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1
.gitignore
vendored
1
.gitignore
vendored
@@ -6,3 +6,4 @@ nginx.pid
|
||||
.idea
|
||||
/bin
|
||||
env
|
||||
*.swp
|
||||
|
||||
143
ChangeLog.md
143
ChangeLog.md
@@ -1,3 +1,146 @@
|
||||
#2.3.5
|
||||
* Ensure that hidden blueprint effects are applied when a blueprint is selected
|
||||
* Handle display when summary values show thrusters disabled but current mass keeps them enabled
|
||||
* Added updated German translations (thanks to @sweisgerber-dev)
|
||||
* Power state (enabled and priority) now follows modules when they are swapped or copied
|
||||
* Grey out modules that are powered off to provide a clearer visual indication
|
||||
* Use coriolis-data 2.3.5:
|
||||
* Fix list of available blueprints for Point Defence
|
||||
* Fix integrity values for class 6 power plants
|
||||
* Add shot speed for long range weapon
|
||||
* Fix components for dirty drive grade 3
|
||||
* Update values for Cytoscrambler
|
||||
|
||||
#2.3.4
|
||||
* Fix crash when removing the special effect from a module
|
||||
* Ensure comparisons with saved stock ships work correctly
|
||||
* Add 'Racer' role
|
||||
* Tidy up shipyard page; remove units from data columns and re-order for legibility
|
||||
* Allow basic drag/drop functionality in Edge/Internet Explorer 11 browser
|
||||
* Provide separate special effects for dumbfire and seeker missiles
|
||||
* Include special effect modifiers in blueprint tooltip
|
||||
* Use coriolis-data 2.3.4:
|
||||
* Add missing Long Range blueprint to multi-cannon
|
||||
* Fix values for thermal load of focused weapon grade 4
|
||||
* Fix internal module information for power plant blueprints
|
||||
* Add 'FSD Interrupt' special to dumbfire missile racks; this module now has `specials_S` and `specials_D` keys for specials to differentiate
|
||||
|
||||
#2.3.3
|
||||
* Remove unused blueprint when hitting reset
|
||||
* Add 'purchase module' external link to EDDB for refit items
|
||||
* Use coriolis-data 2.3.3:
|
||||
* Add Felicity Farseer to list of engineers that supply sensor and detailed surface scanner modifications
|
||||
|
||||
#2.3.2
|
||||
* Use scan range for DSS rather than scan time
|
||||
* Fix companion API import of Dolphin
|
||||
* Use coriolis-data 2.3.2:
|
||||
* Separate scan time and scan range
|
||||
* Add Frontier IDs for new items in 2.3
|
||||
* Update ownership of module blueprints for sensors and scanners
|
||||
* Update railgun penetration
|
||||
|
||||
#2.3.0
|
||||
* Make scan time visible on scanners where available
|
||||
* Update power distributor able-to-boost calculation to take fractional MJ values in to account
|
||||
* Revert to floating header due to issues on iOS
|
||||
* Fix issue where new module added to a slot did not reset its enabled status
|
||||
* Show integrity value for relevant modules
|
||||
* Reset old modification values when a new roll is applied
|
||||
* Fix issue with miner role where refinery would not be present in ships with class 5 slots but no class 4
|
||||
* Ensure that boost value is set correctly when modifications to power distributor enable/disable boost
|
||||
* Ensure that hull reinforcement modifications take the inherent resistance in to account when calculating modification percentages
|
||||
* Add tooltip for blueprints providing details of the features they alter, the components required for the blueprint and the engineer(s) who cam craft them
|
||||
* Use opponent's saved pips if available
|
||||
* Ignore rounds per shot for EPS and HPS calculations; it's already factored in to the numbers
|
||||
* Ensure that clip size modification imports result in whole numbers
|
||||
* Rework of separate offence/defence/movement sections to a unified interface
|
||||
* Use cargo hatch information on import if available
|
||||
* Additional information of power distributor pips, boost, cargo and fuel loads added to build
|
||||
* Additional information of opponent and engagement range added to build
|
||||
* Reworking of offence, defence and movement information in to separate tabs as part of the outfitting screen:
|
||||
* Power and costs section provides the existing 'Power' and 'Costs' sections
|
||||
* Profiles section provides a number of graphs that show how various components of the build (top speed, sustained DPS against opponent's shields and armour etc) are affected by mass, range, etc.
|
||||
* Offence section provides details of your build's damage distribution and per-weapon effectiveness. It also gives summary information for how long it will take for your build to wear down your opponent's shields and armour
|
||||
* Defence section provides details of your build's defences against your selected opponent. It provides details of the effectiveness of your resistances of both shields and armour, and effective strength of each as a result. It also provides key metrics around shield longevity and recovery times, as well as module protection
|
||||
* Fix power band marker to show safe power limit at 40% rather than 50%
|
||||
* Restyle blueprint list to improve consistency with similar menus
|
||||
* Use coriolis-data 2.3.0:
|
||||
* Add Dolphin
|
||||
* Add turreted mining lasers
|
||||
* Add long range / wide angle / fast scan scanner blueprints
|
||||
* Fix EDDB IDs for class 5 and 7 fighter hangars for correct shopping list
|
||||
* Fix cost for rocket-propelled FSD disruptor
|
||||
* Add module names for blueprints
|
||||
* Fix erroneous value for grade 5 kinetic shield booster
|
||||
* Add missing integrity values for some modules
|
||||
* Update module reinforcement package integrity
|
||||
* Update specs of Beluga as per 2.3
|
||||
* Update specs of Asp Scout as per 2.3
|
||||
* Update specs of Diamondback Explorer as per 2.3
|
||||
* Add ED ID for Rocket Propelled FSD Disruptor
|
||||
* Fix ED name for target lock breaker special
|
||||
* Update scan range and angle information for sensors
|
||||
* Tidy up shield cell bank information to allow for accurate calculations with modifications
|
||||
* Update mine launcher stats
|
||||
* Add appropriate engineers to per-module blueprint information
|
||||
|
||||
#2.2.19
|
||||
* Power management panel now displays modules in descending order of power usage by default
|
||||
* Shot speed can no longer be modified directly. Its value is derived from the range modifier for Long Range and Focused modifications
|
||||
* Ensure that jump range chart updates when fuel slider is changed
|
||||
* Add 'Engine profile' and 'FSD profile' charts. These show how your maximum speed/jump range will alter as you alter the mass of your build
|
||||
* Use coriolis-data 2.2.19:
|
||||
* Remove shot speed modification - it is directly tied to range
|
||||
* Fix incorrect minimal mass for 3C bi-weave shield generator
|
||||
|
||||
#2.2.18
|
||||
* Change methodology for calculating explorer role; can result in lighter builds
|
||||
* Tidy up layout for module selection and lay everything out in a consistent best-to-worst for both class and grade
|
||||
* Make integrity for module reinforcement packages visible
|
||||
* Clean up breakpoints for modules in available modules list; stops 7- or 8- module long lines
|
||||
* Add damager/range graphs to damage dealt
|
||||
* Reorder panels
|
||||
* Use coriolis-data 2.2.18:
|
||||
* Correct lower efficiency value to be better, not worse
|
||||
|
||||
#2.2.17
|
||||
* Use in-game terminology for shield generator optmul and optmass items
|
||||
* Add crew to shipyard and outfitting page information
|
||||
* Use coriolis-data 2.2.17:
|
||||
* Add mass as potential SCB modification
|
||||
* Fix mining laser statistics
|
||||
* Remove non-existent grade 4 and 5 wake scanner modifications
|
||||
* Add number of crew for each ship
|
||||
|
||||
#2.2.16
|
||||
* Fix 'Extreme' blueprint roll where some incorrect ranges were chosen
|
||||
* Use coriolis-data 2.2.16:
|
||||
* Fix incorrect thermal load modifiers for dirty drives
|
||||
* Provide explicit information about if values are higher numeric value == better or not
|
||||
|
||||
#2.2.15
|
||||
* Ensure that standard slots are repainted when any component changes
|
||||
* Reload page if Safari throws a security error
|
||||
* Handle import of ships with incorrectly-sized slots
|
||||
* Add 'Extreme' blueprint roll: best beneficial and worst detrimental outcome (in place of 'Average' roll)
|
||||
* Display information about Microsoft browser issues when an import fails
|
||||
* Add 'purchase this build' icon link to EDDB
|
||||
* Add 'miner' and 'shielded miner' ship roles
|
||||
* Use coriolis-data 2.2.15:
|
||||
* Fix location of initial cargo rack for Vulture
|
||||
* Fix broken regeneration rate for 6B shield generators
|
||||
* Tidy up breach damage values
|
||||
|
||||
#2.2.14
|
||||
* Ensure that jitter is shown correctly when the result of a special effect
|
||||
* Use restyled blueprint information
|
||||
* Use the ship name (if available) rather than the ship model for the window title
|
||||
* Use coriolis-data 2.2.14:
|
||||
* Alter blueprint structure to combine components and features
|
||||
* Make hidden value of modifications its own attribute
|
||||
* Fix incorrect ED ID for class 6 passenger cabins
|
||||
|
||||
#2.2.13
|
||||
* Add 'time to drain' summary value. This is the time to drain the WEP capacitor if firing all enabled weapons
|
||||
* Do not include utility slot DPS/EPS/HPS in summary information
|
||||
|
||||
@@ -16,7 +16,7 @@ Chat to us on [Discord](https://discord.gg/0uwCh6R62aPRjk9w)!
|
||||
|
||||
## Development
|
||||
|
||||
See the [Developer's Guide](https://github.com/cmmcleod/coriolis/wiki/Developer's-Guide) in the wiki.
|
||||
See the [Developer's Guide](https://github.com/EDCD/coriolis/wiki/Developing-for-Coriolis) in the wiki.
|
||||
|
||||
|
||||
### Ship and Module Database
|
||||
|
||||
@@ -320,6 +320,6 @@
|
||||
"shieldExplRes": 0.5,
|
||||
"shieldKinRes": 0.4,
|
||||
"shieldThermRes": -0.2,
|
||||
"timeToDrain": 7.04
|
||||
"crew": 3
|
||||
}
|
||||
}
|
||||
|
||||
314
__tests__/fixtures/companion-api-import-3.json
Normal file
314
__tests__/fixtures/companion-api-import-3.json
Normal file
@@ -0,0 +1,314 @@
|
||||
{
|
||||
"cargo": {
|
||||
"capacity": 264
|
||||
},
|
||||
"free": false,
|
||||
"fuel": {
|
||||
"main": {
|
||||
"capacity": 32
|
||||
},
|
||||
"reserve": {
|
||||
"capacity": 0.52
|
||||
}
|
||||
},
|
||||
"id": 4,
|
||||
"modules": {
|
||||
"Armour": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128049298,
|
||||
"name": "Type7_Armour_Grade1",
|
||||
"on": true,
|
||||
"priority": 1,
|
||||
"unloaned": 0,
|
||||
"value": 0
|
||||
}
|
||||
},
|
||||
"Bobble01": [],
|
||||
"Bobble02": [],
|
||||
"Bobble03": [],
|
||||
"Bobble04": [],
|
||||
"Bobble05": [],
|
||||
"Bobble06": [],
|
||||
"Bobble07": [],
|
||||
"Bobble08": [],
|
||||
"Bobble09": [],
|
||||
"Bobble10": [],
|
||||
"Decal1": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128667746,
|
||||
"name": "Decal_Trade_Dealer",
|
||||
"on": true,
|
||||
"priority": 1,
|
||||
"unloaned": 0,
|
||||
"value": 0
|
||||
}
|
||||
},
|
||||
"Decal2": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128667738,
|
||||
"name": "Decal_Combat_Competent",
|
||||
"on": true,
|
||||
"priority": 1,
|
||||
"unloaned": 0,
|
||||
"value": 0
|
||||
}
|
||||
},
|
||||
"Decal3": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128667753,
|
||||
"name": "Decal_Explorer_Scout",
|
||||
"on": true,
|
||||
"priority": 1,
|
||||
"unloaned": 0,
|
||||
"value": 0
|
||||
}
|
||||
},
|
||||
"EngineColour": [],
|
||||
"FrameShiftDrive": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128064122,
|
||||
"name": "Int_Hyperdrive_Size5_Class5",
|
||||
"on": true,
|
||||
"priority": 0,
|
||||
"unloaned": 0,
|
||||
"value": 5103953
|
||||
}
|
||||
},
|
||||
"FuelTank": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128064350,
|
||||
"name": "Int_FuelTank_Size5_Class3",
|
||||
"on": true,
|
||||
"priority": 1,
|
||||
"unloaned": 97754,
|
||||
"value": 97754
|
||||
}
|
||||
},
|
||||
"LifeSupport": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128064154,
|
||||
"name": "Int_LifeSupport_Size4_Class2",
|
||||
"on": true,
|
||||
"priority": 0,
|
||||
"unloaned": 0,
|
||||
"value": 28373
|
||||
}
|
||||
},
|
||||
"MainEngines": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128064087,
|
||||
"name": "Int_Engine_Size5_Class5",
|
||||
"on": true,
|
||||
"priority": 0,
|
||||
"unloaned": 0,
|
||||
"value": 5103953
|
||||
}
|
||||
},
|
||||
"PaintJob": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128671422,
|
||||
"name": "PaintJob_Type7_Tactical_White",
|
||||
"on": true,
|
||||
"priority": 1,
|
||||
"unloaned": 0,
|
||||
"value": 0
|
||||
}
|
||||
},
|
||||
"PlanetaryApproachSuite": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128672317,
|
||||
"name": "Int_PlanetApproachSuite",
|
||||
"on": true,
|
||||
"priority": 1,
|
||||
"unloaned": 500,
|
||||
"value": 500
|
||||
}
|
||||
},
|
||||
"PowerDistributor": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128064192,
|
||||
"name": "Int_PowerDistributor_Size3_Class5",
|
||||
"on": true,
|
||||
"priority": 0,
|
||||
"unloaned": 0,
|
||||
"value": 158331
|
||||
}
|
||||
},
|
||||
"PowerPlant": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128064047,
|
||||
"name": "Int_Powerplant_Size4_Class5",
|
||||
"on": true,
|
||||
"priority": 1,
|
||||
"unloaned": 0,
|
||||
"value": 1610080
|
||||
}
|
||||
},
|
||||
"Radar": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128064229,
|
||||
"name": "Int_Sensors_Size3_Class2",
|
||||
"on": true,
|
||||
"priority": 0,
|
||||
"unloaned": 0,
|
||||
"value": 10133
|
||||
}
|
||||
},
|
||||
"Slot01_Size6": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128064343,
|
||||
"name": "Int_CargoRack_Size6_Class1",
|
||||
"on": true,
|
||||
"priority": 1,
|
||||
"unloaned": 0,
|
||||
"value": 362591
|
||||
}
|
||||
},
|
||||
"Slot02_Size6": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128064343,
|
||||
"name": "Int_CargoRack_Size6_Class1",
|
||||
"on": true,
|
||||
"priority": 1,
|
||||
"unloaned": 0,
|
||||
"value": 362591
|
||||
}
|
||||
},
|
||||
"Slot03_Size5": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128064343,
|
||||
"name": "Int_CargoRack_Size6_Class1",
|
||||
"on": true,
|
||||
"priority": 1,
|
||||
"unloaned": 0,
|
||||
"value": 362591
|
||||
}
|
||||
},
|
||||
"Slot04_Size5": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128064342,
|
||||
"name": "Int_CargoRack_Size5_Class1",
|
||||
"on": true,
|
||||
"priority": 1,
|
||||
"unloaned": 111566,
|
||||
"value": 111566
|
||||
}
|
||||
},
|
||||
"Slot05_Size4": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128064342,
|
||||
"name": "Int_CargoRack_Size5_Class1",
|
||||
"on": true,
|
||||
"priority": 1,
|
||||
"unloaned": 111566,
|
||||
"value": 111566
|
||||
}
|
||||
},
|
||||
"Slot06_Size4": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128064279,
|
||||
"name": "Int_ShieldGenerator_Size5_Class2",
|
||||
"on": true,
|
||||
"priority": 0,
|
||||
"unloaned": 0,
|
||||
"value": 189035
|
||||
}
|
||||
},
|
||||
"Slot07_Size2": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128049549,
|
||||
"name": "Int_DockingComputer_Standard",
|
||||
"on": true,
|
||||
"priority": 0,
|
||||
"unloaned": 0,
|
||||
"value": 4500
|
||||
}
|
||||
},
|
||||
"Slot08_Size2": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128064340,
|
||||
"name": "Int_CargoRack_Size3_Class1",
|
||||
"on": true,
|
||||
"priority": 1,
|
||||
"unloaned": 0,
|
||||
"value": 10563
|
||||
}
|
||||
},
|
||||
"SmallHardpoint1": [],
|
||||
"SmallHardpoint2": [],
|
||||
"SmallHardpoint3": [],
|
||||
"SmallHardpoint4": [],
|
||||
"TinyHardpoint1": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128668536,
|
||||
"name": "Hpt_ShieldBooster_Size0_Class5",
|
||||
"on": true,
|
||||
"priority": 0,
|
||||
"unloaned": 0,
|
||||
"value": 281000
|
||||
}
|
||||
},
|
||||
"TinyHardpoint2": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128668536,
|
||||
"name": "Hpt_ShieldBooster_Size0_Class5",
|
||||
"on": true,
|
||||
"priority": 0,
|
||||
"unloaned": 0,
|
||||
"value": 281000
|
||||
}
|
||||
},
|
||||
"TinyHardpoint3": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128668536,
|
||||
"name": "Hpt_ShieldBooster_Size0_Class5",
|
||||
"on": true,
|
||||
"priority": 0,
|
||||
"unloaned": 0,
|
||||
"value": 281000
|
||||
}
|
||||
},
|
||||
"TinyHardpoint4": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128049513,
|
||||
"name": "Hpt_ChaffLauncher_Tiny",
|
||||
"on": true,
|
||||
"priority": 0,
|
||||
"unloaned": 0,
|
||||
"value": 8500
|
||||
}
|
||||
},
|
||||
"WeaponColour": []
|
||||
},
|
||||
"name": "Type7",
|
||||
"value": {
|
||||
"hull": 16780009,
|
||||
"modules": 14479580,
|
||||
"unloaned": 321386
|
||||
}
|
||||
}
|
||||
225
__tests__/fixtures/companion-api-import-4.json
Normal file
225
__tests__/fixtures/companion-api-import-4.json
Normal file
@@ -0,0 +1,225 @@
|
||||
{
|
||||
"free": false,
|
||||
"id": 2,
|
||||
"modules": {
|
||||
"Armour": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128049280,
|
||||
"name": "CobraMkIII_Armour_Grade1",
|
||||
"on": true,
|
||||
"priority": 1,
|
||||
"value": 0
|
||||
}
|
||||
},
|
||||
"FrameShiftDrive": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128064117,
|
||||
"name": "Int_Hyperdrive_Size4_Class5",
|
||||
"on": true,
|
||||
"priority": 4,
|
||||
"value": 1610080
|
||||
}
|
||||
},
|
||||
"FuelTank": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128064349,
|
||||
"name": "Int_FuelTank_Size4_Class3",
|
||||
"on": true,
|
||||
"priority": 1,
|
||||
"value": 24734
|
||||
}
|
||||
},
|
||||
"LifeSupport": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128064149,
|
||||
"name": "Int_LifeSupport_Size3_Class2",
|
||||
"on": true,
|
||||
"priority": 0,
|
||||
"value": 10133
|
||||
}
|
||||
},
|
||||
"MainEngines": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128064079,
|
||||
"name": "Int_Engine_Size4_Class2",
|
||||
"on": true,
|
||||
"priority": 0,
|
||||
"value": 59633
|
||||
}
|
||||
},
|
||||
"PaintJob": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128741033,
|
||||
"name": "PaintJob_CobraMKIII_Corrosive_05",
|
||||
"on": true,
|
||||
"priority": 1,
|
||||
"value": 0
|
||||
}
|
||||
},
|
||||
"PlanetaryApproachSuite": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128672317,
|
||||
"name": "Int_PlanetApproachSuite",
|
||||
"on": true,
|
||||
"priority": 1,
|
||||
"value": 500
|
||||
}
|
||||
},
|
||||
"PowerDistributor": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128064179,
|
||||
"name": "Int_PowerDistributor_Size1_Class2",
|
||||
"on": true,
|
||||
"priority": 2,
|
||||
"value": 1293
|
||||
}
|
||||
},
|
||||
"PowerPlant": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128064037,
|
||||
"name": "Int_Powerplant_Size2_Class5",
|
||||
"on": true,
|
||||
"priority": 1,
|
||||
"value": 160224
|
||||
}
|
||||
},
|
||||
"Radar": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128064229,
|
||||
"name": "Int_Sensors_Size3_Class2",
|
||||
"on": true,
|
||||
"priority": 0,
|
||||
"value": 10133
|
||||
}
|
||||
},
|
||||
"ShipID0": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128758976,
|
||||
"name": "Nameplate_ShipID_Black",
|
||||
"on": true,
|
||||
"priority": 1,
|
||||
"value": 0
|
||||
}
|
||||
},
|
||||
"ShipID1": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128758976,
|
||||
"name": "Nameplate_ShipID_Black",
|
||||
"on": true,
|
||||
"priority": 1,
|
||||
"value": 0
|
||||
}
|
||||
},
|
||||
"ShipKitBumper": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128740698,
|
||||
"name": "CobraMkIII_ShipkitRaider1_Bumper1",
|
||||
"on": true,
|
||||
"priority": 1,
|
||||
"value": 0
|
||||
}
|
||||
},
|
||||
"ShipKitSpoiler": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128740701,
|
||||
"name": "CobraMkIII_ShipkitRaider1_Spoiler1",
|
||||
"on": true,
|
||||
"priority": 1,
|
||||
"value": 0
|
||||
}
|
||||
},
|
||||
"ShipKitTail": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128740705,
|
||||
"name": "CobraMkIII_ShipkitRaider1_Tail2",
|
||||
"on": true,
|
||||
"priority": 1,
|
||||
"value": 0
|
||||
}
|
||||
},
|
||||
"ShipKitWings": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128740707,
|
||||
"name": "CobraMkIII_ShipkitRaider1_Wings1",
|
||||
"on": true,
|
||||
"priority": 1,
|
||||
"value": 0
|
||||
}
|
||||
},
|
||||
"ShipName0": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128758944,
|
||||
"name": "Nameplate_Explorer01_Black",
|
||||
"on": true,
|
||||
"priority": 1,
|
||||
"value": 0
|
||||
}
|
||||
},
|
||||
"ShipName1": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128758944,
|
||||
"name": "Nameplate_Explorer01_Black",
|
||||
"on": true,
|
||||
"priority": 1,
|
||||
"value": 0
|
||||
}
|
||||
},
|
||||
"Slot01_Size4": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128666663,
|
||||
"name": "Int_FuelScoop_Size4_Class3",
|
||||
"on": true,
|
||||
"priority": 2,
|
||||
"value": 178898
|
||||
}
|
||||
},
|
||||
"Slot02_Size4": [],
|
||||
"Slot03_Size4": [],
|
||||
"Slot04_Size2": [],
|
||||
"Slot05_Size2": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128663561,
|
||||
"name": "Int_StellarBodyDiscoveryScanner_Advanced",
|
||||
"on": true,
|
||||
"priority": 2,
|
||||
"value": 1545000
|
||||
}
|
||||
},
|
||||
"Slot06_Size2": {
|
||||
"module": {
|
||||
"free": false,
|
||||
"id": 128666634,
|
||||
"name": "Int_DetailedSurfaceScanner_Tiny",
|
||||
"on": true,
|
||||
"priority": 2,
|
||||
"value": 250000
|
||||
}
|
||||
}
|
||||
},
|
||||
"name": "CobraMkIII",
|
||||
"value": {
|
||||
"hull": 205287,
|
||||
"modules": 3850628,
|
||||
"unloaned": 1751109
|
||||
}
|
||||
}
|
||||
@@ -36,7 +36,7 @@
|
||||
"Test": "A4putkFklkdzsuf52c0o0o0o1m1m0q0q0404-0l0b0100034k5n052d04---0303326b.Iw18ZVA=.Aw18ZVA=."
|
||||
},
|
||||
"diamondback_explorer": {
|
||||
"Explorer": "A0p0tdFfldddsdf5---0202--320p432i2f.AwRj4zTI.AwiMIypI."
|
||||
"Explorer": "A0p0tdFfldddsdf5---0202--320p432i2f-.AwRj4zTYg===.AwiMIyoo."
|
||||
},
|
||||
"vulture": {
|
||||
"Bounty Hunter": "A3patcFalddksff31e1e0404-0l4a-5d27662j.AwRj4z2I.MwBhBYy6oJmAjLIA."
|
||||
|
||||
@@ -1,8 +1,10 @@
|
||||
jest.dontMock('../src/app/stores/Persist');
|
||||
jest.dontMock('../src/app/components/TranslatedComponent');
|
||||
jest.dontMock('../src/app/components/ModalImport');
|
||||
jest.unmock('../src/app/stores/Persist');
|
||||
jest.unmock('../src/app/components/TranslatedComponent');
|
||||
jest.unmock('../src/app/components/ModalImport');
|
||||
jest.unmock('prop-types');
|
||||
|
||||
import React from 'react';
|
||||
import PropTypes from 'prop-types';
|
||||
import ReactDOM from 'react-dom';
|
||||
import TU from 'react-testutils-additions';
|
||||
import Utils from './testUtils';
|
||||
@@ -229,7 +231,7 @@ describe('Import Modal', function() {
|
||||
|
||||
beforeEach(reset);
|
||||
|
||||
it('imports a valid v4 build', function() {
|
||||
it('imports a valid companion API build', function() {
|
||||
const importData = require('./fixtures/companion-api-import-1');
|
||||
pasteText(JSON.stringify(importData));
|
||||
|
||||
@@ -241,7 +243,7 @@ describe('Import Modal', function() {
|
||||
expect(MockRouter.go.mock.calls[0][0]).toBe('/outfit/federal_corvette?code=A2putsFklndzsxf50x0x7l28281919040404040402020l06p05sf63c5ifr--v66g2f.AwRj4zNaqA%3D%3D.CwRgDBldUExuBiIlUA%3D%3D.H4sIAAAAAAAAA02SPy9DURjG3%2F65vW1v47TXVbeqqF7EQtIIBomRJswsYmISH8BgkFhqFZ9AwlALMYitkXQyEF2k4SMYJNK0dV7PK7nc5ck55%2Fm9z%2FnznpBeJqLvECQbM4hUjZnjO5hyWGfFikAGGjGiku0QuddhQCNdZmdWM9snsDmih4REOdlnNvz9DrPrJIicPdSwoZf8pAnTIpq8x7DYADS%2Bi5DERY85%2BYqpmkc6x%2FWGf6beKCR3YBIZFZCxCgrtczjuOmo4qTf94F4KYuxhz5jjEhXmUJNexFrpIUo02ALN1j9u1JMgD%2FMga1GfbMNRd9iHUwGy%2BpspZF3IBSGvMFJluS%2FuR24FJ2KlV%2Fxju6sQq4lhRsQTUVUJTgegLtS6EUjEE1HPAmUC0KdAjwKJeCKqD8zoURx72gHyDW9nvQhJGHkyUscS1x%2BAZnAlqwU%2FI%2BKJKEvextXrf93eQrR1KUlS5HWwGC61mfOn0oN3IM4OHoBzuuIHj33hS5jT8KeamIYa0sjhgH%2BLfplP4kcwD5Xl3xR1wfeHtqWzBHHX8I9SH9Je%2FgGvXxeungIAAA%3D%3D&bn=Imported%20Federal%20Corvette');
|
||||
});
|
||||
|
||||
it('imports a valid v4 build', function() {
|
||||
it('imports a valid companion API build', function() {
|
||||
const importData = require('./fixtures/companion-api-import-2');
|
||||
pasteText(JSON.stringify(importData));
|
||||
|
||||
@@ -252,6 +254,30 @@ describe('Import Modal', function() {
|
||||
expect(MockRouter.go.mock.calls.length).toBe(1);
|
||||
expect(MockRouter.go.mock.calls[0][0]).toBe('/outfit/beluga?code=A0pktsFplCdpsnf70t0t2727270004040404043c4fmimlmm04mc0iv62i2f.AwRj4yukg%3D%3D%3D.CwRgDBldHi8IUA%3D%3D.H4sIAAAAAAAAA2P8Z8%2FAwPCXEUiIKTMxMPCv%2F%2Ff%2FP8cFIPGf6Z8YTEr0GjMDg%2FJWICERBOTzn%2Fn7%2F7%2FIO5Ai5n9SIEWsQEIoSxAolfbt%2F3%2BJPk4GBhE7YQYGYVmgcuVnf4Aq%2FwMAIrEcGGsAAAA%3D&bn=Imported%20Beluga%20Liner');
|
||||
});
|
||||
|
||||
it('imports a valid companion API build', function() {
|
||||
const importData = require('./fixtures/companion-api-import-3');
|
||||
pasteText(JSON.stringify(importData));
|
||||
|
||||
expect(modal.state.importValid).toBeTruthy();
|
||||
expect(modal.state.errorMsg).toEqual(null);
|
||||
expect(modal.state.singleBuild).toBe(true);
|
||||
clickProceed();
|
||||
expect(MockRouter.go.mock.calls.length).toBe(1);
|
||||
expect(MockRouter.go.mock.calls[0][0]).toBe('/outfit/type_7_transport?code=A0patfFflidasdf5----0404040005050504044d2402.AwRj4yrI.CwRgDBlVK7EiA%3D%3D%3D.&bn=Imported%20Type-7%20Transporter');
|
||||
});
|
||||
|
||||
it('imports a valid companion API build', function() {
|
||||
const importData = require('./fixtures/companion-api-import-4');
|
||||
pasteText(JSON.stringify(importData));
|
||||
|
||||
expect(modal.state.importValid).toBeTruthy();
|
||||
expect(modal.state.errorMsg).toEqual(null);
|
||||
expect(modal.state.singleBuild).toBe(true);
|
||||
clickProceed();
|
||||
expect(MockRouter.go.mock.calls.length).toBe(1);
|
||||
expect(MockRouter.go.mock.calls[0][0]).toBe('outfit/cobra_mk_iii?code=A0p0tdFaldd3sdf4------34---2f2i.AwRj4yKA.CwRgDMYExre1Rcg%3D..EweloBhBGA2EoFMCGBzANokMK6A%3D');
|
||||
});
|
||||
});
|
||||
|
||||
describe('Import E:D Shipyard Builds', function() {
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
jest.dontMock('../src/app/stores/Persist');
|
||||
jest.unmock('../src/app/stores/Persist');
|
||||
|
||||
import React from 'react';
|
||||
import ReactDOM from 'react-dom';
|
||||
|
||||
@@ -1,11 +1,12 @@
|
||||
import React from 'react';
|
||||
import PropTypes from 'prop-types';
|
||||
|
||||
const TestUtils = {
|
||||
createContextProvider: function(context) {
|
||||
var _contextTypes = {};
|
||||
|
||||
Object.keys(context).forEach(function(key) {
|
||||
_contextTypes[key] = React.PropTypes.any;
|
||||
_contextTypes[key] = PropTypes.any;
|
||||
});
|
||||
|
||||
return React.createClass({
|
||||
@@ -21,4 +22,4 @@ const TestUtils = {
|
||||
};
|
||||
|
||||
|
||||
export default TestUtils;
|
||||
export default TestUtils;
|
||||
|
||||
11
d3-funcs.js
vendored
Normal file
11
d3-funcs.js
vendored
Normal file
@@ -0,0 +1,11 @@
|
||||
export {
|
||||
axisBottom,
|
||||
axisLeft,
|
||||
axisTop,
|
||||
formatLocale,
|
||||
line,
|
||||
scaleBand,
|
||||
scaleLinear,
|
||||
scaleOrdinal,
|
||||
select
|
||||
} from 'd3';
|
||||
3
d3.min.js
vendored
Normal file
3
d3.min.js
vendored
Normal file
File diff suppressed because one or more lines are too long
73
package.json
73
package.json
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "coriolis_shipyard",
|
||||
"version": "2.2.13",
|
||||
"version": "2.3.5",
|
||||
"repository": {
|
||||
"type": "git",
|
||||
"url": "https://github.com/EDCD/coriolis"
|
||||
@@ -11,6 +11,7 @@
|
||||
"engine": "node >= 4.0.0",
|
||||
"license": "MIT",
|
||||
"scripts": {
|
||||
"prepublish": "rollup -c && uglifyjs d3.js -c -m -o d3.min.js",
|
||||
"extract-translations": "grep -hroE \"(translate\\('[^']+'\\))|(tip.bind\\(null, '[^']+')\" src/* | grep -oE \"'[^']+'\" | grep -oE \"[^']+\" | sort -u -f",
|
||||
"clean": "rimraf build",
|
||||
"start": "node devServer.js",
|
||||
@@ -18,12 +19,12 @@
|
||||
"test": "jest",
|
||||
"prod-serve": "nginx -p $(pwd) -c nginx.conf",
|
||||
"prod-stop": "kill -QUIT $(cat nginx.pid)",
|
||||
"build": "npm run clean && NODE_ENV=production webpack -d -p --config webpack.config.prod.js",
|
||||
"build": "npm run clean && NODE_ENV=production webpack -p --config webpack.config.prod.js",
|
||||
"rsync": "rsync -ae \"ssh -i $CORIOLIS_PEM\" --delete build/ $CORIOLIS_USER@$CORIOLIS_HOST:~/wwws",
|
||||
"deploy": "npm run lint && npm test && npm run build && npm run rsync"
|
||||
},
|
||||
"jest": {
|
||||
"scriptPreprocessor": "<rootDir>/node_modules/babel-jest",
|
||||
"transform": {".*": "<rootDir>/node_modules/babel-jest"},
|
||||
"testRegex": "(/__tests__/test-.*|\\.(test|spec))\\.js$",
|
||||
"moduleFileExtensions": [
|
||||
"js",
|
||||
@@ -36,7 +37,6 @@
|
||||
"<rootDir>/node_modules/lodash",
|
||||
"<rootDir>/node_modules/react",
|
||||
"<rootDir>/node_modules/react-dom",
|
||||
"<rootDir>/node_modules/react-addons-test-utils",
|
||||
"<rootDir>/node_modules/react-testutils-additions",
|
||||
"<rootDir>/node_modules/fbjs",
|
||||
"<rootDir>/node_modules/fbemitter",
|
||||
@@ -53,7 +53,7 @@
|
||||
]
|
||||
},
|
||||
"devDependencies": {
|
||||
"appcache-webpack-plugin": "^1.2.1",
|
||||
"appcache-webpack-plugin": "^1.3.0",
|
||||
"babel-core": "*",
|
||||
"babel-eslint": "*",
|
||||
"babel-jest": "*",
|
||||
@@ -61,39 +61,46 @@
|
||||
"babel-preset-es2015": "*",
|
||||
"babel-preset-react": "*",
|
||||
"babel-preset-stage-0": "*",
|
||||
"css-loader": "^0.23.0",
|
||||
"eslint": "2.2.0",
|
||||
"eslint-plugin-react": "^4.0.0",
|
||||
"expose-loader": "^0.7.1",
|
||||
"express": "^4.13.3",
|
||||
"extract-text-webpack-plugin": "^0.9.1",
|
||||
"file-loader": "^0.8.4",
|
||||
"html-webpack-plugin": "^1.7.0",
|
||||
"jest-cli": "^16.0.1",
|
||||
"jsen": "^0.6.0",
|
||||
"json-loader": "^0.5.3",
|
||||
"less": "^2.5.3",
|
||||
"less-loader": "^2.2.1",
|
||||
"react-addons-test-utils": "^15.0.1",
|
||||
"react-testutils-additions": "^15.1.0",
|
||||
"rimraf": "^2.4.3",
|
||||
"style-loader": "^0.13.0",
|
||||
"url-loader": "^0.5.6",
|
||||
"webpack": "^1.9.6",
|
||||
"webpack-dev-server": "^1.14.0"
|
||||
"css-loader": "^0.28.0",
|
||||
"d3-selection": "1",
|
||||
"eslint": "3.19.0",
|
||||
"eslint-plugin-react": "^6.10.3",
|
||||
"expose-loader": "^0.7.3",
|
||||
"express": "^4.15.2",
|
||||
"extract-text-webpack-plugin": "2.1.0",
|
||||
"file-loader": "^0.11.1",
|
||||
"html-webpack-plugin": "^2.28.0",
|
||||
"jest-cli": "^19.0.2",
|
||||
"jsen": "^0.6.4",
|
||||
"json-loader": "^0.5.4",
|
||||
"less": "^2.7.2",
|
||||
"less-loader": "^4.0.3",
|
||||
"react-addons-perf": "^15.4.2",
|
||||
"react-measure": "^1.4.7",
|
||||
"react-testutils-additions": "^15.2.0",
|
||||
"rimraf": "^2.6.1",
|
||||
"rollup": "0.41",
|
||||
"rollup-plugin-node-resolve": "3",
|
||||
"style-loader": "^0.16.1",
|
||||
"url-loader": "^0.5.8",
|
||||
"webpack": "^2.4.1",
|
||||
"webpack-dev-server": "^2.4.4"
|
||||
},
|
||||
"dependencies": {
|
||||
"babel-polyfill": "*",
|
||||
"classnames": "^2.2.0",
|
||||
"browserify-zlib": "ipfs/browserify-zlib",
|
||||
"browserify-zlib-next": "^1.0.1",
|
||||
"classnames": "^2.2.5",
|
||||
"coriolis-data": "EDCD/coriolis-data",
|
||||
"d3": "3.5.16",
|
||||
"fbemitter": "^2.0.0",
|
||||
"lodash": "^4.15.0",
|
||||
"d3": "4.8.0",
|
||||
"detect-browser": "^1.7.0",
|
||||
"fbemitter": "^2.1.1",
|
||||
"lodash": "^4.17.4",
|
||||
"lz-string": "^1.4.4",
|
||||
"prop-types": "^15.5.8",
|
||||
"react": "^15.5.4",
|
||||
"react-dom": "^15.5.4",
|
||||
"react-number-editor": "Athanasius/react-number-editor.git#miggy",
|
||||
"react": "^15.0.1",
|
||||
"react-dom": "^15.0.1",
|
||||
"superagent": "^1.4.0"
|
||||
"recharts": "^0.22.3",
|
||||
"superagent": "^3.5.2"
|
||||
}
|
||||
}
|
||||
|
||||
9
rollup.config.js
Normal file
9
rollup.config.js
Normal file
@@ -0,0 +1,9 @@
|
||||
import nodeResolve from "rollup-plugin-node-resolve";
|
||||
|
||||
export default {
|
||||
entry: "d3-funcs.js",
|
||||
format: "umd",
|
||||
moduleName: "d3",
|
||||
plugins: [nodeResolve({jsnext: true})],
|
||||
dest: "d3.js"
|
||||
};
|
||||
@@ -1,4 +1,5 @@
|
||||
import React from 'react';
|
||||
import PropTypes from 'prop-types';
|
||||
import Router from './Router';
|
||||
import { EventEmitter } from 'fbemitter';
|
||||
import { getLanguage } from './i18n/Language';
|
||||
@@ -11,7 +12,6 @@ import ModalHelp from './components/ModalHelp';
|
||||
import ModalImport from './components/ModalImport';
|
||||
import ModalPermalink from './components/ModalPermalink';
|
||||
import * as CompanionApiUtils from './utils/CompanionApiUtils';
|
||||
import { outfitURL } from './utils/UrlGenerators';
|
||||
|
||||
import AboutPage from './pages/AboutPage';
|
||||
import NotFoundPage from './pages/NotFoundPage';
|
||||
@@ -28,18 +28,18 @@ const zlib = require('zlib');
|
||||
export default class Coriolis extends React.Component {
|
||||
|
||||
static childContextTypes = {
|
||||
closeMenu: React.PropTypes.func.isRequired,
|
||||
hideModal: React.PropTypes.func.isRequired,
|
||||
language: React.PropTypes.object.isRequired,
|
||||
noTouch: React.PropTypes.bool.isRequired,
|
||||
onCommand: React.PropTypes.func.isRequired,
|
||||
onWindowResize: React.PropTypes.func.isRequired,
|
||||
openMenu: React.PropTypes.func.isRequired,
|
||||
route: React.PropTypes.object.isRequired,
|
||||
showModal: React.PropTypes.func.isRequired,
|
||||
sizeRatio: React.PropTypes.number.isRequired,
|
||||
termtip: React.PropTypes.func.isRequired,
|
||||
tooltip: React.PropTypes.func.isRequired
|
||||
closeMenu: PropTypes.func.isRequired,
|
||||
hideModal: PropTypes.func.isRequired,
|
||||
language: PropTypes.object.isRequired,
|
||||
noTouch: PropTypes.bool.isRequired,
|
||||
onCommand: PropTypes.func.isRequired,
|
||||
onWindowResize: PropTypes.func.isRequired,
|
||||
openMenu: PropTypes.func.isRequired,
|
||||
route: PropTypes.object.isRequired,
|
||||
showModal: PropTypes.func.isRequired,
|
||||
sizeRatio: PropTypes.number.isRequired,
|
||||
termtip: PropTypes.func.isRequired,
|
||||
tooltip: PropTypes.func.isRequired
|
||||
};
|
||||
|
||||
/**
|
||||
@@ -242,14 +242,19 @@ export default class Coriolis extends React.Component {
|
||||
/**
|
||||
* Show the term tip
|
||||
* @param {string} term Term or Phrase
|
||||
* @param {Object} opts Options - dontCap, orientation (n,e,s,w)
|
||||
* @param {Object} opts Options - dontCap, orientation (n,e,s,w) (can also be the event if no options supplied)
|
||||
* @param {SyntheticEvent} event Event
|
||||
* @param {SyntheticEvent} e2 Alternative location for synthetic event from charts (where 'Event' is actually a chart index)
|
||||
*/
|
||||
_termtip(term, opts, event) {
|
||||
if (opts && opts.nativeEvent) { // Opts is a SyntheticEvent
|
||||
_termtip(term, opts, event, e2) {
|
||||
if (opts && opts.nativeEvent) { // Opts is the SyntheticEvent
|
||||
event = opts;
|
||||
opts = { cap: true };
|
||||
}
|
||||
if (e2 instanceof Object && e2.nativeEvent) { // E2 is the SyntheticEvent
|
||||
event = e2;
|
||||
}
|
||||
|
||||
this._tooltip(
|
||||
<div className={'cen' + (opts.cap ? ' cap' : '')}>{this.state.language.translate(term)}</div>,
|
||||
event.currentTarget.getBoundingClientRect(),
|
||||
|
||||
@@ -76,7 +76,16 @@ Router.go = function(path, state) {
|
||||
if (isStandAlone()) {
|
||||
Persist.setState(ctx);
|
||||
}
|
||||
history.pushState(ctx.state, ctx.title, ctx.canonicalPath);
|
||||
try {
|
||||
history.pushState(ctx.state, ctx.title, ctx.canonicalPath);
|
||||
} catch (ex) {
|
||||
sessionStorage.setItem('__safari_history_fix', JSON.stringify({
|
||||
state: ctx.state,
|
||||
title: ctx.title,
|
||||
path: ctx.canonicalPath
|
||||
}));
|
||||
location.reload();
|
||||
}
|
||||
}
|
||||
return ctx;
|
||||
};
|
||||
@@ -99,7 +108,16 @@ Router.replace = function(path, state, dispatch) {
|
||||
if (isStandAlone()) {
|
||||
Persist.setState(ctx);
|
||||
}
|
||||
history.replaceState(ctx.state, ctx.title, ctx.canonicalPath);
|
||||
try {
|
||||
history.replaceState(ctx.state, ctx.title, ctx.canonicalPath);
|
||||
} catch (ex) {
|
||||
sessionStorage.setItem('__safari_history_fix', JSON.stringify({
|
||||
state: ctx.state,
|
||||
title: ctx.title,
|
||||
path: ctx.canonicalPath
|
||||
}));
|
||||
location.reload();
|
||||
}
|
||||
return ctx;
|
||||
};
|
||||
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
import React from 'react';
|
||||
import { findDOMNode } from 'react-dom';
|
||||
import PropTypes from 'prop-types';
|
||||
import * as ModuleUtils from '../shipyard/ModuleUtils';
|
||||
import TranslatedComponent from './TranslatedComponent';
|
||||
import { stopCtxPropagation } from '../utils/UtilityFunctions';
|
||||
import cn from 'classnames';
|
||||
@@ -7,18 +8,87 @@ import { MountFixed, MountGimballed, MountTurret } from './SvgIcons';
|
||||
|
||||
const PRESS_THRESHOLD = 500; // mouse/touch down threshold
|
||||
|
||||
/*
|
||||
* Categorisation of module groups
|
||||
*/
|
||||
const GRPCAT = {
|
||||
'sg': 'shields',
|
||||
'bsg': 'shields',
|
||||
'psg': 'shields',
|
||||
'scb': 'shields',
|
||||
'cc': 'limpet controllers',
|
||||
'fx': 'limpet controllers',
|
||||
'hb': 'limpet controllers',
|
||||
'pc': 'limpet controllers',
|
||||
'pce': 'passenger cabins',
|
||||
'pci': 'passenger cabins',
|
||||
'pcm': 'passenger cabins',
|
||||
'pcq': 'passenger cabins',
|
||||
'fh': 'hangars',
|
||||
'pv': 'hangars',
|
||||
'fs': 'fuel',
|
||||
'ft': 'fuel',
|
||||
'hr': 'structural reinforcement',
|
||||
'mrp': 'structural reinforcement',
|
||||
'bl': 'lasers',
|
||||
'pl': 'lasers',
|
||||
'ul': 'lasers',
|
||||
'ml': 'lasers',
|
||||
'c': 'projectiles',
|
||||
'mc': 'projectiles',
|
||||
'fc': 'projectiles',
|
||||
'pa': 'projectiles',
|
||||
'rg': 'projectiles',
|
||||
'mr': 'ordnance',
|
||||
'tp': 'ordnance',
|
||||
'nl': 'ordnance',
|
||||
'sc': 'scanners',
|
||||
'ss': 'scanners',
|
||||
// Utilities
|
||||
'cs': 'scanners',
|
||||
'kw': 'scanners',
|
||||
'ws': 'scanners',
|
||||
'ch': 'defence',
|
||||
'po': 'defence',
|
||||
'ec': 'defence',
|
||||
};
|
||||
// Order here is the order in which items will be shown in the modules menu
|
||||
const CATEGORIES = {
|
||||
// Internals
|
||||
'am': ['am'],
|
||||
'cr': ['cr'],
|
||||
'fi': ['fi'],
|
||||
'fuel': ['ft', 'fs'],
|
||||
'hangars': ['fh', 'pv'],
|
||||
'limpet controllers': ['cc', 'fx', 'hb', 'pc'],
|
||||
'passenger cabins': ['pce', 'pci', 'pcm', 'pcq'],
|
||||
'rf': ['rf'],
|
||||
'shields': ['sg', 'bsg', 'psg', 'scb'],
|
||||
'structural reinforcement': ['hr', 'mrp'],
|
||||
'dc': ['dc'],
|
||||
// Hardpoints
|
||||
'lasers': ['pl', 'ul', 'bl', 'ml'],
|
||||
'projectiles': ['mc', 'c', 'fc', 'pa', 'rg'],
|
||||
'ordnance': ['mr', 'tp', 'nl'],
|
||||
// Utilities
|
||||
'sb': ['sb'],
|
||||
'hs': ['hs'],
|
||||
'defence': ['ch', 'po', 'ec'],
|
||||
'scanners': ['sc', 'ss', 'cs', 'kw', 'ws'], // Overloaded with internal scanners
|
||||
};
|
||||
|
||||
/**
|
||||
* Available modules menu
|
||||
*/
|
||||
export default class AvailableModulesMenu extends TranslatedComponent {
|
||||
|
||||
static propTypes = {
|
||||
modules: React.PropTypes.oneOfType([React.PropTypes.object, React.PropTypes.array]).isRequired,
|
||||
onSelect: React.PropTypes.func.isRequired,
|
||||
diffDetails: React.PropTypes.func,
|
||||
m: React.PropTypes.object,
|
||||
shipMass: React.PropTypes.number,
|
||||
warning: React.PropTypes.func
|
||||
modules: PropTypes.oneOfType([PropTypes.object, PropTypes.array]).isRequired,
|
||||
onSelect: PropTypes.func.isRequired,
|
||||
diffDetails: PropTypes.func,
|
||||
m: PropTypes.object,
|
||||
shipMass: PropTypes.number,
|
||||
warning: PropTypes.func
|
||||
};
|
||||
|
||||
static defaultProps = {
|
||||
@@ -63,15 +133,55 @@ export default class AvailableModulesMenu extends TranslatedComponent {
|
||||
} else {
|
||||
list = [];
|
||||
// At present time slots with grouped options (Hardpoints and Internal) can be empty
|
||||
list.push(<div className='empty-c upp' key='empty' onClick={onSelect.bind(null, null)} >{translate('empty')}</div>);
|
||||
for (let g in modules) {
|
||||
if (m && g == m.grp) {
|
||||
list.push(<div ref={(elem) => this.groupElem = elem} key={g} className={'select-group cap'}>{translate(g)}</div>);
|
||||
} else {
|
||||
list.push(<div key={g} className={'select-group cap'}>{translate(g)}</div>);
|
||||
}
|
||||
if (m) {
|
||||
list.push(<div className='empty-c upp' key='empty' onClick={onSelect.bind(null, null)} >{translate('empty')}</div>);
|
||||
}
|
||||
|
||||
list.push(buildGroup(g, modules[g]));
|
||||
// Need to regroup the modules by our own categorisation
|
||||
let catmodules = {};
|
||||
// Pre-create to preserve ordering
|
||||
for (let cat in CATEGORIES) {
|
||||
catmodules[cat] = [];
|
||||
}
|
||||
for (let g in modules) {
|
||||
const moduleCategory = GRPCAT[g] || g;
|
||||
const existing = catmodules[moduleCategory] || [];
|
||||
catmodules[moduleCategory] = existing.concat(modules[g]);
|
||||
}
|
||||
|
||||
for (let category in catmodules) {
|
||||
let categoryHeader = false;
|
||||
// Order through CATEGORIES if present
|
||||
const categories = CATEGORIES[category] || [category];
|
||||
if (categories && categories.length) {
|
||||
for (let n in categories) {
|
||||
const grp = categories[n];
|
||||
// We now have the group and the category. We might not have any modules, though...
|
||||
if (modules[grp]) {
|
||||
// Decide if we need a category header as well as a group header
|
||||
if (categories.length === 1) {
|
||||
// Show category header instead of group header
|
||||
if (m && grp == m.grp) {
|
||||
list.push(<div ref={(elem) => this.groupElem = elem} key={category} className={'select-category upp'}>{translate(category)}</div>);
|
||||
} else {
|
||||
list.push(<div key={category} className={'select-category upp'}>{translate(category)}</div>);
|
||||
}
|
||||
} else {
|
||||
// Show category header as well as group header
|
||||
if (!categoryHeader) {
|
||||
list.push(<div key={category} className={'select-category upp'}>{translate(category)}</div>);
|
||||
categoryHeader = true;
|
||||
}
|
||||
if (m && grp == m.grp) {
|
||||
list.push(<div ref={(elem) => this.groupElem = elem} key={grp} className={'select-group cap'}>{translate(grp)}</div>);
|
||||
} else {
|
||||
list.push(<div key={grp} className={'select-group cap'}>{translate(grp)}</div>);
|
||||
}
|
||||
}
|
||||
list.push(buildGroup(grp, modules[grp]));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -95,10 +205,23 @@ export default class AvailableModulesMenu extends TranslatedComponent {
|
||||
|
||||
const sortedModules = modules.sort(this._moduleOrder);
|
||||
|
||||
// Calculate the number of items per class. Used so we don't have long lists with only a few items in each row
|
||||
const tmp = sortedModules.map((v, i) => v['class']).reduce((count, cls) => { count[cls] = ++count[cls] || 1; return count; }, {});
|
||||
const itemsPerClass = Math.max.apply(null, Object.keys(tmp).map(key => tmp[key]));
|
||||
|
||||
let itemsOnThisRow = 0;
|
||||
|
||||
for (let i = 0; i < sortedModules.length; i++) {
|
||||
let m = sortedModules[i];
|
||||
let mount = null;
|
||||
let disabled = m.maxmass && (mass + (m.mass ? m.mass : 0)) > m.maxmass;
|
||||
let disabled = false;
|
||||
if (ModuleUtils.isShieldGenerator(m.grp)) {
|
||||
// Shield generators care about maximum hull mass
|
||||
disabled = mass > m.maxmass;
|
||||
} else if (m.maxmass) {
|
||||
// Thrusters care about total mass
|
||||
disabled = mass + m.mass > m.maxmass;
|
||||
}
|
||||
let active = mountedModule && mountedModule.id === m.id;
|
||||
let classes = cn(m.name ? 'lc' : 'c', {
|
||||
warning: !disabled && warningFunc && warningFunc(m),
|
||||
@@ -128,8 +251,9 @@ export default class AvailableModulesMenu extends TranslatedComponent {
|
||||
case 'T': mount = <MountTurret className={'lg'}/>; break;
|
||||
}
|
||||
|
||||
if (i > 0 && sortedModules.length > 3 && m.class != prevClass && (m.rating != prevRating || m.mount) && m.grp != 'pa') {
|
||||
if (itemsOnThisRow == 6 || i > 0 && sortedModules.length > 3 && itemsPerClass > 2 && m.class != prevClass && (m.rating != prevRating || m.mount)) {
|
||||
elems.push(<br key={'b' + m.grp + i} />);
|
||||
itemsOnThisRow = 0;
|
||||
}
|
||||
|
||||
elems.push(
|
||||
@@ -138,6 +262,7 @@ export default class AvailableModulesMenu extends TranslatedComponent {
|
||||
{(mount ? ' ' : '') + m.class + m.rating + (m.missile ? '/' + m.missile : '') + (m.name ? ' ' + translate(m.name) : '')}
|
||||
</li>
|
||||
);
|
||||
itemsOnThisRow++;
|
||||
prevClass = m.class;
|
||||
prevRating = m.rating;
|
||||
}
|
||||
@@ -232,12 +357,12 @@ export default class AvailableModulesMenu extends TranslatedComponent {
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
// Rating ordered from lowest (E) to highest (A)
|
||||
// Rating ordered from highest (A) to lowest (E)
|
||||
if (a.rating < b.rating) {
|
||||
return 1;
|
||||
return -1;
|
||||
}
|
||||
if (a.rating > b.rating) {
|
||||
return -1;
|
||||
return 1;
|
||||
}
|
||||
// Do not attempt to order by name at this point, as that mucks up the order of armour
|
||||
return 0;
|
||||
@@ -248,7 +373,7 @@ export default class AvailableModulesMenu extends TranslatedComponent {
|
||||
*/
|
||||
componentDidMount() {
|
||||
if (this.groupElem) { // Scroll to currently selected group
|
||||
findDOMNode(this).scrollTop = this.groupElem.offsetTop;
|
||||
this.node.scrollTop = this.groupElem.offsetTop;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -267,7 +392,7 @@ export default class AvailableModulesMenu extends TranslatedComponent {
|
||||
*/
|
||||
render() {
|
||||
return (
|
||||
<div
|
||||
<div ref={node => this.node = node}
|
||||
className={cn('select', this.props.className)}
|
||||
onScroll={this._hideDiff}
|
||||
onClick={(e) => e.stopPropagation() }
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
import React from 'react';
|
||||
import d3 from 'd3';
|
||||
import PropTypes from 'prop-types';
|
||||
import * as d3 from 'd3';
|
||||
import TranslatedComponent from './TranslatedComponent';
|
||||
|
||||
const MARGIN = { top: 15, right: 20, bottom: 40, left: 150 };
|
||||
@@ -44,17 +45,17 @@ export default class BarChart extends TranslatedComponent {
|
||||
unit: ''
|
||||
};
|
||||
|
||||
static PropTypes = {
|
||||
colors: React.PropTypes.array,
|
||||
data: React.PropTypes.array.isRequired,
|
||||
desc: React.PropTypes.bool,
|
||||
format: React.PropTypes.string.isRequired,
|
||||
labels: React.PropTypes.array,
|
||||
predicate: React.PropTypes.string,
|
||||
properties: React.PropTypes.array,
|
||||
title: React.PropTypes.string.isRequired,
|
||||
unit: React.PropTypes.string.isRequired,
|
||||
width: React.PropTypes.number.isRequired
|
||||
static propTypes = {
|
||||
colors: PropTypes.array,
|
||||
data: PropTypes.array.isRequired,
|
||||
desc: PropTypes.bool,
|
||||
format: PropTypes.string.isRequired,
|
||||
labels: PropTypes.array,
|
||||
predicate: PropTypes.string,
|
||||
properties: PropTypes.array,
|
||||
title: PropTypes.string.isRequired,
|
||||
unit: PropTypes.string.isRequired,
|
||||
width: PropTypes.number.isRequired
|
||||
};
|
||||
|
||||
/**
|
||||
@@ -68,13 +69,13 @@ export default class BarChart extends TranslatedComponent {
|
||||
this._updateDimensions = this._updateDimensions.bind(this);
|
||||
this._hideTip = this._hideTip.bind(this);
|
||||
|
||||
let scale = d3.scale.linear();
|
||||
let y0 = d3.scale.ordinal();
|
||||
let y1 = d3.scale.ordinal();
|
||||
let scale = d3.scaleLinear();
|
||||
let y0 = d3.scaleBand();
|
||||
let y1 = d3.scaleBand();
|
||||
|
||||
this.xAxis = d3.svg.axis().scale(scale).ticks(5).outerTickSize(0).orient('bottom').tickFormat(context.language.formats.s2);
|
||||
this.yAxis = d3.svg.axis().scale(y0).outerTickSize(0).orient('left');
|
||||
this.state = { scale, y0, y1, color: d3.scale.ordinal().range(props.colors) };
|
||||
this.xAxis = d3.axisBottom(scale).ticks(5).tickSizeOuter(0).tickFormat(context.language.formats.s2);
|
||||
this.yAxis = d3.axisLeft(y0).tickSizeOuter(0);
|
||||
this.state = { scale, y0, y1, color: d3.scaleOrdinal().range(props.colors) };
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -131,8 +132,8 @@ export default class BarChart extends TranslatedComponent {
|
||||
let max = data.reduce((max, build) => (properties.reduce(((m, p) => (m > build[p] ? m : build[p])), max)), 0);
|
||||
|
||||
this.state.scale.range([0, innerWidth]).domain([0, max]);
|
||||
this.state.y0.domain(data.map(bName)).rangeRoundBands([0, innerHeight], 0.3);
|
||||
this.state.y1.domain(properties).rangeRoundBands([0, this.state.y0.rangeBand()]);
|
||||
this.state.y0.domain(data.map(bName)).range([0, innerHeight], 0.3).padding(0.4);
|
||||
this.state.y1.domain(properties).range([0, this.state.y0.bandwidth()]).padding(0.1);
|
||||
|
||||
this.setState({
|
||||
barHeight,
|
||||
@@ -192,7 +193,7 @@ export default class BarChart extends TranslatedComponent {
|
||||
x={0}
|
||||
y={y1(p)}
|
||||
width={scale(build[p])}
|
||||
height={y1.rangeBand()}
|
||||
height={y1.bandwidth()}
|
||||
fill={color(p)}
|
||||
onMouseOver={this._showTip.bind(this, build, p, propIndex)}
|
||||
onMouseOut={this._hideTip}
|
||||
|
||||
90
src/app/components/Boost.jsx
Normal file
90
src/app/components/Boost.jsx
Normal file
@@ -0,0 +1,90 @@
|
||||
import React from 'react';
|
||||
import PropTypes from 'prop-types';
|
||||
import TranslatedComponent from './TranslatedComponent';
|
||||
import { Ships } from 'coriolis-data/dist';
|
||||
import { nameComparator } from '../utils/SlotFunctions';
|
||||
import { Pip } from './SvgIcons';
|
||||
import LineChart from '../components/LineChart';
|
||||
import Slider from '../components/Slider';
|
||||
import * as ModuleUtils from '../shipyard/ModuleUtils';
|
||||
import Module from '../shipyard/Module';
|
||||
|
||||
/**
|
||||
* Boost displays a boost button that toggles bosot
|
||||
* Requires an onChange() function of the form onChange(boost) which is triggered whenever the boost changes.
|
||||
*/
|
||||
export default class Boost extends TranslatedComponent {
|
||||
static propTypes = {
|
||||
marker: PropTypes.string.isRequired,
|
||||
ship: PropTypes.object.isRequired,
|
||||
boost: PropTypes.bool.isRequired,
|
||||
onChange: PropTypes.func.isRequired
|
||||
};
|
||||
|
||||
/**
|
||||
* Constructor
|
||||
* @param {Object} props React Component properties
|
||||
* @param {Object} context React Component context
|
||||
*/
|
||||
constructor(props, context) {
|
||||
super(props);
|
||||
const { ship, boost } = props;
|
||||
|
||||
this._keyDown = this._keyDown.bind(this);
|
||||
this._toggleBoost = this._toggleBoost.bind(this);
|
||||
}
|
||||
|
||||
/**
|
||||
* Add listeners after mounting
|
||||
*/
|
||||
componentDidMount() {
|
||||
document.addEventListener('keydown', this._keyDown);
|
||||
}
|
||||
|
||||
/**
|
||||
* Remove listeners before unmounting
|
||||
*/
|
||||
componentWillUnmount() {
|
||||
document.removeEventListener('keydown', this._keyDown);
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle Key Down
|
||||
* @param {Event} e Keyboard Event
|
||||
*/
|
||||
_keyDown(e) {
|
||||
if (e.ctrlKey || e.metaKey) { // CTRL/CMD
|
||||
switch (e.keyCode) {
|
||||
case 66: // b == boost
|
||||
if (this.props.ship.canBoost()) {
|
||||
e.preventDefault();
|
||||
this._toggleBoost();
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Toggle the boost feature
|
||||
*/
|
||||
_toggleBoost() {
|
||||
this.props.onChange(!this.props.boost);
|
||||
}
|
||||
|
||||
/**
|
||||
* Render boost
|
||||
* @return {React.Component} contents
|
||||
*/
|
||||
render() {
|
||||
const { formats, translate, units } = this.context.language;
|
||||
const { ship, boost } = this.props;
|
||||
|
||||
// TODO disable if ship cannot boost
|
||||
return (
|
||||
<span id='boost'>
|
||||
<button id='boost' className={boost ? 'selected' : null} onClick={this._toggleBoost}>{translate('boost')}</button>
|
||||
</span>
|
||||
);
|
||||
}
|
||||
}
|
||||
76
src/app/components/Cargo.jsx
Normal file
76
src/app/components/Cargo.jsx
Normal file
@@ -0,0 +1,76 @@
|
||||
import React from 'react';
|
||||
import PropTypes from 'prop-types';
|
||||
import TranslatedComponent from './TranslatedComponent';
|
||||
import { Ships } from 'coriolis-data/dist';
|
||||
import Slider from '../components/Slider';
|
||||
|
||||
/**
|
||||
* Cargo slider
|
||||
* Requires an onChange() function of the form onChange(cargo), providing the cargo in tonnes, which is triggered on cargo level change
|
||||
*/
|
||||
export default class Cargo extends TranslatedComponent {
|
||||
static propTypes = {
|
||||
cargo: PropTypes.number.isRequired,
|
||||
cargoCapacity: PropTypes.number.isRequired,
|
||||
onChange: PropTypes.func.isRequired
|
||||
};
|
||||
|
||||
/**
|
||||
* Constructor
|
||||
* @param {Object} props React Component properties
|
||||
* @param {Object} context React Component context
|
||||
*/
|
||||
constructor(props, context) {
|
||||
super(props);
|
||||
|
||||
this._cargoChange = this._cargoChange.bind(this);
|
||||
}
|
||||
|
||||
/**
|
||||
* Update cargo level
|
||||
* @param {number} cargoLevel percentage level from 0 to 1
|
||||
*/
|
||||
_cargoChange(cargoLevel) {
|
||||
const { cargo, cargoCapacity } = this.props;
|
||||
if (cargoCapacity > 0) {
|
||||
// We round the cargo to whole number of tonnes
|
||||
const newCargo = Math.round(cargoLevel * cargoCapacity);
|
||||
if (newCargo != cargo) {
|
||||
this.props.onChange(newCargo);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Render cargo slider
|
||||
* @return {React.Component} contents
|
||||
*/
|
||||
render() {
|
||||
const { language, onWindowResize, sizeRatio, tooltip, termtip } = this.context;
|
||||
const { formats, translate, units } = language;
|
||||
const { cargo, cargoCapacity } = this.props;
|
||||
|
||||
return (
|
||||
<span>
|
||||
<h3>{translate('cargo carried')}: {formats.int(cargo)}{units.T}</h3>
|
||||
<table style={{ width: '100%', lineHeight: '1em', backgroundColor: 'transparent' }}>
|
||||
<tbody >
|
||||
<tr>
|
||||
<td>
|
||||
<Slider
|
||||
axis={true}
|
||||
onChange={this._cargoChange}
|
||||
axisUnit={translate('T')}
|
||||
percent={cargo / cargoCapacity}
|
||||
max={cargoCapacity}
|
||||
scale={sizeRatio}
|
||||
onResize={onWindowResize}
|
||||
/>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
</span>
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -1,9 +1,9 @@
|
||||
import React from 'react';
|
||||
import PropTypes from 'prop-types';
|
||||
import TranslatedComponent from './TranslatedComponent';
|
||||
import Link from './Link';
|
||||
import cn from 'classnames';
|
||||
import { outfitURL } from '../utils/UrlGenerators';
|
||||
import { SizeMap } from '../shipyard/Constants';
|
||||
|
||||
|
||||
/**
|
||||
@@ -12,11 +12,11 @@ import { SizeMap } from '../shipyard/Constants';
|
||||
export default class ComparisonTable extends TranslatedComponent {
|
||||
|
||||
static propTypes = {
|
||||
facets: React.PropTypes.array.isRequired,
|
||||
builds: React.PropTypes.array.isRequired,
|
||||
onSort: React.PropTypes.func.isRequired,
|
||||
predicate: React.PropTypes.string.isRequired, // Used only to test again prop changes for shouldRender
|
||||
desc: React.PropTypes.oneOfType([React.PropTypes.bool.isRequired, React.PropTypes.number.isRequired]), // Used only to test again prop changes for shouldRender
|
||||
facets: PropTypes.array.isRequired,
|
||||
builds: PropTypes.array.isRequired,
|
||||
onSort: PropTypes.func.isRequired,
|
||||
predicate: PropTypes.string.isRequired, // Used only to test again prop changes for shouldRender
|
||||
desc: PropTypes.oneOfType([PropTypes.bool.isRequired, PropTypes.number.isRequired]), // Used only to test again prop changes for shouldRender
|
||||
};
|
||||
|
||||
/**
|
||||
@@ -72,21 +72,22 @@ export default class ComparisonTable extends TranslatedComponent {
|
||||
* @return {React.Component} Table row
|
||||
*/
|
||||
_buildRow(build, facets, formats, units) {
|
||||
let url = outfitURL(build.id, build.toString(), build.buildName);
|
||||
let cells = [
|
||||
<td key='s' className='tl'><Link href={url}>{build.name}</Link></td>,
|
||||
<td key='bn' className='tl'><Link href={url}>{build.buildName}</Link></td>
|
||||
];
|
||||
if (build && build.id && build.buildName) {
|
||||
let url = outfitURL(build.id, build.toString(), build.buildName);
|
||||
let cells = [
|
||||
<td key='s' className='tl'><Link href={url}>{build.name}</Link></td>,
|
||||
<td key='bn' className='tl'><Link href={url}>{build.buildName}</Link></td>
|
||||
];
|
||||
|
||||
for (let f of facets) {
|
||||
if (f.active) {
|
||||
for (let p of f.props) {
|
||||
cells.push(<td key={p}>{formats[f.fmt](build[p])}{f.unit ? units[f.unit] : null}</td>);
|
||||
for (let f of facets) {
|
||||
if (f.active) {
|
||||
for (let p of f.props) {
|
||||
cells.push(<td key={p}>{formats[f.fmt](build[p])}{f.unit ? units[f.unit] : null}</td>);
|
||||
}
|
||||
}
|
||||
}
|
||||
return <tr key={build.id + build.buildName} className='tr'>{cells}</tr>;
|
||||
}
|
||||
|
||||
return <tr key={build.id + build.buildName} className='tr'>{cells}</tr>;
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
import React from 'react';
|
||||
import PropTypes from 'prop-types';
|
||||
import cn from 'classnames';
|
||||
import { Ships } from 'coriolis-data/dist';
|
||||
import Persist from '../stores/Persist';
|
||||
@@ -6,16 +7,17 @@ import Ship from '../shipyard/Ship';
|
||||
import { Insurance } from '../shipyard/Constants';
|
||||
import { slotName, slotComparator } from '../utils/SlotFunctions';
|
||||
import TranslatedComponent from './TranslatedComponent';
|
||||
import { ShoppingIcon } from '../components/SvgIcons';
|
||||
|
||||
/**
|
||||
* Cost Section
|
||||
*/
|
||||
export default class CostSection extends TranslatedComponent {
|
||||
|
||||
static PropTypes = {
|
||||
ship: React.PropTypes.object.isRequired,
|
||||
code: React.PropTypes.string.isRequired,
|
||||
buildName: React.PropTypes.string
|
||||
static propTypes = {
|
||||
ship: PropTypes.object.isRequired,
|
||||
code: PropTypes.string.isRequired,
|
||||
buildName: PropTypes.string
|
||||
};
|
||||
|
||||
/**
|
||||
@@ -31,6 +33,7 @@ export default class CostSection extends TranslatedComponent {
|
||||
this._buildRetrofitShip = this._buildRetrofitShip.bind(this);
|
||||
this._onBaseRetrofitChange = this._onBaseRetrofitChange.bind(this);
|
||||
this._defaultRetrofitName = this._defaultRetrofitName.bind(this);
|
||||
this._eddbShoppingList = this._eddbShoppingList.bind(this);
|
||||
|
||||
let data = Ships[props.ship.id]; // Retrieve the basic ship properties, slots and defaults
|
||||
let retrofitName = this._defaultRetrofitName(props.ship.id, props.buildName);
|
||||
@@ -325,12 +328,27 @@ export default class CostSection extends TranslatedComponent {
|
||||
</div>;
|
||||
}
|
||||
|
||||
/**
|
||||
* Open up a window for EDDB with a shopping list of our retrofit components
|
||||
*/
|
||||
_eddbShoppingList() {
|
||||
const { retrofitCosts } = this.state;
|
||||
const { ship } = this.props;
|
||||
|
||||
// Provide unique list of non-PP module EDDB IDs to buy
|
||||
const modIds = retrofitCosts.filter(item => item.retroItem.incCost && item.buyId && !item.buyPp).map(item => item.buyId).filter((v, i, a) => a.indexOf(v) === i);
|
||||
|
||||
// Open up the relevant URL
|
||||
window.open('https://eddb.io/station?m=' + modIds.join(','));
|
||||
}
|
||||
|
||||
/**
|
||||
* Render the retofit tab
|
||||
* @return {React.Component} Tab contents
|
||||
*/
|
||||
_retrofitTab() {
|
||||
let { retrofitTotal, retrofitCosts, moduleDiscount, retrofitName } = this.state;
|
||||
const { termtip, tooltip } = this.context;
|
||||
let { translate, formats, units } = this.context.language;
|
||||
let int = formats.int;
|
||||
let rows = [], options = [<option key='stock' value=''>{translate('Stock')}</option>];
|
||||
@@ -370,7 +388,8 @@ export default class CostSection extends TranslatedComponent {
|
||||
<tbody>
|
||||
{rows}
|
||||
<tr className='ri'>
|
||||
<td colSpan='4' className='lbl' >{translate('cost')}</td>
|
||||
<td className='lbl' ><button onClick={this._eddbShoppingList} onMouseOver={termtip.bind(null, 'PHRASE_REFIT_SHOPPING_LIST')} onMouseOut={tooltip.bind(null, null)}><ShoppingIcon className='lg' style={{ fill: 'black' }}/></button></td>
|
||||
<td colSpan='3' className='lbl' >{translate('cost')}</td>
|
||||
<td colSpan='2' className={cn('val', retrofitTotal > 0 ? 'warning' : 'secondary-disabled')} style={{ borderBottom:'none' }}>
|
||||
{int(retrofitTotal)}{units.CR}
|
||||
</td>
|
||||
@@ -403,6 +422,8 @@ export default class CostSection extends TranslatedComponent {
|
||||
if (ship.bulkheads.m.index != retrofitShip.bulkheads.m.index) {
|
||||
item = {
|
||||
buyClassRating: ship.bulkheads.m.class + ship.bulkheads.m.rating,
|
||||
buyId: ship.bulkheads.m.eddbID,
|
||||
buyPp: ship.bulkheads.m.pp,
|
||||
buyName: ship.bulkheads.m.name,
|
||||
sellClassRating: retrofitShip.bulkheads.m.class + retrofitShip.bulkheads.m.rating,
|
||||
sellName: retrofitShip.bulkheads.m.name,
|
||||
@@ -424,6 +445,8 @@ export default class CostSection extends TranslatedComponent {
|
||||
if (modId != retroModId) {
|
||||
item = { netCost: 0, retroItem: retroSlotGroup[i] };
|
||||
if (slotGroup[i].m) {
|
||||
item.buyId = slotGroup[i].m.eddbID,
|
||||
item.buyPp = slotGroup[i].m.pp,
|
||||
item.buyName = slotGroup[i].m.name || slotGroup[i].m.grp;
|
||||
item.buyClassRating = slotGroup[i].m.class + slotGroup[i].m.rating;
|
||||
item.netCost = slotGroup[i].discountedCost;
|
||||
@@ -507,7 +530,7 @@ export default class CostSection extends TranslatedComponent {
|
||||
scoop = true;
|
||||
break;
|
||||
case 'scb':
|
||||
q = slotGroup[i].m.getCells();
|
||||
q = slotGroup[i].m.getAmmo() + 1;
|
||||
break;
|
||||
case 'am':
|
||||
q = slotGroup[i].m.getAmmo();
|
||||
|
||||
@@ -1,356 +0,0 @@
|
||||
import React from 'react';
|
||||
import TranslatedComponent from './TranslatedComponent';
|
||||
import { Ships } from 'coriolis-data/dist';
|
||||
import ShipSelector from './ShipSelector';
|
||||
import { nameComparator } from '../utils/SlotFunctions';
|
||||
import { CollapseSection, ExpandSection, MountFixed, MountGimballed, MountTurret } from './SvgIcons';
|
||||
import Slider from '../components/Slider';
|
||||
|
||||
/**
|
||||
* Generates an internationalization friendly weapon comparator that will
|
||||
* sort by specified property (if provided) then by name/group, class, rating
|
||||
* @param {function} translate Translation function
|
||||
* @param {function} propComparator Optional property comparator
|
||||
* @param {boolean} desc Use descending order
|
||||
* @return {function} Comparator function for names
|
||||
*/
|
||||
export function weaponComparator(translate, propComparator, desc) {
|
||||
return (a, b) => {
|
||||
if (!desc) { // Flip A and B if ascending order
|
||||
let t = a;
|
||||
a = b;
|
||||
b = t;
|
||||
}
|
||||
|
||||
// If a property comparator is provided use it first
|
||||
let diff = propComparator ? propComparator(a, b) : nameComparator(translate, a, b);
|
||||
|
||||
if (diff) {
|
||||
return diff;
|
||||
}
|
||||
|
||||
// Property matches so sort by name / group, then class, rating
|
||||
if (a.name === b.name && a.grp === b.grp) {
|
||||
if(a.class == b.class) {
|
||||
return a.rating > b.rating ? 1 : -1;
|
||||
}
|
||||
return a.class - b.class;
|
||||
}
|
||||
|
||||
return nameComparator(translate, a, b);
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Damage against a selected ship
|
||||
*/
|
||||
export default class DamageDealt extends TranslatedComponent {
|
||||
static PropTypes = {
|
||||
ship: React.PropTypes.object.isRequired,
|
||||
code: React.PropTypes.string.isRequired
|
||||
};
|
||||
|
||||
static DEFAULT_AGAINST = Ships['anaconda'];
|
||||
|
||||
/**
|
||||
* Constructor
|
||||
* @param {Object} props React Component properties
|
||||
*/
|
||||
constructor(props) {
|
||||
super(props);
|
||||
|
||||
this._sort = this._sort.bind(this);
|
||||
this._onShipChange = this._onShipChange.bind(this);
|
||||
this._onCollapseExpand = this._onCollapseExpand.bind(this);
|
||||
|
||||
this.state = {
|
||||
predicate: 'n',
|
||||
desc: true,
|
||||
against: DamageDealt.DEFAULT_AGAINST,
|
||||
expanded: false,
|
||||
range: 0.1667,
|
||||
maxRange: 6000
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the initial weapons state
|
||||
*/
|
||||
componentWillMount() {
|
||||
const data = this._calcWeapons(this.props.ship, this.state.against, this.state.range * this.state.maxRange);
|
||||
this.setState({ weapons: data.weapons, totals: data.totals });
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the updated weapons state if our ship changes
|
||||
* @param {Object} nextProps Incoming/Next properties
|
||||
* @param {Object} nextContext Incoming/Next conext
|
||||
* @return {boolean} Returns true if the component should be rerendered
|
||||
*/
|
||||
componentWillReceiveProps(nextProps, nextContext) {
|
||||
if (nextProps.code != this.props.code) {
|
||||
const data = this._calcWeapons(this.props.ship, this.state.against, this.state.range * this.state.maxRange);
|
||||
this.setState({ weapons: data.weapons, totals: data.totals });
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate the damage dealt by a ship
|
||||
* @param {Object} ship The ship which will deal the damage
|
||||
* @param {Object} against The ship against which damage will be dealt
|
||||
* @param {Object} range The engagement range
|
||||
* @return {boolean} Returns the per-weapon damage
|
||||
*/
|
||||
_calcWeapons(ship, against, range) {
|
||||
const translate = this.context.language.translate;
|
||||
|
||||
// Tidy up the range so that it's to 4 decimal places
|
||||
range = Math.round(10000 * range) / 10000;
|
||||
|
||||
// Track totals
|
||||
let totals = {};
|
||||
totals.effectivenessShields = 0;
|
||||
totals.effectiveDpsShields = 0;
|
||||
totals.effectiveSDpsShields = 0;
|
||||
totals.effectivenessHull = 0;
|
||||
totals.effectiveDpsHull = 0;
|
||||
totals.effectiveSDpsHull = 0;
|
||||
let totalDps = 0;
|
||||
|
||||
let weapons = [];
|
||||
for (let i = 0; i < ship.hardpoints.length; i++) {
|
||||
if (ship.hardpoints[i].m && ship.hardpoints[i].enabled) {
|
||||
const m = ship.hardpoints[i].m;
|
||||
if (m.getDamage() && m.grp !== 'po') {
|
||||
let dropoff = 1;
|
||||
if (m.getFalloff()) {
|
||||
// Calculate the dropoff % due to range
|
||||
if (range > m.getRange()) {
|
||||
// Weapon is out of range
|
||||
dropoff = 0;
|
||||
} else {
|
||||
const falloff = m.getFalloff();
|
||||
if (range > falloff) {
|
||||
const dropoffRange = m.getRange() - falloff;
|
||||
// Assuming straight-line falloff
|
||||
dropoff = 1 - (range - falloff) / dropoffRange;
|
||||
}
|
||||
}
|
||||
}
|
||||
const classRating = `${m.class}${m.rating}${m.missile ? '/' + m.missile : ''}`;
|
||||
let engineering;
|
||||
if (m.blueprint && m.blueprint.name) {
|
||||
engineering = translate(m.blueprint.name) + ' ' + translate('grade') + ' ' + m.blueprint.grade;
|
||||
if (m.blueprint.special && m.blueprint.special.id >= 0) {
|
||||
engineering += ', ' + translate(m.blueprint.special.name);
|
||||
}
|
||||
}
|
||||
const effectivenessShields = dropoff;
|
||||
const effectiveDpsShields = m.getDps() * effectivenessShields;
|
||||
const effectiveSDpsShields = (m.getClip() ? (m.getClip() * m.getDps() / m.getRoF()) / ((m.getClip() / m.getRoF()) + m.getReload()) * effectivenessShields : effectiveDpsShields);
|
||||
const effectivenessHull = (m.getPiercing() >= against.properties.hardness ? 1 : m.getPiercing() / against.properties.hardness) * dropoff;
|
||||
const effectiveDpsHull = m.getDps() * effectivenessHull;
|
||||
const effectiveSDpsHull = (m.getClip() ? (m.getClip() * m.getDps() / m.getRoF()) / ((m.getClip() / m.getRoF()) + m.getReload()) * effectivenessHull : effectiveDpsHull);
|
||||
totals.effectiveDpsShields += effectiveDpsShields;
|
||||
totals.effectiveSDpsShields += effectiveSDpsShields;
|
||||
totals.effectiveDpsHull += effectiveDpsHull;
|
||||
totals.effectiveSDpsHull += effectiveSDpsHull;
|
||||
totalDps += m.getDps();
|
||||
|
||||
|
||||
weapons.push({ id: i,
|
||||
mount: m.mount,
|
||||
name: m.name || m.grp,
|
||||
classRating,
|
||||
engineering,
|
||||
effectiveDpsShields,
|
||||
effectiveSDpsShields,
|
||||
effectivenessShields,
|
||||
effectiveDpsHull,
|
||||
effectiveSDpsHull,
|
||||
effectivenessHull });
|
||||
}
|
||||
}
|
||||
}
|
||||
totals.effectivenessShields = totalDps == 0 ? 0 : totals.effectiveDpsShields / totalDps;
|
||||
totals.effectivenessHull = totalDps == 0 ? 0 : totals.effectiveDpsHull / totalDps;
|
||||
|
||||
return { weapons, totals };
|
||||
}
|
||||
|
||||
/**
|
||||
* Triggered when the collapse or expand icons are clicked
|
||||
*/
|
||||
_onCollapseExpand() {
|
||||
this.setState({ expanded: !this.state.expanded });
|
||||
}
|
||||
|
||||
/**
|
||||
* Triggered when the ship we compare against changes
|
||||
* @param {string} s the new ship ID
|
||||
*/
|
||||
_onShipChange(s) {
|
||||
const against = Ships[s];
|
||||
const data = this._calcWeapons(this.props.ship, against, this.state.range * this.state.maxRange);
|
||||
this.setState({ against, weapons: data.weapons, totals: data.totals });
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the sort order and sort
|
||||
* @param {string} predicate Sort predicate
|
||||
*/
|
||||
_sortOrder(predicate) {
|
||||
let desc = this.state.desc;
|
||||
|
||||
if (predicate == this.state.predicate) {
|
||||
desc = !desc;
|
||||
} else {
|
||||
desc = true;
|
||||
}
|
||||
|
||||
this._sort(this.props.ship, predicate, desc);
|
||||
this.setState({ predicate, desc });
|
||||
}
|
||||
|
||||
/**
|
||||
* Sorts the weapon list
|
||||
* @param {Ship} ship Ship instance
|
||||
* @param {string} predicate Sort predicate
|
||||
* @param {Boolean} desc Sort order descending
|
||||
*/
|
||||
_sort(ship, predicate, desc) {
|
||||
let comp = weaponComparator.bind(null, this.context.language.translate);
|
||||
|
||||
switch (predicate) {
|
||||
case 'n': comp = comp(null, desc); break;
|
||||
case 'edpss': comp = comp((a, b) => a.effectiveDpsShields - b.effectiveDpsShields, desc); break;
|
||||
case 'esdpss': comp = comp((a, b) => a.effectiveSDpsShields - b.effectiveSDpsShields, desc); break;
|
||||
case 'es': comp = comp((a, b) => a.effectivenessShields - b.effectivenessShields, desc); break;
|
||||
case 'edpsh': comp = comp((a, b) => a.effectiveDpsHull - b.effectiveDpsHull, desc); break;
|
||||
case 'esdpsh': comp = comp((a, b) => a.effectiveSDpsHull - b.effectiveSDpsHull, desc); break;
|
||||
case 'eh': comp = comp((a, b) => a.effectivenessHull - b.effectivenessHull, desc); break;
|
||||
}
|
||||
|
||||
this.state.weapons.sort(comp);
|
||||
}
|
||||
|
||||
/**
|
||||
* Render individual rows for hardpoints
|
||||
* @param {Function} translate Translate function
|
||||
* @param {Object} formats Localised formats map
|
||||
* @return {array} The individual rows
|
||||
*
|
||||
*/
|
||||
_renderRows(translate, formats) {
|
||||
const { termtip, tooltip } = this.context;
|
||||
|
||||
let rows = [];
|
||||
|
||||
if (this.state.weapons) {
|
||||
for (let i = 0; i < this.state.weapons.length; i++) {
|
||||
const weapon = this.state.weapons[i];
|
||||
|
||||
rows.push(<tr key={weapon.id}>
|
||||
<td className='ri'>
|
||||
{weapon.mount == 'F' ? <span onMouseOver={termtip.bind(null, 'fixed')} onMouseOut={tooltip.bind(null, null)}><MountFixed className='icon'/></span> : null}
|
||||
{weapon.mount == 'G' ? <span onMouseOver={termtip.bind(null, 'gimballed')} onMouseOut={tooltip.bind(null, null)}><MountGimballed /></span> : null}
|
||||
{weapon.mount == 'T' ? <span onMouseOver={termtip.bind(null, 'turreted')} onMouseOut={tooltip.bind(null, null)}><MountTurret /></span> : null}
|
||||
{weapon.classRating} {translate(weapon.name)}
|
||||
{weapon.engineering ? ' (' + weapon.engineering + ')' : null }
|
||||
</td>
|
||||
<td className='ri'>{formats.round1(weapon.effectiveDpsShields)}</td>
|
||||
<td className='ri'>{formats.round1(weapon.effectiveSDpsShields)}</td>
|
||||
<td className='ri'>{formats.pct(weapon.effectivenessShields)}</td>
|
||||
<td className='ri'>{formats.round1(weapon.effectiveDpsHull)}</td>
|
||||
<td className='ri'>{formats.round1(weapon.effectiveSDpsHull)}</td>
|
||||
<td className='ri'>{formats.pct(weapon.effectivenessHull)}</td>
|
||||
</tr>);
|
||||
}
|
||||
}
|
||||
|
||||
return rows;
|
||||
}
|
||||
|
||||
/**
|
||||
* Update current range
|
||||
* @param {number} range Range 0-1
|
||||
*/
|
||||
_rangeChange(range) {
|
||||
const data = this._calcWeapons(this.props.ship, this.state.against, this.state.range * this.state.maxRange);
|
||||
this.setState({ range, weapons: data.weapons, totals: data.totals });
|
||||
}
|
||||
|
||||
/**
|
||||
* Render damage dealt
|
||||
* @return {React.Component} contents
|
||||
*/
|
||||
render() {
|
||||
const { language, onWindowResize, sizeRatio, tooltip, termtip } = this.context;
|
||||
const { formats, translate, units } = language;
|
||||
const { expanded, maxRange, range, totals } = this.state;
|
||||
|
||||
const sortOrder = this._sortOrder;
|
||||
const onCollapseExpand = this._onCollapseExpand;
|
||||
|
||||
return (
|
||||
<span>
|
||||
<h1>{translate('damage dealt against')} {expanded ? <span onClick={onCollapseExpand}><CollapseSection className='summary'/></span> : <span onClick={onCollapseExpand}><ExpandSection className='summary'/></span>}</h1>
|
||||
{expanded ? <span>
|
||||
<ShipSelector initial={this.state.against} currentMenu={this.props.currentMenu} onChange={this._onShipChange} />
|
||||
<table className='summary' style={{ width: '100%' }}>
|
||||
<thead>
|
||||
<tr className='main'>
|
||||
<th rowSpan='2' className='sortable' onClick={sortOrder.bind(this, 'n')}>{translate('weapon')}</th>
|
||||
<th colSpan='3'>{translate('shields')}</th>
|
||||
<th colSpan='3'>{translate('armour')}</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th className='lft sortable' onClick={sortOrder.bind(this, 'edpss')}>{translate('effective dps')}</th>
|
||||
<th className='sortable' onClick={sortOrder.bind(this, 'esdpss')}>{translate('effective sdps')}</th>
|
||||
<th className='sortable' onClick={sortOrder.bind(this, 'es')}>{translate('effectiveness')}</th>
|
||||
<th className='lft sortable' onClick={sortOrder.bind(this, 'edpsh')}>{translate('effective dps')}</th>
|
||||
<th className='sortable' onClick={sortOrder.bind(this, 'esdpsh')}>{translate('effective sdps')}</th>
|
||||
<th className='sortable' onClick={sortOrder.bind(this, 'eh')}>{translate('effectiveness')}</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
{this._renderRows(translate, formats)}
|
||||
</tbody>
|
||||
<tfoot>
|
||||
<tr className='main'>
|
||||
<td className='ri'><i>{translate('total')}</i></td>
|
||||
<td className='ri'><i>{formats.round1(totals.effectiveDpsShields)}</i></td>
|
||||
<td className='ri'><i>{formats.round1(totals.effectiveSDpsShields)}</i></td>
|
||||
<td className='ri'><i>{formats.pct(totals.effectivenessShields)}</i></td>
|
||||
<td className='ri'><i>{formats.round1(totals.effectiveDpsHull)}</i></td>
|
||||
<td className='ri'><i>{formats.round1(totals.effectiveSDpsHull)}</i></td>
|
||||
<td className='ri'><i>{formats.pct(totals.effectivenessHull)}</i></td>
|
||||
</tr>
|
||||
</tfoot>
|
||||
</table>
|
||||
<table style={{ width: '80%', lineHeight: '1em', backgroundColor: 'transparent', margin: 'auto' }}>
|
||||
<tbody >
|
||||
<tr>
|
||||
<td style={{ verticalAlign: 'top', padding: 0, width: '2.5em' }} onMouseEnter={termtip.bind(null, 'PHRASE_ENGAGEMENT_RANGE')} onMouseLeave={tooltip.bind(null, null)}>{translate('engagement range')}</td>
|
||||
<td>
|
||||
<Slider
|
||||
axis={true}
|
||||
onChange={this._rangeChange.bind(this)}
|
||||
axisUnit={translate('m')}
|
||||
percent={range}
|
||||
max={maxRange}
|
||||
scale={sizeRatio}
|
||||
onResize={onWindowResize}
|
||||
/>
|
||||
</td>
|
||||
<td className='primary' style={{ width: '10em', verticalAlign: 'top', fontSize: '0.9em', textAlign: 'left' }}>
|
||||
{formats.f2(range * maxRange / 1000)}{units.km}
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table></span> : null }
|
||||
</span>
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -1,327 +0,0 @@
|
||||
import React from 'react';
|
||||
import TranslatedComponent from './TranslatedComponent';
|
||||
import { Modules } from 'coriolis-data/dist';
|
||||
import { nameComparator } from '../utils/SlotFunctions';
|
||||
import { CollapseSection, ExpandSection, MountFixed, MountGimballed, MountTurret } from './SvgIcons';
|
||||
import Module from '../shipyard/Module';
|
||||
import Slider from '../components/Slider';
|
||||
|
||||
/**
|
||||
* Generates an internationalization friendly weapon comparator that will
|
||||
* sort by specified property (if provided) then by name/group, class, rating
|
||||
* @param {function} translate Translation function
|
||||
* @param {function} propComparator Optional property comparator
|
||||
* @param {boolean} desc Use descending order
|
||||
* @return {function} Comparator function for names
|
||||
*/
|
||||
export function weaponComparator(translate, propComparator, desc) {
|
||||
return (a, b) => {
|
||||
if (!desc) { // Flip A and B if ascending order
|
||||
let t = a;
|
||||
a = b;
|
||||
b = t;
|
||||
}
|
||||
|
||||
// If a property comparator is provided use it first
|
||||
let diff = propComparator ? propComparator(a, b) : nameComparator(translate, a, b);
|
||||
|
||||
if (diff) {
|
||||
return diff;
|
||||
}
|
||||
|
||||
// Property matches so sort by name / group, then class, rating
|
||||
if (a.name === b.name && a.grp === b.grp) {
|
||||
if(a.class == b.class) {
|
||||
return a.rating > b.rating ? 1 : -1;
|
||||
}
|
||||
return a.class - b.class;
|
||||
}
|
||||
|
||||
return nameComparator(translate, a, b);
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Damage received by a selected ship
|
||||
*/
|
||||
export default class DamageReceived extends TranslatedComponent {
|
||||
static PropTypes = {
|
||||
ship: React.PropTypes.object.isRequired,
|
||||
code: React.PropTypes.string.isRequired
|
||||
};
|
||||
|
||||
/**
|
||||
* Constructor
|
||||
* @param {Object} props React Component properties
|
||||
*/
|
||||
constructor(props) {
|
||||
super(props);
|
||||
|
||||
this._sort = this._sort.bind(this);
|
||||
this._onCollapseExpand = this._onCollapseExpand.bind(this);
|
||||
|
||||
this.state = {
|
||||
predicate: 'n',
|
||||
desc: true,
|
||||
expanded: false,
|
||||
range: 0.1667,
|
||||
maxRange: 6000
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the initial weapons state
|
||||
*/
|
||||
componentWillMount() {
|
||||
this.setState({ weapons: this._calcWeapons(this.props.ship, this.state.range * this.state.maxRange) });
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the updated weapons state
|
||||
* @param {Object} nextProps Incoming/Next properties
|
||||
* @param {Object} nextContext Incoming/Next conext
|
||||
* @return {boolean} Returns true if the component should be rerendered
|
||||
*/
|
||||
componentWillReceiveProps(nextProps, nextContext) {
|
||||
if (nextProps.code != this.props.code) {
|
||||
this.setState({ weapons: this._calcWeapons(nextProps.ship, this.state.range * this.state.maxRange) });
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate the damage received by a ship
|
||||
* @param {Object} ship The ship which will receive the damage
|
||||
* @param {Object} range The engagement range
|
||||
* @return {boolean} Returns the per-weapon damage
|
||||
*/
|
||||
_calcWeapons(ship, range) {
|
||||
// Tidy up the range so that it's to 4 decimal places
|
||||
range = Math.round(10000 * range) / 10000;
|
||||
|
||||
let weapons = [];
|
||||
for (let grp in Modules.hardpoints) {
|
||||
if (Modules.hardpoints[grp][0].damage && Modules.hardpoints[grp][0].damagedist) {
|
||||
for (let mId in Modules.hardpoints[grp]) {
|
||||
const m = new Module(Modules.hardpoints[grp][mId]);
|
||||
let dropoff = 1;
|
||||
if (m.getFalloff()) {
|
||||
// Calculate the dropoff % due to range
|
||||
if (range > m.getRange()) {
|
||||
// Weapon is out of range
|
||||
dropoff = 0;
|
||||
} else {
|
||||
const falloff = m.getFalloff();
|
||||
if (range > falloff) {
|
||||
const dropoffRange = m.getRange() - falloff;
|
||||
// Assuming straight-line falloff
|
||||
dropoff = 1 - (range - falloff) / dropoffRange;
|
||||
}
|
||||
}
|
||||
}
|
||||
const classRating = `${m.class}${m.rating}${m.missile ? '/' + m.missile : ''}`;
|
||||
|
||||
// Base DPS
|
||||
const baseDps = m.getDps() * dropoff;
|
||||
const baseSDps = m.getClip() ? ((m.getClip() * baseDps / m.getRoF()) / ((m.getClip() / m.getRoF()) + m.getReload())) * dropoff : baseDps;
|
||||
|
||||
// Effective DPS taking in to account shield resistance
|
||||
let effectivenessShields = 0;
|
||||
if (m.getDamageDist().E) {
|
||||
effectivenessShields += m.getDamageDist().E * (1 - ship.shieldExplRes);
|
||||
}
|
||||
if (m.getDamageDist().K) {
|
||||
effectivenessShields += m.getDamageDist().K * (1 - ship.shieldKinRes);
|
||||
}
|
||||
if (m.getDamageDist().T) {
|
||||
effectivenessShields += m.getDamageDist().T * (1 - ship.shieldThermRes);
|
||||
}
|
||||
if (m.getDamageDist().A) {
|
||||
effectivenessShields += m.getDamageDist().A;
|
||||
}
|
||||
effectivenessShields *= dropoff;
|
||||
const effectiveDpsShields = baseDps * effectivenessShields;
|
||||
const effectiveSDpsShields = baseSDps * effectivenessShields;
|
||||
|
||||
// Effective DPS taking in to account hull hardness and resistance
|
||||
let effectivenessHull = 0;
|
||||
if (m.getDamageDist().E) {
|
||||
effectivenessHull += m.getDamageDist().E * (1 - ship.hullExplRes);
|
||||
}
|
||||
if (m.getDamageDist().K) {
|
||||
effectivenessHull += m.getDamageDist().K * (1 - ship.hullKinRes);
|
||||
}
|
||||
if (m.getDamageDist().T) {
|
||||
effectivenessHull += m.getDamageDist().T * (1 - ship.hullThermRes);
|
||||
}
|
||||
if (m.getDamageDist().A) {
|
||||
effectivenessHull += m.getDamageDist().A;
|
||||
}
|
||||
effectivenessHull *= Math.min(m.getPiercing() / ship.hardness, 1) * dropoff;
|
||||
const effectiveDpsHull = baseDps * effectivenessHull;
|
||||
const effectiveSDpsHull = baseSDps * effectivenessHull;
|
||||
|
||||
weapons.push({ id: m.id,
|
||||
classRating,
|
||||
name: m.name || m.grp,
|
||||
mount: m.mount,
|
||||
effectiveDpsShields,
|
||||
effectiveSDpsShields,
|
||||
effectivenessShields,
|
||||
effectiveDpsHull,
|
||||
effectiveSDpsHull,
|
||||
effectivenessHull });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return weapons;
|
||||
}
|
||||
|
||||
/**
|
||||
* Triggered when the collapse or expand icons are clicked
|
||||
*/
|
||||
_onCollapseExpand() {
|
||||
this.setState({ expanded: !this.state.expanded });
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the sort order and sort
|
||||
* @param {string} predicate Sort predicate
|
||||
*/
|
||||
_sortOrder(predicate) {
|
||||
let desc = this.state.desc;
|
||||
|
||||
if (predicate == this.state.predicate) {
|
||||
desc = !desc;
|
||||
} else {
|
||||
desc = true;
|
||||
}
|
||||
|
||||
this._sort(this.props.ship, predicate, desc);
|
||||
this.setState({ predicate, desc });
|
||||
}
|
||||
|
||||
/**
|
||||
* Sorts the weapon list
|
||||
* @param {Ship} ship Ship instance
|
||||
* @param {string} predicate Sort predicate
|
||||
* @param {Boolean} desc Sort order descending
|
||||
*/
|
||||
_sort(ship, predicate, desc) {
|
||||
let comp = weaponComparator.bind(null, this.context.language.translate);
|
||||
|
||||
switch (predicate) {
|
||||
case 'n': comp = comp(null, desc); break;
|
||||
case 'edpss': comp = comp((a, b) => a.effectiveDpsShields - b.effectiveDpsShields, desc); break;
|
||||
case 'esdpss': comp = comp((a, b) => a.effectiveSDpsShields - b.effectiveSDpsShields, desc); break;
|
||||
case 'es': comp = comp((a, b) => a.effectivenessShields - b.effectivenessShields, desc); break;
|
||||
case 'edpsh': comp = comp((a, b) => a.effectiveDpsHull - b.effectiveDpsHull, desc); break;
|
||||
case 'esdpsh': comp = comp((a, b) => a.effectiveSDpsHull - b.effectiveSDpsHull, desc); break;
|
||||
case 'eh': comp = comp((a, b) => a.effectivenessHull - b.effectivenessHull, desc); break;
|
||||
}
|
||||
|
||||
this.state.weapons.sort(comp);
|
||||
}
|
||||
|
||||
/**
|
||||
* Render individual rows for weapons
|
||||
* @param {Function} translate Translate function
|
||||
* @param {Object} formats Localised formats map
|
||||
* @return {array} The individual rows
|
||||
*
|
||||
*/
|
||||
_renderRows(translate, formats) {
|
||||
const { termtip, tooltip } = this.context;
|
||||
|
||||
let rows = [];
|
||||
|
||||
for (let i = 0; i < this.state.weapons.length; i++) {
|
||||
const weapon = this.state.weapons[i];
|
||||
rows.push(<tr key={weapon.id}>
|
||||
<td className='ri'>
|
||||
{weapon.mount == 'F' ? <span onMouseOver={termtip.bind(null, 'fixed')} onMouseOut={tooltip.bind(null, null)}><MountFixed className='icon'/></span> : null}
|
||||
{weapon.mount == 'G' ? <span onMouseOver={termtip.bind(null, 'gimballed')} onMouseOut={tooltip.bind(null, null)}><MountGimballed /></span> : null}
|
||||
{weapon.mount == 'T' ? <span onMouseOver={termtip.bind(null, 'turreted')} onMouseOut={tooltip.bind(null, null)}><MountTurret /></span> : null}
|
||||
{weapon.classRating} {translate(weapon.name)}
|
||||
</td>
|
||||
<td>{formats.round1(weapon.effectiveDpsShields)}</td>
|
||||
<td>{formats.round1(weapon.effectiveSDpsShields)}</td>
|
||||
<td>{formats.pct(weapon.effectivenessShields)}</td>
|
||||
<td>{formats.round1(weapon.effectiveDpsHull)}</td>
|
||||
<td>{formats.round1(weapon.effectiveSDpsHull)}</td>
|
||||
<td>{formats.pct(weapon.effectivenessHull)}</td>
|
||||
</tr>);
|
||||
}
|
||||
return rows;
|
||||
}
|
||||
|
||||
/**
|
||||
* Update current range
|
||||
* @param {number} range Range 0-1
|
||||
*/
|
||||
_rangeChange(range) {
|
||||
this.setState({ range, weapons: this._calcWeapons(this.props.ship, this.state.range * this.state.maxRange) });
|
||||
}
|
||||
|
||||
/**
|
||||
* Render damage received
|
||||
* @return {React.Component} contents
|
||||
*/
|
||||
render() {
|
||||
const { language, onWindowResize, sizeRatio, tooltip, termtip } = this.context;
|
||||
const { formats, translate, units } = language;
|
||||
const { expanded, maxRange, range } = this.state;
|
||||
|
||||
const sortOrder = this._sortOrder;
|
||||
const onCollapseExpand = this._onCollapseExpand;
|
||||
|
||||
return (
|
||||
<span>
|
||||
<h1>{translate('damage received by')} {expanded ? <span onClick={onCollapseExpand}><CollapseSection className='summary'/></span> : <span onClick={onCollapseExpand}><ExpandSection className='summary'/></span>}</h1>
|
||||
{expanded ? <span>
|
||||
<table className='summary' style={{ width: '100%' }}>
|
||||
<thead>
|
||||
<tr className='main'>
|
||||
<th rowSpan={2} className='sortable' onClick={sortOrder.bind(this, 'n')} >{translate('weapon')}</th>
|
||||
<th colSpan={3} >{translate('against shields')}</th>
|
||||
<th colSpan={3} >{translate('against hull')}</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th className='sortable lft' onClick={sortOrder.bind(this, 'edpss')} onMouseOver={termtip.bind(null, 'dps')} onMouseOut={tooltip.bind(null, null)}>{translate('DPS')}</th>
|
||||
<th className='sortable' onClick={sortOrder.bind(this, 'esdpss')} onMouseOver={termtip.bind(null, 'sdps')} onMouseOut={tooltip.bind(null, null)}>{translate('SDPS')}</th>
|
||||
<th className='sortable' onClick={sortOrder.bind(this, 'es')} >{translate('effectiveness')}</th>
|
||||
<th className='sortable lft' onClick={sortOrder.bind(this, 'edpsh')} onMouseOver={termtip.bind(null, 'dps')} onMouseOut={tooltip.bind(null, null)}>{translate('DPS')}</th>
|
||||
<th className='sortable' onClick={sortOrder.bind(this, 'esdpsh')} onMouseOver={termtip.bind(null, 'sdps')} onMouseOut={tooltip.bind(null, null)}>{translate('SDPS')}</th>
|
||||
<th className='sortable' onClick={sortOrder.bind(this, 'eh')} >{translate('effectiveness')}</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
{this._renderRows(translate, formats)}
|
||||
</tbody>
|
||||
</table>
|
||||
<table style={{ width: '80%', lineHeight: '1em', backgroundColor: 'transparent', margin: 'auto' }}>
|
||||
<tbody >
|
||||
<tr>
|
||||
<td style={{ verticalAlign: 'top', padding: 0, width: '2.5em' }} onMouseEnter={termtip.bind(null, 'PHRASE_ENGAGEMENT_RANGE')} onMouseLeave={tooltip.bind(null, null)}>{translate('engagement range')}</td>
|
||||
<td>
|
||||
<Slider
|
||||
axis={true}
|
||||
onChange={this._rangeChange.bind(this)}
|
||||
axisUnit={translate('m')}
|
||||
percent={range}
|
||||
max={maxRange}
|
||||
scale={sizeRatio}
|
||||
onResize={onWindowResize}
|
||||
/>
|
||||
</td>
|
||||
<td className='primary' style={{ width: '10em', verticalAlign: 'top', fontSize: '0.9em', textAlign: 'left' }}>
|
||||
{formats.f2(range * maxRange / 1000)}{units.km}
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table></span> : null }
|
||||
</span>
|
||||
);
|
||||
}
|
||||
}
|
||||
262
src/app/components/Defence.jsx
Normal file
262
src/app/components/Defence.jsx
Normal file
@@ -0,0 +1,262 @@
|
||||
import React from 'react';
|
||||
import PropTypes from 'prop-types';
|
||||
import TranslatedComponent from './TranslatedComponent';
|
||||
import * as Calc from '../shipyard/Calculations';
|
||||
import PieChart from './PieChart';
|
||||
import VerticalBarChart from './VerticalBarChart';
|
||||
|
||||
/**
|
||||
* Defence information
|
||||
* Shield information consists of four panels:
|
||||
* - textual information (time to lose shields etc.)
|
||||
* - breakdown of shield sources (pie chart)
|
||||
* - comparison of shield resistances (bar chart)
|
||||
* - effective shield (bar chart)
|
||||
*/
|
||||
export default class Defence extends TranslatedComponent {
|
||||
static propTypes = {
|
||||
marker: PropTypes.string.isRequired,
|
||||
ship: PropTypes.object.isRequired,
|
||||
opponent: PropTypes.object.isRequired,
|
||||
engagementrange: PropTypes.number.isRequired,
|
||||
sys: PropTypes.number.isRequired,
|
||||
opponentWep: PropTypes.number.isRequired
|
||||
};
|
||||
|
||||
/**
|
||||
* Constructor
|
||||
* @param {Object} props React Component properties
|
||||
*/
|
||||
constructor(props) {
|
||||
super(props);
|
||||
|
||||
const { shield, armour, shielddamage, armourdamage } = Calc.defenceMetrics(props.ship, props.opponent, props.sys, props.opponentWep, props.engagementrange);
|
||||
this.state = { shield, armour, shielddamage, armourdamage };
|
||||
}
|
||||
|
||||
/**
|
||||
* Update the state if our properties change
|
||||
* @param {Object} nextProps Incoming/Next properties
|
||||
* @return {boolean} Returns true if the component should be rerendered
|
||||
*/
|
||||
componentWillReceiveProps(nextProps) {
|
||||
if (this.props.marker != nextProps.marker || this.props.sys != nextProps.sys) {
|
||||
const { shield, armour, shielddamage, armourdamage } = Calc.defenceMetrics(nextProps.ship, nextProps.opponent, nextProps.sys, nextProps.opponentWep, nextProps.engagementrange);
|
||||
this.setState({ shield, armour, shielddamage, armourdamage });
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Render defence
|
||||
* @return {React.Component} contents
|
||||
*/
|
||||
render() {
|
||||
const { ship, sys, opponentWep } = this.props;
|
||||
const { language, tooltip, termtip } = this.context;
|
||||
const { formats, translate, units } = language;
|
||||
const { shield, armour, shielddamage, armourdamage } = this.state;
|
||||
|
||||
const pd = ship.standard[4].m;
|
||||
|
||||
const shieldSourcesData = [];
|
||||
const effectiveShieldData = [];
|
||||
const shieldDamageTakenData = [];
|
||||
const shieldSourcesTt = [];
|
||||
const shieldDamageTakenAbsoluteTt = [];
|
||||
const shieldDamageTakenExplosiveTt = [];
|
||||
const shieldDamageTakenKineticTt = [];
|
||||
const shieldDamageTakenThermalTt = [];
|
||||
const effectiveShieldAbsoluteTt = [];
|
||||
const effectiveShieldExplosiveTt = [];
|
||||
const effectiveShieldKineticTt = [];
|
||||
const effectiveShieldThermalTt = [];
|
||||
let maxEffectiveShield = 0;
|
||||
if (shield.total) {
|
||||
shieldSourcesData.push({ value: Math.round(shield.generator), label: translate('generator') });
|
||||
shieldSourcesData.push({ value: Math.round(shield.boosters), label: translate('boosters') });
|
||||
shieldSourcesData.push({ value: Math.round(shield.cells), label: translate('cells') });
|
||||
|
||||
if (shield.generator > 0) {
|
||||
shieldSourcesTt.push(<div key='generator'>{translate('generator') + ' ' + formats.int(shield.generator)}{units.MJ}</div>);
|
||||
effectiveShieldAbsoluteTt.push(<div key='generator'>{translate('generator') + ' ' + formats.int(shield.generator)}{units.MJ}</div>);
|
||||
effectiveShieldExplosiveTt.push(<div key='generator'>{translate('generator') + ' ' + formats.int(shield.generator)}{units.MJ}</div>);
|
||||
effectiveShieldKineticTt.push(<div key='generator'>{translate('generator') + ' ' + formats.int(shield.generator)}{units.MJ}</div>);
|
||||
effectiveShieldThermalTt.push(<div key='generator'>{translate('generator') + ' ' + formats.int(shield.generator)}{units.MJ}</div>);
|
||||
if (shield.boosters > 0) {
|
||||
shieldSourcesTt.push(<div key='boosters'>{translate('boosters') + ' ' + formats.int(shield.boosters)}{units.MJ}</div>);
|
||||
effectiveShieldAbsoluteTt.push(<div key='boosters'>{translate('boosters') + ' ' + formats.int(shield.boosters)}{units.MJ}</div>);
|
||||
effectiveShieldExplosiveTt.push(<div key='boosters'>{translate('boosters') + ' ' + formats.int(shield.boosters)}{units.MJ}</div>);
|
||||
effectiveShieldKineticTt.push(<div key='boosters'>{translate('boosters') + ' ' + formats.int(shield.boosters)}{units.MJ}</div>);
|
||||
effectiveShieldThermalTt.push(<div key='boosters'>{translate('boosters') + ' ' + formats.int(shield.boosters)}{units.MJ}</div>);
|
||||
}
|
||||
|
||||
if (shield.cells > 0) {
|
||||
shieldSourcesTt.push(<div key='cells'>{translate('cells') + ' ' + formats.int(shield.cells)}{units.MJ}</div>);
|
||||
effectiveShieldAbsoluteTt.push(<div key='cells'>{translate('cells') + ' ' + formats.int(shield.cells)}{units.MJ}</div>);
|
||||
effectiveShieldExplosiveTt.push(<div key='cells'>{translate('cells') + ' ' + formats.int(shield.cells)}{units.MJ}</div>);
|
||||
effectiveShieldKineticTt.push(<div key='cells'>{translate('cells') + ' ' + formats.int(shield.cells)}{units.MJ}</div>);
|
||||
effectiveShieldThermalTt.push(<div key='cells'>{translate('cells') + ' ' + formats.int(shield.cells)}{units.MJ}</div>);
|
||||
}
|
||||
|
||||
// Add effective shield from resistances
|
||||
const rawMj = shield.generator + shield.boosters + shield.cells;
|
||||
const explosiveMj = rawMj / (shield.explosive.generator * shield.explosive.boosters) - rawMj;
|
||||
if (explosiveMj != 0) effectiveShieldExplosiveTt.push(<div key='resistance'>{translate('resistance') + ' ' + formats.int(explosiveMj)}{units.MJ}</div>);
|
||||
const kineticMj = rawMj / (shield.kinetic.generator * shield.kinetic.boosters) - rawMj;
|
||||
if (kineticMj != 0) effectiveShieldKineticTt.push(<div key='resistance'>{translate('resistance') + ' ' + formats.int(kineticMj)}{units.MJ}</div>);
|
||||
const thermalMj = rawMj / (shield.thermal.generator * shield.thermal.boosters) - rawMj;
|
||||
if (thermalMj != 0) effectiveShieldThermalTt.push(<div key='resistance'>{translate('resistance') + ' ' + formats.int(thermalMj)}{units.MJ}</div>);
|
||||
|
||||
// Add effective shield from power distributor SYS pips
|
||||
if (shield.absolute.sys != 1) {
|
||||
effectiveShieldAbsoluteTt.push(<div key='power distributor'>{translate('power distributor') + ' ' + formats.int(rawMj / shield.absolute.sys - rawMj)}{units.MJ}</div>);
|
||||
effectiveShieldExplosiveTt.push(<div key='power distributor'>{translate('power distributor') + ' ' + formats.int(rawMj / shield.explosive.sys - rawMj)}{units.MJ}</div>);
|
||||
effectiveShieldKineticTt.push(<div key='power distributor'>{translate('power distributor') + ' ' + formats.int(rawMj / shield.kinetic.sys - rawMj)}{units.MJ}</div>);
|
||||
effectiveShieldThermalTt.push(<div key='power distributor'>{translate('power distributor') + ' ' + formats.int(rawMj / shield.thermal.sys - rawMj)}{units.MJ}</div>);
|
||||
}
|
||||
}
|
||||
|
||||
shieldDamageTakenAbsoluteTt.push(<div key='generator'>{translate('generator') + ' ' + formats.pct1(shield.absolute.generator)}</div>);
|
||||
shieldDamageTakenAbsoluteTt.push(<div key='boosters'>{translate('boosters') + ' ' + formats.pct1(shield.absolute.boosters)}</div>);
|
||||
shieldDamageTakenAbsoluteTt.push(<div key='power distributor'>{translate('power distributor') + ' ' + formats.pct1(shield.absolute.sys)}</div>);
|
||||
|
||||
shieldDamageTakenExplosiveTt.push(<div key='generator'>{translate('generator') + ' ' + formats.pct1(shield.explosive.generator)}</div>);
|
||||
shieldDamageTakenExplosiveTt.push(<div key='boosters'>{translate('boosters') + ' ' + formats.pct1(shield.explosive.boosters)}</div>);
|
||||
shieldDamageTakenExplosiveTt.push(<div key='power distributor'>{translate('power distributor') + ' ' + formats.pct1(shield.explosive.sys)}</div>);
|
||||
|
||||
shieldDamageTakenKineticTt.push(<div key='generator'>{translate('generator') + ' ' + formats.pct1(shield.kinetic.generator)}</div>);
|
||||
shieldDamageTakenKineticTt.push(<div key='boosters'>{translate('boosters') + ' ' + formats.pct1(shield.kinetic.boosters)}</div>);
|
||||
shieldDamageTakenKineticTt.push(<div key='power distributor'>{translate('power distributor') + ' ' + formats.pct1(shield.kinetic.sys)}</div>);
|
||||
|
||||
shieldDamageTakenThermalTt.push(<div key='generator'>{translate('generator') + ' ' + formats.pct1(shield.thermal.generator)}</div>);
|
||||
shieldDamageTakenThermalTt.push(<div key='boosters'>{translate('boosters') + ' ' + formats.pct1(shield.thermal.boosters)}</div>);
|
||||
shieldDamageTakenThermalTt.push(<div key='power distributor'>{translate('power distributor') + ' ' + formats.pct1(shield.thermal.sys)}</div>);
|
||||
|
||||
const effectiveAbsoluteShield = shield.total / shield.absolute.total;
|
||||
effectiveShieldData.push({ value: Math.round(effectiveAbsoluteShield), label: translate('absolute'), tooltip: effectiveShieldAbsoluteTt });
|
||||
const effectiveExplosiveShield = shield.total / shield.explosive.total;
|
||||
effectiveShieldData.push({ value: Math.round(effectiveExplosiveShield), label: translate('explosive'), tooltip: effectiveShieldExplosiveTt });
|
||||
const effectiveKineticShield = shield.total / shield.kinetic.total;
|
||||
effectiveShieldData.push({ value: Math.round(effectiveKineticShield), label: translate('kinetic'), tooltip: effectiveShieldKineticTt });
|
||||
const effectiveThermalShield = shield.total / shield.thermal.total;
|
||||
effectiveShieldData.push({ value: Math.round(effectiveThermalShield), label: translate('thermal'), tooltip: effectiveShieldThermalTt });
|
||||
|
||||
shieldDamageTakenData.push({ value: Math.round(shield.absolute.total * 100), label: translate('absolute'), tooltip: shieldDamageTakenAbsoluteTt });
|
||||
shieldDamageTakenData.push({ value: Math.round(shield.explosive.total * 100), label: translate('explosive'), tooltip: shieldDamageTakenExplosiveTt });
|
||||
shieldDamageTakenData.push({ value: Math.round(shield.kinetic.total * 100), label: translate('kinetic'), tooltip: shieldDamageTakenKineticTt });
|
||||
shieldDamageTakenData.push({ value: Math.round(shield.thermal.total * 100), label: translate('thermal'), tooltip: shieldDamageTakenThermalTt });
|
||||
|
||||
maxEffectiveShield = Math.max(shield.total / shield.absolute.max, shield.total / shield.explosive.max, shield.total / shield.kinetic.max, shield.total / shield.thermal.max);
|
||||
}
|
||||
|
||||
const armourSourcesData = [];
|
||||
armourSourcesData.push({ value: Math.round(armour.bulkheads), label: translate('bulkheads') });
|
||||
armourSourcesData.push({ value: Math.round(armour.reinforcement), label: translate('reinforcement') });
|
||||
|
||||
const armourSourcesTt = [];
|
||||
const effectiveArmourAbsoluteTt = [];
|
||||
const effectiveArmourExplosiveTt = [];
|
||||
const effectiveArmourKineticTt = [];
|
||||
const effectiveArmourThermalTt = [];
|
||||
if (armour.bulkheads > 0) {
|
||||
armourSourcesTt.push(<div key='bulkheads'>{translate('bulkheads') + ' ' + formats.int(armour.bulkheads)}</div>);
|
||||
effectiveArmourAbsoluteTt.push(<div key='bulkheads'>{translate('bulkheads') + ' ' + formats.int(armour.bulkheads)}</div>);
|
||||
effectiveArmourExplosiveTt.push(<div key='bulkheads'>{translate('bulkheads') + ' ' + formats.int(armour.bulkheads)}</div>);
|
||||
effectiveArmourKineticTt.push(<div key='bulkheads'>{translate('bulkheads') + ' ' + formats.int(armour.bulkheads)}</div>);
|
||||
effectiveArmourThermalTt.push(<div key='bulkheads'>{translate('bulkheads') + ' ' + formats.int(armour.bulkheads)}</div>);
|
||||
if (armour.reinforcement > 0) {
|
||||
armourSourcesTt.push(<div key='reinforcement'>{translate('reinforcement') + ' ' + formats.int(armour.reinforcement)}</div>);
|
||||
effectiveArmourAbsoluteTt.push(<div key='reinforcement'>{translate('reinforcement') + ' ' + formats.int(armour.reinforcement)}</div>);
|
||||
effectiveArmourExplosiveTt.push(<div key='reinforcement'>{translate('reinforcement') + ' ' + formats.int(armour.reinforcement)}</div>);
|
||||
effectiveArmourKineticTt.push(<div key='reinforcement'>{translate('reinforcement') + ' ' + formats.int(armour.reinforcement)}</div>);
|
||||
effectiveArmourThermalTt.push(<div key='reinforcement'>{translate('reinforcement') + ' ' + formats.int(armour.reinforcement)}</div>);
|
||||
}
|
||||
}
|
||||
|
||||
const rawArmour = armour.bulkheads + armour.reinforcement;
|
||||
|
||||
const armourDamageTakenTt = [];
|
||||
armourDamageTakenTt.push(<div key='bulkheads'>{translate('bulkheads') + ' ' + formats.pct1(armour.absolute.bulkheads)}</div>);
|
||||
armourDamageTakenTt.push(<div key='reinforcement'>{translate('reinforcement') + ' ' + formats.pct1(armour.absolute.reinforcement)}</div>);
|
||||
|
||||
const armourDamageTakenExplosiveTt = [];
|
||||
armourDamageTakenExplosiveTt.push(<div key='bulkheads'>{translate('bulkheads') + ' ' + formats.pct1(armour.explosive.bulkheads)}</div>);
|
||||
armourDamageTakenExplosiveTt.push(<div key='reinforcement'>{translate('reinforcement') + ' ' + formats.pct1(armour.explosive.reinforcement)}</div>);
|
||||
if (armour.explosive.bulkheads * armour.explosive.reinforcement != 1) effectiveArmourExplosiveTt.push(<div key='resistance'>{translate('resistance') + ' ' + formats.int(rawArmour / (armour.explosive.bulkheads * armour.explosive.reinforcement) - rawArmour)}</div>);
|
||||
|
||||
const armourDamageTakenKineticTt = [];
|
||||
armourDamageTakenKineticTt.push(<div key='bulkheads'>{translate('bulkheads') + ' ' + formats.pct1(armour.kinetic.bulkheads)}</div>);
|
||||
armourDamageTakenKineticTt.push(<div key='reinforcement'>{translate('reinforcement') + ' ' + formats.pct1(armour.kinetic.reinforcement)}</div>);
|
||||
if (armour.kinetic.bulkheads * armour.kinetic.reinforcement != 1) effectiveArmourKineticTt.push(<div key='resistance'>{translate('resistance') + ' ' + formats.int(rawArmour / (armour.kinetic.bulkheads * armour.kinetic.reinforcement) - rawArmour)}</div>);
|
||||
|
||||
const armourDamageTakenThermalTt = [];
|
||||
armourDamageTakenThermalTt.push(<div key='bulkheads'>{translate('bulkheads') + ' ' + formats.pct1(armour.thermal.bulkheads)}</div>);
|
||||
armourDamageTakenThermalTt.push(<div key='reinforcement'>{translate('reinforcement') + ' ' + formats.pct1(armour.thermal.reinforcement)}</div>);
|
||||
if (armour.thermal.bulkheads * armour.thermal.reinforcement != 1) effectiveArmourThermalTt.push(<div key='resistance'>{translate('resistance') + ' ' + formats.int(rawArmour / (armour.thermal.bulkheads * armour.thermal.reinforcement) - rawArmour)}</div>);
|
||||
|
||||
const effectiveArmourData = [];
|
||||
const effectiveAbsoluteArmour = armour.total / armour.absolute.total;
|
||||
effectiveArmourData.push({ value: Math.round(effectiveAbsoluteArmour), label: translate('absolute'), tooltip: effectiveArmourAbsoluteTt });
|
||||
const effectiveExplosiveArmour = armour.total / armour.explosive.total;
|
||||
effectiveArmourData.push({ value: Math.round(effectiveExplosiveArmour), label: translate('explosive'), tooltip: effectiveArmourExplosiveTt });
|
||||
const effectiveKineticArmour = armour.total / armour.kinetic.total;
|
||||
effectiveArmourData.push({ value: Math.round(effectiveKineticArmour), label: translate('kinetic'), tooltip: effectiveArmourKineticTt });
|
||||
const effectiveThermalArmour = armour.total / armour.thermal.total;
|
||||
effectiveArmourData.push({ value: Math.round(effectiveThermalArmour), label: translate('thermal'), tooltip: effectiveArmourThermalTt });
|
||||
|
||||
const armourDamageTakenData = [];
|
||||
armourDamageTakenData.push({ value: Math.round(armour.absolute.total * 100), label: translate('absolute'), tooltip: armourDamageTakenTt });
|
||||
armourDamageTakenData.push({ value: Math.round(armour.explosive.total * 100), label: translate('explosive'), tooltip: armourDamageTakenExplosiveTt });
|
||||
armourDamageTakenData.push({ value: Math.round(armour.kinetic.total * 100), label: translate('kinetic'), tooltip: armourDamageTakenKineticTt });
|
||||
armourDamageTakenData.push({ value: Math.round(armour.thermal.total * 100), label: translate('thermal'), tooltip: armourDamageTakenThermalTt });
|
||||
|
||||
return (
|
||||
<span id='defence'>
|
||||
{shield.total ? <span>
|
||||
<div className='group quarter'>
|
||||
<h2>{translate('shield metrics')}</h2>
|
||||
<br/>
|
||||
<h2 onMouseOver={termtip.bind(null, <div>{shieldSourcesTt}</div>)} onMouseOut={tooltip.bind(null, null)} className='summary'>{translate('raw shield strength')}<br/>{formats.int(shield.total)}{units.MJ}</h2>
|
||||
<h2 onMouseOver={termtip.bind(null, translate('TT_TIME_TO_LOSE_SHIELDS'))} onMouseOut={tooltip.bind(null, null)}>{translate('PHRASE_TIME_TO_LOSE_SHIELDS')}<br/>{shielddamage.totalsdps == 0 ? translate('ever') : formats.time(Calc.timeToDeplete(shield.total, shielddamage.totalsdps, shielddamage.totalseps, pd.getWeaponsCapacity(), pd.getWeaponsRechargeRate() * opponentWep / 4))}</h2>
|
||||
<h2 onMouseOver={termtip.bind(null, translate('PHRASE_SG_RECOVER'))} onMouseOut={tooltip.bind(null, null)}>{translate('PHRASE_TIME_TO_RECOVER_SHIELDS')}<br/>{shield.recover === Math.Inf ? translate('never') : formats.time(shield.recover)}</h2>
|
||||
<h2 onMouseOver={termtip.bind(null, translate('PHRASE_SG_RECHARGE'))} onMouseOut={tooltip.bind(null, null)}>{translate('PHRASE_TIME_TO_RECHARGE_SHIELDS')}<br/>{shield.recharge === Math.Inf ? translate('never') : formats.time(shield.recharge)}</h2>
|
||||
</div>
|
||||
<div className='group quarter'>
|
||||
<h2 onMouseOver={termtip.bind(null, translate('PHRASE_SHIELD_SOURCES'))} onMouseOut={tooltip.bind(null, null)}>{translate('shield sources')}</h2>
|
||||
<PieChart data={shieldSourcesData} />
|
||||
</div>
|
||||
<div className='group quarter'>
|
||||
<h2 onMouseOver={termtip.bind(null, translate('PHRASE_DAMAGE_TAKEN'))} onMouseOut={tooltip.bind(null, null)}>{translate('damage taken')}(%)</h2>
|
||||
<VerticalBarChart data={shieldDamageTakenData} yMax={140} />
|
||||
</div>
|
||||
<div className='group quarter'>
|
||||
<h2 onMouseOver={termtip.bind(null, translate('PHRASE_EFFECTIVE_SHIELD'))} onMouseOut={tooltip.bind(null, null)}>{translate('effective shield')}(MJ)</h2>
|
||||
<VerticalBarChart data={effectiveShieldData} yMax={maxEffectiveShield}/>
|
||||
</div>
|
||||
</span> : null }
|
||||
|
||||
<div className='group quarter'>
|
||||
<h2>{translate('armour metrics')}</h2>
|
||||
<h2 onMouseOver={termtip.bind(null, <div>{armourSourcesTt}</div>)} onMouseOut={tooltip.bind(null, null)} className='summary'>{translate('raw armour strength')}<br/>{formats.int(armour.total)}</h2>
|
||||
<h2 onMouseOver={termtip.bind(null, translate('TT_TIME_TO_LOSE_ARMOUR'))} onMouseOut={tooltip.bind(null, null)}>{translate('PHRASE_TIME_TO_LOSE_ARMOUR')}<br/>{armourdamage.totalsdps == 0 ? translate('ever') : formats.time(Calc.timeToDeplete(armour.total, armourdamage.totalsdps, armourdamage.totalseps, pd.getWeaponsCapacity(), pd.getWeaponsRechargeRate() * opponentWep / 4))}</h2>
|
||||
<h2 onMouseOver={termtip.bind(null, translate('TT_MODULE_ARMOUR'))} onMouseOut={tooltip.bind(null, null)}>{translate('raw module armour')}<br/>{formats.int(armour.modulearmour)}</h2>
|
||||
<h2 onMouseOver={termtip.bind(null, translate('TT_MODULE_PROTECTION_EXTERNAL'))} onMouseOut={tooltip.bind(null, null)}>{translate('PHRASE_MODULE_PROTECTION_EXTERNAL')}<br/>{formats.pct1(armour.moduleprotection / 2)}</h2>
|
||||
<h2 onMouseOver={termtip.bind(null, translate('TT_MODULE_PROTECTION_INTERNAL'))} onMouseOut={tooltip.bind(null, null)}>{translate('PHRASE_MODULE_PROTECTION_INTERNAL')}<br/>{formats.pct1(armour.moduleprotection)}</h2>
|
||||
<br/>
|
||||
</div>
|
||||
<div className='group quarter'>
|
||||
<h2 onMouseOver={termtip.bind(null, translate('PHRASE_ARMOUR_SOURCES'))} onMouseOut={tooltip.bind(null, null)}>{translate('armour sources')}</h2>
|
||||
<PieChart data={armourSourcesData} />
|
||||
</div>
|
||||
<div className='group quarter'>
|
||||
<h2 onMouseOver={termtip.bind(null, translate('PHRASE_DAMAGE_TAKEN'))} onMouseOut={tooltip.bind(null, null)}>{translate('damage taken')}(%)</h2>
|
||||
<VerticalBarChart data={armourDamageTakenData} yMax={100} />
|
||||
</div>
|
||||
<div className='group quarter'>
|
||||
<h2 onMouseOver={termtip.bind(null, translate('PHRASE_EFFECTIVE_ARMOUR'))} onMouseOut={tooltip.bind(null, null)}>{translate('effective armour')}</h2>
|
||||
<VerticalBarChart data={effectiveArmourData} />
|
||||
</div>
|
||||
</span>);
|
||||
}
|
||||
}
|
||||
@@ -1,106 +0,0 @@
|
||||
import React from 'react';
|
||||
import cn from 'classnames';
|
||||
import TranslatedComponent from './TranslatedComponent';
|
||||
import { DamageKinetic, DamageThermal, DamageExplosive } from './SvgIcons';
|
||||
|
||||
/**
|
||||
* Defence summary
|
||||
*/
|
||||
export default class DefenceSummary extends TranslatedComponent {
|
||||
static PropTypes = {
|
||||
ship: React.PropTypes.object.isRequired
|
||||
};
|
||||
|
||||
/**
|
||||
* Constructor
|
||||
* @param {Object} props React Component properties
|
||||
*/
|
||||
constructor(props) {
|
||||
super(props);
|
||||
}
|
||||
|
||||
/**
|
||||
* Render defence summary
|
||||
* @return {React.Component} contents
|
||||
*/
|
||||
render() {
|
||||
let ship = this.props.ship;
|
||||
let { language, tooltip, termtip } = this.context;
|
||||
let { formats, translate, units } = language;
|
||||
let hide = tooltip.bind(null, null);
|
||||
|
||||
const shieldGenerator = ship.findShieldGenerator();
|
||||
|
||||
// Damage values are 1 - resistance values
|
||||
return (
|
||||
<span>
|
||||
<h1>{translate('defence summary')}</h1>
|
||||
<table className='summary' style={{ marginLeft: 'auto', marginRight: 'auto', lineHeight: '1em', backgroundColor: 'transparent' }}>
|
||||
<tbody>
|
||||
{ship.shield ?
|
||||
<tr>
|
||||
<td colSpan='4' className='summary'><h2>{translate('shields')}: {formats.int(ship.shield)} {units.MJ}</h2></td>
|
||||
</tr> : null }
|
||||
{ship.shield ?
|
||||
<tr>
|
||||
<td className='ri' onMouseEnter={termtip.bind(null, 'PHRASE_SG_RECOVER', { cap: 0 })} onMouseLeave={hide}>{translate('recovery')}</td>
|
||||
<td className='le'>{formats.time(ship.calcShieldRecovery())}</td>
|
||||
<td className='ri' onMouseEnter={termtip.bind(null, 'PHRASE_SG_RECHARGE', { cap: 0 })} onMouseLeave={hide}>{translate('recharge')}</td>
|
||||
<td className='le'>{formats.time(ship.calcShieldRecharge())}</td>
|
||||
</tr> : null }
|
||||
{ship.shield ?
|
||||
<tr>
|
||||
<td className='le'>{translate('damage from')}</td>
|
||||
<td className='ri'>
|
||||
<span onMouseOver={termtip.bind(null, 'explosive')} onMouseOut={tooltip.bind(null, null)}><DamageExplosive /></span>
|
||||
<span onMouseOver={termtip.bind(null, translate('base') + ' ' + formats.pct1(1 - shieldGenerator.explres))} onMouseOut={tooltip.bind(null, null)}>{formats.pct1(1 - ship.shieldExplRes)}</span>
|
||||
</td>
|
||||
<td className='ri'>
|
||||
<span onMouseOver={termtip.bind(null, 'kinetic')} onMouseOut={tooltip.bind(null, null)}><DamageKinetic /></span>
|
||||
<span onMouseOver={termtip.bind(null, translate('base') + ' ' + formats.pct1(1 - shieldGenerator.kinres))} onMouseOut={tooltip.bind(null, null)}>{formats.pct1(1 - ship.shieldKinRes)}</span>
|
||||
</td>
|
||||
<td className='ri'>
|
||||
<span onMouseOver={termtip.bind(null, 'thermal')} onMouseOut={tooltip.bind(null, null)}><DamageThermal /></span>
|
||||
<span onMouseOver={termtip.bind(null, translate('base') + ' ' + formats.pct1(1 - shieldGenerator.thermres))} onMouseOut={tooltip.bind(null, null)}>{formats.pct1(1 - ship.shieldThermRes)}</span>
|
||||
</td>
|
||||
</tr> : null }
|
||||
|
||||
{ ship.shield && ship.shieldCells ?
|
||||
<tr>
|
||||
<td colSpan='4'><h2>{translate('shield cells')}: {formats.int(ship.shieldCells)} {units.MJ}</h2></td>
|
||||
</tr> : null }
|
||||
|
||||
<tr>
|
||||
<td colSpan='4'><h2>{translate('armour')}: {formats.int(ship.armour)}</h2></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td className='le'>{translate('damage from')}</td>
|
||||
<td className='ri'>
|
||||
<span onMouseOver={termtip.bind(null, 'explosive')} onMouseOut={tooltip.bind(null, null)}><DamageExplosive /></span>
|
||||
<span onMouseOver={termtip.bind(null, translate('base') + ' ' + formats.pct1(1 - ship.bulkheads.m.explres))} onMouseOut={tooltip.bind(null, null)}>{formats.pct1(1 - ship.hullExplRes)}</span></td>
|
||||
<td className='ri'>
|
||||
<span onMouseOver={termtip.bind(null, 'kinetic')} onMouseOut={tooltip.bind(null, null)}><DamageKinetic /></span>
|
||||
<span onMouseOver={termtip.bind(null, translate('base') + ' ' + formats.pct1(1 - ship.bulkheads.m.kinres))} onMouseOut={tooltip.bind(null, null)}>{formats.pct1(1 - ship.hullKinRes)}</span>
|
||||
</td>
|
||||
<td className='ri'>
|
||||
<span onMouseOver={termtip.bind(null, 'thermal')} onMouseOut={tooltip.bind(null, null)}><DamageThermal /></span>
|
||||
<span onMouseOver={termtip.bind(null, translate('base') + ' ' + formats.pct1(1 - ship.bulkheads.m.thermres))} onMouseOut={tooltip.bind(null, null)}>{formats.pct1(1 - ship.hullThermRes)}</span>
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
{ship.modulearmour > 0 ?
|
||||
<tr>
|
||||
<td colSpan='4'><h2>{translate('module armour')}: {formats.int(ship.modulearmour)}</h2></td>
|
||||
</tr> : null }
|
||||
|
||||
{ship.moduleprotection > 0 ?
|
||||
<tr>
|
||||
<td colSpan='2' className='cn'>{translate('internal protection')} {formats.pct1(ship.moduleprotection)}</td>
|
||||
<td colSpan='2' className='cn'>{translate('external protection')} {formats.pct1(ship.moduleprotection / 2)}</td>
|
||||
</tr> : null }
|
||||
</tbody>
|
||||
</table>
|
||||
</span>
|
||||
);
|
||||
}
|
||||
}
|
||||
102
src/app/components/EngagementRange.jsx
Normal file
102
src/app/components/EngagementRange.jsx
Normal file
@@ -0,0 +1,102 @@
|
||||
import React from 'react';
|
||||
import PropTypes from 'prop-types';
|
||||
import TranslatedComponent from './TranslatedComponent';
|
||||
import { Ships } from 'coriolis-data/dist';
|
||||
import Slider from '../components/Slider';
|
||||
|
||||
/**
|
||||
* Engagement range slider
|
||||
* Requires an onChange() function of the form onChange(range), providing the range in metres, which is triggered on range change
|
||||
*/
|
||||
export default class EngagementRange extends TranslatedComponent {
|
||||
static propTypes = {
|
||||
ship: PropTypes.object.isRequired,
|
||||
engagementRange: PropTypes.number.isRequired,
|
||||
onChange: PropTypes.func.isRequired
|
||||
};
|
||||
|
||||
/**
|
||||
* Constructor
|
||||
* @param {Object} props React Component properties
|
||||
* @param {Object} context React Component context
|
||||
*/
|
||||
constructor(props, context) {
|
||||
super(props);
|
||||
|
||||
const { ship } = props;
|
||||
|
||||
const maxRange = this._calcMaxRange(ship);
|
||||
|
||||
this.state = {
|
||||
maxRange
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate the maximum range of a ship's weapons
|
||||
* @param {Object} ship The ship
|
||||
* @returns {int} The maximum range, in metres
|
||||
*/
|
||||
_calcMaxRange(ship) {
|
||||
let maxRange = 1000;
|
||||
for (let i = 0; i < ship.hardpoints.length; i++) {
|
||||
if (ship.hardpoints[i].maxClass > 0 && ship.hardpoints[i].m && ship.hardpoints[i].enabled) {
|
||||
const thisRange = ship.hardpoints[i].m.getRange();
|
||||
if (thisRange > maxRange) {
|
||||
maxRange = thisRange;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return maxRange;
|
||||
}
|
||||
|
||||
/**
|
||||
* Update range
|
||||
* @param {number} rangeLevel percentage level from 0 to 1
|
||||
*/
|
||||
_rangeChange(rangeLevel) {
|
||||
const { maxRange } = this.state;
|
||||
|
||||
// We round the range to an integer value
|
||||
const range = Math.round(rangeLevel * maxRange);
|
||||
|
||||
if (range !== this.props.engagementRange) {
|
||||
this.props.onChange(range);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Render range slider
|
||||
* @return {React.Component} contents
|
||||
*/
|
||||
render() {
|
||||
const { language, onWindowResize, sizeRatio, tooltip, termtip } = this.context;
|
||||
const { formats, translate, units } = language;
|
||||
const { engagementRange } = this.props;
|
||||
const { maxRange } = this.state;
|
||||
|
||||
return (
|
||||
<span>
|
||||
<h3>{translate('engagement range')}: {formats.int(engagementRange)}{translate('m')}</h3>
|
||||
<table style={{ width: '100%', lineHeight: '1em', backgroundColor: 'transparent' }}>
|
||||
<tbody >
|
||||
<tr>
|
||||
<td>
|
||||
<Slider
|
||||
axis={true}
|
||||
onChange={this._rangeChange.bind(this)}
|
||||
axisUnit={translate('m')}
|
||||
percent={engagementRange / maxRange}
|
||||
max={maxRange}
|
||||
scale={sizeRatio}
|
||||
onResize={onWindowResize}
|
||||
/>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
</span>
|
||||
);
|
||||
}
|
||||
}
|
||||
106
src/app/components/EngineProfile.jsx
Normal file
106
src/app/components/EngineProfile.jsx
Normal file
@@ -0,0 +1,106 @@
|
||||
import React from 'react';
|
||||
import PropTypes from 'prop-types';
|
||||
import TranslatedComponent from './TranslatedComponent';
|
||||
import { Ships } from 'coriolis-data/dist';
|
||||
import { nameComparator } from '../utils/SlotFunctions';
|
||||
import LineChart from '../components/LineChart';
|
||||
import Slider from '../components/Slider';
|
||||
import * as ModuleUtils from '../shipyard/ModuleUtils';
|
||||
import Module from '../shipyard/Module';
|
||||
import * as Calc from '../shipyard/Calculations';
|
||||
|
||||
/**
|
||||
* Engine profile for a given ship
|
||||
*/
|
||||
export default class EngineProfile extends TranslatedComponent {
|
||||
static propTypes = {
|
||||
ship: PropTypes.object.isRequired,
|
||||
cargo: PropTypes.number.isRequired,
|
||||
fuel: PropTypes.number.isRequired,
|
||||
eng: PropTypes.number.isRequired,
|
||||
boost: PropTypes.bool.isRequired,
|
||||
marker: PropTypes.string.isRequired
|
||||
};
|
||||
|
||||
/**
|
||||
* Constructor
|
||||
* @param {Object} props React Component properties
|
||||
* @param {Object} context React Component context
|
||||
*/
|
||||
constructor(props, context) {
|
||||
super(props);
|
||||
|
||||
const ship = this.props.ship;
|
||||
|
||||
this.state = {
|
||||
calcMaxSpeedFunc: this.calcMaxSpeed.bind(this, ship, this.props.eng, this.props.boost)
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Update the state if our ship changes
|
||||
* @param {Object} nextProps Incoming/Next properties
|
||||
* @param {Object} nextContext Incoming/Next conext
|
||||
* @return {boolean} Returns true if the component should be rerendered
|
||||
*/
|
||||
componentWillReceiveProps(nextProps, nextContext) {
|
||||
if (nextProps.marker != this.props.marker) {
|
||||
this.setState({ calcMaxSpeedFunc: this.calcMaxSpeed.bind(this, nextProps.ship, nextProps.eng, nextProps.boost) });
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate the top speed for this ship given thrusters, mass and pips to ENG
|
||||
* @param {Object} ship The ship
|
||||
* @param {Object} eng The number of pips to ENG
|
||||
* @param {Object} boost If boost is enabled
|
||||
* @param {Object} mass The mass at which to calculate the top speed
|
||||
* @return {number} The maximum speed
|
||||
*/
|
||||
calcMaxSpeed(ship, eng, boost, mass) {
|
||||
// Obtain the top speed
|
||||
return Calc.calcSpeed(mass, ship.speed, ship.standard[1].m, ship.pipSpeed, eng, ship.boost / ship.speed, boost);
|
||||
}
|
||||
|
||||
/**
|
||||
* Render engine profile
|
||||
* @return {React.Component} contents
|
||||
*/
|
||||
render() {
|
||||
const { language, onWindowResize, sizeRatio, tooltip, termtip } = this.context;
|
||||
const { formats, translate, units } = language;
|
||||
const { ship, cargo, eng, fuel, boost } = this.props;
|
||||
|
||||
// Calculate bounds for our line chart
|
||||
const thrusters = ship.standard[1].m;
|
||||
const minMass = ship.calcLowestPossibleMass({ th: thrusters });
|
||||
const maxMass = thrusters.getMaxMass();
|
||||
const mass = ship.unladenMass + fuel + cargo;
|
||||
const minSpeed = Calc.calcSpeed(maxMass, ship.speed, thrusters, ship.pipSpeed, 0, ship.boost / ship.speed, false);
|
||||
const maxSpeed = Calc.calcSpeed(minMass, ship.speed, thrusters, ship.pipSpeed, 4, ship.boost / ship.speed, true);
|
||||
// Add a mark at our current mass
|
||||
const mark = Math.min(mass, maxMass);
|
||||
|
||||
const code = `${ship.toString()}:${cargo}:${fuel}:${eng}:${boost}`;
|
||||
|
||||
// This graph can have a precipitous fall-off so we use lots of points to make it look a little smoother
|
||||
return (
|
||||
<LineChart
|
||||
xMin={minMass}
|
||||
xMax={maxMass}
|
||||
yMin={minSpeed}
|
||||
yMax={maxSpeed}
|
||||
xMark={mark}
|
||||
xLabel={translate('mass')}
|
||||
xUnit={translate('T')}
|
||||
yLabel={translate('maximum speed')}
|
||||
yUnit={translate('m/s')}
|
||||
func={this.state.calcMaxSpeedFunc}
|
||||
points={1000}
|
||||
code={code}
|
||||
aspect={0.7}
|
||||
/>
|
||||
);
|
||||
}
|
||||
}
|
||||
104
src/app/components/FSDProfile.jsx
Normal file
104
src/app/components/FSDProfile.jsx
Normal file
@@ -0,0 +1,104 @@
|
||||
import React from 'react';
|
||||
import PropTypes from 'prop-types';
|
||||
import TranslatedComponent from './TranslatedComponent';
|
||||
import { Ships } from 'coriolis-data/dist';
|
||||
import { nameComparator } from '../utils/SlotFunctions';
|
||||
import LineChart from '../components/LineChart';
|
||||
import Slider from '../components/Slider';
|
||||
import * as ModuleUtils from '../shipyard/ModuleUtils';
|
||||
import Module from '../shipyard/Module';
|
||||
import * as Calc from '../shipyard/Calculations';
|
||||
|
||||
/**
|
||||
* FSD profile for a given ship
|
||||
*/
|
||||
export default class FSDProfile extends TranslatedComponent {
|
||||
static propTypes = {
|
||||
ship: PropTypes.object.isRequired,
|
||||
cargo: PropTypes.number.isRequired,
|
||||
fuel: PropTypes.number.isRequired,
|
||||
marker: PropTypes.string.isRequired
|
||||
};
|
||||
|
||||
/**
|
||||
* Constructor
|
||||
* @param {Object} props React Component properties
|
||||
* @param {Object} context React Component context
|
||||
*/
|
||||
constructor(props, context) {
|
||||
super(props);
|
||||
|
||||
const ship = this.props.ship;
|
||||
|
||||
this.state = {
|
||||
calcMaxRangeFunc: this._calcMaxRange.bind(this, ship, this.props.fuel)
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Update the state if our ship changes
|
||||
* @param {Object} nextProps Incoming/Next properties
|
||||
* @param {Object} nextContext Incoming/Next conext
|
||||
* @return {boolean} Returns true if the component should be rerendered
|
||||
*/
|
||||
componentWillReceiveProps(nextProps, nextContext) {
|
||||
if (nextProps.marker != this.props.marker) {
|
||||
this.setState({ calcMaxRangeFunc: this._calcMaxRange.bind(this, nextProps.ship, nextProps.fuel) });
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate the maximum range for this ship across its applicable mass
|
||||
* @param {Object} ship The ship
|
||||
* @param {Object} fuel The fuel on the ship
|
||||
* @param {Object} mass The mass at which to calculate the maximum range
|
||||
* @return {number} The maximum range
|
||||
*/
|
||||
_calcMaxRange(ship, fuel, mass) {
|
||||
// Obtain the maximum range
|
||||
return Calc.jumpRange(mass, ship.standard[2].m, Math.min(fuel, ship.standard[2].m.getMaxFuelPerJump()));
|
||||
}
|
||||
|
||||
/**
|
||||
* Render FSD profile
|
||||
* @return {React.Component} contents
|
||||
*/
|
||||
render() {
|
||||
const { language, onWindowResize, sizeRatio, tooltip, termtip } = this.context;
|
||||
const { formats, translate, units } = language;
|
||||
const { ship, cargo, fuel } = this.props;
|
||||
|
||||
|
||||
// Calculate bounds for our line chart - use thruster info for X
|
||||
const thrusters = ship.standard[1].m;
|
||||
const fsd = ship.standard[2].m;
|
||||
const minMass = ship.calcLowestPossibleMass({ th: thrusters });
|
||||
const maxMass = thrusters.getMaxMass();
|
||||
const mass = ship.unladenMass + fuel + cargo;
|
||||
const minRange = 0;
|
||||
const maxRange = Calc.jumpRange(minMass + fsd.getMaxFuelPerJump(), fsd, fsd.getMaxFuelPerJump());
|
||||
// Add a mark at our current mass
|
||||
const mark = Math.min(mass, maxMass);
|
||||
|
||||
const code = ship.name + ship.toString() + '.' + fuel;
|
||||
|
||||
return (
|
||||
<LineChart
|
||||
xMin={minMass}
|
||||
xMax={maxMass}
|
||||
yMin={minRange}
|
||||
yMax={maxRange}
|
||||
xMark={mark}
|
||||
xLabel={translate('mass')}
|
||||
xUnit={translate('T')}
|
||||
yLabel={translate('maximum range')}
|
||||
yUnit={translate('LY')}
|
||||
func={this.state.calcMaxRangeFunc}
|
||||
points={200}
|
||||
code={code}
|
||||
aspect={0.7}
|
||||
/>
|
||||
);
|
||||
}
|
||||
}
|
||||
75
src/app/components/Fuel.jsx
Normal file
75
src/app/components/Fuel.jsx
Normal file
@@ -0,0 +1,75 @@
|
||||
import React from 'react';
|
||||
import PropTypes from 'prop-types';
|
||||
import TranslatedComponent from './TranslatedComponent';
|
||||
import { Ships } from 'coriolis-data/dist';
|
||||
import Slider from '../components/Slider';
|
||||
|
||||
/**
|
||||
* Fuel slider
|
||||
* Requires an onChange() function of the form onChange(fuel), providing the fuel in tonnes, which is triggered on fuel level change
|
||||
*/
|
||||
export default class Fuel extends TranslatedComponent {
|
||||
static propTypes = {
|
||||
fuel: PropTypes.number.isRequired,
|
||||
fuelCapacity: PropTypes.number.isRequired,
|
||||
onChange: PropTypes.func.isRequired
|
||||
};
|
||||
|
||||
/**
|
||||
* Constructor
|
||||
* @param {Object} props React Component properties
|
||||
* @param {Object} context React Component context
|
||||
*/
|
||||
constructor(props, context) {
|
||||
super(props);
|
||||
|
||||
this._fuelChange = this._fuelChange.bind(this);
|
||||
}
|
||||
|
||||
/**
|
||||
* Update fuel level
|
||||
* @param {number} fuelLevel percentage level from 0 to 1
|
||||
*/
|
||||
_fuelChange(fuelLevel) {
|
||||
const { fuel, fuelCapacity } = this.props;
|
||||
|
||||
const newFuel = fuelLevel * fuelCapacity;
|
||||
// Only send an update if the fuel has changed significantly
|
||||
if (Math.round(fuel * 10) != Math.round(newFuel * 10)) {
|
||||
this.props.onChange(Math.round(newFuel * 10) / 10);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Render fuel slider
|
||||
* @return {React.Component} contents
|
||||
*/
|
||||
render() {
|
||||
const { language, onWindowResize, sizeRatio, tooltip, termtip } = this.context;
|
||||
const { formats, translate, units } = language;
|
||||
const { fuel, fuelCapacity } = this.props;
|
||||
|
||||
return (
|
||||
<span>
|
||||
<h3>{translate('fuel carried')}: {formats.f1(fuel)}{units.T}</h3>
|
||||
<table style={{ width: '100%', lineHeight: '1em', backgroundColor: 'transparent' }}>
|
||||
<tbody >
|
||||
<tr>
|
||||
<td>
|
||||
<Slider
|
||||
axis={true}
|
||||
onChange={this._fuelChange}
|
||||
axisUnit={translate('T')}
|
||||
percent={fuel / fuelCapacity}
|
||||
max={fuelCapacity}
|
||||
scale={sizeRatio}
|
||||
onResize={onWindowResize}
|
||||
/>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
</span>
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -1,9 +1,11 @@
|
||||
import React from 'react';
|
||||
import cn from 'classnames';
|
||||
import Slot from './Slot';
|
||||
import Persist from '../stores/Persist';
|
||||
import { DamageAbsolute, DamageKinetic, DamageThermal, DamageExplosive, MountFixed, MountGimballed, MountTurret, ListModifications, Modified } from './SvgIcons';
|
||||
import { Modifications } from 'coriolis-data/dist';
|
||||
import { stopCtxPropagation } from '../utils/UtilityFunctions';
|
||||
import { blueprintTooltip } from '../utils/BlueprintFunctions';
|
||||
|
||||
|
||||
/**
|
||||
@@ -31,12 +33,13 @@ export default class HardpointSlot extends Slot {
|
||||
/**
|
||||
* Generate the slot contents
|
||||
* @param {Object} m Mounted Module
|
||||
* @param {Boolean} enabled Slot enabled
|
||||
* @param {Function} translate Translate function
|
||||
* @param {Object} formats Localized Formats map
|
||||
* @param {Object} u Localized Units Map
|
||||
* @return {React.Component} Slot contents
|
||||
*/
|
||||
_getSlotDetails(m, translate, formats, u) {
|
||||
_getSlotDetails(m, enabled, translate, formats, u) {
|
||||
if (m) {
|
||||
let classRating = `${m.class}${m.rating}${m.missile ? '/' + m.missile : ''}`;
|
||||
let { drag, drop } = this.props;
|
||||
@@ -51,9 +54,16 @@ export default class HardpointSlot extends Slot {
|
||||
if (m.blueprint.special && m.blueprint.special.id >= 0) {
|
||||
modTT += ', ' + translate(m.blueprint.special.name);
|
||||
}
|
||||
modTT = (
|
||||
<div>
|
||||
<div>{modTT}</div>
|
||||
{blueprintTooltip(translate, m.blueprint.grades[m.blueprint.grade], null, m.grp, m)}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
return <div className='details' draggable='true' onDragStart={drag} onDragEnd={drop}>
|
||||
const className = cn('details', enabled ? '' : 'disabled')
|
||||
return <div className={className} draggable='true' onDragStart={drag} onDragEnd={drop}>
|
||||
<div className={'cb'}>
|
||||
<div className={'l'}>
|
||||
{m.mount && m.mount == 'F' ? <span onMouseOver={termtip.bind(null, 'fixed')} onMouseOut={tooltip.bind(null, null)}><MountFixed /></span> : ''}
|
||||
@@ -74,18 +84,20 @@ export default class HardpointSlot extends Slot {
|
||||
{ m.getHps() ? <div className={'l'} onMouseOver={termtip.bind(null, m.getClip() ? 'hpsshps' : 'hps')} onMouseOut={tooltip.bind(null, null)}>{translate('HPS')}: {formats.round1(m.getHps())} { m.getClip() ? <span>({formats.round1((m.getClip() * m.getHps() / m.getRoF()) / ((m.getClip() / m.getRoF()) + m.getReload())) })</span> : null }</div> : null }
|
||||
{ m.getDps() && m.getEps() ? <div className={'l'} onMouseOver={termtip.bind(null, 'dpe')} onMouseOut={tooltip.bind(null, null)}>{translate('DPE')}: {formats.f1(m.getDps() / m.getEps())}</div> : null }
|
||||
{ m.getRoF() ? <div className={'l'} onMouseOver={termtip.bind(null, 'rof')} onMouseOut={tooltip.bind(null, null)}>{translate('ROF')}: {formats.f1(m.getRoF())}{u.ps}</div> : null }
|
||||
{ m.getRange() ? <div className={'l'}>{translate('range')} {formats.f1(m.getRange() / 1000)}{u.km}</div> : null }
|
||||
{ m.getRange() ? <div className={'l'}>{translate('range', m.grp)} {formats.f1(m.getRange() / 1000)}{u.km}</div> : null }
|
||||
{ m.getScanTime() ? <div className={'l'}>{translate('scantime')} {formats.f1(m.getScanTime())}{u.s}</div> : null }
|
||||
{ m.getFalloff() ? <div className={'l'}>{translate('falloff')} {formats.round(m.getFalloff() / 1000)}{u.km}</div> : null }
|
||||
{ m.getShieldBoost() ? <div className={'l'}>+{formats.pct1(m.getShieldBoost())}</div> : null }
|
||||
{ m.getAmmo() ? <div className={'l'}>{translate('ammunition')}: {formats.int(m.getClip())}/{formats.int(m.getAmmo())}</div> : null }
|
||||
{ m.getReload() ? <div className={'l'}>{translate('reload')}: {formats.round(m.getReload())}{u.s}</div> : null }
|
||||
{ m.getShotSpeed() ? <div className={'l'}>{translate('shotspeed')}: {formats.int(m.getShotSpeed())}{u.mps}</div> : null }
|
||||
{ m.getPiercing() ? <div className={'l'}>{translate('piercing')}: {formats.int(m.getPiercing())}</div> : null }
|
||||
{ m.getJitter() ? <div className={'l'}>{translate('jitter')}: {formats.f2(m.getJitter())}°</div> : null }
|
||||
{ showModuleResistances && m.getExplosiveResistance() ? <div className='l'>{translate('explres')}: {formats.pct(m.getExplosiveResistance())}</div> : null }
|
||||
{ showModuleResistances && m.getKineticResistance() ? <div className='l'>{translate('kinres')}: {formats.pct(m.getKineticResistance())}</div> : null }
|
||||
{ showModuleResistances && m.getThermalResistance() ? <div className='l'>{translate('thermres')}: {formats.pct(m.getThermalResistance())}</div> : null }
|
||||
{ m.getIntegrity() ? <div className='l'>{translate('integrity')}: {formats.int(m.getIntegrity())}</div> : null }
|
||||
{ m && validMods.length > 0 ? <div className='r' ><button onClick={this._toggleModifications.bind(this)} onContextMenu={stopCtxPropagation} onMouseOver={termtip.bind(null, 'modifications')} onMouseOut={tooltip.bind(null, null)}><ListModifications /></button></div> : null }
|
||||
|
||||
</div>
|
||||
</div>;
|
||||
} else {
|
||||
|
||||
@@ -8,7 +8,7 @@ import { stopCtxPropagation } from '../utils/UtilityFunctions';
|
||||
/**
|
||||
* Hardpoint slot section
|
||||
*/
|
||||
export default class HardpointsSlotSection extends SlotSection {
|
||||
export default class HardpointSlotSection extends SlotSection {
|
||||
|
||||
/**
|
||||
* Constructor
|
||||
@@ -77,6 +77,7 @@ export default class HardpointsSlotSection extends SlotSection {
|
||||
dropClass={this._dropClass(h, originSlot, targetSlot)}
|
||||
ship={ship}
|
||||
m={h.m}
|
||||
enabled={h.enabled ? true : false}
|
||||
/>);
|
||||
}
|
||||
}
|
||||
@@ -356,7 +356,7 @@ export default class Header extends TranslatedComponent {
|
||||
let comps = Object.keys(Persist.getComparisons()).sort();
|
||||
|
||||
for (let name of comps) {
|
||||
comparisons.push(<ActiveLink key={name} href={'/compare/' + name} className='block name'>{name}</ActiveLink>);
|
||||
comparisons.push(<ActiveLink key={name} href={'/compare/' + encodeURIComponent(name)} className='block name'>{name}</ActiveLink>);
|
||||
}
|
||||
} else {
|
||||
comparisons = <span className='cap'>{translate('none created')}</span>;
|
||||
|
||||
@@ -1,9 +1,11 @@
|
||||
import React from 'react';
|
||||
import cn from 'classnames';
|
||||
import Slot from './Slot';
|
||||
import Persist from '../stores/Persist';
|
||||
import { ListModifications, Modified } from './SvgIcons';
|
||||
import { Modifications } from 'coriolis-data/dist';
|
||||
import { stopCtxPropagation } from '../utils/UtilityFunctions';
|
||||
import { blueprintTooltip } from '../utils/BlueprintFunctions';
|
||||
|
||||
/**
|
||||
* Internal Slot
|
||||
@@ -13,12 +15,13 @@ export default class InternalSlot extends Slot {
|
||||
/**
|
||||
* Generate the slot contents
|
||||
* @param {Object} m Mounted Module
|
||||
* @param {Boolean} enabled Slot enabled
|
||||
* @param {Function} translate Translate function
|
||||
* @param {Object} formats Localized Formats map
|
||||
* @param {Object} u Localized Units Map
|
||||
* @return {React.Component} Slot contents
|
||||
*/
|
||||
_getSlotDetails(m, translate, formats, u) {
|
||||
_getSlotDetails(m, enabled, translate, formats, u) {
|
||||
if (m) {
|
||||
let classRating = m.class + m.rating;
|
||||
let { drag, drop, ship } = this.props;
|
||||
@@ -30,45 +33,55 @@ export default class InternalSlot extends Slot {
|
||||
let modTT = translate('modified');
|
||||
if (m && m.blueprint && m.blueprint.name) {
|
||||
modTT = translate(m.blueprint.name) + ' ' + translate('grade') + ' ' + m.blueprint.grade;
|
||||
modTT = (
|
||||
<div>
|
||||
<div>{modTT}</div>
|
||||
{blueprintTooltip(translate, m.blueprint.grades[m.blueprint.grade], null, m.grp, m)}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
let mass = m.getMass() || m.cargo || m.fuel || 0;
|
||||
return <div className='details' draggable='true' onDragStart={drag} onDragEnd={drop}>
|
||||
|
||||
const className = cn('details', enabled ? '' : 'disabled')
|
||||
return <div className={className} draggable='true' onDragStart={drag} onDragEnd={drop}>
|
||||
<div className={'cb'}>
|
||||
<div className={'l'}>{classRating} {translate(m.name || m.grp)}{m.mods && Object.keys(m.mods).length > 0 ? <span onMouseOver={termtip.bind(null, modTT)} onMouseOut={tooltip.bind(null, null)}><Modified /></span> : ''}</div>
|
||||
<div className={'r'}>{formats.round(mass)}{u.T}</div>
|
||||
</div>
|
||||
<div className={'cb'}>
|
||||
{ m.getOptMass() ? <div className={'l'}>{translate('optimal mass')}: {formats.int(m.getOptMass())}{u.T}</div> : null }
|
||||
{ m.getMaxMass() ? <div className={'l'}>{translate('max mass')}: {formats.int(m.getMaxMass())}{u.T}</div> : null }
|
||||
{ m.getOptMass() ? <div className={'l'}>{translate('optmass', 'sg')}: {formats.int(m.getOptMass())}{u.T}</div> : null }
|
||||
{ m.getMaxMass() ? <div className={'l'}>{translate('maxmass', 'sg')}: {formats.int(m.getMaxMass())}{u.T}</div> : null }
|
||||
{ m.bins ? <div className={'l'}>{m.bins} <u>{translate('bins')}</u></div> : null }
|
||||
{ m.bays ? <div className={'l'}>{translate('bays')}: {m.bays}</div> : null }
|
||||
{ m.rebuildsperbay ? <div className={'l'}>{translate('rebuildsperbay')}: {m.rebuildsperbay}</div> : null }
|
||||
{ m.rate ? <div className={'l'}>{translate('rate')}: {m.rate}{u.kgs} {translate('refuel time')}: {formats.time(this.props.fuel * 1000 / m.rate)}</div> : null }
|
||||
{ m.getAmmo() ? <div className={'l'}>{translate('ammunition')}: {formats.gen(m.getAmmo())}</div> : null }
|
||||
{ m.cells ? <div className={'l'}>{translate('cells')}: {m.cells}</div> : null }
|
||||
{ m.getShieldReinforcement() ? <div className={'l'}>{translate('shieldreinforcement')}: {formats.int(m.getShieldReinforcement())} <u>MJ</u> {translate('total')}: {formats.int(m.cells * m.getShieldReinforcement())}{u.MJ}</div> : null }
|
||||
{ m.getAmmo() && m.grp !== 'scb' ? <div className={'l'}>{translate('ammunition')}: {formats.gen(m.getAmmo())}</div> : null }
|
||||
{ m.getSpinup() ? <div className={'l'}>{translate('spinup')}: {formats.f1(m.getSpinup())}{u.s}</div> : null }
|
||||
{ m.getDuration() ? <div className={'l'}>{translate('duration')}: {formats.f1(m.getDuration())}{u.s}</div> : null }
|
||||
{ m.grp === 'scb' ? <div className={'l'}>{translate('cells')}: {formats.int(m.getAmmo() + 1)}</div> : null }
|
||||
{ m.getShieldReinforcement() ? <div className={'l'}>{translate('shieldreinforcement')}: {formats.f1(m.getDuration() * m.getShieldReinforcement())}{u.MJ}</div> : null }
|
||||
{ m.getShieldReinforcement() ? <div className={'l'}>{translate('total')}: {formats.int((m.getAmmo() + 1) * (m.getDuration() * m.getShieldReinforcement()))}{u.MJ}</div> : null }
|
||||
{ m.repair ? <div className={'l'}>{translate('repair')}: {m.repair}</div> : null }
|
||||
{ m.getFacingLimit() ? <div className={'l'}>{translate('facinglimit')} {formats.f1(m.getFacingLimit())}°</div> : null }
|
||||
{ m.getRange() ? <div className={'l'}>{translate('range')} {formats.f2(m.getRange())}{u.km}</div> : null }
|
||||
{ m.getRangeT() ? <div className={'l'}>{translate('ranget')} {formats.f1(m.getRangeT())}{u.s}</div> : null }
|
||||
{ m.getSpinup() ? <div className={'l'}>{translate('spinup')}: {formats.f1(m.getSpinup())}{u.s}</div> : null }
|
||||
{ m.getTime() ? <div className={'l'}>{translate('time')}: {formats.time(m.getTime())}</div> : null }
|
||||
{ m.maximum ? <div className={'l'}>{translate('max')}: {(m.maximum)}</div> : null }
|
||||
{ m.rangeLS ? <div className={'l'}>{translate('range')}: {m.rangeLS}{u.Ls}</div> : null }
|
||||
{ m.rangeLS === null ? <div className={'l'}>∞{u.Ls}</div> : null }
|
||||
{ m.rangeRating ? <div className={'l'}>{translate('range')}: {m.rangeRating}</div> : null }
|
||||
{ m.getHullReinforcement() ? <div className={'l'}>+{formats.int(m.getHullReinforcement() + ship.baseArmour * m.getModValue('hullboost') / 10000)} <u className='cap'>{translate('armour')}</u></div> : null }
|
||||
{ m.getProtection() ? <div className={'l'}>{formats.rPct(m.getProtection())} <u className='cap'>{translate('protection')}</u></div> : null }
|
||||
{ m.maximum ? <div className={'l'}>{translate('max')}: {(m.maximum)}</div> : null }
|
||||
{ m.passengers ? <div className={'l'}>{translate('passengers')}: {m.passengers}</div> : null }
|
||||
{ m.getRegenerationRate() ? <div className='l'>{translate('regen')}: {formats.round1(m.getRegenerationRate())}{u.ps}</div> : null }
|
||||
{ m.getBrokenRegenerationRate() ? <div className='l'>{translate('brokenregen')}: {formats.round1(m.getBrokenRegenerationRate())}{u.ps}</div> : null }
|
||||
{ showModuleResistances && m.getExplosiveResistance() ? <div className='l'>{translate('explres')}: {formats.pct(m.getExplosiveResistance())}</div> : null }
|
||||
{ showModuleResistances && m.getKineticResistance() ? <div className='l'>{translate('kinres')}: {formats.pct(m.getKineticResistance())}</div> : null }
|
||||
{ showModuleResistances && m.getThermalResistance() ? <div className='l'>{translate('thermres')}: {formats.pct(m.getThermalResistance())}</div> : null }
|
||||
{ m.getRegenerationRate() ? <div className='l'>{translate('regen')}: {formats.round1(m.getRegenerationRate())}{u.ps}</div> : null }
|
||||
{ m.getBrokenRegenerationRate() ? <div className='l'>{translate('brokenregen')}: {formats.round1(m.getBrokenRegenerationRate())}{u.ps}</div> : null }
|
||||
|
||||
{ m.getHullReinforcement() ? <div className='l'>{translate('armour')}: {formats.int(m.getHullReinforcement() + ship.baseArmour * m.getModValue('hullboost') / 10000)}</div> : null }
|
||||
{ m.getProtection() ? <div className='l'>{translate('protection')}: {formats.rPct(m.getProtection())}</div> : null }
|
||||
{ m.getIntegrity() ? <div className='l'>{translate('integrity')}: {formats.int(m.getIntegrity())}</div> : null }
|
||||
{ m && validMods.length > 0 ? <div className='r' ><button onClick={this._toggleModifications.bind(this)} onContextMenu={stopCtxPropagation} onMouseOver={termtip.bind(null, 'modifications')} onMouseOut={tooltip.bind(null, null)}><ListModifications /></button></div> : null }
|
||||
|
||||
</div>
|
||||
</div>;
|
||||
} else {
|
||||
|
||||
@@ -225,6 +225,7 @@ export default class InternalSlotSection extends SlotSection {
|
||||
dropClass={this._dropClass(s, originSlot, targetSlot)}
|
||||
fuel={fuelCapacity}
|
||||
ship={ship}
|
||||
enabled={s.enabled ? true : false}
|
||||
/>);
|
||||
}
|
||||
|
||||
|
||||
124
src/app/components/JumpRange.jsx
Normal file
124
src/app/components/JumpRange.jsx
Normal file
@@ -0,0 +1,124 @@
|
||||
import React from 'react';
|
||||
import PropTypes from 'prop-types';
|
||||
import TranslatedComponent from './TranslatedComponent';
|
||||
import { Ships } from 'coriolis-data/dist';
|
||||
import { nameComparator } from '../utils/SlotFunctions';
|
||||
import LineChart from '../components/LineChart';
|
||||
import Slider from '../components/Slider';
|
||||
import * as ModuleUtils from '../shipyard/ModuleUtils';
|
||||
import Module from '../shipyard/Module';
|
||||
import * as Calc from '../shipyard/Calculations';
|
||||
|
||||
/**
|
||||
* Jump range for a given ship
|
||||
*/
|
||||
export default class JumpRange extends TranslatedComponent {
|
||||
static propTypes = {
|
||||
ship: PropTypes.object.isRequired,
|
||||
code: PropTypes.string.isRequired
|
||||
};
|
||||
|
||||
/**
|
||||
* Constructor
|
||||
* @param {Object} props React Component properties
|
||||
* @param {Object} context React Component context
|
||||
*/
|
||||
constructor(props, context) {
|
||||
super(props);
|
||||
|
||||
const ship = this.props.ship;
|
||||
|
||||
this.state = {
|
||||
fuelLevel: 1,
|
||||
calcJumpRangeFunc: this._calcJumpRange.bind(this, ship)
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Update the state if our ship changes
|
||||
* @param {Object} nextProps Incoming/Next properties
|
||||
* @param {Object} nextContext Incoming/Next conext
|
||||
* @return {boolean} Returns true if the component should be rerendered
|
||||
*/
|
||||
componentWillReceiveProps(nextProps, nextContext) {
|
||||
if (nextProps.code != this.props.code) {
|
||||
this.setState({ fuelLevel: 1,
|
||||
calcJumpRangeFunc: this._calcJumpRange.bind(this, nextProps.ship) });
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate the jump range this ship at a given cargo
|
||||
* @param {Object} ship The ship
|
||||
* @param {Object} cargo The cargo
|
||||
* @return {number} The jump range
|
||||
*/
|
||||
_calcJumpRange(ship, cargo) {
|
||||
// Obtain the FSD for this ship
|
||||
const fsd = ship.standard[2].m;
|
||||
|
||||
const fuel = this.state.fuelLevel * ship.fuelCapacity;
|
||||
|
||||
// Obtain the jump range
|
||||
return Calc.jumpRange(ship.unladenMass + fuel + cargo, fsd, fuel);
|
||||
}
|
||||
|
||||
/**
|
||||
* Update fuel level
|
||||
* @param {number} fuelLevel Fuel level 0 - 1
|
||||
*/
|
||||
_fuelChange(fuelLevel) {
|
||||
this.setState({
|
||||
fuelLevel,
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Render engine profile
|
||||
* @return {React.Component} contents
|
||||
*/
|
||||
render() {
|
||||
const { language, onWindowResize, sizeRatio, tooltip, termtip } = this.context;
|
||||
const { formats, translate, units } = language;
|
||||
const { ship } = this.props;
|
||||
const { fuelLevel } = this.state;
|
||||
|
||||
const code = ship.toString() + '.' + ship.getModificationsString() + '.' + fuelLevel;
|
||||
|
||||
return (
|
||||
<span>
|
||||
<h1>{translate('jump range')}</h1>
|
||||
<LineChart
|
||||
xMax={ship.cargoCapacity}
|
||||
yMax={ship.unladenRange}
|
||||
xLabel={translate('cargo')}
|
||||
xUnit={translate('T')}
|
||||
yLabel={translate('jump range')}
|
||||
yUnit={translate('LY')}
|
||||
func={this.state.calcJumpRangeFunc}
|
||||
points={200}
|
||||
code={code}
|
||||
/>
|
||||
<h3>{translate('fuel carried')}: {formats.f2(fuelLevel * ship.fuelCapacity)}{units.T}</h3>
|
||||
<table style={{ width: '100%', lineHeight: '1em', backgroundColor: 'transparent' }}>
|
||||
<tbody >
|
||||
<tr>
|
||||
<td>
|
||||
<Slider
|
||||
axis={true}
|
||||
onChange={this._fuelChange.bind(this)}
|
||||
axisUnit={translate('T')}
|
||||
percent={fuelLevel}
|
||||
max={ship.fuelCapacity}
|
||||
scale={sizeRatio}
|
||||
onResize={onWindowResize}
|
||||
/>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
</span>
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -1,8 +1,9 @@
|
||||
import React from 'react';
|
||||
import d3 from 'd3';
|
||||
import PropTypes from 'prop-types';
|
||||
import Measure from 'react-measure';
|
||||
import * as d3 from 'd3';
|
||||
import TranslatedComponent from './TranslatedComponent';
|
||||
|
||||
const RENDER_POINTS = 20; // Only render 20 points on the graph
|
||||
const MARGIN = { top: 15, right: 20, bottom: 35, left: 60 };
|
||||
|
||||
/**
|
||||
@@ -11,24 +12,30 @@ const MARGIN = { top: 15, right: 20, bottom: 35, left: 60 };
|
||||
export default class LineChart extends TranslatedComponent {
|
||||
|
||||
static defaultProps = {
|
||||
code: '',
|
||||
xMin: 0,
|
||||
yMin: 0,
|
||||
colors: ['#ff8c0d']
|
||||
points: 20,
|
||||
colors: ['#ff8c0d'],
|
||||
aspect: 0.5
|
||||
};
|
||||
|
||||
static PropTypes = {
|
||||
width: React.PropTypes.number.isRequired,
|
||||
func: React.PropTypes.func.isRequired,
|
||||
xLabel: React.PropTypes.string.isRequired,
|
||||
xMin: React.PropTypes.number,
|
||||
xMax: React.PropTypes.number.isRequired,
|
||||
xUnit: React.PropTypes.string.isRequired,
|
||||
yLabel: React.PropTypes.string.isRequired,
|
||||
yMin: React.PropTypes.number,
|
||||
yMax: React.PropTypes.number.isRequired,
|
||||
yUnit: React.PropTypes.string.isRequired,
|
||||
series: React.PropTypes.array,
|
||||
colors: React.PropTypes.array,
|
||||
static propTypes = {
|
||||
func: PropTypes.func.isRequired,
|
||||
xLabel: PropTypes.string.isRequired,
|
||||
xMin: PropTypes.number,
|
||||
xMax: PropTypes.number.isRequired,
|
||||
xUnit: PropTypes.string.isRequired,
|
||||
xMark: PropTypes.number,
|
||||
yLabel: PropTypes.string.isRequired,
|
||||
yMin: PropTypes.number,
|
||||
yMax: PropTypes.number.isRequired,
|
||||
yUnit: PropTypes.string,
|
||||
series: PropTypes.array,
|
||||
colors: PropTypes.array,
|
||||
points: PropTypes.number,
|
||||
aspect: PropTypes.number,
|
||||
code: PropTypes.string,
|
||||
};
|
||||
|
||||
/**
|
||||
@@ -40,38 +47,30 @@ export default class LineChart extends TranslatedComponent {
|
||||
super(props);
|
||||
|
||||
this._updateDimensions = this._updateDimensions.bind(this);
|
||||
this._updateSeriesData = this._updateSeriesData.bind(this);
|
||||
this._updateSeries = this._updateSeries.bind(this);
|
||||
this._tooltip = this._tooltip.bind(this);
|
||||
this._showTip = this._showTip.bind(this);
|
||||
this._hideTip = this._hideTip.bind(this);
|
||||
this._moveTip = this._moveTip.bind(this);
|
||||
|
||||
let markerElems = [];
|
||||
let detailElems = [<text key='lbl' className='text-tip x' y='1.25em'/>];
|
||||
let xScale = d3.scale.linear();
|
||||
let xAxisScale = d3.scale.linear();
|
||||
let yScale = d3.scale.linear();
|
||||
let series = props.series;
|
||||
let seriesLines = [];
|
||||
const series = props.series;
|
||||
|
||||
this.xAxis = d3.svg.axis().scale(xAxisScale).outerTickSize(0).orient('bottom');
|
||||
this.yAxis = d3.svg.axis().scale(yScale).ticks(6).outerTickSize(0).orient('left');
|
||||
let xScale = d3.scaleLinear();
|
||||
let yScale = d3.scaleLinear();
|
||||
let xAxisScale = d3.scaleLinear();
|
||||
|
||||
for(let i = 0, l = series ? series.length : 1; i < l; i++) {
|
||||
let yAccessor = series ? function(d) { return yScale(d[1][this]); }.bind(series[i]) : (d) => yScale(d[1]);
|
||||
seriesLines.push(d3.svg.line().x((d) => xScale(d[0])).y(yAccessor));
|
||||
detailElems.push(<text key={i} className='text-tip y' y={1.25 * (i + 2) + 'em'}/>);
|
||||
markerElems.push(<circle key={i} className='marker' r='4' />);
|
||||
}
|
||||
this.xAxis = d3.axisBottom(xAxisScale).tickSizeOuter(0);
|
||||
this.yAxis = d3.axisLeft(yScale).ticks(6).tickSizeOuter(0);
|
||||
|
||||
this.state = {
|
||||
xScale,
|
||||
xAxisScale,
|
||||
yScale,
|
||||
seriesLines,
|
||||
detailElems,
|
||||
markerElems,
|
||||
tipHeight: 2 + (1.2 * (series ? series.length : 0.8))
|
||||
tipHeight: 2 + (1.2 * (series ? series.length : 0.8)),
|
||||
dimensions: {
|
||||
width: 100,
|
||||
height: 100
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
@@ -81,13 +80,14 @@ export default class LineChart extends TranslatedComponent {
|
||||
*/
|
||||
_tooltip(xPos) {
|
||||
let { xLabel, yLabel, xUnit, yUnit, func, series } = this.props;
|
||||
let { xScale, yScale, innerWidth } = this.state;
|
||||
let { xScale, yScale } = this.state;
|
||||
let { width } = this.state.dimensions;
|
||||
let { formats, translate } = this.context.language;
|
||||
let x0 = xScale.invert(xPos),
|
||||
y0 = func(x0),
|
||||
tips = this.tipContainer,
|
||||
yTotal = 0,
|
||||
flip = (xPos / innerWidth > 0.60),
|
||||
flip = (xPos / width > 0.50),
|
||||
tipWidth = 0,
|
||||
tipHeightPx = tips.selectAll('rect').node().getBoundingClientRect().height;
|
||||
|
||||
@@ -98,7 +98,7 @@ export default class LineChart extends TranslatedComponent {
|
||||
let yVal = series ? y0[series[i]] : y0;
|
||||
yTotal += yVal;
|
||||
return (series ? translate(series[i]) : '') + ' ' + formats.f2(yVal);
|
||||
}).append('tspan').attr('class', 'metric').text(' ' + yUnit);
|
||||
}).append('tspan').attr('class', 'metric').text(yUnit ? ' ' + yUnit : '');
|
||||
|
||||
tips.selectAll('text').each(function() {
|
||||
if (this.getBBox().width > tipWidth) {
|
||||
@@ -118,19 +118,21 @@ export default class LineChart extends TranslatedComponent {
|
||||
|
||||
/**
|
||||
* Update dimensions based on properties and scale
|
||||
* @param {Object} props React Component properties
|
||||
* @param {Object} props React Component properties
|
||||
* @param {number} scale size ratio / scale
|
||||
* @returns {Object} calculated dimensions
|
||||
*/
|
||||
_updateDimensions(props, scale) {
|
||||
let { width, xMax, xMin, yMin, yMax } = props;
|
||||
let innerWidth = width - MARGIN.left - MARGIN.right;
|
||||
let outerHeight = Math.round(width * 0.5 * scale);
|
||||
let innerHeight = outerHeight - MARGIN.top - MARGIN.bottom;
|
||||
const { xMax, xMin, yMin, yMax } = props;
|
||||
const { width, height } = this.state.dimensions;
|
||||
const innerWidth = width - MARGIN.left - MARGIN.right;
|
||||
const outerHeight = Math.round(width * props.aspect);
|
||||
const innerHeight = outerHeight - MARGIN.top - MARGIN.bottom;
|
||||
|
||||
this.state.xScale.range([0, innerWidth]).domain([xMin, xMax || 1]).clamp(true);
|
||||
this.state.xAxisScale.range([0, innerWidth]).domain([xMin, xMax]).clamp(true);
|
||||
this.state.yScale.range([innerHeight, 0]).domain([yMin, yMax]);
|
||||
this.setState({ innerWidth, outerHeight, innerHeight });
|
||||
this.state.yScale.range([innerHeight, 0]).domain([yMin, yMax + (yMax - yMin) * 0.1]); // 10% higher than maximum value for tooltip visibility
|
||||
return { innerWidth, outerHeight, innerHeight };
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -164,35 +166,47 @@ export default class LineChart extends TranslatedComponent {
|
||||
}
|
||||
|
||||
/**
|
||||
* Update series data generated from props
|
||||
* @param {Object} props React Component properties
|
||||
* Update series generated from props
|
||||
* @param {Object} props React Component properties
|
||||
* @param {Object} state React Component state
|
||||
*/
|
||||
_updateSeriesData(props) {
|
||||
let { func, xMin, xMax, series } = props;
|
||||
let delta = (xMax - xMin) / RENDER_POINTS;
|
||||
let seriesData = new Array(RENDER_POINTS);
|
||||
_updateSeries(props, state) {
|
||||
let { func, xMin, xMax, series, points } = props;
|
||||
let delta = (xMax - xMin) / points;
|
||||
let seriesData = new Array(points);
|
||||
|
||||
if (delta) {
|
||||
seriesData = new Array(RENDER_POINTS);
|
||||
for (let i = 0, x = xMin; i < RENDER_POINTS; i++) {
|
||||
seriesData = new Array(points);
|
||||
for (let i = 0, x = xMin; i < points; i++) {
|
||||
seriesData[i] = [x, func(x)];
|
||||
x += delta;
|
||||
}
|
||||
seriesData[RENDER_POINTS - 1] = [xMax, func(xMax)];
|
||||
seriesData[points - 1] = [xMax, func(xMax)];
|
||||
} else {
|
||||
let yVal = func(xMin);
|
||||
seriesData = [[0, yVal], [1, yVal]];
|
||||
}
|
||||
|
||||
this.setState({ seriesData });
|
||||
const markerElems = [];
|
||||
const detailElems = [<text key='lbl' className='text-tip x' y='1.25em'/>];
|
||||
const seriesLines = [];
|
||||
for (let i = 0, l = series ? series.length : 1; i < l; i++) {
|
||||
const yAccessor = series ? function(d) { return state.yScale(d[1][this]); }.bind(series[i]) : (d) => state.yScale(d[1]);
|
||||
seriesLines.push(d3.line().x((d, i) => this.state.xScale(d[0])).y(yAccessor));
|
||||
detailElems.push(<text key={i} className='text-tip y' strokeWidth={0} fill={props.colors[i]} y={1.25 * (i + 2) + 'em'}/>);
|
||||
markerElems.push(<circle key={i} className='marker' r='4' />);
|
||||
}
|
||||
|
||||
const tipHeight = 2 + (1.2 * (seriesLines ? seriesLines.length : 0.8));
|
||||
|
||||
this.setState({ markerElems, detailElems, seriesLines, seriesData, tipHeight });
|
||||
}
|
||||
|
||||
/**
|
||||
* Update dimensions and series data based on props and context.
|
||||
*/
|
||||
componentWillMount() {
|
||||
this._updateDimensions(this.props, this.context.sizeRatio);
|
||||
this._updateSeriesData(this.props);
|
||||
this._updateSeries(this.props, this.state);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -201,17 +215,10 @@ export default class LineChart extends TranslatedComponent {
|
||||
* @param {Object} nextContext Incoming/Next conext
|
||||
*/
|
||||
componentWillReceiveProps(nextProps, nextContext) {
|
||||
let { func, xMin, xMax, yMin, yMax, width } = nextProps;
|
||||
let props = this.props;
|
||||
const props = this.props;
|
||||
|
||||
let domainChanged = xMax != props.xMax || xMin != props.xMin || yMax != props.yMax || yMin != props.yMin || func != props.func;
|
||||
|
||||
if (width != props.width || domainChanged || this.context.sizeRatio != nextContext.sizeRatio) {
|
||||
this._updateDimensions(nextProps, nextContext.sizeRatio);
|
||||
}
|
||||
|
||||
if (domainChanged) {
|
||||
this._updateSeriesData(nextProps);
|
||||
if (props.code != nextProps.code) {
|
||||
this._updateSeries(nextProps, this.state);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -220,49 +227,57 @@ export default class LineChart extends TranslatedComponent {
|
||||
* @return {React.Component} Chart SVG
|
||||
*/
|
||||
render() {
|
||||
if (!this.props.width) {
|
||||
return null;
|
||||
}
|
||||
const { innerWidth, outerHeight, innerHeight } = this._updateDimensions(this.props, this.context.sizeRatio);
|
||||
const { width, height } = this.state.dimensions;
|
||||
const { xMin, xMax, xLabel, yLabel, xUnit, yUnit, xMark, colors } = this.props;
|
||||
const { tipHeight, detailElems, markerElems, seriesData, seriesLines } = this.state;
|
||||
const line = this.line;
|
||||
const lines = seriesLines.map((line, i) => <path key={i} className='line' fill='none' stroke={colors[i]} strokeWidth='1' d={line(seriesData)} />).reverse();
|
||||
|
||||
let { xLabel, yLabel, xUnit, yUnit, colors } = this.props;
|
||||
let { innerWidth, outerHeight, innerHeight, tipHeight, detailElems, markerElems, seriesData, seriesLines } = this.state;
|
||||
let line = this.line;
|
||||
let lines = seriesLines.map((line, i) => <path key={i} className='line' stroke={colors[i]} strokeWidth='2' d={line(seriesData)} />);
|
||||
const markX = xMark ? innerWidth * (xMark - xMin) / (xMax - xMin) : 0;
|
||||
const xmark = xMark ? <path key={'mark'} className='line' fill='none' strokeDasharray='5,5' stroke={'#ff8c0d'} strokeWidth='1' d={'M ' + markX + ' ' + innerHeight + ' L ' + markX + ' 0'} /> : '';
|
||||
|
||||
return <svg style={{ width: '100%', height: outerHeight }}>
|
||||
<g transform={`translate(${MARGIN.left},${MARGIN.top})`}>
|
||||
<g>{lines}</g>
|
||||
<g className='x axis' ref={(elem) => d3.select(elem).call(this.xAxis)} transform={`translate(0,${innerHeight})`}>
|
||||
<text className='cap' y='30' dy='.1em' x={innerWidth / 2} style={{ textAnchor: 'middle' }}>
|
||||
<tspan>{xLabel}</tspan>
|
||||
<tspan className='metric'> ({xUnit})</tspan>
|
||||
</text>
|
||||
</g>
|
||||
<g className='y axis' ref={(elem) => d3.select(elem).call(this.yAxis)}>
|
||||
<text className='cap' transform='rotate(-90)' y='-50' dy='.1em' x={innerHeight / -2} style={{ textAnchor: 'middle' }}>
|
||||
<tspan>{yLabel}</tspan>
|
||||
<tspan className='metric'> ({yUnit})</tspan>
|
||||
</text>
|
||||
</g>
|
||||
<g ref={(g) => this.tipContainer = d3.select(g)} style={{ display: 'none' }}>
|
||||
<rect className='tooltip' height={tipHeight + 'em'}></rect>
|
||||
{detailElems}
|
||||
</g>
|
||||
<g ref={(g) => this.markersContainer = d3.select(g)} style={{ display: 'none' }}>
|
||||
{markerElems}
|
||||
</g>
|
||||
<rect
|
||||
fillOpacity='0'
|
||||
height={innerHeight}
|
||||
width={innerWidth + 1}
|
||||
onMouseEnter={this._showTip}
|
||||
onTouchStart={this._showTip}
|
||||
onMouseLeave={this._hideTip}
|
||||
onTouchEnd={this._hideTip}
|
||||
onMouseMove={this._moveTip}
|
||||
onTouchMove={this._moveTip}
|
||||
/>
|
||||
</g>
|
||||
</svg>;
|
||||
return (
|
||||
<Measure width='100%' whitelist={['width', 'top']} onMeasure={ (dimensions) => { this.setState({ dimensions }); }}>
|
||||
<div width={width} height={height}>
|
||||
<svg style={{ width: '100%', height: outerHeight }}>
|
||||
<g transform={`translate(${MARGIN.left},${MARGIN.top})`}>
|
||||
<g>{xmark}</g>
|
||||
<g>{lines}</g>
|
||||
<g className='x axis' ref={(elem) => d3.select(elem).call(this.xAxis)} transform={`translate(0,${innerHeight})`}>
|
||||
<text className='cap' y='30' dy='.1em' x={innerWidth / 2} style={{ textAnchor: 'middle' }}>
|
||||
<tspan>{xLabel}</tspan>
|
||||
<tspan className='metric'> ({xUnit})</tspan>
|
||||
</text>
|
||||
</g>
|
||||
<g className='y axis' ref={(elem) => d3.select(elem).call(this.yAxis)}>
|
||||
<text className='cap' transform='rotate(-90)' y='-50' dy='.1em' x={innerHeight / -2} style={{ textAnchor: 'middle' }}>
|
||||
<tspan>{yLabel}</tspan>
|
||||
{ yUnit && <tspan className='metric'> ({yUnit})</tspan> }
|
||||
</text>
|
||||
</g>
|
||||
<g ref={(g) => this.tipContainer = d3.select(g)} style={{ display: 'none' }}>
|
||||
<rect className='tooltip' height={tipHeight + 'em'}></rect>
|
||||
{detailElems}
|
||||
</g>
|
||||
<g ref={(g) => this.markersContainer = d3.select(g)} style={{ display: 'none' }}>
|
||||
{markerElems}
|
||||
</g>
|
||||
<rect
|
||||
fillOpacity='0'
|
||||
height={innerHeight}
|
||||
width={innerWidth + 1}
|
||||
onMouseEnter={this._showTip}
|
||||
onTouchStart={this._showTip}
|
||||
onMouseLeave={this._hideTip}
|
||||
onTouchEnd={this._hideTip}
|
||||
onMouseMove={this._moveTip}
|
||||
onTouchMove={this._moveTip}
|
||||
/>
|
||||
</g>
|
||||
</svg>
|
||||
</div>
|
||||
</Measure>
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
import React from 'react';
|
||||
import PropTypes from 'prop-types';
|
||||
import Router from '../Router';
|
||||
import { shallowEqual } from '../utils/UtilityFunctions';
|
||||
|
||||
@@ -8,9 +9,9 @@ import { shallowEqual } from '../utils/UtilityFunctions';
|
||||
export default class Link extends React.Component {
|
||||
|
||||
static propTypes = {
|
||||
children: React.PropTypes.any,
|
||||
href: React.PropTypes.string.isRequired,
|
||||
onClick: React.PropTypes.func
|
||||
children: PropTypes.any,
|
||||
href: PropTypes.string.isRequired,
|
||||
onClick: PropTypes.func
|
||||
};
|
||||
|
||||
/**
|
||||
@@ -56,4 +57,4 @@ export default class Link extends React.Component {
|
||||
return <a {...this.props} onClick={this.handler}>{this.props.children}</a>;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
import React from 'react';
|
||||
import PropTypes from 'prop-types';
|
||||
import TranslatedComponent from './TranslatedComponent';
|
||||
import { Ships } from 'coriolis-data/dist';
|
||||
import Persist from '../stores/Persist';
|
||||
@@ -22,8 +23,8 @@ function buildComparator(a, b) {
|
||||
export default class ModalCompare extends TranslatedComponent {
|
||||
|
||||
static propTypes = {
|
||||
onSelect: React.PropTypes.func.isRequired,
|
||||
builds: React.PropTypes.array
|
||||
onSelect: PropTypes.func.isRequired,
|
||||
builds: PropTypes.array
|
||||
};
|
||||
|
||||
static defaultProps = {
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
import React from 'react';
|
||||
import { findDOMNode } from 'react-dom';
|
||||
import PropTypes from 'prop-types';
|
||||
import TranslatedComponent from './TranslatedComponent';
|
||||
|
||||
/**
|
||||
@@ -8,9 +8,9 @@ import TranslatedComponent from './TranslatedComponent';
|
||||
export default class ModalExport extends TranslatedComponent {
|
||||
|
||||
static propTypes = {
|
||||
title: React.PropTypes.string,
|
||||
generator: React.PropTypes.func,
|
||||
data: React.PropTypes.oneOfType([React.PropTypes.string, React.PropTypes.object, React.PropTypes.array])
|
||||
title: PropTypes.string,
|
||||
generator: PropTypes.func,
|
||||
data: PropTypes.oneOfType([PropTypes.string, PropTypes.object, PropTypes.array])
|
||||
};
|
||||
|
||||
/**
|
||||
@@ -45,10 +45,9 @@ export default class ModalExport extends TranslatedComponent {
|
||||
* Focus on textarea and select all
|
||||
*/
|
||||
componentDidMount() {
|
||||
let e = findDOMNode(this.refs.exportField);
|
||||
if (e) {
|
||||
e.focus();
|
||||
e.select();
|
||||
if (this.exportField) {
|
||||
this.exportField.focus();
|
||||
this.exportField.select();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -68,7 +67,7 @@ export default class ModalExport extends TranslatedComponent {
|
||||
<h2>{translate(this.props.title || 'Export')}</h2>
|
||||
{description}
|
||||
<div>
|
||||
<textarea className='cb json' ref='exportField' readOnly value={this.state.exportJson} />
|
||||
<textarea className='cb json' ref={node => this.exportField = node} readOnly value={this.state.exportJson} />
|
||||
</div>
|
||||
<button className='r dismiss cap' onClick={this.context.hideModal}>{translate('close')}</button>
|
||||
</div>;
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/* eslint react/no-danger: 0 */
|
||||
import PropTypes from 'prop-types';
|
||||
import React from 'react';
|
||||
import { findDOMNode } from 'react-dom';
|
||||
import TranslatedComponent from './TranslatedComponent';
|
||||
|
||||
/**
|
||||
@@ -9,7 +9,7 @@ import TranslatedComponent from './TranslatedComponent';
|
||||
export default class ModalHelp extends TranslatedComponent {
|
||||
|
||||
static propTypes = {
|
||||
title: React.PropTypes.string
|
||||
title: PropTypes.string
|
||||
};
|
||||
|
||||
/**
|
||||
@@ -20,17 +20,6 @@ export default class ModalHelp extends TranslatedComponent {
|
||||
super(props);
|
||||
}
|
||||
|
||||
/**
|
||||
* Focus on textarea and select all
|
||||
*/
|
||||
componentDidMount() {
|
||||
const e = findDOMNode(this.refs.exportField);
|
||||
if (e) {
|
||||
e.focus();
|
||||
e.select();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Render the modal
|
||||
* @return {React.Component} Modal Content
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
import React from 'react';
|
||||
import { findDOMNode } from 'react-dom';
|
||||
import PropTypes from 'prop-types';
|
||||
import cn from 'classnames';
|
||||
import TranslatedComponent from './TranslatedComponent';
|
||||
import Router from '../Router';
|
||||
@@ -86,7 +86,7 @@ export default class ModalImport extends TranslatedComponent {
|
||||
|
||||
|
||||
static propTypes = {
|
||||
builds: React.PropTypes.object, // Optional: Import object
|
||||
builds: PropTypes.object, // Optional: Import object
|
||||
};
|
||||
|
||||
/**
|
||||
@@ -459,8 +459,8 @@ export default class ModalImport extends TranslatedComponent {
|
||||
* If textarea is shown focus on mount
|
||||
*/
|
||||
componentDidMount() {
|
||||
if (!this.props.builds && findDOMNode(this.refs.importField)) {
|
||||
findDOMNode(this.refs.importField).focus();
|
||||
if (!this.props.builds && this.importField) {
|
||||
this.importField.focus();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -476,7 +476,7 @@ export default class ModalImport extends TranslatedComponent {
|
||||
if (!state.processed) {
|
||||
importStage = (
|
||||
<div>
|
||||
<textarea className='cb json' ref='importField' onChange={this._validateImport} defaultValue={this.state.importString} placeholder={translate('PHRASE_IMPORT')} />
|
||||
<textarea className='cb json' ref={node => this.importField = node} onChange={this._validateImport} defaultValue={this.state.importString} placeholder={translate('PHRASE_IMPORT')} />
|
||||
<button id='proceed' className='l cap' onClick={this._process} disabled={!state.importValid} >{translate('proceed')}</button>
|
||||
<div className='l warning' style={{ marginLeft:'3em' }}>{state.errorMsg}</div>
|
||||
</div>
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
import React from 'react';
|
||||
import PropTypes from 'prop-types';
|
||||
import TranslatedComponent from './TranslatedComponent';
|
||||
import ShortenUrl from '../utils/ShortenUrl';
|
||||
|
||||
@@ -8,7 +9,7 @@ import ShortenUrl from '../utils/ShortenUrl';
|
||||
export default class ModalPermalink extends TranslatedComponent {
|
||||
|
||||
static propTypes = {
|
||||
url: React.PropTypes.string.isRequired
|
||||
url: PropTypes.string.isRequired
|
||||
};
|
||||
|
||||
/**
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
import React from 'react';
|
||||
import { findDOMNode } from 'react-dom';
|
||||
import PropTypes from 'prop-types';
|
||||
import TranslatedComponent from './TranslatedComponent';
|
||||
import cn from 'classnames';
|
||||
import NumberEditor from 'react-number-editor';
|
||||
@@ -10,11 +10,11 @@ import NumberEditor from 'react-number-editor';
|
||||
export default class Modification extends TranslatedComponent {
|
||||
|
||||
static propTypes = {
|
||||
ship: React.PropTypes.object.isRequired,
|
||||
m: React.PropTypes.object.isRequired,
|
||||
name: React.PropTypes.string.isRequired,
|
||||
value: React.PropTypes.number.isRequired,
|
||||
onChange: React.PropTypes.func.isRequired
|
||||
ship: PropTypes.object.isRequired,
|
||||
m: PropTypes.object.isRequired,
|
||||
name: PropTypes.string.isRequired,
|
||||
value: PropTypes.number.isRequired,
|
||||
onChange: PropTypes.func.isRequired
|
||||
};
|
||||
|
||||
/**
|
||||
@@ -38,7 +38,7 @@ export default class Modification extends TranslatedComponent {
|
||||
const name = this.props.name;
|
||||
|
||||
let scaledValue = Math.round(Number(value) * 100);
|
||||
// Limit to +1000% / -100%
|
||||
// Limit to +1000% / -99.99%
|
||||
if (scaledValue > 100000) {
|
||||
scaledValue = 100000;
|
||||
value = 1000;
|
||||
@@ -53,6 +53,12 @@ export default class Modification extends TranslatedComponent {
|
||||
ship.setModification(m, name, scaledValue, true);
|
||||
|
||||
this.setState({ value });
|
||||
}
|
||||
|
||||
/**
|
||||
* Triggered when an update to slider value is finished i.e. when losing focus
|
||||
*/
|
||||
_updateFinished() {
|
||||
this.props.onChange();
|
||||
}
|
||||
|
||||
@@ -80,8 +86,8 @@ export default class Modification extends TranslatedComponent {
|
||||
}
|
||||
|
||||
return (
|
||||
<div className={'cb'} key={name}>
|
||||
<div className={'cb'}>{translate(name)}{symbol}</div>
|
||||
<div onBlur={this._updateFinished.bind(this)} className={'cb'} key={name}>
|
||||
<div className={'cb'}>{translate(name, m.grp)}{symbol}</div>
|
||||
<NumberEditor className={'cb'} style={{ width: '90%', textAlign: 'center' }} step={0.01} stepModifier={1} decimals={2} value={this.state.value} onValueChange={this._updateValue.bind(this)} />
|
||||
</div>
|
||||
);
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
import React from 'react';
|
||||
import PropTypes from 'prop-types';
|
||||
import * as _ from 'lodash';
|
||||
import { findDOMNode } from 'react-dom';
|
||||
import TranslatedComponent from './TranslatedComponent';
|
||||
import { isEmpty, stopCtxPropagation } from '../utils/UtilityFunctions';
|
||||
import cn from 'classnames';
|
||||
import { MountFixed, MountGimballed, MountTurret } from './SvgIcons';
|
||||
import { Modifications } from 'coriolis-data/dist';
|
||||
import Modification from './Modification';
|
||||
import { getBlueprint, blueprintTooltip, setWorst, setBest, setExtreme, setRandom } from '../utils/BlueprintFunctions';
|
||||
|
||||
/**
|
||||
* Modifications menu
|
||||
@@ -14,9 +14,10 @@ import Modification from './Modification';
|
||||
export default class ModificationsMenu extends TranslatedComponent {
|
||||
|
||||
static propTypes = {
|
||||
ship: React.PropTypes.object.isRequired,
|
||||
m: React.PropTypes.object.isRequired,
|
||||
onChange: React.PropTypes.func.isRequired
|
||||
ship: PropTypes.object.isRequired,
|
||||
m: PropTypes.object.isRequired,
|
||||
marker: PropTypes.string.isRequired,
|
||||
onChange: PropTypes.func.isRequired
|
||||
};
|
||||
|
||||
/**
|
||||
@@ -26,68 +27,89 @@ export default class ModificationsMenu extends TranslatedComponent {
|
||||
*/
|
||||
constructor(props, context) {
|
||||
super(props);
|
||||
this.state = this._initState(props, context);
|
||||
|
||||
this._toggleBlueprintsMenu = this._toggleBlueprintsMenu.bind(this);
|
||||
this._toggleSpecialsMenu = this._toggleSpecialsMenu.bind(this);
|
||||
this._rollWorst = this._rollWorst.bind(this);
|
||||
this._rollRandom = this._rollRandom.bind(this);
|
||||
this._rollAverage = this._rollAverage.bind(this);
|
||||
this._rollBest = this._rollBest.bind(this);
|
||||
this._rollExtreme = this._rollExtreme.bind(this);
|
||||
this._reset = this._reset.bind(this);
|
||||
|
||||
this.state = {
|
||||
blueprintMenuOpened: false,
|
||||
specialMenuOpened: false
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Initialise state
|
||||
* @param {Object} props React Component properties
|
||||
* @param {Object} context React Component context
|
||||
* Render the blueprints
|
||||
* @param {Object} props React component properties
|
||||
* @param {Object} context React component context
|
||||
* @return {Object} list: Array of React Components
|
||||
*/
|
||||
_initState(props, context) {
|
||||
let { m, onChange, ship } = props;
|
||||
_renderBlueprints(props, context) {
|
||||
const { m } = props;
|
||||
const { language, tooltip, termtip } = context;
|
||||
const translate = language.translate;
|
||||
|
||||
// Set up the blueprints
|
||||
let blueprints = [];
|
||||
const blueprints = [];
|
||||
for (const blueprintName in Modifications.modules[m.grp].blueprints) {
|
||||
for (const grade of Modifications.modules[m.grp].blueprints[blueprintName]) {
|
||||
const close = this._blueprintSelected.bind(this, Modifications.blueprints[blueprintName].id, grade);
|
||||
const blueprint = getBlueprint(blueprintName, m);
|
||||
let blueprintGrades = [];
|
||||
for (let grade in Modifications.modules[m.grp].blueprints[blueprintName].grades) {
|
||||
// Grade is a string in the JSON so make it a number
|
||||
grade = Number(grade);
|
||||
const classes = cn('c', {
|
||||
active: m.blueprint && blueprint.id === m.blueprint.id && grade === m.blueprint.grade
|
||||
});
|
||||
const close = this._blueprintSelected.bind(this, blueprintName, grade);
|
||||
const key = blueprintName + ':' + grade;
|
||||
blueprints.push(<div style={{ cursor: 'pointer' }} key={ key } onClick={ close }>{translate(Modifications.blueprints[blueprintName].name + ' grade ' + grade)}</div>);
|
||||
const tooltipContent = blueprintTooltip(translate, blueprint.grades[grade], Modifications.modules[m.grp].blueprints[blueprintName].grades[grade].engineers, m.grp);
|
||||
blueprintGrades.unshift(<li key={key} className={classes} style={{ width: '2em' }} onMouseOver={termtip.bind(null, tooltipContent)} onMouseOut={tooltip.bind(null, null)} onClick={close}>{grade}</li>);
|
||||
}
|
||||
if (blueprintGrades) {
|
||||
blueprints.push(<div key={blueprint.name} className={'select-group cap'}>{translate(blueprint.name)}</div>);
|
||||
blueprints.push(<ul key={blueprintName}>{blueprintGrades}</ul>);
|
||||
}
|
||||
}
|
||||
return blueprints;
|
||||
}
|
||||
|
||||
// Set up the special effects
|
||||
let specials = [];
|
||||
if (Modifications.modules[m.grp].specials && Modifications.modules[m.grp].specials.length > 0) {
|
||||
/**
|
||||
* Render the specials
|
||||
* @param {Object} props React component properties
|
||||
* @param {Object} context React component context
|
||||
* @return {Object} list: Array of React Components
|
||||
*/
|
||||
_renderSpecials(props, context) {
|
||||
const { m } = props;
|
||||
const { language, tooltip, termtip } = context;
|
||||
const translate = language.translate;
|
||||
|
||||
const specials = [];
|
||||
const specialsId = m.missile ? 'specials_' + m.missile : 'specials';
|
||||
if (Modifications.modules[m.grp][specialsId] && Modifications.modules[m.grp][specialsId].length > 0) {
|
||||
const close = this._specialSelected.bind(this, null);
|
||||
specials.push(<div style={{ cursor: 'pointer' }} key={ 'none' } onClick={ close }>{translate('PHRASE_NO_SPECIAL')}</div>);
|
||||
for (const specialName of Modifications.modules[m.grp].specials) {
|
||||
for (const specialName of Modifications.modules[m.grp][specialsId]) {
|
||||
const close = this._specialSelected.bind(this, specialName);
|
||||
specials.push(<div style={{ cursor: 'pointer' }} key={ specialName } onClick={ close }>{translate(Modifications.specials[specialName].name)}</div>);
|
||||
}
|
||||
}
|
||||
|
||||
// Set up the modifications
|
||||
const modifications = this._setModifications(props);
|
||||
|
||||
const blueprintMenuOpened = false;
|
||||
const specialMenuOpened = false;
|
||||
|
||||
return { blueprintMenuOpened, blueprints, modifications, specialMenuOpened, specials };
|
||||
return specials;
|
||||
}
|
||||
|
||||
/**
|
||||
* Initialise the modifications
|
||||
* Render the modifications
|
||||
* @param {Object} props React Component properties
|
||||
* @return {Object} list: Array of React Components
|
||||
*/
|
||||
_setModifications(props) {
|
||||
_renderModifications(props) {
|
||||
const { m, onChange, ship } = props;
|
||||
let modifications = [];
|
||||
const modifications = [];
|
||||
for (const modName of Modifications.modules[m.grp].modifications) {
|
||||
if (Modifications.modifications[modName].type === 'percentage' || Modifications.modifications[modName].type === 'numeric') {
|
||||
if (!Modifications.modifications[modName].hidden) {
|
||||
const key = modName + (m.getModValue(modName) / 100 || 0);
|
||||
modifications.push(<Modification key={ key } ship={ ship } m={ m } name={ modName } value={ m.getModValue(modName) / 100 || 0 } onChange={ onChange }/>);
|
||||
}
|
||||
@@ -105,17 +127,17 @@ export default class ModificationsMenu extends TranslatedComponent {
|
||||
|
||||
/**
|
||||
* Activated when a blueprint is selected
|
||||
* @param {int} blueprintId The ID of the selected blueprint
|
||||
* @param {int} grade The grade of the selected blueprint
|
||||
* @param {int} fdname The Frontier name of the blueprint
|
||||
* @param {int} grade The grade of the selected blueprint
|
||||
*/
|
||||
_blueprintSelected(blueprintId, grade) {
|
||||
const { m } = this.props;
|
||||
const blueprint = Object.assign({}, _.find(Modifications.blueprints, function(o) { return o.id === blueprintId; }));
|
||||
_blueprintSelected(fdname, grade) {
|
||||
this.context.tooltip(null);
|
||||
const { m, ship } = this.props;
|
||||
const blueprint = getBlueprint(fdname, m);
|
||||
blueprint.grade = grade;
|
||||
m.blueprint = blueprint;
|
||||
ship.setModuleBlueprint(m, blueprint);
|
||||
|
||||
const blueprintMenuOpened = false;
|
||||
this.setState({ blueprintMenuOpened });
|
||||
this.setState({ blueprintMenuOpened: false });
|
||||
this.props.onChange();
|
||||
}
|
||||
|
||||
@@ -132,18 +154,16 @@ export default class ModificationsMenu extends TranslatedComponent {
|
||||
* @param {int} special The name of the selected special
|
||||
*/
|
||||
_specialSelected(special) {
|
||||
const { m } = this.props;
|
||||
this.context.tooltip(null);
|
||||
const { m, ship } = this.props;
|
||||
|
||||
if (m.blueprint) {
|
||||
if (special === null) {
|
||||
m.blueprint.special = null;
|
||||
} else {
|
||||
m.blueprint.special = Modifications.specials[special];
|
||||
}
|
||||
if (special === null) {
|
||||
ship.clearModuleSpecial(m);
|
||||
} else {
|
||||
ship.setModuleSpecial(m, Modifications.specials[special]);
|
||||
}
|
||||
|
||||
const specialMenuOpened = false;
|
||||
this.setState({ specialMenuOpened, modifications: this._setModifications(this.props) });
|
||||
this.setState({ specialMenuOpened: false });
|
||||
this.props.onChange();
|
||||
}
|
||||
|
||||
@@ -152,54 +172,7 @@ export default class ModificationsMenu extends TranslatedComponent {
|
||||
*/
|
||||
_rollWorst() {
|
||||
const { m, ship } = this.props;
|
||||
const features = m.blueprint.features[m.blueprint.grade];
|
||||
for (const featureName in features) {
|
||||
if (Modifications.modifications[featureName].method == 'overwrite') {
|
||||
ship.setModification(m, featureName, features[featureName][1]);
|
||||
} else {
|
||||
let value = features[featureName][0];
|
||||
if (m.grp == 'sb' && featureName == 'shieldboost') {
|
||||
// Shield boosters are a special case. Their boost is dependent on their base so we need to calculate the value here
|
||||
value = ((1 + m.shieldboost) * (1 + value) - 1) / m.shieldboost - 1;
|
||||
}
|
||||
|
||||
if (Modifications.modifications[featureName].type == 'percentage') {
|
||||
ship.setModification(m, featureName, value * 10000);
|
||||
} else if (Modifications.modifications[featureName].type == 'numeric') {
|
||||
ship.setModification(m, featureName, value * 100);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
this.setState({ modifications: this._setModifications(this.props) });
|
||||
this.props.onChange();
|
||||
}
|
||||
|
||||
/**
|
||||
* Provide an 'average' roll within the information we have
|
||||
*/
|
||||
_rollAverage() {
|
||||
const { m, ship } = this.props;
|
||||
const features = m.blueprint.features[m.blueprint.grade];
|
||||
for (const featureName in features) {
|
||||
if (Modifications.modifications[featureName].method == 'overwrite') {
|
||||
ship.setModification(m, featureName, (features[featureName][0] + features[featureName][1]) / 2);
|
||||
} else {
|
||||
let value = (features[featureName][0] + features[featureName][1]) / 2;
|
||||
if (m.grp == 'sb' && featureName == 'shieldboost') {
|
||||
// Shield boosters are a special case. Their boost is dependent on their base so we need to calculate the value here
|
||||
value = ((1 + m.shieldboost) * (1 + value) - 1) / m.shieldboost - 1;
|
||||
}
|
||||
|
||||
if (Modifications.modifications[featureName].type == 'percentage') {
|
||||
ship.setModification(m, featureName, value * 10000);
|
||||
} else if (Modifications.modifications[featureName].type == 'numeric') {
|
||||
ship.setModification(m, featureName, value * 100);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
this.setState({ modifications: this._setModifications(this.props) });
|
||||
setWorst(ship, m);
|
||||
this.props.onChange();
|
||||
}
|
||||
|
||||
@@ -208,26 +181,7 @@ export default class ModificationsMenu extends TranslatedComponent {
|
||||
*/
|
||||
_rollRandom() {
|
||||
const { m, ship } = this.props;
|
||||
const features = m.blueprint.features[m.blueprint.grade];
|
||||
for (const featureName in features) {
|
||||
if (Modifications.modifications[featureName].method == 'overwrite') {
|
||||
ship.setModification(m, featureName, features[featureName][1]);
|
||||
} else {
|
||||
let value = features[featureName][0] + (Math.random() * (features[featureName][1] - features[featureName][0]));
|
||||
if (m.grp == 'sb' && featureName == 'shieldboost') {
|
||||
// Shield boosters are a special case. Their boost is dependent on their base so we need to calculate the value here
|
||||
value = ((1 + m.shieldboost) * (1 + value) - 1) / m.shieldboost - 1;
|
||||
}
|
||||
|
||||
if (Modifications.modifications[featureName].type == 'percentage') {
|
||||
ship.setModification(m, featureName, value * 10000);
|
||||
} else if (Modifications.modifications[featureName].type == 'numeric') {
|
||||
ship.setModification(m, featureName, value * 100);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
this.setState({ modifications: this._setModifications(this.props) });
|
||||
setRandom(ship, m);
|
||||
this.props.onChange();
|
||||
}
|
||||
|
||||
@@ -236,26 +190,16 @@ export default class ModificationsMenu extends TranslatedComponent {
|
||||
*/
|
||||
_rollBest() {
|
||||
const { m, ship } = this.props;
|
||||
const features = m.blueprint.features[m.blueprint.grade];
|
||||
for (const featureName in features) {
|
||||
if (Modifications.modifications[featureName].method == 'overwrite') {
|
||||
ship.setModification(m, featureName, features[featureName][1]);
|
||||
} else {
|
||||
let value = features[featureName][1];
|
||||
if (m.grp == 'sb' && featureName == 'shieldboost') {
|
||||
// Shield boosters are a special case. Their boost is dependent on their base so we need to calculate the value here
|
||||
value = ((1 + m.shieldboost) * (1 + value) - 1) / m.shieldboost - 1;
|
||||
}
|
||||
setBest(ship, m);
|
||||
this.props.onChange();
|
||||
}
|
||||
|
||||
if (Modifications.modifications[featureName].type == 'percentage') {
|
||||
ship.setModification(m, featureName, value * 10000);
|
||||
} else if (Modifications.modifications[featureName].type == 'numeric') {
|
||||
ship.setModification(m, featureName, value * 100);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
this.setState({ modifications: this._setModifications(this.props) });
|
||||
/**
|
||||
* Provide an 'extreme' roll within the information we have
|
||||
*/
|
||||
_rollExtreme() {
|
||||
const { m, ship } = this.props;
|
||||
setExtreme(ship, m);
|
||||
this.props.onChange();
|
||||
}
|
||||
|
||||
@@ -265,9 +209,8 @@ export default class ModificationsMenu extends TranslatedComponent {
|
||||
_reset() {
|
||||
const { m, ship } = this.props;
|
||||
ship.clearModifications(m);
|
||||
ship.clearBlueprint(m);
|
||||
ship.clearModuleBlueprint(m);
|
||||
|
||||
this.setState({ modifications: this._setModifications(this.props) });
|
||||
this.props.onChange();
|
||||
}
|
||||
|
||||
@@ -284,32 +227,34 @@ export default class ModificationsMenu extends TranslatedComponent {
|
||||
const _toggleBlueprintsMenu = this._toggleBlueprintsMenu;
|
||||
const _toggleSpecialsMenu = this._toggleSpecialsMenu;
|
||||
const _rollBest = this._rollBest;
|
||||
const _rollExtreme = this._rollExtreme;
|
||||
const _rollWorst = this._rollWorst;
|
||||
const _rollAverage = this._rollAverage;
|
||||
const _rollRandom = this._rollRandom;
|
||||
const _reset = this._reset;
|
||||
|
||||
let blueprintLabel;
|
||||
let haveBlueprint = false;
|
||||
if (m.blueprint && !isEmpty(m.blueprint)) {
|
||||
let blueprintTt;
|
||||
if (m.blueprint && m.blueprint.name) {
|
||||
blueprintLabel = translate(m.blueprint.name) + ' ' + translate('grade') + ' ' + m.blueprint.grade;
|
||||
haveBlueprint = true;
|
||||
} else {
|
||||
blueprintLabel = translate('PHRASE_SELECT_BLUEPRINT');
|
||||
blueprintTt = blueprintTooltip(translate, m.blueprint.grades[m.blueprint.grade], Modifications.modules[m.grp].blueprints[m.blueprint.fdname].grades[m.blueprint.grade].engineers, m.grp);
|
||||
}
|
||||
|
||||
let specialLabel;
|
||||
let haveSpecial = false;
|
||||
if (m.blueprint && m.blueprint.special) {
|
||||
specialLabel = m.blueprint.special.name;
|
||||
} else {
|
||||
specialLabel = translate('PHRASE_SELECT_SPECIAL');
|
||||
}
|
||||
|
||||
const specials = this._renderSpecials(this.props, this.context);
|
||||
|
||||
const showBlueprintsMenu = blueprintMenuOpened;
|
||||
const showSpecial = haveBlueprint && this.state.specials.length > 0;
|
||||
const showSpecial = haveBlueprint && specials.length && !blueprintMenuOpened;
|
||||
const showSpecialsMenu = specialMenuOpened;
|
||||
const showRolls = haveBlueprint && !blueprintMenuOpened && !specialMenuOpened;
|
||||
const showReset = !blueprintMenuOpened && !specialMenuOpened;
|
||||
const showMods = !blueprintMenuOpened && !specialMenuOpened;
|
||||
|
||||
return (
|
||||
@@ -318,27 +263,33 @@ export default class ModificationsMenu extends TranslatedComponent {
|
||||
onClick={(e) => e.stopPropagation() }
|
||||
onContextMenu={stopCtxPropagation}
|
||||
>
|
||||
<div className={ cn('section-menu', { selected: blueprintMenuOpened })} style={{ cursor: 'pointer' }} onClick={_toggleBlueprintsMenu}>{blueprintLabel}</div>
|
||||
{ showBlueprintsMenu ? this.state.blueprints : '' }
|
||||
{ showSpecial ? <div className={ cn('section-menu', { selected: specialMenuOpened })} style={{ cursor: 'pointer' }} onClick={_toggleSpecialsMenu}>{specialLabel}</div> : '' }
|
||||
{ showSpecialsMenu ? this.state.specials : '' }
|
||||
{ showRolls ?
|
||||
{ showBlueprintsMenu ? '' : haveBlueprint ?
|
||||
<div className={ cn('section-menu', { selected: blueprintMenuOpened })} style={{ cursor: 'pointer' }} onMouseOver={termtip.bind(null, blueprintTt)} onMouseOut={tooltip.bind(null, null)} onClick={_toggleBlueprintsMenu}>{blueprintLabel}</div> :
|
||||
<div className={ cn('section-menu', { selected: blueprintMenuOpened })} style={{ cursor: 'pointer' }} onClick={_toggleBlueprintsMenu}>{translate('PHRASE_SELECT_BLUEPRINT')}</div> }
|
||||
{ showBlueprintsMenu ? this._renderBlueprints(this.props, this.context) : null }
|
||||
{ showSpecial ? <div className={ cn('section-menu', { selected: specialMenuOpened })} style={{ cursor: 'pointer' }} onClick={_toggleSpecialsMenu}>{specialLabel}</div> : null }
|
||||
{ showSpecialsMenu ? specials : null }
|
||||
{ showRolls || showReset ?
|
||||
<table style={{ width: '100%', backgroundColor: 'transparent' }}>
|
||||
<tbody>
|
||||
{ showRolls ?
|
||||
<tr>
|
||||
<td> { translate('roll') }: </td>
|
||||
<td style={{ cursor: 'pointer' }} onClick={_rollWorst} onMouseOver={termtip.bind(null, 'PHRASE_BLUEPRINT_WORST')} onMouseOut={tooltip.bind(null, null)}> { translate('worst') } </td>
|
||||
<td style={{ cursor: 'pointer' }} onClick={_rollAverage}onMouseOver={termtip.bind(null, 'PHRASE_BLUEPRINT_AVERAGE')} onMouseOut={tooltip.bind(null, null)}> { translate('average') } </td>
|
||||
<td style={{ cursor: 'pointer' }} onClick={_rollBest}onMouseOver={termtip.bind(null, 'PHRASE_BLUEPRINT_BEST')} onMouseOut={tooltip.bind(null, null)}> { translate('best') } </td>
|
||||
<td style={{ cursor: 'pointer' }} onClick={_rollExtreme}onMouseOver={termtip.bind(null, 'PHRASE_BLUEPRINT_EXTREME')} onMouseOut={tooltip.bind(null, null)}> { translate('extreme') } </td>
|
||||
<td style={{ cursor: 'pointer' }} onClick={_rollRandom} onMouseOver={termtip.bind(null, 'PHRASE_BLUEPRINT_RANDOM')} onMouseOut={tooltip.bind(null, null)}> { translate('random') } </td>
|
||||
<td style={{ cursor: 'pointer' }} onClick={_reset}onMouseOver={termtip.bind(null, 'PHRASE_BLUEPRINT_RESET')} onMouseOut={tooltip.bind(null, null)}> { translate('reset') } </td>
|
||||
</tr>
|
||||
</tr> : null }
|
||||
{ showReset ?
|
||||
<tr>
|
||||
<td colSpan={'5'} style={{ cursor: 'pointer' }} onClick={_reset}onMouseOver={termtip.bind(null, 'PHRASE_BLUEPRINT_RESET')} onMouseOut={tooltip.bind(null, null)}> { translate('reset') } </td>
|
||||
</tr> : null }
|
||||
</tbody>
|
||||
</table> : '' }
|
||||
</table> : null }
|
||||
{ showMods ?
|
||||
<span onMouseOver={termtip.bind(null, 'HELP_MODIFICATIONS_MENU')} onMouseOut={tooltip.bind(null, null)} >
|
||||
{ this.state.modifications }
|
||||
</span> : '' }
|
||||
{ this._renderModifications(this.props) }
|
||||
</span> : null }
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
71
src/app/components/Movement.jsx
Normal file
71
src/app/components/Movement.jsx
Normal file
@@ -0,0 +1,71 @@
|
||||
import React from 'react';
|
||||
import PropTypes from 'prop-types';
|
||||
import TranslatedComponent from './TranslatedComponent';
|
||||
|
||||
/**
|
||||
* Movement
|
||||
*/
|
||||
export default class Movement extends TranslatedComponent {
|
||||
static propTypes = {
|
||||
marker: PropTypes.string.isRequired,
|
||||
ship: PropTypes.object.isRequired,
|
||||
boost: PropTypes.bool.isRequired,
|
||||
eng: PropTypes.number.isRequired,
|
||||
fuel: PropTypes.number.isRequired,
|
||||
cargo: PropTypes.number.isRequired
|
||||
};
|
||||
|
||||
/**
|
||||
* Constructor
|
||||
* @param {Object} props React Component properties
|
||||
*/
|
||||
constructor(props) {
|
||||
super(props);
|
||||
}
|
||||
|
||||
/**
|
||||
* Render movement
|
||||
* @return {React.Component} contents
|
||||
*/
|
||||
render() {
|
||||
const { ship, boost, eng, cargo, fuel } = this.props;
|
||||
const { language } = this.context;
|
||||
const { formats, translate, units } = language;
|
||||
|
||||
return (
|
||||
<span id='movement'>
|
||||
<svg viewBox='0 0 600 600' fillRule="evenodd" clipRule="evenodd">
|
||||
// Axes
|
||||
<path d="M150 250v300" strokeWidth='1'/>
|
||||
<path d="M150 250l236 236" strokeWidth='1'/>
|
||||
<path d="M150 250l350 -200" strokeWidth='1'/>
|
||||
// End Arrow
|
||||
<path d="M508 43.3L487 67l-10-17.3 31-6.4z"/>
|
||||
// Axes arcs and arrows
|
||||
<path d="M71.7 251.7C64.2 259.2 60 269.4 60 280c0 22 18 40 40 40s40-18 40-40c0-10.6-4.2-20.8-11.7-28.3 7.5 7.5 11.7 17.7 11.7 28.3 0 22-18 40-40 40s-40-18-40-40c0-10.6 4.2-20.8 11.7-28.3z" strokeWidth='4' transform="matrix(.6 0 0 .3 87.5 376.3)"/>
|
||||
<path d="M142.8 453l-13.2 8.7-2.6-9.7 15.8 1z"/>
|
||||
<path d="M144.7 451.6l.5 1.6-16.2 10.6h-.4l-3.5-13 .7-.4 19.3 1.2zm-14.2 7.7l7.7-5-9.2-.7 1.5 5.7zm25.7-6.3l15.8-1-2.6 9.7-13.2-8.8z"/>
|
||||
<path d="M174 450.8l-3.6 13h-.4l-16.2-10.6.5-1.6 19.3-1.2.3.4zm-13.2 3.4l7.7 5 1.5-5.6-9.2.6z"/>
|
||||
|
||||
<path d="M407.7 119c2 .7 4.3 1 6.4 1 14 0 25-11.2 25-25s-11-25-25-25c-11 0-21 7.6-24 18.5 3-11 13-18.5 24-18.5 14 0 25 11.2 25 25s-11 25-25 25c-2 0-4-.3-6-1z" strokeWidth='2'/>
|
||||
<path d="M388 99.7L387 84l9.8 2.5-8.7 13.2z"/>
|
||||
<path d="M398.8 85.5l.2.5-10.7 16-1.6-.3-1.2-19.3.4-.3 12.5 3.8zm-9.5 9.7l5-7.7-5.6-1.6.6 9zm10 20.8l15.7-1-2.6 9.7-13.2-8.8z"/>
|
||||
<path d="M417 113.8l-3.6 13h-.4l-16.2-10.6.5-1.6 19.3-1.2.3.4zm-13.2 3.4l7.7 5 1.5-5.6-9.2.6z"/>
|
||||
|
||||
<path d="M355 430c0-13.8-11.2-25-25-25s-25 11.2-25 25 11.2 25 25 25c-13.8 0-25-11.2-25-25s11.2-25 25-25 25 11.2 25 25z" strokeWidth='2'/>
|
||||
<path d="M357 439.7l-8.8-13 9.7-2.7-1 15.7z"/>
|
||||
<path d="M359.5 422.4l-1.2 19.3-1.6.4-10.7-16 .2-.2 13-3.4.3.4zm-9 5l5.2 7.8.6-9.3-5.7 1.2zm-10.5 24l-13.2 8.6-2.6-9.7 15.8 1z"/>
|
||||
<path d="M342 450l.4 1.5-16.2 10.7-.4-.2-3.5-13 .3-.3L342 450zm-14.3 7.6l7.7-5-9.2-.6 1.5 5.6z"/>
|
||||
|
||||
// Speed
|
||||
<text x="470" y="30" strokeWidth='0'>{ship.canThrust(cargo, fuel) ? formats.int(ship.calcSpeed(eng, fuel, cargo, boost)) + 'm/s' : '-'}</text>
|
||||
// Pitch
|
||||
<text x="355" y="410" strokeWidth='0'>{ship.canThrust(cargo, fuel) ? formats.int(ship.calcPitch(eng, fuel, cargo, boost)) + '°/s' : '-'}</text>
|
||||
// Roll
|
||||
<text x="450" y="110" strokeWidth='0'>{ship.canThrust(cargo, fuel) ? formats.int(ship.calcRoll(eng, fuel, cargo, boost)) + '°/s' : '-'}</text>
|
||||
// Yaw
|
||||
<text x="160" y="430" strokeWidth='0'>{ship.canThrust(cargo, fuel) ? formats.int(ship.calcYaw(eng, fuel, cargo, boost)) + '°/s' : '-'}</text>
|
||||
</svg>
|
||||
</span>);
|
||||
}
|
||||
}
|
||||
@@ -1,91 +0,0 @@
|
||||
import React from 'react';
|
||||
import cn from 'classnames';
|
||||
import TranslatedComponent from './TranslatedComponent';
|
||||
|
||||
/**
|
||||
* Movement summary
|
||||
*/
|
||||
export default class MovementSummary extends TranslatedComponent {
|
||||
static PropTypes = {
|
||||
ship: React.PropTypes.object.isRequired
|
||||
};
|
||||
|
||||
/**
|
||||
* Constructor
|
||||
* @param {Object} props React Component properties
|
||||
*/
|
||||
constructor(props) {
|
||||
super(props);
|
||||
}
|
||||
|
||||
/**
|
||||
* Render movement summary
|
||||
* @return {React.Component} contents
|
||||
*/
|
||||
render() {
|
||||
let ship = this.props.ship;
|
||||
let { language, tooltip, termtip } = this.context;
|
||||
let { formats, translate, units } = language;
|
||||
let hide = tooltip.bind(null, null);
|
||||
let boostMultiplier = ship.topBoost / ship.topSpeed;
|
||||
|
||||
return (
|
||||
<span>
|
||||
<h1>{translate('movement summary')}</h1>
|
||||
<table style={{ marginLeft: 'auto', marginRight: 'auto', lineHeight: '1em', backgroundColor: 'transparent', borderSpacing: '0.5em' }}>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td > </td>
|
||||
<td colSpan='6'>{translate('engine pips')}</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td> </td>
|
||||
<td>0</td>
|
||||
<td>1</td>
|
||||
<td>2</td>
|
||||
<td>3</td>
|
||||
<td>4</td>
|
||||
<td onMouseOver={termtip.bind(null, '4b')} onMouseOut={tooltip.bind(null, null)}>4B</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td className='ri'>{translate('speed')} ({units['m/s']})</td>
|
||||
<td className='ri'>{formats.int(ship.speeds[0])}</td>
|
||||
<td className='ri'>{formats.int(ship.speeds[1])}</td>
|
||||
<td className='ri'>{formats.int(ship.speeds[2])}</td>
|
||||
<td className='ri'>{formats.int(ship.speeds[3])}</td>
|
||||
<td className='ri'>{formats.int(ship.speeds[4])}</td>
|
||||
<td className='ri'>{formats.int(ship.speeds[4] * boostMultiplier)}</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td className='ri'>{translate('pitch')} ({units['°/s']})</td>
|
||||
<td className='ri'>{formats.int(ship.pitches[0])}</td>
|
||||
<td className='ri'>{formats.int(ship.pitches[1])}</td>
|
||||
<td className='ri'>{formats.int(ship.pitches[2])}</td>
|
||||
<td className='ri'>{formats.int(ship.pitches[3])}</td>
|
||||
<td className='ri'>{formats.int(ship.pitches[4])}</td>
|
||||
<td className='ri'>{formats.int(ship.pitches[4] * boostMultiplier)}</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td className='ri'>{translate('roll')} ({units['°/s']})</td>
|
||||
<td className='ri'>{formats.int(ship.rolls[0])}</td>
|
||||
<td className='ri'>{formats.int(ship.rolls[1])}</td>
|
||||
<td className='ri'>{formats.int(ship.rolls[2])}</td>
|
||||
<td className='ri'>{formats.int(ship.rolls[3])}</td>
|
||||
<td className='ri'>{formats.int(ship.rolls[4])}</td>
|
||||
<td className='ri'>{formats.int(ship.rolls[4] * boostMultiplier)}</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td className='ri'>{translate('yaw')} ({units['°/s']})</td>
|
||||
<td className='ri'>{formats.int(ship.yaws[0])}</td>
|
||||
<td className='ri'>{formats.int(ship.yaws[1])}</td>
|
||||
<td className='ri'>{formats.int(ship.yaws[2])}</td>
|
||||
<td className='ri'>{formats.int(ship.yaws[3])}</td>
|
||||
<td className='ri'>{formats.int(ship.yaws[4])}</td>
|
||||
<td className='ri'>{formats.int(ship.yaws[4] * boostMultiplier)}</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
</span>
|
||||
);
|
||||
}
|
||||
}
|
||||
267
src/app/components/Offence.jsx
Normal file
267
src/app/components/Offence.jsx
Normal file
@@ -0,0 +1,267 @@
|
||||
import React from 'react';
|
||||
import PropTypes from 'prop-types';
|
||||
import TranslatedComponent from './TranslatedComponent';
|
||||
import * as Calc from '../shipyard/Calculations';
|
||||
import PieChart from './PieChart';
|
||||
import { nameComparator } from '../utils/SlotFunctions';
|
||||
import { MountFixed, MountGimballed, MountTurret } from './SvgIcons';
|
||||
import VerticalBarChart from './VerticalBarChart';
|
||||
|
||||
/**
|
||||
* Generates an internationalization friendly weapon comparator that will
|
||||
* sort by specified property (if provided) then by name/group, class, rating
|
||||
* @param {function} translate Translation function
|
||||
* @param {function} propComparator Optional property comparator
|
||||
* @param {boolean} desc Use descending order
|
||||
* @return {function} Comparator function for names
|
||||
*/
|
||||
export function weaponComparator(translate, propComparator, desc) {
|
||||
return (a, b) => {
|
||||
if (!desc) { // Flip A and B if ascending order
|
||||
let t = a;
|
||||
a = b;
|
||||
b = t;
|
||||
}
|
||||
|
||||
// If a property comparator is provided use it first
|
||||
let diff = propComparator ? propComparator(a, b) : nameComparator(translate, a, b);
|
||||
|
||||
if (diff) {
|
||||
return diff;
|
||||
}
|
||||
|
||||
// Property matches so sort by name / group, then class, rating
|
||||
if (a.name === b.name && a.grp === b.grp) {
|
||||
if(a.class == b.class) {
|
||||
return a.rating > b.rating ? 1 : -1;
|
||||
}
|
||||
return a.class - b.class;
|
||||
}
|
||||
|
||||
return nameComparator(translate, a, b);
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Offence information
|
||||
* Offence information consists of four panels:
|
||||
* - textual information (time to drain cap, time to take down shields etc.)
|
||||
* - breakdown of damage sources (pie chart)
|
||||
* - comparison of shield resistances (table chart)
|
||||
* - effective sustained DPS of weapons (bar chart)
|
||||
*/
|
||||
export default class Offence extends TranslatedComponent {
|
||||
static propTypes = {
|
||||
marker: PropTypes.string.isRequired,
|
||||
ship: PropTypes.object.isRequired,
|
||||
opponent: PropTypes.object.isRequired,
|
||||
engagementrange: PropTypes.number.isRequired,
|
||||
wep: PropTypes.number.isRequired,
|
||||
opponentSys: PropTypes.number.isRequired
|
||||
};
|
||||
|
||||
/**
|
||||
* Constructor
|
||||
* @param {Object} props React Component properties
|
||||
*/
|
||||
constructor(props) {
|
||||
super(props);
|
||||
|
||||
this._sort = this._sort.bind(this);
|
||||
|
||||
const damage = Calc.offenceMetrics(props.ship, props.opponent, props.wep, props.opponentSys, props.engagementrange);
|
||||
this.state = {
|
||||
predicate: 'n',
|
||||
desc: true,
|
||||
damage
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Update the state if our properties change
|
||||
* @param {Object} nextProps Incoming/Next properties
|
||||
* @return {boolean} Returns true if the component should be rerendered
|
||||
*/
|
||||
componentWillReceiveProps(nextProps) {
|
||||
if (this.props.marker != nextProps.marker || this.props.eng != nextProps.eng) {
|
||||
const damage = Calc.offenceMetrics(nextProps.ship, nextProps.opponent, nextProps.wep, nextProps.opponentSys, nextProps.engagementrange);
|
||||
this.setState({ damage });
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the sort order and sort
|
||||
* @param {string} predicate Sort predicate
|
||||
*/
|
||||
_sortOrder(predicate) {
|
||||
let desc = this.state.desc;
|
||||
|
||||
if (predicate == this.state.predicate) {
|
||||
desc = !desc;
|
||||
} else {
|
||||
desc = true;
|
||||
}
|
||||
|
||||
this._sort(predicate, desc);
|
||||
this.setState({ predicate, desc });
|
||||
}
|
||||
|
||||
/**
|
||||
* Sorts the weapon list
|
||||
* @param {string} predicate Sort predicate
|
||||
* @param {Boolean} desc Sort order descending
|
||||
*/
|
||||
_sort(predicate, desc) {
|
||||
let comp = weaponComparator.bind(null, this.context.language.translate);
|
||||
|
||||
switch (predicate) {
|
||||
case 'n': comp = comp(null, desc); break;
|
||||
case 'esdpss': comp = comp((a, b) => a.sdps.shields.total - b.sdps.shields.total, desc); break;
|
||||
case 'es': comp = comp((a, b) => a.effectiveness.shields.total - b.effectiveness.shields.total, desc); break;
|
||||
case 'esdpsh': comp = comp((a, b) => a.sdps.armour.total - b.sdps.armour.total, desc); break;
|
||||
case 'eh': comp = comp((a, b) => a.effectiveness.armour.total - b.effectiveness.armour.total, desc); break;
|
||||
}
|
||||
|
||||
this.state.damage.sort(comp);
|
||||
}
|
||||
|
||||
/**
|
||||
* Render offence
|
||||
* @return {React.Component} contents
|
||||
*/
|
||||
render() {
|
||||
const { ship, opponent, wep, engagementrange } = this.props;
|
||||
const { language, tooltip, termtip } = this.context;
|
||||
const { formats, translate, units } = language;
|
||||
const { damage } = this.state;
|
||||
const sortOrder = this._sortOrder;
|
||||
|
||||
const pd = ship.standard[4].m;
|
||||
|
||||
const opponentShields = Calc.shieldMetrics(opponent, 4);
|
||||
const opponentArmour = Calc.armourMetrics(opponent);
|
||||
|
||||
const timeToDrain = Calc.timeToDrainWep(ship, wep);
|
||||
|
||||
let absoluteShieldsSDps = 0;
|
||||
let explosiveShieldsSDps = 0;
|
||||
let kineticShieldsSDps = 0;
|
||||
let thermalShieldsSDps = 0;
|
||||
let absoluteArmourSDps = 0;
|
||||
let explosiveArmourSDps = 0;
|
||||
let kineticArmourSDps = 0;
|
||||
let thermalArmourSDps = 0;
|
||||
|
||||
let totalSEps = 0;
|
||||
|
||||
const rows = [];
|
||||
for (let i = 0; i < damage.length; i++) {
|
||||
const weapon = damage[i];
|
||||
|
||||
totalSEps += weapon.seps;
|
||||
absoluteShieldsSDps += weapon.sdps.shields.absolute;
|
||||
explosiveShieldsSDps += weapon.sdps.shields.explosive;
|
||||
kineticShieldsSDps += weapon.sdps.shields.kinetic;
|
||||
thermalShieldsSDps += weapon.sdps.shields.thermal;
|
||||
absoluteArmourSDps += weapon.sdps.armour.absolute;
|
||||
explosiveArmourSDps += weapon.sdps.armour.explosive;
|
||||
kineticArmourSDps += weapon.sdps.armour.kinetic;
|
||||
thermalArmourSDps += weapon.sdps.armour.thermal;
|
||||
|
||||
const effectivenessShieldsTooltipDetails = [];
|
||||
effectivenessShieldsTooltipDetails.push(<div key='range'>{translate('range') + ' ' + formats.pct1(weapon.effectiveness.shields.range)}</div>);
|
||||
effectivenessShieldsTooltipDetails.push(<div key='resistance'>{translate('resistance') + ' ' + formats.pct1(weapon.effectiveness.shields.resistance)}</div>);
|
||||
effectivenessShieldsTooltipDetails.push(<div key='power distributor'>{translate('power distributor') + ' ' + formats.pct1(weapon.effectiveness.shields.sys)}</div>);
|
||||
|
||||
const effectiveShieldsSDpsTooltipDetails = [];
|
||||
if (weapon.sdps.shields.absolute) effectiveShieldsSDpsTooltipDetails.push(<div key='absolute'>{translate('absolute') + ' ' + formats.f1(weapon.sdps.shields.absolute)}</div>);
|
||||
if (weapon.sdps.shields.explosive) effectiveShieldsSDpsTooltipDetails.push(<div key='explosive'>{translate('explosive') + ' ' + formats.f1(weapon.sdps.shields.explosive)}</div>);
|
||||
if (weapon.sdps.shields.kinetic) effectiveShieldsSDpsTooltipDetails.push(<div key='kinetic'>{translate('kinetic') + ' ' + formats.f1(weapon.sdps.shields.kinetic)}</div>);
|
||||
if (weapon.sdps.shields.thermal) effectiveShieldsSDpsTooltipDetails.push(<div key='thermal'>{translate('thermal') + ' ' + formats.f1(weapon.sdps.shields.thermal)}</div>);
|
||||
|
||||
const effectivenessArmourTooltipDetails = [];
|
||||
effectivenessArmourTooltipDetails.push(<div key='range'>{translate('range') + ' ' + formats.pct1(weapon.effectiveness.armour.range)}</div>);
|
||||
effectivenessArmourTooltipDetails.push(<div key='resistance'>{translate('resistance') + ' ' + formats.pct1(weapon.effectiveness.armour.resistance)}</div>);
|
||||
effectivenessArmourTooltipDetails.push(<div key='hardness'>{translate('hardness') + ' ' + formats.pct1(weapon.effectiveness.armour.hardness)}</div>);
|
||||
const effectiveArmourSDpsTooltipDetails = [];
|
||||
if (weapon.sdps.armour.absolute) effectiveArmourSDpsTooltipDetails.push(<div key='absolute'>{translate('absolute') + ' ' + formats.f1(weapon.sdps.armour.absolute)}</div>);
|
||||
if (weapon.sdps.armour.explosive) effectiveArmourSDpsTooltipDetails.push(<div key='explosive'>{translate('explosive') + ' ' + formats.f1(weapon.sdps.armour.explosive)}</div>);
|
||||
if (weapon.sdps.armour.kinetic) effectiveArmourSDpsTooltipDetails.push(<div key='kinetic'>{translate('kinetic') + ' ' + formats.f1(weapon.sdps.armour.kinetic)}</div>);
|
||||
if (weapon.sdps.armour.thermal) effectiveArmourSDpsTooltipDetails.push(<div key='thermal'>{translate('thermal') + ' ' + formats.f1(weapon.sdps.armour.thermal)}</div>);
|
||||
|
||||
rows.push(
|
||||
<tr key={weapon.id}>
|
||||
<td className='ri'>
|
||||
{weapon.mount == 'F' ? <span onMouseOver={termtip.bind(null, 'fixed')} onMouseOut={tooltip.bind(null, null)}><MountFixed className='icon'/></span> : null}
|
||||
{weapon.mount == 'G' ? <span onMouseOver={termtip.bind(null, 'gimballed')} onMouseOut={tooltip.bind(null, null)}><MountGimballed /></span> : null}
|
||||
{weapon.mount == 'T' ? <span onMouseOver={termtip.bind(null, 'turreted')} onMouseOut={tooltip.bind(null, null)}><MountTurret /></span> : null}
|
||||
{weapon.classRating} {translate(weapon.name)}
|
||||
{weapon.engineering ? ' (' + weapon.engineering + ')' : null }
|
||||
</td>
|
||||
<td className='ri'><span onMouseOver={termtip.bind(null, effectiveShieldsSDpsTooltipDetails)} onMouseOut={tooltip.bind(null, null)}>{formats.f1(weapon.sdps.shields.total)}</span></td>
|
||||
<td className='ri'><span onMouseOver={termtip.bind(null, effectivenessShieldsTooltipDetails)} onMouseOut={tooltip.bind(null, null)}>{formats.pct1(weapon.effectiveness.shields.total)}</span></td>
|
||||
<td className='ri'><span onMouseOver={termtip.bind(null, effectiveArmourSDpsTooltipDetails)} onMouseOut={tooltip.bind(null, null)}>{formats.f1(weapon.sdps.armour.total)}</span></td>
|
||||
<td className='ri'><span onMouseOver={termtip.bind(null, effectivenessArmourTooltipDetails)} onMouseOut={tooltip.bind(null, null)}>{formats.pct1(weapon.effectiveness.armour.total)}</span></td>
|
||||
</tr>);
|
||||
}
|
||||
|
||||
const totalShieldsSDps = absoluteShieldsSDps + explosiveShieldsSDps + kineticShieldsSDps + thermalShieldsSDps;
|
||||
const totalArmourSDps = absoluteArmourSDps + explosiveArmourSDps + kineticArmourSDps + thermalArmourSDps;
|
||||
|
||||
const shieldsSDpsData = [];
|
||||
shieldsSDpsData.push({ value: Math.round(absoluteShieldsSDps), label: translate('absolute') });
|
||||
shieldsSDpsData.push({ value: Math.round(explosiveShieldsSDps), label: translate('explosive') });
|
||||
shieldsSDpsData.push({ value: Math.round(kineticShieldsSDps), label: translate('kinetic') });
|
||||
shieldsSDpsData.push({ value: Math.round(thermalShieldsSDps), label: translate('thermal') });
|
||||
|
||||
const armourSDpsData = [];
|
||||
armourSDpsData.push({ value: Math.round(absoluteArmourSDps), label: translate('absolute') });
|
||||
armourSDpsData.push({ value: Math.round(explosiveArmourSDps), label: translate('explosive') });
|
||||
armourSDpsData.push({ value: Math.round(kineticArmourSDps), label: translate('kinetic') });
|
||||
armourSDpsData.push({ value: Math.round(thermalArmourSDps), label: translate('thermal') });
|
||||
|
||||
const timeToDepleteShields = Calc.timeToDeplete(opponentShields.total, totalShieldsSDps, totalSEps, pd.getWeaponsCapacity(), pd.getWeaponsRechargeRate() * (wep / 4));
|
||||
const timeToDepleteArmour = Calc.timeToDeplete(opponentArmour.total, totalArmourSDps, totalSEps, pd.getWeaponsCapacity(), pd.getWeaponsRechargeRate() * (wep / 4));
|
||||
|
||||
return (
|
||||
<span id='offence'>
|
||||
<div className='group full'>
|
||||
<table>
|
||||
<thead>
|
||||
<tr className='main'>
|
||||
<th rowSpan='2' className='sortable' onClick={sortOrder.bind(this, 'n')}>{translate('weapon')}</th>
|
||||
<th colSpan='2'>{translate('opponent\'s shields')}</th>
|
||||
<th colSpan='2'>{translate('opponent\'s armour')}</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th className='lft sortable' onMouseOver={termtip.bind(null, 'TT_EFFECTIVE_SDPS_SHIELDS')} onMouseOut={tooltip.bind(null, null)} onClick={sortOrder.bind(this, 'esdpss')}>{'sdps'}</th>
|
||||
<th className='sortable' onMouseOver={termtip.bind(null, 'TT_EFFECTIVENESS_SHIELDS')} onMouseOut={tooltip.bind(null, null)}onClick={sortOrder.bind(this, 'es')}>{'eft'}</th>
|
||||
<th className='lft sortable' onMouseOver={termtip.bind(null, 'TT_EFFECTIVE_SDPS_ARMOUR')} onMouseOut={tooltip.bind(null, null)}onClick={sortOrder.bind(this, 'esdpsh')}>{'sdps'}</th>
|
||||
<th className='sortable' onMouseOver={termtip.bind(null, 'TT_EFFECTIVENESS_ARMOUR')} onMouseOut={tooltip.bind(null, null)}onClick={sortOrder.bind(this, 'eh')}>{'eft'}</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
{rows}
|
||||
</tbody>
|
||||
</table>
|
||||
</div>
|
||||
<div className='group quarter'>
|
||||
<h2>{translate('offence metrics')}</h2>
|
||||
<h2 onMouseOver={termtip.bind(null, translate('TT_TIME_TO_DRAIN_WEP'))} onMouseOut={tooltip.bind(null, null)}>{translate('PHRASE_TIME_TO_DRAIN_WEP')}<br/>{timeToDrain === Infinity ? translate('never') : formats.time(timeToDrain)}</h2>
|
||||
<h2 onMouseOver={termtip.bind(null, translate('TT_EFFECTIVE_SDPS_SHIELDS'))} onMouseOut={tooltip.bind(null, null)}>{translate('PHRASE_EFFECTIVE_SDPS_SHIELDS')}<br/>{formats.f1(totalShieldsSDps)}</h2>
|
||||
<h2 onMouseOver={termtip.bind(null, translate('TT_TIME_TO_REMOVE_SHIELDS'))} onMouseOut={tooltip.bind(null, null)}>{translate('PHRASE_TIME_TO_REMOVE_SHIELDS')}<br/>{timeToDepleteShields === Infinity ? translate('never') : formats.time(timeToDepleteShields)}</h2>
|
||||
<h2 onMouseOver={termtip.bind(null, translate('TT_EFFECTIVE_SDPS_ARMOUR'))} onMouseOut={tooltip.bind(null, null)}>{translate('PHRASE_EFFECTIVE_SDPS_ARMOUR')}<br/>{formats.f1(totalArmourSDps)}</h2>
|
||||
<h2 onMouseOver={termtip.bind(null, translate('TT_TIME_TO_REMOVE_ARMOUR'))} onMouseOut={tooltip.bind(null, null)}>{translate('PHRASE_TIME_TO_REMOVE_ARMOUR')}<br/>{timeToDepleteArmour === Infinity ? translate('never') : formats.time(timeToDepleteArmour)}</h2>
|
||||
</div>
|
||||
<div className='group quarter'>
|
||||
<h2 onMouseOver={termtip.bind(null, translate('PHRASE_SHIELD_DAMAGE'))} onMouseOut={tooltip.bind(null, null)}>{translate('shield damage sources')}</h2>
|
||||
<PieChart data={shieldsSDpsData} />
|
||||
</div>
|
||||
<div className='group quarter'>
|
||||
<h2 onMouseOver={termtip.bind(null, translate('PHRASE_ARMOUR_DAMAGE'))} onMouseOut={tooltip.bind(null, null)}>{translate('armour damage sources')}</h2>
|
||||
<PieChart data={armourSDpsData} />
|
||||
</div>
|
||||
</span>);
|
||||
}
|
||||
}
|
||||
@@ -1,73 +0,0 @@
|
||||
import React from 'react';
|
||||
import cn from 'classnames';
|
||||
import TranslatedComponent from './TranslatedComponent';
|
||||
import { DamageAbsolute, DamageKinetic, DamageThermal, DamageExplosive } from './SvgIcons';
|
||||
|
||||
/**
|
||||
* Offence summary
|
||||
*/
|
||||
export default class OffenceSummary extends TranslatedComponent {
|
||||
static PropTypes = {
|
||||
ship: React.PropTypes.object.isRequired
|
||||
};
|
||||
|
||||
/**
|
||||
* Constructor
|
||||
* @param {Object} props React Component properties
|
||||
*/
|
||||
constructor(props) {
|
||||
super(props);
|
||||
}
|
||||
|
||||
/**
|
||||
* Render offence summary
|
||||
* @return {React.Component} contents
|
||||
*/
|
||||
render() {
|
||||
let ship = this.props.ship;
|
||||
let { language, tooltip, termtip } = this.context;
|
||||
let { formats, translate } = language;
|
||||
|
||||
return (
|
||||
<span>
|
||||
<h1>{translate('offence summary')}</h1>
|
||||
<table className='summary' style={{ marginLeft: 'auto', marginRight: 'auto', lineHeight: '1em', backgroundColor: 'transparent' }}>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td colSpan='5' className='summary'><h2>{translate('dps')}: {formats.f1(ship.totalDps)}</h2></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td className='le'>{translate('damage by')}</td>
|
||||
<td className='ri' onMouseOver={termtip.bind(null, 'absolute')} onMouseOut={tooltip.bind(null, null)}><DamageAbsolute /> {formats.f1(ship.totalAbsDps)}</td>
|
||||
<td className='ri' onMouseOver={termtip.bind(null, 'explosive')} onMouseOut={tooltip.bind(null, null)}><DamageExplosive /> {formats.f1(ship.totalExplDps)}</td>
|
||||
<td className='ri' onMouseOver={termtip.bind(null, 'kinetic')} onMouseOut={tooltip.bind(null, null)}><DamageKinetic /> {formats.f1(ship.totalKinDps)}</td>
|
||||
<td className='ri' onMouseOver={termtip.bind(null, 'thermal')} onMouseOut={tooltip.bind(null, null)}><DamageThermal /> {formats.f1(ship.totalThermDps)}</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td colSpan='5' className='summary'><h2>{translate('sdps')}: {formats.f1(ship.totalSDps)}</h2></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td className='le'>{translate('damage by')}</td>
|
||||
<td className='ri' onMouseOver={termtip.bind(null, 'absolute')} onMouseOut={tooltip.bind(null, null)}><DamageAbsolute /> {formats.f1(ship.totalAbsSDps)}</td>
|
||||
<td className='ri' onMouseOver={termtip.bind(null, 'explosive')} onMouseOut={tooltip.bind(null, null)}><DamageExplosive /> {formats.f1(ship.totalExplSDps)}</td>
|
||||
<td className='ri' onMouseOver={termtip.bind(null, 'kinetic')} onMouseOut={tooltip.bind(null, null)}><DamageKinetic /> {formats.f1(ship.totalKinSDps)}</td>
|
||||
<td className='ri' onMouseOver={termtip.bind(null, 'thermal')} onMouseOut={tooltip.bind(null, null)}><DamageThermal /> {formats.f1(ship.totalThermSDps)}</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td colSpan='5' className='summary'><h2>{translate('dpe')}: {formats.f1(ship.totalDpe)}</h2></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td className='le'>{translate('damage by')}</td>
|
||||
<td className='ri' onMouseOver={termtip.bind(null, 'absolute')} onMouseOut={tooltip.bind(null, null)}><DamageAbsolute /> {formats.f1(ship.totalAbsDpe)}</td>
|
||||
<td className='ri' onMouseOver={termtip.bind(null, 'explosive')} onMouseOut={tooltip.bind(null, null)}><DamageExplosive /> {formats.f1(ship.totalExplDpe)}</td>
|
||||
<td className='ri' onMouseOver={termtip.bind(null, 'kinetic')} onMouseOut={tooltip.bind(null, null)}><DamageKinetic /> {formats.f1(ship.totalKinDpe)}</td>
|
||||
<td className='ri' onMouseOver={termtip.bind(null, 'thermal')} onMouseOut={tooltip.bind(null, null)}><DamageThermal /> {formats.f1(ship.totalThermDpe)}</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
</span>
|
||||
);
|
||||
}
|
||||
}
|
||||
187
src/app/components/OutfittingSubpages.jsx
Normal file
187
src/app/components/OutfittingSubpages.jsx
Normal file
@@ -0,0 +1,187 @@
|
||||
import React from 'react';
|
||||
import PropTypes from 'prop-types';
|
||||
import cn from 'classnames';
|
||||
import { Ships } from 'coriolis-data/dist';
|
||||
import Ship from '../shipyard/Ship';
|
||||
import Persist from '../stores/Persist';
|
||||
import TranslatedComponent from './TranslatedComponent';
|
||||
import PowerManagement from './PowerManagement';
|
||||
import CostSection from './CostSection';
|
||||
import EngineProfile from './EngineProfile';
|
||||
import FSDProfile from './FSDProfile';
|
||||
import Movement from './Movement';
|
||||
import Offence from './Offence';
|
||||
import Defence from './Defence';
|
||||
import WeaponDamageChart from './WeaponDamageChart';
|
||||
|
||||
/**
|
||||
* Outfitting subpages
|
||||
*/
|
||||
export default class OutfittingSubpages extends TranslatedComponent {
|
||||
|
||||
static propTypes = {
|
||||
ship: PropTypes.object.isRequired,
|
||||
code: PropTypes.string.isRequired,
|
||||
onChange: PropTypes.func.isRequired,
|
||||
buildName: PropTypes.string,
|
||||
sys: PropTypes.number.isRequired,
|
||||
eng: PropTypes.number.isRequired,
|
||||
wep: PropTypes.number.isRequired,
|
||||
cargo: PropTypes.number.isRequired,
|
||||
fuel: PropTypes.number.isRequired,
|
||||
boost: PropTypes.bool.isRequired,
|
||||
engagementRange: PropTypes.number.isRequired,
|
||||
opponent: PropTypes.object.isRequired,
|
||||
opponentBuild: PropTypes.string,
|
||||
opponentSys: PropTypes.number.isRequired,
|
||||
opponentEng: PropTypes.number.isRequired,
|
||||
opponentWep: PropTypes.number.isRequired,
|
||||
};
|
||||
|
||||
/**
|
||||
* Constructor
|
||||
* @param {Object} props React Component properties
|
||||
*/
|
||||
constructor(props) {
|
||||
super(props);
|
||||
this._powerTab = this._powerTab.bind(this);
|
||||
this._profilesTab = this._profilesTab.bind(this);
|
||||
this._offenceTab = this._offenceTab.bind(this);
|
||||
this._defenceTab = this._defenceTab.bind(this);
|
||||
|
||||
this.state = {
|
||||
tab: Persist.getOutfittingTab() || 'power',
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Show selected tab
|
||||
* @param {string} tab Tab name
|
||||
*/
|
||||
_showTab(tab) {
|
||||
this.setState({ tab });
|
||||
}
|
||||
|
||||
/**
|
||||
* Render the power tab
|
||||
* @return {React.Component} Tab contents
|
||||
*/
|
||||
_powerTab() {
|
||||
let { ship, buildName, code, onChange } = this.props;
|
||||
Persist.setOutfittingTab('power');
|
||||
|
||||
const powerMarker = `${ship.toString()}`;
|
||||
const costMarker = `${ship.toString().split('.')[0]}`;
|
||||
|
||||
return <div>
|
||||
<PowerManagement ship={ship} code={powerMarker} onChange={onChange} />
|
||||
<CostSection ship={ship} buildName={buildName} code={costMarker} />
|
||||
</div>;
|
||||
}
|
||||
|
||||
/**
|
||||
* Render the profiles tab
|
||||
* @return {React.Component} Tab contents
|
||||
*/
|
||||
_profilesTab() {
|
||||
const { ship, opponent, cargo, fuel, eng, boost, engagementRange, opponentSys } = this.props;
|
||||
const { translate } = this.context.language;
|
||||
let realBoost = boost && ship.canBoost(cargo, fuel);
|
||||
Persist.setOutfittingTab('profiles');
|
||||
|
||||
const engineProfileMarker = `${ship.toString()}:${cargo}:${fuel}:${eng}:${realBoost}`;
|
||||
const fsdProfileMarker = `${ship.toString()}:${cargo}:${fuel}`;
|
||||
const movementMarker = `${ship.topSpeed}:${ship.pitch}:${ship.roll}:${ship.yaw}:${ship.canBoost(cargo, fuel)}`;
|
||||
const damageMarker = `${ship.toString()}:${opponent.toString()}:${engagementRange}:${opponentSys}`;
|
||||
|
||||
return <div>
|
||||
<div className='group third'>
|
||||
<h1>{translate('engine profile')}</h1>
|
||||
<EngineProfile ship={ship} marker={engineProfileMarker} fuel={fuel} cargo={cargo} eng={eng} boost={realBoost} />
|
||||
</div>
|
||||
|
||||
<div className='group third'>
|
||||
<h1>{translate('fsd profile')}</h1>
|
||||
<FSDProfile ship={ship} marker={fsdProfileMarker} fuel={fuel} cargo={cargo} />
|
||||
</div>
|
||||
|
||||
<div className='group third'>
|
||||
<h1>{translate('movement profile')}</h1>
|
||||
<Movement marker={movementMarker} ship={ship} boost={boost} eng={eng} cargo={cargo} fuel={fuel} />
|
||||
</div>
|
||||
|
||||
<div className='group half'>
|
||||
<h1>{translate('damage to opponent\'s shields')}</h1>
|
||||
<WeaponDamageChart marker={damageMarker} ship={ship} opponent={opponent} opponentSys={opponentSys} hull={false} engagementRange={engagementRange} />
|
||||
</div>
|
||||
|
||||
<div className='group half'>
|
||||
<h1>{translate('damage to opponent\'s hull')}</h1>
|
||||
<WeaponDamageChart marker={damageMarker} ship={ship} opponent={opponent} opponentSys={opponentSys} hull={true} engagementRange={engagementRange} />
|
||||
</div>
|
||||
</div>;
|
||||
}
|
||||
|
||||
/**
|
||||
* Render the offence tab
|
||||
* @return {React.Component} Tab contents
|
||||
*/
|
||||
_offenceTab() {
|
||||
const { ship, sys, eng, wep, cargo, fuel, boost, engagementRange, opponent, opponentBuild, opponentSys } = this.props;
|
||||
Persist.setOutfittingTab('offence');
|
||||
|
||||
const marker = `${ship.toString()}${opponent.toString()}${opponentBuild}${engagementRange}${opponentSys}`;
|
||||
|
||||
return <div>
|
||||
<Offence marker={marker} ship={ship} opponent={opponent} wep={wep} opponentSys={opponentSys} engagementrange={engagementRange}/>
|
||||
</div>;
|
||||
}
|
||||
|
||||
/**
|
||||
* Render the defence tab
|
||||
* @return {React.Component} Tab contents
|
||||
*/
|
||||
_defenceTab() {
|
||||
const { ship, sys, eng, wep, cargo, fuel, boost, engagementRange, opponent, opponentBuild, opponentWep } = this.props;
|
||||
Persist.setOutfittingTab('defence');
|
||||
|
||||
const marker = `${ship.toString()}${opponent.toString()}{opponentBuild}${engagementRange}${opponentWep}`;
|
||||
|
||||
return <div>
|
||||
<Defence marker={marker} ship={ship} opponent={opponent} sys={sys} opponentWep={opponentWep} engagementrange={engagementRange}/>
|
||||
</div>;
|
||||
}
|
||||
|
||||
/**
|
||||
* Render the section
|
||||
* @return {React.Component} Contents
|
||||
*/
|
||||
render() {
|
||||
const tab = this.state.tab;
|
||||
const translate = this.context.language.translate;
|
||||
let tabSection;
|
||||
|
||||
switch (tab) {
|
||||
case 'power': tabSection = this._powerTab(); break;
|
||||
case 'profiles': tabSection = this._profilesTab(); break;
|
||||
case 'offence': tabSection = this._offenceTab(); break;
|
||||
case 'defence': tabSection = this._defenceTab(); break;
|
||||
}
|
||||
|
||||
return (
|
||||
<div className='group full' style={{ minHeight: '1000px' }}>
|
||||
<table className='tabs'>
|
||||
<thead>
|
||||
<tr>
|
||||
<th style={{ width:'25%' }} className={cn({ active: tab == 'power' })} onClick={this._showTab.bind(this, 'power')} >{translate('power and costs')}</th>
|
||||
<th style={{ width:'25%' }} className={cn({ active: tab == 'profiles' })} onClick={this._showTab.bind(this, 'profiles')} >{translate('profiles')}</th>
|
||||
<th style={{ width:'25%' }} className={cn({ active: tab == 'offence' })} onClick={this._showTab.bind(this, 'offence')} >{translate('offence')}</th>
|
||||
<th style={{ width:'25%' }} className={cn({ active: tab == 'defence' })} onClick={this._showTab.bind(this, 'defence')} >{translate('defence')}</th>
|
||||
</tr>
|
||||
</thead>
|
||||
</table>
|
||||
{tabSection}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
}
|
||||
97
src/app/components/PieChart.jsx
Normal file
97
src/app/components/PieChart.jsx
Normal file
@@ -0,0 +1,97 @@
|
||||
import React, { Component } from 'react';
|
||||
import PropTypes from 'prop-types';
|
||||
import Measure from 'react-measure';
|
||||
import * as d3 from 'd3';
|
||||
|
||||
const CORIOLIS_COLOURS = ['#FF8C0D', '#1FB0FF', '#71A052', '#D5D54D'];
|
||||
const LABEL_COLOUR = '#000000';
|
||||
|
||||
/**
|
||||
* A pie chart
|
||||
*/
|
||||
export default class PieChart extends Component {
|
||||
|
||||
static propTypes = {
|
||||
data : PropTypes.array.isRequired
|
||||
};
|
||||
|
||||
/**
|
||||
* Constructor
|
||||
* @param {Object} props React Component properties
|
||||
* @param {Object} context React Component context
|
||||
*/
|
||||
constructor(props, context) {
|
||||
super(props);
|
||||
|
||||
this.pie = d3.pie().value((d) => d.value);
|
||||
this.colors = CORIOLIS_COLOURS;
|
||||
this.arc = d3.arc();
|
||||
this.arc.innerRadius(0);
|
||||
|
||||
this.state = {
|
||||
dimensions: {
|
||||
width: 100,
|
||||
height: 100
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Generate a slice of the pie chart
|
||||
* @param {Object} d the data for this slice
|
||||
* @param {number} i the index of this slice
|
||||
* @returns {Object} the SVG for the slice
|
||||
*/
|
||||
sliceGenerator(d, i) {
|
||||
if (!d || d.value == 0) {
|
||||
// Ignore 0 values
|
||||
return null;
|
||||
}
|
||||
|
||||
const { width, height } = this.state.dimensions;
|
||||
const { data } = this.props;
|
||||
|
||||
// Push the labels further out from the centre of the slice
|
||||
let [labelX, labelY] = this.arc.centroid(d);
|
||||
const labelTranslate = `translate(${labelX * 1.5}, ${labelY * 1.5})`;
|
||||
|
||||
// Put the keys in a line with equal spacing
|
||||
const nonZeroItems = data.filter(d => d.value != 0).length;
|
||||
const thisItemIndex = data.slice(0, i + 1).filter(d => d.value != 0).length - 1;
|
||||
const keyX = -width / 2 + (width / nonZeroItems) * (thisItemIndex + 0.5);
|
||||
const keyTranslate = `translate(${keyX}, ${width * 0.45})`;
|
||||
|
||||
return (
|
||||
<g key={`group-${i}`}>
|
||||
<path key={`arc-${i}`} d={this.arc(d)} style={{ fill: this.colors[i] }} />
|
||||
<text key={`label-${i}`} transform={labelTranslate} style={{ strokeWidth: '0px', fill: LABEL_COLOUR }} textAnchor='middle'>{d.value}</text>
|
||||
<text key={`key-${i}`} transform={keyTranslate} style={{ strokeWidth:'0px', fill: this.colors[i] }} textAnchor='middle'>{d.data.label}</text>
|
||||
</g>
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Render the component
|
||||
* @returns {object} Markup
|
||||
*/
|
||||
render() {
|
||||
const { width, height } = this.state.dimensions;
|
||||
const pie = this.pie(this.props.data),
|
||||
translate = `translate(${width / 2}, ${width * 0.4})`;
|
||||
|
||||
this.arc.outerRadius(width * 0.4);
|
||||
|
||||
return (
|
||||
<Measure width='100%' whitelist={['width', 'top']} onMeasure={ (dimensions) => { this.setState({ dimensions }); }}>
|
||||
<div width={width} height={width}>
|
||||
<svg style={{ stroke: 'None' }} width={width} height={width * 0.9}>
|
||||
<g transform={translate}>
|
||||
{pie.map((d, i) => this.sliceGenerator(d, i))}
|
||||
</g>
|
||||
</svg>
|
||||
</div>
|
||||
</Measure>
|
||||
);
|
||||
}
|
||||
}
|
||||
299
src/app/components/Pips.jsx
Normal file
299
src/app/components/Pips.jsx
Normal file
@@ -0,0 +1,299 @@
|
||||
import React from 'react';
|
||||
import PropTypes from 'prop-types';
|
||||
import TranslatedComponent from './TranslatedComponent';
|
||||
import { Ships } from 'coriolis-data/dist';
|
||||
import { nameComparator } from '../utils/SlotFunctions';
|
||||
import { Pip } from './SvgIcons';
|
||||
import LineChart from '../components/LineChart';
|
||||
import Slider from '../components/Slider';
|
||||
import * as ModuleUtils from '../shipyard/ModuleUtils';
|
||||
import Module from '../shipyard/Module';
|
||||
|
||||
/**
|
||||
* Pips displays SYS/ENG/WEP pips and allows users to change them with key presses by clicking on the relevant area.
|
||||
* Requires an onChange() function of the form onChange(sys, eng, wep) which is triggered whenever the pips change.
|
||||
*/
|
||||
export default class Pips extends TranslatedComponent {
|
||||
static propTypes = {
|
||||
sys: PropTypes.number.isRequired,
|
||||
eng: PropTypes.number.isRequired,
|
||||
wep: PropTypes.number.isRequired,
|
||||
onChange: PropTypes.func.isRequired
|
||||
};
|
||||
|
||||
/**
|
||||
* Constructor
|
||||
* @param {Object} props React Component properties
|
||||
* @param {Object} context React Component context
|
||||
*/
|
||||
constructor(props, context) {
|
||||
super(props);
|
||||
const { sys, eng, wep } = props;
|
||||
|
||||
this._keyDown = this._keyDown.bind(this);
|
||||
}
|
||||
|
||||
/**
|
||||
* Add listeners after mounting
|
||||
*/
|
||||
componentDidMount() {
|
||||
document.addEventListener('keydown', this._keyDown);
|
||||
}
|
||||
|
||||
/**
|
||||
* Remove listeners before unmounting
|
||||
*/
|
||||
componentWillUnmount() {
|
||||
document.removeEventListener('keydown', this._keyDown);
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle Key Down
|
||||
* @param {Event} e Keyboard Event
|
||||
*/
|
||||
_keyDown(e) {
|
||||
if (e.ctrlKey || e.metaKey) { // CTRL/CMD
|
||||
switch (e.keyCode) {
|
||||
case 37: // Left arrow == increase SYS
|
||||
e.preventDefault();
|
||||
this._incSys();
|
||||
break;
|
||||
case 38: // Up arrow == increase ENG
|
||||
e.preventDefault();
|
||||
this._incEng();
|
||||
break;
|
||||
case 39: // Right arrow == increase WEP
|
||||
e.preventDefault();
|
||||
this._incWep();
|
||||
break;
|
||||
case 40: // Down arrow == reset
|
||||
e.preventDefault();
|
||||
this._reset();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle a click
|
||||
* @param {string} which Which item was clicked
|
||||
*/
|
||||
onClick(which) {
|
||||
if (which == 'SYS') {
|
||||
this._incSys();
|
||||
} else if (which == 'ENG') {
|
||||
this._incEng();
|
||||
} else if (which == 'WEP') {
|
||||
this._incWep();
|
||||
} else if (which == 'RST') {
|
||||
this._reset();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Reset the capacitor
|
||||
*/
|
||||
_reset() {
|
||||
let { sys, eng, wep } = this.props;
|
||||
if (sys != 2 || eng != 2 || wep != 2) {
|
||||
sys = eng = wep = 2;
|
||||
this.props.onChange(sys, eng, wep);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Increment the SYS capacitor
|
||||
*/
|
||||
_incSys() {
|
||||
let { sys, eng, wep } = this.props;
|
||||
|
||||
const required = Math.min(1, 4 - sys);
|
||||
if (required > 0) {
|
||||
if (required == 0.5) {
|
||||
// Take from whichever is larger
|
||||
if (eng > wep) {
|
||||
eng -= 0.5;
|
||||
sys += 0.5;
|
||||
} else {
|
||||
wep -= 0.5;
|
||||
sys += 0.5;
|
||||
}
|
||||
} else {
|
||||
// Required is 1 - take from both if possible
|
||||
if (eng == 0) {
|
||||
wep -= 1;
|
||||
sys += 1;
|
||||
} else if (wep == 0) {
|
||||
eng -= 1;
|
||||
sys += 1;
|
||||
} else {
|
||||
eng -= 0.5;
|
||||
wep -= 0.5;
|
||||
sys += 1;
|
||||
}
|
||||
}
|
||||
this.props.onChange(sys, eng, wep);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Increment the ENG capacitor
|
||||
*/
|
||||
_incEng() {
|
||||
let { sys, eng, wep } = this.props;
|
||||
|
||||
const required = Math.min(1, 4 - eng);
|
||||
if (required > 0) {
|
||||
if (required == 0.5) {
|
||||
// Take from whichever is larger
|
||||
if (sys > wep) {
|
||||
sys -= 0.5;
|
||||
eng += 0.5;
|
||||
} else {
|
||||
wep -= 0.5;
|
||||
eng += 0.5;
|
||||
}
|
||||
} else {
|
||||
// Required is 1 - take from both if possible
|
||||
if (sys == 0) {
|
||||
wep -= 1;
|
||||
eng += 1;
|
||||
} else if (wep == 0) {
|
||||
sys -= 1;
|
||||
eng += 1;
|
||||
} else {
|
||||
sys -= 0.5;
|
||||
wep -= 0.5;
|
||||
eng += 1;
|
||||
}
|
||||
}
|
||||
this.props.onChange(sys, eng, wep);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Increment the WEP capacitor
|
||||
*/
|
||||
_incWep() {
|
||||
let { sys, eng, wep } = this.props;
|
||||
|
||||
const required = Math.min(1, 4 - wep);
|
||||
if (required > 0) {
|
||||
if (required == 0.5) {
|
||||
// Take from whichever is larger
|
||||
if (sys > eng) {
|
||||
sys -= 0.5;
|
||||
wep += 0.5;
|
||||
} else {
|
||||
eng -= 0.5;
|
||||
wep += 0.5;
|
||||
}
|
||||
} else {
|
||||
// Required is 1 - take from both if possible
|
||||
if (sys == 0) {
|
||||
eng -= 1;
|
||||
wep += 1;
|
||||
} else if (eng == 0) {
|
||||
sys -= 1;
|
||||
wep += 1;
|
||||
} else {
|
||||
sys -= 0.5;
|
||||
eng -= 0.5;
|
||||
wep += 1;
|
||||
}
|
||||
}
|
||||
this.props.onChange(sys, eng, wep);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Set up the rendering for pips
|
||||
* @param {int} sys the SYS pips
|
||||
* @param {int} eng the ENG pips
|
||||
* @param {int} wep the WEP pips
|
||||
* @returns {Object} Object containing the rendering for the pips
|
||||
*/
|
||||
_renderPips(sys, eng, wep) {
|
||||
const pipsSvg = {};
|
||||
|
||||
// SYS
|
||||
pipsSvg['SYS'] = [];
|
||||
for (let i = 0; i < Math.floor(sys); i++) {
|
||||
pipsSvg['SYS'].push(<Pip className='full' key={i} />);
|
||||
}
|
||||
if (sys > Math.floor(sys)) {
|
||||
pipsSvg['SYS'].push(<Pip className='half' key={'half'} />);
|
||||
}
|
||||
for (let i = Math.floor(sys + 0.5); i < 4; i++) {
|
||||
pipsSvg['SYS'].push(<Pip className='empty' key={i} />);
|
||||
}
|
||||
|
||||
// ENG
|
||||
pipsSvg['ENG'] = [];
|
||||
for (let i = 0; i < Math.floor(eng); i++) {
|
||||
pipsSvg['ENG'].push(<Pip className='full' key={i} />);
|
||||
}
|
||||
if (eng > Math.floor(eng)) {
|
||||
pipsSvg['ENG'].push(<Pip className='half' key={'half'} />);
|
||||
}
|
||||
for (let i = Math.floor(eng + 0.5); i < 4; i++) {
|
||||
pipsSvg['ENG'].push(<Pip className='empty' key={i} />);
|
||||
}
|
||||
|
||||
// WEP
|
||||
pipsSvg['WEP'] = [];
|
||||
for (let i = 0; i < Math.floor(wep); i++) {
|
||||
pipsSvg['WEP'].push(<Pip className='full' key={i} />);
|
||||
}
|
||||
if (wep > Math.floor(wep)) {
|
||||
pipsSvg['WEP'].push(<Pip className='half' key={'half'} />);
|
||||
}
|
||||
for (let i = Math.floor(wep + 0.5); i < 4; i++) {
|
||||
pipsSvg['WEP'].push(<Pip className='empty' key={i} />);
|
||||
}
|
||||
|
||||
return pipsSvg;
|
||||
}
|
||||
|
||||
/**
|
||||
* Render pips
|
||||
* @return {React.Component} contents
|
||||
*/
|
||||
render() {
|
||||
const { formats, translate, units } = this.context.language;
|
||||
const { sys, eng, wep } = this.props;
|
||||
|
||||
const onSysClicked = this.onClick.bind(this, 'SYS');
|
||||
const onEngClicked = this.onClick.bind(this, 'ENG');
|
||||
const onWepClicked = this.onClick.bind(this, 'WEP');
|
||||
const onRstClicked = this.onClick.bind(this, 'RST');
|
||||
|
||||
const pipsSvg = this._renderPips(sys, eng, wep);
|
||||
return (
|
||||
<span id='pips'>
|
||||
<table>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td> </td>
|
||||
<td> </td>
|
||||
<td className='clickable' onClick={onEngClicked}>{pipsSvg['ENG']}</td>
|
||||
<td> </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td> </td>
|
||||
<td className='clickable' onClick={onSysClicked}>{pipsSvg['SYS']}</td>
|
||||
<td className='clickable' onClick={onEngClicked}>{translate('ENG')}</td>
|
||||
<td className='clickable' onClick={onWepClicked}>{pipsSvg['WEP']}</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td> </td>
|
||||
<td className='clickable' onClick={onSysClicked}>{translate('SYS')}</td>
|
||||
<td className='clickable' onClick={onRstClicked}>{translate('RST')}</td>
|
||||
<td className='clickable' onClick={onWepClicked}>{translate('WEP')}</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
</span>
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,6 @@
|
||||
import React from 'react';
|
||||
import d3 from 'd3';
|
||||
import PropTypes from 'prop-types';
|
||||
import * as d3 from 'd3';
|
||||
import cn from 'classnames';
|
||||
import TranslatedComponent from './TranslatedComponent';
|
||||
import { wrapCtxMenu } from '../utils/UtilityFunctions';
|
||||
@@ -33,10 +34,10 @@ function bandText(val, index, wattScale) {
|
||||
export default class PowerBands extends TranslatedComponent {
|
||||
|
||||
static propTypes = {
|
||||
bands: React.PropTypes.array.isRequired,
|
||||
available: React.PropTypes.number.isRequired,
|
||||
width: React.PropTypes.number.isRequired,
|
||||
code: React.PropTypes.string,
|
||||
bands: PropTypes.array.isRequired,
|
||||
available: PropTypes.number.isRequired,
|
||||
width: PropTypes.number.isRequired,
|
||||
code: PropTypes.string,
|
||||
};
|
||||
|
||||
/**
|
||||
@@ -46,10 +47,10 @@ export default class PowerBands extends TranslatedComponent {
|
||||
*/
|
||||
constructor(props, context) {
|
||||
super(props);
|
||||
this.wattScale = d3.scale.linear();
|
||||
this.pctScale = d3.scale.linear().domain([0, 1]);
|
||||
this.wattAxis = d3.svg.axis().scale(this.wattScale).outerTickSize(0).orient('top').tickFormat(context.language.formats.r2);
|
||||
this.pctAxis = d3.svg.axis().scale(this.pctScale).outerTickSize(0).orient('bottom').tickFormat(context.language.formats.rPct);
|
||||
this.wattScale = d3.scaleLinear();
|
||||
this.pctScale = d3.scaleLinear().domain([0, 1]);
|
||||
this.wattAxis = d3.axisTop(this.wattScale).tickSizeOuter(0).tickFormat(context.language.formats.r2);
|
||||
this.pctAxis = d3.axisBottom(this.pctScale).tickSizeOuter(0).tickFormat(context.language.formats.rPct);
|
||||
|
||||
this._updateDimensions = this._updateDimensions.bind(this);
|
||||
this._updateScales = this._updateScales.bind(this);
|
||||
@@ -186,10 +187,10 @@ export default class PowerBands extends TranslatedComponent {
|
||||
|
||||
let { wattScale, pctScale, context, props, state } = this;
|
||||
let { translate, formats } = context.language;
|
||||
let { f2, pct1, rPct, r2 } = formats; // wattFmt, pctFmt, pctAxis, wattAxis
|
||||
let { available, bands, width } = props;
|
||||
let { innerWidth, maxPwr, ret, dep } = state;
|
||||
let pwrWarningClass = cn('threshold', { exceeded: bands[0].retractedSum * 2 >= available });
|
||||
let { f2, pct1 } = formats; // wattFmt, pctFmt
|
||||
let { available, bands } = props;
|
||||
let { innerWidth, ret, dep } = state;
|
||||
let pwrWarningClass = cn('threshold', { exceeded: bands[0].retractedSum > available * 0.4 });
|
||||
let deployed = [];
|
||||
let retracted = [];
|
||||
let retSelected = Object.keys(ret).length > 0;
|
||||
@@ -268,7 +269,7 @@ export default class PowerBands extends TranslatedComponent {
|
||||
axis.call(this.pctAxis);
|
||||
axis.select('g:nth-child(6)').selectAll('line, text').attr('class', pwrWarningClass);
|
||||
}} className='pct axis' transform={`translate(0,${state.innerHeight})`}></g>
|
||||
<line x1={pctScale(0.5)} x2={pctScale(0.5)} y1='0' y2={state.innerHeight} className={pwrWarningClass} />
|
||||
<line x1={pctScale(0.4)} x2={pctScale(0.4)} y1='0' y2={state.innerHeight} className={pwrWarningClass} />
|
||||
<text dy='0.5em' x='-3' y={state.retY} className='primary upp' textAnchor='end' onMouseOver={this.context.termtip.bind(null, 'retracted')} onMouseLeave={this._hidetip}>{translate('ret')}</text>
|
||||
<text dy='0.5em' x='-3' y={state.depY} className='primary upp' textAnchor='end' onMouseOver={this.context.termtip.bind(null, 'deployed', { orientation: 's', cap: 1 })} onMouseLeave={this._hidetip}>{translate('dep')}</text>
|
||||
<text dy='0.5em' x={innerWidth + 5} y={state.retY} className={getClass(retSelected, retSum, available)}>{f2(Math.max(0, retSum))} ({pct1(Math.max(0, retSum / available))})</text>
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
import React from 'react';
|
||||
import { findDOMNode } from 'react-dom';
|
||||
import PropTypes from 'prop-types';
|
||||
import cn from 'classnames';
|
||||
import TranslatedComponent from './TranslatedComponent';
|
||||
import PowerBands from './PowerBands';
|
||||
@@ -17,10 +17,10 @@ const POWER = [
|
||||
* Power Management Section
|
||||
*/
|
||||
export default class PowerManagement extends TranslatedComponent {
|
||||
static PropTypes = {
|
||||
ship: React.PropTypes.object.isRequired,
|
||||
code: React.PropTypes.string.isRequired,
|
||||
onChange: React.PropTypes.func.isRequired
|
||||
static propTypes = {
|
||||
ship: PropTypes.object.isRequired,
|
||||
code: PropTypes.string.isRequired,
|
||||
onChange: PropTypes.func.isRequired
|
||||
};
|
||||
|
||||
/**
|
||||
@@ -34,8 +34,8 @@ export default class PowerManagement extends TranslatedComponent {
|
||||
this._sort = this._sort.bind(this);
|
||||
|
||||
this.state = {
|
||||
predicate: 'n',
|
||||
desc: true,
|
||||
predicate: 'pwr',
|
||||
desc: false,
|
||||
width: 0
|
||||
};
|
||||
}
|
||||
@@ -148,7 +148,7 @@ export default class PowerManagement extends TranslatedComponent {
|
||||
* Update power bands width from DOM
|
||||
*/
|
||||
_updateWidth() {
|
||||
this.setState({ width: findDOMNode(this).offsetWidth });
|
||||
this.setState({ width: this.node.offsetWidth });
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -196,7 +196,7 @@ export default class PowerManagement extends TranslatedComponent {
|
||||
let sortOrder = this._sortOrder;
|
||||
|
||||
return (
|
||||
<div className='group half' id='componentPriority'>
|
||||
<div ref={node => this.node = node} className='group half' id='componentPriority'>
|
||||
<table style={{ width: '100%' }}>
|
||||
<thead>
|
||||
<tr className='main'>
|
||||
|
||||
127
src/app/components/ShipPicker.jsx
Normal file
127
src/app/components/ShipPicker.jsx
Normal file
@@ -0,0 +1,127 @@
|
||||
import React from 'react';
|
||||
import PropTypes from 'prop-types';
|
||||
import TranslatedComponent from './TranslatedComponent';
|
||||
import Ship from '../shipyard/Ship';
|
||||
import { Ships } from 'coriolis-data/dist';
|
||||
import { Rocket } from './SvgIcons';
|
||||
import Persist from '../stores/Persist';
|
||||
import cn from 'classnames';
|
||||
|
||||
/**
|
||||
* Ship picker
|
||||
* Requires an onChange() function of the form onChange(ship), providing the ship, which is triggered on ship change
|
||||
*/
|
||||
export default class ShipPicker extends TranslatedComponent {
|
||||
static propTypes = {
|
||||
onChange: PropTypes.func.isRequired,
|
||||
ship: PropTypes.string.isRequired,
|
||||
build: PropTypes.string
|
||||
};
|
||||
|
||||
static defaultProps = {
|
||||
ship: 'eagle'
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructor
|
||||
* @param {Object} props React Component properties
|
||||
* @param {Object} context React Component context
|
||||
*/
|
||||
constructor(props, context) {
|
||||
super(props);
|
||||
|
||||
this.shipOrder = Object.keys(Ships).sort();
|
||||
this._toggleMenu = this._toggleMenu.bind(this);
|
||||
this._closeMenu = this._closeMenu.bind(this);
|
||||
|
||||
this.state = { menuOpen: false };
|
||||
}
|
||||
|
||||
/**
|
||||
* Update ship
|
||||
* @param {object} ship the ship
|
||||
* @param {string} build the build, if present
|
||||
*/
|
||||
_shipChange(ship, build) {
|
||||
this._closeMenu();
|
||||
|
||||
// Ensure that the ship has changed
|
||||
if (ship !== this.props.ship || build !== this.props.build) {
|
||||
this.props.onChange(ship, build);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Render the menu for the picker
|
||||
* @returns {object} the picker menu
|
||||
*/
|
||||
_renderPickerMenu() {
|
||||
const { ship, build } = this.props;
|
||||
const _shipChange = this._shipChange;
|
||||
const builds = Persist.getBuilds();
|
||||
const buildList = [];
|
||||
for (let shipId of this.shipOrder) {
|
||||
const shipBuilds = [];
|
||||
// Add stock build
|
||||
const stockSelected = (ship == shipId && !build);
|
||||
shipBuilds.push(<li key={shipId} className={ cn({ 'selected': stockSelected })} onClick={_shipChange.bind(this, shipId, null)}>Stock</li>);
|
||||
if (builds[shipId]) {
|
||||
let buildNameOrder = Object.keys(builds[shipId]).sort();
|
||||
for (let buildName of buildNameOrder) {
|
||||
const buildSelected = ship === shipId && build === buildName;
|
||||
shipBuilds.push(<li key={shipId + '-' + buildName} className={ cn({ 'selected': buildSelected })} onClick={_shipChange.bind(this, shipId, buildName)}>{buildName}</li>);
|
||||
}
|
||||
}
|
||||
buildList.push(<ul key={shipId} className='block'>{Ships[shipId].properties.name}{shipBuilds}</ul>);
|
||||
}
|
||||
|
||||
return buildList;
|
||||
}
|
||||
|
||||
/**
|
||||
* Toggle the menu state
|
||||
*/
|
||||
_toggleMenu() {
|
||||
const { menuOpen } = this.state;
|
||||
this.setState({ menuOpen: !menuOpen });
|
||||
}
|
||||
|
||||
/**
|
||||
* Close the menu
|
||||
*/
|
||||
_closeMenu() {
|
||||
const { menuOpen } = this.state;
|
||||
if (menuOpen) {
|
||||
this._toggleMenu();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Render picker
|
||||
* @return {React.Component} contents
|
||||
*/
|
||||
render() {
|
||||
const { language, onWindowResize, sizeRatio, tooltip, termtip } = this.context;
|
||||
const { formats, translate, units } = language;
|
||||
const { ship, build } = this.props;
|
||||
const { menuOpen } = this.state;
|
||||
|
||||
const shipString = ship + ': ' + (build ? build : translate('stock'));
|
||||
return (
|
||||
<div className='shippicker' onClick={ (e) => e.stopPropagation() }>
|
||||
<div className='menu'>
|
||||
<div className={cn('menu-header', { selected: menuOpen })} onClick={this._toggleMenu}>
|
||||
<span><Rocket className='warning' /></span>
|
||||
<span className='menu-item-label'>{shipString}</span>
|
||||
</div>
|
||||
{ menuOpen ?
|
||||
<div className='menu-list' onClick={ (e) => e.stopPropagation() }>
|
||||
<div className='quad'>
|
||||
{this._renderPickerMenu()}
|
||||
</div>
|
||||
</div> : null }
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -1,90 +0,0 @@
|
||||
import React from 'react';
|
||||
import cn from 'classnames';
|
||||
import { Ships } from 'coriolis-data/dist';
|
||||
import TranslatedComponent from './TranslatedComponent';
|
||||
import { Rocket } from './SvgIcons';
|
||||
|
||||
/**
|
||||
* Selector for ships
|
||||
*/
|
||||
export default class ShipSelector extends TranslatedComponent {
|
||||
static PropTypes = {
|
||||
initial: React.PropTypes.object.isRequired,
|
||||
onChange: React.PropTypes.func.isRequired
|
||||
};
|
||||
|
||||
/**
|
||||
* Constructor
|
||||
* @param {Object} props React Component properties
|
||||
*/
|
||||
constructor(props) {
|
||||
super(props);
|
||||
|
||||
this.state = { ship : this.props.initial };
|
||||
}
|
||||
|
||||
/**
|
||||
* Generate the ships menu
|
||||
* @return {React.Component} Menu
|
||||
*/
|
||||
_getShipsMenu() {
|
||||
const _selectShip = this._selectShip;
|
||||
const _openMenu = this._openMenu;
|
||||
|
||||
let shipList = [];
|
||||
|
||||
for (let s in Ships) {
|
||||
shipList.push(<div key={s} onClick={_selectShip.bind(this, s)} className='block' >{Ships[s].properties.name}</div>);
|
||||
}
|
||||
|
||||
return shipList;
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle opening the menu
|
||||
* @param {string} menu The ID of the opened menu
|
||||
* @param {SyntheticEvent} event Event
|
||||
*/
|
||||
_openMenu(menu, event) {
|
||||
event.stopPropagation();
|
||||
if (this.props.currentMenu == menu) {
|
||||
menu = null;
|
||||
}
|
||||
|
||||
this.context.openMenu(menu);
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle selection of a ship
|
||||
* @param {string} s The selected ship ID
|
||||
*/
|
||||
_selectShip(s) {
|
||||
this.setState({ ship: Ships[s] });
|
||||
|
||||
this.context.openMenu(null);
|
||||
this.props.onChange(s);
|
||||
}
|
||||
|
||||
/**
|
||||
* Render ship selector
|
||||
* @return {React.Component} contents
|
||||
*/
|
||||
render() {
|
||||
const currentMenu = this.props.currentMenu;
|
||||
const ship = this.state.ship;
|
||||
|
||||
return (
|
||||
<div className='shipselector'>
|
||||
<div className='menu'>
|
||||
<div className={cn('menu-header', { selected: currentMenu == 'wds' })} onClick={this._openMenu.bind(this, 'wds')}>
|
||||
<Rocket className='warning' /><span className='menu-item-label'>{ship.properties.name}</span>
|
||||
{currentMenu == 'wds' ?
|
||||
<div className='menu-list quad no-wrap' onClick={ (e) => e.stopPropagation() }>
|
||||
{this._getShipsMenu()}
|
||||
</div> : null }
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -1,8 +1,9 @@
|
||||
import React from 'react';
|
||||
import PropTypes from 'prop-types';
|
||||
import TranslatedComponent from './TranslatedComponent';
|
||||
import cn from 'classnames';
|
||||
import { SizeMap } from '../shipyard/Constants';
|
||||
import { Warning } from './SvgIcons';
|
||||
import * as Calc from '../shipyard/Calculations';
|
||||
|
||||
/**
|
||||
* Ship Summary Table / Stats
|
||||
@@ -10,7 +11,10 @@ import { Warning } from './SvgIcons';
|
||||
export default class ShipSummaryTable extends TranslatedComponent {
|
||||
|
||||
static propTypes = {
|
||||
ship: React.PropTypes.object.isRequired
|
||||
ship: PropTypes.object.isRequired,
|
||||
cargo: PropTypes.number.isRequired,
|
||||
fuel: PropTypes.number.isRequired,
|
||||
marker: PropTypes.string.isRequired,
|
||||
};
|
||||
|
||||
/**
|
||||
@@ -18,76 +22,76 @@ export default class ShipSummaryTable extends TranslatedComponent {
|
||||
* @return {React.Component} Summary table
|
||||
*/
|
||||
render() {
|
||||
let ship = this.props.ship;
|
||||
const { ship, cargo, fuel } = this.props;
|
||||
let { language, tooltip, termtip } = this.context;
|
||||
let translate = language.translate;
|
||||
let u = language.units;
|
||||
let formats = language.formats;
|
||||
let { time, int, round, f1, f2, pct } = formats;
|
||||
let sgClassNames = cn({ warning: ship.findInternalByGroup('sg') && !ship.shield, muted: !ship.findInternalByGroup('sg') });
|
||||
let sgRecover = '-';
|
||||
let sgRecharge = '-';
|
||||
let { time, int, round, f1, f2 } = formats;
|
||||
let hide = tooltip.bind(null, null);
|
||||
|
||||
if (ship.shield) {
|
||||
sgRecover = time(ship.calcShieldRecovery());
|
||||
sgRecharge = time(ship.calcShieldRecharge());
|
||||
}
|
||||
const shieldGenerator = ship.findInternalByGroup('sg');
|
||||
const sgClassNames = cn({ warning: shieldGenerator && !ship.shield, muted: !shieldGenerator });
|
||||
const sgTooltip = shieldGenerator ? 'TT_SUMMARY_SHIELDS' : 'TT_SUMMARY_SHIELDS_NONFUNCTIONAL';
|
||||
const timeToDrain = Calc.timeToDrainWep(ship, 4);
|
||||
const canThrust = ship.canThrust(cargo, ship.fuelCapacity);
|
||||
const speedTooltip = canThrust ? 'TT_SUMMARY_SPEED' : 'TT_SUMMARY_SPEED_NONFUNCTIONAL';
|
||||
const canBoost = ship.canBoost(cargo, ship.fuelCapacity);
|
||||
const boostTooltip = canBoost ? 'TT_SUMMARY_BOOST' : canThrust ? 'TT_SUMMARY_BOOST_NONFUNCTIONAL' : 'TT_SUMMARY_SPEED_NONFUNCTIONAL';
|
||||
|
||||
return <div id='summary'>
|
||||
<table id='summaryTable'>
|
||||
<thead>
|
||||
<tr className='main'>
|
||||
<th rowSpan={2} className={ cn({ 'bg-warning-disabled': !ship.canThrust() }) }>{translate('speed')}</th>
|
||||
<th rowSpan={2} className={ cn({ 'bg-warning-disabled': !ship.canBoost() }) }>{translate('boost')}</th>
|
||||
<th onMouseEnter={termtip.bind(null, 'damage per second')} onMouseLeave={hide} rowSpan={2}>{translate('DPS')}</th>
|
||||
<th onMouseEnter={termtip.bind(null, 'energy per second')} onMouseLeave={hide} rowSpan={2}>{translate('EPS')}</th>
|
||||
<th onMouseEnter={termtip.bind(null, 'time to drain WEP capacitor')} onMouseLeave={hide} rowSpan={2}>{translate('TTD')}</th>
|
||||
<th onMouseEnter={termtip.bind(null, 'heat per second')} onMouseLeave={hide} rowSpan={2}>{translate('HPS')}</th>
|
||||
<th onMouseEnter={termtip.bind(null, 'hull hardness')} onMouseLeave={hide} rowSpan={2}>{translate('hrd')}</th>
|
||||
<th onMouseEnter={termtip.bind(null, 'armour')} onMouseLeave={hide} rowSpan={2}>{translate('arm')}</th>
|
||||
<th onMouseEnter={termtip.bind(null, 'shields')} onMouseLeave={hide} rowSpan={2}>{translate('shld')}</th>
|
||||
<th colSpan={3}>{translate('mass')}</th>
|
||||
<th rowSpan={2} className={ cn({ 'bg-warning-disabled': !canThrust }) }>{translate('speed')}</th>
|
||||
<th rowSpan={2} className={ cn({ 'bg-warning-disabled': !canBoost }) }>{translate('boost')}</th>
|
||||
<th colSpan={5}>{translate('jump range')}</th>
|
||||
<th rowSpan={2}>{translate('shield')}</th>
|
||||
<th rowSpan={2}>{translate('integrity')}</th>
|
||||
<th rowSpan={2}>{translate('DPS')}</th>
|
||||
<th rowSpan={2}>{translate('EPS')}</th>
|
||||
<th rowSpan={2}>{translate('TTD')}</th>
|
||||
{/* <th onMouseEnter={termtip.bind(null, 'heat per second')} onMouseLeave={hide} rowSpan={2}>{translate('HPS')}</th> */}
|
||||
<th rowSpan={2}>{translate('cargo')}</th>
|
||||
<th rowSpan={2}>{translate('fuel')}</th>
|
||||
<th colSpan={3}>{translate('jump range')}</th>
|
||||
<th onMouseEnter={termtip.bind(null, 'PHRASE_FASTEST_RANGE')} onMouseLeave={hide} colSpan={3}>{translate('fastest range')}</th>
|
||||
<th onMouseEnter={termtip.bind(null, 'mass lock factor')} onMouseLeave={hide} rowSpan={2}>{translate('MLF')}</th>
|
||||
<th colSpan={3}>{translate('mass')}</th>
|
||||
<th onMouseEnter={termtip.bind(null, 'hull hardness', { cap: 0 })} onMouseLeave={hide} rowSpan={2}>{translate('hrd')}</th>
|
||||
<th rowSpan={2}>{translate('crew')}</th>
|
||||
<th onMouseEnter={termtip.bind(null, 'mass lock factor', { cap: 0 })} onMouseLeave={hide} rowSpan={2}>{translate('MLF')}</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th className='lft'>{translate('hull')}</th>
|
||||
<th onMouseEnter={termtip.bind(null, 'PHRASE_UNLADEN', { cap: 0 })} onMouseLeave={hide}>{translate('unladen')}</th>
|
||||
<th onMouseEnter={termtip.bind(null, 'PHRASE_LADEN', { cap: 0 })} onMouseLeave={hide}>{translate('laden')}</th>
|
||||
<th className='lft'>{translate('max')}</th>
|
||||
<th>{translate('full tank')}</th>
|
||||
<th>{translate('unladen')}</th>
|
||||
<th>{translate('laden')}</th>
|
||||
<th className='lft'>{translate('jumps')}</th>
|
||||
<th>{translate('total unladen')}</th>
|
||||
<th>{translate('total laden')}</th>
|
||||
<th className='lft'>{translate('hull')}</th>
|
||||
<th>{translate('unladen')}</th>
|
||||
<th>{translate('laden')}</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>{ ship.canThrust() ? <span>{int(ship.topSpeed)} {u['m/s']}</span> : <span className='warning'>0 <Warning/></span> }</td>
|
||||
<td>{ ship.canBoost() ? <span>{int(ship.topBoost)} {u['m/s']}</span> : <span className='warning'>0 <Warning/></span> }</td>
|
||||
<td>{f1(ship.totalDps)}</td>
|
||||
<td>{f1(ship.totalEps)}</td>
|
||||
<td>{ship.timeToDrain === Infinity ? '∞' : time(ship.timeToDrain)}</td>
|
||||
<td>{f1(ship.totalHps)}</td>
|
||||
<td onMouseEnter={termtip.bind(null, speedTooltip, { cap: 0 })} onMouseLeave={hide}>{ canThrust ? <span>{int(ship.calcSpeed(4, ship.fuelCapacity, 0, false))}{u['m/s']}</span> : <span className='warning'>0 <Warning/></span> }</td>
|
||||
<td onMouseEnter={termtip.bind(null, boostTooltip, { cap: 0 })} onMouseLeave={hide}>{ canBoost ? <span>{int(ship.calcSpeed(4, ship.fuelCapacity, 0, true))}{u['m/s']}</span> : <span className='warning'>0 <Warning/></span> }</td>
|
||||
<td><span onMouseEnter={termtip.bind(null, 'TT_SUMMARY_MAX_SINGLE_JUMP', { cap: 0 })} onMouseLeave={hide}>{f2(Calc.jumpRange(ship.unladenMass + ship.standard[2].m.getMaxFuelPerJump(), ship.standard[2].m, ship.standard[2].m.getMaxFuelPerJump()))}{u.LY}</span></td>
|
||||
<td><span onMouseEnter={termtip.bind(null, 'TT_SUMMARY_UNLADEN_SINGLE_JUMP', { cap: 0 })} onMouseLeave={hide}>{f2(Calc.jumpRange(ship.unladenMass + ship.fuelCapacity, ship.standard[2].m, ship.fuelCapacity))}{u.LY}</span></td>
|
||||
<td><span onMouseEnter={termtip.bind(null, 'TT_SUMMARY_LADEN_SINGLE_JUMP', { cap: 0 })} onMouseLeave={hide}>{f2(Calc.jumpRange(ship.unladenMass + ship.fuelCapacity + ship.cargoCapacity, ship.standard[2].m, ship.fuelCapacity))}{u.LY}</span></td>
|
||||
<td onMouseEnter={termtip.bind(null, 'TT_SUMMARY_UNLADEN_TOTAL_JUMP', { cap: 0 })} onMouseLeave={hide}>{f2(Calc.totalJumpRange(ship.unladenMass + ship.fuelCapacity, ship.standard[2].m, ship.fuelCapacity))}{u.LY}</td>
|
||||
<td onMouseEnter={termtip.bind(null, 'TT_SUMMARY_LADEN_TOTAL_JUMP', { cap: 0 })} onMouseLeave={hide}>{f2(Calc.totalJumpRange(ship.unladenMass + ship.fuelCapacity + ship.cargoCapacity, ship.standard[2].m, ship.fuelCapacity))}{u.LY}</td>
|
||||
<td className={sgClassNames} onMouseEnter={termtip.bind(null, sgTooltip, { cap: 0 })} onMouseLeave={hide}>{int(ship.shield)}{u.MJ}</td>
|
||||
<td onMouseEnter={termtip.bind(null, 'TT_SUMMARY_INTEGRITY', { cap: 0 })} onMouseLeave={hide}>{int(ship.armour)}</td>
|
||||
<td onMouseEnter={termtip.bind(null, 'TT_SUMMARY_DPS', { cap: 0 })} onMouseLeave={hide}>{f1(ship.totalDps)}</td>
|
||||
<td onMouseEnter={termtip.bind(null, 'TT_SUMMARY_EPS', { cap: 0 })} onMouseLeave={hide}>{f1(ship.totalEps)}</td>
|
||||
<td onMouseEnter={termtip.bind(null, 'TT_SUMMARY_TTD', { cap: 0 })} onMouseLeave={hide}>{timeToDrain === Infinity ? '∞' : time(timeToDrain)}</td>
|
||||
{/* <td>{f1(ship.totalHps)}</td> */}
|
||||
<td>{round(ship.cargoCapacity)}{u.T}</td>
|
||||
<td>{round(ship.fuelCapacity)}{u.T}</td>
|
||||
<td onMouseEnter={termtip.bind(null, 'TT_SUMMARY_HULL_MASS', { cap: 0 })} onMouseLeave={hide}>{ship.hullMass}{u.T}</td>
|
||||
<td onMouseEnter={termtip.bind(null, 'TT_SUMMARY_UNLADEN_MASS', { cap: 0 })} onMouseLeave={hide}>{int(ship.unladenMass)}{u.T}</td>
|
||||
<td onMouseEnter={termtip.bind(null, 'TT_SUMMARY_LADEN_MASS', { cap: 0 })} onMouseLeave={hide}>{int(ship.ladenMass)}{u.T}</td>
|
||||
<td>{int(ship.hardness)}</td>
|
||||
<td>{int(ship.armour)}</td>
|
||||
<td className={sgClassNames}>{int(ship.shield)} {u.MJ}</td>
|
||||
<td>{ship.hullMass} {u.T}</td>
|
||||
<td>{int(ship.unladenMass)} {u.T}</td>
|
||||
<td>{int(ship.ladenMass)} {u.T}</td>
|
||||
<td>{round(ship.cargoCapacity)} {u.T}</td>
|
||||
<td>{round(ship.fuelCapacity)} {u.T}</td>
|
||||
<td>{f2(ship.unladenRange)} {u.LY}</td>
|
||||
<td>{f2(ship.fullTankRange)} {u.LY}</td>
|
||||
<td>{f2(ship.ladenRange)} {u.LY}</td>
|
||||
<td>{int(ship.maxJumpCount)}</td>
|
||||
<td>{f2(ship.unladenFastestRange)} {u.LY}</td>
|
||||
<td>{f2(ship.ladenFastestRange)} {u.LY}</td>
|
||||
<td>{ship.crew}</td>
|
||||
<td>{ship.masslock}</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
import React from 'react';
|
||||
import { findDOMNode } from 'react-dom';
|
||||
import PropTypes from 'prop-types';
|
||||
|
||||
const MARGIN_LR = 8; // Left/ Right margin
|
||||
|
||||
@@ -16,14 +16,14 @@ export default class Slider extends React.Component {
|
||||
};
|
||||
|
||||
static propTypes = {
|
||||
axis: React.PropTypes.bool,
|
||||
axisUnit: React.PropTypes.string,
|
||||
max: React.PropTypes.number,
|
||||
min: React.PropTypes.number,
|
||||
onChange: React.PropTypes.func.isRequired,
|
||||
onResize: React.PropTypes.func,
|
||||
percent: React.PropTypes.number.isRequired,
|
||||
scale: React.PropTypes.number
|
||||
axis: PropTypes.bool,
|
||||
axisUnit: PropTypes.string,
|
||||
max: PropTypes.number,
|
||||
min: PropTypes.number,
|
||||
onChange: PropTypes.func.isRequired,
|
||||
onResize: PropTypes.func,
|
||||
percent: PropTypes.number.isRequired,
|
||||
scale: PropTypes.number
|
||||
};
|
||||
|
||||
/**
|
||||
@@ -100,7 +100,7 @@ export default class Slider extends React.Component {
|
||||
*/
|
||||
_updateDimensions() {
|
||||
this.setState({
|
||||
outerWidth: findDOMNode(this).getBoundingClientRect().width
|
||||
outerWidth: this.node.getBoundingClientRect().width
|
||||
});
|
||||
}
|
||||
|
||||
@@ -144,14 +144,14 @@ export default class Slider extends React.Component {
|
||||
};
|
||||
|
||||
if (!outerWidth) {
|
||||
return <svg style={style} />;
|
||||
return <svg style={style} ref={node => this.node = node} />;
|
||||
}
|
||||
|
||||
let margin = MARGIN_LR * scale;
|
||||
let width = outerWidth - (margin * 2);
|
||||
let pctPos = width * this.props.percent;
|
||||
|
||||
return <svg onMouseUp={this._up} onMouseEnter={this._enter.bind(this)} onMouseMove={this._move} onTouchEnd={this._up} style={style}>
|
||||
return <svg onMouseUp={this._up} onMouseEnter={this._enter.bind(this)} onMouseMove={this._move} onTouchEnd={this._up} style={style} ref={node => this.node = node}>
|
||||
<rect className='primary' style={{ opacity: 0.3 }} x={margin} y='0.25em' rx='0.3em' ry='0.3em' width={width} height='0.7em' />
|
||||
<rect className='primary-disabled' x={margin} y='0.45em' rx='0.15em' ry='0.15em' width={pctPos} height='0.3em' />
|
||||
<circle className='primary' r={margin} cy='0.6em' cx={pctPos + margin} />
|
||||
|
||||
@@ -1,10 +1,9 @@
|
||||
import React from 'react';
|
||||
import PropTypes from 'prop-types';
|
||||
import TranslatedComponent from './TranslatedComponent';
|
||||
import cn from 'classnames';
|
||||
import AvailableModulesMenu from './AvailableModulesMenu';
|
||||
import ModificationsMenu from './ModificationsMenu';
|
||||
import { Modifications } from 'coriolis-data/dist';
|
||||
import { ListModifications } from './SvgIcons';
|
||||
import { diffDetails } from '../utils/SlotFunctions';
|
||||
import { wrapCtxMenu } from '../utils/UtilityFunctions';
|
||||
import { stopCtxPropagation } from '../utils/UtilityFunctions';
|
||||
@@ -15,18 +14,19 @@ import { stopCtxPropagation } from '../utils/UtilityFunctions';
|
||||
export default class Slot extends TranslatedComponent {
|
||||
|
||||
static propTypes = {
|
||||
availableModules: React.PropTypes.func.isRequired,
|
||||
onSelect: React.PropTypes.func.isRequired,
|
||||
onOpen: React.PropTypes.func.isRequired,
|
||||
maxClass: React.PropTypes.number.isRequired,
|
||||
selected: React.PropTypes.bool,
|
||||
m: React.PropTypes.object,
|
||||
ship: React.PropTypes.object.isRequired,
|
||||
eligible: React.PropTypes.object,
|
||||
warning: React.PropTypes.func,
|
||||
drag: React.PropTypes.func,
|
||||
drop: React.PropTypes.func,
|
||||
dropClass: React.PropTypes.string
|
||||
availableModules: PropTypes.func.isRequired,
|
||||
onSelect: PropTypes.func.isRequired,
|
||||
onOpen: PropTypes.func.isRequired,
|
||||
maxClass: PropTypes.number.isRequired,
|
||||
selected: PropTypes.bool,
|
||||
m: PropTypes.object,
|
||||
enabled: PropTypes.bool.isRequired,
|
||||
ship: PropTypes.object.isRequired,
|
||||
eligible: PropTypes.object,
|
||||
warning: PropTypes.func,
|
||||
drag: PropTypes.func,
|
||||
drop: PropTypes.func,
|
||||
dropClass: PropTypes.string
|
||||
};
|
||||
|
||||
/**
|
||||
@@ -80,8 +80,8 @@ export default class Slot extends TranslatedComponent {
|
||||
render() {
|
||||
let language = this.context.language;
|
||||
let translate = language.translate;
|
||||
let { ship, m, dropClass, dragOver, onOpen, onChange, selected, eligible, onSelect, warning, availableModules } = this.props;
|
||||
let slotDetails, menu;
|
||||
let { ship, m, enabled, dropClass, dragOver, onOpen, onChange, selected, eligible, onSelect, warning, availableModules } = this.props;
|
||||
let slotDetails, modificationsMarker, menu;
|
||||
|
||||
if (!selected) {
|
||||
// If not selected then sure that modifications flag is unset
|
||||
@@ -89,9 +89,11 @@ export default class Slot extends TranslatedComponent {
|
||||
}
|
||||
|
||||
if (m) {
|
||||
slotDetails = this._getSlotDetails(m, translate, language.formats, language.units); // Must be implemented by sub classes
|
||||
slotDetails = this._getSlotDetails(m, enabled, translate, language.formats, language.units); // Must be implemented by sub classes
|
||||
modificationsMarker = JSON.stringify(m);
|
||||
} else {
|
||||
slotDetails = <div className={'empty'}>{translate(eligible ? 'emptyrestricted' : 'empty')}</div>;
|
||||
modificationsMarker = '';
|
||||
}
|
||||
|
||||
if (selected) {
|
||||
@@ -101,6 +103,7 @@ export default class Slot extends TranslatedComponent {
|
||||
onChange={onChange}
|
||||
ship={ship}
|
||||
m={m}
|
||||
marker={modificationsMarker}
|
||||
/>;
|
||||
} else {
|
||||
menu = <AvailableModulesMenu
|
||||
|
||||
@@ -1,9 +1,11 @@
|
||||
import React from 'react';
|
||||
import PropTypes from 'prop-types';
|
||||
import TranslatedComponent from './TranslatedComponent';
|
||||
import { wrapCtxMenu } from '../utils/UtilityFunctions';
|
||||
import { canMount } from '../utils/SlotFunctions';
|
||||
import { Equalizer } from '../components/SvgIcons';
|
||||
import cn from 'classnames';
|
||||
const browser = require('detect-browser');
|
||||
|
||||
/**
|
||||
* Abstract Slot Section
|
||||
@@ -11,10 +13,10 @@ import cn from 'classnames';
|
||||
export default class SlotSection extends TranslatedComponent {
|
||||
|
||||
static propTypes = {
|
||||
ship: React.PropTypes.object.isRequired,
|
||||
onChange: React.PropTypes.func.isRequired,
|
||||
code: React.PropTypes.string.isRequired,
|
||||
togglePwr: React.PropTypes.func
|
||||
ship: PropTypes.object.isRequired,
|
||||
onChange: PropTypes.func.isRequired,
|
||||
code: PropTypes.string.isRequired,
|
||||
togglePwr: PropTypes.func
|
||||
};
|
||||
|
||||
/**
|
||||
@@ -64,7 +66,7 @@ export default class SlotSection extends TranslatedComponent {
|
||||
* @param {Object} m Selected module
|
||||
*/
|
||||
_selectModule(slot, m) {
|
||||
this.props.ship.use(slot, m);
|
||||
this.props.ship.use(slot, m, false);
|
||||
this.props.onChange();
|
||||
this._close();
|
||||
}
|
||||
@@ -75,8 +77,10 @@ export default class SlotSection extends TranslatedComponent {
|
||||
* @param {Event} e Drag Event
|
||||
*/
|
||||
_drag(originSlot, e) {
|
||||
e.dataTransfer.setData('text/html', e.currentTarget);
|
||||
e.dataTransfer.effectAllowed = 'all';
|
||||
if (!browser || (browser.name !== 'edge' && browser.name !== 'ie')) {
|
||||
e.dataTransfer.setData('text/html', e.currentTarget);
|
||||
}
|
||||
e.dataTransfer.effectAllowed = 'copyMove';
|
||||
this.setState({ originSlot, copy: e.getModifierState('Alt') });
|
||||
this._close();
|
||||
}
|
||||
@@ -93,10 +97,14 @@ export default class SlotSection extends TranslatedComponent {
|
||||
if (os) {
|
||||
// Show correct icon
|
||||
const effect = this.state.copy ? 'copy' : 'move';
|
||||
e.dataTransfer.dropEffect = os != targetSlot && canMount(this.props.ship, targetSlot, os.m.grp, os.m.class) ? effect : 'none';
|
||||
if (!browser || (browser.name !== 'edge' && browser.name !== 'ie')) {
|
||||
e.dataTransfer.dropEffect = os != targetSlot && canMount(this.props.ship, targetSlot, os.m.grp, os.m.class) ? effect : 'none';
|
||||
}
|
||||
this.setState({ targetSlot });
|
||||
} else {
|
||||
e.dataTransfer.dropEffect = 'none';
|
||||
if (!browser || (browser.name !== 'edge' && browser.name !== 'ie')) {
|
||||
e.dataTransfer.dropEffect = 'none';
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -106,7 +114,9 @@ export default class SlotSection extends TranslatedComponent {
|
||||
*/
|
||||
_dragOverNone(e) {
|
||||
e.preventDefault();
|
||||
e.dataTransfer.dropEffect = 'none';
|
||||
if (!browser || (browser.name !== 'edge' && browser.name !== 'ie')) {
|
||||
e.dataTransfer.dropEffect = 'none';
|
||||
}
|
||||
this.setState({ targetSlot: null });
|
||||
}
|
||||
|
||||
@@ -123,19 +133,39 @@ export default class SlotSection extends TranslatedComponent {
|
||||
// We want to copy the module in to the target slot
|
||||
if (targetSlot && canMount(this.props.ship, targetSlot, m.grp, m.class)) {
|
||||
const mCopy = m.clone();
|
||||
this.props.ship.use(targetSlot, mCopy);
|
||||
this.props.ship.use(targetSlot, mCopy, false);
|
||||
// Copy power info
|
||||
targetSlot.enabled = originSlot.enabled;
|
||||
targetSlot.priority = originSlot.priority;
|
||||
this.props.onChange();
|
||||
}
|
||||
} else {
|
||||
// Store power info
|
||||
const originEnabled = targetSlot.enabled;
|
||||
const originPriority = targetSlot.priority;
|
||||
const targetEnabled = originSlot.enabled;
|
||||
const targetPriority = originSlot.priority;
|
||||
// We want to move the module in to the target slot, and swap back any module that was originally in the target slot
|
||||
if (targetSlot && m && canMount(this.props.ship, targetSlot, m.grp, m.class)) {
|
||||
// Swap modules if possible
|
||||
if (targetSlot.m && canMount(this.props.ship, originSlot, targetSlot.m.grp, targetSlot.m.class)) {
|
||||
this.props.ship.use(originSlot, targetSlot.m, true);
|
||||
} else { // Otherwise empty the origin slot
|
||||
this.props.ship.use(targetSlot, m);
|
||||
// Swap power
|
||||
originSlot.enabled = originEnabled;
|
||||
originSlot.priority = originPriority;
|
||||
targetSlot.enabled = targetEnabled;
|
||||
targetSlot.priority = targetPriority;
|
||||
} else { // Otherwise empty the origin slot
|
||||
// Store power
|
||||
const targetEnabled = originSlot.enabled;
|
||||
this.props.ship.use(originSlot, null, true); // Empty but prevent summary update
|
||||
this.props.ship.use(targetSlot, m);
|
||||
originSlot.enabled = 0;
|
||||
originSlot.priority = 0;
|
||||
targetSlot.enabled = targetEnabled;
|
||||
targetSlot.priority = targetPriority;
|
||||
}
|
||||
this.props.ship.use(targetSlot, m); // update target slot
|
||||
this.props.onChange();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,14 +1,16 @@
|
||||
import React from 'react';
|
||||
import PropTypes from 'prop-types';
|
||||
import cn from 'classnames';
|
||||
import Persist from '../stores/Persist';
|
||||
import TranslatedComponent from './TranslatedComponent';
|
||||
import { jumpRange } from '../shipyard/Calculations';
|
||||
import { diffDetails } from '../utils/SlotFunctions';
|
||||
import AvailableModulesMenu from './AvailableModulesMenu';
|
||||
import ModificationsMenu from './ModificationsMenu';
|
||||
import * as ModuleUtils from '../shipyard/ModuleUtils';
|
||||
import { ListModifications, Modified } from './SvgIcons';
|
||||
import { Modifications } from 'coriolis-data/dist';
|
||||
import { stopCtxPropagation } from '../utils/UtilityFunctions';
|
||||
import { blueprintTooltip } from '../utils/BlueprintFunctions';
|
||||
|
||||
/**
|
||||
* Standard Slot
|
||||
@@ -16,14 +18,14 @@ import { stopCtxPropagation } from '../utils/UtilityFunctions';
|
||||
export default class StandardSlot extends TranslatedComponent {
|
||||
|
||||
static propTypes = {
|
||||
slot: React.PropTypes.object,
|
||||
modules: React.PropTypes.array.isRequired,
|
||||
onSelect: React.PropTypes.func.isRequired,
|
||||
onOpen: React.PropTypes.func.isRequired,
|
||||
onChange: React.PropTypes.func.isRequired,
|
||||
ship: React.PropTypes.object.isRequired,
|
||||
selected: React.PropTypes.bool,
|
||||
warning: React.PropTypes.func,
|
||||
slot: PropTypes.object,
|
||||
modules: PropTypes.array.isRequired,
|
||||
onSelect: PropTypes.func.isRequired,
|
||||
onOpen: PropTypes.func.isRequired,
|
||||
onChange: PropTypes.func.isRequired,
|
||||
ship: PropTypes.object.isRequired,
|
||||
selected: PropTypes.bool,
|
||||
warning: PropTypes.func,
|
||||
};
|
||||
|
||||
/**
|
||||
@@ -54,6 +56,12 @@ export default class StandardSlot extends TranslatedComponent {
|
||||
let modTT = translate('modified');
|
||||
if (m && m.blueprint && m.blueprint.name) {
|
||||
modTT = translate(m.blueprint.name) + ' ' + translate('grade') + ' ' + m.blueprint.grade;
|
||||
modTT = (
|
||||
<div>
|
||||
<div>{modTT}</div>
|
||||
{blueprintTooltip(translate, m.blueprint.grades[m.blueprint.grade], null, m.grp, m)}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
if (!selected) {
|
||||
@@ -61,6 +69,8 @@ export default class StandardSlot extends TranslatedComponent {
|
||||
this._modificationsSelected = false;
|
||||
}
|
||||
|
||||
const modificationsMarker = JSON.stringify(m);
|
||||
|
||||
if (selected) {
|
||||
if (this._modificationsSelected) {
|
||||
menu = <ModificationsMenu
|
||||
@@ -68,12 +78,13 @@ export default class StandardSlot extends TranslatedComponent {
|
||||
onChange={onChange}
|
||||
ship={ship}
|
||||
m={m}
|
||||
marker={modificationsMarker}
|
||||
/>;
|
||||
} else {
|
||||
menu = <AvailableModulesMenu
|
||||
className='standard'
|
||||
modules={modules}
|
||||
shipMass={ship.ladenMass}
|
||||
shipMass={ModuleUtils.isShieldGenerator(m.grp) ? ship.hullMass : ship.unladenMass}
|
||||
m={m}
|
||||
onSelect={onSelect}
|
||||
warning={warning}
|
||||
@@ -84,7 +95,7 @@ export default class StandardSlot extends TranslatedComponent {
|
||||
|
||||
return (
|
||||
<div className={cn('slot', { selected: this.props.selected })} onClick={this.props.onOpen} onContextMenu={stopCtxPropagation}>
|
||||
<div className={cn('details-container', { warning: warning && warning(slot.m) })}>
|
||||
<div className={cn('details-container', { warning: warning && warning(slot.m), disabled: m.grp !== 'bh' && !slot.enabled })}>
|
||||
<div className={'sz'}>{slot.maxClass}</div>
|
||||
<div>
|
||||
<div className={'l'}>{classRating} {translate(m.name || m.grp)}{m.mods && Object.keys(m.mods).length > 0 ? <span className='r' onMouseOver={termtip.bind(null, modTT)} onMouseOut={tooltip.bind(null, null)}><Modified /></span> : null }</div>
|
||||
@@ -94,7 +105,8 @@ export default class StandardSlot extends TranslatedComponent {
|
||||
{ m.getMinMass() ? <div className='l'>{translate('minimum mass')}: {formats.int(m.getMinMass())}{units.T}</div> : null }
|
||||
{ m.getOptMass() ? <div className='l'>{translate('optimal mass')}: {formats.int(m.getOptMass())}{units.T}</div> : null }
|
||||
{ m.getMaxMass() ? <div className='l'>{translate('max mass')}: {formats.int(m.getMaxMass())}{units.T}</div> : null }
|
||||
{ m.getRange() ? <div className='l'>{translate('range')}: {formats.f2(m.getRange())}{units.km}</div> : null }
|
||||
{ m.getOptMul() ? <div className='l'>{translate('optimal multiplier')}: {formats.rPct(m.getOptMul())}</div> : null }
|
||||
{ m.getRange() ? <div className='l'>{translate('range', m.grp)}: {formats.f2(m.getRange())}{units.km}</div> : null }
|
||||
{ m.time ? <div className='l'>{translate('time')}: {formats.time(m.time)}</div> : null }
|
||||
{ m.getThermalEfficiency() ? <div className='l'>{translate('efficiency')}: {formats.f2(m.getThermalEfficiency())}</div> : null }
|
||||
{ m.getPowerGeneration() > 0 ? <div className='l'>{translate('pgen')}: {formats.f1(m.getPowerGeneration())}{units.MW}</div> : null }
|
||||
@@ -105,7 +117,7 @@ export default class StandardSlot extends TranslatedComponent {
|
||||
{ showModuleResistances && m.getExplosiveResistance() ? <div className='l'>{translate('explres')}: {formats.pct(m.getExplosiveResistance())}</div> : null }
|
||||
{ showModuleResistances && m.getKineticResistance() ? <div className='l'>{translate('kinres')}: {formats.pct(m.getKineticResistance())}</div> : null }
|
||||
{ showModuleResistances && m.getThermalResistance() ? <div className='l'>{translate('thermres')}: {formats.pct(m.getThermalResistance())}</div> : null }
|
||||
|
||||
{ m.getIntegrity() ? <div className='l'>{translate('integrity')}: {formats.int(m.getIntegrity())}</div> : null }
|
||||
{ validMods.length > 0 ? <div className='r' ><button onClick={this._toggleModifications.bind(this)} onContextMenu={stopCtxPropagation} onMouseOver={termtip.bind(null, 'modifications')} onMouseOut={tooltip.bind(null, null)}><ListModifications /></button></div> : null }
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -3,7 +3,6 @@ import cn from 'classnames';
|
||||
import SlotSection from './SlotSection';
|
||||
import StandardSlot from './StandardSlot';
|
||||
import Module from '../shipyard/Module';
|
||||
import { diffDetails } from '../utils/SlotFunctions';
|
||||
import * as ShipRoles from '../shipyard/ShipRoles';
|
||||
import { stopCtxPropagation } from '../utils/UtilityFunctions';
|
||||
|
||||
@@ -53,6 +52,16 @@ export default class StandardSlotSection extends SlotSection {
|
||||
this._close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Miner Build
|
||||
* @param {Boolean} shielded True if shield generator should be included
|
||||
*/
|
||||
_optimizeMiner(shielded) {
|
||||
ShipRoles.miner(this.props.ship, shielded);
|
||||
this.props.onChange();
|
||||
this._close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Explorer role
|
||||
* @param {Boolean} planetary True if Planetary Vehicle Hangar (PVH) should be included
|
||||
@@ -63,6 +72,15 @@ export default class StandardSlotSection extends SlotSection {
|
||||
this._close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Racer role
|
||||
*/
|
||||
_optimizeRacer() {
|
||||
ShipRoles.racer(this.props.ship);
|
||||
this.props.onChange();
|
||||
this._close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Use the specified bulkhead
|
||||
* @param {Object} bulkhead Bulkhead module details
|
||||
@@ -86,7 +104,7 @@ export default class StandardSlotSection extends SlotSection {
|
||||
* @return {Array} Array of Slots
|
||||
*/
|
||||
_getSlots() {
|
||||
let { ship, currentMenu } = this.props;
|
||||
let { ship, currentMenu, cargo, fuel } = this.props;
|
||||
let slots = new Array(8);
|
||||
let open = this._openMenu;
|
||||
let select = this._selectModule;
|
||||
@@ -126,7 +144,7 @@ export default class StandardSlotSection extends SlotSection {
|
||||
selected={currentMenu == st[1]}
|
||||
onChange={this.props.onChange}
|
||||
ship={ship}
|
||||
warning={m => m instanceof Module ? m.getMaxMass() < (ship.ladenMass - st[1].mass + m.mass) : m.maxmass < (ship.ladenMass - st[1].mass + m.mass)}
|
||||
warning={m => m instanceof Module ? m.getMaxMass() < (ship.unladenMass + cargo + fuel - st[1].m.mass + m.mass) : m.maxmass < (ship.unladenMass + cargo + fuel - st[1].m.mass + m.mass)}
|
||||
/>;
|
||||
|
||||
|
||||
@@ -161,7 +179,7 @@ export default class StandardSlotSection extends SlotSection {
|
||||
selected={currentMenu == st[4]}
|
||||
onChange={this.props.onChange}
|
||||
ship={ship}
|
||||
warning={m => m instanceof Module ? m.getEnginesCapacity() < ship.boostEnergy : m.engcap < ship.boostEnergy}
|
||||
warning={m => m instanceof Module ? m.getEnginesCapacity() <= ship.boostEnergy : m.engcap <= ship.boostEnergy}
|
||||
/>;
|
||||
|
||||
slots[6] = <StandardSlot
|
||||
@@ -209,6 +227,9 @@ export default class StandardSlotSection extends SlotSection {
|
||||
<li className='lc' onClick={this._optimizeCargo.bind(this, true)}>{translate('Shielded Trader')}</li>
|
||||
<li className='lc' onClick={this._optimizeExplorer.bind(this, false)}>{translate('Explorer')}</li>
|
||||
<li className={cn('lc', { disabled: planetaryDisabled })} onClick={!planetaryDisabled && this._optimizeExplorer.bind(this, true)}>{translate('Planetary Explorer')}</li>
|
||||
<li className='lc' onClick={this._optimizeMiner.bind(this, false)}>{translate('Miner')}</li>
|
||||
<li className='lc' onClick={this._optimizeMiner.bind(this, true)}>{translate('Shielded Miner')}</li>
|
||||
<li className='lc' onClick={this._optimizeRacer.bind(this)}>{translate('Racer')}</li>
|
||||
</ul>
|
||||
</div>;
|
||||
}
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
import React from 'react';
|
||||
import PropTypes from 'prop-types';
|
||||
import cn from 'classnames';
|
||||
import { shallowEqual } from '../utils/UtilityFunctions';
|
||||
|
||||
@@ -8,8 +9,8 @@ import { shallowEqual } from '../utils/UtilityFunctions';
|
||||
class SvgIcon extends React.Component {
|
||||
|
||||
static propTypes = {
|
||||
className: React.PropTypes.any,
|
||||
style: React.PropTypes.object
|
||||
className: PropTypes.any,
|
||||
style: PropTypes.object
|
||||
};
|
||||
|
||||
/**
|
||||
@@ -227,6 +228,26 @@ export class LinkIcon extends SvgIcon {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Shopping icon (dollar sign)
|
||||
*/
|
||||
export class ShoppingIcon extends SvgIcon {
|
||||
/**
|
||||
* Overriden view box
|
||||
* @return {String} view box
|
||||
*/
|
||||
viewBox() { return '0 0 200 200'; }
|
||||
/**
|
||||
* Generate the SVG
|
||||
* @return {React.Component} SVG Contents
|
||||
*/
|
||||
svg() {
|
||||
return <g>
|
||||
<path d='M94 188v-17c-9-1-16-3-21-6-6-3-11-7-15-14-4-6-6-14-6-23l17-3c2 9 4 16 7 21 5 6 11 9 18 10v-56c-7-1-14-4-22-8-6-3-10-8-13-13-3-6-4-12-4-19 0-13 4-23 13-31 6-5 15-8 26-9v-8h11v8c10 1 18 4 24 9 8 6 12 15 14 26l-18 3c-1-7-4-12-7-16s-8-6-13-7v50l17 6c6 2 10 5 13 8 4 4 7 8 8 13 2 4 3 10 3 15 0 12-4 22-11 31-8 8-18 12-30 13v17H94zm0-153c-7 1-12 3-16 8-4 4-6 9-6 15s2 11 5 16c4 4 9 7 17 9V35zm11 121a28 28 0 0 0 24-28c-1-6-2-11-6-15-3-4-9-7-18-10v53z'/>
|
||||
</g>;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* No Power - Lightning bolt + no entry
|
||||
*/
|
||||
@@ -688,6 +709,24 @@ export class Switch extends SvgIcon {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Pip
|
||||
*/
|
||||
export class Pip extends SvgIcon {
|
||||
/**
|
||||
* Overriden view box
|
||||
* @return {String} view box
|
||||
*/
|
||||
viewBox() { return '0 0 200 200'; }
|
||||
/**
|
||||
* Generate the SVG
|
||||
* @return {React.Component} SVG Contents
|
||||
*/
|
||||
svg() {
|
||||
return <rect x='10' y='10' width='180' height='180'/>;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* In-game Coriolis Station logo
|
||||
*/
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
import React from 'react';
|
||||
import PropTypes from 'prop-types';
|
||||
import TranslatedComponent from './TranslatedComponent';
|
||||
|
||||
/**
|
||||
@@ -7,8 +8,8 @@ import TranslatedComponent from './TranslatedComponent';
|
||||
export default class Tooltip extends TranslatedComponent {
|
||||
|
||||
static propTypes = {
|
||||
rect: React.PropTypes.object.isRequired,
|
||||
options: React.PropTypes.object
|
||||
rect: PropTypes.object.isRequired,
|
||||
options: PropTypes.object
|
||||
};
|
||||
|
||||
static defaultProps = {
|
||||
@@ -127,4 +128,4 @@ export default class Tooltip extends TranslatedComponent {
|
||||
</div>;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
import React from 'react';
|
||||
import PropTypes from 'prop-types';
|
||||
import { shallowEqual } from '../utils/UtilityFunctions';
|
||||
|
||||
/**
|
||||
@@ -7,15 +8,15 @@ import { shallowEqual } from '../utils/UtilityFunctions';
|
||||
export default class TranslatedComponent extends React.Component {
|
||||
|
||||
static contextTypes = {
|
||||
language: React.PropTypes.object.isRequired,
|
||||
sizeRatio: React.PropTypes.number.isRequired,
|
||||
openMenu: React.PropTypes.func.isRequired,
|
||||
closeMenu: React.PropTypes.func.isRequired,
|
||||
showModal: React.PropTypes.func.isRequired,
|
||||
hideModal: React.PropTypes.func.isRequired,
|
||||
tooltip: React.PropTypes.func.isRequired,
|
||||
termtip: React.PropTypes.func.isRequired,
|
||||
onWindowResize: React.PropTypes.func.isRequired
|
||||
language: PropTypes.object.isRequired,
|
||||
sizeRatio: PropTypes.number.isRequired,
|
||||
openMenu: PropTypes.func.isRequired,
|
||||
closeMenu: PropTypes.func.isRequired,
|
||||
showModal: PropTypes.func.isRequired,
|
||||
hideModal: PropTypes.func.isRequired,
|
||||
tooltip: PropTypes.func.isRequired,
|
||||
termtip: PropTypes.func.isRequired,
|
||||
onWindowResize: PropTypes.func.isRequired
|
||||
};
|
||||
|
||||
/**
|
||||
|
||||
@@ -77,6 +77,7 @@ export default class UtilitySlotSection extends SlotSection {
|
||||
enabled={h.enabled}
|
||||
ship={ship}
|
||||
m={h.m}
|
||||
enabled={h.enabled ? true : false}
|
||||
/>);
|
||||
}
|
||||
}
|
||||
@@ -99,11 +100,11 @@ export default class UtilitySlotSection extends SlotSection {
|
||||
</ul>
|
||||
<div className='select-group cap'>{translate('sb')}</div>
|
||||
<ul>
|
||||
<li className='c' onClick={_use.bind(this, 'sb', 'E', null)}>E</li>
|
||||
<li className='c' onClick={_use.bind(this, 'sb', 'D', null)}>D</li>
|
||||
<li className='c' onClick={_use.bind(this, 'sb', 'C', null)}>C</li>
|
||||
<li className='c' onClick={_use.bind(this, 'sb', 'B', null)}>B</li>
|
||||
<li className='c' onClick={_use.bind(this, 'sb', 'A', null)}>A</li>
|
||||
<li className='c' onClick={_use.bind(this, 'sb', 'B', null)}>B</li>
|
||||
<li className='c' onClick={_use.bind(this, 'sb', 'C', null)}>C</li>
|
||||
<li className='c' onClick={_use.bind(this, 'sb', 'D', null)}>D</li>
|
||||
<li className='c' onClick={_use.bind(this, 'sb', 'E', null)}>E</li>
|
||||
</ul>
|
||||
<div className='select-group cap'>{translate('hs')}</div>
|
||||
<ul>
|
||||
|
||||
111
src/app/components/VerticalBarChart.jsx
Normal file
111
src/app/components/VerticalBarChart.jsx
Normal file
@@ -0,0 +1,111 @@
|
||||
import TranslatedComponent from './TranslatedComponent';
|
||||
import React, { PropTypes } from 'react';
|
||||
import Measure from 'react-measure';
|
||||
import { BarChart, Bar, XAxis, YAxis } from 'recharts';
|
||||
|
||||
const CORIOLIS_COLOURS = ['#FF8C0D', '#1FB0FF', '#71A052', '#D5D54D'];
|
||||
const LABEL_COLOUR = '#000000';
|
||||
const AXIS_COLOUR = '#C06400';
|
||||
|
||||
const ASPECT = 1;
|
||||
|
||||
const merge = function(one, two) {
|
||||
return Object.assign({}, one, two);
|
||||
};
|
||||
|
||||
/**
|
||||
* A vertical bar chart
|
||||
*/
|
||||
export default class VerticalBarChart extends TranslatedComponent {
|
||||
|
||||
static propTypes = {
|
||||
data : PropTypes.array.isRequired,
|
||||
yMax : PropTypes.number
|
||||
};
|
||||
|
||||
/**
|
||||
* Constructor
|
||||
* @param {Object} props React Component properties
|
||||
* @param {Object} context React Component context
|
||||
*/
|
||||
constructor(props, context) {
|
||||
super(props);
|
||||
|
||||
this._termtip = this._termtip.bind(this);
|
||||
|
||||
this.state = {
|
||||
dimensions: {
|
||||
width: 300,
|
||||
height: 300
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Render the bar chart
|
||||
* @returns {Object} the markup
|
||||
*/
|
||||
render() {
|
||||
const { width, height } = this.state.dimensions;
|
||||
const { tooltip, termtip } = this.context;
|
||||
|
||||
// Calculate maximum for Y
|
||||
let dataMax = Math.max(...this.props.data.map(d => d.value));
|
||||
if (dataMax == -Infinity) dataMax = 0;
|
||||
let yMax = this.props.yMax ? Math.round(this.props.yMax) : 0;
|
||||
const localMax = Math.max(dataMax, yMax);
|
||||
|
||||
return (
|
||||
<Measure whitelist={['width', 'top']} onMeasure={ (dimensions) => this.setState({ dimensions }) }>
|
||||
<div width='100%'>
|
||||
<BarChart width={width} height={width * ASPECT} data={this.props.data} margin={{ top: 5, right: 5, left: 5, bottom: 5 }}>
|
||||
<XAxis interval={0} fontSize='0.8em' stroke={AXIS_COLOUR} dataKey='label' />
|
||||
<YAxis interval={'preserveStart'} tickCount={11} fontSize='0.8em' stroke={AXIS_COLOUR} type='number' domain={[0, localMax]}/>
|
||||
<Bar dataKey='value' label={<ValueLabel />} fill={CORIOLIS_COLOURS[0]} isAnimationActive={false} onMouseOver={this._termtip} onMouseOut={tooltip.bind(null, null)}/>
|
||||
</BarChart>
|
||||
</div>
|
||||
</Measure>
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Generate a term tip
|
||||
* @param {Object} d the data
|
||||
* @param {number} i the index
|
||||
* @param {Object} e the event
|
||||
* @returns {Object} termtip markup
|
||||
*/
|
||||
_termtip(d, i, e) {
|
||||
if (this.props.data[i].tooltip) {
|
||||
return this.context.termtip(this.props.data[i].tooltip, e);
|
||||
} else {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* A label that displays the value within the bar of the chart
|
||||
*/
|
||||
class ValueLabel extends React.Component {
|
||||
static propTypes = {
|
||||
x: PropTypes.number,
|
||||
y: PropTypes.number,
|
||||
payload: PropTypes.object,
|
||||
value: PropTypes.number
|
||||
};
|
||||
|
||||
/**
|
||||
* Render offence
|
||||
* @return {React.Component} contents
|
||||
*/
|
||||
render() {
|
||||
const { x, y, payload, value } = this.props;
|
||||
|
||||
const em = value < 1000 ? '1em' : value < 1000 ? '0.8em' : '0.7em';
|
||||
|
||||
return (
|
||||
<text x={x} y={y} fill="#000000" textAnchor="middle" dy={20} style={{ fontSize: em }}>{value}</text>
|
||||
);
|
||||
}
|
||||
};
|
||||
204
src/app/components/WeaponDamageChart.jsx
Normal file
204
src/app/components/WeaponDamageChart.jsx
Normal file
@@ -0,0 +1,204 @@
|
||||
import React from 'react';
|
||||
import PropTypes from 'prop-types';
|
||||
import TranslatedComponent from './TranslatedComponent';
|
||||
import { Ships } from 'coriolis-data/dist';
|
||||
import { nameComparator } from '../utils/SlotFunctions';
|
||||
import { CollapseSection, ExpandSection, MountFixed, MountGimballed, MountTurret } from './SvgIcons';
|
||||
import LineChart from '../components/LineChart';
|
||||
import Slider from '../components/Slider';
|
||||
import * as Calc from '../shipyard/Calculations';
|
||||
import Module from '../shipyard/Module';
|
||||
|
||||
const DAMAGE_DEALT_COLORS = ['#FFFFFF', '#FF0000', '#00FF00', '#7777FF', '#FFFF00', '#FF00FF', '#00FFFF', '#777777'];
|
||||
|
||||
/**
|
||||
* Weapon damage chart
|
||||
*/
|
||||
export default class WeaponDamageChart extends TranslatedComponent {
|
||||
static propTypes = {
|
||||
ship: PropTypes.object.isRequired,
|
||||
opponent: PropTypes.object.isRequired,
|
||||
hull: PropTypes.bool.isRequired,
|
||||
engagementRange: PropTypes.number.isRequired,
|
||||
opponentSys: PropTypes.number.isRequired,
|
||||
marker: PropTypes.string.isRequired
|
||||
};
|
||||
|
||||
/**
|
||||
* Constructor
|
||||
* @param {Object} props React Component properties
|
||||
* @param {Object} context React Component context
|
||||
*/
|
||||
constructor(props, context) {
|
||||
super(props);
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the initial weapons state
|
||||
*/
|
||||
componentWillMount() {
|
||||
const weaponNames = this._weaponNames(this.props.ship, this.context);
|
||||
const opponentShields = Calc.shieldMetrics(this.props.opponent, this.props.opponentSys);
|
||||
const opponentArmour = Calc.armourMetrics(this.props.opponent);
|
||||
const maxRange = this._calcMaxRange(this.props.ship);
|
||||
const maxDps = this._calcMaxSDps(this.props.ship, this.props.opponent, opponentShields, opponentArmour);
|
||||
|
||||
this.setState({ maxRange, maxDps, weaponNames, opponentShields, opponentArmour, calcSDpsFunc: this._calcSDps.bind(this, this.props.ship, weaponNames, this.props.opponent, opponentShields, opponentArmour, this.props.hull) });
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the updated weapons state if our ship changes
|
||||
* @param {Object} nextProps Incoming/Next properties
|
||||
* @param {Object} nextContext Incoming/Next conext
|
||||
* @return {boolean} Returns true if the component should be rerendered
|
||||
*/
|
||||
componentWillReceiveProps(nextProps, nextContext) {
|
||||
if (nextProps.marker != this.props.marker) {
|
||||
const weaponNames = this._weaponNames(nextProps.ship, nextContext);
|
||||
const opponentShields = Calc.shieldMetrics(nextProps.opponent, nextProps.opponentSys);
|
||||
const opponentArmour = Calc.armourMetrics(nextProps.opponent);
|
||||
const maxRange = this._calcMaxRange(nextProps.ship);
|
||||
const maxDps = this._calcMaxSDps(nextProps.ship, nextProps.opponent, opponentShields, opponentArmour);
|
||||
this.setState({ weaponNames,
|
||||
opponentShields,
|
||||
opponentArmour,
|
||||
maxRange,
|
||||
maxDps,
|
||||
calcSDpsFunc: this._calcSDps.bind(this, nextProps.ship, weaponNames, nextProps.opponent, opponentShields, opponentArmour, nextProps.hull)
|
||||
});
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate the maximum range of a ship's weapons
|
||||
* @param {Object} ship The ship
|
||||
* @returns {int} The maximum range, in metres
|
||||
*/
|
||||
_calcMaxRange(ship) {
|
||||
let maxRange = 1000; // Minimum
|
||||
for (let i = 0; i < ship.hardpoints.length; i++) {
|
||||
if (ship.hardpoints[i].maxClass > 0 && ship.hardpoints[i].m && ship.hardpoints[i].enabled) {
|
||||
const thisRange = ship.hardpoints[i].m.getRange();
|
||||
if (thisRange > maxRange) {
|
||||
maxRange = thisRange;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return maxRange;
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate the maximum sustained single-weapon DPS for this ship
|
||||
* @param {Object} ship The ship
|
||||
* @param {Object} opponent The opponent ship
|
||||
* @param {Object} opponentShields The opponent's shields
|
||||
* @param {Object} opponentArmour The opponent's armour
|
||||
* @return {number} The maximum sustained single-weapon DPS
|
||||
*/
|
||||
_calcMaxSDps(ship, opponent, opponentShields, opponentArmour) {
|
||||
// Additional information to allow effectiveness calculations
|
||||
let maxSDps = 0;
|
||||
for (let i = 0; i < ship.hardpoints.length; i++) {
|
||||
if (ship.hardpoints[i].maxClass > 0 && ship.hardpoints[i].m && ship.hardpoints[i].enabled) {
|
||||
const m = ship.hardpoints[i].m;
|
||||
|
||||
const sustainedDps = Calc._weaponSustainedDps(m, opponent, opponentShields, opponentArmour, 0);
|
||||
const thisSDps = sustainedDps.damage.armour.total > sustainedDps.damage.shields.total ? sustainedDps.damage.armour.total : sustainedDps.damage.shields.total;
|
||||
if (thisSDps > maxSDps) {
|
||||
maxSDps = thisSDps;
|
||||
}
|
||||
}
|
||||
}
|
||||
return maxSDps;
|
||||
}
|
||||
|
||||
/**
|
||||
* Obtain the weapon names for this ship
|
||||
* @param {Object} ship The ship
|
||||
* @param {Object} context The context
|
||||
* @return {array} The weapon names
|
||||
*/
|
||||
_weaponNames(ship, context) {
|
||||
const translate = context.language.translate;
|
||||
let names = [];
|
||||
let num = 1;
|
||||
for (let i = 0; i < ship.hardpoints.length; i++) {
|
||||
if (ship.hardpoints[i].maxClass > 0 && ship.hardpoints[i].m && ship.hardpoints[i].enabled) {
|
||||
const m = ship.hardpoints[i].m;
|
||||
let name = '' + num++ + ': ' + m.class + m.rating + (m.missile ? '/' + m.missile : '') + ' ' + translate(m.name || m.grp);
|
||||
let engineering;
|
||||
if (m.blueprint && m.blueprint.name) {
|
||||
engineering = translate(m.blueprint.name) + ' ' + translate('grade') + ' ' + m.blueprint.grade;
|
||||
if (m.blueprint.special && m.blueprint.special.id) {
|
||||
engineering += ', ' + translate(m.blueprint.special.name);
|
||||
}
|
||||
}
|
||||
if (engineering) {
|
||||
name = name + ' (' + engineering + ')';
|
||||
}
|
||||
names.push(name);
|
||||
}
|
||||
}
|
||||
return names;
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate the per-weapon sustained DPS for this ship against another ship at a given range
|
||||
* @param {Object} ship The ship
|
||||
* @param {Object} weaponNames The names of the weapons for which to calculate DPS
|
||||
* @param {Object} opponent The target
|
||||
* @param {Object} opponentShields The opponent's shields
|
||||
* @param {Object} opponentArmour The opponent's armour
|
||||
* @param {bool} hull true if to calculate against hull, false if to calculate against shields
|
||||
* @param {Object} engagementRange The engagement range
|
||||
* @return {array} The array of weapon DPS
|
||||
*/
|
||||
_calcSDps(ship, weaponNames, opponent, opponentShields, opponentArmour, hull, engagementRange) {
|
||||
let results = {};
|
||||
let weaponNum = 0;
|
||||
for (let i = 0; i < ship.hardpoints.length; i++) {
|
||||
if (ship.hardpoints[i].maxClass > 0 && ship.hardpoints[i].m && ship.hardpoints[i].enabled) {
|
||||
const m = ship.hardpoints[i].m;
|
||||
const sustainedDps = Calc._weaponSustainedDps(m, opponent, opponentShields, opponentArmour, engagementRange);
|
||||
results[weaponNames[weaponNum++]] = hull ? sustainedDps.damage.armour.total : sustainedDps.damage.shields.total;
|
||||
}
|
||||
}
|
||||
return results;
|
||||
}
|
||||
|
||||
/**
|
||||
* Render damage dealt
|
||||
* @return {React.Component} contents
|
||||
*/
|
||||
render() {
|
||||
const { language, onWindowResize, sizeRatio, tooltip, termtip } = this.context;
|
||||
const { formats, translate, units } = language;
|
||||
const { maxRange } = this.state;
|
||||
const { ship, opponent, engagementRange } = this.props;
|
||||
|
||||
const sortOrder = this._sortOrder;
|
||||
const onCollapseExpand = this._onCollapseExpand;
|
||||
|
||||
const code = `${ship.toString()}:${opponent.toString()}`;
|
||||
|
||||
return (
|
||||
<span>
|
||||
<LineChart
|
||||
xMax={maxRange}
|
||||
yMax={this.state.maxDps}
|
||||
xLabel={translate('range')}
|
||||
xUnit={translate('m')}
|
||||
yLabel={translate('sdps')}
|
||||
series={this.state.weaponNames}
|
||||
xMark={this.props.engagementRange}
|
||||
colors={DAMAGE_DEALT_COLORS}
|
||||
func={this.state.calcSDpsFunc}
|
||||
points={200}
|
||||
code={code}
|
||||
/>
|
||||
</span>
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -6,7 +6,7 @@ import * as FR from './fr';
|
||||
import * as IT from './it';
|
||||
import * as RU from './ru';
|
||||
import * as PL from './pl';
|
||||
import d3 from 'd3';
|
||||
import * as d3 from 'd3';
|
||||
|
||||
let fallbackTerms = EN.terms;
|
||||
|
||||
@@ -30,48 +30,49 @@ export function getLanguage(langCode) {
|
||||
}
|
||||
|
||||
let currentTerms = lang.terms;
|
||||
let d3Locale = d3.locale(lang.formats);
|
||||
let gen = d3Locale.numberFormat('n');
|
||||
let d3Locale = d3.formatLocale(lang.formats);
|
||||
let gen = d3Locale.format('');
|
||||
const round = function(x, n) { const ten_n = Math.pow(10,n); return Math.round(x * ten_n) / ten_n; };
|
||||
|
||||
if(lang === EN) {
|
||||
translate = (t) => { return currentTerms[t] || t; };
|
||||
translate = (t, x) => { return currentTerms[t + '_' + x] || currentTerms[t] || t; };
|
||||
} else {
|
||||
translate = (t) => { return currentTerms[t] || fallbackTerms[t] || t; };
|
||||
translate = (t, x) => { return currentTerms[t + '_' + x] || currentTerms[t] || fallbackTerms[t + '_' + x] || fallbackTerms[t] || t; };
|
||||
}
|
||||
|
||||
return {
|
||||
formats: {
|
||||
gen, // General number format (.e.g 1,001,001.1234)
|
||||
int: d3Locale.numberFormat(',.0f'), // Fixed to 0 decimal places (.e.g 1,001)
|
||||
f1: d3Locale.numberFormat(',.1f'), // Fixed to 1 decimal place (.e.g 1,001.1)
|
||||
f2: d3Locale.numberFormat(',.2f'), // Fixed to 2 decimal places (.e.g 1,001.10)
|
||||
s2: d3Locale.numberFormat('.2s'), // SI Format to 2 decimal places (.e.g 1.1k)
|
||||
pct: d3Locale.numberFormat('.2%'), // % to 2 decimal places (.e.g 5.40%)
|
||||
pct1: d3Locale.numberFormat('.1%'), // % to 1 decimal places (.e.g 5.4%)
|
||||
r1: d3Locale.numberFormat('.1r'), // Rounded to 1 significant number (.e.g 512 => 500, 4.122 => 4)
|
||||
r2: d3Locale.numberFormat('.2r'), // Rounded to 2 significant numbers (.e.g 512 => 510, 4.122 => 4.1)
|
||||
rPct: d3.format('%'), // % to 0 decimal places (.e.g 5%)
|
||||
round1: (d) => gen(d3.round(d, 1)), // Rounded to 0-1 decimal places (.e.g 5.1, 4)
|
||||
round: (d) => gen(d3.round(d, 2)), // Rounded to 0-2 decimal places (.e.g 5.12, 4.1)
|
||||
gen, // General number format (.e.g 1,001,001.1234)
|
||||
int: d3Locale.format(',.0f'), // Fixed to 0 decimal places (.e.g 1,001)
|
||||
f1: d3Locale.format(',.1f'), // Fixed to 1 decimal place (.e.g 1,001.1)
|
||||
f2: d3Locale.format(',.2f'), // Fixed to 2 decimal places (.e.g 1,001.10)
|
||||
s2: d3Locale.format('.2s'), // SI Format to 2 decimal places (.e.g 1.1k)
|
||||
pct: d3Locale.format('.2%'), // % to 2 decimal places (.e.g 5.40%)
|
||||
pct1: d3Locale.format('.1%'), // % to 1 decimal places (.e.g 5.4%)
|
||||
r1: d3Locale.format('.1r'), // Rounded to 1 significant number (.e.g 512 => 500, 4.122 => 4)
|
||||
r2: d3Locale.format('.2r'), // Rounded to 2 significant numbers (.e.g 512 => 510, 4.122 => 4.1)
|
||||
rPct: d3Locale.format('.0%'), // % to 0 decimal places (.e.g 5%)
|
||||
round1: (d) => gen(round(d, 1)), // Round to 0-1 decimal places (e.g. 5.1, 4)
|
||||
round: (d) => gen(round(d, 2)), // Rounded to 0-2 decimal places (.e.g 5.12, 4.1)
|
||||
time: (d) => (d < 0 ? '-' : '') + Math.floor(Math.abs(d) / 60) + ':' + ('00' + Math.floor(Math.abs(d) % 60)).substr(-2, 2)
|
||||
},
|
||||
translate,
|
||||
units: {
|
||||
CR: <u> {translate('CR')}</u>, // Credits
|
||||
kg: <u> {translate('kg')}</u>, // Kilograms
|
||||
kgs: <u> {translate('kg/s')}</u>, // Kilograms per second
|
||||
km: <u> {translate('km')}</u>, // Kilometers
|
||||
Ls: <u> {translate('Ls')}</u>, // Light Seconds
|
||||
LY: <u> {translate('LY')}</u>, // Light Years
|
||||
MJ: <u> {translate('MJ')}</u>, // Mega Joules
|
||||
'm/s': <u> {translate('m/s')}</u>, // Meters per second
|
||||
'°/s': <u> {translate('°/s')}</u>, // Degrees per second
|
||||
MW: <u> {translate('MW')}</u>, // Mega Watts (same as Mega Joules per second)
|
||||
CR: <u>{translate('CR')}</u>, // Credits
|
||||
kg: <u>{translate('kg')}</u>, // Kilograms
|
||||
kgs: <u>{translate('kg/s')}</u>, // Kilograms per second
|
||||
km: <u>{translate('km')}</u>, // Kilometers
|
||||
Ls: <u>{translate('Ls')}</u>, // Light Seconds
|
||||
LY: <u>{translate('LY')}</u>, // Light Years
|
||||
MJ: <u>{translate('MJ')}</u>, // Mega Joules
|
||||
'm/s': <u>{translate('m/s')}</u>, // Meters per second
|
||||
'°/s': <u>{translate('°/s')}</u>, // Degrees per second
|
||||
MW: <u>{translate('MW')}</u>, // Mega Watts (same as Mega Joules per second)
|
||||
mps: <u>{translate('m/s')}</u>, // Metres per second
|
||||
ps: <u>{translate('/s')}</u>, // per second
|
||||
pm: <u>{translate('/min')}</u>, // per minute
|
||||
s: <u>{translate('secs')}</u>, // Seconds
|
||||
T: <u> {translate('T')}</u>, // Metric Tons
|
||||
T: <u>{translate('T')}</u>, // Metric Tons
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
@@ -14,153 +14,457 @@ export const formats = {
|
||||
};
|
||||
|
||||
export const terms = {
|
||||
// Phrases
|
||||
PHRASE_BACKUP_DESC: 'Export aller Coriolis-Daten, um sie zu sichern oder um sie zu einem anderen Browser/Gerät zu übertragen.', // Backup of all Coriolis data to save or transfer to another browser/device
|
||||
PHRASE_CONFIRMATION: 'Sind Sie sicher?', // Are You Sure?
|
||||
PHRASE_EXPORT_DESC: 'Ein detaillierter JSON-Export Ihrer Konfiguration für die Verwendung in anderen Websites und Tools', // A detailed JSON export of your build for use in other sites and tools
|
||||
PHRASE_FASTEST_RANGE: 'aufeinanderfolgende maximale Reichweite/Sprünge', // Consecutive max range jumps
|
||||
PHRASE_IMPORT: 'JSON hier einfügen oder importieren', // Paste JSON or import here
|
||||
PHRASE_LADEN: 'Schiffsmasse + Treibstoff + Fracht', // Ship Mass + Fuel + Cargo
|
||||
PHRASE_NO_BUILDS: 'Keine Konfigurationen zum Vergleich ausgewählt!', // No builds added to comparison!
|
||||
PHRASE_NO_RETROCH: 'Keine Umrüständerungen', // No Retrofitting changes
|
||||
PHRASE_SELECT_BUILDS: 'Ausstattung zum Vergleich auswählen', // Select Builds to Compare
|
||||
PHRASE_SG_RECHARGE: 'Zeit von 50% bis 100% der Ladung', // Time from 50% to 100% Charge
|
||||
PHRASE_SG_RECOVER: 'Erneuerung (zu 50%) nach Zusammenbruch', // Recovery (to 50%) after collapse
|
||||
PHRASE_UNLADEN: 'Schiffsmasse ohne Treibstoff und Fracht', // Ship Mass excluding Fuel and Cargo
|
||||
PHRASE_UPDATE_RDY: 'Update verfügbar! Klicken zum Aktualisieren', // Update Available! Click to Refresh
|
||||
PHRASE_ALT_ALL: 'Alt + Klick um alle Plätze zu füllen',
|
||||
PHRASE_BACKUP_DESC: 'Export aller Coriolis-Daten, um sie zu sichern oder um sie zu einem anderen Browser/Gerät zu übertragen.',
|
||||
PHRASE_CONFIRMATION: 'Sind Sie sicher?',
|
||||
PHRASE_EXPORT_DESC: 'Ein detaillierter JSON-Export Ihrer Konfiguration für die Verwendung in anderen Websites und Tools',
|
||||
PHRASE_FASTEST_RANGE: 'aufeinanderfolgende maximale Reichweite/Sprünge',
|
||||
PHRASE_IMPORT: 'JSON hier einfügen oder importieren',
|
||||
PHRASE_LADEN: 'Schiffsmasse + Treibstoff + Fracht',
|
||||
PHRASE_NO_BUILDS: 'Keine Konfigurationen zum Vergleich ausgewählt!',
|
||||
PHRASE_NO_RETROCH: 'Keine Umrüständerungen',
|
||||
PHRASE_SELECT_BUILDS: 'Ausstattung zum Vergleich auswählen',
|
||||
PHRASE_SG_RECHARGE: 'Zeit von 50% bis 100% der Ladung bei vollem SYS Kondensator',
|
||||
PHRASE_SG_RECOVER: 'Erneuerung (zu 50%) nach Zusammenbruch bei vollem SYS Kondensator',
|
||||
PHRASE_UNLADEN: 'Schiffsmasse ohne Treibstoff und Fracht',
|
||||
PHRASE_UPDATE_RDY: 'Update verfügbar! Klicken zum Aktualisieren',
|
||||
PHRASE_ENGAGEMENT_RANGE: 'Die Distanz zwischen deinem Schiff und seinem Ziel',
|
||||
PHRASE_SELECT_BLUEPRINT: 'Klicken um eine Bauplan auszuwählen',
|
||||
PHRASE_BLUEPRINT_WORST: 'Schlechteste Primärwerte für diesen Bauplan',
|
||||
PHRASE_BLUEPRINT_RANDOM: 'Zufällige Auswahl an Primärwerten für diesen Bauplan (Schlechteste <> Beste)',
|
||||
PHRASE_BLUEPRINT_BEST: 'Beste Primärwerte für diesen Bauplan',
|
||||
PHRASE_BLUEPRINT_EXTREME: 'Beste Positive Werte und schlechteste Negative Werte für diesen Bauplan',
|
||||
PHRASE_BLUEPRINT_RESET: 'Entferne alle Modifikationen und experimentelle Effekte',
|
||||
PHRASE_SELECT_SPECIAL: 'Klicken um einen experimentellen Effekt auszuwählen',
|
||||
PHRASE_NO_SPECIAL: 'Keine Experimentellen Effekte',
|
||||
PHRASE_SHOPPING_LIST: 'Stationen die diese Schiffskonfiguration verkaufen',
|
||||
PHRASE_REFIT_SHOPPING_LIST: 'Stationen die die benötigten Module verkaufen',
|
||||
PHRASE_TOTAL_EFFECTIVE_SHIELD: 'Gesamtschaden der von jeder Schadensart absorbiert werden kann (Bei Nutzung aller Schildzellen)',
|
||||
PHRASE_TIME_TO_LOSE_SHIELDS: 'Schilde werden halten für',
|
||||
PHRASE_TIME_TO_RECOVER_SHIELDS: 'Schilde werden sich erholen in',
|
||||
PHRASE_TIME_TO_RECHARGE_SHIELDS: 'Schilde werden sich wieder aufgeladen haben in',
|
||||
PHRASE_SHIELD_SOURCES: 'Aufschlüsselung der Schildenergiezusammensetzung',
|
||||
PHRASE_EFFECTIVE_SHIELD: 'Effektive Schildstärke gegen die Unterschiedlichen Schadensarten',
|
||||
PHRASE_ARMOUR_SOURCES: 'Aufschlüsselung der Hüllenpanzerungszusammensetzung',
|
||||
PHRASE_EFFECTIVE_ARMOUR: 'Effektive Hüllenpanzerungsstärke gegen die unterschiedlichen Schadensarten',
|
||||
PHRASE_DAMAGE_TAKEN: '% des rohen Schadens der unterschiedlichen Schadensarten',
|
||||
PHRASE_TIME_TO_LOSE_ARMOUR: 'Hüllenpanzerung wird halten für',
|
||||
PHRASE_MODULE_PROTECTION_EXTERNAL: 'Modulpanzerung der Waffenaufhängung',
|
||||
PHRASE_MODULE_PROTECTION_INTERNAL: 'Modulpanzerung für alle anderen Module',
|
||||
PHRASE_SHIELD_DAMAGE: 'Aufschlüsselung des kontinuierlichen SPS gegen Schilde',
|
||||
PHRASE_ARMOUR_DAMAGE: 'Aufschlüsselung des kontinuierlichen SPS gegen Hüllenpanzerung',
|
||||
|
||||
// Units / Metrics
|
||||
LY: 'Lj', // Light Years
|
||||
T: 't', // Tons (Metric Ton - 1000kg)
|
||||
PHRASE_TIME_TO_REMOVE_SHIELDS: 'Schilde werden zusammenbrechen in',
|
||||
TT_TIME_TO_REMOVE_SHIELDS: 'Mit andauerndem Beschuss durch alle Waffen',
|
||||
PHRASE_TIME_TO_REMOVE_ARMOUR: 'Hüllenpanzerung wird brechen in',
|
||||
TT_TIME_TO_REMOVE_ARMOUR: 'Mit andauerndem Beschuss durch alle Waffen',
|
||||
PHRASE_TIME_TO_DRAIN_WEP: 'Leert WAF Energie in',
|
||||
TT_TIME_TO_DRAIN_WEP: 'Dauer um WAF Energie aufzubrauchen wenn alle Waffen gefeuert werden',
|
||||
TT_TIME_TO_LOSE_SHIELDS: 'Gegen andauernden Beschuss durch alle Waffen des Gegners',
|
||||
TT_TIME_TO_LOSE_ARMOUR: 'Gegen andauernden Beschuss durch alle Waffen des Gegners',
|
||||
TT_MODULE_ARMOUR: 'ModulPanzerung für den Schutz interner Subsysteme (Module)',
|
||||
TT_MODULE_PROTECTION_EXTERNAL: 'Prozensatz des Schadens der von den Waffenaufhängungen zu den Modulverstärkungen umgeleitet wird',
|
||||
TT_MODULE_PROTECTION_INTERNAL: 'Prozensatz des Schadens der von den Subsystem (außer Waffen) zu den Modulverstärkungen umgeleitet wird',
|
||||
|
||||
// Sizes
|
||||
S: 'K', // Small Hardpoint (single Character)
|
||||
L: 'G', // Large Hardpoint size (single character)
|
||||
H: 'R', // Huge Hardpoint size (single character)
|
||||
U: 'W', // Utility Hardpoint size (single character) - Kill warrant scanner, etc
|
||||
small: 'klein', // Small ship size
|
||||
medium: 'mittel', // Medium ship size
|
||||
large: 'groß', // Large Ship Size
|
||||
TT_EFFECTIVE_SDPS_SHIELDS: 'Effektiver SPS solange die Waffenenergie nicht aufgebraucht wurde',
|
||||
TT_EFFECTIVENESS_SHIELDS: 'Effektivität im Vergleich zu einem Ziel ohne Widerstände mit 0 PIPS in SYS bei 0m',
|
||||
TT_EFFECTIVE_SDPS_ARMOUR: 'Effektiver kontinuierlicher Schaden solange der WAF Kondensator nicht aufgebraucht wurde',
|
||||
TT_EFFECTIVENESS_ARMOUR: 'Effektivität im Vergleich zu einem Ziel ohne Widerstände bei 0m',
|
||||
|
||||
// Terms
|
||||
about: 'über', // Link to about page / about Coriolis.io
|
||||
action: 'Aktion',
|
||||
added: 'hinzugefügt',
|
||||
ammo: 'Munition', // Ammunition
|
||||
armour: 'Panzerung',
|
||||
available: 'verfügbar', // Available options
|
||||
backup: 'Sicherungsdatei',
|
||||
base: 'Basis', // Base speed, boost, etc - Base ship stats
|
||||
bays: 'Lagerraum',
|
||||
bins: 'Behälter', // Number of Mining Refinery bins
|
||||
build: 'Ausstattung', // Shorthand for the build/configuration/design name
|
||||
'build name': 'Ausstattungsname', // Ship build/configuration/design name
|
||||
builds: 'Ausstattungen', // Ship build/configuration/design names
|
||||
buy: 'kaufen',
|
||||
cancel: 'abbrechen',
|
||||
cargo: 'Fracht',
|
||||
cells: 'Zellen', // Number of cells in a shield cell bank
|
||||
close: 'schließen',
|
||||
compare: 'vergleichen',
|
||||
'compare all': 'alles vergleichen',
|
||||
comparison: 'Vergleich',
|
||||
comparisons: 'Vergleiche',
|
||||
cost: 'Preis', // Cost / price of a module or price of a ship
|
||||
costs: 'Kosten', // Costs / prices of a modules or prices of ships
|
||||
create: 'erstellen',
|
||||
'create new': 'neu erstellen',
|
||||
credits: 'Credits',
|
||||
PHRASE_EFFECTIVE_SDPS_SHIELDS: 'Effektiver kontinuierlicher SPS gegen Schilde',
|
||||
PHRASE_EFFECTIVE_SDPS_ARMOUR: 'Effektiver kontinuierlicher SPS gegen Hüllenpanzerung',
|
||||
|
||||
TT_SUMMARY_SPEED: 'Mit vollem Tank und 4 PIPS in WAF',
|
||||
TT_SUMMARY_SPEED_NONFUNCTIONAL: 'Schubdüsen deaktiviert oder maximale Masse überschritten',
|
||||
TT_SUMMARY_BOOST: 'Mit vollem Tank und 4 PIPS in ANT',
|
||||
TT_SUMMARY_BOOST_NONFUNCTIONAL: 'Energieverteiler kann nicht genügend Energie für den Boost liefern',
|
||||
TT_SUMMARY_SHIELDS: 'Rohe Schildstärke, inklusive Schildverstärker',
|
||||
TT_SUMMARY_SHIELDS_NONFUNCTIONAL: 'Keine Schildgenerator oder Schilde deaktiviert',
|
||||
TT_SUMMARY_INTEGRITY: 'Schiffsintegrität, einschließlich Hüllenpanzerung und Rumpfhüllenverstärkung',
|
||||
TT_SUMMARY_HULL_MASS: 'Hüllenmasse, bevor jegliche Module installiert wurde',
|
||||
TT_SUMMARY_UNLADEN_MASS: 'Hüllenmasse ohne Ladung und Treibstoff',
|
||||
TT_SUMMARY_LADEN_MASS: 'Hüllenmasse, einschließlich Treibstoff und Ladung',
|
||||
TT_SUMMARY_DPS: 'Schaden pro Sekunde wenn alle Waffen feuern',
|
||||
TT_SUMMARY_EPS: 'WAF Kondensator Verbrauch pro Sekunde wenn alle Waffen feuern',
|
||||
TT_SUMMARY_TTD: 'Zeit um den WAF Kondensator aufzubrauchen wenn alle Waffen feuern und 4 PIPS auf dem WAF Kondesator',
|
||||
TT_SUMMARY_MAX_SINGLE_JUMP: 'Weitest mögliche Sprungreichweite ohne Ladung und nur genügend Treibstoff für den Sprung selbst',
|
||||
TT_SUMMARY_UNLADEN_SINGLE_JUMP: 'Weitest mögliche Sprungreichweite ohne Ladung unf einem vollen Tank',
|
||||
TT_SUMMARY_LADEN_SINGLE_JUMP: 'Weitest mögliche Sprungreichweite mit voller Ladung und einem vollen Tank',
|
||||
TT_SUMMARY_UNLADEN_TOTAL_JUMP: 'Weitest mögliche Sprungreichweite ohne Ladung, einem vollen Tank und der weitest möglichen Sprungreichweite bei jedem Sprung',
|
||||
TT_SUMMARY_LADEN_TOTAL_JUMP: 'Weitest mögliche Sprungreichweite mit maximaler Ladung, einem vollen Tank und der weitest möglichen Sprungreichweite bei jedem Sprung',
|
||||
|
||||
HELP_MODIFICATIONS_MENU: 'Klicke auf eine Zahl um einen neuen Wert einzutragen oder bewege den Regler',
|
||||
|
||||
// Other languages fallback to these values
|
||||
// Only Translate to other languages if the name is different in-game
|
||||
am: 'Automatische Feldwartung',
|
||||
bh: 'Hüllenpanzerung',
|
||||
bl: 'Strahlenlaser',
|
||||
bsg: 'Bizellengenerator',
|
||||
c: 'Kanone',
|
||||
cc: 'Sammeldrohnensteuerung',
|
||||
ch: 'Düppelwerfer',
|
||||
cr: 'Laderaum',
|
||||
cs: 'Ladungssensor',
|
||||
dc: 'Landecomputer',
|
||||
ec: 'Elektronische Gegenmaßnahme',
|
||||
fc: ' Fragmentkanone',
|
||||
fh: 'Jägerhangar',
|
||||
fi: 'Frameshift Unterbrecher',
|
||||
fs: 'Treibstoffsammler',
|
||||
fsd: 'Frameshiftantrieb',
|
||||
ft: 'Treibstofftank',
|
||||
fx: 'Treibstoffdrohnencontroller',
|
||||
hb: 'Ladelukenbrecherdrohnencontroller',
|
||||
hr: 'Rumpfhüllenverstärkung',
|
||||
hs: 'Kühlkörperwerfer',
|
||||
kw: 'Tötungsbefehlscanner',
|
||||
ls: 'Lebenserhaltung',
|
||||
mc: 'Mehrzweckgeschütz ',
|
||||
ml: 'Erzabbaulaser',
|
||||
mr: 'Raketengestell',
|
||||
mrp: 'Modulverstärkung',
|
||||
nl: 'Minenwerfer',
|
||||
pa: 'Plasmabeschleuniger',
|
||||
pas: 'Planetare Annäherungseinheit',
|
||||
pc: 'Erzsuchersteuerung',
|
||||
pce: 'Touristen Passagierkabine',
|
||||
pci: 'Business Klasse Passagierkabine',
|
||||
pcm: 'Erste Klasse Passagierkabine',
|
||||
pcq: 'Luxus Passagierkabine',
|
||||
pd: 'Energieverteiler',
|
||||
pl: 'Pulslaser',
|
||||
po: 'Punktverteidigung',
|
||||
pp: 'Kraftwerk',
|
||||
psg: 'Prismatischer Schildgenerator',
|
||||
pv: 'Planetarer Fahrzeughangar',
|
||||
rf: 'Raffinerie',
|
||||
rg: 'Schienenkanone',
|
||||
s: 'Sensoren',
|
||||
sb: 'Schildverstärker',
|
||||
sc: 'Aufklärungsscanner',
|
||||
scb: 'Schildzellenbatterie',
|
||||
sg: 'Schildgenerator',
|
||||
ss: 'Oberflächensensor',
|
||||
t: 'Schubdüsen',
|
||||
tp: 'Torpedopylone',
|
||||
ul: 'Salvenlaser',
|
||||
ws: 'Frameshiftwolkenscanner',
|
||||
|
||||
// Items on the outfitting page
|
||||
// Notification of restricted slot
|
||||
emptyrestricted: 'leer (eingeschränkt)',
|
||||
'damage dealt to': 'Schaden gegen',
|
||||
'damage received from': 'Schaden durch',
|
||||
'against shields': 'Gegen Schilde',
|
||||
'against hull': 'Gegen Hülle',
|
||||
'total effective shield': 'Effektiver Schild (kombiniert)',
|
||||
|
||||
// 'ammo' was overloaded for outfitting page and modul info, so changed to ammunition for outfitting page
|
||||
ammunition: 'Munition',
|
||||
|
||||
// Unit for seconds
|
||||
secs: 's',
|
||||
|
||||
rebuildsperbay: 'Jäger pro Stellpaltz',
|
||||
|
||||
// Blueprint rolls
|
||||
worst: 'Schlecht',
|
||||
average: 'Durchschnitt',
|
||||
random: 'Zufall',
|
||||
best: 'Sehr gut',
|
||||
extreme: 'Extrem',
|
||||
reset: 'Zurücksetzen',
|
||||
|
||||
// Weapon, offence, defence and movement
|
||||
dpe: 'Damage per MJ of energy',
|
||||
dps: 'Schaden pro Sekunde',
|
||||
sdps: 'Kontinuierlicher Schaden pro Sekunde',
|
||||
dpssdps: 'Schaden pro Sekunde (kontinuierlicher Schaden pro Sekunde)',
|
||||
eps: 'Energie pro Sekunde',
|
||||
epsseps: 'Energie pro Sekunde (kontinuierliche Energie pro Sekunde)',
|
||||
hps: 'Hitze pro Sekunde',
|
||||
hpsshps: 'Hitze pro Sekunde (kontinuierliche Hitze pro Sekunde)',
|
||||
'damage by': 'Schaden von',
|
||||
'damage from': 'Schaden von',
|
||||
'shield cells': 'Schildbatterien',
|
||||
'recovery': 'Erholung',
|
||||
'recharge': 'Auflaung',
|
||||
'engine pips': 'Schubpriorität',
|
||||
'4b': '4 PIPS und Boost',
|
||||
'speed': 'Geschwindigkeit',
|
||||
'pitch': 'Kippen',
|
||||
'roll': 'Rollen',
|
||||
'yaw': 'Gieren',
|
||||
'internal protection': 'Interner Schutz',
|
||||
'external protection': 'Externer Schutz',
|
||||
'engagement range': 'Gefechtsreichweite',
|
||||
'total': 'Insg.',
|
||||
|
||||
// Modifications
|
||||
ammo: 'Maximale Munition',
|
||||
boot: 'Startzeit',
|
||||
brokenregen: 'Regenrationsrate (Gebrochene Schilde)',
|
||||
burst: 'Salve',
|
||||
burstrof: 'Salven Feuerrate',
|
||||
clip: 'Munnitionsmagazin',
|
||||
damage: 'Schaden',
|
||||
'damage per second': 'Schaden pro Sekunde',
|
||||
delete: 'löschen',
|
||||
'delete all': 'alles löschen',
|
||||
dep: 'ausg', // Weapons/Hardpoints Deployed abbreviation
|
||||
deployed: 'ausgefahren', // Weapons/Hardpoints Deployed
|
||||
'detailed export': 'detailierter Export',
|
||||
disabled: 'deaktiviert',
|
||||
discount: 'Rabatt',
|
||||
'edit data': 'bearbeiten',
|
||||
efficiency: 'Effizienz', // Power Plant efficiency
|
||||
empty: 'leer',
|
||||
'empty all': 'alles entfernen',
|
||||
ENG: 'ANT', // Abbreviation - Engine recharge rate for power distributor
|
||||
'Enter Name': 'Namen eingeben',
|
||||
Explorer: 'Forscher',
|
||||
export: 'Export',
|
||||
'fastest range': 'maximale Reichweite', // Fastet totaljump range - sum of succesive jumps
|
||||
forum: 'Forum',
|
||||
fuel: 'Treibstoff',
|
||||
'fuel level': 'Tankfüllstand', // Percent of fuel (T) in the tank
|
||||
'full tank': 'Tank voll',
|
||||
hardpoints: 'Waffenaufhängungen',
|
||||
hull: 'Rumpf', // Ships hull
|
||||
import: 'importieren',
|
||||
insurance: 'Versicherung',
|
||||
'internal compartments': 'Innenbereich',
|
||||
jump: 'Sprung', // Single jump range
|
||||
'jump range': 'Sprungreichweite',
|
||||
jumps: 'Sprünge',
|
||||
laden: 'beladen',
|
||||
language: 'Sprache',
|
||||
maneuverability: 'Manövrierbarkeit',
|
||||
manufacturer: 'Hersteller',
|
||||
distdraw: 'Energieverteilerverbrauch',
|
||||
duration: 'Dauer',
|
||||
eff: 'Effizienz',
|
||||
engcap: 'Antriebskapazität',
|
||||
engrate: 'Antrieb Ladungsrate',
|
||||
explres: 'Explosionswiderstand',
|
||||
facinglimit: 'Facing limit',
|
||||
hullboost: 'Hüllenboost',
|
||||
hullreinforcement: 'Hüllenverstärkung',
|
||||
integrity: 'Integrität',
|
||||
jitter: 'Schwankungsbreite',
|
||||
kinres: 'Kinetischer Widerstabd',
|
||||
maxfuel: 'Maximaler Treibstoff pro Sprung',
|
||||
mass: 'Masse',
|
||||
'mass lock factor': 'Massensperrefaktor',
|
||||
'max mass': 'maximale Masse',
|
||||
MLF: 'MSF', // Mass Lock Factor Abbreviation
|
||||
module: 'Modul',
|
||||
modules: 'Module',
|
||||
'net cost': 'Nettokosten',
|
||||
no: 'Nein',
|
||||
'none created': 'nicht erstellt',
|
||||
ok: 'OK',
|
||||
'optimal mass': 'optimale Masse', // Lowest weight / best weight for jump distance, etc
|
||||
optimize: 'optimieren',
|
||||
pen: 'Durchdr.', // Armour peneration abbreviation
|
||||
permalink: 'Permanentlink',
|
||||
power: 'Energie', // Power = Energy / second. Power generated by the power plant, or power consumed (MW / Mega Watts). Used in the power plant section
|
||||
pri: 'Prio', // Priority abbreviation for power management
|
||||
proceed: 'fortfahren',
|
||||
qty: 'Menge', // Quantity abbreviation
|
||||
optmass: 'Optimale Masse',
|
||||
optmul: 'Optimalmultiplikator',
|
||||
pgen: 'Energiegewinnung',
|
||||
piercing: 'Durchdringung',
|
||||
power: 'Energieverbrauch',
|
||||
protection: 'Schutz',
|
||||
range: 'Reichweite',
|
||||
rate: 'Rate',
|
||||
recharge: 'aufladen', // Shield Recharge time from 50% -> 100%
|
||||
recovery: 'Erneuerung', // Shield recovery time (after losing shields/turning on -> 50%)
|
||||
'refuel time': 'Auftankzeit', // Time to refuel the tank when scooping
|
||||
reload: 'aktualisieren', // Reload weapon/hardpoint
|
||||
'reload costs': 'Nachladekosten',
|
||||
rename: 'umbenennen',
|
||||
repair: 'reparieren',
|
||||
reset: 'zurücksetzen',
|
||||
ret: 'eing', // Retracted abbreviation
|
||||
retracted: 'eingefahren', // Weapons/Hardpoints retracted
|
||||
'retrofit costs': 'Änderungskosten', // The cost difference when upgrading / downgrading a component
|
||||
'retrofit from': 'nachrüsten von', // Retrofit from Build A against build B
|
||||
ROF: 'Kad', // Rate of Fire abbreviation
|
||||
roles: 'Rollen', // Commander/Ship build roles - e.g. Trader, Bounty-Hunter, Explorer, etc
|
||||
save: 'speichern',
|
||||
sell: 'verkaufen',
|
||||
settings: 'Einstellungen', // Coriolis application settings
|
||||
shields: 'Schilde',
|
||||
ship: 'Schiff',
|
||||
ships: 'Schiffe',
|
||||
shortened: 'gekürzt', // Standard/Stock build of a ship when purchased new
|
||||
size: 'Größe',
|
||||
skip: 'überspringen', // Skip past something / ignore it
|
||||
speed: 'Geschwindigkeit',
|
||||
standard: 'Grundausstattung', // Standard / Common modules (FSD, power plant, life support, etc)
|
||||
Stock: 'Standard', // Thermal-load abbreviation
|
||||
strength: 'Stärke', // Strength in reference to Shield Strength
|
||||
subtotal: 'Zwischensumme',
|
||||
time: 'Dauer', // time it takes to complete something
|
||||
tooltips: 'Tooltips', // Tooltips setting - show/hide
|
||||
total: 'gesamt',
|
||||
'total range': 'Gesamtbereich',
|
||||
Trader: 'Händler', // Trader role
|
||||
type: 'Typ',
|
||||
'unit cost': 'Kosten pro Einheit',
|
||||
unladen: 'unbeladen', // No cargo or fuel
|
||||
'utility mounts': 'Werkzeug-Steckplätze',
|
||||
WEP: 'WAF', // Abbreviation - Weapon recharge rate for power distributor
|
||||
yes: 'ja'
|
||||
ranget: 'Reichweite/s', // Range in time (for FSD interdictor)
|
||||
regen: 'Wiederaufladungsrate',
|
||||
reload: 'Wiederaufladung',
|
||||
rof: 'Feuerrate',
|
||||
angle: 'Abtastwinkel',
|
||||
scanrate: 'Abtastrate',
|
||||
scantime: 'Abtastzeit',
|
||||
shield: 'Schild',
|
||||
shieldboost: 'Schildverstärkung',
|
||||
shieldreinforcement: 'Schildverstärkung',
|
||||
shotspeed: 'Schussgeschwidndigkeit',
|
||||
spinup: 'Aufwärmphase',
|
||||
syscap: 'Systemkapazität',
|
||||
sysrate: 'System Ladungsrate',
|
||||
thermload: 'Thermische Last',
|
||||
thermres: 'Thermischer Widerstand',
|
||||
wepcap: 'Waffenkapazität',
|
||||
weprate: 'Waffen Ladungsrate',
|
||||
|
||||
// Shield generators use a different terminology
|
||||
minmass_sg: 'Minimale Hüllenmasse',
|
||||
optmass_sg: 'Optimale Hüllenmasse',
|
||||
maxmass_sg: 'Maximum Hüllenmasse',
|
||||
minmul_sg: 'Minimale Stärke',
|
||||
optmul_sg: 'Optimale Stärke',
|
||||
maxmul_sg: 'Maximale Stärke',
|
||||
minmass_psg: 'Minimale Hüllenmasse',
|
||||
optmass_psg: 'Optimale Hüllenmasse',
|
||||
maxmass_psg: 'Maximum Hüllenmasse',
|
||||
minmul_psg: 'Minimale Stärke',
|
||||
optmul_psg: 'Optimale Stärke',
|
||||
maxmul_psg: 'Maximale Stärke',
|
||||
minmass_bsg: 'Minimale Hüllenmasse',
|
||||
optmass_bsg: 'Optimale Hüllenmasse',
|
||||
maxmass_bsg: 'Maximum Hüllenmasse',
|
||||
minmul_bsg: 'Minimale Stärke',
|
||||
optmul_bsg: 'Optimale Stärke',
|
||||
maxmul_bsg: 'Maximale Stärke',
|
||||
|
||||
range_s: 'Typische Emissionsreichweite',
|
||||
|
||||
// Damage types
|
||||
absolute: 'Insgesamt',
|
||||
explosive: 'Explosiv',
|
||||
kinetic: 'Kinetisch',
|
||||
thermal: 'Thermisch',
|
||||
|
||||
// Shield sources
|
||||
generator: 'Generator',
|
||||
boosters: 'Verstärker',
|
||||
cells: 'Batterien',
|
||||
|
||||
// Armour sources
|
||||
bulkheads: 'Hüllenpanzerung',
|
||||
reinforcement: 'Hüllenverstärkung',
|
||||
|
||||
// Help text
|
||||
HELP_TEXT: `
|
||||
<h1>Einführung</h1>
|
||||
Coriolis ist ein Schiffskonfigurator für Elite:Dangerous. Diese Hilfedatei versorgt dich mit allen Informationen die du benötigst um Coriolis zu benutzen.
|
||||
|
||||
<h1>Importiere dein Schiff nach Coriolis</h1>
|
||||
Often, you will want to start with your existing ship in Coriolis and see how particular changes might affect it, for example upgrading your FSD. There are a number of tools that can be used to import your ship without you having to create it manually. This has the added benefit of copying over any engineering modifications that have taken place as well. </p>
|
||||
|
||||
<h2>Importiere dein Schiff von EDDI</h2>
|
||||
To import your ship from EDDI first ensure that your connection to the Frontier servers' companion API is working. To do this check the 'Companion App' tab where you should see "Your connection to the companion app is operational". If not then follow the instructions in the companion app tab in EDDI to connect to the Frontier servers.</p>
|
||||
|
||||
Once you have a working companion API connection go to the 'Shipyard' tab. At the right-hand side of each ship is an 'Export to Coriolis' button that will open your default web browser in Coriolis with the ship's build. </p>
|
||||
|
||||
Note that Internet Explorer and Edge might not import correctly, due to their internal restrictions on URL length. If you find that this is the case then please change your default browser to Chrome. </p>
|
||||
|
||||
Also, the imported information does not provide any data on the power priority or enabled status of your cargo hatch. Coriolis sets this item to have a power priority of "5" and to be disabled by default. You can change this after import in the Power Management section. </p>
|
||||
|
||||
<h2>Importiere dein Schiff von EDMC</h2>
|
||||
To import your ship from EDMC once your connection to the Frontier servers' companion API is working go to 'Settings ->Configuration' and set the 'Preferred Shipyard' to 'Coriolis'. Once this is set up clicking on your ship in the main window will open your default web browser in Coriolis with the ship's build.</p>
|
||||
|
||||
Note that Internet Explorer and Edge might not import correctly, due to their internal restrictions on URL length. If you find that this is the case then please change your default browser to Chrome. </p>
|
||||
|
||||
<h1>Understanding And Using The Outfitting Panels</h1>
|
||||
The outfitting page is where you will spend most of your time, and contains the information for your ship. Information on each of the panels is provided below. </p>
|
||||
|
||||
<h2>Schlüsselwerte</h2>
|
||||
Along the top of the screen are some of the key values for your build. This is a handy reference for the values, but more information is provided for the values in the further panels. </p>
|
||||
|
||||
Here, along with most places in Coriolis, acronyms will have tooltips explaining what they mean. Hover over the acronym to obtain more detail, or look in the glossary at the end of this help.</p>
|
||||
|
||||
All values are the highest possible, assuming that you an optimal setup for that particular value (maximum pips in ENG for speed, minimum fuel for jump range, etc.). This means that these values will not be affected by changes to pip settings. Details of the specific setup for each value are listed in the associated tootip.</p>
|
||||
|
||||
<h2>Module</h2>
|
||||
The next set of panels laid out horizontally across the screen contain the modules you have put in your build. From left to right these are the core modules, the internal modules, the hardpoints and the utility mounts. These represent the available slots in your ship and cannot be altered. Each slot has a class, or size, and in general any module up to a given size can fit in a given slot (exceptions being bulkheads, life support and sensors in core modules and restricted internal slots, which can only take a subset of module depending on their restrictions). </p>
|
||||
|
||||
To add a module to a slot left-click on the slot and select the required module. Only the modules capable of fitting in the selected slot will be shown. </p>
|
||||
|
||||
To remove a module from a slot right-click on the module. </p>
|
||||
|
||||
To move a module from one slot to another drag it. If you instead want to copy the module drag it whilst holding down the 'Alt' key. </p>
|
||||
|
||||
Clicking on the headings for each set of modules gives you the ability to either select an overall role for your ship (when clicking the core internal header) or a specific module with which you want to fill all applicable slots (when clicking the other headers). </p>
|
||||
|
||||
<h2>Schiffskontrolle</h2>
|
||||
The ship controls allow you to set your pips, boost, and amount of fuel and cargo that your build carries. The changes made here will effect the information supplied in the subsequent panels, giving you a clearer view of what effect different changing these items will have. </p>
|
||||
|
||||
Ship control settings are saved as part of a build. </p>
|
||||
|
||||
<h2>Gegner</h2>
|
||||
The opponet selection allows you to choose your opponent. The opponent can be either a stock build of a ship or one of your own saved builds. You can also set the engagement range between you and your opponent. Your selection here will effect the information supplied in the subsequent panels, specifically the Offence and Defence panels. </p>
|
||||
|
||||
Opponent settings are saved as part of a build. </p>
|
||||
|
||||
<h2>Energieverbrauch und Kosten Untermenü</h2>
|
||||
<h3>Energie</h3>
|
||||
The power management panel provides information about power usage and priorities. It allows you to enable and disable individual modules, as well as set power priorities for each module. Disabled modules will not be included in the build's statistics, with the exception of Shield Cell Banks as they are usually disabled when not in use and only enabled when required. </p>
|
||||
|
||||
<h3>Kosten</h3>
|
||||
The costs panel provides information about the costs for each of your modules, and the total cost and insurance for your build. By default Coriolis uses the standard costs, however discounts for your ship, modules and insurance can be altered in the 'Settings' at the top-right of the page.</p>
|
||||
|
||||
The retrofit costs provides information about the costs of changing the base build for your ship, or your saved build, to the current build.</p>
|
||||
|
||||
The reload costs provides information about the costs of reloading your current build.</p>
|
||||
|
||||
<h2>Profile</h2>
|
||||
Profiles provide graphs that show the general performance of modules in your build
|
||||
|
||||
<h3>Antriebsprofil</h3>
|
||||
The engine profile panel provides information about the capabilities of your current thrusters. The graph shows you how the maximum speed alters with the overall mass of your build. The vertical dashed line on the graph shows your current mass. Your engine profile can be altered by obtaining different thrusters or engineering your existing thrusters, and you can increase your maximum speed by adding pips to the ENG capacitor as well as reducing the amount of fuel and cargo you are carrying as well as reducing the overall weight of the build. You can also temporarily increase your speed by hitting the boost button. </p>
|
||||
|
||||
<h3>FSA Profil</h3>
|
||||
The FSD profile panel provides information about the capabilities of your current frame shift drive. The graph shows you how the maximum jump range alters with the overall mass of your build. The vertical dashed line on the graph shows your current maximum single jump range. Your FSD profile can be altered by obtaining a different FSD or engineering your existing FSD, and you can increase your maximum jump range by reducing the amount of fuel and cargo you are carrying as well as reducing the overall weight of the build, </p>
|
||||
|
||||
<h3>Bewegungsprofil</h3>
|
||||
The movement profile panel provides information about the capabilities of your current thrusters with your current overall mass and ENG pips settings. The diagram shows your ability to move and rotate in the different axes:
|
||||
|
||||
<dl>
|
||||
<dt>Geschwindigkeit</dt><dd>The fastest the ship can move, in metres per second</dd>
|
||||
<dt>Kippen</dt><dd>The fastest the ship can raise or lower its nose, in degrees per second</dd>
|
||||
<dt>Rollen</dt><dd>The fastest the ship can roll its body, in degrees per second</dd>
|
||||
<dt>Gieren</dt><dd>The fastest the ship can turn its nose left or right, in degrees per second</dd>
|
||||
</dl>
|
||||
|
||||
Your movement profile can be altered by obtaining different thrusters or engineering your existing thrusters, and you can increase your movement values by adding pips to the ENG capacitor as well as reducing the amount of fuel and cargo you are carrying as well as reducing the overall weight of the build. You can also temporarily increase your movement profile by hitting the boost button. </p>
|
||||
|
||||
<h3>Schadensprofil</h3>
|
||||
The damage profile provides two graphs showing how the the build's damage to the opponent's shields and hull change with engagement range. The vertical dashed line on the graph shows your current engagement range. This combines information about the build's weapons with the opponent's shields and hull to provide an accurate picture of sustained damage that can be inflicted on the opponent. </p>
|
||||
|
||||
<h2>Offensive</h2>
|
||||
<h3>Zusammenfassung</h3>
|
||||
The offence summary provides per-weapon information about sustained damage per second inflicted to shields and hull, along with a measure of effectiveness of that weapon. The effectiveness value has a tooltip that provides a breakdown of the effectiveness, and can include reductions or increases due to range, resistance, and either power distributor (for shields) or hardness (for hull). The final effectiveness value is calculated by multiplying these percentages together. </p>
|
||||
|
||||
<h3>Offensivwerte</h3>
|
||||
The offence metrics panel provides information about your offence. </p>
|
||||
|
||||
Time to drain is a measure of how quickly your WEP capacitor will drain when firing all weapons. It is affected by the number of pips you have in your WEP capacitor, with more pips resulting in a higher WEP recharge rate and hence a longer time to drain. </p>
|
||||
|
||||
The next value is the time it will take you to remove your opponent's shields. This assumes that you have 100% time on target and that your engagement range stays constant. Note that if your time to remove shields is longer than your time to drain this assumes that you continue firing throughout, inflicting lower damage due to the reduced energy in your WEP capacitor. </p>
|
||||
|
||||
The next value is the time it will take you to remove your opponent's armour. This follows the same logic as the time to remove shields. </p>
|
||||
|
||||
<h3>Schadensquellen (Schilde)</h3>
|
||||
The shield damage sources provides information about the sources of damage to your opponent by damage type. For each applicable type of damage (absolute explosive, kinetic, thermal) a sustained damage per second value is provided. </p>
|
||||
|
||||
<h3>Schadensquelle (Hülle)</h3>
|
||||
The hull damage sources provides information about the sources of damage to your opponent by damage type. For each applicable type of damage (absolute explosive, kinetic, thermal) a sustained damage per second value is provided. </p>
|
||||
|
||||
<h2>Defensive</h2>
|
||||
<h3>Schildwerte</h3>
|
||||
The shield metrics provides information about your shield defence. </p>
|
||||
|
||||
Raw shield strength is the sum of the shield from your generator, boosters and shield cell banks. A tooltip provides a breakdown of these values. </p>
|
||||
|
||||
The time the shields will hold for is the time it will take your opponent' to remove your shields. This assumes that they have 100% time on target and that the engagement range stays constant. It also assumes that you fire all of your shield cell banks prior to your shields being lost. </p>
|
||||
|
||||
The time the shields will recover in is the time it will take your shields to go from collapsed (0%) to recovered (50%). This is affected by the number of pips you have in your SYS capacitor. </p>
|
||||
|
||||
The time the shields will recharge in is the time it will take your shields to go from recovered (50%) to full (100%). This is affected by the number of pips you have in your SYS capacitor. </p>
|
||||
|
||||
</h3>Schildstärke (Zusammensetzung)</h3>
|
||||
This chart provides information about the sources of your shields. For each applicable source of shields (generator, boosters, shield cell banks) a value is provided. </p>
|
||||
|
||||
</h3>Schadensauswirkung</h3>
|
||||
This graph shows how the initial damage from the weapons of each type are reduced before their damage is applied to the shields. For each type of damage (absolute, explosive, kinetic, thermal) a percentage of the initial damage is provided. A tooltip provides a breakdown of these values. </p>
|
||||
|
||||
</h3>Effektiver Schildwert</h3>
|
||||
This graph shows the effective shield for each damage type, found by dividing the raw shield value by the damage taken for that type. </p>
|
||||
|
||||
<h3>Panzerungswerte</h3>
|
||||
The armour metrics provides information about your armour defence. </p>
|
||||
|
||||
Raw armour strength is the sum of the armour from your bulkheads and hull reinforcement packages. A tooltip provides a breakdown of these values. </p>
|
||||
|
||||
The time the armour will hold for is the time it will take your opponent' to take your armour to 0. This assumes that they have 100% time on target, the engagement range stays constant, and that all damage is dealt to the armour rather than modules. </p>
|
||||
|
||||
Raw module armour is the sum of the protection from your module reinforcement packages. </p>
|
||||
|
||||
Protection for hardpoints is the amount of protection that your module reinforcement packages provide to hardpoints. This percentage of damage to the hardpoints will be diverted to the module reinforcement packages. </p>
|
||||
|
||||
Protection for all other modules is the amount of protection that your module reinforcement packages provide to everything other than hardpoints. This percentage of damage to the modules will be diverted to the module reinforcement packages. </p>
|
||||
|
||||
</h3>Hüllenpanzerung (Zusammensetzung)</h3>
|
||||
This chart provides information about the sources of your armour. For each applicable source of shields (bulkheads, hull reinforcement packages) a value is provided. </p>
|
||||
|
||||
</h3>Schadensauswirkung</h3>
|
||||
This graph shows how the initial damage from the weapons of each type are reduced before their damage is applied to the armour. For each type of damage (absolute, explosive, kinetic, thermal) a percentage of the initial damage is provided. A tooltip provides a breakdown of these values. </p>
|
||||
|
||||
</h3>Effektive Hüllenpanzerung</h3>
|
||||
This graph shows the effective armour for each damage type, found by dividing the raw armour value by the damage taken for that type. </p>
|
||||
|
||||
<h1>Tastaturkommandos</h1>
|
||||
<dl>
|
||||
<dt>Ctrl-b</dt><dd>Boost an-/auschalten</dd>
|
||||
<dt>Ctrl-e</dt><dd>open Export Dialog (ausschließlich Ausstattungsseite)</dd>
|
||||
<dt>Ctrl-h</dt><dd>Öffne den Hilfedialog</dd>
|
||||
<dt>Ctrl-i</dt><dd>Öffne den Importdialog</dd>
|
||||
<dt>Ctrl-o</dt><dd>Öffne den Kurzlinkdialog</dd>
|
||||
<dt>Ctrl-left-arrow</dt><dd>Erhöhe den SYS Kondensator</dd>
|
||||
<dt>Ctrl-up-arrow</dt><dd>Erhöhe den ANT Kondensator</dd>
|
||||
<dt>Ctrl-right-arrow</dt><dd>Erhöhe den WAF Kondensator</dd>
|
||||
<dt>Ctrl-down-arrow</dt><dd>Setze den Energieverteiler zurück</dd>
|
||||
<dt>Esc</dt><dd>Schließe jeden offenen Dialog</dd>
|
||||
</dl>
|
||||
<h1>Glossar</h1>
|
||||
<dl>
|
||||
<dt>Absoluter Schaden</dt><dd>A type of damage, without any protection. Absolute damage is always dealt at 100% regardless of if the damage is to shields, hull or modules, and irrespective of resistances</dd>
|
||||
<dt>SPS</dt><dd>Schaden pro Sekunde; the amount of damage that a weapon or a ship can deal per second to a target under optimum conditions</dd>
|
||||
<dt>EPS</dt><dd>Energie pro Sekunde; the amount of energy that a weapon or a ship drains from the weapons capacitor per second when firing</dd>
|
||||
<dt>HPS</dt><dd>Hitze pro Sekunde; the amount of heat that a weapon or a ship generates per second when firing</dd>
|
||||
<dt>Effektivität</dt><dd>A comparison of the maximum DPS of a given weapon to the actual DPS of the given weapon in a specific situation. DPS can be reduced by range to the target, the target's hull and shield resistances, and the target's hardness</dd>
|
||||
<dt>Explosiver Schaden</dt><dd>A type of damage, protected against by explosive resistance</dd>
|
||||
<dt>Hüllenhärte</dt><dd>The inherent resistance to damage of a ship's hull. Hardness is defined on a per-ship basis and there is currently nothing that can be done to change it. Hardness of a ship's hull is compared to the piercing of weapons: if piercing is higher than hardness the weapon does 100% damage, otherwise it does a fraction of its damage calculated as piercing/hardness</dd>
|
||||
<dt>Schadensabfall</dt><dd>The distance at which a weapons starts to do less damage than its stated DPS</dd>
|
||||
<dt>Kinetischer Schaden</dt><dd>A type of damage, protected against by kinetic resistance</dd>
|
||||
<dt>KSPS</dt><dd>Kontinuierlicher Schaden pro Sekunde; the amount of damage that a weapon or a ship can deal per second to a target, taking in to account ammunition reload</dd>
|
||||
<dt>KEPS</dt><dd>Kontinuierliche Energie pro Sekunde; the amount of energy that a weapon or a ship drains from the weapons capacitor per second when firing, taking in to account ammunition reload</dd>
|
||||
<dt>KHPS</dt><dd>Kontinuierliche Hitze pro Sekunde; the amount of heat that a weapon or a ship generates per second when firing, taking in to account ammunition reload</dd>
|
||||
<dt>Thermischer Schaden</dt><dd>A type of damage, protected against by thermal resistance</dd>
|
||||
</dl>
|
||||
|
||||
`,
|
||||
};
|
||||
|
||||
@@ -24,19 +24,74 @@ export const terms = {
|
||||
PHRASE_NO_BUILDS: 'No builds added to comparison!',
|
||||
PHRASE_NO_RETROCH: 'No Retrofitting changes',
|
||||
PHRASE_SELECT_BUILDS: 'Select builds to compare',
|
||||
PHRASE_SG_RECHARGE: 'Time from 50% to 100% charge',
|
||||
PHRASE_SG_RECOVER: 'Recovery (to 50%) after collapse',
|
||||
PHRASE_SG_RECHARGE: 'Time from 50% to 100% charge, assuming full SYS capacitor to start with',
|
||||
PHRASE_SG_RECOVER: 'Time from 0% to 50% charge, assuming full SYS capacitor to start with',
|
||||
PHRASE_UNLADEN: 'Ship mass excluding fuel and cargo',
|
||||
PHRASE_UPDATE_RDY: 'Update Available! Click to refresh',
|
||||
PHRASE_ENGAGEMENT_RANGE: 'The distance between your ship and its target',
|
||||
PHRASE_SELECT_BLUEPRINT: 'Click to select a blueprint',
|
||||
PHRASE_BLUEPRINT_WORST: 'Worst primary values for this blueprint',
|
||||
PHRASE_BLUEPRINT_AVERAGE: 'Average primary values for this blueprint',
|
||||
PHRASE_BLUEPRINT_RANDOM: 'Random selection between worst and best primary values for this blueprint',
|
||||
PHRASE_BLUEPRINT_BEST: 'Best primary values for this blueprint',
|
||||
PHRASE_BLUEPRINT_EXTREME: 'Best beneficial and worst detrimental primary values for this blueprint',
|
||||
PHRASE_BLUEPRINT_RESET: 'Remove all modifications and blueprint',
|
||||
PHRASE_SELECT_SPECIAL: 'Click to select an experimental effect',
|
||||
PHRASE_NO_SPECIAL: 'No experimental effect',
|
||||
PHRASE_SHOPPING_LIST: 'Stations that sell this build',
|
||||
PHRASE_REFIT_SHOPPING_LIST: 'Stations that sell required modules',
|
||||
PHRASE_TOTAL_EFFECTIVE_SHIELD: 'Total amount of damage that can be taken from each damage type, if using all shield cells',
|
||||
PHRASE_TIME_TO_LOSE_SHIELDS: 'Shields will hold for',
|
||||
PHRASE_TIME_TO_RECOVER_SHIELDS: 'Shields will recover in',
|
||||
PHRASE_TIME_TO_RECHARGE_SHIELDS: 'Shields will recharge in',
|
||||
PHRASE_SHIELD_SOURCES: 'Breakdown of the supply of shield energy',
|
||||
PHRASE_EFFECTIVE_SHIELD: 'Effective shield strength against different damage types',
|
||||
PHRASE_ARMOUR_SOURCES: 'Breakdown of the supply of armour',
|
||||
PHRASE_EFFECTIVE_ARMOUR: 'Effective armour strength against different damage types',
|
||||
PHRASE_DAMAGE_TAKEN: '% of raw damage taken for different damage types',
|
||||
PHRASE_TIME_TO_LOSE_ARMOUR: 'Armour will hold for',
|
||||
PHRASE_MODULE_PROTECTION_EXTERNAL: 'Protection for hardpoints',
|
||||
PHRASE_MODULE_PROTECTION_INTERNAL: 'Protection for all other modules',
|
||||
PHRASE_SHIELD_DAMAGE: 'Breakdown of sources for sustained DPS against shields',
|
||||
PHRASE_ARMOUR_DAMAGE: 'Breakdown of sources for sustained DPS against armour',
|
||||
|
||||
PHRASE_TIME_TO_REMOVE_SHIELDS: 'Will remove shields in',
|
||||
TT_TIME_TO_REMOVE_SHIELDS: 'With sustained fire by all weapons',
|
||||
PHRASE_TIME_TO_REMOVE_ARMOUR: 'Will remove armour in',
|
||||
TT_TIME_TO_REMOVE_ARMOUR: 'With sustained fire by all weapons',
|
||||
PHRASE_TIME_TO_DRAIN_WEP: 'Will drain WEP in',
|
||||
TT_TIME_TO_DRAIN_WEP: 'Time to drain WEP capacitor with all weapons firing',
|
||||
TT_TIME_TO_LOSE_SHIELDS: 'Against sustained fire from all opponent\'s weapons',
|
||||
TT_TIME_TO_LOSE_ARMOUR: 'Against sustained fire from all opponent\'s weapons',
|
||||
TT_MODULE_ARMOUR: 'Armour protecting against module damage',
|
||||
TT_MODULE_PROTECTION_EXTERNAL: 'Percentage of damage diverted from hardpoints to module reinforcement packages',
|
||||
TT_MODULE_PROTECTION_INTERNAL: 'Percentage of damage diverted from non-hardpoint modules to module reinforcement packages',
|
||||
|
||||
TT_EFFECTIVE_SDPS_SHIELDS: 'Actual sustained DPS whilst WEP capacitor is not empty',
|
||||
TT_EFFECTIVENESS_SHIELDS: 'Effectivness compared to hitting a 0-resistance target with 0 pips to SYS at 0m',
|
||||
TT_EFFECTIVE_SDPS_ARMOUR: 'Actual sustained DPS whilst WEP capacitor is not empty',
|
||||
TT_EFFECTIVENESS_ARMOUR: 'Effectivness compared to hitting a 0-resistance target at 0m',
|
||||
|
||||
PHRASE_EFFECTIVE_SDPS_SHIELDS: 'SDPS against shields',
|
||||
PHRASE_EFFECTIVE_SDPS_ARMOUR: 'SDPS against armour',
|
||||
|
||||
TT_SUMMARY_SPEED: 'With full fuel tank and 4 pips to ENG',
|
||||
TT_SUMMARY_SPEED_NONFUNCTIONAL: 'Thrusters powered off or over maximum mass with full fuel and cargo loads',
|
||||
TT_SUMMARY_BOOST: 'With full fuel tank and 4 pips to ENG',
|
||||
TT_SUMMARY_BOOST_NONFUNCTIONAL: 'Power distributor not able to supply enough power to boost',
|
||||
TT_SUMMARY_SHIELDS: 'Raw shield strength, including boosters',
|
||||
TT_SUMMARY_SHIELDS_NONFUNCTIONAL: 'No shield generator or shield generator powered off',
|
||||
TT_SUMMARY_INTEGRITY: 'Ship integrity, including bulkheads and hull reinforcement packages',
|
||||
TT_SUMMARY_HULL_MASS: 'Mass of the hull prior to any modules being installed',
|
||||
TT_SUMMARY_UNLADEN_MASS: 'Mass of the hull and modules prior to any fuel or cargo',
|
||||
TT_SUMMARY_LADEN_MASS: 'Mass of the hull and modules with full fuel and cargo',
|
||||
TT_SUMMARY_DPS: 'Damage per second with all weapons firing',
|
||||
TT_SUMMARY_EPS: 'WEP capacitor consumed per second with all weapons firing',
|
||||
TT_SUMMARY_TTD: 'Time to drain WEP capacitor with all weapons firing and 4 pips to WEP',
|
||||
TT_SUMMARY_MAX_SINGLE_JUMP: 'Farthest possible jump range with no cargo and only enough fuel for the jump itself',
|
||||
TT_SUMMARY_UNLADEN_SINGLE_JUMP: 'Farthest possible jump range with no cargo and a full fuel tank',
|
||||
TT_SUMMARY_LADEN_SINGLE_JUMP: 'Farthest possible jump range with full cargo and a full fuel tank',
|
||||
TT_SUMMARY_UNLADEN_TOTAL_JUMP: 'Farthest possible range with no cargo, a full fuel tank, and jumping as far as possible each time',
|
||||
TT_SUMMARY_LADEN_TOTAL_JUMP: 'Farthest possible range with full cargo, a full fuel tank, and jumping as far as possible each time',
|
||||
|
||||
HELP_MODIFICATIONS_MENU: 'Click on a number to enter a new value, or drag along the bar for small changes',
|
||||
|
||||
@@ -87,9 +142,10 @@ export const terms = {
|
||||
rg: 'Rail Gun',
|
||||
s: 'Sensors',
|
||||
sb: 'Shield Booster',
|
||||
sc: 'Scanner',
|
||||
sc: 'Stellar Scanners',
|
||||
scb: 'Shield Cell Bank',
|
||||
sg: 'Shield Generator',
|
||||
ss: 'Surface Scanners',
|
||||
t: 'thrusters',
|
||||
tp: 'Torpedo Pylon',
|
||||
ul: 'Burst Laser',
|
||||
@@ -98,10 +154,12 @@ export const terms = {
|
||||
// Items on the outfitting page
|
||||
// Notification of restricted slot
|
||||
emptyrestricted: 'empty (restricted)',
|
||||
'damage dealt against': 'Damage dealt against',
|
||||
'damage received by': 'Damage received by',
|
||||
'damage dealt to': 'Damage dealt to',
|
||||
'damage received from': 'Damage received from',
|
||||
'against shields': 'Against shields',
|
||||
'against hull': 'Against hull',
|
||||
'total effective shield': 'Total effective shield',
|
||||
|
||||
// 'ammo' was overloaded for outfitting page and modul info, so changed to ammunition for outfitting page
|
||||
ammunition: 'Ammo',
|
||||
|
||||
@@ -115,6 +173,7 @@ export const terms = {
|
||||
average: 'Average',
|
||||
random: 'Random',
|
||||
best: 'Best',
|
||||
extreme: 'Extreme',
|
||||
reset: 'Reset',
|
||||
|
||||
// Weapon, offence, defence and movement
|
||||
@@ -175,6 +234,9 @@ export const terms = {
|
||||
regen: 'Regeneration rate',
|
||||
reload: 'Reload',
|
||||
rof: 'Rate of fire',
|
||||
angle: 'Scan angle',
|
||||
scanrate: 'Scan rate',
|
||||
scantime: 'Scan time',
|
||||
shield: 'Shield',
|
||||
shieldboost: 'Shield boost',
|
||||
shieldreinforcement: 'Shield reinforcement',
|
||||
@@ -187,6 +249,81 @@ export const terms = {
|
||||
wepcap: 'Weapons capacity',
|
||||
weprate: 'Weapons recharge rate',
|
||||
|
||||
// Shield generators use a different terminology
|
||||
minmass_sg: 'Minimum hull mass',
|
||||
optmass_sg: 'Optimal hull mass',
|
||||
maxmass_sg: 'Maximum hull mass',
|
||||
minmul_sg: 'Minimum strength',
|
||||
optmul_sg: 'Optimal strength',
|
||||
maxmul_sg: 'Minimum strength',
|
||||
minmass_psg: 'Minimum hull mass',
|
||||
optmass_psg: 'Optimal hull mass',
|
||||
maxmass_psg: 'Maximum hull mass',
|
||||
minmul_psg: 'Minimum strength',
|
||||
optmul_psg: 'Optimal strength',
|
||||
maxmul_psg: 'Minimum strength',
|
||||
minmass_bsg: 'Minimum hull mass',
|
||||
optmass_bsg: 'Optimal hull mass',
|
||||
maxmass_bsg: 'Maximum hull mass',
|
||||
minmul_bsg: 'Minimum strength',
|
||||
optmul_bsg: 'Optimal strength',
|
||||
maxmul_bsg: 'Minimum strength',
|
||||
|
||||
range_s: 'Typical emission range',
|
||||
|
||||
// Damage types
|
||||
absolute: 'Absolute',
|
||||
explosive: 'Explosive',
|
||||
kinetic: 'Kinetic',
|
||||
thermal: 'Thermal',
|
||||
|
||||
// Shield sources
|
||||
generator: 'Generator',
|
||||
boosters: 'Boosters',
|
||||
cells: 'Cells',
|
||||
|
||||
// Armour sources
|
||||
bulkheads: 'Bulkheads',
|
||||
reinforcement: 'Reinforcement',
|
||||
|
||||
// Panel headings and subheadings
|
||||
'power and costs': 'power and costs',
|
||||
'costs': 'costs',
|
||||
'retrofit costs': 'retrofit costs',
|
||||
'reload costs': 'reload costs',
|
||||
'profiles': 'profiles',
|
||||
'engine profile': 'engine profile',
|
||||
'fsd profile': 'fsd profile',
|
||||
'movement profile': 'movement profile',
|
||||
'damage to opponent\'s shields': 'damage to opponent\'s shields',
|
||||
'damage to opponent\'s hull': 'damage to opponent\'s hull',
|
||||
'offence': 'offence',
|
||||
'defence': 'defence',
|
||||
'shield metrics': 'shield metrics',
|
||||
'raw shield strength': 'raw shield strength',
|
||||
'shield sources': 'shield sources',
|
||||
'damage taken': 'damage taken',
|
||||
'effective shield': 'effective shield',
|
||||
'armour metrics': 'armour metrics',
|
||||
'raw armour strength': 'raw armour strength',
|
||||
'armour sources': 'armour sources',
|
||||
'raw module armour': 'raw module armour',
|
||||
'effective armour': 'effective armour',
|
||||
'offence metrics': 'offence metrics',
|
||||
'defence metrics': 'defence metrics',
|
||||
// Misc items
|
||||
'fuel carried': 'fuel carried',
|
||||
'cargo carried': 'cargo carried',
|
||||
'ship control': 'ship control',
|
||||
'opponent': 'opponent',
|
||||
'opponent\'s shields': 'opponent\'s shields',
|
||||
'opponent\'s armour': 'opponent\'s armour',
|
||||
'shield damage sources': 'shield damage sources',
|
||||
'armour damage sources': 'armour damage sources',
|
||||
'never': 'never',
|
||||
'stock': 'stock',
|
||||
'boost': 'boost',
|
||||
|
||||
// Help text
|
||||
HELP_TEXT: `
|
||||
<h1>Introduction</h1>
|
||||
@@ -202,6 +339,8 @@ Once you have a working companion API connection go to the 'Shipyard'
|
||||
|
||||
Note that Internet Explorer and Edge might not import correctly, due to their internal restrictions on URL length. If you find that this is the case then please change your default browser to Chrome. </p>
|
||||
|
||||
Also, the imported information does not provide any data on the power priority or enabled status of your cargo hatch. Coriolis sets this item to have a power priority of "5" and to be disabled by default. You can change this after import in the Power Management section. </p>
|
||||
|
||||
<h2>Importing Your Ship From EDMC</h2>
|
||||
To import your ship from EDMC once your connection to the Frontier servers' companion API is working go to 'Settings ->Configuration' and set the 'Preferred Shipyard' to 'Coriolis'. Once this is set up clicking on your ship in the main window will open your default web browser in Coriolis with the ship's build.</p>
|
||||
|
||||
@@ -215,7 +354,7 @@ Along the top of the screen are some of the key values for your build. This is
|
||||
|
||||
Here, along with most places in Coriolis, acronyms will have tooltips explaining what they mean. Hover over the acronym to obtain more detail, or look in the glossary at the end of this help.</p>
|
||||
|
||||
All values are the highest possible, assuming that you have maximum pips in the relevant capacitor (ENG for speed, WEP for time to drain, etc.).</p>
|
||||
All values are the highest possible, assuming that you an optimal setup for that particular value (maximum pips in ENG for speed, minimum fuel for jump range, etc.). This means that these values will not be affected by changes to pip settings. Details of the specific setup for each value are listed in the associated tootip.</p>
|
||||
|
||||
<h2>Modules</h2>
|
||||
The next set of panels laid out horizontally across the screen contain the modules you have put in your build. From left to right these are the core modules, the internal modules, the hardpoints and the utility mounts. These represent the available slots in your ship and cannot be altered. Each slot has a class, or size, and in general any module up to a given size can fit in a given slot (exceptions being bulkheads, life support and sensors in core modules and restricted internal slots, which can only take a subset of module depending on their restrictions). </p>
|
||||
@@ -226,40 +365,41 @@ To remove a module from a slot right-click on the module. </p>
|
||||
|
||||
To move a module from one slot to another drag it. If you instead want to copy the module drag it whilst holding down the 'Alt' key. </p>
|
||||
|
||||
<h2>Power Management</h2>
|
||||
The power management panel provides information about power usage and priorities. It allows you to enable and disable individual modules, as well as set power priorities for each module.</p>
|
||||
Clicking on the headings for each set of modules gives you the ability to either select an overall role for your ship (when clicking the core internal header) or a specific module with which you want to fill all applicable slots (when clicking the other headers). </p>
|
||||
|
||||
<h2>Costs</h2>
|
||||
<h2>Ship Controls</h2>
|
||||
The ship controls allow you to set your pips, boost, and amount of fuel and cargo that your build carries. The changes made here will effect the information supplied in the subsequent panels, giving you a clearer view of what effect different changing these items will have. </p>
|
||||
|
||||
Ship control settings are saved as part of a build. </p>
|
||||
|
||||
<h2>Opponent</h2>
|
||||
The opponet selection allows you to choose your opponent. The opponent can be either a stock build of a ship or one of your own saved builds. You can also set the engagement range between you and your opponent. Your selection here will effect the information supplied in the subsequent panels, specifically the Offence and Defence panels. </p>
|
||||
|
||||
Opponent settings are saved as part of a build. </p>
|
||||
|
||||
<h2>Power and Costs Sub-panels</h2>
|
||||
<h3>Power</h3>
|
||||
The power management panel provides information about power usage and priorities. It allows you to enable and disable individual modules, as well as set power priorities for each module. Disabled modules will not be included in the build's statistics, with the exception of Shield Cell Banks as they are usually disabled when not in use and only enabled when required. </p>
|
||||
|
||||
<h3>Costs</h3>
|
||||
The costs panel provides information about the costs for each of your modules, and the total cost and insurance for your build. By default Coriolis uses the standard costs, however discounts for your ship, modules and insurance can be altered in the 'Settings' at the top-right of the page.</p>
|
||||
|
||||
The retrofit costs provides information about the costs of changing the base build for your ship, or your saved build, to the current build.</p>
|
||||
|
||||
The reload costs provides information about the costs of reloading your current build.</p>
|
||||
|
||||
<h2>Offence Summary</h2>
|
||||
The offence summary panel provides information about the damage that you deal with your weapons.</p>
|
||||
<h2>Profiles</h2>
|
||||
Profiles provide graphs that show the general performance of modules in your build
|
||||
|
||||
The first headline gives an overall damage per second rating: this is the optimum amount of damage the build will do per second according to weapon statistics. After that is a breakdown of the damage per second the build will do for each type of damage: absolute, explosive, kinetic, and thermal.</p>
|
||||
<h3>Engine Profile</h3>
|
||||
The engine profile panel provides information about the capabilities of your current thrusters. The graph shows you how the maximum speed alters with the overall mass of your build. The vertical dashed line on the graph shows your current mass. Your engine profile can be altered by obtaining different thrusters or engineering your existing thrusters, and you can increase your maximum speed by adding pips to the ENG capacitor as well as reducing the amount of fuel and cargo you are carrying as well as reducing the overall weight of the build. You can also temporarily increase your speed by hitting the boost button. </p>
|
||||
|
||||
The next headline gives an overall sustained damage per second rating: this is the optimum amount of damage the build will do per second over a longer period of time, taking in to account ammunition clip capacities and reload times. After that is a breakdown of the sustained damage per second the build will do for each type of damage: absolute, explosive, kinetic, and thermal.</p>
|
||||
<h3>FSD Profile</h3>
|
||||
The FSD profile panel provides information about the capabilities of your current frame shift drive. The graph shows you how the maximum jump range alters with the overall mass of your build. The vertical dashed line on the graph shows your current maximum single jump range. Your FSD profile can be altered by obtaining a different FSD or engineering your existing FSD, and you can increase your maximum jump range by reducing the amount of fuel and cargo you are carrying as well as reducing the overall weight of the build, </p>
|
||||
|
||||
The final headline gives an overall damage per energy rating: this is the amount of damage the build will do per unit of weapon capacitor energy expended. After that is a breakdown of the damage per energy the build will do for each type of damage: absolute, explosive, kinetic, and thermal.</p>
|
||||
<h3>Movement Profile</h3>
|
||||
The movement profile panel provides information about the capabilities of your current thrusters with your current overall mass and ENG pips settings. The diagram shows your ability to move and rotate in the different axes:
|
||||
|
||||
<h2>Defence Summary</h2>
|
||||
The defence summary panel provides information about the strength of your defences and the damage that you receive from opponents.</p>
|
||||
|
||||
The first headline gives your total shield strength (if you have shields), taking in to account your base shield plus boosters. After that are the details of how long it will take for your shields to recover from 0 to 50% (recovery time) and from 50% to 100% (recharge time). The next line provides a breakdown of the shield damage taken from different damage types. For example, if you damage from kinetic is 60% then it means that a weapon usually dealing 10 points of damage will only deal 6, the rest being resisted by the shield. Note that this does not include any resistance alterations due to pips in your SYS capacitor.</p>
|
||||
|
||||
The second headline gives your total shield cell strength (if you have shield cell banks). This is the sum of the recharge of all of equipped shield cell banks.</p>
|
||||
|
||||
The third headline gives your total armour strength, taking in to account your base armour plus hull reinforcement packages. The next line provides a breakdown of the hull damage taken from different damage types. For example, if you damage from kinetic is 120% then it means that a weapon usually dealing 10 points of damage will deal 12.</p>
|
||||
|
||||
The fourth headline gives your total module protection strength from module reinforcement packages. The next line provides a breakdown of the protection for both internal and external modules whilst all module reinforcement packages are functioning. For example, if external module protection is 20% then 10 points of damage will 2 points of damage to the module reinforcement packages and 8 points of damage to the module</p>
|
||||
|
||||
<h2>Movement Summary</h2>
|
||||
The movement summary panel provides information about the build's speed and agility.</p>
|
||||
|
||||
Along the top of this panel are the number of pips you put in to your ENG capacitor, from 0 to 4 and also include 4 pips and boost (4b). Along the side of this panel are the names of the metrics. These are:
|
||||
<dl>
|
||||
<dt>Speed</dt><dd>The fastest the ship can move, in metres per second</dd>
|
||||
<dt>Pitch</dt><dd>The fastest the ship can raise or lower its nose, in degrees per second</dd>
|
||||
@@ -267,33 +407,84 @@ Along the top of this panel are the number of pips you put in to your ENG capaci
|
||||
<dt>Yaw</dt><dd>The fastest the ship can turn its nose left or right, in degrees per second</dd>
|
||||
</dl>
|
||||
|
||||
<h2>Jump Range</h2>
|
||||
The jump range panel provides information about the build' jump range. The graph shows how the build's jump range changes with the amount of cargo on-board. The slider can be altered to change the amount of fuel you have on-board.
|
||||
Your movement profile can be altered by obtaining different thrusters or engineering your existing thrusters, and you can increase your movement values by adding pips to the ENG capacitor as well as reducing the amount of fuel and cargo you are carrying as well as reducing the overall weight of the build. You can also temporarily increase your movement profile by hitting the boost button. </p>
|
||||
|
||||
<h2>Damage Dealt</h2>
|
||||
The damage dealt panel provides information about the effectiveness of your build's weapons against opponents' shields and hull at different engagement distances.</p>
|
||||
<h3>Damage Profile</h3>
|
||||
The damage profile provides two graphs showing how the the build's damage to the opponent's shields and hull change with engagement range. The vertical dashed line on the graph shows your current engagement range. This combines information about the build's weapons with the opponent's shields and hull to provide an accurate picture of sustained damage that can be inflicted on the opponent. </p>
|
||||
|
||||
The ship against which you want to check damage dealt can be selected by clicking on the red ship icon or the red ship name at the top of this panel.</p>
|
||||
<h2>Offence</h2>
|
||||
<h3>Summary</h3>
|
||||
The offence summary provides per-weapon information about sustained damage per second inflicted to shields and hull, along with a measure of effectiveness of that weapon. The effectiveness value has a tooltip that provides a breakdown of the effectiveness, and can include reductions or increases due to range, resistance, and either power distributor (for shields) or hardness (for hull). The final effectiveness value is calculated by multiplying these percentages together. </p>
|
||||
|
||||
The main section of this panel is a table showing your weapons and their effectiveness. Effectiveness against shields takes in to account the weapon and its engagement range, but does not consider the target ship's resistances. Effectiveness against hull takes in to account the weapon and, its engagement range and the target's hardness, but does not consider the target ship's resistances. This is because resistances will alter significantly depending on the target's build.</p>
|
||||
<h3>Offence Metrics</h3>
|
||||
The offence metrics panel provides information about your offence. </p>
|
||||
|
||||
Effective DPS and effective SDPS are the equivalent of DPS and SDPS for the weapon. Effectiveness is a percentage value that shows how effective the DPS of the weapon is compared in reality against the given target compared to the weapon's stated DPS. Effectiveness can never go above 100%.</p>
|
||||
Time to drain is a measure of how quickly your WEP capacitor will drain when firing all weapons. It is affected by the number of pips you have in your WEP capacitor, with more pips resulting in a higher WEP recharge rate and hence a longer time to drain. </p>
|
||||
|
||||
Total effective DPS, SDPS and effectiveness against both shields and hull are provided at the bottom of the table.</p>
|
||||
The next value is the time it will take you to remove your opponent's shields. This assumes that you have 100% time on target and that your engagement range stays constant. Note that if your time to remove shields is longer than your time to drain this assumes that you continue firing throughout, inflicting lower damage due to the reduced energy in your WEP capacitor. </p>
|
||||
|
||||
At the bottom of this panel you can change your engagement range. The engagement range is the distance between your ship and your target. Many weapons suffer from what is known as damage falloff, where their effectiveness decreases the further the distance between your ship and your target. This allows you to model the effect of engaging at different ranges.
|
||||
The next value is the time it will take you to remove your opponent's armour. This follows the same logic as the time to remove shields. </p>
|
||||
|
||||
Note that this panel only shows enabled weapons, so if you want to see your overall effectiveness for a subset of your weapons you can disable the undesired weapons in the power management panel.
|
||||
<h3>Shield Damage Sources</h3>
|
||||
The shield damage sources provides information about the sources of damage to your opponent by damage type. For each applicable type of damage (absolute explosive, kinetic, thermal) a sustained damage per second value is provided. </p>
|
||||
|
||||
<h2>Damage Received</h2>
|
||||
The damage received panel provides information about the effectiveness of your build's defences against opponent's weapons at different engagement range. Features and functions are the same as the damage dealt panel, except that it does take in to account your build's resistances.</p>
|
||||
<h3>Hull Damage Sources</h3>
|
||||
The hull damage sources provides information about the sources of damage to your opponent by damage type. For each applicable type of damage (absolute explosive, kinetic, thermal) a sustained damage per second value is provided. </p>
|
||||
|
||||
<h2>Defence</h2>
|
||||
<h3>Shield Metrics</h3>
|
||||
The shield metrics provides information about your shield defence. </p>
|
||||
|
||||
Raw shield strength is the sum of the shield from your generator, boosters and shield cell banks. A tooltip provides a breakdown of these values. </p>
|
||||
|
||||
The time the shields will hold for is the time it will take your opponent' to remove your shields. This assumes that they have 100% time on target and that the engagement range stays constant. It also assumes that you fire all of your shield cell banks prior to your shields being lost. </p>
|
||||
|
||||
The time the shields will recover in is the time it will take your shields to go from collapsed (0%) to recovered (50%). This is affected by the number of pips you have in your SYS capacitor. </p>
|
||||
|
||||
The time the shields will recharge in is the time it will take your shields to go from recovered (50%) to full (100%). This is affected by the number of pips you have in your SYS capacitor. </p>
|
||||
|
||||
</h3>Shield Sources</h3>
|
||||
This chart provides information about the sources of your shields. For each applicable source of shields (generator, boosters, shield cell banks) a value is provided. </p>
|
||||
|
||||
</h3>Damage Taken</h3>
|
||||
This graph shows how the initial damage from the weapons of each type are reduced before their damage is applied to the shields. For each type of damage (absolute, explosive, kinetic, thermal) a percentage of the initial damage is provided. A tooltip provides a breakdown of these values. </p>
|
||||
|
||||
</h3>Effective Shield</h3>
|
||||
This graph shows the effective shield for each damage type, found by dividing the raw shield value by the damage taken for that type. </p>
|
||||
|
||||
<h3>Amour Metrics</h3>
|
||||
The armour metrics provides information about your armour defence. </p>
|
||||
|
||||
Raw armour strength is the sum of the armour from your bulkheads and hull reinforcement packages. A tooltip provides a breakdown of these values. </p>
|
||||
|
||||
The time the armour will hold for is the time it will take your opponent' to take your armour to 0. This assumes that they have 100% time on target, the engagement range stays constant, and that all damage is dealt to the armour rather than modules. </p>
|
||||
|
||||
Raw module armour is the sum of the protection from your module reinforcement packages. </p>
|
||||
|
||||
Protection for hardpoints is the amount of protection that your module reinforcement packages provide to hardpoints. This percentage of damage to the hardpoints will be diverted to the module reinforcement packages. </p>
|
||||
|
||||
Protection for all other modules is the amount of protection that your module reinforcement packages provide to everything other than hardpoints. This percentage of damage to the modules will be diverted to the module reinforcement packages. </p>
|
||||
|
||||
</h3>Armour Sources</h3>
|
||||
This chart provides information about the sources of your armour. For each applicable source of shields (bulkheads, hull reinforcement packages) a value is provided. </p>
|
||||
|
||||
</h3>Damage Taken</h3>
|
||||
This graph shows how the initial damage from the weapons of each type are reduced before their damage is applied to the armour. For each type of damage (absolute, explosive, kinetic, thermal) a percentage of the initial damage is provided. A tooltip provides a breakdown of these values. </p>
|
||||
|
||||
</h3>Effective Armour</h3>
|
||||
This graph shows the effective armour for each damage type, found by dividing the raw armour value by the damage taken for that type. </p>
|
||||
|
||||
<h1>Keyboard Shortcuts</h1>
|
||||
<dl>
|
||||
<dt>Ctrl-b</dt><dd>toggle boost</dd>
|
||||
<dt>Ctrl-e</dt><dd>open export dialogue (outfitting page only)</dd>
|
||||
<dt>Ctrl-h</dt><dd>open help dialogue</dd>
|
||||
<dt>Ctrl-i</dt><dd>open import dialogue</dd>
|
||||
<dt>Ctrl-o</dt><dd>open shortlink dialogue</dd>
|
||||
<dt>Ctrl-left-arrow</dt><dd>increase SYS capacitor</dd>
|
||||
<dt>Ctrl-up-arrow</dt><dd>increase ENG capacitor</dd>
|
||||
<dt>Ctrl-right-arrow</dt><dd>increase WEP capacitor</dd>
|
||||
<dt>Ctrl-down-arrow</dt><dd>reset power distributor</dd>
|
||||
<dt>Esc</dt><dd>close any open dialogue</dd>
|
||||
</dl>
|
||||
<h1>Glossary</h1>
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
import React from 'react';
|
||||
import { findDOMNode } from 'react-dom';
|
||||
import Page from './Page';
|
||||
import Router from '../Router';
|
||||
import cn from 'classnames';
|
||||
@@ -17,7 +16,7 @@ import ModalImport from '../components/ModalImport';
|
||||
import { FloppyDisk, Bin, Download, Embed, Rocket, LinkIcon } from '../components/SvgIcons';
|
||||
import ShortenUrl from '../utils/ShortenUrl';
|
||||
import { comparisonBBCode } from '../utils/BBCode';
|
||||
|
||||
const browser = require('detect-browser');
|
||||
|
||||
/**
|
||||
* Creates a comparator based on the specified predicate
|
||||
@@ -81,7 +80,9 @@ export default class ComparisonPage extends Page {
|
||||
newName = name;
|
||||
for (let shipId in allBuilds) {
|
||||
for (let buildName in allBuilds[shipId]) {
|
||||
builds.push(this._createBuild(shipId, buildName, allBuilds[shipId][buildName]));
|
||||
if (buildName && allBuilds[shipId][buildName]) {
|
||||
builds.push(this._createBuild(shipId, buildName, allBuilds[shipId][buildName]));
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
@@ -226,8 +227,10 @@ export default class ComparisonPage extends Page {
|
||||
let placeholder = this.placeholder = document.createElement('li');
|
||||
placeholder.style.width = Math.round(this.dragged.offsetWidth) + 'px';
|
||||
placeholder.className = 'facet-placeholder';
|
||||
e.dataTransfer.effectAllowed = 'move';
|
||||
e.dataTransfer.setData('text/html', e.currentTarget);
|
||||
if (!browser || (browser.name !== 'edge' && browser.name !== 'ie')) {
|
||||
e.dataTransfer.effectAllowed = 'move';
|
||||
e.dataTransfer.setData('text/html', e.currentTarget);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -381,7 +384,7 @@ export default class ComparisonPage extends Page {
|
||||
*/
|
||||
_updateDimensions() {
|
||||
this.setState({
|
||||
chartWidth: findDOMNode(this.refs.chartRef).offsetWidth
|
||||
chartWidth: this.chartRef.offsetWidth
|
||||
});
|
||||
}
|
||||
|
||||
@@ -496,9 +499,9 @@ export default class ComparisonPage extends Page {
|
||||
<ComparisonTable builds={builds} facets={facets} onSort={this._sortShips} predicate={predicate} desc={desc} />
|
||||
|
||||
{!builds.length ?
|
||||
<div className='chart' ref={'chartRef'}>{translate('PHRASE_NO_BUILDS')}</div> :
|
||||
<div className='chart' ref={node => this.chartRef = node}>{translate('PHRASE_NO_BUILDS')}</div> :
|
||||
facets.filter((f) => f.active).map((f, i) =>
|
||||
<div key={f.title} className='chart' ref={ i == 0 ? 'chartRef' : null}>
|
||||
<div key={f.title} className='chart' ref={ i == 0 ? node => this.chartRef = node : null}>
|
||||
<h3 className='ptr' onClick={this._sortShips.bind(this, f.props[0])}>{translate(f.title)}</h3>
|
||||
<BarChart
|
||||
width={chartWidth}
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
import React from 'react';
|
||||
import PropTypes from 'prop-types';
|
||||
|
||||
/**
|
||||
* Unexpected Error page / block
|
||||
@@ -6,12 +7,12 @@ import React from 'react';
|
||||
export default class ErrorDetails extends React.Component {
|
||||
|
||||
static contextTypes = {
|
||||
route: React.PropTypes.object.isRequired,
|
||||
language: React.PropTypes.object.isRequired
|
||||
route: PropTypes.object.isRequired,
|
||||
language: PropTypes.object.isRequired
|
||||
};
|
||||
|
||||
static propTypes = {
|
||||
error: React.PropTypes.object.isRequired
|
||||
error: PropTypes.object.isRequired
|
||||
};
|
||||
|
||||
/**
|
||||
@@ -39,10 +40,16 @@ export default class ErrorDetails extends React.Component {
|
||||
</div>;
|
||||
}
|
||||
|
||||
const importerror = ed && ed.scriptUrl && ed.scriptUrl.indexOf('/import') != -1;
|
||||
|
||||
return <div className='error'>
|
||||
<h1>Jameson, we have a problem..</h1>
|
||||
<h1><small>{error.message}</small></h1>
|
||||
<br/>
|
||||
{importerror ? <div>If you are attempting to import a ship from EDDI or EDMC and are seeing a 'Z_BUF_ERROR' it means that the URL has not been provided correctly. This is a common problem when using Microsoft Internet Explorer or Microsoft Edge, and you should use another browser instead.</div> : null }
|
||||
<br/>
|
||||
<div>Please note that this site uses Google Analytics to track performance and usage. If you are blocking cookies, for example using Ghostery, please disable blocking for this site and try again.</div>
|
||||
<br/>
|
||||
{content}
|
||||
</div>;
|
||||
}
|
||||
|
||||
@@ -1,33 +1,30 @@
|
||||
import React from 'react';
|
||||
import { findDOMNode } from 'react-dom';
|
||||
// import Perf from 'react-addons-perf';
|
||||
import { Ships } from 'coriolis-data/dist';
|
||||
import cn from 'classnames';
|
||||
import Page from './Page';
|
||||
import Router from '../Router';
|
||||
import Persist from '../stores/Persist';
|
||||
import * as Utils from '../utils/UtilityFunctions';
|
||||
import Ship from '../shipyard/Ship';
|
||||
import { toDetailedBuild } from '../shipyard/Serializer';
|
||||
import { outfitURL } from '../utils/UrlGenerators';
|
||||
import { FloppyDisk, Bin, Switch, Download, Reload, Fuel, LinkIcon } from '../components/SvgIcons';
|
||||
import { FloppyDisk, Bin, Switch, Download, Reload, LinkIcon, ShoppingIcon } from '../components/SvgIcons';
|
||||
import LZString from 'lz-string';
|
||||
import ShipSummaryTable from '../components/ShipSummaryTable';
|
||||
import StandardSlotSection from '../components/StandardSlotSection';
|
||||
import HardpointsSlotSection from '../components/HardpointsSlotSection';
|
||||
import HardpointSlotSection from '../components/HardpointSlotSection';
|
||||
import InternalSlotSection from '../components/InternalSlotSection';
|
||||
import UtilitySlotSection from '../components/UtilitySlotSection';
|
||||
import OffenceSummary from '../components/OffenceSummary';
|
||||
import DefenceSummary from '../components/DefenceSummary';
|
||||
import MovementSummary from '../components/MovementSummary';
|
||||
import DamageDealt from '../components/DamageDealt';
|
||||
import DamageReceived from '../components/DamageReceived';
|
||||
import LineChart from '../components/LineChart';
|
||||
import PowerManagement from '../components/PowerManagement';
|
||||
import CostSection from '../components/CostSection';
|
||||
import Pips from '../components/Pips';
|
||||
import Boost from '../components/Boost';
|
||||
import Fuel from '../components/Fuel';
|
||||
import Cargo from '../components/Cargo';
|
||||
import ShipPicker from '../components/ShipPicker';
|
||||
import EngagementRange from '../components/EngagementRange';
|
||||
import OutfittingSubpages from '../components/OutfittingSubpages';
|
||||
import ModalExport from '../components/ModalExport';
|
||||
import ModalPermalink from '../components/ModalPermalink';
|
||||
import Slider from '../components/Slider';
|
||||
|
||||
const SPEED_SERIES = ['boost', '4 Pips', '2 Pips', '0 Pips'];
|
||||
const SPEED_COLORS = ['#0088d2', '#ff8c0d', '#D26D00', '#c06400'];
|
||||
|
||||
/**
|
||||
* Document Title Generator
|
||||
@@ -36,7 +33,7 @@ const SPEED_COLORS = ['#0088d2', '#ff8c0d', '#D26D00', '#c06400'];
|
||||
* @return {String} Document title
|
||||
*/
|
||||
function getTitle(shipName, buildName) {
|
||||
return `${shipName}${buildName ? ` - ${buildName}` : ''}`;
|
||||
return buildName ? buildName : shipName;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -51,17 +48,25 @@ export default class OutfittingPage extends Page {
|
||||
*/
|
||||
constructor(props, context) {
|
||||
super(props, context);
|
||||
this.state = this._initState(context);
|
||||
// window.Perf = Perf;
|
||||
this.state = this._initState(props, context);
|
||||
this._keyDown = this._keyDown.bind(this);
|
||||
this._exportBuild = this._exportBuild.bind(this);
|
||||
this._pipsUpdated = this._pipsUpdated.bind(this);
|
||||
this._boostUpdated = this._boostUpdated.bind(this);
|
||||
this._cargoUpdated = this._cargoUpdated.bind(this);
|
||||
this._fuelUpdated = this._fuelUpdated.bind(this);
|
||||
this._opponentUpdated = this._opponentUpdated.bind(this);
|
||||
this._engagementRangeUpdated = this._engagementRangeUpdated.bind(this);
|
||||
}
|
||||
|
||||
/**
|
||||
* [Re]Create initial state from context
|
||||
* @param {Object} props React component properties
|
||||
* @param {context} context React component context
|
||||
* @return {Object} New state object
|
||||
*/
|
||||
_initState(context) {
|
||||
_initState(props, context) {
|
||||
let params = context.route.params;
|
||||
let shipId = params.ship;
|
||||
let code = params.code;
|
||||
@@ -81,9 +86,10 @@ export default class OutfittingPage extends Page {
|
||||
ship.buildWith(data.defaults); // Populate with default components
|
||||
}
|
||||
|
||||
let fuelCapacity = ship.fuelCapacity;
|
||||
this._getTitle = getTitle.bind(this, data.properties.name);
|
||||
|
||||
// Obtain ship control from code
|
||||
const { sys, eng, wep, boost, fuel, cargo, opponent, opponentBuild, opponentSys, opponentEng, opponentWep, engagementRange } = this._obtainControlFromCode(ship, code);
|
||||
return {
|
||||
error: null,
|
||||
title: this._getTitle(buildName),
|
||||
@@ -94,11 +100,18 @@ export default class OutfittingPage extends Page {
|
||||
ship,
|
||||
code,
|
||||
savedCode,
|
||||
fuelCapacity,
|
||||
fuelLevel: 1,
|
||||
jumpRangeChartFunc: ship.calcJumpRangeWith.bind(ship, fuelCapacity),
|
||||
fastestRangeChartFunc: ship.calcFastestRangeWith.bind(ship, fuelCapacity),
|
||||
speedChartFunc: ship.calcSpeedsWith.bind(ship, fuelCapacity)
|
||||
sys,
|
||||
eng,
|
||||
wep,
|
||||
boost,
|
||||
fuel,
|
||||
cargo,
|
||||
opponent,
|
||||
opponentBuild,
|
||||
opponentSys,
|
||||
opponentEng,
|
||||
opponentWep,
|
||||
engagementRange
|
||||
};
|
||||
}
|
||||
|
||||
@@ -120,35 +133,216 @@ export default class OutfittingPage extends Page {
|
||||
this.setState(stateChanges);
|
||||
}
|
||||
|
||||
/**
|
||||
* Update the control part of the route
|
||||
*/
|
||||
_updateRouteOnControlChange() {
|
||||
const { ship, shipId, buildName } = this.state;
|
||||
const code = this._fullCode(ship);
|
||||
this._updateRoute(shipId, buildName, code);
|
||||
this.setState({ code });
|
||||
}
|
||||
|
||||
/**
|
||||
* Provide a full code for this ship, including any additions due to the outfitting page
|
||||
* @param {Object} ship the ship
|
||||
* @param {number} fuel the fuel carried by the ship (if different from that in state)
|
||||
* @param {number} cargo the cargo carried by the ship (if different from that in state)
|
||||
* @returns {string} the code for this ship
|
||||
*/
|
||||
_fullCode(ship, fuel, cargo) {
|
||||
return `${ship.toString()}.${LZString.compressToBase64(this._controlCode(fuel, cargo))}`;
|
||||
}
|
||||
|
||||
/**
|
||||
* Obtain the control information from the build code
|
||||
* @param {Object} ship The ship
|
||||
* @param {string} code The build code
|
||||
* @returns {Object} The control information
|
||||
*/
|
||||
_obtainControlFromCode(ship, code) {
|
||||
// Defaults
|
||||
let sys = 2;
|
||||
let eng = 2;
|
||||
let wep = 2;
|
||||
let boost = false;
|
||||
let fuel = ship.fuelCapacity;
|
||||
let cargo = ship.cargoCapacity;
|
||||
let opponent = new Ship('eagle', Ships['eagle'].properties, Ships['eagle'].slots).buildWith(Ships['eagle'].defaults);
|
||||
let opponentSys = 2;
|
||||
let opponentEng = 2;
|
||||
let opponentWep = 2;
|
||||
let opponentBuild;
|
||||
let engagementRange = 1000;
|
||||
|
||||
// Obtain updates from code, if available
|
||||
if (code) {
|
||||
const parts = code.split('.');
|
||||
if (parts.length >= 5) {
|
||||
// We have control information in the code
|
||||
const control = LZString.decompressFromBase64(Utils.fromUrlSafe(parts[4])).split('/');
|
||||
sys = parseFloat(control[0]);
|
||||
eng = parseFloat(control[1]);
|
||||
wep = parseFloat(control[2]);
|
||||
boost = control[3] == 1 ? true : false;
|
||||
fuel = parseFloat(control[4]);
|
||||
cargo = parseInt(control[5]);
|
||||
if (control[6]) {
|
||||
const shipId = control[6];
|
||||
opponent = new Ship(shipId, Ships[shipId].properties, Ships[shipId].slots);
|
||||
if (control[7] && Persist.getBuild(shipId, control[7])) {
|
||||
// Ship is a particular build
|
||||
const opponentCode = Persist.getBuild(shipId, control[7]);
|
||||
opponent.buildFrom(opponentCode);
|
||||
opponentBuild = control[7];
|
||||
if (opponentBuild) {
|
||||
// Obtain opponent's sys/eng/wep pips from their code
|
||||
const opponentParts = opponentCode.split('.');
|
||||
if (opponentParts.length >= 5) {
|
||||
const opponentControl = LZString.decompressFromBase64(Utils.fromUrlSafe(opponentParts[4])).split('/');
|
||||
opponentSys = parseFloat(opponentControl[0]);
|
||||
opponentEng = parseFloat(opponentControl[1]);
|
||||
opponentWep = parseFloat(opponentControl[2]);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// Ship is a stock build
|
||||
opponent.buildWith(Ships[shipId].defaults);
|
||||
}
|
||||
}
|
||||
engagementRange = parseInt(control[8]);
|
||||
}
|
||||
}
|
||||
|
||||
return { sys, eng, wep, boost, fuel, cargo, opponent, opponentBuild, opponentSys, opponentEng, opponentWep, engagementRange };
|
||||
}
|
||||
|
||||
/**
|
||||
* Triggered when pips have been updated
|
||||
* @param {number} sys SYS pips
|
||||
* @param {number} eng ENG pips
|
||||
* @param {number} wep WEP pips
|
||||
*/
|
||||
_pipsUpdated(sys, eng, wep) {
|
||||
this.setState({ sys, eng, wep }, () => this._updateRouteOnControlChange());
|
||||
}
|
||||
|
||||
/**
|
||||
* Triggered when boost has been updated
|
||||
* @param {boolean} boost true if boosting
|
||||
*/
|
||||
_boostUpdated(boost) {
|
||||
this.setState({ boost }, () => this._updateRouteOnControlChange());
|
||||
}
|
||||
|
||||
/**
|
||||
* Triggered when fuel has been updated
|
||||
* @param {number} fuel the amount of fuel, in T
|
||||
*/
|
||||
_fuelUpdated(fuel) {
|
||||
this.setState({ fuel }, () => this._updateRouteOnControlChange());
|
||||
}
|
||||
|
||||
/**
|
||||
* Triggered when cargo has been updated
|
||||
* @param {number} cargo the amount of cargo, in T
|
||||
*/
|
||||
_cargoUpdated(cargo) {
|
||||
this.setState({ cargo }, () => this._updateRouteOnControlChange());
|
||||
}
|
||||
|
||||
/**
|
||||
* Triggered when engagement range has been updated
|
||||
* @param {number} engagementRange the engagement range, in m
|
||||
*/
|
||||
_engagementRangeUpdated(engagementRange) {
|
||||
this.setState({ engagementRange }, () => this._updateRouteOnControlChange());
|
||||
}
|
||||
|
||||
/**
|
||||
* Triggered when target ship has been updated
|
||||
* @param {string} opponent the opponent's ship model
|
||||
* @param {string} opponentBuild the name of the opponent's build
|
||||
*/
|
||||
_opponentUpdated(opponent, opponentBuild) {
|
||||
const opponentShip = new Ship(opponent, Ships[opponent].properties, Ships[opponent].slots);
|
||||
let opponentSys = this.state.opponentSys;
|
||||
let opponentEng = this.state.opponentEng;
|
||||
let opponentWep = this.state.opponentWep;
|
||||
if (opponentBuild && Persist.getBuild(opponent, opponentBuild)) {
|
||||
// Ship is a particular build
|
||||
opponentShip.buildFrom(Persist.getBuild(opponent, opponentBuild));
|
||||
// Set pips for opponent
|
||||
const opponentParts = Persist.getBuild(opponent, opponentBuild).split('.');
|
||||
if (opponentParts.length >= 5) {
|
||||
const opponentControl = LZString.decompressFromBase64(Utils.fromUrlSafe(opponentParts[4])).split('/');
|
||||
opponentSys = parseFloat(opponentControl[0]);
|
||||
opponentEng = parseFloat(opponentControl[1]);
|
||||
opponentWep = parseFloat(opponentControl[2]);
|
||||
}
|
||||
} else {
|
||||
// Ship is a stock build
|
||||
opponentShip.buildWith(Ships[opponent].defaults);
|
||||
opponentSys = 2;
|
||||
opponentEng = 2;
|
||||
opponentWep = 2;
|
||||
}
|
||||
|
||||
this.setState({ opponent: opponentShip, opponentBuild, opponentSys, opponentEng, opponentWep }, () => this._updateRouteOnControlChange());
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the control code for this outfitting page
|
||||
* @param {number} fuel the fuel carried by the ship (if different from that in state)
|
||||
* @param {number} cargo the cargo carried by the ship (if different from that in state)
|
||||
* @returns {string} The control code
|
||||
*/
|
||||
_controlCode(fuel, cargo) {
|
||||
const { sys, eng, wep, boost, opponent, opponentBuild, engagementRange } = this.state;
|
||||
const code = `${sys}/${eng}/${wep}/${boost ? 1 : 0}/${fuel || this.state.fuel}/${cargo || this.state.cargo}/${opponent.id}/${opponentBuild ? opponentBuild : ''}/${engagementRange}`;
|
||||
return code;
|
||||
}
|
||||
|
||||
/**
|
||||
* Save the current build
|
||||
*/
|
||||
_saveBuild() {
|
||||
let code = this.state.ship.toString();
|
||||
let { buildName, newBuildName, shipId } = this.state;
|
||||
const { ship, buildName, newBuildName, shipId } = this.state;
|
||||
|
||||
if (buildName === newBuildName) {
|
||||
Persist.saveBuild(shipId, buildName, code);
|
||||
this._updateRoute(shipId, buildName, code);
|
||||
// If this is a stock ship the code won't be set, so ensure that we have it
|
||||
const code = this.state.code || ship.toString();
|
||||
|
||||
Persist.saveBuild(shipId, newBuildName, code);
|
||||
this._updateRoute(shipId, newBuildName, code);
|
||||
|
||||
let opponent, opponentBuild, opponentSys, opponentEng, opponentWep;
|
||||
if (shipId === this.state.opponent.id && buildName === this.state.opponentBuild) {
|
||||
// This is a save of our current opponent build; update it
|
||||
opponentBuild = newBuildName;
|
||||
opponent = new Ship(shipId, Ships[shipId].properties, Ships[shipId].slots).buildFrom(code);
|
||||
opponentSys = this.state.sys;
|
||||
opponentEng = this.state.eng;
|
||||
opponentWep = this.state.wep;
|
||||
} else {
|
||||
Persist.saveBuild(shipId, newBuildName, code);
|
||||
this._updateRoute(shipId, newBuildName, code);
|
||||
opponentBuild = this.state.opponentBuild;
|
||||
opponent = this.state.opponent;
|
||||
opponentSys = this.state.opponentSys;
|
||||
opponentEng = this.state.opponentEng;
|
||||
opponentWep = this.state.opponentWep;
|
||||
}
|
||||
|
||||
this.setState({ buildName: newBuildName, code, savedCode: code, title: this._getTitle(newBuildName) });
|
||||
this.setState({ buildName: newBuildName, code, savedCode: code, opponent, opponentBuild, opponentSys, opponentEng, opponentWep, title: this._getTitle(newBuildName) });
|
||||
}
|
||||
|
||||
/**
|
||||
* Rename the current build
|
||||
*/
|
||||
_renameBuild() {
|
||||
let { buildName, newBuildName, shipId, ship } = this.state;
|
||||
const { code, buildName, newBuildName, shipId, ship } = this.state;
|
||||
if (buildName != newBuildName && newBuildName.length) {
|
||||
let code = ship.toString();
|
||||
Persist.deleteBuild(shipId, buildName);
|
||||
Persist.saveBuild(shipId, newBuildName, code);
|
||||
this._updateRoute(shipId, newBuildName, code);
|
||||
this.setState({ buildName: newBuildName, code, savedCode: code });
|
||||
this.setState({ buildName: newBuildName, code, savedCode: code, opponentBuild: newBuildName });
|
||||
}
|
||||
}
|
||||
|
||||
@@ -156,24 +350,50 @@ export default class OutfittingPage extends Page {
|
||||
* Reload build from last save
|
||||
*/
|
||||
_reloadBuild() {
|
||||
this.state.ship.buildFrom(this.state.savedCode);
|
||||
this._shipUpdated();
|
||||
this.setState({ code: this.state.savedCode }, () => this._codeUpdated());
|
||||
}
|
||||
|
||||
/**
|
||||
* Reset build to Stock/Factory defaults
|
||||
*/
|
||||
_resetBuild() {
|
||||
this.state.ship.buildWith(Ships[this.state.shipId].defaults);
|
||||
this._shipUpdated();
|
||||
const { ship, shipId, buildName } = this.state;
|
||||
// Rebuild ship
|
||||
ship.buildWith(Ships[shipId].defaults);
|
||||
// Reset controls
|
||||
const code = ship.toString();
|
||||
const { sys, eng, wep, boost, fuel, cargo, opponent, opponentBuild, engagementRange } = this._obtainControlFromCode(ship, code);
|
||||
// Update state, and refresh the ship
|
||||
this.setState({
|
||||
sys,
|
||||
eng,
|
||||
wep,
|
||||
boost,
|
||||
fuel,
|
||||
cargo,
|
||||
opponent,
|
||||
opponentBuild,
|
||||
engagementRange
|
||||
}, () => this._updateRoute(shipId, buildName, code));
|
||||
}
|
||||
|
||||
/**
|
||||
* Delete the build
|
||||
*/
|
||||
_deleteBuild() {
|
||||
Persist.deleteBuild(this.state.shipId, this.state.buildName);
|
||||
const { shipId, buildName } = this.state;
|
||||
Persist.deleteBuild(shipId, buildName);
|
||||
|
||||
let opponentBuild;
|
||||
if (shipId === this.state.opponent.id && buildName === this.state.opponentBuild) {
|
||||
// Our current opponent has been deleted; revert to stock
|
||||
opponentBuild = null;
|
||||
} else {
|
||||
opponentBuild = this.state.opponentBuild;
|
||||
}
|
||||
Router.go(outfitURL(this.state.shipId));
|
||||
|
||||
this.setState({ opponentBuild });
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -190,18 +410,43 @@ export default class OutfittingPage extends Page {
|
||||
}
|
||||
|
||||
/**
|
||||
* Trigger render on ship model change
|
||||
* Called when the code for the ship has been updated, to synchronise the rest of the data
|
||||
*/
|
||||
_codeUpdated() {
|
||||
const { code, ship, shipId, buildName } = this.state;
|
||||
|
||||
// Rebuild ship from the code
|
||||
this.state.ship.buildFrom(code);
|
||||
|
||||
// Obtain controls from the code
|
||||
const { sys, eng, wep, boost, fuel, cargo, opponent, opponentBuild, engagementRange } = this._obtainControlFromCode(ship, code);
|
||||
// Update state, and refresh the route when complete
|
||||
this.setState({
|
||||
sys,
|
||||
eng,
|
||||
wep,
|
||||
boost,
|
||||
fuel,
|
||||
cargo,
|
||||
opponent,
|
||||
opponentBuild,
|
||||
engagementRange
|
||||
}, () => this._updateRoute(shipId, buildName, code));
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the ship has been updated, to set the code and then update accordingly
|
||||
*/
|
||||
_shipUpdated() {
|
||||
let { shipId, buildName, ship, fuelCapacity } = this.state;
|
||||
let code = ship.toString();
|
||||
|
||||
if (fuelCapacity != ship.fuelCapacity) {
|
||||
this._fuelChange(this.state.fuelLevel);
|
||||
let { ship, shipId, buildName, cargo, fuel } = this.state;
|
||||
if (cargo > ship.cargoCapacity) {
|
||||
cargo = ship.cargoCapacity;
|
||||
}
|
||||
|
||||
this._updateRoute(shipId, buildName, code);
|
||||
this.setState({ code });
|
||||
if (fuel > ship.fuelCapacity) {
|
||||
fuel = ship.fuelCapacity;
|
||||
}
|
||||
const code = this._fullCode(ship, fuel, cargo);
|
||||
this.setState({ code, cargo, fuel }, () => this._updateRoute(shipId, buildName, code));
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -214,36 +459,6 @@ export default class OutfittingPage extends Page {
|
||||
Router.replace(outfitURL(shipId, code, buildName));
|
||||
}
|
||||
|
||||
/**
|
||||
* Update current fuel level
|
||||
* @param {number} fuelLevel Fuel leval 0 - 1
|
||||
*/
|
||||
_fuelChange(fuelLevel) {
|
||||
let ship = this.state.ship;
|
||||
let fuelCapacity = ship.fuelCapacity;
|
||||
let fuel = fuelCapacity * fuelLevel;
|
||||
this.setState({
|
||||
fuelLevel,
|
||||
fuelCapacity,
|
||||
jumpRangeChartFunc: ship.calcJumpRangeWith.bind(ship, fuel),
|
||||
fastestRangeChartFunc: ship.calcFastestRangeWith.bind(ship, fuel),
|
||||
speedChartFunc: ship.calcSpeedsWith.bind(ship, fuel)
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Update dimenions from rendered DOM
|
||||
*/
|
||||
_updateDimensions() {
|
||||
let elem = findDOMNode(this.refs.chartThird);
|
||||
|
||||
if (elem) {
|
||||
this.setState({
|
||||
chartWidth: findDOMNode(this.refs.chartThird).offsetWidth
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Update state based on context changes
|
||||
* @param {Object} nextProps Incoming/Next properties
|
||||
@@ -251,7 +466,7 @@ export default class OutfittingPage extends Page {
|
||||
*/
|
||||
componentWillReceiveProps(nextProps, nextContext) {
|
||||
if (this.context.route !== nextContext.route) { // Only reinit state if the route has changed
|
||||
this.setState(this._initState(nextContext));
|
||||
this.setState(this._initState(nextProps, nextContext));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -259,22 +474,14 @@ export default class OutfittingPage extends Page {
|
||||
* Add listeners when about to mount
|
||||
*/
|
||||
componentWillMount() {
|
||||
this.resizeListener = this.context.onWindowResize(this._updateDimensions);
|
||||
document.addEventListener('keydown', this._keyDown);
|
||||
}
|
||||
|
||||
/**
|
||||
* Trigger DOM updates on mount
|
||||
*/
|
||||
componentDidMount() {
|
||||
this._updateDimensions();
|
||||
}
|
||||
|
||||
/**
|
||||
* Remove listeners on unmount
|
||||
*/
|
||||
componentWillUnmount() {
|
||||
this.resizeListener.remove();
|
||||
document.removeEventListener('keydown', this._keyDown);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -284,6 +491,20 @@ export default class OutfittingPage extends Page {
|
||||
this.context.showModal(<ModalPermalink url={window.location.href}/>);
|
||||
}
|
||||
|
||||
/**
|
||||
* Open up a window for EDDB with a shopping list of our components
|
||||
*/
|
||||
_eddbShoppingList() {
|
||||
const ship = this.state.ship;
|
||||
|
||||
const shipId = Ships[ship.id].eddbID;
|
||||
// Provide unique list of non-PP module EDDB IDs
|
||||
const modIds = ship.internal.concat(ship.bulkheads, ship.standard, ship.hardpoints).filter(slot => slot !== null && slot.m !== null && !slot.m.pp).map(slot => slot.m.eddbID).filter((v, i, a) => a.indexOf(v) === i);
|
||||
|
||||
// Open up the relevant URL
|
||||
window.open('https://eddb.io/station?s=' + shipId + '&m=' + modIds.join(','));
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle Key Down
|
||||
* @param {Event} e Keyboard Event
|
||||
@@ -308,16 +529,29 @@ export default class OutfittingPage extends Page {
|
||||
let state = this.state,
|
||||
{ language, termtip, tooltip, sizeRatio, onWindowResize } = this.context,
|
||||
{ translate, units, formats } = language,
|
||||
{ ship, code, savedCode, buildName, newBuildName, chartWidth, fuelCapacity, fuelLevel } = state,
|
||||
{ ship, code, savedCode, buildName, newBuildName, sys, eng, wep, boost, fuel, cargo, opponent, opponentBuild, opponentSys, opponentEng, opponentWep, engagementRange } = state,
|
||||
hide = tooltip.bind(null, null),
|
||||
menu = this.props.currentMenu,
|
||||
shipUpdated = this._shipUpdated,
|
||||
canSave = (newBuildName || buildName) && code !== savedCode,
|
||||
canRename = buildName && newBuildName && buildName != newBuildName,
|
||||
canReload = savedCode && canSave,
|
||||
hStr = ship.getHardpointsString() + '.' + ship.getModificationsString(),
|
||||
sStr = ship.getStandardString() + '.' + ship.getModificationsString(),
|
||||
iStr = ship.getInternalString() + '.' + ship.getModificationsString();
|
||||
canReload = savedCode && canSave;
|
||||
|
||||
// Code can be blank for a default loadout. Prefix it with the ship name to ensure that changes in default ships is picked up
|
||||
code = ship.name + (code || '');
|
||||
|
||||
// Markers are used to propagate state changes without requiring a deep comparison of the ship, as that takes a long time
|
||||
const _sStr = ship.getStandardString();
|
||||
const _iStr = ship.getInternalString();
|
||||
const _hStr = ship.getHardpointsString();
|
||||
const _pStr = `${ship.getPowerEnabledString()}${ship.getPowerPrioritiesString()}`;
|
||||
const _mStr = ship.getModificationsString();
|
||||
|
||||
const standardSlotMarker = `${ship.name}${_sStr}${_pStr}${_mStr}${ship.ladenMass}${cargo}${fuel}`;
|
||||
const internalSlotMarker = `${ship.name}${_iStr}${_pStr}${_mStr}`;
|
||||
const hardpointsSlotMarker = `${ship.name}${_hStr}${_pStr}${_mStr}`;
|
||||
const boostMarker = `${ship.canBoost(cargo, fuel)}`;
|
||||
const shipSummaryMarker = `${ship.name}${_sStr}${_iStr}${_hStr}${_pStr}${_mStr}${ship.ladenMass}${ship.cargo}${ship.fuel}`;
|
||||
|
||||
return (
|
||||
<div id='outfit' className={'page'} style={{ fontSize: (sizeRatio * 0.9) + 'em' }}>
|
||||
@@ -343,131 +577,72 @@ export default class OutfittingPage extends Page {
|
||||
<button onClick={buildName && this._exportBuild} disabled={!buildName} onMouseOver={termtip.bind(null, 'export')} onMouseOut={hide}>
|
||||
<Download className='lg'/>
|
||||
</button>
|
||||
<button onClick={this._eddbShoppingList} onMouseOver={termtip.bind(null, 'PHRASE_SHOPPING_LIST')} onMouseOut={hide}>
|
||||
<ShoppingIcon className='lg' />
|
||||
</button>
|
||||
<button onClick={this._genShortlink} onMouseOver={termtip.bind(null, 'shortlink')} onMouseOut={hide}>
|
||||
<LinkIcon className='lg' />
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<ShipSummaryTable ship={ship} code={code} />
|
||||
<StandardSlotSection ship={ship} code={sStr} onChange={shipUpdated} currentMenu={menu} />
|
||||
<InternalSlotSection ship={ship} code={iStr} onChange={shipUpdated} currentMenu={menu} />
|
||||
<HardpointsSlotSection ship={ship} code={hStr} onChange={shipUpdated} currentMenu={menu} />
|
||||
<UtilitySlotSection ship={ship} code={hStr} onChange={shipUpdated} currentMenu={menu} />
|
||||
<PowerManagement ship={ship} code={code} onChange={shipUpdated} />
|
||||
<CostSection ship={ship} buildName={buildName} code={sStr + hStr + iStr} />
|
||||
{/* Main tables */}
|
||||
<ShipSummaryTable ship={ship} fuel={fuel} cargo={cargo} marker={shipSummaryMarker} />
|
||||
<StandardSlotSection ship={ship} fuel={fuel} cargo={cargo} code={standardSlotMarker} onChange={shipUpdated} currentMenu={menu} />
|
||||
<InternalSlotSection ship={ship} code={internalSlotMarker} onChange={shipUpdated} currentMenu={menu} />
|
||||
<HardpointSlotSection ship={ship} code={hardpointsSlotMarker} onChange={shipUpdated} currentMenu={menu} />
|
||||
<UtilitySlotSection ship={ship} code={hardpointsSlotMarker} onChange={shipUpdated} currentMenu={menu} />
|
||||
|
||||
<div className='group third'>
|
||||
<OffenceSummary ship={ship} code={code}/>
|
||||
{/* Control of ship and opponent */}
|
||||
<div className='group quarter'>
|
||||
<div className='group half'>
|
||||
<h2 style={{ verticalAlign: 'middle', textAlign: 'left' }}>{translate('ship control')}</h2>
|
||||
</div>
|
||||
<div className='group half'>
|
||||
<Boost marker={boostMarker} ship={ship} boost={boost} onChange={this._boostUpdated} />
|
||||
</div>
|
||||
</div>
|
||||
<div className='group quarter'>
|
||||
<Pips sys={sys} eng={eng} wep={wep} onChange={this._pipsUpdated} />
|
||||
</div>
|
||||
<div className='group quarter'>
|
||||
<Fuel fuelCapacity={ship.fuelCapacity} fuel={fuel} onChange={this._fuelUpdated}/>
|
||||
</div>
|
||||
<div className='group quarter'>
|
||||
{ ship.cargoCapacity > 0 ? <Cargo cargoCapacity={ship.cargoCapacity} cargo={cargo} onChange={this._cargoUpdated}/> : null }
|
||||
</div>
|
||||
<div className='group half'>
|
||||
<div className='group quarter'>
|
||||
<h2 style={{ verticalAlign: 'middle', textAlign: 'left' }}>{translate('opponent')}</h2>
|
||||
</div>
|
||||
<div className='group threequarters'>
|
||||
<ShipPicker ship={opponent.id} build={opponentBuild} onChange={this._opponentUpdated}/>
|
||||
</div>
|
||||
</div>
|
||||
<div className='group half'>
|
||||
<EngagementRange ship={ship} engagementRange={engagementRange} onChange={this._engagementRangeUpdated}/>
|
||||
</div>
|
||||
|
||||
<div className='group third'>
|
||||
<DefenceSummary ship={ship} code={code}/>
|
||||
</div>
|
||||
|
||||
<div className='group third'>
|
||||
<MovementSummary ship={ship} code={code}/>
|
||||
</div>
|
||||
|
||||
<div ref='chartThird' className='group third'>
|
||||
<h1>{translate('jump range')}</h1>
|
||||
<LineChart
|
||||
width={chartWidth}
|
||||
xMax={ship.cargoCapacity}
|
||||
yMax={ship.unladenRange}
|
||||
xUnit={translate('T')}
|
||||
yUnit={translate('LY')}
|
||||
yLabel={translate('jump range')}
|
||||
xLabel={translate('cargo')}
|
||||
func={state.jumpRangeChartFunc}
|
||||
/>
|
||||
<table style={{ width: '100%', lineHeight: '1em', backgroundColor: 'transparent' }}>
|
||||
<tbody >
|
||||
<tr>
|
||||
<td style={{ verticalAlign: 'top', padding: 0, width: '2.5em' }} onMouseEnter={termtip.bind(null, 'fuel level')} onMouseLeave={hide}>
|
||||
<Fuel className='xl primary-disabled' />
|
||||
</td>
|
||||
<td>
|
||||
<Slider
|
||||
axis={true}
|
||||
onChange={this._fuelChange}
|
||||
axisUnit={translate('T')}
|
||||
percent={fuelLevel}
|
||||
max={fuelCapacity}
|
||||
scale={sizeRatio}
|
||||
onResize={onWindowResize}
|
||||
/>
|
||||
</td>
|
||||
<td className='primary' style={{ width: '10em', verticalAlign: 'top', fontSize: '0.9em', textAlign: 'left' }}>
|
||||
{formats.f2(fuelLevel * fuelCapacity)}{units.T} {formats.pct1(fuelLevel)}
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
</div>
|
||||
|
||||
<div>
|
||||
<DamageDealt ship={ship} code={code} currentMenu={menu}/>
|
||||
</div>
|
||||
|
||||
<div>
|
||||
<DamageReceived ship={ship} code={code} currentMenu={menu}/>
|
||||
</div>
|
||||
{/* Tabbed subpages */}
|
||||
<OutfittingSubpages
|
||||
ship={ship}
|
||||
code={code}
|
||||
buildName={buildName}
|
||||
onChange={shipUpdated}
|
||||
sys={sys}
|
||||
eng={eng}
|
||||
wep={wep}
|
||||
boost={boost}
|
||||
cargo={cargo}
|
||||
fuel={fuel}
|
||||
engagementRange={engagementRange}
|
||||
opponent={opponent}
|
||||
opponentBuild={opponentBuild}
|
||||
opponentSys={opponentSys}
|
||||
opponentEng={opponentEng}
|
||||
opponentWep={opponentWep}
|
||||
/>
|
||||
</div>
|
||||
|
||||
);
|
||||
}
|
||||
}
|
||||
// <div ref='chartThird' className='group third'>
|
||||
// <h1>{translate('jump range')}</h1>
|
||||
// <LineChart
|
||||
// width={chartWidth}
|
||||
// xMax={ship.cargoCapacity}
|
||||
// yMax={ship.unladenRange}
|
||||
// xUnit={translate('T')}
|
||||
// yUnit={translate('LY')}
|
||||
// yLabel={translate('jump range')}
|
||||
// xLabel={translate('cargo')}
|
||||
// func={state.jumpRangeChartFunc}
|
||||
// />
|
||||
// </div>
|
||||
// <div className='group third'>
|
||||
// <h1>{translate('speed')}</h1>
|
||||
// <LineChart
|
||||
// width={chartWidth}
|
||||
// xMax={ship.cargoCapacity}
|
||||
// yMax={ship.topBoost + 10}
|
||||
// xUnit={translate('T')}
|
||||
// yUnit={translate('m/s')}
|
||||
// yLabel={translate('speed')}
|
||||
// series={SPEED_SERIES}
|
||||
// colors={SPEED_COLORS}
|
||||
// xLabel={translate('cargo')}
|
||||
// func={state.speedChartFunc}
|
||||
// />
|
||||
// </div>
|
||||
// <div className='group half'>
|
||||
// <table style={{ width: '100%', lineHeight: '1em', backgroundColor: 'transparent' }}>
|
||||
// <tbody >
|
||||
// <tr>
|
||||
// <td style={{ verticalAlign: 'top', padding: 0, width: '2.5em' }} onMouseEnter={termtip.bind(null, 'fuel level')} onMouseLeave={hide}>
|
||||
// <Fuel className='xl primary-disabled' />
|
||||
// </td>
|
||||
// <td>
|
||||
// <Slider
|
||||
// axis={true}
|
||||
// onChange={this._fuelChange}
|
||||
// axisUnit={translate('T')}
|
||||
// percent={fuelLevel}
|
||||
// max={fuelCapacity}
|
||||
// scale={sizeRatio}
|
||||
// onResize={onWindowResize}
|
||||
// />
|
||||
// </td>
|
||||
// <td className='primary' style={{ width: '10em', verticalAlign: 'top', fontSize: '0.9em', textAlign: 'left' }}>
|
||||
// {formats.f2(fuelLevel * fuelCapacity)}{units.T} {formats.pct1(fuelLevel)}
|
||||
// </td>
|
||||
// </tr>
|
||||
// </tbody>
|
||||
// </table>
|
||||
// </div>
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
import React from 'react';
|
||||
import PropTypes from 'prop-types';
|
||||
import ErrorDetails from './ErrorDetails';
|
||||
import { shallowEqual } from '../utils/UtilityFunctions';
|
||||
|
||||
@@ -8,22 +9,22 @@ import { shallowEqual } from '../utils/UtilityFunctions';
|
||||
export default class Page extends React.Component {
|
||||
|
||||
static contextTypes = {
|
||||
closeMenu: React.PropTypes.func.isRequired,
|
||||
hideModal: React.PropTypes.func.isRequired,
|
||||
language: React.PropTypes.object.isRequired,
|
||||
noTouch: React.PropTypes.bool.isRequired,
|
||||
onCommand: React.PropTypes.func.isRequired,
|
||||
onWindowResize: React.PropTypes.func.isRequired,
|
||||
openMenu: React.PropTypes.func.isRequired,
|
||||
route: React.PropTypes.object.isRequired,
|
||||
showModal: React.PropTypes.func.isRequired,
|
||||
sizeRatio: React.PropTypes.number.isRequired,
|
||||
termtip: React.PropTypes.func.isRequired,
|
||||
tooltip: React.PropTypes.func.isRequired
|
||||
closeMenu: PropTypes.func.isRequired,
|
||||
hideModal: PropTypes.func.isRequired,
|
||||
language: PropTypes.object.isRequired,
|
||||
noTouch: PropTypes.bool.isRequired,
|
||||
onCommand: PropTypes.func.isRequired,
|
||||
onWindowResize: PropTypes.func.isRequired,
|
||||
openMenu: PropTypes.func.isRequired,
|
||||
route: PropTypes.object.isRequired,
|
||||
showModal: PropTypes.func.isRequired,
|
||||
sizeRatio: PropTypes.number.isRequired,
|
||||
termtip: PropTypes.func.isRequired,
|
||||
tooltip: PropTypes.func.isRequired
|
||||
};
|
||||
|
||||
static propTypes = {
|
||||
currentMenu: React.PropTypes.any
|
||||
currentMenu: PropTypes.any
|
||||
};
|
||||
|
||||
/**
|
||||
@@ -39,6 +40,14 @@ export default class Page extends React.Component {
|
||||
this[prop] = this[prop].bind(this);
|
||||
}
|
||||
});
|
||||
|
||||
let fix = sessionStorage.getItem('__safari_history_fix');
|
||||
sessionStorage.removeItem('__safari_history_fix');
|
||||
if (fix) {
|
||||
fix = JSON.parse(fix);
|
||||
history.replaceState(history.state, document.title, location.href);
|
||||
history.pushState(fix.state, fix.title, fix.path);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -82,4 +91,4 @@ export default class Page extends React.Component {
|
||||
return this.renderPage();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -54,7 +54,18 @@ function shipSummary(shipId, shipData) {
|
||||
summary.retailCost = ship.totalCost; // Record Stock/Default/retail cost
|
||||
ship.optimizeMass({ pd: '1D' }); // Optimize Mass with 1D PD for maximum possible jump range
|
||||
summary.maxJumpRange = ship.unladenRange; // Record Jump Range
|
||||
ship.optimizeMass({ th: ship.standard[1].maxClass + 'A', fsd: '2D', ft: '1C' }); // Optmize mass with Max Thrusters
|
||||
|
||||
// Best thrusters
|
||||
let th;
|
||||
if (ship.standard[1].maxClass === 3) {
|
||||
th = 'tz';
|
||||
} else if (ship.standard[1].maxClass === 2) {
|
||||
th = 'u0';
|
||||
} else {
|
||||
th = ship.standard[1].maxClass + 'A';
|
||||
}
|
||||
|
||||
ship.optimizeMass({ th, fsd: '2D', ft: '1C' }); // Optmize mass with Max Thrusters
|
||||
summary.topSpeed = ship.topSpeed;
|
||||
summary.topBoost = ship.topBoost;
|
||||
summary.baseArmour = ship.armour;
|
||||
@@ -139,18 +150,22 @@ export default class ShipyardPage extends Page {
|
||||
className={cn({ highlighted: noTouch && this.state.shipId === s.id })}
|
||||
onMouseEnter={noTouch && this._highlightShip.bind(this, s.id)}
|
||||
>
|
||||
<td className='le'>{s.manufacturer}</td>
|
||||
<td className='cap'>{translate(SizeMap[s.class])}</td>
|
||||
<td className='ri'>{s.manufacturer}</td>
|
||||
<td className='ri'>{fInt(s.retailCost)}</td>
|
||||
<td className='ri cap'>{translate(SizeMap[s.class])}</td>
|
||||
<td className='ri'>{fInt(s.crew)}</td>
|
||||
<td className='ri'>{s.masslock}</td>
|
||||
<td className='ri'>{fInt(s.agility)}</td>
|
||||
<td className='ri'>{fInt(s.hardness)}</td>
|
||||
<td className='ri'>{fInt(s.speed)}{u['m/s']}</td>
|
||||
<td className='ri'>{fInt(s.boost)}{u['m/s']}</td>
|
||||
<td className='ri'>{fInt(s.hullMass)}</td>
|
||||
<td className='ri'>{fInt(s.speed)}</td>
|
||||
<td className='ri'>{fInt(s.boost)}</td>
|
||||
<td className='ri'>{fInt(s.baseArmour)}</td>
|
||||
<td className='ri'>{fInt(s.baseShieldStrength)}{u.MJ}</td>
|
||||
<td className='ri'>{fInt(s.topSpeed)}{u['m/s']}</td>
|
||||
<td className='ri'>{fInt(s.topBoost)}{u['m/s']}</td>
|
||||
<td className='ri'>{fRound(s.maxJumpRange)}{u.LY}</td>
|
||||
<td className='ri'>{fInt(s.maxCargo)}{u.T}</td>
|
||||
<td className='ri'>{fInt(s.baseShieldStrength)}</td>
|
||||
<td className='ri'>{fInt(s.topSpeed)}</td>
|
||||
<td className='ri'>{fInt(s.topBoost)}</td>
|
||||
<td className='ri'>{fRound(s.maxJumpRange)}</td>
|
||||
<td className='ri'>{fInt(s.maxCargo)}</td>
|
||||
<td className='cn'>{s.standard[0]}</td>
|
||||
<td className='cn'>{s.standard[1]}</td>
|
||||
<td className='cn'>{s.standard[2]}</td>
|
||||
@@ -170,9 +185,6 @@ export default class ShipyardPage extends Page {
|
||||
<td className={cn({ disabled: !s.int[5] })}>{s.int[5]}</td>
|
||||
<td className={cn({ disabled: !s.int[6] })}>{s.int[6]}</td>
|
||||
<td className={cn({ disabled: !s.int[7] })}>{s.int[7]}</td>
|
||||
<td className='ri'>{fInt(s.hullMass)}{u.T}</td>
|
||||
<td>{s.masslock}</td>
|
||||
<td className='ri'>{fInt(s.retailCost)}{u.CR}</td>
|
||||
</tr>;
|
||||
}
|
||||
|
||||
@@ -235,7 +247,7 @@ export default class ShipyardPage extends Page {
|
||||
let detailRows = new Array(shipSummaries.length);
|
||||
|
||||
for (let s of shipSummaries) {
|
||||
detailRows[i] = this._shipRowElement(s, translate, units, fInt, fRound);
|
||||
detailRows[i] = this._shipRowElement(s, translate, units, fInt, formats.f1);
|
||||
shipRows[i] = (
|
||||
<tr
|
||||
key={i}
|
||||
@@ -254,8 +266,14 @@ export default class ShipyardPage extends Page {
|
||||
<div style={{ whiteSpace: 'nowrap', margin: '0 auto', fontSize: '0.8em', position: 'relative', display: 'inline-block', maxWidth: '100%' }}>
|
||||
<table style={{ width: '12em', position: 'absolute', zIndex: 1 }}>
|
||||
<thead>
|
||||
<tr>
|
||||
<th className='le rgt'> </th>
|
||||
</tr>
|
||||
<tr className='main'>
|
||||
<th style={{ height: '2.6em', padding: '2px 0.4em 1px' }} className='sortable le rgt' onClick={sortShips('name')}>{translate('ship')}</th>
|
||||
<th className='sortable le rgt' onClick={sortShips('name')}>{translate('ship')}</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th className='le rgt invisible'>{units['m/s']}</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody onMouseLeave={this._highlightShip.bind(this, null)}>
|
||||
@@ -266,20 +284,23 @@ export default class ShipyardPage extends Page {
|
||||
<table style={{ marginLeft: 'calc(12em - 1px)', zIndex: 0 }}>
|
||||
<thead>
|
||||
<tr className='main'>
|
||||
<th rowSpan={2} className='sortable' onClick={sortShips('manufacturer')}>{translate('manufacturer')}</th>
|
||||
<th rowSpan={2} className='sortable' onClick={sortShips('class')}>{translate('size')}</th>
|
||||
<th rowSpan={2} className='sortable' onClick={sortShips('agility')}>{translate('agility')}</th>
|
||||
<th rowSpan={2} className='sortable' onClick={sortShips('hardness')}>{translate('hardness')}</th>
|
||||
<th rowSpan={3} className='sortable' onClick={sortShips('manufacturer')}>{translate('manufacturer')}</th>
|
||||
<th> </th>
|
||||
<th rowSpan={3} className='sortable' onClick={sortShips('class')}>{translate('size')}</th>
|
||||
<th rowSpan={3} className='sortable' onClick={sortShips('crew')}>{translate('crew')}</th>
|
||||
<th rowSpan={3} className='sortable' onMouseEnter={termtip.bind(null, 'mass lock factor')} onMouseLeave={hide} onClick={sortShips('masslock')} >{translate('MLF')}</th>
|
||||
<th rowSpan={3} className='sortable' onClick={sortShips('agility')}>{translate('agility')}</th>
|
||||
<th rowSpan={3} className='sortable' onMouseEnter={termtip.bind(null, 'hardness')} onMouseLeave={hide} onClick={sortShips('hardness')}>{translate('hrd')}</th>
|
||||
<th> </th>
|
||||
<th colSpan={4}>{translate('base')}</th>
|
||||
<th colSpan={4}>{translate('max')}</th>
|
||||
<th colSpan={6}>{translate('core module classes')}</th>
|
||||
<th colSpan={5} className='sortable' onClick={sortShips('hpCount')}>{translate('hardpoints')}</th>
|
||||
<th colSpan={8} className='sortable' onClick={sortShips('intCount')}>{translate('internal compartments')}</th>
|
||||
<th rowSpan={2} className='sortable' onClick={sortShips('hullMass')}>{translate('hull')}</th>
|
||||
<th rowSpan={2} className='sortable' onMouseEnter={termtip.bind(null, 'mass lock factor')} onMouseLeave={hide} onClick={sortShips('masslock')} >{translate('MLF')}</th>
|
||||
<th rowSpan={2} className='sortable' onClick={sortShips('retailCost')}>{translate('cost')}</th>
|
||||
<th className='lft' colSpan={6}></th>
|
||||
<th className='lft' colSpan={5}></th>
|
||||
<th className='lft' colSpan={8}></th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th className='sortable lft' onClick={sortShips('retailCost')}>{translate('cost')}</th>
|
||||
<th className='sortable lft' onClick={sortShips('hullMass')}>{translate('hull')}</th>
|
||||
<th className='sortable lft' onClick={sortShips('speed')}>{translate('speed')}</th>
|
||||
<th className='sortable' onClick={sortShips('boost')}>{translate('boost')}</th>
|
||||
<th className='sortable' onClick={sortShips('baseArmour')}>{translate('armour')}</th>
|
||||
@@ -290,6 +311,21 @@ export default class ShipyardPage extends Page {
|
||||
<th className='sortable' onClick={sortShips('maxJumpRange')}>{translate('jump')}</th>
|
||||
<th className='sortable' onClick={sortShips('maxCargo')}>{translate('cargo')}</th>
|
||||
|
||||
<th className='lft' colSpan={6}>{translate('core module classes')}</th>
|
||||
<th colSpan={5} className='sortable lft' onClick={sortShips('hpCount')}>{translate('hardpoints')}</th>
|
||||
<th colSpan={8} className='sortable lft' onClick={sortShips('intCount')}>{translate('internal compartments')}</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th className='sortable lft' onClick={sortShips('retailCost')}>{units.CR}</th>
|
||||
<th className='sortable lft' onClick={sortShips('hullMass')}>{units.T}</th>
|
||||
<th className='sortable lft' onClick={sortShips('speed')}>{units['m/s']}</th>
|
||||
<th className='sortable' onClick={sortShips('boost')}>{units['m/s']}</th>
|
||||
<th> </th>
|
||||
<th className='sortable' onClick={sortShips('baseShieldStrength')}>{units.MJ}</th>
|
||||
<th className='sortable lft' onClick={sortShips('topSpeed')}>{units['m/s']}</th>
|
||||
<th className='sortable' onClick={sortShips('topBoost')}>{units['m/s']}</th>
|
||||
<th className='sortable' onClick={sortShips('maxJumpRange')}>{units.LY}</th>
|
||||
<th className='sortable' onClick={sortShips('maxCargo')}>{units.T}</th>
|
||||
<th className='sortable lft' onMouseEnter={termtip.bind(null, 'power plant')} onMouseLeave={hide} onClick={sortShips('standard', 0)}>{'pp'}</th>
|
||||
<th className='sortable' onMouseEnter={termtip.bind(null, 'thrusters')} onMouseLeave={hide} onClick={sortShips('standard', 1)}>{'th'}</th>
|
||||
<th className='sortable' onMouseEnter={termtip.bind(null, 'frame shift drive')} onMouseLeave={hide} onClick={sortShips('standard', 2)}>{'fsd'}</th>
|
||||
|
||||
@@ -9,33 +9,33 @@ import Module from './Module';
|
||||
* @return {number} Distance in Light Years
|
||||
*/
|
||||
export function jumpRange(mass, fsd, fuel) {
|
||||
let fsdMaxFuelPerJump = fsd instanceof Module ? fsd.getMaxFuelPerJump() : fsd.maxfuel;
|
||||
let fsdOptimalMass = fsd instanceof Module ? fsd.getOptMass() : fsd.optmass;
|
||||
const fsdMaxFuelPerJump = fsd instanceof Module ? fsd.getMaxFuelPerJump() : fsd.maxfuel;
|
||||
const fsdOptimalMass = fsd instanceof Module ? fsd.getOptMass() : fsd.optmass;
|
||||
return Math.pow(Math.min(fuel === undefined ? fsdMaxFuelPerJump : fuel, fsdMaxFuelPerJump) / fsd.fuelmul, 1 / fsd.fuelpower) * fsdOptimalMass / mass;
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate the fastest (total) range based on mass and a specific FSD, and all fuel available
|
||||
* Calculate the total jump range based on mass and a specific FSD, and all fuel available
|
||||
*
|
||||
* @param {number} mass Mass of a ship: laden, unlanden, partially laden, etc
|
||||
* @param {object} fsd The FDS object/component with maxfuel, fuelmul, fuelpower, optmass
|
||||
* @param {number} fuel The total fuel available
|
||||
* @return {number} Distance in Light Years
|
||||
*/
|
||||
export function fastestRange(mass, fsd, fuel) {
|
||||
let fsdMaxFuelPerJump = fsd instanceof Module ? fsd.getMaxFuelPerJump() : fsd.maxfuel;
|
||||
let fsdOptimalMass = fsd instanceof Module ? fsd.getOptMass() : fsd.optmass;
|
||||
let fuelRemaining = fuel % fsdMaxFuelPerJump; // Fuel left after making N max jumps
|
||||
let jumps = Math.floor(fuel / fsdMaxFuelPerJump);
|
||||
mass += fuelRemaining;
|
||||
// Going backwards, start with the last jump using the remaining fuel
|
||||
let fastestRange = fuelRemaining > 0 ? Math.pow(fuelRemaining / fsd.fuelmul, 1 / fsd.fuelpower) * fsdOptimalMass / mass : 0;
|
||||
// For each max fuel jump, calculate the max jump range based on fuel mass left in the tank
|
||||
for (let j = 0; j < jumps; j++) {
|
||||
mass += fsd.maxfuel;
|
||||
fastestRange += Math.pow(fsdMaxFuelPerJump / fsd.fuelmul, 1 / fsd.fuelpower) * fsdOptimalMass / mass;
|
||||
export function totalJumpRange(mass, fsd, fuel) {
|
||||
const fsdMaxFuelPerJump = fsd instanceof Module ? fsd.getMaxFuelPerJump() : fsd.maxfuel;
|
||||
const fsdOptimalMass = fsd instanceof Module ? fsd.getOptMass() : fsd.optmass;
|
||||
|
||||
let fuelRemaining = fuel;
|
||||
let totalRange = 0;
|
||||
while (fuelRemaining > 0) {
|
||||
const fuelForThisJump = Math.min(fuelRemaining, fsdMaxFuelPerJump);
|
||||
totalRange += this.jumpRange(mass, fsd, fuelForThisJump);
|
||||
// Mass is reduced
|
||||
mass -= fuelForThisJump;
|
||||
fuelRemaining -= fuelForThisJump;
|
||||
}
|
||||
return fastestRange;
|
||||
return totalRange;
|
||||
};
|
||||
|
||||
/**
|
||||
@@ -168,8 +168,688 @@ function normValues(minMass, optMass, maxMass, minMul, optMul, maxMul, mass, bas
|
||||
const res = base * mul;
|
||||
|
||||
return [res * (1 - (engpip * 4)),
|
||||
res * (1 - (engpip * 3)),
|
||||
res * (1 - (engpip * 2)),
|
||||
res * (1 - (engpip * 1)),
|
||||
res];
|
||||
res * (1 - (engpip * 3)),
|
||||
res * (1 - (engpip * 2)),
|
||||
res * (1 - (engpip * 1)),
|
||||
res];
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate a single value
|
||||
* @param {number} minMass the minimum mass of the thrusters
|
||||
* @param {number} optMass the optimum mass of the thrusters
|
||||
* @param {number} maxMass the maximum mass of the thrusters
|
||||
* @param {number} minMul the minimum multiplier of the thrusters
|
||||
* @param {number} optMul the optimum multiplier of the thrusters
|
||||
* @param {number} maxMul the maximum multiplier of the thrusters
|
||||
* @param {number} mass the mass of the ship
|
||||
* @param {base} base the base value from which to calculate
|
||||
* @param {number} engpip the multiplier per pip to engines
|
||||
* @param {number} eng the pips to engines
|
||||
* @returns {number} the resultant value
|
||||
*/
|
||||
function calcValue(minMass, optMass, maxMass, minMul, optMul, maxMul, mass, base, engpip, eng) {
|
||||
const xnorm = Math.min(1, (maxMass - mass) / (maxMass - minMass));
|
||||
const exponent = Math.log((optMul - minMul) / (maxMul - minMul)) / Math.log(Math.min(1, (maxMass - optMass) / (maxMass - minMass)));
|
||||
const ynorm = Math.pow(xnorm, exponent);
|
||||
const mul = minMul + ynorm * (maxMul - minMul);
|
||||
const res = base * mul;
|
||||
|
||||
return res * (1 - (engpip * (4 - eng)));
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate speed for a given setup
|
||||
* @param {number} mass the mass of the ship
|
||||
* @param {number} baseSpeed the base speed of the ship
|
||||
* @param {ojbect} thrusters the thrusters of the ship
|
||||
* @param {number} engpip the multiplier per pip to engines
|
||||
* @param {number} eng the pips to engines
|
||||
* @param {number} boostFactor the boost factor for ths ship
|
||||
* @param {boolean} boost true if the boost is activated
|
||||
* @returns {number} the resultant speed
|
||||
*/
|
||||
export function calcSpeed(mass, baseSpeed, thrusters, engpip, eng, boostFactor, boost) {
|
||||
// thrusters might be a module or a template; handle either here
|
||||
const minMass = thrusters instanceof Module ? thrusters.getMinMass() : thrusters.minmass;
|
||||
const optMass = thrusters instanceof Module ? thrusters.getOptMass() : thrusters.optmass;
|
||||
const maxMass = thrusters instanceof Module ? thrusters.getMaxMass() : thrusters.maxmass;
|
||||
const minMul = thrusters instanceof Module ? thrusters.getMinMul('speed') : (thrusters.minmulspeed ? thrusters.minmulspeed : thrusters.minmul);
|
||||
const optMul = thrusters instanceof Module ? thrusters.getOptMul('speed') : (thrusters.optmulspeed ? thrusters.minmulspeed : thrusters.minmul);
|
||||
const maxMul = thrusters instanceof Module ? thrusters.getMaxMul('speed') : (thrusters.maxmulspeed ? thrusters.minmulspeed : thrusters.minmul);
|
||||
|
||||
let result = calcValue(minMass, optMass, maxMass, minMul, optMul, maxMul, mass, baseSpeed, engpip, eng);
|
||||
if (boost == true) {
|
||||
result *= boostFactor;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate pitch for a given setup
|
||||
* @param {number} mass the mass of the ship
|
||||
* @param {number} basePitch the base pitch of the ship
|
||||
* @param {ojbect} thrusters the thrusters of the ship
|
||||
* @param {number} engpip the multiplier per pip to engines
|
||||
* @param {number} eng the pips to engines
|
||||
* @param {number} boostFactor the boost factor for ths ship
|
||||
* @param {boolean} boost true if the boost is activated
|
||||
* @returns {number} the resultant pitch
|
||||
*/
|
||||
export function calcPitch(mass, basePitch, thrusters, engpip, eng, boostFactor, boost) {
|
||||
// thrusters might be a module or a template; handle either here
|
||||
let minMass = thrusters instanceof Module ? thrusters.getMinMass() : thrusters.minmass;
|
||||
let optMass = thrusters instanceof Module ? thrusters.getOptMass() : thrusters.optmass;
|
||||
let maxMass = thrusters instanceof Module ? thrusters.getMaxMass() : thrusters.maxmass;
|
||||
let minMul = thrusters instanceof Module ? thrusters.getMinMul('rotation') : (thrusters.minmulrotation ? thrusters.minmulrotation : thrusters.minmul);
|
||||
let optMul = thrusters instanceof Module ? thrusters.getOptMul('rotation') : (thrusters.optmulrotation ? thrusters.optmulrotation : thrusters.optmul);
|
||||
let maxMul = thrusters instanceof Module ? thrusters.getMaxMul('rotation') : (thrusters.maxmulrotation ? thrusters.maxmulrotation : thrusters.maxmul);
|
||||
|
||||
let result = calcValue(minMass, optMass, maxMass, minMul, optMul, maxMul, mass, basePitch, engpip, eng);
|
||||
if (boost == true) {
|
||||
result *= boostFactor;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate roll for a given setup
|
||||
* @param {number} mass the mass of the ship
|
||||
* @param {number} baseRoll the base roll of the ship
|
||||
* @param {ojbect} thrusters the thrusters of the ship
|
||||
* @param {number} engpip the multiplier per pip to engines
|
||||
* @param {number} eng the pips to engines
|
||||
* @param {number} boostFactor the boost factor for ths ship
|
||||
* @param {boolean} boost true if the boost is activated
|
||||
* @returns {number} the resultant roll
|
||||
*/
|
||||
export function calcRoll(mass, baseRoll, thrusters, engpip, eng, boostFactor, boost) {
|
||||
// thrusters might be a module or a template; handle either here
|
||||
let minMass = thrusters instanceof Module ? thrusters.getMinMass() : thrusters.minmass;
|
||||
let optMass = thrusters instanceof Module ? thrusters.getOptMass() : thrusters.optmass;
|
||||
let maxMass = thrusters instanceof Module ? thrusters.getMaxMass() : thrusters.maxmass;
|
||||
let minMul = thrusters instanceof Module ? thrusters.getMinMul('rotation') : (thrusters.minmulrotation ? thrusters.minmulrotation : thrusters.minmul);
|
||||
let optMul = thrusters instanceof Module ? thrusters.getOptMul('rotation') : (thrusters.optmulrotation ? thrusters.optmulrotation : thrusters.optmul);
|
||||
let maxMul = thrusters instanceof Module ? thrusters.getMaxMul('rotation') : (thrusters.maxmulrotation ? thrusters.maxmulrotation : thrusters.maxmul);
|
||||
|
||||
let result = calcValue(minMass, optMass, maxMass, minMul, optMul, maxMul, mass, baseRoll, engpip, eng);
|
||||
if (boost == true) {
|
||||
result *= boostFactor;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate yaw for a given setup
|
||||
* @param {number} mass the mass of the ship
|
||||
* @param {number} baseYaw the base yaw of the ship
|
||||
* @param {ojbect} thrusters the thrusters of the ship
|
||||
* @param {number} engpip the multiplier per pip to engines
|
||||
* @param {number} eng the pips to engines
|
||||
* @param {number} boostFactor the boost factor for ths ship
|
||||
* @param {boolean} boost true if the boost is activated
|
||||
* @returns {number} the resultant yaw
|
||||
*/
|
||||
export function calcYaw(mass, baseYaw, thrusters, engpip, eng, boostFactor, boost) {
|
||||
// thrusters might be a module or a template; handle either here
|
||||
let minMass = thrusters instanceof Module ? thrusters.getMinMass() : thrusters.minmass;
|
||||
let optMass = thrusters instanceof Module ? thrusters.getOptMass() : thrusters.optmass;
|
||||
let maxMass = thrusters instanceof Module ? thrusters.getMaxMass() : thrusters.maxmass;
|
||||
let minMul = thrusters instanceof Module ? thrusters.getMinMul('rotation') : (thrusters.minmulrotation ? thrusters.minmulrotation : thrusters.minmul);
|
||||
let optMul = thrusters instanceof Module ? thrusters.getOptMul('rotation') : (thrusters.optmulrotation ? thrusters.optmulrotation : thrusters.optmul);
|
||||
let maxMul = thrusters instanceof Module ? thrusters.getMaxMul('rotation') : (thrusters.maxmulrotation ? thrusters.maxmulrotation : thrusters.maxmul);
|
||||
|
||||
let result = calcValue(minMass, optMass, maxMass, minMul, optMul, maxMul, mass, baseYaw, engpip, eng);
|
||||
if (boost == true) {
|
||||
result *= boostFactor;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate shield metrics
|
||||
* @param {Object} ship The ship
|
||||
* @param {int} sys The pips to SYS
|
||||
* @returns {Object} Shield metrics
|
||||
*/
|
||||
export function shieldMetrics(ship, sys) {
|
||||
const sysResistance = this.sysResistance(sys);
|
||||
const maxSysResistance = this.sysResistance(4);
|
||||
|
||||
let shield = {};
|
||||
|
||||
const shieldGeneratorSlot = ship.findInternalByGroup('sg');
|
||||
if (shieldGeneratorSlot && shieldGeneratorSlot.enabled && shieldGeneratorSlot.m) {
|
||||
const shieldGenerator = shieldGeneratorSlot.m;
|
||||
|
||||
// Boosters
|
||||
let boost = 1;
|
||||
let boosterExplDmg = 1;
|
||||
let boosterKinDmg = 1;
|
||||
let boosterThermDmg = 1;
|
||||
for (let slot of ship.hardpoints) {
|
||||
if (slot.enabled && slot.m && slot.m.grp == 'sb') {
|
||||
boost += slot.m.getShieldBoost();
|
||||
boosterExplDmg = boosterExplDmg * (1 - slot.m.getExplosiveResistance());
|
||||
boosterKinDmg = boosterKinDmg * (1 - slot.m.getKineticResistance());
|
||||
boosterThermDmg = boosterThermDmg * (1 - slot.m.getThermalResistance());
|
||||
}
|
||||
}
|
||||
|
||||
// Calculate diminishing returns for boosters
|
||||
// Diminishing returns not currently in-game
|
||||
// boost = Math.min(boost, (1 - Math.pow(Math.E, -0.7 * boost)) * 2.5);
|
||||
|
||||
// Remove base shield generator strength
|
||||
boost -= 1;
|
||||
// Apply diminishing returns
|
||||
boosterExplDmg = boosterExplDmg > 0.7 ? boosterExplDmg : 0.7 - (0.7 - boosterExplDmg) / 2;
|
||||
boosterKinDmg = boosterKinDmg > 0.7 ? boosterKinDmg : 0.7 - (0.7 - boosterKinDmg) / 2;
|
||||
boosterThermDmg = boosterThermDmg > 0.7 ? boosterThermDmg : 0.7 - (0.7 - boosterThermDmg) / 2;
|
||||
|
||||
const generatorStrength = this.shieldStrength(ship.hullMass, ship.baseShieldStrength, shieldGenerator, 1);
|
||||
const boostersStrength = generatorStrength * boost;
|
||||
|
||||
// Recover time is the time taken to go from 0 to 50%. It includes a 16-second wait before shields start to recover
|
||||
const shieldToRecover = (generatorStrength + boostersStrength) / 2;
|
||||
const powerDistributor = ship.standard[4].m;
|
||||
const sysRechargeRate = this.sysRechargeRate(powerDistributor, sys);
|
||||
|
||||
// Our initial regeneration comes from the SYS capacitor store, which is replenished as it goes
|
||||
// 0.6 is a magic number from FD: each 0.6 MW of energy from the power distributor recharges 1 MJ/s of regeneration
|
||||
let capacitorDrain = (shieldGenerator.getBrokenRegenerationRate() * 0.6) - sysRechargeRate;
|
||||
let capacitorLifetime = powerDistributor.getSystemsCapacity() / capacitorDrain;
|
||||
|
||||
let recover = 16;
|
||||
if (capacitorDrain <= 0 || shieldToRecover < capacitorLifetime * shieldGenerator.getBrokenRegenerationRate()) {
|
||||
// We can recover the entire shield from the capacitor store
|
||||
recover += shieldToRecover / shieldGenerator.getBrokenRegenerationRate();
|
||||
} else {
|
||||
// We can recover some of the shield from the capacitor store
|
||||
recover += capacitorLifetime;
|
||||
const remainingShieldToRecover = shieldToRecover - capacitorLifetime * shieldGenerator.getBrokenRegenerationRate();
|
||||
if (sys === 0) {
|
||||
// No system pips so will never recover shields
|
||||
recover = Math.Inf;
|
||||
} else {
|
||||
// Recover remaining shields at the rate of the power distributor's recharge
|
||||
recover += remainingShieldToRecover / (sysRechargeRate / 0.6);
|
||||
}
|
||||
}
|
||||
|
||||
// Recharge time is the time taken to go from 50% to 100%
|
||||
const shieldToRecharge = (generatorStrength + boostersStrength) / 2;
|
||||
|
||||
// Our initial regeneration comes from the SYS capacitor store, which is replenished as it goes
|
||||
// 0.6 is a magic number from FD: each 0.6 MW of energy from the power distributor recharges 1 MJ/s of regeneration
|
||||
capacitorDrain = (shieldGenerator.getRegenerationRate() * 0.6) - sysRechargeRate;
|
||||
capacitorLifetime = powerDistributor.getSystemsCapacity() / capacitorDrain;
|
||||
|
||||
let recharge = 0;
|
||||
if (capacitorDrain <= 0 || shieldToRecharge < capacitorLifetime * shieldGenerator.getRegenerationRate()) {
|
||||
// We can recharge the entire shield from the capacitor store
|
||||
recharge += shieldToRecharge / shieldGenerator.getRegenerationRate();
|
||||
} else {
|
||||
// We can recharge some of the shield from the capacitor store
|
||||
recharge += capacitorLifetime;
|
||||
const remainingShieldToRecharge = shieldToRecharge - capacitorLifetime * shieldGenerator.getRegenerationRate();
|
||||
if (sys === 0) {
|
||||
// No system pips so will never recharge shields
|
||||
recharge = Math.Inf;
|
||||
} else {
|
||||
// Recharge remaining shields at the rate of the power distributor's recharge
|
||||
recharge += remainingShieldToRecharge / (sysRechargeRate / 0.6);
|
||||
}
|
||||
}
|
||||
|
||||
shield = {
|
||||
generator: generatorStrength,
|
||||
boosters: boostersStrength,
|
||||
cells: ship.shieldCells,
|
||||
total: generatorStrength + boostersStrength + ship.shieldCells,
|
||||
recover,
|
||||
recharge,
|
||||
};
|
||||
|
||||
// Shield resistances have three components: the shield generator, the shield boosters and the SYS pips.
|
||||
// We re-cast these as damage percentages
|
||||
shield.absolute = {
|
||||
generator: 1,
|
||||
boosters: 1,
|
||||
sys: 1 - sysResistance,
|
||||
total: 1 - sysResistance,
|
||||
max: 1 - maxSysResistance
|
||||
};
|
||||
|
||||
shield.explosive = {
|
||||
generator: 1 - shieldGenerator.getExplosiveResistance(),
|
||||
boosters: boosterExplDmg,
|
||||
sys: (1 - sysResistance),
|
||||
total: (1 - shieldGenerator.getExplosiveResistance()) * boosterExplDmg * (1 - sysResistance),
|
||||
max: (1 - shieldGenerator.getExplosiveResistance()) * boosterExplDmg * (1 - maxSysResistance)
|
||||
};
|
||||
|
||||
shield.kinetic = {
|
||||
generator: 1 - shieldGenerator.getKineticResistance(),
|
||||
boosters: boosterKinDmg,
|
||||
sys: (1 - sysResistance),
|
||||
total: (1 - shieldGenerator.getKineticResistance()) * boosterKinDmg * (1 - sysResistance),
|
||||
max: (1 - shieldGenerator.getKineticResistance()) * boosterKinDmg * (1 - maxSysResistance)
|
||||
};
|
||||
|
||||
shield.thermal = {
|
||||
generator: 1 - shieldGenerator.getThermalResistance(),
|
||||
boosters: boosterThermDmg,
|
||||
sys: (1 - sysResistance),
|
||||
total: (1 - shieldGenerator.getThermalResistance()) * boosterThermDmg * (1 - sysResistance),
|
||||
max: (1 - shieldGenerator.getThermalResistance()) * boosterThermDmg * (1 - maxSysResistance)
|
||||
};
|
||||
}
|
||||
|
||||
return shield;
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate armour metrics
|
||||
* @param {Object} ship The ship
|
||||
* @returns {Object} Armour metrics
|
||||
*/
|
||||
export function armourMetrics(ship) {
|
||||
// Armour from bulkheads
|
||||
const armourBulkheads = ship.baseArmour + (ship.baseArmour * ship.bulkheads.m.getHullBoost());
|
||||
let armourReinforcement = 0;
|
||||
|
||||
let moduleArmour = 0;
|
||||
let moduleProtection = 1;
|
||||
|
||||
let hullExplDmg = 1;
|
||||
let hullKinDmg = 1;
|
||||
let hullThermDmg = 1;
|
||||
|
||||
// Armour from HRPs and module armour from MRPs
|
||||
for (let slot of ship.internal) {
|
||||
if (slot.m && slot.m.grp == 'hr') {
|
||||
armourReinforcement += slot.m.getHullReinforcement();
|
||||
// Hull boost for HRPs is applied against the ship's base armour
|
||||
armourReinforcement += ship.baseArmour * slot.m.getModValue('hullboost') / 10000;
|
||||
|
||||
hullExplDmg = hullExplDmg * (1 - slot.m.getExplosiveResistance());
|
||||
hullKinDmg = hullKinDmg * (1 - slot.m.getKineticResistance());
|
||||
hullThermDmg = hullThermDmg * (1 - slot.m.getThermalResistance());
|
||||
}
|
||||
if (slot.m && slot.m.grp == 'mrp') {
|
||||
moduleArmour += slot.m.getIntegrity();
|
||||
moduleProtection = moduleProtection * (1 - slot.m.getProtection());
|
||||
}
|
||||
}
|
||||
moduleProtection = 1 - moduleProtection;
|
||||
|
||||
// Apply diminishing returns
|
||||
hullExplDmg = hullExplDmg > 0.7 ? hullExplDmg : 0.7 - (0.7 - hullExplDmg) / 2;
|
||||
hullKinDmg = hullKinDmg > 0.7 ? hullKinDmg : 0.7 - (0.7 - hullKinDmg) / 2;
|
||||
hullThermDmg = hullThermDmg > 0.7 ? hullThermDmg : 0.7 - (0.7 - hullThermDmg) / 2;
|
||||
|
||||
const armour = {
|
||||
bulkheads: armourBulkheads,
|
||||
reinforcement: armourReinforcement,
|
||||
modulearmour: moduleArmour,
|
||||
moduleprotection: moduleProtection,
|
||||
total: armourBulkheads + armourReinforcement
|
||||
};
|
||||
|
||||
// Armour resistances have two components: bulkheads and HRPs
|
||||
// We re-cast these as damage percentages
|
||||
armour.absolute = {
|
||||
bulkheads: 1,
|
||||
reinforcement: 1,
|
||||
total: 1
|
||||
};
|
||||
|
||||
armour.explosive = {
|
||||
bulkheads: 1 - ship.bulkheads.m.getExplosiveResistance(),
|
||||
reinforcement: hullExplDmg,
|
||||
total: (1 - ship.bulkheads.m.getExplosiveResistance()) * hullExplDmg
|
||||
};
|
||||
|
||||
armour.kinetic = {
|
||||
bulkheads: 1 - ship.bulkheads.m.getKineticResistance(),
|
||||
reinforcement: hullKinDmg,
|
||||
total: (1 - ship.bulkheads.m.getKineticResistance()) * hullKinDmg
|
||||
};
|
||||
|
||||
armour.thermal = {
|
||||
bulkheads: 1 - ship.bulkheads.m.getThermalResistance(),
|
||||
reinforcement: hullThermDmg,
|
||||
total: (1 - ship.bulkheads.m.getThermalResistance()) * hullThermDmg
|
||||
};
|
||||
|
||||
return armour;
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate defence metrics for a ship
|
||||
* @param {Object} ship The ship
|
||||
* @param {Object} opponent The opponent ship
|
||||
* @param {int} sys The pips to SYS
|
||||
* @param {int} opponentWep The pips to pponent's WEP
|
||||
* @param {int} engagementrange The range between the ship and opponent
|
||||
* @returns {Object} Defence metrics
|
||||
*/
|
||||
export function defenceMetrics(ship, opponent, sys, opponentWep, engagementrange) {
|
||||
// Obtain the shield metrics
|
||||
const shield = this.shieldMetrics(ship, sys);
|
||||
|
||||
// Obtain the armour metrics
|
||||
const armour = this.armourMetrics(ship);
|
||||
|
||||
// Obtain the opponent's sustained DPS on us
|
||||
const sustainedDps = this.sustainedDps(opponent, ship, sys, engagementrange);
|
||||
|
||||
const shielddamage = shield.generator ? {
|
||||
absolutesdps: sustainedDps.shieldsdps.absolute,
|
||||
explosivesdps: sustainedDps.shieldsdps.explosive,
|
||||
kineticsdps: sustainedDps.shieldsdps.kinetic,
|
||||
thermalsdps: sustainedDps.shieldsdps.thermal,
|
||||
totalsdps: sustainedDps.shieldsdps.absolute + sustainedDps.shieldsdps.explosive + sustainedDps.shieldsdps.kinetic + sustainedDps.shieldsdps.thermal,
|
||||
totalseps: sustainedDps.eps
|
||||
} : {};
|
||||
|
||||
const armourdamage = {
|
||||
absolutesdps: sustainedDps.armoursdps.absolute,
|
||||
explosivesdps: sustainedDps.armoursdps.explosive,
|
||||
kineticsdps: sustainedDps.armoursdps.kinetic,
|
||||
thermalsdps: sustainedDps.armoursdps.thermal,
|
||||
totalsdps: sustainedDps.armoursdps.absolute + sustainedDps.armoursdps.explosive + sustainedDps.armoursdps.kinetic + sustainedDps.armoursdps.thermal,
|
||||
totalseps: sustainedDps.eps
|
||||
};
|
||||
|
||||
return { shield, armour, shielddamage, armourdamage };
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate offence metrics for a ship
|
||||
* @param {Object} ship The ship
|
||||
* @param {Object} opponent The opponent ship
|
||||
* @param {int} wep The pips to WEP
|
||||
* @param {int} opponentSys The pips to opponent's SYS
|
||||
* @param {int} engagementrange The range between the ship and opponent
|
||||
* @returns {array} Offence metrics
|
||||
*/
|
||||
export function offenceMetrics(ship, opponent, wep, opponentSys, engagementrange) {
|
||||
// Per-weapon and total damage
|
||||
const damage = [];
|
||||
|
||||
// Obtain the opponent's shield and armour metrics
|
||||
const opponentShields = this.shieldMetrics(opponent, opponentSys);
|
||||
const opponentArmour = this.armourMetrics(opponent);
|
||||
|
||||
// Per-weapon and total damage to shields
|
||||
for (let i = 0; i < ship.hardpoints.length; i++) {
|
||||
if (ship.hardpoints[i].maxClass > 0 && ship.hardpoints[i].m && ship.hardpoints[i].enabled) {
|
||||
const m = ship.hardpoints[i].m;
|
||||
|
||||
const classRating = `${m.class}${m.rating}${m.missile ? '/' + m.missile : ''}`;
|
||||
let engineering;
|
||||
if (m.blueprint && m.blueprint.name) {
|
||||
engineering = m.blueprint.name + ' ' + 'grade' + ' ' + m.blueprint.grade;
|
||||
if (m.blueprint.special && m.blueprint.special.id >= 0) {
|
||||
engineering += ', ' + m.blueprint.special.name;
|
||||
}
|
||||
}
|
||||
|
||||
const weaponSustainedDps = this._weaponSustainedDps(m, opponent, opponentShields, opponentArmour, engagementrange);
|
||||
damage.push({
|
||||
id: i,
|
||||
mount: m.mount,
|
||||
name: m.name || m.grp,
|
||||
classRating,
|
||||
engineering,
|
||||
sdps: weaponSustainedDps.damage,
|
||||
seps: weaponSustainedDps.eps,
|
||||
effectiveness: weaponSustainedDps.effectiveness
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
return damage;
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate the resistance provided by SYS pips
|
||||
* @param {integer} sys the value of the SYS pips
|
||||
* @returns {integer} the resistance for the given pips
|
||||
*/
|
||||
export function sysResistance(sys) {
|
||||
return Math.pow(sys, 0.85) * 0.6 / Math.pow(4, 0.85);
|
||||
}
|
||||
|
||||
/**
|
||||
* Obtain the recharge rate of the SYS capacitor of a power distributor given pips
|
||||
* @param {Object} pd The power distributor
|
||||
* @param {number} sys The number of pips to SYS
|
||||
* @returns {number} The recharge rate in MJ/s
|
||||
*/
|
||||
export function sysRechargeRate(pd, sys) {
|
||||
return pd.getSystemsRechargeRate() * Math.pow(sys, 1.1) / Math.pow(4, 1.1);
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate the sustained DPS for a ship against an opponent at a given range
|
||||
* @param {Object} ship The ship
|
||||
* @param {Object} opponent The opponent ship
|
||||
* @param {number} sys Pips to opponent's SYS
|
||||
* @param {int} engagementrange The range between the ship and opponent
|
||||
* @returns {Object} Sustained DPS for shield and armour
|
||||
*/
|
||||
export function sustainedDps(ship, opponent, sys, engagementrange) {
|
||||
// Obtain the opponent's shield and armour metrics
|
||||
const opponentShields = this.shieldMetrics(opponent, sys);
|
||||
const opponentArmour = this.armourMetrics(opponent);
|
||||
|
||||
return this._sustainedDps(ship, opponent, opponentShields, opponentArmour, engagementrange);
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate the sustained DPS for a ship against an opponent at a given range
|
||||
* @param {Object} ship The ship
|
||||
* @param {Object} opponent The opponent ship
|
||||
* @param {Object} opponentShields The opponent's shield resistances
|
||||
* @param {Object} opponentArmour The opponent's armour resistances
|
||||
* @param {int} engagementrange The range between the ship and opponent
|
||||
* @returns {Object} Sustained DPS for shield and armour
|
||||
*/
|
||||
export function _sustainedDps(ship, opponent, opponentShields, opponentArmour, engagementrange) {
|
||||
const shieldsdps = {
|
||||
absolute: 0,
|
||||
explosive: 0,
|
||||
kinetic: 0,
|
||||
thermal: 0
|
||||
};
|
||||
|
||||
const armoursdps = {
|
||||
absolute: 0,
|
||||
explosive: 0,
|
||||
kinetic: 0,
|
||||
thermal: 0
|
||||
};
|
||||
|
||||
let eps = 0;
|
||||
|
||||
for (let i = 0; i < ship.hardpoints.length; i++) {
|
||||
if (ship.hardpoints[i].m && ship.hardpoints[i].enabled && ship.hardpoints[i].maxClass > 0) {
|
||||
const m = ship.hardpoints[i].m;
|
||||
const sustainedDps = this._weaponSustainedDps(m, opponent, opponentShields, opponentArmour, engagementrange);
|
||||
shieldsdps.absolute += sustainedDps.damage.shields.absolute;
|
||||
shieldsdps.explosive += sustainedDps.damage.shields.explosive;
|
||||
shieldsdps.kinetic += sustainedDps.damage.shields.kinetic;
|
||||
shieldsdps.thermal += sustainedDps.damage.shields.thermal;
|
||||
armoursdps.absolute += sustainedDps.damage.armour.absolute;
|
||||
armoursdps.explosive += sustainedDps.damage.armour.explosive;
|
||||
armoursdps.kinetic += sustainedDps.damage.armour.kinetic;
|
||||
armoursdps.thermal += sustainedDps.damage.armour.thermal;
|
||||
eps += sustainedDps.eps;
|
||||
}
|
||||
}
|
||||
|
||||
return { shieldsdps, armoursdps, eps };
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate the sustained DPS for a weapon at a given range
|
||||
* @param {Object} m The weapon
|
||||
* @param {Object} opponent The opponent ship
|
||||
* @param {Object} opponentShields The opponent's shield resistances
|
||||
* @param {Object} opponentArmour The opponent's armour resistances
|
||||
* @param {int} engagementrange The range between the ship and opponent
|
||||
* @returns {Object} Sustained DPS for shield and armour
|
||||
*/
|
||||
export function _weaponSustainedDps(m, opponent, opponentShields, opponentArmour, engagementrange) {
|
||||
const opponentHasShields = opponentShields.generator ? true : false;
|
||||
const weapon = {
|
||||
eps: 0,
|
||||
damage: {
|
||||
shields: {
|
||||
absolute: 0,
|
||||
explosive: 0,
|
||||
kinetic: 0,
|
||||
thermal: 0,
|
||||
total: 0
|
||||
},
|
||||
armour: {
|
||||
absolute: 0,
|
||||
explosive: 0,
|
||||
kinetic: 0,
|
||||
thermal: 0,
|
||||
total: 0
|
||||
},
|
||||
},
|
||||
effectiveness: {
|
||||
shields: {
|
||||
range: 1,
|
||||
sys: opponentHasShields ? opponentShields.absolute.sys : 1,
|
||||
resistance: 1
|
||||
},
|
||||
armour: {
|
||||
range: 1,
|
||||
hardness: 1,
|
||||
resistance: 1
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
// EPS
|
||||
weapon.eps = m.getClip() ? (m.getClip() * m.getEps() / m.getRoF()) / ((m.getClip() / m.getRoF()) + m.getReload()) : m.getEps();
|
||||
|
||||
// Initial sustained DPS
|
||||
let sDps = m.getClip() ? (m.getClip() * m.getDps() / m.getRoF()) / ((m.getClip() / m.getRoF()) + m.getReload()) : m.getDps();
|
||||
|
||||
// Take fall-off in to account
|
||||
const falloff = m.getFalloff();
|
||||
if (falloff && engagementrange > falloff) {
|
||||
const dropoffRange = m.getRange() - falloff;
|
||||
const dropoff = 1 - Math.min((engagementrange - falloff) / dropoffRange, 1);
|
||||
weapon.effectiveness.shields.range = weapon.effectiveness.armour.range = dropoff;
|
||||
sDps *= dropoff;
|
||||
}
|
||||
|
||||
// Piercing/hardness modifier (for armour only)
|
||||
const armourMultiple = m.getPiercing() >= opponent.hardness ? 1 : m.getPiercing() / opponent.hardness;
|
||||
weapon.effectiveness.armour.hardness = armourMultiple;
|
||||
|
||||
// Break out the damage according to type
|
||||
let shieldsResistance = 0;
|
||||
let armourResistance = 0;
|
||||
if (m.getDamageDist().A) {
|
||||
weapon.damage.shields.absolute += sDps * m.getDamageDist().A * (opponentHasShields ? opponentShields.absolute.total : 1);
|
||||
weapon.damage.armour.absolute += sDps * m.getDamageDist().A * armourMultiple * opponentArmour.absolute.total;
|
||||
shieldsResistance += m.getDamageDist().A * (opponentHasShields ? opponentShields.absolute.generator * opponentShields.absolute.boosters : 1);
|
||||
armourResistance += m.getDamageDist().A * opponentArmour.absolute.bulkheads * opponentArmour.absolute.reinforcement;
|
||||
}
|
||||
if (m.getDamageDist().E) {
|
||||
weapon.damage.shields.explosive += sDps * m.getDamageDist().E * (opponentHasShields ? opponentShields.explosive.total : 1);
|
||||
weapon.damage.armour.explosive += sDps * m.getDamageDist().E * armourMultiple * opponentArmour.explosive.total;
|
||||
shieldsResistance += m.getDamageDist().E * (opponentHasShields ? opponentShields.explosive.generator * opponentShields.explosive.boosters : 1);
|
||||
armourResistance += m.getDamageDist().E * opponentArmour.explosive.bulkheads * opponentArmour.explosive.reinforcement;
|
||||
}
|
||||
if (m.getDamageDist().K) {
|
||||
weapon.damage.shields.kinetic += sDps * m.getDamageDist().K * (opponentHasShields ? opponentShields.kinetic.total : 1);
|
||||
weapon.damage.armour.kinetic += sDps * m.getDamageDist().K * armourMultiple * opponentArmour.kinetic.total;
|
||||
shieldsResistance += m.getDamageDist().K * (opponentHasShields ? opponentShields.kinetic.generator * opponentShields.kinetic.boosters : 1);
|
||||
armourResistance += m.getDamageDist().K * opponentArmour.kinetic.bulkheads * opponentArmour.kinetic.reinforcement;
|
||||
}
|
||||
if (m.getDamageDist().T) {
|
||||
weapon.damage.shields.thermal += sDps * m.getDamageDist().T * (opponentHasShields ? opponentShields.thermal.total : 1);
|
||||
weapon.damage.armour.thermal += sDps * m.getDamageDist().T * armourMultiple * opponentArmour.thermal.total;
|
||||
shieldsResistance += m.getDamageDist().T * (opponentHasShields ? opponentShields.thermal.generator * opponentShields.thermal.boosters : 1);
|
||||
armourResistance += m.getDamageDist().T * opponentArmour.thermal.bulkheads * opponentArmour.thermal.reinforcement;
|
||||
}
|
||||
weapon.damage.shields.total = weapon.damage.shields.absolute + weapon.damage.shields.explosive + weapon.damage.shields.kinetic + weapon.damage.shields.thermal;
|
||||
weapon.damage.armour.total = weapon.damage.armour.absolute + weapon.damage.armour.explosive + weapon.damage.armour.kinetic + weapon.damage.armour.thermal;
|
||||
|
||||
weapon.effectiveness.shields.resistance *= shieldsResistance;
|
||||
weapon.effectiveness.armour.resistance *= armourResistance;
|
||||
|
||||
weapon.effectiveness.shields.total = weapon.effectiveness.shields.range * weapon.effectiveness.shields.sys * weapon.effectiveness.shields.resistance;
|
||||
weapon.effectiveness.armour.total = weapon.effectiveness.armour.range * weapon.effectiveness.armour.resistance * weapon.effectiveness.armour.hardness;
|
||||
return weapon;
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate time to drain WEP capacitor
|
||||
* @param {object} ship The ship
|
||||
* @param {number} wep Pips to WEP
|
||||
* @returns {number} The time to drain the WEP capacitor, in seconds
|
||||
*/
|
||||
export function timeToDrainWep(ship, wep) {
|
||||
let totalSEps = 0;
|
||||
|
||||
for (let slotNum in ship.hardpoints) {
|
||||
const slot = ship.hardpoints[slotNum];
|
||||
if (slot.maxClass > 0 && slot.m && slot.enabled && slot.type === 'WEP' && slot.m.getDps()) {
|
||||
totalSEps += slot.m.getClip() ? (slot.m.getClip() * slot.m.getEps() / slot.m.getRoF()) / ((slot.m.getClip() / slot.m.getRoF()) + slot.m.getReload()) : slot.m.getEps();
|
||||
}
|
||||
}
|
||||
|
||||
// Calculate the drain time
|
||||
const drainPerSecond = totalSEps - ship.standard[4].m.getWeaponsRechargeRate() * wep / 4;
|
||||
if (drainPerSecond <= 0) {
|
||||
// Can fire forever
|
||||
return Infinity;
|
||||
} else {
|
||||
const initialCharge = ship.standard[4].m.getWeaponsCapacity();
|
||||
return initialCharge / drainPerSecond;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate the time to deplete an amount of shields or armour
|
||||
* @param {number} amount The amount to be depleted
|
||||
* @param {number} dps The depletion per second
|
||||
* @param {number} eps The energy drained per second
|
||||
* @param {number} capacity The initial energy capacity
|
||||
* @param {number} recharge The energy recharged per second
|
||||
* @returns {number} The number of seconds to deplete to 0
|
||||
*/
|
||||
export function timeToDeplete(amount, dps, eps, capacity, recharge) {
|
||||
const drainPerSecond = eps - recharge;
|
||||
if (drainPerSecond <= 0) {
|
||||
// Simple result
|
||||
return amount / dps;
|
||||
} else {
|
||||
// We are draining the capacitor, but can we deplete before we run out
|
||||
const timeToDrain = capacity / drainPerSecond;
|
||||
const depletedBeforeDrained = dps * timeToDrain;
|
||||
if (depletedBeforeDrained >= amount) {
|
||||
return amount / dps;
|
||||
} else {
|
||||
const restToDeplete = amount - depletedBeforeDrained;
|
||||
// We delete the rest at the reduced rate
|
||||
const reducedDps = dps * (recharge / eps);
|
||||
return timeToDrain + (restToDeplete / reducedDps);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -47,6 +47,7 @@ export const ModuleGroupToName = {
|
||||
pcm: 'First Class Passenger Cabin',
|
||||
pcq: 'Luxury Passenger Cabin',
|
||||
cc: 'Collector Limpet Controller',
|
||||
ss: 'Surface Scanner',
|
||||
|
||||
// Hard Points
|
||||
bl: 'Beam Laser',
|
||||
@@ -104,115 +105,115 @@ export const BulkheadNames = [
|
||||
* @type {Array}
|
||||
*/
|
||||
export const ShipFacets = [
|
||||
{ // 0
|
||||
title: 'agility',
|
||||
props: ['topPitch', 'topRoll', 'topYaw'],
|
||||
lbls: ['pitch', 'roll', 'yaw'],
|
||||
fmt: 'f1',
|
||||
i: 0
|
||||
},
|
||||
{ // 1
|
||||
title: 'speed',
|
||||
props: ['topSpeed', 'topBoost'],
|
||||
lbls: ['thrusters', 'boost'],
|
||||
unit: 'm/s',
|
||||
fmt: 'int',
|
||||
i: 1
|
||||
},
|
||||
{ // 2
|
||||
title: 'armour',
|
||||
props: ['armour'],
|
||||
fmt: 'int',
|
||||
i: 2
|
||||
},
|
||||
{ // 3
|
||||
title: 'shields',
|
||||
props: ['shield'],
|
||||
unit: 'MJ',
|
||||
fmt: 'int',
|
||||
i: 3
|
||||
},
|
||||
{ // 4
|
||||
title: 'jump range',
|
||||
props: ['unladenRange', 'fullTankRange', 'ladenRange'],
|
||||
lbls: ['max', 'full tank', 'laden'],
|
||||
unit: 'LY',
|
||||
fmt: 'round',
|
||||
i: 4
|
||||
},
|
||||
{ // 5
|
||||
title: 'mass',
|
||||
props: ['unladenMass', 'ladenMass'],
|
||||
lbls: ['unladen', 'laden'],
|
||||
unit: 'T',
|
||||
fmt: 'round',
|
||||
i: 5
|
||||
},
|
||||
{ // 6
|
||||
title: 'cargo',
|
||||
props: ['cargoCapacity'],
|
||||
unit: 'T',
|
||||
fmt: 'int',
|
||||
i: 6
|
||||
},
|
||||
{ // 7
|
||||
title: 'fuel',
|
||||
props: ['fuelCapacity'],
|
||||
unit: 'T',
|
||||
fmt: 'int',
|
||||
i: 7
|
||||
},
|
||||
{ // 8
|
||||
title: 'power',
|
||||
props: ['powerRetracted', 'powerDeployed', 'powerAvailable'],
|
||||
lbls: ['retracted', 'deployed', 'available'],
|
||||
unit: 'MW',
|
||||
fmt: 'f2',
|
||||
i: 8
|
||||
},
|
||||
{ // 9
|
||||
title: 'cost',
|
||||
props: ['totalCost'],
|
||||
unit: 'CR',
|
||||
fmt: 'int',
|
||||
i: 9
|
||||
},
|
||||
{ // 10
|
||||
title: 'fastest range',
|
||||
props: ['unladenFastestRange', 'ladenFastestRange'],
|
||||
lbls: ['unladen', 'laden'],
|
||||
unit: 'LY',
|
||||
fmt: 'round',
|
||||
i: 10
|
||||
},
|
||||
{ // 11
|
||||
title: 'DPS',
|
||||
props: ['totalDps', 'totalExplDps', 'totalKinDps', 'totalThermDps'],
|
||||
lbls: ['total', 'explosive', 'kinetic', 'thermal'],
|
||||
fmt: 'round',
|
||||
i: 11
|
||||
},
|
||||
{ // 14
|
||||
title: 'Sustained DPS',
|
||||
props: ['totalSDps', 'totalExplSDps', 'totalKinSDps', 'totalThermSDps'],
|
||||
lbls: ['total', 'explosive', 'kinetic', 'thermal'],
|
||||
fmt: 'round',
|
||||
i: 14
|
||||
},
|
||||
{ // 12
|
||||
title: 'EPS',
|
||||
props: ['totalEps'],
|
||||
lbls: ['EPS'],
|
||||
fmt: 'round',
|
||||
i: 12
|
||||
},
|
||||
{ // 13
|
||||
title: 'HPS',
|
||||
props: ['totalHps'],
|
||||
lbls: ['HPS'],
|
||||
fmt: 'round',
|
||||
i: 13
|
||||
}
|
||||
{ // 0
|
||||
title: 'agility',
|
||||
props: ['topPitch', 'topRoll', 'topYaw'],
|
||||
lbls: ['pitch', 'roll', 'yaw'],
|
||||
fmt: 'f1',
|
||||
i: 0
|
||||
},
|
||||
{ // 1
|
||||
title: 'speed',
|
||||
props: ['topSpeed', 'topBoost'],
|
||||
lbls: ['thrusters', 'boost'],
|
||||
unit: 'm/s',
|
||||
fmt: 'int',
|
||||
i: 1
|
||||
},
|
||||
{ // 2
|
||||
title: 'armour',
|
||||
props: ['armour'],
|
||||
fmt: 'int',
|
||||
i: 2
|
||||
},
|
||||
{ // 3
|
||||
title: 'shields',
|
||||
props: ['shield'],
|
||||
unit: 'MJ',
|
||||
fmt: 'int',
|
||||
i: 3
|
||||
},
|
||||
{ // 4
|
||||
title: 'jump range',
|
||||
props: ['unladenRange', 'fullTankRange', 'ladenRange'],
|
||||
lbls: ['max', 'full tank', 'laden'],
|
||||
unit: 'LY',
|
||||
fmt: 'round',
|
||||
i: 4
|
||||
},
|
||||
{ // 5
|
||||
title: 'mass',
|
||||
props: ['unladenMass', 'ladenMass'],
|
||||
lbls: ['unladen', 'laden'],
|
||||
unit: 'T',
|
||||
fmt: 'round',
|
||||
i: 5
|
||||
},
|
||||
{ // 6
|
||||
title: 'cargo',
|
||||
props: ['cargoCapacity'],
|
||||
unit: 'T',
|
||||
fmt: 'int',
|
||||
i: 6
|
||||
},
|
||||
{ // 7
|
||||
title: 'fuel',
|
||||
props: ['fuelCapacity'],
|
||||
unit: 'T',
|
||||
fmt: 'int',
|
||||
i: 7
|
||||
},
|
||||
{ // 8
|
||||
title: 'power',
|
||||
props: ['powerRetracted', 'powerDeployed', 'powerAvailable'],
|
||||
lbls: ['retracted', 'deployed', 'available'],
|
||||
unit: 'MW',
|
||||
fmt: 'f2',
|
||||
i: 8
|
||||
},
|
||||
{ // 9
|
||||
title: 'cost',
|
||||
props: ['totalCost'],
|
||||
unit: 'CR',
|
||||
fmt: 'int',
|
||||
i: 9
|
||||
},
|
||||
{ // 10
|
||||
title: 'fastest range',
|
||||
props: ['unladenFastestRange', 'ladenFastestRange'],
|
||||
lbls: ['unladen', 'laden'],
|
||||
unit: 'LY',
|
||||
fmt: 'round',
|
||||
i: 10
|
||||
},
|
||||
{ // 11
|
||||
title: 'DPS',
|
||||
props: ['totalDps', 'totalExplDps', 'totalKinDps', 'totalThermDps'],
|
||||
lbls: ['total', 'explosive', 'kinetic', 'thermal'],
|
||||
fmt: 'round',
|
||||
i: 11
|
||||
},
|
||||
{ // 14
|
||||
title: 'Sustained DPS',
|
||||
props: ['totalSDps', 'totalExplSDps', 'totalKinSDps', 'totalThermSDps'],
|
||||
lbls: ['total', 'explosive', 'kinetic', 'thermal'],
|
||||
fmt: 'round',
|
||||
i: 14
|
||||
},
|
||||
{ // 12
|
||||
title: 'EPS',
|
||||
props: ['totalEps'],
|
||||
lbls: ['EPS'],
|
||||
fmt: 'round',
|
||||
i: 12
|
||||
},
|
||||
{ // 13
|
||||
title: 'HPS',
|
||||
props: ['totalHps'],
|
||||
lbls: ['HPS'],
|
||||
fmt: 'round',
|
||||
i: 13
|
||||
}
|
||||
];
|
||||
|
||||
/**
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
import * as ModuleUtils from './ModuleUtils';
|
||||
import * as _ from 'lodash';
|
||||
import { Modifications } from 'coriolis-data/dist';
|
||||
|
||||
/**
|
||||
@@ -49,7 +48,7 @@ export default class Module {
|
||||
// this special effect modifies our returned value
|
||||
const modification = Modifications.modifications[name];
|
||||
if (modification.method === 'additive') {
|
||||
result = result + modifierActions[name];
|
||||
result = result + modifierActions[name] * 100;
|
||||
} else if (modification.method === 'overwrite') {
|
||||
result = modifierActions[name];
|
||||
} else {
|
||||
@@ -60,7 +59,8 @@ export default class Module {
|
||||
} else {
|
||||
mod = modifierActions[name];
|
||||
}
|
||||
result = (((1 + result / 10000) * (1 + mod)) - 1) * 10000;
|
||||
const multiplier = modification.type === 'percentage' ? 10000 : 100;
|
||||
result = (((1 + result / multiplier) * (1 + mod)) - 1) * multiplier;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -162,14 +162,6 @@ export default class Module {
|
||||
return result;
|
||||
}
|
||||
|
||||
/**
|
||||
* Return true if this is a shield generator
|
||||
* @return {Boolean} if this is a shield generator
|
||||
*/
|
||||
isShieldGenerator() {
|
||||
return (this.grp === 'sg' || this.grp === 'psg' || this.grp === 'bsg');
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the power generation of this module, taking in to account modifications
|
||||
* @return {Number} the power generation of this module
|
||||
@@ -344,6 +336,14 @@ export default class Module {
|
||||
return this._getModifiedValue('ranget');
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the scan time for this module, taking in to account modifications
|
||||
* @return {Number} the scan time of this module
|
||||
*/
|
||||
getScanTime() {
|
||||
return this._getModifiedValue('scantime');
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the capture arc for this module, taking in to account modifications
|
||||
* @return {Number} the capture arc of this module
|
||||
@@ -546,10 +546,10 @@ export default class Module {
|
||||
getEps() {
|
||||
// EPS is a synthetic value
|
||||
let distdraw = this.getDistDraw();
|
||||
let rpshot = this.roundspershot || 1;
|
||||
// We don't use rpshot here as dist draw is per combined shot
|
||||
let rof = this.getRoF() || 1;
|
||||
|
||||
return distdraw * rpshot * rof;
|
||||
return distdraw * rof;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -559,10 +559,10 @@ export default class Module {
|
||||
getHps() {
|
||||
// HPS is a synthetic value
|
||||
let heat = this.getThermalLoad();
|
||||
let rpshot = this.roundspershot || 1;
|
||||
// We don't use rpshot here as dist draw is per combined shot
|
||||
let rof = this.getRoF() || 1;
|
||||
|
||||
return heat * rpshot * rof;
|
||||
return heat * rof;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -672,14 +672,6 @@ export default class Module {
|
||||
return this._getModifiedValue('rebuildsperbay');
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the cells for this module, taking in to account modifications
|
||||
* @return {Number} the cells for this module
|
||||
*/
|
||||
getCells() {
|
||||
return this._getModifiedValue('cells');
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the jitter for this module, taking in to account modifications
|
||||
* @return {Number} the jitter for this module
|
||||
@@ -701,6 +693,16 @@ export default class Module {
|
||||
* @return {string} the shot speed for this module
|
||||
*/
|
||||
getShotSpeed() {
|
||||
if (this.blueprint && (this.blueprint.name === 'Focused' || this.blueprintname === 'Long Range')) {
|
||||
// If the modification is focused or long range then the shot speed
|
||||
// uses the range modifier
|
||||
const rangemod = this.getModValue('range') / 10000;
|
||||
let result = this['shotspeed'];
|
||||
if (!result) {
|
||||
return null;
|
||||
}
|
||||
return result * (1 + rangemod);
|
||||
}
|
||||
return this._getModifiedValue('shotspeed');
|
||||
}
|
||||
|
||||
|
||||
@@ -119,14 +119,13 @@ export default class ModuleSet {
|
||||
/**
|
||||
* Find the lightest Power Distributor that provides sufficient
|
||||
* energy to boost.
|
||||
* @param {number} boostEnergy [description]
|
||||
* @param {number} boostEnergy The energy that is required to boost
|
||||
* @return {Object} Power Distributor
|
||||
*/
|
||||
lightestPowerDist(boostEnergy) {
|
||||
let pd = this.standard[4][0];
|
||||
|
||||
for (let p of this.standard[4]) {
|
||||
if (p.mass < pd.mass && p.engcap >= boostEnergy) {
|
||||
if (p.mass < pd.mass && p.engcap > boostEnergy) {
|
||||
pd = p;
|
||||
}
|
||||
}
|
||||
@@ -168,14 +167,15 @@ export default class ModuleSet {
|
||||
/**
|
||||
* Find the lightest Power Plant that provides sufficient power
|
||||
* @param {number} powerNeeded Power requirements in MJ
|
||||
* @param {string} rating The optional rating of the power plant
|
||||
* @return {Object} Power Plant
|
||||
*/
|
||||
lightestPowerPlant(powerNeeded) {
|
||||
lightestPowerPlant(powerNeeded, rating) {
|
||||
let pp = this.standard[0][0];
|
||||
|
||||
for (let p of this.standard[0]) {
|
||||
// Provides enough power, is lighter or the same mass as current power plant but better output/efficiency
|
||||
if (p.pgen >= powerNeeded && (p.mass < pp.mass || (p.mass == pp.mass && p.pgen > pp.pgen))) {
|
||||
if (p.pgen >= powerNeeded && (p.mass < pp.mass || (p.mass == pp.mass && p.pgen > pp.pgen)) && (!rating || rating == p.rating)) {
|
||||
pp = p;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,15 +1,10 @@
|
||||
import { ModuleGroupToName, MountMap, BulkheadNames } from './Constants';
|
||||
import { Ships } from 'coriolis-data/dist';
|
||||
import Ship from './Ship';
|
||||
import * as ModuleUtils from './ModuleUtils';
|
||||
import * as Utils from '../utils/UtilityFunctions';
|
||||
import LZString from 'lz-string';
|
||||
import { outfitURL } from '../utils/UrlGenerators';
|
||||
|
||||
const STANDARD = ['powerPlant', 'thrusters', 'frameShiftDrive', 'lifeSupport', 'powerDistributor', 'sensors', 'fuelTank'];
|
||||
|
||||
const STANDARD_GROUPS = { 'powerPlant': 'pp', 'thrusters': 't', 'frameShiftDrive': 'fsd', 'lifeSupport': 'ls', 'powerDistributor': 'pd', 'sensors': 's', 'fuelTank': 'ft' };
|
||||
|
||||
/**
|
||||
* Generates ship-loadout JSON Schema standard object
|
||||
* @param {Object} standard model
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
import * as Calc from './Calculations';
|
||||
import * as ModuleUtils from './ModuleUtils';
|
||||
import * as Utils from '../utils/UtilityFunctions';
|
||||
import { getBlueprint } from '../utils/BlueprintFunctions';
|
||||
import Module from './Module';
|
||||
import LZString from 'lz-string';
|
||||
import * as _ from 'lodash';
|
||||
@@ -122,31 +123,24 @@ export default class Ship {
|
||||
|
||||
/**
|
||||
* Can the ship thrust/move
|
||||
* @param {Number} cargo Amount of cargo in the ship
|
||||
* @param {Number} fuel Amount of fuel in the ship
|
||||
* @return {[type]} True if thrusters operational
|
||||
*/
|
||||
canThrust() {
|
||||
canThrust(cargo, fuel) {
|
||||
return this.getSlotStatus(this.standard[1]) == 3 && // Thrusters are powered
|
||||
this.ladenMass < this.standard[1].m.getMaxMass(); // Max mass not exceeded
|
||||
this.unladenMass + cargo + fuel < this.standard[1].m.getMaxMass(); // Max mass not exceeded
|
||||
}
|
||||
|
||||
/**
|
||||
* Can the ship boost
|
||||
* @param {Number} cargo Amount of cargo in the ship
|
||||
* @param {Number} fuel Amount of fuel in the ship
|
||||
* @return {[type]} True if boost capable
|
||||
*/
|
||||
canBoost() {
|
||||
return this.canThrust() && // Thrusters operational
|
||||
this.boostEnergy <= this.standard[4].m.getEnginesCapacity(); // PD capacitor is sufficient for boost
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate hypothetical jump range using the installed FSD and the
|
||||
* specified mass which can be more or less than ships actual mass
|
||||
* @param {Number} fuel Fuel available in tons
|
||||
* @param {Number} cargo Cargo in tons
|
||||
* @return {Number} Jump range in Light Years
|
||||
*/
|
||||
calcJumpRangeWith(fuel, cargo) {
|
||||
return Calc.jumpRange(this.unladenMass + fuel + cargo, this.standard[2].m, fuel);
|
||||
canBoost(cargo, fuel) {
|
||||
return this.canThrust(cargo, fuel) && // Thrusters operational
|
||||
this.standard[4].m.getEnginesCapacity() > this.boostEnergy; // PD capacitor is sufficient for boost
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -173,17 +167,6 @@ export default class Ship {
|
||||
return Calc.jumpRange(this.unladenMass + (massDelta || 0) + Math.min(fsdMaxFuelPerJump, fuel || this.fuelCapacity), fsd || this.standard[2].m, fuel);
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate cumulative (total) jump range when making longest jumps using the installed FSD and the
|
||||
* specified mass which can be more or less than ships actual mass
|
||||
* @param {Number} fuel Fuel available in tons
|
||||
* @param {Number} cargo Cargo in tons
|
||||
* @return {Number} Total/Cumulative Jump range in Light Years
|
||||
*/
|
||||
calcFastestRangeWith(fuel, cargo) {
|
||||
return Calc.fastestRange(this.unladenMass + fuel + cargo, this.standard[2].m, fuel);
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate the hypothetical top speeds at cargo and fuel tonnage
|
||||
* @param {Number} fuel Fuel available in tons
|
||||
@@ -195,36 +178,51 @@ export default class Ship {
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate the recovery time after losing or turning on shields
|
||||
* Thanks to CMDRs Al Gray, GIF, and Nomad Enigma for providing Shield recharge data and formulas
|
||||
*
|
||||
* @return {Number} Recovery time in seconds
|
||||
* Calculate the speed for a given configuration
|
||||
* @param {Number} eng Number of pips in ENG
|
||||
* @param {Number} fuel Amount of fuel carried
|
||||
* @param {Number} cargo Amount of cargo carried
|
||||
* @param {boolean} boost true if boost is applied
|
||||
* @return {Number} Speed
|
||||
*/
|
||||
calcShieldRecovery() {
|
||||
const shieldGenerator = this.findShieldGenerator();
|
||||
if (shieldGenerator) {
|
||||
const brokenRegenRate = shieldGenerator.getBrokenRegenerationRate();
|
||||
// 50% of shield strength / broken recharge rate + 15 second delay before recharge starts
|
||||
return ((this.shield / 2) / brokenRegenRate) + 15;
|
||||
}
|
||||
return 0;
|
||||
calcSpeed(eng, fuel, cargo, boost) {
|
||||
return Calc.calcSpeed(this.unladenMass + fuel + cargo, this.speed, this.standard[1].m, this.pipSpeed, eng, this.boost / this.speed, boost);
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate the recharge time for a shield going from 50% to 100%
|
||||
* Thanks to CMDRs Al Gray, GIF, and Nomad Enigma for providing Shield recharge data and formulas
|
||||
*
|
||||
* @return {Number} 50 - 100% Recharge time in seconds
|
||||
* Calculate the pitch for a given configuration
|
||||
* @param {Number} eng Number of pips in ENG
|
||||
* @param {Number} fuel Amount of fuel carried
|
||||
* @param {Number} cargo Amount of cargo carried
|
||||
* @param {boolean} boost true if boost is applied
|
||||
* @return {Number} Pitch
|
||||
*/
|
||||
calcShieldRecharge() {
|
||||
const shieldGenerator = this.findShieldGenerator();
|
||||
if (shieldGenerator) {
|
||||
const regenRate = shieldGenerator.getRegenerationRate();
|
||||
calcPitch(eng, fuel, cargo, boost) {
|
||||
return Calc.calcPitch(this.unladenMass + fuel + cargo, this.pitch, this.standard[1].m, this.pipSpeed, eng, this.boost / this.speed, boost);
|
||||
}
|
||||
|
||||
// 50% of shield strength / recharge rate
|
||||
return (this.shield / 2) / regenRate;
|
||||
}
|
||||
return 0;
|
||||
/**
|
||||
* Calculate the roll for a given configuration
|
||||
* @param {Number} eng Number of pips in ENG
|
||||
* @param {Number} fuel Amount of fuel carried
|
||||
* @param {Number} cargo Amount of cargo carried
|
||||
* @param {boolean} boost true if boost is applied
|
||||
* @return {Number} Roll
|
||||
*/
|
||||
calcRoll(eng, fuel, cargo, boost) {
|
||||
return Calc.calcRoll(this.unladenMass + fuel + cargo, this.roll, this.standard[1].m, this.pipSpeed, eng, this.boost / this.speed, boost);
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate the yaw for a given configuration
|
||||
* @param {Number} eng Number of pips in ENG
|
||||
* @param {Number} fuel Amount of fuel carried
|
||||
* @param {Number} cargo Amount of cargo carried
|
||||
* @param {boolean} boost true if boost is applied
|
||||
* @return {Number} Yaw
|
||||
*/
|
||||
calcYaw(eng, fuel, cargo, boost) {
|
||||
return Calc.calcYaw(this.unladenMass + fuel + cargo, this.yaw, this.standard[1].m, this.pipSpeed, eng, this.boost / this.speed, boost);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -427,16 +425,57 @@ export default class Ship {
|
||||
.recalculateDps()
|
||||
.recalculateEps()
|
||||
.recalculateHps()
|
||||
.recalculateTtd()
|
||||
.updateMovement();
|
||||
}
|
||||
|
||||
/**
|
||||
* Clear blueprint for a module
|
||||
* @param {Number} m The module for which to clear the modifications
|
||||
* Set blueprint for a module
|
||||
* @param {Object} m The module for which to set the blueprint
|
||||
* @param {Object} bp The blueprint
|
||||
*/
|
||||
clearBlueprint(m) {
|
||||
setModuleBlueprint(m, bp) {
|
||||
m.blueprint = bp;
|
||||
this.clearModifications(m);
|
||||
// Set any hidden items for the blueprint now
|
||||
const features = m.blueprint.grades[m.blueprint.grade].features;
|
||||
for (const featureName in features) {
|
||||
if (Modifications.modifications[featureName].hidden) {
|
||||
this.setModification(m, featureName, bp.grades[bp.grade].features[featureName][0]);
|
||||
}
|
||||
}
|
||||
this.updateModificationsString();
|
||||
}
|
||||
|
||||
/**
|
||||
* Clear blueprint for a module
|
||||
* @param {Object} m The module for which to clear the blueprint
|
||||
*/
|
||||
clearModuleBlueprint(m) {
|
||||
m.blueprint = {};
|
||||
this.updateModificationsString();
|
||||
}
|
||||
|
||||
/**
|
||||
* Set special for a module
|
||||
* @param {Object} m The module for which to set the blueprint
|
||||
* @param {Object} special The special
|
||||
*/
|
||||
setModuleSpecial(m, special) {
|
||||
if (m.blueprint) {
|
||||
m.blueprint.special = special;
|
||||
}
|
||||
this.recalculateDps().recalculateHps().recalculateEps();
|
||||
}
|
||||
|
||||
/**
|
||||
* Clear special for a module
|
||||
* @param {Object} m The module for which to clear the blueprint
|
||||
*/
|
||||
clearModuleSpecial(m) {
|
||||
if (m.blueprint) {
|
||||
m.blueprint.special = null;
|
||||
}
|
||||
this.recalculateDps().recalculateHps().recalculateEps();
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -496,15 +535,15 @@ export default class Ship {
|
||||
this.recalculateDps();
|
||||
this.recalculateHps();
|
||||
this.recalculateEps();
|
||||
this.recalculateTtd();
|
||||
} else if (name === 'explres' || name === 'kinres' || name === 'thermres') {
|
||||
m.setModValue(name, value, sentfromui);
|
||||
// Could be for shields or armour
|
||||
this.recalculateArmour();
|
||||
this.recalculateShield();
|
||||
} else if (name === 'wepcap' || name === 'weprate') {
|
||||
} else if (name === 'engcap') {
|
||||
m.setModValue(name, value, sentfromui);
|
||||
this.recalculateTtd();
|
||||
// Might have resulted in a change in boostability
|
||||
this.updateMovement();
|
||||
} else {
|
||||
// Generic
|
||||
m.setModValue(name, value, sentfromui);
|
||||
@@ -563,13 +602,18 @@ export default class Ship {
|
||||
this.bulkheads.m = null;
|
||||
this.useBulkhead(comps && comps.bulkheads ? comps.bulkheads : 0, true);
|
||||
this.bulkheads.m.mods = mods && mods[0] ? mods[0] : {};
|
||||
this.bulkheads.m.blueprint = blueprints && blueprints[0] ? blueprints[0] : {};
|
||||
if (blueprints && blueprints[0]) {
|
||||
this.bulkheads.m.blueprint = getBlueprint(blueprints[0].fdname, this.bulkheads.m);
|
||||
this.bulkheads.m.blueprint.grade = blueprints[0].grade;
|
||||
this.bulkheads.m.blueprint.special = blueprints[0].special;
|
||||
} else {
|
||||
this.bulkheads.m.blueprint = {};
|
||||
}
|
||||
this.cargoHatch.priority = priorities ? priorities[0] * 1 : 0;
|
||||
this.cargoHatch.enabled = enabled ? enabled[0] * 1 : true;
|
||||
|
||||
for (i = 0; i < cl; i++) {
|
||||
standard[i].cat = 0;
|
||||
standard[i].enabled = enabled ? enabled[i + 1] * 1 : true;
|
||||
standard[i].priority = priorities && priorities[i + 1] ? priorities[i + 1] * 1 : 0;
|
||||
standard[i].type = 'SYS';
|
||||
standard[i].m = null; // Resetting 'old' modul if there was one
|
||||
@@ -578,10 +622,17 @@ export default class Ship {
|
||||
let module = ModuleUtils.standard(i, comps.standard[i]);
|
||||
if (module != null) {
|
||||
module.mods = mods && mods[i + 1] ? mods[i + 1] : {};
|
||||
module.blueprint = blueprints && blueprints[i + 1] ? blueprints[i + 1] : {};
|
||||
if (blueprints && blueprints[i + 1]) {
|
||||
module.blueprint = getBlueprint(blueprints[i + 1].fdname, module);
|
||||
module.blueprint.grade = blueprints[i + 1].grade;
|
||||
module.blueprint.special = blueprints[i + 1].special;
|
||||
} else {
|
||||
module.blueprint = {};
|
||||
}
|
||||
}
|
||||
this.use(standard[i], module, true);
|
||||
}
|
||||
standard[i].enabled = enabled ? enabled[i + 1] * 1 : true;
|
||||
}
|
||||
|
||||
standard[1].type = 'ENG'; // Thrusters
|
||||
@@ -590,7 +641,6 @@ export default class Ship {
|
||||
|
||||
for (i = 0, l = hps.length; i < l; i++) {
|
||||
hps[i].cat = 1;
|
||||
hps[i].enabled = enabled ? enabled[cl + i] * 1 : true;
|
||||
hps[i].priority = priorities && priorities[cl + i] ? priorities[cl + i] * 1 : 0;
|
||||
hps[i].type = hps[i].maxClass ? 'WEP' : 'SYS';
|
||||
hps[i].m = null; // Resetting 'old' modul if there was one
|
||||
@@ -600,17 +650,23 @@ export default class Ship {
|
||||
let module = ModuleUtils.hardpoints(comps.hardpoints[i]);
|
||||
if (module != null) {
|
||||
module.mods = mods && mods[cl + i] ? mods[cl + i] : {};
|
||||
module.blueprint = blueprints && blueprints[cl + i] ? blueprints[cl + i] : {};
|
||||
if (blueprints && blueprints[cl + i]) {
|
||||
module.blueprint = getBlueprint(blueprints[cl + i].fdname, module);
|
||||
module.blueprint.grade = blueprints[cl + i].grade;
|
||||
module.blueprint.special = blueprints[cl + i].special;
|
||||
} else {
|
||||
module.blueprint = {};
|
||||
}
|
||||
}
|
||||
this.use(hps[i], module, true);
|
||||
}
|
||||
hps[i].enabled = enabled ? enabled[cl + i] * 1 : true;
|
||||
}
|
||||
|
||||
cl += hps.length; // Increase accounts for hardpoints
|
||||
|
||||
for (i = 0, l = internal.length; i < l; i++) {
|
||||
internal[i].cat = 2;
|
||||
internal[i].enabled = enabled ? enabled[cl + i] * 1 : true;
|
||||
internal[i].priority = priorities && priorities[cl + i] ? priorities[cl + i] * 1 : 0;
|
||||
internal[i].type = 'SYS';
|
||||
internal[i].m = null; // Resetting 'old' modul if there was one
|
||||
@@ -620,10 +676,17 @@ export default class Ship {
|
||||
let module = ModuleUtils.internal(comps.internal[i]);
|
||||
if (module != null) {
|
||||
module.mods = mods && mods[cl + i] ? mods[cl + i] : {};
|
||||
module.blueprint = blueprints && blueprints[cl + i] ? blueprints[cl + i] : {};
|
||||
if (blueprints && blueprints[cl + i]) {
|
||||
module.blueprint = getBlueprint(blueprints[cl + i].fdname, module);
|
||||
module.blueprint.grade = blueprints[cl + i].grade;
|
||||
module.blueprint.special = blueprints[cl + i].special;
|
||||
} else {
|
||||
module.blueprint = {};
|
||||
}
|
||||
}
|
||||
this.use(internal[i], module, true);
|
||||
}
|
||||
internal[i].enabled = enabled ? enabled[cl + i] * 1 : true;
|
||||
}
|
||||
|
||||
// Update aggragated stats
|
||||
@@ -638,7 +701,6 @@ export default class Ship {
|
||||
.recalculateDps()
|
||||
.recalculateEps()
|
||||
.recalculateHps()
|
||||
.recalculateTtd()
|
||||
.updateMovement();
|
||||
}
|
||||
|
||||
@@ -653,6 +715,11 @@ export default class Ship {
|
||||
* @return {this} The current ship instance for chaining
|
||||
*/
|
||||
buildFrom(serializedString) {
|
||||
if (!serializedString) {
|
||||
// Empty serialized string; nothing to do
|
||||
return this;
|
||||
}
|
||||
|
||||
let standard = new Array(this.standard.length),
|
||||
hardpoints = new Array(this.hardpoints.length),
|
||||
internal = new Array(this.internal.length),
|
||||
@@ -820,7 +887,6 @@ export default class Ship {
|
||||
|
||||
if (slot.m.getEps()) {
|
||||
this.recalculateEps();
|
||||
this.recalculateTtd();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -835,7 +901,6 @@ export default class Ship {
|
||||
*/
|
||||
setSlotPriority(slot, newPriority) {
|
||||
if (newPriority >= 0 && newPriority < this.priorityBands.length) {
|
||||
let oldPriority = slot.priority;
|
||||
slot.priority = newPriority;
|
||||
this.updatePowerPrioritesString();
|
||||
|
||||
@@ -904,9 +969,6 @@ export default class Ship {
|
||||
if (powerGeneratedChange) {
|
||||
this.updatePowerGenerated();
|
||||
}
|
||||
if (powerDistributorChange) {
|
||||
this.recalculateTtd();
|
||||
}
|
||||
if (powerUsedChange) {
|
||||
this.updatePowerUsed();
|
||||
}
|
||||
@@ -944,33 +1006,6 @@ export default class Ship {
|
||||
return val;
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate time to drain WEP capacitor
|
||||
* @return {this} The ship instance (for chaining operations)
|
||||
*/
|
||||
recalculateTtd() {
|
||||
let totalSEps = 0;
|
||||
|
||||
for (let slotNum in this.hardpoints) {
|
||||
const slot = this.hardpoints[slotNum];
|
||||
if (slot.m && slot.enabled && slot.type === 'WEP' && slot.m.getDps()) {
|
||||
totalSEps += slot.m.getClip() ? (slot.m.getClip() * slot.m.getEps() / slot.m.getRoF()) / ((slot.m.getClip() / slot.m.getRoF()) + slot.m.getReload()) : slot.m.getEps();
|
||||
}
|
||||
}
|
||||
|
||||
// Calculate the drain time
|
||||
const drainPerSecond = totalSEps - this.standard[4].m.getWeaponsRechargeRate();
|
||||
if (drainPerSecond <= 0) {
|
||||
// Can fire forever
|
||||
this.timeToDrain = Infinity;
|
||||
} else {
|
||||
const initialCharge = this.standard[4].m.getWeaponsCapacity();
|
||||
this.timeToDrain = initialCharge / drainPerSecond;
|
||||
}
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate damage per second and related items for weapons
|
||||
* @return {this} The ship instance (for chaining operations)
|
||||
@@ -1201,7 +1236,7 @@ export default class Ship {
|
||||
updateMovement() {
|
||||
this.speeds = Calc.speed(this.unladenMass + this.fuelCapacity, this.speed, this.standard[1].m, this.pipSpeed);
|
||||
this.topSpeed = this.speeds[4];
|
||||
this.topBoost = this.canBoost() ? this.speeds[4] * this.boost / this.speed : 0;
|
||||
this.topBoost = this.canBoost(0, 0) ? this.speeds[4] * this.boost / this.speed : 0;
|
||||
|
||||
this.pitches = Calc.pitch(this.unladenMass + this.fuelCapacity, this.pitch, this.standard[1].m, this.pipSpeed);
|
||||
this.topPitch = this.pitches[4];
|
||||
@@ -1220,54 +1255,13 @@ export default class Ship {
|
||||
* @return {this} The ship instance (for chaining operations)
|
||||
*/
|
||||
recalculateShield() {
|
||||
let shield = 0;
|
||||
let shieldBoost = 1;
|
||||
let shieldExplRes = null;
|
||||
let shieldKinRes = null;
|
||||
let shieldThermRes = null;
|
||||
let shieldExplDRStart = null;
|
||||
let shieldExplDREnd = null;
|
||||
let shieldKinDRStart = null;
|
||||
let shieldKinDREnd = null;
|
||||
let shieldThermDRStart = null;
|
||||
let shieldThermDREnd = null;
|
||||
|
||||
const sgSlot = this.findInternalByGroup('sg');
|
||||
if (sgSlot && sgSlot.enabled) {
|
||||
// Shield from generator
|
||||
shield = Calc.shieldStrength(this.hullMass, this.baseShieldStrength, sgSlot.m, 1);
|
||||
shieldExplRes = 1 - sgSlot.m.getExplosiveResistance();
|
||||
shieldExplDRStart = shieldExplRes * 0.7;
|
||||
shieldExplDREnd = shieldExplRes * 0; // Currently don't know where this is
|
||||
shieldKinRes = 1 - sgSlot.m.getKineticResistance();
|
||||
shieldKinDRStart = shieldKinRes * 0.7;
|
||||
shieldKinDREnd = shieldKinRes * 0; // Currently don't know where this is
|
||||
shieldThermRes = 1 - sgSlot.m.getThermalResistance();
|
||||
shieldThermDRStart = shieldThermRes * 0.7;
|
||||
shieldThermDREnd = shieldThermRes * 0; // Currently don't know where this is
|
||||
|
||||
// Shield from boosters
|
||||
for (let slot of this.hardpoints) {
|
||||
if (slot.enabled && slot.m && slot.m.grp == 'sb') {
|
||||
shieldBoost += slot.m.getShieldBoost();
|
||||
shieldExplRes *= (1 - slot.m.getExplosiveResistance());
|
||||
shieldKinRes *= (1 - slot.m.getKineticResistance());
|
||||
shieldThermRes *= (1 - slot.m.getThermalResistance());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// We apply diminishing returns to the boosted value
|
||||
// (no we don't; FD pulled back on this idea. But leave this here in case they reinstate it)
|
||||
// shieldBoost = Math.min(shieldBoost, (1 - Math.pow(Math.E, -0.7 * shieldBoost)) * 2.5);
|
||||
|
||||
shield = shield * shieldBoost;
|
||||
|
||||
this.shield = shield;
|
||||
this.shieldExplRes = shieldExplRes ? 1 - this.diminishingReturns(shieldExplRes, shieldExplDREnd, shieldExplDRStart) : null;
|
||||
this.shieldKinRes = shieldKinRes ? 1 - this.diminishingReturns(shieldKinRes, shieldKinDREnd, shieldKinDRStart) : null;
|
||||
this.shieldThermRes = shieldThermRes ? 1 - this.diminishingReturns(shieldThermRes, shieldThermDREnd, shieldThermDRStart) : null;
|
||||
// Obtain shield metrics with 0 pips to sys (parts affected by SYS aren't used here)
|
||||
const metrics = Calc.shieldMetrics(this, 0);
|
||||
|
||||
this.shield = metrics.generator ? metrics.generator + metrics.boosters : 0;
|
||||
this.shieldExplRes = this.shield > 0 ? 1 - metrics.explosive.total : null;
|
||||
this.shieldKinRes = this.shield > 0 ? 1 - metrics.kinetic.total : null;
|
||||
this.shieldThermRes = this.shield > 0 ? 1 - metrics.thermal.total : null;
|
||||
return this;
|
||||
}
|
||||
|
||||
@@ -1280,7 +1274,9 @@ export default class Ship {
|
||||
|
||||
for (let slot of this.internal) {
|
||||
if (slot.m && slot.m.grp == 'scb') {
|
||||
shieldCells += slot.m.getShieldReinforcement() * slot.m.getCells();
|
||||
// There is currently a bug with Elite where you can have a clip > 1 thanks to engineering but it doesn't do anything,
|
||||
// so we need to hard-code clip to 1
|
||||
shieldCells += slot.m.getShieldReinforcement() * slot.m.getDuration() * (slot.m.getAmmo() + 1);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1301,13 +1297,13 @@ export default class Ship {
|
||||
let moduleprotection = 1;
|
||||
let hullExplRes = 1 - bulkhead.getExplosiveResistance();
|
||||
const hullExplResDRStart = hullExplRes * 0.7;
|
||||
const hullExplResDREnd = hullExplRes * 0; // Currently don't know where this is
|
||||
const hullExplResDREnd = hullExplRes * 0;
|
||||
let hullKinRes = 1 - bulkhead.getKineticResistance();
|
||||
const hullKinResDRStart = hullKinRes * 0.7;
|
||||
const hullKinResDREnd = hullKinRes * 0; // Currently don't know where this is
|
||||
const hullKinResDREnd = hullKinRes * 0;
|
||||
let hullThermRes = 1 - bulkhead.getThermalResistance();
|
||||
const hullThermResDRStart = hullThermRes * 0.7;
|
||||
const hullThermResDREnd = hullThermRes * 0; // Currently don't know where this is
|
||||
const hullThermResDREnd = hullThermRes * 0;
|
||||
|
||||
// Armour from HRPs and module armour from MRPs
|
||||
for (let slot of this.internal) {
|
||||
@@ -1347,9 +1343,9 @@ export default class Ship {
|
||||
this.unladenRange = this.calcUnladenRange(); // Includes fuel weight for jump
|
||||
this.fullTankRange = Calc.jumpRange(unladenMass + fuelCapacity, fsd); // Full Tank
|
||||
this.ladenRange = this.calcLadenRange(); // Includes full tank and caro
|
||||
this.unladenFastestRange = Calc.fastestRange(unladenMass, fsd, fuelCapacity);
|
||||
this.ladenFastestRange = Calc.fastestRange(unladenMass + this.cargoCapacity, fsd, fuelCapacity);
|
||||
this.maxJumpCount = Math.ceil(fuelCapacity / fsd.maxfuel);
|
||||
this.unladenFastestRange = Calc.totalJumpRange(unladenMass + this.fuelCapacity, fsd, fuelCapacity);
|
||||
this.ladenFastestRange = Calc.totalJumpRange(unladenMass + this.fuelCapacity + this.cargoCapacity, fsd, fuelCapacity);
|
||||
this.maxJumpCount = Math.ceil(fuelCapacity / fsd.getMaxFuelPerJump());
|
||||
return this;
|
||||
}
|
||||
|
||||
@@ -1436,7 +1432,6 @@ export default class Ship {
|
||||
|
||||
let bulkheadMods = new Array();
|
||||
let bulkheadBlueprint = null;
|
||||
let bulkheadBlueprintGrade = null;
|
||||
if (this.bulkheads.m && this.bulkheads.m.mods) {
|
||||
for (let modKey in this.bulkheads.m.mods) {
|
||||
// Filter out invalid modifications
|
||||
@@ -1497,16 +1492,20 @@ export default class Ship {
|
||||
|
||||
// Now work out the size of the binary buffer from our modifications array
|
||||
let bufsize = 0;
|
||||
for (let slot of slots) {
|
||||
if (slot.length > 0) {
|
||||
// Length is 1 for the slot ID, 10 for the blueprint name and grade, 5 for each modification, and 1 for the end marker
|
||||
bufsize = bufsize + 1 + 10 + (5 * slot.length) + 1;
|
||||
}
|
||||
}
|
||||
for (let special of specials) {
|
||||
if (special) {
|
||||
// Length is 5 for each special
|
||||
bufsize += 5;
|
||||
for (let i = 0; i < slots.length; i++) {
|
||||
if (slots[i].length > 0 || (blueprints[i] && blueprints[i].id)) {
|
||||
// Length is 1 for the slot ID, 5 for each modification, 1 for the end marker of the modifications and 1 for the end marker of the slot
|
||||
bufsize = bufsize + 1 + (5 * slots[i].length) + 1 + 1;
|
||||
|
||||
if (blueprints[i] && blueprints[i].id) {
|
||||
// Additional 10 for the blueprint and grade
|
||||
bufsize += 10;
|
||||
}
|
||||
|
||||
if (specials[i]) {
|
||||
// Additional 5 for each special
|
||||
bufsize += 5;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1517,7 +1516,7 @@ export default class Ship {
|
||||
let curpos = 0;
|
||||
let i = 0;
|
||||
for (let slot of slots) {
|
||||
if (slot.length > 0) {
|
||||
if (slot.length > 0 || (blueprints[i] && blueprints[i].id)) {
|
||||
buffer.writeInt8(i, curpos++);
|
||||
if (blueprints[i] && blueprints[i].id) {
|
||||
buffer.writeInt8(MODIFICATION_ID_BLUEPRINT, curpos++);
|
||||
@@ -1642,6 +1641,7 @@ export default class Ship {
|
||||
}
|
||||
let oldModule = slot.m;
|
||||
slot.m = m;
|
||||
slot.enabled = true;
|
||||
slot.discountedCost = (m && m.cost) ? m.cost * this.moduleCostMultiplier : 0;
|
||||
this.updateStats(slot, m, oldModule, preventUpdate);
|
||||
|
||||
@@ -1683,6 +1683,25 @@ export default class Ship {
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate the lowest possible mass for this ship.
|
||||
* @param {Object} m Module override set (standard type => Module)
|
||||
* @return {number} The lowest possible mass for this ship
|
||||
*/
|
||||
calcLowestPossibleMass(m) {
|
||||
m = m || {};
|
||||
|
||||
let mass = this.hullMass;
|
||||
mass += m.pp ? m.pp.getMass() : ModuleUtils.standard(0, '2D').getMass();
|
||||
mass += m.th ? m.th.getMass() : ModuleUtils.standard(1, '2D').getMass();
|
||||
mass += m.fsd ? m.fsd.getMass() : ModuleUtils.standard(2, '2D').getMass();
|
||||
mass += m.ls ? m.ls.getMass() : ModuleUtils.standard(3, this.standard[3].maxClass + 'D').getMass() * 0.3; // Lightweight grade 4 mod reduces mass by up to 70%
|
||||
mass += m.pd ? m.pd.getMass() : ModuleUtils.standard(4, '1D').getMass();
|
||||
mass += m.s ? m.s.getMass() : ModuleUtils.standard(5, this.standard[5].maxClass + 'D').getMass() * 0.2; // Lightweight grade 5 mod reduces mass by up to 80%
|
||||
// Ignore fuel tank as it could be empty
|
||||
return mass;
|
||||
}
|
||||
|
||||
/**
|
||||
* Use the lightest standard ModuleUtils unless otherwise specified
|
||||
* @param {Object} m Module override set (standard type => module ID)
|
||||
@@ -1707,6 +1726,11 @@ export default class Ship {
|
||||
.use(standard[4], pd) // Power Distributor
|
||||
.use(standard[6], ft); // Fuel Tank
|
||||
|
||||
// Turn off nearly everything
|
||||
if (m.fsdDisabled) this.setSlotEnabled(this.standard[2], false);
|
||||
if (m.pdDisabled) this.setSlotEnabled(this.standard[4], false);
|
||||
if (m.sDisabled) this.setSlotEnabled(this.standard[5], false);
|
||||
|
||||
// Thrusters and Powerplant must be determined after all other ModuleUtils are mounted
|
||||
// Loop at least once to determine absolute lightest PD and TH
|
||||
do {
|
||||
|
||||
@@ -31,20 +31,38 @@ export function multiPurpose(ship, shielded, bulkheadIndex) {
|
||||
* @param {Object} standardOpts [Optional] Standard module optional overrides
|
||||
*/
|
||||
export function trader(ship, shielded, standardOpts) {
|
||||
let sg = shielded ? ship.getAvailableModules().lightestShieldGenerator(ship.hullMass) : null;
|
||||
|
||||
for (let i = ship.internal.length; i--;) {
|
||||
let slot = ship.internal[i];
|
||||
if (sg && canMount(ship, slot, 'sg', sg.class)) {
|
||||
ship.use(slot, sg);
|
||||
sg = null;
|
||||
} else {
|
||||
if (canMount(ship, slot, 'cr')) {
|
||||
ship.use(slot, ModuleUtils.findInternal('cr', slot.maxClass, 'E'));
|
||||
let usedSlots = [],
|
||||
sg = ship.getAvailableModules().lightestShieldGenerator(ship.hullMass);
|
||||
|
||||
// Shield generator if required
|
||||
if (shielded) {
|
||||
const shieldOrder = [1, 2, 3, 4, 5, 6, 7, 8];
|
||||
const shieldInternals = ship.internal.filter(a => usedSlots.indexOf(a) == -1)
|
||||
.filter(a => (!a.eligible) || a.eligible.sg)
|
||||
.filter(a => a.maxClass >= sg.class)
|
||||
.sort((a,b) => shieldOrder.indexOf(a.maxClass) - shieldOrder.indexOf(b.maxClass));
|
||||
for (let i = 0; i < shieldInternals.length; i++) {
|
||||
if (canMount(ship, shieldInternals[i], 'sg')) {
|
||||
ship.use(shieldInternals[i], sg);
|
||||
usedSlots.push(shieldInternals[i]);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Fill the empty internals with cargo racks
|
||||
for (let i = ship.internal.length; i--;) {
|
||||
let slot = ship.internal[i];
|
||||
if (usedSlots.indexOf(slot) == -1 && canMount(ship, slot, 'cr')) {
|
||||
ship.use(slot, ModuleUtils.findInternal('cr', slot.maxClass, 'E'));
|
||||
}
|
||||
}
|
||||
|
||||
// Empty the hardpoints
|
||||
for (let s of ship.hardpoints) {
|
||||
ship.use(s, null);
|
||||
}
|
||||
|
||||
ship.useLightestStandard(standardOpts);
|
||||
}
|
||||
|
||||
@@ -55,53 +73,102 @@ export function trader(ship, shielded, standardOpts) {
|
||||
*/
|
||||
export function explorer(ship, planetary) {
|
||||
let standardOpts = { ppRating: 'A' },
|
||||
intLength = ship.internal.length,
|
||||
heatSinkCount = 2, // Fit 2 heat sinks if possible
|
||||
afmUnitCount = 2, // Fit 2 AFM Units if possible
|
||||
shieldNext = planetary,
|
||||
usedSlots = [],
|
||||
sgSlot,
|
||||
fuelScoopSlot,
|
||||
pvhSlot,
|
||||
sg = ship.getAvailableModules().lightestShieldGenerator(ship.hullMass);
|
||||
|
||||
if (!planetary) { // Non-planetary explorers don't really need to boost
|
||||
standardOpts.pd = '1D';
|
||||
}
|
||||
|
||||
ship.setSlotEnabled(ship.cargoHatch, false)
|
||||
.use(ship.internal[--intLength], ModuleUtils.internal('2f')); // Advanced Discovery Scanner
|
||||
// Cargo hatch can be disabled
|
||||
ship.setSlotEnabled(ship.cargoHatch, false);
|
||||
|
||||
if (!planetary || intLength > 3) { // Don't mount a DDS on planetary explorer ships too small for both a PVH and DDS
|
||||
ship.use(ship.internal[--intLength], ModuleUtils.internal('2i')); // Detailed Surface Scanner
|
||||
// Advanced Discovery Scanner - class 1 or higher
|
||||
const adsOrder = [1, 2, 3, 4, 5, 6, 7, 8];
|
||||
const adsInternals = ship.internal.filter(a => usedSlots.indexOf(a) == -1)
|
||||
.filter(a => (!a.eligible) || a.eligible.sc)
|
||||
.sort((a,b) => adsOrder.indexOf(a.maxClass) - adsOrder.indexOf(b.maxClass));
|
||||
for (let i = 0; i < adsInternals.length; i++) {
|
||||
if (canMount(ship, adsInternals[i], 'sc')) {
|
||||
ship.use(adsInternals[i], ModuleUtils.internal('2f'));
|
||||
usedSlots.push(adsInternals[i]);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
for (let i = 0; i < intLength; i++) {
|
||||
let slot = ship.internal[i];
|
||||
let nextSlot = (i + 1) < intLength ? ship.internal[i + 1] : null;
|
||||
// Fit best possible Fuel Scoop
|
||||
if (!fuelScoopSlot && canMount(ship, slot, 'fs')) {
|
||||
fuelScoopSlot = slot;
|
||||
ship.use(slot, ModuleUtils.findInternal('fs', slot.maxClass, 'A'));
|
||||
ship.setSlotEnabled(slot, true);
|
||||
// Mount a Shield generator if possible AND an AFM Unit has been mounted already (Guarantees at least 1 AFM Unit)
|
||||
} else if (!sgSlot && shieldNext && canMount(ship, slot, 'sg', sg.class) && !canMount(ship, nextSlot, 'sg', sg.class)) {
|
||||
sgSlot = slot;
|
||||
shieldNext = false;
|
||||
ship.use(slot, sg);
|
||||
ship.setSlotEnabled(slot, true);
|
||||
// if planetary explorer and the next slot cannot mount a PVH or the next modul to mount is a SG
|
||||
} else if (planetary && !pvhSlot && canMount(ship, slot, 'pv') && (shieldNext || !canMount(ship, nextSlot, 'pv', 2))) {
|
||||
pvhSlot = slot;
|
||||
ship.use(slot, ModuleUtils.findInternal('pv', Math.min(Math.floor(pvhSlot.maxClass / 2) * 2, 6), 'G'));
|
||||
ship.setSlotEnabled(slot, false); // Disabled power for PVH
|
||||
shieldNext = !sgSlot;
|
||||
} else if (afmUnitCount > 0 && canMount(ship, slot, 'am')) {
|
||||
afmUnitCount--;
|
||||
ship.use(slot, ModuleUtils.findInternal('am', slot.maxClass, 'A'));
|
||||
ship.setSlotEnabled(slot, false); // Disabled power for AFM Unit
|
||||
shieldNext = !sgSlot;
|
||||
} else {
|
||||
ship.use(slot, null);
|
||||
if (planetary) {
|
||||
// Planetary Vehicle Hangar - class 2 or higher
|
||||
const pvhOrder = [2, 3, 4, 5, 6, 7, 8, 1];
|
||||
const pvhInternals = ship.internal.filter(a => usedSlots.indexOf(a) == -1)
|
||||
.filter(a => (!a.eligible) || a.eligible.pv)
|
||||
.sort((a,b) => pvhOrder.indexOf(a.maxClass) - pvhOrder.indexOf(b.maxClass));
|
||||
for (let i = 0; i < pvhInternals.length; i++) {
|
||||
if (canMount(ship, pvhInternals[i], 'pv')) {
|
||||
// Planetary Vehical Hangar only has even classes
|
||||
const pvhClass = pvhInternals[i].maxClass % 2 === 1 ? pvhInternals[i].maxClass - 1 : pvhInternals[i].maxClass;
|
||||
ship.use(pvhInternals[i], ModuleUtils.findInternal('pv', pvhClass, 'G')); // G is lower mass
|
||||
ship.setSlotEnabled(pvhInternals[i], false); // Disable power for Planetary Vehical Hangar
|
||||
usedSlots.push(pvhInternals[i]);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Shield generator
|
||||
const shieldOrder = [1, 2, 3, 4, 5, 6, 7, 8];
|
||||
const shieldInternals = ship.internal.filter(a => usedSlots.indexOf(a) == -1)
|
||||
.filter(a => (!a.eligible) || a.eligible.sg)
|
||||
.filter(a => a.maxClass >= sg.class)
|
||||
.sort((a,b) => shieldOrder.indexOf(a.maxClass) - shieldOrder.indexOf(b.maxClass));
|
||||
for (let i = 0; i < shieldInternals.length; i++) {
|
||||
if (canMount(ship, shieldInternals[i], 'sg')) {
|
||||
ship.use(shieldInternals[i], sg);
|
||||
usedSlots.push(shieldInternals[i]);
|
||||
sgSlot = shieldInternals[i];
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Detailed Surface Scanner
|
||||
const dssOrder = [1, 2, 3, 4, 5, 6, 7, 8];
|
||||
const dssInternals = ship.internal.filter(a => usedSlots.indexOf(a) == -1)
|
||||
.filter(a => (!a.eligible) || a.eligible.sc)
|
||||
.sort((a,b) => dssOrder.indexOf(a.maxClass) - dssOrder.indexOf(b.maxClass));
|
||||
for (let i = 0; i < dssInternals.length; i++) {
|
||||
if (canMount(ship, dssInternals[i], 'sc')) {
|
||||
ship.use(dssInternals[i], ModuleUtils.internal('2i'));
|
||||
usedSlots.push(dssInternals[i]);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Fuel scoop - best possible
|
||||
const fuelScoopOrder = [8, 7, 6, 5, 4, 3, 2, 1];
|
||||
const fuelScoopInternals = ship.internal.filter(a => usedSlots.indexOf(a) == -1)
|
||||
.filter(a => (!a.eligible) || a.eligible.fs)
|
||||
.sort((a,b) => fuelScoopOrder.indexOf(a.maxClass) - fuelScoopOrder.indexOf(b.maxClass));
|
||||
for (let i = 0; i < fuelScoopInternals.length; i++) {
|
||||
if (canMount(ship, fuelScoopInternals[i], 'fs')) {
|
||||
ship.use(fuelScoopInternals[i], ModuleUtils.findInternal('fs', fuelScoopInternals[i].maxClass, 'A'));
|
||||
usedSlots.push(fuelScoopInternals[i]);
|
||||
fuelScoopSlot = fuelScoopInternals[i];
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// AFMUs - fill as they are 0-weight
|
||||
const afmuOrder = [8, 7, 6, 5, 4, 3, 2, 1];
|
||||
const afmuInternals = ship.internal.filter(a => usedSlots.indexOf(a) == -1)
|
||||
.filter(a => (!a.eligible) || a.eligible.pc)
|
||||
.sort((a,b) => afmuOrder.indexOf(a.maxClass) - afmuOrder.indexOf(b.maxClass));
|
||||
for (let i = 0; i < afmuInternals.length; i++) {
|
||||
if (canMount(ship, afmuInternals[i], 'am')) {
|
||||
ship.use(afmuInternals[i], ModuleUtils.findInternal('am', afmuInternals[i].maxClass, 'A'));
|
||||
usedSlots.push(afmuInternals[i]);
|
||||
ship.setSlotEnabled(afmuInternals[i], false); // Disable power for AFM Unit
|
||||
}
|
||||
}
|
||||
|
||||
@@ -115,7 +182,7 @@ export function explorer(ship, planetary) {
|
||||
}
|
||||
}
|
||||
|
||||
if (sgSlot) {
|
||||
if (sgSlot && fuelScoopSlot) {
|
||||
// The SG and Fuel scoop to not need to be powered at the same time
|
||||
if (sgSlot.m.getPowerUsage() > fuelScoopSlot.m.getPowerUsage()) { // The Shield generator uses the most power
|
||||
ship.setSlotEnabled(fuelScoopSlot, false);
|
||||
@@ -126,3 +193,189 @@ export function explorer(ship, planetary) {
|
||||
|
||||
ship.useLightestStandard(standardOpts);
|
||||
}
|
||||
|
||||
/**
|
||||
* Miner Role
|
||||
* @param {Ship} ship Ship instance
|
||||
* @param {Boolean} shielded True if shield generator should be included
|
||||
*/
|
||||
export function miner(ship, shielded) {
|
||||
let standardOpts = { ppRating: 'A' },
|
||||
miningLaserCount = 2,
|
||||
usedSlots = [],
|
||||
sg = ship.getAvailableModules().lightestShieldGenerator(ship.hullMass);
|
||||
|
||||
// Cargo hatch should be enabled
|
||||
ship.setSlotEnabled(ship.cargoHatch, true);
|
||||
|
||||
// Largest possible refinery
|
||||
const refineryOrder = [4, 5, 6, 7, 8, 3, 2, 1];
|
||||
const refineryInternals = ship.internal.filter(a => usedSlots.indexOf(a) == -1)
|
||||
.filter(a => (!a.eligible) || a.eligible.rf)
|
||||
.sort((a,b) => refineryOrder.indexOf(a.maxClass) - refineryOrder.indexOf(b.maxClass));
|
||||
for (let i = 0; i < refineryInternals.length; i++) {
|
||||
if (canMount(ship, refineryInternals[i], 'rf')) {
|
||||
ship.use(refineryInternals[i], ModuleUtils.findInternal('rf', Math.min(refineryInternals[i].maxClass, 4), 'A'));
|
||||
usedSlots.push(refineryInternals[i]);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Prospector limpet controller - 3A if possible
|
||||
const prospectorOrder = [3, 4, 5, 6, 7, 8, 2, 1];
|
||||
const prospectorInternals = ship.internal.filter(a => usedSlots.indexOf(a) == -1)
|
||||
.filter(a => (!a.eligible) || a.eligible.pc)
|
||||
.sort((a,b) => prospectorOrder.indexOf(a.maxClass) - prospectorOrder.indexOf(b.maxClass));
|
||||
for (let i = 0; i < prospectorInternals.length; i++) {
|
||||
if (canMount(ship, prospectorInternals[i], 'pc')) {
|
||||
// Prospector only has odd classes
|
||||
const prospectorClass = prospectorInternals[i].maxClass % 2 === 0 ? prospectorInternals[i].maxClass - 1 : prospectorInternals[i].maxClass;
|
||||
ship.use(prospectorInternals[i], ModuleUtils.findInternal('pc', prospectorClass, 'A'));
|
||||
usedSlots.push(prospectorInternals[i]);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Shield generator if required
|
||||
if (shielded) {
|
||||
const shieldOrder = [1, 2, 3, 4, 5, 6, 7, 8];
|
||||
const shieldInternals = ship.internal.filter(a => usedSlots.indexOf(a) == -1)
|
||||
.filter(a => (!a.eligible) || a.eligible.sg)
|
||||
.filter(a => a.maxClass >= sg.class)
|
||||
.sort((a,b) => shieldOrder.indexOf(a.maxClass) - shieldOrder.indexOf(b.maxClass));
|
||||
for (let i = 0; i < shieldInternals.length; i++) {
|
||||
if (canMount(ship, shieldInternals[i], 'sg')) {
|
||||
ship.use(shieldInternals[i], sg);
|
||||
usedSlots.push(shieldInternals[i]);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Collector limpet controller if there are enough internals left
|
||||
let collectorLimpetsRequired = Math.max(ship.internal.filter(a => (!a.eligible) || a.eligible.cr).length - 6, 0);
|
||||
if (collectorLimpetsRequired > 0) {
|
||||
const collectorOrder = [1, 2, 3, 4, 5, 6, 7, 8];
|
||||
const collectorInternals = ship.internal.filter(a => usedSlots.indexOf(a) == -1)
|
||||
.filter(a => (!a.eligible) || a.eligible.cc)
|
||||
.sort((a,b) => collectorOrder.indexOf(a.maxClass) - collectorOrder.indexOf(b.maxClass));
|
||||
for (let i = 0; i < collectorInternals.length && collectorLimpetsRequired > 0; i++) {
|
||||
if (canMount(ship, collectorInternals[i], 'cc')) {
|
||||
// Collector only has odd classes
|
||||
const collectorClass = collectorInternals[i].maxClass % 2 === 0 ? collectorInternals[i].maxClass - 1 : collectorInternals[i].maxClass;
|
||||
ship.use(collectorInternals[i], ModuleUtils.findInternal('cc', collectorClass, 'A'));
|
||||
usedSlots.push(collectorInternals[i]);
|
||||
collectorLimpetsRequired -= collectorInternals[i].m.maximum;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Dual mining lasers of highest possible class; remove anything else
|
||||
const miningLaserOrder = [2, 3, 4, 1, 0];
|
||||
const miningLaserHardpoints = ship.hardpoints.concat().sort(function(a,b) {
|
||||
return miningLaserOrder.indexOf(a.maxClass) - miningLaserOrder.indexOf(b.maxClass);
|
||||
});
|
||||
for (let s of miningLaserHardpoints) {
|
||||
if (s.maxClass >= 1 && miningLaserCount) {
|
||||
ship.use(s, ModuleUtils.hardpoints(s.maxClass >= 2 ? '2m' : '2l'));
|
||||
miningLaserCount--;
|
||||
} else {
|
||||
ship.use(s, null);
|
||||
}
|
||||
}
|
||||
|
||||
// Fill the empty internals with cargo racks
|
||||
for (let i = ship.internal.length; i--;) {
|
||||
let slot = ship.internal[i];
|
||||
if (usedSlots.indexOf(slot) == -1 && canMount(ship, slot, 'cr')) {
|
||||
ship.use(slot, ModuleUtils.findInternal('cr', slot.maxClass, 'E'));
|
||||
}
|
||||
}
|
||||
|
||||
ship.useLightestStandard(standardOpts);
|
||||
}
|
||||
|
||||
/**
|
||||
* Racer Role
|
||||
* @param {Ship} ship Ship instance
|
||||
*/
|
||||
export function racer(ship) {
|
||||
let standardOpts = {},
|
||||
usedSlots = [],
|
||||
sgSlot,
|
||||
sg = ship.getAvailableModules().lightestShieldGenerator(ship.hullMass);
|
||||
|
||||
// Cargo hatch can be disabled
|
||||
ship.setSlotEnabled(ship.cargoHatch, false);
|
||||
|
||||
// Shield generator
|
||||
const shieldOrder = [1, 2, 3, 4, 5, 6, 7, 8];
|
||||
const shieldInternals = ship.internal.filter(a => usedSlots.indexOf(a) == -1)
|
||||
.filter(a => (!a.eligible) || a.eligible.sg)
|
||||
.filter(a => a.maxClass >= sg.class)
|
||||
.sort((a,b) => shieldOrder.indexOf(a.maxClass) - shieldOrder.indexOf(b.maxClass));
|
||||
for (let i = 0; i < shieldInternals.length; i++) {
|
||||
if (canMount(ship, shieldInternals[i], 'sg')) {
|
||||
ship.use(shieldInternals[i], sg);
|
||||
usedSlots.push(shieldInternals[i]);
|
||||
sgSlot = shieldInternals[i];
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Empty the hardpoints
|
||||
for (let s of ship.hardpoints) {
|
||||
ship.use(s, null);
|
||||
}
|
||||
|
||||
// Empty the internals
|
||||
for (let i = ship.internal.length; i--;) {
|
||||
let slot = ship.internal[i];
|
||||
if (usedSlots.indexOf(slot) == -1) {
|
||||
ship.use(slot, null);
|
||||
}
|
||||
}
|
||||
|
||||
// Best thrusters
|
||||
if (ship.standard[1].maxClass === 3) {
|
||||
standardOpts.th = 'tz';
|
||||
} else if (ship.standard[1].maxClass === 2) {
|
||||
standardOpts.th = 'u0';
|
||||
} else {
|
||||
standardOpts.th = ship.standard[1].maxClass + 'A';
|
||||
}
|
||||
|
||||
// Best power distributor for more boosting
|
||||
standardOpts.pd = ship.standard[4].maxClass + 'A';
|
||||
|
||||
// Smallest possible FSD drive
|
||||
standardOpts.fsd = '2D';
|
||||
// Minimal fuel tank
|
||||
standardOpts.ft = '1C';
|
||||
|
||||
// Disable nearly everything
|
||||
standardOpts.fsdDisabled = true;
|
||||
standardOpts.sDisabled = true;
|
||||
standardOpts.pdDisabled = true;
|
||||
standardOpts.lsDisabled = true;
|
||||
|
||||
ship.useLightestStandard(standardOpts);
|
||||
|
||||
// Apply engineering to each module
|
||||
// ship.standard[1].m.blueprint = getBlueprint('Engine_Dirty', ship.standard[0]);
|
||||
// ship.standard[1].m.blueprint.grade = 5;
|
||||
// setBest(ship, ship.standard[1].m);
|
||||
|
||||
// ship.standard[3].m.blueprint = getBlueprint('LifeSupport_LightWeight', ship.standard[3]);
|
||||
// ship.standard[3].m.blueprint.grade = 4;
|
||||
// setBest(ship, ship.standard[3].m);
|
||||
|
||||
// ship.standard[4].m.blueprint = getBlueprint('PowerDistributor_PriorityEngines', ship.standard[4]);
|
||||
// ship.standard[4].m.blueprint.grade = 3;
|
||||
// setBest(ship, ship.standard[4].m);
|
||||
|
||||
// ship.standard[5].m.blueprint = getBlueprint('Sensor_Sensor_LightWeight', ship.standard[5]);
|
||||
// ship.standard[5].m.blueprint.grade = 5;
|
||||
// setBest(ship, ship.standard[5].m);
|
||||
}
|
||||
|
||||
|
||||
@@ -5,6 +5,7 @@ const LS_KEY_BUILDS = 'builds';
|
||||
const LS_KEY_COMPARISONS = 'comparisons';
|
||||
const LS_KEY_LANG = 'NG_TRANSLATE_LANG_KEY';
|
||||
const LS_KEY_COST_TAB = 'costTab';
|
||||
const LS_KEY_OUTFITTING_TAB = 'outfittingTab';
|
||||
const LS_KEY_INSURANCE = 'insurance';
|
||||
const LS_KEY_SHIP_DISCOUNT = 'shipDiscount';
|
||||
const LS_KEY_MOD_DISCOUNT = 'moduleDiscount';
|
||||
@@ -98,6 +99,7 @@ export class Persist extends EventEmitter {
|
||||
this.builds = buildJson && typeof buildJson == 'object' ? buildJson : {};
|
||||
this.comparisons = comparisonJson && typeof comparisonJson == 'object' ? comparisonJson : {};
|
||||
this.costTab = _getString(LS_KEY_COST_TAB);
|
||||
this.outfittingTab = _getString(LS_KEY_OUTFITTING_TAB);
|
||||
this.state = _get(LS_KEY_STATE);
|
||||
this.sizeRatio = _get(LS_KEY_SIZE_RATIO) || 1;
|
||||
this.tooltipsEnabled = tips === null ? true : tips;
|
||||
@@ -472,6 +474,22 @@ export class Persist extends EventEmitter {
|
||||
return this.costTab;
|
||||
}
|
||||
|
||||
/**
|
||||
* Persist selected outfitting tab
|
||||
* @param {string} tabName Cost tab name
|
||||
*/
|
||||
setOutfittingTab(tabName) {
|
||||
this.outfittingTab = tabName;
|
||||
_put(LS_KEY_OUTFITTING_TAB, tabName);
|
||||
}
|
||||
/**
|
||||
* Get the current outfitting tab
|
||||
* @return {string} the current outfitting tab
|
||||
*/
|
||||
getOutfittingTab() {
|
||||
return this.outfittingTab;
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieve the last router state from local storage
|
||||
* @return {Object} state State object containing state name and params
|
||||
|
||||
371
src/app/utils/BlueprintFunctions.js
Normal file
371
src/app/utils/BlueprintFunctions.js
Normal file
@@ -0,0 +1,371 @@
|
||||
import React from 'react';
|
||||
import { Modifications } from 'coriolis-data/dist';
|
||||
|
||||
/**
|
||||
* Generate a tooltip with details of a blueprint's effects
|
||||
* @param {Object} translate The translate object
|
||||
* @param {Object} blueprint The blueprint at the required grade
|
||||
* @param {Array} engineers The engineers supplying this blueprint
|
||||
* @param {string} grp The group of the module
|
||||
* @param {Object} m The module to compare with
|
||||
* @returns {Object} The react components
|
||||
*/
|
||||
export function blueprintTooltip(translate, blueprint, engineers, grp, m) {
|
||||
const effects = [];
|
||||
for (const feature in blueprint.features) {
|
||||
const featureIsBeneficial = isBeneficial(feature, blueprint.features[feature]);
|
||||
const featureDef = Modifications.modifications[feature];
|
||||
if (!featureDef.hidden) {
|
||||
let symbol = '';
|
||||
if (feature === 'jitter') {
|
||||
symbol = '°';
|
||||
} else if (featureDef.type === 'percentage') {
|
||||
symbol = '%';
|
||||
}
|
||||
let lowerBound = blueprint.features[feature][0];
|
||||
let upperBound = blueprint.features[feature][1];
|
||||
if (featureDef.type === 'percentage') {
|
||||
lowerBound = Math.round(lowerBound * 1000) / 10;
|
||||
upperBound = Math.round(upperBound * 1000) / 10;
|
||||
}
|
||||
const lowerIsBeneficial = isValueBeneficial(feature, lowerBound);
|
||||
const upperIsBeneficial = isValueBeneficial(feature, upperBound);
|
||||
if (m) {
|
||||
// We have a module - add in the current value
|
||||
let current = m.getModValue(feature);
|
||||
if (featureDef.type === 'percentage' || featureDef.name === 'burst' || featureDef.name === 'burstrof') {
|
||||
current = Math.round(current / 10) / 10;
|
||||
} else if (featureDef.type === 'numeric') {
|
||||
current /= 100;
|
||||
}
|
||||
const currentIsBeneficial = isValueBeneficial(feature, current);
|
||||
effects.push(
|
||||
<tr key={feature}>
|
||||
<td style={{ textAlign: 'left' }}>{translate(feature, grp)}</td>
|
||||
<td className={lowerBound === 0 ? '' : lowerIsBeneficial ? 'secondary' : 'warning'} style={{ textAlign: 'right' }}>{lowerBound}{symbol}</td>
|
||||
<td className={current === 0 ? '' : currentIsBeneficial ? 'secondary' : 'warning'} style={{ textAlign: 'right' }}>{current}{symbol}</td>
|
||||
<td className={upperBound === 0 ? '' : upperIsBeneficial ? 'secondary' : 'warning'} style={{ textAlign: 'right' }}>{upperBound}{symbol}</td>
|
||||
</tr>
|
||||
);
|
||||
} else {
|
||||
// We do not have a module, no value
|
||||
effects.push(
|
||||
<tr key={feature}>
|
||||
<td style={{ textAlign: 'left' }}>{translate(feature, grp)}</td>
|
||||
<td className={lowerBound === 0 ? '' : lowerIsBeneficial ? 'secondary' : 'warning'} style={{ textAlign: 'right' }}>{lowerBound}{symbol}</td>
|
||||
<td className={upperBound === 0 ? '' : upperIsBeneficial ? 'secondary' : 'warning'} style={{ textAlign: 'right' }}>{upperBound}{symbol}</td>
|
||||
</tr>
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (m) {
|
||||
// Because we have a module add in any benefits that aren't part of the primary blueprint
|
||||
for (const feature in m.mods) {
|
||||
if (!blueprint.features[feature]) {
|
||||
const featureDef = Modifications.modifications[feature];
|
||||
if (featureDef && !featureDef.hidden) {
|
||||
let symbol = '';
|
||||
if (feature === 'jitter') {
|
||||
symbol = '°';
|
||||
} else if (featureDef.type === 'percentage') {
|
||||
symbol = '%';
|
||||
}
|
||||
let current = m.getModValue(feature);
|
||||
if (featureDef.type === 'percentage' || featureDef.name === 'burst' || featureDef.name === 'burstrof') {
|
||||
current = Math.round(current / 10) / 10;
|
||||
} else if (featureDef.type === 'numeric') {
|
||||
current /= 100;
|
||||
}
|
||||
const currentIsBeneficial = isValueBeneficial(feature, current);
|
||||
effects.push(
|
||||
<tr key={feature}>
|
||||
<td style={{ textAlign: 'left' }}>{translate(feature, grp)}</td>
|
||||
<td> </td>
|
||||
<td className={current === 0 ? '' : currentIsBeneficial ? 'secondary' : 'warning'} style={{ textAlign: 'right' }}>{current}{symbol}</td>
|
||||
<td> </td>
|
||||
</tr>
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// We also add in any benefits from specials that aren't covered above
|
||||
if (m.blueprint && m.blueprint.special) {
|
||||
for (const feature in Modifications.modifierActions[m.blueprint.special.edname]) {
|
||||
if (!blueprint.features[feature] && !m.mods.feature) {
|
||||
const featureDef = Modifications.modifications[feature];
|
||||
if (featureDef && !featureDef.hidden) {
|
||||
let symbol = '';
|
||||
if (feature === 'jitter') {
|
||||
symbol = '°';
|
||||
} else if (featureDef.type === 'percentage') {
|
||||
symbol = '%';
|
||||
}
|
||||
let current = m.getModValue(feature);
|
||||
if (featureDef.type === 'percentage' || featureDef.name === 'burst' || featureDef.name === 'burstrof') {
|
||||
current = Math.round(current / 10) / 10;
|
||||
} else if (featureDef.type === 'numeric') {
|
||||
current /= 100;
|
||||
}
|
||||
const currentIsBeneficial = isValueBeneficial(feature, current);
|
||||
effects.push(
|
||||
<tr key={feature}>
|
||||
<td style={{ textAlign: 'left' }}>{translate(feature, grp)}</td>
|
||||
<td> </td>
|
||||
<td className={current === 0 ? '' : currentIsBeneficial ? 'secondary' : 'warning'} style={{ textAlign: 'right' }}>{current}{symbol}</td>
|
||||
<td> </td>
|
||||
</tr>
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
let components;
|
||||
if (!m) {
|
||||
components = [];
|
||||
for (const component in blueprint.components) {
|
||||
components.push(
|
||||
<tr key={component}>
|
||||
<td style={{ textAlign: 'left' }}>{translate(component)}</td>
|
||||
<td style={{ textAlign: 'right' }}>{blueprint.components[component]}</td>
|
||||
</tr>
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
let engineersList;
|
||||
if (engineers) {
|
||||
engineersList = [];
|
||||
for (const engineer of engineers) {
|
||||
engineersList.push(
|
||||
<tr key={engineer}>
|
||||
<td style={{ textAlign: 'left' }}>{engineer}</td>
|
||||
</tr>
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
return (
|
||||
<div>
|
||||
<table width='100%'>
|
||||
<thead>
|
||||
<tr>
|
||||
<td>{translate('feature')}</td>
|
||||
<td>{translate('worst')}</td>
|
||||
{m ? <td>{translate('current')}</td> : null }
|
||||
<td>{translate('best')}</td>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
{effects}
|
||||
</tbody>
|
||||
</table>
|
||||
{ components ? <table width='100%'>
|
||||
<thead>
|
||||
<tr>
|
||||
<td>{translate('component')}</td>
|
||||
<td>{translate('amount')}</td>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
{components}
|
||||
</tbody>
|
||||
</table> : null }
|
||||
{ engineersList ? <table width='100%'>
|
||||
<thead>
|
||||
<tr>
|
||||
<td>{translate('engineers')}</td>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
{engineersList}
|
||||
</tbody>
|
||||
</table> : null }
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Is this blueprint feature beneficial?
|
||||
* @param {string} feature The name of the feature
|
||||
* @param {array} values The value of the feature
|
||||
* @returns {boolean} True if this feature is beneficial
|
||||
*/
|
||||
export function isBeneficial(feature, values) {
|
||||
const fact = (values[0] < 0 || (values[0] === 0 && values[1] < 0));
|
||||
if (Modifications.modifications[feature].higherbetter) {
|
||||
return !fact;
|
||||
} else {
|
||||
return fact;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Is this feature value beneficial?
|
||||
* @param {string} feature The name of the feature
|
||||
* @param {number} value The value of the feature
|
||||
* @returns {boolean} True if this value is beneficial
|
||||
*/
|
||||
export function isValueBeneficial(feature, value) {
|
||||
if (Modifications.modifications[feature].higherbetter) {
|
||||
return value > 0;
|
||||
} else {
|
||||
return value < 0;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Get a blueprint with a given name and an optional module
|
||||
* @param {string} name The name of the blueprint
|
||||
* @param {Object} module The module for which to obtain this blueprint
|
||||
* @returns {Object} The matching blueprint
|
||||
*/
|
||||
export function getBlueprint(name, module) {
|
||||
// Start with a copy of the blueprint
|
||||
const blueprint = JSON.parse(JSON.stringify(Modifications.blueprints[name]));
|
||||
if (module) {
|
||||
if (module.grp === 'bh' || module.grp === 'hr' || module.grp === 'sg' || module.grp === 'psg' || module.grp === 'bsg') {
|
||||
// Bulkheads, hull reinforcements and shield generators need to have their resistances altered by the base values
|
||||
for (const grade in blueprint.grades) {
|
||||
for (const feature in blueprint.grades[grade].features) {
|
||||
if (feature === 'explres') {
|
||||
blueprint.grades[grade].features[feature][0] *= (1 - module.explres);
|
||||
blueprint.grades[grade].features[feature][1] *= (1 - module.explres);
|
||||
}
|
||||
if (feature === 'kinres') {
|
||||
blueprint.grades[grade].features[feature][0] *= (1 - module.kinres);
|
||||
blueprint.grades[grade].features[feature][1] *= (1 - module.kinres);
|
||||
}
|
||||
if (feature === 'thermres') {
|
||||
blueprint.grades[grade].features[feature][0] *= (1 - module.thermres);
|
||||
blueprint.grades[grade].features[feature][1] *= (1 - module.thermres);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (module.grp === 'sb') {
|
||||
// Shield boosters are treated internally as straight modifiers, so rather than (for example)
|
||||
// being a 4% boost they are a 104% multiplier. We need to fix the values here so that they look
|
||||
// accurate as per the information in Elite
|
||||
for (const grade in blueprint.grades) {
|
||||
for (const feature in blueprint.grades[grade].features) {
|
||||
if (feature === 'shieldboost') {
|
||||
blueprint.grades[grade].features[feature][0] = ((1 + blueprint.grades[grade].features[feature][0]) * (1 + module.shieldboost) - 1) / module.shieldboost - 1;
|
||||
blueprint.grades[grade].features[feature][1] = ((1 + blueprint.grades[grade].features[feature][1]) * (1 + module.shieldboost) - 1) / module.shieldboost - 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return blueprint;
|
||||
}
|
||||
|
||||
/**
|
||||
* Provide 'worst' primary modifications
|
||||
* @param {Object} ship The ship for which to perform the modifications
|
||||
* @param {Object} m The module for which to perform the modifications
|
||||
*/
|
||||
export function setWorst(ship, m) {
|
||||
ship.clearModifications(m);
|
||||
const features = m.blueprint.grades[m.blueprint.grade].features;
|
||||
for (const featureName in features) {
|
||||
const value = features[featureName][0];
|
||||
_setValue(ship, m, featureName, value);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Provide 'best' primary modifications
|
||||
* @param {Object} ship The ship for which to perform the modifications
|
||||
* @param {Object} m The module for which to perform the modifications
|
||||
*/
|
||||
export function setBest(ship, m) {
|
||||
ship.clearModifications(m);
|
||||
const features = m.blueprint.grades[m.blueprint.grade].features;
|
||||
for (const featureName in features) {
|
||||
const value = features[featureName][1];
|
||||
_setValue(ship, m, featureName, value);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Provide 'extreme' primary modifications
|
||||
* @param {Object} ship The ship for which to perform the modifications
|
||||
* @param {Object} m The module for which to perform the modifications
|
||||
*/
|
||||
export function setExtreme(ship, m) {
|
||||
ship.clearModifications(m);
|
||||
const features = m.blueprint.grades[m.blueprint.grade].features;
|
||||
for (const featureName in features) {
|
||||
let value;
|
||||
if (Modifications.modifications[featureName].higherbetter) {
|
||||
// Higher is better, but is this making it better or worse?
|
||||
if (features[featureName][0] < 0 || (features[featureName][0] === 0 && features[featureName][1] < 0)) {
|
||||
value = features[featureName][0];
|
||||
} else {
|
||||
value = features[featureName][1];
|
||||
}
|
||||
} else {
|
||||
// Higher is worse, but is this making it better or worse?
|
||||
if (features[featureName][0] < 0 || (features[featureName][0] === 0 && features[featureName][1] < 0)) {
|
||||
value = features[featureName][1];
|
||||
} else {
|
||||
value = features[featureName][0];
|
||||
}
|
||||
}
|
||||
|
||||
_setValue(ship, m, featureName, value);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Provide 'random' primary modifications
|
||||
* @param {Object} ship The ship for which to perform the modifications
|
||||
* @param {Object} m The module for which to perform the modifications
|
||||
*/
|
||||
export function setRandom(ship, m) {
|
||||
ship.clearModifications(m);
|
||||
// Pick a single value for our randomness
|
||||
const mult = Math.random();
|
||||
const features = m.blueprint.grades[m.blueprint.grade].features;
|
||||
for (const featureName in features) {
|
||||
let value;
|
||||
if (Modifications.modifications[featureName].higherbetter) {
|
||||
// Higher is better, but is this making it better or worse?
|
||||
if (features[featureName][0] < 0 || (features[featureName][0] === 0 && features[featureName][1] < 0)) {
|
||||
value = features[featureName][1] + ((features[featureName][0] - features[featureName][1]) * mult);
|
||||
} else {
|
||||
value = features[featureName][0] + ((features[featureName][1] - features[featureName][0]) * mult);
|
||||
}
|
||||
} else {
|
||||
// Higher is worse, but is this making it better or worse?
|
||||
if (features[featureName][0] < 0 || (features[featureName][0] === 0 && features[featureName][1] < 0)) {
|
||||
value = features[featureName][0] + ((features[featureName][1] - features[featureName][0]) * mult);
|
||||
} else {
|
||||
value = features[featureName][1] + ((features[featureName][0] - features[featureName][1]) * mult);
|
||||
}
|
||||
}
|
||||
|
||||
_setValue(ship, m, featureName, value);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Set a modification feature value
|
||||
* @param {Object} ship The ship for which to perform the modifications
|
||||
* @param {Object} m The module for which to perform the modifications
|
||||
* @param {string} featureName The feature being set
|
||||
* @param {number} value The value being set for the feature
|
||||
*/
|
||||
function _setValue(ship, m, featureName, value) {
|
||||
if (Modifications.modifications[featureName].type == 'percentage') {
|
||||
ship.setModification(m, featureName, value * 10000);
|
||||
} else if (Modifications.modifications[featureName].type == 'numeric') {
|
||||
ship.setModification(m, featureName, value * 100);
|
||||
} else {
|
||||
ship.setModification(m, featureName, value);
|
||||
}
|
||||
}
|
||||
@@ -2,6 +2,8 @@ import React from 'react';
|
||||
import { Modifications, Modules, Ships } from 'coriolis-data/dist';
|
||||
import Module from '../shipyard/Module';
|
||||
import Ship from '../shipyard/Ship';
|
||||
import { getBlueprint } from '../utils/BlueprintFunctions';
|
||||
import * as ModuleUtils from '../shipyard/ModuleUtils';
|
||||
|
||||
// mapping from fd's ship model names to coriolis'
|
||||
const SHIP_FD_NAME_TO_CORIOLIS_NAME = {
|
||||
@@ -15,6 +17,7 @@ const SHIP_FD_NAME_TO_CORIOLIS_NAME = {
|
||||
'Cutter': 'imperial_cutter',
|
||||
'DiamondBackXL': 'diamondback_explorer',
|
||||
'DiamondBack': 'diamondback',
|
||||
'Dolphin': 'dolphin',
|
||||
'Eagle': 'eagle',
|
||||
'Empire_Courier': 'imperial_courier',
|
||||
'Empire_Eagle': 'imperial_eagle',
|
||||
@@ -129,9 +132,15 @@ export function shipFromJson(json) {
|
||||
let ship = new Ship(shipModel, shipTemplate.properties, shipTemplate.slots);
|
||||
ship.buildWith(null);
|
||||
|
||||
// Set the cargo hatch. We don't have any information on it so guess it's priority 5 and disabled
|
||||
ship.cargoHatch.enabled = false;
|
||||
ship.cargoHatch.priority = 4;
|
||||
// Set the cargo hatch
|
||||
if (json.modules.CargoHatch) {
|
||||
ship.cargoHatch.enabled = json.modules.CargoHatch.module.on == true;
|
||||
ship.cargoHatch.priority = json.modules.CargoHatch.module.priority;
|
||||
} else {
|
||||
// We don't have any information on it so guess it's priority 5 and disabled
|
||||
ship.cargoHatch.enabled = false;
|
||||
ship.cargoHatch.priority = 4;
|
||||
}
|
||||
|
||||
// Add the bulkheads
|
||||
const armourJson = json.modules.Armour.module;
|
||||
@@ -243,7 +252,6 @@ export function shipFromJson(json) {
|
||||
let internalSlotNum = 1;
|
||||
let militarySlotNum = 1;
|
||||
for (let i in shipTemplate.slots.internal) {
|
||||
const internalClassNum = isNaN(shipTemplate.slots.internal[i]) ? shipTemplate.slots.internal[i].class : shipTemplate.slots.internal[i];
|
||||
const isMilitary = isNaN(shipTemplate.slots.internal[i]) ? shipTemplate.slots.internal[i].name == 'Military' : false;
|
||||
|
||||
// The internal slot might be a standard or a military slot. Military slots have a different naming system
|
||||
@@ -253,11 +261,15 @@ export function shipFromJson(json) {
|
||||
internalSlot = json.modules[internalName];
|
||||
militarySlotNum++;
|
||||
} else {
|
||||
// Slot numbers are not contiguous so handle skips.
|
||||
while (internalSlot === null && internalSlotNum < 99) {
|
||||
// Slot numbers are not contiguous so handle skips
|
||||
const internalName = 'Slot' + (internalSlotNum <= 9 ? '0' : '') + internalSlotNum + '_Size' + internalClassNum;
|
||||
if (json.modules[internalName]) {
|
||||
internalSlot = json.modules[internalName];
|
||||
// Slot sizes have no relationship to the actual size, either, so check all possibilities
|
||||
for (let slotsize = 0; slotsize < 9; slotsize++) {
|
||||
const internalName = 'Slot' + (internalSlotNum <= 9 ? '0' : '') + internalSlotNum + '_Size' + slotsize;
|
||||
if (json.modules[internalName]) {
|
||||
internalSlot = json.modules[internalName];
|
||||
break;
|
||||
}
|
||||
}
|
||||
internalSlotNum++;
|
||||
}
|
||||
@@ -332,9 +344,9 @@ function _addModifications(module, modifiers, blueprint, grade) {
|
||||
}
|
||||
}
|
||||
|
||||
// Add the blueprint ID, grade and special
|
||||
// Add the blueprint definition, grade and special
|
||||
if (blueprint) {
|
||||
module.blueprint = Object.assign({}, Modifications.blueprints[blueprint]);
|
||||
module.blueprint = getBlueprint(blueprint, module);
|
||||
if (grade) {
|
||||
module.blueprint.grade = Number(grade);
|
||||
}
|
||||
@@ -368,7 +380,7 @@ function _addModifications(module, modifiers, blueprint, grade) {
|
||||
|
||||
// Shield generator resistance is actually a damage modifier, so needs to be inverted.
|
||||
// In addition, the modification is based off the inherent resistance of the module
|
||||
if (module.isShieldGenerator()) {
|
||||
if (ModuleUtils.isShieldGenerator(module.grp)) {
|
||||
if (module.getModValue('explres')) {
|
||||
module.setModValue('explres', ((1 - (1 - module.explres) * (1 + module.getModValue('explres') / 10000)) - module.explres) * 10000);
|
||||
}
|
||||
@@ -381,15 +393,16 @@ function _addModifications(module, modifiers, blueprint, grade) {
|
||||
}
|
||||
|
||||
// Hull reinforcement package resistance is actually a damage modifier, so needs to be inverted.
|
||||
// In addition, the modification is based off the inherent resistance of the module
|
||||
if (module.grp === 'hr') {
|
||||
if (module.getModValue('explres')) {
|
||||
module.setModValue('explres', ((module.getModValue('explres') / 10000) * -1) * 10000);
|
||||
module.setModValue('explres', ((1 - (1 - module.explres) * (1 + module.getModValue('explres') / 10000)) - module.explres) * 10000);
|
||||
}
|
||||
if (module.getModValue('kinres')) {
|
||||
module.setModValue('kinres', ((module.getModValue('kinres') / 10000) * -1) * 10000);
|
||||
module.setModValue('kinres', ((1 - (1 - module.kinres) * (1 + module.getModValue('kinres') / 10000)) - module.kinres) * 10000);
|
||||
}
|
||||
if (module.getModValue('thermres')) {
|
||||
module.setModValue('thermres', ((module.getModValue('thermres') / 10000) * -1) * 10000);
|
||||
module.setModValue('thermres', ((1 - (1 - module.thermres) * (1 + module.getModValue('thermres') / 10000)) - module.thermres) * 10000);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -422,4 +435,10 @@ function _addModifications(module, modifiers, blueprint, grade) {
|
||||
if (module.getModValue('rof')) {
|
||||
module.setModValue('rof', ((1 / (1 + module.getModValue('rof') / 10000)) - 1) * 10000);
|
||||
}
|
||||
|
||||
// Clip size is rounded up so that the result is a whole number
|
||||
if (module.getModValue('clip')) {
|
||||
const individual = 1 / (module.clip || 1);
|
||||
module.setModValue('clip', Math.ceil((module.getModValue('clip') / 10000) / individual) * individual * 10000);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
import React from 'react';
|
||||
import cn from 'classnames';
|
||||
import { isShieldGenerator } from '../shipyard/ModuleUtils';
|
||||
import Module from '../shipyard/Module';
|
||||
import { Infinite } from '../components/SvgIcons';
|
||||
import Persist from '../stores/Persist';
|
||||
import * as ModuleUtils from '../shipyard/ModuleUtils';
|
||||
|
||||
/**
|
||||
* Determine if a slot on a ship can mount a module of a particular class and group
|
||||
@@ -143,13 +143,7 @@ export function diffDetails(language, m, mm) {
|
||||
let { formats, translate, units } = language;
|
||||
let propDiffs = [];
|
||||
|
||||
let mCost = m.cost || 0;
|
||||
let mmCost = mm ? mm.cost : 0;
|
||||
if (mCost != mmCost) propDiffs.push(<div key='cost'>{translate('cost')}: <span className={diffClass(mCost, mmCost, true) }>{mCost ? Math.round(mCost * (1 - Persist.getModuleDiscount())) : 0}{units.CR}</span></div>);
|
||||
|
||||
let mMass = m.mass || 0;
|
||||
let mmMass = mm ? mm.getMass() : 0;
|
||||
if (mMass != mmMass) propDiffs.push(<div key='mass'>{translate('mass')}: <span className={diffClass(mMass, mmMass, true)}>{diff(formats.round, mMass, mmMass)}{units.T}</span></div>);
|
||||
// Module-specific items
|
||||
|
||||
if (m.grp === 'pp') {
|
||||
let mPowerGeneration = m.pgen || 0;
|
||||
@@ -157,16 +151,16 @@ export function diffDetails(language, m, mm) {
|
||||
if (mPowerGeneration != mmPowerGeneration) propDiffs.push(<div key='pgen'>{translate('pgen')}: <span className={diffClass(mPowerGeneration, mmPowerGeneration)}>{diff(formats.round, mPowerGeneration, mmPowerGeneration)}{units.MJ}</span></div>);
|
||||
} else {
|
||||
let mPowerUsage = m.power || 0;
|
||||
let mmPowerUsage = mm ? mm.getPowerUsage() : 0;
|
||||
let mmPowerUsage = mm ? mm.getPowerUsage() || 0 : 0;
|
||||
if (mPowerUsage != mmPowerUsage) propDiffs.push(<div key='power'>{translate('power')}: <span className={diffClass(mPowerUsage, mmPowerUsage, true)}>{diff(formats.round, mPowerUsage, mmPowerUsage)}{units.MJ}</span></div>);
|
||||
}
|
||||
|
||||
let mDps = m.damage * (m.rpshot || 1) * (m.rof || 1) || 0;
|
||||
let mDps = m.damage * (m.rpshot || 1) * (m.rof || 1);
|
||||
let mmDps = mm ? mm.getDps() || 0 : 0;
|
||||
if (mDps != mmDps) propDiffs.push(<div key='dps'>{translate('dps')}: <span className={diffClass(mmDps, mDps, true)}>{diff(formats.round, mDps, mmDps)}</span></div>);
|
||||
if (mDps && mDps != mmDps) propDiffs.push(<div key='dps'>{translate('dps')}: <span className={diffClass(mmDps, mDps, true)}>{diff(formats.round, mDps, mmDps)}</span></div>);
|
||||
|
||||
let mAffectsShield = isShieldGenerator(m.grp) || m.grp == 'sb';
|
||||
let mmAffectsShield = isShieldGenerator(mm ? mm.grp : null) || mm && mm.grp == 'sb';
|
||||
let mAffectsShield = ModuleUtils.isShieldGenerator(m.grp) || m.grp == 'sb';
|
||||
let mmAffectsShield = mm ? ModuleUtils.isShieldGenerator(m.grp) || mm.grp == 'sb' : false;
|
||||
if (mAffectsShield || mmAffectsShield) {
|
||||
let shield = this.calcShieldStrengthWith(); // Get shield strength regardless of slot active / inactive
|
||||
let newShield = 0;
|
||||
@@ -187,6 +181,20 @@ export function diffDetails(language, m, mm) {
|
||||
propDiffs.push(<div key='shields'>{translate('shields')}: <span className={sgDiffClass}>{diff(formats.int, newShield, shield)}{units.MJ}</span></div>);
|
||||
}
|
||||
|
||||
if (m.grp === 'mrp') {
|
||||
let mProtection = m.protection;
|
||||
let mmProtection = mm ? mm.getProtection() || 0 : 0;
|
||||
if (mProtection != mmProtection) {
|
||||
propDiffs.push(<div key='protection'>{translate('protection')}: <span className={diffClass(mmProtection, mProtection, true)}>{diff(formats.pct, mProtection, mmProtection)}</span></div>);
|
||||
}
|
||||
}
|
||||
|
||||
if (m.grp === 'hr') {
|
||||
let mHullReinforcement = m.hullreinforcement;
|
||||
let mmHullReinforcement = mm ? mm.getHullReinforcement() || 0 : 0;
|
||||
if (mHullReinforcement && mHullReinforcement != mmHullReinforcement) propDiffs.push(<div key='hullreinforcement'>{translate('hullreinforcement')}: <span className={diffClass(mmHullReinforcement, mHullReinforcement, true)}>{diff(formats.round, mHullReinforcement, mmHullReinforcement)}</span></div>);
|
||||
}
|
||||
|
||||
if (m.grp == 'pd') {
|
||||
propDiffs.push(<div key='wep'>
|
||||
{`${translate('WEP')}: `}
|
||||
@@ -208,6 +216,16 @@ export function diffDetails(language, m, mm) {
|
||||
</div>);
|
||||
}
|
||||
|
||||
// Common items
|
||||
|
||||
let mCost = m.cost || 0;
|
||||
let mmCost = mm ? mm.cost : 0;
|
||||
if (mCost != mmCost) propDiffs.push(<div key='cost'>{translate('cost')}: <span className={diffClass(mCost, mmCost, true) }>{mCost ? Math.round(mCost * (1 - Persist.getModuleDiscount())) : 0}{units.CR}</span></div>);
|
||||
|
||||
let mMass = m.mass || 0;
|
||||
let mmMass = mm ? mm.getMass() : 0;
|
||||
if (mMass != mmMass) propDiffs.push(<div key='mass'>{translate('mass')}: <span className={diffClass(mMass, mmMass, true)}>{diff(formats.round, mMass, mmMass)}{units.T}</span></div>);
|
||||
|
||||
let massDiff = mMass - mmMass;
|
||||
let mCap = m.fuel || m.cargo || 0;
|
||||
let mmCap = mm ? mm.fuel || mm.cargo || 0 : 0;
|
||||
@@ -225,5 +243,11 @@ export function diffDetails(language, m, mm) {
|
||||
}
|
||||
}
|
||||
|
||||
return propDiffs ? <div className='cap' style={{ whiteSpace: 'nowrap' }}>{propDiffs}</div> : null;
|
||||
let mIntegrity = m.integrity || 0;
|
||||
let mmIntegrity = mm ? mm.getIntegrity() || 0 : 0;
|
||||
if (mIntegrity != mmIntegrity) {
|
||||
propDiffs.push(<div key='integrity'>{translate('integrity')}: <span className={diffClass(mmIntegrity, mIntegrity, true)}>{diff(formats.round, mIntegrity, mmIntegrity)}</span></div>);
|
||||
}
|
||||
|
||||
return propDiffs.length > 0 ? <div className='cap' style={{ whiteSpace: 'nowrap' }}>{propDiffs}</div> : null;
|
||||
}
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
<!DOCTYPE html>
|
||||
<html {%= o.htmlWebpackPlugin.options.appCache ? 'manifest=/' + o.htmlWebpackPlugin.options.appCache : '' %} >
|
||||
<html <%= htmlWebpackPlugin.options.appCache ? 'manifest=/' + htmlWebpackPlugin.options.appCache : '' %> >
|
||||
<head>
|
||||
<title>Coriolis EDCD Edition</title>
|
||||
<meta charset="UTF-8">
|
||||
<link rel="stylesheet" href="{%= o.htmlWebpackPlugin.files.css[0] %}">
|
||||
<link rel="stylesheet" href="<%= htmlWebpackPlugin.files.css[0] %>">
|
||||
<!-- Standard headers -->
|
||||
<meta name="description" content="A ship builder, outfitting and comparison tool for Elite Dangerous">
|
||||
<meta name="mobile-web-app-capable" content="yes">
|
||||
@@ -22,24 +22,24 @@
|
||||
<meta name="msapplication-TileImage" content="/mstile-144x144.png">
|
||||
<meta name="msapplication-config" content="/browserconfig.xml">
|
||||
<meta name="theme-color" content="#000000">
|
||||
|
||||
<script>
|
||||
window.CORIOLIS_GAPI_KEY = '<%- htmlWebpackPlugin.options.gapiKey %>';
|
||||
window.CORIOLIS_VERSION = '<%- htmlWebpackPlugin.options.version %>';
|
||||
window.CORIOLIS_DATE = '<%- new Date().toISOString().slice(0, 10) %>';
|
||||
</script>
|
||||
<% if (htmlWebpackPlugin.options.uaTracking) { %>
|
||||
<script>
|
||||
window.ga=window.ga||function(){(ga.q=ga.q||[]).push(arguments)};ga.l=+new Date;
|
||||
ga('create', '<%- htmlWebpackPlugin.options.uaTracking %>', 'auto');
|
||||
ga('send', 'pageview');
|
||||
</script>
|
||||
<script async src='https://www.google-analytics.com/analytics.js'></script>
|
||||
<% } %>
|
||||
</head>
|
||||
<body style="background-color:#000;">
|
||||
<section id="coriolis"></section>
|
||||
<script>
|
||||
window.CORIOLIS_GAPI_KEY = '{%= o.htmlWebpackPlugin.options.gapiKey %}';
|
||||
window.CORIOLIS_VERSION = '{%= o.htmlWebpackPlugin.options.version %}';
|
||||
window.CORIOLIS_DATE = '{%= new Date().toISOString().slice(0, 10) %}';
|
||||
</script>
|
||||
<script src="{%= o.htmlWebpackPlugin.files.chunks.lib.entry %}" charset="utf-8" crossorigin="anonymous"></script>
|
||||
<script src="{%= o.htmlWebpackPlugin.files.chunks.app.entry %}" charset="utf-8" crossorigin="anonymous"></script>
|
||||
<script>
|
||||
{% if (o.htmlWebpackPlugin.options.uaTracking) { %}
|
||||
(function(i,s,o,g,r,a,m){i['GoogleAnalyticsObject']=r;i[r]=i[r]||function(){
|
||||
(i[r].q=i[r].q||[]).push(arguments)},i[r].l=1*new Date();a=s.createElement(o),
|
||||
m=s.getElementsByTagName(o)[0];a.async=1;a.src=g;m.parentNode.insertBefore(a,m)
|
||||
})(window,document,'script','//www.google-analytics.com/analytics.js','ga');
|
||||
ga('create', '{%= o.htmlWebpackPlugin.options.uaTracking %}', 'auto');
|
||||
{% } %}
|
||||
</script>
|
||||
<script src="<%= htmlWebpackPlugin.files.chunks.lib.entry %>" charset="utf-8" crossorigin="anonymous"></script>
|
||||
<script src="<%= htmlWebpackPlugin.files.chunks.app.entry %>" charset="utf-8" crossorigin="anonymous"></script>
|
||||
</body>
|
||||
</html>
|
||||
@@ -16,9 +16,14 @@
|
||||
@import 'tooltip';
|
||||
@import 'buttons';
|
||||
@import 'error';
|
||||
@import 'shipselector';
|
||||
@import 'sortable';
|
||||
@import 'loader';
|
||||
@import 'pips';
|
||||
@import 'boost';
|
||||
@import 'movement';
|
||||
@import 'shippicker';
|
||||
@import 'defence';
|
||||
@import 'offence';
|
||||
|
||||
html, body {
|
||||
height: 100%;
|
||||
@@ -42,7 +47,6 @@ div, a, li {
|
||||
#coriolis {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
padding-top: 48px;
|
||||
overflow-y: scroll;
|
||||
-webkit-overflow-scrolling: touch;
|
||||
box-sizing: border-box;
|
||||
|
||||
14
src/less/boost.less
Executable file
14
src/less/boost.less
Executable file
@@ -0,0 +1,14 @@
|
||||
#boost {
|
||||
button {
|
||||
font-size: 1.2em;
|
||||
background: @primary-bg;
|
||||
color: @primary;
|
||||
border: 1px solid @primary;
|
||||
&.selected {
|
||||
// Shown when button is selected
|
||||
background: @primary;
|
||||
color: @primary-bg;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -35,7 +35,8 @@ svg {
|
||||
}
|
||||
|
||||
text {
|
||||
font-size: 0.8em;
|
||||
font-size: 1.2em;
|
||||
font-family: @fStandard;
|
||||
fill: @primary-disabled;
|
||||
}
|
||||
|
||||
@@ -43,6 +44,9 @@ svg {
|
||||
|
||||
.label, .text-tip {
|
||||
text-transform: capitalize;
|
||||
}
|
||||
|
||||
.x {
|
||||
fill: @fg;
|
||||
}
|
||||
|
||||
@@ -55,7 +59,7 @@ svg {
|
||||
}
|
||||
|
||||
.label {
|
||||
font-size: 0.75em;
|
||||
font-size: 1.1em;
|
||||
}
|
||||
|
||||
.text-tip {
|
||||
|
||||
@@ -24,51 +24,61 @@
|
||||
|
||||
.fg {
|
||||
color: @fg;
|
||||
stroke: @fg;
|
||||
fill: @fg;
|
||||
}
|
||||
|
||||
.muted {
|
||||
color: @muted;
|
||||
stroke: @muted;
|
||||
fill: @muted;
|
||||
}
|
||||
|
||||
.disabled {
|
||||
color: @disabled;
|
||||
stroke: @disabled;
|
||||
fill: @disabled;
|
||||
}
|
||||
|
||||
.primary {
|
||||
color: @primary;
|
||||
stroke: @primary;
|
||||
fill: @primary;
|
||||
}
|
||||
|
||||
.primary-bg {
|
||||
color: @primary-bg;
|
||||
stroke: @primary-bg;
|
||||
fill: @primary-bg;
|
||||
}
|
||||
|
||||
.primary-disabled {
|
||||
color: @primary-disabled;
|
||||
stroke: @primary-disabled;
|
||||
fill: @primary-disabled;
|
||||
}
|
||||
|
||||
.secondary {
|
||||
color: @secondary;
|
||||
stroke: @secondary;
|
||||
fill: @secondary;
|
||||
}
|
||||
|
||||
.secondary-disabled {
|
||||
color: @secondary-disabled;
|
||||
stroke: @secondary-disabled;
|
||||
fill: @secondary-disabled;
|
||||
}
|
||||
|
||||
.warning {
|
||||
color: @warning;
|
||||
stroke: @warning;
|
||||
fill: @warning;
|
||||
}
|
||||
|
||||
.warning-disabled {
|
||||
color: @warning-disabled;
|
||||
stroke: @warning-disabled;
|
||||
fill: @warning-disabled;
|
||||
}
|
||||
|
||||
|
||||
14
src/less/defence.less
Executable file
14
src/less/defence.less
Executable file
@@ -0,0 +1,14 @@
|
||||
#defence {
|
||||
table {
|
||||
background-color: @bgBlack;
|
||||
color: @primary;
|
||||
margin: 0 auto;
|
||||
}
|
||||
|
||||
.icon {
|
||||
stroke: @primary;
|
||||
stroke-width: 20;
|
||||
fill: transparent;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -20,10 +20,7 @@ header {
|
||||
line-height: 3em;
|
||||
font-family: @fTitle;
|
||||
vertical-align: middle;
|
||||
position: absolute;
|
||||
top: 0px;
|
||||
left: 0px;
|
||||
width: 100%;
|
||||
position: relative;
|
||||
z-index: 2;
|
||||
box-sizing: border-box;
|
||||
.user-select-none();
|
||||
|
||||
@@ -27,13 +27,12 @@
|
||||
}
|
||||
}
|
||||
|
||||
// Modifiction icons - hard-code stroke/fill
|
||||
// Modifiction icons - hard-code fill
|
||||
.modicon {
|
||||
display: inline-block;
|
||||
vertical-align: middle;
|
||||
width: 1.1em;
|
||||
height: 1em;
|
||||
stoke: @fg;
|
||||
stroke-width: 20;
|
||||
fill: transparent;
|
||||
|
||||
|
||||
14
src/less/movement.less
Normal file
14
src/less/movement.less
Normal file
@@ -0,0 +1,14 @@
|
||||
|
||||
#movement {
|
||||
svg {
|
||||
width: 75%;
|
||||
height: 75%;
|
||||
stroke: @primary-disabled;
|
||||
fill: @primary-disabled;
|
||||
|
||||
text {
|
||||
stroke: @primary;
|
||||
font-size: 2em;
|
||||
}
|
||||
}
|
||||
}
|
||||
14
src/less/offence.less
Executable file
14
src/less/offence.less
Executable file
@@ -0,0 +1,14 @@
|
||||
#offence {
|
||||
table {
|
||||
background-color: @bgBlack;
|
||||
color: @fg;
|
||||
margin: 0 auto;
|
||||
}
|
||||
|
||||
.icon {
|
||||
stroke: @fg;
|
||||
stroke-width: 20;
|
||||
fill: transparent;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -190,9 +190,47 @@
|
||||
});
|
||||
}
|
||||
|
||||
&.quarter {
|
||||
width: 25%;
|
||||
|
||||
.tablet({
|
||||
td {
|
||||
line-height: 2em;
|
||||
}
|
||||
});
|
||||
|
||||
.smallTablet({
|
||||
width: 50% !important;
|
||||
});
|
||||
}
|
||||
|
||||
&.third {
|
||||
width: 33%;
|
||||
|
||||
.smallTablet({
|
||||
width: 50% !important;
|
||||
});
|
||||
}
|
||||
|
||||
&.twothirds {
|
||||
width: 67%;
|
||||
|
||||
.smallTablet({
|
||||
width: 100% !important;
|
||||
});
|
||||
}
|
||||
|
||||
&.threequarters {
|
||||
width: 75%;
|
||||
|
||||
.smallTablet({
|
||||
width: 100% !important;
|
||||
});
|
||||
}
|
||||
|
||||
&.full {
|
||||
width: 100%;
|
||||
|
||||
.smallTablet({
|
||||
width: 100% !important;
|
||||
});
|
||||
|
||||
33
src/less/pips.less
Executable file
33
src/less/pips.less
Executable file
@@ -0,0 +1,33 @@
|
||||
// The pips table - keep the background black
|
||||
#pips {
|
||||
|
||||
table {
|
||||
background-color: @bgBlack;
|
||||
color: @primary;
|
||||
margin: 0 auto;
|
||||
}
|
||||
|
||||
// A clickable entity in the pips table
|
||||
.clickable {
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
// A full pip
|
||||
.full {
|
||||
stroke: @primary;
|
||||
fill: @primary;
|
||||
}
|
||||
|
||||
// A half pip
|
||||
.half {
|
||||
stroke: @primary-disabled;
|
||||
fill: @primary-disabled;
|
||||
}
|
||||
|
||||
// An empty pip
|
||||
.empty {
|
||||
stroke: @primary-bg;
|
||||
fill: @primary-bg;
|
||||
}
|
||||
}
|
||||
|
||||
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Reference in New Issue
Block a user