot contents
* @param {Object} m Mounted Module
* @param {Boolean} enabled Slot enabled
* @param {Function} translate Translate function
* @param {Object} formats Localized Formats map
* @param {Object} u Localized Units Map
* @return {React.Component} Slot contents
*/
_getSlotDetails(m, translate, formats, u) {
_getSlotDetails(m, enabled, translate, formats, u) {
if (m) {
let classRating = m.class + m.rating;
let { drag, drop, ship } = this.props;
let { termtip, tooltip } = this.context;
let validMods = Modifications.modules[m.grp].modifications || [];
let validMods = (Modifications.modules[m.grp] ? Modifications.modules[m.grp].modifications : []);
let showModuleResistances = Persist.showModuleResistances();
// Modifications tooltip shows blueprint and grade, if available
let modTT = translate('modified');
if (m && m.blueprint && m.blueprint.name) {
modTT = translate(m.blueprint.name) + ' ' + translate('grade') + ' ' + m.blueprint.grade;
if (m.blueprint.special && m.blueprint.special.id >= 0) {
modTT += ', ' + translate(m.blueprint.special.name);
}
modTT = (
<div>
<div>{modTT}</div>
@@ -40,7 +45,9 @@ export default class InternalSlot extends Slot {
}
let mass = m.getMass() || m.cargo || m.fuel || 0;
return <div className='details' draggable='true' onDragStart={drag} onDragEnd={drop}>
const className = cn('details', enabled ? '' : 'disabled');
return <div className={className} draggable='true' onDragStart={drag} onDragEnd={drop}>
<div className={'cb'}>
<div className={'l'}>{classRating} {translate(m.name || m.grp)}{m.mods && Object.keys(m.mods).length > 0 ? <span onMouseOver={termtip.bind(null, modTT)} onMouseOut={tooltip.bind(null, null)}><Modified /></span> : ''}</div>
<div className={'r'}>{formats.round(mass)}{u.T}</div>
@@ -63,6 +70,7 @@ export default class InternalSlot extends Slot {
{ m.getRange() ? <div className={'l'}>{translate('range')} {formats.f2(m.getRange())}{u.km}</div> : null }
{ m.getRangeT() ? <div className={'l'}>{translate('ranget')} {formats.f1(m.getRangeT())}{u.s}</div> : null }
{ m.getTime() ? <div className={'l'}>{translate('time')}: {formats.time(m.getTime())}</div> : null }
{ m.getHackTime() ? <div className={'l'}>{translate('hacktime')}: {formats.time(m.getHackTime())}</div> : null }
{ m.maximum ? <div className={'l'}>{translate('max')}: {(m.maximum)}</div> : null }
{ m.rangeLS ? <div className={'l'}>{translate('range')}: {m.rangeLS}{u.Ls}</div> : null }
{ m.rangeLS === null ? <div className={'l'}>{u.Ls}</div> : null }
@@ -77,7 +85,7 @@ export default class InternalSlot extends Slot {
{ m.getHullReinforcement() ? <div className='l'>{translate('armour')}: {formats.int(m.getHullReinforcement() + ship.baseArmour * m.getModValue('hullboost') / 10000)}</div> : null }
{ m.getProtection() ? <div className='l'>{translate('protection')}: {formats.rPct(m.getProtection())}</div> : null }
{ m.getIntegrity() ? <div className='l'>{translate('integrity')}: {formats.int(m.getIntegrity())}</div> : null }
{ m && validMods.length > 0 ? <div className='r' ><button onClick={this._toggleModifications.bind(this)} onContextMenu={stopCtxPropagation} onMouseOver={termtip.bind(null, 'modifications')} onMouseOut={tooltip.bind(null, null)}><ListModifications /></button></div> : null }
{ m && validMods.length > 0 ? <div className='r' tabIndex="0" ref={ modButton => this.modButton = modButton }><button tabIndex="-1" onClick={this._toggleModifications.bind(this)} onContextMenu={stopCtxPropagation} onMouseOver={termtip.bind(null, 'modifications')} onMouseOut={tooltip.bind(null, null)}><ListModifications /></button></div> : null }
</div>
</div>;
} else {

View File

@@ -18,7 +18,6 @@ export default class InternalSlotSection extends SlotSection {
*/
constructor(props, context) {
super(props, context, 'internal', 'optional internal');
this._empty = this._empty.bind(this);
this._fillWithCargo = this._fillWithCargo.bind(this);
this._fillWithCells = this._fillWithCells.bind(this);
@@ -29,12 +28,24 @@ export default class InternalSlotSection extends SlotSection {
this._fillWithFirstClassCabins = this._fillWithFirstClassCabins.bind(this);
this._fillWithBusinessClassCabins = this._fillWithBusinessClassCabins.bind(this);
this._fillWithEconomyClassCabins = this._fillWithEconomyClassCabins.bind(this);
this.selectedRefId = null;
this.firstRefId = 'emptyall';
this.lastRefId = this.sectionRefArr['pcq'] ? 'pcq' : 'pcm';
}
/**
* Handle focus when component updates
* @param {Object} prevProps React Component properties
*/
componentDidUpdate(prevProps) {
this._handleSectionFocus(prevProps,this.firstRefId, this.lastRefId);
}
/**
* Empty all slots
*/
_empty() {
this.selectedRefId = 'emptyall';
this.props.ship.emptyInternal();
this.props.onChange();
this._close();
@@ -45,6 +56,7 @@ export default class InternalSlotSection extends SlotSection {
* @param {SyntheticEvent} event Event
*/
_fillWithCargo(event) {
this.selectedRefId = 'cargo';
let clobber = event.getModifierState('Alt');
let ship = this.props.ship;
ship.internal.forEach((slot) => {
@@ -61,6 +73,7 @@ export default class InternalSlotSection extends SlotSection {
* @param {SyntheticEvent} event Event
*/
_fillWithFuelTanks(event) {
this.selectedRefId = 'ft';
let clobber = event.getModifierState('Alt');
let ship = this.props.ship;
ship.internal.forEach((slot) => {
@@ -77,6 +90,7 @@ export default class InternalSlotSection extends SlotSection {
* @param {SyntheticEvent} event Event
*/
_fillWithLuxuryCabins(event) {
this.selectedRefId = 'pcq';
let clobber = event.getModifierState('Alt');
let ship = this.props.ship;
ship.internal.forEach((slot) => {
@@ -93,6 +107,7 @@ export default class InternalSlotSection extends SlotSection {
* @param {SyntheticEvent} event Event
*/
_fillWithFirstClassCabins(event) {
this.selectedRefId = 'pcm';
let clobber = event.getModifierState('Alt');
let ship = this.props.ship;
ship.internal.forEach((slot) => {
@@ -109,6 +124,7 @@ export default class InternalSlotSection extends SlotSection {
* @param {SyntheticEvent} event Event
*/
_fillWithBusinessClassCabins(event) {
this.selectedRefId = 'pci';
let clobber = event.getModifierState('Alt');
let ship = this.props.ship;
ship.internal.forEach((slot) => {
@@ -125,6 +141,7 @@ export default class InternalSlotSection extends SlotSection {
* @param {SyntheticEvent} event Event
*/
_fillWithEconomyClassCabins(event) {
this.selectedRefId = 'pce';
let clobber = event.getModifierState('Alt');
let ship = this.props.ship;
ship.internal.forEach((slot) => {
@@ -141,6 +158,7 @@ export default class InternalSlotSection extends SlotSection {
* @param {SyntheticEvent} event Event
*/
_fillWithCells(event) {
this.selectedRefId = 'scb';
let clobber = event.getModifierState('Alt');
let ship = this.props.ship;
let chargeCap = 0; // Capacity of single activation
@@ -160,6 +178,7 @@ export default class InternalSlotSection extends SlotSection {
* @param {SyntheticEvent} event Event
*/
_fillWithArmor(event) {
this.selectedRefId = 'hr';
let clobber = event.getModifierState('Alt');
let ship = this.props.ship;
ship.internal.forEach((slot) => {
@@ -176,6 +195,7 @@ export default class InternalSlotSection extends SlotSection {
* @param {SyntheticEvent} event Event
*/
_fillWithModuleReinforcementPackages(event) {
this.selectedRefId = 'mrp';
let clobber = event.getModifierState('Alt');
let ship = this.props.ship;
ship.internal.forEach((slot) => {
@@ -216,7 +236,6 @@ export default class InternalSlotSection extends SlotSection {
onChange={this.props.onChange}
onSelect={this._selectModule.bind(this, s)}
selected={currentMenu == s}
enabled={s.enabled}
eligible={s.eligible}
m={s.m}
drag={this._drag.bind(this, s)}
@@ -225,6 +244,7 @@ export default class InternalSlotSection extends SlotSection {
dropClass={this._dropClass(s, originSlot, targetSlot)}
fuel={fuelCapacity}
ship={ship}
enabled={s.enabled ? true : false}
/>);
}
@@ -240,16 +260,16 @@ export default class InternalSlotSection extends SlotSection {
_getSectionMenu(translate, ship) {
return <div className='select' onClick={e => e.stopPropagation()} onContextMenu={stopCtxPropagation}>
<ul>
<li className='lc' onClick={this._empty}>{translate('empty all')}</li>
<li className='lc' onClick={this._fillWithCargo}>{translate('cargo')}</li>
<li className='lc' onClick={this._fillWithCells}>{translate('scb')}</li>
<li className='lc' onClick={this._fillWithArmor}>{translate('hr')}</li>
<li className='lc' onClick={this._fillWithModuleReinforcementPackages}>{translate('mrp')}</li>
<li className='lc' onClick={this._fillWithFuelTanks}>{translate('ft')}</li>
<li className='lc' onClick={this._fillWithEconomyClassCabins}>{translate('pce')}</li>
<li className='lc' onClick={this._fillWithBusinessClassCabins}>{translate('pci')}</li>
<li className='lc' onClick={this._fillWithFirstClassCabins}>{translate('pcm')}</li>
{ ship.luxuryCabins ? <li className='lc' onClick={this._fillWithLuxuryCabins}>{translate('pcq')}</li> : ''}
<li className='lc' tabIndex='0' onClick={this._empty} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['emptyall'] = smRef}>{translate('empty all')}</li>
<li className='lc' tabIndex='0' onClick={this._fillWithCargo} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['cargo'] = smRef}>{translate('cargo')}</li>
<li className='lc' tabIndex='0' onClick={this._fillWithCells} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['scb'] = smRef}>{translate('scb')}</li>
<li className='lc' tabIndex='0' onClick={this._fillWithArmor} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['hr'] = smRef}>{translate('hr')}</li>
<li className='lc' tabIndex='0' onClick={this._fillWithModuleReinforcementPackages} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['mrp'] = smRef}>{translate('mrp')}</li>
<li className='lc' tabIndex='0' onClick={this._fillWithFuelTanks} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['ft'] = smRef}>{translate('ft')}</li>
<li className='lc' tabIndex='0' onClick={this._fillWithEconomyClassCabins} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['pce'] = smRef}>{translate('pce')}</li>
<li className='lc' tabIndex='0' onClick={this._fillWithBusinessClassCabins} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['pci'] = smRef}>{translate('pci')}</li>
<li className='lc' tabIndex='0' onClick={this._fillWithFirstClassCabins} onKeyDown={ship.luxuryCabins ? '' : this._keyDown} ref={smRef => this.sectionRefArr['pcm'] = smRef}>{translate('pcm')}</li>
{ ship.luxuryCabins ? <li className='lc' tabIndex='0' onClick={this._fillWithLuxuryCabins} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['pcq'] = smRef}>{translate('pcq')}</li> : ''}
<li className='optional-hide' style={{ textAlign: 'center', marginTop: '1em' }}>{translate('PHRASE_ALT_ALL')}</li>
</ul>
</div>;

View File

@@ -1,4 +1,5 @@
import React from 'react';
import PropTypes from 'prop-types';
import TranslatedComponent from './TranslatedComponent';
import { Ships } from 'coriolis-data/dist';
import { nameComparator } from '../utils/SlotFunctions';
@@ -13,8 +14,8 @@ import * as Calc from '../shipyard/Calculations';
*/
export default class JumpRange extends TranslatedComponent {
static propTypes = {
ship: React.PropTypes.object.isRequired,
code: React.PropTypes.string.isRequired
ship: PropTypes.object.isRequired,
code: PropTypes.string.isRequired
};
/**
@@ -42,7 +43,7 @@ export default class JumpRange extends TranslatedComponent {
componentWillReceiveProps(nextProps, nextContext) {
if (nextProps.code != this.props.code) {
this.setState({ fuelLevel: 1,
calcJumpRangeFunc: this._calcJumpRange.bind(this, nextProps.ship) });
calcJumpRangeFunc: this._calcJumpRange.bind(this, nextProps.ship) });
}
return true;
}

View File

@@ -1,4 +1,5 @@
import React from 'react';
import PropTypes from 'prop-types';
import Measure from 'react-measure';
import * as d3 from 'd3';
import TranslatedComponent from './TranslatedComponent';
@@ -20,21 +21,21 @@ export default class LineChart extends TranslatedComponent {
};
static propTypes = {
func: React.PropTypes.func.isRequired,
xLabel: React.PropTypes.string.isRequired,
xMin: React.PropTypes.number,
xMax: React.PropTypes.number.isRequired,
xUnit: React.PropTypes.string.isRequired,
xMark: React.PropTypes.number,
yLabel: React.PropTypes.string.isRequired,
yMin: React.PropTypes.number,
yMax: React.PropTypes.number.isRequired,
yUnit: React.PropTypes.string,
series: React.PropTypes.array,
colors: React.PropTypes.array,
points: React.PropTypes.number,
aspect: React.PropTypes.number,
code: React.PropTypes.string,
func: PropTypes.func.isRequired,
xLabel: PropTypes.string.isRequired,
xMin: PropTypes.number,
xMax: PropTypes.number.isRequired,
xUnit: PropTypes.string.isRequired,
xMark: PropTypes.number,
yLabel: PropTypes.string.isRequired,
yMin: PropTypes.number,
yMax: PropTypes.number.isRequired,
yUnit: PropTypes.string,
series: PropTypes.array,
colors: PropTypes.array,
points: PropTypes.number,
aspect: PropTypes.number,
code: PropTypes.string,
};
/**

View File

@@ -1,4 +1,5 @@
import React from 'react';
import PropTypes from 'prop-types';
import Router from '../Router';
import { shallowEqual } from '../utils/UtilityFunctions';
@@ -8,9 +9,9 @@ import { shallowEqual } from '../utils/UtilityFunctions';
export default class Link extends React.Component {
static propTypes = {
children: React.PropTypes.any,
href: React.PropTypes.string.isRequired,
onClick: React.PropTypes.func
children: PropTypes.any,
href: PropTypes.string.isRequired,
onClick: PropTypes.func
};
/**
@@ -56,4 +57,4 @@ export default class Link extends React.Component {
return <a {...this.props} onClick={this.handler}>{this.props.children}</a>;
}
}
}

View File

@@ -1,4 +1,5 @@
import React from 'react';
import PropTypes from 'prop-types';
import TranslatedComponent from './TranslatedComponent';
import { Ships } from 'coriolis-data/dist';
import Persist from '../stores/Persist';
@@ -22,8 +23,8 @@ function buildComparator(a, b) {
export default class ModalCompare extends TranslatedComponent {
static propTypes = {
onSelect: React.PropTypes.func.isRequired,
builds: React.PropTypes.array
onSelect: PropTypes.func.isRequired,
builds: PropTypes.array
};
static defaultProps = {

View File

@@ -1,5 +1,5 @@
import React from 'react';
import { findDOMNode } from 'react-dom';
import PropTypes from 'prop-types';
import TranslatedComponent from './TranslatedComponent';
/**
@@ -8,9 +8,9 @@ import TranslatedComponent from './TranslatedComponent';
export default class ModalExport extends TranslatedComponent {
static propTypes = {
title: React.PropTypes.string,
generator: React.PropTypes.func,
data: React.PropTypes.oneOfType([React.PropTypes.string, React.PropTypes.object, React.PropTypes.array])
title: PropTypes.string,
generator: PropTypes.func,
data: PropTypes.oneOfType([PropTypes.string, PropTypes.object, PropTypes.array])
};
/**
@@ -45,10 +45,9 @@ export default class ModalExport extends TranslatedComponent {
* Focus on textarea and select all
*/
componentDidMount() {
let e = findDOMNode(this.refs.exportField);
if (e) {
e.focus();
e.select();
if (this.exportField) {
this.exportField.focus();
this.exportField.select();
}
}
@@ -68,7 +67,7 @@ export default class ModalExport extends TranslatedComponent {
<h2>{translate(this.props.title || 'Export')}</h2>
{description}
<div>
<textarea className='cb json' ref='exportField' readOnly value={this.state.exportJson} />
<textarea className='cb json' ref={node => this.exportField = node} readOnly value={this.state.exportJson} />
</div>
<button className='r dismiss cap' onClick={this.context.hideModal}>{translate('close')}</button>
</div>;

View File

@@ -1,6 +1,6 @@
/* eslint react/no-danger: 0 */
import PropTypes from 'prop-types';
import React from 'react';
import { findDOMNode } from 'react-dom';
import TranslatedComponent from './TranslatedComponent';
/**
@@ -9,7 +9,7 @@ import TranslatedComponent from './TranslatedComponent';
export default class ModalHelp extends TranslatedComponent {
static propTypes = {
title: React.PropTypes.string
title: PropTypes.string
};
/**
@@ -20,17 +20,6 @@ export default class ModalHelp extends TranslatedComponent {
super(props);
}
/**
* Focus on textarea and select all
*/
componentDidMount() {
const e = findDOMNode(this.refs.exportField);
if (e) {
e.focus();
e.select();
}
}
/**
* Render the modal
* @return {React.Component} Modal Content

View File

@@ -1,5 +1,5 @@
import React from 'react';
import { findDOMNode } from 'react-dom';
import PropTypes from 'prop-types';
import cn from 'classnames';
import TranslatedComponent from './TranslatedComponent';
import Router from '../Router';
@@ -86,7 +86,7 @@ export default class ModalImport extends TranslatedComponent {
static propTypes = {
builds: React.PropTypes.object, // Optional: Import object
builds: PropTypes.object, // Optional: Import object
};
/**
@@ -459,8 +459,8 @@ export default class ModalImport extends TranslatedComponent {
* If textarea is shown focus on mount
*/
componentDidMount() {
if (!this.props.builds && findDOMNode(this.refs.importField)) {
findDOMNode(this.refs.importField).focus();
if (!this.props.builds && this.importField) {
this.importField.focus();
}
}
@@ -476,7 +476,7 @@ export default class ModalImport extends TranslatedComponent {
if (!state.processed) {
importStage = (
<div>
<textarea className='cb json' ref='importField' onChange={this._validateImport} defaultValue={this.state.importString} placeholder={translate('PHRASE_IMPORT')} />
<textarea className='cb json' ref={node => this.importField = node} onChange={this._validateImport} defaultValue={this.state.importString} placeholder={translate('PHRASE_IMPORT')} />
<button id='proceed' className='l cap' onClick={this._process} disabled={!state.importValid} >{translate('proceed')}</button>
<div className='l warning' style={{ marginLeft:'3em' }}>{state.errorMsg}</div>
</div>

View File

@@ -1,4 +1,5 @@
import React from 'react';
import PropTypes from 'prop-types';
import TranslatedComponent from './TranslatedComponent';
import ShortenUrl from '../utils/ShortenUrl';
@@ -8,7 +9,7 @@ import ShortenUrl from '../utils/ShortenUrl';
export default class ModalPermalink extends TranslatedComponent {
static propTypes = {
url: React.PropTypes.string.isRequired
url: PropTypes.string.isRequired
};
/**

View File

@@ -0,0 +1,124 @@
import React from 'react';
import PropTypes from 'prop-types';
import TranslatedComponent from './TranslatedComponent';
import ShortenUrl from '../utils/ShortenUrl';
/**
* Permalink modal
*/
export default class ModalShoppingList extends TranslatedComponent {
static propTypes = {
ship: PropTypes.object.isRequired
};
/**
* Constructor
* @param {Object} props React Component properties
*/
constructor(props) {
super(props);
this.state = {
matsList: '',
mats: {},
matsPerGrade: {
1: 2,
2: 2,
3: 3,
4: 4,
5: 6
}
};
}
/**
* React component did mount
*/
componentDidMount() {
this.renderMats();
}
/**
* Convert mats object to string
*/
renderMats() {
const ship = this.props.ship;
let mats = {};
for (const module of ship.costList) {
if (module.type === 'SHIP') {
continue;
}
if (module.m && module.m.blueprint) {
if (!module.m.blueprint.grade || !module.m.blueprint.grades) {
continue;
}
for (const g in module.m.blueprint.grades) {
if (g > module.m.blueprint.grade) {
continue;
}
for (const i in module.m.blueprint.grades[g].components) {
if (mats[i]) {
mats[i] += module.m.blueprint.grades[g].components[i] * this.state.matsPerGrade[g];
} else {
mats[i] = module.m.blueprint.grades[g].components[i] * this.state.matsPerGrade[g];
}
}
}
}
}
let matsString = '';
for (const i in mats) {
if (!mats.hasOwnProperty(i)) {
continue;
}
if (mats[i] === 0) {
delete mats[i];
continue;
}
matsString += `${i}: ${mats[i]}\n`;
}
this.setState({ matsList: matsString, mats });
}
/**
* Handler for changing roll amounts
* @param {SyntheticEvent} e React Event
*/
changeHandler(e) {
let grade = e.target.id;
let newState = this.state.matsPerGrade;
newState[grade] = parseInt(e.target.value);
this.setState({ matsPerGrade: newState });
this.renderMats();
}
/**
* Render the modal
* @return {React.Component} Modal Content
*/
render() {
let translate = this.context.language.translate;
this.changeHandler = this.changeHandler.bind(this);
return <div className='modal' onClick={ (e) => e.stopPropagation() }>
<h2>{translate('PHRASE_SHOPPING_MATS')}</h2>
<label>Grade 1 rolls </label>
<input id={1} type={'number'} min={0} defaultValue={this.state.matsPerGrade[1]} onChange={this.changeHandler} />
<br/>
<label>Grade 2 rolls </label>
<input id={2} type={'number'} min={0} defaultValue={this.state.matsPerGrade[2]} onChange={this.changeHandler} />
<br/>
<label>Grade 3 rolls </label>
<input id={3} type={'number'} min={0} value={this.state.matsPerGrade[3]} onChange={this.changeHandler} />
<br/>
<label>Grade 4 rolls </label>
<input id={4} type={'number'} min={0} value={this.state.matsPerGrade[4]} onChange={this.changeHandler} />
<br/>
<label>Grade 5 rolls </label>
<input id={5} type={'number'} min={0} value={this.state.matsPerGrade[5]} onChange={this.changeHandler} />
<div>
<textarea className='cb json' readOnly value={this.state.matsList} />
</div>
<button className={'r dismiss cap'} onClick={this.context.hideModal}>{translate('close')}</button>
</div>;
}
}

View File

@@ -1,4 +1,5 @@
import React from 'react';
import PropTypes from 'prop-types';
import TranslatedComponent from './TranslatedComponent';
import cn from 'classnames';
import NumberEditor from 'react-number-editor';
@@ -9,11 +10,14 @@ import NumberEditor from 'react-number-editor';
export default class Modification extends TranslatedComponent {
static propTypes = {
ship: React.PropTypes.object.isRequired,
m: React.PropTypes.object.isRequired,
name: React.PropTypes.string.isRequired,
value: React.PropTypes.number.isRequired,
onChange: React.PropTypes.func.isRequired
ship: PropTypes.object.isRequired,
m: PropTypes.object.isRequired,
name: PropTypes.string.isRequired,
value: PropTypes.number.isRequired,
onChange: PropTypes.func.isRequired,
onKeyDown: PropTypes.func.isRequired,
modItems: PropTypes.array.isRequired,
handleModChange: PropTypes.func.isRequired
};
/**
@@ -35,7 +39,6 @@ export default class Modification extends TranslatedComponent {
*/
_updateValue(value) {
const name = this.props.name;
let scaledValue = Math.round(Number(value) * 100);
// Limit to +1000% / -99.99%
if (scaledValue > 100000) {
@@ -56,9 +59,15 @@ export default class Modification extends TranslatedComponent {
/**
* Triggered when an update to slider value is finished i.e. when losing focus
*
* pnellesen (24/05/2018): added value check below - this should prevent experimental effects from being recalculated
* with each onBlur event, even when no change has actually been made to the field.
*/
_updateFinished() {
this.props.onChange();
if (this.props.value != this.state.value) {
this.props.handleModChange(true);
this.props.onChange();
}
}
/**
@@ -85,9 +94,9 @@ export default class Modification extends TranslatedComponent {
}
return (
<div onBlur={this._updateFinished.bind(this)} className={'cb'} key={name}>
<div onBlur={this._updateFinished.bind(this)} className={'cb'} key={name} ref={ modItem => this.props.modItems[name] = modItem }>
<div className={'cb'}>{translate(name, m.grp)}{symbol}</div>
<NumberEditor className={'cb'} style={{ width: '90%', textAlign: 'center' }} step={0.01} stepModifier={1} decimals={2} value={this.state.value} onValueChange={this._updateValue.bind(this)} />
<NumberEditor className={'cb'} style={{ width: '90%', textAlign: 'center' }} step={0.01} stepModifier={1} decimals={2} value={this.state.value} onValueChange={this._updateValue.bind(this)} onKeyDown={ this.props.onKeyDown } />
</div>
);
}

View File

@@ -1,11 +1,19 @@
import React from 'react';
import PropTypes from 'prop-types';
import * as _ from 'lodash';
import TranslatedComponent from './TranslatedComponent';
import { isEmpty, stopCtxPropagation } from '../utils/UtilityFunctions';
import cn from 'classnames';
import { Modifications } from 'coriolis-data/dist';
import Modification from './Modification';
import { getBlueprint, blueprintTooltip } from '../utils/BlueprintFunctions';
import {
getBlueprint,
blueprintTooltip,
setPercent,
getPercent,
setRandom,
specialToolTip
} from '../utils/BlueprintFunctions';
/**
* Modifications menu
@@ -13,10 +21,11 @@ import { getBlueprint, blueprintTooltip } from '../utils/BlueprintFunctions';
export default class ModificationsMenu extends TranslatedComponent {
static propTypes = {
ship: React.PropTypes.object.isRequired,
m: React.PropTypes.object.isRequired,
marker: React.PropTypes.string.isRequired,
onChange: React.PropTypes.func.isRequired
ship: PropTypes.object.isRequired,
m: PropTypes.object.isRequired,
marker: PropTypes.string.isRequired,
onChange: PropTypes.func.isRequired,
modButton:PropTypes.object
};
/**
@@ -29,14 +38,24 @@ export default class ModificationsMenu extends TranslatedComponent {
this._toggleBlueprintsMenu = this._toggleBlueprintsMenu.bind(this);
this._toggleSpecialsMenu = this._toggleSpecialsMenu.bind(this);
this._rollWorst = this._rollWorst.bind(this);
this._rollFifty = this._rollFifty.bind(this);
this._rollRandom = this._rollRandom.bind(this);
this._rollBest = this._rollBest.bind(this);
this._rollExtreme = this._rollExtreme.bind(this);
this._rollWorst = this._rollWorst.bind(this);
this._reset = this._reset.bind(this);
this._keyDown = this._keyDown.bind(this);
this.modItems = [];// Array to hold various element refs (<li>, <div>, <ul>, etc.)
this.firstModId = null;
this.firstBPLabel = null;// First item in mod menu
this.lastModId = null;
this.selectedModId = null;
this.selectedSpecialId = null;
this.lastNeId = null;// Last number editor id. Used to set focus to last number editor when shift-tab pressed on first element in mod menu.
this.modValDidChange = false; // used to determine if component update was caused by change in modification value.
this._handleModChange = this._handleModChange.bind(this);
this.state = {
blueprintMenuOpened: false,
blueprintMenuOpened: !(props.m.blueprint && props.m.blueprint.name),
specialMenuOpened: false
};
}
@@ -51,7 +70,6 @@ export default class ModificationsMenu extends TranslatedComponent {
const { m } = props;
const { language, tooltip, termtip } = context;
const translate = language.translate;
const blueprints = [];
for (const blueprintName in Modifications.modules[m.grp].blueprints) {
const blueprint = getBlueprint(blueprintName, m);
@@ -60,14 +78,18 @@ export default class ModificationsMenu extends TranslatedComponent {
// Grade is a string in the JSON so make it a number
grade = Number(grade);
const classes = cn('c', {
active: m.blueprint && blueprint.id === m.blueprint.id && grade === m.blueprint.grade
active: m.blueprint && blueprint.id === m.blueprint.id && grade === m.blueprint.grade
});
const close = this._blueprintSelected.bind(this, blueprintName, grade);
const key = blueprintName + ':' + grade;
const tooltipContent = blueprintTooltip(translate, blueprint.grades[grade], Modifications.modules[m.grp].blueprints[blueprintName].grades[grade].engineers, m.grp);
blueprintGrades.unshift(<li key={key} className={classes} style={{ width: '2em' }} onMouseOver={termtip.bind(null, tooltipContent)} onMouseOut={tooltip.bind(null, null)} onClick={close}>{grade}</li>);
if (classes.indexOf('active') >= 0) this.selectedModId = key;
blueprintGrades.unshift(<li key={key} tabIndex="0" data-id={key} className={classes} style={{ width: '2em' }} onMouseOver={termtip.bind(null, tooltipContent)} onMouseOut={tooltip.bind(null, null)} onClick={close} onKeyDown={this._keyDown} ref={modItem => this.modItems[key] = modItem}>{grade}</li>);
}
if (blueprintGrades) {
const thisLen = blueprintGrades.length;
if (this.firstModId == null) this.firstModId = blueprintGrades[0].key;
this.lastModId = blueprintGrades[thisLen - 1].key;
blueprints.push(<div key={blueprint.name} className={'select-group cap'}>{translate(blueprint.name)}</div>);
blueprints.push(<ul key={blueprintName}>{blueprintGrades}</ul>);
}
@@ -75,6 +97,64 @@ export default class ModificationsMenu extends TranslatedComponent {
return blueprints;
}
/**
* Key down - select module on Enter key, move to next/previous module on Tab/Shift-Tab, close on Esc
* @param {SyntheticEvent} event Event
*
*/
_keyDown(event) {
let className = null;
let elemId = null;
if (event.currentTarget.attributes['class']) className = event.currentTarget.attributes['class'].value;
if (event.currentTarget.attributes['data-id']) elemId = event.currentTarget.attributes['data-id'].value;
if (event.key == 'Enter' && className.indexOf('disabled') < 0 && className.indexOf('active') < 0) {
event.stopPropagation();
if (elemId != null) {
this.modItems[elemId].click();
} else {
event.currentTarget.click();
}
return;
}
if (event.key == 'Tab') {
// Shift-Tab
if(event.shiftKey) {
if (elemId == this.firstModId && elemId != null) {
// Initial modification menu
event.preventDefault();
this.modItems[this.lastModId].focus();
return;
} else if (event.currentTarget.className.indexOf('button-inline-menu') >= 0 && event.currentTarget.previousElementSibling == null && this.lastNeId != null && this.modItems[this.lastNeId] != null) {
// shift-tab on first element in modifications menu. set focus to last number editor field if open
event.preventDefault();
this.modItems[this.lastNeId].lastChild.focus();
return;
} else if (event.currentTarget.className.indexOf('button-inline-menu') >= 0 && event.currentTarget.previousElementSibling == null) {
// shift-tab on button-inline-menu with no number editor
event.preventDefault();
event.currentTarget.parentElement.lastElementChild.focus();
}
} else {
if (elemId == this.lastModId && elemId != null) {
// Initial modification menu
event.preventDefault();
this.modItems[this.firstModId].focus();
return;
} else if (event.currentTarget.className.indexOf('button-inline-menu') >= 0 && event.currentTarget.nextSibling == null && event.currentTarget.nodeName != 'TD') {
// Experimental menu
event.preventDefault();
event.currentTarget.parentElement.firstElementChild.focus();
return;
} else if (event.currentTarget.className == 'cb' && event.currentTarget.parentElement.nextSibling == null) {
event.preventDefault();
this.modItems[this.firstBPLabel].focus();
}
}
}
}
/**
* Render the specials
* @param {Object} props React component properties
@@ -85,14 +165,34 @@ export default class ModificationsMenu extends TranslatedComponent {
const { m } = props;
const { language, tooltip, termtip } = context;
const translate = language.translate;
const specials = [];
if (Modifications.modules[m.grp].specials && Modifications.modules[m.grp].specials.length > 0) {
const specialsId = m.missile && Modifications.modules[m.grp]['specials_' + m.missile] ? 'specials_' + m.missile : 'specials';
if (Modifications.modules[m.grp][specialsId] && Modifications.modules[m.grp][specialsId].length > 0) {
const close = this._specialSelected.bind(this, null);
specials.push(<div style={{ cursor: 'pointer' }} key={ 'none' } onClick={ close }>{translate('PHRASE_NO_SPECIAL')}</div>);
for (const specialName of Modifications.modules[m.grp].specials) {
specials.push(<div tabIndex="0" style={{ cursor: 'pointer', fontWeight: 'bold' }} className={ 'button-inline-menu warning' } key={ 'none' } data-id={ 'none' } onClick={ close } onKeyDown={this._keyDown} ref={modItem => this.modItems['none'] = modItem}>{translate('PHRASE_NO_SPECIAL')}</div>);
for (const specialName of Modifications.modules[m.grp][specialsId]) {
if (Modifications.specials[specialName].name.search('Legacy') >= 0) {
continue;
}
const classes = cn('button-inline-menu', {
active: m.blueprint && m.blueprint.special && m.blueprint.special.edname == specialName
});
if (classes.indexOf('active') >= 0) this.selectedSpecialId = specialName;
const close = this._specialSelected.bind(this, specialName);
specials.push(<div style={{ cursor: 'pointer' }} key={ specialName } onClick={ close }>{translate(Modifications.specials[specialName].name)}</div>);
if (m.blueprint && m.blueprint.name) {
let tmp = {};
if (m.blueprint.special) {
tmp = m.blueprint.special;
} else {
tmp = undefined;
}
m.blueprint.special = Modifications.specials[specialName];
let specialTt = specialToolTip(translate, m.blueprint.grades[m.blueprint.grade], m.grp, m, specialName);
m.blueprint.special = tmp;
specials.push(<div tabIndex="0" style={{ cursor: 'pointer' }} className={classes} key={ specialName } data-id={ specialName } onMouseOver={termtip.bind(null, specialTt)} onMouseOut={tooltip.bind(null, null)} onClick={ close } onKeyDown={this._keyDown} ref={modItem => this.modItems[specialName] = modItem}>{translate(Modifications.specials[specialName].name)}</div>);
} else {
specials.push(<div tabIndex="0" style={{ cursor: 'pointer' }} className={classes} key={ specialName } data-id={ specialName }onClick={ close } onKeyDown={this._keyDown} ref={modItem => this.modItems[specialName] = modItem}>{translate(Modifications.specials[specialName].name)}</div>);
}
}
}
return specials;
@@ -109,7 +209,8 @@ export default class ModificationsMenu extends TranslatedComponent {
for (const modName of Modifications.modules[m.grp].modifications) {
if (!Modifications.modifications[modName].hidden) {
const key = modName + (m.getModValue(modName) / 100 || 0);
modifications.push(<Modification key={ key } ship={ ship } m={ m } name={ modName } value={ m.getModValue(modName) / 100 || 0 } onChange={ onChange }/>);
this.lastNeId = modName;
modifications.push(<Modification key={ key } ship={ ship } m={ m } name={ modName } value={ m.getModValue(modName) / 100 || 0 } onChange={ onChange } onKeyDown={ this._keyDown } modItems={ this.modItems } handleModChange = {this._handleModChange} />);
}
}
return modifications;
@@ -130,12 +231,13 @@ export default class ModificationsMenu extends TranslatedComponent {
*/
_blueprintSelected(fdname, grade) {
this.context.tooltip(null);
const { m } = this.props;
const { m, ship } = this.props;
const blueprint = getBlueprint(fdname, m);
blueprint.grade = grade;
m.blueprint = blueprint;
ship.setModuleBlueprint(m, blueprint);
setPercent(ship, m, 100);
this.setState({ blueprintMenuOpened: false });
this.setState({ blueprintMenuOpened: false, specialMenuOpened: true });
this.props.onChange();
}
@@ -155,15 +257,10 @@ export default class ModificationsMenu extends TranslatedComponent {
this.context.tooltip(null);
const { m, ship } = this.props;
if (m.blueprint) {
if (special === null) {
m.blueprint.special = null;
} else {
m.blueprint.special = Modifications.specials[special];
}
ship.recalculateDps();
ship.recalculateHps();
ship.recalculateEps();
if (special === null) {
ship.clearModuleSpecial(m);
} else {
ship.setModuleSpecial(m, Modifications.specials[special]);
}
this.setState({ specialMenuOpened: false });
@@ -171,33 +268,14 @@ export default class ModificationsMenu extends TranslatedComponent {
}
/**
* Set the result of a roll
* @param {object} ship The ship to which the roll applies
* @param {object} m The module to which the roll applies
* @param {string} featureName The modification feature to which the roll applies
* @param {number} value The value of the roll
* Provide a '50%' roll within the information we have
*/
_setRollResult(ship, m, featureName, value) {
if (Modifications.modifications[featureName].type == 'percentage') {
ship.setModification(m, featureName, value * 10000);
} else if (Modifications.modifications[featureName].type == 'numeric') {
ship.setModification(m, featureName, value * 100);
} else {
ship.setModification(m, featureName, value);
}
}
/**
* Provide a 'worst' roll within the information we have
*/
_rollWorst() {
_rollFifty() {
const { m, ship } = this.props;
ship.clearModifications(m);
const features = m.blueprint.grades[m.blueprint.grade].features;
for (const featureName in features) {
let value = features[featureName][0];
this._setRollResult(ship, m, featureName, value);
}
setPercent(ship, m, 50);
// this will change the values in the modifications. Set modDidChange to true to prevent focus change when component updates
this._handleModChange(true);
this.props.onChange();
}
@@ -207,12 +285,10 @@ export default class ModificationsMenu extends TranslatedComponent {
*/
_rollRandom() {
const { m, ship } = this.props;
ship.clearModifications(m);
const features = m.blueprint.grades[m.blueprint.grade].features;
for (const featureName in features) {
let value = features[featureName][0] + (Math.random() * (features[featureName][1] - features[featureName][0]));
this._setRollResult(ship, m, featureName, value);
}
setRandom(ship, m);
// this will change the values in the modifications. Set modDidChange to true to prevent focus change when component updates
this._handleModChange(true);
this.props.onChange();
}
@@ -222,43 +298,22 @@ export default class ModificationsMenu extends TranslatedComponent {
*/
_rollBest() {
const { m, ship } = this.props;
const features = m.blueprint.grades[m.blueprint.grade].features;
for (const featureName in features) {
let value = features[featureName][1];
this._setRollResult(ship, m, featureName, value);
}
setPercent(ship, m, 100);
// this will change the values in the modifications. Set modDidChange to true to prevent focus change when component updates
this._handleModChange(true);
this.props.onChange();
}
/**
* Provide an 'extreme' roll within the information we have
* Provide a 'worst' roll within the information we have
*/
_rollExtreme() {
_rollWorst() {
const { m, ship } = this.props;
ship.clearModifications(m);
const features = m.blueprint.grades[m.blueprint.grade].features;
for (const featureName in features) {
let value;
if (Modifications.modifications[featureName].higherbetter) {
// Higher is better, but is this making it better or worse?
if (features[featureName][0] < 0 || (features[featureName][0] === 0 && features[featureName][1] < 0)) {
value = features[featureName][0];
} else {
value = features[featureName][1];
}
} else {
// Higher is worse, but is this making it better or worse?
if (features[featureName][0] < 0 || (features[featureName][0] === 0 && features[featureName][1] < 0)) {
value = features[featureName][1];
} else {
value = features[featureName][0];
}
}
this._setRollResult(ship, m, featureName, value);
}
setPercent(ship, m, 0);
// this will change the values in the modifications. Set modDidChange to true to prevent focus change when component updates
this._handleModChange(true);
this.props.onChange();
}
@@ -268,11 +323,68 @@ export default class ModificationsMenu extends TranslatedComponent {
_reset() {
const { m, ship } = this.props;
ship.clearModifications(m);
ship.clearBlueprint(m);
ship.clearModuleBlueprint(m);
this.selectedModId = null;
this.selectedSpecialId = null;
this.props.onChange();
}
/**
* set mod did change boolean
* @param {boolean} b Boolean to determine if a change has been made to a module
*/
_handleModChange(b) {
this.modValDidChange = b;
}
/**
* Set focus on first element in modifications menu
* after it first mounts
*/
componentDidMount() {
let firstEleCn = this.modItems['modMainDiv'].children.length > 0 ? this.modItems['modMainDiv'].children[0].className : null;
if (firstEleCn.indexOf('select-group cap') >= 0) {
this.modItems['modMainDiv'].children[1].firstElementChild.focus();
} else {
this.modItems['modMainDiv'].firstElementChild.focus();
}
}
/**
* Set focus on first element in modifications menu
* if component updates, unless update is due to value change
* in a modification
*/
componentDidUpdate() {
if (!this.modValDidChange) {
if (this.modItems['modMainDiv'].children.length > 0) {
if (this.modItems[this.selectedModId]) {
this.modItems[this.selectedModId].focus();
return;
} else if (this.modItems[this.selectedSpecialId]) {
this.modItems[this.selectedSpecialId].focus();
return;
}
let firstEleCn = this.modItems['modMainDiv'].children[0].className;
if (firstEleCn.indexOf('button-inline-menu') >= 0) {
this.modItems['modMainDiv'].firstElementChild.focus();
} else if (firstEleCn.indexOf('select-group cap') >= 0) {
this.modItems['modMainDiv'].children[1].firstElementChild.focus();
}
}
} else {
this._handleModChange(false);// Need to reset if component update due to value change
}
}
/**
* set focus to the modification menu icon after mod menu is unmounted.
*/
componentWillUnmount() {
if (this.props.modButton) {
this.props.modButton.focus();
}
}
/**
* Render the list
* @return {React.Component} List
@@ -285,66 +397,82 @@ export default class ModificationsMenu extends TranslatedComponent {
const _toggleBlueprintsMenu = this._toggleBlueprintsMenu;
const _toggleSpecialsMenu = this._toggleSpecialsMenu;
const _rollBest = this._rollBest;
const _rollExtreme = this._rollExtreme;
const _rollFull = this._rollBest;
const _rollWorst = this._rollWorst;
const _rollFifty = this._rollFifty;
const _rollRandom = this._rollRandom;
const _reset = this._reset;
let blueprintLabel;
let haveBlueprint = false;
let blueprintTt;
if (m.blueprint && !isEmpty(m.blueprint)) {
let blueprintCv;
// TODO: Fix this to actually find the correct blueprint.
if (!m.blueprint || !m.blueprint.name || !m.blueprint.fdname || !Modifications.modules[m.grp].blueprints || !Modifications.modules[m.grp].blueprints[m.blueprint.fdname]) {
this.props.ship.clearModuleBlueprint(m);
this.props.ship.clearModuleSpecial(m);
}
if (m.blueprint && m.blueprint.name && Modifications.modules[m.grp].blueprints[m.blueprint.fdname].grades[m.blueprint.grade]) {
blueprintLabel = translate(m.blueprint.name) + ' ' + translate('grade') + ' ' + m.blueprint.grade;
haveBlueprint = true;
blueprintTt = blueprintTooltip(translate, m.blueprint.grades[m.blueprint.grade], Modifications.modules[m.grp].blueprints[m.blueprint.fdname].grades[m.blueprint.grade].engineers, m.grp);
blueprintCv = getPercent(m);
}
let specialLabel;
let specialTt;
if (m.blueprint && m.blueprint.special) {
specialLabel = m.blueprint.special.name;
specialTt = specialToolTip(translate, m.blueprint.grades[m.blueprint.grade], m.grp, m, m.blueprint.special.edname);
} else {
specialLabel = translate('PHRASE_SELECT_SPECIAL');
}
const specials = this._renderSpecials(this.props, this.context);
/**
* pnellesen - 05/28/2018 - added additional checks for specials.length below to ensure menus
* display correctly in cases where there are no specials (ex: AFMUs.)
*/
const showBlueprintsMenu = blueprintMenuOpened;
const showSpecial = haveBlueprint && specials.length && !blueprintMenuOpened;
const showSpecialsMenu = specialMenuOpened;
const showRolls = haveBlueprint && !blueprintMenuOpened && !specialMenuOpened;
const showReset = !blueprintMenuOpened && !specialMenuOpened;
const showMods = !blueprintMenuOpened && !specialMenuOpened;
const showSpecialsMenu = specialMenuOpened && specials.length;
const showRolls = haveBlueprint && !blueprintMenuOpened && (!specialMenuOpened || !specials.length);
const showReset = !blueprintMenuOpened && (!specialMenuOpened || !specials.length) && haveBlueprint;
const showMods = !blueprintMenuOpened && (!specialMenuOpened || !specials.length) && haveBlueprint;
if (haveBlueprint) {
this.firstBPLabel = blueprintLabel;
} else {
this.firstBPLabel = 'selectBP';
}
return (
<div
className={cn('select', this.props.className)}
onClick={(e) => e.stopPropagation() }
onContextMenu={stopCtxPropagation}
ref={modItem => this.modItems['modMainDiv'] = modItem}
>
{ showBlueprintsMenu ? '' : haveBlueprint ?
<div className={ cn('section-menu', { selected: blueprintMenuOpened })} style={{ cursor: 'pointer' }} onMouseOver={termtip.bind(null, blueprintTt)} onMouseOut={tooltip.bind(null, null)} onClick={_toggleBlueprintsMenu}>{blueprintLabel}</div> :
<div className={ cn('section-menu', { selected: blueprintMenuOpened })} style={{ cursor: 'pointer' }} onClick={_toggleBlueprintsMenu}>{translate('PHRASE_SELECT_BLUEPRINT')}</div> }
{ showBlueprintsMenu | showSpecialsMenu ? '' : haveBlueprint ?
<div tabIndex="0" className={ cn('section-menu button-inline-menu', { selected: blueprintMenuOpened })} style={{ cursor: 'pointer' }} onMouseOver={termtip.bind(null, blueprintTt)} onMouseOut={tooltip.bind(null, null)} onClick={_toggleBlueprintsMenu} onKeyDown={ this._keyDown } ref={modItems => this.modItems[this.firstBPLabel] = modItems}>{blueprintLabel}</div> :
<div tabIndex="0" className={ cn('section-menu button-inline-menu', { selected: blueprintMenuOpened })} style={{ cursor: 'pointer' }} onClick={_toggleBlueprintsMenu} onKeyDown={ this._keyDown } ref={modItems => this.modItems[this.firstBPLabel] = modItems}>{translate('PHRASE_SELECT_BLUEPRINT')}</div> }
{ showBlueprintsMenu ? this._renderBlueprints(this.props, this.context) : null }
{ showSpecial ? <div className={ cn('section-menu', { selected: specialMenuOpened })} style={{ cursor: 'pointer' }} onClick={_toggleSpecialsMenu}>{specialLabel}</div> : null }
{ showSpecial & !showSpecialsMenu ? <div tabIndex="0" className={ cn('section-menu button-inline-menu', { selected: specialMenuOpened })} style={{ cursor: 'pointer' }} onMouseOver={specialTt ? termtip.bind(null, specialTt) : null} onMouseOut={specialTt ? tooltip.bind(null, null) : null} onClick={_toggleSpecialsMenu} onKeyDown={ this._keyDown }>{specialLabel}</div> : null }
{ showSpecialsMenu ? specials : null }
{ showRolls || showReset ?
{ showReset ? <div tabIndex="0" className={'section-menu button-inline-menu warning'} style={{ cursor: 'pointer' }} onClick={_reset} onKeyDown={ this._keyDown } onMouseOver={termtip.bind(null, 'PHRASE_BLUEPRINT_RESET')} onMouseOut={tooltip.bind(null, null)}> { translate('reset') } </div> : null }
{ showRolls ?
<table style={{ width: '100%', backgroundColor: 'transparent' }}>
<tbody>
{ showRolls ?
<tr>
<td> { translate('roll') }: </td>
<td style={{ cursor: 'pointer' }} onClick={_rollWorst} onMouseOver={termtip.bind(null, 'PHRASE_BLUEPRINT_WORST')} onMouseOut={tooltip.bind(null, null)}> { translate('worst') } </td>
<td style={{ cursor: 'pointer' }} onClick={_rollBest}onMouseOver={termtip.bind(null, 'PHRASE_BLUEPRINT_BEST')} onMouseOut={tooltip.bind(null, null)}> { translate('best') } </td>
<td style={{ cursor: 'pointer' }} onClick={_rollExtreme}onMouseOver={termtip.bind(null, 'PHRASE_BLUEPRINT_EXTREME')} onMouseOut={tooltip.bind(null, null)}> { translate('extreme') } </td>
<td style={{ cursor: 'pointer' }} onClick={_rollRandom} onMouseOver={termtip.bind(null, 'PHRASE_BLUEPRINT_RANDOM')} onMouseOut={tooltip.bind(null, null)}> { translate('random') } </td>
</tr> : null }
{ showReset ?
<tr>
<td colSpan={'5'} style={{ cursor: 'pointer' }} onClick={_reset}onMouseOver={termtip.bind(null, 'PHRASE_BLUEPRINT_RESET')} onMouseOut={tooltip.bind(null, null)}> { translate('reset') } </td>
<td tabIndex="0" className={ cn('section-menu button-inline-menu', { active: false }) }> { translate('roll') }: </td>
<td tabIndex="0" className={ cn('section-menu button-inline-menu', { active: blueprintCv === 0 }) } style={{ cursor: 'pointer' }} onClick={_rollWorst} onKeyDown={ this._keyDown } onMouseOver={termtip.bind(null, 'PHRASE_BLUEPRINT_WORST')} onMouseOut={tooltip.bind(null, null)}> { translate('0%') } </td>
<td tabIndex="0" className={ cn('section-menu button-inline-menu', { active: blueprintCv === 50 })} style={{ cursor: 'pointer' }} onClick={_rollFifty} onKeyDown={ this._keyDown } onMouseOver={termtip.bind(null, 'PHRASE_BLUEPRINT_FIFTY')} onMouseOut={tooltip.bind(null, null)}> { translate('50%') } </td>
<td tabIndex="0" className={ cn('section-menu button-inline-menu', { active: blueprintCv === 100 })} style={{ cursor: 'pointer' }} onClick={_rollFull} onKeyDown={ this._keyDown } onMouseOver={termtip.bind(null, 'PHRASE_BLUEPRINT_BEST')} onMouseOut={tooltip.bind(null, null)}> { translate('100%') } </td>
<td tabIndex="0" className={ cn('section-menu button-inline-menu', { active: blueprintCv === null || blueprintCv % 50 != 0 })} style={{ cursor: 'pointer' }} onClick={_rollRandom} onKeyDown={ this._keyDown } onMouseOver={termtip.bind(null, 'PHRASE_BLUEPRINT_RANDOM')} onMouseOut={tooltip.bind(null, null)}> { translate('random') } </td>
</tr> : null }
</tbody>
</table> : null }
{ showMods ? <hr /> : null }
{ showMods ?
<span onMouseOver={termtip.bind(null, 'HELP_MODIFICATIONS_MENU')} onMouseOut={tooltip.bind(null, null)} >
{ this._renderModifications(this.props) }

View File

@@ -1,4 +1,5 @@
import React from 'react';
import PropTypes from 'prop-types';
import TranslatedComponent from './TranslatedComponent';
/**
@@ -6,12 +7,12 @@ import TranslatedComponent from './TranslatedComponent';
*/
export default class Movement extends TranslatedComponent {
static propTypes = {
marker: React.PropTypes.string.isRequired,
ship: React.PropTypes.object.isRequired,
boost: React.PropTypes.bool.isRequired,
eng: React.PropTypes.number.isRequired,
fuel: React.PropTypes.number.isRequired,
cargo: React.PropTypes.number.isRequired
marker: PropTypes.string.isRequired,
ship: PropTypes.object.isRequired,
boost: PropTypes.bool.isRequired,
eng: PropTypes.number.isRequired,
fuel: PropTypes.number.isRequired,
cargo: PropTypes.number.isRequired
};
/**
@@ -57,13 +58,13 @@ export default class Movement extends TranslatedComponent {
<path d="M342 450l.4 1.5-16.2 10.7-.4-.2-3.5-13 .3-.3L342 450zm-14.3 7.6l7.7-5-9.2-.6 1.5 5.6z"/>
// Speed
<text x="470" y="30" strokeWidth='0'>{formats.int(ship.calcSpeed(eng, fuel, cargo, boost))}m/s</text>
<text x="470" y="30" strokeWidth='0'>{ship.canThrust(cargo, fuel) ? formats.int(ship.calcSpeed(eng, fuel, cargo, boost)) + 'm/s' : '-'}</text>
// Pitch
<text x="355" y="410" strokeWidth='0'>{formats.int(ship.calcPitch(eng, fuel, cargo, boost))}°/s</text>
<text x="355" y="410" strokeWidth='0'>{ship.canThrust(cargo, fuel) ? formats.int(ship.calcPitch(eng, fuel, cargo, boost)) + '°/s' : '-'}</text>
// Roll
<text x="450" y="110" strokeWidth='0'>{formats.int(ship.calcRoll(eng, fuel, cargo, boost))}°/s</text>
<text x="450" y="110" strokeWidth='0'>{ship.canThrust(cargo, fuel) ? formats.int(ship.calcRoll(eng, fuel, cargo, boost)) + '°/s' : '-'}</text>
// Yaw
<text x="160" y="430" strokeWidth='0'>{formats.int(ship.calcYaw(eng, fuel, cargo, boost))}°/s</text>
<text x="160" y="430" strokeWidth='0'>{ship.canThrust(cargo, fuel) ? formats.int(ship.calcYaw(eng, fuel, cargo, boost)) + '°/s' : '-'}</text>
</svg>
</span>);
}

View File

@@ -1,4 +1,5 @@
import React from 'react';
import PropTypes from 'prop-types';
import TranslatedComponent from './TranslatedComponent';
import * as Calc from '../shipyard/Calculations';
import PieChart from './PieChart';
@@ -51,12 +52,12 @@ export function weaponComparator(translate, propComparator, desc) {
*/
export default class Offence extends TranslatedComponent {
static propTypes = {
marker: React.PropTypes.string.isRequired,
ship: React.PropTypes.object.isRequired,
opponent: React.PropTypes.object.isRequired,
engagementrange: React.PropTypes.number.isRequired,
wep: React.PropTypes.number.isRequired,
opponentSys: React.PropTypes.number.isRequired
marker: PropTypes.string.isRequired,
ship: PropTypes.object.isRequired,
opponent: PropTypes.object.isRequired,
engagementrange: PropTypes.number.isRequired,
wep: PropTypes.number.isRequired,
opponentSys: PropTypes.number.isRequired
};
/**

View File

@@ -1,4 +1,5 @@
import React from 'react';
import PropTypes from 'prop-types';
import cn from 'classnames';
import { Ships } from 'coriolis-data/dist';
import Ship from '../shipyard/Ship';
@@ -19,22 +20,22 @@ import WeaponDamageChart from './WeaponDamageChart';
export default class OutfittingSubpages extends TranslatedComponent {
static propTypes = {
ship: React.PropTypes.object.isRequired,
code: React.PropTypes.string.isRequired,
onChange: React.PropTypes.func.isRequired,
buildName: React.PropTypes.string,
sys: React.PropTypes.number.isRequired,
eng: React.PropTypes.number.isRequired,
wep: React.PropTypes.number.isRequired,
cargo: React.PropTypes.number.isRequired,
fuel: React.PropTypes.number.isRequired,
boost: React.PropTypes.bool.isRequired,
engagementRange: React.PropTypes.number.isRequired,
opponent: React.PropTypes.object.isRequired,
opponentBuild: React.PropTypes.string,
opponentSys: React.PropTypes.number.isRequired,
opponentEng: React.PropTypes.number.isRequired,
opponentWep: React.PropTypes.number.isRequired,
ship: PropTypes.object.isRequired,
code: PropTypes.string.isRequired,
onChange: PropTypes.func.isRequired,
buildName: PropTypes.string,
sys: PropTypes.number.isRequired,
eng: PropTypes.number.isRequired,
wep: PropTypes.number.isRequired,
cargo: PropTypes.number.isRequired,
fuel: PropTypes.number.isRequired,
boost: PropTypes.bool.isRequired,
engagementRange: PropTypes.number.isRequired,
opponent: PropTypes.object.isRequired,
opponentBuild: PropTypes.string,
opponentSys: PropTypes.number.isRequired,
opponentEng: PropTypes.number.isRequired,
opponentWep: PropTypes.number.isRequired,
};
/**

View File

@@ -1,4 +1,5 @@
import React, { Component } from 'react';
import PropTypes from 'prop-types';
import Measure from 'react-measure';
import * as d3 from 'd3';
@@ -11,7 +12,7 @@ const LABEL_COLOUR = '#000000';
export default class PieChart extends Component {
static propTypes = {
data : React.PropTypes.array.isRequired
data : PropTypes.array.isRequired
};
/**

View File

@@ -1,4 +1,5 @@
import React from 'react';
import PropTypes from 'prop-types';
import TranslatedComponent from './TranslatedComponent';
import { Ships } from 'coriolis-data/dist';
import { nameComparator } from '../utils/SlotFunctions';
@@ -14,10 +15,10 @@ import Module from '../shipyard/Module';
*/
export default class Pips extends TranslatedComponent {
static propTypes = {
sys: React.PropTypes.number.isRequired,
eng: React.PropTypes.number.isRequired,
wep: React.PropTypes.number.isRequired,
onChange: React.PropTypes.func.isRequired
sys: PropTypes.number.isRequired,
eng: PropTypes.number.isRequired,
wep: PropTypes.number.isRequired,
onChange: PropTypes.func.isRequired
};
/**

View File

@@ -1,4 +1,5 @@
import React from 'react';
import PropTypes from 'prop-types';
import * as d3 from 'd3';
import cn from 'classnames';
import TranslatedComponent from './TranslatedComponent';
@@ -33,10 +34,10 @@ function bandText(val, index, wattScale) {
export default class PowerBands extends TranslatedComponent {
static propTypes = {
bands: React.PropTypes.array.isRequired,
available: React.PropTypes.number.isRequired,
width: React.PropTypes.number.isRequired,
code: React.PropTypes.string,
bands: PropTypes.array.isRequired,
available: PropTypes.number.isRequired,
width: PropTypes.number.isRequired,
code: PropTypes.string,
};
/**

View File

@@ -1,5 +1,5 @@
import React from 'react';
import { findDOMNode } from 'react-dom';
import PropTypes from 'prop-types';
import cn from 'classnames';
import TranslatedComponent from './TranslatedComponent';
import PowerBands from './PowerBands';
@@ -18,9 +18,9 @@ const POWER = [
*/
export default class PowerManagement extends TranslatedComponent {
static propTypes = {
ship: React.PropTypes.object.isRequired,
code: React.PropTypes.string.isRequired,
onChange: React.PropTypes.func.isRequired
ship: PropTypes.object.isRequired,
code: PropTypes.string.isRequired,
onChange: PropTypes.func.isRequired
};
/**
@@ -148,7 +148,7 @@ export default class PowerManagement extends TranslatedComponent {
* Update power bands width from DOM
*/
_updateWidth() {
this.setState({ width: findDOMNode(this).offsetWidth });
this.setState({ width: this.node.offsetWidth });
}
/**
@@ -196,7 +196,7 @@ export default class PowerManagement extends TranslatedComponent {
let sortOrder = this._sortOrder;
return (
<div className='group half' id='componentPriority'>
<div ref={node => this.node = node} className='group half' id='componentPriority'>
<table style={{ width: '100%' }}>
<thead>
<tr className='main'>

View File

@@ -1,4 +1,5 @@
import React from 'react';
import PropTypes from 'prop-types';
import TranslatedComponent from './TranslatedComponent';
import Ship from '../shipyard/Ship';
import { Ships } from 'coriolis-data/dist';
@@ -12,9 +13,9 @@ import cn from 'classnames';
*/
export default class ShipPicker extends TranslatedComponent {
static propTypes = {
onChange: React.PropTypes.func.isRequired,
ship: React.PropTypes.string.isRequired,
build: React.PropTypes.string
onChange: PropTypes.func.isRequired,
ship: PropTypes.string.isRequired,
build: PropTypes.string
};
static defaultProps = {
@@ -22,11 +23,11 @@ export default class ShipPicker extends TranslatedComponent {
}
/**
* Constructor
* @param {Object} props React Component properties
* @param {Object} context React Component context
* constructor
* @param {object} props Properties react
* @param {object} context react context
*/
constructor(props, context) {
constructor(props, context) { // eslint-disable-line
super(props);
this.shipOrder = Object.keys(Ships).sort();
@@ -38,8 +39,8 @@ export default class ShipPicker extends TranslatedComponent {
/**
* Update ship
* @param {object} ship the ship
* @param {string} build the build, if present
* @param {object} ship the ship
* @param {string} build the build, if present
*/
_shipChange(ship, build) {
this._closeMenu();

View File

@@ -1,4 +1,5 @@
import React from 'react';
import PropTypes from 'prop-types';
import TranslatedComponent from './TranslatedComponent';
import cn from 'classnames';
import { Warning } from './SvgIcons';
@@ -10,36 +11,58 @@ import * as Calc from '../shipyard/Calculations';
export default class ShipSummaryTable extends TranslatedComponent {
static propTypes = {
ship: React.PropTypes.object.isRequired,
cargo: React.PropTypes.number.isRequired,
fuel: React.PropTypes.number.isRequired,
marker: React.PropTypes.string.isRequired,
ship: PropTypes.object.isRequired,
cargo: PropTypes.number.isRequired,
fuel: PropTypes.number.isRequired,
marker: PropTypes.string.isRequired,
pips: PropTypes.object.isRequired
};
/**
* The ShipSummaryTable constructor
* @param {Object} props The props
*/
constructor(props) {
super(props);
this.didContextChange = this.didContextChange.bind(this);
this.state = {
shieldColour: 'blue'
};
}
/**
* Render the table
* @return {React.Component} Summary table
*/
render() {
const { ship, cargo, fuel } = this.props;
const { ship, cargo, fuel, pips } = this.props;
let { language, tooltip, termtip } = this.context;
let translate = language.translate;
let u = language.units;
let formats = language.formats;
let { time, int, round, f1, f2 } = formats;
let hide = tooltip.bind(null, null);
const shieldGenerator = ship.findInternalByGroup('sg');
const shieldGenerator = ship.findInternalByGroup('sg') || ship.findInternalByGroup('psg');
const sgClassNames = cn({ warning: shieldGenerator && !ship.shield, muted: !shieldGenerator });
const sgTooltip = shieldGenerator ? 'TT_SUMMARY_SHIELDS' : 'TT_SUMMARY_SHIELDS_NONFUNCTIONAL';
const timeToDrain = Calc.timeToDrainWep(ship, 4);
const canThrust = ship.canThrust(cargo, fuel);
const canThrust = ship.canThrust(cargo, ship.fuelCapacity);
const speedTooltip = canThrust ? 'TT_SUMMARY_SPEED' : 'TT_SUMMARY_SPEED_NONFUNCTIONAL';
const canBoost = ship.canBoost(cargo, fuel);
const canBoost = ship.canBoost(cargo, ship.fuelCapacity);
const boostTooltip = canBoost ? 'TT_SUMMARY_BOOST' : canThrust ? 'TT_SUMMARY_BOOST_NONFUNCTIONAL' : 'TT_SUMMARY_SPEED_NONFUNCTIONAL';
const sgMetrics = Calc.shieldMetrics(ship, pips.sys || 2);
const armourMetrics = Calc.armourMetrics(ship);
let shieldColour = 'blue';
if (shieldGenerator && shieldGenerator.m.grp === 'psg') {
shieldColour = 'green';
} else if (shieldGenerator && shieldGenerator.m.grp === 'bsg') {
shieldColour = 'purple';
}
this.state = {
shieldColour
};
return <div id='summary'>
<table id='summaryTable'>
<table className={'summaryTable'}>
<thead>
<tr className='main'>
<th rowSpan={2} className={ cn({ 'bg-warning-disabled': !canThrust }) }>{translate('speed')}</th>
@@ -52,6 +75,7 @@ export default class ShipSummaryTable extends TranslatedComponent {
<th rowSpan={2}>{translate('TTD')}</th>
{/* <th onMouseEnter={termtip.bind(null, 'heat per second')} onMouseLeave={hide} rowSpan={2}>{translate('HPS')}</th> */}
<th rowSpan={2}>{translate('cargo')}</th>
<th rowSpan={2}>{translate('pax')}</th>
<th rowSpan={2}>{translate('fuel')}</th>
<th colSpan={3}>{translate('mass')}</th>
<th onMouseEnter={termtip.bind(null, 'hull hardness', { cap: 0 })} onMouseLeave={hide} rowSpan={2}>{translate('hrd')}</th>
@@ -85,6 +109,7 @@ export default class ShipSummaryTable extends TranslatedComponent {
<td onMouseEnter={termtip.bind(null, 'TT_SUMMARY_TTD', { cap: 0 })} onMouseLeave={hide}>{timeToDrain === Infinity ? '∞' : time(timeToDrain)}</td>
{/* <td>{f1(ship.totalHps)}</td> */}
<td>{round(ship.cargoCapacity)}{u.T}</td>
<td>{ship.passengerCapacity}</td>
<td>{round(ship.fuelCapacity)}{u.T}</td>
<td onMouseEnter={termtip.bind(null, 'TT_SUMMARY_HULL_MASS', { cap: 0 })} onMouseLeave={hide}>{ship.hullMass}{u.T}</td>
<td onMouseEnter={termtip.bind(null, 'TT_SUMMARY_UNLADEN_MASS', { cap: 0 })} onMouseLeave={hide}>{int(ship.unladenMass)}{u.T}</td>
@@ -95,6 +120,70 @@ export default class ShipSummaryTable extends TranslatedComponent {
</tr>
</tbody>
</table>
<table className={'summaryTable'}>
<thead className={this.state.shieldColour}>
<tr>
<th onMouseEnter={termtip.bind(null, 'shield', { cap: 0 })} onMouseLeave={hide} className='lft'>{translate('shield')}</th>
<th onMouseEnter={termtip.bind(null, 'explres', { cap: 0 })} onMouseLeave={hide} className='lft'>{translate('explres')}</th>
<th onMouseEnter={termtip.bind(null, 'kinres', { cap: 0 })} onMouseLeave={hide} className='lft'>{translate('kinres')}</th>
<th onMouseEnter={termtip.bind(null, 'thermres', { cap: 0 })} onMouseLeave={hide} className='lft'>{translate('thermres')}</th>
<th onMouseEnter={termtip.bind(null, 'TT_SUMMARY_SHIELDS_SCB', { cap: 0 })} onMouseLeave={hide} className='lft'>{`${translate('absolute')} ${translate('HP')}`}</th>
<th onMouseEnter={termtip.bind(null, 'TT_SUMMARY_SHIELDS_SCB', { cap: 0 })} onMouseLeave={hide} className='lft'>{`${translate('explosive')} ${translate('HP')}`}</th>
<th onMouseEnter={termtip.bind(null, 'TT_SUMMARY_SHIELDS_SCB', { cap: 0 })} onMouseLeave={hide} className='lft'>{`${translate('kinetic')} ${translate('HP')}`}</th>
<th onMouseEnter={termtip.bind(null, 'TT_SUMMARY_SHIELDS_SCB', { cap: 0 })} onMouseLeave={hide} className='lft'>{`${translate('thermal')} ${translate('HP')}`}</th>
<th onMouseEnter={termtip.bind(null, 'PHRASE_SG_RECOVER', { cap: 0 })} onMouseLeave={hide} className='lft'>{translate('recovery')}</th>
<th onMouseEnter={termtip.bind(null, 'PHRASE_SG_RECHARGE', { cap: 0 })} onMouseLeave={hide} className='lft'>{translate('recharge')}</th>
</tr>
</thead>
<tbody>
<tr>
<td>{translate(shieldGenerator && shieldGenerator.m.grp || 'No Shield')}</td>
<td>{int(ship.shieldExplRes * 100) + '%'}</td>
<td>{int(ship.shieldKinRes * 100) + '%'}</td>
<td>{int(ship.shieldThermRes * 100) + '%'}</td>
<td>{int(sgMetrics && sgMetrics.generator ? sgMetrics.total / sgMetrics.absolute.total : 0)}</td>
<td>{int(sgMetrics && sgMetrics.generator ? sgMetrics.total / sgMetrics.explosive.total : 0)}</td>
<td>{int(sgMetrics && sgMetrics.generator ? sgMetrics.total / sgMetrics.kinetic.total : 0)}</td>
<td>{int(sgMetrics && sgMetrics.generator ? sgMetrics.total / sgMetrics.thermal.total : 0)}</td>
<td>{sgMetrics && sgMetrics.recover ? formats.time(sgMetrics.recover) : 0}</td>
<td>{sgMetrics && sgMetrics.recharge ? formats.time(sgMetrics.recharge) : 0}</td>
</tr>
</tbody>
<thead>
<tr>
<th onMouseEnter={termtip.bind(null, 'armour', { cap: 0 })} onMouseLeave={hide} className='lft'>{translate('armour')}</th>
<th onMouseEnter={termtip.bind(null, 'explres', { cap: 0 })} onMouseLeave={hide} className='lft'>{translate('explres')}</th>
<th onMouseEnter={termtip.bind(null, 'kinres', { cap: 0 })} onMouseLeave={hide} className='lft'>{translate('kinres')}</th>
<th onMouseEnter={termtip.bind(null, 'thermres', { cap: 0 })} onMouseLeave={hide} className='lft'>{translate('thermres')}</th>
<th onMouseEnter={termtip.bind(null, 'PHRASE_EFFECTIVE_ARMOUR', { cap: 0 })} onMouseLeave={hide} className='lft'>{`${translate('absolute')} ${translate('HP')}`}</th>
<th onMouseEnter={termtip.bind(null, 'PHRASE_EFFECTIVE_ARMOUR', { cap: 0 })} onMouseLeave={hide} className='lft'>{`${translate('explosive')} ${translate('HP')}`}</th>
<th onMouseEnter={termtip.bind(null, 'PHRASE_EFFECTIVE_ARMOUR', { cap: 0 })} onMouseLeave={hide} className='lft'>{`${translate('kinetic')} ${translate('HP')}`}</th>
<th onMouseEnter={termtip.bind(null, 'PHRASE_EFFECTIVE_ARMOUR', { cap: 0 })} onMouseLeave={hide} className='lft'>{`${translate('thermal')} ${translate('HP')}`}</th>
<th onMouseEnter={termtip.bind(null, 'TT_MODULE_ARMOUR', { cap: 0 })} onMouseLeave={hide} className='lft'>{translate('raw module armour')}</th>
<th onMouseEnter={termtip.bind(null, 'armour', { cap: 0 })} onMouseLeave={hide} className='lft'>{translate('internal protection')}</th>
</tr>
</thead>
<tbody>
<tr>
<td>{translate(ship && ship.bulkheads && ship.bulkheads.m && ship.bulkheads.m.name || 'No Armour')}</td>
<td>{int(ship.hullExplRes * 100) + '%'}</td>
<td>{int(ship.hullKinRes * 100) + '%'}</td>
<td>{int(ship.hullThermRes * 100) + '%'}</td>
<td>{int(armourMetrics.total / armourMetrics.absolute.total)}</td>
<td>{int(armourMetrics.total / armourMetrics.explosive.total)}</td>
<td>{int(armourMetrics.total / armourMetrics.kinetic.total)}</td>
<td>{int(armourMetrics.total / armourMetrics.thermal.total)}</td>
<td>{int(armourMetrics.modulearmour)}</td>
<td>{int(armourMetrics.moduleprotection * 100) + '%'}</td>
</tr>
</tbody>
</table>
</div>;
}
}

View File

@@ -1,166 +1,386 @@
import React from 'react';
import { findDOMNode } from 'react-dom';
const MARGIN_LR = 8; // Left/ Right margin
/**
* Horizontal Slider
*/
export default class Slider extends React.Component {
static defaultProps = {
axis: false,
min: 0,
max: 1,
scale: 1 // SVG render scale
};
static propTypes = {
axis: React.PropTypes.bool,
axisUnit: React.PropTypes.string,
max: React.PropTypes.number,
min: React.PropTypes.number,
onChange: React.PropTypes.func.isRequired,
onResize: React.PropTypes.func,
percent: React.PropTypes.number.isRequired,
scale: React.PropTypes.number
};
/**
* Constructor
* @param {Object} props React Component properties
*/
constructor(props) {
super(props);
this._down = this._down.bind(this);
this._move = this._move.bind(this);
this._up = this._up.bind(this);
this._updatePercent = this._updatePercent.bind(this);
this._updateDimensions = this._updateDimensions.bind(this);
this.state = { width: 0 };
}
/**
* On Mouse/Touch down handler
* @param {SyntheticEvent} event Event
*/
_down(event) {
let rect = event.currentTarget.getBoundingClientRect();
this.left = rect.left;
this.width = rect.width;
this._move(event);
}
/**
* Update the slider percentage on move
* @param {SyntheticEvent} event Event
*/
_move(event) {
if(this.width !== null && this.left != null) {
let clientX = event.touches ? event.touches[0].clientX : event.clientX;
event.preventDefault();
this._updatePercent(clientX - this.left, this.width);
}
}
/**
* On Mouse/Touch up handler
* @param {Event} event DOM Event
*/
_up(event) {
event.preventDefault();
this.left = null;
this.width = null;
}
/**
* Determine if the user is still dragging
* @param {SyntheticEvent} event Event
*/
_enter(event) {
if(event.buttons !== 1) {
this.left = null;
this.width = null;
}
}
/**
* Update the slider percentage
* @param {number} pos Slider drag position
* @param {number} width Slider width
* @param {Event} event DOM Event
*/
_updatePercent(pos, width) {
this.props.onChange(Math.min(Math.max(pos / width, 0), 1));
}
/**
* Update dimenions from rendered DOM
*/
_updateDimensions() {
this.setState({
outerWidth: findDOMNode(this).getBoundingClientRect().width
});
}
/**
* Add listeners when about to mount
*/
componentWillMount() {
if (this.props.onResize) {
this.resizeListener = this.props.onResize(this._updateDimensions);
}
}
/**
* Trigger DOM updates on mount
*/
componentDidMount() {
this._updateDimensions();
}
/**
* Remove listeners on unmount
*/
componentWillUnmount() {
if (this.resizeListener) {
this.resizeListener.remove();
}
}
/**
* Render the slider
* @return {React.Component} The slider
*/
render() {
let outerWidth = this.state.outerWidth;
let { axis, axisUnit, min, max, scale } = this.props;
let style = {
width: '100%',
height: axis ? '2.5em' : '1.5em',
boxSizing: 'border-box'
};
if (!outerWidth) {
return <svg style={style} />;
}
let margin = MARGIN_LR * scale;
let width = outerWidth - (margin * 2);
let pctPos = width * this.props.percent;
return <svg onMouseUp={this._up} onMouseEnter={this._enter.bind(this)} onMouseMove={this._move} onTouchEnd={this._up} style={style}>
<rect className='primary' style={{ opacity: 0.3 }} x={margin} y='0.25em' rx='0.3em' ry='0.3em' width={width} height='0.7em' />
<rect className='primary-disabled' x={margin} y='0.45em' rx='0.15em' ry='0.15em' width={pctPos} height='0.3em' />
<circle className='primary' r={margin} cy='0.6em' cx={pctPos + margin} />
<rect x={margin} width={width} height='100%' fillOpacity='0' style={{ cursor: 'col-resize' }} onMouseDown={this._down} onTouchMove={this._move} onTouchStart={this._down} />
{axis && <g style={{ fontSize: '.7em' }}>
<text className='primary-disabled' y='3em' x={margin} style={{ textAnchor: 'middle' }}>{min + axisUnit}</text>
<text className='primary-disabled' y='3em' x='50%' style={{ textAnchor: 'middle' }}>{(min + max / 2) + axisUnit}</text>
<text className='primary-disabled' y='3em' x='100%' style={{ textAnchor: 'end' }}>{max + axisUnit}</text>
</g>}
</svg>;
}
}
import React from 'react';
import PropTypes from 'prop-types';
const MARGIN_LR = 8; // Left/ Right margin
/**
* Horizontal Slider
*/
export default class Slider extends React.Component {
static defaultProps = {
axis: false,
min: 0,
max: 1,
scale: 1 // SVG render scale
};
static propTypes = {
axis: PropTypes.bool,
axisUnit: PropTypes.string,// units (T, M, etc.)
max: PropTypes.number,
min: PropTypes.number,
onChange: PropTypes.func.isRequired,// function which determins percent value
onResize: PropTypes.func,
percent: PropTypes.number.isRequired,// value of slider
scale: PropTypes.number
};
/**
* Constructor
* @param {Object} props React Component properties
*/
constructor(props) {
super(props);
this._down = this._down.bind(this);
this._move = this._move.bind(this);
this._up = this._up.bind(this);
this._keyup = this._keyup.bind(this);
this._keydown = this._keydown.bind(this);
this._touchstart = this._touchstart.bind(this);
this._touchend = this._touchend.bind(this);
this._updatePercent = this._updatePercent.bind(this);
this._updateDimensions = this._updateDimensions.bind(this);
this.state = { width: 0 };
}
/**
* On Mouse/Touch down handler
* @param {SyntheticEvent} event Event
*/
_down(event) {
let rect = event.currentTarget.getBoundingClientRect();
this.left = rect.left;
this.width = rect.width;
this._move(event);
this.touchStartTimer = setTimeout(() => this.sliderInputBox._setDisplay('block'), 1500);
}
/**
* Update the slider percentage on move
* @param {SyntheticEvent} event Event
*/
_move(event) {
if(this.width !== null && this.left != null) {
let clientX = event.touches ? event.touches[0].clientX : event.clientX;
event.preventDefault();
this._updatePercent(clientX - this.left, this.width);
}
}
/**
* On Mouse/Touch up handler
* @param {Event} event DOM Event
*/
_up(event) {
this.sliderInputBox.sliderVal.focus();
clearTimeout(this.touchStartTimer);
event.preventDefault();
this.left = null;
this.width = null;
}
/**
* Key up handler for keyboard.
* display the number field then set focus to it
* when "Enter" key is pressed
* @param {Event} event Keyboard event
*/
_keyup(event) {
switch (event.key) {
case 'Enter':
event.preventDefault();
this.sliderInputBox._setDisplay('block');
return;
default:
return;
}
}
/**
* Key down handler
* increment slider position by +/- 1 when right/left arrow key is pressed or held
* @param {Event} event Keyboard even
*/
_keydown(event) {
let newVal = this.props.percent * this.props.max;
switch (event.key) {
case 'ArrowRight':
newVal += 1;
if (newVal <= this.props.max) this.props.onChange(newVal / this.props.max);
return;
case 'ArrowLeft':
newVal -= 1;
if (newVal >= 0) this.props.onChange(newVal / this.props.max);
return;
default:
return;
}
}
/**
* Touch start handler
* @param {Event} event DOM Event
*
*/
_touchstart(event) {
this.touchStartTimer = setTimeout(() => this.sliderInputBox._setDisplay('block'), 1500);
}
/**
* Touch end handler
* @param {Event} event DOM Event
*
*/
_touchend(event) {
this.sliderInputBox.sliderVal.focus();
clearTimeout(this.touchStartTimer);
}
/**
* Determine if the user is still dragging
* @param {SyntheticEvent} event Event
*/
_enter(event) {
if(event.buttons !== 1) {
this.left = null;
this.width = null;
}
}
/**
* Update the slider percentage
* @param {number} pos Slider drag position
* @param {number} width Slider width
* @param {Event} event DOM Event
*/
_updatePercent(pos, width) {
this.props.onChange(Math.min(Math.max(pos / width, 0), 1));
}
/**
* Update dimenions from rendered DOM
*/
_updateDimensions() {
this.setState({
outerWidth: this.node.getBoundingClientRect().width
});
}
/**
* Add listeners when about to mount
*/
componentWillMount() {
if (this.props.onResize) {
this.resizeListener = this.props.onResize(this._updateDimensions);
}
}
/**
* Trigger DOM updates on mount
*/
componentDidMount() {
this._updateDimensions();
}
/**
* Remove listeners on unmount
*/
componentWillUnmount() {
if (this.resizeListener) {
this.resizeListener.remove();
}
}
/**
* Render the slider
* @return {React.Component} The slider
*/
render() {
let outerWidth = this.state.outerWidth;
let { axis, axisUnit, min, max, scale } = this.props;
let style = {
width: '100%',
height: axis ? '2.5em' : '1.5em',
boxSizing: 'border-box'
};
if (!outerWidth) {
return <svg style={style} ref={node => this.node = node} />;
}
let margin = MARGIN_LR * scale;
let width = outerWidth - (margin * 2);
let pctPos = width * this.props.percent;
return <div><svg
onMouseUp={this._up} onMouseEnter={this._enter.bind(this)} onMouseMove={this._move} onKeyUp={this._keyup} onKeyDown={this._keydown} style={style} ref={node => this.node = node} tabIndex="0">
<rect className='primary' style={{ opacity: 0.3 }} x={margin} y='0.25em' rx='0.3em' ry='0.3em' width={width} height='0.7em' />
<rect className='primary-disabled' x={margin} y='0.45em' rx='0.15em' ry='0.15em' width={pctPos} height='0.3em' />
<circle className='primary' r={margin} cy='0.6em' cx={pctPos + margin} />
<rect x={margin} width={width} height='100%' fillOpacity='0' style={{ cursor: 'col-resize' }} onMouseDown={this._down} onTouchMove={this._move} onTouchStart={this._down} onTouchEnd={this._touchend} />
{axis && <g style={{ fontSize: '.7em' }}>
<text className='primary-disabled' y='3em' x={margin} style={{ textAnchor: 'middle' }}>{min + axisUnit}</text>
<text className='primary-disabled' y='3em' x='50%' style={{ textAnchor: 'middle' }}>{(min + max / 2) + axisUnit}</text>
<text className='primary-disabled' y='3em' x='100%' style={{ textAnchor: 'end' }}>{max + axisUnit}</text>
</g>}
</svg>
<TextInputBox ref={(tb) => this.sliderInputBox = tb}
onChange={this.props.onChange}
percent={this.props.percent}
axisUnit={this.props.axisUnit}
scale={this.props.scale}
max={this.props.max}
/>
</div>;
}
}
/**
* New component to add keyboard support for sliders - works on all devices (desktop, iOS, Android)
**/
class TextInputBox extends React.Component {
static propTypes = {
axisUnit: PropTypes.string,// units (T, M, etc.)
max: PropTypes.number,
onChange: PropTypes.func.isRequired,// function which determins percent value
percent: PropTypes.number.isRequired,// value of slider
scale: PropTypes.number
};
/**
* Determine if the user is still dragging
* @param {Object} props React Component properties
*/
constructor(props) {
super(props);
this._handleFocus = this._handleFocus.bind(this);
this._handleBlur = this._handleBlur.bind(this);
this._handleChange = this._handleChange.bind(this);
this._keyup = this._keyup.bind(this);
this.state = this._getInitialState();
}
/**
* Update input value if slider changes will change props/state
* @param {Object} nextProps React Component properites
* @param {Object} nextState React Component state values
*/
componentWillReceiveProps(nextProps, nextState) {
let nextValue = nextProps.percent * nextProps.max;
// See https://stackoverflow.com/questions/32414308/updating-state-on-props-change-in-react-form
if (nextValue !== this.state.inputValue && nextValue <= nextProps.max) {
this.setState({ inputValue: nextValue });
}
}
/**
* Update slider textbox visibility/values if changes are made to slider
* @param {Object} prevProps React Component properites
* @param {Object} prevState React Component state values
*/
componentDidUpdate(prevProps, prevState) {
if (prevState.divStyle.display == 'none' && this.state.divStyle.display == 'block') {
this.enterTimer = setTimeout(() => this.sliderVal.focus(), 10);
}
if (prevProps.max !== this.props.max && this.state.inputValue > this.props.max) {
// they chose a different module
this.setState({ inputValue: this.props.max });
}
if (this.state.inputValue != prevState.inputValue && prevProps.max == this.props.max) {
this.props.onChange(this.state.inputValue / this.props.max);
}
}
/**
* Set initial state for the textbox.
* We may want to rethink this to
* try and make it a stateless component
* @returns {object} React state object with initial values set
*/
_getInitialState() {
return {
divStyle: { display:'none' },
inputStyle: { width:'4em' },
labelStyle: { marginLeft: '.1em' },
maxLength:5,
size:5,
min:0,
tabIndex:-1,
type:'number',
readOnly: true,
inputValue: this.props.percent * this.props.max
};
}
/**
*
* @param {string} val block or none
*/
_setDisplay(val) {
this.setState({
divStyle: { display:val }
});
}
/**
* Update the input value
* when textbox gets focus
*/
_handleFocus() {
this.setState({
inputValue:this._getValue()
});
}
/**
* Update inputValue when textbox loses focus
*/
_handleBlur() {
this._setDisplay('none');
if (this.state.inputValue !== '') {
this.props.onChange(this.state.inputValue / this.props.max);
} else {
this.setState({
inputValue: this.props.percent * this.props.max
});
}
}
/**
* Get the value in the text box
* @returns {number} inputValue Value of the input box
*/
_getValue() {
return this.state.inputValue;
}
/**
* Update and set limits on input box
* values depending on what user
* has selected
*
* @param {SyntheticEvent} event ReactJs onChange event
*/
_handleChange(event) {
if (event.target.value < 0) {
this.setState({ inputValue: 0 });
} else if (event.target.value <= this.props.max) {
this.setState({ inputValue: event.target.value });
} else {
this.setState({ inputValue: this.props.max });
}
}
/**
* Key up handler for input field.
* If user hits Enter key, blur/close the input field
* @param {Event} event Keyboard event
*/
_keyup(event) {
switch (event.key) {
case 'Enter':
this.sliderVal.blur();
return;
default:
return;
}
}
/**
* Get the value in the text box
* @return {React.Component} Text Input component for Slider
*/
render() {
let { axisUnit, onChange, percent, scale } = this.props;
return <div style={this.state.divStyle}><input style={this.state.inputStyle} value={this._getValue()} min={this.state.min} max={this.props.max} onChange={this._handleChange} onKeyUp={this._keyup} tabIndex={this.state.tabIndex} maxLength={this.state.maxLength} size={this.state.size} onBlur={() => {this._handleBlur();}} onFocus={() => {this._handleFocus();}} type={this.state.type} ref={(ip) => this.sliderVal = ip}/><text className="primary upp" style={this.state.labelStyle}>{this.props.axisUnit}</text></div>;
}
}

View File

@@ -1,4 +1,5 @@
import React from 'react';
import PropTypes from 'prop-types';
import TranslatedComponent from './TranslatedComponent';
import cn from 'classnames';
import AvailableModulesMenu from './AvailableModulesMenu';
@@ -13,18 +14,19 @@ import { stopCtxPropagation } from '../utils/UtilityFunctions';
export default class Slot extends TranslatedComponent {
static propTypes = {
availableModules: React.PropTypes.func.isRequired,
onSelect: React.PropTypes.func.isRequired,
onOpen: React.PropTypes.func.isRequired,
maxClass: React.PropTypes.number.isRequired,
selected: React.PropTypes.bool,
m: React.PropTypes.object,
ship: React.PropTypes.object.isRequired,
eligible: React.PropTypes.object,
warning: React.PropTypes.func,
drag: React.PropTypes.func,
drop: React.PropTypes.func,
dropClass: React.PropTypes.string
availableModules: PropTypes.func.isRequired,
onSelect: PropTypes.func.isRequired,
onOpen: PropTypes.func.isRequired,
maxClass: PropTypes.number.isRequired,
selected: PropTypes.bool,
m: PropTypes.object,
enabled: PropTypes.bool.isRequired,
ship: PropTypes.object.isRequired,
eligible: PropTypes.object,
warning: PropTypes.func,
drag: PropTypes.func,
drop: PropTypes.func,
dropClass: PropTypes.string
};
/**
@@ -38,6 +40,8 @@ export default class Slot extends TranslatedComponent {
this._contextMenu = wrapCtxMenu(this._contextMenu.bind(this));
this._getMaxClassLabel = this._getMaxClassLabel.bind(this);
this._keyDown = this._keyDown.bind(this);
this.slotDiv = null;
}
// Must be implemented by subclasses:
@@ -71,6 +75,22 @@ export default class Slot extends TranslatedComponent {
this.props.onSelect(null,null);
}
/** Key Down handler
* @param {SyntheticEvent} event Event
* ToDo: see if this can be moved up
* we do more or less the same thing
* in every section when Enter key is pressed
* on a focusable item
*
*/
_keyDown(event) {
if (event.key == 'Enter') {
if(event.target.className == 'r') {
this._toggleModifications();
}
this.props.onOpen(event);
}
}
/**
* Render the slot
* @return {React.Component} The slot
@@ -78,7 +98,7 @@ export default class Slot extends TranslatedComponent {
render() {
let language = this.context.language;
let translate = language.translate;
let { ship, m, dropClass, dragOver, onOpen, onChange, selected, eligible, onSelect, warning, availableModules } = this.props;
let { ship, m, enabled, dropClass, dragOver, onOpen, onChange, selected, eligible, onSelect, warning, availableModules } = this.props;
let slotDetails, modificationsMarker, menu;
if (!selected) {
@@ -87,7 +107,7 @@ export default class Slot extends TranslatedComponent {
}
if (m) {
slotDetails = this._getSlotDetails(m, translate, language.formats, language.units); // Must be implemented by sub classes
slotDetails = this._getSlotDetails(m, enabled, translate, language.formats, language.units); // Must be implemented by sub classes
modificationsMarker = JSON.stringify(m);
} else {
slotDetails = <div className={'empty'}>{translate(eligible ? 'emptyrestricted' : 'empty')}</div>;
@@ -102,6 +122,7 @@ export default class Slot extends TranslatedComponent {
ship={ship}
m={m}
marker={modificationsMarker}
modButton = {this.modButton}
/>;
} else {
menu = <AvailableModulesMenu
@@ -112,6 +133,7 @@ export default class Slot extends TranslatedComponent {
onSelect={onSelect}
warning={warning}
diffDetails={diffDetails.bind(ship, this.context.language)}
slotDiv = {this.slotDiv}
/>;
}
}
@@ -119,7 +141,7 @@ export default class Slot extends TranslatedComponent {
// TODO: implement touch dragging
return (
<div className={cn('slot', dropClass, { selected })} onClick={onOpen} onContextMenu={this._contextMenu} onDragOver={dragOver}>
<div className={cn('slot', dropClass, { selected })} onClick={onOpen} onKeyDown={this._keyDown} onContextMenu={this._contextMenu} onDragOver={dragOver} tabIndex="0" ref={slotDiv => this.slotDiv = slotDiv}>
<div className='details-container'>
<div className='sz'>{this._getMaxClassLabel(translate)}</div>
{slotDetails}
@@ -129,6 +151,7 @@ export default class Slot extends TranslatedComponent {
);
}
/**
* Toggle the modifications flag when selecting the modifications icon
*/

View File

@@ -1,9 +1,11 @@
import React from 'react';
import PropTypes from 'prop-types';
import TranslatedComponent from './TranslatedComponent';
import { wrapCtxMenu } from '../utils/UtilityFunctions';
import { canMount } from '../utils/SlotFunctions';
import { Equalizer } from '../components/SvgIcons';
import cn from 'classnames';
const browser = require('detect-browser');
/**
* Abstract Slot Section
@@ -11,10 +13,13 @@ import cn from 'classnames';
export default class SlotSection extends TranslatedComponent {
static propTypes = {
ship: React.PropTypes.object.isRequired,
onChange: React.PropTypes.func.isRequired,
code: React.PropTypes.string.isRequired,
togglePwr: React.PropTypes.func
ship: PropTypes.object.isRequired,
onChange: PropTypes.func.isRequired,
onCargoChange: PropTypes.func.isRequired,
onFuelChange: PropTypes.func.isRequired,
code: PropTypes.string.isRequired,
togglePwr: PropTypes.func,
sectionMenuRefs: PropTypes.object
};
/**
@@ -28,7 +33,10 @@ export default class SlotSection extends TranslatedComponent {
super(props);
this.sectionId = sectionId;
this.sectionName = sectionName;
this.ssHeadRef = null;
this.sectionRefArr = this.props.sectionMenuRefs[this.sectionId] = [];
this.sectionRefArr['selectedRef'] = null;
this._getSlots = this._getSlots.bind(this);
this._selectModule = this._selectModule.bind(this);
this._getSectionMenu = this._getSectionMenu.bind(this);
@@ -36,6 +44,8 @@ export default class SlotSection extends TranslatedComponent {
this._drop = this._drop.bind(this);
this._dragOverNone = this._dragOverNone.bind(this);
this._close = this._close.bind(this);
this._keyDown = this._keyDown.bind(this);
this._handleSectionFocus = this._handleSectionFocus.bind(this);
this.state = {};
}
@@ -43,7 +53,59 @@ export default class SlotSection extends TranslatedComponent {
// _getSlots()
// _getSectionMenu()
// _contextMenu()
// componentDidUpdate(prevProps)
/**
* TODO: May either need to send the function to be triggered when Enter key is pressed, or else
* may need a separate keyDown handler for each subclass (StandardSlotSection, HardpointSlotSection, etc.)
* ex: _keyDown(_keyDownfn, event)
*
* @param {SyntheticEvent} event KeyDown event
*/
_keyDown(event) {
if (event.key == 'Enter') {
event.stopPropagation();
if (event.currentTarget.nodeName === 'H1') {
this._openMenu(this.sectionName, event);
} else {
event.currentTarget.click();
}
return;
}
if (event.key == 'Tab') {
if (event.shiftKey) {
if ((event.currentTarget === this.sectionRefArr[this.firstRefId]) && this.sectionRefArr[this.lastRefId]) {
event.preventDefault();
this.sectionRefArr[this.lastRefId].focus();
}
} else {
if ((event.currentTarget === this.sectionRefArr[this.lastRefId]) && this.sectionRefArr[this.firstRefId]) {
event.preventDefault();
this.sectionRefArr[this.firstRefId].focus();
}
}
}
}
/**
* Set focus on appropriate Slot Section Menu element
* @param {Object} focusPrevProps prevProps for componentDidUpdate() from ...SlotSection.jsx
* @param {String} firstRef id of the first ref in ...SlotSection.jsx
* @param {String} lastRef id of the last ref in ...SlotSection.jsx
*
*/
_handleSectionFocus(focusPrevProps, firstRef, lastRef) {
if (this.selectedRefId !== null && this.sectionRefArr[this.selectedRefId]) {
// set focus on the previously selected option for the currently open section menu
this.sectionRefArr[this.selectedRefId].focus();
} else if (this.sectionRefArr[firstRef] && this.sectionRefArr[firstRef] != null) {
// set focus on the first option in the currently open section menu if none have been selected previously
this.sectionRefArr[firstRef].focus();
} else if (this.props.currentMenu == null && focusPrevProps.currentMenu == this.sectionName && this.sectionRefArr['ssHeadRef']) {
// set focus on the section menu header when section menu is closed
this.sectionRefArr['ssHeadRef'].focus();
}
}
/**
* Open a menu
* @param {string} menu Menu name
@@ -75,8 +137,10 @@ export default class SlotSection extends TranslatedComponent {
* @param {Event} e Drag Event
*/
_drag(originSlot, e) {
e.dataTransfer.setData('text/html', e.currentTarget);
e.dataTransfer.effectAllowed = 'all';
if (!browser || (browser.name !== 'edge' && browser.name !== 'ie')) {
e.dataTransfer.setData('text/html', e.currentTarget);
}
e.dataTransfer.effectAllowed = 'copyMove';
this.setState({ originSlot, copy: e.getModifierState('Alt') });
this._close();
}
@@ -93,10 +157,14 @@ export default class SlotSection extends TranslatedComponent {
if (os) {
// Show correct icon
const effect = this.state.copy ? 'copy' : 'move';
e.dataTransfer.dropEffect = os != targetSlot && canMount(this.props.ship, targetSlot, os.m.grp, os.m.class) ? effect : 'none';
if (!browser || (browser.name !== 'edge' && browser.name !== 'ie')) {
e.dataTransfer.dropEffect = os != targetSlot && canMount(this.props.ship, targetSlot, os.m.grp, os.m.class) ? effect : 'none';
}
this.setState({ targetSlot });
} else {
e.dataTransfer.dropEffect = 'none';
if (!browser || (browser.name !== 'edge' && browser.name !== 'ie')) {
e.dataTransfer.dropEffect = 'none';
}
}
}
@@ -106,7 +174,9 @@ export default class SlotSection extends TranslatedComponent {
*/
_dragOverNone(e) {
e.preventDefault();
e.dataTransfer.dropEffect = 'none';
if (!browser || (browser.name !== 'edge' && browser.name !== 'ie')) {
e.dataTransfer.dropEffect = 'none';
}
this.setState({ targetSlot: null });
}
@@ -119,24 +189,46 @@ export default class SlotSection extends TranslatedComponent {
let { originSlot, targetSlot, copy } = this.state;
let m = originSlot.m;
if (copy) {
// We want to copy the module in to the target slot
if (targetSlot && canMount(this.props.ship, targetSlot, m.grp, m.class)) {
const mCopy = m.clone();
this.props.ship.use(targetSlot, mCopy, false);
this.props.onChange();
}
} else {
// We want to move the module in to the target slot, and swap back any module that was originally in the target slot
if (targetSlot && m && canMount(this.props.ship, targetSlot, m.grp, m.class)) {
// Swap modules if possible
if (targetSlot.m && canMount(this.props.ship, originSlot, targetSlot.m.grp, targetSlot.m.class)) {
this.props.ship.use(originSlot, targetSlot.m, true);
} else { // Otherwise empty the origin slot
this.props.ship.use(originSlot, null, true); // Empty but prevent summary update
if (targetSlot && originSlot != targetSlot) {
if (copy) {
// We want to copy the module in to the target slot
if (targetSlot && canMount(this.props.ship, targetSlot, m.grp, m.class)) {
const mCopy = m.clone();
this.props.ship.use(targetSlot, mCopy, false);
// Copy power info
targetSlot.enabled = originSlot.enabled;
targetSlot.priority = originSlot.priority;
this.props.onChange();
}
} else {
// Store power info
const originEnabled = targetSlot.enabled;
const originPriority = targetSlot.priority;
const targetEnabled = originSlot.enabled;
const targetPriority = originSlot.priority;
// We want to move the module in to the target slot, and swap back any module that was originally in the target slot
if (targetSlot && m && canMount(this.props.ship, targetSlot, m.grp, m.class)) {
// Swap modules if possible
if (targetSlot.m && canMount(this.props.ship, originSlot, targetSlot.m.grp, targetSlot.m.class)) {
this.props.ship.use(originSlot, targetSlot.m, true);
this.props.ship.use(targetSlot, m);
// Swap power
originSlot.enabled = originEnabled;
originSlot.priority = originPriority;
targetSlot.enabled = targetEnabled;
targetSlot.priority = targetPriority;
} else { // Otherwise empty the origin slot
// Store power
const targetEnabled = originSlot.enabled;
this.props.ship.use(originSlot, null, true); // Empty but prevent summary update
this.props.ship.use(targetSlot, m);
originSlot.enabled = 0;
originSlot.priority = 0;
targetSlot.enabled = targetEnabled;
targetSlot.priority = targetPriority;
}
this.props.onChange();
}
this.props.ship.use(targetSlot, m); // update target slot
this.props.onChange();
}
}
this.setState({ originSlot: null, targetSlot: null, copy: null });
@@ -191,7 +283,7 @@ export default class SlotSection extends TranslatedComponent {
return (
<div id={this.sectionId} className={'group'} onDragLeave={this._dragOverNone}>
<div className={cn('section-menu', { selected: sectionMenuOpened })} onClick={open} onContextMenu={ctx}>
<h1>{translate(this.sectionName)} <Equalizer/></h1>
<h1 tabIndex="0" onKeyDown={this._keyDown} ref={ssHead => this.sectionRefArr['ssHeadRef'] = ssHead}>{translate(this.sectionName)} <Equalizer/></h1>
{sectionMenuOpened ? this._getSectionMenu(translate, this.props.ship) : null }
</div>
{this._getSlots()}

View File

@@ -1,4 +1,5 @@
import React from 'react';
import PropTypes from 'prop-types';
import cn from 'classnames';
import Persist from '../stores/Persist';
import TranslatedComponent from './TranslatedComponent';
@@ -17,14 +18,14 @@ import { blueprintTooltip } from '../utils/BlueprintFunctions';
export default class StandardSlot extends TranslatedComponent {
static propTypes = {
slot: React.PropTypes.object,
modules: React.PropTypes.array.isRequired,
onSelect: React.PropTypes.func.isRequired,
onOpen: React.PropTypes.func.isRequired,
onChange: React.PropTypes.func.isRequired,
ship: React.PropTypes.object.isRequired,
selected: React.PropTypes.bool,
warning: React.PropTypes.func,
slot: PropTypes.object,
modules: PropTypes.array.isRequired,
onSelect: PropTypes.func.isRequired,
onOpen: PropTypes.func.isRequired,
onChange: PropTypes.func.isRequired,
ship: PropTypes.object.isRequired,
selected: PropTypes.bool,
warning: PropTypes.func,
};
/**
@@ -34,6 +35,21 @@ export default class StandardSlot extends TranslatedComponent {
constructor(props) {
super(props);
this._modificationsSelected = false;
this._keyDown = this._keyDown.bind(this);
this.modButton = null;
this.slotDiv = null;
}
/**
* Handle Enter key
* @param {SyntheticEvent} event KeyDown event
*/
_keyDown(event) {
if (event.key == 'Enter') {
if(event.target.className == 'r') {
this._toggleModifications();
}
this.props.onOpen(event);
}
}
/**
@@ -47,7 +63,10 @@ export default class StandardSlot extends TranslatedComponent {
let m = slot.m;
let classRating = m.class + m.rating;
let menu;
let validMods = m == null ? [] : (Modifications.modules[m.grp].modifications || []);
let validMods = m == null || !Modifications.modules[m.grp] ? [] : (Modifications.modules[m.grp].modifications || []);
if (m && m.name && m.name === 'Guardian Hybrid Power Plant') {
validMods = [];
}
let showModuleResistances = Persist.showModuleResistances();
let mass = m.getMass() || m.cargo || m.fuel || 0;
@@ -55,6 +74,9 @@ export default class StandardSlot extends TranslatedComponent {
let modTT = translate('modified');
if (m && m.blueprint && m.blueprint.name) {
modTT = translate(m.blueprint.name) + ' ' + translate('grade') + ' ' + m.blueprint.grade;
if (m.blueprint.special && m.blueprint.special.id >= 0) {
modTT += ', ' + translate(m.blueprint.special.name);
}
modTT = (
<div>
<div>{modTT}</div>
@@ -78,6 +100,7 @@ export default class StandardSlot extends TranslatedComponent {
ship={ship}
m={m}
marker={modificationsMarker}
modButton = {this.modButton}
/>;
} else {
menu = <AvailableModulesMenu
@@ -88,14 +111,15 @@ export default class StandardSlot extends TranslatedComponent {
onSelect={onSelect}
warning={warning}
diffDetails={diffDetails.bind(ship, this.context.language)}
slotDiv = {this.slotDiv}
/>;
}
}
return (
<div className={cn('slot', { selected: this.props.selected })} onClick={this.props.onOpen} onContextMenu={stopCtxPropagation}>
<div className={cn('details-container', { warning: warning && warning(slot.m) })}>
<div className={'sz'}>{slot.maxClass}</div>
<div className={cn('slot', { selected: this.props.selected })} onClick={this.props.onOpen} onKeyDown={this._keyDown} onContextMenu={stopCtxPropagation} tabIndex="0" ref={ slotDiv => this.slotDiv = slotDiv }>
<div className={cn('details-container', { warning: warning && warning(slot.m), disabled: m.grp !== 'bh' && !slot.enabled })}>
<div className={'sz'}>{m.grp == 'bh' ? m.name.charAt(0) : slot.maxClass}</div>
<div>
<div className={'l'}>{classRating} {translate(m.name || m.grp)}{m.mods && Object.keys(m.mods).length > 0 ? <span className='r' onMouseOver={termtip.bind(null, modTT)} onMouseOut={tooltip.bind(null, null)}><Modified /></span> : null }</div>
<div className={'r'}>{formats.round(mass)}{units.T}</div>
@@ -117,7 +141,7 @@ export default class StandardSlot extends TranslatedComponent {
{ showModuleResistances && m.getKineticResistance() ? <div className='l'>{translate('kinres')}: {formats.pct(m.getKineticResistance())}</div> : null }
{ showModuleResistances && m.getThermalResistance() ? <div className='l'>{translate('thermres')}: {formats.pct(m.getThermalResistance())}</div> : null }
{ m.getIntegrity() ? <div className='l'>{translate('integrity')}: {formats.int(m.getIntegrity())}</div> : null }
{ validMods.length > 0 ? <div className='r' ><button onClick={this._toggleModifications.bind(this)} onContextMenu={stopCtxPropagation} onMouseOver={termtip.bind(null, 'modifications')} onMouseOut={tooltip.bind(null, null)}><ListModifications /></button></div> : null }
{ validMods.length > 0 ? <div className='r' tabIndex="0" ref={ modButton => this.modButton = modButton }><button tabIndex="-1" onClick={this._toggleModifications.bind(this)} onContextMenu={stopCtxPropagation} onMouseOver={termtip.bind(null, 'modifications')} onMouseOut={tooltip.bind(null, null)}><ListModifications /></button></div> : null }
</div>
</div>
</div>

View File

@@ -20,14 +20,27 @@ export default class StandardSlotSection extends SlotSection {
super(props, context, 'standard', 'core internal');
this._optimizeStandard = this._optimizeStandard.bind(this);
this._selectBulkhead = this._selectBulkhead.bind(this);
this.selectedRefId = null;
this.firstRefId = 'maxjump';
this.lastRefId = 'racer';
}
/**
* Handle focus if the component updates
* @param {Object} prevProps React Component properties
*/
componentDidUpdate(prevProps) {
this._handleSectionFocus(prevProps,this.firstRefId, this.lastRefId);
}
/**
* Use the lightest/optimal available standard modules
*/
_optimizeStandard() {
this.selectedRefId = 'maxjump';
this.props.ship.useLightestStandard();
this.props.onChange();
this.props.onCargoChange(this.props.ship.cargoCapacity);
this.props.onFuelChange(this.props.ship.fuelCapacity);
this._close();
}
@@ -37,8 +50,12 @@ export default class StandardSlotSection extends SlotSection {
* @param {integer} bulkheadIndex Bulkhead to use see Constants.BulkheadNames
*/
_multiPurpose(shielded, bulkheadIndex) {
this.selectedRefId = 'multipurpose';
if (bulkheadIndex === 2) this.selectedRefId = 'combat';
ShipRoles.multiPurpose(this.props.ship, shielded, bulkheadIndex);
this.props.onChange();
this.props.onCargoChange(this.props.ship.cargoCapacity);
this.props.onFuelChange(this.props.ship.fuelCapacity);
this._close();
}
@@ -47,8 +64,11 @@ export default class StandardSlotSection extends SlotSection {
* @param {Boolean} shielded True if shield generator should be included
*/
_optimizeCargo(shielded) {
this.selectedRefId = 'trader';
ShipRoles.trader(this.props.ship, shielded);
this.props.onChange();
this.props.onCargoChange(this.props.ship.cargoCapacity);
this.props.onFuelChange(this.props.ship.fuelCapacity);
this._close();
}
@@ -57,8 +77,11 @@ export default class StandardSlotSection extends SlotSection {
* @param {Boolean} shielded True if shield generator should be included
*/
_optimizeMiner(shielded) {
this.selectedRefId = 'miner';
ShipRoles.miner(this.props.ship, shielded);
this.props.onChange();
this.props.onCargoChange(this.props.ship.cargoCapacity);
this.props.onFuelChange(this.props.ship.fuelCapacity);
this._close();
}
@@ -67,8 +90,24 @@ export default class StandardSlotSection extends SlotSection {
* @param {Boolean} planetary True if Planetary Vehicle Hangar (PVH) should be included
*/
_optimizeExplorer(planetary) {
this.selectedRefId = 'explorer';
if (planetary) this.selectedRefId = 'planetary';
ShipRoles.explorer(this.props.ship, planetary);
this.props.onChange();
this.props.onCargoChange(this.props.ship.cargoCapacity);
this.props.onFuelChange(this.props.ship.fuelCapacity);
this._close();
}
/**
* Racer role
*/
_optimizeRacer() {
this.selectedRefId = 'racer';
ShipRoles.racer(this.props.ship);
this.props.onChange();
this.props.onCargoChange(this.props.ship.cargoCapacity);
this.props.onFuelChange(this.props.ship.fuelCapacity);
this._close();
}
@@ -208,18 +247,17 @@ export default class StandardSlotSection extends SlotSection {
let planetaryDisabled = this.props.ship.internal.length < 4;
return <div className='select' onClick={(e) => e.stopPropagation()} onContextMenu={stopCtxPropagation}>
<ul>
<li className='lc' onClick={this._optimizeStandard}>{translate('Maximize Jump Range')}</li>
<li className='lc' tabIndex="0" onClick={this._optimizeStandard} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['maxjump'] = smRef}>{translate('Maximize Jump Range')}</li>
</ul>
<div className='select-group cap'>{translate('roles')}</div>
<ul>
<li className='lc' onClick={this._multiPurpose.bind(this, false, 0)}>{translate('Multi-purpose')}</li>
<li className='lc' onClick={this._multiPurpose.bind(this, true, 2)}>{translate('Combat')}</li>
<li className='lc' onClick={this._optimizeCargo.bind(this, false)}>{translate('Trader')}</li>
<li className='lc' onClick={this._optimizeCargo.bind(this, true)}>{translate('Shielded Trader')}</li>
<li className='lc' onClick={this._optimizeExplorer.bind(this, false)}>{translate('Explorer')}</li>
<li className={cn('lc', { disabled: planetaryDisabled })} onClick={!planetaryDisabled && this._optimizeExplorer.bind(this, true)}>{translate('Planetary Explorer')}</li>
<li className='lc' onClick={this._optimizeMiner.bind(this, false)}>{translate('Miner')}</li>
<li className='lc' onClick={this._optimizeMiner.bind(this, true)}>{translate('Shielded Miner')}</li>
<li className='lc' tabIndex="0" onClick={this._multiPurpose.bind(this, false, 0)} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['multipurpose'] = smRef}>{translate('Multi-purpose')}</li>
<li className='lc' tabIndex="0" onClick={this._multiPurpose.bind(this, true, 2)} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['combat'] = smRef}>{translate('Combat')}</li>
<li className='lc' tabIndex="0" onClick={this._optimizeCargo.bind(this, true)} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['trader'] = smRef}>{translate('Trader')}</li>
<li className='lc' tabIndex="0" onClick={this._optimizeExplorer.bind(this, false)} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['explorer'] = smRef}>{translate('Explorer')}</li>
<li className={cn('lc', { disabled: planetaryDisabled })} tabIndex={planetaryDisabled ? '' : '0'} onClick={!planetaryDisabled && this._optimizeExplorer.bind(this, true)} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['planetary'] = smRef}>{translate('Planetary Explorer')}</li>
<li className='lc' tabIndex="0" onClick={this._optimizeMiner.bind(this, true)} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['miner'] = smRef}>{translate('Miner')}</li>
<li className='lc' tabIndex="0" onClick={this._optimizeRacer.bind(this)} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['racer'] = smRef}>{translate('Racer')}</li>
</ul>
</div>;
}

View File

@@ -1,4 +1,5 @@
import React from 'react';
import PropTypes from 'prop-types';
import cn from 'classnames';
import { shallowEqual } from '../utils/UtilityFunctions';
@@ -8,8 +9,8 @@ import { shallowEqual } from '../utils/UtilityFunctions';
class SvgIcon extends React.Component {
static propTypes = {
className: React.PropTypes.any,
style: React.PropTypes.object
className: PropTypes.any,
style: PropTypes.object
};
/**
@@ -227,6 +228,72 @@ export class LinkIcon extends SvgIcon {
}
}
/**
* Material
*/
export class MatIcon extends SvgIcon {
/**
* Generate the SVG
* @return {React.Component} SVG Contents
*/
svg() {
return<g xmlns="http://www.w3.org/2000/svg">
<path fill="#FF7100" d="M 24.86,4.18
C 24.86,4.18 17.17,7.82 17.17,7.82
17.17,7.82 15.35,14.55 15.35,14.55
15.35,14.55 24.70,9.75 24.70,9.75
24.70,9.75 24.86,4.18 24.86,4.18 Z
M 32.21,17.45
C 32.21,17.45 26.41,11.18 26.41,11.18
26.41,11.18 19.51,11.51 19.51,11.51
19.51,11.51 26.92,19.01 26.92,19.01
26.92,19.01 32.21,17.45 32.21,17.45 Z
M 21.99,28.62
C 21.99,28.62 26.10,21.10 26.10,21.10
26.10,21.10 23.66,14.57 23.66,14.57
23.66,14.57 18.89,24.01 18.89,24.01
18.89,24.01 21.99,28.62 21.99,28.62 Z
M 8.33,22.24
C 8.33,22.24 16.67,23.87 16.67,23.87
16.67,23.87 22.06,19.51 22.06,19.51
22.06,19.51 11.70,17.84 11.70,17.84
11.70,17.84 8.33,22.24 8.33,22.24 Z
M 10.11,7.14
C 10.11,7.14 11.15,15.66 11.15,15.66
11.15,15.66 16.92,19.49 16.92,19.49
16.92,19.49 15.29,9.02 15.29,9.02
15.29,9.02 10.11,7.14 10.11,7.14 Z
M 27.69,2.67
C 27.69,2.67 35.89,16.00 35.89,16.00
35.89,16.00 27.69,29.33 27.69,29.33
27.69,29.33 11.31,29.33 11.31,29.33
11.31,29.33 3.11,16.00 3.11,16.00
3.11,16.00 11.31,2.67 11.31,2.67
11.31,2.67 27.67,2.67 27.67,2.67M 29.16,0.00
C 29.16,0.00 27.69,0.00 27.69,0.00
27.69,0.00 11.31,0.00 11.31,0.00
11.31,0.00 9.84,0.00 9.84,0.00
9.84,0.00 9.06,1.25 9.06,1.25
9.06,1.25 0.87,14.57 0.87,14.57
0.87,14.57 0.00,15.98 0.00,15.98
0.00,15.98 0.87,17.39 0.87,17.39
0.87,17.39 9.06,30.73 9.06,30.73
9.06,30.73 9.84,32.00 9.84,32.00
9.84,32.00 11.31,32.00 11.31,32.00
11.31,32.00 27.69,32.00 27.69,32.00
27.69,32.00 29.16,32.00 29.16,32.00
29.16,32.00 29.94,30.73 29.94,30.73
29.94,30.73 38.13,17.39 38.13,17.39
38.13,17.39 39.00,15.98 39.00,15.98
39.00,15.98 38.13,14.57 38.13,14.57
38.13,14.57 29.94,1.25 29.94,1.25
29.94,1.25 29.16,0.00 29.16,0.00
29.16,0.00 29.16,0.00 29.16,0.00 Z" />
</g>;
}
}
/**
* Shopping icon (dollar sign)
*/

View File

@@ -1,4 +1,5 @@
import React from 'react';
import PropTypes from 'prop-types';
import TranslatedComponent from './TranslatedComponent';
/**
@@ -7,8 +8,8 @@ import TranslatedComponent from './TranslatedComponent';
export default class Tooltip extends TranslatedComponent {
static propTypes = {
rect: React.PropTypes.object.isRequired,
options: React.PropTypes.object
rect: PropTypes.object.isRequired,
options: PropTypes.object
};
static defaultProps = {
@@ -127,4 +128,4 @@ export default class Tooltip extends TranslatedComponent {
</div>;
}
}
}

View File

@@ -1,4 +1,5 @@
import React from 'react';
import PropTypes from 'prop-types';
import { shallowEqual } from '../utils/UtilityFunctions';
/**
@@ -7,15 +8,15 @@ import { shallowEqual } from '../utils/UtilityFunctions';
export default class TranslatedComponent extends React.Component {
static contextTypes = {
language: React.PropTypes.object.isRequired,
sizeRatio: React.PropTypes.number.isRequired,
openMenu: React.PropTypes.func.isRequired,
closeMenu: React.PropTypes.func.isRequired,
showModal: React.PropTypes.func.isRequired,
hideModal: React.PropTypes.func.isRequired,
tooltip: React.PropTypes.func.isRequired,
termtip: React.PropTypes.func.isRequired,
onWindowResize: React.PropTypes.func.isRequired
language: PropTypes.object.isRequired,
sizeRatio: PropTypes.number.isRequired,
openMenu: PropTypes.func.isRequired,
closeMenu: PropTypes.func.isRequired,
showModal: PropTypes.func.isRequired,
hideModal: PropTypes.func.isRequired,
tooltip: PropTypes.func.isRequired,
termtip: PropTypes.func.isRequired,
onWindowResize: PropTypes.func.isRequired
};
/**

View File

@@ -17,12 +17,23 @@ export default class UtilitySlotSection extends SlotSection {
constructor(props, context) {
super(props, context, 'utility', 'utility mounts');
this._empty = this._empty.bind(this);
this.selectedRefId = null;
this.firstRefId = 'emptyall';
this.lastRefId = 'po';
}
/**
* Handle focus if the component updates
* @param {Object} prevProps React Component properties
*/
componentDidUpdate(prevProps) {
this._handleSectionFocus(prevProps,this.firstRefId, this.lastRefId);
}
/**
* Empty all utility slots and close the menu
*/
_empty() {
this.selectedRefId = this.firstRefId;
this.props.ship.emptyUtility();
this.props.onChange();
this._close();
@@ -36,6 +47,9 @@ export default class UtilitySlotSection extends SlotSection {
* @param {Synthetic} event Event
*/
_use(group, rating, name, event) {
this.selectedRefId = group;
if (rating !== null) this.selectedRefId += '-' + rating;
this.props.ship.useUtility(group, rating, name, event.getModifierState('Alt'));
this.props.onChange();
this._close();
@@ -74,9 +88,9 @@ export default class UtilitySlotSection extends SlotSection {
dragOver={this._dragOverSlot.bind(this, h)}
drop={this._drop}
dropClass={this._dropClass(h, originSlot, targetSlot)}
enabled={h.enabled}
ship={ship}
m={h.m}
enabled={h.enabled ? true : false}
/>);
}
}
@@ -94,28 +108,28 @@ export default class UtilitySlotSection extends SlotSection {
return <div className='select' onClick={(e) => e.stopPropagation()} onContextMenu={stopCtxPropagation}>
<ul>
<li className='lc' onClick={this._empty}>{translate('empty all')}</li>
<li className='lc' tabIndex='0' onClick={this._empty} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['emptyall'] = smRef}>{translate('empty all')}</li>
<li className='optional-hide' style={{ textAlign: 'center', marginTop: '1em' }}>{translate('PHRASE_ALT_ALL')}</li>
</ul>
<div className='select-group cap'>{translate('sb')}</div>
<ul>
<li className='c' onClick={_use.bind(this, 'sb', 'A', null)}>A</li>
<li className='c' onClick={_use.bind(this, 'sb', 'B', null)}>B</li>
<li className='c' onClick={_use.bind(this, 'sb', 'C', null)}>C</li>
<li className='c' onClick={_use.bind(this, 'sb', 'D', null)}>D</li>
<li className='c' onClick={_use.bind(this, 'sb', 'E', null)}>E</li>
<li className='c' tabIndex='0' onClick={_use.bind(this, 'sb', 'A', null)} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['sb-A'] = smRef}>A</li>
<li className='c' tabIndex='0' onClick={_use.bind(this, 'sb', 'B', null)} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['sb-B'] = smRef}>B</li>
<li className='c' tabIndex='0' onClick={_use.bind(this, 'sb', 'C', null)} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['sb-C'] = smRef}>C</li>
<li className='c' tabIndex='0' onClick={_use.bind(this, 'sb', 'D', null)} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['sb-D'] = smRef}>D</li>
<li className='c' tabIndex='0' onClick={_use.bind(this, 'sb', 'E', null)} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['sb-E'] = smRef}>E</li>
</ul>
<div className='select-group cap'>{translate('hs')}</div>
<ul>
<li className='lc' onClick={_use.bind(this, 'hs', null, 'Heat Sink Launcher')}>{translate('Heat Sink Launcher')}</li>
<li className='lc' tabIndex='0' onClick={_use.bind(this, 'hs', null, 'Heat Sink Launcher')} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['hs'] = smRef}>{translate('Heat Sink Launcher')}</li>
</ul>
<div className='select-group cap'>{translate('ch')}</div>
<ul>
<li className='lc' onClick={_use.bind(this, 'ch', null, 'Chaff Launcher')}>{translate('Chaff Launcher')}</li>
<li className='lc' tabIndex='0' onClick={_use.bind(this, 'ch', null, 'Chaff Launcher')} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['ch'] = smRef}>{translate('Chaff Launcher')}</li>
</ul>
<div className='select-group cap'>{translate('po')}</div>
<ul>
<li className='lc' onClick={_use.bind(this, 'po', null, 'Point Defence')}>{translate('Point Defence')}</li>
<li className='lc' tabIndex='0' onClick={_use.bind(this, 'po', null, 'Point Defence')} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['po'] = smRef}>{translate('Point Defence')}</li>
</ul>
</div>;
}

View File

@@ -87,14 +87,18 @@ export default class VerticalBarChart extends TranslatedComponent {
/**
* A label that displays the value within the bar of the chart
*/
const ValueLabel = React.createClass({
propTypes: {
class ValueLabel extends React.Component {
static propTypes = {
x: PropTypes.number,
y: PropTypes.number,
payload: PropTypes.object,
value: PropTypes.number
},
};
/**
* Render offence
* @return {React.Component} contents
*/
render() {
const { x, y, payload, value } = this.props;
@@ -104,4 +108,4 @@ const ValueLabel = React.createClass({
<text x={x} y={y} fill="#000000" textAnchor="middle" dy={20} style={{ fontSize: em }}>{value}</text>
);
}
});
};

View File

@@ -1,4 +1,5 @@
import React from 'react';
import PropTypes from 'prop-types';
import TranslatedComponent from './TranslatedComponent';
import { Ships } from 'coriolis-data/dist';
import { nameComparator } from '../utils/SlotFunctions';
@@ -15,12 +16,12 @@ const DAMAGE_DEALT_COLORS = ['#FFFFFF', '#FF0000', '#00FF00', '#7777FF', '#FFFF0
*/
export default class WeaponDamageChart extends TranslatedComponent {
static propTypes = {
ship: React.PropTypes.object.isRequired,
opponent: React.PropTypes.object.isRequired,
hull: React.PropTypes.bool.isRequired,
engagementRange: React.PropTypes.number.isRequired,
opponentSys: React.PropTypes.number.isRequired,
marker: React.PropTypes.string.isRequired
ship: PropTypes.object.isRequired,
opponent: PropTypes.object.isRequired,
hull: PropTypes.bool.isRequired,
engagementRange: PropTypes.number.isRequired,
opponentSys: PropTypes.number.isRequired,
marker: PropTypes.string.isRequired
};
/**
@@ -59,11 +60,11 @@ export default class WeaponDamageChart extends TranslatedComponent {
const maxRange = this._calcMaxRange(nextProps.ship);
const maxDps = this._calcMaxSDps(nextProps.ship, nextProps.opponent, opponentShields, opponentArmour);
this.setState({ weaponNames,
opponentShields,
opponentArmour,
maxRange,
maxDps,
calcSDpsFunc: this._calcSDps.bind(this, nextProps.ship, weaponNames, nextProps.opponent, opponentShields, opponentArmour, nextProps.hull)
opponentShields,
opponentArmour,
maxRange,
maxDps,
calcSDpsFunc: this._calcSDps.bind(this, nextProps.ship, weaponNames, nextProps.opponent, opponentShields, opponentArmour, nextProps.hull)
});
}
return true;

View File

@@ -6,6 +6,7 @@ import * as FR from './fr';
import * as IT from './it';
import * as RU from './ru';
import * as PL from './pl';
import * as PT from './pt';
import * as d3 from 'd3';
let fallbackTerms = EN.terms;
@@ -25,6 +26,7 @@ export function getLanguage(langCode) {
case 'it': lang = IT; break;
case 'ru': lang = RU; break;
case 'pl': lang = PL; break;
case 'pt': lang = PT; break;
default:
lang = EN;
}
@@ -88,5 +90,6 @@ export const Languages = {
es: 'Español',
fr: 'Français',
ru: 'ру́сский',
pl: 'polski'
pl: 'polski',
pt: 'português'
};

View File

@@ -1,166 +1,16 @@
export const formats = {
decimal: ',',
thousands: '.',
grouping: [3],
currency: ['', ' €'],
dateTime: '%A, der %e. %B %Y, %X',
date: '%d.%m.%Y',
time: '%H:%M:%S',
periods: ['AM', 'PM'], // unused
days: ['Sonntag', 'Montag', 'Dienstag', 'Mittwoch', 'Donnerstag', 'Freitag', 'Samstag'],
shortDays: ['So', 'Mo', 'Di', 'Mi', 'Do', 'Fr', 'Sa'],
months: ['Januar', 'Februar', 'März', 'April', 'Mai', 'Juni', 'Juli', 'August', 'September', 'Oktober', 'November', 'Dezember'],
shortMonths: ['Jan', 'Feb', 'Mrz', 'Apr', 'Mai', 'Jun', 'Jul', 'Aug', 'Sep', 'Okt', 'Nov', 'Dez']
};
export const terms = {
// Phrases
PHRASE_BACKUP_DESC: 'Export aller Coriolis-Daten, um sie zu sichern oder um sie zu einem anderen Browser/Gerät zu übertragen.', // Backup of all Coriolis data to save or transfer to another browser/device
PHRASE_CONFIRMATION: 'Sind Sie sicher?', // Are You Sure?
PHRASE_EXPORT_DESC: 'Ein detaillierter JSON-Export Ihrer Konfiguration für die Verwendung in anderen Websites und Tools', // A detailed JSON export of your build for use in other sites and tools
PHRASE_FASTEST_RANGE: 'aufeinanderfolgende maximale Reichweite/Sprünge', // Consecutive max range jumps
PHRASE_IMPORT: 'JSON hier einfügen oder importieren', // Paste JSON or import here
PHRASE_LADEN: 'Schiffsmasse + Treibstoff + Fracht', // Ship Mass + Fuel + Cargo
PHRASE_NO_BUILDS: 'Keine Konfigurationen zum Vergleich ausgewählt!', // No builds added to comparison!
PHRASE_NO_RETROCH: 'Keine Umrüständerungen', // No Retrofitting changes
PHRASE_SELECT_BUILDS: 'Ausstattung zum Vergleich auswählen', // Select Builds to Compare
PHRASE_SG_RECHARGE: 'Zeit von 50% bis 100% der Ladung', // Time from 50% to 100% Charge
PHRASE_SG_RECOVER: 'Erneuerung (zu 50%) nach Zusammenbruch', // Recovery (to 50%) after collapse
PHRASE_UNLADEN: 'Schiffsmasse ohne Treibstoff und Fracht', // Ship Mass excluding Fuel and Cargo
PHRASE_UPDATE_RDY: 'Update verfügbar! Klicken zum Aktualisieren', // Update Available! Click to Refresh
// Units / Metrics
LY: 'Lj', // Light Years
T: 't', // Tons (Metric Ton - 1000kg)
// Sizes
S: 'K', // Small Hardpoint (single Character)
L: 'G', // Large Hardpoint size (single character)
H: 'R', // Huge Hardpoint size (single character)
U: 'W', // Utility Hardpoint size (single character) - Kill warrant scanner, etc
small: 'klein', // Small ship size
medium: 'mittel', // Medium ship size
large: 'groß', // Large Ship Size
// Terms
about: 'über', // Link to about page / about Coriolis.io
action: 'Aktion',
added: 'hinzugefügt',
ammo: 'Munition', // Ammunition
armour: 'Panzerung',
available: 'verfügbar', // Available options
backup: 'Sicherungsdatei',
base: 'Basis', // Base speed, boost, etc - Base ship stats
bays: 'Lagerraum',
bins: 'Behälter', // Number of Mining Refinery bins
build: 'Ausstattung', // Shorthand for the build/configuration/design name
'build name': 'Ausstattungsname', // Ship build/configuration/design name
builds: 'Ausstattungen', // Ship build/configuration/design names
buy: 'kaufen',
cancel: 'abbrechen',
cargo: 'Fracht',
cells: 'Zellen', // Number of cells in a shield cell bank
close: 'schließen',
compare: 'vergleichen',
'compare all': 'alles vergleichen',
comparison: 'Vergleich',
comparisons: 'Vergleiche',
cost: 'Preis', // Cost / price of a module or price of a ship
costs: 'Kosten', // Costs / prices of a modules or prices of ships
create: 'erstellen',
'create new': 'neu erstellen',
credits: 'Credits',
damage: 'Schaden',
'damage per second': 'Schaden pro Sekunde',
delete: 'löschen',
'delete all': 'alles löschen',
dep: 'ausg', // Weapons/Hardpoints Deployed abbreviation
deployed: 'ausgefahren', // Weapons/Hardpoints Deployed
'detailed export': 'detailierter Export',
disabled: 'deaktiviert',
discount: 'Rabatt',
'edit data': 'bearbeiten',
efficiency: 'Effizienz', // Power Plant efficiency
empty: 'leer',
'empty all': 'alles entfernen',
ENG: 'ANT', // Abbreviation - Engine recharge rate for power distributor
'Enter Name': 'Namen eingeben',
Explorer: 'Forscher',
export: 'Export',
'fastest range': 'maximale Reichweite', // Fastet totaljump range - sum of succesive jumps
forum: 'Forum',
fuel: 'Treibstoff',
'fuel level': 'Tankfüllstand', // Percent of fuel (T) in the tank
'full tank': 'Tank voll',
hardpoints: 'Waffenaufhängungen',
hull: 'Rumpf', // Ships hull
import: 'importieren',
insurance: 'Versicherung',
'internal compartments': 'Innenbereich',
jump: 'Sprung', // Single jump range
'jump range': 'Sprungreichweite',
jumps: 'Sprünge',
laden: 'beladen',
language: 'Sprache',
maneuverability: 'Manövrierbarkeit',
manufacturer: 'Hersteller',
mass: 'Masse',
'mass lock factor': 'Massensperrefaktor',
'max mass': 'maximale Masse',
MLF: 'MSF', // Mass Lock Factor Abbreviation
module: 'Modul',
modules: 'Module',
'net cost': 'Nettokosten',
no: 'Nein',
'none created': 'nicht erstellt',
ok: 'OK',
'optimal mass': 'optimale Masse', // Lowest weight / best weight for jump distance, etc
optimize: 'optimieren',
pen: 'Durchdr.', // Armour peneration abbreviation
permalink: 'Permanentlink',
power: 'Energie', // Power = Energy / second. Power generated by the power plant, or power consumed (MW / Mega Watts). Used in the power plant section
pri: 'Prio', // Priority abbreviation for power management
proceed: 'fortfahren',
qty: 'Menge', // Quantity abbreviation
range: 'Reichweite',
rate: 'Rate',
recharge: 'aufladen', // Shield Recharge time from 50% -> 100%
recovery: 'Erneuerung', // Shield recovery time (after losing shields/turning on -> 50%)
'refuel time': 'Auftankzeit', // Time to refuel the tank when scooping
reload: 'aktualisieren', // Reload weapon/hardpoint
'reload costs': 'Nachladekosten',
rename: 'umbenennen',
repair: 'reparieren',
reset: 'zurücksetzen',
ret: 'eing', // Retracted abbreviation
retracted: 'eingefahren', // Weapons/Hardpoints retracted
'retrofit costs': 'Änderungskosten', // The cost difference when upgrading / downgrading a component
'retrofit from': 'nachrüsten von', // Retrofit from Build A against build B
ROF: 'Kad', // Rate of Fire abbreviation
roles: 'Rollen', // Commander/Ship build roles - e.g. Trader, Bounty-Hunter, Explorer, etc
save: 'speichern',
sell: 'verkaufen',
settings: 'Einstellungen', // Coriolis application settings
shields: 'Schilde',
ship: 'Schiff',
ships: 'Schiffe',
shortened: 'gekürzt', // Standard/Stock build of a ship when purchased new
size: 'Größe',
skip: 'überspringen', // Skip past something / ignore it
speed: 'Geschwindigkeit',
standard: 'Grundausstattung', // Standard / Common modules (FSD, power plant, life support, etc)
Stock: 'Standard', // Thermal-load abbreviation
strength: 'Stärke', // Strength in reference to Shield Strength
subtotal: 'Zwischensumme',
time: 'Dauer', // time it takes to complete something
tooltips: 'Tooltips', // Tooltips setting - show/hide
total: 'gesamt',
'total range': 'Gesamtbereich',
Trader: 'Händler', // Trader role
type: 'Typ',
'unit cost': 'Kosten pro Einheit',
unladen: 'unbeladen', // No cargo or fuel
'utility mounts': 'Werkzeug-Steckplätze',
WEP: 'WAF', // Abbreviation - Weapon recharge rate for power distributor
yes: 'ja'
};
export const formats = {
decimal: ',',
thousands: '.',
grouping: [3],
currency: ['', ' €'],
dateTime: '%A, der %e. %B %Y, %X',
date: '%d.%m.%Y',
time: '%H:%M:%S',
periods: ['AM', 'PM'], // unused
days: ['Sonntag', 'Montag', 'Dienstag', 'Mittwoch', 'Donnerstag', 'Freitag', 'Samstag'],
shortDays: ['So', 'Mo', 'Di', 'Mi', 'Do', 'Fr', 'Sa'],
months: ['Januar', 'Februar', 'März', 'April', 'Mai', 'Juni', 'Juli', 'August', 'September', 'Oktober', 'November', 'Dezember'],
shortMonths: ['Jan', 'Feb', 'Mrz', 'Apr', 'Mai', 'Jun', 'Jul', 'Aug', 'Sep', 'Okt', 'Nov', 'Dez']
};
export { default as terms } from './de.json';

358
src/app/i18n/de.json Normal file

File diff suppressed because one or more lines are too long

View File

@@ -13,456 +13,4 @@ export const formats = {
shortMonths: ['Jan', 'Feb', 'Mar', 'Apr', 'May', 'Jun', 'Jul', 'Aug', 'Sep', 'Oct', 'Nov', 'Dec']
};
export const terms = {
PHRASE_ALT_ALL: 'Alt + Click to fill all slots',
PHRASE_BACKUP_DESC: 'Backup of all Coriolis data to save or transfer to another browser/device',
PHRASE_CONFIRMATION: 'Are you sure?',
PHRASE_EXPORT_DESC: 'A detailed JSON export of your build for use in other sites and tools',
PHRASE_FASTEST_RANGE: 'Consecutive max range jumps',
PHRASE_IMPORT: 'Paste JSON or import here',
PHRASE_LADEN: 'Ship mass + fuel + cargo',
PHRASE_NO_BUILDS: 'No builds added to comparison!',
PHRASE_NO_RETROCH: 'No Retrofitting changes',
PHRASE_SELECT_BUILDS: 'Select builds to compare',
PHRASE_SG_RECHARGE: 'Time from 50% to 100% charge, assuming full SYS capacitor to start with',
PHRASE_SG_RECOVER: 'Time from 0% to 50% charge, assuming full SYS capacitor to start with',
PHRASE_UNLADEN: 'Ship mass excluding fuel and cargo',
PHRASE_UPDATE_RDY: 'Update Available! Click to refresh',
PHRASE_ENGAGEMENT_RANGE: 'The distance between your ship and its target',
PHRASE_SELECT_BLUEPRINT: 'Click to select a blueprint',
PHRASE_BLUEPRINT_WORST: 'Worst primary values for this blueprint',
PHRASE_BLUEPRINT_RANDOM: 'Random selection between worst and best primary values for this blueprint',
PHRASE_BLUEPRINT_BEST: 'Best primary values for this blueprint',
PHRASE_BLUEPRINT_EXTREME: 'Best beneficial and worst detrimental primary values for this blueprint',
PHRASE_BLUEPRINT_RESET: 'Remove all modifications and blueprint',
PHRASE_SELECT_SPECIAL: 'Click to select an experimental effect',
PHRASE_NO_SPECIAL: 'No experimental effect',
PHRASE_SHOPPING_LIST: 'Stations that sell this build',
PHRASE_TOTAL_EFFECTIVE_SHIELD: 'Total amount of damage that can be taken from each damage type, if using all shield cells',
PHRASE_TIME_TO_LOSE_SHIELDS: 'Shields will hold for',
PHRASE_TIME_TO_RECOVER_SHIELDS: 'Shields will recover in',
PHRASE_TIME_TO_RECHARGE_SHIELDS: 'Shields will recharge in',
PHRASE_SHIELD_SOURCES: 'Breakdown of the supply of shield energy',
PHRASE_EFFECTIVE_SHIELD: 'Effective shield strength against different damage types',
PHRASE_ARMOUR_SOURCES: 'Breakdown of the supply of armour',
PHRASE_EFFECTIVE_ARMOUR: 'Effective armour strength against different damage types',
PHRASE_DAMAGE_TAKEN: '% of raw damage taken for different damage types',
PHRASE_TIME_TO_LOSE_ARMOUR: 'Armour will hold for',
PHRASE_MODULE_PROTECTION_EXTERNAL: 'Protection for hardpoints',
PHRASE_MODULE_PROTECTION_INTERNAL: 'Protection for all other modules',
PHRASE_SHIELD_DAMAGE: 'Breakdown of sources for sustained DPS against shields',
PHRASE_ARMOUR_DAMAGE: 'Breakdown of sources for sustained DPS against armour',
PHRASE_TIME_TO_REMOVE_SHIELDS: 'Will remove shields in',
TT_TIME_TO_REMOVE_SHIELDS: 'With sustained fire by all weapons',
PHRASE_TIME_TO_REMOVE_ARMOUR: 'Will remove armour in',
TT_TIME_TO_REMOVE_ARMOUR: 'With sustained fire by all weapons',
PHRASE_TIME_TO_DRAIN_WEP: 'Will drain WEP in',
TT_TIME_TO_DRAIN_WEP: 'Time to drain WEP capacitor with all weapons firing',
TT_TIME_TO_LOSE_SHIELDS: 'Against sustained fire from all opponent\'s weapons',
TT_TIME_TO_LOSE_ARMOUR: 'Against sustained fire from all opponent\'s weapons',
TT_MODULE_ARMOUR: 'Armour protecting against module damage',
TT_MODULE_PROTECTION_EXTERNAL: 'Percentage of damage diverted from hardpoints to module reinforcement packages',
TT_MODULE_PROTECTION_INTERNAL: 'Percentage of damage diverted from non-hardpoint modules to module reinforcement packages',
TT_EFFECTIVE_SDPS_SHIELDS: 'Actual sustained DPS whilst WEP capacitor is not empty',
TT_EFFECTIVENESS_SHIELDS: 'Effectivness compared to hitting a 0-resistance target with 0 pips to SYS at 0m',
TT_EFFECTIVE_SDPS_ARMOUR: 'Actual sustained DPS whilst WEP capacitor is not empty',
TT_EFFECTIVENESS_ARMOUR: 'Effectivness compared to hitting a 0-resistance target at 0m',
PHRASE_EFFECTIVE_SDPS_SHIELDS: 'SDPS against shields',
PHRASE_EFFECTIVE_SDPS_ARMOUR: 'SDPS against armour',
TT_SUMMARY_SPEED: 'With full fuel tank and 4 pips to ENG',
TT_SUMMARY_SPEED_NONFUNCTIONAL: 'Thrusters powered off or over maximum mass',
TT_SUMMARY_BOOST: 'With full fuel tank and 4 pips to ENG',
TT_SUMMARY_BOOST_NONFUNCTIONAL: 'Power distributor not able to supply enough power to boost',
TT_SUMMARY_SHIELDS: 'Raw shield strength, including boosters',
TT_SUMMARY_SHIELDS_NONFUNCTIONAL: 'No shield generator or shield generator powered off',
TT_SUMMARY_INTEGRITY: 'Ship integrity, including bulkheads and hull reinforcement packages',
TT_SUMMARY_HULL_MASS: 'Mass of the hull prior to any modules being installed',
TT_SUMMARY_UNLADEN_MASS: 'Mass of the hull and modules prior to any fuel or cargo',
TT_SUMMARY_LADEN_MASS: 'Mass of the hull and modules with full fuel and cargo',
TT_SUMMARY_DPS: 'Damage per second with all weapons firing',
TT_SUMMARY_EPS: 'WEP capacitor consumed per second with all weapons firing',
TT_SUMMARY_TTD: 'Time to drain WEP capacitor with all weapons firing and 4 pips to WEP',
TT_SUMMARY_MAX_SINGLE_JUMP: 'Farthest possible jump range with no cargo and only enough fuel for the jump itself',
TT_SUMMARY_UNLADEN_SINGLE_JUMP: 'Farthest possible jump range with no cargo and a full fuel tank',
TT_SUMMARY_LADEN_SINGLE_JUMP: 'Farthest possible jump range with full cargo and a full fuel tank',
TT_SUMMARY_UNLADEN_TOTAL_JUMP: 'Farthest possible range with no cargo, a full fuel tank, and jumping as far as possible each time',
TT_SUMMARY_LADEN_TOTAL_JUMP: 'Farthest possible range with full cargo, a full fuel tank, and jumping as far as possible each time',
HELP_MODIFICATIONS_MENU: 'Click on a number to enter a new value, or drag along the bar for small changes',
// Other languages fallback to these values
// Only Translate to other languages if the name is different in-game
am: 'Auto Field-Maintenance Unit',
bh: 'Bulkheads',
bl: 'Beam Laser',
bsg: 'Bi-Weave Shield Generator',
c: 'Cannon',
cc: 'Collector Limpet Controller',
ch: 'Chaff Launcher',
cr: 'Cargo Rack',
cs: 'Manifest Scanner',
dc: 'Docking Computer',
ec: 'Electronic Countermeasure',
fc: 'Fragment Cannon',
fh: 'Fighter Hangar',
fi: 'FSD Interdictor',
fs: 'Fuel Scoop',
fsd: 'Frame Shift Drive',
ft: 'Fuel Tank',
fx: 'Fuel Transfer Limpet Controller',
hb: 'Hatch Breaker Limpet Controller',
hr: 'Hull Reinforcement Package',
hs: 'Heat Sink Launcher',
kw: 'Kill Warrant Scanner',
ls: 'Life Support',
mc: 'Multi-cannon',
ml: 'Mining Laser',
mr: 'Missile Rack',
mrp: 'Module Reinforcement Package',
nl: 'Mine Launcher',
pa: 'Plasma Accelerator',
pas: 'Planetary Approach Suite',
pc: 'Prospector Limpet Controller',
pce: 'Economy Class Passenger Cabin',
pci: 'Business Class Passenger Cabin',
pcm: 'First Class Passenger Cabin',
pcq: 'Luxury Passenger Cabin',
pd: 'power distributor',
pl: 'Pulse Laser',
po: 'Point Defence',
pp: 'Power Plant',
psg: 'Prismatic Shield Generator',
pv: 'Planetary Vehicle Hangar',
rf: 'Refinery',
rg: 'Rail Gun',
s: 'Sensors',
sb: 'Shield Booster',
sc: 'Stellar Scanners',
scb: 'Shield Cell Bank',
sg: 'Shield Generator',
ss: 'Surface Scanners',
t: 'thrusters',
tp: 'Torpedo Pylon',
ul: 'Burst Laser',
ws: 'Frame Shift Wake Scanner',
// Items on the outfitting page
// Notification of restricted slot
emptyrestricted: 'empty (restricted)',
'damage dealt to': 'Damage dealt to',
'damage received from': 'Damage received from',
'against shields': 'Against shields',
'against hull': 'Against hull',
'total effective shield': 'Total effective shield',
// 'ammo' was overloaded for outfitting page and modul info, so changed to ammunition for outfitting page
ammunition: 'Ammo',
// Unit for seconds
secs: 's',
rebuildsperbay: 'Rebuilds per bay',
// Blueprint rolls
worst: 'Worst',
average: 'Average',
random: 'Random',
best: 'Best',
extreme: 'Extreme',
reset: 'Reset',
// Weapon, offence, defence and movement
dpe: 'Damage per MJ of energy',
dps: 'Damage per second',
sdps: 'Sustained damage per second',
dpssdps: 'Damage per second (sustained damage per second)',
eps: 'Energy per second',
epsseps: 'Energy per second (sustained energy per second)',
hps: 'Heat per second',
hpsshps: 'Heat per second (sustained heat per second)',
'damage by': 'Damage by',
'damage from': 'Damage from',
'shield cells': 'Shield cells',
'recovery': 'Recovery',
'recharge': 'Recharge',
'engine pips': 'Engine Pips',
'4b': '4 pips and boost',
'speed': 'Speed',
'pitch': 'Pitch',
'roll': 'Roll',
'yaw': 'Yaw',
'internal protection': 'Internal protection',
'external protection': 'External protection',
'engagement range': 'Engagement range',
'total': 'Total',
// Modifications
ammo: 'Ammunition maximum',
boot: 'Boot time',
brokenregen: 'Broken regeneration rate',
burst: 'Burst',
burstrof: 'Burst rate of fire',
clip: 'Ammunition clip',
damage: 'Damage',
distdraw: 'Distributor draw',
duration: 'Duration',
eff: 'Efficiency',
engcap: 'Engines capacity',
engrate: 'Engines recharge rate',
explres: 'Explosive resistance',
facinglimit: 'Facing limit',
hullboost: 'Hull boost',
hullreinforcement: 'Hull reinforcement',
integrity: 'Integrity',
jitter: 'Jitter',
kinres: 'Kinetic resistance',
maxfuel: 'Maximum fuel per jump',
mass: 'Mass',
optmass: 'Optimal mass',
optmul: 'Optimal multiplier',
pgen: 'Power generation',
piercing: 'Piercing',
power: 'Power draw',
protection: 'Protection',
range: 'Range',
ranget: 'Range', // Range in time (for FSD interdictor)
regen: 'Regeneration rate',
reload: 'Reload',
rof: 'Rate of fire',
angle: 'Scan angle',
scantime: 'Scan time',
shield: 'Shield',
shieldboost: 'Shield boost',
shieldreinforcement: 'Shield reinforcement',
shotspeed: 'Shot speed',
spinup: 'Spin up time',
syscap: 'Systems capacity',
sysrate: 'Systems recharge rate',
thermload: 'Thermal load',
thermres: 'Thermal resistance',
wepcap: 'Weapons capacity',
weprate: 'Weapons recharge rate',
// Shield generators use a different terminology
minmass_sg: 'Minimum hull mass',
optmass_sg: 'Optimal hull mass',
maxmass_sg: 'Maximum hull mass',
minmul_sg: 'Minimum strength',
optmul_sg: 'Optimal strength',
maxmul_sg: 'Minimum strength',
minmass_psg: 'Minimum hull mass',
optmass_psg: 'Optimal hull mass',
maxmass_psg: 'Maximum hull mass',
minmul_psg: 'Minimum strength',
optmul_psg: 'Optimal strength',
maxmul_psg: 'Minimum strength',
minmass_bsg: 'Minimum hull mass',
optmass_bsg: 'Optimal hull mass',
maxmass_bsg: 'Maximum hull mass',
minmul_bsg: 'Minimum strength',
optmul_bsg: 'Optimal strength',
maxmul_bsg: 'Minimum strength',
range_s: 'Typical emission range',
// Damage types
absolute: 'Absolute',
explosive: 'Explosive',
kinetic: 'Kinetic',
thermal: 'Thermal',
// Shield sources
generator: 'Generator',
boosters: 'Boosters',
cells: 'Cells',
// Armour sources
bulkheads: 'Bulkheads',
reinforcement: 'Reinforcement',
// Help text
HELP_TEXT: `
<h1>Introduction</h1>
Coriolis is a ship builder for Elite: Dangerous. This help file provides you with the information you need to use Coriolis.
<h1>Importing Your Ship Into Coriolis</h1>
Often, you will want to start with your existing ship in Coriolis and see how particular changes might affect it, for example upgrading your FSD. There are a number of tools that can be used to import your ship without you having to create it manually. This has the added benefit of copying over any engineering modifications that have taken place as well. </p>
<h2>Importing Your Ship From EDDI</h2>
To import your ship from EDDI first ensure that your connection to the Frontier servers&apos; companion API is working. To do this check the &apos;Companion App&apos; tab where you should see "Your connection to the companion app is operational". If not then follow the instructions in the companion app tab in EDDI to connect to the Frontier servers.</p>
Once you have a working companion API connection go to the &apos;Shipyard&apos; tab. At the right-hand side of each ship is an &apos;Export to Coriolis&apos; button that will open your default web browser in Coriolis with the ship&apos;s build. </p>
Note that Internet Explorer and Edge might not import correctly, due to their internal restrictions on URL length. If you find that this is the case then please change your default browser to Chrome. </p>
Also, the imported information does not provide any data on the power priority or enabled status of your cargo hatch. Coriolis sets this item to have a power priority of "5" and to be disabled by default. You can change this after import in the Power Management section. </p>
<h2>Importing Your Ship From EDMC</h2>
To import your ship from EDMC once your connection to the Frontier servers&apos; companion API is working go to &apos;Settings -&gt;Configuration&apos; and set the &apos;Preferred Shipyard&apos; to &apos;Coriolis&apos;. Once this is set up clicking on your ship in the main window will open your default web browser in Coriolis with the ship&apos;s build.</p>
Note that Internet Explorer and Edge might not import correctly, due to their internal restrictions on URL length. If you find that this is the case then please change your default browser to Chrome. </p>
<h1>Understanding And Using The Outfitting Panels</h1>
The outfitting page is where you will spend most of your time, and contains the information for your ship. Information on each of the panels is provided below. </p>
<h2>Key Values</h2>
Along the top of the screen are some of the key values for your build. This is a handy reference for the values, but more information is provided for the values in the further panels. </p>
Here, along with most places in Coriolis, acronyms will have tooltips explaining what they mean. Hover over the acronym to obtain more detail, or look in the glossary at the end of this help.</p>
All values are the highest possible, assuming that you an optimal setup for that particular value (maximum pips in ENG for speed, minimum fuel for jump range, etc.). This means that these values will not be affected by changes to pip settings. Details of the specific setup for each value are listed in the associated tootip.</p>
<h2>Modules</h2>
The next set of panels laid out horizontally across the screen contain the modules you have put in your build. From left to right these are the core modules, the internal modules, the hardpoints and the utility mounts. These represent the available slots in your ship and cannot be altered. Each slot has a class, or size, and in general any module up to a given size can fit in a given slot (exceptions being bulkheads, life support and sensors in core modules and restricted internal slots, which can only take a subset of module depending on their restrictions). </p>
To add a module to a slot left-click on the slot and select the required module. Only the modules capable of fitting in the selected slot will be shown. </p>
To remove a module from a slot right-click on the module. </p>
To move a module from one slot to another drag it. If you instead want to copy the module drag it whilst holding down the &apos;Alt&apos; key. </p>
Clicking on the headings for each set of modules gives you the ability to either select an overall role for your ship (when clicking the core internal header) or a specific module with which you want to fill all applicable slots (when clicking the other headers). </p>
<h2>Ship Controls</h2>
The ship controls allow you to set your pips, boost, and amount of fuel and cargo that your build carries. The changes made here will effect the information supplied in the subsequent panels, giving you a clearer view of what effect different changing these items will have. </p>
Ship control settings are saved as part of a build. </p>
<h2>Opponent</h2>
The opponet selection allows you to choose your opponent. The opponent can be either a stock build of a ship or one of your own saved builds. You can also set the engagement range between you and your opponent. Your selection here will effect the information supplied in the subsequent panels, specifically the Offence and Defence panels. </p>
Opponent settings are saved as part of a build. </p>
<h2>Power and Costs Sub-panels</h2>
<h3>Power</h3>
The power management panel provides information about power usage and priorities. It allows you to enable and disable individual modules, as well as set power priorities for each module. Disabled modules will not be included in the build&apos;s statistics, with the exception of Shield Cell Banks as they are usually disabled when not in use and only enabled when required. </p>
<h3>Costs</h3>
The costs panel provides information about the costs for each of your modules, and the total cost and insurance for your build. By default Coriolis uses the standard costs, however discounts for your ship, modules and insurance can be altered in the &apos;Settings&apos; at the top-right of the page.</p>
The retrofit costs provides information about the costs of changing the base build for your ship, or your saved build, to the current build.</p>
The reload costs provides information about the costs of reloading your current build.</p>
<h2>Profiles</h2>
Profiles provide graphs that show the general performance of modules in your build
<h3>Engine Profile</h3>
The engine profile panel provides information about the capabilities of your current thrusters. The graph shows you how the maximum speed alters with the overall mass of your build. The vertical dashed line on the graph shows your current mass. Your engine profile can be altered by obtaining different thrusters or engineering your existing thrusters, and you can increase your maximum speed by adding pips to the ENG capacitor as well as reducing the amount of fuel and cargo you are carrying as well as reducing the overall weight of the build. You can also temporarily increase your speed by hitting the boost button. </p>
<h3>FSD Profile</h3>
The FSD profile panel provides information about the capabilities of your current frame shift drive. The graph shows you how the maximum jump range alters with the overall mass of your build. The vertical dashed line on the graph shows your current maximum single jump range. Your FSD profile can be altered by obtaining a different FSD or engineering your existing FSD, and you can increase your maximum jump range by reducing the amount of fuel and cargo you are carrying as well as reducing the overall weight of the build, </p>
<h3>Movement Profile</h3>
The movement profile panel provides information about the capabilities of your current thrusters with your current overall mass and ENG pips settings. The diagram shows your ability to move and rotate in the different axes:
<dl>
<dt>Speed</dt><dd>The fastest the ship can move, in metres per second</dd>
<dt>Pitch</dt><dd>The fastest the ship can raise or lower its nose, in degrees per second</dd>
<dt>Roll</dt><dd>The fastest the ship can roll its body, in degrees per second</dd>
<dt>Yaw</dt><dd>The fastest the ship can turn its nose left or right, in degrees per second</dd>
</dl>
Your movement profile can be altered by obtaining different thrusters or engineering your existing thrusters, and you can increase your movement values by adding pips to the ENG capacitor as well as reducing the amount of fuel and cargo you are carrying as well as reducing the overall weight of the build. You can also temporarily increase your movement profile by hitting the boost button. </p>
<h3>Damage Profile</h3>
The damage profile provides two graphs showing how the the build&apos;s damage to the opponent&apos;s shields and hull change with engagement range. The vertical dashed line on the graph shows your current engagement range. This combines information about the build&apos;s weapons with the opponent&apos;s shields and hull to provide an accurate picture of sustained damage that can be inflicted on the opponent. </p>
<h2>Offence</h2>
<h3>Summary</h3>
The offence summary provides per-weapon information about sustained damage per second inflicted to shields and hull, along with a measure of effectiveness of that weapon. The effectiveness value has a tooltip that provides a breakdown of the effectiveness, and can include reductions or increases due to range, resistance, and either power distributor (for shields) or hardness (for hull). The final effectiveness value is calculated by multiplying these percentages together. </p>
<h3>Offence Metrics</h3>
The offence metrics panel provides information about your offence. </p>
Time to drain is a measure of how quickly your WEP capacitor will drain when firing all weapons. It is affected by the number of pips you have in your WEP capacitor, with more pips resulting in a higher WEP recharge rate and hence a longer time to drain. </p>
The next value is the time it will take you to remove your opponent&apos;s shields. This assumes that you have 100% time on target and that your engagement range stays constant. Note that if your time to remove shields is longer than your time to drain this assumes that you continue firing throughout, inflicting lower damage due to the reduced energy in your WEP capacitor. </p>
The next value is the time it will take you to remove your opponent&apos;s armour. This follows the same logic as the time to remove shields. </p>
<h3>Shield Damage Sources</h3>
The shield damage sources provides information about the sources of damage to your opponent by damage type. For each applicable type of damage (absolute explosive, kinetic, thermal) a sustained damage per second value is provided. </p>
<h3>Hull Damage Sources</h3>
The hull damage sources provides information about the sources of damage to your opponent by damage type. For each applicable type of damage (absolute explosive, kinetic, thermal) a sustained damage per second value is provided. </p>
<h2>Defence</h2>
<h3>Shield Metrics</h3>
The shield metrics provides information about your shield defence. </p>
Raw shield strength is the sum of the shield from your generator, boosters and shield cell banks. A tooltip provides a breakdown of these values. </p>
The time the shields will hold for is the time it will take your opponent&apos; to remove your shields. This assumes that they have 100% time on target and that the engagement range stays constant. It also assumes that you fire all of your shield cell banks prior to your shields being lost. </p>
The time the shields will recover in is the time it will take your shields to go from collapsed (0%) to recovered (50%). This is affected by the number of pips you have in your SYS capacitor. </p>
The time the shields will recharge in is the time it will take your shields to go from recovered (50%) to full (100%). This is affected by the number of pips you have in your SYS capacitor. </p>
</h3>Shield Sources</h3>
This chart provides information about the sources of your shields. For each applicable source of shields (generator, boosters, shield cell banks) a value is provided. </p>
</h3>Damage Taken</h3>
This graph shows how the initial damage from the weapons of each type are reduced before their damage is applied to the shields. For each type of damage (absolute, explosive, kinetic, thermal) a percentage of the initial damage is provided. A tooltip provides a breakdown of these values. </p>
</h3>Effective Shield</h3>
This graph shows the effective shield for each damage type, found by dividing the raw shield value by the damage taken for that type. </p>
<h3>Amour Metrics</h3>
The armour metrics provides information about your armour defence. </p>
Raw armour strength is the sum of the armour from your bulkheads and hull reinforcement packages. A tooltip provides a breakdown of these values. </p>
The time the armour will hold for is the time it will take your opponent&apos; to take your armour to 0. This assumes that they have 100% time on target, the engagement range stays constant, and that all damage is dealt to the armour rather than modules. </p>
Raw module armour is the sum of the protection from your module reinforcement packages. </p>
Protection for hardpoints is the amount of protection that your module reinforcement packages provide to hardpoints. This percentage of damage to the hardpoints will be diverted to the module reinforcement packages. </p>
Protection for all other modules is the amount of protection that your module reinforcement packages provide to everything other than hardpoints. This percentage of damage to the modules will be diverted to the module reinforcement packages. </p>
</h3>Armour Sources</h3>
This chart provides information about the sources of your armour. For each applicable source of shields (bulkheads, hull reinforcement packages) a value is provided. </p>
</h3>Damage Taken</h3>
This graph shows how the initial damage from the weapons of each type are reduced before their damage is applied to the armour. For each type of damage (absolute, explosive, kinetic, thermal) a percentage of the initial damage is provided. A tooltip provides a breakdown of these values. </p>
</h3>Effective Armour</h3>
This graph shows the effective armour for each damage type, found by dividing the raw armour value by the damage taken for that type. </p>
<h1>Keyboard Shortcuts</h1>
<dl>
<dt>Ctrl-b</dt><dd>toggle boost</dd>
<dt>Ctrl-e</dt><dd>open export dialogue (outfitting page only)</dd>
<dt>Ctrl-h</dt><dd>open help dialogue</dd>
<dt>Ctrl-i</dt><dd>open import dialogue</dd>
<dt>Ctrl-o</dt><dd>open shortlink dialogue</dd>
<dt>Ctrl-left-arrow</dt><dd>increase SYS capacitor</dd>
<dt>Ctrl-up-arrow</dt><dd>increase ENG capacitor</dd>
<dt>Ctrl-right-arrow</dt><dd>increase WEP capacitor</dd>
<dt>Ctrl-down-arrow</dt><dd>reset power distributor</dd>
<dt>Esc</dt><dd>close any open dialogue</dd>
</dl>
<h1>Glossary</h1>
<dl>
<dt>Absolute damage</dt><dd>A type of damage, without any protection. Absolute damage is always dealt at 100% regardless of if the damage is to shields, hull or modules, and irrespective of resistances</dd>
<dt>DPS</dt><dd>Damage per second; the amount of damage that a weapon or a ship can deal per second to a target under optimum conditions</dd>
<dt>EPS</dt><dd>Energy per second; the amount of energy that a weapon or a ship drains from the weapons capacitor per second when firing</dd>
<dt>HPS</dt><dd>Heat per second; the amount of heat that a weapon or a ship generates per second when firing</dd>
<dt>Effectivness</dt><dd>A comparison of the maximum DPS of a given weapon to the actual DPS of the given weapon in a specific situation. DPS can be reduced by range to the target, the target&apos;s hull and shield resistances, and the target&apos;s hardness</dd>
<dt>Explosive damage</dt><dd>A type of damage, protected against by explosive resistance</dd>
<dt>Hardness</dt><dd>The inherent resistance to damage of a ship&apos;s hull. Hardness is defined on a per-ship basis and there is currently nothing that can be done to change it. Hardness of a ship&apos;s hull is compared to the piercing of weapons: if piercing is higher than hardness the weapon does 100% damage, otherwise it does a fraction of its damage calculated as piercing/hardness</dd>
<dt>Falloff</dt><dd>The distance at which a weapons starts to do less damage than its stated DPS</dd>
<dt>Kinetic damage</dt><dd>A type of damage, protected against by kinetic resistance</dd>
<dt>SDPS</dt><dd>Sustained damage per second; the amount of damage that a weapon or a ship can deal per second to a target, taking in to account ammunition reload</dd>
<dt>SEPS</dt><dd>Sustained energy per second; the amount of energy that a weapon or a ship drains from the weapons capacitor per second when firing, taking in to account ammunition reload</dd>
<dt>SHPS</dt><dd>Sustained heat per second; the amount of heat that a weapon or a ship generates per second when firing, taking in to account ammunition reload</dd>
<dt>Thermal damage</dt><dd>A type of damage, protected against by thermal resistance</dd>
</dl>
`,
};
export { default as terms } from './en.json';

329
src/app/i18n/en.json Normal file

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@@ -13,196 +13,4 @@ export const formats = {
shortMonths: ['ene', 'feb', 'mar', 'abr', 'may', 'jun', 'jul', 'ago', 'sep', 'oct', 'nov', 'dic']
};
export const terms = {
'PHRASE_EXPORT_DESC': 'Una detallada exportaci\u00f3n JSON de tu construcci\u00f3n para usarlo en otros sitios web y herramientas',
'A-Rated': 'Calidad-A',
'about': 'Acerca',
'action': 'Acci\u00f3n',
'added': 'A\u00f1adido',
'Advanced Discovery Scanner': 'Esc\u00e1ner de exploraci\u00f3n avanzado',
maneuverability: 'Maniobrabilidad',
'alpha': 'Alfa',
'ammo': 'Munici\u00f3n',
'PHRASE_CONFIRMATION': '\u00bfEst\u00e1s seguro?',
'armour': 'Blindaje',
'am': 'Unidad de auto-reparaciones',
'available': 'Disponible',
'backup': 'Reserva',
'Basic Discovery Scanner': 'Esc\u00e1ner de exploraci\u00f3n b\u00e1sico',
'bl': 'L\u00e1ser de haz',
'bins': 'contenedores',
'boost': 'incrementar',
'build': 'Construcci\u00f3n',
'build name': 'Nombre de la construcci\u00f3n',
'builds': 'Construcciones',
'bh': 'mamparos',
'ul': 'Laser de r\u00e1fagas',
'buy': 'Comprar',
'cancel': 'Cancelar',
'c': 'Ca\u00f1\u00f3n',
'capital': 'capital',
'cargo': 'Carga',
'Cargo Hatch': 'Compuerta de carga',
'cr': 'Compartimento de carga',
'cs': 'Esc\u00e1ner de carga',
'cells': 'celdas',
'Chaff Launcher': 'Lanzador de birutas',
'close': 'Cerrar',
'cc': 'Controlador de Drones de Recogida',
'compare': 'Comparar',
'compare all': 'comparar todas',
'comparison': 'Comparativa',
'comparisons': 'Comparativas',
'component': 'Componente',
'cost': 'Coste',
'costs': 'Costes',
'cm': 'Contramedidas',
'create': 'Crear',
'create new': 'Crear nuevo',
'credits': 'Cr\u00e9ditos',
'damage': 'Da\u00f1o',
'delete': 'Borrar',
'delete all': 'Borrar todo',
'dep': 'desp',
'deployed': 'Desplegado',
'detailed export': 'Exportacion detallada',
'Detailed Surface Scanner': 'Escaner de exploraci\u00f3n detallada',
'disabled': 'Desactivado',
'discount': 'Descuento',
'dc': 'Ordenador de aterrizaje',
'done': 'Hecho',
'DPS': 'DPS (Da\u00f1o Por Segundo)',
'edit data': 'Editar datos',
'efficiency': 'Eficiencia',
'Electronic Countermeasure': 'Contramedidas electr\u00f3nicas',
'empty': 'Vac\u00edo',
'ENG': 'MOT',
'enter name': 'Introduce el nombre',
'export': 'exportar',
'fixed': 'fijo',
'forum': 'Foro',
'fc': 'Ca\u00f1\u00f3n de fragmentaci\u00f3n',
'fsd': 'Motor de salto',
'ws': 'Esc\u00e1ner de Salto',
'fi': 'Interdictor FSD',
'fuel': 'Combustible',
'fs': 'Recolector de Combustible',
'ft': 'Tanque de combustible',
'fx': 'Sistema de Transferencia de Combustilble',
'full tank': 'Tanque lleno',
'Gimballed': 'Card\u00e1n',
'H': 'E',
'hardpoints': 'Montura de armas',
'hb': 'Controlador de Apertura de Bah\u00eda de Carga',
'Heat Sink Launcher': 'Eyector de Acumulador de Calor',
'huge': 'enorme',
'hull': 'Casco',
'hr': 'Sistema de Casco Reforzado',
'import': 'Importar',
'import all': 'Importar todo',
'insurance': 'Seguro',
'Intermediate Discovery Scanner': 'Esc\u00e1ner de exploraci\u00f3n media',
'internal compartments': 'Compartimentos internos',
'jump range': 'Rango de salto',
'jumps': 'Saltos',
'kw': 'Esc\u00e1ner Detector de Recompensas',
'L': 'G',
'laden': 'Cargada',
'language': 'Idioma',
'large': 'Grande',
'ls': 'Soporte vital',
'Lightweight Alloy': 'Aleaci\u00f3n ligera',
'limpets': 'Drones',
'lock factor': 'factor de bloqueo',
'mass': 'Masa',
'max': 'm\u00e1x',
'max mass': 'Masa m\u00e1xima',
'medium': 'medio',
'Military Grade Composite': 'Blindaje Militar',
'nl': 'Lanzaminas',
'Mining Lance': 'Lanza de miner\u00eda',
'ml': 'L\u00e1ser de miner\u00eda',
'Mirrored Surface Composite': 'Blindaje Reflectante',
'mr': 'Bah\u00eda de Misiles',
'mc': 'Ca\u00f1\u00f3n m\u00faltiple',
'net cost': 'Coste neto',
'PHRASE_NO_BUILDS': '\u00a1No se a\u00f1adieron plantillas para comparaci\u00f3n!',
'PHRASE_NO_RETROCH': 'No hay cambios en los ajutes',
'none': 'Nada',
'none created': 'Nada creado',
'off': 'apagado',
'on': 'encendido',
'optimal': '\u00f3ptimo',
'optimal mass': 'masa \u00f3ptima',
'optimize mass': 'optimizar masa',
'overwrite': 'Sobreescribir',
'PHRASE_IMPORT': 'Pega el JSON o imp\u00f3rtalo aqu\u00ed',
'penetration': 'penetraci\u00f3n',
'permalink': 'enlace permanente',
'pa': 'Acelerador de Plasma',
'Point Defence': 'Punto de Defensa',
'power': 'energ\u00eda',
'pd': 'distribuidor de energ\u00eda',
'pp': 'Planta de Energ\u00eda',
'priority': 'prioridad',
'proceed': 'Proceder',
'pc': 'Controlador de drones de prospecci\u00f3n',
'pl': 'L\u00e1ser de Pulso',
'PWR': 'POT',
'rg': 'Ca\u00f1\u00f3n de Riel',
'range': 'rango',
'rate': 'ratio',
'Reactive Surface Composite': 'Blindaje Reactivo',
'recharge': 'recargar',
'rf': 'Refineria',
'refuel time': 'Tiempo para repostar',
'Reinforced Alloy': 'Armadura reforzada',
'reload': 'Recargar',
'rename': 'Renombrar',
'repair': 'Reparar',
'reset': 'Reiniciar',
'ret': 'PLE',
'retracted': 'plegadas',
'retrofit costs': 'costes de equipamiento',
'retrofit from': 'equipamiento desde',
'ROF': 'RDF',
'S': 'P',
'save': 'guardar',
'sc': 'sc\u00e1ner',
'PHRASE_SELECT_BUILDS': 'Selecciona equipamientos para comparar',
'sell': 'Vender',
's': 'Sensores',
'settings': 'Configuraci\u00f3n',
'sb': 'Potenciador de Escudos',
'scb': 'C\u00e9lula de Energ\u00eda de Escudos',
'sg': 'Generador de escudos',
'shields': 'Escudos',
'ship': 'Nave ',
'ships': 'Naves',
'shortened': 'Abreviado',
'size': 'Tama\u00f1o',
'skip': 'omitir',
'small': 'Peque\u00f1o',
'speed': 'velocidad',
'standard': 'est\u00e1ndar',
'Standard Docking Computer': 'Computador de Atraque Est\u00e1ndar',
'Stock': 'De serie',
'SYS': 'SIS',
'T_LOAD': 'c-t\u00e9rmica',
't': 'Propulsores',
'time': 'Tiempo',
'tp': 'Anclaje de torpedo',
'total': 'Total',
'total range': 'Rango total',
'turret': 'torreta',
'type': 'Tipo',
'unladen': 'Sin carga',
'PHRASE_UPDATE_RDY': 'Actualizacion disponible! Haz click para recargar',
'URL': 'Enlace',
'utility': 'utilidad',
'utility mounts': 'monturas de utilidad',
'version': 'Versi\u00f3n',
'WEP': 'ARM',
'yes': 'si',
'PHRASE_BACKUP_DESC': 'Copia de seguridad de todos los datos de Coriolis para guardarlos o transferirlos a otro navegador\/dispositivo'
};
export { default as terms } from './es.json';

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src/app/i18n/es.json Normal file
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@@ -0,0 +1,193 @@
{
"PHRASE_EXPORT_DESC": "Una detallada exportación JSON de tu construcción para usarlo en otros sitios web y herramientas",
"A-Rated": "Calidad-A",
"about": "Acerca",
"action": "Acción",
"added": "Añadido",
"Advanced Discovery Scanner": "Escáner de exploración avanzado",
"maneuverability": "Maniobrabilidad",
"alpha": "Alfa",
"ammo": "Munición",
"PHRASE_CONFIRMATION": "¿Estás seguro?",
"armour": "Blindaje",
"am": "Unidad de auto-reparaciones",
"available": "Disponible",
"backup": "Reserva",
"Basic Discovery Scanner": "Escáner de exploración básico",
"bl": "Láser de haz",
"bins": "contenedores",
"boost": "incrementar",
"build": "Construcción",
"build name": "Nombre de la construcción",
"builds": "Construcciones",
"bh": "mamparos",
"ul": "Laser de ráfagas",
"buy": "Comprar",
"cancel": "Cancelar",
"c": "Cañón",
"capital": "capital",
"cargo": "Carga",
"Cargo Hatch": "Compuerta de carga",
"cr": "Compartimento de carga",
"cs": "Escáner de carga",
"cells": "celdas",
"Chaff Launcher": "Lanzador de virutas",
"close": "Cerrar",
"cc": "Controlador de Drones de Recogida",
"compare": "Comparar",
"compare all": "comparar todas",
"comparison": "Comparativa",
"comparisons": "Comparativas",
"component": "Componente",
"cost": "Coste",
"costs": "Costes",
"cm": "Contramedidas",
"create": "Crear",
"create new": "Crear nuevo",
"credits": "Créditos",
"damage": "Daño",
"delete": "Borrar",
"delete all": "Borrar todo",
"dep": "desp",
"deployed": "Desplegado",
"detailed export": "Exportacion detallada",
"Detailed Surface Scanner": "Escaner de exploración detallada",
"disabled": "Desactivado",
"discount": "Descuento",
"dc": "Ordenador de aterrizaje",
"done": "Hecho",
"DPS": "DPS (Daño Por Segundo)",
"edit data": "Editar datos",
"efficiency": "Eficiencia",
"Electronic Countermeasure": "Contramedidas electrónicas",
"empty": "Vacío",
"ENG": "MOT",
"enter name": "Introduce el nombre",
"export": "exportar",
"fixed": "fijo",
"forum": "Foro",
"fc": "Cañón de fragmentación",
"fsd": "Motor de salto",
"ws": "Escáner de Salto",
"fi": "Interdictor FSD",
"fuel": "Combustible",
"fs": "Recolector de Combustible",
"ft": "Tanque de combustible",
"fx": "Sistema de Transferencia de Combustilble",
"full tank": "Tanque lleno",
"Gimballed": "Cardán",
"H": "E",
"hardpoints": "Montura de armas",
"hb": "Controlador de Apertura de Bahía de Carga",
"Heat Sink Launcher": "Eyector de Acumulador de Calor",
"huge": "enorme",
"hull": "Casco",
"hr": "Sistema de Casco Reforzado",
"import": "Importar",
"import all": "Importar todo",
"insurance": "Seguro",
"Intermediate Discovery Scanner": "Escáner de exploración media",
"internal compartments": "Compartimentos internos",
"jump range": "Rango de salto",
"jumps": "Saltos",
"kw": "Escáner Detector de Recompensas",
"L": "G",
"laden": "Cargada",
"language": "Idioma",
"large": "Grande",
"ls": "Soporte vital",
"Lightweight Alloy": "Aleación ligera",
"limpets": "Drones",
"lock factor": "factor de bloqueo",
"mass": "Masa",
"max": "máx",
"max mass": "Masa máxima",
"medium": "medio",
"Military Grade Composite": "Blindaje Militar",
"nl": "Lanzaminas",
"Mining Lance": "Lanza de minería",
"ml": "Láser de minería",
"Mirrored Surface Composite": "Blindaje Reflectante",
"mr": "Bahía de Misiles",
"mc": "Cañón múltiple",
"net cost": "Coste neto",
"PHRASE_NO_BUILDS": "¡No se añadieron plantillas para comparación!",
"PHRASE_NO_RETROCH": "No hay cambios en los ajutes",
"none": "Nada",
"none created": "Nada creado",
"off": "apagado",
"on": "encendido",
"optimal": "óptimo",
"optimal mass": "masa óptima",
"optimize mass": "optimizar masa",
"overwrite": "Sobreescribir",
"PHRASE_IMPORT": "Pega el JSON o impórtalo aquí",
"penetration": "penetración",
"permalink": "enlace permanente",
"pa": "Acelerador de Plasma",
"Point Defence": "Punto de Defensa",
"power": "energía",
"pd": "distribuidor de energía",
"pp": "Planta de Energía",
"priority": "prioridad",
"proceed": "Proceder",
"pc": "Controlador de drones de prospección",
"pl": "Láser de Pulso",
"PWR": "POT",
"rg": "Cañón de Riel",
"range": "rango",
"rate": "ratio",
"Reactive Surface Composite": "Blindaje Reactivo",
"recharge": "recargar",
"rf": "Refineria",
"refuel time": "Tiempo para repostar",
"Reinforced Alloy": "Armadura reforzada",
"reload": "Recargar",
"rename": "Renombrar",
"repair": "Reparar",
"reset": "Reiniciar",
"ret": "PLE",
"retracted": "plegadas",
"retrofit costs": "costes de equipamiento",
"retrofit from": "equipamiento desde",
"ROF": "RDF",
"S": "P",
"save": "guardar",
"sc": "scáner",
"PHRASE_SELECT_BUILDS": "Selecciona equipamientos para comparar",
"sell": "Vender",
"s": "Sensores",
"settings": "Configuración",
"sb": "Potenciador de Escudos",
"scb": "Célula de Energía de Escudos",
"sg": "Generador de escudos",
"shields": "Escudos",
"ship": "Nave ",
"ships": "Naves",
"shortened": "Abreviado",
"size": "Tamaño",
"skip": "omitir",
"small": "Pequeño",
"speed": "velocidad",
"standard": "estándar",
"Standard Docking Computer": "Computador de Atraque Estándar",
"Stock": "De serie",
"SYS": "SIS",
"T_LOAD": "c-térmica",
"t": "Propulsores",
"time": "Tiempo",
"tp": "Anclaje de torpedo",
"total": "Total",
"total range": "Rango total",
"turret": "torreta",
"type": "Tipo",
"unladen": "Sin carga",
"PHRASE_UPDATE_RDY": "Actualizacion disponible! Haz click para recargar",
"URL": "Enlace",
"utility": "utilidad",
"utility mounts": "monturas de utilidad",
"version": "Versión",
"WEP": "ARM",
"yes": "si",
"PHRASE_BACKUP_DESC": "Copia de seguridad de todos los datos de Coriolis para guardarlos o transferirlos a otro navegador/dispositivo"
}

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@@ -13,143 +13,4 @@ export const formats = {
shortMonths: ['janv.', 'févr.', 'mars', 'avr.', 'mai', 'juin', 'juil.', 'août', 'sept.', 'oct.', 'nov.', 'déc.']
};
export const terms = {
// Phrases
PHRASE_BACKUP_DESC: 'Copie des données Coriolis pour l\'utilisation dans d\'autres sites et outils', // Backup of all Coriolis data to save or transfer to another browser/device
PHRASE_CONFIRMATION: 'Êtes-vous sûr?', // Are You Sure?
PHRASE_EXPORT_DESC: 'Un export détaillé en JSON de votre configuration pour l\'utilisation dans d\'autres sites et outils', // A detailed JSON export of your build for use in other sites and tools
PHRASE_FASTEST_RANGE: 'Portée maximale en cas de sauts successifs', // Consecutive max range jumps
PHRASE_IMPORT: 'Coller JSON ou importer ici', // Paste JSON or import here
PHRASE_LADEN: 'Masse du Vaisseau + Carburant + Cargo', // Ship Mass + Fuel + Cargo
PHRASE_NO_BUILDS: 'Aucune configuration ajoutée pour la comparaison', // No builds added to comparison!
PHRASE_NO_RETROCH: 'Aucun changement de configuration', // No Retrofitting changes
PHRASE_SELECT_BUILDS: 'Sélectionner les configurations à comparer', // Select Builds to Compare
PHRASE_SG_RECHARGE: 'Temps de charge de 50% à 100 %', // Time from 50% to 100% Charge
PHRASE_SG_RECOVER: 'Temps de redémarrage après perte du bouclier', // Recovery (to 50%) after collapse
PHRASE_UNLADEN: 'Masse du Vaisseau hors Carburant et Cargo', // Ship Mass excluding Fuel and Cargo
PHRASE_UPDATE_RDY: 'Mise à jour disponible ! Cliquez pour rafraichir', // Update Available! Click to Refresh
// Units / Metrics
Ls: 'SL', // Light seconds
LY: 'AL', // Light Years
// Sizes
L: 'G', // Large Hardpoint size (single character)
large: 'grand', // Large Ship Size
medium: 'moyen', // Medium ship size
S: 'P', // Small Hardpoint (single Character)
small: 'petit', // Small ship size
// Terms
about: 'à propos', // Link to about page / about Coriolis.io
added: 'ajouté',
ammo: 'munition', // Ammunition
armour: 'Armure',
available: 'Disponibilité', // Available options
backup: 'sauvegarde',
bays: 'baies',
bins: 'bacs', // Number of Mining Refinery bins
build: 'Configuration', // Shorthand for the build/configuration/design name
'build name': 'Nom de la configuration', // Ship build/configuration/design name
builds: 'Configurations', // Ship build/configuration/design names
buy: 'Acheter',
cancel: 'Annuler',
cargo: 'Soute',
cells: 'Cellule', // Number of cells in a shield cell bank
close: 'fermer',
compare: 'comparer',
'compare all': 'tout comparer',
comparison: 'comparaison',
comparisons: 'comparaisons',
cost: 'coût', // Cost / price of a module or price of a ship
costs: 'coûts', // Costs / prices of a modules or prices of ships
create: 'Créer',
'create new': 'Créer nouveau',
credits: 'crédits',
damage: 'dégât',
'damage per second': 'dégât par seconde',
delete: 'supprimer',
'delete all': 'tout supprimer',
dep: 'depl', // Weapons/Hardpoints Deployed abbreviation
deployed: 'déployé', // Weapons/Hardpoints Deployed
'detailed export': 'export détaillé',
disabled: 'désactivé',
discount: 'ristourne',
'edit data': 'Editer donnée',
efficiency: 'rendement', // Power Plant efficiency
empty: 'Vide',
'empty all': 'vide tout',
'Enter Name': 'Entrer nom',
Explorer: 'explorateur',
'fastest range': 'gamme la plus rapide', // Fastet totaljump range - sum of succesive jumps
fuel: 'carburant',
'fuel level': 'niveau de carburant', // Percent of fuel (T) in the tank
'full tank': 'Réservoir plein',
hardpoints: 'Points d\'emport',
hull: 'Coque', // Ships hull
import: 'Importer',
insurance: 'Assurance',
'internal compartments': 'compartiments internes',
jump: 'saut', // Single jump range
'jump range': 'Distance de saut',
jumps: 'Sauts',
laden: 'chargé',
language: 'Langage',
maneuverability: 'maniabilité',
manufacturer: 'fabricant',
mass: 'Masse',
'mass lock factor': 'facteur inhibition de masse',
'max mass': 'masse max',
MLF: 'FIM', // Mass Lock Factor Abbreviation
'net cost': 'coûts nets',
no: 'non',
'none created': 'Rien de créé',
ok: 'D\'accord',
'optimal mass': 'masse optimale', // Lowest weight / best weight for jump distance, etc
optimize: 'optimiser',
pen: 'pén.', // Armour peneration abbreviation
permalink: 'lien durable',
power: 'énergie', // Power = Energy / second. Power generated by the power plant, or power consumed (MW / Mega Watts). Used in the power plant section
proceed: 'continuer',
PWR: 'P', // Power Abbreviation. See Power
qty: 'quantité', // Quantity abbreviation
range: 'portée',
rate: 'cadence',
recharge: 'recharger', // Shield Recharge time from 50% -> 100%
recovery: 'récupération', // Shield recovery time (after losing shields/turning on -> 50%)
'refuel time': 'Temps de remplissage', // Time to refuel the tank when scooping
reload: 'recharger', // Reload weapon/hardpoint
'reload costs': 'recharger coûts',
rename: 'renommer',
repair: 'réparer',
reset: 'Réinitialisation',
ret: 'esc', // Retracted abbreviation
retracted: 'escamoté', // Weapons/Hardpoints retracted
'retrofit costs': 'Valeur de rachat', // The cost difference when upgrading / downgrading a component
'retrofit from': 'Racheter de', // Retrofit from Build A against build B
ROF: 'cadence', // Rate of Fire abbreviation
roles: 'rôles', // Commander/Ship build roles - e.g. Trader, Bounty-Hunter, Explorer, etc
save: 'sauvegarder',
sell: 'vendre',
settings: 'paramètres', // Coriolis application settings
shields: 'boucliers',
ship: 'vaisseau',
ships: 'vaisseaux',
shortened: 'raccourci', // Standard/Stock build of a ship when purchased new
size: 'taille',
skip: 'Suivant', // Skip past something / ignore it
speed: 'vitesse',
Stock: 'de base', // Thermal-load abbreviation
strength: 'force', // Strength in reference to Shield Strength
subtotal: 'Sous-Total',
'T-Load': 'degrés', // Thermal load abbreviation
time: 'temps', // time it takes to complete something
tooltips: 'infobulles', // Tooltips setting - show/hide
'total range': 'plage totale',
Trader: 'commerçant', // Trader role
'unit cost': 'coût unitaire',
unladen: 'Non chargé', // No cargo or fuel
'utility mounts': 'Support utilitaire',
WEP: 'ARM', // Abbreviation - Weapon recharge rate for power distributor
yes: 'oui'
};
export { default as terms } from './fr.json';

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{
"PHRASE_BACKUP_DESC": "Copie des données Coriolis pour l'utilisation dans d'autres sites et outils",
"PHRASE_CONFIRMATION": "Êtes-vous sûr?",
"PHRASE_EXPORT_DESC": "Un export détaillé en JSON de votre configuration pour l'utilisation dans d'autres sites et outils",
"PHRASE_FASTEST_RANGE": "Portée maximale en cas de sauts successifs",
"PHRASE_IMPORT": "Coller JSON ou importer ici",
"PHRASE_LADEN": "Masse du Vaisseau + Carburant + Cargo",
"PHRASE_NO_BUILDS": "Aucune configuration ajoutée pour la comparaison",
"PHRASE_NO_RETROCH": "Aucun changement de configuration",
"PHRASE_SELECT_BUILDS": "Sélectionner les configurations à comparer",
"PHRASE_SG_RECHARGE": "Temps de charge de 50% à 100 %",
"PHRASE_SG_RECOVER": "Temps de redémarrage après perte du bouclier",
"PHRASE_UNLADEN": "Masse du Vaisseau hors Carburant et Cargo",
"PHRASE_UPDATE_RDY": "Mise à jour disponible ! Cliquez pour rafraichir",
"Ls": "SL",
"LY": "AL",
"L": "G",
"large": "grand",
"medium": "moyen",
"S": "P",
"small": "petit",
"about": "à propos",
"added": "ajouté",
"ammo": "munition",
"armour": "Armure",
"available": "Disponibilité",
"backup": "sauvegarde",
"bays": "baies",
"bins": "bacs",
"build": "Configuration",
"build name": "Nom de la configuration",
"builds": "Configurations",
"buy": "Acheter",
"cancel": "Annuler",
"cargo": "Soute",
"cells": "Cellule",
"close": "fermer",
"compare": "comparer",
"compare all": "tout comparer",
"comparison": "comparaison",
"comparisons": "comparaisons",
"cost": "coût",
"costs": "coûts",
"create": "Créer",
"create new": "Créer nouveau",
"credits": "crédits",
"damage": "dégât",
"damage per second": "dégât par seconde",
"delete": "supprimer",
"delete all": "tout supprimer",
"dep": "depl",
"deployed": "déployé",
"detailed export": "export détaillé",
"disabled": "désactivé",
"discount": "ristourne",
"edit data": "Editer donnée",
"efficiency": "rendement",
"empty": "Vide",
"empty all": "vide tout",
"Enter Name": "Entrer nom",
"Explorer": "explorateur",
"fastest range": "gamme la plus rapide",
"fuel": "carburant",
"fuel level": "niveau de carburant",
"full tank": "Réservoir plein",
"hardpoints": "Points d'emport",
"hull": "Coque",
"import": "Importer",
"insurance": "Assurance",
"internal compartments": "compartiments internes",
"jump": "saut",
"jump range": "Distance de saut",
"jumps": "Sauts",
"laden": "chargé",
"language": "Langage",
"maneuverability": "maniabilité",
"manufacturer": "fabricant",
"mass": "Masse",
"mass lock factor": "facteur inhibition de masse",
"max mass": "masse max",
"MLF": "FIM",
"net cost": "coûts nets",
"no": "non",
"none created": "Rien de créé",
"ok": "D'accord",
"optimal mass": "masse optimale",
"optimize": "optimiser",
"pen": "pén.",
"permalink": "lien durable",
"power": "énergie",
"proceed": "continuer",
"PWR": "P",
"qty": "quantité",
"range": "portée",
"rate": "cadence",
"recharge": "recharger",
"recovery": "récupération",
"refuel time": "Temps de remplissage",
"reload": "recharger",
"reload costs": "recharger coûts",
"rename": "renommer",
"repair": "réparer",
"reset": "Réinitialisation",
"ret": "esc",
"retracted": "escamoté",
"retrofit costs": "Valeur de rachat",
"retrofit from": "Racheter de",
"ROF": "cadence",
"roles": "rôles",
"save": "sauvegarder",
"sell": "vendre",
"settings": "paramètres",
"shields": "boucliers",
"ship": "vaisseau",
"ships": "vaisseaux",
"shortened": "raccourci",
"size": "taille",
"skip": "Suivant",
"speed": "vitesse",
"Stock": "de base",
"strength": "force",
"subtotal": "Sous-Total",
"T-Load": "degrés",
"time": "temps",
"tooltips": "infobulles",
"total range": "plage totale",
"Trader": "commerçant",
"unit cost": "coût unitaire",
"unladen": "Non chargé",
"utility mounts": "Support utilitaire",
"WEP": "ARM",
"yes": "oui"
}

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@@ -13,117 +13,4 @@ export const formats = {
shortMonths: ['Gen', 'Feb', 'Mar', 'Apr', 'Mag', 'Giu', 'Lug', 'Ago', 'Set', 'Ott', 'Nov', 'Dic']
};
export const terms = {
PHRASE_EXPORT_DESC: 'Un export dettagliato in formato JSON della tua configurazione per essere usato in altri siti o tools',
'A-Rated': 'Classe A',
about: 'Info su Coriolis',
action: 'azione',
added: 'aggiunto',
Advanced: 'Avanzato',
maneuverability: 'agilità',
ammo: 'munizioni',
PHRASE_CONFIRMATION: 'Sei sicuro ?',
armour: 'armatura',
available: 'disponibile',
bins: 'contenitore',
build: 'configurazione',
'build name': 'Nome Configurazione',
builds: 'configurazioni',
buy: 'compra',
cancel: 'cancella',
cells: 'celle',
close: 'chiudi',
compare: 'confronta',
'compare all': 'confronta tutti',
comparison: 'comparazione',
comparisons: 'comparazioni',
component: 'componente',
cost: 'costo',
costs: 'costi',
cm: 'Contromisure',
create: 'crea',
'create new': 'crea nuovo',
credits: 'crediti',
damage: 'danno',
delete: 'elimina',
'delete all': 'elimina tutto',
dep: 'dep',
deployed: 'deployed',
'detailed export': 'esportazione dettagliata',
disabled: 'disabilita',
discount: 'sconto',
done: 'fatto',
'edit data': 'modifica i dati',
efficiency: 'efficenza',
empty: 'vuoto',
Enforcer: 'Rinforzatore',
'enter name': 'Inserisci un nome',
export: 'esporta',
fixed: 'fissi',
fuel: 'carburante',
'full tank': 'Serbatoio Pieno',
huge: 'enorme',
hull: 'corazza',
import: 'importa',
'import all': 'importa tutto',
insurance: 'assicurazione',
'internal compartments': 'compartimenti interni',
'jump range': 'distanza di salto',
jumps: 'salti',
laden: 'carico',
language: 'lingua',
large: 'largo',
mass: 'massa',
max: 'massimo',
'max mass': 'massa massimale',
medium: 'medio',
'net cost': 'costo netto',
PHRASE_NO_BUILDS: 'nessuna configurazione è stata aggiunta per la comparazione!',
PHRASE_NO_RETROCH: 'Nessun cambiamento di Retrofitting',
none: 'nessuno',
'none created': 'nessuno creato',
optimal: 'ottimale',
'optimal mass': 'massa ottimale',
'optimize mass': 'ottimizza la massa',
overwrite: 'sovrasscrivi',
PHRASE_IMPORT: 'Incolla un JSON o importalo qua',
penetration: 'penetrazione',
power: 'potenza',
priority: 'priorità',
proceed: 'procedi',
range: 'distanza',
rate: 'rateo',
recharge: 'ricarica',
reload: 'ricarica',
rename: 'rinomina',
repair: 'ripara',
reset: 'resetta',
retracted: 'retratti',
'retrofit costs': 'costi di retrofit',
'retrofit from': 'retrofit da',
save: 'salva',
sell: 'vendi',
settings: 'impostazioni',
shields: 'scudi',
ship: 'nave',
ships: 'navi',
shortened: 'accorciato',
size: 'grandezza',
skip: 'salta',
small: 'piccolo',
speed: 'velocità',
Stock: 'appena comprata',
t: 'thrusters',
time: 'tempo',
total: 'totale',
'total range': 'distanza totale',
turret: 'torrette',
type: 'tipo',
unladen: 'scarico',
PHRASE_UPDATE_RDY: 'Aggiornamenti disponibili ! Clicca per Aggiornare',
utility: 'supporti',
'utility mounts': 'supporti di utilità',
version: 'versione',
yes: 'sì',
PHRASE_BACKUP_DESC: 'Esportazione di tutti i dati su Coriolis per salvarli o trasferirli in un altro Browser/dispositivo'
};
export { default as terms } from './it.json';

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{
"PHRASE_EXPORT_DESC": "Un export dettagliato in formato JSON della tua configurazione per essere usato in altri siti o tools",
"A-Rated": "Classe A",
"about": "Info su Coriolis",
"action": "azione",
"added": "aggiunto",
"Advanced": "Avanzato",
"maneuverability": "agilità",
"ammo": "munizioni",
"PHRASE_CONFIRMATION": "Sei sicuro ?",
"armour": "armatura",
"available": "disponibile",
"bins": "contenitore",
"build": "configurazione",
"build name": "Nome Configurazione",
"builds": "configurazioni",
"buy": "compra",
"cancel": "cancella",
"cells": "celle",
"close": "chiudi",
"compare": "confronta",
"compare all": "confronta tutti",
"comparison": "comparazione",
"comparisons": "comparazioni",
"component": "componente",
"cost": "costo",
"costs": "costi",
"cm": "Contromisure",
"create": "crea",
"create new": "crea nuovo",
"credits": "crediti",
"damage": "danno",
"delete": "elimina",
"delete all": "elimina tutto",
"dep": "dep",
"deployed": "deployed",
"detailed export": "esportazione dettagliata",
"disabled": "disabilita",
"discount": "sconto",
"done": "fatto",
"edit data": "modifica i dati",
"efficiency": "efficenza",
"empty": "vuoto",
"Enforcer": "Rinforzatore",
"enter name": "Inserisci un nome",
"export": "esporta",
"fixed": "fissi",
"fuel": "carburante",
"full tank": "Serbatoio Pieno",
"huge": "enorme",
"hull": "corazza",
"import": "importa",
"import all": "importa tutto",
"insurance": "assicurazione",
"internal compartments": "compartimenti interni",
"jump range": "distanza di salto",
"jumps": "salti",
"laden": "carico",
"language": "lingua",
"large": "largo",
"mass": "massa",
"max": "massimo",
"max mass": "massa massimale",
"medium": "medio",
"net cost": "costo netto",
"PHRASE_NO_BUILDS": "nessuna configurazione è stata aggiunta per la comparazione!",
"PHRASE_NO_RETROCH": "Nessun cambiamento di Retrofitting",
"none": "nessuno",
"none created": "nessuno creato",
"optimal": "ottimale",
"optimal mass": "massa ottimale",
"optimize mass": "ottimizza la massa",
"overwrite": "sovrasscrivi",
"PHRASE_IMPORT": "Incolla un JSON o importalo qua",
"penetration": "penetrazione",
"power": "potenza",
"priority": "priorità",
"proceed": "procedi",
"range": "distanza",
"rate": "rateo",
"recharge": "ricarica",
"reload": "ricarica",
"rename": "rinomina",
"repair": "ripara",
"reset": "resetta",
"retracted": "retratti",
"retrofit costs": "costi di retrofit",
"retrofit from": "retrofit da",
"save": "salva",
"sell": "vendi",
"settings": "impostazioni",
"shields": "scudi",
"ship": "nave",
"ships": "navi",
"shortened": "accorciato",
"size": "grandezza",
"skip": "salta",
"small": "piccolo",
"speed": "velocità",
"Stock": "appena comprata",
"t": "thrusters",
"time": "tempo",
"total": "totale",
"total range": "distanza totale",
"turret": "torrette",
"type": "tipo",
"unladen": "scarico",
"PHRASE_UPDATE_RDY": "Aggiornamenti disponibili ! Clicca per Aggiornare",
"utility": "supporti",
"utility mounts": "supporti di utilità",
"version": "versione",
"yes": "sì",
"PHRASE_BACKUP_DESC": "Esportazione di tutti i dati su Coriolis per salvarli o trasferirli in un altro Browser/dispositivo"
}

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@@ -13,65 +13,4 @@ export const formats = {
shortMonths: ['Sty', 'Lut', 'Mar', 'Kwi', 'Maj', 'Cze', 'Lip', 'Sie', 'Wrz', 'Paź', 'Lis', 'Gru']
};
export const terms = {
PHRASE_ALT_ALL: 'Alt + kliknięcie by wypełnić wszystkie sloty',
PHRASE_BACKUP_DESC: 'Kopia zapasowa wszystkich danych Coriolis w celu zapisu lub przeniesienia na inne urządzenie/przeglądarkę',
PHRASE_CONFIRMATION: 'Czy jesteś pewien?',
PHRASE_EXPORT_DESC: 'Szczegółowy eksport schematu w formacie JSON w celu użycia na innych stronach i narzędziach',
PHRASE_FASTEST_RANGE: 'Maksymalna ilość skoków na najwyższym zasięgu',
PHRASE_IMPORT: 'Wklej tu JSON lub importuj',
PHRASE_LADEN: 'Masa statku + paliwo + ładunek',
PHRASE_NO_BUILDS: 'Nie dodano schematu do porównania!',
PHRASE_NO_RETROCH: 'Brak zmian retrofit',
PHRASE_SELECT_BUILDS: 'Wybierz schematy do porównania',
PHRASE_SG_RECHARGE: 'Czas od 50% do 100% naładowania',
PHRASE_SG_RECOVER: 'Odnowienie (do 50%) po upadku',
PHRASE_UNLADEN: 'Masa statku z wyłączeniem paliwa i ładunku',
PHRASE_UPDATE_RDY: 'Dostępna aktualizacja! Naciśnij by odświeżyć',
// Other languages fallback to these values
// Only Translate to other languages if the name is different in-game
am: 'Auto Field-Maintenance Unit',
bh: 'Bulkheads',
bl: 'Beam Laser',
bsg: 'Bi-Weave Shield Generator',
c: 'Cannon',
cc: 'Collector Limpet Controller',
cm: 'Countermeasure',
cr: 'Cargo Rack',
cs: 'Cargo Scanner',
dc: 'Docking Computer',
fc: 'Fragment Cannon',
fi: 'FSD Interdictor',
fs: 'Fuel Scoop',
fsd: 'Frame Shift Drive',
ft: 'Fuel Tank',
fx: 'Fuel Transfer Limpet Controller',
hb: 'Hatch Breaker Limpet Controller',
hr: 'Hull Reinforcement Package',
kw: 'Kill Warrant Scanner',
ls: 'Life Support',
mc: 'Multi-cannon',
ml: 'Mining Laser',
mr: 'Missile Rack',
nl: 'Mine Launcher',
pa: 'Plasma Accelerator',
pas: 'Planetary Approach Suite',
pc: 'Prospector Limpet Controller',
pd: 'power distributor',
pl: 'Pulse Laser',
pp: 'Power Plant',
psg: 'Prismatic Shield Generator',
pv: 'Planetary Vehicle Hangar',
rf: 'Refinery',
rg: 'Rail Gun',
s: 'Sensors',
sb: 'Shield Booster',
sc: 'Scanner',
scb: 'Shield Cell Bank',
sg: 'Shield Generator',
t: 'thrusters',
tp: 'Torpedo Pylon',
ul: 'Burst Laser',
ws: 'Frame Shift Wake Scanner'
};
export { default as terms } from './pl.json';

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{
"PHRASE_ALT_ALL": "Alt + kliknięcie by wypełnić wszystkie sloty",
"PHRASE_BACKUP_DESC": "Kopia zapasowa wszystkich danych Coriolis w celu zapisu lub przeniesienia na inne urządzenie/przeglądarkę",
"PHRASE_CONFIRMATION": "Czy jesteś pewien?",
"PHRASE_EXPORT_DESC": "Szczegółowy eksport schematu w formacie JSON w celu użycia na innych stronach i narzędziach",
"PHRASE_FASTEST_RANGE": "Maksymalna ilość skoków na najwyższym zasięgu",
"PHRASE_IMPORT": "Wklej tu JSON lub importuj",
"PHRASE_LADEN": "Masa statku + paliwo + ładunek",
"PHRASE_NO_BUILDS": "Nie dodano schematu do porównania!",
"PHRASE_NO_RETROCH": "Brak zmian retrofit",
"PHRASE_SELECT_BUILDS": "Wybierz schematy do porównania",
"PHRASE_SG_RECHARGE": "Czas od 50% do 100% naładowania",
"PHRASE_SG_RECOVER": "Odnowienie (do 50%) po upadku",
"PHRASE_UNLADEN": "Masa statku z wyłączeniem paliwa i ładunku",
"PHRASE_UPDATE_RDY": "Dostępna aktualizacja! Naciśnij by odświeżyć",
"am": "Auto Field-Maintenance Unit",
"bh": "Bulkheads",
"bl": "Beam Laser",
"bsg": "Bi-Weave Shield Generator",
"c": "Cannon",
"cc": "Collector Limpet Controller",
"cm": "Countermeasure",
"cr": "Cargo Rack",
"cs": "Cargo Scanner",
"dc": "Docking Computer",
"fc": "Fragment Cannon",
"fi": "FSD Interdictor",
"fs": "Fuel Scoop",
"fsd": "Frame Shift Drive",
"ft": "Fuel Tank",
"fx": "Fuel Transfer Limpet Controller",
"hb": "Hatch Breaker Limpet Controller",
"hr": "Hull Reinforcement Package",
"kw": "Kill Warrant Scanner",
"ls": "Life Support",
"mc": "Multi-cannon",
"ml": "Mining Laser",
"mr": "Missile Rack",
"nl": "Mine Launcher",
"pa": "Plasma Accelerator",
"pas": "Planetary Approach Suite",
"pc": "Prospector Limpet Controller",
"pd": "power distributor",
"pl": "Pulse Laser",
"pp": "Power Plant",
"psg": "Prismatic Shield Generator",
"pv": "Planetary Vehicle Hangar",
"rf": "Refinery",
"rg": "Rail Gun",
"s": "Sensors",
"sb": "Shield Booster",
"sc": "Scanner",
"scb": "Shield Cell Bank",
"sg": "Shield Generator",
"t": "thrusters",
"tp": "Torpedo Pylon",
"ul": "Burst Laser",
"ws": "Frame Shift Wake Scanner"
}

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export const formats = {
decimal: ',',
thousands: '.',
grouping: [3],
currency: ['', ' €'],
dateTime: '%A, %e de %B de %Y, %X',
date: '%d/%m/%Y',
time: '%H:%M:%S',
periods: ['AM', 'PM'],
days: ['domingo', 'lunes', 'martes', 'miércoles', 'jueves', 'viernes', 'sábado'],
shortDays: ['dom', 'lun', 'mar', 'mié', 'jue', 'vie', 'sáb'],
months: ['enero', 'febrero', 'marzo', 'abril', 'mayo', 'junio', 'julio', 'agosto', 'septiembre', 'octubre', 'noviembre', 'diciembre'],
shortMonths: ['ene', 'feb', 'mar', 'abr', 'may', 'jun', 'jul', 'ago', 'sep', 'oct', 'nov', 'dic']
};
export { default as terms } from './pt.json';

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@@ -13,152 +13,4 @@ export const formats = {
shortMonths: ['янв', 'фев', 'мар', 'апр', 'май', 'июн', 'июл', 'авг', 'сен', 'окт', 'ноя', 'дек']
};
export const terms = {
// Phrases
PHRASE_BACKUP_DESC: 'Сохраните все данные перед переносом в другой браузер или устройство', // Backup of all Coriolis data to save or transfer to another browser/device
PHRASE_CONFIRMATION: 'Вы уверены?', // Are You Sure?
PHRASE_EXPORT_DESC: 'Детальный JSON-экспорт вашей сборки для использования в других местах и инструментах', // A detailed JSON export of your build for use in other sites and tools
PHRASE_FASTEST_RANGE: 'Последовательные прыжки максимальной дальности', // Consecutive max range jumps
PHRASE_IMPORT: 'Для импорта вставьте код в эту форму', // Paste JSON or import here
PHRASE_LADEN: 'Масса корабля с учётом топлива и грузов', // Ship Mass + Fuel + Cargo
PHRASE_NO_BUILDS: 'Нечего сравнивать', // No builds added to comparison!
PHRASE_NO_RETROCH: 'нет ранних версий сборки\\конфигурации', // No Retrofitting changes
PHRASE_SELECT_BUILDS: 'Выберите конфигурацию для сравнения', // Select Builds to Compare
PHRASE_SG_RECHARGE: 'восстановление с 60% до 100% объема щита', // Time from 50% to 100% Charge
PHRASE_SG_RECOVER: 'восстановление [до 60%] после снятия щита', // Recovery (to 50%) after collapse
PHRASE_UNLADEN: 'Масса корабля без учета топлива и грузов', // Ship Mass excluding Fuel and Cargo
PHRASE_UPDATE_RDY: 'Доступно обновление. Нажмите для обновления.', // Update Available! Click to Refresh
// Units / Metrics
'/s': '/с', // Per second
'm/s': 'м/с', // Meters / Second
Ls: 'Св.сек', // Light seconds
LY: 'Св.лет', // Light Years
CR: 'кр.', // Credits abbreviation
// Sizes
S: 'M', // Small Hardpoint (single Character)
M: 'С', // Medium Hardpoint size (single character)
L: 'б', // Large Hardpoint size (single character)
H: 'O', // Huge Hardpoint size (single character)
U: 'B', // Utility Hardpoint size (single character) - Kill warrant scanner, etc
small: 'Малый', // Small ship size
medium: 'Средний', // Medium ship size
large: 'большой', // Large Ship Size
// Insurance
alpha: 'Альфа', // Alpha backer insurance level
beta: 'Бета', // Beta back insurance level
standard: 'Стандартный', // Standard insurance level
// Terms
'build name': 'название сборки', // Ship build/configuration/design name
'compare all': 'сравнить все',
'create new': 'Создать новый',
'damage per second': 'урон в секунду',
'delete all': 'Удалить все',
'detailed export': 'Подробный экспорт',
'edit data': 'Редактирование',
'empty all': 'пусто все',
'Enter Name': 'Введите имя',
'fastest range': 'быстрый диапазон', // Fastet totaljump range - sum of succesive jumps
'fuel level': 'уровень топлива', // Percent of fuel (T) in the tank
'full tank': 'Полный бак',
'internal compartments': 'внутренние отсеки',
'jump range': 'Дальность прыжка',
'mass lock factor': 'Масс. блок',
'max mass': 'Максимальная масса',
'net cost': 'разница в цене',
'none created': 'не создано',
'refuel time': 'Время дозаправки', // Time to refuel the tank when scooping
'retrofit costs': 'цена модификации', // The cost difference when upgrading / downgrading a component
'retrofit from': 'модификация от', // Retrofit from Build A against build B
'T-Load': 'Тепл.', // Thermal load abbreviation
'utility mounts': 'Вспомогательное оборудование',
about: 'О ...', // Link to about page / about Coriolis.io
action: 'Действие',
added: 'Добавлено',
ammo: 'Боекомплект', // Ammunition
armour: 'Броня',
available: 'доступно', // Available options
backup: 'Резервная копия',
bins: 'контейнеры', // Number of Mining Refinery bins
boost: 'форсаж',
build: 'cборка', // Shorthand for the build/configuration/design name
builds: 'cборки', // Ship build/configuration/design names
buy: 'купить',
cancel: 'отменить',
cargo: 'Груз',
cells: 'Ячейки', // Number of cells in a shield cell bank
close: 'закрыть',
compare: 'сравнить ',
comparison: 'сравнение',
comparisons: 'сравнения',
cost: 'Стоимость', // Cost / price of a module or price of a ship
costs: 'Расходы', // Costs / prices of a modules or prices of ships
create: 'создать',
credits: 'Кредиты',
damage: 'Урон',
delete: 'Удалить',
dep: 'Вып', // Weapons/Hardpoints Deployed abbreviation
deployed: 'Открыты', // Weapons/Hardpoints Deployed
disabled: 'Отключено',
discount: 'Скидка',
DPS: 'УВС', // Damage per second abbreviation
efficiency: 'Эффективность', // Power Plant efficiency
empty: 'пусто',
ENG: 'ДВГ', // Abbreviation - Engine recharge rate for power distributor
export: 'Экспорт',
forum: 'Форум',
fuel: 'Топливо',
hardpoints: 'Орудийные порты',
hull: 'Корпус', // Ships hull
import: 'импортировать ',
insurance: 'Страховка',
jumps: 'Прыжков',
laden: 'Груженый',
language: 'Язык',
maneuverability: 'Маневренность',
mass: 'Масса',
max: 'Макс',
no: 'Нет',
pen: 'ПБ', // Armour peneration abbreviation
permalink: 'Постоянная ссылка',
power: 'Мощность', // Power = Energy / second. Power generated by the power plant, or power consumed (MW / Mega Watts). Used in the power plant section
pri: 'Осн', // Priority abbreviation for power management
proceed: 'продолжить',
PWR: 'Эн', // Power Abbreviation. See Power
range: 'Дальность',
rate: 'скорость',
recharge: 'перезарядка', // Shield Recharge time from 50% -> 100%
recovery: 'включение', // Shield recovery time (after losing shields/turning on -> 50%)
reload: 'Перезагрузить', // Reload weapon/hardpoint
rename: 'Переименовать',
repair: 'Починка',
reset: 'Сброс',
ret: 'Убр.', // Retracted abbreviation
retracted: 'Убрано', // Weapons/Hardpoints retracted
ROF: 'В/сек', // Rate of Fire abbreviation
save: 'Сохранить',
sell: 'Продать',
settings: 'Настройки', // Coriolis application settings
shields: 'Щиты',
ship: 'Корабль',
ships: 'Корабли',
shortened: 'Укороченный', // Standard/Stock build of a ship when purchased new
size: 'размер',
skip: 'пропустить', // Skip past something / ignore it
speed: 'скорость',
standard: 'Стандартный', // Standard / Common modules (FSD, power plant, life support, etc)
Stock: 'Стандартная комплектация', // Thermal-load abbreviation
SYS: 'СИСТЕМЫ', // Abbreviation - System recharge rate for power distributor
time: 'Время', // time it takes to complete something
total: 'Всего',
type: 'Тип',
unladen: 'Пустой', // No cargo or fuel
URL: 'Ссылка', // Link, Uniform Resource Locator
WEP: 'ОРУДИЯ', // Abbreviation - Weapon recharge rate for power distributor
yes: 'Да'
};
export { default as terms } from './ru.json';

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{
"PHRASE_ALT_ALL": "Alt + Нажатие для заполнения всех слотов",
"PHRASE_BACKUP_DESC": "Сохраните все данные перед переносом в другой браузер или устройство",
"PHRASE_CONFIRMATION": "Вы уверены?",
"PHRASE_EXPORT_DESC": "Детальный JSON-экспорт вашей сборки для использования в других местах и инструментах",
"PHRASE_FASTEST_RANGE": "Последовательные прыжки максимальной дальности",
"PHRASE_IMPORT": "Для импорта вставьте код в эту форму",
"PHRASE_LADEN": "Масса корабля с учётом топлива и грузов",
"PHRASE_NO_BUILDS": "Нечего сравнивать",
"PHRASE_NO_RETROCH": "Нет ранних версий сборки",
"PHRASE_SELECT_BUILDS": "Выберите конфигурацию для сравнения",
"PHRASE_SG_RECHARGE": "Восстановление с 50% до 100% объема щита, учитывая полный аккумулятор СИС в начале",
"PHRASE_SG_RECOVER": "Восстановление с 0% до 50% объема щита, учитывая полный аккумулятор СИС в начале",
"PHRASE_UNLADEN": "Масса корабля без учета топлива и грузов",
"PHRASE_UPDATE_RDY": "Доступна новая версия. Нажмите для обновления.",
"PHRASE_ENGAGEMENT_RANGE": "Дистанция между кораблём и целью",
"PHRASE_SELECT_BLUEPRINT": "Нажмите чтобы выбрать чертёж",
"PHRASE_BLUEPRINT_WORST": "Худшие основные значения для чертежа",
"PHRASE_BLUEPRINT_RANDOM": "Случайный выбор между худшими и лучшими значениями для этого чертежа",
"PHRASE_BLUEPRINT_BEST": "Лучшие основные значения для чертежа",
"PHRASE_BLUEPRINT_EXTREME": "Лучшие положительные и худшие отрицательные основные значения для чертежа",
"PHRASE_BLUEPRINT_RESET": "Убрать все изменения и чертёж",
"PHRASE_SELECT_SPECIAL": "Нажмите чтобы выбрать экспериментальный эффект",
"PHRASE_NO_SPECIAL": "Без экспериментального эффекта",
"PHRASE_SHOPPING_LIST": "Станции что продают эту сборку",
"PHRASE_REFIT_SHOPPING_LIST": "Станции что продают необходимые модули",
"PHRASE_TOTAL_EFFECTIVE_SHIELD": "Общий урон что может быть нанесён в каждым типе, если используются все щитонакопители",
"PHRASE_TIME_TO_LOSE_SHIELDS": "Щиты продержатся",
"PHRASE_TIME_TO_RECOVER_SHIELDS": "Щиты восстановятся за",
"PHRASE_TIME_TO_RECHARGE_SHIELDS": "Щиты будут заряжены за",
"PHRASE_SHIELD_SOURCES": "Подробности энергии щита",
"PHRASE_EFFECTIVE_SHIELD": "Эффективная сила щита против разных типов урона",
"PHRASE_ARMOUR_SOURCES": "Подробности состава брони",
"PHRASE_EFFECTIVE_ARMOUR": "Эффективная сила брони против разных типов урона",
"PHRASE_DAMAGE_TAKEN": "% общих повреждений полученных в разных типах урона",
"PHRASE_TIME_TO_LOSE_ARMOUR": "Броня продержится",
"PHRASE_MODULE_PROTECTION_EXTERNAL": "Защита гнёзд",
"PHRASE_MODULE_PROTECTION_INTERNAL": "Защита всех остальных модулей",
"PHRASE_SHIELD_DAMAGE": "Подробности источников поддерживаемого ДПС против щитов",
"PHRASE_ARMOUR_DAMAGE": "Подробности источников поддерживаемого ДПС против брони",
"PHRASE_TIME_TO_REMOVE_SHIELDS": "Снимет щиты за",
"TT_TIME_TO_REMOVE_SHIELDS": "Непрерывным огнём из всех орудий",
"PHRASE_TIME_TO_REMOVE_ARMOUR": "Снимет броню за",
"TT_TIME_TO_REMOVE_ARMOUR": "Непрерывным огнём из всех орудий",
"PHRASE_TIME_TO_DRAIN_WEP": "Опустошит ОРУЖ за",
"TT_TIME_TO_DRAIN_WEP": "Время за которое опустошится аккумулятор ОРУЖ при стрельбе из всех орудий",
"TT_TIME_TO_LOSE_SHIELDS": "Против поддерживаемой стрельбы из всех орудий противника",
"TT_TIME_TO_LOSE_ARMOUR": "Против поддерживаемой стрельбы из всех орудий противника",
"TT_MODULE_ARMOUR": "Броня защищаюшае модули от урона",
"TT_MODULE_PROTECTION_EXTERNAL": "Процент урона перенаправленного от гнёзд на наборы для усиления модулей",
"TT_MODULE_PROTECTION_INTERNAL": "Процент урона перенаправленного от модулей вне гнёзд на наборы для усиления модулей",
"TT_EFFECTIVE_SDPS_SHIELDS": "Реальный поддерживаемый ДПС пока аккумулятор ОРУЖ не пуст",
"TT_EFFECTIVENESS_SHIELDS": "Эффективность в сравнении с попаданием по цели с 0-сопротивляемостью без пунктов в СИС на 0 метрах",
"TT_EFFECTIVE_SDPS_ARMOUR": "Реальный поддерживаемый ДПС пока аккумулятор ОРУЖ не пуст",
"TT_EFFECTIVENESS_ARMOUR": "Эффективность в сравнении с попаданием по цели с 0-сопротивляемостью на 0 метрах",
"PHRASE_EFFECTIVE_SDPS_SHIELDS": "ПДПС против щитов",
"PHRASE_EFFECTIVE_SDPS_ARMOUR": "ПДПС против брони",
"TT_SUMMARY_SPEED": "С полным топливным баком и 4 пунктами в ДВИ",
"TT_SUMMARY_SPEED_NONFUNCTIONAL": "маневровые двигатели выключены или превышена максимальная масса с топливом и грузом",
"TT_SUMMARY_BOOST": "С полным топливным баком и 4 пунктами в ДВИ",
"TT_SUMMARY_BOOST_NONFUNCTIONAL": "Распределитель питания не может обеспечить достаточно энергии для форсажа",
"TT_SUMMARY_SHIELDS": "Чистая сила щита, включая усилители",
"TT_SUMMARY_SHIELDS_NONFUNCTIONAL": "Шитогенератор отсутствует или выключен",
"TT_SUMMARY_INTEGRITY": "Целостность корабля, включая переборки и наборы для усиления корпуса",
"TT_SUMMARY_HULL_MASS": "Масса корпуса без каких-либо модулей",
"TT_SUMMARY_UNLADEN_MASS": "Масса корпуса и модулей без топлива и груза",
"TT_SUMMARY_LADEN_MASS": "Масса корпуса и модулей с топливом и грузом",
"TT_SUMMARY_DPS": "Урон в секунду при стрельбе из всех орудий",
"TT_SUMMARY_EPS": "Расход аккумулятора ОРУЖ в секунду при стрельбе из всех орудий",
"TT_SUMMARY_TTD": "Время расхода аккумулятора ОРУЖ при стрельбе из всех орудий и с 4 пунктами в ОРУЖ",
"TT_SUMMARY_MAX_SINGLE_JUMP": "Самый дальний возможный прыжок без груза и с топливом достаточным только на сам прыжок",
"TT_SUMMARY_UNLADEN_SINGLE_JUMP": "Самый дальний возможный прыжок без груза и с полным топливным баком",
"TT_SUMMARY_LADEN_SINGLE_JUMP": "Самый дальний возможный прыжок с полным грузовым отсеком и с полным топливным баком",
"TT_SUMMARY_UNLADEN_TOTAL_JUMP": "Самая дальняя общая дистанция без груза, с полным топливным баком и при прыжках на максимальное расстояние",
"TT_SUMMARY_LADEN_TOTAL_JUMP": "Самая дальняя общая дистанция с полным грузовым отсеком, с полным топливным баком и при прыжках на максимальное расстояние",
"HELP_MODIFICATIONS_MENU": "Ткните на номер чтобы ввести новое значение, или потяните вдоль полосы для малых изменений",
"am": "Блок Автом. Полевого Ремонта",
"bh": "Переборки",
"bl": "Пучковый Лазер",
"bsg": "Двухпоточный Щитогенератор",
"c": "Орудие",
"cc": "Контроллер магнитного снаряда для сбора",
"ch": "Разбрасыватель дипольных отражателей",
"cr": "Грузовой стеллаж",
"cs": "Сканер содержимого",
"dc": "Стыковочный компьютер",
"ec": "Электр. противодействие",
"fc": "Залповое орудие",
"fh": "Ангар для истребителя",
"fi": "FSD-перехватчик",
"fs": "Топливозаборник",
"fsd": "Рамочно Сместительный двигатель",
"ft": "Топливный бак",
"fx": "Контроллер магнитного снаряда для топлива",
"hb": "Контроллер магнитного снаряда для взлома трюма",
"hr": "Набор для усиления корпуса",
"hs": "Теплоотводная катапульта",
"kw": "Сканер преступников",
"ls": "Система жизнеобеспечения",
"mc": "Многоствольное орудие",
"ml": "Проходочный лазер",
"mr": "Ракетный лоток",
"mrp": "Набор для усиления модуля",
"nl": "Мины",
"pa": "Ускоритель плазмы",
"pas": "Комплект для сближения с планетой",
"pc": "Контроллер магнитного снаряда для геологоразведки",
"pce": "Каюта пассажира эконом-класса",
"pci": "Каюта пассажира бизнес-класса",
"pcm": "Каюта пассажира первого класса",
"pcq": "Каюта пассажира класса люкс",
"pd": "Распределитель питания",
"pl": "Ипмульсный лазер",
"po": "Точечная оборона",
"pp": "Силовая установка",
"psg": "Призматический щитогенератор",
"pv": "Гараж для планетарного транспорта",
"rf": "Устройство переработки",
"rg": "Электромагнитная пушка",
"s": "Сенсоры",
"sb": "Усилитель щита",
"sc": "Сканер обнаружения",
"scb": "Щитонакопитель",
"sg": "Щитогенератор",
"ss": "Сканер Поверхностей",
"t": "Маневровые двигатели",
"tp": "Торпедная стойка",
"ul": "Пульсирующие лазеры",
"ws": "Сканер следа FSD",
"emptyrestricted": "пусто (ограниченно)",
"damage dealt to": "Урон нанесён",
"damage received from": "Урон получен от",
"against shields": "Против шитов",
"against hull": "Против корпуса",
"total effective shield": "Общие эффективные щиты",
"ammunition": "Припасы",
"secs": "с",
"rebuildsperbay": "Построек за полосу",
"worst": "Худшее",
"average": "Среднее",
"random": "Случайное",
"best": "Лучшее",
"extreme": "Экстремальное",
"reset": "Сброс",
"dpe": "Урон на МДж энергии",
"dps": "Урон в Секунду",
"sdps": "Поддерживаемый урон в секунду",
"dpssdps": "Урон в секунду (поддерживаемый урон в секунду)",
"eps": "Энергия в секунду",
"epsseps": "Энергия в секунду (поддерживаемая энергия в секунду)",
"hps": "Нагрев в секунду",
"hpsshps": "Heat per second (sustained heat per second)",
"damage by": "Урон",
"damage from": "Урон от",
"shield cells": "Щитонакопители",
"recovery": "включение",
"recharge": "перезарядка",
"engine pips": "Пункты в двигателе",
"4b": "4 пункта и Форсаж",
"speed": "скорость",
"pitch": "Тангаж",
"roll": "Крен",
"yaw": "Рыскание",
"internal protection": "Внутренняя защита",
"external protection": "Внешняя защита",
"engagement range": "Боевое расстояние",
"total": "Всего",
"ammo": "Боекомплект",
"boot": "Время загрузки",
"brokenregen": "Скорость восстановления при пробое",
"burst": "Длина очереди",
"burstrof": "Скорострельность очереди",
"clip": "Боекомплект",
"damage": "Урон",
"distdraw": "Тяга распределителя",
"duration": "Продолжительность",
"eff": "Эффективность",
"engcap": "Ресурс двигателей",
"engrate": "Перезарядка двигателей",
"explres": "Сопротивление взрывам",
"facinglimit": "Ограничение по направлению",
"hullboost": "Увеличение корпуса",
"hullreinforcement": "Укрепление корпуса",
"integrity": "Целостность",
"jitter": "Дрожание",
"kinres": "Сопротивление китетическому урону",
"maxfuel": "Макс. топлива на прыжок",
"mass": "Масса",
"optmass": "Оптимизированная масса",
"optmul": "Оптимальный усилитель",
"pgen": "Мощность",
"piercing": "Бронебойность",
"power": "Мощность",
"protection": "Защита от повреждений",
"range": "Дальность",
"ranget": "Дальность",
"regen": "Скорость восстановления",
"reload": "Перезагрузить",
"rof": "Скорострельность",
"angle": "Угол сканера",
"scanrate": "Скорость сканера",
"scantime": "Время сканирования",
"shield": "Щит",
"shieldboost": "Усиление щитов",
"shieldreinforcement": "Усилитель щита",
"shotspeed": "Скорость выстрела",
"spinup": "Время раскрутки",
"syscap": "Ресурс систем",
"sysrate": "Перезарядка систем",
"thermload": "Тепловая нагрузка",
"thermres": "Сопротивление термическому урону",
"wepcap": "Орудийный ресурс",
"weprate": "Перезарядка оружия",
"minmass_sg": "Мин. масса корпуса",
"optmass_sg": "Опт. масса корпуса",
"maxmass_sg": "Макс. масса корпуса",
"minmul_sg": "Минимальная прочность",
"optmul_sg": "Оптимальная прочность",
"maxmul_sg": "Максимальная прочность",
"minmass_psg": "Мин. масса корпуса",
"optmass_psg": "Опт. масса корпуса",
"maxmass_psg": "Макс. масса корпуса",
"minmul_psg": "Минимальная прочность",
"optmul_psg": "Оптимальная прочность",
"maxmul_psg": "Максимальная прочность",
"minmass_bsg": "Мин. масса корпуса",
"optmass_bsg": "Опт. масса корпуса",
"maxmass_bsg": "Макс. масса корпуса",
"minmul_bsg": "Минимальная прочность",
"optmul_bsg": "Оптимальная прочность",
"maxmul_bsg": "Максимальная прочность",
"range_s": "Типовой диапозон выброса",
"absolute": "Общий",
"explosive": "Взрывч.",
"kinetic": "Механич.",
"thermal": "Тепл.",
"generator": "Генератор",
"boosters": "Усилители",
"cells": "Ячейки",
"bulkheads": "Переборки",
"reinforcement": "Усилители",
"power and costs": "Энергия и стоимость",
"costs": "Расходы",
"retrofit costs": "цена модификации",
"reload costs": "Стоимость перезарядки",
"profiles": "Графики",
"engine profile": "Двигатели",
"fsd profile": "FSD",
"movement profile": "Движение",
"damage to opponent's shields": "Урон щиту противника",
"damage to opponent's hull": "Урон корпусу противника",
"offence": "Нападение",
"defence": "Оборона",
"shield metrics": "Данные щита",
"raw shield strength": "Чистая мощность щита",
"shield sources": "Ресурсы щита",
"damage taken": "Полученный урон",
"effective shield": "Эффективный щит",
"armour metrics": "Данные брони",
"raw armour strength": "Чистая мощность брони",
"armour sources": "Ресурсы брони",
"raw module armour": "Чистая броня модулей",
"effective armour": "Эффективная броня",
"offence metrics": "Данные нападения",
"defence metrics": "Данные обороны",
"fuel carried": "Топливо на борту",
"cargo carried": "Груз на борту",
"ship control": "Управление кораблём",
"opponent": "Противник",
"opponent's shields": "Щит противника",
"opponent's armour": "Броня противника",
"shield damage sources": "источники урона по щиту",
"armour damage sources": "источники урона по броне",
"never": "Никогда",
"stock": "базовый",
"boost": "форсаж",
"/s": "/с",
"m/s": "м/с",
"Ls": "Св.сек",
"LY": "Св.лет",
"CR": "кр.",
"S": "M",
"M": "С",
"L": "б",
"H": "O",
"U": "B",
"small": "Малый",
"medium": "Средний",
"large": "большой",
"alpha": "Альфа",
"beta": "Бета",
"standard": "Стандартный",
"build name": "название сборки",
"compare all": "сравнить все",
"create new": "Создать новый",
"damage per second": "урон в секунду",
"delete all": "Удалить все",
"detailed export": "Подробный экспорт",
"edit data": "Редактирование",
"empty all": "пусто все",
"Enter Name": "Введите имя",
"fastest range": "быстрый диапазон",
"fuel level": "уровень топлива",
"full tank": "Полный бак",
"internal compartments": "внутренние отсеки",
"jump range": "Дальность прыжка",
"mass lock factor": "Масс. блок",
"max mass": "Максимальная масса",
"net cost": "разница в цене",
"none created": "не создано",
"refuel time": "Время дозаправки",
"retrofit from": "модификация от",
"T-Load": "Тепл.",
"utility mounts": "Вспомогательное оборудование",
"about": "О ...",
"action": "Действие",
"added": "Добавлено",
"armour": "Броня",
"available": "доступно",
"backup": "Резервная копия",
"bins": "контейнеры",
"build": "cборка",
"builds": "cборки",
"buy": "купить",
"cancel": "отменить",
"cargo": "Груз",
"close": "закрыть",
"compare": "сравнить ",
"comparison": "сравнение",
"comparisons": "сравнения",
"cost": "Стоимость",
"create": "создать",
"credits": "Кредиты",
"delete": "Удалить",
"dep": "Вып",
"deployed": "Открыты",
"disabled": "Отключено",
"discount": "Скидка",
"DPS": "УВС",
"efficiency": "Эффективность",
"empty": "пусто",
"ENG": "ДВИ",
"export": "Экспорт",
"forum": "Форум",
"fuel": "Топливо",
"hardpoints": "Орудийные порты",
"hull": "Корпус",
"import": "импортировать ",
"insurance": "Страховка",
"jumps": "Прыжков",
"laden": "Груженый",
"language": "Язык",
"maneuverability": "Маневренность",
"max": "Макс",
"no": "Нет",
"pen": "ПБ",
"permalink": "Постоянная ссылка",
"pri": "Осн",
"proceed": "продолжить",
"PWR": "Эн",
"rate": "скорость",
"rename": "Переименовать",
"repair": "Починка",
"ret": "Убр.",
"retracted": "Убрано",
"ROF": "В/сек",
"save": "Сохранить",
"sell": "Продать",
"settings": "Настройки",
"shields": "Щиты",
"ship": "Корабль",
"ships": "Корабли",
"shortened": "Укороченный",
"size": "размер",
"skip": "пропустить",
"Stock": "Стандартная комплектация",
"SYS": "СИС",
"time": "Время",
"type": "Тип",
"unladen": "Пустой",
"URL": "Ссылка",
"WEP": "ОРУЖ",
"yes": "Да"
}

View File

@@ -41,6 +41,9 @@ export default class AboutPage extends Page {
<h3>Chat</h3>
<p>You can chat to us on our <a href='https://discord.gg/0uwCh6R62aPRjk9w' target='_blank'>EDCD Discord server</a>.</p>
<h3>Supporting Coriolis</h3>
<p>Coriolis is an open source project, and I work on it in my free time. I have set up a patreon at <a href='https://www.patreon.com/coriolis_elite'>patreon.com/coriolis_elite</a>, which will be used to keep Coriolis up to date and the servers running.</p>
</div>;
}
}

View File

@@ -1,5 +1,4 @@
import React from 'react';
import { findDOMNode } from 'react-dom';
import Page from './Page';
import Router from '../Router';
import cn from 'classnames';
@@ -17,7 +16,7 @@ import ModalImport from '../components/ModalImport';
import { FloppyDisk, Bin, Download, Embed, Rocket, LinkIcon } from '../components/SvgIcons';
import ShortenUrl from '../utils/ShortenUrl';
import { comparisonBBCode } from '../utils/BBCode';
const browser = require('detect-browser');
/**
* Creates a comparator based on the specified predicate
@@ -81,7 +80,9 @@ export default class ComparisonPage extends Page {
newName = name;
for (let shipId in allBuilds) {
for (let buildName in allBuilds[shipId]) {
builds.push(this._createBuild(shipId, buildName, allBuilds[shipId][buildName]));
if (buildName && allBuilds[shipId][buildName]) {
builds.push(this._createBuild(shipId, buildName, allBuilds[shipId][buildName]));
}
}
}
} else {
@@ -226,8 +227,10 @@ export default class ComparisonPage extends Page {
let placeholder = this.placeholder = document.createElement('li');
placeholder.style.width = Math.round(this.dragged.offsetWidth) + 'px';
placeholder.className = 'facet-placeholder';
e.dataTransfer.effectAllowed = 'move';
e.dataTransfer.setData('text/html', e.currentTarget);
if (!browser || (browser.name !== 'edge' && browser.name !== 'ie')) {
e.dataTransfer.effectAllowed = 'move';
e.dataTransfer.setData('text/html', e.currentTarget);
}
}
/**
@@ -381,7 +384,7 @@ export default class ComparisonPage extends Page {
*/
_updateDimensions() {
this.setState({
chartWidth: findDOMNode(this.refs.chartRef).offsetWidth
chartWidth: this.chartRef.offsetWidth
});
}
@@ -496,9 +499,9 @@ export default class ComparisonPage extends Page {
<ComparisonTable builds={builds} facets={facets} onSort={this._sortShips} predicate={predicate} desc={desc} />
{!builds.length ?
<div className='chart' ref={'chartRef'}>{translate('PHRASE_NO_BUILDS')}</div> :
<div className='chart' ref={node => this.chartRef = node}>{translate('PHRASE_NO_BUILDS')}</div> :
facets.filter((f) => f.active).map((f, i) =>
<div key={f.title} className='chart' ref={ i == 0 ? 'chartRef' : null}>
<div key={f.title} className='chart' ref={ i == 0 ? node => this.chartRef = node : null}>
<h3 className='ptr' onClick={this._sortShips.bind(this, f.props[0])}>{translate(f.title)}</h3>
<BarChart
width={chartWidth}

View File

@@ -1,4 +1,5 @@
import React from 'react';
import PropTypes from 'prop-types';
/**
* Unexpected Error page / block
@@ -6,12 +7,12 @@ import React from 'react';
export default class ErrorDetails extends React.Component {
static contextTypes = {
route: React.PropTypes.object.isRequired,
language: React.PropTypes.object.isRequired
route: PropTypes.object.isRequired,
language: PropTypes.object.isRequired
};
static propTypes = {
error: React.PropTypes.object.isRequired
error: PropTypes.object.isRequired
};
/**

File diff suppressed because it is too large Load Diff

View File

@@ -1,4 +1,5 @@
import React from 'react';
import PropTypes from 'prop-types';
import ErrorDetails from './ErrorDetails';
import { shallowEqual } from '../utils/UtilityFunctions';
@@ -8,22 +9,22 @@ import { shallowEqual } from '../utils/UtilityFunctions';
export default class Page extends React.Component {
static contextTypes = {
closeMenu: React.PropTypes.func.isRequired,
hideModal: React.PropTypes.func.isRequired,
language: React.PropTypes.object.isRequired,
noTouch: React.PropTypes.bool.isRequired,
onCommand: React.PropTypes.func.isRequired,
onWindowResize: React.PropTypes.func.isRequired,
openMenu: React.PropTypes.func.isRequired,
route: React.PropTypes.object.isRequired,
showModal: React.PropTypes.func.isRequired,
sizeRatio: React.PropTypes.number.isRequired,
termtip: React.PropTypes.func.isRequired,
tooltip: React.PropTypes.func.isRequired
closeMenu: PropTypes.func.isRequired,
hideModal: PropTypes.func.isRequired,
language: PropTypes.object.isRequired,
noTouch: PropTypes.bool.isRequired,
onCommand: PropTypes.func.isRequired,
onWindowResize: PropTypes.func.isRequired,
openMenu: PropTypes.func.isRequired,
route: PropTypes.object.isRequired,
showModal: PropTypes.func.isRequired,
sizeRatio: PropTypes.number.isRequired,
termtip: PropTypes.func.isRequired,
tooltip: PropTypes.func.isRequired
};
static propTypes = {
currentMenu: React.PropTypes.any
currentMenu: PropTypes.any
};
/**

View File

@@ -25,6 +25,25 @@ function countInt(slot) {
this.int[slot.maxClass - 1]++; // Subtract 1 since there is no Class 0 Internal compartment
this.intCount++;
this.maxCargo += crEligible ? ModuleUtils.findInternal('cr', slot.maxClass, 'E').cargo : 0;
// if no eligiblity, then assume pce
let passSlotType = null;
let passSlotRating = null;
if (!slot.eligible || slot.eligible.pce) {
passSlotType = 'pce';
passSlotRating = 'E';
} else if (slot.eligible.pci) {
passSlotType = 'pci';
passSlotRating = 'D';
} else if (slot.eligible.pcm) {
passSlotType = 'pcm';
passSlotRating = 'C';
} else if (slot.eligible.pcq) {
passSlotType = 'pcq';
passSlotRating = 'B';
}
let passengerBay = passSlotType ? ModuleUtils.findMaxInternal(passSlotType, slot.maxClass, passSlotRating) : null;
this.maxPassengers += passengerBay ? passengerBay.passengers : 0;
}
/**
@@ -39,6 +58,7 @@ function shipSummary(shipId, shipData) {
hpCount: 0,
intCount: 0,
maxCargo: 0,
maxPassengers: 0,
hp: [0, 0, 0, 0, 0], // Utility, Small, Medium, Large, Huge
int: [0, 0, 0, 0, 0, 0, 0, 0], // Sizes 1 - 8
standard: shipData.slots.standard,
@@ -54,7 +74,18 @@ function shipSummary(shipId, shipData) {
summary.retailCost = ship.totalCost; // Record Stock/Default/retail cost
ship.optimizeMass({ pd: '1D' }); // Optimize Mass with 1D PD for maximum possible jump range
summary.maxJumpRange = ship.unladenRange; // Record Jump Range
ship.optimizeMass({ th: ship.standard[1].maxClass + 'A', fsd: '2D', ft: '1C' }); // Optmize mass with Max Thrusters
// Best thrusters
let th;
if (ship.standard[1].maxClass === 3) {
th = 'tz';
} else if (ship.standard[1].maxClass === 2) {
th = 'u0';
} else {
th = ship.standard[1].maxClass + 'A';
}
ship.optimizeMass({ th, fsd: '2D', ft: '1C' }); // Optmize mass with Max Thrusters
summary.topSpeed = ship.topSpeed;
summary.topBoost = ship.topBoost;
summary.baseArmour = ship.armour;
@@ -128,36 +159,42 @@ export default class ShipyardPage extends Page {
* @param {Object} u Localized unit map
* @param {Function} fInt Localized integer formatter
* @param {Function} fRound Localized round formatter
* @param {Boolean} highlight Should this row be highlighted
* @return {React.Component} Table Row
*/
_shipRowElement(s, translate, u, fInt, fRound) {
_shipRowElement(s, translate, u, fInt, fRound, highlight) {
let noTouch = this.context.noTouch;
return <tr
key={s.id}
style={{ height: '1.5em' }}
className={cn({ highlighted: noTouch && this.state.shipId === s.id })}
className={cn({ highlighted: noTouch && this.state.shipId === s.id, alt: highlight })}
onMouseEnter={noTouch && this._highlightShip.bind(this, s.id)}
>
<td className='le'>{s.manufacturer}</td>
<td className='cap'>{translate(SizeMap[s.class])}</td>
<td className='ri'>{s.manufacturer}</td>
<td className='ri'>{fInt(s.retailCost)}</td>
<td className='ri cap'>{translate(SizeMap[s.class])}</td>
<td className='ri'>{fInt(s.crew)}</td>
<td className='ri'>{s.masslock}</td>
<td className='ri'>{fInt(s.agility)}</td>
<td className='ri'>{fInt(s.hardness)}</td>
<td className='ri'>{fInt(s.crew)}</td>
<td className='ri'>{fInt(s.speed)}{u['m/s']}</td>
<td className='ri'>{fInt(s.boost)}{u['m/s']}</td>
<td className='ri'>{fInt(s.hullMass)}</td>
<td className='ri'>{fInt(s.speed)}</td>
<td className='ri'>{fInt(s.boost)}</td>
<td className='ri'>{fInt(s.baseArmour)}</td>
<td className='ri'>{fInt(s.baseShieldStrength)}{u.MJ}</td>
<td className='ri'>{fInt(s.topSpeed)}{u['m/s']}</td>
<td className='ri'>{fInt(s.topBoost)}{u['m/s']}</td>
<td className='ri'>{fRound(s.maxJumpRange)}{u.LY}</td>
<td className='ri'>{fInt(s.maxCargo)}{u.T}</td>
<td className='ri'>{fInt(s.baseShieldStrength)}</td>
<td className='ri'>{fInt(s.topSpeed)}</td>
<td className='ri'>{fInt(s.topBoost)}</td>
<td className='ri'>{fRound(s.maxJumpRange)}</td>
<td className='ri'>{fInt(s.maxCargo)}</td>
<td className='ri'>{fInt(s.maxPassengers)}</td>
<td className='cn'>{s.standard[0]}</td>
<td className='cn'>{s.standard[1]}</td>
<td className='cn'>{s.standard[2]}</td>
<td className='cn'>{s.standard[3]}</td>
<td className='cn'>{s.standard[4]}</td>
<td className='cn'>{s.standard[5]}</td>
<td className='cn'>{s.standard[6]}</td>
<td className={cn({ disabled: !s.hp[1] })}>{s.hp[1]}</td>
<td className={cn({ disabled: !s.hp[2] })}>{s.hp[2]}</td>
<td className={cn({ disabled: !s.hp[3] })}>{s.hp[3]}</td>
@@ -171,9 +208,6 @@ export default class ShipyardPage extends Page {
<td className={cn({ disabled: !s.int[5] })}>{s.int[5]}</td>
<td className={cn({ disabled: !s.int[6] })}>{s.int[6]}</td>
<td className={cn({ disabled: !s.int[7] })}>{s.int[7]}</td>
<td className='ri'>{fInt(s.hullMass)}{u.T}</td>
<td>{s.masslock}</td>
<td className='ri'>{fInt(s.retailCost)}{u.CR}</td>
</tr>;
}
@@ -235,13 +269,26 @@ export default class ShipyardPage extends Page {
let shipRows = new Array(shipSummaries.length);
let detailRows = new Array(shipSummaries.length);
let lastShipSortValue = null;
let backgroundHighlight = false;
for (let s of shipSummaries) {
detailRows[i] = this._shipRowElement(s, translate, units, fInt, fRound);
let shipSortValue = s[shipPredicate];
if(shipPredicateIndex != undefined) {
shipSortValue = shipSortValue[shipPredicateIndex];
}
if(shipSortValue != lastShipSortValue) {
backgroundHighlight = !backgroundHighlight;
lastShipSortValue = shipSortValue;
}
detailRows[i] = this._shipRowElement(s, translate, units, fInt, formats.f1, backgroundHighlight);
shipRows[i] = (
<tr
key={i}
style={{ height: '1.5em' }}
className={cn({ highlighted: noTouch && this.state.shipId === s.id })}
className={cn({ highlighted: noTouch && this.state.shipId === s.id, alt: backgroundHighlight })}
onMouseEnter={noTouch && this._highlightShip.bind(this, s.id)}
>
<td className='le'><Link href={'/outfit/' + s.id}>{s.name}</Link></td>
@@ -255,8 +302,14 @@ export default class ShipyardPage extends Page {
<div style={{ whiteSpace: 'nowrap', margin: '0 auto', fontSize: '0.8em', position: 'relative', display: 'inline-block', maxWidth: '100%' }}>
<table style={{ width: '12em', position: 'absolute', zIndex: 1 }}>
<thead>
<tr>
<th className='le rgt'>&nbsp;</th>
</tr>
<tr className='main'>
<th style={{ height: '2.6em', padding: '2px 0.4em 1px' }} className='sortable le rgt' onClick={sortShips('name')}>{translate('ship')}</th>
<th className='sortable le rgt' onClick={sortShips('name')}>{translate('ship')}</th>
</tr>
<tr>
<th className='le rgt invisible'>{units['m/s']}</th>
</tr>
</thead>
<tbody onMouseLeave={this._highlightShip.bind(this, null)}>
@@ -267,21 +320,23 @@ export default class ShipyardPage extends Page {
<table style={{ marginLeft: 'calc(12em - 1px)', zIndex: 0 }}>
<thead>
<tr className='main'>
<th rowSpan={2} className='sortable' onClick={sortShips('manufacturer')}>{translate('manufacturer')}</th>
<th rowSpan={2} className='sortable' onClick={sortShips('class')}>{translate('size')}</th>
<th rowSpan={2} className='sortable' onClick={sortShips('agility')}>{translate('agility')}</th>
<th rowSpan={2} className='sortable' onClick={sortShips('hardness')}>{translate('hardness')}</th>
<th rowSpan={2} className='sortable' onClick={sortShips('crew')}>{translate('crew')}</th>
<th rowSpan={3} className='sortable' onClick={sortShips('manufacturer')}>{translate('manufacturer')}</th>
<th>&nbsp;</th>
<th rowSpan={3} className='sortable' onClick={sortShips('class')}>{translate('size')}</th>
<th rowSpan={3} className='sortable' onClick={sortShips('crew')}>{translate('crew')}</th>
<th rowSpan={3} className='sortable' onMouseEnter={termtip.bind(null, 'mass lock factor')} onMouseLeave={hide} onClick={sortShips('masslock')} >{translate('MLF')}</th>
<th rowSpan={3} className='sortable' onClick={sortShips('agility')}>{translate('agility')}</th>
<th rowSpan={3} className='sortable' onMouseEnter={termtip.bind(null, 'hardness')} onMouseLeave={hide} onClick={sortShips('hardness')}>{translate('hrd')}</th>
<th>&nbsp;</th>
<th colSpan={4}>{translate('base')}</th>
<th colSpan={4}>{translate('max')}</th>
<th colSpan={6}>{translate('core module classes')}</th>
<th colSpan={5} className='sortable' onClick={sortShips('hpCount')}>{translate('hardpoints')}</th>
<th colSpan={8} className='sortable' onClick={sortShips('intCount')}>{translate('internal compartments')}</th>
<th rowSpan={2} className='sortable' onClick={sortShips('hullMass')}>{translate('hull')}</th>
<th rowSpan={2} className='sortable' onMouseEnter={termtip.bind(null, 'mass lock factor')} onMouseLeave={hide} onClick={sortShips('masslock')} >{translate('MLF')}</th>
<th rowSpan={2} className='sortable' onClick={sortShips('retailCost')}>{translate('cost')}</th>
<th colSpan={5}>{translate('max')}</th>
<th className='lft' colSpan={7}></th>
<th className='lft' colSpan={5}></th>
<th className='lft' colSpan={8}></th>
</tr>
<tr>
<th className='sortable lft' onClick={sortShips('retailCost')}>{translate('cost')}</th>
<th className='sortable lft' onClick={sortShips('hullMass')}>{translate('hull')}</th>
<th className='sortable lft' onClick={sortShips('speed')}>{translate('speed')}</th>
<th className='sortable' onClick={sortShips('boost')}>{translate('boost')}</th>
<th className='sortable' onClick={sortShips('baseArmour')}>{translate('armour')}</th>
@@ -291,14 +346,31 @@ export default class ShipyardPage extends Page {
<th className='sortable' onClick={sortShips('topBoost')}>{translate('boost')}</th>
<th className='sortable' onClick={sortShips('maxJumpRange')}>{translate('jump')}</th>
<th className='sortable' onClick={sortShips('maxCargo')}>{translate('cargo')}</th>
<th className='sortable' onClick={sortShips('maxPassengers')}>{translate('pax')}</th>
<th className='lft' colSpan={7}>{translate('core module classes')}</th>
<th colSpan={5} className='sortable lft' onClick={sortShips('hpCount')}>{translate('hardpoints')}</th>
<th colSpan={8} className='sortable lft' onClick={sortShips('intCount')}>{translate('internal compartments')}</th>
</tr>
<tr>
<th className='sortable lft' onClick={sortShips('retailCost')}>{units.CR}</th>
<th className='sortable lft' onClick={sortShips('hullMass')}>{units.T}</th>
<th className='sortable lft' onClick={sortShips('speed')}>{units['m/s']}</th>
<th className='sortable' onClick={sortShips('boost')}>{units['m/s']}</th>
<th>&nbsp;</th>
<th className='sortable' onClick={sortShips('baseShieldStrength')}>{units.MJ}</th>
<th className='sortable lft' onClick={sortShips('topSpeed')}>{units['m/s']}</th>
<th className='sortable' onClick={sortShips('topBoost')}>{units['m/s']}</th>
<th className='sortable' onClick={sortShips('maxJumpRange')}>{units.LY}</th>
<th className='sortable' onClick={sortShips('maxCargo')}>{units.T}</th>
<th>&nbsp;</th>
<th className='sortable lft' onMouseEnter={termtip.bind(null, 'power plant')} onMouseLeave={hide} onClick={sortShips('standard', 0)}>{'pp'}</th>
<th className='sortable' onMouseEnter={termtip.bind(null, 'thrusters')} onMouseLeave={hide} onClick={sortShips('standard', 1)}>{'th'}</th>
<th className='sortable' onMouseEnter={termtip.bind(null, 'frame shift drive')} onMouseLeave={hide} onClick={sortShips('standard', 2)}>{'fsd'}</th>
<th className='sortable' onMouseEnter={termtip.bind(null, 'life support')} onMouseLeave={hide} onClick={sortShips('standard', 3)}>{'ls'}</th>
<th className='sortable' onMouseEnter={termtip.bind(null, 'power distriubtor')} onMouseLeave={hide} onClick={sortShips('standard', 4)}>{'pd'}</th>
<th className='sortable' onMouseEnter={termtip.bind(null, 'sensors')} onMouseLeave={hide} onClick={sortShips('standard', 5)}>{'s'}</th>
<th className='sortable' onMouseEnter={termtip.bind(null, 'fuel tank')} onMouseLeave={hide} onClick={sortShips('standard', 6)}>{'ft'}</th>
<th className='sortable lft' onClick={sortShips('hp',1)}>{translate('S')}</th>
<th className='sortable' onClick={sortShips('hp', 2)}>{translate('M')}</th>
<th className='sortable' onClick={sortShips('hp', 3)}>{translate('L')}</th>

View File

@@ -45,9 +45,10 @@ export function totalJumpRange(mass, fsd, fuel) {
* @param {number} baseShield Base Shield strength MJ for ship
* @param {object} sg The shield generator used
* @param {number} multiplier Shield multiplier for ship (1 + shield boosters if any)
* @return {number} Approximate shield strengh in MJ
* @param {Object} ship The ship object
* @return {number} Approximate shield strengh in MJ
*/
export function shieldStrength(mass, baseShield, sg, multiplier) {
export function shieldStrength(mass, baseShield, sg, multiplier, ship) {
// sg might be a module or a template; handle either here
let minMass = sg instanceof Module ? sg.getMinMass() : sg.minmass;
let optMass = sg instanceof Module ? sg.getOptMass() : sg.optmass;
@@ -55,7 +56,17 @@ export function shieldStrength(mass, baseShield, sg, multiplier) {
let minMul = sg instanceof Module ? sg.getMinMul() : sg.minmul;
let optMul = sg instanceof Module ? sg.getOptMul() : sg.optmul;
let maxMul = sg instanceof Module ? sg.getMaxMul() : sg.maxmul;
if (ship) {
for (const i of ship.hardpoints) {
if (!i.maxClass) {
if (i.grp === 'sb' || (i.m && i.m.grp === 'sb')) {
if (!isNaN(i.m.getModValue('optmul'))) {
optMul += i.m.getModValue('optmul') / 10000;
}
}
}
}
}
let xnorm = Math.min(1, (maxMass - mass) / (maxMass - minMass));
let exponent = Math.log((optMul - minMul) / (maxMul - minMul)) / Math.log(Math.min(1, (maxMass - optMass) / (maxMass - minMass)));
let ynorm = Math.pow(xnorm, exponent);
@@ -168,10 +179,10 @@ function normValues(minMass, optMass, maxMass, minMul, optMul, maxMul, mass, bas
const res = base * mul;
return [res * (1 - (engpip * 4)),
res * (1 - (engpip * 3)),
res * (1 - (engpip * 2)),
res * (1 - (engpip * 1)),
res];
res * (1 - (engpip * 3)),
res * (1 - (engpip * 2)),
res * (1 - (engpip * 1)),
res];
}
/**
@@ -351,7 +362,7 @@ export function shieldMetrics(ship, sys) {
boosterKinDmg = boosterKinDmg > 0.7 ? boosterKinDmg : 0.7 - (0.7 - boosterKinDmg) / 2;
boosterThermDmg = boosterThermDmg > 0.7 ? boosterThermDmg : 0.7 - (0.7 - boosterThermDmg) / 2;
const generatorStrength = this.shieldStrength(ship.hullMass, ship.baseShieldStrength, shieldGenerator, 1);
const generatorStrength = this.shieldStrength(ship.hullMass, ship.baseShieldStrength, shieldGenerator, 1, ship);
const boostersStrength = generatorStrength * boost;
// Recover time is the time taken to go from 0 to 50%. It includes a 16-second wait before shields start to recover

View File

@@ -9,12 +9,16 @@ export const StandardArray = [
'pd', // Power Distributor
's', // Sensors
'ft', // Fuel Tank
'gpp', // Guardian Hybrid Power Plant
'gpd' // Guardian Hybrid Power Distributor
];
// Map to lookup group labels/names for component grp, used for JSON Serialization
export const ModuleGroupToName = {
// Standard
pp: 'Power Plant',
gpp: 'Guardian Hybrid Power Plant',
gpd: 'Guardian Hybrid Power Distributor',
t: 'Thrusters',
fsd: 'Frame Shift Drive',
ls: 'Life Support',
@@ -58,19 +62,27 @@ export const ModuleGroupToName = {
cm: 'Countermeasure',
ec: 'Electronic Countermeasure',
fc: 'Fragment Cannon',
rfl: 'Remote Release Flak Launcher',
hs: 'Heat Sink Launcher',
ws: 'Frame Shift Wake Scanner',
kw: 'Kill Warrant Scanner',
nl: 'Mine Launcher',
ml: 'Mining Laser',
mr: 'Missile Rack',
axmr: 'AX Missile Rack',
pa: 'Plasma Accelerator',
po: 'Point Defence',
mc: 'Multi-cannon',
axmc: 'AX Multi-cannon',
pl: 'Pulse Laser',
rg: 'Rail Gun',
sb: 'Shield Booster',
tp: 'Torpedo Pylon'
tp: 'Torpedo Pylon',
sfn: 'Shutdown Field Neutraliser',
xs: 'Xeno Scanner',
rcpl: 'Recon Limpet Controller',
gpc: 'Guardian Plasma Charger',
ggc: 'Guardian Gauss Cannon',
};
let GrpNameToCodeMap = {};
@@ -105,115 +117,115 @@ export const BulkheadNames = [
* @type {Array}
*/
export const ShipFacets = [
{ // 0
title: 'agility',
props: ['topPitch', 'topRoll', 'topYaw'],
lbls: ['pitch', 'roll', 'yaw'],
fmt: 'f1',
i: 0
},
{ // 1
title: 'speed',
props: ['topSpeed', 'topBoost'],
lbls: ['thrusters', 'boost'],
unit: 'm/s',
fmt: 'int',
i: 1
},
{ // 2
title: 'armour',
props: ['armour'],
fmt: 'int',
i: 2
},
{ // 3
title: 'shields',
props: ['shield'],
unit: 'MJ',
fmt: 'int',
i: 3
},
{ // 4
title: 'jump range',
props: ['unladenRange', 'fullTankRange', 'ladenRange'],
lbls: ['max', 'full tank', 'laden'],
unit: 'LY',
fmt: 'round',
i: 4
},
{ // 5
title: 'mass',
props: ['unladenMass', 'ladenMass'],
lbls: ['unladen', 'laden'],
unit: 'T',
fmt: 'round',
i: 5
},
{ // 6
title: 'cargo',
props: ['cargoCapacity'],
unit: 'T',
fmt: 'int',
i: 6
},
{ // 7
title: 'fuel',
props: ['fuelCapacity'],
unit: 'T',
fmt: 'int',
i: 7
},
{ // 8
title: 'power',
props: ['powerRetracted', 'powerDeployed', 'powerAvailable'],
lbls: ['retracted', 'deployed', 'available'],
unit: 'MW',
fmt: 'f2',
i: 8
},
{ // 9
title: 'cost',
props: ['totalCost'],
unit: 'CR',
fmt: 'int',
i: 9
},
{ // 10
title: 'fastest range',
props: ['unladenFastestRange', 'ladenFastestRange'],
lbls: ['unladen', 'laden'],
unit: 'LY',
fmt: 'round',
i: 10
},
{ // 11
title: 'DPS',
props: ['totalDps', 'totalExplDps', 'totalKinDps', 'totalThermDps'],
lbls: ['total', 'explosive', 'kinetic', 'thermal'],
fmt: 'round',
i: 11
},
{ // 14
title: 'Sustained DPS',
props: ['totalSDps', 'totalExplSDps', 'totalKinSDps', 'totalThermSDps'],
lbls: ['total', 'explosive', 'kinetic', 'thermal'],
fmt: 'round',
i: 14
},
{ // 12
title: 'EPS',
props: ['totalEps'],
lbls: ['EPS'],
fmt: 'round',
i: 12
},
{ // 13
title: 'HPS',
props: ['totalHps'],
lbls: ['HPS'],
fmt: 'round',
i: 13
}
{ // 0
title: 'agility',
props: ['topPitch', 'topRoll', 'topYaw'],
lbls: ['pitch', 'roll', 'yaw'],
fmt: 'f1',
i: 0
},
{ // 1
title: 'speed',
props: ['topSpeed', 'topBoost'],
lbls: ['thrusters', 'boost'],
unit: 'm/s',
fmt: 'int',
i: 1
},
{ // 2
title: 'armour',
props: ['armour'],
fmt: 'int',
i: 2
},
{ // 3
title: 'shields',
props: ['shield'],
unit: 'MJ',
fmt: 'int',
i: 3
},
{ // 4
title: 'jump range',
props: ['unladenRange', 'fullTankRange', 'ladenRange'],
lbls: ['max', 'full tank', 'laden'],
unit: 'LY',
fmt: 'round',
i: 4
},
{ // 5
title: 'mass',
props: ['unladenMass', 'ladenMass'],
lbls: ['unladen', 'laden'],
unit: 'T',
fmt: 'round',
i: 5
},
{ // 6
title: 'cargo',
props: ['cargoCapacity'],
unit: 'T',
fmt: 'int',
i: 6
},
{ // 7
title: 'fuel',
props: ['fuelCapacity'],
unit: 'T',
fmt: 'int',
i: 7
},
{ // 8
title: 'power',
props: ['powerRetracted', 'powerDeployed', 'powerAvailable'],
lbls: ['retracted', 'deployed', 'available'],
unit: 'MW',
fmt: 'f2',
i: 8
},
{ // 9
title: 'cost',
props: ['totalCost'],
unit: 'CR',
fmt: 'int',
i: 9
},
{ // 10
title: 'fastest range',
props: ['unladenFastestRange', 'ladenFastestRange'],
lbls: ['unladen', 'laden'],
unit: 'LY',
fmt: 'round',
i: 10
},
{ // 11
title: 'DPS',
props: ['totalDps', 'totalExplDps', 'totalKinDps', 'totalThermDps'],
lbls: ['total', 'explosive', 'kinetic', 'thermal'],
fmt: 'round',
i: 11
},
{ // 14
title: 'Sustained DPS',
props: ['totalSDps', 'totalExplSDps', 'totalKinSDps', 'totalThermSDps'],
lbls: ['total', 'explosive', 'kinetic', 'thermal'],
fmt: 'round',
i: 14
},
{ // 12
title: 'EPS',
props: ['totalEps'],
lbls: ['EPS'],
fmt: 'round',
i: 12
},
{ // 13
title: 'HPS',
props: ['totalHps'],
lbls: ['HPS'],
fmt: 'round',
i: 13
}
];
/**

View File

@@ -64,7 +64,6 @@ export default class Module {
}
}
}
// Sanitise the resultant value to 4dp equivalent
return isNaN(result) ? result : Math.round(result);
}
@@ -79,6 +78,9 @@ export default class Module {
if (!this.mods) {
this.mods = {};
}
if (!this.origVals) {
this.origVals = {};
}
if (valueiswithspecial && this.blueprint && this.blueprint.special) {
// This module has a special effect, see if we need to alter the stored value
const modifierActions = Modifications.modifierActions[this.blueprint.special.edname];
@@ -117,7 +119,6 @@ export default class Module {
_getModifiedValue(name) {
const modification = Modifications.modifications[name];
let result = this[name];
if (!result) {
if (modification && modification.method === 'additive') {
// Additive modifications start at 0 rather than NULL
@@ -693,7 +694,7 @@ export default class Module {
* @return {string} the shot speed for this module
*/
getShotSpeed() {
if (this.blueprint && (this.blueprint.name === 'Focused' || this.blueprintname === 'Long Range')) {
if (this.blueprint && (this.blueprint.name === 'Focused' || this.blueprint.name === 'Long range')) {
// If the modification is focused or long range then the shot speed
// uses the range modifier
const rangemod = this.getModValue('range') / 10000;
@@ -721,4 +722,13 @@ export default class Module {
getTime() {
return this._getModifiedValue('time');
}
/**
* Get the hack time for this module, taking in to account modifications
* @return {string} the time for this module
*/
getHackTime() {
return this._getModifiedValue('hacktime');
}
}

View File

@@ -119,12 +119,11 @@ export default class ModuleSet {
/**
* Find the lightest Power Distributor that provides sufficient
* energy to boost.
* @param {number} boostEnergy [description]
* @param {number} boostEnergy The energy that is required to boost
* @return {Object} Power Distributor
*/
lightestPowerDist(boostEnergy) {
let pd = this.standard[4][0];
for (let p of this.standard[4]) {
if (p.mass < pd.mass && p.engcap > boostEnergy) {
pd = p;
@@ -133,6 +132,20 @@ export default class ModuleSet {
return new Module({ template: pd });
};
/** Find the power distributor that matches the requirements
* @param {Object} requirements The requirements to be met (currently only support 'weprate')
* @return {Object} Power distributor
*/
matchingPowerDist(requirements) {
let pd = this.standard[4][0];
for (let p of this.standard[4]) {
if (p.weprate >= requirements.weprate || p.weprate >= pd.weprate) {
pd = p;
}
}
return new Module({ template: pd });
}
/**
* Finds the lightest Thruster that can handle the specified tonnage
* @param {number} ladenMass Ship laden mass (mass + cargo + fuel)
@@ -168,14 +181,15 @@ export default class ModuleSet {
/**
* Find the lightest Power Plant that provides sufficient power
* @param {number} powerNeeded Power requirements in MJ
* @param {string} rating The optional rating of the power plant
* @return {Object} Power Plant
*/
lightestPowerPlant(powerNeeded) {
lightestPowerPlant(powerNeeded, rating) {
let pp = this.standard[0][0];
for (let p of this.standard[0]) {
// Provides enough power, is lighter or the same mass as current power plant but better output/efficiency
if (p.pgen >= powerNeeded && (p.mass < pp.mass || (p.mass == pp.mass && p.pgen > pp.pgen))) {
if (p.pgen >= powerNeeded && (p.mass < pp.mass || (p.mass == pp.mass && p.pgen > pp.pgen)) && (!rating || rating == p.rating)) {
pp = p;
}
}

View File

@@ -63,7 +63,6 @@ export function standard(type, id) {
if (!isNaN(type)) {
type = StandardArray[type];
}
let s = Modules.standard[type].find(e => e.id == id || (e.class == id.charAt(0) && e.rating == id.charAt(1)));
if (s) {
s = new Module({ template: s });
@@ -196,6 +195,29 @@ export function findInternal(groupName, clss, rating, name) {
return null;
}
/**
* Finds an internal module based on Class, Rating, Group and/or name.
* At least one of Group name or unique module name must be provided.
* will start searching at specified class and proceed lower until a
* module is found or 0 is hit
* Uses findInternal internally
*
* @param {String} groupName [Optional] Full name or abbreviated name for module group
* @param {integer} clss module Class
* @param {String} rating module Rating
* @param {String} name [Optional] Long/unique name for module -e.g. 'Advanced Discover Scanner'
* @return {Object} The module if found, null if not found
*/
export function findMaxInternal(groupName, clss, rating, name) {
let foundModule = null;
let currentClss = clss;
while (currentClss > 0 && foundModule == null) {
foundModule = findInternal(groupName, currentClss, rating, name);
currentClss = currentClss - 1;
}
return foundModule;
}
/**
* Finds an internal Module ID based on Class, Rating, Group and/or name.
* At least one ofGroup name or unique module name must be provided

View File

@@ -198,7 +198,7 @@ export default class Ship {
* @return {Number} Pitch
*/
calcPitch(eng, fuel, cargo, boost) {
return Calc.calcPitch(this.unladenMass + fuel + cargo, this.pitch, this.standard[1].m, this.pipSpeed, eng, this.topBoost / this.topSpeed, boost);
return Calc.calcPitch(this.unladenMass + fuel + cargo, this.pitch, this.standard[1].m, this.pipSpeed, eng, this.boost / this.speed, boost);
}
/**
@@ -210,7 +210,7 @@ export default class Ship {
* @return {Number} Roll
*/
calcRoll(eng, fuel, cargo, boost) {
return Calc.calcRoll(this.unladenMass + fuel + cargo, this.roll, this.standard[1].m, this.pipSpeed, eng, this.topBoost / this.topSpeed, boost);
return Calc.calcRoll(this.unladenMass + fuel + cargo, this.roll, this.standard[1].m, this.pipSpeed, eng, this.boost / this.speed, boost);
}
/**
@@ -222,7 +222,7 @@ export default class Ship {
* @return {Number} Yaw
*/
calcYaw(eng, fuel, cargo, boost) {
return Calc.calcYaw(this.unladenMass + fuel + cargo, this.yaw, this.standard[1].m, this.pipSpeed, eng, this.topBoost / this.topSpeed, boost);
return Calc.calcYaw(this.unladenMass + fuel + cargo, this.yaw, this.standard[1].m, this.pipSpeed, eng, this.boost / this.speed, boost);
}
/**
@@ -241,7 +241,7 @@ export default class Ship {
}
// TODO Not accurate if the ship has modified shield boosters
return Calc.shieldStrength(this.hullMass, this.baseShieldStrength, sg, 1 + (multiplierDelta || 0));
return Calc.shieldStrength(this.hullMass, this.baseShieldStrength, sg, 1 + (multiplierDelta || 0), this);
}
/**
@@ -429,11 +429,66 @@ export default class Ship {
}
/**
* Clear blueprint for a module
* @param {Number} m The module for which to clear the modifications
* Set blueprint for a module
* @param {Object} m The module for which to set the blueprint
* @param {Object} bp The blueprint
*/
clearBlueprint(m) {
setModuleBlueprint(m, bp) {
m.blueprint = bp;
this.clearModifications(m);
// Set any hidden items for the blueprint now
if (m.blueprint.grades[m.blueprint.grade] && m.blueprint.grades[m.blueprint.grade].features) {
const features = m.blueprint.grades[m.blueprint.grade].features;
for (const featureName in features) {
if (Modifications.modifications[featureName].hidden) {
this.setModification(m, featureName, bp.grades[bp.grade].features[featureName][0]);
}
}
}
this.updateModificationsString();
}
/**
* Clear blueprint for a module
* @param {Object} m The module for which to clear the blueprint
*/
clearModuleBlueprint(m) {
m.blueprint = {};
this.updateModificationsString();
}
/**
* Set special for a module
* @param {Object} m The module for which to set the blueprint
* @param {Object} special The special
*/
setModuleSpecial(m, special) {
if (m.blueprint) {
m.blueprint.special = special;
}
this.updatePowerGenerated()
.updatePowerUsed()
.recalculateMass()
.updateJumpStats()
.recalculateShield()
.recalculateShieldCells()
.recalculateArmour()
.recalculateDps()
.recalculateEps()
.recalculateHps()
.updateMovement();
}
/**
* Clear special for a module
* @param {Object} m The module for which to clear the blueprint
*/
clearModuleSpecial(m) {
if (m.blueprint) {
m.blueprint.special = null;
}
this.recalculateDps().recalculateHps().recalculateEps();
}
/**
@@ -448,7 +503,6 @@ export default class Ship {
// Value passed is invalid; reset it to 0
value = 0;
}
// Handle special cases
if (name === 'pgen') {
// Power generation
@@ -527,6 +581,7 @@ export default class Ship {
// Reset Cumulative stats
this.fuelCapacity = 0;
this.cargoCapacity = 0;
this.passengerCapacity = 0;
this.ladenMass = 0;
this.armour = this.baseArmour;
this.shield = this.baseShieldStrength;
@@ -574,7 +629,7 @@ export default class Ship {
standard[i].cat = 0;
standard[i].priority = priorities && priorities[i + 1] ? priorities[i + 1] * 1 : 0;
standard[i].type = 'SYS';
standard[i].m = null; // Resetting 'old' modul if there was one
standard[i].m = null; // Resetting 'old' module if there was one
standard[i].discountedCost = 0;
if (comps) {
let module = ModuleUtils.standard(i, comps.standard[i]);
@@ -673,6 +728,11 @@ export default class Ship {
* @return {this} The current ship instance for chaining
*/
buildFrom(serializedString) {
if (!serializedString) {
// Empty serialized string; nothing to do
return this;
}
let standard = new Array(this.standard.length),
hardpoints = new Array(this.hardpoints.length),
internal = new Array(this.internal.length),
@@ -723,7 +783,7 @@ export default class Ship {
// Alter as required due to changes in the (build) code from one version to the next
this.upgradeInternals(internal, 1 + this.standard.length + this.hardpoints.length, priorities, enabled, modifications, blueprints, version);
}
return this.buildWith(
{
bulkheads: code.charAt(0) * 1,
@@ -1141,6 +1201,7 @@ export default class Ship {
let unladenMass = this.hullMass;
let cargoCapacity = 0;
let fuelCapacity = 0;
let passengerCapacity = 0;
unladenMass += this.bulkheads.m.getMass();
@@ -1162,6 +1223,10 @@ export default class Ship {
fuelCapacity += slot.m.fuel;
} else if (slot.m.grp === 'cr') {
cargoCapacity += slot.m.cargo;
} else if (slot.m.grp.slice(0,2) === 'pc') {
if (slot.m.passengers) {
passengerCapacity += slot.m.passengers;
}
}
}
}
@@ -1177,6 +1242,7 @@ export default class Ship {
this.unladenMass = unladenMass;
this.cargoCapacity = cargoCapacity;
this.fuelCapacity = fuelCapacity;
this.passengerCapacity = passengerCapacity;
this.ladenMass = unladenMass + fuelCapacity + cargoCapacity;
return this;
@@ -1445,16 +1511,20 @@ export default class Ship {
// Now work out the size of the binary buffer from our modifications array
let bufsize = 0;
for (let slot of slots) {
if (slot.length > 0) {
// Length is 1 for the slot ID, 10 for the blueprint name and grade, 5 for each modification, and 1 for the end marker
bufsize = bufsize + 1 + 10 + (5 * slot.length) + 1;
}
}
for (let special of specials) {
if (special) {
// Length is 5 for each special
bufsize += 5;
for (let i = 0; i < slots.length; i++) {
if (slots[i].length > 0 || (blueprints[i] && blueprints[i].id)) {
// Length is 1 for the slot ID, 5 for each modification, 1 for the end marker of the modifications and 1 for the end marker of the slot
bufsize = bufsize + 1 + (5 * slots[i].length) + 1 + 1;
if (blueprints[i] && blueprints[i].id) {
// Additional 10 for the blueprint and grade
bufsize += 10;
}
if (specials[i]) {
// Additional 5 for each special
bufsize += 5;
}
}
}
@@ -1465,7 +1535,7 @@ export default class Ship {
let curpos = 0;
let i = 0;
for (let slot of slots) {
if (slot.length > 0) {
if (slot.length > 0 || (blueprints[i] && blueprints[i].id)) {
buffer.writeInt8(i, curpos++);
if (blueprints[i] && blueprints[i].id) {
buffer.writeInt8(MODIFICATION_ID_BLUEPRINT, curpos++);
@@ -1675,6 +1745,11 @@ export default class Ship {
.use(standard[4], pd) // Power Distributor
.use(standard[6], ft); // Fuel Tank
// Turn off nearly everything
if (m.fsdDisabled) this.setSlotEnabled(this.standard[2], false);
if (m.pdDisabled) this.setSlotEnabled(this.standard[4], false);
if (m.sDisabled) this.setSlotEnabled(this.standard[5], false);
// Thrusters and Powerplant must be determined after all other ModuleUtils are mounted
// Loop at least once to determine absolute lightest PD and TH
do {

View File

@@ -9,9 +9,9 @@ import { canMount } from '../utils/SlotFunctions';
*/
export function multiPurpose(ship, shielded, bulkheadIndex) {
ship.useStandard('A')
.use(ship.standard[3], ModuleUtils.standard(3, ship.standard[3].maxClass + 'D')) // D Life Support
.use(ship.standard[5], ModuleUtils.standard(5, ship.standard[5].maxClass + 'D')) // D Sensors
.useBulkhead(bulkheadIndex);
.use(ship.standard[3], ModuleUtils.standard(3, ship.standard[3].maxClass + 'D')) // D Life Support
.use(ship.standard[5], ModuleUtils.standard(5, ship.standard[5].maxClass + 'D')) // D Sensors
.useBulkhead(bulkheadIndex);
if (shielded) {
ship.internal.some(function(slot) {
@@ -31,24 +31,31 @@ export function multiPurpose(ship, shielded, bulkheadIndex) {
* @param {Object} standardOpts [Optional] Standard module optional overrides
*/
export function trader(ship, shielded, standardOpts) {
let usedSlots = [],
sg = ship.getAvailableModules().lightestShieldGenerator(ship.hullMass);
// Shield generator if required
if (shielded) {
const shieldOrder = [1, 2, 3, 4, 5, 6, 7, 8];
const shieldInternals = ship.internal.filter(a => usedSlots.indexOf(a) == -1)
.filter(a => (!a.eligible) || a.eligible.sg)
.filter(a => a.maxClass >= sg.class)
.sort((a,b) => shieldOrder.indexOf(a.maxClass) - shieldOrder.indexOf(b.maxClass));
for (let i = 0; i < shieldInternals.length; i++) {
if (canMount(ship, shieldInternals[i], 'sg')) {
ship.use(shieldInternals[i], sg);
usedSlots.push(shieldInternals[i]);
break;
let usedSlots = [];
let bstCount = 2;
let sg = ship.getAvailableModules().lightestShieldGenerator(ship.hullMass);
ship.useStandard('A')
.use(ship.standard[3], ModuleUtils.standard(3, ship.standard[3].maxClass + 'D')) // D Life Support
.use(ship.standard[1], ModuleUtils.standard(1, ship.standard[1].maxClass + 'D')) // D Life Support
.use(ship.standard[4], ModuleUtils.standard(4, ship.standard[4].maxClass + 'D')) // D Life Support
.use(ship.standard[5], ModuleUtils.standard(5, ship.standard[5].maxClass + 'D')); // D Sensors
const shieldOrder = [1, 2, 3, 4, 5, 6, 7, 8];
const shieldInternals = ship.internal.filter(a => usedSlots.indexOf(a) == -1)
.filter(a => (!a.eligible) || a.eligible.sg)
.filter(a => a.maxClass >= sg.class)
.sort((a, b) => shieldOrder.indexOf(a.maxClass) - shieldOrder.indexOf(b.maxClass));
shieldInternals.some(function(slot) {
if (canMount(ship, slot, 'sg')) { // Assuming largest slot can hold an eligible shield
const shield = ModuleUtils.findInternal('sg', slot.maxClass, 'A');
if (shield && shield.maxmass > ship.hullMass) {
ship.use(slot, shield);
ship.setSlotEnabled(slot, true);
usedSlots.push(slot);
return true;
}
}
}
});
// Fill the empty internals with cargo racks
for (let i = ship.internal.length; i--;) {
@@ -62,8 +69,15 @@ export function trader(ship, shielded, standardOpts) {
for (let s of ship.hardpoints) {
ship.use(s, null);
}
ship.useLightestStandard(standardOpts);
for (let s of ship.hardpoints) {
if (s.maxClass == 0 && bstCount) { // Mount up to 2 boosters
ship.use(s, ModuleUtils.hardpoints('04'));
bstCount--;
} else {
ship.use(s, null);
}
}
// ship.useLightestStandard(standardOpts);
}
/**
@@ -89,8 +103,8 @@ export function explorer(ship, planetary) {
// Advanced Discovery Scanner - class 1 or higher
const adsOrder = [1, 2, 3, 4, 5, 6, 7, 8];
const adsInternals = ship.internal.filter(a => usedSlots.indexOf(a) == -1)
.filter(a => (!a.eligible) || a.eligible.sc)
.sort((a,b) => adsOrder.indexOf(a.maxClass) - adsOrder.indexOf(b.maxClass));
.filter(a => (!a.eligible) || a.eligible.sc)
.sort((a, b) => adsOrder.indexOf(a.maxClass) - adsOrder.indexOf(b.maxClass));
for (let i = 0; i < adsInternals.length; i++) {
if (canMount(ship, adsInternals[i], 'sc')) {
ship.use(adsInternals[i], ModuleUtils.internal('2f'));
@@ -103,8 +117,8 @@ export function explorer(ship, planetary) {
// Planetary Vehicle Hangar - class 2 or higher
const pvhOrder = [2, 3, 4, 5, 6, 7, 8, 1];
const pvhInternals = ship.internal.filter(a => usedSlots.indexOf(a) == -1)
.filter(a => (!a.eligible) || a.eligible.pv)
.sort((a,b) => pvhOrder.indexOf(a.maxClass) - pvhOrder.indexOf(b.maxClass));
.filter(a => (!a.eligible) || a.eligible.pv)
.sort((a, b) => pvhOrder.indexOf(a.maxClass) - pvhOrder.indexOf(b.maxClass));
for (let i = 0; i < pvhInternals.length; i++) {
if (canMount(ship, pvhInternals[i], 'pv')) {
// Planetary Vehical Hangar only has even classes
@@ -120,9 +134,9 @@ export function explorer(ship, planetary) {
// Shield generator
const shieldOrder = [1, 2, 3, 4, 5, 6, 7, 8];
const shieldInternals = ship.internal.filter(a => usedSlots.indexOf(a) == -1)
.filter(a => (!a.eligible) || a.eligible.sg)
.filter(a => a.maxClass >= sg.class)
.sort((a,b) => shieldOrder.indexOf(a.maxClass) - shieldOrder.indexOf(b.maxClass));
.filter(a => (!a.eligible) || a.eligible.sg)
.filter(a => a.maxClass >= sg.class)
.sort((a, b) => shieldOrder.indexOf(a.maxClass) - shieldOrder.indexOf(b.maxClass));
for (let i = 0; i < shieldInternals.length; i++) {
if (canMount(ship, shieldInternals[i], 'sg')) {
ship.use(shieldInternals[i], sg);
@@ -135,8 +149,8 @@ export function explorer(ship, planetary) {
// Detailed Surface Scanner
const dssOrder = [1, 2, 3, 4, 5, 6, 7, 8];
const dssInternals = ship.internal.filter(a => usedSlots.indexOf(a) == -1)
.filter(a => (!a.eligible) || a.eligible.sc)
.sort((a,b) => dssOrder.indexOf(a.maxClass) - dssOrder.indexOf(b.maxClass));
.filter(a => (!a.eligible) || a.eligible.sc)
.sort((a, b) => dssOrder.indexOf(a.maxClass) - dssOrder.indexOf(b.maxClass));
for (let i = 0; i < dssInternals.length; i++) {
if (canMount(ship, dssInternals[i], 'sc')) {
ship.use(dssInternals[i], ModuleUtils.internal('2i'));
@@ -148,8 +162,8 @@ export function explorer(ship, planetary) {
// Fuel scoop - best possible
const fuelScoopOrder = [8, 7, 6, 5, 4, 3, 2, 1];
const fuelScoopInternals = ship.internal.filter(a => usedSlots.indexOf(a) == -1)
.filter(a => (!a.eligible) || a.eligible.fs)
.sort((a,b) => fuelScoopOrder.indexOf(a.maxClass) - fuelScoopOrder.indexOf(b.maxClass));
.filter(a => (!a.eligible) || a.eligible.fs)
.sort((a, b) => fuelScoopOrder.indexOf(a.maxClass) - fuelScoopOrder.indexOf(b.maxClass));
for (let i = 0; i < fuelScoopInternals.length; i++) {
if (canMount(ship, fuelScoopInternals[i], 'fs')) {
ship.use(fuelScoopInternals[i], ModuleUtils.findInternal('fs', fuelScoopInternals[i].maxClass, 'A'));
@@ -162,8 +176,8 @@ export function explorer(ship, planetary) {
// AFMUs - fill as they are 0-weight
const afmuOrder = [8, 7, 6, 5, 4, 3, 2, 1];
const afmuInternals = ship.internal.filter(a => usedSlots.indexOf(a) == -1)
.filter(a => (!a.eligible) || a.eligible.pc)
.sort((a,b) => afmuOrder.indexOf(a.maxClass) - afmuOrder.indexOf(b.maxClass));
.filter(a => (!a.eligible) || a.eligible.pc)
.sort((a, b) => afmuOrder.indexOf(a.maxClass) - afmuOrder.indexOf(b.maxClass));
for (let i = 0; i < afmuInternals.length; i++) {
if (canMount(ship, afmuInternals[i], 'am')) {
ship.use(afmuInternals[i], ModuleUtils.findInternal('am', afmuInternals[i].maxClass, 'A'));
@@ -200,6 +214,7 @@ export function explorer(ship, planetary) {
* @param {Boolean} shielded True if shield generator should be included
*/
export function miner(ship, shielded) {
shielded = true;
let standardOpts = { ppRating: 'A' },
miningLaserCount = 2,
usedSlots = [],
@@ -211,8 +226,8 @@ export function miner(ship, shielded) {
// Largest possible refinery
const refineryOrder = [4, 5, 6, 7, 8, 3, 2, 1];
const refineryInternals = ship.internal.filter(a => usedSlots.indexOf(a) == -1)
.filter(a => (!a.eligible) || a.eligible.rf)
.sort((a,b) => refineryOrder.indexOf(a.maxClass) - refineryOrder.indexOf(b.maxClass));
.filter(a => (!a.eligible) || a.eligible.rf)
.sort((a, b) => refineryOrder.indexOf(a.maxClass) - refineryOrder.indexOf(b.maxClass));
for (let i = 0; i < refineryInternals.length; i++) {
if (canMount(ship, refineryInternals[i], 'rf')) {
ship.use(refineryInternals[i], ModuleUtils.findInternal('rf', Math.min(refineryInternals[i].maxClass, 4), 'A'));
@@ -224,8 +239,8 @@ export function miner(ship, shielded) {
// Prospector limpet controller - 3A if possible
const prospectorOrder = [3, 4, 5, 6, 7, 8, 2, 1];
const prospectorInternals = ship.internal.filter(a => usedSlots.indexOf(a) == -1)
.filter(a => (!a.eligible) || a.eligible.pc)
.sort((a,b) => prospectorOrder.indexOf(a.maxClass) - prospectorOrder.indexOf(b.maxClass));
.filter(a => (!a.eligible) || a.eligible.pc)
.sort((a, b) => prospectorOrder.indexOf(a.maxClass) - prospectorOrder.indexOf(b.maxClass));
for (let i = 0; i < prospectorInternals.length; i++) {
if (canMount(ship, prospectorInternals[i], 'pc')) {
// Prospector only has odd classes
@@ -240,9 +255,9 @@ export function miner(ship, shielded) {
if (shielded) {
const shieldOrder = [1, 2, 3, 4, 5, 6, 7, 8];
const shieldInternals = ship.internal.filter(a => usedSlots.indexOf(a) == -1)
.filter(a => (!a.eligible) || a.eligible.sg)
.filter(a => a.maxClass >= sg.class)
.sort((a,b) => shieldOrder.indexOf(a.maxClass) - shieldOrder.indexOf(b.maxClass));
.filter(a => (!a.eligible) || a.eligible.sg)
.filter(a => a.maxClass >= sg.class)
.sort((a, b) => shieldOrder.indexOf(a.maxClass) - shieldOrder.indexOf(b.maxClass));
for (let i = 0; i < shieldInternals.length; i++) {
if (canMount(ship, shieldInternals[i], 'sg')) {
ship.use(shieldInternals[i], sg);
@@ -252,27 +267,9 @@ export function miner(ship, shielded) {
}
}
// Collector limpet controller if there are enough internals left
let collectorLimpetsRequired = Math.max(ship.internal.filter(a => (!a.eligible) || a.eligible.cr).length - 6, 0);
if (collectorLimpetsRequired > 0) {
const collectorOrder = [1, 2, 3, 4, 5, 6, 7, 8];
const collectorInternals = ship.internal.filter(a => usedSlots.indexOf(a) == -1)
.filter(a => (!a.eligible) || a.eligible.cc)
.sort((a,b) => collectorOrder.indexOf(a.maxClass) - collectorOrder.indexOf(b.maxClass));
for (let i = 0; i < collectorInternals.length && collectorLimpetsRequired > 0; i++) {
if (canMount(ship, collectorInternals[i], 'cc')) {
// Collector only has odd classes
const collectorClass = collectorInternals[i].maxClass % 2 === 0 ? collectorInternals[i].maxClass - 1 : collectorInternals[i].maxClass;
ship.use(collectorInternals[i], ModuleUtils.findInternal('cc', collectorClass, 'A'));
usedSlots.push(collectorInternals[i]);
collectorLimpetsRequired -= collectorInternals[i].m.maximum;
}
}
}
// Dual mining lasers of highest possible class; remove anything else
const miningLaserOrder = [2, 3, 4, 1, 0];
const miningLaserHardpoints = ship.hardpoints.concat().sort(function(a,b) {
const miningLaserHardpoints = ship.hardpoints.concat().sort(function(a, b) {
return miningLaserOrder.indexOf(a.maxClass) - miningLaserOrder.indexOf(b.maxClass);
});
for (let s of miningLaserHardpoints) {
@@ -284,6 +281,44 @@ export function miner(ship, shielded) {
}
}
// Number of collector limpets required to be active is a function of the size of the ship and the power of the lasers
const miningLaserDps = ship.hardpoints.filter(h => h.m != null)
.reduce(function(a, b) {
return a + b.m.getDps();
}, 0);
// Find out how many internal slots we have, and their potential cargo size
const potentialCargo = ship.internal.filter(a => usedSlots.indexOf(a) == -1)
.filter(a => (!a.eligible) || a.eligible.cr)
.map(b => Math.pow(2, b.maxClass));
// One collector for each 1.25 DPS, multiply by 1.25 for medium ships and 1.5 for large ships as they have further to travel
// 0 if we only have 1 cargo slot, otherwise minium of 1 and maximum of 6 (excluding size modifier)
const sizeModifier = ship.class == 2 ? 1.2 : ship.class == 3 ? 1.5 : 1;
let collectorLimpetsRequired = potentialCargo.length == 1 ? 0 : Math.ceil(sizeModifier * Math.min(6, Math.floor(miningLaserDps / 1.25)));
if (collectorLimpetsRequired > 0) {
const collectorOrder = [1, 2, 3, 4, 5, 6, 7, 8];
const collectorInternals = ship.internal.filter(a => usedSlots.indexOf(a) == -1)
.filter(a => (!a.eligible) || a.eligible.cc)
.sort((a, b) => collectorOrder.indexOf(a.maxClass) - collectorOrder.indexOf(b.maxClass));
// Always keep at least 2 slots free for cargo racks (1 for shielded)
for (let i = 0; i < collectorInternals.length - (shielded ? 1 : 2) && collectorLimpetsRequired > 0; i++) {
if (canMount(ship, collectorInternals[i], 'cc')) {
// Collector only has odd classes
const collectorClass = collectorInternals[i].maxClass % 2 === 0 ? collectorInternals[i].maxClass - 1 : collectorInternals[i].maxClass;
ship.use(collectorInternals[i], ModuleUtils.findInternal('cc', collectorClass, 'D'));
usedSlots.push(collectorInternals[i]);
collectorLimpetsRequired -= collectorInternals[i].m.maximum;
}
}
}
// Power distributor to power the mining lasers indefinitely
const wepRateRequired = ship.hardpoints.filter(h => h.m != null)
.reduce(function(a, b) {
return a + b.m.getEps();
}, 0);
standardOpts.pd = ship.getAvailableModules().matchingPowerDist({ weprate: wepRateRequired }).id;
// Fill the empty internals with cargo racks
for (let i = ship.internal.length; i--;) {
let slot = ship.internal[i];
@@ -294,3 +329,87 @@ export function miner(ship, shielded) {
ship.useLightestStandard(standardOpts);
}
/**
* Racer Role
* @param {Ship} ship Ship instance
*/
export function racer(ship) {
let standardOpts = {},
usedSlots = [],
sgSlot,
sg = ship.getAvailableModules().lightestShieldGenerator(ship.hullMass);
// Cargo hatch can be disabled
ship.setSlotEnabled(ship.cargoHatch, false);
// Shield generator
const shieldOrder = [1, 2, 3, 4, 5, 6, 7, 8];
const shieldInternals = ship.internal.filter(a => usedSlots.indexOf(a) == -1)
.filter(a => (!a.eligible) || a.eligible.sg)
.filter(a => a.maxClass >= sg.class)
.sort((a, b) => shieldOrder.indexOf(a.maxClass) - shieldOrder.indexOf(b.maxClass));
for (let i = 0; i < shieldInternals.length; i++) {
if (canMount(ship, shieldInternals[i], 'sg')) {
ship.use(shieldInternals[i], sg);
usedSlots.push(shieldInternals[i]);
sgSlot = shieldInternals[i];
break;
}
}
// Empty the hardpoints
for (let s of ship.hardpoints) {
ship.use(s, null);
}
// Empty the internals
for (let i = ship.internal.length; i--;) {
let slot = ship.internal[i];
if (usedSlots.indexOf(slot) == -1) {
ship.use(slot, null);
}
}
// Best thrusters
if (ship.standard[1].maxClass === 3) {
standardOpts.th = 'tz';
} else if (ship.standard[1].maxClass === 2) {
standardOpts.th = 'u0';
} else {
standardOpts.th = ship.standard[1].maxClass + 'A';
}
// Best power distributor for more boosting
standardOpts.pd = ship.standard[4].maxClass + 'A';
// Smallest possible FSD drive
standardOpts.fsd = '2D';
// Minimal fuel tank
standardOpts.ft = '1C';
// Disable nearly everything
standardOpts.fsdDisabled = true;
standardOpts.sDisabled = true;
standardOpts.pdDisabled = true;
standardOpts.lsDisabled = true;
ship.useLightestStandard(standardOpts);
// Apply engineering to each module
// ship.standard[1].m.blueprint = getBlueprint('Engine_Dirty', ship.standard[0]);
// ship.standard[1].m.blueprint.grade = 5;
// setBest(ship, ship.standard[1].m);
// ship.standard[3].m.blueprint = getBlueprint('LifeSupport_LightWeight', ship.standard[3]);
// ship.standard[3].m.blueprint.grade = 4;
// setBest(ship, ship.standard[3].m);
// ship.standard[4].m.blueprint = getBlueprint('PowerDistributor_PriorityEngines', ship.standard[4]);
// ship.standard[4].m.blueprint.grade = 3;
// setBest(ship, ship.standard[4].m);
// ship.standard[5].m.blueprint = getBlueprint('Sensor_Sensor_LightWeight', ship.standard[5]);
// ship.standard[5].m.blueprint.grade = 5;
// setBest(ship, ship.standard[5].m);
}

View File

@@ -1,229 +1,430 @@
import React from 'react';
import { Modifications } from 'coriolis-data/dist';
/**
* Generate a tooltip with details of a blueprint's effects
* @param {Object} translate The translate object
* @param {Object} blueprint The blueprint at the required grade
* @param {Array} engineers The engineers supplying this blueprint
* @param {string} grp The group of the module
* @param {Object} m The module to compare with
* @returns {Object} The react components
*/
export function blueprintTooltip(translate, blueprint, engineers, grp, m) {
const effects = [];
for (const feature in blueprint.features) {
const featureIsBeneficial = isBeneficial(feature, blueprint.features[feature]);
const featureDef = Modifications.modifications[feature];
if (!featureDef.hidden) {
let symbol = '';
if (feature === 'jitter') {
symbol = '°';
} else if (featureDef.type === 'percentage') {
symbol = '%';
}
let lowerBound = blueprint.features[feature][0];
let upperBound = blueprint.features[feature][1];
if (featureDef.type === 'percentage') {
lowerBound = Math.round(lowerBound * 1000) / 10;
upperBound = Math.round(upperBound * 1000) / 10;
}
const lowerIsBeneficial = isValueBeneficial(feature, lowerBound);
const upperIsBeneficial = isValueBeneficial(feature, upperBound);
if (m) {
// We have a module - add in the current value
let current = m.getModValue(feature);
if (featureDef.type === 'percentage' || featureDef.name === 'burst' || featureDef.name === 'burstrof') {
current = Math.round(current / 10) / 10;
} else if (featureDef.type === 'numeric') {
current /= 100;
}
const currentIsBeneficial = isValueBeneficial(feature, current);
effects.push(
<tr key={feature}>
<td style={{ textAlign: 'left' }}>{translate(feature, grp)}</td>
<td className={lowerBound === 0 ? '' : lowerIsBeneficial ? 'secondary' : 'warning'} style={{ textAlign: 'right' }}>{lowerBound}{symbol}</td>
<td className={current === 0 ? '' : currentIsBeneficial ? 'secondary' : 'warning'} style={{ textAlign: 'right' }}>{current}{symbol}</td>
<td className={upperBound === 0 ? '' : upperIsBeneficial ? 'secondary' : 'warning'} style={{ textAlign: 'right' }}>{upperBound}{symbol}</td>
</tr>
);
} else {
// We do not have a module, no value
effects.push(
<tr key={feature}>
<td style={{ textAlign: 'left' }}>{translate(feature, grp)}</td>
<td className={lowerBound === 0 ? '' : lowerIsBeneficial ? 'secondary' : 'warning'} style={{ textAlign: 'right' }}>{lowerBound}{symbol}</td>
<td className={upperBound === 0 ? '' : upperIsBeneficial ? 'secondary' : 'warning'} style={{ textAlign: 'right' }}>{upperBound}{symbol}</td>
</tr>
);
}
}
}
if (m) {
// Because we have a module add in any benefits that aren't part of the primary blueprint
for (const feature in m.mods) {
if (!blueprint.features[feature]) {
const featureDef = Modifications.modifications[feature];
let symbol = '';
if (feature === 'jitter') {
symbol = '°';
} else if (featureDef.type === 'percentage') {
symbol = '%';
}
let current = m.getModValue(feature);
if (featureDef.type === 'percentage' || featureDef.name === 'burst' || featureDef.name === 'burstrof') {
current = Math.round(current / 10) / 10;
} else if (featureDef.type === 'numeric') {
current /= 100;
}
const currentIsBeneficial = isValueBeneficial(feature, current);
effects.push(
<tr key={feature}>
<td style={{ textAlign: 'left' }}>{translate(feature, grp)}</td>
<td>&nbsp;</td>
<td className={current === 0 ? '' : currentIsBeneficial ? 'secondary' : 'warning'} style={{ textAlign: 'right' }}>{current}{symbol}</td>
<td>&nbsp;</td>
</tr>
);
}
}
}
let components;
if (!m) {
components = [];
for (const component in blueprint.components) {
components.push(
<tr key={component}>
<td style={{ textAlign: 'left' }}>{translate(component)}</td>
<td style={{ textAlign: 'right' }}>{blueprint.components[component]}</td>
</tr>
);
}
}
let engineersList;
if (engineers) {
engineersList = [];
for (const engineer of engineers) {
engineersList.push(
<tr key={engineer}>
<td style={{ textAlign: 'left' }}>{engineer}</td>
</tr>
);
}
}
return (
<div>
<table width='100%'>
<thead>
<tr>
<td>{translate('feature')}</td>
<td>{translate('worst')}</td>
{m ? <td>{translate('current')}</td> : null }
<td>{translate('best')}</td>
</tr>
</thead>
<tbody>
{effects}
</tbody>
</table>
{ components ? <table width='100%'>
<thead>
<tr>
<td>{translate('component')}</td>
<td>{translate('amount')}</td>
</tr>
</thead>
<tbody>
{components}
</tbody>
</table> : null }
{ engineersList ? <table width='100%'>
<thead>
<tr>
<td>{translate('engineers')}</td>
</tr>
</thead>
<tbody>
{engineersList}
</tbody>
</table> : null }
</div>
);
}
/**
* Is this blueprint feature beneficial?
* @param {string} feature The name of the feature
* @param {array} values The value of the feature
* @returns {boolean} True if this feature is beneficial
*/
export function isBeneficial(feature, values) {
const fact = (values[0] < 0 || (values[0] === 0 && values[1] < 0));
if (Modifications.modifications[feature].higherbetter) {
return !fact;
} else {
return fact;
}
}
/**
* Is this feature value beneficial?
* @param {string} feature The name of the feature
* @param {number} value The value of the feature
* @returns {boolean} True if this value is beneficial
*/
export function isValueBeneficial(feature, value) {
if (Modifications.modifications[feature].higherbetter) {
return value > 0;
} else {
return value < 0;
}
}
/**
* Get a blueprint with a given name and an optional module
* @param {string} name The name of the blueprint
* @param {Object} module The module for which to obtain this blueprint
* @returns {Object} The matching blueprint
*/
export function getBlueprint(name, module) {
// Start with a copy of the blueprint
const blueprint = JSON.parse(JSON.stringify(Modifications.blueprints[name]));
if (module) {
if (module.grp === 'bh' || module.grp === 'hr' || module.grp === 'sg' || module.grp === 'psg' || module.grp === 'bsg') {
// Bulkheads, hull reinforcements and shield generators need to have their resistances altered by the base values
for (const grade in blueprint.grades) {
for (const feature in blueprint.grades[grade].features) {
if (feature === 'explres') {
blueprint.grades[grade].features[feature][0] *= (1 - module.explres);
blueprint.grades[grade].features[feature][1] *= (1 - module.explres);
}
if (feature === 'kinres') {
blueprint.grades[grade].features[feature][0] *= (1 - module.kinres);
blueprint.grades[grade].features[feature][1] *= (1 - module.kinres);
}
if (feature === 'thermres') {
blueprint.grades[grade].features[feature][0] *= (1 - module.thermres);
blueprint.grades[grade].features[feature][1] *= (1 - module.thermres);
}
}
}
}
if (module.grp === 'sb') {
// Shield boosters are treated internally as straight modifiers, so rather than (for example)
// being a 4% boost they are a 104% multiplier. We need to fix the values here so that they look
// accurate as per the information in Elite
for (const grade in blueprint.grades) {
for (const feature in blueprint.grades[grade].features) {
if (feature === 'shieldboost') {
blueprint.grades[grade].features[feature][0] = ((1 + blueprint.grades[grade].features[feature][0]) * (1 + module.shieldboost) - 1) / module.shieldboost - 1;
blueprint.grades[grade].features[feature][1] = ((1 + blueprint.grades[grade].features[feature][1]) * (1 + module.shieldboost) - 1) / module.shieldboost - 1;
}
}
}
}
}
return blueprint;
}
import React from 'react';
import { Modifications } from 'coriolis-data/dist';
/**
* Generate a tooltip with details of a blueprint's specials
* @param {Object} translate The translate object
* @param {Object} blueprint The blueprint at the required grade
* @param {string} grp The group of the module
* @param {Object} m The module to compare with
* @param {string} specialName The name of the special
* @returns {Object} The react components
*/
export function specialToolTip(translate, blueprint, grp, m, specialName) {
const effects = [];
if (!blueprint || !blueprint.features) {
return undefined;
}
if (m) {
// We also add in any benefits from specials that aren't covered above
if (m.blueprint) {
for (const feature in Modifications.modifierActions[specialName]) {
// if (!blueprint.features[feature] && !m.mods.feature) {
const featureDef = Modifications.modifications[feature];
if (featureDef && !featureDef.hidden) {
let symbol = '';
if (feature === 'jitter') {
symbol = '°';
} else if (featureDef.type === 'percentage') {
symbol = '%';
}
let current = m.getModValue(feature) - m.getModValue(feature, true);
if (featureDef.type === 'percentage') {
current = Math.round(current / 10) / 10;
} else if (featureDef.type === 'numeric') {
current /= 100;
}
const currentIsBeneficial = isValueBeneficial(feature, current);
effects.push(
<tr key={feature + '_specialTT'}>
<td style={{ textAlign: 'left' }}>{translate(feature, grp)}</td>
<td>&nbsp;</td>
<td className={current === 0 ? '' : currentIsBeneficial ? 'secondary' : 'warning'}
style={{ textAlign: 'right' }}>{current}{symbol}</td>
<td>&nbsp;</td>
</tr>
);
}
}
}
}
return (
<div>
<table width='100%'>
<tbody>
{effects}
</tbody>
</table>
</div>
);
}
/**
* Generate a tooltip with details of a blueprint's effects
* @param {Object} translate The translate object
* @param {Object} blueprint The blueprint at the required grade
* @param {Array} engineers The engineers supplying this blueprint
* @param {string} grp The group of the module
* @param {Object} m The module to compare with
* @returns {Object} The react components
*/
export function blueprintTooltip(translate, blueprint, engineers, grp, m) {
const effects = [];
if (!blueprint || !blueprint.features) {
return undefined;
}
for (const feature in blueprint.features) {
const featureIsBeneficial = isBeneficial(feature, blueprint.features[feature]);
const featureDef = Modifications.modifications[feature];
if (!featureDef.hidden) {
let symbol = '';
if (feature === 'jitter') {
symbol = '°';
} else if (featureDef.type === 'percentage') {
symbol = '%';
}
let lowerBound = blueprint.features[feature][0];
let upperBound = blueprint.features[feature][1];
if (featureDef.type === 'percentage') {
lowerBound = Math.round(lowerBound * 1000) / 10;
upperBound = Math.round(upperBound * 1000) / 10;
}
const lowerIsBeneficial = isValueBeneficial(feature, lowerBound);
const upperIsBeneficial = isValueBeneficial(feature, upperBound);
if (m) {
// We have a module - add in the current value
let current = m.getModValue(feature);
if (featureDef.type === 'percentage' || featureDef.name === 'burst' || featureDef.name === 'burstrof') {
current = Math.round(current / 10) / 10;
} else if (featureDef.type === 'numeric') {
current /= 100;
}
const currentIsBeneficial = isValueBeneficial(feature, current);
effects.push(
<tr key={feature}>
<td style={{ textAlign: 'left' }}>{translate(feature, grp)}</td>
<td className={lowerBound === 0 ? '' : lowerIsBeneficial ? 'secondary' : 'warning'} style={{ textAlign: 'right' }}>{lowerBound}{symbol}</td>
<td className={current === 0 ? '' : currentIsBeneficial ? 'secondary' : 'warning'} style={{ textAlign: 'right' }}>{current}{symbol}</td>
<td className={upperBound === 0 ? '' : upperIsBeneficial ? 'secondary' : 'warning'} style={{ textAlign: 'right' }}>{upperBound}{symbol}</td>
</tr>
);
} else {
// We do not have a module, no value
effects.push(
<tr key={feature}>
<td style={{ textAlign: 'left' }}>{translate(feature, grp)}</td>
<td className={lowerBound === 0 ? '' : lowerIsBeneficial ? 'secondary' : 'warning'} style={{ textAlign: 'right' }}>{lowerBound}{symbol}</td>
<td className={upperBound === 0 ? '' : upperIsBeneficial ? 'secondary' : 'warning'} style={{ textAlign: 'right' }}>{upperBound}{symbol}</td>
</tr>
);
}
}
}
if (m) {
// Because we have a module add in any benefits that aren't part of the primary blueprint
for (const feature in m.mods) {
if (!blueprint.features[feature]) {
const featureDef = Modifications.modifications[feature];
if (featureDef && !featureDef.hidden) {
let symbol = '';
if (feature === 'jitter') {
symbol = '°';
} else if (featureDef.type === 'percentage') {
symbol = '%';
}
let current = m.getModValue(feature);
if (featureDef.type === 'percentage' || featureDef.name === 'burst' || featureDef.name === 'burstrof') {
current = Math.round(current / 10) / 10;
} else if (featureDef.type === 'numeric') {
current /= 100;
}
const currentIsBeneficial = isValueBeneficial(feature, current);
effects.push(
<tr key={feature}>
<td style={{ textAlign: 'left' }}>{translate(feature, grp)}</td>
<td>&nbsp;</td>
<td className={current === 0 ? '' : currentIsBeneficial ? 'secondary' : 'warning'} style={{ textAlign: 'right' }}>{current}{symbol}</td>
<td>&nbsp;</td>
</tr>
);
}
}
}
// We also add in any benefits from specials that aren't covered above
if (m.blueprint && m.blueprint.special) {
for (const feature in Modifications.modifierActions[m.blueprint.special.edname]) {
if (!blueprint.features[feature] && !m.mods.feature) {
const featureDef = Modifications.modifications[feature];
if (featureDef && !featureDef.hidden) {
let symbol = '';
if (feature === 'jitter') {
symbol = '°';
} else if (featureDef.type === 'percentage') {
symbol = '%';
}
let current = m.getModValue(feature);
if (featureDef.type === 'percentage' || featureDef.name === 'burst' || featureDef.name === 'burstrof') {
current = Math.round(current / 10) / 10;
} else if (featureDef.type === 'numeric') {
current /= 100;
}
const currentIsBeneficial = isValueBeneficial(feature, current);
effects.push(
<tr key={feature}>
<td style={{ textAlign: 'left' }}>{translate(feature, grp)}</td>
<td>&nbsp;</td>
<td className={current === 0 ? '' : currentIsBeneficial ? 'secondary' : 'warning'} style={{ textAlign: 'right' }}>{current}{symbol}</td>
<td>&nbsp;</td>
</tr>
);
}
}
}
}
}
let components;
if (!m) {
components = [];
for (const component in blueprint.components) {
components.push(
<tr key={component}>
<td style={{ textAlign: 'left' }}>{translate(component)}</td>
<td style={{ textAlign: 'right' }}>{blueprint.components[component]}</td>
</tr>
);
}
}
let engineersList;
if (engineers) {
engineersList = [];
for (const engineer of engineers) {
engineersList.push(
<tr key={engineer}>
<td style={{ textAlign: 'left' }}>{engineer}</td>
</tr>
);
}
}
return (
<div>
<table width='100%'>
<thead>
<tr>
<td>{translate('feature')}</td>
<td>{translate('worst')}</td>
{m ? <td>{translate('current')}</td> : null }
<td>{translate('best')}</td>
</tr>
</thead>
<tbody>
{effects}
</tbody>
</table>
{ components ? <table width='100%'>
<thead>
<tr>
<td>{translate('component')}</td>
<td>{translate('amount')}</td>
</tr>
</thead>
<tbody>
{components}
</tbody>
</table> : null }
{ engineersList ? <table width='100%'>
<thead>
<tr>
<td>{translate('engineers')}</td>
</tr>
</thead>
<tbody>
{engineersList}
</tbody>
</table> : null }
</div>
);
}
/**
* Is this blueprint feature beneficial?
* @param {string} feature The name of the feature
* @param {array} values The value of the feature
* @returns {boolean} True if this feature is beneficial
*/
export function isBeneficial(feature, values) {
const fact = (values[0] < 0 || (values[0] === 0 && values[1] < 0));
if (Modifications.modifications[feature].higherbetter) {
return !fact;
} else {
return fact;
}
}
/**
* Is this feature value beneficial?
* @param {string} feature The name of the feature
* @param {number} value The value of the feature
* @returns {boolean} True if this value is beneficial
*/
export function isValueBeneficial(feature, value) {
if (Modifications.modifications[feature].higherbetter) {
return value > 0;
} else {
return value < 0;
}
}
/**
* Get a blueprint with a given name and an optional module
* @param {string} name The name of the blueprint
* @param {Object} module The module for which to obtain this blueprint
* @returns {Object} The matching blueprint
*/
export function getBlueprint(name, module) {
// Start with a copy of the blueprint
const findMod = val => Object.keys(Modifications.blueprints).find(elem => elem.toString().toLowerCase().search(val.toString().toLowerCase().replace(/(OutfittingFieldType_|persecond)/igm, '')) >= 0);
const found = Modifications.blueprints[findMod(name)];
if (!found || !found.fdname) {
return {};
}
const blueprint = JSON.parse(JSON.stringify(found));
if (module) {
if (module.grp === 'sb') {
// Shield boosters are treated internally as straight modifiers, so rather than (for example)
// being a 4% boost they are a 104% multiplier. We need to fix the values here so that they look
// accurate as per the information in Elite
for (const grade in blueprint.grades) {
for (const feature in blueprint.grades[grade].features) {
if (feature === 'shieldboost') {
blueprint.grades[grade].features[feature][0] = ((1 + blueprint.grades[grade].features[feature][0]) * (1 + module.shieldboost) - 1) / module.shieldboost - 1;
blueprint.grades[grade].features[feature][1] = ((1 + blueprint.grades[grade].features[feature][1]) * (1 + module.shieldboost) - 1) / module.shieldboost - 1;
}
}
}
}
}
return blueprint;
}
/**
* Provide 'percent' primary modifications
* @param {Object} ship The ship for which to perform the modifications
* @param {Object} m The module for which to perform the modifications
* @param {Number} percent The percent to set values to of full.
*/
export function setPercent(ship, m, percent) {
ship.clearModifications(m);
// Pick given value as multiplier
const mult = percent / 100;
const features = m.blueprint.grades[m.blueprint.grade].features;
for (const featureName in features) {
let value;
if (Modifications.modifications[featureName].higherbetter) {
// Higher is better, but is this making it better or worse?
if (features[featureName][0] < 0 || (features[featureName][0] === 0 && features[featureName][1] < 0)) {
value = features[featureName][1] + ((features[featureName][0] - features[featureName][1]) * mult);
} else {
value = features[featureName][0] + ((features[featureName][1] - features[featureName][0]) * mult);
}
} else {
// Higher is worse, but is this making it better or worse?
if (features[featureName][0] < 0 || (features[featureName][0] === 0 && features[featureName][1] < 0)) {
value = features[featureName][0] + ((features[featureName][1] - features[featureName][0]) * mult);
} else {
value = features[featureName][1] + ((features[featureName][0] - features[featureName][1]) * mult);
}
}
_setValue(ship, m, featureName, value);
}
}
/**
* Provide 'random' primary modifications
* @param {Object} ship The ship for which to perform the modifications
* @param {Object} m The module for which to perform the modifications
*/
export function setRandom(ship, m) {
// Pick a single value for our randomness
setPercent(ship, m, Math.random() * 100);
}
/**
* Set a modification feature value
* @param {Object} ship The ship for which to perform the modifications
* @param {Object} m The module for which to perform the modifications
* @param {string} featureName The feature being set
* @param {number} value The value being set for the feature
*/
function _setValue(ship, m, featureName, value) {
if (Modifications.modifications[featureName].type == 'percentage') {
ship.setModification(m, featureName, value * 10000);
} else if (Modifications.modifications[featureName].type == 'numeric') {
ship.setModification(m, featureName, value * 100);
} else {
ship.setModification(m, featureName, value);
}
}
/**
* Provide 'percent' primary query
* @param {Object} m The module for which to perform the query
* @returns {Number} percent The percentage indicator of current applied values.
*/
export function getPercent(m) {
let result = null;
const features = m.blueprint.grades[m.blueprint.grade].features;
for (const featureName in features) {
if (features[featureName][0] === features[featureName][1]) {
continue;
}
let value = _getValue(m, featureName);
let mult;
if (Modifications.modifications[featureName].higherbetter) {
// Higher is better, but is this making it better or worse?
if (features[featureName][0] < 0 || (features[featureName][0] === 0 && features[featureName][1] < 0)) {
mult = Math.round((value - features[featureName][1]) / (features[featureName][0] - features[featureName][1]) * 100);
} else {
mult = Math.round((value - features[featureName][0]) / (features[featureName][1] - features[featureName][0]) * 100);
}
} else {
// Higher is worse, but is this making it better or worse?
if (features[featureName][0] < 0 || (features[featureName][0] === 0 && features[featureName][1] < 0)) {
mult = Math.round((value - features[featureName][0]) / (features[featureName][1] - features[featureName][0]) * 100);
} else {
mult = Math.round((value - features[featureName][1]) / (features[featureName][0] - features[featureName][1]) * 100);
}
}
if (result && result != mult) {
return null;
} else if (result != mult) {
result = mult;
}
}
return result;
}
/**
* Query a feature value
* @param {Object} m The module for which to perform the query
* @param {string} featureName The feature being queried
* @returns {number} The value of the modification as a %
*/
function _getValue(m, featureName) {
if (Modifications.modifications[featureName].type == 'percentage') {
return m.getModValue(featureName, true) / 10000;
} else if (Modifications.modifications[featureName].type == 'numeric') {
return m.getModValue(featureName, true) / 100;
} else {
return m.getModValue(featureName, true);
}
}

View File

@@ -17,6 +17,7 @@ const SHIP_FD_NAME_TO_CORIOLIS_NAME = {
'Cutter': 'imperial_cutter',
'DiamondBackXL': 'diamondback_explorer',
'DiamondBack': 'diamondback',
'Dolphin': 'dolphin',
'Eagle': 'eagle',
'Empire_Courier': 'imperial_courier',
'Empire_Eagle': 'imperial_eagle',
@@ -34,13 +35,15 @@ const SHIP_FD_NAME_TO_CORIOLIS_NAME = {
'Type6': 'type_6_transporter',
'Type7': 'type_7_transport',
'Type9': 'type_9_heavy',
'Type9_Military': 'type_10_defender',
'TypeX': 'alliance_chieftain',
'Viper': 'viper',
'Viper_MkIV': 'viper_mk_iv',
'Vulture': 'vulture'
};
// Mapping from hardpoint class to name in companion API
const HARDPOINT_NUM_TO_CLASS = {
export const HARDPOINT_NUM_TO_CLASS = {
0: 'Tiny',
1: 'Small',
2: 'Medium',
@@ -103,7 +106,7 @@ function _moduleFromEdId(edId) {
* @return {string} the Coriolis model of the ship
*/
function _shipModelFromEDName(edName) {
return SHIP_FD_NAME_TO_CORIOLIS_NAME[edName];
return SHIP_FD_NAME_TO_CORIOLIS_NAME[Object.keys(SHIP_FD_NAME_TO_CORIOLIS_NAME).find(elem => elem.toLowerCase() === edName.toLowerCase())];
}
/**
@@ -112,7 +115,7 @@ function _shipModelFromEDName(edName) {
* @return {string} the Coriolis model of the ship
*/
export function shipModelFromJson(json) {
return _shipModelFromEDName(json.name);
return _shipModelFromEDName(json.name || json.Ship);
}
/**
@@ -140,30 +143,34 @@ export function shipFromJson(json) {
ship.cargoHatch.enabled = false;
ship.cargoHatch.priority = 4;
}
let rootModule;
// Add the bulkheads
const armourJson = json.modules.Armour.module;
if (armourJson.name.endsWith('_Armour_Grade1')) {
if (armourJson.name.toLowerCase().endsWith('_armour_grade1')) {
ship.useBulkhead(0, true);
} else if (armourJson.name.endsWith('_Armour_Grade2')) {
} else if (armourJson.name.toLowerCase().endsWith('_armour_grade2')) {
ship.useBulkhead(1, true);
} else if (armourJson.name.endsWith('_Armour_Grade3')) {
} else if (armourJson.name.toLowerCase().endsWith('_armour_grade3')) {
ship.useBulkhead(2, true);
} else if (armourJson.name.endsWith('_Armour_Mirrored')) {
} else if (armourJson.name.toLowerCase().endsWith('_armour_mirrored')) {
ship.useBulkhead(3, true);
} else if (armourJson.name.endsWith('_Armour_Reactive')) {
} else if (armourJson.name.toLowerCase().endsWith('_armour_reactive')) {
ship.useBulkhead(4, true);
} else {
throw 'Unknown bulkheads "' + armourJson.name + '"';
}
ship.bulkheads.enabled = true;
if (armourJson.modifiers) _addModifications(ship.bulkheads.m, armourJson.modifiers, armourJson.recipeName, armourJson.recipeLevel);
rootModule = json.modules.Armour;
if (rootModule.WorkInProgress_modifications) _addModifications(ship.bulkheads.m, rootModule.WorkInProgress_modifications, rootModule.engineer.recipeName, rootModule.engineer.recipeLevel);
// Add the standard modules
// Power plant
const powerplantJson = json.modules.PowerPlant.module;
const powerplant = _moduleFromEdId(powerplantJson.id);
if (powerplantJson.modifiers) _addModifications(powerplant, powerplantJson.modifiers, powerplantJson.recipeName, powerplantJson.recipeLevel);
rootModule = json.modules.PowerPlant;
if (rootModule.WorkInProgress_modifications) _addModifications(powerplant, rootModule.WorkInProgress_modifications, rootModule.engineer.recipeName, rootModule.engineer.recipeLevel);
ship.use(ship.standard[0], powerplant, true);
ship.standard[0].enabled = powerplantJson.on === true;
ship.standard[0].priority = powerplantJson.priority;
@@ -171,7 +178,8 @@ export function shipFromJson(json) {
// Thrusters
const thrustersJson = json.modules.MainEngines.module;
const thrusters = _moduleFromEdId(thrustersJson.id);
if (thrustersJson.modifiers) _addModifications(thrusters, thrustersJson.modifiers, thrustersJson.recipeName, thrustersJson.recipeLevel);
rootModule = json.modules.MainEngines;
if (rootModule.WorkInProgress_modifications) _addModifications(thrusters, rootModule.WorkInProgress_modifications, rootModule.engineer.recipeName, rootModule.engineer.recipeLevel);
ship.use(ship.standard[1], thrusters, true);
ship.standard[1].enabled = thrustersJson.on === true;
ship.standard[1].priority = thrustersJson.priority;
@@ -179,7 +187,8 @@ export function shipFromJson(json) {
// FSD
const frameshiftdriveJson = json.modules.FrameShiftDrive.module;
const frameshiftdrive = _moduleFromEdId(frameshiftdriveJson.id);
if (frameshiftdriveJson.modifiers) _addModifications(frameshiftdrive, frameshiftdriveJson.modifiers, frameshiftdriveJson.recipeName, frameshiftdriveJson.recipeLevel);
rootModule = json.modules.FrameShiftDrive;
if (rootModule.WorkInProgress_modifications) _addModifications(frameshiftdrive, rootModule.WorkInProgress_modifications, rootModule.engineer.recipeName, rootModule.engineer.recipeLevel);
ship.use(ship.standard[2], frameshiftdrive, true);
ship.standard[2].enabled = frameshiftdriveJson.on === true;
ship.standard[2].priority = frameshiftdriveJson.priority;
@@ -187,7 +196,8 @@ export function shipFromJson(json) {
// Life support
const lifesupportJson = json.modules.LifeSupport.module;
const lifesupport = _moduleFromEdId(lifesupportJson.id);
if (lifesupportJson.modifiers)_addModifications(lifesupport, lifesupportJson.modifiers, lifesupportJson.recipeName, lifesupportJson.recipeLevel);
rootModule = json.modules.LifeSupport;
if (rootModule.WorkInProgress_modifications) _addModifications(lifesupport, rootModule.WorkInProgress_modifications, rootModule.engineer.recipeName, rootModule.engineer.recipeLevel);
ship.use(ship.standard[3], lifesupport, true);
ship.standard[3].enabled = lifesupportJson.on === true;
ship.standard[3].priority = lifesupportJson.priority;
@@ -195,7 +205,8 @@ export function shipFromJson(json) {
// Power distributor
const powerdistributorJson = json.modules.PowerDistributor.module;
const powerdistributor = _moduleFromEdId(powerdistributorJson.id);
if (powerdistributorJson.modifiers) _addModifications(powerdistributor, powerdistributorJson.modifiers, powerdistributorJson.recipeName, powerdistributorJson.recipeLevel);
rootModule = json.modules.PowerDistributor;
if (rootModule.WorkInProgress_modifications) _addModifications(powerdistributor, rootModule.WorkInProgress_modifications, rootModule.engineer.recipeName, rootModule.engineer.recipeLevel);
ship.use(ship.standard[4], powerdistributor, true);
ship.standard[4].enabled = powerdistributorJson.on === true;
ship.standard[4].priority = powerdistributorJson.priority;
@@ -203,7 +214,8 @@ export function shipFromJson(json) {
// Sensors
const sensorsJson = json.modules.Radar.module;
const sensors = _moduleFromEdId(sensorsJson.id);
if (sensorsJson.modifiers) _addModifications(sensors, sensorsJson.modifiers, sensorsJson.recipeName, sensorsJson.recipeLevel);
rootModule = json.modules.Radar;
if (rootModule.WorkInProgress_modifications) _addModifications(sensors, rootModule.WorkInProgress_modifications, rootModule.engineer.recipeName, rootModule.engineer.recipeLevel);
ship.use(ship.standard[5], sensors, true);
ship.standard[5].enabled = sensorsJson.on === true;
ship.standard[5].priority = sensorsJson.priority;
@@ -239,7 +251,8 @@ export function shipFromJson(json) {
} else {
const hardpointJson = hardpointSlot.module;
const hardpoint = _moduleFromEdId(hardpointJson.id);
if (hardpointJson.modifiers) _addModifications(hardpoint, hardpointJson.modifiers, hardpointJson.recipeName, hardpointJson.recipeLevel);
rootModule = hardpointSlot;
if (rootModule.WorkInProgress_modifications) _addModifications(hardpoint, rootModule.WorkInProgress_modifications, rootModule.engineer.recipeName, rootModule.engineer.recipeLevel, rootModule.specialModifications);
ship.use(ship.hardpoints[hardpointArrayNum], hardpoint, true);
ship.hardpoints[hardpointArrayNum].enabled = hardpointJson.on === true;
ship.hardpoints[hardpointArrayNum].priority = hardpointJson.priority;
@@ -281,7 +294,8 @@ export function shipFromJson(json) {
} else {
const internalJson = internalSlot.module;
const internal = _moduleFromEdId(internalJson.id);
if (internalJson.modifiers) _addModifications(internal, internalJson.modifiers, internalJson.recipeName, internalJson.recipeLevel);
rootModule = internalSlot;
if (rootModule.WorkInProgress_modifications) _addModifications(internal, rootModule.WorkInProgress_modifications, rootModule.engineer.recipeName, rootModule.engineer.recipeLevel);
ship.use(ship.internal[i], internal, true);
ship.internal[i].enabled = internalJson.on === true;
ship.internal[i].priority = internalJson.priority;
@@ -298,35 +312,48 @@ export function shipFromJson(json) {
* @param {Object} modifiers the modifiers
* @param {Object} blueprint the blueprint of the modification
* @param {Object} grade the grade of the modification
* @param {Object} specialModifications special modification
*/
function _addModifications(module, modifiers, blueprint, grade) {
if (!modifiers || !modifiers.modifiers) return;
function _addModifications(module, modifiers, blueprint, grade, specialModifications) {
if (!modifiers) return;
let special;
for (const i in modifiers.modifiers) {
if (specialModifications) {
special = Modifications.specials[Object.keys(specialModifications)[0]];
}
for (const i in modifiers) {
// Some special modifications
if (modifiers.modifiers[i].name === 'mod_weapon_clip_size_override') {
if (modifiers[i].name === 'mod_weapon_clip_size_override') {
// This is a numeric addition to the clip size, but we need to work it out in terms of being a percentage so
// that it works the same as other modifications
const origClip = module.clip || 1;
module.setModValue('clip', ((modifiers.modifiers[i].value - origClip) / origClip) * 10000);
} else if (modifiers.modifiers[i].name === 'mod_weapon_burst_size') {
module.setModValue('clip', ((modifiers[i].value - origClip) / origClip) * 10000);
} else if (modifiers[i].name === 'mod_weapon_burst_size') {
// This is an absolute number that acts as an override
module.setModValue('burst', modifiers.modifiers[i].value * 100);
} else if (modifiers.modifiers[i].name === 'mod_weapon_burst_rof') {
module.setModValue('burst', modifiers[i].value * 100);
} else if (modifiers[i].name === 'mod_weapon_burst_rof') {
// This is an absolute number that acts as an override
module.setModValue('burstrof', modifiers.modifiers[i].value * 100);
} else if (modifiers.modifiers[i].name === 'mod_weapon_falloffrange_from_range') {
module.setModValue('burstrof', modifiers[i].value * 100);
} else if (modifiers[i].name === 'mod_weapon_falloffrange_from_range') {
// Obtain the falloff value directly from the range
module.setModValue('fallofffromrange', 1);
} else if (modifiers.modifiers[i].name && modifiers.modifiers[i].name.startsWith('special_')) {
} else if (modifiers[i].name && modifiers[i].name.startsWith('special_')) {
// We don't add special effects directly, but keep a note of them so they can be added when fetching values
special = Modifications.specials[modifiers.modifiers[i].name];
special = Modifications.specials[modifiers[i].name];
} else {
// Look up the modifiers to find what we need to do
const modifierActions = Modifications.modifierActions[modifiers.modifiers[i].name];
const value = modifiers.modifiers[i].value;
const modifierActions = Modifications.modifierActions[i];
let value;
if (i === 'OutfittingFieldType_DefenceModifierShieldMultiplier') {
value = modifiers[i].value - 1;
} else if (i === 'OutfittingFieldType_DefenceModifierHealthMultiplier' && blueprint.startsWith('Armour_')) {
value = (modifiers[i].value - module.hullboost) / module.hullboost;
} else if (i === 'OutfittingFieldType_DefenceModifierHealthMultiplier') {
value = modifiers[i].value / module.hullboost;
} else if (i === 'OutfittingFieldType_RateOfFire') {
value = (1 / Math.abs(modifiers[i].value));
} else {
value = modifiers[i].value - 1;
}
// Carry out the required changes
for (const action in modifierActions) {
if (isNaN(modifierActions[action])) {
@@ -353,7 +380,7 @@ function _addModifications(module, modifiers, blueprint, grade) {
module.blueprint.special = special;
}
}
// Need to fix up a few items
// Shield boosters are treated internally as straight modifiers, so rather than (for example)
@@ -376,7 +403,7 @@ function _addModifications(module, modifiers, blueprint, grade) {
module.setModValue('thermres', ((module.getModValue('thermres') / 10000) * -1) * 10000);
}
}
// Shield generator resistance is actually a damage modifier, so needs to be inverted.
// In addition, the modification is based off the inherent resistance of the module
if (ModuleUtils.isShieldGenerator(module.grp)) {
@@ -404,7 +431,7 @@ function _addModifications(module, modifiers, blueprint, grade) {
module.setModValue('thermres', ((1 - (1 - module.thermres) * (1 + module.getModValue('thermres') / 10000)) - module.thermres) * 10000);
}
}
// Bulkhead resistance is actually a damage modifier, so needs to be inverted.
// In addition, the modification is based off the inherent resistance of the module
if (module.grp == 'bh') {
@@ -422,7 +449,7 @@ function _addModifications(module, modifiers, blueprint, grade) {
// Bulkhead boost is based off the inherent boost of the module
if (module.grp == 'bh') {
const alteredBoost = (1 + module.hullboost) * (1 + module.getModValue('hullboost') / 10000) - 1;
module.setModValue('hullboost', (alteredBoost / module.hullboost - 1) * 10000);
module.setModValue('hullboost', (alteredBoost / module.hullboost - 1) * 1000);
}
// Jitter is an absolute number, so we need to divide it by 100
@@ -430,11 +457,6 @@ function _addModifications(module, modifiers, blueprint, grade) {
module.setModValue('jitter', module.getModValue('jitter') / 100);
}
// FD uses interval between bursts internally, so we need to translate this to a real rate of fire
if (module.getModValue('rof')) {
module.setModValue('rof', ((1 / (1 + module.getModValue('rof') / 10000)) - 1) * 10000);
}
// Clip size is rounded up so that the result is a whole number
if (module.getModValue('clip')) {
const individual = 1 / (module.clip || 1);

View File

@@ -0,0 +1,291 @@
import Ship from '../shipyard/Ship';
import { HARDPOINT_NUM_TO_CLASS, shipModelFromJson } from './CompanionApiUtils';
import { Ships } from 'coriolis-data/dist';
import Module from '../shipyard/Module';
import { Modules } from 'coriolis-data/dist';
import { Modifications } from 'coriolis-data/dist';
import { getBlueprint } from './BlueprintFunctions';
/**
* Obtain a module given its FD Name
* @param {string} fdname the FD Name of the module
* @return {Module} the module
*/
function _moduleFromFdName(fdname) {
if (!fdname) return null;
fdname = fdname.toLowerCase();
// Check standard modules
for (const grp in Modules.standard) {
if (Modules.standard.hasOwnProperty(grp)) {
for (const i in Modules.standard[grp]) {
if (Modules.standard[grp][i].symbol && Modules.standard[grp][i].symbol.toLowerCase() === fdname) {
// Found it
return new Module({ template: Modules.standard[grp][i] });
}
}
}
}
// Check hardpoint modules
for (const grp in Modules.hardpoints) {
if (Modules.hardpoints.hasOwnProperty(grp)) {
for (const i in Modules.hardpoints[grp]) {
if (Modules.hardpoints[grp][i].symbol && Modules.hardpoints[grp][i].symbol.toLowerCase() === fdname) {
// Found it
return new Module({ template: Modules.hardpoints[grp][i] });
}
}
}
}
// Check internal modules
for (const grp in Modules.internal) {
if (Modules.internal.hasOwnProperty(grp)) {
for (const i in Modules.internal[grp]) {
if (Modules.internal[grp][i].symbol && Modules.internal[grp][i].symbol.toLowerCase() === fdname) {
// Found it
return new Module({ template: Modules.internal[grp][i] });
}
}
}
}
// Not found
return null;
}
/**
* Build a ship from the journal Loadout event JSON
* @param {object} json the Loadout event JSON
* @return {Ship} the built ship
*/
export function shipFromLoadoutJSON(json) {
// Start off building a basic ship
const shipModel = shipModelFromJson(json);
if (!shipModel) {
throw 'No such ship found: "' + json.Ship + '"';
}
const shipTemplate = Ships[shipModel];
let ship = new Ship(shipModel, shipTemplate.properties, shipTemplate.slots);
ship.buildWith(null);
// Initial Ship building, don't do engineering yet.
let opts = [];
for (const module of json.Modules) {
switch (module.Slot.toLowerCase()) {
// Cargo Hatch.
case 'cargohatch':
ship.cargoHatch.enabled = module.On;
ship.cargoHatch.priority = module.Priority;
break;
// Add the bulkheads
case 'armour':
if (module.Item.toLowerCase().endsWith('_armour_grade1')) {
ship.useBulkhead(0, true);
} else if (module.Item.toLowerCase().endsWith('_armour_grade2')) {
ship.useBulkhead(1, true);
} else if (module.Item.toLowerCase().endsWith('_armour_grade3')) {
ship.useBulkhead(2, true);
} else if (module.Item.toLowerCase().endsWith('_armour_mirrored')) {
ship.useBulkhead(3, true);
} else if (module.Item.toLowerCase().endsWith('_armour_reactive')) {
ship.useBulkhead(4, true);
} else {
throw 'Unknown bulkheads "' + module.Item + '"';
}
ship.bulkheads.enabled = true;
if (module.Engineering) _addModifications(ship.bulkheads.m, module.Engineering.Modifiers, module.Engineering.BlueprintName, module.Engineering.Level, module.Engineering.ExperimentalEffect);
break;
case 'powerplant':
const powerplant = _moduleFromFdName(module.Item);
ship.use(ship.standard[0], powerplant, true);
ship.standard[0].enabled = module.On;
ship.standard[0].priority = module.Priority;
if (module.Engineering) _addModifications(powerplant, module.Engineering.Modifiers, module.Engineering.BlueprintName, module.Engineering.Level, module.Engineering.ExperimentalEffect);
break;
case 'mainengines':
const thrusters = _moduleFromFdName(module.Item);
ship.use(ship.standard[1], thrusters, true);
ship.standard[1].enabled = module.On;
ship.standard[1].priority = module.Priority;
if (module.Engineering) _addModifications(thrusters, module.Engineering.Modifiers, module.Engineering.BlueprintName, module.Engineering.Level, module.Engineering.ExperimentalEffect);
break;
case 'frameshiftdrive':
const frameshiftdrive = _moduleFromFdName(module.Item);
ship.use(ship.standard[2], frameshiftdrive, true);
ship.standard[2].enabled = module.On;
ship.standard[2].priority = module.Priority;
if (module.Engineering) _addModifications(frameshiftdrive, module.Engineering.Modifiers, module.Engineering.BlueprintName, module.Engineering.Level, module.Engineering.ExperimentalEffect);
break;
case 'lifesupport':
const lifesupport = _moduleFromFdName(module.Item);
ship.use(ship.standard[3], lifesupport, true);
ship.standard[3].enabled = module.On === true;
ship.standard[3].priority = module.Priority;
if (module.Engineering) _addModifications(lifesupport, module.Engineering.Modifiers, module.Engineering.BlueprintName, module.Engineering.Level, module.Engineering.ExperimentalEffect);
break;
case 'powerdistributor':
const powerdistributor = _moduleFromFdName(module.Item);
ship.use(ship.standard[4], powerdistributor, true);
ship.standard[4].enabled = module.On;
ship.standard[4].priority = module.Priority;
if (module.Engineering) _addModifications(powerdistributor, module.Engineering.Modifiers, module.Engineering.BlueprintName, module.Engineering.Level, module.Engineering.ExperimentalEffect);
break;
case 'radar':
const sensors = _moduleFromFdName(module.Item);
ship.use(ship.standard[5], sensors, true);
ship.standard[5].enabled = module.On;
ship.standard[5].priority = module.Priority;
if (module.Engineering) _addModifications(sensors, module.Engineering.Modifiers, module.Engineering.BlueprintName, module.Engineering.Level, module.Engineering.ExperimentalEffect);
break;
case 'fueltank':
const fueltank = _moduleFromFdName(module.Item);
ship.use(ship.standard[6], fueltank, true);
ship.standard[6].enabled = true;
ship.standard[6].priority = 0;
break;
default:
}
for (const module of json.Modules) {
if (module.Slot.toLowerCase().search(/hardpoint/) !== -1) {
// Add hardpoints
let hardpoint;
let hardpointClassNum = -1;
let hardpointSlotNum = -1;
let hardpointArrayNum = 0;
for (let i in shipTemplate.slots.hardpoints) {
if (shipTemplate.slots.hardpoints[i] === hardpointClassNum) {
// Another slot of the same class
hardpointSlotNum++;
} else {
// The first slot of a new class
hardpointClassNum = shipTemplate.slots.hardpoints[i];
hardpointSlotNum = 1;
}
// Now that we know what we're looking for, find it
const hardpointName = HARDPOINT_NUM_TO_CLASS[hardpointClassNum] + 'Hardpoint' + hardpointSlotNum;
const hardpointSlot = json.Modules.find(elem => elem.Slot.toLowerCase() === hardpointName.toLowerCase());
if (!hardpointSlot) {
// This can happen with old imports that don't contain new hardpoints
} else if (!hardpointSlot) {
// No module
} else {
hardpoint = _moduleFromFdName(hardpointSlot.Item);
ship.use(ship.hardpoints[hardpointArrayNum], hardpoint, true);
ship.hardpoints[hardpointArrayNum].enabled = hardpointSlot.On;
ship.hardpoints[hardpointArrayNum].priority = hardpointSlot.Priority;
opts.push({ coriolisMod: hardpoint, json: hardpointSlot });
}
hardpointArrayNum++;
}
}
if (module.Slot.toLowerCase().search(/slot\d/) !== -1) {
let internalSlotNum = 1;
let militarySlotNum = 1;
for (let i in shipTemplate.slots.internal) {
const isMilitary = isNaN(shipTemplate.slots.internal[i]) ? shipTemplate.slots.internal[i].name = 'military' : false;
// The internal slot might be a standard or a military slot. Military slots have a different naming system
let internalSlot = null;
if (isMilitary) {
const internalName = 'Military0' + militarySlotNum;
internalSlot = json.Modules.find(elem => elem.Slot.toLowerCase() === internalName.toLowerCase());
militarySlotNum++;
} else {
// Slot numbers are not contiguous so handle skips.
while (internalSlot === null && internalSlotNum < 99) {
// Slot sizes have no relationship to the actual size, either, so check all possibilities
for (let slotsize = 0; slotsize < 9; slotsize++) {
const internalName = 'Slot' + (internalSlotNum <= 9 ? '0' : '') + internalSlotNum + '_Size' + slotsize;
if (json.Modules.find(elem => elem.Slot.toLowerCase() === internalName.toLowerCase())) {
internalSlot = json.Modules.find(elem => elem.Slot.toLowerCase() === internalName.toLowerCase());
break;
}
}
internalSlotNum++;
}
}
if (!internalSlot) {
// This can happen with old imports that don't contain new slots
} else if (!internalSlot) {
// No module
} else {
const internalJson = internalSlot;
const internal = _moduleFromFdName(internalJson.Item);
ship.use(ship.internal[i], internal, true);
ship.internal[i].enabled = internalJson.On === true;
ship.internal[i].priority = internalJson.Priority;
opts.push({ coriolisMod: internal, json: internalSlot });
}
}
}
}
}
for (const i of opts) {
if (i.json.Engineering) _addModifications(i.coriolisMod, i.json.Engineering.Modifiers, i.json.Engineering.BlueprintName, i.json.Engineering.Level, i.json.Engineering.ExperimentalEffect);
}
// We don't have any information on it so guess it's priority 5 and disabled
if (!ship.cargoHatch) {
ship.cargoHatch.enabled = false;
ship.cargoHatch.priority = 4;
}
// Now update the ship's codes before returning it
return ship.updatePowerPrioritesString().updatePowerEnabledString().updateModificationsString();
}
/**
* Add the modifications for a module
* @param {Module} module the module
* @param {Object} modifiers the modifiers
* @param {Object} blueprint the blueprint of the modification
* @param {Object} grade the grade of the modification
* @param {Object} specialModifications special modification
*/
function _addModifications(module, modifiers, blueprint, grade, specialModifications) {
if (!modifiers) return;
let special;
if (specialModifications) {
special = Modifications.specials[specialModifications];
}
for (const i in modifiers) {
// Some special modifications
// Look up the modifiers to find what we need to do
const findMod = val => Object.keys(Modifications.modifierActions).find(elem => elem.toString().toLowerCase().replace(/(outfittingfieldtype_|persecond)/igm, '') === val.toString().toLowerCase().replace(/(outfittingfieldtype_|persecond)/igm, ''));
const modifierActions = Modifications.modifierActions[findMod(modifiers[i].Label)];
// TODO: Figure out how to scale this value.
if (!!modifiers[i].LessIsGood) {
}
let value = (modifiers[i].Value / modifiers[i].OriginalValue * 100 - 100) * 100;
if (value === Infinity) {
value = modifiers[i].Value * 100;
}
if (modifiers[i].Label.search('Resistance') >= 0) {
value = (modifiers[i].Value * 100) - (modifiers[i].OriginalValue * 100);
}
// Carry out the required changes
for (const action in modifierActions) {
if (isNaN(modifierActions[action])) {
module.setModValue(action, modifierActions[action]);
} else {
module.setModValue(action, value);
}
}
}
// Add the blueprint definition, grade and special
if (blueprint) {
module.blueprint = getBlueprint(blueprint, module);
if (grade) {
module.blueprint.grade = Number(grade);
}
if (special) {
module.blueprint.special = special;
}
}
}

View File

@@ -220,7 +220,7 @@ export function diffDetails(language, m, mm) {
let mCost = m.cost || 0;
let mmCost = mm ? mm.cost : 0;
if (mCost != mmCost) propDiffs.push(<div key='cost'>{translate('cost')}: <span className={diffClass(mCost, mmCost, true) }>{mCost ? Math.round(mCost * (1 - Persist.getModuleDiscount())) : 0}{units.CR}</span></div>);
if (mCost != mmCost) propDiffs.push(<div key='cost'>{translate('cost')}: <span className={diffClass(mCost, mmCost, true) }>{formats.int(mCost ? Math.round(mCost * (1 - Persist.getModuleDiscount())) : 0)}{units.CR}</span></div>);
let mMass = m.mass || 0;
let mmMass = mm ? mm.getMass() : 0;

6
src/images/Empire.svg Normal file
View File

@@ -0,0 +1,6 @@
<svg width="1718.2px" height="999.8px" viewBox="0 0 1718.2 999.8" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink">
<defs/>
<g>
<path stroke="none" fill="#FF8C0D" d="M1717.55 -0.05 L1717.65 -0.25 1718.2 -0.1 1718.6 0.35 1719.2 1.55 1719.3 2.25 1718.95 2.85 1709.75 11.35 1010.8 687.7 1008.05 690.5 1005.45 693.4 1003 696.35 1000.75 699.45 998.65 702.65 996.7 705.95 994.9 709.4 993.25 713.05 934.9 850.7 876.4 988.25 871.55 998.95 871.3 999.3 870.9 999.5 870.6 999.55 870 999.4 869.5 999.05 868.3 997.95 867.35 996.7 866.6 995.25 864.7 989.85 762.3 730.55 754.8 711.85 751.1 702.45 746.6 690.65 745.5 688.4 744.25 686.3 742.9 684.35 741.4 682.45 739.75 680.6 737.95 678.85 736 677.15 8.1 61.2 5.75 59.15 3.65 57.1 1.6 54.6 1.1 53.7 1.1 53.25 1.25 52.9 1.5 52.65 1.8 52.45 2.15 52.4 2.55 52.5 9.75 55.7 713.05 398.5 780.95 431.7 848.75 464.95 851.7 466.25 854.4 467.15 856.95 467.6 859.45 467.65 861.9 467.25 864.4 466.45 866.95 465.2 869.6 463.5 1416.95 79.15 1419.7 77.35 1422.45 75.7 1425.25 74.2 1428.1 72.85 1431 71.6 1434 70.5 1437.05 69.55 1440.2 68.7 1574.85 35.15 1709.5 1.5 1713.75 0.6 1717.55 -0.05 M903.9 129.8 L904 129.65 930.9 129.75 934.3 129.85 937.55 130.15 940.65 130.65 943.6 131.35 946.4 132.2 949.2 133.3 951.95 134.6 954.55 136.05 957 137.7 959.35 139.5 961.6 141.5 963.75 143.65 965.8 145.95 967.75 148.4 969.6 151 971.35 153.8 974.25 159 976.8 164.3 979.05 169.7 981 175.2 982.7 180.8 984.2 186.45 985.55 192.15 986.75 197.9 987.85 203.75 988.8 209.65 990.4 221.45 991.6 233.25 992.55 245.1 995 280.65 996 292.5 996.2 295.1 996.25 297.55 996.15 299.85 995.9 302 995.5 304.1 994.95 306.1 994.25 308 993.45 309.7 992.4 311.5 991.25 313.15 989.95 314.75 988.45 316.3 986.8 317.8 985 319.25 980.85 322.15 946.35 344.45 912.05 367.15 843.7 413.05 841.45 414.45 839.25 415.55 836.9 416.35 834.85 416.75 832.6 416.85 830.15 416.5 827.75 415.8 825.25 414.7 812.45 408.55 799.4 402.55 773.35 390.75 773 390.5 772.8 390.15 772.75 389.75 772.85 389.35 794.5 343.45 801.35 328.15 811 305.8 820.45 283.4 839 238.45 841 233 842.7 227.35 844.1 221.65 845.25 215.95 845.7 213.05 845.8 210.65 845.55 208.55 845.3 207.75 844.9 206.9 843.85 205.55 842.3 204.4 840.2 203.4 837.55 202.55 830.2 200.55 822.85 198.85 819.15 198.15 815.5 197.6 811.85 197.2 808.2 196.95 804.55 196.9 800.9 197.05 797.25 197.4 793.6 198 789.9 198.9 786.25 200.05 782.6 201.55 778.55 203.5 777 203.65 776.65 203.6 776.1 203.15 775.95 202.8 775.5 200.55 775.25 197.65 775.3 194.75 775.65 191.9 776.25 189.05 777.05 186.3 778 183.6 779.05 180.9 780.5 177.65 782.1 174.5 783.8 171.5 785.65 168.6 787.6 165.85 789.7 163.2 791.9 160.7 794.25 158.3 796.7 156 799.3 153.85 802 151.8 804.8 149.9 807.7 148.1 810.75 146.4 813.9 144.85 817.15 143.4 824.4 140.6 831.75 138.2 839.15 136.15 846.65 134.45 854.2 133.05 861.8 131.95 869.45 131.1 877.1 130.5 883.8 130.15 890.5 129.95 903.9 129.8"/>
</g>
</svg>

After

Width:  |  Height:  |  Size: 2.8 KiB

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