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696 Commits

Author SHA1 Message Date
Alex Williams
fa9fe1c571 Merge pull request #822 from EDCD/develop
Develop
2025-06-28 14:32:28 +01:00
Alex Williams
1dfd3cdc23 Merge pull request #821 from Brighter-Applications/develop
Develop
2025-06-28 14:31:03 +01:00
Alex Williams
a3d7c8b7a7 Features/add corsair (#94)
* Corsair Added Announcement

* Adding FDName Corsair Translation to imperial_corsair Coriolis internal name
2025-06-28 14:27:55 +01:00
Alex Williams
60a05d93c8 Features/add_corsair (#93)
* Corsair Added Announcement

* Adding FDName Corsair Translation to imperial_corsair Coriolis internal name
2025-04-10 12:33:51 +01:00
Alex Williams
7f3056560d Merge pull request #88 from Brighter-Applications/features/add_cobra5
Adding coriolis to fdname conversion
2024-12-13 20:57:51 +00:00
Alex Williams
43718e15cf Adding coriolis to fdname conversion 2024-12-13 20:46:16 +00:00
Alex Williams
8a1ad353e2 Merge pull request #85 from Brighter-Applications/features/add_cobra5
Adding Cobra Mk V
2024-12-13 19:55:37 +00:00
Alex Williams
fbe29d8087 Adding Cobra Mk V 2024-12-13 19:46:46 +00:00
Alex Williams
8583c6a811 Merge pull request #803 from Brighter-Applications/develop
Develop
2024-12-10 23:34:10 +00:00
Alex Williams
620a82faf2 Merge pull request #82 from Brighter-Applications/issues/624_Fix_thermal_values
Fix thermal and efficiency values for blueprint effects. Also fixing …
2024-12-10 23:33:03 +00:00
Alex Williams
8296562640 Fix thermal and efficiency values for blueprint effects. Also fixing jump range calc and display. 2024-12-10 23:23:12 +00:00
Alex Williams
505c6809a1 Merge pull request #800 from Brighter-Applications/develop
Develop
2024-11-25 00:25:31 +00:00
Alex Williams
35a24a55e8 Merge pull request #79 from Brighter-Applications/issues/699_Add_Charge_Rate_To_Rails
Adding 'charge' time into calculation of RoF, as RailGuns have a 'cha…
2024-11-25 00:02:07 +00:00
Alex Williams
b365faed0a Adding 'charge' time into calculation of RoF, as RailGuns have a 'charge' time as well as a reload time. 2024-11-24 23:53:15 +00:00
Alex Williams
060b98cc89 Merge pull request #76 from Brighter-Applications/issues/597_Warn_Users_2083_URL_Length
Checks to see if the URL is over 2083 characters and if it is, presen…
2024-11-24 21:40:56 +00:00
Alex Williams
6a1eae8e9e Checks to see if the URL is over 2083 characters and if it is, presents this as the most likely error with an import. 2024-11-24 21:35:33 +00:00
Alex Williams
98126267e7 Merge pull request #73 from Brighter-Applications/features/Update_About_Page
Updating the about page, removing erroneous link to edshipyard, addin…
2024-11-24 20:24:56 +00:00
Alex Williams
22b73b9b0c Updating the about page, removing erroneous link to edshipyard, adding current info, etc. 2024-11-24 20:23:02 +00:00
Alex Williams
f769a0d40d Merge pull request #70 from Brighter-Applications/features/Add_Specials_Tooltips_Descriptions
Adding functionality to pull the 'description' field from specials an…
2024-11-24 19:04:38 +00:00
Alex Williams
4ae2140178 Adding functionality to pull the 'description' field from specials and show a tooltip, describing what the special does. 2024-11-24 18:51:22 +00:00
Alex Williams
00f098ca29 Merge branch 'master' into master 2024-11-23 21:58:04 +00:00
Alex Williams
ed6cc49ae8 Merge pull request #799 from EDCD/develop
Develop
2024-11-23 21:52:48 +00:00
Alex Williams
070beade85 Merge pull request #798 from Brighter-Applications/develop
Develop
2024-11-23 21:49:46 +00:00
Alex Williams
9705a49c96 Merge pull request #66 from Brighter-Applications/issues/796_Fix_Guardian_Module_Power_Priority
Fixes the issue where Guardian Modules can be re-prioritised in the p…
2024-11-23 21:44:49 +00:00
Alex Williams
d575d97837 Fixes the issue where Guardian Modules can be re-prioritised in the power section, but cannot in game. 2024-11-23 21:40:19 +00:00
Alex Williams
dd3aa5fd7b Merge pull request #63 from Brighter-Applications/issues/776_Fix_Overcharged_Blueprint
Fixes Blueprint selection issue caused by fixing overcharged_blueprint.
2024-11-23 21:06:01 +00:00
Alex Williams
bb658e8b59 Fixes Blueprint selection issue caused by fixing overcharged_blueprint. 2024-11-23 20:57:24 +00:00
Alex Williams
a40bd5344e Merge pull request #60 from Brighter-Applications/issues/776_Fix_Overcharged_Blueprint
Issues/776 fix overcharged blueprint
2024-11-23 20:48:50 +00:00
Alex Williams
16b341d0d0 Removing console.log events that are no longer needed 2024-11-23 20:43:27 +00:00
Alex Williams
e04a99222d These changes fix the issue where MC's with the Weapon_Overcharged blueprint, don't properly show the blueprint because of the Laser Weapon_Overcharged blueprint being a conflict. 2024-11-23 20:35:47 +00:00
Alex Williams
c78bbd1db4 Merge pull request #55 from Brighter-Applications/issues/215_translation_fixes
Issues/215 translation fixes
2024-11-08 22:45:07 +00:00
Alex Williams
f48d1bae20 Fixing English translation for minmass and maxmass 2024-11-08 22:29:24 +00:00
Alex Williams
112463a9e8 Fixing translation issues in StandardSlot.jsx 2024-11-08 22:19:28 +00:00
Alex Williams
b1fd7991b6 Merge pull request #797 from Brighter-Applications/develop
Develop update with mandalay, type8, concord, new boost int feature (…
2024-11-08 20:42:36 +00:00
Alex Williams
0f4eae7d4c Develop update with mandalay, type8, concord, new boost int feature (#48)
* Add concord cannon (#45)

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

* Adding autodeploy for live site

* Merge Coriolis beta to live - beta.coriolis.io content to deploy on coriolis.io (#14)

* Update pt.json - Brazilian Portuguese translations (#752)

* Update pt.json

Update Brazilian Portuguese translations:
- Updated Modules
- Engineering & Experimental Effect
- Corrections

* Update Portuguese Brazilian

Fixed Tab/Spaces indentation

* Updated PT-BR translation with Planetary Approach Suite

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fix changed files issue (#3)

* Copied de.js contents to new file de-fix.js

* Copied de.js contents back from de-fix.js

* Copied contents of ko.js to ko-fix.js

* Copied ko.js contents back from ko-fix.js

* Copied contents from BlueprintFunctions.js to BlueprintFunctions-fix.js

* Copied contents back from BlueprintFunctions-fix.js to BlueprintFunctions.js

* Copied contents of LineChart.jsx to LineChart-fix.jsx

* Copied contents back from LineChart-fix.jsx to LineChart.jsx

* Copied contents of PieChart.jsx to PieChart-fix.jsx

* Copied contents back from PieChart-fix.jsx to PieChart.jsx

* Copied contents from Slider.jsx to Slider-fix.jsx

* Copied contents back from Slider-fix.jsx to Slider.jsx

* Copied contents from VerticalBarChart.jsx to VerticalBarChart-fix.jsx

* Copied contents back from VerticalBarChart-fix.jsx to VerticalBarChart.jsx

* Deleting 'fix' files

* Adding workflow for autodeploy

* Improving workflow

* Changed deployment ordering

* Changing to clone single branch for deployment, not the whole repo

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#4)

* Issue 754 imports need to be more graceful (#5)

* Adds valid module checking to all types of modules on import

* Changes as per comments on the PR

* Added 'special' field to certain modules to allow for clearer appearance in search results that they are the special type of module. Updated English descriptions of Advanced Modules and Special Modules

* Update PT-BR translations

Added translated strings for coriolis-data PRs 106 & 107

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

* Fixing bug introduced by the previous PR for ISSUE_764. The previous fix introduced a bug which caused Armour Selection to error, due to Armour modules being completely different to other modules of any other type

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Issue 703 edomh integration (#7)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

* Adding in buildname to EDOMH Export

* Issue 703 edomh integration (#8)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#9)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#10)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 764 unknown modules are selectable (#11)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Adding tag to manual dispatch of workflow

* Adding fix for broken Armour Module Selection

* Fixed issue with special blueprint item not being correctly jsonified for export to EDOMH

* Removing Autodeploy from this branch, it was merged in by github

* Removing debugging console.log entries that are no longer needed for EDOMH fix

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

---------

Co-authored-by: leonardofelin <33718368+leonardofelin@users.noreply.github.com>
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Live, from Beta (#15)

* Update pt.json - Brazilian Portuguese translations (#752)

* Update pt.json

Update Brazilian Portuguese translations:
- Updated Modules
- Engineering & Experimental Effect
- Corrections

* Update Portuguese Brazilian

Fixed Tab/Spaces indentation

* Updated PT-BR translation with Planetary Approach Suite

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fix changed files issue (#3)

* Copied de.js contents to new file de-fix.js

* Copied de.js contents back from de-fix.js

* Copied contents of ko.js to ko-fix.js

* Copied ko.js contents back from ko-fix.js

* Copied contents from BlueprintFunctions.js to BlueprintFunctions-fix.js

* Copied contents back from BlueprintFunctions-fix.js to BlueprintFunctions.js

* Copied contents of LineChart.jsx to LineChart-fix.jsx

* Copied contents back from LineChart-fix.jsx to LineChart.jsx

* Copied contents of PieChart.jsx to PieChart-fix.jsx

* Copied contents back from PieChart-fix.jsx to PieChart.jsx

* Copied contents from Slider.jsx to Slider-fix.jsx

* Copied contents back from Slider-fix.jsx to Slider.jsx

* Copied contents from VerticalBarChart.jsx to VerticalBarChart-fix.jsx

* Copied contents back from VerticalBarChart-fix.jsx to VerticalBarChart.jsx

* Deleting 'fix' files

* Adding workflow for autodeploy

* Improving workflow

* Changed deployment ordering

* Changing to clone single branch for deployment, not the whole repo

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#4)

* Issue 754 imports need to be more graceful (#5)

* Adds valid module checking to all types of modules on import

* Changes as per comments on the PR

* Added 'special' field to certain modules to allow for clearer appearance in search results that they are the special type of module. Updated English descriptions of Advanced Modules and Special Modules

* Update PT-BR translations

Added translated strings for coriolis-data PRs 106 & 107

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

* Fixing bug introduced by the previous PR for ISSUE_764. The previous fix introduced a bug which caused Armour Selection to error, due to Armour modules being completely different to other modules of any other type

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Issue 703 edomh integration (#7)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

* Adding in buildname to EDOMH Export

* Issue 703 edomh integration (#8)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#9)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#10)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 764 unknown modules are selectable (#11)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Adding tag to manual dispatch of workflow

* Adding fix for broken Armour Module Selection

* Fixed issue with special blueprint item not being correctly jsonified for export to EDOMH

* Removing Autodeploy from this branch, it was merged in by github

* Removing debugging console.log entries that are no longer needed for EDOMH fix

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

---------

Co-authored-by: leonardofelin <33718368+leonardofelin@users.noreply.github.com>
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Making autodeploy aware of its target branch name (#16)

* Fixes for autodeploy (#17)

* Autodeploy fixes (#18)

* Fixes for autodeploy

* Adding npm start command to build dist from coriolis-data

* Removing unneccessary output lines from autodeploy (#19)

* Adding missing Constants for Advanced and Enhanced Weaponry (#20)

* Beta (#21)

* Update pt.json - Brazilian Portuguese translations (#752)

* Update pt.json

Update Brazilian Portuguese translations:
- Updated Modules
- Engineering & Experimental Effect
- Corrections

* Update Portuguese Brazilian

Fixed Tab/Spaces indentation

* Updated PT-BR translation with Planetary Approach Suite

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fix changed files issue (#3)

* Copied de.js contents to new file de-fix.js

* Copied de.js contents back from de-fix.js

* Copied contents of ko.js to ko-fix.js

* Copied ko.js contents back from ko-fix.js

* Copied contents from BlueprintFunctions.js to BlueprintFunctions-fix.js

* Copied contents back from BlueprintFunctions-fix.js to BlueprintFunctions.js

* Copied contents of LineChart.jsx to LineChart-fix.jsx

* Copied contents back from LineChart-fix.jsx to LineChart.jsx

* Copied contents of PieChart.jsx to PieChart-fix.jsx

* Copied contents back from PieChart-fix.jsx to PieChart.jsx

* Copied contents from Slider.jsx to Slider-fix.jsx

* Copied contents back from Slider-fix.jsx to Slider.jsx

* Copied contents from VerticalBarChart.jsx to VerticalBarChart-fix.jsx

* Copied contents back from VerticalBarChart-fix.jsx to VerticalBarChart.jsx

* Deleting 'fix' files

* Adding workflow for autodeploy

* Improving workflow

* Changed deployment ordering

* Changing to clone single branch for deployment, not the whole repo

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#4)

* Issue 754 imports need to be more graceful (#5)

* Adds valid module checking to all types of modules on import

* Changes as per comments on the PR

* Added 'special' field to certain modules to allow for clearer appearance in search results that they are the special type of module. Updated English descriptions of Advanced Modules and Special Modules

* Update PT-BR translations

Added translated strings for coriolis-data PRs 106 & 107

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

* Fixing bug introduced by the previous PR for ISSUE_764. The previous fix introduced a bug which caused Armour Selection to error, due to Armour modules being completely different to other modules of any other type

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Issue 703 edomh integration (#7)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

* Adding in buildname to EDOMH Export

* Issue 703 edomh integration (#8)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#9)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#10)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 764 unknown modules are selectable (#11)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Adding tag to manual dispatch of workflow

* Adding fix for broken Armour Module Selection

* Fixed issue with special blueprint item not being correctly jsonified for export to EDOMH

* Removing Autodeploy from this branch, it was merged in by github

* Removing debugging console.log entries that are no longer needed for EDOMH fix

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

* Making autodeploy aware of its target branch name (#16)

* Fixes for autodeploy (#17)

* Autodeploy fixes (#18)

* Fixes for autodeploy

* Adding npm start command to build dist from coriolis-data

* Removing unneccessary output lines from autodeploy (#19)

* Adding missing Constants for Advanced and Enhanced Weaponry (#20)

---------

Co-authored-by: leonardofelin <33718368+leonardofelin@users.noreply.github.com>
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Setting up definitive workflows, automatic for when coriolis is being updated, either on its own, or along with coriolis-data and manual, for when we've updated coriolis-data and need to re-deploy.

* Compartmentalising the build stages in the workflows.

* Fixed deployment steps

* deployment fix

* Deployment improvements and potential webpack fix

* Removing webpack change that made no difference.

* Changing deployment workflows to clear out old build before copying new build to web directory

* Supressing npm warnings in build process to avoid failure of the pipeline erroneously.

* Shifting node build to separate runner

* Fixing syntax in autodeploy

* issues with zipping

* Adding GCP Auth to download job

* Fixing unzipping process

* fixes for autodeploy

* zip path issues

* zip path

* rm command

* Beta (#22)

* Update pt.json - Brazilian Portuguese translations (#752)

* Update pt.json

Update Brazilian Portuguese translations:
- Updated Modules
- Engineering & Experimental Effect
- Corrections

* Update Portuguese Brazilian

Fixed Tab/Spaces indentation

* Updated PT-BR translation with Planetary Approach Suite

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fix changed files issue (#3)

* Copied de.js contents to new file de-fix.js

* Copied de.js contents back from de-fix.js

* Copied contents of ko.js to ko-fix.js

* Copied ko.js contents back from ko-fix.js

* Copied contents from BlueprintFunctions.js to BlueprintFunctions-fix.js

* Copied contents back from BlueprintFunctions-fix.js to BlueprintFunctions.js

* Copied contents of LineChart.jsx to LineChart-fix.jsx

* Copied contents back from LineChart-fix.jsx to LineChart.jsx

* Copied contents of PieChart.jsx to PieChart-fix.jsx

* Copied contents back from PieChart-fix.jsx to PieChart.jsx

* Copied contents from Slider.jsx to Slider-fix.jsx

* Copied contents back from Slider-fix.jsx to Slider.jsx

* Copied contents from VerticalBarChart.jsx to VerticalBarChart-fix.jsx

* Copied contents back from VerticalBarChart-fix.jsx to VerticalBarChart.jsx

* Deleting 'fix' files

* Adding workflow for autodeploy

* Improving workflow

* Changed deployment ordering

* Changing to clone single branch for deployment, not the whole repo

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#4)

* Issue 754 imports need to be more graceful (#5)

* Adds valid module checking to all types of modules on import

* Changes as per comments on the PR

* Added 'special' field to certain modules to allow for clearer appearance in search results that they are the special type of module. Updated English descriptions of Advanced Modules and Special Modules

* Update PT-BR translations

Added translated strings for coriolis-data PRs 106 & 107

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

* Fixing bug introduced by the previous PR for ISSUE_764. The previous fix introduced a bug which caused Armour Selection to error, due to Armour modules being completely different to other modules of any other type

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Issue 703 edomh integration (#7)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

* Adding in buildname to EDOMH Export

* Issue 703 edomh integration (#8)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#9)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#10)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 764 unknown modules are selectable (#11)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Adding tag to manual dispatch of workflow

* Adding fix for broken Armour Module Selection

* Fixed issue with special blueprint item not being correctly jsonified for export to EDOMH

* Removing Autodeploy from this branch, it was merged in by github

* Removing debugging console.log entries that are no longer needed for EDOMH fix

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

* Making autodeploy aware of its target branch name (#16)

* Fixes for autodeploy (#17)

* Autodeploy fixes (#18)

* Fixes for autodeploy

* Adding npm start command to build dist from coriolis-data

* Removing unneccessary output lines from autodeploy (#19)

* Adding missing Constants for Advanced and Enhanced Weaponry (#20)

* Setting up definitive workflows, automatic for when coriolis is being updated, either on its own, or along with coriolis-data and manual, for when we've updated coriolis-data and need to re-deploy.

* Compartmentalising the build stages in the workflows.

* Fixed deployment steps

* deployment fix

* Deployment improvements and potential webpack fix

* Removing webpack change that made no difference.

* Changing deployment workflows to clear out old build before copying new build to web directory

* Supressing npm warnings in build process to avoid failure of the pipeline erroneously.

* Shifting node build to separate runner

* Fixing syntax in autodeploy

* issues with zipping

* Adding GCP Auth to download job

* Fixing unzipping process

* fixes for autodeploy

* zip path issues

* zip path

* rm command

---------

Co-authored-by: leonardofelin <33718368+leonardofelin@users.noreply.github.com>
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Fixes for broken EDEngineer button, plus styling changes to improve the modal popup for exporting builds. (#24)

* Beta to live (#25)

* Update pt.json - Brazilian Portuguese translations (#752)

* Update pt.json

Update Brazilian Portuguese translations:
- Updated Modules
- Engineering & Experimental Effect
- Corrections

* Update Portuguese Brazilian

Fixed Tab/Spaces indentation

* Updated PT-BR translation with Planetary Approach Suite

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fix changed files issue (#3)

* Copied de.js contents to new file de-fix.js

* Copied de.js contents back from de-fix.js

* Copied contents of ko.js to ko-fix.js

* Copied ko.js contents back from ko-fix.js

* Copied contents from BlueprintFunctions.js to BlueprintFunctions-fix.js

* Copied contents back from BlueprintFunctions-fix.js to BlueprintFunctions.js

* Copied contents of LineChart.jsx to LineChart-fix.jsx

* Copied contents back from LineChart-fix.jsx to LineChart.jsx

* Copied contents of PieChart.jsx to PieChart-fix.jsx

* Copied contents back from PieChart-fix.jsx to PieChart.jsx

* Copied contents from Slider.jsx to Slider-fix.jsx

* Copied contents back from Slider-fix.jsx to Slider.jsx

* Copied contents from VerticalBarChart.jsx to VerticalBarChart-fix.jsx

* Copied contents back from VerticalBarChart-fix.jsx to VerticalBarChart.jsx

* Deleting 'fix' files

* Adding workflow for autodeploy

* Improving workflow

* Changed deployment ordering

* Changing to clone single branch for deployment, not the whole repo

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#4)

* Issue 754 imports need to be more graceful (#5)

* Adds valid module checking to all types of modules on import

* Changes as per comments on the PR

* Added 'special' field to certain modules to allow for clearer appearance in search results that they are the special type of module. Updated English descriptions of Advanced Modules and Special Modules

* Update PT-BR translations

Added translated strings for coriolis-data PRs 106 & 107

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

* Fixing bug introduced by the previous PR for ISSUE_764. The previous fix introduced a bug which caused Armour Selection to error, due to Armour modules being completely different to other modules of any other type

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Issue 703 edomh integration (#7)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

* Adding in buildname to EDOMH Export

* Issue 703 edomh integration (#8)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#9)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#10)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 764 unknown modules are selectable (#11)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Adding tag to manual dispatch of workflow

* Adding fix for broken Armour Module Selection

* Fixed issue with special blueprint item not being correctly jsonified for export to EDOMH

* Removing Autodeploy from this branch, it was merged in by github

* Removing debugging console.log entries that are no longer needed for EDOMH fix

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

* Making autodeploy aware of its target branch name (#16)

* Fixes for autodeploy (#17)

* Autodeploy fixes (#18)

* Fixes for autodeploy

* Adding npm start command to build dist from coriolis-data

* Removing unneccessary output lines from autodeploy (#19)

* Adding missing Constants for Advanced and Enhanced Weaponry (#20)

* Setting up definitive workflows, automatic for when coriolis is being updated, either on its own, or along with coriolis-data and manual, for when we've updated coriolis-data and need to re-deploy.

* Compartmentalising the build stages in the workflows.

* Fixed deployment steps

* deployment fix

* Deployment improvements and potential webpack fix

* Removing webpack change that made no difference.

* Changing deployment workflows to clear out old build before copying new build to web directory

* Supressing npm warnings in build process to avoid failure of the pipeline erroneously.

* Shifting node build to separate runner

* Fixing syntax in autodeploy

* issues with zipping

* Adding GCP Auth to download job

* Fixing unzipping process

* fixes for autodeploy

* zip path issues

* zip path

* rm command

* Fixes for broken EDEngineer button, plus styling changes to improve the modal popup for exporting builds. (#24)

---------

Co-authored-by: leonardofelin <33718368+leonardofelin@users.noreply.github.com>
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Make modal export better (#26)

* Fix missile rack glitch (#23)

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

* Adding autodeploy for live site

* Making autodeploy aware of its target branch name (#16)

* Fixes for autodeploy (#17)

* Autodeploy fixes (#18)

* Fixes for autodeploy

* Adding npm start command to build dist from coriolis-data

* Adding missing Constants for Advanced and Enhanced Weaponry

* Removing workflow code merged in by github

* Improved Modal UI, updated text, restored roll boxes, fixed ED Engineer button hide/show/disable/enable

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>

* Make modal export better (#27)

* Update pt.json - Brazilian Portuguese translations (#752)

* Update pt.json

Update Brazilian Portuguese translations:
- Updated Modules
- Engineering & Experimental Effect
- Corrections

* Update Portuguese Brazilian

Fixed Tab/Spaces indentation

* Updated PT-BR translation with Planetary Approach Suite

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fix changed files issue (#3)

* Copied de.js contents to new file de-fix.js

* Copied de.js contents back from de-fix.js

* Copied contents of ko.js to ko-fix.js

* Copied ko.js contents back from ko-fix.js

* Copied contents from BlueprintFunctions.js to BlueprintFunctions-fix.js

* Copied contents back from BlueprintFunctions-fix.js to BlueprintFunctions.js

* Copied contents of LineChart.jsx to LineChart-fix.jsx

* Copied contents back from LineChart-fix.jsx to LineChart.jsx

* Copied contents of PieChart.jsx to PieChart-fix.jsx

* Copied contents back from PieChart-fix.jsx to PieChart.jsx

* Copied contents from Slider.jsx to Slider-fix.jsx

* Copied contents back from Slider-fix.jsx to Slider.jsx

* Copied contents from VerticalBarChart.jsx to VerticalBarChart-fix.jsx

* Copied contents back from VerticalBarChart-fix.jsx to VerticalBarChart.jsx

* Deleting 'fix' files

* Adding workflow for autodeploy

* Improving workflow

* Changed deployment ordering

* Changing to clone single branch for deployment, not the whole repo

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#4)

* Issue 754 imports need to be more graceful (#5)

* Adds valid module checking to all types of modules on import

* Changes as per comments on the PR

* Added 'special' field to certain modules to allow for clearer appearance in search results that they are the special type of module. Updated English descriptions of Advanced Modules and Special Modules

* Update PT-BR translations

Added translated strings for coriolis-data PRs 106 & 107

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

* Fixing bug introduced by the previous PR for ISSUE_764. The previous fix introduced a bug which caused Armour Selection to error, due to Armour modules being completely different to other modules of any other type

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Issue 703 edomh integration (#7)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

* Adding in buildname to EDOMH Export

* Issue 703 edomh integration (#8)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#9)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#10)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 764 unknown modules are selectable (#11)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Adding tag to manual dispatch of workflow

* Adding fix for broken Armour Module Selection

* Fixed issue with special blueprint item not being correctly jsonified for export to EDOMH

* Removing Autodeploy from this branch, it was merged in by github

* Removing debugging console.log entries that are no longer needed for EDOMH fix

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

* Making autodeploy aware of its target branch name (#16)

* Fixes for autodeploy (#17)

* Autodeploy fixes (#18)

* Fixes for autodeploy

* Adding npm start command to build dist from coriolis-data

* Removing unneccessary output lines from autodeploy (#19)

* Adding missing Constants for Advanced and Enhanced Weaponry (#20)

* Setting up definitive workflows, automatic for when coriolis is being updated, either on its own, or along with coriolis-data and manual, for when we've updated coriolis-data and need to re-deploy.

* Compartmentalising the build stages in the workflows.

* Fixed deployment steps

* deployment fix

* Deployment improvements and potential webpack fix

* Removing webpack change that made no difference.

* Changing deployment workflows to clear out old build before copying new build to web directory

* Supressing npm warnings in build process to avoid failure of the pipeline erroneously.

* Shifting node build to separate runner

* Fixing syntax in autodeploy

* issues with zipping

* Adding GCP Auth to download job

* Fixing unzipping process

* fixes for autodeploy

* zip path issues

* zip path

* rm command

* Fix missile rack glitch (#23)

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

* Adding autodeploy for live site

* Making autodeploy aware of its target branch name (#16)

* Fixes for autodeploy (#17)

* Autodeploy fixes (#18)

* Fixes for autodeploy

* Adding npm start command to build dist from coriolis-data

* Adding missing Constants for Advanced and Enhanced Weaponry

* Removing workflow code merged in by github

* Fixes for broken EDEngineer button, plus styling changes to improve the modal popup for exporting builds. (#24)

* Improved Modal UI, updated text, restored roll boxes, fixed ED Engineer button hide/show/disable/enable

---------

Co-authored-by: leonardofelin <33718368+leonardofelin@users.noreply.github.com>
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Make modal better clean (#29)

* Fix missile rack glitch (#23)

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

* Adding autodeploy for live site

* Making autodeploy aware of its target branch name (#16)

* Fixes for autodeploy (#17)

* Autodeploy fixes (#18)

* Fixes for autodeploy

* Adding npm start command to build dist from coriolis-data

* Adding missing Constants for Advanced and Enhanced Weaponry

* Removing workflow code merged in by github

* Modal Changes to export and link shortener

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>

* Beta to live (#30)

* Update pt.json - Brazilian Portuguese translations (#752)

* Update pt.json

Update Brazilian Portuguese translations:
- Updated Modules
- Engineering & Experimental Effect
- Corrections

* Update Portuguese Brazilian

Fixed Tab/Spaces indentation

* Updated PT-BR translation with Planetary Approach Suite

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fix changed files issue (#3)

* Copied de.js contents to new file de-fix.js

* Copied de.js contents back from de-fix.js

* Copied contents of ko.js to ko-fix.js

* Copied ko.js contents back from ko-fix.js

* Copied contents from BlueprintFunctions.js to BlueprintFunctions-fix.js

* Copied contents back from BlueprintFunctions-fix.js to BlueprintFunctions.js

* Copied contents of LineChart.jsx to LineChart-fix.jsx

* Copied contents back from LineChart-fix.jsx to LineChart.jsx

* Copied contents of PieChart.jsx to PieChart-fix.jsx

* Copied contents back from PieChart-fix.jsx to PieChart.jsx

* Copied contents from Slider.jsx to Slider-fix.jsx

* Copied contents back from Slider-fix.jsx to Slider.jsx

* Copied contents from VerticalBarChart.jsx to VerticalBarChart-fix.jsx

* Copied contents back from VerticalBarChart-fix.jsx to VerticalBarChart.jsx

* Deleting 'fix' files

* Adding workflow for autodeploy

* Improving workflow

* Changed deployment ordering

* Changing to clone single branch for deployment, not the whole repo

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#4)

* Issue 754 imports need to be more graceful (#5)

* Adds valid module checking to all types of modules on import

* Changes as per comments on the PR

* Added 'special' field to certain modules to allow for clearer appearance in search results that they are the special type of module. Updated English descriptions of Advanced Modules and Special Modules

* Update PT-BR translations

Added translated strings for coriolis-data PRs 106 & 107

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

* Fixing bug introduced by the previous PR for ISSUE_764. The previous fix introduced a bug which caused Armour Selection to error, due to Armour modules being completely different to other modules of any other type

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Issue 703 edomh integration (#7)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

* Adding in buildname to EDOMH Export

* Issue 703 edomh integration (#8)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#9)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#10)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 764 unknown modules are selectable (#11)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Adding tag to manual dispatch of workflow

* Adding fix for broken Armour Module Selection

* Fixed issue with special blueprint item not being correctly jsonified for export to EDOMH

* Removing Autodeploy from this branch, it was merged in by github

* Removing debugging console.log entries that are no longer needed for EDOMH fix

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

* Making autodeploy aware of its target branch name (#16)

* Fixes for autodeploy (#17)

* Autodeploy fixes (#18)

* Fixes for autodeploy

* Adding npm start command to build dist from coriolis-data

* Removing unneccessary output lines from autodeploy (#19)

* Adding missing Constants for Advanced and Enhanced Weaponry (#20)

* Setting up definitive workflows, automatic for when coriolis is being updated, either on its own, or along with coriolis-data and manual, for when we've updated coriolis-data and need to re-deploy.

* Compartmentalising the build stages in the workflows.

* Fixed deployment steps

* deployment fix

* Deployment improvements and potential webpack fix

* Removing webpack change that made no difference.

* Changing deployment workflows to clear out old build before copying new build to web directory

* Supressing npm warnings in build process to avoid failure of the pipeline erroneously.

* Shifting node build to separate runner

* Fixing syntax in autodeploy

* issues with zipping

* Adding GCP Auth to download job

* Fixing unzipping process

* fixes for autodeploy

* zip path issues

* zip path

* rm command

* Fixes for broken EDEngineer button, plus styling changes to improve the modal popup for exporting builds. (#24)

* Make modal export better (#26)

* Fix missile rack glitch (#23)

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

* Adding autodeploy for live site

* Making autodeploy aware of its target branch name (#16)

* Fixes for autodeploy (#17)

* Autodeploy fixes (#18)

* Fixes for autodeploy

* Adding npm start command to build dist from coriolis-data

* Adding missing Constants for Advanced and Enhanced Weaponry

* Removing workflow code merged in by github

* Improved Modal UI, updated text, restored roll boxes, fixed ED Engineer button hide/show/disable/enable

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>

* Make modal better clean (#29)

* Fix missile rack glitch (#23)

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

* Adding autodeploy for live site

* Making autodeploy aware of its target branch name (#16)

* Fixes for autodeploy (#17)

* Autodeploy fixes (#18)

* Fixes for autodeploy

* Adding npm start command to build dist from coriolis-data

* Adding missing Constants for Advanced and Enhanced Weaponry

* Removing workflow code merged in by github

* Modal Changes to export and link shortener

---------

Co-authored-by: David Sangrey <davidsangrey@gma…

* Add mandalay (#46)

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

* Adding autodeploy for live site

* Merge Coriolis beta to live - beta.coriolis.io content to deploy on coriolis.io (#14)

* Update pt.json - Brazilian Portuguese translations (#752)

* Update pt.json

Update Brazilian Portuguese translations:
- Updated Modules
- Engineering & Experimental Effect
- Corrections

* Update Portuguese Brazilian

Fixed Tab/Spaces indentation

* Updated PT-BR translation with Planetary Approach Suite

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fix changed files issue (#3)

* Copied de.js contents to new file de-fix.js

* Copied de.js contents back from de-fix.js

* Copied contents of ko.js to ko-fix.js

* Copied ko.js contents back from ko-fix.js

* Copied contents from BlueprintFunctions.js to BlueprintFunctions-fix.js

* Copied contents back from BlueprintFunctions-fix.js to BlueprintFunctions.js

* Copied contents of LineChart.jsx to LineChart-fix.jsx

* Copied contents back from LineChart-fix.jsx to LineChart.jsx

* Copied contents of PieChart.jsx to PieChart-fix.jsx

* Copied contents back from PieChart-fix.jsx to PieChart.jsx

* Copied contents from Slider.jsx to Slider-fix.jsx

* Copied contents back from Slider-fix.jsx to Slider.jsx

* Copied contents from VerticalBarChart.jsx to VerticalBarChart-fix.jsx

* Copied contents back from VerticalBarChart-fix.jsx to VerticalBarChart.jsx

* Deleting 'fix' files

* Adding workflow for autodeploy

* Improving workflow

* Changed deployment ordering

* Changing to clone single branch for deployment, not the whole repo

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#4)

* Issue 754 imports need to be more graceful (#5)

* Adds valid module checking to all types of modules on import

* Changes as per comments on the PR

* Added 'special' field to certain modules to allow for clearer appearance in search results that they are the special type of module. Updated English descriptions of Advanced Modules and Special Modules

* Update PT-BR translations

Added translated strings for coriolis-data PRs 106 & 107

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

* Fixing bug introduced by the previous PR for ISSUE_764. The previous fix introduced a bug which caused Armour Selection to error, due to Armour modules being completely different to other modules of any other type

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Issue 703 edomh integration (#7)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

* Adding in buildname to EDOMH Export

* Issue 703 edomh integration (#8)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#9)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#10)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 764 unknown modules are selectable (#11)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Adding tag to manual dispatch of workflow

* Adding fix for broken Armour Module Selection

* Fixed issue with special blueprint item not being correctly jsonified for export to EDOMH

* Removing Autodeploy from this branch, it was merged in by github

* Removing debugging console.log entries that are no longer needed for EDOMH fix

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

---------

Co-authored-by: leonardofelin <33718368+leonardofelin@users.noreply.github.com>
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Live, from Beta (#15)

* Update pt.json - Brazilian Portuguese translations (#752)

* Update pt.json

Update Brazilian Portuguese translations:
- Updated Modules
- Engineering & Experimental Effect
- Corrections

* Update Portuguese Brazilian

Fixed Tab/Spaces indentation

* Updated PT-BR translation with Planetary Approach Suite

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fix changed files issue (#3)

* Copied de.js contents to new file de-fix.js

* Copied de.js contents back from de-fix.js

* Copied contents of ko.js to ko-fix.js

* Copied ko.js contents back from ko-fix.js

* Copied contents from BlueprintFunctions.js to BlueprintFunctions-fix.js

* Copied contents back from BlueprintFunctions-fix.js to BlueprintFunctions.js

* Copied contents of LineChart.jsx to LineChart-fix.jsx

* Copied contents back from LineChart-fix.jsx to LineChart.jsx

* Copied contents of PieChart.jsx to PieChart-fix.jsx

* Copied contents back from PieChart-fix.jsx to PieChart.jsx

* Copied contents from Slider.jsx to Slider-fix.jsx

* Copied contents back from Slider-fix.jsx to Slider.jsx

* Copied contents from VerticalBarChart.jsx to VerticalBarChart-fix.jsx

* Copied contents back from VerticalBarChart-fix.jsx to VerticalBarChart.jsx

* Deleting 'fix' files

* Adding workflow for autodeploy

* Improving workflow

* Changed deployment ordering

* Changing to clone single branch for deployment, not the whole repo

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#4)

* Issue 754 imports need to be more graceful (#5)

* Adds valid module checking to all types of modules on import

* Changes as per comments on the PR

* Added 'special' field to certain modules to allow for clearer appearance in search results that they are the special type of module. Updated English descriptions of Advanced Modules and Special Modules

* Update PT-BR translations

Added translated strings for coriolis-data PRs 106 & 107

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

* Fixing bug introduced by the previous PR for ISSUE_764. The previous fix introduced a bug which caused Armour Selection to error, due to Armour modules being completely different to other modules of any other type

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Issue 703 edomh integration (#7)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

* Adding in buildname to EDOMH Export

* Issue 703 edomh integration (#8)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#9)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#10)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 764 unknown modules are selectable (#11)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Adding tag to manual dispatch of workflow

* Adding fix for broken Armour Module Selection

* Fixed issue with special blueprint item not being correctly jsonified for export to EDOMH

* Removing Autodeploy from this branch, it was merged in by github

* Removing debugging console.log entries that are no longer needed for EDOMH fix

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

---------

Co-authored-by: leonardofelin <33718368+leonardofelin@users.noreply.github.com>
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Making autodeploy aware of its target branch name (#16)

* Fixes for autodeploy (#17)

* Autodeploy fixes (#18)

* Fixes for autodeploy

* Adding npm start command to build dist from coriolis-data

* Removing unneccessary output lines from autodeploy (#19)

* Adding missing Constants for Advanced and Enhanced Weaponry (#20)

* Beta (#21)

* Update pt.json - Brazilian Portuguese translations (#752)

* Update pt.json

Update Brazilian Portuguese translations:
- Updated Modules
- Engineering & Experimental Effect
- Corrections

* Update Portuguese Brazilian

Fixed Tab/Spaces indentation

* Updated PT-BR translation with Planetary Approach Suite

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fix changed files issue (#3)

* Copied de.js contents to new file de-fix.js

* Copied de.js contents back from de-fix.js

* Copied contents of ko.js to ko-fix.js

* Copied ko.js contents back from ko-fix.js

* Copied contents from BlueprintFunctions.js to BlueprintFunctions-fix.js

* Copied contents back from BlueprintFunctions-fix.js to BlueprintFunctions.js

* Copied contents of LineChart.jsx to LineChart-fix.jsx

* Copied contents back from LineChart-fix.jsx to LineChart.jsx

* Copied contents of PieChart.jsx to PieChart-fix.jsx

* Copied contents back from PieChart-fix.jsx to PieChart.jsx

* Copied contents from Slider.jsx to Slider-fix.jsx

* Copied contents back from Slider-fix.jsx to Slider.jsx

* Copied contents from VerticalBarChart.jsx to VerticalBarChart-fix.jsx

* Copied contents back from VerticalBarChart-fix.jsx to VerticalBarChart.jsx

* Deleting 'fix' files

* Adding workflow for autodeploy

* Improving workflow

* Changed deployment ordering

* Changing to clone single branch for deployment, not the whole repo

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#4)

* Issue 754 imports need to be more graceful (#5)

* Adds valid module checking to all types of modules on import

* Changes as per comments on the PR

* Added 'special' field to certain modules to allow for clearer appearance in search results that they are the special type of module. Updated English descriptions of Advanced Modules and Special Modules

* Update PT-BR translations

Added translated strings for coriolis-data PRs 106 & 107

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

* Fixing bug introduced by the previous PR for ISSUE_764. The previous fix introduced a bug which caused Armour Selection to error, due to Armour modules being completely different to other modules of any other type

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Issue 703 edomh integration (#7)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

* Adding in buildname to EDOMH Export

* Issue 703 edomh integration (#8)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#9)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#10)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 764 unknown modules are selectable (#11)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Adding tag to manual dispatch of workflow

* Adding fix for broken Armour Module Selection

* Fixed issue with special blueprint item not being correctly jsonified for export to EDOMH

* Removing Autodeploy from this branch, it was merged in by github

* Removing debugging console.log entries that are no longer needed for EDOMH fix

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

* Making autodeploy aware of its target branch name (#16)

* Fixes for autodeploy (#17)

* Autodeploy fixes (#18)

* Fixes for autodeploy

* Adding npm start command to build dist from coriolis-data

* Removing unneccessary output lines from autodeploy (#19)

* Adding missing Constants for Advanced and Enhanced Weaponry (#20)

---------

Co-authored-by: leonardofelin <33718368+leonardofelin@users.noreply.github.com>
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Setting up definitive workflows, automatic for when coriolis is being updated, either on its own, or along with coriolis-data and manual, for when we've updated coriolis-data and need to re-deploy.

* Compartmentalising the build stages in the workflows.

* Fixed deployment steps

* deployment fix

* Deployment improvements and potential webpack fix

* Removing webpack change that made no difference.

* Changing deployment workflows to clear out old build before copying new build to web directory

* Supressing npm warnings in build process to avoid failure of the pipeline erroneously.

* Shifting node build to separate runner

* Fixing syntax in autodeploy

* issues with zipping

* Adding GCP Auth to download job

* Fixing unzipping process

* fixes for autodeploy

* zip path issues

* zip path

* rm command

* Beta (#22)

* Update pt.json - Brazilian Portuguese translations (#752)

* Update pt.json

Update Brazilian Portuguese translations:
- Updated Modules
- Engineering & Experimental Effect
- Corrections

* Update Portuguese Brazilian

Fixed Tab/Spaces indentation

* Updated PT-BR translation with Planetary Approach Suite

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fix changed files issue (#3)

* Copied de.js contents to new file de-fix.js

* Copied de.js contents back from de-fix.js

* Copied contents of ko.js to ko-fix.js

* Copied ko.js contents back from ko-fix.js

* Copied contents from BlueprintFunctions.js to BlueprintFunctions-fix.js

* Copied contents back from BlueprintFunctions-fix.js to BlueprintFunctions.js

* Copied contents of LineChart.jsx to LineChart-fix.jsx

* Copied contents back from LineChart-fix.jsx to LineChart.jsx

* Copied contents of PieChart.jsx to PieChart-fix.jsx

* Copied contents back from PieChart-fix.jsx to PieChart.jsx

* Copied contents from Slider.jsx to Slider-fix.jsx

* Copied contents back from Slider-fix.jsx to Slider.jsx

* Copied contents from VerticalBarChart.jsx to VerticalBarChart-fix.jsx

* Copied contents back from VerticalBarChart-fix.jsx to VerticalBarChart.jsx

* Deleting 'fix' files

* Adding workflow for autodeploy

* Improving workflow

* Changed deployment ordering

* Changing to clone single branch for deployment, not the whole repo

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#4)

* Issue 754 imports need to be more graceful (#5)

* Adds valid module checking to all types of modules on import

* Changes as per comments on the PR

* Added 'special' field to certain modules to allow for clearer appearance in search results that they are the special type of module. Updated English descriptions of Advanced Modules and Special Modules

* Update PT-BR translations

Added translated strings for coriolis-data PRs 106 & 107

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

* Fixing bug introduced by the previous PR for ISSUE_764. The previous fix introduced a bug which caused Armour Selection to error, due to Armour modules being completely different to other modules of any other type

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Issue 703 edomh integration (#7)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

* Adding in buildname to EDOMH Export

* Issue 703 edomh integration (#8)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#9)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#10)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 764 unknown modules are selectable (#11)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Adding tag to manual dispatch of workflow

* Adding fix for broken Armour Module Selection

* Fixed issue with special blueprint item not being correctly jsonified for export to EDOMH

* Removing Autodeploy from this branch, it was merged in by github

* Removing debugging console.log entries that are no longer needed for EDOMH fix

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

* Making autodeploy aware of its target branch name (#16)

* Fixes for autodeploy (#17)

* Autodeploy fixes (#18)

* Fixes for autodeploy

* Adding npm start command to build dist from coriolis-data

* Removing unneccessary output lines from autodeploy (#19)

* Adding missing Constants for Advanced and Enhanced Weaponry (#20)

* Setting up definitive workflows, automatic for when coriolis is being updated, either on its own, or along with coriolis-data and manual, for when we've updated coriolis-data and need to re-deploy.

* Compartmentalising the build stages in the workflows.

* Fixed deployment steps

* deployment fix

* Deployment improvements and potential webpack fix

* Removing webpack change that made no difference.

* Changing deployment workflows to clear out old build before copying new build to web directory

* Supressing npm warnings in build process to avoid failure of the pipeline erroneously.

* Shifting node build to separate runner

* Fixing syntax in autodeploy

* issues with zipping

* Adding GCP Auth to download job

* Fixing unzipping process

* fixes for autodeploy

* zip path issues

* zip path

* rm command

---------

Co-authored-by: leonardofelin <33718368+leonardofelin@users.noreply.github.com>
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Fixes for broken EDEngineer button, plus styling changes to improve the modal popup for exporting builds. (#24)

* Beta to live (#25)

* Update pt.json - Brazilian Portuguese translations (#752)

* Update pt.json

Update Brazilian Portuguese translations:
- Updated Modules
- Engineering & Experimental Effect
- Corrections

* Update Portuguese Brazilian

Fixed Tab/Spaces indentation

* Updated PT-BR translation with Planetary Approach Suite

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fix changed files issue (#3)

* Copied de.js contents to new file de-fix.js

* Copied de.js contents back from de-fix.js

* Copied contents of ko.js to ko-fix.js

* Copied ko.js contents back from ko-fix.js

* Copied contents from BlueprintFunctions.js to BlueprintFunctions-fix.js

* Copied contents back from BlueprintFunctions-fix.js to BlueprintFunctions.js

* Copied contents of LineChart.jsx to LineChart-fix.jsx

* Copied contents back from LineChart-fix.jsx to LineChart.jsx

* Copied contents of PieChart.jsx to PieChart-fix.jsx

* Copied contents back from PieChart-fix.jsx to PieChart.jsx

* Copied contents from Slider.jsx to Slider-fix.jsx

* Copied contents back from Slider-fix.jsx to Slider.jsx

* Copied contents from VerticalBarChart.jsx to VerticalBarChart-fix.jsx

* Copied contents back from VerticalBarChart-fix.jsx to VerticalBarChart.jsx

* Deleting 'fix' files

* Adding workflow for autodeploy

* Improving workflow

* Changed deployment ordering

* Changing to clone single branch for deployment, not the whole repo

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#4)

* Issue 754 imports need to be more graceful (#5)

* Adds valid module checking to all types of modules on import

* Changes as per comments on the PR

* Added 'special' field to certain modules to allow for clearer appearance in search results that they are the special type of module. Updated English descriptions of Advanced Modules and Special Modules

* Update PT-BR translations

Added translated strings for coriolis-data PRs 106 & 107

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

* Fixing bug introduced by the previous PR for ISSUE_764. The previous fix introduced a bug which caused Armour Selection to error, due to Armour modules being completely different to other modules of any other type

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Issue 703 edomh integration (#7)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

* Adding in buildname to EDOMH Export

* Issue 703 edomh integration (#8)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#9)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#10)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 764 unknown modules are selectable (#11)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Adding tag to manual dispatch of workflow

* Adding fix for broken Armour Module Selection

* Fixed issue with special blueprint item not being correctly jsonified for export to EDOMH

* Removing Autodeploy from this branch, it was merged in by github

* Removing debugging console.log entries that are no longer needed for EDOMH fix

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

* Making autodeploy aware of its target branch name (#16)

* Fixes for autodeploy (#17)

* Autodeploy fixes (#18)

* Fixes for autodeploy

* Adding npm start command to build dist from coriolis-data

* Removing unneccessary output lines from autodeploy (#19)

* Adding missing Constants for Advanced and Enhanced Weaponry (#20)

* Setting up definitive workflows, automatic for when coriolis is being updated, either on its own, or along with coriolis-data and manual, for when we've updated coriolis-data and need to re-deploy.

* Compartmentalising the build stages in the workflows.

* Fixed deployment steps

* deployment fix

* Deployment improvements and potential webpack fix

* Removing webpack change that made no difference.

* Changing deployment workflows to clear out old build before copying new build to web directory

* Supressing npm warnings in build process to avoid failure of the pipeline erroneously.

* Shifting node build to separate runner

* Fixing syntax in autodeploy

* issues with zipping

* Adding GCP Auth to download job

* Fixing unzipping process

* fixes for autodeploy

* zip path issues

* zip path

* rm command

* Fixes for broken EDEngineer button, plus styling changes to improve the modal popup for exporting builds. (#24)

---------

Co-authored-by: leonardofelin <33718368+leonardofelin@users.noreply.github.com>
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Make modal export better (#26)

* Fix missile rack glitch (#23)

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

* Adding autodeploy for live site

* Making autodeploy aware of its target branch name (#16)

* Fixes for autodeploy (#17)

* Autodeploy fixes (#18)

* Fixes for autodeploy

* Adding npm start command to build dist from coriolis-data

* Adding missing Constants for Advanced and Enhanced Weaponry

* Removing workflow code merged in by github

* Improved Modal UI, updated text, restored roll boxes, fixed ED Engineer button hide/show/disable/enable

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>

* Make modal export better (#27)

* Update pt.json - Brazilian Portuguese translations (#752)

* Update pt.json

Update Brazilian Portuguese translations:
- Updated Modules
- Engineering & Experimental Effect
- Corrections

* Update Portuguese Brazilian

Fixed Tab/Spaces indentation

* Updated PT-BR translation with Planetary Approach Suite

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fix changed files issue (#3)

* Copied de.js contents to new file de-fix.js

* Copied de.js contents back from de-fix.js

* Copied contents of ko.js to ko-fix.js

* Copied ko.js contents back from ko-fix.js

* Copied contents from BlueprintFunctions.js to BlueprintFunctions-fix.js

* Copied contents back from BlueprintFunctions-fix.js to BlueprintFunctions.js

* Copied contents of LineChart.jsx to LineChart-fix.jsx

* Copied contents back from LineChart-fix.jsx to LineChart.jsx

* Copied contents of PieChart.jsx to PieChart-fix.jsx

* Copied contents back from PieChart-fix.jsx to PieChart.jsx

* Copied contents from Slider.jsx to Slider-fix.jsx

* Copied contents back from Slider-fix.jsx to Slider.jsx

* Copied contents from VerticalBarChart.jsx to VerticalBarChart-fix.jsx

* Copied contents back from VerticalBarChart-fix.jsx to VerticalBarChart.jsx

* Deleting 'fix' files

* Adding workflow for autodeploy

* Improving workflow

* Changed deployment ordering

* Changing to clone single branch for deployment, not the whole repo

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#4)

* Issue 754 imports need to be more graceful (#5)

* Adds valid module checking to all types of modules on import

* Changes as per comments on the PR

* Added 'special' field to certain modules to allow for clearer appearance in search results that they are the special type of module. Updated English descriptions of Advanced Modules and Special Modules

* Update PT-BR translations

Added translated strings for coriolis-data PRs 106 & 107

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

* Fixing bug introduced by the previous PR for ISSUE_764. The previous fix introduced a bug which caused Armour Selection to error, due to Armour modules being completely different to other modules of any other type

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Issue 703 edomh integration (#7)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

* Adding in buildname to EDOMH Export

* Issue 703 edomh integration (#8)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#9)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#10)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 764 unknown modules are selectable (#11)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Adding tag to manual dispatch of workflow

* Adding fix for broken Armour Module Selection

* Fixed issue with special blueprint item not being correctly jsonified for export to EDOMH

* Removing Autodeploy from this branch, it was merged in by github

* Removing debugging console.log entries that are no longer needed for EDOMH fix

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

* Making autodeploy aware of its target branch name (#16)

* Fixes for autodeploy (#17)

* Autodeploy fixes (#18)

* Fixes for autodeploy

* Adding npm start command to build dist from coriolis-data

* Removing unneccessary output lines from autodeploy (#19)

* Adding missing Constants for Advanced and Enhanced Weaponry (#20)

* Setting up definitive workflows, automatic for when coriolis is being updated, either on its own, or along with coriolis-data and manual, for when we've updated coriolis-data and need to re-deploy.

* Compartmentalising the build stages in the workflows.

* Fixed deployment steps

* deployment fix

* Deployment improvements and potential webpack fix

* Removing webpack change that made no difference.

* Changing deployment workflows to clear out old build before copying new build to web directory

* Supressing npm warnings in build process to avoid failure of the pipeline erroneously.

* Shifting node build to separate runner

* Fixing syntax in autodeploy

* issues with zipping

* Adding GCP Auth to download job

* Fixing unzipping process

* fixes for autodeploy

* zip path issues

* zip path

* rm command

* Fix missile rack glitch (#23)

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

* Adding autodeploy for live site

* Making autodeploy aware of its target branch name (#16)

* Fixes for autodeploy (#17)

* Autodeploy fixes (#18)

* Fixes for autodeploy

* Adding npm start command to build dist from coriolis-data

* Adding missing Constants for Advanced and Enhanced Weaponry

* Removing workflow code merged in by github

* Fixes for broken EDEngineer button, plus styling changes to improve the modal popup for exporting builds. (#24)

* Improved Modal UI, updated text, restored roll boxes, fixed ED Engineer button hide/show/disable/enable

---------

Co-authored-by: leonardofelin <33718368+leonardofelin@users.noreply.github.com>
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Make modal better clean (#29)

* Fix missile rack glitch (#23)

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

* Adding autodeploy for live site

* Making autodeploy aware of its target branch name (#16)

* Fixes for autodeploy (#17)

* Autodeploy fixes (#18)

* Fixes for autodeploy

* Adding npm start command to build dist from coriolis-data

* Adding missing Constants for Advanced and Enhanced Weaponry

* Removing workflow code merged in by github

* Modal Changes to export and link shortener

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>

* Beta to live (#30)

* Update pt.json - Brazilian Portuguese translations (#752)

* Update pt.json

Update Brazilian Portuguese translations:
- Updated Modules
- Engineering & Experimental Effect
- Corrections

* Update Portuguese Brazilian

Fixed Tab/Spaces indentation

* Updated PT-BR translation with Planetary Approach Suite

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fix changed files issue (#3)

* Copied de.js contents to new file de-fix.js

* Copied de.js contents back from de-fix.js

* Copied contents of ko.js to ko-fix.js

* Copied ko.js contents back from ko-fix.js

* Copied contents from BlueprintFunctions.js to BlueprintFunctions-fix.js

* Copied contents back from BlueprintFunctions-fix.js to BlueprintFunctions.js

* Copied contents of LineChart.jsx to LineChart-fix.jsx

* Copied contents back from LineChart-fix.jsx to LineChart.jsx

* Copied contents of PieChart.jsx to PieChart-fix.jsx

* Copied contents back from PieChart-fix.jsx to PieChart.jsx

* Copied contents from Slider.jsx to Slider-fix.jsx

* Copied contents back from Slider-fix.jsx to Slider.jsx

* Copied contents from VerticalBarChart.jsx to VerticalBarChart-fix.jsx

* Copied contents back from VerticalBarChart-fix.jsx to VerticalBarChart.jsx

* Deleting 'fix' files

* Adding workflow for autodeploy

* Improving workflow

* Changed deployment ordering

* Changing to clone single branch for deployment, not the whole repo

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#4)

* Issue 754 imports need to be more graceful (#5)

* Adds valid module checking to all types of modules on import

* Changes as per comments on the PR

* Added 'special' field to certain modules to allow for clearer appearance in search results that they are the special type of module. Updated English descriptions of Advanced Modules and Special Modules

* Update PT-BR translations

Added translated strings for coriolis-data PRs 106 & 107

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

* Fixing bug introduced by the previous PR for ISSUE_764. The previous fix introduced a bug which caused Armour Selection to error, due to Armour modules being completely different to other modules of any other type

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Issue 703 edomh integration (#7)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

* Adding in buildname to EDOMH Export

* Issue 703 edomh integration (#8)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#9)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#10)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 764 unknown modules are selectable (#11)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Adding tag to manual dispatch of workflow

* Adding fix for broken Armour Module Selection

* Fixed issue with special blueprint item not being correctly jsonified for export to EDOMH

* Removing Autodeploy from this branch, it was merged in by github

* Removing debugging console.log entries that are no longer needed for EDOMH fix

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

* Making autodeploy aware of its target branch name (#16)

* Fixes for autodeploy (#17)

* Autodeploy fixes (#18)

* Fixes for autodeploy

* Adding npm start command to build dist from coriolis-data

* Removing unneccessary output lines from autodeploy (#19)

* Adding missing Constants for Advanced and Enhanced Weaponry (#20)

* Setting up definitive workflows, automatic for when coriolis is being updated, either on its own, or along with coriolis-data and manual, for when we've updated coriolis-data and need to re-deploy.

* Compartmentalising the build stages in the workflows.

* Fixed deployment steps

* deployment fix

* Deployment improvements and potential webpack fix

* Removing webpack change that made no difference.

* Changing deployment workflows to clear out old build before copying new build to web directory

* Supressing npm warnings in build process to avoid failure of the pipeline erroneously.

* Shifting node build to separate runner

* Fixing syntax in autodeploy

* issues with zipping

* Adding GCP Auth to download job

* Fixing unzipping process

* fixes for autodeploy

* zip path issues

* zip path

* rm command

* Fixes for broken EDEngineer button, plus styling changes to improve the modal popup for exporting builds. (#24)

* Make modal export better (#26)

* Fix missile rack glitch (#23)

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

* Adding autodeploy for live site

* Making autodeploy aware of its target branch name (#16)

* Fixes for autodeploy (#17)

* Autodeploy fixes (#18)

* Fixes for autodeploy

* Adding npm start command to build dist from coriolis-data

* Adding missing Constants for Advanced and Enhanced Weaponry

* Removing workflow code merged in by github

* Improved Modal UI, updated text, restored roll boxes, fixed ED Engineer button hide/show/disable/enable

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>

* Make modal better clean (#29)

* Fix missile rack glitch (#23)

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

* Adding autodeploy for live site

* Making autodeploy aware of its target branch name (#16)

* Fixes for autodeploy (#17)

* Autodeploy fixes (#18)

* Fixes for autodeploy

* Adding npm start command to build dist from coriolis-data

* Adding missing Constants for Advanced and Enhanced Weaponry

* Removing workflow code merged in by github

* Modal Changes to export and link shortener

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com…

* Display boost intervals better (#47)

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

* Adding autodeploy for live site

* Merge Coriolis beta to live - beta.coriolis.io content to deploy on coriolis.io (#14)

* Update pt.json - Brazilian Portuguese translations (#752)

* Update pt.json

Update Brazilian Portuguese translations:
- Updated Modules
- Engineering & Experimental Effect
- Corrections

* Update Portuguese Brazilian

Fixed Tab/Spaces indentation

* Updated PT-BR translation with Planetary Approach Suite

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fix changed files issue (#3)

* Copied de.js contents to new file de-fix.js

* Copied de.js contents back from de-fix.js

* Copied contents of ko.js to ko-fix.js

* Copied ko.js contents back from ko-fix.js

* Copied contents from BlueprintFunctions.js to BlueprintFunctions-fix.js

* Copied contents back from BlueprintFunctions-fix.js to BlueprintFunctions.js

* Copied contents of LineChart.jsx to LineChart-fix.jsx

* Copied contents back from LineChart-fix.jsx to LineChart.jsx

* Copied contents of PieChart.jsx to PieChart-fix.jsx

* Copied contents back from PieChart-fix.jsx to PieChart.jsx

* Copied contents from Slider.jsx to Slider-fix.jsx

* Copied contents back from Slider-fix.jsx to Slider.jsx

* Copied contents from VerticalBarChart.jsx to VerticalBarChart-fix.jsx

* Copied contents back from VerticalBarChart-fix.jsx to VerticalBarChart.jsx

* Deleting 'fix' files

* Adding workflow for autodeploy

* Improving workflow

* Changed deployment ordering

* Changing to clone single branch for deployment, not the whole repo

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#4)

* Issue 754 imports need to be more graceful (#5)

* Adds valid module checking to all types of modules on import

* Changes as per comments on the PR

* Added 'special' field to certain modules to allow for clearer appearance in search results that they are the special type of module. Updated English descriptions of Advanced Modules and Special Modules

* Update PT-BR translations

Added translated strings for coriolis-data PRs 106 & 107

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

* Fixing bug introduced by the previous PR for ISSUE_764. The previous fix introduced a bug which caused Armour Selection to error, due to Armour modules being completely different to other modules of any other type

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Issue 703 edomh integration (#7)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

* Adding in buildname to EDOMH Export

* Issue 703 edomh integration (#8)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#9)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#10)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 764 unknown modules are selectable (#11)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Adding tag to manual dispatch of workflow

* Adding fix for broken Armour Module Selection

* Fixed issue with special blueprint item not being correctly jsonified for export to EDOMH

* Removing Autodeploy from this branch, it was merged in by github

* Removing debugging console.log entries that are no longer needed for EDOMH fix

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

---------

Co-authored-by: leonardofelin <33718368+leonardofelin@users.noreply.github.com>
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Live, from Beta (#15)

* Update pt.json - Brazilian Portuguese translations (#752)

* Update pt.json

Update Brazilian Portuguese translations:
- Updated Modules
- Engineering & Experimental Effect
- Corrections

* Update Portuguese Brazilian

Fixed Tab/Spaces indentation

* Updated PT-BR translation with Planetary Approach Suite

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fix changed files issue (#3)

* Copied de.js contents to new file de-fix.js

* Copied de.js contents back from de-fix.js

* Copied contents of ko.js to ko-fix.js

* Copied ko.js contents back from ko-fix.js

* Copied contents from BlueprintFunctions.js to BlueprintFunctions-fix.js

* Copied contents back from BlueprintFunctions-fix.js to BlueprintFunctions.js

* Copied contents of LineChart.jsx to LineChart-fix.jsx

* Copied contents back from LineChart-fix.jsx to LineChart.jsx

* Copied contents of PieChart.jsx to PieChart-fix.jsx

* Copied contents back from PieChart-fix.jsx to PieChart.jsx

* Copied contents from Slider.jsx to Slider-fix.jsx

* Copied contents back from Slider-fix.jsx to Slider.jsx

* Copied contents from VerticalBarChart.jsx to VerticalBarChart-fix.jsx

* Copied contents back from VerticalBarChart-fix.jsx to VerticalBarChart.jsx

* Deleting 'fix' files

* Adding workflow for autodeploy

* Improving workflow

* Changed deployment ordering

* Changing to clone single branch for deployment, not the whole repo

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#4)

* Issue 754 imports need to be more graceful (#5)

* Adds valid module checking to all types of modules on import

* Changes as per comments on the PR

* Added 'special' field to certain modules to allow for clearer appearance in search results that they are the special type of module. Updated English descriptions of Advanced Modules and Special Modules

* Update PT-BR translations

Added translated strings for coriolis-data PRs 106 & 107

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

* Fixing bug introduced by the previous PR for ISSUE_764. The previous fix introduced a bug which caused Armour Selection to error, due to Armour modules being completely different to other modules of any other type

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Issue 703 edomh integration (#7)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

* Adding in buildname to EDOMH Export

* Issue 703 edomh integration (#8)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#9)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#10)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 764 unknown modules are selectable (#11)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Adding tag to manual dispatch of workflow

* Adding fix for broken Armour Module Selection

* Fixed issue with special blueprint item not being correctly jsonified for export to EDOMH

* Removing Autodeploy from this branch, it was merged in by github

* Removing debugging console.log entries that are no longer needed for EDOMH fix

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

---------

Co-authored-by: leonardofelin <33718368+leonardofelin@users.noreply.github.com>
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Making autodeploy aware of its target branch name (#16)

* Fixes for autodeploy (#17)

* Autodeploy fixes (#18)

* Fixes for autodeploy

* Adding npm start command to build dist from coriolis-data

* Removing unneccessary output lines from autodeploy (#19)

* Adding missing Constants for Advanced and Enhanced Weaponry (#20)

* Beta (#21)

* Update pt.json - Brazilian Portuguese translations (#752)

* Update pt.json

Update Brazilian Portuguese translations:
- Updated Modules
- Engineering & Experimental Effect
- Corrections

* Update Portuguese Brazilian

Fixed Tab/Spaces indentation

* Updated PT-BR translation with Planetary Approach Suite

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fix changed files issue (#3)

* Copied de.js contents to new file de-fix.js

* Copied de.js contents back from de-fix.js

* Copied contents of ko.js to ko-fix.js

* Copied ko.js contents back from ko-fix.js

* Copied contents from BlueprintFunctions.js to BlueprintFunctions-fix.js

* Copied contents back from BlueprintFunctions-fix.js to BlueprintFunctions.js

* Copied contents of LineChart.jsx to LineChart-fix.jsx

* Copied contents back from LineChart-fix.jsx to LineChart.jsx

* Copied contents of PieChart.jsx to PieChart-fix.jsx

* Copied contents back from PieChart-fix.jsx to PieChart.jsx

* Copied contents from Slider.jsx to Slider-fix.jsx

* Copied contents back from Slider-fix.jsx to Slider.jsx

* Copied contents from VerticalBarChart.jsx to VerticalBarChart-fix.jsx

* Copied contents back from VerticalBarChart-fix.jsx to VerticalBarChart.jsx

* Deleting 'fix' files

* Adding workflow for autodeploy

* Improving workflow

* Changed deployment ordering

* Changing to clone single branch for deployment, not the whole repo

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#4)

* Issue 754 imports need to be more graceful (#5)

* Adds valid module checking to all types of modules on import

* Changes as per comments on the PR

* Added 'special' field to certain modules to allow for clearer appearance in search results that they are the special type of module. Updated English descriptions of Advanced Modules and Special Modules

* Update PT-BR translations

Added translated strings for coriolis-data PRs 106 & 107

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

* Fixing bug introduced by the previous PR for ISSUE_764. The previous fix introduced a bug which caused Armour Selection to error, due to Armour modules being completely different to other modules of any other type

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Issue 703 edomh integration (#7)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

* Adding in buildname to EDOMH Export

* Issue 703 edomh integration (#8)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#9)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#10)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 764 unknown modules are selectable (#11)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Adding tag to manual dispatch of workflow

* Adding fix for broken Armour Module Selection

* Fixed issue with special blueprint item not being correctly jsonified for export to EDOMH

* Removing Autodeploy from this branch, it was merged in by github

* Removing debugging console.log entries that are no longer needed for EDOMH fix

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

* Making autodeploy aware of its target branch name (#16)

* Fixes for autodeploy (#17)

* Autodeploy fixes (#18)

* Fixes for autodeploy

* Adding npm start command to build dist from coriolis-data

* Removing unneccessary output lines from autodeploy (#19)

* Adding missing Constants for Advanced and Enhanced Weaponry (#20)

---------

Co-authored-by: leonardofelin <33718368+leonardofelin@users.noreply.github.com>
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Setting up definitive workflows, automatic for when coriolis is being updated, either on its own, or along with coriolis-data and manual, for when we've updated coriolis-data and need to re-deploy.

* Compartmentalising the build stages in the workflows.

* Fixed deployment steps

* deployment fix

* Deployment improvements and potential webpack fix

* Removing webpack change that made no difference.

* Changing deployment workflows to clear out old build before copying new build to web directory

* Supressing npm warnings in build process to avoid failure of the pipeline erroneously.

* Shifting node build to separate runner

* Fixing syntax in autodeploy

* issues with zipping

* Adding GCP Auth to download job

* Fixing unzipping process

* fixes for autodeploy

* zip path issues

* zip path

* rm command

* Beta (#22)

* Update pt.json - Brazilian Portuguese translations (#752)

* Update pt.json

Update Brazilian Portuguese translations:
- Updated Modules
- Engineering & Experimental Effect
- Corrections

* Update Portuguese Brazilian

Fixed Tab/Spaces indentation

* Updated PT-BR translation with Planetary Approach Suite

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fix changed files issue (#3)

* Copied de.js contents to new file de-fix.js

* Copied de.js contents back from de-fix.js

* Copied contents of ko.js to ko-fix.js

* Copied ko.js contents back from ko-fix.js

* Copied contents from BlueprintFunctions.js to BlueprintFunctions-fix.js

* Copied contents back from BlueprintFunctions-fix.js to BlueprintFunctions.js

* Copied contents of LineChart.jsx to LineChart-fix.jsx

* Copied contents back from LineChart-fix.jsx to LineChart.jsx

* Copied contents of PieChart.jsx to PieChart-fix.jsx

* Copied contents back from PieChart-fix.jsx to PieChart.jsx

* Copied contents from Slider.jsx to Slider-fix.jsx

* Copied contents back from Slider-fix.jsx to Slider.jsx

* Copied contents from VerticalBarChart.jsx to VerticalBarChart-fix.jsx

* Copied contents back from VerticalBarChart-fix.jsx to VerticalBarChart.jsx

* Deleting 'fix' files

* Adding workflow for autodeploy

* Improving workflow

* Changed deployment ordering

* Changing to clone single branch for deployment, not the whole repo

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#4)

* Issue 754 imports need to be more graceful (#5)

* Adds valid module checking to all types of modules on import

* Changes as per comments on the PR

* Added 'special' field to certain modules to allow for clearer appearance in search results that they are the special type of module. Updated English descriptions of Advanced Modules and Special Modules

* Update PT-BR translations

Added translated strings for coriolis-data PRs 106 & 107

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

* Fixing bug introduced by the previous PR for ISSUE_764. The previous fix introduced a bug which caused Armour Selection to error, due to Armour modules being completely different to other modules of any other type

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Issue 703 edomh integration (#7)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

* Adding in buildname to EDOMH Export

* Issue 703 edomh integration (#8)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#9)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#10)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 764 unknown modules are selectable (#11)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Adding tag to manual dispatch of workflow

* Adding fix for broken Armour Module Selection

* Fixed issue with special blueprint item not being correctly jsonified for export to EDOMH

* Removing Autodeploy from this branch, it was merged in by github

* Removing debugging console.log entries that are no longer needed for EDOMH fix

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

* Making autodeploy aware of its target branch name (#16)

* Fixes for autodeploy (#17)

* Autodeploy fixes (#18)

* Fixes for autodeploy

* Adding npm start command to build dist from coriolis-data

* Removing unneccessary output lines from autodeploy (#19)

* Adding missing Constants for Advanced and Enhanced Weaponry (#20)

* Setting up definitive workflows, automatic for when coriolis is being updated, either on its own, or along with coriolis-data and manual, for when we've updated coriolis-data and need to re-deploy.

* Compartmentalising the build stages in the workflows.

* Fixed deployment steps

* deployment fix

* Deployment improvements and potential webpack fix

* Removing webpack change that made no difference.

* Changing deployment workflows to clear out old build before copying new build to web directory

* Supressing npm warnings in build process to avoid failure of the pipeline erroneously.

* Shifting node build to separate runner

* Fixing syntax in autodeploy

* issues with zipping

* Adding GCP Auth to download job

* Fixing unzipping process

* fixes for autodeploy

* zip path issues

* zip path

* rm command

---------

Co-authored-by: leonardofelin <33718368+leonardofelin@users.noreply.github.com>
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Fixes for broken EDEngineer button, plus styling changes to improve the modal popup for exporting builds. (#24)

* Beta to live (#25)

* Update pt.json - Brazilian Portuguese translations (#752)

* Update pt.json

Update Brazilian Portuguese translations:
- Updated Modules
- Engineering & Experimental Effect
- Corrections

* Update Portuguese Brazilian

Fixed Tab/Spaces indentation

* Updated PT-BR translation with Planetary Approach Suite

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fix changed files issue (#3)

* Copied de.js contents to new file de-fix.js

* Copied de.js contents back from de-fix.js

* Copied contents of ko.js to ko-fix.js

* Copied ko.js contents back from ko-fix.js

* Copied contents from BlueprintFunctions.js to BlueprintFunctions-fix.js

* Copied contents back from BlueprintFunctions-fix.js to BlueprintFunctions.js

* Copied contents of LineChart.jsx to LineChart-fix.jsx

* Copied contents back from LineChart-fix.jsx to LineChart.jsx

* Copied contents of PieChart.jsx to PieChart-fix.jsx

* Copied contents back from PieChart-fix.jsx to PieChart.jsx

* Copied contents from Slider.jsx to Slider-fix.jsx

* Copied contents back from Slider-fix.jsx to Slider.jsx

* Copied contents from VerticalBarChart.jsx to VerticalBarChart-fix.jsx

* Copied contents back from VerticalBarChart-fix.jsx to VerticalBarChart.jsx

* Deleting 'fix' files

* Adding workflow for autodeploy

* Improving workflow

* Changed deployment ordering

* Changing to clone single branch for deployment, not the whole repo

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#4)

* Issue 754 imports need to be more graceful (#5)

* Adds valid module checking to all types of modules on import

* Changes as per comments on the PR

* Added 'special' field to certain modules to allow for clearer appearance in search results that they are the special type of module. Updated English descriptions of Advanced Modules and Special Modules

* Update PT-BR translations

Added translated strings for coriolis-data PRs 106 & 107

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

* Fixing bug introduced by the previous PR for ISSUE_764. The previous fix introduced a bug which caused Armour Selection to error, due to Armour modules being completely different to other modules of any other type

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Issue 703 edomh integration (#7)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

* Adding in buildname to EDOMH Export

* Issue 703 edomh integration (#8)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#9)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#10)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 764 unknown modules are selectable (#11)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Adding tag to manual dispatch of workflow

* Adding fix for broken Armour Module Selection

* Fixed issue with special blueprint item not being correctly jsonified for export to EDOMH

* Removing Autodeploy from this branch, it was merged in by github

* Removing debugging console.log entries that are no longer needed for EDOMH fix

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

* Making autodeploy aware of its target branch name (#16)

* Fixes for autodeploy (#17)

* Autodeploy fixes (#18)

* Fixes for autodeploy

* Adding npm start command to build dist from coriolis-data

* Removing unneccessary output lines from autodeploy (#19)

* Adding missing Constants for Advanced and Enhanced Weaponry (#20)

* Setting up definitive workflows, automatic for when coriolis is being updated, either on its own, or along with coriolis-data and manual, for when we've updated coriolis-data and need to re-deploy.

* Compartmentalising the build stages in the workflows.

* Fixed deployment steps

* deployment fix

* Deployment improvements and potential webpack fix

* Removing webpack change that made no difference.

* Changing deployment workflows to clear out old build before copying new build to web directory

* Supressing npm warnings in build process to avoid failure of the pipeline erroneously.

* Shifting node build to separate runner

* Fixing syntax in autodeploy

* issues with zipping

* Adding GCP Auth to download job

* Fixing unzipping process

* fixes for autodeploy

* zip path issues

* zip path

* rm command

* Fixes for broken EDEngineer button, plus styling changes to improve the modal popup for exporting builds. (#24)

---------

Co-authored-by: leonardofelin <33718368+leonardofelin@users.noreply.github.com>
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Make modal export better (#26)

* Fix missile rack glitch (#23)

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

* Adding autodeploy for live site

* Making autodeploy aware of its target branch name (#16)

* Fixes for autodeploy (#17)

* Autodeploy fixes (#18)

* Fixes for autodeploy

* Adding npm start command to build dist from coriolis-data

* Adding missing Constants for Advanced and Enhanced Weaponry

* Removing workflow code merged in by github

* Improved Modal UI, updated text, restored roll boxes, fixed ED Engineer button hide/show/disable/enable

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>

* Make modal export better (#27)

* Update pt.json - Brazilian Portuguese translations (#752)

* Update pt.json

Update Brazilian Portuguese translations:
- Updated Modules
- Engineering & Experimental Effect
- Corrections

* Update Portuguese Brazilian

Fixed Tab/Spaces indentation

* Updated PT-BR translation with Planetary Approach Suite

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fix changed files issue (#3)

* Copied de.js contents to new file de-fix.js

* Copied de.js contents back from de-fix.js

* Copied contents of ko.js to ko-fix.js

* Copied ko.js contents back from ko-fix.js

* Copied contents from BlueprintFunctions.js to BlueprintFunctions-fix.js

* Copied contents back from BlueprintFunctions-fix.js to BlueprintFunctions.js

* Copied contents of LineChart.jsx to LineChart-fix.jsx

* Copied contents back from LineChart-fix.jsx to LineChart.jsx

* Copied contents of PieChart.jsx to PieChart-fix.jsx

* Copied contents back from PieChart-fix.jsx to PieChart.jsx

* Copied contents from Slider.jsx to Slider-fix.jsx

* Copied contents back from Slider-fix.jsx to Slider.jsx

* Copied contents from VerticalBarChart.jsx to VerticalBarChart-fix.jsx

* Copied contents back from VerticalBarChart-fix.jsx to VerticalBarChart.jsx

* Deleting 'fix' files

* Adding workflow for autodeploy

* Improving workflow

* Changed deployment ordering

* Changing to clone single branch for deployment, not the whole repo

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#4)

* Issue 754 imports need to be more graceful (#5)

* Adds valid module checking to all types of modules on import

* Changes as per comments on the PR

* Added 'special' field to certain modules to allow for clearer appearance in search results that they are the special type of module. Updated English descriptions of Advanced Modules and Special Modules

* Update PT-BR translations

Added translated strings for coriolis-data PRs 106 & 107

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

* Fixing bug introduced by the previous PR for ISSUE_764. The previous fix introduced a bug which caused Armour Selection to error, due to Armour modules being completely different to other modules of any other type

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Issue 703 edomh integration (#7)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

* Adding in buildname to EDOMH Export

* Issue 703 edomh integration (#8)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#9)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#10)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 764 unknown modules are selectable (#11)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Adding tag to manual dispatch of workflow

* Adding fix for broken Armour Module Selection

* Fixed issue with special blueprint item not being correctly jsonified for export to EDOMH

* Removing Autodeploy from this branch, it was merged in by github

* Removing debugging console.log entries that are no longer needed for EDOMH fix

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

* Making autodeploy aware of its target branch name (#16)

* Fixes for autodeploy (#17)

* Autodeploy fixes (#18)

* Fixes for autodeploy

* Adding npm start command to build dist from coriolis-data

* Removing unneccessary output lines from autodeploy (#19)

* Adding missing Constants for Advanced and Enhanced Weaponry (#20)

* Setting up definitive workflows, automatic for when coriolis is being updated, either on its own, or along with coriolis-data and manual, for when we've updated coriolis-data and need to re-deploy.

* Compartmentalising the build stages in the workflows.

* Fixed deployment steps

* deployment fix

* Deployment improvements and potential webpack fix

* Removing webpack change that made no difference.

* Changing deployment workflows to clear out old build before copying new build to web directory

* Supressing npm warnings in build process to avoid failure of the pipeline erroneously.

* Shifting node build to separate runner

* Fixing syntax in autodeploy

* issues with zipping

* Adding GCP Auth to download job

* Fixing unzipping process

* fixes for autodeploy

* zip path issues

* zip path

* rm command

* Fix missile rack glitch (#23)

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

* Adding autodeploy for live site

* Making autodeploy aware of its target branch name (#16)

* Fixes for autodeploy (#17)

* Autodeploy fixes (#18)

* Fixes for autodeploy

* Adding npm start command to build dist from coriolis-data

* Adding missing Constants for Advanced and Enhanced Weaponry

* Removing workflow code merged in by github

* Fixes for broken EDEngineer button, plus styling changes to improve the modal popup for exporting builds. (#24)

* Improved Modal UI, updated text, restored roll boxes, fixed ED Engineer button hide/show/disable/enable

---------

Co-authored-by: leonardofelin <33718368+leonardofelin@users.noreply.github.com>
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Make modal better clean (#29)

* Fix missile rack glitch (#23)

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

* Adding autodeploy for live site

* Making autodeploy aware of its target branch name (#16)

* Fixes for autodeploy (#17)

* Autodeploy fixes (#18)

* Fixes for autodeploy

* Adding npm start command to build dist from coriolis-data

* Adding missing Constants for Advanced and Enhanced Weaponry

* Removing workflow code merged in by github

* Modal Changes to export and link shortener

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>

* Beta to live (#30)

* Update pt.json - Brazilian Portuguese translations (#752)

* Update pt.json

Update Brazilian Portuguese translations:
- Updated Modules
- Engineering & Experimental Effect
- Corrections

* Update Portuguese Brazilian

Fixed Tab/Spaces indentation

* Updated PT-BR translation with Planetary Approach Suite

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fix changed files issue (#3)

* Copied de.js contents to new file de-fix.js

* Copied de.js contents back from de-fix.js

* Copied contents of ko.js to ko-fix.js

* Copied ko.js contents back from ko-fix.js

* Copied contents from BlueprintFunctions.js to BlueprintFunctions-fix.js

* Copied contents back from BlueprintFunctions-fix.js to BlueprintFunctions.js

* Copied contents of LineChart.jsx to LineChart-fix.jsx

* Copied contents back from LineChart-fix.jsx to LineChart.jsx

* Copied contents of PieChart.jsx to PieChart-fix.jsx

* Copied contents back from PieChart-fix.jsx to PieChart.jsx

* Copied contents from Slider.jsx to Slider-fix.jsx

* Copied contents back from Slider-fix.jsx to Slider.jsx

* Copied contents from VerticalBarChart.jsx to VerticalBarChart-fix.jsx

* Copied contents back from VerticalBarChart-fix.jsx to VerticalBarChart.jsx

* Deleting 'fix' files

* Adding workflow for autodeploy

* Improving workflow

* Changed deployment ordering

* Changing to clone single branch for deployment, not the whole repo

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#4)

* Issue 754 imports need to be more graceful (#5)

* Adds valid module checking to all types of modules on import

* Changes as per comments on the PR

* Added 'special' field to certain modules to allow for clearer appearance in search results that they are the special type of module. Updated English descriptions of Advanced Modules and Special Modules

* Update PT-BR translations

Added translated strings for coriolis-data PRs 106 & 107

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

* Fixing bug introduced by the previous PR for ISSUE_764. The previous fix introduced a bug which caused Armour Selection to error, due to Armour modules being completely different to other modules of any other type

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Issue 703 edomh integration (#7)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

* Adding in buildname to EDOMH Export

* Issue 703 edomh integration (#8)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#9)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 703 edomh integration (#10)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Issue 764 unknown modules are selectable (#11)

* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>

* Adding tag to manual dispatch of workflow

* Adding fix for broken Armour Module Selection

* Fixed issue with special blueprint item not being correctly jsonified for export to EDOMH

* Removing Autodeploy from this branch, it was merged in by github

* Removing debugging console.log entries that are no longer needed for EDOMH fix

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

* Making autodeploy aware of its target branch name (#16)

* Fixes for autodeploy (#17)

* Autodeploy fixes (#18)

* Fixes for autodeploy

* Adding npm start command to build dist from coriolis-data

* Removing unneccessary output lines from autodeploy (#19)

* Adding missing Constants for Advanced and Enhanced Weaponry (#20)

* Setting up definitive workflows, automatic for when coriolis is being updated, either on its own, or along with coriolis-data and manual, for when we've updated coriolis-data and need to re-deploy.

* Compartmentalising the build stages in the workflows.

* Fixed deployment steps

* deployment fix

* Deployment improvements and potential webpack fix

* Removing webpack change that made no difference.

* Changing deployment workflows to clear out old build before copying new build to web directory

* Supressing npm warnings in build process to avoid failure of the pipeline erroneously.

* Shifting node build to separate runner

* Fixing syntax in autodeploy

* issues with zipping

* Adding GCP Auth to download job

* Fixing unzipping process

* fixes for autodeploy

* zip path issues

* zip path

* rm command

* Fixes for broken EDEngineer button, plus styling changes to improve the modal popup for exporting builds. (#24)

* Make modal export better (#26)

* Fix missile rack glitch (#23)

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

* Adding autodeploy for live site

* Making autodeploy aware of its target branch name (#16)

* Fixes for autodeploy (#17)

* Autodeploy fixes (#18)

* Fixes for autodeploy

* Adding npm start command to build dist from coriolis-data

* Adding missing Constants for Advanced and Enhanced Weaponry

* Removing workflow code merged in by github

* Improved Modal UI, updated text, restored roll boxes, fixed ED Engineer button hide/show/disable/enable

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>

* Make modal better clean (#29)

* Fix missile rack glitch (#23)

* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

* Adding autodeploy for live site

* Making autodeploy aware of its target branch name (#16)

* Fixes for autodeploy (#17)

* Autodeploy fixes (#18)

* Fixes for autodeploy

* Adding npm start command to build dist from coriolis-data

* Adding missing Constants for Advanced and Enhanced Weaponry

* Removing workflow code merged in by github

* Modal Changes to export and link shortener

---------

Co-authored-by: David Sangrey <davi…

---------

Co-authored-by: leonardofelin <33718368+leonardofelin@users.noreply.github.com>
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
Co-authored-by: Chris <2653277+chennin@users.noreply.github.com>
2024-11-08 20:39:57 +00:00
Alex Williams
f22b7ff577 Fixing old errors 2024-10-31 21:43:29 +00:00
Alex Williams
fde4bba714 Create FUNDING.yml 2024-10-31 21:00:05 +00:00
Alex Williams
e545397d12 Merge pull request #792 from chennin/patch-1
Remove link to squatted domain
2024-10-20 10:02:58 +01:00
Alex Williams
d06388f7c5 Merge pull request #793 from Brighter-Applications/develop
Type 8 added to Shipyard with Announcement (#33)
2024-10-20 10:01:56 +01:00
Alex Williams
9a41153868 Type 8 added to Shipyard with Announcement (#33) 2024-10-20 10:01:19 +01:00
Chris
b7e6e7ab8b Remove link to squatted domain
`http://www.edshipyard.com/` is now owned by a Vietnamese betting company (Mu88). Remove the link to avoid giving them traffic.

I considered replacing the link with an archived version, but, for me, 
https://web.archive.org/web/20231030223647/http://www.edshipyard.com/ just shows a mostly-white page with some light grey text at the top, so it didn't seem useful.
2024-10-19 09:53:00 -04:00
David Sangrey
480466ff2a Merge pull request #772 from Brighter-Applications/make_modal_better_clean
Modal Changes to export and link shortener
2024-07-09 16:59:56 -04:00
Alex Williams
d1cb0fdcb5 Modal Changes to export and link shortener 2024-07-09 20:10:04 +01:00
David Sangrey
2362ded438 Merge pull request #768 from Brighter-Applications/develop
Fix missile rack glitch (#23)
2024-06-24 10:17:27 -04:00
Alex Williams
cb1612d828 Fix missile rack glitch (#23)
* Adding autodeploy for new 'beta' branch

* Fixing directory for beta deployment

* Updating beta autodeploy with nvm info

* Adding autodeploy for live site

* Making autodeploy aware of its target branch name (#16)

* Fixes for autodeploy (#17)

* Autodeploy fixes (#18)

* Fixes for autodeploy

* Adding npm start command to build dist from coriolis-data

* Adding missing Constants for Advanced and Enhanced Weaponry

* Removing workflow code merged in by github
2024-06-22 17:55:16 +01:00
David Sangrey
4b5940e651 Merge pull request #767 from Brighter-Applications/Issue_703_EDOMH_integration
Issue 703 edomh integration
2024-06-09 17:24:50 -04:00
Alex Williams
06552dd860 Removing debugging console.log entries that are no longer needed for EDOMH fix 2024-06-07 18:24:57 +01:00
Alex Williams
ca91401507 Removing Autodeploy from this branch, it was merged in by github 2024-06-07 11:58:38 +01:00
Alex Williams
ed5ffbc9f8 Fixed issue with special blueprint item not being correctly jsonified for export to EDOMH 2024-06-07 11:58:38 +01:00
Alex Williams
45935b90e4 Adding fix for broken Armour Module Selection 2024-06-07 11:58:38 +01:00
Alex Williams
5d41575e66 Adding tag to manual dispatch of workflow 2024-06-07 11:58:38 +01:00
Alex Williams
b86e90de4b Issue 764 unknown modules are selectable (#11)
* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
2024-06-07 11:58:38 +01:00
Alex Williams
105fc60f43 Issue 703 edomh integration (#10)
* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

* Removed console.log lines which were only needed for testing.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
2024-06-07 11:58:11 +01:00
Alex Williams
7ccfa09ddd Issue 703 edomh integration (#9)
* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

* Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
2024-06-07 11:58:11 +01:00
Alex Williams
ab3c93d52d Issue 703 edomh integration (#8)
* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

* Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
2024-06-07 11:57:22 +01:00
Alex Williams
ee04416e2b Adding in buildname to EDOMH Export 2024-06-07 11:57:22 +01:00
Alex Williams
4efc47dff0 Removed console.log lines which were only needed for testing. 2024-06-07 11:56:42 +01:00
Alex Williams
bd2e6eaf51 Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5. 2024-06-07 11:56:42 +01:00
Alex Williams
42b2e39064 Issue 703 edomh integration (#7)
* Adds valid module checking to all types of modules on import

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Changes as per comments on the PR

* Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Felix Linker <linkerfelix@gmail.com>
2024-06-07 11:56:42 +01:00
Alex Williams
d1217439bd Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade. 2024-06-07 11:53:43 +01:00
Alex Williams
2a6ae0f2ff Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads. 2024-06-07 11:53:43 +01:00
Alex Williams
dedd2ddbba Merge pull request #766 from alex-williams/ISSUE_764_Previous_fix_fix_due_to_bug
Fixing bug introduced by the previous PR for ISSUE_764. The previous …
2024-06-06 22:41:51 +01:00
Alex Williams
f86ecede9b Fixing bug introduced by the previous PR for ISSUE_764. The previous fix introduced a bug which caused Armour Selection to error, due to Armour modules being completely different to other modules of any other type 2024-06-06 22:39:30 +01:00
David Sangrey
436a50cb45 Merge pull request #765 from alex-williams/ISSUE_764_Unknown_Modules_Are_Selectable
Issue 764 unknown modules are selectable
2024-06-03 11:04:25 -04:00
David Sangrey
f7cf39a9ae Merge branch 'develop' into ISSUE_764_Unknown_Modules_Are_Selectable 2024-06-03 11:04:14 -04:00
David Sangrey
680f3b10f3 Merge pull request #762 from alex-williams/issue_600_add_advanced_weapons
Added 'special' field to certain modules to allow for clearer …
2024-06-03 11:02:17 -04:00
Alex Williams
b31de9c37a Merge pull request #763 from leonardofelin/patch-2
Update PT-BR translations
2024-06-02 20:17:06 +01:00
Alex Williams
9ef054c271 Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots. 2024-06-02 20:03:12 +01:00
leonardofelin
aa620be113 Update PT-BR translations
Added translated strings for coriolis-data PRs 106 & 107
2024-05-27 19:45:44 -03:00
Alex Williams
27f19a72a6 Merge branch 'alpha' into issue_600_add_advanced_weapons 2024-05-27 17:02:42 +01:00
Alex Williams
634be1f197 Added 'special' field to certain modules to allow for clearer appearance in search results that they are the special type of module. Updated English descriptions of Advanced Modules and Special Modules 2024-05-27 15:50:32 +01:00
Felix Linker
f747b25f26 Merge pull request #759 from alex-williams/Issue_754_Imports_need_to_be_more_graceful
Adds valid module checking to all types of modules on import
2024-05-27 08:49:11 +02:00
Felix Linker
02bf133c98 Merge branch 'develop' into Issue_754_Imports_need_to_be_more_graceful 2024-05-27 08:48:49 +02:00
Alex Williams
6c34a26273 Issue 754 imports need to be more graceful (#5)
* Adds valid module checking to all types of modules on import

* Changes as per comments on the PR
2024-05-24 18:23:04 +01:00
Alex Williams
b0b5c82131 Merge branch 'alpha' into Issue_754_Imports_need_to_be_more_graceful 2024-05-24 18:22:53 +01:00
Alex Williams
ee92f2f2e4 Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#4) 2024-05-24 17:56:20 +01:00
Alex Williams
0d749202e2 Changing to clone single branch for deployment, not the whole repo 2024-05-24 17:41:27 +01:00
Alex Williams
4283b0b839 Changed deployment ordering 2024-05-24 17:38:47 +01:00
Alex Williams
fbd9c3d282 Improving workflow 2024-05-24 16:23:08 +01:00
Alex Williams
cd68199a41 Adding workflow for autodeploy 2024-05-24 16:23:08 +01:00
Alex Williams
f885fde04f Fix changed files issue (#3)
* Copied de.js contents to new file de-fix.js

* Copied de.js contents back from de-fix.js

* Copied contents of ko.js to ko-fix.js

* Copied ko.js contents back from ko-fix.js

* Copied contents from BlueprintFunctions.js to BlueprintFunctions-fix.js

* Copied contents back from BlueprintFunctions-fix.js to BlueprintFunctions.js

* Copied contents of LineChart.jsx to LineChart-fix.jsx

* Copied contents back from LineChart-fix.jsx to LineChart.jsx

* Copied contents of PieChart.jsx to PieChart-fix.jsx

* Copied contents back from PieChart-fix.jsx to PieChart.jsx

* Copied contents from Slider.jsx to Slider-fix.jsx

* Copied contents back from Slider-fix.jsx to Slider.jsx

* Copied contents from VerticalBarChart.jsx to VerticalBarChart-fix.jsx

* Copied contents back from VerticalBarChart-fix.jsx to VerticalBarChart.jsx

* Deleting 'fix' files
2024-05-24 16:03:03 +01:00
David Sangrey
8f5375f732 Merge pull request #760 from alex-williams/Issue_758_adding_ax_nanite_torps_and_enhanced_missile_racks
Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
2024-05-20 12:49:53 -04:00
Alex Williams
5c8ff57d16 Changes as per comments on the PR 2024-05-17 15:24:29 +01:00
Alex Williams
3156b6a533 Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo 2024-05-17 08:45:15 +01:00
Alex Williams
14ffa26ef9 Adds valid module checking to all types of modules on import 2024-05-16 19:23:33 +01:00
Alex Williams
18d7ada65f Merge pull request #755 from leonardofelin/pt-br_translations
Updated PT-BR translation with Planetary Approach Suite
2024-05-14 17:18:40 +01:00
leonardofelin
8593e18de4 Updated PT-BR translation with Planetary Approach Suite 2024-05-14 13:13:56 -03:00
leonardofelin
284b0b3ce2 Update pt.json - Brazilian Portuguese translations (#752)
* Update pt.json

Update Brazilian Portuguese translations:
- Updated Modules
- Engineering & Experimental Effect
- Corrections

* Update Portuguese Brazilian

Fixed Tab/Spaces indentation
2024-05-14 13:25:51 +02:00
David Sangrey
c3cb2cfa3b Add SCO Module Check (#748)
* Add SCO Module Check

Goes hand-in-hand with https://github.com/EDCD/coriolis-data/pull/98

* [748] Updated Filter Function

This time, readable!
2024-05-12 13:51:17 +02:00
Alex Williams
5d54eb8862 Adding python_nx to SHIP_FD_NAME_TO_CORIOLIS_NAME to fix import issue with Python Mk II 2024-05-12 13:48:28 +02:00
Felix Linker
9fc6508be4 coriolis-data specified as relative dependency again 2024-04-29 08:24:34 +02:00
Aleksandr
ef82cf4a00 [744] add support of experimental weapon stabilizer (#745) 2024-04-29 08:23:20 +02:00
Felix Linker
9766f78e21 Move eddb.io links to inara.cz 2023-04-07 19:25:16 +01:00
Felix Linker
6d8bd6ca44 Dependency update 2023-04-07 19:18:28 +01:00
Sam Clayton
875af31ffe Update to Webpack 5 (fixes crypto error on build) (#738)
* Updating react-number-editor dependency from stale named branch

* Remove references to deprecated react-addons-perf package

* Issue #25 Webpack updated to current version, many
dependencies updated, Babel & Webpack configs updated.
Add dev & prod Dockerfiles and update README with Docker instructions
Created webpack.common.js.
Coriolis-data now specified as github dependency

* Bump bugfix versions of react & react-dom only

* Workbox dependency upgrade for webpack 5 compat

* Stab at upgrading workbox dep
Far more fatal webpack errors :(

* Automate reinstall/rebuild with npm script

* Working build again w updated deps
Disabled/commented out all bugsnag references
Added production-like Docker build for troubleshooting issues that don't
 appear in dev server

* Remove deprecated @babel/polyfill import & dependency

* Fix to service worker to v5 of workbox
and align with webpack 5 plugin

* Disabling recent round of polyfills. Don't think
they're necessary.

* Whitespace in package.json

* Add Buffer as Webpack plugin. Fix indenting.
Fix deprecated call to Buffer.

* Remove bugsnag and deprecated babel code that was
 commented out, per convo with Felix

---------

Co-authored-by: Sam Clayton <sam@goranku.com>
2023-03-01 21:55:23 +01:00
Felix Linker
93adcb3daf Merge pull request #730 from Sid127/edomh-v1
Initial EDOMH integration
2022-12-27 13:19:05 +01:00
Felix Linker
ec9a07b143 Merge pull request #732 from EDCD/dependabot/npm_and_yarn/decode-uri-component-0.2.2
Bump decode-uri-component from 0.2.0 to 0.2.2
2022-12-26 13:37:46 +01:00
dependabot[bot]
bb8eeb4d3f Bump decode-uri-component from 0.2.0 to 0.2.2
Bumps [decode-uri-component](https://github.com/SamVerschueren/decode-uri-component) from 0.2.0 to 0.2.2.
- [Release notes](https://github.com/SamVerschueren/decode-uri-component/releases)
- [Commits](https://github.com/SamVerschueren/decode-uri-component/compare/v0.2.0...v0.2.2)

---
updated-dependencies:
- dependency-name: decode-uri-component
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>
2022-12-09 17:17:50 +00:00
Sid Pranjale
8b7a7192a4 Initial EDOMH integration 2022-11-27 14:55:56 +05:30
Felix Linker
6688a1fbe3 Merge pull request #728 from AndricReal/patch-1
Update of russian localisation
2022-11-27 10:11:55 +01:00
AndricReal
2ea5fe5d58 Update ru.json
Corrected translation
2022-11-20 16:08:27 +05:00
Felix Linker
efd644c6f1 Merge pull request #726 from Sid127/matlist-fix
Matlist fix
2022-11-11 20:18:22 +01:00
Sid Pranjale
17c6ec1f97 Do nothing if a module has no experimentals
This fixes materials not being shown for modules that can be engineered but not having experimental effects
2022-11-09 21:19:02 +05:30
Felix Linker
9bc6e36f14 Remove/replace react 16 dependencies 2022-10-29 11:53:36 +02:00
Felix Linker
062815054c Add package-lock 2022-10-29 11:43:02 +02:00
Felix Linker
7bc40d24d8 Merge pull request #708 from Sid127/develop
Quick fix for missing group info in JSON exports
2022-10-21 17:13:11 +02:00
Felix Linker
d9da250f50 Merge pull request #709 from Sid127/uuids-fix
Add mats for experimental effects to mat list
2022-10-21 17:11:39 +02:00
Sid Pranjale
801969dc07 Add mats for experimental effects to mat list 2022-10-09 16:34:04 +05:30
Sid Pranjale
6bf820934f Quick fix for missing group info in JSON exports 2022-10-09 11:45:18 +05:30
Felix Linker
887dbc25f8 Merge remote-tracking branch 'unknowngamer/master' into develop 2022-10-02 11:53:56 +02:00
Felix Linker
50de77d613 Merge remote-tracking branch 'origin/master' into develop 2022-10-02 11:53:48 +02:00
Felix Linker
13561ee21a Merge pull request #704 from green1052/develop
Add Korean translate
2022-10-02 11:44:48 +02:00
green1052
333feaa6bf Add Korean translate
Co-authored-by: jackfrost <jackfrost5446@naver.com>
2022-10-01 15:35:56 +09:00
Rob
1e37fd15eb Fix link to data wiki 2022-08-26 07:28:17 +01:00
ItsUnknownGamer
f82b0212b5 shield recovery time depending on distributor draw 2022-03-04 17:44:49 +01:00
Felix Linker
32138f5546 Merge pull request #689 from Sid127/develop
Minor modifications for Multi-limpet Controllers
2022-01-05 10:53:54 +01:00
Sid
85ddce14a5 Minor modifications for Multi-limpet Controllers 2022-01-05 13:09:34 +05:30
Felix Linker
7e44772f2e Hotfix 2021-12-30 17:06:02 +01:00
Felix Linker
e90bfe9b68 Multi limpet controllers have max of 1 2021-12-30 14:21:21 +01:00
Felix Linker
64002e1ae0 Add translation for multi limpet controllers 2021-12-30 13:53:07 +01:00
Felix Linker
873dfaa305 Merge pull request #676 from stephendavidmarsh/feature/fix-dpe
Fix DPE calculations on offense tab
2021-09-26 17:21:49 +02:00
Felix Linker
7050356bce Merge pull request #675 from alexeygorb/feature/fix-inara-slef-import
Fix for engineered modules in SLEF imports from Inara.
2021-09-10 16:44:11 +02:00
Alexey Gorb
88c9bb0254 Fix for engineered modules in SLEF imports from Inara. Restored the deleted code. 2021-09-06 23:46:55 +02:00
Alexey Gorb
45f1dd2da9 Fix for engineered modules in SLEF imports from Inara. 2021-08-16 00:04:14 +02:00
Alexey Gorb
46bcc2313f Moved the resistance modifiers value calculation to the setModValue of a Module class. 2021-08-15 14:37:45 +02:00
Stephen Marsh
9e012c1490 Fix DPE calculations on offense tab 2021-08-11 10:15:23 -04:00
Alexey Gorb
50f9c0faa1 Fix for engineered modules in SLEF imports from Inara. Unused function removed. 2021-08-11 12:04:25 +02:00
Alexey Gorb
74829a09c0 Fix for engineered modules in SLEF imports from Inara. 2021-08-11 11:55:24 +02:00
Felix Linker
45508ba2d4 Merge pull request #673 from alexeygorb/feature/fix-inara-slef-import
Fix for engineered modules in SLEF imports from Inara.
2021-08-10 12:57:42 +02:00
Alexey Gorb
624adf2b64 Fix for engineered modules in SLEF imports from Inara. 2021-08-10 11:35:44 +02:00
Felix Linker
821daefeb8 Merge branch 'develop' 2021-08-08 11:24:07 +02:00
Felix Linker
86b95981f1 Merge pull request #666 from Athanasius/enhancement/readme-mention-npm-run-build
README: Call out `npm run build` alternative in developer instructions
2021-08-04 10:37:42 +02:00
Felix Linker
688eebb9ea Merge pull request #668 from gopstr/improve_russian
Update Russian translation
2021-08-04 10:36:09 +02:00
Pavel Strybuk
d719da2cde Translate 3 forgotten items 2021-06-12 22:22:37 +03:00
Pavel Strybuk
19c1851e14 Improve Russian translation 2021-06-12 21:59:29 +03:00
Pavel Strybuk
414bf4cb20 Translate selected experimental effect in dropdown 2021-06-12 21:59:25 +03:00
Pavel Strybuk
c674459376 Fix misprint 2021-06-12 21:59:21 +03:00
Athanasius
fd009fe567 README: Make a 'Deployment' section and move instructions there. 2021-05-28 11:41:04 +01:00
Athanasius
e28eccb6fb README: Call out npm run build alternative in developer instructions 2021-05-28 10:29:59 +01:00
Felix Linker
301c97db58 Merge pull request #663 from leonardofelin/master
Update pt.json
2021-05-22 15:48:51 +02:00
Felix Linker
c19ca6648d Update README 2021-05-14 10:37:16 +02:00
leonardofelin
cfdb92ecc6 Update pt.json 2021-05-12 16:49:56 -03:00
Felix Linker
de5ca7b5e6 Revert "Corrected calculations of modification values"
This reverts commit 49c827b2c8.
2021-05-12 08:49:00 +02:00
Felix Linker
8676deba7d Merge branch 'develop' 2021-05-10 20:18:34 +02:00
Felix Linker
d3ce8d4f7c Remove unused hosting and CI files 2021-05-10 20:18:07 +02:00
Felix Linker
0c3de95025 Merge pull request #658 from leonardofelin/patch-2
Update pt.js
2021-05-09 18:36:10 +02:00
Felix Linker
83f1f9aa2e Merge pull request #657 from leonardofelin/patch-1
Update pt.json
2021-05-09 13:01:52 +02:00
leonardofelin
dee14a5dee Update pt.json
Fixed.
2021-05-09 07:31:19 -03:00
Felix Linker
db13da95db Merge pull request #659 from VAKazakov/patch-2
update recon and research limpets translation for de
2021-05-09 10:20:42 +02:00
VAKazakov
cb08b10a63 update recon and research limpets translation
see conversation on [EDCD Discord](https://discord.com/channels/164411426939600896/164411501166198784/836315370632511511 "EDCD Discord")
2021-04-26 22:27:41 +03:00
leonardofelin
189eb2b726 Update pt.js
Full portuguese review.
2021-04-20 14:44:57 -03:00
leonardofelin
b9abf784f4 Update pt.json
Full review of Portuguese Language.
2021-04-20 14:40:49 -03:00
Felix Linker
39287bc5d7 Remove dead links from README 2021-03-27 15:22:15 +01:00
Felix Linker
bcdd0c6044 Display negative module discounts correctly
Closes #563
2021-01-31 20:26:38 +01:00
Felix Linker
f70455ce26 Remove manufacturer from overview
Closes #366
2021-01-31 20:20:17 +01:00
Felix Linker
888f807a7b Remove orbis related code 2021-01-31 16:57:55 +01:00
Felix Linker
5040141096 Remove dead announcements code 2021-01-31 16:52:40 +01:00
Felix Linker
46ba782911 Remove hosting from repository 2021-01-31 16:52:21 +01:00
Felix Linker
524e204e01 Merge pull request #627 from jeneg/calculations-fix
Corrected calculations of modification values
2021-01-27 20:16:29 +01:00
Felix Linker
a9753828c1 Merge pull request #639 from VAKazakov/VAKazakov-ru-l18n-1
Some Ru l18n additions
2021-01-25 20:14:29 +01:00
VAKazakov
6d30a54925 fixing encoding and deleting excess translation 2021-01-25 22:10:17 +03:00
Felix Linker
7c58eb1cde Merge pull request #637 from kf6nux/patch-1
Remove dead code
2021-01-25 20:09:16 +01:00
VAKazakov
4001e1e9ac changing : to : 2021-01-25 21:54:43 +03:00
VAKazakov
0da00d38a4 fixed indentation for easy comparing 2021-01-25 21:47:44 +03:00
VAKazakov
1db6fe1a34 Some l18n additions
guardians and mining rows addition
courtesy of LightEvil
2021-01-25 21:41:32 +03:00
VAKazakov
10b8bb95a9 Merge pull request #1 from EDCD/master
Actualization of branch
2021-01-25 21:39:13 +03:00
Ben Zarzycki
8d9581900f Remove dead code 2021-01-20 00:05:45 -08:00
Felix Linker
2bb55d2c36 Remove donation references 2021-01-06 12:11:44 +01:00
yevhenii.chubar
49c827b2c8 Corrected calculations of modification values 2020-12-29 17:47:10 +02:00
Felix Linker
cf50537e3d Fix diminishing returns for alloys
Closes #483
2020-11-16 23:27:24 +01:00
Felix Linker
804466f88a Allow SLEF import of multiple builds via URL 2020-10-24 13:20:02 +02:00
Felix Linker
bded793374 Merge pull request #559 from Freaky/develop
Shield engineering should not modify max mass
2020-10-24 12:54:42 +02:00
Felix Linker
fc918d893c Support SLEF on import 2020-10-24 12:37:34 +02:00
Felix Linker
5fe13b26a4 Merge pull request #561 from Freaky/reserve-tank-jump-mass
Calculate jump range with a full reserve fuel tank
2020-10-24 11:46:32 +02:00
Felix Linker
be1393994e Merge pull request #554 from VAKazakov/patch-1
RU Localisation fixes
2020-10-24 11:22:54 +02:00
Felix Linker
dc6db31d43 Merge pull request #596 from jontaylor/feature/add_dpe_to_offence_stats
Feature/add dpe to offence stats
2020-10-24 11:22:11 +02:00
Jon Taylor
840ce9f3e4 Remove logging 2020-07-21 17:24:06 +01:00
Jon Taylor
9674aa2367 Add the effective DPE for Shields and Armor to offence table 2020-07-21 17:20:23 +01:00
William
d19b6b107f Merge pull request #594 from GamerKingFaiz/master
Minor typo fix
2020-06-28 09:02:30 +10:00
Faiz Rahman
1b96c18ecb Minor typo fix. 2020-06-26 16:29:23 -07:00
Felix Linker
0f43c4d7eb Merge pull request #592 from pho3nixf1re/feature/support-slef-import
Support SLEF import format for importing builds.
2020-06-24 09:41:11 +02:00
Matthew Turney
4c70806a5a Support SLEF import format for importing builds.
Inara uses the [SLEF] format to export builds. This format is mostly
just a wrapper around the standard journal loadout format and includes
support for source app metadata and exporting of multiple loadouts at
one time. This change adds support for this format in the manual
importer. Eventually it would be good to support this in the import
route as well so Inara (or any other apps) can link directly to
coriolis.

[SLEF]: https://inara.cz/inara-impexp-slef/
2020-06-14 12:38:24 -05:00
Matthew Turney
7de304bdbe Tests for ImportModal are failing
All of the compressed data in the Persisted storage has subtly changed.
It is not entirely clear why it has changed and the imports still
function correctly.

Another change is the 'Import Backup' tests. At some point there was a
change to just remove invalid builds instead of throwing validation
errors. The tests were never updated to fit this use-case.
2020-06-14 12:38:09 -05:00
Matthew Turney
34f9f28c16 Import tests fail due to Jest API change with mock functions 2020-06-14 10:51:39 -05:00
Thomas Hurst
13ec027772 Calculate jump range with a full reserve fuel tank (#560) 2020-04-10 18:52:39 +00:00
willyb321
3966f92454 fix webpack config 2020-04-05 05:22:35 +10:00
William
38f72438dd Update index.ejs 2020-03-25 15:13:18 +11:00
willyb321
0179382379 Merge branch 'develop' 2020-03-12 06:34:26 +11:00
willyb321
7f5c652f49 test 2020-03-12 06:33:27 +11:00
willyb321
1f9b1e5d27 invalidate docker cache for git pull 2020-03-12 06:01:11 +11:00
willyb321
ebf4491901 test 2020-03-12 05:57:47 +11:00
willyb321
d322a47592 fix 2020-03-12 05:30:37 +11:00
William Blythe
06a58d22cb Merge branch 'master' into develop 2020-03-12 05:24:04 +11:00
William
25d4520eee Update index.ejs 2020-03-01 19:13:13 +11:00
William
0087062468 Update index.ejs 2020-03-01 10:37:16 +11:00
William
14bb49a2bc Update index.ejs 2020-03-01 10:27:39 +11:00
William
ab671b0af5 Update docker-compose.yml 2020-01-23 07:33:53 +11:00
William
304ddf9ea8 Update docker-compose.yml 2020-01-23 07:33:23 +11:00
William
b3f320e69f Update docker-compose.yml 2020-01-23 07:32:16 +11:00
William
3a63e08f80 Update docker-compose.yml 2020-01-23 07:29:42 +11:00
William
a3feb42fd7 Create Dockerfile.dev 2020-01-23 07:29:20 +11:00
William
a77d991cf9 Update Dockerfile 2020-01-23 07:28:59 +11:00
William
9ebe5dc786 update paypal donation 2020-01-15 08:08:38 +11:00
Thomas Hurst
baace95f83 Shield engineering should not modify max mass (#473) 2019-11-30 01:19:00 +00:00
VAKazakov
fc5db94f9a Localisation fixes
Changed ru localisation for params "ammo" and "clip" to in-game variants
https://media.discordapp.net/attachments/301454399597969409/640856772952850462/001.PNG
2019-11-04 13:28:30 +03:00
willyb321
c3b0e8d949 fix announcements 2019-10-13 07:39:05 +11:00
willyb321
1b8c460876 orbis fixes 2019-10-13 07:16:19 +11:00
willyb321
67409a613b add migrate page, need to make it redirect still 2019-09-27 07:45:03 +10:00
willyb321
e4a826592f remove ads, trial didnt work 2019-09-27 07:15:13 +10:00
willyb321
cee4c32551 Merge branch 'master' into develop 2019-09-23 08:47:08 +10:00
willyb321
081d8fb86a google analytics 2019-09-23 08:41:34 +10:00
willyb321
3dfd563d90 testing ads again 2019-09-23 08:39:53 +10:00
William
fd08cd219c Merge pull request #546 from EDCD/fix/bugs
Various bug fixes
2019-09-18 05:59:58 +10:00
sascha-dev
6a15326d31 Wrong translation corrected. 2019-09-15 12:46:41 +02:00
sascha-dev
608ecc51b7 german translation extended 2019-09-15 12:46:41 +02:00
sascha-dev
fcef26ebbb german translation extended. fixed some typos. 2019-09-15 12:46:41 +02:00
Felix Linker
ba6d758ed5 Import plasma slug correctly
References #450
2019-09-13 22:36:56 +02:00
Felix Linker
43aa3e4e79 Merge pull request #541 from monopoint/export_select
bugfix: unable to copy from export textarea (#540)
2019-09-11 22:27:23 +02:00
Unknown
18f0e060a7 fix for scrollbar on demand 2019-09-11 22:16:55 +02:00
EspenMH
c7547e8baf shipyard: group compared, scrollbar on demand, borders 2019-09-11 22:16:55 +02:00
spinmh
ffff242abe userselect: auto does not resove correct if parent has user-select: none (it has)
set explicitly to "text"
2019-09-07 18:42:48 +02:00
Felix Linker
b44c66b986 Merge pull request #536 from monopoint/develop
448: compare highlights in shipyard
2019-08-25 13:32:08 +02:00
Felix Linker
ae77ec6256 Implement blueprint changes to focused weapon 2019-08-24 15:36:51 +02:00
Felix Linker
4f1e32b154 Move sustained factor calculation into own function
Closes #517
2019-08-24 14:16:50 +02:00
Felix Linker
af37c2bfc5 Fix import falloff
References #535
2019-08-24 14:16:50 +02:00
felixlinker
5d4ab6f2ad Disabling guardian shield/module/hull reinforcement packages has an effect now
Closes #523
2019-08-24 14:16:49 +02:00
felixlinker
0c9db53057 Use shield and armour metrics in ship summary table 2019-08-24 14:16:49 +02:00
felixlinker
b689605ac2 Maximum active limpets does not show twice now
Closes #532
2019-08-19 18:59:11 +02:00
felixlinker
baab91e371 Rename "Boost Time" to "Boost Interval"
Closes #537
2019-08-19 18:52:15 +02:00
EspenMH
70e69c7099 448: removed double quotes in js. slight text highlight on compared ships in shipyard 2019-08-15 15:06:37 +02:00
spinmh
f4534fd3eb Remove manual ShouldComponentUpdate eval 2019-08-15 02:19:38 +02:00
spinmh
93594e1a65 Compare Highlight in Shipyard 2019-08-15 02:18:00 +02:00
William
b5e449ea54 Merge pull request #525 from TranslucentSabre/feature/fix_module_discount_import
Fix backup import to properly handle module discount.
2019-07-01 08:18:07 +10:00
William
0ff4b849aa Update Header.jsx 2019-06-29 11:34:58 +10:00
William
b99e38043f Update Header.jsx 2019-06-29 11:34:03 +10:00
Timothy Myers
28e3a59473 Fix backup import to properly handle module discount. 2019-06-24 11:22:10 -05:00
Felix Linker
b20290fb60 Add mention of compiled and hosted coriolis-data-files in README 2019-05-27 21:18:54 +02:00
willyb321
2734beb6f8 Merge remote-tracking branch 'origin/master' 2019-05-23 16:59:02 +10:00
willyb321
345eec528c RIP 2019-05-23 16:58:14 +10:00
Felix Linker
7a17e18a76 Remove undefined variable 2019-05-19 23:22:07 +02:00
willyb321
4697677457 Merge branch 'develop' 2019-05-20 06:36:43 +10:00
felixlinker
7d8a5a1368 Clear original slot if an experimental is copied and exceeds the allowed number
References #367
2019-05-19 16:01:48 +02:00
felixlinker
dd7402bd0e Allow experimental modules to be replaced with such even if 4 are present
References #367
2019-05-19 16:00:16 +02:00
felixlinker
65592b0fc6 Allow any thruster to be applied
Closes #512
2019-05-19 15:59:33 +02:00
felixlinker
0ab66023a6 Update calculation of SHPS/SEPS to match DPS~SDPS
References #504
2019-05-19 01:25:51 +02:00
felixlinker
d6fad098ee Restrict experimental weapons to at 4 at max
Closes #367
2019-05-19 01:12:50 +02:00
felixlinker
1b5730d337 Revert "Max 4 items per row when selecting modules"
This reverts commit 9b6b1d328c.
2019-05-19 00:49:09 +02:00
felixlinker
439b615b1b Revert "Don't allow more than four experimental weapons at once"
This reverts commit ac2e2e4d69.
2019-05-19 00:41:12 +02:00
Felix Linker
a8b30594dc Merge pull request #511 from EDCD/fix/data
Not more than 4 experimentals
2019-05-18 12:48:44 +02:00
felixlinker
9b6b1d328c Max 4 items per row when selecting modules 2019-05-18 12:16:39 +02:00
felixlinker
ac2e2e4d69 Don't allow more than four experimental weapons at once
Closes https://github.com/EDCD/coriolis/issues/367
2019-05-18 12:01:31 +02:00
Felix Linker
3a5fb31860 Merge pull request #508 from EDCD/fix/dps
Fixes to DPS and ROF calculations
2019-05-17 22:57:32 +02:00
felixlinker
c610eb8627 Fix burst(rof) modding and burst sdps calculation
References #504 #388
2019-05-17 21:02:17 +02:00
felixlinker
94980270c4 Fix SDPS calculations
Closes #504
2019-05-17 20:22:57 +02:00
felixlinker
c685e002e3 Fastest range is farthest range
Closes #471
2019-05-17 19:43:12 +02:00
felixlinker
1f665eed9e We don't need any time to remove no shields
Closes #426
2019-05-17 18:51:09 +02:00
felixlinker
0c4fc1fd9a Correctly update jump range for turned off modules
Closes #506
2019-05-17 18:40:20 +02:00
felixlinker
0fc033363e Don't handle inverting rof twice
Closes #500
2019-05-17 17:42:51 +02:00
willyb321
fb6e9538bc change service worker caching 2019-04-29 06:44:03 +10:00
willyb321
95b98fc4ed remove google analytics 2019-04-29 06:33:11 +10:00
Felix Linker
1840dafed0 Fix rate of fire modification (#497)
* Fix absolute setting of burst/burstrof

* Improve change display for stats with overwrite

* Module.getPretty takes synthetic getters into account

* Allow custom higherbetter for changes of stats when formatted

* Fix rof modding
2019-04-29 06:05:43 +10:00
willyb321
1ad82b116c Merge branch 'develop' 2019-04-27 10:31:37 +10:00
Felix Linker
7bdd17504b Fixes (#495)
* Create class-child module for selection when comparing

Closes #198

* Remove broken exception for shieldboost in getPercent

Closes #274

* Remove barely used functions
2019-04-27 10:29:49 +10:00
willyb321
2d820bb5d5 test 2019-04-27 10:22:21 +10:00
willyb321
2e14512ed8 Merge branch 'develop' 2019-04-24 07:33:52 +10:00
willyb321
48ed583c6d Merge branch 'feature/3.4' into develop 2019-04-24 07:32:35 +10:00
willyb321
dd444a17f3 handle journal-style imports
Closes #391
2019-04-17 11:06:48 +10:00
willyb321
2ea63c711e docking computer is now a unique module
you cannot have more than 1 standard dc, or a standard and an advanced dc, nor more than 1 advanced
2019-04-15 07:01:08 +10:00
willyb321
6d6d31db25 rename assists to flight assists 2019-04-15 07:00:48 +10:00
willyb321
e9273dcb9b move dc to assists category, 3.4 prep 2019-04-15 06:43:55 +10:00
willyb321
2bdc4562c6 add rg to autofill 2019-04-05 08:51:37 +11:00
willyb321
9e8a5323e9 Merge branch 'develop' 2019-03-31 10:34:37 +11:00
willyb321
8e001063b3 fix regex 2019-03-31 10:34:22 +11:00
willyb321
dc88fab4c5 Merge branch 'develop' 2019-03-31 10:24:03 +11:00
willyb321
dfca917e50 build image in docker compose 2019-03-31 10:23:41 +11:00
willyb321
ef7dfd6ca1 checkout branch in docker build 2019-03-31 10:17:58 +11:00
Mingming Cui
435c1b6d45 Chinese translation (#481)
* Chinese translation

* Added Chinese translation for UI

* Made some strings translatable.

Changed the translation ID of certain words which were used with different meanings in difference places in order to achieve a more accurate translation.

* fixed en format

* Fixed one capitalization mistake

* removed vs folder
2019-03-05 08:31:29 +11:00
willyb321
c5c9abe588 Merge branch 'master' into develop 2019-02-27 08:24:25 +11:00
opl-
363735d36b Fix ships menu not sorted by name (#477) 2019-02-26 08:00:09 +11:00
William
2741e7701b Update .gitlab-ci.yml 2019-02-18 12:38:40 +11:00
neilser
3be442ea60 Fix wrong units for pgen and power in pop-ups (#468) 2019-01-31 08:14:35 +11:00
Willyb321
34cbeca201 Merge branch 'develop' 2019-01-24 07:40:39 +11:00
Willyb321
b37e73ead6 one build stage 2019-01-23 08:58:12 +11:00
Willyb321
ee775521d6 Merge branch 'develop' of gitlab.willb.info:coriolis/coriolis into develop 2019-01-23 08:57:33 +11:00
Willyb321
5f84aaef1b add redirect from .edcd.io to .io 2019-01-23 08:57:17 +11:00
William
99ac58d999 Update .gitlab-ci.yml 2019-01-22 19:53:07 +11:00
William
f128a1e87d Create .gitlab-ci.yml 2019-01-22 19:45:28 +11:00
William
8c0768b451 Add license file using license from README 2019-01-22 09:30:20 +11:00
Felix Linker
319307136c Remove constraints for modification of maxmass 2019-01-15 19:17:45 +01:00
Felix Linker
a498452943 Multiple bug fixes (#463)
* Don't allow manually modifying multiplicative mods with base value zero

* Add missing argument when calculating fullTankRange

* Use opponent PD when calculating how long shields will hold

Closes #430

* Allow modifying max mass ONLY for shield generators

Closes #453
2019-01-15 10:32:33 +11:00
Willyb321
4b854b8305 Search tweaks 2019-01-04 09:28:21 +11:00
William Blythe
b400db8216 only cache if not 404 2019-01-04 08:01:02 +11:00
Willyb321
fb811faf5e Merge branch 'develop' 2019-01-03 08:54:49 +11:00
Willyb321
deeb525433 Remove dynamic import for pages
Closes #441
2019-01-03 08:54:22 +11:00
Willyb321
1cb88115f6 Merge branch 'develop' 2019-01-03 08:46:29 +11:00
Willyb321
a181791500 We don't run ads now. 2019-01-03 08:45:20 +11:00
William Blythe
94eec120da Merge branch 'develop' 2019-01-02 12:13:46 +11:00
William Blythe
48092d4395 trycatch announcements check 2019-01-02 12:13:27 +11:00
William Blythe
2457c30b94 Merge branch 'develop' 2018-12-31 08:19:07 +11:00
William Blythe
593f069806 Fix title being page not found even after page has loaded 2018-12-31 08:18:36 +11:00
William Blythe
a073692632 add probe radius 2018-12-27 08:18:38 +11:00
William Blythe
7752d5c9db Fix #445 2018-12-26 09:23:44 +11:00
William Blythe
544e5acaef remove snow 2018-12-26 09:14:45 +11:00
William Blythe
9ab35bbaf9 Merge branch 'develop' 2018-12-26 09:07:21 +11:00
William Blythe
98782da200 make shipyardpage not dynamic import 2018-12-26 09:07:05 +11:00
William Blythe
2936364934 prep for abl 2018-12-26 08:50:00 +11:00
William Blythe
01e1609a9f Merge branch 'develop' 2018-12-26 08:30:00 +11:00
William Blythe
f85a03a9ae remove christmas theme
its 8:30am in sydney ok
2018-12-26 08:29:45 +11:00
William Blythe
2703c2aa23 move mining laser to new mining group 2018-12-25 09:35:01 +11:00
William Blythe
954921c231 probably fix scrolling 2018-12-25 09:07:39 +11:00
William Blythe
8bed35a8ba probably fix scrolling 2018-12-25 09:06:00 +11:00
William Blythe
9f4ae60577 add christmas snow
Credit: https://codepen.io/keithclark/pen/yBcsr
2018-12-25 08:53:50 +11:00
William Blythe
ee3c50e27d add christmas snow
Credit: https://codepen.io/keithclark/pen/yBcsr
2018-12-25 08:53:05 +11:00
Willyb321
03020743b3 some docker adjustments, fix brotli comprpession 2018-12-23 07:51:42 +11:00
William Blythe
001fed67b7 change order of compression 2018-12-23 06:51:50 +11:00
William Blythe
3894915740 fix nginx conf 2018-12-23 06:39:32 +11:00
William Blythe
68fd13e8dc /shrgu 2018-12-22 08:25:53 +11:00
William Blythe
fdf16cd959 maybe 2018-12-22 08:25:10 +11:00
William Blythe
d916c67fe0 f 2018-12-22 08:13:06 +11:00
William Blythe
d8a8e224f4 enable brotli 2018-12-22 08:07:20 +11:00
William Blythe
e1c115747c nginx compression 2018-12-22 08:03:35 +11:00
William Blythe
e9b6d71606 dynamically import pages, should make things a bit faster 2018-12-22 07:48:35 +11:00
William Blythe
e03e249d2f probably fix .dockerignore 2018-12-22 07:19:53 +11:00
monopoint
0cfb0b6878 Fix background highlight on sort in shipyard (#447)
* Fix background highlight on sort in shipyard

* removed docs line
2018-12-21 12:14:43 -08:00
William Blythe
600df162aa Prep for sub surface displacement missile 2018-12-22 06:45:52 +11:00
Willyb321
94141aa3c5 mining tools in their own section, prep for scl 2018-12-19 08:21:13 +11:00
Willyb321
aca90d7077 prep for pulse wave analysers 2018-12-18 08:25:30 +11:00
felixlinker
a66fa8e83f Merge branch 'develop' 2018-12-05 20:32:55 +00:00
felixlinker
194db07057 Hotfix pip parsing in control code 2018-12-05 20:31:46 +00:00
William Blythe
307886d4ae Merge branch 'develop' 2018-12-04 12:02:02 +11:00
willyb321
bbba048129 update to bugsnag 5 2018-11-30 06:56:01 +11:00
willyb321
222173b388 add category select to orbis modal 2018-11-25 07:54:16 +11:00
willyb321
ec0d05e081 add beta resting heat 2018-11-22 07:31:45 +11:00
Willyb321
b3be0bd639 remove logs 2018-11-21 09:00:50 +11:00
Willyb321
529d80682c Merge branch 'develop' of github.com:edcd/coriolis into develop 2018-11-21 08:51:32 +11:00
Willyb321
934de01803 add announcements to actual page 2018-11-21 08:50:53 +11:00
William
3367580d78 Apply diminishing returns for hull resistance modding to all modules (#425)
References #396
2018-11-21 08:38:46 +11:00
felixlinker
fbf59219d0 Apply diminishing returns for hull resistance modding to all modules 2018-11-20 20:57:39 +00:00
William Blythe
77401a3b3f get ready for dw2 site 2018-11-19 09:21:18 +11:00
willyb321
7c587c29aa add build reporter plugin 2018-11-19 07:12:36 +11:00
willyb321
2295dccd82 re-enable bugsnag 2018-11-19 07:10:05 +11:00
willyb321
cc4ad6d132 and a bit moree 2018-11-19 06:58:53 +11:00
willyb321
8a2d27290a add some logging to assist DWE2 people (temp) 2018-11-19 06:58:12 +11:00
willyb321
eda61a8e06 in theory fix guardian pds
Closes #339
2018-11-17 09:26:57 +11:00
William Blythe
3987c4e681 maybe an actually good service worker for once 2018-11-13 09:23:29 +11:00
William Blythe
71b90eb6f4 maybe an actually good service worker for once 2018-11-13 09:11:43 +11:00
willyb321
4e891f382c prep for import 2018-11-13 06:25:17 +11:00
willyb321
3d3f9e44b5 add damage per shot 2018-11-11 01:57:06 +11:00
willyb321
dd7a133caa add search bar initial
why am i awake its like 2am
2018-11-11 01:31:30 +11:00
willyb321
ae247c4812 support beta flag 2018-11-10 09:39:22 +11:00
William Blythe
6c932f96a6 add fill weapons for AX weps 2018-11-09 11:28:37 +11:00
William Blythe
0ea25692d3 work on sw 2018-11-07 13:09:04 +11:00
William Blythe
e129e1da39 work on sw 2018-11-07 13:08:35 +11:00
William Blythe
8acd32b0fc Merge branch 'develop' 2018-11-05 11:59:25 +11:00
William Blythe
8e5dd9fb8d add iframe to allow posting builds 2018-11-05 11:51:50 +11:00
William Blythe
97ce2828e0 mamba prep 2018-11-02 09:57:48 +11:00
William Blythe
f8f99a5aaa Merge branch 'develop' 2018-11-01 10:12:02 +11:00
William Blythe
70cfa58896 remove halloween 2018-11-01 07:30:07 +11:00
William Blythe
6e79ced51e remove halloween 2018-11-01 07:28:54 +11:00
William Blythe
56571f9c1f halloween 2018-10-31 09:20:35 +11:00
William Blythe
0b10cac85c halloween 2018-10-31 09:20:05 +11:00
Stratos Gerakakis
34c04a6354 Fixed Typo on "Armour Tactics" (#414)
* fix sw not registered

* Fix/no adsense (#412)

* Fixed Type on "Armour Tactics"
2018-10-29 09:14:32 +11:00
William Blythe
4e337c4ca1 add pax tooltip to outfitting too 2018-10-26 09:28:33 +11:00
William Blythe
5048b7e094 add pax tooltip 2018-10-26 09:05:33 +11:00
William Blythe
27fbc1ad66 remove file 2018-10-25 10:36:35 +11:00
William Blythe
4ab376d9ed Fix/no adsense (#412) 2018-10-24 09:08:13 +11:00
William
dfffc3a268 Fix/no adsense (#412)
* No adsense

* remove script tag
2018-10-24 09:06:24 +11:00
William
b59fa15e00 Merge pull request #411 from EDCD/fix/chart-labels
Fix VerticalBarchart labels
2018-10-24 07:52:58 +11:00
felixlinker
12bca4c44e Fix VerticalBarchart labels 2018-10-23 21:48:07 +01:00
William Blythe
2858ef3e93 Merge branch 'develop' 2018-10-23 13:03:58 +11:00
William Blythe
7d99471f89 sw 2018-10-23 12:41:56 +11:00
William Blythe
a2ab708ac9 format 2018-10-23 12:14:28 +11:00
William Blythe
a34a9c355f fix sw not registered 2018-10-23 11:57:07 +11:00
William Blythe
3215b3942d fix sw not registered 2018-10-23 11:56:33 +11:00
William Blythe
557c0afd9b Merge branch 'master' into develop 2018-10-23 11:50:58 +11:00
William Blythe
d52365a204 /shrug 2018-10-23 09:55:42 +11:00
felixlinker
14b2a14e58 Merge branch 'master' into develop 2018-10-22 23:52:09 +01:00
William Blythe
7f24904f77 various bits 2018-10-23 09:46:50 +11:00
William Blythe
da07790594 various bits 2018-10-23 09:40:13 +11:00
William
5008c7cd74 Update sw.js 2018-10-23 08:15:54 +11:00
willyb321
a778b1b6e1 update 2018-10-22 17:15:09 +11:00
William Blythe
bd9771f9ba test run 2018-10-22 11:49:15 +11:00
William Blythe
600c244f9b test run 2018-10-22 11:44:14 +11:00
William Blythe
a599b1a076 remove d3 rollup that doesnt seem to serve a purpose 2018-10-22 09:21:33 +11:00
willyb321
3e0a5e22b1 Merge branch 'develop' 2018-10-21 10:21:04 +11:00
willyb321
3a6ac818c2 reload anyway 2018-10-21 10:17:53 +11:00
willyb321
6f077d4c41 use register-service-worker 2018-10-21 10:16:31 +11:00
willyb321
9c767c928c fix icons and manifest
was not flattened
2018-10-21 10:03:01 +11:00
willyb321
515f4ad3da sw work 2018-10-21 09:50:15 +11:00
willyb321
4fcf074595 dont git reset in docker 2018-10-21 08:37:08 +11:00
willyb321
e5f8153a34 add announcements to menu 2018-10-21 08:27:53 +11:00
William
571854a11c Merge pull request #405 from EDCD/feature/code-quality
Cosmetical improvements
2018-10-20 11:00:58 +11:00
William
1f22f249a1 Merge pull request #407 from EDCD/feature/number-inputs
Enhance number editing
2018-10-20 11:00:47 +11:00
felixlinker
718ac0a514 Enhance number editing 2018-10-13 22:29:12 +01:00
willyb321
8f089cb1ee hopefully fix some sw bugs 2018-10-13 09:22:16 +11:00
felixlinker
d19a7276dd Optimized imports 2018-10-05 00:06:57 +01:00
felixlinker
10fffe67fc Code style fixes 2018-10-05 00:06:33 +01:00
William Blythe
f0bf8e8ce2 import babel polyfill 2018-10-03 14:17:56 +10:00
William
598cf8d677 Merge pull request #404 from EDCD/feature/fix-imports
Fix journal import
2018-10-02 10:14:02 +10:00
felixlinker
90f03de3fe Fix journal import 2018-10-01 22:24:18 +01:00
William
e0766f4424 Merge pull request #400 from EDCD/feature/fixes
Various fixes
2018-09-30 06:21:06 +10:00
felixlinker
28a90768e4 Start searching for available slots at 0 because the Type9 starts there 2018-09-29 20:26:40 +01:00
felixlinker
f3d917ccbe Fixed trailing zero check in journal style import 2018-09-29 20:04:40 +01:00
felixlinker
7e5d52385d Fixed loops in journal style import 2018-09-29 20:03:58 +01:00
felixlinker
4368015dc0 Fixed variable assignement that should be a comparison 2018-09-29 17:45:45 +01:00
felixlinker
1201da1811 Differentiate between uneditable and un-highlighted properties in the modifications menu 2018-09-29 16:40:36 +01:00
felixlinker
d195b568b0 eslint indentation fixes 2018-09-29 01:03:00 +01:00
felixlinker
c9866c146b Stop dividing burst two times by 100 2018-09-29 00:55:37 +01:00
felixlinker
5d52809d0d Catch undefined values in ship build parsing 2018-09-28 23:28:46 +01:00
willyb321
8f0cca4fd9 fix 2018-09-29 08:06:15 +10:00
willyb321
e46bb425fe minimize in prod 2018-09-29 07:50:36 +10:00
willyb321
06dc110025 migrate to babel 7, webpack 4, dep updates, lots 2018-09-29 07:49:04 +10:00
felixlinker
e9c34c636a Don't filter values but map falsy ones to zero 2018-09-28 22:35:07 +01:00
felixlinker
59d38cbd33 use react-extras instead of auto-bind 2018-09-26 23:15:09 +01:00
William
51f5188efc Merge pull request #393 from EDCD/feature/mc-pips
Add multicrew pips
2018-09-25 07:15:44 +10:00
felixlinker
be8934da80 Added multi crew pips 2018-09-23 22:30:05 +01:00
felixlinker
18d78b3089 Added auto-bind dependency 2018-09-23 22:29:45 +01:00
willyb321
b1ff4e84f7 Merge branch 'master' into develop 2018-09-23 11:42:45 +10:00
willyb321
bed2ede701 Merge branch 'release/3.0.0' 2018-09-23 11:42:44 +10:00
willyb321
124bd62d2c 3.0.0 2018-09-23 11:42:38 +10:00
willyb321
975846f4ab Merge branch 'master' into develop 2018-09-23 11:41:23 +10:00
willyb321
3f73f9be10 Merge branch 'release/2.9.18' 2018-09-23 11:41:22 +10:00
willyb321
d218101708 2.9.18 2018-09-23 11:41:16 +10:00
Felix Linker
608ce12156 Undefined variable reference fix 2018-09-17 00:21:13 +02:00
William
80d653483a Merge pull request #386 from EDCD/feature/absolute-mods
Absolute modding
2018-09-17 07:30:44 +10:00
Felix Linker
f9a1e5afd9 Merge branch 'develop' into feature/absolute-mods 2018-09-16 23:29:59 +02:00
Felix Linker
7f5181a9c7 Improved modification menu design 2018-09-15 01:54:17 +02:00
Felix Linker
93d8f15f26 Moved diminishing returns for resistance modding on hrp into getModValue 2018-09-15 01:32:41 +02:00
Felix Linker
06d8930777 Typos fixed 2018-09-15 01:22:22 +02:00
William
23f4024e09 Merge pull request #385 from EDCD/feature/fixes
Fix experimental effect reverse engineering for resistance modding
2018-09-15 09:14:39 +10:00
Felix Linker
a5e9a71037 Clamp modification values to -50k and 50k 2018-09-15 01:12:39 +02:00
willyb321
423d42bc8a remove package-lock 2018-09-15 08:56:08 +10:00
willyb321
4075bab3d0 whoops 2018-09-15 08:54:31 +10:00
willyb321
469f7a0a48 format and request permission to store data
fixes people losing builds
2018-09-15 08:54:06 +10:00
Felix Linker
25d9f8ec61 Fix experimental effect reverse engineering for resistance modding 2018-09-15 00:50:14 +02:00
Felix Linker
1151bd1614 optmul changes are displayed additively 2018-09-15 00:42:39 +02:00
Felix Linker
2456ce330b Change module modding to have absolute values entered 2018-09-15 00:40:49 +02:00
Felix Linker
f86ce62c27 Optimized statistics calculation in shipyard/Ship 2018-09-15 00:38:38 +02:00
Felix Linker
c295a9f4e4 Added percentage as unit 2018-09-15 00:37:50 +02:00
Felix Linker
c4186faa4a Allow to set an absolute value for a module 2018-09-15 00:31:00 +02:00
William
00f4889c93 Merge pull request #381 from EDCD/feature/stats
Modules return null instead of undefined when a value is not given
2018-09-14 09:10:53 +10:00
Felix Linker
b6c83f4aba fix: hullboost mod imports 2018-09-13 23:42:51 +02:00
Felix Linker
3fa040c210 Modules return null instead of undefined when a value is not given 2018-09-13 23:02:35 +02:00
Felix Linker
8c4957c21e Merge pull request #364 from EDCD/feature/stats
Show absolute values next to modification values
2018-09-13 00:56:08 +02:00
Felix Linker
a178c59aa3 Merge branch 'develop' into feature/stats 2018-09-13 00:54:35 +02:00
William
0d9fcd97d7 Merge pull request #377 from EDCD/feature/please-willy
wait for load event before registering service worker
2018-09-12 08:40:39 +10:00
Felix Linker
b02ca117be wait for load event before registering service worker 2018-09-12 00:38:13 +02:00
William
ca2e2a22dd Merge pull request #371 from EDCD/feature/fixes
Various fixes
2018-09-12 08:17:48 +10:00
William
035e217124 Merge pull request #370 from pavchip/feature/update-russian-localization
Update Russian localization
2018-09-12 08:12:47 +10:00
Felix Linker
6424ab283a maxmass is not modified for shield generators now 2018-09-11 21:27:38 +02:00
Felix Linker
f30f10c904 hullboost modified values is calculated like shieldboost now 2018-09-11 20:44:23 +02:00
Felix Linker
8ce09a607f Implemented diminishing returns for hrp resistance modding 2018-09-11 13:09:29 +02:00
Pavel Chistyakov
5b48e30798 Update Russian localization 2018-09-11 13:31:11 +03:00
Felix Linker
0d7e6af2e6 Boost time now considers modifications 2018-09-10 01:03:13 +02:00
Felix Linker
be3ca23aee Consider guardian module reinforcement packages when calculation module protection 2018-09-10 01:00:36 +02:00
Felix Linker
28f464ba5a fix: falloff scaling now only applies for focused modification 2018-09-10 00:45:46 +02:00
Felix Linker
8cedd1b8bc When formating a value for a Module assign it to zero if it is undefined 2018-09-09 17:20:21 +02:00
Felix Linker
56cbc49d04 fix: when querying falloff mods is checked to be not undefined 2018-09-09 16:26:03 +02:00
Felix Linker
5d1ccd2a20 Removed synthetic values from modifications menu 2018-09-09 16:07:01 +02:00
Felix Linker
f898fbc55e Optimized _getModifiedValue 2018-09-09 16:01:54 +02:00
Felix Linker
63acad3aeb Sort mods in modifications menu by editable first 2018-09-09 16:01:54 +02:00
Felix Linker
5b4b0b8dff range and ranget are rounded with fixed decimal places now 2018-09-09 16:01:54 +02:00
Felix Linker
8492dd74f9 falloff and range are formated rounded to two decimal places 2018-09-09 16:01:54 +02:00
Felix Linker
77e652cd34 Allow for SE prefixes when formating module stats 2018-09-09 16:01:53 +02:00
felixlinker
5069d7e464 Modifications menu shows absolute stat values 2018-09-08 11:39:28 +02:00
felixlinker
8b3e9c0f63 Added method to retrieve a formatted stat from a module 2018-09-08 11:34:33 +02:00
felixlinker
99e76e480b Introduced translation for fallofffromrange 2018-09-08 11:33:26 +02:00
felixlinker
c161ed2298 Added units meters and angle 2018-09-08 11:32:56 +02:00
William Blythe
464770f096 Merge branch 'develop' 2018-09-06 09:57:34 +10:00
felixlinker
9fba1be814 Allow to retrieve unmodded vals from module 2018-09-05 17:58:16 +02:00
William
b419b8b104 Merge pull request #356 from EDCD/feature/caustic
Label fix
2018-09-01 09:12:20 +10:00
William
0cae955ca2 Merge pull request #359 from EDCD/feature/measure-charts
Fixed resize observer loop limit exceeded
2018-09-01 08:51:33 +10:00
felixlinker
ec70ad5d29 WeaponDamageChart wrapped in div instead of span 2018-08-31 15:02:44 +02:00
felixlinker
8a386c4ece Use react-container-dimensions instead of react-measure 2018-08-31 15:02:17 +02:00
felixlinker
013460ada4 Ship summary table header fix 2018-08-30 19:14:16 +02:00
William Blythe
d46ad89dc5 fix sw waiting 2018-08-30 08:25:50 +10:00
William
86c53c8e46 Merge pull request #354 from EDCD/feature/caustic
Bug fixes introduced with caustic damage calculation
2018-08-30 08:20:01 +10:00
felixlinker
df14786e79 Fixed bulkheads value for caustic damage 2018-08-29 11:37:28 +02:00
felixlinker
24f206ad82 Fixed ship summary table width 2018-08-29 11:37:14 +02:00
William Blythe
242c3efe45 Merge branch 'develop' of github.com:edcd/coriolis into develop 2018-08-29 09:24:27 +10:00
William
07a848b906 Merge pull request #353 from EDCD/feature/caustic
Added support for armour caustic resistances
2018-08-29 09:24:20 +10:00
felixlinker
1b5402fd2d Added support for caustic armour resistance 2018-08-28 12:38:47 +02:00
felixlinker
903d791549 Fixed tooltip for module protection in ShipSummaryTable 2018-08-28 10:53:40 +02:00
William Blythe
f03c164f1c Merge branch 'feature/alliance-crusader' into develop 2018-08-28 14:15:08 +10:00
William Blythe
107bab0192 Merge branch 'develop' 2018-08-27 08:42:21 +10:00
William Blythe
41f5ebb2f1 Merge remote-tracking branch 'origin/master' 2018-08-27 08:41:35 +10:00
William
266090dc2a Update sw.js 2018-08-27 08:34:10 +10:00
William
83f29f3d62 Merge pull request #351 from EDCD/feature/modules
Added support for research-limpet-controller
2018-08-27 08:30:43 +10:00
Felix Linker
3e6137ca96 Merge branch 'develop' into feature/modules 2018-08-26 20:13:33 +02:00
Felix Linker
58510bbd22 Added support for research-limpet-controller 2018-08-26 20:12:00 +02:00
William Blythe
2f7be75bcf update orbis integration 2018-08-26 09:48:12 +10:00
willyb321
0aecbbf892 [test] switch to service workers
dont merge to live until can be confirmed to work well
2018-08-26 09:44:44 +10:00
William Blythe
9ef2f4179b add alliance crusader 2018-08-25 18:09:58 +10:00
William Blythe
afbfe3ea12 update orbis integration 2018-08-25 13:59:14 +10:00
William Blythe
b145a2da85 update orbis integration 2018-08-25 13:58:55 +10:00
William
a679f7dd98 Merge pull request #348 from EDCD/feature/modules
Added support for new modules
2018-08-24 08:55:28 +10:00
William
f343366ea1 Merge pull request #350 from EDCD/feature/offence-table
Feature/offence table
2018-08-24 08:55:05 +10:00
Felix Linker
1bbea7dda0 Improved docs 2018-08-23 18:21:00 +02:00
Felix Linker
da097e0955 Added piechart for overall damage in offence tab 2018-08-23 18:09:18 +02:00
Felix Linker
1307474755 Added tooltips to offence table summary 2018-08-23 18:08:50 +02:00
Felix Linker
80f5a95297 Added support for new modules 2018-08-23 02:30:39 +02:00
William
e619966679 Merge pull request #346 from EDCD/feature/defence-proportions
Shield defence proportions calculated correctly
2018-08-22 07:04:13 +10:00
William
3f94382925 Merge pull request #345 from EDCD/feature/offence-table
Offence table improved (+Bug fix)
2018-08-22 07:03:57 +10:00
Felix Linker
ea7a6f8872 Added object documentation to shield damage multiplier objects 2018-08-20 03:45:05 +02:00
Felix Linker
4e87b3a0b8 Fixed shield proportion calc in defence panel 2018-08-20 03:44:24 +02:00
Felix Linker
8463dd46f7 Removed unused variable 2018-08-20 03:43:38 +02:00
Felix Linker
3febe465f6 reinforcement/booster contribution to defences now calulcated as multiplier 2018-08-20 02:13:11 +02:00
Felix Linker
45b834c424 Added summary and overall sdps to offence table 2018-08-20 02:12:06 +02:00
William
1ca041097b Merge pull request #343 from felixlinker/summary-shield-regen
Ship summary correctly calculates shield recovery/recharge time
2018-08-20 07:33:04 +10:00
William
587f7acd5b Merge pull request #344 from felixlinker/doc-fixes
doc fixes
2018-08-20 07:32:53 +10:00
Felix Linker
9e64e4a26b doc fixes 2018-08-19 23:26:17 +02:00
Felix Linker
96e09ab36c Ship summary correctly calculates shield recovery/recharge time 2018-08-19 15:41:27 +02:00
willyb321
4268d3f07b Merge branch 'develop' 2018-08-19 08:47:40 +10:00
William
1767a2aed5 Merge pull request #342 from felixlinker/import-shieldboost
Shieldboosters imported correctly now
2018-08-19 07:00:55 +10:00
William
9f061506bb Merge pull request #341 from felixlinker/shotspeed-blueprints
No special treatment for shotspeed modifications anymore
2018-08-19 07:00:19 +10:00
willyb321
0eb9a2048d Fix dev build
Closes #340
2018-08-19 06:59:28 +10:00
Felix Linker
faeafb2402 Shieldboosters imported correctly now 2018-08-18 22:28:13 +02:00
Felix Linker
2a0acfa6cb No special treatment for shotspeed modifications anymore 2018-08-18 21:15:37 +02:00
willyb321
0ac44ac267 (hopefully) fix bugsnag crashing the build 2018-08-17 08:05:04 +10:00
willyb321
b9ae3a4d5a just delete builds that are invalid when importing
temp fix until i figure out a better way
2018-08-17 07:49:49 +10:00
willyb321
b1aefb0003 just delete builds that are invalid when importing
temp fix until i figure out a better way
2018-08-17 07:48:48 +10:00
willyb321
f6a41ec55c make orbis auth checker better 2018-08-10 08:10:38 +10:00
willyb321
39650cc584 add orbis auth status 2018-08-09 16:43:21 +10:00
willyb321
d837287da7 add link to migrate to official domains 2018-08-07 11:46:18 +10:00
willyb321
6e718a39d1 add link to migrate to official domains 2018-08-07 11:46:01 +10:00
willyb321
2e7db02238 fix url 2018-08-07 11:30:23 +10:00
willyb321
dbfd108819 upload all builds to orbis under settings 2018-08-07 11:29:42 +10:00
willyb321
82c0f6fc0f hopefully fix beta.coriolis.edcd.io 2018-08-07 07:47:47 +10:00
willyb321
9e6bbaa67d fix url 2018-08-05 11:55:02 +10:00
willyb321
012a203c4a fix url 2018-08-05 11:54:51 +10:00
willyb321
c7ba129ed7 use different url shortener 2018-08-05 11:52:53 +10:00
willyb321
fbe57d00db use different url shortener 2018-08-05 11:41:53 +10:00
willyb321
dc4fdf215c fix compose again 2018-08-05 11:35:06 +10:00
willyb321
2166ac1584 fix docker-compose file 2018-08-05 10:41:41 +10:00
willyb321
504756de09 update orbis login 2018-08-02 12:56:45 +10:00
willyb321
90f04dba94 add link to orbis data 2018-08-01 16:35:44 +10:00
willyb321
bfd7645fb7 fix localhost uri 2018-08-01 14:27:09 +10:00
willyb321
c37c6983c3 orbis auth 2018-08-01 14:14:30 +10:00
willyb321
736c700aa0 orbis trial 2018-07-31 15:13:25 +10:00
willyb321
de1cb901fc more WIP for orbis 2018-07-28 11:36:44 +10:00
willyb321
3d9d6397f6 fix url shortener 2018-07-28 07:09:16 +10:00
willyb321
dbe836729f WIP for orbis 2018-07-27 11:44:14 +10:00
William Blythe
82fa93e676 Merge branch 'develop' into 'master' 2018-07-26 11:31:08 +10:00
willyb321
90a3392b80 oops i forgot a thing 2018-07-26 11:11:45 +10:00
willyb321
b7f715bd5e fix dockerfile to copy the right config 2018-07-26 08:58:27 +10:00
willyb321
5f88f46770 oops, remove ports and fix branch 2018-07-26 08:39:32 +10:00
willyb321
2244c91a64 Merge remote-tracking branch 'origin/develop' into develop 2018-07-26 08:33:54 +10:00
willyb321
78134404c3 prettify nginx, dockerfile updates 2018-07-26 08:33:05 +10:00
William
c9cd6b175d Merge pull request #333 from felixlinker/autoloader-sdps
SDPS takes autoloader into account
2018-07-26 08:06:09 +10:00
willyb321
5f70d283e0 do reset to branch 2018-07-26 07:25:32 +10:00
willyb321
cd1e27fd11 fix nginx conf 2018-07-25 11:48:01 +10:00
willyb321
0fd1c19514 dont reset 2018-07-25 11:25:21 +10:00
willyb321
a82dffd77d initial docker 2018-07-25 11:22:58 +10:00
Felix Linker
d3eed87077 new module method getSDps that takes autoloader into account 2018-07-25 02:07:53 +02:00
willyb321
d99f8ad7e7 remove preinstall script 2018-07-25 10:05:23 +10:00
William
e933305407 Merge pull request #329 from felixlinker/resistance-stacking
Caps for resistances introduced
2018-07-22 07:36:46 +10:00
felixlinker
690bc5a64a Resistance special effects now applied correctly 2018-07-20 17:54:07 +02:00
felixlinker
d2380a5c9c Armour resistances caps introduced 2018-07-20 14:11:33 +02:00
felixlinker
c2d0a6e9e0 Removed duplicate code on armour calculations 2018-07-20 14:11:33 +02:00
Felix Linker
a8c44fddca Shield resistances caps introduced 2018-07-20 14:11:33 +02:00
willyb321
0e6b306bdc Merge branch 'develop' 2018-07-20 07:31:29 +10:00
William
9b2a47ba0c Merge pull request #327 from felixlinker/sb-fixes
Fixes for shieldboost mods and special effects on shield booster
2018-07-20 07:29:49 +10:00
Felix Linker
3038ebc1c7 sb mod displays percentage change relative to 1+boost; sb special effect applied correctly 2018-07-19 17:37:34 +02:00
willyb321
5a48d5b400 Merge branch 'develop' 2018-07-19 10:26:21 +10:00
willyb321
f36edfe98d Fix guardian HRPs not calculating
Fixes #325
2018-07-19 10:22:42 +10:00
willyb321
3e80d6e13b Merge branch 'develop' 2018-07-18 08:30:07 +10:00
willyb321
c8f0a1ccc6 Fix #137
Recalculate stats after drag and drop
2018-07-18 08:29:08 +10:00
William
79325a3129 Merge pull request #319 from felixlinker/blueprint-special-resets
Resetting special effects for blueprints now re-calculates all stats
2018-07-18 08:04:39 +10:00
felixlinker
1ca0fffe5e Resetting special effects for blueprints now re-calculates all stats 2018-07-17 18:21:10 +02:00
willyb321
f5b9842b2e Merge branch 'develop' 2018-07-14 10:54:46 +10:00
willyb321
72ea3f125e guardian shard cannon 2018-07-14 10:52:28 +10:00
willyb321
f7a2408e44 add shock cannon 2018-07-14 10:32:47 +10:00
willyb321
c05de9a085 Merge branch 'develop' 2018-07-14 10:10:45 +10:00
willyb321
fc657f3b2d add guardian mrps and hrps 2018-07-14 10:09:45 +10:00
willyb321
e388de0364 Merge branch 'develop' 2018-07-11 12:02:30 +10:00
willyb321
26e55afb29 fix #315 2018-07-10 14:38:29 +10:00
willyb321
9b8e1039f6 also hide / disable buttons on firefox 2018-07-09 06:51:15 +10:00
willyb321
082d14ba50 tell user sending to edengineer doesnt work with firefox 2018-07-09 06:44:54 +10:00
willyb321
87ead595c6 possible fix for shopping list 2018-07-06 07:28:23 +10:00
willyb321
fb073acdc3 fix send to edengineer button disabled for some people 2018-07-06 07:09:05 +10:00
willyb321
3dda4e24bf update readme 2018-07-04 08:43:18 +10:00
willyb321
c966bd08ed preinstall clone coriolis-data 2018-07-04 08:37:11 +10:00
willyb321
692c73a6d0 add esdoc 2018-07-04 07:28:39 +10:00
willyb321
849b484b4d register specials in shopping list
ref msarilar/EDEngineer#431
2018-07-03 08:27:12 +10:00
William Blythe
9489baccda update .gitignore 2018-07-02 10:34:24 +10:00
willyb321
62cac15222 a couple fixes on /import 2018-07-02 06:41:01 +10:00
willyb321
0ee9ce2958 fix more args 2018-07-01 13:41:23 +10:00
willyb321
a83007fc6c fix parameter in the wrong function 2018-07-01 13:34:29 +10:00
willyb321
901f266dad dont allow stacking guardian fsd boosters 2018-07-01 13:31:59 +10:00
willyb321
6009426f04 add logic to handle guardian fsd boosters 2018-07-01 12:06:12 +10:00
willyb321
6fb89df4cd fix gsrp not updating shield strength 2018-07-01 11:44:53 +10:00
willyb321
48b99425a3 fix guardian shield reinforcement packages
add shield addition logic
2018-07-01 11:18:20 +10:00
willyb321
9569f9b09b more work on fixing resistances
hopefully getting close
2018-07-01 08:56:07 +10:00
willyb321
7421896902 store selected commander and also the list of commanders 2018-07-01 08:14:55 +10:00
willyb321
b837c8d66c add a cmdr dropdown instead of typing it manually 2018-06-30 11:11:08 +10:00
willyb321
e180f96eab hopefully much more accurate resistance calculation 2018-06-29 10:16:55 +10:00
willyb321
de1f1f790e gsrp 2018-06-29 07:39:59 +10:00
willyb321
fefa74ce0f add krait and challenger to /import 2018-06-29 07:39:37 +10:00
willyb321
a2ceb70aa4 simplify calcPipSpeed
also fix the order of parameters
2018-06-28 06:52:23 +10:00
willyb321
634103f144 update eslintrc to allow es6 2018-06-28 06:48:56 +10:00
willyb321
f3379de81e add formula to calculate pip speed
not used yet, but will be used eventually
2018-06-28 06:48:37 +10:00
willyb321
064ee74c1a fix jsdoc typo 2018-06-28 06:48:16 +10:00
willyb321
0e0c15fe3b lint a tad 2018-06-27 09:11:12 +10:00
willyb321
3c855c608d Merge branch 'develop' 2018-06-27 07:47:44 +10:00
willyb321
414516289c add message if sending to edengineer failed 2018-06-27 07:47:22 +10:00
willyb321
d79fa71337 Merge branch 'develop' 2018-06-27 05:55:18 +10:00
willyb321
39c2ca94c8 add "send to edengineer" button 2018-06-27 05:54:52 +10:00
willyb321
acf1c5ce04 Merge remote-tracking branch 'origin/develop' into develop 2018-06-26 08:02:58 +10:00
willyb321
fd7923155f more prep for gpd 2018-06-26 08:02:18 +10:00
willyb321
2aa6a6daa2 translations update 2018-06-26 08:01:57 +10:00
willyb321
9662621980 fix name of guardian pd 2018-06-26 08:01:46 +10:00
willyb321
37d007d9ab apply module blueprint and special before setting value
Fixes #297
2018-06-26 07:53:14 +10:00
willyb321
a4e48c359a Merge branch 'develop' 2018-06-17 08:24:58 +10:00
willyb321
8ef0101a6e apply module blueprint and special before setting value
Fixes #297
2018-06-17 08:24:24 +10:00
willyb321
e21f109026 Merge branch 'develop' 2018-06-15 10:58:19 +10:00
willyb321
737837eebd Merge remote-tracking branch 'origin/develop' into develop 2018-06-15 10:57:56 +10:00
willyb321
ba09b54409 fix jsdoc 2018-06-15 10:57:48 +10:00
willyb321
417091c648 fix lint 2018-06-15 10:45:00 +10:00
William Blythe
5a02368298 Merge branch 'develop' 2018-06-14 13:02:47 +10:00
William Blythe
da7c739497 add paypal button 2018-06-14 13:01:37 +10:00
willyb321
0842281466 Merge branch 'release/2.9.17' into develop 2018-06-14 07:08:21 +10:00
willyb321
b480f879b1 Merge branch 'release/2.9.17' 2018-06-14 07:08:21 +10:00
willyb321
f8a215d790 2.9.17 2018-06-14 07:08:17 +10:00
willyb321
da69f3b2c8 New URL Shortener
eddp.co shortened links are considered End-Of-Life from now on
2018-06-14 07:00:05 +10:00
willyb321
fc442c1a42 Merge branch 'master' into develop 2018-06-14 06:50:46 +10:00
willyb321
cf59a6b9fd whoops 2018-06-14 06:50:08 +10:00
willyb321
34afcd511a Merge branch 'develop' 2018-06-14 06:44:13 +10:00
willyb321
e2444a2e4e track ship in ga 2018-06-14 06:43:54 +10:00
willyb321
692516de9b Merge branch 'develop' 2018-06-13 08:37:31 +10:00
willyb321
d51009c823 add time between boosts
Fixes #269
2018-06-13 08:36:56 +10:00
willyb321
2f121bef5e Merge branch 'develop' 2018-06-13 06:46:27 +10:00
willyb321
61f7d376d2 store number of rolls per grade 2018-06-13 06:46:12 +10:00
willyb321
9e253012e6 Merge branch 'develop' 2018-06-13 06:23:57 +10:00
willyb321
e4e5b1327b fix rank link showing on things that dont need a rank link 2018-06-13 06:22:45 +10:00
willyb321
6ef3b227b8 Merge branch 'develop' 2018-06-13 06:16:37 +10:00
willyb321
bf657a0945 fix view changes 2018-06-13 06:16:21 +10:00
willyb321
c3dd1886c9 Merge branch 'develop' 2018-06-12 12:12:29 +10:00
willyb321
32498bb8a7 properly fix super cap 2018-06-12 11:32:37 +10:00
willyb321
69bb90a0e4 Merge branch 'release/2.9.16' 2018-06-12 11:03:18 +10:00
willyb321
8e2988edf0 Merge branch 'release/2.9.16' into develop 2018-06-12 11:03:18 +10:00
willyb321
876a352cfd 2.9.16 2018-06-12 11:03:13 +10:00
willyb321
84e44cabfa mats list modal allow setting # of rolls 2018-06-12 09:49:07 +10:00
willyb321
36a838d565 add material shopping list 2018-06-12 09:09:05 +10:00
willyb321
9ee8693f40 add material icon 2018-06-12 09:08:44 +10:00
willyb321
6f02965149 Merge branch 'develop' 2018-06-12 07:56:19 +10:00
willyb321
27ce82de3b switch to google analytics from piwik 2018-06-12 07:56:01 +10:00
Pat Nellesen
3d5a9ef220 Cleanup for linting issues, and added last bit of focus handling for … (#304)
* Cleanup for linting issues, and added last bit of focus handling for selected modifications and specials

* added correct value for selectedRefId for utility slot section menu when Empty All selected
2018-06-11 08:23:03 +10:00
Pat Nellesen
9b81f6efd2 Feature/#293 header keynav (#303)
Added keydown and focus handlers for Slot Section Menus ("Core Internal", "Optional Internal", etc.)

When focus is on the header, Enter key will open the menu and set focus to either the first option, or else the currently selected option, such as "Planetary Explorer" in Core Internal menu (if one has been previously selected).

While menu is open, Tab and Shift-Tab will move the focus up and down as expected. Shift-tab on first option will move focus to last option in the menu, and Tab on the last option will move focus to the top. Focus will stay inside the menu until menu is closed.

When focus is on a menu options, hitting the Enter key will trigger the onClick function for that option, and will set the option as the currently selected option for that menu.

Esc key will close the menu and set focus to the menu header H1 element.
2018-06-10 09:00:43 +10:00
willyb321
3e77e23d71 Merge remote-tracking branch 'origin/develop' into develop 2018-06-10 06:26:17 +10:00
willyb321
120c032c82 Fix approximately a lot of lint issues 2018-06-10 06:24:55 +10:00
William
46e15b8ecd Merge pull request #301 from BenJuan26/feature/linting
Fix obvious lint issues
2018-06-08 07:15:39 +10:00
William
d71d87041b Merge pull request #300 from BenJuan26/feature/travis-install-coriolis-data
Clone coriolis-data into Travis before npm install
2018-06-08 07:14:54 +10:00
Benjamin Schubert
124bd58b9f Fix obvious linting issues 2018-06-07 10:50:52 -04:00
Benjamin Schubert
257b9b0562 Clone coriolis-data into Travis before npm install 2018-06-07 10:00:46 -04:00
willyb321
b8e15f691d Merge branch 'develop' 2018-06-07 06:57:33 +10:00
willyb321
2255e3bfc4 Temp fix for #273
Don't allow engineering on guardian PP
2018-06-07 06:57:00 +10:00
willyb321
8797d84605 Merge branch 'develop' 2018-06-06 06:27:18 +10:00
willyb321
719179a923 Add link to ranks page
Fixes #298
2018-06-06 06:26:02 +10:00
willyb321
1d544099f6 Merge branch 'release/2.9.15' 2018-05-30 07:43:16 +10:00
willyb321
9b131a762a Merge branch 'release/2.9.15' into develop 2018-05-30 07:43:15 +10:00
willyb321
08c5d2256a 2.9.15 2018-05-30 07:43:09 +10:00
willyb321
ed6ee4341f Fix crash when applying blueprint
thanks bugsnag
2018-05-30 07:42:33 +10:00
willyb321
157c1148fb Implement temporary fix for #280 2018-05-30 07:37:20 +10:00
Pat Nellesen
507ea9e09e Fix to account for cases where there is only one module available for… (#291)
* Fix to account for cases where there is only one module available for a given slot (e.g. Sidewinder fuel tank)

* Fix for issue #289 - set focus to active module section if the slot has an active module

* Added activeSlot ref to set focus to current module when module list is opened

* Comment/console cleanup for PR #291
2018-05-30 07:25:35 +10:00
willyb321
af68cba7be add "view release changes" button below the update available banner 2018-05-29 07:31:58 +10:00
willyb321
224fbe0e8f add a "commits since last release button"
makes it easier for people to see activity
2018-05-29 07:23:20 +10:00
willyb321
49a6c5f2c4 Merge branch 'release/2.9.14' 2018-05-29 07:03:18 +10:00
willyb321
07c936897c Merge branch 'release/2.9.14' into develop 2018-05-29 07:03:18 +10:00
willyb321
3786fb907c 2.9.14 2018-05-29 07:03:11 +10:00
Pat Nellesen
752d9f0c68 Feature/#271 keyboard nav (#288)
* Initial stab at Tab/Enter key handlers for Slots - Added tabIndex="0" attribute for the Slot sections and for the <li> elements inside.

* Set up refs for slot <li> elements to allow focus manipulation.

* Added initial keyDown handlers for Enter and Tab keys.

* Additional update for focus handling inside slot selection <ul>

* Added Tab/Enter/Shift-Tab key handlers for Outfitting section. Needs some fine-tuning but is usable in current state

* Added keydown handler for Empty module selection. ToDo: handlers for engineering sections

* Cleanup

* Update to add focus on Modifications icon and Enter key handler to open modifications menu

* Updates to add keydown handlers for modifications menu, and tab/shift-tab/enter key handlers while mod menus are open.

* Additional updates for keyDown handlers

* Update to add tabindex=0 and Enter Key handling for specials menus. ToDo: keep focus inside specials menu until item is selected with Enter key.

* Further updates for keyDown handler in Modifications menus.

* Added keyDown handlers to full mod menu (when mod menu is opened and a mod has been previously selected)

* Update to add shift-tab and tab focus handling for number editor fields

* Additional tab/shift-tab handlers. Fixed bug with exp. effects being recaculated for every onBlur event.

* Added check to bypass focus reset if change in component was due to change in modification value.

* Additional updates to tab/shift-tab handlers for modifications menu.

* more updates

* "Final" updates and bug fixes - added code for cases where there were no specials.

* Final updates to set focus to appropriate element when slot/mod menus are closed.
2018-05-29 07:00:22 +10:00
Pat Nellesen
baf59aafcb Feature/#248 slider keyboard (#257)
* Added tabIndex=0 to <svg> in Slider to allow keyboard focus

* further tests for mobile keyboard fix

* Proof of concept of way to get mobile keyboard to open for Slider component

* Added CSS to slider input box to make it invisible but still usable

* Update to hide text input and move it up to same position as slider

* Change slider text field type to 'tel" to force numeric-only keyboard on mobile

* Added focus/blur handlers and initial styling to show/hide text field component

* Update to insure text field values are updated when slider moves, and vice versa.

* Added timeout handler for Outfitting sliders to raise keyboard after 1500ms. Doesn't work 100% on iPhone.

* Changed touch/mouse down event handlers to change the display value on the parent div, then use componentDidUpdate to set focus on the text box.

* Added tap/hold mousedown/hold keyboard display - works on desktop, iOS, and Android
2018-05-04 09:01:55 +10:00
willyb321
8787303d2a add a column with what type of shield, update tooltips too 2018-05-04 08:59:57 +10:00
willyb321
298eaa8b4b Merge remote-tracking branch 'origin/develop' 2018-05-03 10:58:46 +10:00
William Blythe
118c80af27 Fix kinetic and thermal res swapped
Closes #265
2018-05-03 10:54:55 +10:00
willyb321
7b87038a8c Merge branch 'develop' 2018-05-03 07:39:08 +10:00
willyb321
d103939e45 add experimentals to core internals 2018-05-03 07:38:54 +10:00
willyb321
fdc9171c69 Merge branch 'release/2.9.13' 2018-05-03 07:14:53 +10:00
willyb321
2a6ade3cab Merge branch 'release/2.9.13' into develop 2018-05-03 07:14:52 +10:00
willyb321
c8c42689f9 2.9.13 2018-05-03 07:14:45 +10:00
willyb321
da2f472f4d hopefully fix #262 2018-05-01 07:13:58 +10:00
William Blythe
3ba878237b fix super cap, nan with no shield 2018-04-30 10:57:42 +10:00
willyb321
7577fb53a2 biweaves are purple 2018-04-28 13:47:46 +10:00
willyb321
f2509f89ee change colour depending on shield 2018-04-28 13:39:17 +10:00
willyb321
9dd1f78330 make shield summary bar blue, change "damage from x" to "x hp" 2018-04-28 13:39:17 +10:00
willyb321
ebb6c2c420 more work on summary 2018-04-28 13:39:17 +10:00
willyb321
9d23dc1763 use set pips to calc shield 2018-04-28 13:39:17 +10:00
willyb321
5fa3f8703e pass pips to summary table 2018-04-28 13:39:17 +10:00
willyb321
797885faea more wip table 2018-04-28 13:39:17 +10:00
willyb321
68e7e9f5b7 fix crash when removing shield 2018-04-28 13:39:17 +10:00
willyb321
d1d165ad51 WIP summary table 2018-04-28 13:39:17 +10:00
willyb321
f43bd100e6 Merge branch 'release/2.9.12' 2018-04-28 12:16:21 +10:00
willyb321
0ebb247666 Merge branch 'release/2.9.12' into develop 2018-04-28 12:16:21 +10:00
willyb321
aa73bc2809 2.9.12 2018-04-28 12:16:11 +10:00
willyb321
c3fcdb918f prep for recon limpet controllers 2018-04-28 12:12:38 +10:00
willyb321
5e3722bcfd hopefully fix a crash 2018-04-28 11:37:24 +10:00
willyb321
6a4fca2eb1 fix .editorconfig 2018-04-26 13:39:52 +10:00
134 changed files with 28345 additions and 22947 deletions

View File

@@ -1,3 +1,36 @@
{
"presets": ["env", "react", "stage-0"]
"presets": [
["@babel/preset-env", {"modules": "commonjs"}],
"@babel/preset-react"
],
"plugins": [
"@babel/plugin-syntax-dynamic-import",
"@babel/plugin-syntax-import-meta",
["@babel/plugin-proposal-class-properties", { "loose": true }],
"@babel/plugin-proposal-do-expressions",
"@babel/plugin-proposal-function-bind",
"@babel/plugin-proposal-json-strings",
[
"@babel/plugin-proposal-decorators",
{
"legacy": true
}
],
"@babel/plugin-proposal-function-sent",
"@babel/plugin-proposal-export-namespace-from",
"@babel/plugin-proposal-numeric-separator",
"@babel/plugin-proposal-throw-expressions",
"@babel/plugin-proposal-export-default-from",
"@babel/plugin-proposal-logical-assignment-operators",
"@babel/plugin-proposal-optional-chaining",
[
"@babel/plugin-proposal-pipeline-operator",
{
"proposal": "minimal"
}
],
"@babel/plugin-proposal-nullish-coalescing-operator",
["@babel/plugin-proposal-private-methods", { "loose": true }],
["@babel/plugin-proposal-private-property-in-object", { "loose": true }]
]
}

7
.dockerignore Normal file
View File

@@ -0,0 +1,7 @@
Dockerfile
.dockerignore
.gitignore
README.md
build
node_modules

View File

@@ -5,7 +5,7 @@ root = true
# change these settings to your own preference
indent_style = space
indent_size = 4
indent_size = 2
# we recommend you to keep these unchanged
end_of_line = lf

103
.esdoc.json Normal file
View File

@@ -0,0 +1,103 @@
{
"source": "./src/app",
"includes": ["\\.js$", "\\.jsx$"],
"destination": "./docs",
"index": "./README.md",
"plugins": [
{
"name": "esdoc-standard-plugin",
"option": {
"lint": {
"enable": false
},
"coverage": {
"enable": false
},
"accessor": {
"access": [
"public",
"protected",
"private"
],
"autoPrivate": true
},
"undocumentIdentifier": {
"enable": true
},
"unexportedIdentifier": {
"enable": false
},
"typeInference": {
"enable": true
},
"brand": {
"logo": "./src/images/logo/192x192.png",
"title": "Coriolis",
"description": "Coriolis Shipyard for Elite Dangerous",
"repository": "https://github.com/EDCD/coriolis",
"site": "https://coriolis.io",
"author": "https://github.com/edcd",
"image": "./src/images/logo/192x192.png"
}
}
},
{
"name": "esdoc-ecmascript-proposal-plugin",
"option": {
"all": true
}
},
{
"name": "esdoc-react-plugin"
},
{
"name": "esdoc-standard-plugin",
"option": {
"lint": {
"enable": false
},
"coverage": {
"enable": false
},
"accessor": {
"access": [
"public",
"protected",
"private"
],
"autoPrivate": true
},
"undocumentIdentifier": {
"enable": true
},
"unexportedIdentifier": {
"enable": false
},
"typeInference": {
"enable": true
},
"brand": {
"logo": "./src/images/logo/192x192.png",
"title": "Coriolis",
"description": "Coriolis Shipyard for Elite Dangerous",
"repository": "https://github.com/EDCD/coriolis",
"site": "https://coriolis.io",
"author": "https://github.com/edcd",
"image": "./src/images/logo/192x192.png"
}
}
},
{
"name": "esdoc-jsx-plugin",
"option": {
"enable": true
}
},
{
"name": "esdoc-publish-html-plugin",
"option": {
"template": "./node_modules/esdoc-custom-theme/template"
}
}
]
}

View File

@@ -5,11 +5,12 @@
"jsx": true,
"classes": true,
"modules": true
},
}
},
"env": {
"browser": true,
"node": true
"node": true,
"es6": true
},
"plugins": [
"react"
@@ -33,7 +34,6 @@
"ClassDeclaration": true
}
}],
"no-console": 2,
"brace-style": [2, "1tbs", { "allowSingleLine": true }],
"comma-style": [2, "last"],
"indent": [2, 2, { "SwitchCase": 1, "VariableDeclarator": 2 }],

14
.gitattributes vendored Normal file
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@@ -0,0 +1,14 @@
# Set the default behavior, in case people don't have core.autocrlf set, in order to prevent line ending inconsistency.
* text=auto
# Explicitly declare text files you want to always be normalized and converted
# to native line endings on checkout.
*.jsx text
*.js text
# Declare files that will always have CRLF line endings on checkout.
# *.sln text eol=crlf
# Denote all files that are truly binary and should not be modified.
*.png binary
*.jpg binary

1
.github/FUNDING.yml vendored Normal file
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@@ -0,0 +1 @@
github: # Replace with up to 4 GitHub Sponsors-enabled usernames e.g., [Brighter-Applications]

3
.gitignore vendored
View File

@@ -7,3 +7,6 @@ nginx.pid
/bin
env
*.swp
.project
.vscode/
docs/

View File

@@ -1,15 +0,0 @@
language: node_js
notifications:
email: false
sudo: false
node_js:
- "4.8.1"
cache:
directories:
- node_modules
before_script:
script:
- npm run lint
- npm test

25
Dockerfile Normal file
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@@ -0,0 +1,25 @@
#syntax=docker/dockerfile:1.4
# Run this from within this directory. Change the location of coriolis-data repo and image name/tag as needed.
# docker buildx build --build-context data=../coriolis-data --tag coriolis .
FROM node:18-alpine
# TODO: For a production build, we may want to just build the bundle and copy that in. No need for local copy of source.
WORKDIR /app
ADD . .
COPY --from=data . /coriolis-data/
# Git is required before install if any modules (like coriolis-data) are loaded from github
RUN apk update
RUN apk add git
WORKDIR /app/coriolis-data
RUN npm install
WORKDIR /app
RUN npm install
# Bundle for production config with webpack & log
RUN npm run build > >(tee -a stdout.log) 2> >(tee -a stderr.log >&2)
# Optimally, this will start a static asset server like nginx/apache. Currently, this will start dev webpack server.
CMD ["npm", "start"]
EXPOSE 3300

23
Dockerfile-dev Normal file
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@@ -0,0 +1,23 @@
#syntax=docker/dockerfile:1.4
# Run this from within this directory. Change the location of coriolis-data repo and image name/tag as needed.
# docker buildx build --build-context data=../coriolis-data --tag coriolis -f ./Dockerfile-dev .
FROM node:18-alpine
WORKDIR /app
ADD . .
COPY --from=data . /coriolis-data/
# Install git & any other desired in-container dev tools
# Git is required before install if any modules (like coriolis-data) are loaded from github
RUN apk update
RUN apk add git
WORKDIR /app/coriolis-data
RUN npm install
WORKDIR /app
RUN npm install
CMD ["npm", "start"]
EXPOSE 3300

32
Dockerfile-local-prod Normal file
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@@ -0,0 +1,32 @@
#syntax=docker/dockerfile:1.4
# Run this from within this directory. Change the location of coriolis-data repo and image name/tag as needed.
# docker buildx build --build-context data=../coriolis-data --tag coriolis:0.0.7-local-prod -f Dockerfile-local-prod .
# docker run -d -p 80:8080 coriolis:0.0.7-local-prod
FROM node:18-alpine
# TODO: For a production build, we may want to just build the bundle and copy that in. No need for local copy of source.
WORKDIR /app
ADD . .
# COPY --from=data . /coriolis-data/
# Git is required before install if any modules (like coriolis-data is now referenced in the package.json) are loaded from github
RUN apk update
RUN apk add git
# WORKDIR /app/coriolis-data
# RUN npm install
# WORKDIR /app
# RUN npm install
# Bundle for production config with webpack & log
# In this version of the dockerfile, I'm deferring automated webpack build so I can monitor a manual build
# RUN npm run build > >(tee -a stdout.log) 2> >(tee -a stderr.log >&2)
RUN npm install -g http-server
# Optimally, this will start a static asset server like nginx/apache. Currently, this will start dev webpack server.
# CMD ["http-server", "/app/build", "-c-1"]
CMD ["/bin/ash"]
# CMD [""]
EXPOSE 8080

24
LICENSE.md Normal file
View File

@@ -0,0 +1,24 @@
All Data and [associated JSON](https://github.com/EDCD/coriolis-data) files are intellectual property and copyright of Frontier Developments plc ('Frontier', 'Frontier Developments') and are subject to their
[terms and conditions](https://www.frontierstore.net/terms-and-conditions/).
The code (Javascript, CSS, HTML, and SVG files only) specificially for Coriolis.io is released under the MIT License.
Copyright (c) 2015 Coriolis.io, Colin McLeod
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software (Javascript, CSS, HTML, and SVG files only), and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.

View File

@@ -1,57 +1,57 @@
![Latest Release](https://img.shields.io/github/release/EDCD/coriolis.svg) [![Build Status](https://travis-ci.org/EDCD/coriolis.svg?branch=master)](https://travis-ci.org/EDCD/coriolis) [![Chat to us on Discord](https://img.shields.io/badge/Discord-EDCD%20%23coriolis-blue.svg?style=social)](https://discord.gg/0uwCh6R62aPRjk9w)
[![Chat to us on Discord](https://img.shields.io/badge/Discord-EDCD%20%23coriolis-blue.svg?style=social)](https://discord.gg/0uwCh6R62aPRjk9w)
## About
The Coriolis project was inspired by [E:D Shipyard](http://www.edshipyard.com/) and, of course, [Elite Dangerous](http://www.elitedangerous.com). The ultimate goal of Coriolis is to provide rich features to support in-game play and planning while engaging the E:D community to support its development.
The Coriolis project was inspired by E:D Shipyard and, of course, [Elite Dangerous](http://www.elitedangerous.com). The ultimate goal of Coriolis is to provide rich features to support in-game play and planning while engaging the E:D community to support its development.
Coriolis was created using assets and imagery from Elite: Dangerous, with the permission of Frontier Developments plc, for non-commercial purposes. It is not endorsed by nor reflects the views or opinions of Frontier Developments and no employee of Frontier Developments was involved in the making of it.
## Contributing
Please [submit issues](https://github.com/EDCD/coriolis/issues), or better yet [pull requests](https://github.com/EDCD/coriolis/pulls) for any corrections or additions to the database or the code.
### Translations
Please use the OneSky translation site to suggest new translations: http://edcd-coriolis.oneskyapp.com
These will be merged regularly by the project manager.
### Feature Requests, Suggestions & Bugs
Chat to us on [Discord](https://discord.gg/0uwCh6R62aPRjk9w)!
- [Submit issues](https://github.com/EDCD/coriolis/issues)
- [Submit pull requests](https://github.com/EDCD/coriolis/pulls) targetting `develop` branch
- Chat to us on [Discord](https://discord.gg/0uwCh6R62aPRjk9w)!
## Development
See the [Developer's Guide](https://github.com/EDCD/coriolis/wiki/Developing-for-Coriolis) in the wiki.
This release includes the ability to run the app as a Docker container.
```sh
> git clone https://github.com/EDCD/coriolis.git
> git clone https://github.com/EDCD/coriolis-data.git
> cd coriolis
> docker buildx build --build-context data=../coriolis-data --tag coriolis .
> docker run -d -p 3300:3300 coriolis
```
Or to run an instance of coriolis without Docker Desktop, perform the following steps in a shell:
```sh
> git clone https://github.com/EDCD/coriolis.git
> git clone https://github.com/EDCD/coriolis-data.git
> cd ./coriolis-data
> npm install
> cd ../coriolis
> npm install
> npm start
```
You will then have a development server running on `localhost:3300`.
### Ship and Module Database
See the [Data wiki](https://github.com/cmmcleod/coriolis-data/wiki) for details on structure, etc.
See the [Data wiki](https://github.com/EDCD/coriolis-data/wiki) for details on structure, etc.
## Deployment
## License
Follow the steps for [Development](#development) as above, but instead
of `npm start` you'll want to:
All Data and [associated JSON](https://github.com/EDCD/coriolis-data) files are intellectual property and copyright of Frontier Developments plc ('Frontier', 'Frontier Developments') and are subject to their
[terms and conditions](https://www.frontierstore.net/terms-and-conditions/).
```sh
> npm run build
```
The code (Javascript, CSS, HTML, and SVG files only) specificially for Coriolis.io is released under the MIT License.
this will result in a `build/` directory being created containing all the necessary files.
Copyright (c) 2015 Coriolis.io, Colin McLeod
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software (Javascript, CSS, HTML, and SVG files only), and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
After this you need to serve the files in some manner.
Either configure your webserver to make the actual `build/` directory
visible on the web, or alternatively copy it to somewhere to serve it
from.

View File

@@ -1,50 +1,50 @@
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}
}

View File

@@ -0,0 +1,366 @@
[
{
"header": {
"appName": "Inara",
"appVersion": "1.0",
"appURL": "https:\/\/inara.cz\/cmdr-fleet\/123\/123\/",
"appCustomProperties": {
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"inaraShipID": 123
}
},
"data": {
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"Modules": [
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}
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{
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{
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{
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{
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{
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{
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{
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{
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{
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}
},
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{
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{
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{
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"Item": "int_supercruiseassist",
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},
{
"Slot": "slot08_size1",
"Item": "int_detailedsurfacescanner_tiny",
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}
},
{
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}
},
{
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}
},
{
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"Item": "int_hyperdrive_size5_class5",
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"Level": 5,
"Quality": 1,
"ExperimentalEffect": "special_fsd_lightweight"
}
},
{
"Slot": "lifesupport",
"Item": "int_lifesupport_size3_class2",
"On": true,
"Value": 10133,
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}
},
{
"Slot": "powerdistributor",
"Item": "int_powerdistributor_size4_class5",
"On": true,
"Value": 389022,
"Engineering": {
"BlueprintName": "powerdistributor_highfrequency",
"Level": 4,
"Quality": 1
}
},
{
"Slot": "radar",
"Item": "int_sensors_size3_class2",
"On": true,
"Value": 10133,
"Engineering": {
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"Level": 5,
"Quality": 1
}
},
{
"Slot": "fueltank",
"Item": "int_fueltank_size5_class3",
"On": true,
"Priority": 1,
"Value": 97754
},
{
"Slot": "armour",
"Item": "diamondbackxl_armour_grade1",
"On": true,
"Priority": 1,
"Engineering": {
"BlueprintName": "armour_heavyduty",
"Level": 5,
"Quality": 1
}
}
]
}
}
]

View File

@@ -0,0 +1,8 @@
{
"krait_mkii": {
"Imported pancake hammer": "A2pptkFflidussf52l1o1o2g2g020g040405051Ofr45C9C91oP3.Iw18eQ==.AwRgzKIkA===."
},
"diamondback_explorer": {
"Imported star Hopper": "A0pataFflddfsdf5---02---321P430iv6013w2i.Iw18SQ==.AwRm44GYpKg=."
}
}

View File

@@ -0,0 +1,188 @@
[
{
"header": {
"appName": "Inara",
"appVersion": "1.0",
"appURL": "https:\/\/inara.cz\/cmdr-fleet\/123\/123\/",
"appCustomProperties": {
"inaraCommanderID": 123,
"inaraShipID": 123
}
},
"data": {
"Ship": "krait_mkii",
"ShipID": 7,
"ShipName": "pancake hammer",
"ShipIdent": "PH-01",
"HullValue": 44160710,
"ModulesValue": 111274094,
"Rebuy": 7771743,
"Modules": [
{
"Slot": "largehardpoint1",
"Item": "hpt_mininglaser_fixed_small",
"On": true
},
{
"Slot": "largehardpoint2",
"Item": "hpt_cannon_gimbal_large",
"On": true,
"Engineering": {
"BlueprintName": "weapon_overcharged",
"Level": 2,
"Quality": 1,
"ExperimentalEffect": "special_auto_loader"
}
},
{
"Slot": "largehardpoint3",
"Item": "hpt_cannon_gimbal_large",
"On": true,
"Engineering": {
"BlueprintName": "weapon_overcharged",
"Level": 2,
"Quality": 1,
"ExperimentalEffect": "special_auto_loader"
}
},
{
"Slot": "mediumhardpoint1",
"Item": "hpt_basicmissilerack_fixed_medium",
"On": true,
"Engineering": {
"BlueprintName": "weapon_highcapacity",
"Level": 5,
"Quality": 1
}
},
{
"Slot": "mediumhardpoint2",
"Item": "hpt_basicmissilerack_fixed_medium",
"On": true
},
{
"Slot": "tinyhardpoint1",
"Item": "hpt_heatsinklauncher_turret_tiny",
"On": true
},
{
"Slot": "tinyhardpoint2",
"Item": "hpt_cloudscanner_size0_class3",
"On": true
},
{
"Slot": "tinyhardpoint3",
"Item": "hpt_shieldbooster_size0_class5",
"On": true
},
{
"Slot": "tinyhardpoint4",
"Item": "hpt_shieldbooster_size0_class5",
"On": true,
"Priority": 1
},
{
"Slot": "slot01_size6",
"Item": "int_cargorack_size6_class1",
"On": true,
"Priority": 1
},
{
"Slot": "slot02_size6",
"Item": "int_cargorack_size6_class1",
"On": true,
"Priority": 1
},
{
"Slot": "slot03_size5",
"Item": "int_guardianfsdbooster_size5",
"On": true
},
{
"Slot": "slot04_size5",
"Item": "int_fighterbay_size5_class1",
"On": true
},
{
"Slot": "slot05_size4",
"Item": "int_shieldgenerator_size4_class5",
"On": true
},
{
"Slot": "slot06_size3",
"Item": "int_dronecontrol_collection_size3_class4",
"On": true
},
{
"Slot": "slot07_size3",
"Item": "int_dronecontrol_collection_size3_class4",
"On": true
},
{
"Slot": "slot08_size2",
"Item": "int_refinery_size2_class2",
"On": true
},
{
"Slot": "slot09_size1",
"Item": "int_dronecontrol_prospector_size1_class4",
"On": true
},
{
"Slot": "powerplant",
"Item": "int_powerplant_size7_class5",
"On": true,
"Priority": 1
},
{
"Slot": "mainengines",
"Item": "int_engine_size6_class5",
"On": true
},
{
"Slot": "frameshiftdrive",
"Item": "int_hyperdrive_size5_class5",
"On": true,
"Engineering": {
"BlueprintName": "fsd_longrange",
"Level": 2,
"Quality": 0.861
}
},
{
"Slot": "lifesupport",
"Item": "int_lifesupport_size4_class2",
"On": true,
"Priority": 3
},
{
"Slot": "powerdistributor",
"Item": "int_powerdistributor_size7_class5",
"On": true
},
{
"Slot": "radar",
"Item": "int_sensors_size6_class2",
"On": true
},
{
"Slot": "fueltank",
"Item": "int_fueltank_size5_class3",
"On": true,
"Priority": 1
},
{
"Slot": "armour",
"Item": "krait_mkii_armour_grade3",
"On": true,
"Priority": 1,
"Engineering": {
"BlueprintName": "armour_heavyduty",
"Level": 5,
"Quality": 1
}
}
]
}
}
]

View File

@@ -18,13 +18,13 @@ describe('Import Modal', function() {
const mockContext = {
language: getLanguage('en'),
sizeRatio: 1,
openMenu: jest.genMockFunction(),
closeMenu: jest.genMockFunction(),
showModal: jest.genMockFunction(),
hideModal: jest.genMockFunction(),
tooltip: jest.genMockFunction(),
termtip: jest.genMockFunction(),
onWindowResize: jest.genMockFunction()
openMenu: jest.fn(),
closeMenu: jest.fn(),
showModal: jest.fn(),
hideModal: jest.fn(),
tooltip: jest.fn(),
termtip: jest.fn(),
onWindowResize: jest.fn()
};
let modal, render, ContextProvider = Utils.createContextProvider(mockContext);
@@ -110,21 +110,25 @@ describe('Import Modal', function() {
it('catches an invalid backup', function() {
const importData = require('./fixtures/valid-backup');
let invalidImportData = Object.assign({}, importData);
//invalidImportData.builds.asp = null; // Remove Asp Miner build used in comparison
// Remove Asp Miner build used in comparison
delete(invalidImportData.builds.asp);
pasteText('"this is not valid"');
expect(modal.state.importValid).toBeFalsy();
expect(modal.state.errorMsg).toEqual('Must be an object or array!');
pasteText('{ "builds": "Should not be a string" }');
expect(modal.state.importValid).toBeFalsy();
expect(modal.state.errorMsg).toEqual('builds must be an object!');
pasteText(JSON.stringify(importData).replace('anaconda', 'invalid_ship'));
pasteText(JSON.stringify(importData).replace(/anaconda/g, 'invalid_ship'));
expect(modal.state.importValid).toBeFalsy();
expect(modal.state.errorMsg).toEqual('"invalid_ship" is not a valid Ship Id!');
expect(Object.keys(modal.state.builds)).not.toContain('anaconda');
pasteText(JSON.stringify(importData).replace('Dream', ''));
expect(modal.state.importValid).toBeFalsy();
expect(modal.state.errorMsg).toEqual('Imperial Clipper build "" must be a string at least 1 character long!');
expect(Object.keys(modal.state.builds.imperial_clipper).length).toEqual(3);
pasteText(JSON.stringify(invalidImportData));
expect(modal.state.importValid).toBeFalsy();
expect(modal.state.errorMsg).toEqual('asp build "Miner" data is missing!');
@@ -144,7 +148,7 @@ describe('Import Modal', function() {
expect(modal.state.singleBuild).toBe(true);
clickProceed();
expect(MockRouter.go.mock.calls.length).toBe(1);
expect(MockRouter.go.mock.calls[0][0]).toBe('/outfit/anaconda?code=A4putkFklkdzsuf52c0o0o0o1m1m0q0q0404-0l0b0100034k5n052d04---0303326b.AwRj4zNLaA%3D%3D.CwBhCYzBGW9qCTSqq5xA.&bn=Test%20My%20Ship');
expect(MockRouter.go.mock.calls[0][0]).toBe('/outfit/anaconda?code=A4putkFklkdzsuf52c0o0o0o1m1m0q0q0404-0l0b0100034k5n052d04---0303326b-.AwRj4zNLeI%3D%3D.CwBhCYzBGW9qCTSqq5JA.&bn=Test%20My%20Ship');
});
it('catches an invalid build', function() {
@@ -169,7 +173,7 @@ describe('Import Modal', function() {
expect(modal.state.singleBuild).toBe(true);
clickProceed();
expect(MockRouter.go.mock.calls.length).toBe(1);
expect(MockRouter.go.mock.calls[0][0]).toBe('/outfit/anaconda?code=A4putkFklkdzsuf52c0o0o0o1m1m0q0q0404-0l0b0100034k5n052d04---0303326b.AwRj4zNLaA%3D%3D.CwBhCYzBGW9qCTSqq5xA.H4sIAAAAAAAAA2MUe8HMwPD%2FPwMAAGvB0AkAAAA%3D&bn=Test%20My%20Ship');
expect(MockRouter.go.mock.calls[0][0]).toBe('/outfit/anaconda?code=A4putkFklkdzsuf52c0o0o0o1m1m0q0q0404-0l0b0100034k5n052d04---0303326b-.AwRj4zNLeI%3D%3D.CwBhCYzBGW9qCTSqq5JA.H4sIAAAAAAAAE2MUe8HMwPD%2FPwMAAGvB0AkAAAA%3D&bn=Test%20My%20Ship');
});
});
@@ -186,7 +190,7 @@ describe('Import Modal', function() {
expect(modal.state.singleBuild).toBe(true);
clickProceed();
expect(MockRouter.go.mock.calls.length).toBe(1);
expect(MockRouter.go.mock.calls[0][0]).toBe('/outfit/asp?code=A0pftiFflfddsnf5------020202033c044002v62f2i.AwRj4yvI.CwRgDBldHnJA.H4sIAAAAAAAAA2P858DAwPCXEUhwHPvx%2F78YG5AltB7I%2F8%2F0TwImJboDSPJ%2F%2B%2Ff%2Fv%2FKlX%2F%2F%2Fi3AwMTBIfARK%2FGf%2BJwVSxArStVAYqOjvz%2F%2F%2FJVo5GRhE2IBc4SKQSSz%2FDGEmCa398P8%2F%2F2%2BgTf%2F%2FA7kMAExxqlSAAAAA&bn=Multi-purpose%20Asp%20Explorer');
expect(MockRouter.go.mock.calls[0][0]).toBe('/outfit/asp?code=A0pftiFflfddsnf5------020202033c044002v6-2i-.AwRj4yvYg%3D%3D%3D.CwRgDBldHn5A.H4sIAAAAAAAAE2P858DAwPCXEUhwHPvx%2F78YG5AltB7I%2F8%2F0TwImJboDSPJ%2F%2B%2Ff%2Fv%2FKlX%2F%2F%2Fi3AwMTBIfARK%2FGf%2BJwVSxArStVAYqOjvz%2F%2F%2FJVo5GRhE2IBc4SKQSSz%2FDGEmCa398P8%2F%2F2%2BgTf%2F%2FA7kMAExxqlSAAAAA&bn=Multi-purpose%20Asp%20Explorer');
});
it('imports a valid v4 build with modifications', function() {
@@ -198,11 +202,11 @@ describe('Import Modal', function() {
expect(modal.state.singleBuild).toBe(true);
clickProceed();
expect(MockRouter.go.mock.calls.length).toBe(1);
expect(MockRouter.go.mock.calls[0][0]).toBe('/outfit/imperial_courier?code=A0patzF5l0das8f31a1a270202000e402t0101-2f.AwRj4zKA.CwRgDBldLiQ%3D.H4sIAAAAAAAAA12OPUvDYBSFT1OTfkRJjUkbbC3Yj8mlODgUISAtdOlety5ODv0Vgji7O7kJ%2FgzBQX%2BEY7Gg0NKhfY%2FnHQLFDBdynufe9%2BRMCmCb06g29oCgacjiRx6gY6oWKUT8UgLaszqQfHmSnpVFN1uSeXNsJVcj%2FA2EHlZkspIUpUc6UjTXGT85qwHuSEuVc%2F16r99kDQeSSjvSbSjpyUpNK10uJJ3aYqk6smwm1lQ9bOxw71TMm8VanEqq9JW1r3Qo%2BREOLnQHvbWmb7rZIu5VLIyGQGOukPv%2F0WQk5LeEAjPOUDwtAP6bShy2HKAz0HPO%2B5KsP25I79O2I7LvD%2Bz4Il1XAQAA&bn=Multi-purpose%20Imperial%20Courier');
expect(MockRouter.go.mock.calls[0][0]).toBe('/outfit/imperial_courier?code=A0patzF5l0das8f31a1a270202000e402t0101----.AwRj4zOYg%3D%3D%3D.CwRgDBldLuZA.H4sIAAAAAAAAE12OPUvDYBSFT1OTfkRJjUkbbC3Yj8mlODgUISAtdOlety5ODv0Vgji7O7kJ%2FgzBQX%2BEY7Gg0NKhfY%2FnHQLFDBdynufe9%2BRMCmCb06g29oCgacjiRx6gY6oWKUT8UgLaszqQfHmSnpVFN1uSeXNsJVcj%2FA2EHlZkspIUpUc6UjTXGT85qwHuSEuVc%2F16r99kDQeSSjvSbSjpyUpNK10uJJ3aYqk6smwm1lQ9bOxw71TMm8VanEqq9JW1r3Qo%2BREOLnQHvbWmb7rZIu5VLIyGQGOukPv%2F0WQk5LeEAjPOUDwtAP6bShy2HKAz0HPO%2B5KsP25I79O2I7LvD%2Bz4Il1XAQAA&bn=Multi-purpose%20Imperial%20Courier');
});
});
describe('Import Detaild Builds Array', function() {
describe('Import Detailed Builds Array', function() {
beforeEach(reset);
@@ -240,7 +244,7 @@ describe('Import Modal', function() {
expect(modal.state.singleBuild).toBe(true);
clickProceed();
expect(MockRouter.go.mock.calls.length).toBe(1);
expect(MockRouter.go.mock.calls[0][0]).toBe('/outfit/federal_corvette?code=A2putsFklndzsxf50x0x7l28281919040404040402020l06p05sf63c5ifr--v66g2f.AwRj4zNaqA%3D%3D.CwRgDBldUExuBiIlUA%3D%3D.H4sIAAAAAAAAA12STy8DURTFb1szU53Ga8dg2qqqDmJDIoKFxJImumYjVrVqfAALC4lNbcUnkLCoDbEQu0bSlQVhI8JHsJBIQ73rXMkwMYuT9%2Bb87nl%2F7ovoRSL6ikD6TYNINZg5XsWUo7pfrBikr2USlRyXyDuLAhr6ZHanNLOzD5tjOiskysk5dOBvfTB7bjeRW0MNG3ohSBq1bKKxKwyLLUAjmwjpPu4wJx4xVbNI57heDfbUKUAy2xaRUQZpllHoHMHxKqjhhF4LgjtJiFHDmqbrEeVnUJOax7%2FSdRfRwBNotv9wo5kAuZMD2egKyDYcdYl1OBki6z%2BZQjaFnBPyFCM1LefF%2BcgrY0es9FKwbW8ZYj9gmBbxRVRdglMh6BNqnwsk4ouoO4HSIehNoBuBRHwR1QOmsBvHmk6IfMbd2fdCEka%2BjNSexPWGoEkcyX6CnxbxRZQtd%2BPpym%2B31xFtn0iSFPkf%2BBkttZlzB9KDFyBuFRfAGV0Ogoff8SSsCfjjD5hGWtLIwZB%2FgX5Zt%2BLHMI9My7sp6nzgZzekswTxVvCOkq%2FSXqb%2F3zfLxh6HrwIAAA%3D%3D&bn=Imported%20Federal%20Corvette');
expect(MockRouter.go.mock.calls[0][0]).toBe('/outfit/federal_corvette?code=A2putsFklndzsxf50x0x7l28281919040404040402020l06p05sf63c5ifr--v66g--.AwRj4zNapI%3D%3D.CwRgDBldUExuBiIlWIA%3D.&bn=Imported%20Federal%20Corvette');
});
it('imports a valid companion API build', function() {
@@ -252,7 +256,7 @@ describe('Import Modal', function() {
expect(modal.state.singleBuild).toBe(true);
clickProceed();
expect(MockRouter.go.mock.calls.length).toBe(1);
expect(MockRouter.go.mock.calls[0][0]).toBe('/outfit/beluga?code=A0pktsFplCdpsnf70t0t2727270004040404043c4fmimlmm04mc0iv62i2f.AwRj4yukg%3D%3D%3D.CwRgDBldHi8IUA%3D%3D.H4sIAAAAAAAAA2P8Z8%2FAwPCXEUiIKTMxMPCv%2F%2Ff%2FP8cFIPGf6Z8YTEr0GjMDg%2FJWICERBOTzn%2Fn7%2F7%2FIO5Ai5n9SIEWsQEIoSxAolfbt%2F3%2BJPk4GBhE7YQYGYVmgcuVnf4Aq%2FwOVAAAyiFctbgAAAA%3D%3D&bn=Imported%20Beluga%20Liner');
expect(MockRouter.go.mock.calls[0][0]).toBe('/outfit/beluga?code=A0pktsFplCdpsnf70t0t2727270004040404043c4fmimlmm04mc0iv62i--.AwRj4yusg%3D%3D%3D.CwRgDBldHi8IWIA%3D.&bn=Imported%20Beluga%20Liner');
});
it('imports a valid companion API build', function() {
@@ -264,7 +268,7 @@ describe('Import Modal', function() {
expect(modal.state.singleBuild).toBe(true);
clickProceed();
expect(MockRouter.go.mock.calls.length).toBe(1);
expect(MockRouter.go.mock.calls[0][0]).toBe('/outfit/type_7_transport?code=A0patfFflidasdf5----0404040005050504044d2402.AwRj4yrI.CwRgDBlVK7EiA%3D%3D%3D.&bn=Imported%20Type-7%20Transporter');
expect(MockRouter.go.mock.calls[0][0]).toBe('/outfit/type_7_transport?code=A0patfFflidasdf5----0404040005050504044d2402--.AwRj4yoo.CwRgDBlVK7HjEA%3D%3D.&bn=Imported%20Type-7%20Transporter');
});
it('imports a valid companion API build', function() {
@@ -276,7 +280,7 @@ describe('Import Modal', function() {
expect(modal.state.singleBuild).toBe(true);
clickProceed();
expect(MockRouter.go.mock.calls.length).toBe(1);
expect(MockRouter.go.mock.calls[0][0]).toBe('/outfit/cobra_mk_iii?code=A0p0tdFaldd3sdf4------34---2f2i.AwRj4yKA.CwRgDMYExrezBUg%3D.&bn=Imported%20Cobra%20Mk%20III');
expect(MockRouter.go.mock.calls[0][0]).toBe('/outfit/cobra_mk_iii?code=A0p0tdFaldd3sdf4------34----2i--.AwRj4yqA.CwRgDMYExrezBig%3D.&bn=Imported%20Cobra%20Mk%20III');
});
});
@@ -324,4 +328,41 @@ describe('Import Modal', function() {
});
});
describe('Imports SLEF data', () => {
beforeEach(reset);
it('imports a single valid SLEF build', () => {
const importData = require('./fixtures/slef-single-build.json');
pasteText(JSON.stringify(importData));
expect(modal.state.importValid).toBeTruthy();
expect(modal.state.errorMsg).toEqual(null);
expect(modal.state.singleBuild).toBe(true);
clickProceed();
expect(MockRouter.go.mock.calls.length).toBe(1);
expect(MockRouter.go.mock.calls[0][0]).toBe('/outfit/krait_mkii?code=A2pptkFflidussf52l1o1o2g2g020g040405051Ofr45C9C91oP3.Iw18eQ%3D%3D.AwRgzKIkA%3D%3D%3D.&bn=Imported%20pancake%20hammer');
});
it('imports multiple SLEF builds', () => {
const importData = require('./fixtures/slef-multiple-builds.json');
const expectedBuilds = require('./fixtures/slef-multiple-expected-builds.json');
pasteText(JSON.stringify(importData));
expect(modal.state.importValid).toBeTruthy();
expect(modal.state.errorMsg).toEqual(null);
expect(modal.state.singleBuild).toBe(false);
clickProceed();
expect(modal.state.processed).toBeTruthy();
clickImport();
const builds = Persist.getBuilds();
for (const shipModel in builds) {
for (const buildName in builds[shipModel]) {
expect(builds[shipModel][buildName])
.toEqual(expectedBuilds[shipModel][buildName]);
}
}
});
});
});

11
d3-funcs.js vendored
View File

@@ -1,11 +0,0 @@
export {
axisBottom,
axisLeft,
axisTop,
formatLocale,
line,
scaleBand,
scaleLinear,
scaleOrdinal,
select
} from 'd3';

12659
d3.js vendored

File diff suppressed because it is too large Load Diff

4
d3.min.js vendored

File diff suppressed because one or more lines are too long

View File

@@ -3,24 +3,13 @@ var WebpackDevServer = require("webpack-dev-server");
var config = require('./webpack.config.dev');
new WebpackDevServer(webpack(config), {
publicPath: config.output.publicPath,
hot: true,
disableHostCheck: true,
headers: { "Access-Control-Allow-Origin": "*" },
historyApiFallback: {
rewrites: [
// For some reason connect-history-api-fallback does not allow '.' in the URL for history fallback...
{ from: /\/outfit\//, to: '/index.html' }
]
},
stats: {
assets: true,
colors: true,
version: false,
hash: false,
timings: true,
chunks: false,
chunkModules: false
}
}).listen(3300, "0.0.0.0", function (err, result) {
if (err) {

View File

@@ -1,59 +0,0 @@
worker_processes 2;
error_log ./nginx.error.log;
worker_rlimit_nofile 8192;
pid nginx.pid;
events {
worker_connections 1024;
multi_accept on;
}
http {
access_log off;
charset UTF-8;
types {
text/html html htm shtml;
text/css css;
text/xml xml rss;
image/gif gif;
image/jpeg jpeg jpg;
application/x-javascript js;
text/plain txt;
image/png png;
image/svg+xml svg;
image/x-icon ico;
application/pdf pdf;
text/cache-manifest appcache;
}
gzip on;
gzip_vary on;
gzip_proxied any;
gzip_comp_level 6;
gzip_buffers 16 8k;
gzip_http_version 1.1;
gzip_types text/plain text/css application/json application/x-javascript text/xml application/xml application/xml+rss text/javascript;
server {
listen 3301;
server_name localhost;
root ./build/;
index index.html;
location ~* \.(?:manifest|appcache|html?|xml|json|css|js|map|jpg|jpeg|gif|png|ico|svg|eot|ttf|woff|woff2)$ {
expires -1;
add_header Access-Control-Allow-Origin *;
add_header Access-Control-Allow-Credentials true;
add_header Access-Control-Allow-Methods 'GET, POST, OPTIONS';
add_header Access-Control-Allow-Headers 'DNT,X-CustomHeader,Keep-Alive,User-Agent,X-Requested-With,If-Modified-Since,Cache-Control,Content-Type';
access_log off;
}
location / {
try_files $uri $uri/ /index.html =404;
}
}
}

24298
package-lock.json generated

File diff suppressed because it is too large Load Diff

View File

@@ -1,17 +1,21 @@
{
"name": "coriolis_shipyard",
"version": "2.9.11",
"version": "3.0.1",
"repository": {
"type": "git",
"url": "https://github.com/EDCD/coriolis"
},
"homepage": "https://coriolis.edcd.io",
"homepage": "https://coriolis.io",
"bugs": "https://github.com/EDCD/coriolis/issues",
"contributors": [
{ "name": "cmdrmcdonald" },
{ "name": "willb321" },
{ "name": "felixlinker" }
],
"private": true,
"engine": "node >= 4.8.1",
"engine": "node >= 10.13.0",
"license": "MIT",
"scripts": {
"prepublish": "rollup -c && uglifyjs d3.js -c -m -o d3.min.js",
"extract-translations": "grep -hroE \"(translate\\('[^']+'\\))|(tip.bind\\(null, '[^']+')\" src/* | grep -oE \"'[^']+'\" | grep -oE \"[^']+\" | sort -u -f",
"clean": "rimraf build",
"start": "node devServer.js",
@@ -19,7 +23,8 @@
"test": "jest",
"prod-serve": "nginx -p $(pwd) -c nginx.conf",
"prod-stop": "kill -QUIT $(cat nginx.pid)",
"build": "npm run clean && cross-env NODE_ENV=production webpack -p --config webpack.config.prod.js",
"buildfresh": "rimraf node_modules && rm package-lock.json && npm install && npm run build > >(tee -a stdout.log) 2> >(tee -a stderr.log >&2)",
"build": "npm run clean && cross-env NODE_ENV=production webpack --config webpack.config.prod.js",
"rsync": "rsync -ae \"ssh -i $CORIOLIS_PEM\" --delete build/ $CORIOLIS_USER@$CORIOLIS_HOST:~/wwws",
"deploy": "npm run lint && npm test && npm run build && npm run rsync"
},
@@ -56,61 +61,101 @@
]
},
"devDependencies": {
"appcache-webpack-plugin": "^1.3.0",
"babel-core": "*",
"babel-eslint": "*",
"babel-jest": "*",
"babel-loader": "*",
"babel-preset-env": "*",
"babel-preset-react": "*",
"babel-preset-stage-0": "*",
"create-react-class": "^15.6.2",
"css-loader": "^0.28.0",
"cross-env": "^5.1.4",
"d3-selection": "1",
"eslint": "3.19.0",
"eslint-plugin-react": "^6.10.3",
"expose-loader": "^0.7.3",
"express": "^4.15.2",
"extract-text-webpack-plugin": "2.1.0",
"file-loader": "^0.11.1",
"html-webpack-plugin": "^2.28.0",
"jest-cli": "^21.2.1",
"jsen": "^0.6.4",
"@babel/core": "^7.20.12",
"@babel/plugin-proposal-class-properties": "^7.0.0",
"@babel/plugin-proposal-decorators": "^7.0.0",
"@babel/plugin-proposal-do-expressions": "^7.0.0",
"@babel/plugin-proposal-export-default-from": "^7.0.0",
"@babel/plugin-proposal-export-namespace-from": "^7.0.0",
"@babel/plugin-proposal-function-bind": "^7.0.0",
"@babel/plugin-proposal-function-sent": "^7.0.0",
"@babel/plugin-proposal-json-strings": "^7.0.0",
"@babel/plugin-proposal-logical-assignment-operators": "^7.0.0",
"@babel/plugin-proposal-nullish-coalescing-operator": "^7.0.0",
"@babel/plugin-proposal-numeric-separator": "^7.0.0",
"@babel/plugin-proposal-optional-chaining": "^7.0.0",
"@babel/plugin-proposal-pipeline-operator": "^7.0.0",
"@babel/plugin-proposal-throw-expressions": "^7.0.0",
"@babel/plugin-syntax-dynamic-import": "^7.0.0",
"@babel/plugin-syntax-import-meta": "^7.0.0",
"@babel/preset-env": "^7.0.0",
"@babel/preset-react": "^7.0.0",
"@rollup/plugin-node-resolve": "^15.0.1",
"babel-loader": "^8.0.0",
"copy-webpack-plugin": "^10.2.4",
"create-react-class": "^15.6.3",
"cross-env": "^5.2.0",
"css-loader": "^6.7.3",
"d3-selection": "^1.3.2",
"esdoc": "^1.1.0",
"esdoc-custom-theme": "^1.4.2",
"esdoc-ecmascript-proposal-plugin": "^1.0.0",
"esdoc-jsx-plugin": "^1.0.0",
"esdoc-publish-html-plugin": "^1.1.2",
"esdoc-react-plugin": "^1.0.1",
"esdoc-standard-plugin": "^1.0.0",
"eslint": "^5.6.0",
"eslint-plugin-react": "^7.11.1",
"expose-loader": "^3.1.0",
"express": "^4.18.2",
"html-webpack-plugin": "^5.5.0",
"jsen": "^0.6.6",
"json-loader": "^0.5.4",
"less": "^2.7.2",
"less-loader": "^4.0.3",
"react-addons-perf": "^15.4.2",
"react-measure": "^1.4.7",
"react-testutils-additions": "^15.2.0",
"react-transition-group": "^1.1.2",
"rimraf": "^2.6.1",
"rollup": "0.41",
"rollup-plugin-node-resolve": "3",
"style-loader": "^0.16.1",
"uglify-js": "^2.4.11",
"url-loader": "^0.5.8",
"webpack": "^2.4.1",
"webpack-dev-server": "^2.4.4",
"webpack-notifier": "^1.6.0",
"webpack-bugsnag-plugins": "^1.1.1"
"less": "^3.8.1",
"less-loader": "^11.1.0",
"mini-css-extract-plugin": "^2.7.2",
"react-container-dimensions": "^1.4.1",
"react-testutils-additions": "^15.0.0",
"react-transition-group": "^2.5.0",
"rimraf": "^4.1.2",
"rollup": "^3.17.2",
"style-loader": "^3.3.1",
"uglify-js": "^3.17.4",
"webpack": "^5.75.0",
"webpack-cli": "^5.0.1",
"webpack-dev-server": "^4.11.1",
"webpack-merge": "^5.8.0",
"webpack-notifier": "^1.15.0",
"workbox-cacheable-response": "^6.5.4",
"workbox-expiration": "^6.5.4",
"workbox-precaching": "^6.5.4",
"workbox-routing": "^6.5.4",
"workbox-strategies": "^6.5.4",
"workbox-webpack-plugin": "^6.5.4"
},
"sideEffects": false,
"dependencies": {
"babel-polyfill": "*",
"assert": "^1.5.0",
"auto-bind": "^5.0.1",
"base64url": "^3.0.1",
"browserify-zlib-next": "^1.0.1",
"classnames": "^2.2.5",
"buffer": "^5.7.0",
"classnames": "^2.2.6",
"constants-browserify": "^1.0.0",
"core-js": "^3.28.0",
"coriolis-data": "../coriolis-data",
"d3": "4.8.0",
"detect-browser": "^1.7.0",
"crypto-browserify": "^3.12.0",
"d3": "^5.7.0",
"detect-browser": "^3.0.1",
"fbemitter": "^2.1.1",
"lodash": "^4.17.4",
"https-browserify": "^1.0.0",
"lodash": "^4.17.11",
"lz-string": "^1.4.4",
"pako": "^1.0.6",
"prop-types": "^15.5.8",
"react": "^15.5.4",
"react-dom": "^15.5.4",
"react-number-editor": "Athanasius/react-number-editor.git#miggy",
"recharts": "^0.22.3",
"superagent": "^3.5.2"
"os-browserify": "^0.3.0",
"pako": "^2.1.0",
"path-browserify": "^1.0.1",
"prop-types": "^15.6.2",
"react": "^15.6.2",
"react-dom": "^15.6.2",
"react-fuzzy": "^0.5.2",
"react-ga": "^2.5.3",
"react-number-editor": "^4.0.3",
"recharts": "^1.2.0",
"register-service-worker": "^1.7.2",
"stream-browserify": "^3.0.0",
"stream-http": "^3.2.0",
"superagent": "^3.8.3",
"url": "^0.11.0",
"vm-browserify": "^1.1.2"
}
}

View File

@@ -1,4 +1,4 @@
import nodeResolve from "rollup-plugin-node-resolve";
import nodeResolve from "@rollup/plugin-node-resolve";
export default {
entry: "d3-funcs.js",

View File

@@ -214,7 +214,7 @@ Options -MultiViews
# </Files>
AddType application/x-web-app-manifest+json webapp
AddType text/cache-manifest appcache manifest
# AddType text/cache-manifest appcache manifest
# Media files
AddType audio/mp4 f4a f4b m4a

View File

@@ -1,10 +1,12 @@
import React from 'react';
import PropTypes from 'prop-types';
import Router from './Router';
import { register } from 'register-service-worker';
import { EventEmitter } from 'fbemitter';
import { getLanguage } from './i18n/Language';
import Persist from './stores/Persist';
import Announcement from './components/Announcement';
import Header from './components/Header';
import Tooltip from './components/Tooltip';
import ModalExport from './components/ModalExport';
@@ -13,7 +15,6 @@ import ModalImport from './components/ModalImport';
import ModalPermalink from './components/ModalPermalink';
import * as CompanionApiUtils from './utils/CompanionApiUtils';
import * as JournalUtils from './utils/JournalUtils';
import AboutPage from './pages/AboutPage';
import NotFoundPage from './pages/NotFoundPage';
import OutfittingPage from './pages/OutfittingPage';
@@ -21,13 +22,14 @@ import ComparisonPage from './pages/ComparisonPage';
import ShipyardPage from './pages/ShipyardPage';
import ErrorDetails from './pages/ErrorDetails';
const zlib = require('pako');
const request = require('superagent');
/**
* Coriolis App
*/
export default class Coriolis extends React.Component {
static childContextTypes = {
closeMenu: PropTypes.func.isRequired,
hideModal: PropTypes.func.isRequired,
@@ -66,11 +68,12 @@ export default class Coriolis extends React.Component {
this.state = {
noTouch: !('ontouchstart' in window || navigator.msMaxTouchPoints || navigator.maxTouchPoints),
page: null,
// Announcements must have an expiry date in format "YYYY-MM-DDTHH:MM:SSZ"
announcements: [{expiry: "2025-04-10T00:00:00Z", text: "Corsair added"}],
language: getLanguage(Persist.getLangCode()),
route: {},
sizeRatio: Persist.getSizeRatio()
};
Router('', (r) => this._setPage(ShipyardPage, r));
Router('/import?', (r) => this._importBuild(r));
Router('/import/:data', (r) => this._importBuild(r));
@@ -91,21 +94,44 @@ export default class Coriolis extends React.Component {
_importBuild(r) {
try {
// Need to decode and gunzip the data, then build the ship
const data = zlib.inflate(new Buffer(r.params.data, 'base64'), { to: 'string' });
const data = zlib.inflate(new Buffer.from(r.params.data, 'base64'), { to: 'string' });
const json = JSON.parse(data);
console.log('Ship import data: ');
console.log(json);
let ship;
if (json && json.modules) {
ship = CompanionApiUtils.shipFromJson(json);
} else if (json && json.Modules) {
ship = JournalUtils.shipFromLoadoutJSON(json);
console.info('Ship import data: ');
console.info(json);
let ship, importString;
if (json) {
if (json.length && json[0].data) { // SLEF
if (json.length > 1) { // Multiple builds, open modal
importString = data;
} else { // Single build, import directly
ship = JournalUtils.shipFromLoadoutJSON(json[0].data);
}
} else { // not SLEF
if (json.modules) {
ship = CompanionApiUtils.shipFromJson(json);
} else if (json.Modules) {
ship = JournalUtils.shipFromLoadoutJSON(json);
}
}
}
if (ship) {
r.params.ship = ship.id;
r.params.code = ship.toString();
this._setPage(OutfittingPage, r);
} else if (importString) {
this._setPage(ShipyardPage, r);
this._showModal(<ModalImport importString={data}/>);
}
r.params.ship = ship.id;
r.params.code = ship.toString();
this._setPage(OutfittingPage, r);
} catch (err) {
this._onError('Failed to import ship', r.path, 0, 0, err);
const fullUrl = window.location.href;
if (fullUrl.length >= 2083) {
err = 'URL Length = ' + fullUrl.length;
this._onError('Failed to import ship - Potential URL Length issue', r.path, 0, 0, err);
}
else {
this._onError('Failed to import ship - Unknown Reason', r.path, 0, 0, err);
}
}
}
@@ -132,13 +158,6 @@ export default class Coriolis extends React.Component {
*/
_onError(msg, scriptUrl, line, col, errObj) {
console && console.error && console.error(arguments); // eslint-disable-line no-console
if (errObj) {
if (errObj instanceof Error) {
bugsnagClient.notify(errObj) // eslint-disable-line
} else if (errObj instanceof String) {
bugsnagClient.notify(msg, errObj) // eslint-disable-line
}
}
this.setState({
error: <ErrorDetails error={{ message: msg, details: { scriptUrl, line, col, error: JSON.stringify(errObj) } }}/>,
page: null,
@@ -180,13 +199,13 @@ export default class Coriolis extends React.Component {
case 72: // 'h'
if (e.ctrlKey || e.metaKey) { // CTRL/CMD + h
e.preventDefault();
this._showModal(<ModalHelp />);
this._showModal(<ModalHelp/>);
}
break;
case 73: // 'i'
if (e.ctrlKey || e.metaKey) { // CTRL/CMD + i
e.preventDefault();
this._showModal(<ModalImport />);
this._showModal(<ModalImport/>);
}
break;
case 79: // 'o'
@@ -208,7 +227,7 @@ export default class Coriolis extends React.Component {
* @param {React.Component} content Modal Content
*/
_showModal(content) {
let modal = <div className='modal-bg' onClick={(e) => this._hideModal() }>{content}</div>;
let modal = <div className='modal-bg' onClick={(e) => this._hideModal()}>{content}</div>;
this.setState({ modal });
}
@@ -286,7 +305,7 @@ export default class Coriolis extends React.Component {
return this.emitter.addListener('windowResize', listener);
}
/**
/**
* Add a listener to global commands such as save,
* @param {Function} listener Listener callback
* @return {Object} Subscription token
@@ -322,14 +341,50 @@ export default class Coriolis extends React.Component {
*/
componentWillMount() {
// Listen for appcache updated event, present refresh to update view
if (window.applicationCache) {
window.applicationCache.addEventListener('updateready', () => {
if (window.applicationCache.status == window.applicationCache.UPDATEREADY) {
this.setState({ appCacheUpdate: true }); // Browser downloaded a new app cache.
}
// Check that service workers are registered
if (navigator.storage && navigator.storage.persist) {
window.addEventListener('load', () => {
navigator.storage.persist().then(granted => {
if (granted)
console.log('Storage will not be cleared except by explicit user action');
else
console.log('Storage may be cleared by the UA under storage pressure.');
});
});
}
if ('serviceWorker' in navigator) {
// Your service-worker.js *must* be located at the top-level directory relative to your site.
// It won't be able to control pages unless it's located at the same level or higher than them.
// *Don't* register service worker file in, e.g., a scripts/ sub-directory!
// See https://github.com/slightlyoff/ServiceWorker/issues/468
const self = this;
if (process.env.NODE_ENV === 'production') {
register('/service-worker.js', {
ready(registration) {
console.log('Service worker is active.');
},
registered(registration) {
console.log('Service worker has been registered.');
},
cached(registration) {
console.log('Content has been cached for offline use.');
},
updatefound(registration) {
console.log('New content is downloading.');
},
updated(registration) {
self.setState({ appCacheUpdate: true });
console.log('New content is available; please refresh.');
},
offline() {
console.log('No internet connection found. App is running in offline mode.');
},
error(error) {
console.error('Error during service worker registration:', error);
}
});
}
}
window.onerror = this._onError.bind(this);
window.addEventListener('resize', () => this.emitter.emit('windowResize'));
document.getElementById('coriolis').addEventListener('scroll', () => this._tooltip());
@@ -346,15 +401,27 @@ export default class Coriolis extends React.Component {
*/
render() {
let currentMenu = this.state.currentMenu;
return <div style={{ minHeight: '100%' }} onClick={this._closeMenu} className={ this.state.noTouch ? 'no-touch' : null }>
<Header appCacheUpdate={this.state.appCacheUpdate} currentMenu={currentMenu} />
{ this.state.error ? this.state.error : this.state.page ? React.createElement(this.state.page, { currentMenu }) : <NotFoundPage/> }
{ this.state.modal }
{ this.state.tooltip }
return <div style={{ minHeight: '100%' }} onClick={this._closeMenu}
className={this.state.noTouch ? 'no-touch' : null}>
<Header announcements={this.state.announcements} appCacheUpdate={this.state.appCacheUpdate}
currentMenu={currentMenu}/>
<div className="announcement-container">{this.state.announcements.map(a => <Announcement
text={a.text}/>)}</div>
{this.state.error ? this.state.error : this.state.page ? React.createElement(this.state.page, { currentMenu }) :
<NotFoundPage/>}
{this.state.modal}
{this.state.tooltip}
<footer>
<div className="right cap">
<a href="https://github.com/EDCD/coriolis" target="_blank" title="Coriolis Github Project">{window.CORIOLIS_VERSION} - {window.CORIOLIS_DATE}</a>
<a href="https://github.com/EDCD/coriolis" target="_blank" rel="noopener noreferrer"
title="Coriolis Github Project">{window.CORIOLIS_VERSION} - {window.CORIOLIS_DATE}</a>
<br/>
<a
href={'https://github.com/EDCD/coriolis/compare/edcd:develop@{' + window.CORIOLIS_DATE + '}...edcd:develop'}
target="_blank" rel="noopener noreferrer" title={'Coriolis Commits since' + window.CORIOLIS_DATE}>Commits
since last release
({window.CORIOLIS_DATE})</a>
</div>
</footer>
</div>;

View File

@@ -72,6 +72,7 @@ Router.go = function(path, state) {
gaTrack(path);
let ctx = new Context(path, state);
Router.dispatch(ctx);
if (!ctx.unhandled) {
if (isStandAlone()) {
Persist.setState(ctx);
@@ -257,9 +258,8 @@ Route.prototype.match = function(path, params) {
* @param {string} path Path to track
*/
function gaTrack(path) {
if (window.ga) {
window.ga('send', 'pageview', path);
}
const _paq = window._paq || [];
_paq.push(['trackPageView']);
}
/**

View File

@@ -16,7 +16,6 @@ function isActive(href) {
* Active Link - Highlighted when URL matches window location
*/
export default class ActiveLink extends Link {
/**
* Renders the component
* @return {React.Component} The active link
@@ -29,5 +28,4 @@ export default class ActiveLink extends Link {
return <a {...this.props} className={className} onClick={this.handler}>{this.props.children}</a>;
}
}
}

View File

@@ -0,0 +1,31 @@
import React from 'react';
import PropTypes from 'prop-types';
import autoBind from 'auto-bind';
/**
* Announcement component
*/
export default class Announcement extends React.Component {
static propTypes = {
text: PropTypes.string
};
/**
* Constructor
* @param {Object} props React Component properties
*/
constructor(props) {
super(props);
autoBind(this);
}
/**
* Renders the announcement
* @return {React.Component} A href element
*/
render() {
return <div className="announcement" >{this.props.text}</div>;
}
}

View File

@@ -4,7 +4,8 @@ import * as ModuleUtils from '../shipyard/ModuleUtils';
import TranslatedComponent from './TranslatedComponent';
import { stopCtxPropagation } from '../utils/UtilityFunctions';
import cn from 'classnames';
import { MountFixed, MountGimballed, MountTurret } from './SvgIcons';
import { CoriolisLogo, MountFixed, MountGimballed, MountTurret } from './SvgIcons';
import FuzzySearch from 'react-fuzzy';
const PRESS_THRESHOLD = 500; // mouse/touch down threshold
@@ -19,6 +20,7 @@ const GRPCAT = {
'cc': 'limpet controllers',
'fx': 'limpet controllers',
'hb': 'limpet controllers',
'mlc': 'limpet controllers',
'pc': 'limpet controllers',
'rpl': 'limpet controllers',
'pce': 'passenger cabins',
@@ -37,13 +39,25 @@ const GRPCAT = {
'ml': 'lasers',
'c': 'projectiles',
'mc': 'projectiles',
'advmc': 'projectiles',
'axmc': 'experimental',
'axmce': 'experimental',
'ntp': 'experimental',
'fc': 'projectiles',
'rfl': 'experimental',
'rfl': 'experimental',
'pa': 'projectiles',
'rg': 'projectiles',
'mr': 'ordnance',
'amr': 'ordnance',
'axmr': 'experimental',
'axmre': 'experimental',
'rcpl': 'experimental',
'dtl': 'experimental',
'tbsc': 'experimental',
'tbem': 'experimental',
'tbrfl': 'experimental',
'mahr': 'experimental',
'rsl': 'experimental',
'tp': 'ordnance',
'nl': 'ordnance',
'sc': 'scanners',
@@ -57,10 +71,26 @@ const GRPCAT = {
'po': 'defence',
'ec': 'defence',
'sfn': 'defence',
// Standard
// Guardian
'gpp': 'guardian',
'gpc': 'guardian',
'ggc': 'guardian'
'gsrp': 'guardian',
'ggc': 'guardian',
'gfsb': 'guardian',
'gmrp': 'guardian',
'gsc': 'guardian',
'ghrp': 'guardian',
// Mining
'scl': 'mining',
'pwa': 'mining',
'sdm': 'mining',
// Assists
'dc': 'flight assists',
'sua': 'flight assists',
// Stabilizers
'ews': 'weapon stabilizers',
};
// Order here is the order in which items will be shown in the modules menu
const CATEGORIES = {
@@ -70,44 +100,47 @@ const CATEGORIES = {
'fi': ['fi'],
'fuel': ['ft', 'fs'],
'hangars': ['fh', 'pv'],
'limpet controllers': ['cc', 'fx', 'hb', 'pc', 'rpl'],
'limpet controllers': ['cc', 'fx', 'hb', 'pc', 'rpl', 'mlc'],
'passenger cabins': ['pce', 'pci', 'pcm', 'pcq'],
'rf': ['rf'],
'shields': ['sg', 'bsg', 'psg', 'scb'],
'structural reinforcement': ['hr', 'mrp'],
'dc': ['dc'],
'flight assists': ['dc', 'sua'],
// Hardpoints
'lasers': ['pl', 'ul', 'bl', 'ml'],
'projectiles': ['mc', 'c', 'fc', 'pa', 'rg'],
'ordnance': ['mr', 'tp', 'nl'],
'lasers': ['pl', 'ul', 'bl'],
'projectiles': ['mc', 'advmc', 'c', 'fc', 'pa', 'rg'],
'ordnance': ['mr', 'amr', 'tp', 'nl'],
// Utilities
'sb': ['sb'],
'hs': ['hs'],
'csl': ['csl'],
'defence': ['ch', 'po', 'ec'],
'scanners': ['sc', 'ss', 'cs', 'kw', 'ws'], // Overloaded with internal scanners
// Experimental
'experimental': ['axmc', 'axmr', 'rfl', 'xs', 'sfn'],
'experimental': ['axmc', 'axmce', 'axmr', 'axmre', 'ntp','rfl', 'tbrfl', 'tbsc', 'tbem', 'xs', 'sfn', 'rcpl', 'dtl', 'rsl', 'mahr',],
'weapon stabilizers': ['ews'],
// Guardian
'guardian': ['gpp', 'gpc', 'ggc']
'guardian': ['gpp', 'gpd', 'gpc', 'ggc', 'gsrp', 'gfsb', 'ghrp', 'gmrp', 'gsc'],
'mining': ['ml', 'scl', 'pwa', 'sdm', 'abl'],
};
/**
* Available modules menu
*/
export default class AvailableModulesMenu extends TranslatedComponent {
static propTypes = {
modules: PropTypes.oneOfType([PropTypes.object, PropTypes.array]).isRequired,
onSelect: PropTypes.func.isRequired,
diffDetails: PropTypes.func,
m: PropTypes.object,
shipMass: PropTypes.number,
warning: PropTypes.func
};
static defaultProps = {
shipMass: 0
ship: PropTypes.object.isRequired,
warning: PropTypes.func,
firstSlotId: PropTypes.string,
lastSlotId: PropTypes.string,
activeSlotId: PropTypes.string,
slotDiv: PropTypes.object
};
/**
@@ -118,7 +151,9 @@ export default class AvailableModulesMenu extends TranslatedComponent {
constructor(props, context) {
super(props);
this._hideDiff = this._hideDiff.bind(this);
this._showSearch = this._showSearch.bind(this);
this.state = this._initState(props, context);
this.slotItems = [];// Array to hold <li> refs.
}
/**
@@ -129,27 +164,33 @@ export default class AvailableModulesMenu extends TranslatedComponent {
*/
_initState(props, context) {
let translate = context.language.translate;
let { m, warning, shipMass, onSelect, modules } = props;
let { m, warning, onSelect, modules, ship } = props;
let list, currentGroup;
let buildGroup = this._buildGroup.bind(
this,
ship,
translate,
m,
warning,
shipMass - (m && m.mass ? m.mass : 0),
(m, event) => {
this._hideDiff(event);
onSelect(m);
}
);
let fuzzy = [];
if (modules instanceof Array) {
list = buildGroup(modules[0].grp, modules);
} else {
list = [];
// At present time slots with grouped options (Hardpoints and Internal) can be empty
if (m) {
list.push(<div className='empty-c upp' key='empty' onClick={onSelect.bind(null, null)} >{translate('empty')}</div>);
let emptyId = 'empty';
if (this.firstSlotId == null) this.firstSlotId = emptyId;
let keyDown = this._keyDown.bind(this, onSelect);
list.push(<div className='empty-c upp' key={emptyId} data-id={emptyId} onClick={onSelect.bind(null, null)}
onKeyDown={keyDown} tabIndex="0"
ref={slotItem => this.slotItems[emptyId] = slotItem}>{translate('empty')}</div>);
}
// Need to regroup the modules by our own categorisation
@@ -177,66 +218,126 @@ export default class AvailableModulesMenu extends TranslatedComponent {
if (categories.length === 1) {
// Show category header instead of group header
if (m && grp == m.grp) {
list.push(<div ref={(elem) => this.groupElem = elem} key={category} className={'select-category upp'}>{translate(category)}</div>);
// If this is a missing module/weapon, skip it
if (m.grp == "mh" || m.grp == "mm"){
continue;
} else {
list.push(<div ref={(elem) => this.groupElem = elem} key={category}
className={'select-category upp'}>{translate(category)}</div>);
}
} else {
list.push(<div key={category} className={'select-category upp'}>{translate(category)}</div>);
if (category == "mh" || category == "mm"){
continue;
} else {
list.push(<div key={category} className={'select-category upp'}>{translate(category)}</div>);
}
}
} else {
// Show category header as well as group header
if (!categoryHeader) {
list.push(<div key={category} className={'select-category upp'}>{translate(category)}</div>);
categoryHeader = true;
if (category == "mh" || category == "mm"){
continue;
}
else {
list.push(<div key={category} className={'select-category upp'}>{translate(category)}</div>);
categoryHeader = true;
}
}
if (m && grp == m.grp) {
list.push(<div ref={(elem) => this.groupElem = elem} key={grp} className={'select-group cap'}>{translate(grp)}</div>);
list.push(<div ref={(elem) => this.groupElem = elem} key={grp}
className={'select-group cap'}>{translate(grp)}</div>);
} else {
list.push(<div key={grp} className={'select-group cap'}>{translate(grp)}</div>);
}
}
list.push(buildGroup(grp, modules[grp]));
for (const i of modules[grp]) {
let mount = '';
if (i.mount === 'F') {
mount = 'Fixed';
} else if (i.mount === 'G') {
mount = 'Gimballed';
} else if (i.mount === 'T') {
mount = 'Turreted';
}
let special = '';
if (typeof(i.special) !== 'undefined') {
special = `(${translate(i.special)})`;
}
const fuzz = { grp, m: i, name: `${i.class}${i.rating}${mount ? ' ' + mount : ''} ${translate(grp)} ${translate(special)}` };
fuzzy.push(fuzz);
}
}
}
}
}
}
let trackingFocus = false;
return { list, currentGroup, fuzzy, trackingFocus };
}
return { list, currentGroup };
/**
* Return Is expiremental capacity reached
* @return {boolean} Is experimental capacity reached
*/
_experimentalCapacityReached() {
const ship = this.props.ship;
const ews = ship.internal.filter(o => o.m && o.m.grp === 'ews');
let expCap;
if(ews.length < 1){
expCap = 4;
} else{
expCap = ews[0].m.class == 3 ? 5 : 6;
}
return expCap <= this.props.ship.hardpoints.filter(o => o.m && o.m.experimental).length;
}
/**
* Generate React Components for Module Group
* @param {Ship} ship Ship the selection is for
* @param {Function} translate Translate function
* @param {Object} mountedModule Mounted Module
* @param {Function} warningFunc Warning function
* @param {number} mass Mass
* @param {function} onSelect Select/Mount callback
* @param {string} grp Group name
* @param {Array} modules Available modules
* @return {React.Component} Available Module Group contents
*/
_buildGroup(translate, mountedModule, warningFunc, mass, onSelect, grp, modules) {
_buildGroup(ship, translate, mountedModule, warningFunc, onSelect, grp, modules) {
let prevClass = null, prevRating = null, prevName;
let elems = [];
const sortedModules = modules.sort(this._moduleOrder);
// Calculate the number of items per class. Used so we don't have long lists with only a few items in each row
const tmp = sortedModules.map((v, i) => v['class']).reduce((count, cls) => { count[cls] = ++count[cls] || 1; return count; }, {});
const tmp = sortedModules.map((v, i) => v['class']).reduce((count, cls) => {
count[cls] = ++count[cls] || 1;
return count;
}, {});
const itemsPerClass = Math.max.apply(null, Object.keys(tmp).map(key => tmp[key]));
let itemsOnThisRow = 0;
for (let i = 0; i < sortedModules.length; i++) {
let m = sortedModules[i];
// If m.grp is mh or mm, or m.symbol contains 'Missing' skip it
if (m.grp == 'mh' || m.grp == 'mm' || (typeof(m.symbol) !== 'undefined' && m.symbol.includes("Missing"))) {
// If this is a missing module, skip it
continue;
}
let mount = null;
let disabled = false;
prevName = m.name
prevName = m.name;
if (ModuleUtils.isShieldGenerator(m.grp)) {
// Shield generators care about maximum hull mass
disabled = mass > m.maxmass;
} else if (m.maxmass) {
// Thrusters care about total mass
disabled = mass + m.mass > m.maxmass;
disabled = ship.hullMass > m.maxmass;
// If the mounted module is experimental as well, we can replace it so
// the maximum does not apply
} else if (m.experimental && (!mountedModule || !mountedModule.experimental)) {
disabled = this._experimentalCapacityReached();
} else if (m.grp === 'mlc' && (!mountedModule || mountedModule.grp !== 'mlc')) {
disabled = 1 <= ship.internal.filter(o => o.m && o.m.grp === 'mlc').length;
}
let active = mountedModule && mountedModule.id === m.id;
let classes = cn(m.name ? 'lc' : 'c', {
@@ -246,9 +347,21 @@ export default class AvailableModulesMenu extends TranslatedComponent {
});
let eventHandlers;
if (disabled || active) {
eventHandlers = {};
if (disabled) {
eventHandlers = {
onKeyDown: this._keyDown.bind(this, null),
onKeyUp: this._keyUp.bind(this, null)
};
} else {
/**
* Get the ids of the first and last <li> elements in the <ul> that are focusable (i.e. are not active or disabled)
* Will be used to keep focus inside the <ul> on Tab and Shift-Tab while it is visible
*/
if (this.firstSlotId == null) this.firstSlotId = sortedModules[i].id;
if (active) this.activeSlotId = sortedModules[i].id;
this.lastSlotId = sortedModules[i].id;
let showDiff = this._showDiff.bind(this, mountedModule, m);
let select = onSelect.bind(null, m);
@@ -257,37 +370,46 @@ export default class AvailableModulesMenu extends TranslatedComponent {
onTouchStart: this._touchStart.bind(this, showDiff),
onTouchEnd: this._touchEnd.bind(this, select),
onMouseLeave: this._hideDiff,
onClick: select
onClick: select,
onKeyDown: this._keyDown.bind(this, select),
onKeyUp: this._keyUp.bind(this, select)
};
}
switch(m.mount) {
case 'F': mount = <MountFixed className={'lg'} />; break;
case 'G': mount = <MountGimballed className={'lg'}/>; break;
case 'T': mount = <MountTurret className={'lg'}/>; break;
switch (m.mount) {
case 'F':
mount = <MountFixed className={'lg'}/>;
break;
case 'G':
mount = <MountGimballed className={'lg'}/>;
break;
case 'T':
mount = <MountTurret className={'lg'}/>;
break;
}
if (m.name && m.name === prevName) {
// elems.push(<br key={'b' + m.grp + i} />);
itemsOnThisRow = 0;
}
if (itemsOnThisRow == 6 || i > 0 && sortedModules.length > 3 && itemsPerClass > 2 && m.class != prevClass && (m.rating != prevRating || m.mount)) {
elems.push(<br key={'b' + m.grp + i} />);
elems.push(<br key={'b' + m.grp + i}/>);
itemsOnThisRow = 0;
}
let tbIdx = (classes.indexOf('disabled') < 0) ? 0 : undefined;
elems.push(
<li key={m.id} className={classes} {...eventHandlers}>
<li key={m.id} data-id={m.id} className={classes} {...eventHandlers} tabIndex={tbIdx}
ref={slotItem => this.slotItems[m.id] = slotItem}>
{mount}
{(mount ? ' ' : '') + m.class + m.rating + (m.missile ? '/' + m.missile : '') + (m.name ? ' ' + translate(m.name) : '')}
</li>
);
itemsOnThisRow++;
prevClass = m.class;
prevRating = m.rating;
prevName = m.name;
}
return <ul key={'modules' + grp} >{elems}</ul>;
return <ul key={'modules' + grp}>{elems}</ul>;
}
/**
@@ -304,6 +426,50 @@ export default class AvailableModulesMenu extends TranslatedComponent {
}
}
/**
* Generate tooltip content for the difference between the
* mounted module and the hovered modules
*/
_showSearch() {
if (this.props.modules instanceof Array) {
return;
}
const mountedModule = this.props.m;
return (
<FuzzySearch
list={this.state.fuzzy}
keys={['grp', 'name']}
tokenize={true}
className={'input'}
width={'100%'}
style={{ padding: 0 }}
onSelect={e => this.props.onSelect.bind(null, e.m)()}
resultsTemplate={(props, state, styles, clickHandler) => {
return state.results.map((val, i) => {
let disabled;
if(val.m.experimental && (!mountedModule || !mountedModule.experimental)) {
disabled = this._experimentalCapacityReached();
} else{
disabled = false;
}
const handler = disabled ? null : () => clickHandler(i);
return (
<div
key={i}
className={cn('lc', {disabled})}
onClick={handler}
>
{val.name}
</div>
);
});
}}
/>
);
}
/**
* Mouse over diff handler
* @param {Function} showDiff diff tooltip callback
@@ -338,6 +504,41 @@ export default class AvailableModulesMenu extends TranslatedComponent {
this._hideDiff();
}
/**
* Key down - select module on Enter key, move to next/previous module on Tab/Shift-Tab, close on Esc
* @param {Function} select Select module callback
* @param {SyntheticEvent} event Event
*/
_keyDown(select, event) {
let className = event.currentTarget.attributes['class'].value;
if (event.key == 'Enter' && className.indexOf('disabled') < 0 && className.indexOf('active') < 0) {
select();
return;
}
let elemId = event.currentTarget.attributes['data-id'].value;
if (className.indexOf('disabled') < 0 && event.key == 'Tab') {
if (event.shiftKey && elemId == this.firstSlotId) {
event.preventDefault();
this.slotItems[this.lastSlotId].focus();
return;
}
if (!event.shiftKey && elemId == this.lastSlotId) {
event.preventDefault();
this.slotItems[this.firstSlotId].focus();
return;
}
}
}
/**
* Key Up
* @param {Function} select Select module callback
* @param {SytheticEvent} event Event
*/
_keyUp(select, event) {
// nothing here yet
}
/**
* Hide diff tooltip
* @param {SyntheticEvent} event Event
@@ -377,6 +578,15 @@ export default class AvailableModulesMenu extends TranslatedComponent {
return 1;
}
}
// Sort multi limpet controllers by name
if (a.grp === 'mlc') {
if (a.name[0] <= b.name[0]) {
return -1;
}
if (a.name[0] > b.name[0]) {
return 1;
}
}
// Rating ordered from highest (A) to lowest (E)
if (a.rating < b.rating) {
return -1;
@@ -395,6 +605,24 @@ export default class AvailableModulesMenu extends TranslatedComponent {
if (this.groupElem) { // Scroll to currently selected group
this.node.scrollTop = this.groupElem.offsetTop;
}
/**
* Set focus on active or first slot element, if applicable.
*/
if (this.slotItems[this.activeSlotId]) {
this.slotItems[this.activeSlotId].focus();
} else if (this.slotItems[this.firstSlotId]) {
this.slotItems[this.firstSlotId].focus();
}
}
/**
* Handle focus if the component updates
*
*/
componentWillUnmount() {
if (this.props.slotDiv) {
this.props.slotDiv.focus();
}
}
/**
@@ -413,14 +641,14 @@ export default class AvailableModulesMenu extends TranslatedComponent {
render() {
return (
<div ref={node => this.node = node}
className={cn('select', this.props.className)}
onScroll={this._hideDiff}
onClick={(e) => e.stopPropagation() }
onContextMenu={stopCtxPropagation}
className={cn('select', this.props.className)}
onScroll={this._hideDiff}
onClick={(e) => e.stopPropagation()}
onContextMenu={stopCtxPropagation}
>
{this._showSearch()}
{this.state.list}
</div>
);
}
}

View File

@@ -38,7 +38,6 @@ function insertLinebreaks(d) {
* Bar Chart
*/
export default class BarChart extends TranslatedComponent {
static defaultProps = {
colors: ['#7b6888', '#6b486b', '#3182bd', '#a05d56', '#d0743c'],
labels: null,

View File

@@ -1,13 +1,6 @@
import React from 'react';
import PropTypes from 'prop-types';
import TranslatedComponent from './TranslatedComponent';
import { Ships } from 'coriolis-data/dist';
import { nameComparator } from '../utils/SlotFunctions';
import { Pip } from './SvgIcons';
import LineChart from '../components/LineChart';
import Slider from '../components/Slider';
import * as ModuleUtils from '../shipyard/ModuleUtils';
import Module from '../shipyard/Module';
/**
* Boost displays a boost button that toggles bosot

View File

@@ -1,7 +1,6 @@
import React from 'react';
import PropTypes from 'prop-types';
import TranslatedComponent from './TranslatedComponent';
import { Ships } from 'coriolis-data/dist';
import Slider from '../components/Slider';
/**

View File

@@ -10,7 +10,6 @@ import { outfitURL } from '../utils/UrlGenerators';
* Comparison Table
*/
export default class ComparisonTable extends TranslatedComponent {
static propTypes = {
facets: PropTypes.array.isRequired,
builds: PropTypes.array.isRequired,

View File

@@ -13,7 +13,6 @@ import { ShoppingIcon } from '../components/SvgIcons';
* Cost Section
*/
export default class CostSection extends TranslatedComponent {
static propTypes = {
ship: PropTypes.object.isRequired,
code: PropTypes.string.isRequired,
@@ -33,7 +32,7 @@ export default class CostSection extends TranslatedComponent {
this._buildRetrofitShip = this._buildRetrofitShip.bind(this);
this._onBaseRetrofitChange = this._onBaseRetrofitChange.bind(this);
this._defaultRetrofitName = this._defaultRetrofitName.bind(this);
this._eddbShoppingList = this._eddbShoppingList.bind(this);
this._eddbShoppingList = this._inaraShoppingList.bind(this);
let data = Ships[props.ship.id]; // Retrieve the basic ship properties, slots and defaults
let retrofitName = this._defaultRetrofitName(props.ship.id, props.buildName);
@@ -307,8 +306,8 @@ export default class CostSection extends TranslatedComponent {
<tr className='main'>
<th colSpan='2' className='sortable le' onClick={this._sortCostBy.bind(this,'m')}>
{translate('module')}
{shipDiscount ? <u className='cap optional-hide' style={{ marginLeft: '0.5em' }}>{`[${translate('ship')} -${formats.pct(shipDiscount)}]`}</u> : null}
{moduleDiscount ? <u className='cap optional-hide' style={{ marginLeft: '0.5em' }}>{`[${translate('modules')} -${formats.pct(moduleDiscount)}]`}</u> : null}
{shipDiscount ? <u className='cap optional-hide' style={{ marginLeft: '0.5em' }}>{`[${translate('ship')} ${formats.pct(-1 * shipDiscount)}]`}</u> : null}
{moduleDiscount ? <u className='cap optional-hide' style={{ marginLeft: '0.5em' }}>{`[${translate('modules')} ${formats.pct(-1 * moduleDiscount)}]`}</u> : null}
</th>
<th className='sortable le' onClick={this._sortCostBy.bind(this, 'cr')} >{translate('credits')}</th>
</tr>
@@ -329,9 +328,9 @@ export default class CostSection extends TranslatedComponent {
}
/**
* Open up a window for EDDB with a shopping list of our retrofit components
* Open up a window for inara with a shopping list of our retrofit components
*/
_eddbShoppingList() {
_inaraShoppingList() {
const { retrofitCosts } = this.state;
const { ship } = this.props;
@@ -339,7 +338,7 @@ export default class CostSection extends TranslatedComponent {
const modIds = retrofitCosts.filter(item => item.retroItem.incCost && item.buyId && !item.buyPp).map(item => item.buyId).filter((v, i, a) => a.indexOf(v) === i);
// Open up the relevant URL
window.open('https://eddb.io/station?m=' + modIds.join(','));
window.open('https://inara.cz/inapi/corisearch.php?m=' + modIds.join(','));
}
/**
@@ -361,11 +360,11 @@ export default class CostSection extends TranslatedComponent {
for (let i = 0, l = retrofitCosts.length; i < l; i++) {
let item = retrofitCosts[i];
rows.push(<tr key={i} className={cn('highlight', { disabled: !item.retroItem.incCost })} onClick={this._toggleRetrofitCost.bind(this, item)}>
<td className='ptr' style={{ width: '1em' }}>{item.sellClassRating}</td>
<td className='le ptr shorten cap'>{translate(item.sellName)}</td>
<td className='ptr' style={{ width: '1em' }}>{item.buyClassRating}</td>
<td className='le ptr shorten cap'>{translate(item.buyName)}</td>
<td colSpan='2' className={cn('ri ptr', item.retroItem.incCost ? item.netCost > 0 ? 'warning' : 'secondary-disabled' : 'disabled')}>{int(item.netCost)}{units.CR}</td>
<td className='ptr' style={{ width: '1em' }}>{item.sellClassRating}</td>
<td className='le ptr shorten cap'>{translate(item.sellName)}</td>
<td className='ptr' style={{ width: '1em' }}>{item.buyClassRating}</td>
<td className='le ptr shorten cap'>{translate(item.buyName)}</td>
<td colSpan='2' className={cn('ri ptr', item.retroItem.incCost ? item.netCost > 0 ? 'warning' : 'secondary-disabled' : 'disabled')}>{int(item.netCost)}{units.CR}</td>
</tr>);
}
} else {
@@ -388,7 +387,7 @@ export default class CostSection extends TranslatedComponent {
<tbody>
{rows}
<tr className='ri'>
<td className='lbl' ><button onClick={this._eddbShoppingList} onMouseOver={termtip.bind(null, 'PHRASE_REFIT_SHOPPING_LIST')} onMouseOut={tooltip.bind(null, null)}><ShoppingIcon className='lg' style={{ fill: 'black' }}/></button></td>
<td className='lbl' ><button onClick={this._inaraShoppingList} onMouseOver={termtip.bind(null, 'PHRASE_REFIT_SHOPPING_LIST')} onMouseOut={tooltip.bind(null, null)}><ShoppingIcon className='lg' style={{ fill: 'black' }}/></button></td>
<td colSpan='3' className='lbl' >{translate('cost')}</td>
<td colSpan='2' className={cn('val', retrofitTotal > 0 ? 'warning' : 'secondary-disabled')} style={{ borderBottom:'none' }}>
{int(retrofitTotal)}{units.CR}

View File

@@ -52,12 +52,12 @@ export default class Defence extends TranslatedComponent {
* @return {React.Component} contents
*/
render() {
const { ship, sys, opponentWep } = this.props;
const { opponent, sys, opponentWep } = this.props;
const { language, tooltip, termtip } = this.context;
const { formats, translate, units } = language;
const { shield, armour, shielddamage, armourdamage } = this.state;
const pd = ship.standard[4].m;
const pd = opponent.standard[4].m;
const shieldSourcesData = [];
const effectiveShieldData = [];
@@ -76,6 +76,7 @@ export default class Defence extends TranslatedComponent {
shieldSourcesData.push({ value: Math.round(shield.generator), label: translate('generator') });
shieldSourcesData.push({ value: Math.round(shield.boosters), label: translate('boosters') });
shieldSourcesData.push({ value: Math.round(shield.cells), label: translate('cells') });
shieldSourcesData.push({ value: Math.round(shield.addition), label: translate('shield addition') });
if (shield.generator > 0) {
shieldSourcesTt.push(<div key='generator'>{translate('generator') + ' ' + formats.int(shield.generator)}{units.MJ}</div>);
@@ -101,19 +102,19 @@ export default class Defence extends TranslatedComponent {
// Add effective shield from resistances
const rawMj = shield.generator + shield.boosters + shield.cells;
const explosiveMj = rawMj / (shield.explosive.generator * shield.explosive.boosters) - rawMj;
const explosiveMj = rawMj / (shield.explosive.base) - rawMj;
if (explosiveMj != 0) effectiveShieldExplosiveTt.push(<div key='resistance'>{translate('resistance') + ' ' + formats.int(explosiveMj)}{units.MJ}</div>);
const kineticMj = rawMj / (shield.kinetic.generator * shield.kinetic.boosters) - rawMj;
const kineticMj = rawMj / (shield.kinetic.base) - rawMj;
if (kineticMj != 0) effectiveShieldKineticTt.push(<div key='resistance'>{translate('resistance') + ' ' + formats.int(kineticMj)}{units.MJ}</div>);
const thermalMj = rawMj / (shield.thermal.generator * shield.thermal.boosters) - rawMj;
const thermalMj = rawMj / (shield.thermal.base) - rawMj;
if (thermalMj != 0) effectiveShieldThermalTt.push(<div key='resistance'>{translate('resistance') + ' ' + formats.int(thermalMj)}{units.MJ}</div>);
// Add effective shield from power distributor SYS pips
if (shield.absolute.sys != 1) {
effectiveShieldAbsoluteTt.push(<div key='power distributor'>{translate('power distributor') + ' ' + formats.int(rawMj / shield.absolute.sys - rawMj)}{units.MJ}</div>);
effectiveShieldExplosiveTt.push(<div key='power distributor'>{translate('power distributor') + ' ' + formats.int(rawMj / shield.explosive.sys - rawMj)}{units.MJ}</div>);
effectiveShieldKineticTt.push(<div key='power distributor'>{translate('power distributor') + ' ' + formats.int(rawMj / shield.kinetic.sys - rawMj)}{units.MJ}</div>);
effectiveShieldThermalTt.push(<div key='power distributor'>{translate('power distributor') + ' ' + formats.int(rawMj / shield.thermal.sys - rawMj)}{units.MJ}</div>);
effectiveShieldAbsoluteTt.push(<div key='power distributor'>{translate('power distributor') + ' ' + formats.int(rawMj / shield.absolute.total - rawMj)}{units.MJ}</div>);
effectiveShieldExplosiveTt.push(<div key='power distributor'>{translate('power distributor') + ' ' + formats.int(rawMj / shield.explosive.total - rawMj / shield.explosive.base)}{units.MJ}</div>);
effectiveShieldKineticTt.push(<div key='power distributor'>{translate('power distributor') + ' ' + formats.int(rawMj / shield.kinetic.total - rawMj / shield.kinetic.base)}{units.MJ}</div>);
effectiveShieldThermalTt.push(<div key='power distributor'>{translate('power distributor') + ' ' + formats.int(rawMj / shield.thermal.total - rawMj / shield.thermal.base)}{units.MJ}</div>);
}
}
@@ -159,18 +160,21 @@ export default class Defence extends TranslatedComponent {
const effectiveArmourExplosiveTt = [];
const effectiveArmourKineticTt = [];
const effectiveArmourThermalTt = [];
const effectiveArmourCausticTt = [];
if (armour.bulkheads > 0) {
armourSourcesTt.push(<div key='bulkheads'>{translate('bulkheads') + ' ' + formats.int(armour.bulkheads)}</div>);
effectiveArmourAbsoluteTt.push(<div key='bulkheads'>{translate('bulkheads') + ' ' + formats.int(armour.bulkheads)}</div>);
effectiveArmourExplosiveTt.push(<div key='bulkheads'>{translate('bulkheads') + ' ' + formats.int(armour.bulkheads)}</div>);
effectiveArmourKineticTt.push(<div key='bulkheads'>{translate('bulkheads') + ' ' + formats.int(armour.bulkheads)}</div>);
effectiveArmourThermalTt.push(<div key='bulkheads'>{translate('bulkheads') + ' ' + formats.int(armour.bulkheads)}</div>);
effectiveArmourCausticTt.push(<div key='bulkheads'>{translate('bulkheads') + ' ' + formats.int(armour.bulkheads)}</div>);
if (armour.reinforcement > 0) {
armourSourcesTt.push(<div key='reinforcement'>{translate('reinforcement') + ' ' + formats.int(armour.reinforcement)}</div>);
effectiveArmourAbsoluteTt.push(<div key='reinforcement'>{translate('reinforcement') + ' ' + formats.int(armour.reinforcement)}</div>);
effectiveArmourExplosiveTt.push(<div key='reinforcement'>{translate('reinforcement') + ' ' + formats.int(armour.reinforcement)}</div>);
effectiveArmourKineticTt.push(<div key='reinforcement'>{translate('reinforcement') + ' ' + formats.int(armour.reinforcement)}</div>);
effectiveArmourThermalTt.push(<div key='reinforcement'>{translate('reinforcement') + ' ' + formats.int(armour.reinforcement)}</div>);
effectiveArmourCausticTt.push(<div key='reinforcement'>{translate('reinforcement') + ' ' + formats.int(armour.reinforcement)}</div>);
}
}
@@ -183,17 +187,22 @@ export default class Defence extends TranslatedComponent {
const armourDamageTakenExplosiveTt = [];
armourDamageTakenExplosiveTt.push(<div key='bulkheads'>{translate('bulkheads') + ' ' + formats.pct1(armour.explosive.bulkheads)}</div>);
armourDamageTakenExplosiveTt.push(<div key='reinforcement'>{translate('reinforcement') + ' ' + formats.pct1(armour.explosive.reinforcement)}</div>);
if (armour.explosive.bulkheads * armour.explosive.reinforcement != 1) effectiveArmourExplosiveTt.push(<div key='resistance'>{translate('resistance') + ' ' + formats.int(rawArmour / (armour.explosive.bulkheads * armour.explosive.reinforcement) - rawArmour)}</div>);
if (armour.explosive.total != 1) effectiveArmourExplosiveTt.push(<div key='resistance'>{translate('resistance') + ' ' + formats.int(rawArmour / armour.explosive.total - rawArmour)}</div>);
const armourDamageTakenKineticTt = [];
armourDamageTakenKineticTt.push(<div key='bulkheads'>{translate('bulkheads') + ' ' + formats.pct1(armour.kinetic.bulkheads)}</div>);
armourDamageTakenKineticTt.push(<div key='reinforcement'>{translate('reinforcement') + ' ' + formats.pct1(armour.kinetic.reinforcement)}</div>);
if (armour.kinetic.bulkheads * armour.kinetic.reinforcement != 1) effectiveArmourKineticTt.push(<div key='resistance'>{translate('resistance') + ' ' + formats.int(rawArmour / (armour.kinetic.bulkheads * armour.kinetic.reinforcement) - rawArmour)}</div>);
if (armour.kinetic.total != 1) effectiveArmourKineticTt.push(<div key='resistance'>{translate('resistance') + ' ' + formats.int(rawArmour / armour.kinetic.total - rawArmour)}</div>);
const armourDamageTakenThermalTt = [];
armourDamageTakenThermalTt.push(<div key='bulkheads'>{translate('bulkheads') + ' ' + formats.pct1(armour.thermal.bulkheads)}</div>);
armourDamageTakenThermalTt.push(<div key='reinforcement'>{translate('reinforcement') + ' ' + formats.pct1(armour.thermal.reinforcement)}</div>);
if (armour.thermal.bulkheads * armour.thermal.reinforcement != 1) effectiveArmourThermalTt.push(<div key='resistance'>{translate('resistance') + ' ' + formats.int(rawArmour / (armour.thermal.bulkheads * armour.thermal.reinforcement) - rawArmour)}</div>);
if (armour.thermal.total != 1) effectiveArmourThermalTt.push(<div key='resistance'>{translate('resistance') + ' ' + formats.int(rawArmour / armour.thermal.total - rawArmour)}</div>);
const armourDamageTakenCausticTt = [];
armourDamageTakenCausticTt.push(<div key='bulkheads'>{translate('bulkheads') + ' ' + formats.pct1(armour.caustic.bulkheads)}</div>);
armourDamageTakenCausticTt.push(<div key='reinforcement'>{translate('reinforcement') + ' ' + formats.pct1(armour.caustic.reinforcement)}</div>);
if (armour.thermal.total != 1) effectiveArmourCausticTt.push(<div key='resistance'>{translate('resistance') + ' ' + formats.int(rawArmour / armour.caustic.total - rawArmour)}</div>);
const effectiveArmourData = [];
const effectiveAbsoluteArmour = armour.total / armour.absolute.total;
@@ -204,36 +213,39 @@ export default class Defence extends TranslatedComponent {
effectiveArmourData.push({ value: Math.round(effectiveKineticArmour), label: translate('kinetic'), tooltip: effectiveArmourKineticTt });
const effectiveThermalArmour = armour.total / armour.thermal.total;
effectiveArmourData.push({ value: Math.round(effectiveThermalArmour), label: translate('thermal'), tooltip: effectiveArmourThermalTt });
const effectiveCausticArmour = armour.total / armour.caustic.total;
effectiveArmourData.push({ value: Math.round(effectiveCausticArmour), label: translate('caustic'), tooltip: effectiveArmourCausticTt });
const armourDamageTakenData = [];
armourDamageTakenData.push({ value: Math.round(armour.absolute.total * 100), label: translate('absolute'), tooltip: armourDamageTakenTt });
armourDamageTakenData.push({ value: Math.round(armour.explosive.total * 100), label: translate('explosive'), tooltip: armourDamageTakenExplosiveTt });
armourDamageTakenData.push({ value: Math.round(armour.kinetic.total * 100), label: translate('kinetic'), tooltip: armourDamageTakenKineticTt });
armourDamageTakenData.push({ value: Math.round(armour.thermal.total * 100), label: translate('thermal'), tooltip: armourDamageTakenThermalTt });
armourDamageTakenData.push({ value: Math.round(armour.caustic.total * 100), label: translate('caustic'), tooltip: armourDamageTakenCausticTt });
return (
<span id='defence'>
{shield.total ? <span>
<div className='group quarter'>
<h2>{translate('shield metrics')}</h2>
<br/>
<h2 onMouseOver={termtip.bind(null, <div>{shieldSourcesTt}</div>)} onMouseOut={tooltip.bind(null, null)} className='summary'>{translate('raw shield strength')}<br/>{formats.int(shield.total)}{units.MJ}</h2>
<h2 onMouseOver={termtip.bind(null, translate('TT_TIME_TO_LOSE_SHIELDS'))} onMouseOut={tooltip.bind(null, null)}>{translate('PHRASE_TIME_TO_LOSE_SHIELDS')}<br/>{shielddamage.totalsdps == 0 ? translate('ever') : formats.time(Calc.timeToDeplete(shield.total, shielddamage.totalsdps, shielddamage.totalseps, pd.getWeaponsCapacity(), pd.getWeaponsRechargeRate() * opponentWep / 4))}</h2>
<h2 onMouseOver={termtip.bind(null, translate('PHRASE_SG_RECOVER'))} onMouseOut={tooltip.bind(null, null)}>{translate('PHRASE_TIME_TO_RECOVER_SHIELDS')}<br/>{shield.recover === Math.Inf ? translate('never') : formats.time(shield.recover)}</h2>
<h2 onMouseOver={termtip.bind(null, translate('PHRASE_SG_RECHARGE'))} onMouseOut={tooltip.bind(null, null)}>{translate('PHRASE_TIME_TO_RECHARGE_SHIELDS')}<br/>{shield.recharge === Math.Inf ? translate('never') : formats.time(shield.recharge)}</h2>
</div>
<div className='group quarter'>
<h2 onMouseOver={termtip.bind(null, translate('PHRASE_SHIELD_SOURCES'))} onMouseOut={tooltip.bind(null, null)}>{translate('shield sources')}</h2>
<PieChart data={shieldSourcesData} />
</div>
<div className='group quarter'>
<h2 onMouseOver={termtip.bind(null, translate('PHRASE_DAMAGE_TAKEN'))} onMouseOut={tooltip.bind(null, null)}>{translate('damage taken')}(%)</h2>
<VerticalBarChart data={shieldDamageTakenData} yMax={140} />
</div>
<div className='group quarter'>
<h2 onMouseOver={termtip.bind(null, translate('PHRASE_EFFECTIVE_SHIELD'))} onMouseOut={tooltip.bind(null, null)}>{translate('effective shield')}(MJ)</h2>
<VerticalBarChart data={effectiveShieldData} yMax={maxEffectiveShield}/>
</div>
<div className='group quarter'>
<h2>{translate('shield metrics')}</h2>
<br/>
<h2 onMouseOver={termtip.bind(null, <div>{shieldSourcesTt}</div>)} onMouseOut={tooltip.bind(null, null)} className='summary'>{translate('raw shield strength')}<br/>{formats.int(shield.total)}{units.MJ}</h2>
<h2 onMouseOver={termtip.bind(null, translate('TT_TIME_TO_LOSE_SHIELDS'))} onMouseOut={tooltip.bind(null, null)}>{translate('PHRASE_TIME_TO_LOSE_SHIELDS')}<br/>{shielddamage.totalsdps == 0 ? translate('ever') : formats.time(Calc.timeToDeplete(shield.total, shielddamage.totalsdps, shielddamage.totalseps, pd.getWeaponsCapacity(), pd.getWeaponsRechargeRate() * opponentWep / 4))}</h2>
<h2 onMouseOver={termtip.bind(null, translate('PHRASE_SG_RECOVER'))} onMouseOut={tooltip.bind(null, null)}>{translate('PHRASE_TIME_TO_RECOVER_SHIELDS')}<br/>{shield.recover === Math.Inf ? translate('never') : formats.time(shield.recover)}</h2>
<h2 onMouseOver={termtip.bind(null, translate('PHRASE_SG_RECHARGE'))} onMouseOut={tooltip.bind(null, null)}>{translate('PHRASE_TIME_TO_RECHARGE_SHIELDS')}<br/>{shield.recharge === Math.Inf ? translate('never') : formats.time(shield.recharge)}</h2>
</div>
<div className='group quarter'>
<h2 onMouseOver={termtip.bind(null, translate('PHRASE_SHIELD_SOURCES'))} onMouseOut={tooltip.bind(null, null)}>{translate('shield sources')}</h2>
<PieChart data={shieldSourcesData} />
</div>
<div className='group quarter'>
<h2 onMouseOver={termtip.bind(null, translate('PHRASE_DAMAGE_TAKEN'))} onMouseOut={tooltip.bind(null, null)}>{translate('damage taken')}(%)</h2>
<VerticalBarChart data={shieldDamageTakenData} yMax={140} />
</div>
<div className='group quarter'>
<h2 onMouseOver={termtip.bind(null, translate('PHRASE_EFFECTIVE_SHIELD'))} onMouseOut={tooltip.bind(null, null)}>{translate('effective shield')}(MJ)</h2>
<VerticalBarChart data={effectiveShieldData} yMax={maxEffectiveShield}/>
</div>
</span> : null }
<div className='group quarter'>

View File

@@ -1,7 +1,6 @@
import React from 'react';
import PropTypes from 'prop-types';
import TranslatedComponent from './TranslatedComponent';
import { Ships } from 'coriolis-data/dist';
import Slider from '../components/Slider';
/**

View File

@@ -1,12 +1,7 @@
import React from 'react';
import PropTypes from 'prop-types';
import TranslatedComponent from './TranslatedComponent';
import { Ships } from 'coriolis-data/dist';
import { nameComparator } from '../utils/SlotFunctions';
import LineChart from '../components/LineChart';
import Slider from '../components/Slider';
import * as ModuleUtils from '../shipyard/ModuleUtils';
import Module from '../shipyard/Module';
import * as Calc from '../shipyard/Calculations';
/**

View File

@@ -1,12 +1,7 @@
import React from 'react';
import PropTypes from 'prop-types';
import TranslatedComponent from './TranslatedComponent';
import { Ships } from 'coriolis-data/dist';
import { nameComparator } from '../utils/SlotFunctions';
import LineChart from '../components/LineChart';
import Slider from '../components/Slider';
import * as ModuleUtils from '../shipyard/ModuleUtils';
import Module from '../shipyard/Module';
import * as Calc from '../shipyard/Calculations';
/**
@@ -57,7 +52,7 @@ export default class FSDProfile extends TranslatedComponent {
*/
_calcMaxRange(ship, fuel, mass) {
// Obtain the maximum range
return Calc.jumpRange(mass, ship.standard[2].m, Math.min(fuel, ship.standard[2].m.getMaxFuelPerJump()));
return Calc.jumpRange(mass, ship.standard[2].m, Math.min(fuel, ship.standard[2].m.getMaxFuelPerJump()), ship);
}
/**
@@ -69,7 +64,7 @@ export default class FSDProfile extends TranslatedComponent {
const { formats, translate, units } = language;
const { ship, cargo, fuel } = this.props;
// Calculate bounds for our line chart - use thruster info for X
const thrusters = ship.standard[1].m;
const fsd = ship.standard[2].m;
@@ -77,7 +72,7 @@ export default class FSDProfile extends TranslatedComponent {
const maxMass = thrusters.getMaxMass();
const mass = ship.unladenMass + fuel + cargo;
const minRange = 0;
const maxRange = Calc.jumpRange(minMass + fsd.getMaxFuelPerJump(), fsd, fsd.getMaxFuelPerJump());
const maxRange = Calc.jumpRange(minMass + fsd.getMaxFuelPerJump(), fsd, fsd.getMaxFuelPerJump(), ship);
// Add a mark at our current mass
const mark = Math.min(mass, maxMass);

View File

@@ -1,7 +1,6 @@
import React from 'react';
import PropTypes from 'prop-types';
import TranslatedComponent from './TranslatedComponent';
import { Ships } from 'coriolis-data/dist';
import Slider from '../components/Slider';
/**

View File

@@ -2,12 +2,21 @@ import React from 'react';
import cn from 'classnames';
import Slot from './Slot';
import Persist from '../stores/Persist';
import { DamageAbsolute, DamageKinetic, DamageThermal, DamageExplosive, MountFixed, MountGimballed, MountTurret, ListModifications, Modified } from './SvgIcons';
import {
DamageAbsolute,
DamageKinetic,
DamageThermal,
DamageExplosive,
MountFixed,
MountGimballed,
MountTurret,
ListModifications,
Modified
} from './SvgIcons';
import { Modifications } from 'coriolis-data/dist';
import { stopCtxPropagation } from '../utils/UtilityFunctions';
import { blueprintTooltip } from '../utils/BlueprintFunctions';
/**
* Hardpoint / Utility Slot
*/
@@ -27,7 +36,7 @@ export default class HardpointSlot extends Slot {
* @return {string} Label
*/
_getMaxClassLabel(translate) {
return translate(['U','S','M','L','H'][this.props.maxClass]);
return translate(['U', 'S', 'M', 'L', 'H'][this.props.maxClass]);
}
/**
@@ -66,42 +75,78 @@ export default class HardpointSlot extends Slot {
return <div className={className} draggable='true' onDragStart={drag} onDragEnd={drop}>
<div className={'cb'}>
<div className={'l'}>
{m.mount && m.mount == 'F' ? <span onMouseOver={termtip.bind(null, 'fixed')} onMouseOut={tooltip.bind(null, null)}><MountFixed /></span> : ''}
{m.mount && m.mount == 'G' ? <span onMouseOver={termtip.bind(null, 'gimballed')} onMouseOut={tooltip.bind(null, null)}><MountGimballed /></span> : ''}
{m.mount && m.mount == 'T' ? <span onMouseOver={termtip.bind(null, 'turreted')} onMouseOut={tooltip.bind(null, null)}><MountTurret /></span> : ''}
{m.getDamageDist() && m.getDamageDist().K ? <span onMouseOver={termtip.bind(null, 'kinetic')} onMouseOut={tooltip.bind(null, null)}><DamageKinetic /></span> : ''}
{m.getDamageDist() && m.getDamageDist().T ? <span onMouseOver={termtip.bind(null, 'thermal')} onMouseOut={tooltip.bind(null, null)}><DamageThermal /></span> : ''}
{m.getDamageDist() && m.getDamageDist().E ? <span onMouseOver={termtip.bind(null, 'explosive')} onMouseOut={tooltip.bind(null, null)}><DamageExplosive /></span> : ''}
{m.getDamageDist() && m.getDamageDist().A ? <span onMouseOver={termtip.bind(null, 'absolute')} onMouseOut={tooltip.bind(null, null)}><DamageAbsolute /></span> : ''}
{classRating} {translate(m.name || m.grp)}{ m.mods && Object.keys(m.mods).length > 0 ? <span className='r' onMouseOver={termtip.bind(null, modTT)} onMouseOut={tooltip.bind(null, null)}><Modified /></span> : null }
{m.mount && m.mount == 'F' ? <span onMouseOver={termtip.bind(null, 'fixed')}
onMouseOut={tooltip.bind(null, null)}><MountFixed/></span> : ''}
{m.mount && m.mount == 'G' ? <span onMouseOver={termtip.bind(null, 'gimballed')}
onMouseOut={tooltip.bind(null, null)}><MountGimballed/></span> : ''}
{m.mount && m.mount == 'T' ? <span onMouseOver={termtip.bind(null, 'turreted')}
onMouseOut={tooltip.bind(null, null)}><MountTurret/></span> : ''}
{m.getDamageDist() && m.getDamageDist().K ? <span onMouseOver={termtip.bind(null, 'kinetic')}
onMouseOut={tooltip.bind(null, null)}><DamageKinetic/></span> : ''}
{m.getDamageDist() && m.getDamageDist().T ? <span onMouseOver={termtip.bind(null, 'thermal')}
onMouseOut={tooltip.bind(null, null)}><DamageThermal/></span> : ''}
{m.getDamageDist() && m.getDamageDist().E ? <span onMouseOver={termtip.bind(null, 'explosive')}
onMouseOut={tooltip.bind(null, null)}><DamageExplosive/></span> : ''}
{m.getDamageDist() && m.getDamageDist().A ? <span onMouseOver={termtip.bind(null, 'absolute')}
onMouseOut={tooltip.bind(null, null)}><DamageAbsolute/></span> : ''}
{classRating} {translate(m.name || m.grp)}{m.mods && Object.keys(m.mods).length > 0 ? <span className='r'
onMouseOver={termtip.bind(null, modTT)}
onMouseOut={tooltip.bind(null, null)}><Modified/></span> : null}
</div>
<div className={'r'}>{formats.round(m.getMass())}{u.T}</div>
</div>
<div className={'cb'}>
{ m.getDps() ? <div className={'l'} onMouseOver={termtip.bind(null, m.getClip() ? 'dpssdps' : 'dps')} onMouseOut={tooltip.bind(null, null)}>{translate('DPS')}: {formats.round1(m.getDps())} { m.getClip() ? <span>({formats.round1((m.getClip() * m.getDps() / m.getRoF()) / ((m.getClip() / m.getRoF()) + m.getReload())) })</span> : null }</div> : null }
{ m.getEps() ? <div className={'l'} onMouseOver={termtip.bind(null, m.getClip() ? 'epsseps' : 'eps')} onMouseOut={tooltip.bind(null, null)}>{translate('EPS')}: {formats.round1(m.getEps())}{u.MW} { m.getClip() ? <span>({formats.round1((m.getClip() * m.getEps() / m.getRoF()) / ((m.getClip() / m.getRoF()) + m.getReload())) }{u.MW})</span> : null }</div> : null }
{ m.getHps() ? <div className={'l'} onMouseOver={termtip.bind(null, m.getClip() ? 'hpsshps' : 'hps')} onMouseOut={tooltip.bind(null, null)}>{translate('HPS')}: {formats.round1(m.getHps())} { m.getClip() ? <span>({formats.round1((m.getClip() * m.getHps() / m.getRoF()) / ((m.getClip() / m.getRoF()) + m.getReload())) })</span> : null }</div> : null }
{ m.getDps() && m.getEps() ? <div className={'l'} onMouseOver={termtip.bind(null, 'dpe')} onMouseOut={tooltip.bind(null, null)}>{translate('DPE')}: {formats.f1(m.getDps() / m.getEps())}</div> : null }
{ m.getRoF() ? <div className={'l'} onMouseOver={termtip.bind(null, 'rof')} onMouseOut={tooltip.bind(null, null)}>{translate('ROF')}: {formats.f1(m.getRoF())}{u.ps}</div> : null }
{ m.getRange() ? <div className={'l'}>{translate('range', m.grp)} {formats.f1(m.getRange() / 1000)}{u.km}</div> : null }
{ m.getScanTime() ? <div className={'l'}>{translate('scantime')} {formats.f1(m.getScanTime())}{u.s}</div> : null }
{ m.getFalloff() ? <div className={'l'}>{translate('falloff')} {formats.round(m.getFalloff() / 1000)}{u.km}</div> : null }
{ m.getShieldBoost() ? <div className={'l'}>+{formats.pct1(m.getShieldBoost())}</div> : null }
{ m.getAmmo() ? <div className={'l'}>{translate('ammunition')}: {formats.int(m.getClip())}/{formats.int(m.getAmmo())}</div> : null }
{ m.getReload() ? <div className={'l'}>{translate('reload')}: {formats.round(m.getReload())}{u.s}</div> : null }
{ m.getShotSpeed() ? <div className={'l'}>{translate('shotspeed')}: {formats.int(m.getShotSpeed())}{u.mps}</div> : null }
{ m.getPiercing() ? <div className={'l'}>{translate('piercing')}: {formats.int(m.getPiercing())}</div> : null }
{ m.getJitter() ? <div className={'l'}>{translate('jitter')}: {formats.f2(m.getJitter())}°</div> : null }
{ showModuleResistances && m.getExplosiveResistance() ? <div className='l'>{translate('explres')}: {formats.pct(m.getExplosiveResistance())}</div> : null }
{ showModuleResistances && m.getKineticResistance() ? <div className='l'>{translate('kinres')}: {formats.pct(m.getKineticResistance())}</div> : null }
{ showModuleResistances && m.getThermalResistance() ? <div className='l'>{translate('thermres')}: {formats.pct(m.getThermalResistance())}</div> : null }
{ m.getIntegrity() ? <div className='l'>{translate('integrity')}: {formats.int(m.getIntegrity())}</div> : null }
{ m && validMods.length > 0 ? <div className='r' ><button onClick={this._toggleModifications.bind(this)} onContextMenu={stopCtxPropagation} onMouseOver={termtip.bind(null, 'modifications')} onMouseOut={tooltip.bind(null, null)}><ListModifications /></button></div> : null }
{m.getDps() ? <div className={'l'} onMouseOver={termtip.bind(null, m.getClip() ? 'dpssdps' : 'dps')}
onMouseOut={tooltip.bind(null, null)}>{translate('DPS')}: {formats.round1(m.getDps())} {m.getClip() ?
<span>({formats.round1(m.getSDps())})</span> : null}</div> : null}
{m.getDamage() ? <div className={'l'} onMouseOver={termtip.bind(null, m.getDamage() ? 'shotdmg' : 'shotdmg')}
onMouseOut={tooltip.bind(null, null)}>{translate('shotdmg')}: {formats.round1(m.getDamage())}</div> : null}
{m.getEps() ? <div className={'l'} onMouseOver={termtip.bind(null, m.getClip() ? 'epsseps' : 'eps')}
onMouseOut={tooltip.bind(null, null)}>{translate('EPS')}: {formats.round1(m.getEps())}{u.MW} {m.getClip() ?
<span>({formats.round1(m.getEps() * m.getSustainedFactor())}{u.MW})</span> : null}</div> : null}
{m.getHps() ? <div className={'l'} onMouseOver={termtip.bind(null, m.getClip() ? 'hpsshps' : 'hps')}
onMouseOut={tooltip.bind(null, null)}>{translate('HPS')}: {formats.round1(m.getHps())} {m.getClip() ?
<span>({formats.round1(m.getHps() * m.getSustainedFactor())})</span> : null}</div> : null}
{m.getDps() && m.getEps() ? <div className={'l'} onMouseOver={termtip.bind(null, 'dpe')}
onMouseOut={tooltip.bind(null, null)}>{translate('DPE')}: {formats.f1(m.getDps() / m.getEps())}</div> : null}
{m.getRoF() ? <div className={'l'} onMouseOver={termtip.bind(null, 'rof')}
onMouseOut={tooltip.bind(null, null)}>{translate('ROF')}: {formats.f1(m.getRoF())}{u.ps}</div> : null}
{m.getRange() ? <div
className={'l'}>{translate('range', m.grp)} {formats.f1(m.getRange() / 1000)}{u.km}</div> : null}
{m.getScanTime() ? <div
className={'l'}>{translate('scantime')} {formats.f1(m.getScanTime())}{u.s}</div> : null}
{m.getFalloff() ? <div
className={'l'}>{translate('falloff')} {formats.round(m.getFalloff() / 1000)}{u.km}</div> : null}
{m.getShieldBoost() ? <div className={'l'}>+{formats.pct1(m.getShieldBoost())}</div> : null}
{m.getAmmo() ? <div
className={'l'}>{translate('ammunition')}: {formats.int(m.getClip())}/{formats.int(m.getAmmo())}</div> : null}
{m.getReload() ? <div className={'l'}>{translate('wep_reload')}: {formats.round(m.getReload())}{u.s}</div> : null}
{m.getShotSpeed() ? <div
className={'l'}>{translate('shotspeed')}: {formats.int(m.getShotSpeed())}{u.mps}</div> : null}
{m.getPiercing() ? <div className={'l'}>{translate('piercing')}: {formats.int(m.getPiercing())}</div> : null}
{m.getJitter() ? <div className={'l'}>{translate('jitter')}: {formats.f2(m.getJitter())}°</div> : null}
{m.getScanAngle() ? <div className={'l'}>{translate('scan angle')}: {formats.f2(m.getScanAngle())}°</div> : null}
{m.getScanRange() ? <div className={'l'}>{translate('scan range')}: {formats.int(m.getScanRange())}{u.m}</div> : null}
{m.getMaxAngle() ? <div className={'l'}>{translate('max angle')}: {formats.f2(m.getMaxAngle())}°</div> : null}
{showModuleResistances && m.getExplosiveResistance() ? <div
className='l'>{translate('explres')}: {formats.pct(m.getExplosiveResistance())}</div> : null}
{showModuleResistances && m.getKineticResistance() ? <div
className='l'>{translate('kinres')}: {formats.pct(m.getKineticResistance())}</div> : null}
{showModuleResistances && m.getThermalResistance() ? <div
className='l'>{translate('thermres')}: {formats.pct(m.getThermalResistance())}</div> : null}
{m.getIntegrity() ? <div className='l'>{translate('integrity')}: {formats.int(m.getIntegrity())}</div> : null}
{m.getInfo() ? <div className='l'>{translate(m.getInfo())}</div> : null}
{m && validMods.length > 0 ? <div className='r' tabIndex="0" ref={modButton => this.modButton = modButton}>
<button tabIndex="-1" onClick={this._toggleModifications.bind(this)} onContextMenu={stopCtxPropagation}
onMouseOver={termtip.bind(null, 'modifications')} onMouseOut={tooltip.bind(null, null)}>
<ListModifications/></button>
</div> : null}
</div>
</div>;
} else {
return <div className={'empty'}>{translate('empty')}</div>;
return <div className={'empty'}>{translate('empty')}</div>;
}
}
}

View File

@@ -1,7 +1,6 @@
import React from 'react';
import SlotSection from './SlotSection';
import HardpointSlot from './HardpointSlot';
import cn from 'classnames';
import { MountFixed, MountGimballed, MountTurret } from '../components/SvgIcons';
import { stopCtxPropagation } from '../utils/UtilityFunctions';
@@ -17,14 +16,25 @@ export default class HardpointSlotSection extends SlotSection {
*/
constructor(props, context) {
super(props, context, 'hardpoints', 'hardpoints');
this._empty = this._empty.bind(this);
this.selectedRefId = null;
this.firstRefId = 'emptyall';
this.lastRefId = 'nl-F';
}
/**
* Handle focus when component updates
* @param {Object} prevProps React Component properties
*/
componentDidUpdate(prevProps) {
this._handleSectionFocus(prevProps,this.firstRefId, this.lastRefId);
}
/**
* Empty all slots
*/
_empty() {
this.selectedRefId = 'emptyall';
this.props.ship.emptyWeapons();
this.props.onChange();
this._close();
@@ -37,6 +47,7 @@ export default class HardpointSlotSection extends SlotSection {
* @param {SyntheticEvent} event Event
*/
_fill(group, mount, event) {
this.selectedRefId = group + '-' + mount;
this.props.ship.useWeapon(group, mount, null, event.getModifierState('Alt'));
this.props.onChange();
this._close();
@@ -95,52 +106,61 @@ export default class HardpointSlotSection extends SlotSection {
return <div className='select hardpoint' onClick={(e) => e.stopPropagation()} onContextMenu={stopCtxPropagation}>
<ul>
<li className='lc' onClick={this._empty}>{translate('empty all')}</li>
<li className='lc' tabIndex='0' onClick={this._empty} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['emptyall'] = smRef}>{translate('empty all')}</li>
<li className='optional-hide' style={{ textAlign: 'center', marginTop: '1em' }}>{translate('PHRASE_ALT_ALL')}</li>
</ul>
<div className='select-group cap'>{translate('pl')}</div>
<ul>
<li className='c' onClick={_fill.bind(this, 'pl', 'F')}><MountFixed className='lg'/></li>
<li className='c' onClick={_fill.bind(this, 'pl', 'G')}><MountGimballed className='lg'/></li>
<li className='c' onClick={_fill.bind(this, 'pl', 'T')}><MountTurret className='lg'/></li>
<li className='c' tabIndex='0' onClick={_fill.bind(this, 'pl', 'F')} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['pl-F'] = smRef}><MountFixed className='lg'/></li>
<li className='c' tabIndex='0' onClick={_fill.bind(this, 'pl', 'G')} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['pl-G'] = smRef}><MountGimballed className='lg'/></li>
<li className='c' tabIndex='0' onClick={_fill.bind(this, 'pl', 'T')} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['pl-T'] = smRef}><MountTurret className='lg'/></li>
</ul>
<div className='select-group cap'>{translate('ul')}</div>
<ul>
<li className='c' onClick={_fill.bind(this, 'ul', 'F')}><MountFixed className='lg'/></li>
<li className='c' onClick={_fill.bind(this, 'ul', 'G')}><MountGimballed className='lg'/></li>
<li className='c' onClick={_fill.bind(this, 'ul', 'T')}><MountTurret className='lg'/></li>
<li className='c' tabIndex='0' onClick={_fill.bind(this, 'ul', 'F')} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['ul-F'] = smRef}><MountFixed className='lg'/></li>
<li className='c' tabIndex='0' onClick={_fill.bind(this, 'ul', 'G')} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['ul-G'] = smRef}><MountGimballed className='lg'/></li>
<li className='c' tabIndex='0' onClick={_fill.bind(this, 'ul', 'T')} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['ul-T'] = smRef}><MountTurret className='lg'/></li>
</ul>
<div className='select-group cap'>{translate('bl')}</div>
<ul>
<li className='c' onClick={_fill.bind(this, 'bl', 'F')}><MountFixed className='lg'/></li>
<li className='c' onClick={_fill.bind(this, 'bl', 'G')}><MountGimballed className='lg'/></li>
<li className='c' onClick={_fill.bind(this, 'bl', 'T')}><MountTurret className='lg'/></li>
<li className='c' tabIndex='0' onClick={_fill.bind(this, 'bl', 'F')} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['bl-F'] = smRef}><MountFixed className='lg'/></li>
<li className='c' tabIndex='0' onClick={_fill.bind(this, 'bl', 'G')} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['bl-G'] = smRef}><MountGimballed className='lg'/></li>
<li className='c' tabIndex='0' onClick={_fill.bind(this, 'bl', 'T')} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['bl-T'] = smRef}><MountTurret className='lg'/></li>
</ul>
<div className='select-group cap'>{translate('mc')}</div>
<ul>
<li className='c' onClick={_fill.bind(this, 'mc', 'F')}><MountFixed className='lg'/></li>
<li className='c' onClick={_fill.bind(this, 'mc', 'G')}><MountGimballed className='lg'/></li>
<li className='c' onClick={_fill.bind(this, 'mc', 'T')}><MountTurret className='lg'/></li>
<li className='c' tabIndex='0' onClick={_fill.bind(this, 'mc', 'F')} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['mc-F'] = smRef}><MountFixed className='lg'/></li>
<li className='c' tabIndex='0' onClick={_fill.bind(this, 'mc', 'G')} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['mc-G'] = smRef}><MountGimballed className='lg'/></li>
<li className='c' tabIndex='0' onClick={_fill.bind(this, 'mc', 'T')} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['mc-T'] = smRef}><MountTurret className='lg'/></li>
</ul>
<div className='select-group cap'>{translate('c')}</div>
<ul>
<li className='c' onClick={_fill.bind(this, 'c', 'F')}><MountFixed className='lg'/></li>
<li className='c' onClick={_fill.bind(this, 'c', 'G')}><MountGimballed className='lg'/></li>
<li className='c' onClick={_fill.bind(this, 'c', 'T')}><MountTurret className='lg'/></li>
<li className='c' tabIndex='0' onClick={_fill.bind(this, 'c', 'F')} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['c-F'] = smRef}><MountFixed className='lg'/></li>
<li className='c' tabIndex='0' onClick={_fill.bind(this, 'c', 'G')} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['c-G'] = smRef}><MountGimballed className='lg'/></li>
<li className='c' tabIndex='0' onClick={_fill.bind(this, 'c', 'T')} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['c-T'] = smRef}><MountTurret className='lg'/></li>
</ul>
<div className='select-group cap'>{translate('fc')}</div>
<ul>
<li className='c' onClick={_fill.bind(this, 'fc', 'F')}><MountFixed className='lg'/></li>
<li className='c' onClick={_fill.bind(this, 'fc', 'G')}><MountGimballed className='lg'/></li>
<li className='c' onClick={_fill.bind(this, 'fc', 'T')}><MountTurret className='lg'/></li>
<li className='c' tabIndex='0' onClick={_fill.bind(this, 'fc', 'F')} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['fc-F'] = smRef}><MountFixed className='lg'/></li>
<li className='c' tabIndex='0' onClick={_fill.bind(this, 'fc', 'G')} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['fc-G'] = smRef}><MountGimballed className='lg'/></li>
<li className='c' tabIndex='0' onClick={_fill.bind(this, 'fc', 'T')} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['fc-T'] = smRef}><MountTurret className='lg'/></li>
</ul>
<div className='select-group cap'>{translate('pa')}</div>
<ul>
<li className='lc' onClick={_fill.bind(this, 'pa', 'F')}>{translate('pa')}</li>
<li className='lc' tabIndex='0' onClick={_fill.bind(this, 'pa', 'F')} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['pa-F'] = smRef}>{translate('pa')}</li>
</ul>
<div className='select-group cap'>{translate('rg')}</div>
<ul>
<li className='lc' tabIndex='0' onClick={_fill.bind(this, 'rg', 'F')} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['rg-F'] = smRef}>{translate('rg')}</li>
</ul>
<div className='select-group cap'>{translate('nl')}</div>
<ul>
<li className='lc' onClick={_fill.bind(this, 'nl', 'F')}>{translate('nl')}</li>
<li className='lc' tabIndex='0' onClick={_fill.bind(this, 'nl', 'F')} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['nl-F'] = smRef}>{translate('nl')}</li>
</ul>
<div className='select-group cap'>{translate('rfl')}</div>
<ul>
<li className='c' tabIndex='0' onClick={_fill.bind(this, 'rfl', 'F')} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['rfl-F'] = smRef}><MountFixed className='lg'/></li>
<li className='c' tabIndex='0' onClick={_fill.bind(this, 'rfl', 'T')} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['rfl-T'] = smRef}><MountTurret className='lg'/></li>
</ul>
</div>;
}

View File

@@ -9,11 +9,13 @@ import { Cogs, CoriolisLogo, Hammer, Help, Rocket, StatsBars } from './SvgIcons'
import { Ships } from 'coriolis-data/dist';
import Persist from '../stores/Persist';
import { toDetailedExport } from '../shipyard/Serializer';
import Ship from '../shipyard/Ship';
import ModalDeleteAll from './ModalDeleteAll';
import ModalExport from './ModalExport';
import ModalHelp from './ModalHelp';
import ModalImport from './ModalImport';
import Slider from './Slider';
import Announcement from './Announcement';
import { outfitURL } from '../utils/UrlGenerators';
const SIZE_MIN = 0.65;
@@ -74,8 +76,11 @@ export default class Header extends TranslatedComponent {
this._openShips = this._openMenu.bind(this, 's');
this._openBuilds = this._openMenu.bind(this, 'b');
this._openComp = this._openMenu.bind(this, 'comp');
this._openAnnounce = this._openMenu.bind(this, 'announce');
this._getAnnouncementsMenu = this._getAnnouncementsMenu.bind(this);
this._openSettings = this._openMenu.bind(this, 'settings');
this._showHelp = this._showHelp.bind(this);
this.update = this.update.bind(this);
this.languageOptions = [];
this.insuranceOptions = [];
this.state = {
@@ -306,7 +311,7 @@ export default class Header extends TranslatedComponent {
_getShipsMenu() {
let shipList = [];
for (let s in Ships) {
for (let s of this.shipOrder) {
shipList.push(<ActiveLink key={s} href={outfitURL(s)} className='block'>{Ships[s].properties.name}</ActiveLink>);
}
@@ -372,6 +377,33 @@ export default class Header extends TranslatedComponent {
);
}
/**
* Generate the announcement menu
* @return {React.Component} Menu
*/
_getAnnouncementsMenu() {
let announcements;
let translate = this.context.language.translate;
if (this.props.announcements) {
announcements = [];
for (let announce of this.props.announcements) {
// Announcement has expired, skip it
if (Date.now() > Date.parse(announce.expiry)) {
continue;
}
// Add announcements which have not expired to the menu
announcements.push(<Announcement text={announce.text} />);
announcements.push(<hr/>);
}
}
return (
<div className='menu-list' onClick={ (e) => e.stopPropagation() } style={{ whiteSpace: 'nowrap' }}>
{announcements}
</div>
);
}
/**
* Generate the settings menu
* @return {React.Component} Menu
@@ -494,6 +526,15 @@ export default class Header extends TranslatedComponent {
}
}
async update() {
const reg = await navigator.serviceWorker.getRegistration();
if (!reg || !reg.waiting) {
return window.location.reload();
}
reg.waiting.postMessage('skipWaiting');
window.location.reload();
}
/**
* Render the header
* @return {React.Component} Header
@@ -504,7 +545,10 @@ export default class Header extends TranslatedComponent {
let hasBuilds = Persist.hasBuilds();
return (
<header>
{this.props.appCacheUpdate && <div id="app-update" onClick={() => window.location.reload() }>{translate('PHRASE_UPDATE_RDY')}</div>}
{this.props.appCacheUpdate && <div id="app-update" onClick={this.update}>{translate('PHRASE_UPDATE_RDY')}</div>}
{this.props.appCacheUpdate ? <a className={'view-changes'} href={'https://github.com/EDCD/coriolis/compare/edcd:develop@{' + window.CORIOLIS_DATE + '}...edcd:develop'} target="_blank">
{'View Release Changes'}
</a> : null}
<Link className='l' href='/' style={{ marginRight: '1em' }} title='Home'><CoriolisLogo className='icon xl' /></Link>
<div className='l menu'>
@@ -528,6 +572,23 @@ export default class Header extends TranslatedComponent {
{openedMenu == 'comp' ? this._getComparisonsMenu() : null}
</div>
<div className='l menu'>
<div className={cn('menu-header', { selected: openedMenu == 'announce', disabled: this.props.announcements.length === 0})} onClick={this.props.announcements.length !== 0 && this._openAnnounce}>
<span className='menu-item-label'>{translate('announcements')}</span>
</div>
{openedMenu == 'announce' ? this._getAnnouncementsMenu() : null}
</div>
{window.location.origin.search('.edcd.io') >= 0 ?
<div className='l menu'>
<a href="https://youtu.be/4SvnLcefhtI" target="_blank">
<div className={cn('menu-header')}>
<Rocket className='warning'/><span className='menu-item-label'>{translate('please migrate to coriolis.io')}</span>
</div>
</a>
</div> : null
}
<div className='r menu'>
<div className={cn('menu-header', { selected: openedMenu == 'settings' })} onClick={this._openSettings}>
<Cogs className='xl warning'/><span className='menu-item-label'>{translate('settings')}</span>

View File

@@ -63,6 +63,9 @@ export default class InternalSlot extends Slot {
{ m.getSpinup() ? <div className={'l'}>{translate('spinup')}: {formats.f1(m.getSpinup())}{u.s}</div> : null }
{ m.getDuration() ? <div className={'l'}>{translate('duration')}: {formats.f1(m.getDuration())}{u.s}</div> : null }
{ m.grp === 'scb' ? <div className={'l'}>{translate('cells')}: {formats.int(m.getAmmo() + 1)}</div> : null }
{ m.grp === 'gsrp' ? <div className={'l'}>{translate('shield addition')}: {formats.f1(m.getShieldAddition())}{u.MJ}</div> : null }
{ m.grp === 'gfsb' ? <div className={'l'}>{translate('jump addition')}: {formats.f1(m.getJumpBoost())}{u.LY}</div> : null }
{ m.grp === 'gs' ? <div className={'l'}>{translate('shield addition')}: {formats.f1(m.getShieldAddition())}{u.MJ}</div> : null }
{ m.getShieldReinforcement() ? <div className={'l'}>{translate('shieldreinforcement')}: {formats.f1(m.getDuration() * m.getShieldReinforcement())}{u.MJ}</div> : null }
{ m.getShieldReinforcement() ? <div className={'l'}>{translate('total')}: {formats.int((m.getAmmo() + 1) * (m.getDuration() * m.getShieldReinforcement()))}{u.MJ}</div> : null }
{ m.repair ? <div className={'l'}>{translate('repair')}: {m.repair}</div> : null }
@@ -70,21 +73,23 @@ export default class InternalSlot extends Slot {
{ m.getRange() ? <div className={'l'}>{translate('range')} {formats.f2(m.getRange())}{u.km}</div> : null }
{ m.getRangeT() ? <div className={'l'}>{translate('ranget')} {formats.f1(m.getRangeT())}{u.s}</div> : null }
{ m.getTime() ? <div className={'l'}>{translate('time')}: {formats.time(m.getTime())}</div> : null }
{ m.getHackTime() ? <div className={'l'}>{translate('hacktime')}: {formats.time(m.getHackTime())}</div> : null }
{ m.maximum ? <div className={'l'}>{translate('max')}: {(m.maximum)}</div> : null }
{ m.rangeLS ? <div className={'l'}>{translate('range')}: {m.rangeLS}{u.Ls}</div> : null }
{ m.rangeLS === null ? <div className={'l'}>{u.Ls}</div> : null }
{ m.rangeRating ? <div className={'l'}>{translate('range')}: {m.rangeRating}</div> : null }
{ m.maximum ? <div className={'l'}>{translate('max')}: {(m.maximum)}</div> : null }
{ m.passengers ? <div className={'l'}>{translate('passengers')}: {m.passengers}</div> : null }
{ m.getRegenerationRate() ? <div className='l'>{translate('regen')}: {formats.round1(m.getRegenerationRate())}{u.ps}</div> : null }
{ m.getBrokenRegenerationRate() ? <div className='l'>{translate('brokenregen')}: {formats.round1(m.getBrokenRegenerationRate())}{u.ps}</div> : null }
{ showModuleResistances && m.getExplosiveResistance() ? <div className='l'>{translate('explres')}: {formats.pct(m.getExplosiveResistance())}</div> : null }
{ showModuleResistances && m.getKineticResistance() ? <div className='l'>{translate('kinres')}: {formats.pct(m.getKineticResistance())}</div> : null }
{ showModuleResistances && m.getThermalResistance() ? <div className='l'>{translate('thermres')}: {formats.pct(m.getThermalResistance())}</div> : null }
{ showModuleResistances && m.getCausticResistance() ? <div className='l'>{translate('causres')}: {formats.pct(m.getCausticResistance())}</div> : null }
{ m.getHullReinforcement() ? <div className='l'>{translate('armour')}: {formats.int(m.getHullReinforcement() + ship.baseArmour * m.getModValue('hullboost') / 10000)}</div> : null }
{ m.getProtection() ? <div className='l'>{translate('protection')}: {formats.rPct(m.getProtection())}</div> : null }
{ m.getIntegrity() ? <div className='l'>{translate('integrity')}: {formats.int(m.getIntegrity())}</div> : null }
{ m && validMods.length > 0 ? <div className='r' ><button onClick={this._toggleModifications.bind(this)} onContextMenu={stopCtxPropagation} onMouseOver={termtip.bind(null, 'modifications')} onMouseOut={tooltip.bind(null, null)}><ListModifications /></button></div> : null }
{ m.getInfo() ? <div className='l'>{translate(m.getInfo())}</div> : null }
{ m && validMods.length > 0 ? <div className='r' tabIndex="0" ref={ modButton => this.modButton = modButton }><button tabIndex="-1" onClick={this._toggleModifications.bind(this)} onContextMenu={stopCtxPropagation} onMouseOver={termtip.bind(null, 'modifications')} onMouseOut={tooltip.bind(null, null)}><ListModifications /></button></div> : null }
</div>
</div>;
} else {

View File

@@ -1,5 +1,4 @@
import React from 'react';
import cn from 'classnames';
import SlotSection from './SlotSection';
import InternalSlot from './InternalSlot';
import * as ModuleUtils from '../shipyard/ModuleUtils';
@@ -18,7 +17,6 @@ export default class InternalSlotSection extends SlotSection {
*/
constructor(props, context) {
super(props, context, 'internal', 'optional internal');
this._empty = this._empty.bind(this);
this._fillWithCargo = this._fillWithCargo.bind(this);
this._fillWithCells = this._fillWithCells.bind(this);
@@ -29,12 +27,24 @@ export default class InternalSlotSection extends SlotSection {
this._fillWithFirstClassCabins = this._fillWithFirstClassCabins.bind(this);
this._fillWithBusinessClassCabins = this._fillWithBusinessClassCabins.bind(this);
this._fillWithEconomyClassCabins = this._fillWithEconomyClassCabins.bind(this);
this.selectedRefId = null;
this.firstRefId = 'emptyall';
this.lastRefId = this.sectionRefArr['pcq'] ? 'pcq' : 'pcm';
}
/**
* Handle focus when component updates
* @param {Object} prevProps React Component properties
*/
componentDidUpdate(prevProps) {
this._handleSectionFocus(prevProps,this.firstRefId, this.lastRefId);
}
/**
* Empty all slots
*/
_empty() {
this.selectedRefId = 'emptyall';
this.props.ship.emptyInternal();
this.props.onChange();
this._close();
@@ -45,6 +55,7 @@ export default class InternalSlotSection extends SlotSection {
* @param {SyntheticEvent} event Event
*/
_fillWithCargo(event) {
this.selectedRefId = 'cargo';
let clobber = event.getModifierState('Alt');
let ship = this.props.ship;
ship.internal.forEach((slot) => {
@@ -61,6 +72,7 @@ export default class InternalSlotSection extends SlotSection {
* @param {SyntheticEvent} event Event
*/
_fillWithFuelTanks(event) {
this.selectedRefId = 'ft';
let clobber = event.getModifierState('Alt');
let ship = this.props.ship;
ship.internal.forEach((slot) => {
@@ -77,6 +89,7 @@ export default class InternalSlotSection extends SlotSection {
* @param {SyntheticEvent} event Event
*/
_fillWithLuxuryCabins(event) {
this.selectedRefId = 'pcq';
let clobber = event.getModifierState('Alt');
let ship = this.props.ship;
ship.internal.forEach((slot) => {
@@ -93,6 +106,7 @@ export default class InternalSlotSection extends SlotSection {
* @param {SyntheticEvent} event Event
*/
_fillWithFirstClassCabins(event) {
this.selectedRefId = 'pcm';
let clobber = event.getModifierState('Alt');
let ship = this.props.ship;
ship.internal.forEach((slot) => {
@@ -109,6 +123,7 @@ export default class InternalSlotSection extends SlotSection {
* @param {SyntheticEvent} event Event
*/
_fillWithBusinessClassCabins(event) {
this.selectedRefId = 'pci';
let clobber = event.getModifierState('Alt');
let ship = this.props.ship;
ship.internal.forEach((slot) => {
@@ -125,6 +140,7 @@ export default class InternalSlotSection extends SlotSection {
* @param {SyntheticEvent} event Event
*/
_fillWithEconomyClassCabins(event) {
this.selectedRefId = 'pce';
let clobber = event.getModifierState('Alt');
let ship = this.props.ship;
ship.internal.forEach((slot) => {
@@ -141,6 +157,7 @@ export default class InternalSlotSection extends SlotSection {
* @param {SyntheticEvent} event Event
*/
_fillWithCells(event) {
this.selectedRefId = 'scb';
let clobber = event.getModifierState('Alt');
let ship = this.props.ship;
let chargeCap = 0; // Capacity of single activation
@@ -160,6 +177,7 @@ export default class InternalSlotSection extends SlotSection {
* @param {SyntheticEvent} event Event
*/
_fillWithArmor(event) {
this.selectedRefId = 'hr';
let clobber = event.getModifierState('Alt');
let ship = this.props.ship;
ship.internal.forEach((slot) => {
@@ -176,6 +194,7 @@ export default class InternalSlotSection extends SlotSection {
* @param {SyntheticEvent} event Event
*/
_fillWithModuleReinforcementPackages(event) {
this.selectedRefId = 'mrp';
let clobber = event.getModifierState('Alt');
let ship = this.props.ship;
ship.internal.forEach((slot) => {
@@ -240,16 +259,16 @@ export default class InternalSlotSection extends SlotSection {
_getSectionMenu(translate, ship) {
return <div className='select' onClick={e => e.stopPropagation()} onContextMenu={stopCtxPropagation}>
<ul>
<li className='lc' onClick={this._empty}>{translate('empty all')}</li>
<li className='lc' onClick={this._fillWithCargo}>{translate('cargo')}</li>
<li className='lc' onClick={this._fillWithCells}>{translate('scb')}</li>
<li className='lc' onClick={this._fillWithArmor}>{translate('hr')}</li>
<li className='lc' onClick={this._fillWithModuleReinforcementPackages}>{translate('mrp')}</li>
<li className='lc' onClick={this._fillWithFuelTanks}>{translate('ft')}</li>
<li className='lc' onClick={this._fillWithEconomyClassCabins}>{translate('pce')}</li>
<li className='lc' onClick={this._fillWithBusinessClassCabins}>{translate('pci')}</li>
<li className='lc' onClick={this._fillWithFirstClassCabins}>{translate('pcm')}</li>
{ ship.luxuryCabins ? <li className='lc' onClick={this._fillWithLuxuryCabins}>{translate('pcq')}</li> : ''}
<li className='lc' tabIndex='0' onClick={this._empty} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['emptyall'] = smRef}>{translate('empty all')}</li>
<li className='lc' tabIndex='0' onClick={this._fillWithCargo} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['cargo'] = smRef}>{translate('cargo')}</li>
<li className='lc' tabIndex='0' onClick={this._fillWithCells} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['scb'] = smRef}>{translate('scb')}</li>
<li className='lc' tabIndex='0' onClick={this._fillWithArmor} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['hr'] = smRef}>{translate('hr')}</li>
<li className='lc' tabIndex='0' onClick={this._fillWithModuleReinforcementPackages} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['mrp'] = smRef}>{translate('mrp')}</li>
<li className='lc' tabIndex='0' onClick={this._fillWithFuelTanks} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['ft'] = smRef}>{translate('ft')}</li>
<li className='lc' tabIndex='0' onClick={this._fillWithEconomyClassCabins} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['pce'] = smRef}>{translate('pce')}</li>
<li className='lc' tabIndex='0' onClick={this._fillWithBusinessClassCabins} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['pci'] = smRef}>{translate('pci')}</li>
<li className='lc' tabIndex='0' onClick={this._fillWithFirstClassCabins} onKeyDown={ship.luxuryCabins ? '' : this._keyDown} ref={smRef => this.sectionRefArr['pcm'] = smRef}>{translate('pcm')}</li>
{ ship.luxuryCabins ? <li className='lc' tabIndex='0' onClick={this._fillWithLuxuryCabins} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['pcq'] = smRef}>{translate('pcq')}</li> : ''}
<li className='optional-hide' style={{ textAlign: 'center', marginTop: '1em' }}>{translate('PHRASE_ALT_ALL')}</li>
</ul>
</div>;

View File

@@ -1,12 +1,8 @@
import React from 'react';
import PropTypes from 'prop-types';
import TranslatedComponent from './TranslatedComponent';
import { Ships } from 'coriolis-data/dist';
import { nameComparator } from '../utils/SlotFunctions';
import LineChart from '../components/LineChart';
import Slider from '../components/Slider';
import * as ModuleUtils from '../shipyard/ModuleUtils';
import Module from '../shipyard/Module';
import * as Calc from '../shipyard/Calculations';
/**
@@ -61,7 +57,7 @@ export default class JumpRange extends TranslatedComponent {
const fuel = this.state.fuelLevel * ship.fuelCapacity;
// Obtain the jump range
return Calc.jumpRange(ship.unladenMass + fuel + cargo, fsd, fuel);
return Calc.jumpRange(ship.unladenMass + cargo, fsd, fuel, ship);
}
/**

View File

@@ -1,6 +1,6 @@
import React from 'react';
import PropTypes from 'prop-types';
import Measure from 'react-measure';
import ContainerDimensions from 'react-container-dimensions';
import * as d3 from 'd3';
import TranslatedComponent from './TranslatedComponent';
@@ -67,21 +67,17 @@ export default class LineChart extends TranslatedComponent {
xAxisScale,
yScale,
tipHeight: 2 + (1.2 * (series ? series.length : 0.8)),
dimensions: {
width: 100,
height: 100
}
};
}
/**
* Update tooltip content
* @param {number} xPos x coordinate
* @param {number} width current container width
*/
_tooltip(xPos) {
_tooltip(xPos, width) {
let { xLabel, yLabel, xUnit, yUnit, func, series } = this.props;
let { xScale, yScale } = this.state;
let { width } = this.state.dimensions;
let { formats, translate } = this.context.language;
let x0 = xScale.invert(xPos),
y0 = func(x0),
@@ -120,11 +116,11 @@ export default class LineChart extends TranslatedComponent {
* Update dimensions based on properties and scale
* @param {Object} props React Component properties
* @param {number} scale size ratio / scale
* @param {number} width current width of the container
* @returns {Object} calculated dimensions
*/
_updateDimensions(props, scale) {
_updateDimensions(props, scale, width) {
const { xMax, xMin, yMin, yMax } = props;
const { width, height } = this.state.dimensions;
const innerWidth = width - MARGIN.left - MARGIN.right;
const outerHeight = Math.round(width * props.aspect);
const innerHeight = outerHeight - MARGIN.top - MARGIN.bottom;
@@ -149,10 +145,11 @@ export default class LineChart extends TranslatedComponent {
/**
* Move and update tooltip
* @param {SyntheticEvent} e Event
* @param {number} width current container width
*/
_moveTip(e) {
_moveTip(e, width) {
let clientX = e.touches ? e.touches[0].clientX : e.clientX;
this._tooltip(Math.round(clientX - e.currentTarget.getBoundingClientRect().left));
this._tooltip(Math.round(clientX - e.currentTarget.getBoundingClientRect().left), width);
}
/**
@@ -227,57 +224,58 @@ export default class LineChart extends TranslatedComponent {
* @return {React.Component} Chart SVG
*/
render() {
const { innerWidth, outerHeight, innerHeight } = this._updateDimensions(this.props, this.context.sizeRatio);
const { width, height } = this.state.dimensions;
const { xMin, xMax, xLabel, yLabel, xUnit, yUnit, xMark, colors } = this.props;
const { tipHeight, detailElems, markerElems, seriesData, seriesLines } = this.state;
const line = this.line;
const lines = seriesLines.map((line, i) => <path key={i} className='line' fill='none' stroke={colors[i]} strokeWidth='1' d={line(seriesData)} />).reverse();
const markX = xMark ? innerWidth * (xMark - xMin) / (xMax - xMin) : 0;
const xmark = xMark ? <path key={'mark'} className='line' fill='none' strokeDasharray='5,5' stroke={'#ff8c0d'} strokeWidth='1' d={'M ' + markX + ' ' + innerHeight + ' L ' + markX + ' 0'} /> : '';
return (
<Measure width='100%' whitelist={['width', 'top']} onMeasure={ (dimensions) => { this.setState({ dimensions }); }}>
<div width={width} height={height}>
<svg style={{ width: '100%', height: outerHeight }}>
<g transform={`translate(${MARGIN.left},${MARGIN.top})`}>
<g>{xmark}</g>
<g>{lines}</g>
<g className='x axis' ref={(elem) => d3.select(elem).call(this.xAxis)} transform={`translate(0,${innerHeight})`}>
<text className='cap' y='30' dy='.1em' x={innerWidth / 2} style={{ textAnchor: 'middle' }}>
<tspan>{xLabel}</tspan>
<tspan className='metric'> ({xUnit})</tspan>
</text>
</g>
<g className='y axis' ref={(elem) => d3.select(elem).call(this.yAxis)}>
<text className='cap' transform='rotate(-90)' y='-50' dy='.1em' x={innerHeight / -2} style={{ textAnchor: 'middle' }}>
<tspan>{yLabel}</tspan>
{ yUnit && <tspan className='metric'> ({yUnit})</tspan> }
</text>
</g>
<g ref={(g) => this.tipContainer = d3.select(g)} style={{ display: 'none' }}>
<rect className='tooltip' height={tipHeight + 'em'}></rect>
{detailElems}
</g>
<g ref={(g) => this.markersContainer = d3.select(g)} style={{ display: 'none' }}>
{markerElems}
</g>
<rect
fillOpacity='0'
height={innerHeight}
width={innerWidth + 1}
onMouseEnter={this._showTip}
onTouchStart={this._showTip}
onMouseLeave={this._hideTip}
onTouchEnd={this._hideTip}
onMouseMove={this._moveTip}
onTouchMove={this._moveTip}
/>
</g>
</svg>
</div>
</Measure>
<ContainerDimensions>
{ ({ width, height }) => {
const { innerWidth, outerHeight, innerHeight } = this._updateDimensions(this.props, this.context.sizeRatio, width, height);
const { xMin, xMax, xLabel, yLabel, xUnit, yUnit, xMark, colors } = this.props;
const { tipHeight, detailElems, markerElems, seriesData, seriesLines } = this.state;
const lines = seriesLines.map((line, i) => <path key={i} className='line' fill='none' stroke={colors[i]} strokeWidth='1' d={line(seriesData)} />).reverse();
const markX = xMark ? innerWidth * (xMark - xMin) / (xMax - xMin) : 0;
const xmark = xMark ? <path key={'mark'} className='line' fill='none' strokeDasharray='5,5' stroke={'#ff8c0d'} strokeWidth='1' d={'M ' + markX + ' ' + innerHeight + ' L ' + markX + ' 0'} /> : '';
return (
<div width={width} height={height}>
<svg style={{ width: '100%', height: outerHeight }}>
<g transform={`translate(${MARGIN.left},${MARGIN.top})`}>
<g>{xmark}</g>
<g>{lines}</g>
<g className='x axis' ref={(elem) => d3.select(elem).call(this.xAxis)} transform={`translate(0,${innerHeight})`}>
<text className='cap' y='30' dy='.1em' x={innerWidth / 2} style={{ textAnchor: 'middle' }}>
<tspan>{xLabel}</tspan>
<tspan className='metric'> ({xUnit})</tspan>
</text>
</g>
<g className='y axis' ref={(elem) => d3.select(elem).call(this.yAxis)}>
<text className='cap' transform='rotate(-90)' y='-50' dy='.1em' x={innerHeight / -2} style={{ textAnchor: 'middle' }}>
<tspan>{yLabel}</tspan>
{ yUnit && <tspan className='metric'> ({yUnit})</tspan> }
</text>
</g>
<g ref={(g) => this.tipContainer = d3.select(g)} style={{ display: 'none' }}>
<rect className='tooltip' height={tipHeight + 'em'}></rect>
{detailElems}
</g>
<g ref={(g) => this.markersContainer = d3.select(g)} style={{ display: 'none' }}>
{markerElems}
</g>
<rect
fillOpacity='0'
height={innerHeight}
width={innerWidth + 1}
onMouseEnter={this._showTip}
onTouchStart={this._showTip}
onMouseLeave={this._hideTip}
onTouchEnd={this._hideTip}
onMouseMove={e => this._moveTip(e, width)}
onTouchMove={e => this._moveTip(e, width)}
/>
</g>
</svg>
</div>
);
}}
</ContainerDimensions>
);
}
}

View File

@@ -6,7 +6,6 @@ import Persist from '../stores/Persist';
* Delete All saved data modal
*/
export default class ModalDeleteAll extends TranslatedComponent {
/**
* Delete everything and hide the modal
*/

View File

@@ -11,7 +11,10 @@ import * as ModuleUtils from '../shipyard/ModuleUtils';
import { fromDetailedBuild } from '../shipyard/Serializer';
import { Download } from './SvgIcons';
import { outfitURL } from '../utils/UrlGenerators';
import * as CompanionApiUtils from '../utils/CompanionApiUtils';
import { shipFromJson, shipModelFromJson } from '../utils/CompanionApiUtils';
import { shipFromLoadoutJSON } from '../utils/JournalUtils';
const zlib = require('pako');
const textBuildRegex = new RegExp('^\\[([\\w \\-]+)\\]\n');
const lineRegex = new RegExp('^([\\dA-Z]{1,2}): (\\d)([A-I])[/]?([FGT])?([SD])? ([\\w\\- ]+)');
@@ -86,6 +89,7 @@ export default class ModalImport extends TranslatedComponent {
static propTypes = {
importString: PropTypes.string, // Optional: Default data for import modal
builds: PropTypes.object, // Optional: Import object
};
@@ -99,11 +103,12 @@ export default class ModalImport extends TranslatedComponent {
this.state = {
builds: props.builds,
canEdit: !props.builds,
loadoutEvent: null,
comparisons: null,
shipDiscount: null,
moduleDiscount: null,
errorMsg: null,
importString: null,
importString: props.importString || null,
importValid: false,
insurance: null
};
@@ -111,12 +116,28 @@ export default class ModalImport extends TranslatedComponent {
this._process = this._process.bind(this);
this._import = this._import.bind(this);
this._importBackup = this._importBackup.bind(this);
this._importLoadout = this._importLoadout.bind(this);
this._importDetailedArray = this._importDetailedArray.bind(this);
this._importTextBuild = this._importTextBuild.bind(this);
this._importCompanionApiBuild = this._importCompanionApiBuild.bind(this);
this._validateImport = this._validateImport.bind(this);
}
/**
* Import a Loadout event from Elite: Dangerous journal files
* @param {Object} data Loadout event
* @throws {string} If import fails
*/
_importLoadout(data) {
if (data && data.Ship && data.Modules) {
const deflated = zlib.deflate(JSON.stringify(data), { to: 'string' });
let compressed = btoa(deflated);
this.setState({loadoutEvent: compressed});
} else {
throw 'Loadout event must contain Ship and Modules';
}
}
/**
* Import a Coriolis backup
* @param {Object} importData Backup Data
@@ -126,7 +147,11 @@ export default class ModalImport extends TranslatedComponent {
if (importData.builds && typeof importData.builds == 'object') {
for (let shipId in importData.builds) {
for (let buildName in importData.builds[shipId]) {
validateBuild(shipId, importData.builds[shipId][buildName], buildName);
try {
validateBuild(shipId, importData.builds[shipId][buildName], buildName);
} catch (err) {
delete importData.builds[shipId][buildName];
}
}
}
this.setState({ builds: importData.builds });
@@ -155,7 +180,7 @@ export default class ModalImport extends TranslatedComponent {
}
// Check for module discount
if (!isNaN(importData.moduleDiscount)) {
this.setState({ shipDiscount: importData.moduleDiscount * 1 });
this.setState({ moduleDiscount: importData.moduleDiscount * 1 });
}
if (typeof importData.insurance == 'string') {
@@ -191,8 +216,8 @@ export default class ModalImport extends TranslatedComponent {
* @throws {string} if parse/import fails
*/
_importCompanionApiBuild(build) {
const shipModel = CompanionApiUtils.shipModelFromJson(build);
const ship = CompanionApiUtils.shipFromJson(build);
const shipModel = shipModelFromJson(build);
const ship = shipFromJson(build);
let builds = {};
builds[shipModel] = {};
@@ -298,6 +323,30 @@ export default class ModalImport extends TranslatedComponent {
this.setState({ builds, singleBuild: true });
}
/**
* Import SLEF formatted builds. Sets state to a map of the builds on success
* and flags if there was only a single build.
*
* @param {string} importData - Array of the list of builds.
* @throws {string} If parse / import fails
*/
_importSlefBuilds(importData) {
const builds = importData.reduce((memo, { data }) => {
const shipModel = shipModelFromJson(data);
const ship = shipFromLoadoutJSON(data);
const shipTemplate = Ships[shipModel];
const shipName = data.ShipName || shipTemplate.properties.name;
const key = `Imported ${shipName}`;
memo[shipModel] = {};
memo[shipModel][key] = ship.toString();
return memo;
}, {});
this.setState({ builds, singleBuild: Object.keys(builds).length === 1 });
}
/**
* Validate the import string / text box contents
* @param {SyntheticEvent} event Event
@@ -332,8 +381,10 @@ export default class ModalImport extends TranslatedComponent {
throw 'Must be an object or array!';
}
if (importData.modules != null && importData.modules.Armour != null) { // Only the companion API has this information
this._importCompanionApiBuild(importData); // Single sihp definition
if (importData?.[0]?.header?.appName) { // has SLEF envelope?
this._importSlefBuilds(importData);
} else if (importData.modules != null && importData.modules.Armour != null) { // Only the companion API has this information
this._importCompanionApiBuild(importData); // Single ship definition
} else if (importData.ship != null && importData.ship.modules != null && importData.ship.modules.Armour != null) { // Only the companion API has this information
this._importCompanionApiBuild(importData.ship); // Complete API dump
} else if (importData instanceof Array) { // Must be detailed export json
@@ -341,12 +392,14 @@ export default class ModalImport extends TranslatedComponent {
} else if (importData.ship && typeof importData.name !== undefined) { // Using JSON from a single ship build export
this._importDetailedArray([importData]); // Convert to array with singleobject
this.setState({ singleBuild: true });
} else if (importData.Modules != null && importData.Modules[0] != null) {
this._importLoadout(importData);
} else { // Using Backup JSON
this._importBackup(importData);
}
}
} catch (e) {
// console.log(e.stack);
console.log(e);
this.setState({ errorMsg: (typeof e == 'string') ? e : 'Cannot Parse the data!' });
return;
}
@@ -360,6 +413,10 @@ export default class ModalImport extends TranslatedComponent {
_process() {
let builds = null, comparisons = null;
if (this.state.loadoutEvent) {
return Router.go(`/import?data=${this.state.loadoutEvent}`);
}
// If only importing a single build go straight to the outfitting page
if (this.state.singleBuild) {
builds = this.state.builds;
@@ -476,7 +533,7 @@ export default class ModalImport extends TranslatedComponent {
if (!state.processed) {
importStage = (
<div>
<textarea className='cb json' ref={node => this.importField = node} onChange={this._validateImport} defaultValue={this.state.importString} placeholder={translate('PHRASE_IMPORT')} />
<textarea spellCheck={false} className='cb json' ref={node => this.importField = node} onChange={this._validateImport} defaultValue={this.state.importString} placeholder={translate('PHRASE_IMPORT')} />
<button id='proceed' className='l cap' onClick={this._process} disabled={!state.importValid} >{translate('proceed')}</button>
<div className='l warning' style={{ marginLeft:'3em' }}>{state.errorMsg}</div>
</div>
@@ -513,7 +570,7 @@ export default class ModalImport extends TranslatedComponent {
{comparisonRows}
</tbody>
</table>
);
);
}
if(this.state.canEdit) {

View File

@@ -34,6 +34,18 @@ export default class ModalPermalink extends TranslatedComponent {
);
}
/**
* Copy the shortened URL to the clipboard
* @param {Event} e Click event
* @return {void}
*/
copyShortLink() {
let copyText = document.getElementById("shortenedUrl");
// Copy the text inside the shortendUrl input to the clipboard
copyText.select();
document.execCommand("copy");
}
/**
* Render the modal
* @return {React.Component} Modal Content
@@ -42,14 +54,17 @@ export default class ModalPermalink extends TranslatedComponent {
let translate = this.context.language.translate;
return <div className='modal' onClick={ (e) => e.stopPropagation() }>
<h2>{translate('permalink')}</h2>
<h3>{translate('permalink')}</h3>
<br/>
<h3>{translate('URL')}</h3>
<input value={this.props.url} size={40} readOnly onFocus={ (e) => e.target.select() }/>
<br/><br/>
<h3 >{translate('shortened')}</h3>
<input value={this.state.shortenedUrl} readOnly size={25} onFocus={ (e) => e.target.select() }/>
<input id={'shortenedUrl'} value={this.state.shortenedUrl} readOnly size={25} onFocus={ (e) => e.target.select() }/><button className={'cb dismiss cap'} onClick={this.copyShortLink}>{translate('copy to clipboard')}</button>
<br/><br/>
<hr />
<p>s.orbis.zone is the URL shortener domain. These links should persist indefinitely going forward. If for some reason there is a problem with the link shortening process, please report it in the EDCD Discord Server.</p>
<hr />
<button className={'r dismiss cap'} onClick={this.context.hideModal}>{translate('close')}</button>
</div>;
}

View File

@@ -0,0 +1,401 @@
import React from 'react';
import PropTypes from 'prop-types';
import TranslatedComponent from './TranslatedComponent';
import request from 'superagent';
import Persist from '../stores/Persist';
const zlib = require('zlib');
const base64url = require('base64url');
/**
* Permalink modal
*/
export default class ModalShoppingList extends TranslatedComponent {
static propTypes = {
ship: PropTypes.object.isRequired,
buildName: PropTypes.string
};
/**
* Constructor
* @param {Object} props React Component properties
*/
constructor(props) {
super(props);
this.state = {
matsList: '',
mats: {},
failed: false,
cmdrName: Persist.getCmdr().selected,
cmdrs: Persist.getCmdr().cmdrs,
matsPerGrade: Persist.getRolls(),
blueprints: []
};
}
/**
* React component did mount
*/
componentDidMount() {
this.renderMats();
if (this.checkBrowserIsCompatible()) {
this.getCommanders();
this.registerBPs();
}
}
/**
* Find all blueprints needed to make a build.
*/
registerBPs() {
const ship = this.props.ship;
let blueprints = [];
for (const module of ship.costList) {
if (module.type === 'SHIP') {
continue;
}
if (module.m && module.m.blueprint) {
if (!module.m.blueprint.grade || !module.m.blueprint.grades) {
continue;
}
if (module.m.blueprint.special) {
blueprints.push({ uuid: module.m.blueprint.special.uuid, number: 1 });
}
for (const g in module.m.blueprint.grades) {
if (!module.m.blueprint.grades.hasOwnProperty(g)) {
continue;
}
if (g > module.m.blueprint.grade) {
continue;
}
blueprints.push({ uuid: module.m.blueprint.grades[g].uuid, number: this.state.matsPerGrade[g] });
}
}
}
this.setState({ blueprints });
}
/**
* Check browser isn't firefox.
* @return {boolean} true if compatible, false if not.
*/
checkBrowserIsCompatible() {
// Firefox 1.0+
return typeof InstallTrigger === 'undefined';
}
/**
* Get a list of commanders from EDEngineer.
*/
getCommanders() {
request
.get('http://localhost:44405/commanders')
.end((err, res) => {
this.display = 'block';
if (err) {
console.log(err);
this.display = 'none';
return this.setState({ failed: true });
}
const cmdrs = JSON.parse(res.text);
if (!this.state.cmdrName) {
this.setState({ cmdrName: cmdrs[0] });
}
this.setState({ cmdrs }, () => {
Persist.setCmdr({ selected: this.state.cmdrName, cmdrs });
});
});
}
/**
* Send all blueprints to ED Engineer
* @param {Event} event React event
*/
sendToEDEng(event) {
event.preventDefault();
let translate = this.context.language.translate;
const target = event.target;
target.disabled = this.state.blueprints.length > 0;
if (this.state.blueprints.length === 0) {
target.innerText = translate('No modded components.');
target.disabled = true;
setTimeout(() => {
target.innerText = translate('Send to EDEngineer');
target.disabled = false;
}, 3000);
} else {
target.innerText = translate('Sending...');
}
let countSent = 0;
let countTotal = this.state.blueprints.length;
for (const i of this.state.blueprints) {
request
.patch(`http://localhost:44405/${this.state.cmdrName}/shopping-list`)
.field('uuid', i.uuid)
.field('size', i.number)
.end(err => {
if (err) {
console.log(err);
if (err.message !== 'Bad Request') {
this.setState({ failed: true });
}
}
countSent++;
if (countSent === countTotal) {
target.disabled = false;
target.innerText = translate('Send to EDEngineer');
}
});
}
}
/**
* Fix issues with the item name for bulkheads when sending to EDOMH
* @param {*} ship Ship object
* @param {*} item Item name
* @returns updated item name
*/
fixArmourItemNameForEDOMH(ship, item) {
// The module blueprint fdname contains "Armour_" it's a bulkhead and we need to pre-populate the item field with the correct name from the ship object
switch (ship.bulkheads.m.name){
case "Lightweight Alloy":
item = ship.id + "_Armour_Grade1";
break;
case "Reinforced Alloy":
item = ship.id + "_Armour_Grade2";
break;
case "Military Grade Composite":
item = ship.id + "_Armour_Grade3";
break;
case "Mirrored Surface Composite":
item = ship.id + "_Armour_Mirrored";
break;
case "Reactive Surface Composite":
item = ship.id + "_Armour_Reactive";
break;
}
return item;
}
/**
* Send all blueprints to EDOMH. This is a modified copy of registerBPs because this.state.blueprints was empty when I tried to modify sendToEDEng and I couldn't figure out why
* @param {Event} event React event
*/
sendToEDOMH(event) {
event.preventDefault();
const ship = this.props.ship;
const buildName = this.props.buildName;
let blueprints = [];
//create the json
for (const module of ship.costList) {
if (module.type === 'SHIP') {
continue;
}
if (module.m && module.m.blueprint) {
if (!module.m.blueprint.grade || !module.m.blueprint.grades) {
continue;
}
if (module.m.blueprint.special) {
let item = "";
// If the module blueprint fdname contains "Armour_" it's a bulkhead and we need to pre-populate the item field with the correct name from the ship object
if (module.m.blueprint.fdname.includes("Armour_")) {
item = this.fixArmourItemNameForEDOMH(ship, item)
}
else {
item = module.m.symbol;
}
blueprints.push({
"item": item,
"blueprint": module.m.blueprint.special.edname
});
}
for (let g in module.m.blueprint.grades) {
if (!module.m.blueprint.grades.hasOwnProperty(g)) {
continue;
}
// We only want the grade that the module is currently at, not every grade up to that point
if (Number(g) !== module.m.blueprint.grade) {
continue;
}
let item = "";
// If the module blueprint fdname contains "Armour_" it's a bulkhead and we need to pre-populate the item field with the correct name from the ship object
if (module.m.blueprint.fdname.includes("Armour_")) {
item = this.fixArmourItemNameForEDOMH(ship, item)
}
else {
item = module.m.symbol;
}
blueprints.push({
"item": item,
"blueprint": module.m.blueprint.fdname,
"grade": module.m.blueprint.grade,
"highestGradePercentage":1.0
});
}
}
}
let shipName = buildName + " - " + ship.name;
//create JSON to encode
let baseJson = {
"version":1,
"name": shipName, // TO-DO: Import build name and put that here correctly
"items": blueprints
}
let JSONString = JSON.stringify(baseJson)
let deflated = zlib.deflateSync(JSONString)
//actually encode
let link = base64url.encode(deflated)
link = "edomh://coriolis/?" + link;
window.open(link, "_self")
}
/**
* Convert mats object to string
*/
renderMats() {
const ship = this.props.ship;
let mats = {};
for (const module of ship.costList) {
if (module.type === 'SHIP') {
continue;
}
if (module.m && module.m.blueprint) {
if (!module.m.blueprint.grade || !module.m.blueprint.grades) {
continue;
}
for (let g in module.m.blueprint.grades) {
if (!module.m.blueprint.grades.hasOwnProperty(g)) {
continue;
}
// Ignore grades higher than the grade selected
if (Number(g) > module.m.blueprint.grade) {
continue;
}
for (let i in module.m.blueprint.grades[g].components) {
if (!module.m.blueprint.grades[g].components.hasOwnProperty(i)) {
continue;
}
if (mats[i]) {
mats[i] += module.m.blueprint.grades[g].components[i] * this.state.matsPerGrade[g];
} else {
mats[i] = module.m.blueprint.grades[g].components[i] * this.state.matsPerGrade[g];
}
}
}
if (module.m.blueprint.special) {
for (const j in module.m.blueprint.special.components) {
if (!module.m.blueprint.special.components.hasOwnProperty(j)) {
continue;
}
if (mats[j]) {
mats[j] += module.m.blueprint.special.components[j];
} else {
mats[j] = module.m.blueprint.special.components[j];
}
}
}
}
}
let matsString = '';
for (const i in mats) {
if (!mats.hasOwnProperty(i)) {
continue;
}
if (mats[i] === 0) {
delete mats[i];
continue;
}
matsString += `${i}: ${mats[i]}\n`;
}
this.setState({ matsList: matsString, mats });
}
/**
* Handler for changing roll amounts
* @param {SyntheticEvent} e React Event
*/
changeHandler(e) {
let grade = e.target.id;
let newState = this.state.matsPerGrade;
newState[grade] = parseInt(e.target.value);
this.setState({ matsPerGrade: newState });
Persist.setRolls(newState);
this.renderMats();
this.registerBPs();
}
/**
* Handler for changing cmdr name
* @param {SyntheticEvent} e React Event
*/
cmdrChangeHandler(e) {
let cmdrName = e.target.value;
this.setState({ cmdrName }, () => {
Persist.setCmdr({ selected: this.state.cmdrName, cmdrs: this.state.cmdrs });
});
}
/**
* Render the modal
* @return {React.Component} Modal Content
*/
render() {
let translate = this.context.language.translate;
this.changeHandler = this.changeHandler.bind(this);
const compatible = this.checkBrowserIsCompatible();
this.cmdrChangeHandler = this.cmdrChangeHandler.bind(this);
this.sendToEDEng = this.sendToEDEng.bind(this);
this.sendToEDOMH = this.sendToEDOMH.bind(this);
return <div className='modal' onClick={ (e) => e.stopPropagation() }>
<h3>{translate('PHRASE_SHOPPING_MATS')}</h3>
<div>
<p>{translate('PHRASE_DIFFERENT_ROLLS')}</p>
<label>{translate('G1')}</label>
<input className={'groll'} id={1} type={'number'} min={0} defaultValue={this.state.matsPerGrade[1]} onChange={this.changeHandler} />
&nbsp;|&nbsp;<label>{translate('G2')}</label>
<input className={'groll'} id={2} type={'number'} min={0} defaultValue={this.state.matsPerGrade[2]} onChange={this.changeHandler} />
&nbsp;|&nbsp;<label>{translate('G3')}</label>
<input className={'groll'} id={3} type={'number'} min={0} value={this.state.matsPerGrade[3]} onChange={this.changeHandler} />
&nbsp;|&nbsp;<label>{translate('G4')}</label>
<input className={'groll'} id={4} type={'number'} min={0} value={this.state.matsPerGrade[4]} onChange={this.changeHandler} />
&nbsp;|&nbsp;<label>{translate('G5')}</label>
<input className={'groll'} id={5} type={'number'} min={0} value={this.state.matsPerGrade[5]} onChange={this.changeHandler} />
</div>
<div>
<p>{translate('PHRASE_ALL_MODULES_ALL_ROLLS')}</p>
<textarea className='cb json' readOnly value={this.state.matsList} />
<p>{translate('PHRASE_FOR_FINER_CONTROL')}</p>
</div>
<div id='edengineer' display={this.display} hidden={!!this.state.failed && !compatible}>
<hr />
<h3>ED Engineer</h3>
<h4 hidden={compatible} id={'browserbad'} className={'l'}>{translate('PHRASE_FIREFOX_EDENGINEER')}</h4>
<h4 hidden={!this.state.failed} id={'failed'} className={'l'}>{translate('PHRASE_FAILED_TO_FIND_EDENGINEER')}</h4>
<label for='cmdr-select' hidden={!!this.state.failed || !compatible} className={'l cap'}>{translate('CMDR Name:')}</label>
<select id='cmdr-select' hidden={!!this.state.failed || !compatible} className={'cmdr-select l cap'} onChange={this.cmdrChangeHandler} defaultValue={this.state.cmdrName}>
{this.state.cmdrs.map(e => <option key={e}>{e}</option>)}
</select>
<br/>
<button className={'l cb dismiss cap'} disabled={!!this.state.failed || !compatible} onClick={this.sendToEDEng}>{translate('Send to EDEngineer')}</button>
</div>
<div id='edomh'>
<hr />
<h3>ED Odyssey Materials Helper</h3>
<p>{translate('PHRASE_ENSURE_EDOMH')}</p>
<button className={'l cb dismiss cap'} onClick={this.sendToEDOMH}>{translate('Send to EDOMH')}</button>
</div>
<hr />
<button className={'r dismiss cap'} onClick={this.context.hideModal}>{translate('close')}</button>
</div>;
}
}

View File

@@ -3,18 +3,22 @@ import PropTypes from 'prop-types';
import TranslatedComponent from './TranslatedComponent';
import cn from 'classnames';
import NumberEditor from 'react-number-editor';
import { isChangeValueBeneficial } from '../utils/BlueprintFunctions';
import { Modifications } from 'coriolis-data/dist';
/**
* Modification
*/
export default class Modification extends TranslatedComponent {
static propTypes = {
ship: PropTypes.object.isRequired,
m: PropTypes.object.isRequired,
name: PropTypes.string.isRequired,
value: PropTypes.number.isRequired,
onChange: PropTypes.func.isRequired
onChange: PropTypes.func.isRequired,
onKeyDown: PropTypes.func.isRequired,
modItems: PropTypes.array.isRequired,
handleModChange: PropTypes.func.isRequired
};
/**
@@ -35,31 +39,37 @@ export default class Modification extends TranslatedComponent {
* in a value by hand
*/
_updateValue(value) {
const name = this.props.name;
let scaledValue = Math.round(Number(value) * 100);
// Limit to +1000% / -99.99%
if (scaledValue > 100000) {
scaledValue = 100000;
value = 1000;
}
if (scaledValue < -9999) {
scaledValue = -9999;
value = -99.99;
}
let m = this.props.m;
let ship = this.props.ship;
ship.setModification(m, name, scaledValue, true);
this.setState({ value });
let reCast = String(Number(value));
if (reCast.endsWith(value) || reCast.startsWith(value)) {
let { m, name, ship } = this.props;
value = Math.max(Math.min(value, 50000), -50000);
ship.setModification(m, name, value, true);
}
}
/**
* Triggered when a key is pressed down with focus on the number editor.
* @param {SyntheticEvent} event Key down event
*/
_keyDown(event) {
if (event.key == 'Enter') {
this._updateFinished();
}
this.props.onKeyDown(event);
}
/**
* Triggered when an update to slider value is finished i.e. when losing focus
*
* pnellesen (24/05/2018): added value check below - this should prevent experimental effects from being recalculated
* with each onBlur event, even when no change has actually been made to the field.
*/
_updateFinished() {
this.props.onChange();
if (this.props.value != this.state.value) {
this.props.handleModChange(true);
this.props.onChange();
}
}
/**
@@ -67,28 +77,56 @@ export default class Modification extends TranslatedComponent {
* @return {React.Component} modification
*/
render() {
let translate = this.context.language.translate;
let { translate, formats, units } = this.context.language;
let { m, name } = this.props;
let modValue = m.getChange(name);
let isOverwrite = Modifications.modifications[name].method === 'overwrite';
if (name === 'damagedist') {
// We don't show damage distribution
return null;
}
let symbol;
if (name === 'jitter') {
symbol = '°';
} else if (name !== 'burst' && name != 'burstrof') {
symbol = '%';
}
if (symbol) {
symbol = ' (' + symbol + ')';
}
let inputClassNames = {
'cb': true,
'greyed-out': !this.props.highlight
};
return (
<div onBlur={this._updateFinished.bind(this)} className={'cb'} key={name}>
<div className={'cb'}>{translate(name, m.grp)}{symbol}</div>
<NumberEditor className={'cb'} style={{ width: '90%', textAlign: 'center' }} step={0.01} stepModifier={1} decimals={2} value={this.state.value} onValueChange={this._updateValue.bind(this)} />
<div onBlur={this._updateFinished.bind(this)} key={name}
className={cn('cb', 'modification-container')}
ref={ modItem => this.props.modItems[name] = modItem }>
<span className={'cb'}>{translate(name, m.grp)}</span>
<span className={'header-adjuster'}></span>
<table style={{ width: '100%' }}>
<tbody>
<tr>
<td className={'input-container'}>
<span>
{this.props.editable ?
<NumberEditor className={cn(inputClassNames)} value={this.state.value}
decimals={2} style={{ textAlign: 'right' }} step={0.01}
stepModifier={1} onKeyDown={this._keyDown.bind(this)}
onValueChange={this._updateValue.bind(this)} /> :
<input type="text" value={formats.f2(this.state.value)}
disabled className={cn('number-editor', 'greyed-out')}
style={{ textAlign: 'right', cursor: 'inherit' }}/>
}
<span className={'unit-container'}>
{units[m.getStoredUnitFor(name)]}
</span>
</span>
</td>
<td style={{ textAlign: 'center' }} className={
modValue ?
isChangeValueBeneficial(name, modValue) ? 'secondary' : 'warning' :
''
}>
{formats.f2(modValue / 100) || 0}{isOverwrite ? '' : '%'}
</td>
</tr>
</tbody>
</table>
</div>
);
}

View File

@@ -2,7 +2,7 @@ import React from 'react';
import PropTypes from 'prop-types';
import * as _ from 'lodash';
import TranslatedComponent from './TranslatedComponent';
import { isEmpty, stopCtxPropagation } from '../utils/UtilityFunctions';
import { stopCtxPropagation } from '../utils/UtilityFunctions';
import cn from 'classnames';
import { Modifications } from 'coriolis-data/dist';
import Modification from './Modification';
@@ -13,18 +13,22 @@ import {
getPercent,
setRandom,
specialToolTip
} from '../utils/BlueprintFunctions'
} from '../utils/BlueprintFunctions';
const MODIFICATIONS_COMPARATOR = (mod1, mod2) => {
return mod1.props.name.localeCompare(mod2.props.name);
};
/**
* Modifications menu
*/
export default class ModificationsMenu extends TranslatedComponent {
static propTypes = {
ship: PropTypes.object.isRequired,
m: PropTypes.object.isRequired,
marker: PropTypes.string.isRequired,
onChange: PropTypes.func.isRequired
onChange: PropTypes.func.isRequired,
modButton:PropTypes.object
};
/**
@@ -42,7 +46,18 @@ export default class ModificationsMenu extends TranslatedComponent {
this._rollBest = this._rollBest.bind(this);
this._rollWorst = this._rollWorst.bind(this);
this._reset = this._reset.bind(this);
this._keyDown = this._keyDown.bind(this);
this.modItems = [];// Array to hold various element refs (<li>, <div>, <ul>, etc.)
this.firstModId = null;
this.firstBPLabel = null;// First item in mod menu
this.lastModId = null;
this.selectedModId = null;
this.selectedSpecialId = null;
this.lastNeId = null;// Last number editor id. Used to set focus to last number editor when shift-tab pressed on first element in mod menu.
this.modValDidChange = false; // used to determine if component update was caused by change in modification value.
this._handleModChange = this._handleModChange.bind(this);
// console.log(props.m.blueprint)
this.state = {
blueprintMenuOpened: !(props.m.blueprint && props.m.blueprint.name),
specialMenuOpened: false
@@ -59,7 +74,6 @@ export default class ModificationsMenu extends TranslatedComponent {
const { m } = props;
const { language, tooltip, termtip } = context;
const translate = language.translate;
const blueprints = [];
for (const blueprintName in Modifications.modules[m.grp].blueprints) {
const blueprint = getBlueprint(blueprintName, m);
@@ -68,14 +82,18 @@ export default class ModificationsMenu extends TranslatedComponent {
// Grade is a string in the JSON so make it a number
grade = Number(grade);
const classes = cn('c', {
active: m.blueprint && blueprint.id === m.blueprint.id && grade === m.blueprint.grade
active: m.blueprint && blueprint.id === m.blueprint.id && grade === m.blueprint.grade
});
const close = this._blueprintSelected.bind(this, blueprintName, grade);
const key = blueprintName + ':' + grade;
const tooltipContent = blueprintTooltip(translate, blueprint.grades[grade], Modifications.modules[m.grp].blueprints[blueprintName].grades[grade].engineers, m.grp);
blueprintGrades.unshift(<li key={key} className={classes} style={{ width: '2em' }} onMouseOver={termtip.bind(null, tooltipContent)} onMouseOut={tooltip.bind(null, null)} onClick={close}>{grade}</li>);
if (classes.indexOf('active') >= 0) this.selectedModId = key;
blueprintGrades.unshift(<li key={key} tabIndex="0" data-id={key} className={classes} style={{ width: '2em' }} onMouseOver={termtip.bind(null, tooltipContent)} onMouseOut={tooltip.bind(null, null)} onClick={close} onKeyDown={this._keyDown} ref={modItem => this.modItems[key] = modItem}>{grade}</li>);
}
if (blueprintGrades) {
const thisLen = blueprintGrades.length;
if (this.firstModId == null) this.firstModId = blueprintGrades[0].key;
this.lastModId = blueprintGrades[thisLen - 1].key;
blueprints.push(<div key={blueprint.name} className={'select-group cap'}>{translate(blueprint.name)}</div>);
blueprints.push(<ul key={blueprintName}>{blueprintGrades}</ul>);
}
@@ -83,6 +101,64 @@ export default class ModificationsMenu extends TranslatedComponent {
return blueprints;
}
/**
* Key down - select module on Enter key, move to next/previous module on Tab/Shift-Tab, close on Esc
* @param {SyntheticEvent} event Event
*
*/
_keyDown(event) {
let className = null;
let elemId = null;
if (event.currentTarget.attributes['class']) className = event.currentTarget.attributes['class'].value;
if (event.currentTarget.attributes['data-id']) elemId = event.currentTarget.attributes['data-id'].value;
if (event.key == 'Enter' && className.indexOf('disabled') < 0 && className.indexOf('active') < 0) {
event.stopPropagation();
if (elemId != null) {
this.modItems[elemId].click();
} else {
event.currentTarget.click();
}
return;
}
if (event.key == 'Tab') {
// Shift-Tab
if(event.shiftKey) {
if (elemId == this.firstModId && elemId != null) {
// Initial modification menu
event.preventDefault();
this.modItems[this.lastModId].focus();
return;
} else if (event.currentTarget.className.indexOf('button-inline-menu') >= 0 && event.currentTarget.previousElementSibling == null && this.lastNeId != null && this.modItems[this.lastNeId] != null) {
// shift-tab on first element in modifications menu. set focus to last number editor field if open
event.preventDefault();
this.modItems[this.lastNeId].lastChild.focus();
return;
} else if (event.currentTarget.className.indexOf('button-inline-menu') >= 0 && event.currentTarget.previousElementSibling == null) {
// shift-tab on button-inline-menu with no number editor
event.preventDefault();
event.currentTarget.parentElement.lastElementChild.focus();
}
} else {
if (elemId == this.lastModId && elemId != null) {
// Initial modification menu
event.preventDefault();
this.modItems[this.firstModId].focus();
return;
} else if (event.currentTarget.className.indexOf('button-inline-menu') >= 0 && event.currentTarget.nextSibling == null && event.currentTarget.nodeName != 'TD') {
// Experimental menu
event.preventDefault();
event.currentTarget.parentElement.firstElementChild.focus();
return;
} else if (event.currentTarget.className == 'cb' && event.currentTarget.parentElement.nextSibling == null) {
event.preventDefault();
this.modItems[this.firstBPLabel].focus();
}
}
}
}
/**
* Render the specials
* @param {Object} props React component properties
@@ -97,14 +173,15 @@ export default class ModificationsMenu extends TranslatedComponent {
const specialsId = m.missile && Modifications.modules[m.grp]['specials_' + m.missile] ? 'specials_' + m.missile : 'specials';
if (Modifications.modules[m.grp][specialsId] && Modifications.modules[m.grp][specialsId].length > 0) {
const close = this._specialSelected.bind(this, null);
specials.push(<div style={{ cursor: 'pointer', fontWeight: 'bold' }} className={ 'button-inline-menu warning' } key={ 'none' } onClick={ close }>{translate('PHRASE_NO_SPECIAL')}</div>);
specials.push(<div tabIndex="0" style={{ cursor: 'pointer', fontWeight: 'bold' }} className={ 'button-inline-menu warning' } key={ 'none' } data-id={ 'none' } onClick={ close } onKeyDown={this._keyDown} ref={modItem => this.modItems['none'] = modItem}>{translate('PHRASE_NO_SPECIAL')}</div>);
for (const specialName of Modifications.modules[m.grp][specialsId]) {
if (Modifications.specials[specialName].name.search('Legacy') >= 0) {
continue;
}
const classes = cn('button-inline-menu', {
active: m.blueprint && m.blueprint.special && m.blueprint.special.edname == specialName
active: m.blueprint && m.blueprint.special && m.blueprint.special.edname == specialName
});
if (classes.indexOf('active') >= 0) this.selectedSpecialId = specialName;
const close = this._specialSelected.bind(this, specialName);
if (m.blueprint && m.blueprint.name) {
let tmp = {};
@@ -116,9 +193,9 @@ export default class ModificationsMenu extends TranslatedComponent {
m.blueprint.special = Modifications.specials[specialName];
let specialTt = specialToolTip(translate, m.blueprint.grades[m.blueprint.grade], m.grp, m, specialName);
m.blueprint.special = tmp;
specials.push(<div style={{ cursor: 'pointer' }} className={classes} key={ specialName } onMouseOver={termtip.bind(null, specialTt)} onMouseOut={tooltip.bind(null, null)} onClick={ close }>{translate(Modifications.specials[specialName].name)}</div>);
specials.push(<div tabIndex="0" style={{ cursor: 'pointer' }} className={classes} key={ specialName } data-id={ specialName } onMouseOver={termtip.bind(null, specialTt)} onMouseOut={tooltip.bind(null, null)} onClick={ close } onKeyDown={this._keyDown} ref={modItem => this.modItems[specialName] = modItem}>{translate(Modifications.specials[specialName].name)}</div>);
} else {
specials.push(<div style={{ cursor: 'pointer' }} className={classes} key={ specialName } onClick={ close }>{translate(Modifications.specials[specialName].name)}</div>);
specials.push(<div tabIndex="0" style={{ cursor: 'pointer' }} className={classes} key={ specialName } data-id={ specialName }onClick={ close } onKeyDown={this._keyDown} ref={modItem => this.modItems[specialName] = modItem}>{translate(Modifications.specials[specialName].name)}</div>);
}
}
}
@@ -132,14 +209,26 @@ export default class ModificationsMenu extends TranslatedComponent {
*/
_renderModifications(props) {
const { m, onChange, ship } = props;
const modifiableModifications = [];
const modifications = [];
for (const modName of Modifications.modules[m.grp].modifications) {
if (!Modifications.modifications[modName].hidden) {
const key = modName + (m.getModValue(modName) / 100 || 0);
modifications.push(<Modification key={ key } ship={ ship } m={ m } name={ modName } value={ m.getModValue(modName) / 100 || 0 } onChange={ onChange }/>);
const editable = modName !== 'fallofffromrange';
const highlight = m.blueprint.grades[m.blueprint.grade].features[modName];
this.lastNeId = modName;
(editable && highlight ? modifiableModifications : modifications).push(
<Modification key={ key } ship={ ship } m={ m } highlight={highlight}
value={m.getPretty(modName) || 0} modItems={this.modItems}
onChange={onChange} onKeyDown={this._keyDown} name={modName}
editable={editable} handleModChange = {this._handleModChange} />
);
}
}
return modifications;
modifiableModifications.sort(MODIFICATIONS_COMPARATOR);
modifications.sort(MODIFICATIONS_COMPARATOR);
return modifiableModifications.concat(modifications);
}
/**
@@ -199,6 +288,10 @@ export default class ModificationsMenu extends TranslatedComponent {
_rollFifty() {
const { m, ship } = this.props;
setPercent(ship, m, 50);
// this will change the values in the modifications. Set modDidChange to true to prevent focus change when component updates
this._handleModChange(true);
this.props.onChange();
}
@@ -208,6 +301,10 @@ export default class ModificationsMenu extends TranslatedComponent {
_rollRandom() {
const { m, ship } = this.props;
setRandom(ship, m);
// this will change the values in the modifications. Set modDidChange to true to prevent focus change when component updates
this._handleModChange(true);
this.props.onChange();
}
@@ -217,6 +314,10 @@ export default class ModificationsMenu extends TranslatedComponent {
_rollBest() {
const { m, ship } = this.props;
setPercent(ship, m, 100);
// this will change the values in the modifications. Set modDidChange to true to prevent focus change when component updates
this._handleModChange(true);
this.props.onChange();
}
@@ -226,6 +327,8 @@ export default class ModificationsMenu extends TranslatedComponent {
_rollWorst() {
const { m, ship } = this.props;
setPercent(ship, m, 0);
// this will change the values in the modifications. Set modDidChange to true to prevent focus change when component updates
this._handleModChange(true);
this.props.onChange();
}
@@ -236,10 +339,67 @@ export default class ModificationsMenu extends TranslatedComponent {
const { m, ship } = this.props;
ship.clearModifications(m);
ship.clearModuleBlueprint(m);
this.selectedModId = null;
this.selectedSpecialId = null;
this.props.onChange();
}
/**
* set mod did change boolean
* @param {boolean} b Boolean to determine if a change has been made to a module
*/
_handleModChange(b) {
this.modValDidChange = b;
}
/**
* Set focus on first element in modifications menu
* after it first mounts
*/
componentDidMount() {
let firstEleCn = this.modItems['modMainDiv'].children.length > 0 ? this.modItems['modMainDiv'].children[0].className : null;
if (firstEleCn.indexOf('select-group cap') >= 0) {
this.modItems['modMainDiv'].children[1].firstElementChild.focus();
} else {
this.modItems['modMainDiv'].firstElementChild.focus();
}
}
/**
* Set focus on first element in modifications menu
* if component updates, unless update is due to value change
* in a modification
*/
componentDidUpdate() {
if (!this.modValDidChange) {
if (this.modItems['modMainDiv'].children.length > 0) {
if (this.modItems[this.selectedModId]) {
this.modItems[this.selectedModId].focus();
return;
} else if (this.modItems[this.selectedSpecialId]) {
this.modItems[this.selectedSpecialId].focus();
return;
}
let firstEleCn = this.modItems['modMainDiv'].children[0].className;
if (firstEleCn.indexOf('button-inline-menu') >= 0) {
this.modItems['modMainDiv'].firstElementChild.focus();
} else if (firstEleCn.indexOf('select-group cap') >= 0) {
this.modItems['modMainDiv'].children[1].firstElementChild.focus();
}
}
} else {
this._handleModChange(false);// Need to reset if component update due to value change
}
}
/**
* set focus to the modification menu icon after mod menu is unmounted.
*/
componentWillUnmount() {
if (this.props.modButton) {
this.props.modButton.focus();
}
}
/**
* Render the list
* @return {React.Component} List
@@ -262,57 +422,86 @@ export default class ModificationsMenu extends TranslatedComponent {
let haveBlueprint = false;
let blueprintTt;
let blueprintCv;
if (m.blueprint && m.blueprint.name) {
let bprintSearchName;
// If the fdname is Weapon_Overcharged, we need to check if it's an MC
if (m.blueprint && m.blueprint.fdname) {
// Set the bprintSearchName value to the fdname of the blueprint for this module
bprintSearchName = m.blueprint.fdname;
if (m.blueprint.fdname === 'Weapon_Overcharged') {
// If the module is a MultiCannon, we need to fix the blueprint search name, else it will find the Laser Weapon_Overcharged Blueprint and not the MC Weapon_Overcharged Blueprint
if (m.symbol.match(/MultiCannon/i)) {
// console.log(Modifications.modules[m.grp].blueprints['MC_Overcharged']);
// console.log(m.blueprint.fdname);
bprintSearchName = 'MC_Overcharged';
}
}
}
// TODO: Fix this to actually find the correct blueprint.
if (!m.blueprint || !m.blueprint.name || !m.blueprint.fdname || !Modifications.modules[m.grp].blueprints || !Modifications.modules[m.grp].blueprints[bprintSearchName]) {
this.props.ship.clearModuleBlueprint(m);
this.props.ship.clearModuleSpecial(m);
}
if (m.blueprint && m.blueprint.name && Modifications.modules[m.grp].blueprints[bprintSearchName].grades[m.blueprint.grade]) {
blueprintLabel = translate(m.blueprint.name) + ' ' + translate('grade') + ' ' + m.blueprint.grade;
haveBlueprint = true;
blueprintTt = blueprintTooltip(translate, m.blueprint.grades[m.blueprint.grade], Modifications.modules[m.grp].blueprints[m.blueprint.fdname].grades[m.blueprint.grade].engineers, m.grp);
// console.log(haveBlueprint);
blueprintTt = blueprintTooltip(translate, m.blueprint.grades[m.blueprint.grade], Modifications.modules[m.grp].blueprints[bprintSearchName].grades[m.blueprint.grade].engineers, m.grp);
blueprintCv = getPercent(m);
}
let specialLabel;
let specialTt;
if (m.blueprint && m.blueprint.special) {
specialLabel = m.blueprint.special.name;
specialLabel = translate(m.blueprint.special.name);
specialTt = specialToolTip(translate, m.blueprint.grades[m.blueprint.grade], m.grp, m, m.blueprint.special.edname);
} else {
specialLabel = translate('PHRASE_SELECT_SPECIAL');
}
const specials = this._renderSpecials(this.props, this.context);
/**
* pnellesen - 05/28/2018 - added additional checks for specials.length below to ensure menus
* display correctly in cases where there are no specials (ex: AFMUs.)
*/
const showBlueprintsMenu = blueprintMenuOpened;
const showSpecial = haveBlueprint && specials.length && !blueprintMenuOpened;
const showSpecialsMenu = specialMenuOpened;
const showRolls = haveBlueprint && !blueprintMenuOpened && !specialMenuOpened;
const showReset = !blueprintMenuOpened && !specialMenuOpened && haveBlueprint;
const showMods = !blueprintMenuOpened && !specialMenuOpened && haveBlueprint;
const showSpecialsMenu = specialMenuOpened && specials.length;
const showRolls = haveBlueprint && !blueprintMenuOpened && (!specialMenuOpened || !specials.length);
const showReset = !blueprintMenuOpened && (!specialMenuOpened || !specials.length) && haveBlueprint;
const showMods = !blueprintMenuOpened && (!specialMenuOpened || !specials.length) && haveBlueprint;
if (haveBlueprint) {
this.firstBPLabel = blueprintLabel;
} else {
this.firstBPLabel = 'selectBP';
}
return (
<div
className={cn('select', this.props.className)}
onClick={(e) => e.stopPropagation() }
onContextMenu={stopCtxPropagation}
className={cn('select', this.props.className)}
onClick={(e) => e.stopPropagation() }
onContextMenu={stopCtxPropagation}
ref={modItem => this.modItems['modMainDiv'] = modItem}
>
{ showBlueprintsMenu | showSpecialsMenu ? '' : haveBlueprint ?
<div className={ cn('section-menu button-inline-menu', { selected: blueprintMenuOpened })} style={{ cursor: 'pointer' }} onMouseOver={termtip.bind(null, blueprintTt)} onMouseOut={tooltip.bind(null, null)} onClick={_toggleBlueprintsMenu}>{blueprintLabel}</div> :
<div className={ cn('section-menu button-inline-menu', { selected: blueprintMenuOpened })} style={{ cursor: 'pointer' }} onClick={_toggleBlueprintsMenu}>{translate('PHRASE_SELECT_BLUEPRINT')}</div> }
{ showBlueprintsMenu | showSpecialsMenu ? '' : haveBlueprint ?
<div tabIndex="0" className={ cn('section-menu button-inline-menu', { selected: blueprintMenuOpened })} style={{ cursor: 'pointer' }} onMouseOver={termtip.bind(null, blueprintTt)} onMouseOut={tooltip.bind(null, null)} onClick={_toggleBlueprintsMenu} onKeyDown={ this._keyDown } ref={modItems => this.modItems[this.firstBPLabel] = modItems}>{blueprintLabel}</div> :
<div tabIndex="0" className={ cn('section-menu button-inline-menu', { selected: blueprintMenuOpened })} style={{ cursor: 'pointer' }} onClick={_toggleBlueprintsMenu} onKeyDown={ this._keyDown } ref={modItems => this.modItems[this.firstBPLabel] = modItems}>{translate('PHRASE_SELECT_BLUEPRINT')}</div> }
{ showBlueprintsMenu ? this._renderBlueprints(this.props, this.context) : null }
{ showSpecial & !showSpecialsMenu ? <div className={ cn('section-menu button-inline-menu', { selected: specialMenuOpened })} style={{ cursor: 'pointer' }} onMouseOver={specialTt ? termtip.bind(null, specialTt) : null} onMouseOut={specialTt ? tooltip.bind(null, null) : null} onClick={_toggleSpecialsMenu}>{specialLabel}</div> : null }
{ showSpecial & !showSpecialsMenu ? <div tabIndex="0" className={ cn('section-menu button-inline-menu', { selected: specialMenuOpened })} style={{ cursor: 'pointer' }} onMouseOver={specialTt ? termtip.bind(null, specialTt) : null} onMouseOut={specialTt ? tooltip.bind(null, null) : null} onClick={_toggleSpecialsMenu} onKeyDown={ this._keyDown }>{specialLabel}</div> : null }
{ showSpecialsMenu ? specials : null }
{ showReset ? <div className={'section-menu button-inline-menu warning'} style={{ cursor: 'pointer' }} onClick={_reset} onMouseOver={termtip.bind(null, 'PHRASE_BLUEPRINT_RESET')} onMouseOut={tooltip.bind(null, null)}> { translate('reset') } </div> : null }
{ showRolls ?
<table style={{ width: '100%', backgroundColor: 'transparent' }}>
<tbody>
{ showRolls ?
{ showReset ? <div tabIndex="0" className={'section-menu button-inline-menu warning'} style={{ cursor: 'pointer' }} onClick={_reset} onKeyDown={ this._keyDown } onMouseOver={termtip.bind(null, 'PHRASE_BLUEPRINT_RESET')} onMouseOut={tooltip.bind(null, null)}> { translate('reset') } </div> : null }
{ showRolls ?
<table style={{ width: '100%', backgroundColor: 'transparent' }}>
<tbody>
{ showRolls ?
<tr>
<td className={ cn('section-menu button-inline-menu', {active: false})}> { translate('roll') }: </td>
<td className={ cn('section-menu button-inline-menu', { active: blueprintCv === 0 })} style={{ cursor: 'pointer' }} onClick={_rollWorst} onMouseOver={termtip.bind(null, 'PHRASE_BLUEPRINT_WORST')} onMouseOut={tooltip.bind(null, null)}> { translate('0%') } </td>
<td className={ cn('section-menu button-inline-menu', { active: blueprintCv === 50 })} style={{ cursor: 'pointer' }} onClick={_rollFifty} onMouseOver={termtip.bind(null, 'PHRASE_BLUEPRINT_FIFTY')} onMouseOut={tooltip.bind(null, null)}> { translate('50%') } </td>
<td className={ cn('section-menu button-inline-menu', { active: blueprintCv === 100 })} style={{ cursor: 'pointer' }} onClick={_rollFull} onMouseOver={termtip.bind(null, 'PHRASE_BLUEPRINT_BEST')} onMouseOut={tooltip.bind(null, null)}> { translate('100%') } </td>
<td className={ cn('section-menu button-inline-menu', { active: blueprintCv === null || blueprintCv % 50 != 0 })} style={{ cursor: 'pointer' }} onClick={_rollRandom} onMouseOver={termtip.bind(null, 'PHRASE_BLUEPRINT_RANDOM')} onMouseOut={tooltip.bind(null, null)}> { translate('random') } </td>
<td tabIndex="0" className={ cn('section-menu button-inline-menu', { active: false }) }> { translate('mroll') }: </td>
<td tabIndex="0" className={ cn('section-menu button-inline-menu', { active: blueprintCv === 0 }) } style={{ cursor: 'pointer' }} onClick={_rollWorst} onKeyDown={ this._keyDown } onMouseOver={termtip.bind(null, 'PHRASE_BLUEPRINT_WORST')} onMouseOut={tooltip.bind(null, null)}> { translate('0%') } </td>
<td tabIndex="0" className={ cn('section-menu button-inline-menu', { active: blueprintCv === 50 })} style={{ cursor: 'pointer' }} onClick={_rollFifty} onKeyDown={ this._keyDown } onMouseOver={termtip.bind(null, 'PHRASE_BLUEPRINT_FIFTY')} onMouseOut={tooltip.bind(null, null)}> { translate('50%') } </td>
<td tabIndex="0" className={ cn('section-menu button-inline-menu', { active: blueprintCv === 100 })} style={{ cursor: 'pointer' }} onClick={_rollFull} onKeyDown={ this._keyDown } onMouseOver={termtip.bind(null, 'PHRASE_BLUEPRINT_BEST')} onMouseOut={tooltip.bind(null, null)}> { translate('100%') } </td>
<td tabIndex="0" className={ cn('section-menu button-inline-menu', { active: blueprintCv === null || blueprintCv % 50 != 0 })} style={{ cursor: 'pointer' }} onClick={_rollRandom} onKeyDown={ this._keyDown } onMouseOver={termtip.bind(null, 'PHRASE_BLUEPRINT_RANDOM')} onMouseOut={tooltip.bind(null, null)}> { translate('random') } </td>
</tr> : null }
</tbody>
</tbody>
</table> : null }
{ showMods ? <hr /> : null }
{ showMods ?

View File

@@ -35,13 +35,13 @@ export default class Movement extends TranslatedComponent {
return (
<span id='movement'>
<svg viewBox='0 0 600 600' fillRule="evenodd" clipRule="evenodd">
// Axes
{/* Axes */}
<path d="M150 250v300" strokeWidth='1'/>
<path d="M150 250l236 236" strokeWidth='1'/>
<path d="M150 250l350 -200" strokeWidth='1'/>
// End Arrow
{/* End Arrow */}
<path d="M508 43.3L487 67l-10-17.3 31-6.4z"/>
// Axes arcs and arrows
{/* Axes arcs and arrows */}
<path d="M71.7 251.7C64.2 259.2 60 269.4 60 280c0 22 18 40 40 40s40-18 40-40c0-10.6-4.2-20.8-11.7-28.3 7.5 7.5 11.7 17.7 11.7 28.3 0 22-18 40-40 40s-40-18-40-40c0-10.6 4.2-20.8 11.7-28.3z" strokeWidth='4' transform="matrix(.6 0 0 .3 87.5 376.3)"/>
<path d="M142.8 453l-13.2 8.7-2.6-9.7 15.8 1z"/>
<path d="M144.7 451.6l.5 1.6-16.2 10.6h-.4l-3.5-13 .7-.4 19.3 1.2zm-14.2 7.7l7.7-5-9.2-.7 1.5 5.7zm25.7-6.3l15.8-1-2.6 9.7-13.2-8.8z"/>
@@ -57,13 +57,13 @@ export default class Movement extends TranslatedComponent {
<path d="M359.5 422.4l-1.2 19.3-1.6.4-10.7-16 .2-.2 13-3.4.3.4zm-9 5l5.2 7.8.6-9.3-5.7 1.2zm-10.5 24l-13.2 8.6-2.6-9.7 15.8 1z"/>
<path d="M342 450l.4 1.5-16.2 10.7-.4-.2-3.5-13 .3-.3L342 450zm-14.3 7.6l7.7-5-9.2-.6 1.5 5.6z"/>
// Speed
{/* Speed */}
<text x="470" y="30" strokeWidth='0'>{ship.canThrust(cargo, fuel) ? formats.int(ship.calcSpeed(eng, fuel, cargo, boost)) + 'm/s' : '-'}</text>
// Pitch
{/* Pitch */}
<text x="355" y="410" strokeWidth='0'>{ship.canThrust(cargo, fuel) ? formats.int(ship.calcPitch(eng, fuel, cargo, boost)) + '°/s' : '-'}</text>
// Roll
{/* Roll */}
<text x="450" y="110" strokeWidth='0'>{ship.canThrust(cargo, fuel) ? formats.int(ship.calcRoll(eng, fuel, cargo, boost)) + '°/s' : '-'}</text>
// Yaw
{/* Yaw */}
<text x="160" y="430" strokeWidth='0'>{ship.canThrust(cargo, fuel) ? formats.int(ship.calcYaw(eng, fuel, cargo, boost)) + '°/s' : '-'}</text>
</svg>
</span>);

View File

@@ -5,7 +5,6 @@ import * as Calc from '../shipyard/Calculations';
import PieChart from './PieChart';
import { nameComparator } from '../utils/SlotFunctions';
import { MountFixed, MountGimballed, MountTurret } from './SvgIcons';
import VerticalBarChart from './VerticalBarChart';
/**
* Generates an internationalization friendly weapon comparator that will
@@ -42,6 +41,63 @@ export function weaponComparator(translate, propComparator, desc) {
};
}
/**
* Creates a tooltip that shows damage by type.
* @param {function} translate Translation function
* @param {Object} formats Object that holds format functions
* @param {Calc.SDps} sdpsObject Object that holds sdps split up by type
* @returns {Array} Tooltip
*/
function getSDpsTooltip(translate, formats, sdpsObject) {
return Object.keys(sdpsObject).filter(key => sdpsObject[key])
.map(key => {
return (
<div key={key}>
{translate(key) + ' ' + formats.f1(sdpsObject[key])}
</div>
);
});
}
/**
* Returns a data object used by {@link PieChart} that shows damage by type.
* @param {function} translate Translation function
* @param {Calc.SDps} sdpsObject Object that holds sdps split up by type
* @returns {Object} Data object
*/
function getSDpsData(translate, sdpsObject) {
return Object.keys(sdpsObject).map(key => {
return {
value: Math.round(sdpsObject[key]),
label: translate(key)
};
});
}
/**
* Adds all damage of `add` onto `addOn`.
* @param {Calc.SDps} addOn Object that holds sdps split up by type (will be mutated)
* @param {Calc.SDps} add Object that holds sdps split up by type
*/
function addSDps(addOn, add) {
Object.keys(addOn).map(k => addOn[k] += (add[k] ? add[k] : 0));
}
/**
* Calculates the overall sdps of an sdps object.
* @param {Calc.SDps} sdpsObject Object that holds sdps spluit up by type
*/
function sumSDps(sdpsObject) {
if (sdpsObject.total) {
return sdpsObject.total;
}
return Object.keys(sdpsObject).reduce(
(acc, k) => acc + (sdpsObject[k] ? sdpsObject[k] : 0),
0
);
}
/**
* Offence information
* Offence information consists of four panels:
@@ -70,7 +126,7 @@ export default class Offence extends TranslatedComponent {
this._sort = this._sort.bind(this);
const damage = Calc.offenceMetrics(props.ship, props.opponent, props.wep, props.opponentSys, props.engagementrange);
this.state = {
this.state = {
predicate: 'n',
desc: true,
damage
@@ -144,51 +200,36 @@ export default class Offence extends TranslatedComponent {
const timeToDrain = Calc.timeToDrainWep(ship, wep);
let absoluteShieldsSDps = 0;
let explosiveShieldsSDps = 0;
let kineticShieldsSDps = 0;
let thermalShieldsSDps = 0;
let absoluteArmourSDps = 0;
let explosiveArmourSDps = 0;
let kineticArmourSDps = 0;
let thermalArmourSDps = 0;
let totalSEps = 0;
let totalSDpsObject = { 'absolute': 0, 'explosive': 0, 'kinetic': 0, 'thermal': 0 };
let shieldsSDpsObject = { 'absolute': 0, 'explosive': 0, 'kinetic': 0, 'thermal': 0 };
let armourSDpsObject = { 'absolute': 0, 'explosive': 0, 'kinetic': 0, 'thermal': 0 };
const rows = [];
for (let i = 0; i < damage.length; i++) {
const weapon = damage[i];
totalSEps += weapon.seps;
absoluteShieldsSDps += weapon.sdps.shields.absolute;
explosiveShieldsSDps += weapon.sdps.shields.explosive;
kineticShieldsSDps += weapon.sdps.shields.kinetic;
thermalShieldsSDps += weapon.sdps.shields.thermal;
absoluteArmourSDps += weapon.sdps.armour.absolute;
explosiveArmourSDps += weapon.sdps.armour.explosive;
kineticArmourSDps += weapon.sdps.armour.kinetic;
thermalArmourSDps += weapon.sdps.armour.thermal;
addSDps(totalSDpsObject, weapon.sdps.base);
addSDps(shieldsSDpsObject, weapon.sdps.shields);
addSDps(armourSDpsObject, weapon.sdps.armour);
const baseSDpsTooltipDetails = getSDpsTooltip(translate, formats, weapon.sdps.base);
const effectivenessShieldsTooltipDetails = [];
effectivenessShieldsTooltipDetails.push(<div key='range'>{translate('range') + ' ' + formats.pct1(weapon.effectiveness.shields.range)}</div>);
effectivenessShieldsTooltipDetails.push(<div key='resistance'>{translate('resistance') + ' ' + formats.pct1(weapon.effectiveness.shields.resistance)}</div>);
effectivenessShieldsTooltipDetails.push(<div key='power distributor'>{translate('power distributor') + ' ' + formats.pct1(weapon.effectiveness.shields.sys)}</div>);
const effectiveShieldsSDpsTooltipDetails = [];
if (weapon.sdps.shields.absolute) effectiveShieldsSDpsTooltipDetails.push(<div key='absolute'>{translate('absolute') + ' ' + formats.f1(weapon.sdps.shields.absolute)}</div>);
if (weapon.sdps.shields.explosive) effectiveShieldsSDpsTooltipDetails.push(<div key='explosive'>{translate('explosive') + ' ' + formats.f1(weapon.sdps.shields.explosive)}</div>);
if (weapon.sdps.shields.kinetic) effectiveShieldsSDpsTooltipDetails.push(<div key='kinetic'>{translate('kinetic') + ' ' + formats.f1(weapon.sdps.shields.kinetic)}</div>);
if (weapon.sdps.shields.thermal) effectiveShieldsSDpsTooltipDetails.push(<div key='thermal'>{translate('thermal') + ' ' + formats.f1(weapon.sdps.shields.thermal)}</div>);
const effectiveShieldsSDpsTooltipDetails = getSDpsTooltip(translate, formats, weapon.sdps.armour);
const effectivenessArmourTooltipDetails = [];
effectivenessArmourTooltipDetails.push(<div key='range'>{translate('range') + ' ' + formats.pct1(weapon.effectiveness.armour.range)}</div>);
effectivenessArmourTooltipDetails.push(<div key='resistance'>{translate('resistance') + ' ' + formats.pct1(weapon.effectiveness.armour.resistance)}</div>);
effectivenessArmourTooltipDetails.push(<div key='hardness'>{translate('hardness') + ' ' + formats.pct1(weapon.effectiveness.armour.hardness)}</div>);
const effectiveArmourSDpsTooltipDetails = [];
if (weapon.sdps.armour.absolute) effectiveArmourSDpsTooltipDetails.push(<div key='absolute'>{translate('absolute') + ' ' + formats.f1(weapon.sdps.armour.absolute)}</div>);
if (weapon.sdps.armour.explosive) effectiveArmourSDpsTooltipDetails.push(<div key='explosive'>{translate('explosive') + ' ' + formats.f1(weapon.sdps.armour.explosive)}</div>);
if (weapon.sdps.armour.kinetic) effectiveArmourSDpsTooltipDetails.push(<div key='kinetic'>{translate('kinetic') + ' ' + formats.f1(weapon.sdps.armour.kinetic)}</div>);
if (weapon.sdps.armour.thermal) effectiveArmourSDpsTooltipDetails.push(<div key='thermal'>{translate('thermal') + ' ' + formats.f1(weapon.sdps.armour.thermal)}</div>);
const effectiveArmourSDpsTooltipDetails = getSDpsTooltip(translate, formats, weapon.sdps.armour);
rows.push(
<tr key={weapon.id}>
@@ -199,27 +240,30 @@ export default class Offence extends TranslatedComponent {
{weapon.classRating} {translate(weapon.name)}
{weapon.engineering ? ' (' + weapon.engineering + ')' : null }
</td>
<td className='ri'><span onMouseOver={termtip.bind(null, baseSDpsTooltipDetails)} onMouseOut={tooltip.bind(null, null)}>{formats.f1(weapon.sdps.base.total)}</span></td>
<td className='ri'><span onMouseOver={termtip.bind(null, effectiveShieldsSDpsTooltipDetails)} onMouseOut={tooltip.bind(null, null)}>{formats.f1(weapon.sdps.shields.total)}</span></td>
<td className='ri'><span onMouseOver={termtip.bind(null, effectivenessShieldsTooltipDetails)} onMouseOut={tooltip.bind(null, null)}>{formats.pct1(weapon.effectiveness.shields.total)}</span></td>
<td className='ri'><span>{formats.f1(weapon.effectiveness.shields.dpe)}</span></td>
<td className='ri'><span onMouseOver={termtip.bind(null, effectiveArmourSDpsTooltipDetails)} onMouseOut={tooltip.bind(null, null)}>{formats.f1(weapon.sdps.armour.total)}</span></td>
<td className='ri'><span onMouseOver={termtip.bind(null, effectivenessArmourTooltipDetails)} onMouseOut={tooltip.bind(null, null)}>{formats.pct1(weapon.effectiveness.armour.total)}</span></td>
<td className='ri'><span>{formats.f1(weapon.effectiveness.armour.dpe)}</span></td>
</tr>);
}
}
const totalShieldsSDps = absoluteShieldsSDps + explosiveShieldsSDps + kineticShieldsSDps + thermalShieldsSDps;
const totalArmourSDps = absoluteArmourSDps + explosiveArmourSDps + kineticArmourSDps + thermalArmourSDps;
const totalSDps = sumSDps(totalSDpsObject);
const totalSDpsTooltipDetails = getSDpsTooltip(translate, formats, totalSDpsObject);
const totalSDpsData = getSDpsData(translate, totalSDpsObject);
const shieldsSDpsData = [];
shieldsSDpsData.push({ value: Math.round(absoluteShieldsSDps), label: translate('absolute') });
shieldsSDpsData.push({ value: Math.round(explosiveShieldsSDps), label: translate('explosive') });
shieldsSDpsData.push({ value: Math.round(kineticShieldsSDps), label: translate('kinetic') });
shieldsSDpsData.push({ value: Math.round(thermalShieldsSDps), label: translate('thermal') });
const totalShieldsSDps = sumSDps(shieldsSDpsObject);
const totalShieldsSDpsTooltipDetails = getSDpsTooltip(translate, formats, shieldsSDpsObject);
const shieldsSDpsData = getSDpsData(translate, shieldsSDpsObject);
const armourSDpsData = [];
armourSDpsData.push({ value: Math.round(absoluteArmourSDps), label: translate('absolute') });
armourSDpsData.push({ value: Math.round(explosiveArmourSDps), label: translate('explosive') });
armourSDpsData.push({ value: Math.round(kineticArmourSDps), label: translate('kinetic') });
armourSDpsData.push({ value: Math.round(thermalArmourSDps), label: translate('thermal') });
const totalArmourSDps = sumSDps(armourSDpsObject);
const totalArmourSDpsTooltipDetails = getSDpsTooltip(translate, formats, armourSDpsObject);
const armourSDpsData = getSDpsData(translate, armourSDpsObject);
const timeToDepleteShields = Calc.timeToDeplete(opponentShields.total, totalShieldsSDps, totalSEps, pd.getWeaponsCapacity(), pd.getWeaponsRechargeRate() * (wep / 4));
const timeToDepleteArmour = Calc.timeToDeplete(opponentArmour.total, totalArmourSDps, totalSEps, pd.getWeaponsCapacity(), pd.getWeaponsRechargeRate() * (wep / 4));
@@ -227,24 +271,43 @@ export default class Offence extends TranslatedComponent {
return (
<span id='offence'>
<div className='group full'>
<table>
<thead>
<tr className='main'>
<th rowSpan='2' className='sortable' onClick={sortOrder.bind(this, 'n')}>{translate('weapon')}</th>
<th colSpan='2'>{translate('opponent\'s shields')}</th>
<th colSpan='2'>{translate('opponent\'s armour')}</th>
</tr>
<tr>
<th className='lft sortable' onMouseOver={termtip.bind(null, 'TT_EFFECTIVE_SDPS_SHIELDS')} onMouseOut={tooltip.bind(null, null)} onClick={sortOrder.bind(this, 'esdpss')}>{'sdps'}</th>
<th className='sortable' onMouseOver={termtip.bind(null, 'TT_EFFECTIVENESS_SHIELDS')} onMouseOut={tooltip.bind(null, null)}onClick={sortOrder.bind(this, 'es')}>{'eft'}</th>
<th className='lft sortable' onMouseOver={termtip.bind(null, 'TT_EFFECTIVE_SDPS_ARMOUR')} onMouseOut={tooltip.bind(null, null)}onClick={sortOrder.bind(this, 'esdpsh')}>{'sdps'}</th>
<th className='sortable' onMouseOver={termtip.bind(null, 'TT_EFFECTIVENESS_ARMOUR')} onMouseOut={tooltip.bind(null, null)}onClick={sortOrder.bind(this, 'eh')}>{'eft'}</th>
</tr>
</thead>
<tbody>
{rows}
</tbody>
</table>
<table>
<thead>
<tr className='main'>
<th rowSpan='2' className='sortable' onClick={sortOrder.bind(this, 'n')}>{translate('weapon')}</th>
<th colSpan='1'>{translate('overall')}</th>
<th colSpan='3'>{translate('opponent\'s shields')}</th>
<th colSpan='3'>{translate('opponent\'s armour')}</th>
</tr>
<tr>
<th className='lft sortable' onMouseOver={termtip.bind(null, 'TT_EFFECTIVE_SDPS_SHIELDS')} onMouseOut={tooltip.bind(null, null)} onClick={sortOrder.bind(this, 'esdpss')}>{'sdps'}</th>
<th className='lft sortable' onMouseOver={termtip.bind(null, 'TT_EFFECTIVE_SDPS_SHIELDS')} onMouseOut={tooltip.bind(null, null)} onClick={sortOrder.bind(this, 'esdpss')}>{'sdps'}</th>
<th className='sortable' onMouseOver={termtip.bind(null, 'TT_EFFECTIVENESS_SHIELDS')} onMouseOut={tooltip.bind(null, null)}onClick={sortOrder.bind(this, 'es')}>{'eft'}</th>
<th className='sortable'>{'dpe'}</th>
<th className='lft sortable' onMouseOver={termtip.bind(null, 'TT_EFFECTIVE_SDPS_ARMOUR')} onMouseOut={tooltip.bind(null, null)}onClick={sortOrder.bind(this, 'esdpsh')}>{'sdps'}</th>
<th className='sortable' onMouseOver={termtip.bind(null, 'TT_EFFECTIVENESS_ARMOUR')} onMouseOut={tooltip.bind(null, null)}onClick={sortOrder.bind(this, 'eh')}>{'eft'}</th>
<th className='sortable'>{'dpe'}</th>
</tr>
</thead>
<tbody>
{rows}
{rows.length > 0 &&
<tr>
<td></td>
<td className='ri'><span onMouseOver={termtip.bind(null, totalSDpsTooltipDetails)} onMouseOut={tooltip.bind(null, null)}>={formats.f1(totalSDps)}</span></td>
<td className='ri'><span onMouseOver={termtip.bind(null, totalShieldsSDpsTooltipDetails)} onMouseOut={tooltip.bind(null, null)}>={formats.f1(totalShieldsSDps)}</span></td>
<td></td>
<td></td>
<td className='ri'><span onMouseOver={termtip.bind(null, totalArmourSDpsTooltipDetails)} onMouseOut={tooltip.bind(null, null)}>={formats.f1(totalArmourSDps)}</span></td>
<td></td>
<td></td>
</tr>
}
</tbody>
</table>
</div>
<div className='group quarter'>
<h2>{translate('offence metrics')}</h2>
@@ -254,6 +317,10 @@ export default class Offence extends TranslatedComponent {
<h2 onMouseOver={termtip.bind(null, translate('TT_EFFECTIVE_SDPS_ARMOUR'))} onMouseOut={tooltip.bind(null, null)}>{translate('PHRASE_EFFECTIVE_SDPS_ARMOUR')}<br/>{formats.f1(totalArmourSDps)}</h2>
<h2 onMouseOver={termtip.bind(null, translate('TT_TIME_TO_REMOVE_ARMOUR'))} onMouseOut={tooltip.bind(null, null)}>{translate('PHRASE_TIME_TO_REMOVE_ARMOUR')}<br/>{timeToDepleteArmour === Infinity ? translate('never') : formats.time(timeToDepleteArmour)}</h2>
</div>
<div className='group quarter'>
<h2 onMouseOver={termtip.bind(null, translate('PHRASE_OVERALL_DAMAGE'))} onMouseOut={tooltip.bind(null, null)}>{translate('overall damage')}</h2>
<PieChart data={totalSDpsData} />
</div>
<div className='group quarter'>
<h2 onMouseOver={termtip.bind(null, translate('PHRASE_SHIELD_DAMAGE'))} onMouseOut={tooltip.bind(null, null)}>{translate('shield damage sources')}</h2>
<PieChart data={shieldsSDpsData} />

View File

@@ -1,8 +1,6 @@
import React from 'react';
import PropTypes from 'prop-types';
import cn from 'classnames';
import { Ships } from 'coriolis-data/dist';
import Ship from '../shipyard/Ship';
import Persist from '../stores/Persist';
import TranslatedComponent from './TranslatedComponent';
import PowerManagement from './PowerManagement';
@@ -176,7 +174,7 @@ export default class OutfittingSubpages extends TranslatedComponent {
<th style={{ width:'25%' }} className={cn({ active: tab == 'power' })} onClick={this._showTab.bind(this, 'power')} >{translate('power and costs')}</th>
<th style={{ width:'25%' }} className={cn({ active: tab == 'profiles' })} onClick={this._showTab.bind(this, 'profiles')} >{translate('profiles')}</th>
<th style={{ width:'25%' }} className={cn({ active: tab == 'offence' })} onClick={this._showTab.bind(this, 'offence')} >{translate('offence')}</th>
<th style={{ width:'25%' }} className={cn({ active: tab == 'defence' })} onClick={this._showTab.bind(this, 'defence')} >{translate('defence')}</th>
<th style={{ width:'25%' }} className={cn({ active: tab == 'defence' })} onClick={this._showTab.bind(this, 'defence')} >{translate('tab_defence')}</th>
</tr>
</thead>
</table>

View File

@@ -1,6 +1,6 @@
import React, { Component } from 'react';
import PropTypes from 'prop-types';
import Measure from 'react-measure';
import ContainerDimensions from 'react-container-dimensions';
import * as d3 from 'd3';
const CORIOLIS_COLOURS = ['#FF8C0D', '#1FB0FF', '#71A052', '#D5D54D'];
@@ -27,13 +27,6 @@ export default class PieChart extends Component {
this.colors = CORIOLIS_COLOURS;
this.arc = d3.arc();
this.arc.innerRadius(0);
this.state = {
dimensions: {
width: 100,
height: 100
}
};
}
@@ -41,15 +34,15 @@ export default class PieChart extends Component {
* Generate a slice of the pie chart
* @param {Object} d the data for this slice
* @param {number} i the index of this slice
* @param {number} width the current width of the parent container
* @returns {Object} the SVG for the slice
*/
sliceGenerator(d, i) {
sliceGenerator(d, i, width) {
if (!d || d.value == 0) {
// Ignore 0 values
return null;
}
const { width, height } = this.state.dimensions;
const { data } = this.props;
// Push the labels further out from the centre of the slice
@@ -76,22 +69,24 @@ export default class PieChart extends Component {
* @returns {object} Markup
*/
render() {
const { width, height } = this.state.dimensions;
const pie = this.pie(this.props.data),
translate = `translate(${width / 2}, ${width * 0.4})`;
this.arc.outerRadius(width * 0.4);
return (
<Measure width='100%' whitelist={['width', 'top']} onMeasure={ (dimensions) => { this.setState({ dimensions }); }}>
<div width={width} height={width}>
<svg style={{ stroke: 'None' }} width={width} height={width * 0.9}>
<g transform={translate}>
{pie.map((d, i) => this.sliceGenerator(d, i))}
</g>
</svg>
</div>
</Measure>
<ContainerDimensions>
{ ({ width }) => {
const pie = this.pie(this.props.data),
translate = `translate(${width / 2}, ${width * 0.4})`;
this.arc.outerRadius(width * 0.4);
return (
<div width={width} height={width}>
<svg style={{ stroke: 'None' }} width={width} height={width * 0.9}>
<g transform={translate}>
{pie.map((d, i) => this.sliceGenerator(d, i, width))}
</g>
</svg>
</div>
);
}}
</ContainerDimensions>
);
}
}

View File

@@ -1,13 +1,8 @@
import React from 'react';
import PropTypes from 'prop-types';
import TranslatedComponent from './TranslatedComponent';
import { Ships } from 'coriolis-data/dist';
import { nameComparator } from '../utils/SlotFunctions';
import { Pip } from './SvgIcons';
import LineChart from '../components/LineChart';
import Slider from '../components/Slider';
import * as ModuleUtils from '../shipyard/ModuleUtils';
import Module from '../shipyard/Module';
import autoBind from 'auto-bind';
/**
* Pips displays SYS/ENG/WEP pips and allows users to change them with key presses by clicking on the relevant area.
@@ -18,6 +13,9 @@ export default class Pips extends TranslatedComponent {
sys: PropTypes.number.isRequired,
eng: PropTypes.number.isRequired,
wep: PropTypes.number.isRequired,
mcSys: PropTypes.number.isRequired,
mcEng: PropTypes.number.isRequired,
mcWep: PropTypes.number.isRequired,
onChange: PropTypes.func.isRequired
};
@@ -28,9 +26,7 @@ export default class Pips extends TranslatedComponent {
*/
constructor(props, context) {
super(props);
const { sys, eng, wep } = props;
this._keyDown = this._keyDown.bind(this);
autoBind(this);
}
/**
@@ -74,30 +70,21 @@ export default class Pips extends TranslatedComponent {
}
}
/**
* Handle a click
* @param {string} which Which item was clicked
*/
onClick(which) {
if (which == 'SYS') {
this._incSys();
} else if (which == 'ENG') {
this._incEng();
} else if (which == 'WEP') {
this._incWep();
} else if (which == 'RST') {
this._reset();
}
}
/**
* Reset the capacitor
*/
_reset() {
let { sys, eng, wep } = this.props;
if (sys != 2 || eng != 2 || wep != 2) {
_reset(isMc) {
let { sys, eng, wep, mcSys, mcEng, mcWep } = this.props;
if (isMc) {
if (mcSys || mcEng || mcWep) {
sys -= mcSys;
eng -= mcEng;
wep -= mcWep;
this.props.onChange(sys, eng, wep, 0, 0, 0);
}
} else if (sys != 2 || eng != 2 || wep != 2) {
sys = eng = wep = 2;
this.props.onChange(sys, eng, wep);
this.props.onChange(sys + mcSys, eng + mcEng, wep + mcWep, mcSys, mcEng, mcWep);
}
}
@@ -105,151 +92,133 @@ export default class Pips extends TranslatedComponent {
* Increment the SYS capacitor
*/
_incSys() {
let { sys, eng, wep } = this.props;
const required = Math.min(1, 4 - sys);
if (required > 0) {
if (required == 0.5) {
// Take from whichever is larger
if (eng > wep) {
eng -= 0.5;
sys += 0.5;
} else {
wep -= 0.5;
sys += 0.5;
}
} else {
// Required is 1 - take from both if possible
if (eng == 0) {
wep -= 1;
sys += 1;
} else if (wep == 0) {
eng -= 1;
sys += 1;
} else {
eng -= 0.5;
wep -= 0.5;
sys += 1;
}
}
this.props.onChange(sys, eng, wep);
}
this._inc('sys', false);
}
/**
* Increment the ENG capacitor
*/
_incEng() {
let { sys, eng, wep } = this.props;
const required = Math.min(1, 4 - eng);
if (required > 0) {
if (required == 0.5) {
// Take from whichever is larger
if (sys > wep) {
sys -= 0.5;
eng += 0.5;
} else {
wep -= 0.5;
eng += 0.5;
}
} else {
// Required is 1 - take from both if possible
if (sys == 0) {
wep -= 1;
eng += 1;
} else if (wep == 0) {
sys -= 1;
eng += 1;
} else {
sys -= 0.5;
wep -= 0.5;
eng += 1;
}
}
this.props.onChange(sys, eng, wep);
}
this._inc('eng', false);
}
/**
* Increment the WEP capacitor
*/
_incWep() {
let { sys, eng, wep } = this.props;
this._inc('wep', false);
}
const required = Math.min(1, 4 - wep);
if (required > 0) {
if (required == 0.5) {
// Take from whichever is larger
if (sys > eng) {
sys -= 0.5;
wep += 0.5;
} else {
eng -= 0.5;
wep += 0.5;
}
_wrapMcClick(key) {
return (event) => {
event.stopPropagation();
event.preventDefault();
if (key == 'rst') {
this._reset(true);
} else {
// Required is 1 - take from both if possible
if (sys == 0) {
eng -= 1;
wep += 1;
} else if (eng == 0) {
sys -= 1;
wep += 1;
this._inc(key, true);
}
};
}
/**
* Increases a given capacitor
* @param {String} key Pip name to increase (one of 'sys', 'eng', 'wep')
* @param {Boolean} isMc True when increase is by multi crew
*/
_inc(key, isMc) {
if (!['sys', 'eng', 'wep'].includes(key)) {
return;
}
let { sys, eng, wep, mcSys, mcEng, mcWep } = this.props;
let mc = key == 'sys' ? mcSys : (key == 'eng' ? mcEng : mcWep);
let pips = this.props[key] - mc;
let other1 = key == 'sys' ? eng - mcEng : sys - mcSys;
let other2 = key == 'wep' ? eng - mcEng : wep - mcWep;
const required = Math.min(1, 4 - mc - pips);
if (isMc) {
// We can only set full pips in multi-crew also we can only set two pips
if (required > 0.5 && mcSys + mcEng + mcWep < 2) {
if (key == 'sys') {
mcSys += 1;
} else if (key == 'eng') {
mcEng += 1;
} else {
sys -= 0.5;
eng -= 0.5;
wep += 1;
mcWep += 1;
}
}
this.props.onChange(sys, eng, wep);
} else if (required > 0) {
if (required == 0.5) {
// Take from whichever is larger
if (other1 > other2) {
other1 -= 0.5;
} else {
other2 -= 0.5;
}
pips += 0.5;
} else {
// Required is 1 - take from both if possible
if (other1 == 0) {
other2 -= 1;
} else if (other2 == 0) {
other1 -= 1;
} else {
other1 -= 0.5;
other2 -= 0.5;
}
pips += 1;
}
}
sys = mcSys + (key == 'sys' ? pips : other1);
eng = mcEng + (key == 'eng' ? pips : (key == 'sys' ? other1 : other2));
wep = mcWep + (key == 'wep' ? pips : other2);
this.props.onChange(sys, eng, wep, mcSys, mcEng, mcWep);
}
/**
* Set up the rendering for pips
* @param {int} sys the SYS pips
* @param {int} eng the ENG pips
* @param {int} wep the WEP pips
* @param {Number} sys the SYS pips
* @param {Number} eng the ENG pips
* @param {Number} wep the WEP pips
* @param {Number} mcSys SYS pips from multi-crew
* @param {Number} mcEng ENG pips from multi-crew
* @param {Number} mcWep WEP pips from multi-crew
* @returns {Object} Object containing the rendering for the pips
*/
_renderPips(sys, eng, wep) {
const pipsSvg = {};
_renderPips(sys, eng, wep, mcSys, mcEng, mcWep) {
const pipsSvg = {
SYS: [],
ENG: [],
WEP: [],
};
// SYS
pipsSvg['SYS'] = [];
for (let i = 0; i < Math.floor(sys); i++) {
pipsSvg['SYS'].push(<Pip className='full' key={i} />);
}
if (sys > Math.floor(sys)) {
pipsSvg['SYS'].push(<Pip className='half' key={'half'} />);
}
for (let i = Math.floor(sys + 0.5); i < 4; i++) {
pipsSvg['SYS'].push(<Pip className='empty' key={i} />);
}
// Multi-crew pipsSettings actually are included in the overall pip count therefore
// we can consider [0, sys - mcSys] as normal pipsSettings whilst [sys - mcSys, sys]
// are the multi-crew pipsSettings in what follows.
// ENG
pipsSvg['ENG'] = [];
for (let i = 0; i < Math.floor(eng); i++) {
pipsSvg['ENG'].push(<Pip className='full' key={i} />);
}
if (eng > Math.floor(eng)) {
pipsSvg['ENG'].push(<Pip className='half' key={'half'} />);
}
for (let i = Math.floor(eng + 0.5); i < 4; i++) {
pipsSvg['ENG'].push(<Pip className='empty' key={i} />);
}
let pipsSettings = {
SYS: [sys, mcSys],
ENG: [eng, mcEng],
WEP: [wep, mcWep],
};
// WEP
pipsSvg['WEP'] = [];
for (let i = 0; i < Math.floor(wep); i++) {
pipsSvg['WEP'].push(<Pip className='full' key={i} />);
}
if (wep > Math.floor(wep)) {
pipsSvg['WEP'].push(<Pip className='half' key={'half'} />);
}
for (let i = Math.floor(wep + 0.5); i < 4; i++) {
pipsSvg['WEP'].push(<Pip className='empty' key={i} />);
for (let pipName in pipsSettings) {
let [pips, mcPips] = pipsSettings[pipName];
for (let i = 0; i < Math.floor(pips - mcPips); i++) {
pipsSvg[pipName].push(<Pip key={i} className='full' />);
}
if (pips > Math.floor(pips)) {
pipsSvg[pipName].push(<Pip className='half' key={'half'} />);
}
for (let i = pips - mcPips; i < Math.floor(pips); i++) {
pipsSvg[pipName].push(<Pip key={i} className='mc' />);
}
for (let i = Math.floor(pips + 0.5); i < 4; i++) {
pipsSvg[pipName].push(<Pip className='empty' key={i} />);
}
}
return pipsSvg;
@@ -260,15 +229,11 @@ export default class Pips extends TranslatedComponent {
* @return {React.Component} contents
*/
render() {
const { tooltip, termtip } = this.context;
const { formats, translate, units } = this.context.language;
const { sys, eng, wep } = this.props;
const { sys, eng, wep, mcSys, mcEng, mcWep } = this.props;
const onSysClicked = this.onClick.bind(this, 'SYS');
const onEngClicked = this.onClick.bind(this, 'ENG');
const onWepClicked = this.onClick.bind(this, 'WEP');
const onRstClicked = this.onClick.bind(this, 'RST');
const pipsSvg = this._renderPips(sys, eng, wep);
const pipsSvg = this._renderPips(sys, eng, wep, mcSys, mcEng, mcWep);
return (
<span id='pips'>
<table>
@@ -276,20 +241,38 @@ export default class Pips extends TranslatedComponent {
<tr>
<td>&nbsp;</td>
<td>&nbsp;</td>
<td className='clickable' onClick={onEngClicked}>{pipsSvg['ENG']}</td>
<td className='clickable' onClick={() => this._inc('eng')}
onContextMenu={this._wrapMcClick('eng')}>{pipsSvg['ENG']}</td>
<td>&nbsp;</td>
</tr>
<tr>
<td>&nbsp;</td>
<td className='clickable' onClick={onSysClicked}>{pipsSvg['SYS']}</td>
<td className='clickable' onClick={onEngClicked}>{translate('ENG')}</td>
<td className='clickable' onClick={onWepClicked}>{pipsSvg['WEP']}</td>
<td className='clickable' onClick={this._incSys}
onContextMenu={this._wrapMcClick('sys')}>{pipsSvg['SYS']}</td>
<td className='clickable' onClick={this._incEng}
onContextMenu={this._wrapMcClick('eng')}>{translate('ENG')}</td>
<td className='clickable' onClick={this._incWep}
onContextMenu={this._wrapMcClick('wep')}>{pipsSvg['WEP']}</td>
</tr>
<tr>
<td>&nbsp;</td>
<td className='clickable' onClick={onSysClicked}>{translate('SYS')}</td>
<td className='clickable' onClick={onRstClicked}>{translate('RST')}</td>
<td className='clickable' onClick={onWepClicked}>{translate('WEP')}</td>
<td className='clickable' onClick={this._incSys}
onContextMenu={this._wrapMcClick('sys')}>{translate('SYS')}</td>
<td className='clickable' onClick={this._reset.bind(this, false)}>
{translate('RST')}
</td>
<td className='clickable' onClick={this._incWep}
onContextMenu={this._wrapMcClick('wep')}>{translate('WEP')}</td>
</tr>
<tr>
<td>&nbsp;</td>
<td>&nbsp;</td>
<td className='clickable secondary' onClick={this._wrapMcClick('rst')}
onMouseEnter={termtip.bind(null, 'PHRASE_MULTI_CREW_CAPACITOR_POINTS')}
onMouseLeave={tooltip.bind(null, null)}>
{translate('RST')}
</td>
<td>&nbsp;</td>
</tr>
</tbody>
</table>

View File

@@ -32,7 +32,6 @@ function bandText(val, index, wattScale) {
* Renders the SVG to simulate in-game power bands
*/
export default class PowerBands extends TranslatedComponent {
static propTypes = {
bands: PropTypes.array.isRequired,
available: PropTypes.number.isRequired,

View File

@@ -125,15 +125,31 @@ export default class PowerManagement extends TranslatedComponent {
retractedElem = <td className='ptr disabled upp' colSpan='2' onClick={toggleEnabled}>{translate('disabled')}</td>;
}
// If this is a Guardian Shield Reinforcement Package or Guardian Hull Reinforcement Package, or Guardian Module Reinforcement Package, it cannot change priority
let priorityField;
if (m.symbol) {
if (m.symbol.match(/GuardianShield/i) || m.symbol.match(/GuardianHull/i) || m.symbol.match(/GuardianModule/i)) {
priorityField = <td>1</td>;
} else {
priorityField = <td>
<span className='flip ptr btn' onClick={this._priority.bind(this, slot, -1)}>&#9658;</span>
{' ' + (slot.priority + 1) + ' '}
<span className='ptr btn' onClick={this._priority.bind(this, slot, 1)}>&#9658;</span>
</td>;
}
}
else {
priorityField = <td>
<span className='flip ptr btn' onClick={this._priority.bind(this, slot, -1)}>&#9658;</span>
{' ' + (slot.priority + 1) + ' '}
<span className='ptr btn' onClick={this._priority.bind(this, slot, 1)}>&#9658;</span>
</td>;
}
powerRows.push(<tr key={i} className={cn('highlight', { disabled: !slot.enabled })}>
<td className='ptr' style={{ width: '1em' }} onClick={toggleEnabled}>{m.class + m.rating}</td>
<td className='ptr le shorten cap' onClick={toggleEnabled}>{slotName(translate, slot)}</td>
<td className='ptr' onClick={toggleEnabled}><u>{translate(slot.type)}</u></td>
<td>
<span className='flip ptr btn' onClick={this._priority.bind(this, slot, -1)}>&#9658;</span>
{' ' + (slot.priority + 1) + ' '}
<span className='ptr btn' onClick={this._priority.bind(this, slot, 1)}>&#9658;</span>
</td>
{priorityField}
<td className='ri ptr' style={{ width: '3.25em' }} onClick={toggleEnabled}>{pwr(m.getPowerUsage())}</td>
<td className='ri ptr' style={{ width: '3em' }} onClick={toggleEnabled}><u>{pct(m.getPowerUsage() / ship.powerAvailable)}</u></td>
{retractedElem}

View File

@@ -1,7 +1,6 @@
import React from 'react';
import PropTypes from 'prop-types';
import TranslatedComponent from './TranslatedComponent';
import Ship from '../shipyard/Ship';
import { Ships } from 'coriolis-data/dist';
import { Rocket } from './SvgIcons';
import Persist from '../stores/Persist';

View File

@@ -15,22 +15,34 @@ export default class ShipSummaryTable extends TranslatedComponent {
cargo: PropTypes.number.isRequired,
fuel: PropTypes.number.isRequired,
marker: PropTypes.string.isRequired,
pips: PropTypes.object.isRequired
};
/**
* The ShipSummaryTable constructor
* @param {Object} props The props
*/
constructor(props) {
super(props);
this.didContextChange = this.didContextChange.bind(this);
this.state = {
shieldColour: 'blue'
};
}
/**
* Render the table
* @return {React.Component} Summary table
*/
render() {
const { ship, cargo, fuel } = this.props;
const { ship, cargo, fuel, pips } = this.props;
let { language, tooltip, termtip } = this.context;
let translate = language.translate;
let u = language.units;
let formats = language.formats;
let { time, int, round, f1, f2 } = formats;
let hide = tooltip.bind(null, null);
const shieldGenerator = ship.findInternalByGroup('sg');
const shieldGenerator = ship.findInternalByGroup('sg') || ship.findInternalByGroup('psg');
const sgClassNames = cn({ warning: shieldGenerator && !ship.shield, muted: !shieldGenerator });
const sgTooltip = shieldGenerator ? 'TT_SUMMARY_SHIELDS' : 'TT_SUMMARY_SHIELDS_NONFUNCTIONAL';
const timeToDrain = Calc.timeToDrainWep(ship, 4);
@@ -38,66 +50,171 @@ export default class ShipSummaryTable extends TranslatedComponent {
const speedTooltip = canThrust ? 'TT_SUMMARY_SPEED' : 'TT_SUMMARY_SPEED_NONFUNCTIONAL';
const canBoost = ship.canBoost(cargo, ship.fuelCapacity);
const boostTooltip = canBoost ? 'TT_SUMMARY_BOOST' : canThrust ? 'TT_SUMMARY_BOOST_NONFUNCTIONAL' : 'TT_SUMMARY_SPEED_NONFUNCTIONAL';
const canJump = ship.getSlotStatus(ship.standard[2]) == 3;
const sgMetrics = Calc.shieldMetrics(ship, pips.sys);
const distBoost = canBoost ? Calc.calcBoost(ship) : 'No Boost';
//const shipBoost = ship.boostInterval(ship)
const restingHeat = Math.sqrt(((ship.standard[0].m.pgen * ship.standard[0].m.eff) / ship.heatCapacity) / 0.2);
const armourMetrics = Calc.armourMetrics(ship);
let shieldColour = 'blue';
if (shieldGenerator && shieldGenerator.m.grp === 'psg') {
shieldColour = 'green';
} else if (shieldGenerator && shieldGenerator.m.grp === 'bsg') {
shieldColour = 'purple';
}
this.state = {
shieldColour
};
return <div id='summary'>
<table id='summaryTable'>
<thead>
<tr className='main'>
<th rowSpan={2} className={ cn({ 'bg-warning-disabled': !canThrust }) }>{translate('speed')}</th>
<th rowSpan={2} className={ cn({ 'bg-warning-disabled': !canBoost }) }>{translate('boost')}</th>
<th colSpan={5}>{translate('jump range')}</th>
<th rowSpan={2}>{translate('shield')}</th>
<th rowSpan={2}>{translate('integrity')}</th>
<th rowSpan={2}>{translate('DPS')}</th>
<th rowSpan={2}>{translate('EPS')}</th>
<th rowSpan={2}>{translate('TTD')}</th>
{/* <th onMouseEnter={termtip.bind(null, 'heat per second')} onMouseLeave={hide} rowSpan={2}>{translate('HPS')}</th> */}
<th rowSpan={2}>{translate('cargo')}</th>
<th rowSpan={2}>{translate('pax')}</th>
<th rowSpan={2}>{translate('fuel')}</th>
<th colSpan={3}>{translate('mass')}</th>
<th onMouseEnter={termtip.bind(null, 'hull hardness', { cap: 0 })} onMouseLeave={hide} rowSpan={2}>{translate('hrd')}</th>
<th rowSpan={2}>{translate('crew')}</th>
<th onMouseEnter={termtip.bind(null, 'mass lock factor', { cap: 0 })} onMouseLeave={hide} rowSpan={2}>{translate('MLF')}</th>
</tr>
<tr>
<th className='lft'>{translate('max')}</th>
<th>{translate('unladen')}</th>
<th>{translate('laden')}</th>
<th>{translate('total unladen')}</th>
<th>{translate('total laden')}</th>
<th className='lft'>{translate('hull')}</th>
<th>{translate('unladen')}</th>
<th>{translate('laden')}</th>
</tr>
</thead>
<tbody>
<tr>
<td onMouseEnter={termtip.bind(null, speedTooltip, { cap: 0 })} onMouseLeave={hide}>{ canThrust ? <span>{int(ship.calcSpeed(4, ship.fuelCapacity, 0, false))}{u['m/s']}</span> : <span className='warning'>0 <Warning/></span> }</td>
<td onMouseEnter={termtip.bind(null, boostTooltip, { cap: 0 })} onMouseLeave={hide}>{ canBoost ? <span>{int(ship.calcSpeed(4, ship.fuelCapacity, 0, true))}{u['m/s']}</span> : <span className='warning'>0 <Warning/></span> }</td>
<td><span onMouseEnter={termtip.bind(null, 'TT_SUMMARY_MAX_SINGLE_JUMP', { cap: 0 })} onMouseLeave={hide}>{f2(Calc.jumpRange(ship.unladenMass + ship.standard[2].m.getMaxFuelPerJump(), ship.standard[2].m, ship.standard[2].m.getMaxFuelPerJump()))}{u.LY}</span></td>
<td><span onMouseEnter={termtip.bind(null, 'TT_SUMMARY_UNLADEN_SINGLE_JUMP', { cap: 0 })} onMouseLeave={hide}>{f2(Calc.jumpRange(ship.unladenMass + ship.fuelCapacity, ship.standard[2].m, ship.fuelCapacity))}{u.LY}</span></td>
<td><span onMouseEnter={termtip.bind(null, 'TT_SUMMARY_LADEN_SINGLE_JUMP', { cap: 0 })} onMouseLeave={hide}>{f2(Calc.jumpRange(ship.unladenMass + ship.fuelCapacity + ship.cargoCapacity, ship.standard[2].m, ship.fuelCapacity))}{u.LY}</span></td>
<td onMouseEnter={termtip.bind(null, 'TT_SUMMARY_UNLADEN_TOTAL_JUMP', { cap: 0 })} onMouseLeave={hide}>{f2(Calc.totalJumpRange(ship.unladenMass + ship.fuelCapacity, ship.standard[2].m, ship.fuelCapacity))}{u.LY}</td>
<td onMouseEnter={termtip.bind(null, 'TT_SUMMARY_LADEN_TOTAL_JUMP', { cap: 0 })} onMouseLeave={hide}>{f2(Calc.totalJumpRange(ship.unladenMass + ship.fuelCapacity + ship.cargoCapacity, ship.standard[2].m, ship.fuelCapacity))}{u.LY}</td>
<td className={sgClassNames} onMouseEnter={termtip.bind(null, sgTooltip, { cap: 0 })} onMouseLeave={hide}>{int(ship.shield)}{u.MJ}</td>
<td onMouseEnter={termtip.bind(null, 'TT_SUMMARY_INTEGRITY', { cap: 0 })} onMouseLeave={hide}>{int(ship.armour)}</td>
<td onMouseEnter={termtip.bind(null, 'TT_SUMMARY_DPS', { cap: 0 })} onMouseLeave={hide}>{f1(ship.totalDps)}</td>
<td onMouseEnter={termtip.bind(null, 'TT_SUMMARY_EPS', { cap: 0 })} onMouseLeave={hide}>{f1(ship.totalEps)}</td>
<td onMouseEnter={termtip.bind(null, 'TT_SUMMARY_TTD', { cap: 0 })} onMouseLeave={hide}>{timeToDrain === Infinity ? '∞' : time(timeToDrain)}</td>
{/* <td>{f1(ship.totalHps)}</td> */}
<td>{round(ship.cargoCapacity)}{u.T}</td>
<td>{ship.passengerCapacity}</td>
<td>{round(ship.fuelCapacity)}{u.T}</td>
<td onMouseEnter={termtip.bind(null, 'TT_SUMMARY_HULL_MASS', { cap: 0 })} onMouseLeave={hide}>{ship.hullMass}{u.T}</td>
<td onMouseEnter={termtip.bind(null, 'TT_SUMMARY_UNLADEN_MASS', { cap: 0 })} onMouseLeave={hide}>{int(ship.unladenMass)}{u.T}</td>
<td onMouseEnter={termtip.bind(null, 'TT_SUMMARY_LADEN_MASS', { cap: 0 })} onMouseLeave={hide}>{int(ship.ladenMass)}{u.T}</td>
<td>{int(ship.hardness)}</td>
<td>{ship.crew}</td>
<td>{ship.masslock}</td>
</tr>
</tbody>
</table>
<div style={{display: "table", width: "100%"}}>
<div style={{display: "table-row"}}>
<table className={'summaryTable'}>
<thead>
<tr className='main'>
<th rowSpan={2} className={ cn({ 'bg-warning-disabled': !canThrust }) }>{translate('speed')}</th>
<th rowSpan={2} className={ cn({ 'bg-warning-disabled': !canBoost }) }>{translate('boost')}</th>
<th onMouseEnter={termtip.bind(null, 'TT_SUMMARY_BOOST_INTERVALS', { cap: 0 })}colSpan={2} className={ cn({ 'bg-warning-disabled': !canBoost }) }>{translate('boost int')}</th>
<th colSpan={5} className={ cn({ 'bg-warning-disabled': !canJump }) }>{translate('jump range')}</th>
<th rowSpan={2}>{translate('shield')}</th>
<th rowSpan={2}>{translate('integrity')}</th>
<th rowSpan={2}>{translate('DPS')}</th>
<th rowSpan={2}>{translate('EPS')}</th>
<th rowSpan={2}>{translate('TTD')}</th>
{/* <th onMouseEnter={termtip.bind(null, 'heat per second')} onMouseLeave={hide} rowSpan={2}>{translate('HPS')}</th> */}
<th rowSpan={2}>{translate('cargo')}</th>
<th rowSpan={2} onMouseEnter={termtip.bind(null, 'passenger capacity', { cap: 0 })} onMouseLeave={hide}>{translate('pax')}</th>
<th rowSpan={2}>{translate('fuel')}</th>
<th colSpan={3}>{translate('mass')}</th>
<th onMouseEnter={termtip.bind(null, 'hull hardness', { cap: 0 })} onMouseLeave={hide} rowSpan={2}>{translate('hrd')}</th>
<th rowSpan={2}>{translate('crew')}</th>
<th onMouseEnter={termtip.bind(null, 'mass lock factor', { cap: 0 })} onMouseLeave={hide} rowSpan={2}>{translate('MLF')}</th>
<th rowSpan={2}>{translate('resting heat (Beta)')}</th>
</tr>
<tr>
<th onMouseEnter={termtip.bind(null, 'TT_SUMMARY_BOOST_INTERVAL', { cap: 0 })} onMouseLeave={hide}>{translate('distro')}</th>
<th onMouseEnter={termtip.bind(null, 'TT_SUMMARY_SHIP_BOOST_INTERVAL', { cap: 0 })} onMouseLeave={hide}>{translate('ship')}</th>
<th className={ cn({ 'lft': true, 'bg-warning-disabled': !canJump }) }>{translate('max')}</th>
<th className={ cn({ 'bg-warning-disabled': !canJump }) }>{translate('unladen')}</th>
<th className={ cn({ 'bg-warning-disabled': !canJump }) }>{translate('laden')}</th>
<th className={ cn({ 'bg-warning-disabled': !canJump }) }>{translate('total unladen')}</th>
<th className={ cn({ 'bg-warning-disabled': !canJump }) }>{translate('total laden')}</th>
<th className='lft'>{translate('hull')}</th>
<th>{translate('unladen')}</th>
<th>{translate('laden')}</th>
</tr>
</thead>
<tbody>
<tr>
<td onMouseEnter={termtip.bind(null, speedTooltip, { cap: 0 })} onMouseLeave={hide}>{ canThrust ? <span>{int(ship.calcSpeed(4, ship.fuelCapacity, 0, false))}{u['m/s']}</span> : <span className='warning'>0 <Warning/></span> }</td>
<td onMouseEnter={termtip.bind(null, boostTooltip, { cap: 0 })} onMouseLeave={hide}>{ canBoost ? <span>{int(ship.calcSpeed(4, ship.fuelCapacity, 0, true))}{u['m/s']}</span> : <span className='warning'>0 <Warning/></span> }</td>
<td>{distBoost !== 'No Boost' ? formats.time(distBoost) : 'No Boost'}</td>
<td>{ship.boostInt && ship.boostInt !== 'undefined' ? formats.time(ship.boostInt) : 0 }</td>
<td onMouseEnter={termtip.bind(null, 'TT_SUMMARY_MAX_SINGLE_JUMP', { cap: 0 })} onMouseLeave={hide}>{ canJump ? <span>{ f2(Calc.jumpRange(ship.unladenMass - ship.fuelCapacity + ship.standard[2].m.getMaxFuelPerJump(), ship.standard[2].m, ship.standard[2].m.getMaxFuelPerJump(), ship))}{u.LY}</span> : <span className='warning'>0 <Warning/></span> }</td>
<td onMouseEnter={termtip.bind(null, 'TT_SUMMARY_UNLADEN_SINGLE_JUMP', { cap: 0 })} onMouseLeave={hide}>{ canJump ? <span>{f2(Calc.jumpRange(ship.unladenMass, ship.standard[2].m, ship.fuelCapacity, ship))}{u.LY}</span> : <span className='warning'>0 <Warning/></span> }</td>
<td onMouseEnter={termtip.bind(null, 'TT_SUMMARY_LADEN_SINGLE_JUMP', { cap: 0 })} onMouseLeave={hide}>{ canJump ? <span>{f2(Calc.jumpRange(ship.unladenMass + ship.cargoCapacity, ship.standard[2].m, ship.fuelCapacity, ship))}{u.LY}</span> : <span className='warning'>0 <Warning/></span> }</td>
<td onMouseEnter={termtip.bind(null, 'TT_SUMMARY_UNLADEN_TOTAL_JUMP', { cap: 0 })} onMouseLeave={hide}>{ canJump ? <span>{f2(Calc.totalJumpRange(ship.unladenMass, ship.standard[2].m, ship.fuelCapacity, ship))}{u.LY}</span> : <span className='warning'>0 <Warning/></span> }</td>
<td onMouseEnter={termtip.bind(null, 'TT_SUMMARY_LADEN_TOTAL_JUMP', { cap: 0 })} onMouseLeave={hide}>{ canJump ? <span>{f2(Calc.totalJumpRange(ship.unladenMass + ship.cargoCapacity, ship.standard[2].m, ship.fuelCapacity, ship))}{u.LY}</span> : <span className='warning'>0 <Warning/></span> }</td>
<td className={sgClassNames} onMouseEnter={termtip.bind(null, sgTooltip, { cap: 0 })} onMouseLeave={hide}>{int(ship.shield)}{u.MJ}</td>
<td onMouseEnter={termtip.bind(null, 'TT_SUMMARY_INTEGRITY', { cap: 0 })} onMouseLeave={hide}>{int(ship.armour)}</td>
<td onMouseEnter={termtip.bind(null, 'TT_SUMMARY_DPS', { cap: 0 })} onMouseLeave={hide}>{f1(ship.totalDps)}</td>
<td onMouseEnter={termtip.bind(null, 'TT_SUMMARY_EPS', { cap: 0 })} onMouseLeave={hide}>{f1(ship.totalEps)}</td>
<td onMouseEnter={termtip.bind(null, 'TT_SUMMARY_TTD', { cap: 0 })} onMouseLeave={hide}>{timeToDrain === Infinity ? '∞' : time(timeToDrain)}</td>
{/* <td>{f1(ship.totalHps)}</td> */}
<td>{round(ship.cargoCapacity)}{u.T}</td>
<td>{ship.passengerCapacity}</td>
<td>{round(ship.fuelCapacity)}{u.T}</td>
<td onMouseEnter={termtip.bind(null, 'TT_SUMMARY_HULL_MASS', { cap: 0 })} onMouseLeave={hide}>{ship.hullMass}{u.T}</td>
<td onMouseEnter={termtip.bind(null, 'TT_SUMMARY_UNLADEN_MASS', { cap: 0 })} onMouseLeave={hide}>{int(ship.unladenMass)}{u.T}</td>
<td onMouseEnter={termtip.bind(null, 'TT_SUMMARY_LADEN_MASS', { cap: 0 })} onMouseLeave={hide}>{int(ship.ladenMass)}{u.T}</td>
<td>{int(ship.hardness)}</td>
<td>{ship.crew}</td>
<td>{ship.masslock}</td>
<td>{formats.pct(restingHeat)}</td>
</tr>
</tbody>
</table>
<table className={'summaryTable'}>
<thead className={this.state.shieldColour}>
<tr>
<th rowSpan={2} onMouseEnter={termtip.bind(null, 'shield', { cap: 0 })} onMouseLeave={hide} className='lft'>{translate('shield')}</th>
<th colSpan={4} className='lft'>{translate('resistance')}</th>
<th colSpan={5} onMouseEnter={termtip.bind(null, 'TT_SUMMARY_SHIELDS_SCB', { cap: 0 })} onMouseLeave={hide} className='lft'>{`${translate('HP')}`}</th>
<th rowSpan={2} onMouseEnter={termtip.bind(null, 'PHRASE_SG_RECOVER', { cap: 0 })} onMouseLeave={hide} className='lft'>{translate('recovery')}</th>
<th rowSpan={2} onMouseEnter={termtip.bind(null, 'PHRASE_SG_RECHARGE', { cap: 0 })} onMouseLeave={hide} className='lft'>{translate('recharge')}</th>
</tr>
<tr>
<th>{`${translate('explosive')}`}</th>
<th>{`${translate('kinetic')}`}</th>
<th>{`${translate('thermal')}`}</th>
<th></th>
<th className={'bordered'}>{`${translate('absolute')}`}</th>
<th>{`${translate('explosive')}`}</th>
<th>{`${translate('kinetic')}`}</th>
<th>{`${translate('thermal')}`}</th>
<th></th>
</tr>
</thead>
<tbody>
<tr>
<td>{translate(shieldGenerator && shieldGenerator.m.grp || 'No Shield')}</td>
<td>{formats.pct1(ship.shieldExplRes)}</td>
<td>{formats.pct1(ship.shieldKinRes)}</td>
<td>{formats.pct1(ship.shieldThermRes)}</td>
<td></td>
<td>{int(ship && sgMetrics.summary > 0 ? sgMetrics.summary : 0)}{u.MJ}</td>
<td>{int(ship && sgMetrics.summary > 0 ? sgMetrics.summary / sgMetrics.explosive.base : 0)}{u.MJ}</td>
<td>{int(ship && sgMetrics.summary ? sgMetrics.summary / sgMetrics.kinetic.base : 0)}{u.MJ}</td>
<td>{int(ship && sgMetrics.summary ? sgMetrics.summary / sgMetrics.thermal.base : 0)}{u.MJ}</td>
<td></td>
<td>{sgMetrics && sgMetrics.recover === Math.Inf ? translate('Never') : formats.time(sgMetrics.recover)}</td>
<td>{sgMetrics && sgMetrics.recharge === Math.Inf ? translate('Never') : formats.time(sgMetrics.recharge)}</td>
</tr>
</tbody>
<thead>
<tr>
<th rowSpan={2} onMouseEnter={termtip.bind(null, 'armour', { cap: 0 })} onMouseLeave={hide} className='lft'>{translate('armour')}</th>
<th colSpan={4} className='lft'>{translate('resistance')}</th>
<th colSpan={5} onMouseEnter={termtip.bind(null, 'PHRASE_EFFECTIVE_ARMOUR', { cap: 0 })} onMouseLeave={hide} className='lft'>{`${translate('HP')}`}</th>
<th rowSpan={2} onMouseEnter={termtip.bind(null, 'TT_MODULE_ARMOUR', { cap: 0 })} onMouseLeave={hide} className='lft'>{translate('raw module armour')}</th>
<th rowSpan={2} onMouseEnter={termtip.bind(null, 'TT_MODULE_PROTECTION_INTERNAL', { cap: 0 })} onMouseLeave={hide} className='lft'>{translate('internal protection')}</th>
</tr>
<tr>
<th>{`${translate('explosive')}`}</th>
<th>{`${translate('kinetic')}`}</th>
<th>{`${translate('thermal')}`}</th>
<th>{`${translate('caustic')}`}</th>
<th className={'bordered'}>{`${translate('absolute')}`}</th>
<th>{`${translate('explosive')}`}</th>
<th>{`${translate('kinetic')}`}</th>
<th>{`${translate('thermal')}`}</th>
<th>{`${translate('caustic')}`}</th>
</tr>
</thead>
<tbody>
<tr>
<td>{translate(ship && ship.bulkheads && ship.bulkheads.m && ship.bulkheads.m.name || 'No Armour')}</td>
<td>{formats.pct1(ship.hullExplRes)}</td>
<td>{formats.pct1(ship.hullKinRes)}</td>
<td>{formats.pct1(ship.hullThermRes)}</td>
<td>{formats.pct1(ship.hullCausRes)}</td>
<td>{int(armourMetrics.total)}</td>
<td>{int(armourMetrics.total / armourMetrics.explosive.total)}</td>
<td>{int(armourMetrics.total/ armourMetrics.kinetic.total)}</td>
<td>{int(armourMetrics.total / armourMetrics.thermal.total)}</td>
<td>{int(armourMetrics.total/ armourMetrics.caustic.total)}</td>
<td>{int(armourMetrics.modulearmour)}</td>
<td>{int(armourMetrics.moduleprotection * 100) + '%'}</td>
</tr>
</tbody>
</table>
</div>
</div>
</div>;
}
}

View File

@@ -17,12 +17,12 @@ export default class Slider extends React.Component {
static propTypes = {
axis: PropTypes.bool,
axisUnit: PropTypes.string,
axisUnit: PropTypes.string,// units (T, M, etc.)
max: PropTypes.number,
min: PropTypes.number,
onChange: PropTypes.func.isRequired,
onChange: PropTypes.func.isRequired,// function which determins percent value
onResize: PropTypes.func,
percent: PropTypes.number.isRequired,
percent: PropTypes.number.isRequired,// value of slider
scale: PropTypes.number
};
@@ -35,6 +35,11 @@ export default class Slider extends React.Component {
this._down = this._down.bind(this);
this._move = this._move.bind(this);
this._up = this._up.bind(this);
this._keyup = this._keyup.bind(this);
this._keydown = this._keydown.bind(this);
this._touchstart = this._touchstart.bind(this);
this._touchend = this._touchend.bind(this);
this._updatePercent = this._updatePercent.bind(this);
this._updateDimensions = this._updateDimensions.bind(this);
@@ -50,6 +55,7 @@ export default class Slider extends React.Component {
this.left = rect.left;
this.width = rect.width;
this._move(event);
this.touchStartTimer = setTimeout(() => this.sliderInputBox._setDisplay('block'), 1500);
}
/**
@@ -69,11 +75,70 @@ export default class Slider extends React.Component {
* @param {Event} event DOM Event
*/
_up(event) {
this.sliderInputBox.sliderVal.focus();
clearTimeout(this.touchStartTimer);
event.preventDefault();
this.left = null;
this.width = null;
}
/**
* Key up handler for keyboard.
* display the number field then set focus to it
* when "Enter" key is pressed
* @param {Event} event Keyboard event
*/
_keyup(event) {
switch (event.key) {
case 'Enter':
event.preventDefault();
this.sliderInputBox._setDisplay('block');
return;
default:
return;
}
}
/**
* Key down handler
* increment slider position by +/- 1 when right/left arrow key is pressed or held
* @param {Event} event Keyboard even
*/
_keydown(event) {
let newVal = this.props.percent * this.props.max;
switch (event.key) {
case 'ArrowRight':
newVal += 1;
if (newVal <= this.props.max) this.props.onChange(newVal / this.props.max);
return;
case 'ArrowLeft':
newVal -= 1;
if (newVal >= 0) this.props.onChange(newVal / this.props.max);
return;
default:
return;
}
}
/**
* Touch start handler
* @param {Event} event DOM Event
*
*/
_touchstart(event) {
this.touchStartTimer = setTimeout(() => this.sliderInputBox._setDisplay('block'), 1500);
}
/**
* Touch end handler
* @param {Event} event DOM Event
*
*/
_touchend(event) {
this.sliderInputBox.sliderVal.focus();
clearTimeout(this.touchStartTimer);
}
/**
* Determine if the user is still dragging
* @param {SyntheticEvent} event Event
@@ -136,31 +201,186 @@ export default class Slider extends React.Component {
render() {
let outerWidth = this.state.outerWidth;
let { axis, axisUnit, min, max, scale } = this.props;
let style = {
width: '100%',
height: axis ? '2.5em' : '1.5em',
boxSizing: 'border-box'
};
if (!outerWidth) {
return <svg style={style} ref={node => this.node = node} />;
}
let margin = MARGIN_LR * scale;
let width = outerWidth - (margin * 2);
let pctPos = width * this.props.percent;
return <svg onMouseUp={this._up} onMouseEnter={this._enter.bind(this)} onMouseMove={this._move} onTouchEnd={this._up} style={style} ref={node => this.node = node}>
return <div><svg
onMouseUp={this._up} onMouseEnter={this._enter.bind(this)} onMouseMove={this._move} onKeyUp={this._keyup} onKeyDown={this._keydown} style={style} ref={node => this.node = node} tabIndex="0">
<rect className='primary' style={{ opacity: 0.3 }} x={margin} y='0.25em' rx='0.3em' ry='0.3em' width={width} height='0.7em' />
<rect className='primary-disabled' x={margin} y='0.45em' rx='0.15em' ry='0.15em' width={pctPos} height='0.3em' />
<circle className='primary' r={margin} cy='0.6em' cx={pctPos + margin} />
<rect x={margin} width={width} height='100%' fillOpacity='0' style={{ cursor: 'col-resize' }} onMouseDown={this._down} onTouchMove={this._move} onTouchStart={this._down} />
<rect x={margin} width={width} height='100%' fillOpacity='0' style={{ cursor: 'col-resize' }} onMouseDown={this._down} onTouchMove={this._move} onTouchStart={this._down} onTouchEnd={this._touchend} />
{axis && <g style={{ fontSize: '.7em' }}>
<text className='primary-disabled' y='3em' x={margin} style={{ textAnchor: 'middle' }}>{min + axisUnit}</text>
<text className='primary-disabled' y='3em' x='50%' style={{ textAnchor: 'middle' }}>{(min + max / 2) + axisUnit}</text>
<text className='primary-disabled' y='3em' x='100%' style={{ textAnchor: 'end' }}>{max + axisUnit}</text>
</g>}
</svg>;
</svg>
<TextInputBox ref={(tb) => this.sliderInputBox = tb}
onChange={this.props.onChange}
percent={this.props.percent}
axisUnit={this.props.axisUnit}
scale={this.props.scale}
max={this.props.max}
/>
</div>;
}
}
/**
* New component to add keyboard support for sliders - works on all devices (desktop, iOS, Android)
**/
class TextInputBox extends React.Component {
static propTypes = {
axisUnit: PropTypes.string,// units (T, M, etc.)
max: PropTypes.number,
onChange: PropTypes.func.isRequired,// function which determins percent value
percent: PropTypes.number.isRequired,// value of slider
scale: PropTypes.number
};
/**
* Determine if the user is still dragging
* @param {Object} props React Component properties
*/
constructor(props) {
super(props);
this._handleFocus = this._handleFocus.bind(this);
this._handleBlur = this._handleBlur.bind(this);
this._handleChange = this._handleChange.bind(this);
this._keyup = this._keyup.bind(this);
this.state = this._getInitialState();
}
/**
* Update input value if slider changes will change props/state
* @param {Object} nextProps React Component properites
* @param {Object} nextState React Component state values
*/
componentWillReceiveProps(nextProps, nextState) {
let nextValue = nextProps.percent * nextProps.max;
// See https://stackoverflow.com/questions/32414308/updating-state-on-props-change-in-react-form
if (nextValue !== this.state.inputValue && nextValue <= nextProps.max) {
this.setState({ inputValue: nextValue });
}
}
/**
* Update slider textbox visibility/values if changes are made to slider
* @param {Object} prevProps React Component properites
* @param {Object} prevState React Component state values
*/
componentDidUpdate(prevProps, prevState) {
if (prevState.divStyle.display == 'none' && this.state.divStyle.display == 'block') {
this.enterTimer = setTimeout(() => this.sliderVal.focus(), 10);
}
if (prevProps.max !== this.props.max && this.state.inputValue > this.props.max) {
// they chose a different module
this.setState({ inputValue: this.props.max });
}
if (this.state.inputValue != prevState.inputValue && prevProps.max == this.props.max) {
this.props.onChange(this.state.inputValue / this.props.max);
}
}
/**
* Set initial state for the textbox.
* We may want to rethink this to
* try and make it a stateless component
* @returns {object} React state object with initial values set
*/
_getInitialState() {
return {
divStyle: { display:'none' },
inputStyle: { width:'4em' },
labelStyle: { marginLeft: '.1em' },
maxLength:5,
size:5,
min:0,
tabIndex:-1,
type:'number',
readOnly: true,
inputValue: this.props.percent * this.props.max
};
}
/**
*
* @param {string} val block or none
*/
_setDisplay(val) {
this.setState({
divStyle: { display:val }
});
}
/**
* Update the input value
* when textbox gets focus
*/
_handleFocus() {
this.setState({
inputValue:this._getValue()
});
}
/**
* Update inputValue when textbox loses focus
*/
_handleBlur() {
this._setDisplay('none');
if (this.state.inputValue !== '') {
this.props.onChange(this.state.inputValue / this.props.max);
} else {
this.setState({
inputValue: this.props.percent * this.props.max
});
}
}
/**
* Get the value in the text box
* @returns {number} inputValue Value of the input box
*/
_getValue() {
return this.state.inputValue;
}
/**
* Update and set limits on input box
* values depending on what user
* has selected
*
* @param {SyntheticEvent} event ReactJs onChange event
*/
_handleChange(event) {
if (event.target.value < 0) {
this.setState({ inputValue: 0 });
} else if (event.target.value <= this.props.max) {
this.setState({ inputValue: event.target.value });
} else {
this.setState({ inputValue: this.props.max });
}
}
/**
* Key up handler for input field.
* If user hits Enter key, blur/close the input field
* @param {Event} event Keyboard event
*/
_keyup(event) {
switch (event.key) {
case 'Enter':
this.sliderVal.blur();
return;
default:
return;
}
}
/**
* Get the value in the text box
* @return {React.Component} Text Input component for Slider
*/
render() {
let { axisUnit, onChange, percent, scale } = this.props;
return <div style={this.state.divStyle}><input style={this.state.inputStyle} value={this._getValue()} min={this.state.min} max={this.props.max} onChange={this._handleChange} onKeyUp={this._keyup} tabIndex={this.state.tabIndex} maxLength={this.state.maxLength} size={this.state.size} onBlur={() => {this._handleBlur();}} onFocus={() => {this._handleFocus();}} type={this.state.type} ref={(ip) => this.sliderVal = ip}/><text className="primary upp" style={this.state.labelStyle}>{this.props.axisUnit}</text></div>;
}
}

View File

@@ -6,7 +6,6 @@ import AvailableModulesMenu from './AvailableModulesMenu';
import ModificationsMenu from './ModificationsMenu';
import { diffDetails } from '../utils/SlotFunctions';
import { wrapCtxMenu } from '../utils/UtilityFunctions';
import { stopCtxPropagation } from '../utils/UtilityFunctions';
/**
* Abstract Slot
@@ -40,6 +39,8 @@ export default class Slot extends TranslatedComponent {
this._contextMenu = wrapCtxMenu(this._contextMenu.bind(this));
this._getMaxClassLabel = this._getMaxClassLabel.bind(this);
this._keyDown = this._keyDown.bind(this);
this.slotDiv = null;
}
// Must be implemented by subclasses:
@@ -73,6 +74,22 @@ export default class Slot extends TranslatedComponent {
this.props.onSelect(null,null);
}
/** Key Down handler
* @param {SyntheticEvent} event Event
* ToDo: see if this can be moved up
* we do more or less the same thing
* in every section when Enter key is pressed
* on a focusable item
*
*/
_keyDown(event) {
if (event.key == 'Enter') {
if(event.target.className == 'r') {
this._toggleModifications();
}
this.props.onOpen(event);
}
}
/**
* Render the slot
* @return {React.Component} The slot
@@ -82,6 +99,7 @@ export default class Slot extends TranslatedComponent {
let translate = language.translate;
let { ship, m, enabled, dropClass, dragOver, onOpen, onChange, selected, eligible, onSelect, warning, availableModules } = this.props;
let slotDetails, modificationsMarker, menu;
let missing = false;
if (!selected) {
// If not selected then sure that modifications flag is unset
@@ -91,6 +109,11 @@ export default class Slot extends TranslatedComponent {
if (m) {
slotDetails = this._getSlotDetails(m, enabled, translate, language.formats, language.units); // Must be implemented by sub classes
modificationsMarker = JSON.stringify(m);
if(typeof m.grp !== 'undefined' || m.grp !== null) {
if(m.grp == "mh" || m.grp == "mm") {
missing = true;
}
}
} else {
slotDetails = <div className={'empty'}>{translate(eligible ? 'emptyrestricted' : 'empty')}</div>;
modificationsMarker = '';
@@ -104,33 +127,39 @@ export default class Slot extends TranslatedComponent {
ship={ship}
m={m}
marker={modificationsMarker}
modButton = {this.modButton}
/>;
} else {
menu = <AvailableModulesMenu
className={this._getClassNames()}
modules={availableModules()}
shipMass={ship.hullMass}
m={m}
ship={ship}
onSelect={onSelect}
warning={warning}
diffDetails={diffDetails.bind(ship, this.context.language)}
slotDiv = {this.slotDiv}
/>;
}
}
// TODO: implement touch dragging
return (
<div className={cn('slot', dropClass, { selected })} onClick={onOpen} onContextMenu={this._contextMenu} onDragOver={dragOver}>
<div className='details-container'>
<div className={cn('slot', dropClass, { selected })} onClick={onOpen} onKeyDown={this._keyDown} onContextMenu={this._contextMenu} onDragOver={dragOver} tabIndex="0" ref={slotDiv => this.slotDiv = slotDiv}>
{
// If missing module/hardpoint, set the div container to warning status.
}
<div className={ missing === true ? 'details-container warning' : 'details-container'}>
<div className='sz'>{this._getMaxClassLabel(translate)}</div>
{slotDetails}
</div>
</div>
{menu}
</div>
);
}
/**
* Toggle the modifications flag when selecting the modifications icon
*/

View File

@@ -18,7 +18,8 @@ export default class SlotSection extends TranslatedComponent {
onCargoChange: PropTypes.func.isRequired,
onFuelChange: PropTypes.func.isRequired,
code: PropTypes.string.isRequired,
togglePwr: PropTypes.func
togglePwr: PropTypes.func,
sectionMenuRefs: PropTypes.object
};
/**
@@ -32,7 +33,10 @@ export default class SlotSection extends TranslatedComponent {
super(props);
this.sectionId = sectionId;
this.sectionName = sectionName;
this.ssHeadRef = null;
this.sectionRefArr = this.props.sectionMenuRefs[this.sectionId] = [];
this.sectionRefArr['selectedRef'] = null;
this._getSlots = this._getSlots.bind(this);
this._selectModule = this._selectModule.bind(this);
this._getSectionMenu = this._getSectionMenu.bind(this);
@@ -40,6 +44,8 @@ export default class SlotSection extends TranslatedComponent {
this._drop = this._drop.bind(this);
this._dragOverNone = this._dragOverNone.bind(this);
this._close = this._close.bind(this);
this._keyDown = this._keyDown.bind(this);
this._handleSectionFocus = this._handleSectionFocus.bind(this);
this.state = {};
}
@@ -47,7 +53,59 @@ export default class SlotSection extends TranslatedComponent {
// _getSlots()
// _getSectionMenu()
// _contextMenu()
// componentDidUpdate(prevProps)
/**
* TODO: May either need to send the function to be triggered when Enter key is pressed, or else
* may need a separate keyDown handler for each subclass (StandardSlotSection, HardpointSlotSection, etc.)
* ex: _keyDown(_keyDownfn, event)
*
* @param {SyntheticEvent} event KeyDown event
*/
_keyDown(event) {
if (event.key == 'Enter') {
event.stopPropagation();
if (event.currentTarget.nodeName === 'H1') {
this._openMenu(this.sectionName, event);
} else {
event.currentTarget.click();
}
return;
}
if (event.key == 'Tab') {
if (event.shiftKey) {
if ((event.currentTarget === this.sectionRefArr[this.firstRefId]) && this.sectionRefArr[this.lastRefId]) {
event.preventDefault();
this.sectionRefArr[this.lastRefId].focus();
}
} else {
if ((event.currentTarget === this.sectionRefArr[this.lastRefId]) && this.sectionRefArr[this.firstRefId]) {
event.preventDefault();
this.sectionRefArr[this.firstRefId].focus();
}
}
}
}
/**
* Set focus on appropriate Slot Section Menu element
* @param {Object} focusPrevProps prevProps for componentDidUpdate() from ...SlotSection.jsx
* @param {String} firstRef id of the first ref in ...SlotSection.jsx
* @param {String} lastRef id of the last ref in ...SlotSection.jsx
*
*/
_handleSectionFocus(focusPrevProps, firstRef, lastRef) {
if (this.selectedRefId !== null && this.sectionRefArr[this.selectedRefId]) {
// set focus on the previously selected option for the currently open section menu
this.sectionRefArr[this.selectedRefId].focus();
} else if (this.sectionRefArr[firstRef] && this.sectionRefArr[firstRef] != null) {
// set focus on the first option in the currently open section menu if none have been selected previously
this.sectionRefArr[firstRef].focus();
} else if (this.props.currentMenu == null && focusPrevProps.currentMenu == this.sectionName && this.sectionRefArr['ssHeadRef']) {
// set focus on the section menu header when section menu is closed
this.sectionRefArr['ssHeadRef'].focus();
}
}
/**
* Open a menu
* @param {string} menu Menu name
@@ -137,6 +195,15 @@ export default class SlotSection extends TranslatedComponent {
if (targetSlot && canMount(this.props.ship, targetSlot, m.grp, m.class)) {
const mCopy = m.clone();
this.props.ship.use(targetSlot, mCopy, false);
let experimentalNum = this.props.ship.hardpoints
.filter(s => s.m && s.m.experimental).length;
// Remove the module on the last slot if we now exceed the number of
// experimentals allowed
if (m.experimental && 4 < experimentalNum) {
this.props.ship.updateStats(originSlot, null, originSlot.m);
originSlot.m = null; // Empty the slot
originSlot.discountedCost = 0;
}
// Copy power info
targetSlot.enabled = originSlot.enabled;
targetSlot.priority = originSlot.priority;
@@ -170,6 +237,18 @@ export default class SlotSection extends TranslatedComponent {
targetSlot.priority = targetPriority;
}
this.props.onChange();
this.props.ship
.updatePowerGenerated()
.updatePowerUsed()
.recalculateMass()
.updateJumpStats()
.recalculateShield()
.recalculateShieldCells()
.recalculateArmour()
.recalculateDps()
.recalculateEps()
.recalculateHps()
.updateMovement();
}
}
}
@@ -225,7 +304,7 @@ export default class SlotSection extends TranslatedComponent {
return (
<div id={this.sectionId} className={'group'} onDragLeave={this._dragOverNone}>
<div className={cn('section-menu', { selected: sectionMenuOpened })} onClick={open} onContextMenu={ctx}>
<h1>{translate(this.sectionName)} <Equalizer/></h1>
<h1 tabIndex="0" onKeyDown={this._keyDown} ref={ssHead => this.sectionRefArr['ssHeadRef'] = ssHead}>{translate(this.sectionName)} <Equalizer/></h1>
{sectionMenuOpened ? this._getSectionMenu(translate, this.props.ship) : null }
</div>
{this._getSlots()}

View File

@@ -35,6 +35,21 @@ export default class StandardSlot extends TranslatedComponent {
constructor(props) {
super(props);
this._modificationsSelected = false;
this._keyDown = this._keyDown.bind(this);
this.modButton = null;
this.slotDiv = null;
}
/**
* Handle Enter key
* @param {SyntheticEvent} event KeyDown event
*/
_keyDown(event) {
if (event.key == 'Enter') {
if(event.target.className == 'r') {
this._toggleModifications();
}
this.props.onOpen(event);
}
}
/**
@@ -49,6 +64,12 @@ export default class StandardSlot extends TranslatedComponent {
let classRating = m.class + m.rating;
let menu;
let validMods = m == null || !Modifications.modules[m.grp] ? [] : (Modifications.modules[m.grp].modifications || []);
if (m && m.name && m.name === 'Guardian Hybrid Power Plant') {
validMods = [];
}
if (m && m.name && m.name === 'Guardian Power Distributor') {
validMods = [];
}
let showModuleResistances = Persist.showModuleResistances();
let mass = m.getMass() || m.cargo || m.fuel || 0;
@@ -72,6 +93,11 @@ export default class StandardSlot extends TranslatedComponent {
this._modificationsSelected = false;
}
// If this is a missing module, therefore has the 'info' field, set the warning value on the module to be true when loaded.
if (m.info) {
warning = () => true;
}
const modificationsMarker = JSON.stringify(m);
if (selected) {
@@ -82,33 +108,35 @@ export default class StandardSlot extends TranslatedComponent {
ship={ship}
m={m}
marker={modificationsMarker}
modButton = {this.modButton}
/>;
} else {
menu = <AvailableModulesMenu
className='standard'
modules={modules}
shipMass={ModuleUtils.isShieldGenerator(m.grp) ? ship.hullMass : ship.unladenMass}
m={m}
ship={ship}
onSelect={onSelect}
warning={warning}
diffDetails={diffDetails.bind(ship, this.context.language)}
slotDiv = {this.slotDiv}
/>;
}
}
return (
<div className={cn('slot', { selected: this.props.selected })} onClick={this.props.onOpen} onContextMenu={stopCtxPropagation}>
<div className={cn('slot', { selected: this.props.selected })} onClick={this.props.onOpen} onKeyDown={this._keyDown} onContextMenu={stopCtxPropagation} tabIndex="0" ref={ slotDiv => this.slotDiv = slotDiv }>
<div className={cn('details-container', { warning: warning && warning(slot.m), disabled: m.grp !== 'bh' && !slot.enabled })}>
<div className={'sz'}>{m.grp == 'bh' ? m.name.charAt(0) : slot.maxClass}</div>
<div>
<div className={'l'}>{classRating} {translate(m.name || m.grp)}{m.mods && Object.keys(m.mods).length > 0 ? <span className='r' onMouseOver={termtip.bind(null, modTT)} onMouseOut={tooltip.bind(null, null)}><Modified /></span> : null }</div>
<div className={'l'}>{classRating} {m.getInfo() ? translate(m.ukName) : translate(m.name || m.grp)}{m.mods && Object.keys(m.mods).length > 0 ? <span className='r' onMouseOver={termtip.bind(null, modTT)} onMouseOut={tooltip.bind(null, null)}><Modified /></span> : null }</div>
<div className={'r'}>{formats.round(mass)}{units.T}</div>
<div/>
<div className={'cb'}>
{ m.getMinMass() ? <div className='l'>{translate('minimum mass')}: {formats.int(m.getMinMass())}{units.T}</div> : null }
{ m.getOptMass() ? <div className='l'>{translate('optimal mass')}: {formats.int(m.getOptMass())}{units.T}</div> : null }
{ m.getMaxMass() ? <div className='l'>{translate('max mass')}: {formats.int(m.getMaxMass())}{units.T}</div> : null }
{ m.getOptMul() ? <div className='l'>{translate('optimal multiplier')}: {formats.rPct(m.getOptMul())}</div> : null }
{ m.getMinMass() ? <div className='l'>{translate('minmass')}: {formats.int(m.getMinMass())}{units.T}</div> : null }
{ m.getOptMass() ? <div className='l'>{translate('optmass')}: {formats.int(m.getOptMass())}{units.T}</div> : null }
{ m.getMaxMass() ? <div className='l'>{translate('maxmass')}: {formats.int(m.getMaxMass())}{units.T}</div> : null }
{ m.getOptMul() ? <div className='l'>{translate('optmul')}: {formats.rPct(m.getOptMul())}</div> : null }
{ m.getRange() ? <div className='l'>{translate('range', m.grp)}: {formats.f2(m.getRange())}{units.km}</div> : null }
{ m.time ? <div className='l'>{translate('time')}: {formats.time(m.time)}</div> : null }
{ m.getThermalEfficiency() ? <div className='l'>{translate('efficiency')}: {formats.f2(m.getThermalEfficiency())}</div> : null }
@@ -121,7 +149,8 @@ export default class StandardSlot extends TranslatedComponent {
{ showModuleResistances && m.getKineticResistance() ? <div className='l'>{translate('kinres')}: {formats.pct(m.getKineticResistance())}</div> : null }
{ showModuleResistances && m.getThermalResistance() ? <div className='l'>{translate('thermres')}: {formats.pct(m.getThermalResistance())}</div> : null }
{ m.getIntegrity() ? <div className='l'>{translate('integrity')}: {formats.int(m.getIntegrity())}</div> : null }
{ validMods.length > 0 ? <div className='r' ><button onClick={this._toggleModifications.bind(this)} onContextMenu={stopCtxPropagation} onMouseOver={termtip.bind(null, 'modifications')} onMouseOut={tooltip.bind(null, null)}><ListModifications /></button></div> : null }
{ m.getInfo() ? <div className='l'>{translate(m.getInfo())}</div> : null }
{ m.getInfo() ? <div className='r'></div> : validMods.length > 0 ? <div className='r' tabIndex="0" ref={ modButton => this.modButton = modButton }><button tabIndex="-1" onClick={this._toggleModifications.bind(this)} onContextMenu={stopCtxPropagation} onMouseOver={termtip.bind(null, 'modifications')} onMouseOut={tooltip.bind(null, null)}><ListModifications /></button></div> : null }
</div>
</div>
</div>

View File

@@ -20,12 +20,23 @@ export default class StandardSlotSection extends SlotSection {
super(props, context, 'standard', 'core internal');
this._optimizeStandard = this._optimizeStandard.bind(this);
this._selectBulkhead = this._selectBulkhead.bind(this);
this.selectedRefId = null;
this.firstRefId = 'maxjump';
this.lastRefId = 'racer';
}
/**
* Handle focus if the component updates
* @param {Object} prevProps React Component properties
*/
componentDidUpdate(prevProps) {
this._handleSectionFocus(prevProps,this.firstRefId, this.lastRefId);
}
/**
* Use the lightest/optimal available standard modules
*/
_optimizeStandard() {
this.selectedRefId = 'maxjump';
this.props.ship.useLightestStandard();
this.props.onChange();
this.props.onCargoChange(this.props.ship.cargoCapacity);
@@ -39,6 +50,8 @@ export default class StandardSlotSection extends SlotSection {
* @param {integer} bulkheadIndex Bulkhead to use see Constants.BulkheadNames
*/
_multiPurpose(shielded, bulkheadIndex) {
this.selectedRefId = 'multipurpose';
if (bulkheadIndex === 2) this.selectedRefId = 'combat';
ShipRoles.multiPurpose(this.props.ship, shielded, bulkheadIndex);
this.props.onChange();
this.props.onCargoChange(this.props.ship.cargoCapacity);
@@ -51,6 +64,7 @@ export default class StandardSlotSection extends SlotSection {
* @param {Boolean} shielded True if shield generator should be included
*/
_optimizeCargo(shielded) {
this.selectedRefId = 'trader';
ShipRoles.trader(this.props.ship, shielded);
this.props.onChange();
this.props.onCargoChange(this.props.ship.cargoCapacity);
@@ -63,6 +77,7 @@ export default class StandardSlotSection extends SlotSection {
* @param {Boolean} shielded True if shield generator should be included
*/
_optimizeMiner(shielded) {
this.selectedRefId = 'miner';
ShipRoles.miner(this.props.ship, shielded);
this.props.onChange();
this.props.onCargoChange(this.props.ship.cargoCapacity);
@@ -75,6 +90,8 @@ export default class StandardSlotSection extends SlotSection {
* @param {Boolean} planetary True if Planetary Vehicle Hangar (PVH) should be included
*/
_optimizeExplorer(planetary) {
this.selectedRefId = 'explorer';
if (planetary) this.selectedRefId = 'planetary';
ShipRoles.explorer(this.props.ship, planetary);
this.props.onChange();
this.props.onCargoChange(this.props.ship.cargoCapacity);
@@ -86,6 +103,7 @@ export default class StandardSlotSection extends SlotSection {
* Racer role
*/
_optimizeRacer() {
this.selectedRefId = 'racer';
ShipRoles.racer(this.props.ship);
this.props.onChange();
this.props.onCargoChange(this.props.ship.cargoCapacity);
@@ -191,7 +209,7 @@ export default class StandardSlotSection extends SlotSection {
selected={currentMenu == st[4]}
onChange={this.props.onChange}
ship={ship}
warning={m => m instanceof Module ? m.getEnginesCapacity() <= ship.boostEnergy : m.engcap <= ship.boostEnergy}
warning={m => m instanceof Module ? m.getEnginesCapacity() < ship.boostEnergy : m.engcap < ship.boostEnergy}
/>;
slots[6] = <StandardSlot
@@ -229,17 +247,17 @@ export default class StandardSlotSection extends SlotSection {
let planetaryDisabled = this.props.ship.internal.length < 4;
return <div className='select' onClick={(e) => e.stopPropagation()} onContextMenu={stopCtxPropagation}>
<ul>
<li className='lc' onClick={this._optimizeStandard}>{translate('Maximize Jump Range')}</li>
<li className='lc' tabIndex="0" onClick={this._optimizeStandard} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['maxjump'] = smRef}>{translate('Maximize Jump Range')}</li>
</ul>
<div className='select-group cap'>{translate('roles')}</div>
<ul>
<li className='lc' onClick={this._multiPurpose.bind(this, false, 0)}>{translate('Multi-purpose')}</li>
<li className='lc' onClick={this._multiPurpose.bind(this, true, 2)}>{translate('Combat')}</li>
<li className='lc' onClick={this._optimizeCargo.bind(this, true)}>{translate('Trader')}</li>
<li className='lc' onClick={this._optimizeExplorer.bind(this, false)}>{translate('Explorer')}</li>
<li className={cn('lc', { disabled: planetaryDisabled })} onClick={!planetaryDisabled && this._optimizeExplorer.bind(this, true)}>{translate('Planetary Explorer')}</li>
<li className='lc' onClick={this._optimizeMiner.bind(this, true)}>{translate('Miner')}</li>
<li className='lc' onClick={this._optimizeRacer.bind(this)}>{translate('Racer')}</li>
<li className='lc' tabIndex="0" onClick={this._multiPurpose.bind(this, false, 0)} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['multipurpose'] = smRef}>{translate('Multi-purpose')}</li>
<li className='lc' tabIndex="0" onClick={this._multiPurpose.bind(this, true, 2)} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['combat'] = smRef}>{translate('Combat')}</li>
<li className='lc' tabIndex="0" onClick={this._optimizeCargo.bind(this, true)} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['trader'] = smRef}>{translate('Trader')}</li>
<li className='lc' tabIndex="0" onClick={this._optimizeExplorer.bind(this, false)} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['explorer'] = smRef}>{translate('Explorer')}</li>
<li className={cn('lc', { disabled: planetaryDisabled })} tabIndex={planetaryDisabled ? '' : '0'} onClick={!planetaryDisabled && this._optimizeExplorer.bind(this, true)} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['planetary'] = smRef}>{translate('Planetary Explorer')}</li>
<li className='lc' tabIndex="0" onClick={this._optimizeMiner.bind(this, true)} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['miner'] = smRef}>{translate('Miner')}</li>
<li className='lc' tabIndex="0" onClick={this._optimizeRacer.bind(this)} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['racer'] = smRef}>{translate('Racer')}</li>
</ul>
</div>;
}

View File

@@ -228,6 +228,97 @@ export class LinkIcon extends SvgIcon {
}
}
/**
* Link / Permalink / Chain
*/
export class OrbisIcon extends SvgIcon {
/**
* Generate the SVG
* @return {React.Component} SVG Contents
*/
svg() {
return (
<g transform="scale(.037296)">
<path d="m429 319c60.75 0 110 49.248 110 110 0 60.75-49.247 110-110 110s-110-49.247-110-110c0-60.749 49.248-110 110-110m0-20c-34.724 0-67.369 13.522-91.922 38.075s-38.075 57.198-38.075 91.922 13.522 67.369 38.075 91.922c24.553 24.554 57.198 38.075 91.922 38.075s67.369-13.521 91.922-38.075c24.554-24.553 38.075-57.198 38.075-91.922s-13.521-67.369-38.075-91.922c-24.553-24.553-57.198-38.075-91.922-38.075z" />
<path d="m429 235c107.14 0 194 86.855 194 194s-86.855 194-194 194-194-86.855-194-194 86.855-194 194-194m0-20c-28.881 0-56.908 5.661-83.304 16.825-25.485 10.779-48.368 26.207-68.016 45.853-19.646 19.647-35.074 42.53-45.853 68.015-11.163 26.396-16.824 54.423-16.824 83.304s5.661 56.908 16.825 83.304c10.779 25.484 26.207 48.368 45.853 68.016 19.647 19.646 42.53 35.073 68.015 45.854 26.396 11.164 54.423 16.825 83.304 16.825s56.908-5.661 83.304-16.825c25.484-10.779 48.368-26.206 68.016-45.854 19.646-19.646 35.073-42.53 45.854-68.016 11.164-26.396 16.825-54.423 16.825-83.304s-5.661-56.908-16.825-83.304c-10.779-25.485-26.206-48.368-45.854-68.015-19.646-19.646-42.53-35.074-68.016-45.853-26.396-11.164-54.423-16.825-83.304-16.825z" />
<path d="m429 63c202.14 0 366 163.86 366 366s-163.86 366-366 366-366-163.86-366-366 163.86-366 366-366m0-20c-52.101 0-102.65 10.208-150.25 30.342-45.966 19.442-87.244 47.271-122.69 82.714s-63.272 76.721-82.714 122.69c-20.134 47.601-30.342 98.153-30.342 150.25s10.208 102.65 30.342 150.25c19.442 45.967 47.271 87.244 82.714 122.69 35.443 35.442 76.721 63.271 122.69 82.715 47.601 20.133 98.153 30.342 150.25 30.342s102.65-10.209 150.25-30.342c45.967-19.442 87.244-47.271 122.69-82.715 35.441-35.442 63.271-76.721 82.714-122.69 20.133-47.601 30.342-98.153 30.342-150.25s-10.209-102.65-30.342-150.25c-19.442-45.966-47.271-87.244-82.714-122.69s-76.722-63.272-122.69-82.714c-47.601-20.134-98.153-30.342-150.25-30.342z"/>
<path d="m429 63c202.14 0 366 163.86 366 366s-163.86 366-366 366-366-163.86-366-366 163.86-366 366-366m0-20c-52.101 0-102.65 10.208-150.25 30.342-45.966 19.442-87.244 47.271-122.69 82.714s-63.272 76.721-82.714 122.69c-20.134 47.601-30.342 98.153-30.342 150.25s10.208 102.65 30.342 150.25c19.442 45.967 47.271 87.244 82.714 122.69 35.443 35.442 76.721 63.271 122.69 82.715 47.601 20.133 98.153 30.342 150.25 30.342s102.65-10.209 150.25-30.342c45.967-19.442 87.244-47.271 122.69-82.715 35.441-35.442 63.271-76.721 82.714-122.69 20.133-47.601 30.342-98.153 30.342-150.25s-10.209-102.65-30.342-150.25c-19.442-45.966-47.271-87.244-82.714-122.69s-76.722-63.272-122.69-82.714c-47.601-20.134-98.153-30.342-150.25-30.342z" />
<path d="m429 20c225.88 0 409 183.11 409 409s-183.11 409-409 409-409-183.11-409-409 183.11-409 409-409m0-20c-57.905 0-114.09 11.345-166.99 33.721-51.087 21.608-96.963 52.538-136.36 91.93s-70.321 85.269-91.93 136.36c-22.376 52.902-33.721 109.09-33.721 166.99s11.345 114.09 33.721 166.99c21.608 51.087 52.538 96.964 91.93 136.35 39.392 39.392 85.269 70.321 136.36 91.931 52.902 22.375 109.09 33.721 166.99 33.721s114.09-11.346 166.99-33.721c51.087-21.608 96.964-52.538 136.35-91.931 39.392-39.392 70.321-85.269 91.931-136.35 22.375-52.902 33.721-109.09 33.721-166.99s-11.346-114.09-33.721-166.99c-21.608-51.087-52.538-96.963-91.931-136.36-39.392-39.392-85.269-70.321-136.35-91.93-52.902-22.376-109.09-33.721-166.99-33.721z"/>
<path d="m155.34 679.12 173.25-190.21-15.626-13.721-170.9 190.4zm31.01 31.714 202.41-169.1-16.418-14.417-198.76 170.43z"/>
<path d="m702.66 178.87-173.25 190.21 15.625 13.721 170.9-190.4zm-31.01-31.714-202.41 169.1 16.418 14.417 198.76-170.43z" />
<rect transform="matrix(-.7071 -.7071 .7071 -.7071 429.34 1036.2)" x="387.09" y="420.77" width="84.379" height="16.859" />
</g>
);
}
}
/**
* Material
*/
export class MatIcon extends SvgIcon {
/**
* Generate the SVG
* @return {React.Component} SVG Contents
*/
svg() {
return<g xmlns="http://www.w3.org/2000/svg">
<path fill="#FF7100" d="M 24.86,4.18
C 24.86,4.18 17.17,7.82 17.17,7.82
17.17,7.82 15.35,14.55 15.35,14.55
15.35,14.55 24.70,9.75 24.70,9.75
24.70,9.75 24.86,4.18 24.86,4.18 Z
M 32.21,17.45
C 32.21,17.45 26.41,11.18 26.41,11.18
26.41,11.18 19.51,11.51 19.51,11.51
19.51,11.51 26.92,19.01 26.92,19.01
26.92,19.01 32.21,17.45 32.21,17.45 Z
M 21.99,28.62
C 21.99,28.62 26.10,21.10 26.10,21.10
26.10,21.10 23.66,14.57 23.66,14.57
23.66,14.57 18.89,24.01 18.89,24.01
18.89,24.01 21.99,28.62 21.99,28.62 Z
M 8.33,22.24
C 8.33,22.24 16.67,23.87 16.67,23.87
16.67,23.87 22.06,19.51 22.06,19.51
22.06,19.51 11.70,17.84 11.70,17.84
11.70,17.84 8.33,22.24 8.33,22.24 Z
M 10.11,7.14
C 10.11,7.14 11.15,15.66 11.15,15.66
11.15,15.66 16.92,19.49 16.92,19.49
16.92,19.49 15.29,9.02 15.29,9.02
15.29,9.02 10.11,7.14 10.11,7.14 Z
M 27.69,2.67
C 27.69,2.67 35.89,16.00 35.89,16.00
35.89,16.00 27.69,29.33 27.69,29.33
27.69,29.33 11.31,29.33 11.31,29.33
11.31,29.33 3.11,16.00 3.11,16.00
3.11,16.00 11.31,2.67 11.31,2.67
11.31,2.67 27.67,2.67 27.67,2.67M 29.16,0.00
C 29.16,0.00 27.69,0.00 27.69,0.00
27.69,0.00 11.31,0.00 11.31,0.00
11.31,0.00 9.84,0.00 9.84,0.00
9.84,0.00 9.06,1.25 9.06,1.25
9.06,1.25 0.87,14.57 0.87,14.57
0.87,14.57 0.00,15.98 0.00,15.98
0.00,15.98 0.87,17.39 0.87,17.39
0.87,17.39 9.06,30.73 9.06,30.73
9.06,30.73 9.84,32.00 9.84,32.00
9.84,32.00 11.31,32.00 11.31,32.00
11.31,32.00 27.69,32.00 27.69,32.00
27.69,32.00 29.16,32.00 29.16,32.00
29.16,32.00 29.94,30.73 29.94,30.73
29.94,30.73 38.13,17.39 38.13,17.39
38.13,17.39 39.00,15.98 39.00,15.98
39.00,15.98 38.13,14.57 38.13,14.57
38.13,14.57 29.94,1.25 29.94,1.25
29.94,1.25 29.16,0.00 29.16,0.00
29.16,0.00 29.16,0.00 29.16,0.00 Z" />
</g>;
}
}
/**
* Shopping icon (dollar sign)
*/

View File

@@ -1,5 +1,4 @@
import React from 'react';
import cn from 'classnames';
import SlotSection from './SlotSection';
import HardpointSlot from './HardpointSlot';
import { stopCtxPropagation } from '../utils/UtilityFunctions';
@@ -8,7 +7,6 @@ import { stopCtxPropagation } from '../utils/UtilityFunctions';
* Utility Slot Section
*/
export default class UtilitySlotSection extends SlotSection {
/**
* Constructor
* @param {Object} props React Component properties
@@ -17,12 +15,23 @@ export default class UtilitySlotSection extends SlotSection {
constructor(props, context) {
super(props, context, 'utility', 'utility mounts');
this._empty = this._empty.bind(this);
this.selectedRefId = null;
this.firstRefId = 'emptyall';
this.lastRefId = 'po';
}
/**
* Handle focus if the component updates
* @param {Object} prevProps React Component properties
*/
componentDidUpdate(prevProps) {
this._handleSectionFocus(prevProps,this.firstRefId, this.lastRefId);
}
/**
* Empty all utility slots and close the menu
*/
_empty() {
this.selectedRefId = this.firstRefId;
this.props.ship.emptyUtility();
this.props.onChange();
this._close();
@@ -36,6 +45,9 @@ export default class UtilitySlotSection extends SlotSection {
* @param {Synthetic} event Event
*/
_use(group, rating, name, event) {
this.selectedRefId = group;
if (rating !== null) this.selectedRefId += '-' + rating;
this.props.ship.useUtility(group, rating, name, event.getModifierState('Alt'));
this.props.onChange();
this._close();
@@ -94,30 +106,29 @@ export default class UtilitySlotSection extends SlotSection {
return <div className='select' onClick={(e) => e.stopPropagation()} onContextMenu={stopCtxPropagation}>
<ul>
<li className='lc' onClick={this._empty}>{translate('empty all')}</li>
<li className='lc' tabIndex='0' onClick={this._empty} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['emptyall'] = smRef}>{translate('empty all')}</li>
<li className='optional-hide' style={{ textAlign: 'center', marginTop: '1em' }}>{translate('PHRASE_ALT_ALL')}</li>
</ul>
<div className='select-group cap'>{translate('sb')}</div>
<ul>
<li className='c' onClick={_use.bind(this, 'sb', 'A', null)}>A</li>
<li className='c' onClick={_use.bind(this, 'sb', 'B', null)}>B</li>
<li className='c' onClick={_use.bind(this, 'sb', 'C', null)}>C</li>
<li className='c' onClick={_use.bind(this, 'sb', 'D', null)}>D</li>
<li className='c' onClick={_use.bind(this, 'sb', 'E', null)}>E</li>
<li className='c' tabIndex='0' onClick={_use.bind(this, 'sb', 'A', null)} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['sb-A'] = smRef}>A</li>
<li className='c' tabIndex='0' onClick={_use.bind(this, 'sb', 'B', null)} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['sb-B'] = smRef}>B</li>
<li className='c' tabIndex='0' onClick={_use.bind(this, 'sb', 'C', null)} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['sb-C'] = smRef}>C</li>
<li className='c' tabIndex='0' onClick={_use.bind(this, 'sb', 'D', null)} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['sb-D'] = smRef}>D</li>
<li className='c' tabIndex='0' onClick={_use.bind(this, 'sb', 'E', null)} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['sb-E'] = smRef}>E</li>
</ul>
<div className='select-group cap'>{translate('hs')}</div>
<ul>
<li className='lc' onClick={_use.bind(this, 'hs', null, 'Heat Sink Launcher')}>{translate('Heat Sink Launcher')}</li>
<li className='lc' tabIndex='0' onClick={_use.bind(this, 'hs', null, 'Heat Sink Launcher')} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['hs'] = smRef}>{translate('Heat Sink Launcher')}</li>
</ul>
<div className='select-group cap'>{translate('ch')}</div>
<ul>
<li className='lc' onClick={_use.bind(this, 'ch', null, 'Chaff Launcher')}>{translate('Chaff Launcher')}</li>
<li className='lc' tabIndex='0' onClick={_use.bind(this, 'ch', null, 'Chaff Launcher')} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['ch'] = smRef}>{translate('Chaff Launcher')}</li>
</ul>
<div className='select-group cap'>{translate('po')}</div>
<ul>
<li className='lc' onClick={_use.bind(this, 'po', null, 'Point Defence')}>{translate('Point Defence')}</li>
<li className='lc' tabIndex='0' onClick={_use.bind(this, 'po', null, 'Point Defence')} onKeyDown={this._keyDown} ref={smRef => this.sectionRefArr['po'] = smRef}>{translate('Point Defence')}</li>
</ul>
</div>;
}
}

View File

@@ -1,7 +1,7 @@
import TranslatedComponent from './TranslatedComponent';
import React, { PropTypes } from 'react';
import Measure from 'react-measure';
import { BarChart, Bar, XAxis, YAxis } from 'recharts';
import ContainerDimensions from 'react-container-dimensions';
import { BarChart, Bar, XAxis, YAxis, LabelList } from 'recharts';
const CORIOLIS_COLOURS = ['#FF8C0D', '#1FB0FF', '#71A052', '#D5D54D'];
const LABEL_COLOUR = '#000000';
@@ -17,7 +17,6 @@ const merge = function(one, two) {
* A vertical bar chart
*/
export default class VerticalBarChart extends TranslatedComponent {
static propTypes = {
data : PropTypes.array.isRequired,
yMax : PropTypes.number
@@ -32,13 +31,6 @@ export default class VerticalBarChart extends TranslatedComponent {
super(props);
this._termtip = this._termtip.bind(this);
this.state = {
dimensions: {
width: 300,
height: 300
}
};
}
/**
@@ -46,7 +38,6 @@ export default class VerticalBarChart extends TranslatedComponent {
* @returns {Object} the markup
*/
render() {
const { width, height } = this.state.dimensions;
const { tooltip, termtip } = this.context;
// Calculate maximum for Y
@@ -56,15 +47,19 @@ export default class VerticalBarChart extends TranslatedComponent {
const localMax = Math.max(dataMax, yMax);
return (
<Measure whitelist={['width', 'top']} onMeasure={ (dimensions) => this.setState({ dimensions }) }>
<div width='100%'>
<BarChart width={width} height={width * ASPECT} data={this.props.data} margin={{ top: 5, right: 5, left: 5, bottom: 5 }}>
<XAxis interval={0} fontSize='0.8em' stroke={AXIS_COLOUR} dataKey='label' />
<YAxis interval={'preserveStart'} tickCount={11} fontSize='0.8em' stroke={AXIS_COLOUR} type='number' domain={[0, localMax]}/>
<Bar dataKey='value' label={<ValueLabel />} fill={CORIOLIS_COLOURS[0]} isAnimationActive={false} onMouseOver={this._termtip} onMouseOut={tooltip.bind(null, null)}/>
</BarChart>
</div>
</Measure>
<ContainerDimensions>
{ ({ width }) => (
<div width='100%'>
<BarChart width={width} height={width * ASPECT} data={this.props.data} margin={{ top: 5, right: 5, left: 5, bottom: 5 }}>
<XAxis interval={0} fontSize='0.8em' stroke={AXIS_COLOUR} dataKey='label' />
<YAxis interval={'preserveStart'} tickCount={11} fontSize='0.8em' stroke={AXIS_COLOUR} type='number' domain={[0, localMax]}/>
<Bar dataKey='value' fill={CORIOLIS_COLOURS[0]} isAnimationActive={false} onMouseOver={this._termtip} onMouseOut={tooltip.bind(null, null)}>
<LabelList dataKey='value' position='insideTop'/>
</Bar>
</BarChart>
</div>
)}
</ContainerDimensions>
);
}
@@ -83,29 +78,3 @@ export default class VerticalBarChart extends TranslatedComponent {
}
}
}
/**
* A label that displays the value within the bar of the chart
*/
class ValueLabel extends React.Component {
static propTypes = {
x: PropTypes.number,
y: PropTypes.number,
payload: PropTypes.object,
value: PropTypes.number
};
/**
* Render offence
* @return {React.Component} contents
*/
render() {
const { x, y, payload, value } = this.props;
const em = value < 1000 ? '1em' : value < 1000 ? '0.8em' : '0.7em';
return (
<text x={x} y={y} fill="#000000" textAnchor="middle" dy={20} style={{ fontSize: em }}>{value}</text>
);
}
};

View File

@@ -1,13 +1,8 @@
import React from 'react';
import PropTypes from 'prop-types';
import TranslatedComponent from './TranslatedComponent';
import { Ships } from 'coriolis-data/dist';
import { nameComparator } from '../utils/SlotFunctions';
import { CollapseSection, ExpandSection, MountFixed, MountGimballed, MountTurret } from './SvgIcons';
import LineChart from '../components/LineChart';
import Slider from '../components/Slider';
import * as Calc from '../shipyard/Calculations';
import Module from '../shipyard/Module';
const DAMAGE_DEALT_COLORS = ['#FFFFFF', '#FF0000', '#00FF00', '#7777FF', '#FFFF00', '#FF00FF', '#00FFFF', '#777777'];
@@ -74,7 +69,7 @@ export default class WeaponDamageChart extends TranslatedComponent {
* Calculate the maximum range of a ship's weapons
* @param {Object} ship The ship
* @returns {int} The maximum range, in metres
*/
*/
_calcMaxRange(ship) {
let maxRange = 1000; // Minimum
for (let i = 0; i < ship.hardpoints.length; i++) {
@@ -184,7 +179,7 @@ export default class WeaponDamageChart extends TranslatedComponent {
const code = `${ship.toString()}:${opponent.toString()}`;
return (
<span>
<div>
<LineChart
xMax={maxRange}
yMax={this.state.maxDps}
@@ -198,7 +193,7 @@ export default class WeaponDamageChart extends TranslatedComponent {
points={200}
code={code}
/>
</span>
</div>
);
}
}

View File

@@ -7,6 +7,8 @@ import * as IT from './it';
import * as RU from './ru';
import * as PL from './pl';
import * as PT from './pt';
import * as CN from './cn';
import * as KO from './ko';
import * as d3 from 'd3';
let fallbackTerms = EN.terms;
@@ -27,6 +29,8 @@ export function getLanguage(langCode) {
case 'ru': lang = RU; break;
case 'pl': lang = PL; break;
case 'pt': lang = PT; break;
case 'cn': lang = CN; break;
case 'ko': lang = KO; break;
default:
lang = EN;
}
@@ -60,17 +64,20 @@ export function getLanguage(langCode) {
},
translate,
units: {
ang: '°', // Angle
CR: <u>{translate('CR')}</u>, // Credits
kg: <u>{translate('kg')}</u>, // Kilograms
kgs: <u>{translate('kg/s')}</u>, // Kilograms per second
km: <u>{translate('km')}</u>, // Kilometers
Ls: <u>{translate('Ls')}</u>, // Light Seconds
LY: <u>{translate('LY')}</u>, // Light Years
m: <u>{translate('m')}</u>, // Meters
MJ: <u>{translate('MJ')}</u>, // Mega Joules
'm/s': <u>{translate('m/s')}</u>, // Meters per second
'°/s': <u>{translate('°/s')}</u>, // Degrees per second
MW: <u>{translate('MW')}</u>, // Mega Watts (same as Mega Joules per second)
mps: <u>{translate('m/s')}</u>, // Metres per second
pct: '%', // Percent
ps: <u>{translate('/s')}</u>, // per second
pm: <u>{translate('/min')}</u>, // per minute
s: <u>{translate('secs')}</u>, // Seconds
@@ -91,5 +98,7 @@ export const Languages = {
fr: 'Français',
ru: 'ру́сский',
pl: 'polski',
pt: 'português'
pt: 'português',
cn: '中文',
ko: '한국어'
};

16
src/app/i18n/cn.js Normal file
View File

@@ -0,0 +1,16 @@
export const formats = {
decimal: '.',
thousands: ',',
grouping: [3],
currency: ['¥', ''],
dateTime: '%a %b %e %X %Y',
date: '%Y年%m月%d日',
time: '%H:%M:%S',
periods: ['AM', 'PM'],
days: ['星期日', '星期一', '星期二', '星期三', '星期四', '星期五', '星期六'],
shortDays: ['周日', '周一', '周二', '周三', '周四', '周五', '周六'],
months: ['一月', '二月', '三月', '四月', '五月', '六月', '七月', '八月', '九月', '十月', '十一月', '十二月'],
shortMonths: ['一月', '二月', '三月', '四月', '五月', '六月', '七月', '八月', '九月', '十月', '十一月', '十二月']
};
export { default as terms } from './cn.json';

406
src/app/i18n/cn.json Normal file

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@@ -1,16 +1,17 @@
export const formats = {
decimal: ',',
thousands: '.',
grouping: [3],
currency: ['', ' €'],
dateTime: '%A, der %e. %B %Y, %X',
date: '%d.%m.%Y',
time: '%H:%M:%S',
periods: ['AM', 'PM'], // unused
days: ['Sonntag', 'Montag', 'Dienstag', 'Mittwoch', 'Donnerstag', 'Freitag', 'Samstag'],
shortDays: ['So', 'Mo', 'Di', 'Mi', 'Do', 'Fr', 'Sa'],
months: ['Januar', 'Februar', 'März', 'April', 'Mai', 'Juni', 'Juli', 'August', 'September', 'Oktober', 'November', 'Dezember'],
shortMonths: ['Jan', 'Feb', 'Mrz', 'Apr', 'Mai', 'Jun', 'Jul', 'Aug', 'Sep', 'Okt', 'Nov', 'Dez']
};
export { default as terms } from './de.json';
export const formats = {
decimal: ',',
thousands: '.',
grouping: [3],
currency: ['', ' €'],
dateTime: '%A, der %e. %B %Y, %X',
date: '%d.%m.%Y',
time: '%H:%M:%S',
periods: ['AM', 'PM'], // unused
days: ['Sonntag', 'Montag', 'Dienstag', 'Mittwoch', 'Donnerstag', 'Freitag', 'Samstag'],
shortDays: ['So', 'Mo', 'Di', 'Mi', 'Do', 'Fr', 'Sa'],
months: ['Januar', 'Februar', 'März', 'April', 'Mai', 'Juni', 'Juli', 'August', 'September', 'Oktober', 'November', 'Dezember'],
shortMonths: ['Jan', 'Feb', 'Mrz', 'Apr', 'Mai', 'Jun', 'Jul', 'Aug', 'Sep', 'Okt', 'Nov', 'Dez']
};
export { default as terms } from './de.json';

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

View File

@@ -59,7 +59,7 @@
"empty all": "vide tout",
"Enter Name": "Entrer nom",
"Explorer": "explorateur",
"fastest range": "gamme la plus rapide",
"farthest range": "gamme la plus rapide",
"fuel": "carburant",
"fuel level": "niveau de carburant",
"full tank": "Réservoir plein",

16
src/app/i18n/ko.js Normal file
View File

@@ -0,0 +1,16 @@
export const formats = {
decimal: '.',
thousands: ',',
grouping: [3],
currency: ['₩', ''],
dateTime: '%a %b %e %X %Y',
date: '%Y/%m/%d',
time: '%H:%M:%S',
periods: ['오전', '오후'],
days: ['일요일', '월요일', '화요일', '수요일', '목요일', '금요일', '토요일'],
shortDays: ['일', '월', '화', '수', '목', '금', '토'],
months: ['1월', '2월', '3월', '4월', '5월', '6월', '7월', '8월', '9월', '10월', '11월', '12월'],
shortMonths: ['1월', '2월', '3월', '4월', '5월', '6월', '7월', '8월', '9월', '10월', '11월', '12월']
};
export { default as terms } from './ko.json';

369
src/app/i18n/ko.json Normal file

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@@ -2,15 +2,15 @@ export const formats = {
decimal: ',',
thousands: '.',
grouping: [3],
currency: ['', ''],
currency: ['$', ''],
dateTime: '%A, %e de %B de %Y, %X',
date: '%d/%m/%Y',
time: '%H:%M:%S',
periods: ['AM', 'PM'],
days: ['domingo', 'lunes', 'martes', 'miércoles', 'jueves', 'viernes', 'sábado'],
shortDays: ['dom', 'lun', 'mar', 'mié', 'jue', 'vie', 'sáb'],
months: ['enero', 'febrero', 'marzo', 'abril', 'mayo', 'junio', 'julio', 'agosto', 'septiembre', 'octubre', 'noviembre', 'diciembre'],
shortMonths: ['ene', 'feb', 'mar', 'abr', 'may', 'jun', 'jul', 'ago', 'sep', 'oct', 'nov', 'dic']
days: ['domingo', 'segunda', 'terça', 'quarta', 'quinta', 'sexta', 'sábado'],
shortDays: ['dom', 'seg', 'ter', 'qua', 'qui', 'sex', 'sab'],
months: ['janeiro', 'fevereiro', 'março', 'abril', 'maio', 'junho', 'julho', 'agosto', 'setembro', 'outubro', 'novembro', 'dezembro'],
shortMonths: ['jan', 'fev', 'mar', 'abr', 'mai', 'jun', 'jul', 'ago', 'set', 'out', 'nov', 'dez']
};
export { default as terms } from './pt.json';

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@@ -1,12 +1,6 @@
import 'babel-polyfill';
import React from 'react';
import { render } from 'react-dom';
import '../less/app.less';
import Coriolis from './Coriolis';
// import TapEventPlugin from 'react/lib/TapEventPlugin';
// import EventPluginHub from 'react/lib/EventPluginHub';
// onTouchTap not ready for primetime yet, too many issues with preventing default
// EventPluginHub.injection.injectEventPluginsByName({ TapEventPlugin });
render(<Coriolis />, document.getElementById('coriolis'));

View File

@@ -6,7 +6,6 @@ import { CoriolisLogo, GitHub } from '../components/SvgIcons';
* About Page
*/
export default class AboutPage extends Page {
/**
* Constructor
* @param {Object} props React Component properties
@@ -23,27 +22,82 @@ export default class AboutPage extends Page {
* @return {React.Component} The page contents
*/
renderPage() {
return <div className={'page'} style={{ textAlign: 'left', maxWidth: 800, margin: '0 auto' }}>
<h1><CoriolisLogo style={{ marginRight: '0.4em' }} className='xl'/><span className='warning'>Coriolis EDCD Edition</span></h1>
return (
<div
className={'page'}
style={{ textAlign: 'left', maxWidth: 800, margin: '0 auto' }}
>
<h1>
<CoriolisLogo style={{ marginRight: '0.4em' }} className="xl" />
<span className="warning">Coriolis EDCD Edition</span>
</h1>
<p>This is a clone of the Coriolis project, whose original author is currently unable to maintain it. This clone is maintained by the <a href="http://edcd.github.io/">EDCD community</a>.</p>
<p>To recover your builds, go to <a href='https://coriolis.io/' target='_blank'>https://coriolis.io/</a>, backup your builds (Settings / Backup), copy the text, return here and import (Settings / Import).</p>
<p>The Coriolis project was inspired by <a href='http://www.edshipyard.com/' target='_blank'>E:D Shipyard</a> and, of course, <a href='http://www.elitedangerous.com' target='_blank'>Elite Dangerous</a>. The ultimate goal of Coriolis is to provide rich features to support in-game play and planning while engaging the E:D community to support its development.</p>
<p>Coriolis was created using assets and imagery from Elite: Dangerous, with the permission of Frontier Developments plc, for non-commercial purposes. It is not endorsed by nor reflects the views or opinions of Frontier Developments. A number of assets were sourced from <a href='http://edassets.org' target='_blank'>ED Assets</a></p>
<p>
This is now the only active version of the Coriolis project. The original author has handed over the maintenance of the project to the {' '}
<a href="http://edcd.github.io/">EDCD community</a>.
</p>
<h3>Expectations</h3>
<p>
Although every attempt is made to update the data as soon as possible, following the release of new modules and ships, there may be a delay, of up-to a few days, before the data is available. Wherever possible, the current maintainers aim to keep this delay to a minimum. Please be aware that the project maintainers are volunteers and have real lives to attend to, so please be patient. If you would like to help with the maintenance of the project, please see the link to the EDCD Discord Server below, where you can get involved.
</p>
<p>
There are, some missing modules from the time where the project was essentially not being maintained. These modules are gradually being added to the Coriolis database as and when the maintainers have the time to do so.
</p>
<p>
Please check the {' '} <a href="https://github.com/EDCD/coriolis/issues/" target="_blank" >Github Issues List</a> for any specific modules you cannot find and see if there is an open request for them. If not, please feel free to open a new issue, however, please note that there is an existing issue open for the addition of pre-engineered modules, so please do not open a new issue for these.
</p>
<h3>Donations</h3>
<p>
If you would like to donate to the project, in order to help with the costs of hosting and maintainence, please see the link to the {' '}
<a href="https://github.com/Brighter-Applications/coriolis" target="_blank">Current Maintainers version of the Git Repository</a> and use the 'Sponsor' button at the top of the page.
</p>
<h3>History</h3>
<p>
The Coriolis project was inspired by 'E:D Shipyard' (Now Defunct) and, of course,{' '}
<a href="http://www.elitedangerous.com" target="_blank">
Elite Dangerous
</a>
. The ultimate goal of Coriolis is to provide rich features to support
in-game play and planning while engaging the E:D community to support
its development.
</p>
<p>
Coriolis was created using assets and imagery from Elite: Dangerous,
with the permission of Frontier Developments plc, for non-commercial
purposes. It is not endorsed by nor reflects the views or opinions of
Frontier Developments. A number of assets were sourced from{' '}
<a href="http://edassets.org" target="_blank">
ED Assets
</a>
</p>
<a style={{ display: 'block', textDecoration: 'none' }} href='https://github.com/EDCD/coriolis' target='_blank' title='Coriolis Github Project'>
<GitHub style={{ margin: '0.4em' }} className='l fg xl'/>
<h2 style={{ margin: 0, textDecoration: 'none' }}>Github</h2>
github.com/EDCD/coriolis
</a>
<a
style={{ display: 'block', textDecoration: 'none' }}
href="https://github.com/EDCD/coriolis"
target="_blank"
title="Coriolis Github Project"
>
<GitHub style={{ margin: '0.4em' }} className="l fg xl" />
<h2 style={{ margin: 0, textDecoration: 'none' }}>Github</h2>
github.com/EDCD/coriolis
</a>
<p>Coriolis is an open source project. Checkout the list of upcoming features and to-do list on github. Any and all contributions and feedback are welcome. If you encounter any bugs please report them and provide as much detail as possible.</p>
<p>
Coriolis is an open source project. Checkout the list of upcoming
features and to-do list on github. Any and all contributions and
feedback are welcome. If you encounter any bugs please report them and
provide as much detail as possible.
</p>
<h3>Chat</h3>
<p>You can chat to us on our <a href='https://discord.gg/0uwCh6R62aPRjk9w' target='_blank'>EDCD Discord server</a>.</p>
<h3>Supporting Coriolis</h3>
<p>Coriolis is an open source project, and I work on it in my free time. I have set up a patreon at <a href='https://www.patreon.com/coriolis_elite'>patreon.com/coriolis_elite</a>, which will be used to keep Coriolis up to date and the servers running.</p>
</div>;
<h3>Chat</h3>
<p>
You can chat to us on our{' '}
<a href="https://discord.gg/0uwCh6R62aPRjk9w" target="_blank">
EDCD Discord server
</a>
.
</p>
</div>
);
}
}

View File

@@ -13,7 +13,14 @@ import ModalCompare from '../components/ModalCompare';
import ModalExport from '../components/ModalExport';
import ModalPermalink from '../components/ModalPermalink';
import ModalImport from '../components/ModalImport';
import { FloppyDisk, Bin, Download, Embed, Rocket, LinkIcon } from '../components/SvgIcons';
import {
FloppyDisk,
Bin,
Download,
Embed,
Rocket,
LinkIcon
} from '../components/SvgIcons';
import ShortenUrl from '../utils/ShortenUrl';
import { comparisonBBCode } from '../utils/BBCode';
const browser = require('detect-browser');
@@ -42,7 +49,6 @@ function sortBy(predicate) {
* Comparison Page
*/
export default class ComparisonPage extends Page {
/**
* Constructor
* @param {Object} props React Component properties
@@ -81,7 +87,13 @@ export default class ComparisonPage extends Page {
for (let shipId in allBuilds) {
for (let buildName in allBuilds[shipId]) {
if (buildName && allBuilds[shipId][buildName]) {
builds.push(this._createBuild(shipId, buildName, allBuilds[shipId][buildName]));
builds.push(
this._createBuild(
shipId,
buildName,
allBuilds[shipId][buildName]
)
);
}
}
}
@@ -89,7 +101,9 @@ export default class ComparisonPage extends Page {
let comparisonData = Persist.getComparison(name);
if (comparisonData) {
defaultFacets = comparisonData.facets;
comparisonData.builds.forEach((b) => builds.push(this._createBuild(b.shipId, b.buildName)));
comparisonData.builds.forEach(b =>
builds.push(this._createBuild(b.shipId, b.buildName))
);
saved = true;
newName = name;
}
@@ -101,7 +115,7 @@ export default class ComparisonPage extends Page {
newName = name = comparisonData.n;
predicate = comparisonData.p;
desc = comparisonData.d;
comparisonData.b.forEach((build) => {
comparisonData.b.forEach(build => {
builds.push(this._createBuild(build.s, build.n, build.c));
if (!importObj[build.s]) {
importObj[build.s] = {};
@@ -118,9 +132,9 @@ export default class ComparisonPage extends Page {
let selectedFacets = new Array(selectedLength);
for (let i = 0; i < ShipFacets.length; i++) {
let facet = Object.assign({ }, ShipFacets[i]);
let facet = Object.assign({}, ShipFacets[i]);
let defaultIndex = defaultFacets.indexOf(facet.i);
if(defaultIndex == -1) {
if (defaultIndex == -1) {
facets.push(facet);
} else {
facet.active = true;
@@ -155,17 +169,18 @@ export default class ComparisonPage extends Page {
_createBuild(id, name, code) {
code = code ? code : Persist.getBuild(id, name); // Retrieve build code if not passed
if (!code) { // No build found
if (!code) {
// No build found
return;
}
let data = Ships[id]; // Get ship properties
let data = Ships[id]; // Get ship properties
let b = new Ship(id, data.properties, data.slots); // Create a new Ship instance
b.buildFrom(code); // Populate components from code
b.buildFrom(code); // Populate components from code
b.buildName = name;
b.applyDiscounts(Persist.getShipDiscount(), Persist.getModuleDiscount());
return b;
};
}
/**
* Update state with the specified sort predicates
@@ -184,13 +199,18 @@ export default class ComparisonPage extends Page {
}
this.setState({ predicate, desc });
};
}
/**
* Show selected builds modal
*/
_selectBuilds() {
this.context.showModal(<ModalCompare onSelect={this._buildsSelected} builds={this.state.builds} />);
this.context.showModal(
<ModalCompare
onSelect={this._buildsSelected}
builds={this.state.builds}
/>
);
}
/**
@@ -224,7 +244,7 @@ export default class ComparisonPage extends Page {
_facetDrag(e) {
this.nodeAfter = false;
this.dragged = e.currentTarget;
let placeholder = this.placeholder = document.createElement('li');
let placeholder = (this.placeholder = document.createElement('li'));
placeholder.style.width = Math.round(this.dragged.offsetWidth) + 'px';
placeholder.className = 'facet-placeholder';
if (!browser || (browser.name !== 'edge' && browser.name !== 'ie')) {
@@ -262,7 +282,7 @@ export default class ComparisonPage extends Page {
_facetDragOver(e) {
e.preventDefault();
if(e.target.className == 'facet-placeholder') {
if (e.target.className == 'facet-placeholder') {
return;
} else if (e.target != e.currentTarget) {
this.over = e.target;
@@ -272,7 +292,7 @@ export default class ComparisonPage extends Page {
let parent = e.target.parentNode;
if (parent == e.currentTarget) {
if(relX > width && this.dragged != e.target) {
if (relX > width && this.dragged != e.target) {
this.nodeAfter = true;
parent.insertBefore(this.placeholder, e.target.nextElementSibling);
} else {
@@ -321,7 +341,7 @@ export default class ComparisonPage extends Page {
let { newName, builds, facets } = this.state;
let selectedFacets = [];
facets.forEach((f) => {
facets.forEach(f => {
if (f.active) {
selectedFacets.unshift(f.i);
}
@@ -348,14 +368,20 @@ export default class ComparisonPage extends Page {
let code = fromComparison(name, builds, selectedFacets, predicate, desc);
let loc = window.location;
return loc.protocol + '//' + loc.host + '/comparison?code=' + encodeURIComponent(code);
return (
loc.protocol +
'//' +
loc.host +
'/comparison?code=' +
encodeURIComponent(code)
);
}
/**
* Generates the long permalink URL
*/
_genPermalink() {
this.context.showModal(<ModalPermalink url={this._buildUrl()}/>);
this.context.showModal(<ModalPermalink url={this._buildUrl()} />);
}
/**
@@ -365,18 +391,25 @@ export default class ComparisonPage extends Page {
let { translate, formats } = this.context.language;
let { facets, builds } = this.state;
let generator = (callback) => {
let generator = callback => {
let url = this._buildUrl();
ShortenUrl(url,
(shortenedUrl) => callback(comparisonBBCode(translate, formats, facets, builds, shortenedUrl)),
(error) => callback(comparisonBBCode(translate, formats, facets, builds, url))
ShortenUrl(
url,
shortenedUrl =>
callback(
comparisonBBCode(translate, formats, facets, builds, shortenedUrl)
),
error =>
callback(comparisonBBCode(translate, formats, facets, builds, url))
);
};
this.context.showModal(<ModalExport
title={translate('forum') + ' BBCode'}
generator={generator}
/>);
this.context.showModal(
<ModalExport
title={translate('forum') + ' BBCode'}
generator={generator}
/>
);
}
/**
@@ -409,7 +442,8 @@ export default class ComparisonPage extends Page {
* @param {Object} nextContext Incoming/Next conext
*/
componentWillReceiveProps(nextProps, nextContext) {
if (this.context.route !== nextContext.route) { // Only reinit state if the route has changed
if (this.context.route !== nextContext.route) {
// Only reinit state if the route has changed
this.setState(this._initState(nextContext));
}
}
@@ -419,7 +453,10 @@ export default class ComparisonPage extends Page {
*/
componentWillMount() {
this.resizeListener = this.context.onWindowResize(this._updateDimensions);
this.persistListener = Persist.addListener('discounts', this._updateDiscounts);
this.persistListener = Persist.addListener(
'discounts',
this._updateDiscounts
);
}
/**
@@ -444,65 +481,132 @@ export default class ComparisonPage extends Page {
renderPage() {
let translate = this.context.language.translate;
let compareHeader;
let { newName, name, saved, builds, facets, predicate, desc, chartWidth } = this.state;
let {
newName,
name,
saved,
builds,
facets,
predicate,
desc,
chartWidth
} = this.state;
if (this.state.compareMode) {
compareHeader = <tr>
<td className='head'>{translate('comparison')}</td>
<td>
<input value={newName} onChange={this._onNameChange} placeholder={translate('Enter Name')} maxLength='50' />
<button onClick={this._save} disabled={!newName || newName == 'all' || saved}>
<FloppyDisk className='lg'/><span className='button-lbl'>{translate('save')}</span>
</button>
<button onClick={this._delete} disabled={name == 'all' || !saved}><Bin className='lg warning'/></button>
<button onClick={this._selectBuilds}>
<Rocket className='lg'/><span className='button-lbl'>{translate('builds')}</span>
</button>
<button className='r' onClick={this._genPermalink} disabled={builds.length == 0}>
<LinkIcon className='lg'/><span className='button-lbl'>{translate('permalink')}</span>
</button>
<button className='r' onClick={this._genBBcode} disabled={builds.length == 0}>
<Embed className='lg'/><span className='button-lbl'>{translate('forum')}</span>
</button>
</td>
</tr>;
compareHeader = (
<tr>
<td className="head">{translate('comparison')}</td>
<td>
<input
value={newName}
onChange={this._onNameChange}
placeholder={translate('Enter Name')}
maxLength="50"
/>
<button
onClick={this._save}
disabled={!newName || newName == 'all' || saved}
>
<FloppyDisk className="lg" />
<span className="button-lbl">{translate('save')}</span>
</button>
<button onClick={this._delete} disabled={name == 'all' || !saved}>
<Bin className="lg warning" />
</button>
<button onClick={this._selectBuilds}>
<Rocket className="lg" />
<span className="button-lbl">{translate('builds')}</span>
</button>
<button
className="r"
onClick={this._genPermalink}
disabled={builds.length == 0}
>
<LinkIcon className="lg" />
<span className="button-lbl">{translate('permalink')}</span>
</button>
<button
className="r"
onClick={this._genBBcode}
disabled={builds.length == 0}
>
<Embed className="lg" />
<span className="button-lbl">{translate('forum')}</span>
</button>
</td>
</tr>
);
} else {
compareHeader = <tr>
<td className='head'>{translate('comparison')}</td>
<td>
<h3>{name}</h3>
<button className='r' onClick={this._import}><Download className='lg'/>{translate('import')}</button>
</td>
</tr>;
compareHeader = (
<tr>
<td className="head">{translate('comparison')}</td>
<td>
<h3>{name}</h3>
<button className="r" onClick={this._import}>
<Download className="lg" />
{translate('import')}
</button>
</td>
</tr>
);
}
return (
<div className={'page'} style={{ fontSize: this.context.sizeRatio + 'em' }}>
<table id='comparison'>
<div
className={'page'}
style={{ fontSize: this.context.sizeRatio + 'em' }}
>
<table id="comparison">
<tbody>
{compareHeader}
<tr key='facets'>
<td className='head'>{translate('compare')}</td>
<tr key="facets">
<td className="head">{translate('compare')}</td>
<td>
<ul id='facet-container' onDragOver={this._facetDragOver}>
{facets.map((f, i) =>
<li key={f.title} data-i={i} draggable='true' onDragStart={this._facetDrag} onDragEnd={this._facetDrop} className={cn('facet', { active: f.active })} onClick={this._toggleFacet.bind(this, f)}>
<ul id="facet-container" onDragOver={this._facetDragOver}>
{facets.map((f, i) => (
<li
key={f.title}
data-i={i}
draggable="true"
onDragStart={this._facetDrag}
onDragEnd={this._facetDrop}
className={cn('facet', { active: f.active })}
onClick={this._toggleFacet.bind(this, f)}
>
{'↔ ' + translate(f.title)}
</li>
)}
))}
</ul>
</td>
</tr>
</tbody>
</table>
<ComparisonTable builds={builds} facets={facets} onSort={this._sortShips} predicate={predicate} desc={desc} />
<ComparisonTable
builds={builds}
facets={facets}
onSort={this._sortShips}
predicate={predicate}
desc={desc}
/>
{!builds.length ?
<div className='chart' ref={node => this.chartRef = node}>{translate('PHRASE_NO_BUILDS')}</div> :
facets.filter((f) => f.active).map((f, i) =>
<div key={f.title} className='chart' ref={ i == 0 ? node => this.chartRef = node : null}>
<h3 className='ptr' onClick={this._sortShips.bind(this, f.props[0])}>{translate(f.title)}</h3>
{!builds.length ? (
<div className="chart" ref={node => (this.chartRef = node)}>
{translate('PHRASE_NO_BUILDS')}
</div>
) : (
facets.filter(f => f.active).map((f, i) => (
<div
key={f.title}
className="chart"
ref={i == 0 ? node => (this.chartRef = node) : null}
>
<h3
className="ptr"
onClick={this._sortShips.bind(this, f.props[0])}
>
{translate(f.title)}
</h3>
<BarChart
width={chartWidth}
data={builds}
@@ -515,8 +619,8 @@ export default class ComparisonPage extends Page {
desc={desc}
/>
</div>
))
)}
</div>
);
}

View File

@@ -33,7 +33,7 @@ export default class ErrorDetails extends React.Component {
<div style={{ marginTop: '2em' }}>
<div><span className='warning'>Browser:</span> {window.navigator.userAgent}</div>
<div><span className='warning'>Path:</span> {this.context.route.canonicalPath}</div>
<div><span className='warning'>Error:</span> {error.type || 'Unknown'}</div>
<div><span className='warning'>Error:</span> {ed["error"] || 'Unknown'}</div>
<div className='warning'>Details:</div>
<div><pre>{typeof ed == 'object' ? Object.keys(ed).map((e) => `${e}: ${ed[e]}\n`) : ed}</pre></div>
</div>
@@ -42,15 +42,67 @@ export default class ErrorDetails extends React.Component {
const importerror = ed && ed.scriptUrl && ed.scriptUrl.indexOf('/import') != -1;
return <div className='error'>
<h1>Jameson, we have a problem..</h1>
<h1><small>{error.message}</small></h1>
<br/>
{importerror ? <div>If you are attempting to import a ship from EDDI or EDMC and are seeing a 'Z_BUF_ERROR' it means that the URL has not been provided correctly. This is a common problem when using Microsoft Internet Explorer or Microsoft Edge, and you should use another browser instead.</div> : null }
<br/>
<div>Please note that this site uses Google Analytics to track performance and usage. If you are blocking cookies, for example using Ghostery, please disable blocking for this site and try again.</div>
<br/>
{content}
</div>;
if (ed['error'].match(/URL Length/i)) {
return <div className='error'>
<h1>Jameson, we have a problem..</h1>
<h1><small>{error.message}</small></h1>
It looks as though you've encountered a URL Length issue for your browser.
<br /><br />
This is a known issue with Internet Explorer and Edge, as well as Google Chrome, all of which only support 2083 characters and your URL is:
<br /><br />
{ed["error"]} characters.
<br /><br />
Please try using another browser first, before reporting an issue, such as Firefox which supports 65,536 characters or Safari, which supports 80,000 characters.
<br /><br />
Don't copy the URL from Explorer, Edge or Chrome, as they will have truncated it and the data string will be incorrect. You'll need to change your default browser settings, so that when you click the link, it opens in the browser you want to use.
<br /><br />
If you're already using Firefox, which supports up to 65,536 characters or Safari, which supports up to 80,000 characters, please see the data output below.
<br/><br />
<h3>Data Output</h3>
{content}
</div>;
}
else {
return <div className='error'>
<h1>Jameson, we have a problem..</h1>
<h1><small>{error.message}</small></h1>
Import Error handling has been improved, but still isn't perfect.
<br /><br />
If you're seeing this page, we may have failed to handle the errors in your import correctly. Please check the common import failures list and then the data output below, specifically the 'scriptUrl:' section if it's there and then if you feel confident enough, please check the github issues page linked below and see if there is a similar issue already logged. If not, please create a new issue with the data below. If you're not confident, please ask for help on the Coriolis Channel of the EDCD Discord server.
<br /><br />
<h3>Common Import Failures</h3>
<ul>
<li>
Previously, most failures were a result of missing modules in Coriolis, although this is rarer now since the import system was improved. If you're using a module in game and you know it isn't in Coriolis, this could be the problem, please check the data output section below.
</li>
<li>
Incorrect import strings generated by third party apps do still occur, please check the data output below and if the import was from something like EDMC, please check you're using the latest version.
</li>
<li>
You've hit a 'maximum URL Length' for your browser. This is a known issue with Internet Explorer and Edge, as well as Google Chrome, all of which only support 2083 characters. Please try using another browser first, before reporting an issue, such as Firefox which supports 65,536 characters or Safari, which supports 80,000 characters. Don't copy the URL from Explorer, Edge or Chrome, as they will have truncated it and the data string will be incorrect. You'll need to change your default browser settings, so that when you click the link, it opens in the browser you want to use.
</li>
<li>
{importerror ? <div>If you are attempting to import a ship from EDDI or EDMC and are seeing a 'Z_BUF_ERROR' it means that the URL has not been understood correctly by the browser. This is a common problem when using Microsoft Internet Explorer or Microsoft Edge, and you should use another browser instead.</div> : null }
</li>
</ul>
<br/>
<div>Please note that this site uses Google Analytics to track performance and usage. If you are blocking cookies, for example using Ghostery, please disable blocking for this site and try again.</div>
<br/>
<h3>Data Output</h3>
{content}
</div>;
}
}
}

View File

@@ -5,7 +5,6 @@ import Page from './Page';
* 404 Page
*/
export default class NotFoundPage extends Page {
/**
* Constructor
* @param {Object} props React Component properties
@@ -22,6 +21,10 @@ export default class NotFoundPage extends Page {
* @return {React.Component} The page contents
*/
renderPage() {
return <div className='page' style={{ marginTop: 30 }}>Page <small>{this.context.route.path}</small> Not Found</div>;
return (
<div className="page" style={{ marginTop: 30 }}>
Page <small>{this.context.route.path}</small> Not Found
</div>
);
}
}

View File

@@ -1,5 +1,4 @@
import React from 'react';
// import Perf from 'react-addons-perf';
import { Ships } from 'coriolis-data/dist';
import cn from 'classnames';
import Page from './Page';
@@ -7,9 +6,19 @@ import Router from '../Router';
import Persist from '../stores/Persist';
import * as Utils from '../utils/UtilityFunctions';
import Ship from '../shipyard/Ship';
import * as _ from 'lodash';
import { toDetailedBuild } from '../shipyard/Serializer';
import { outfitURL } from '../utils/UrlGenerators';
import { FloppyDisk, Bin, Switch, Download, Reload, LinkIcon, ShoppingIcon } from '../components/SvgIcons';
import {
FloppyDisk,
Bin,
Switch,
Download,
Reload,
LinkIcon,
ShoppingIcon,
MatIcon,
} from '../components/SvgIcons';
import LZString from 'lz-string';
import ShipSummaryTable from '../components/ShipSummaryTable';
import StandardSlotSection from '../components/StandardSlotSection';
@@ -25,6 +34,7 @@ import EngagementRange from '../components/EngagementRange';
import OutfittingSubpages from '../components/OutfittingSubpages';
import ModalExport from '../components/ModalExport';
import ModalPermalink from '../components/ModalPermalink';
import ModalShoppingList from '../components/ModalShoppingList';
/**
* Document Title Generator
@@ -40,7 +50,6 @@ function getTitle(shipName, buildName) {
* The Outfitting Page
*/
export default class OutfittingPage extends Page {
/**
* Constructor
* @param {Object} props React Component properties
@@ -48,7 +57,6 @@ export default class OutfittingPage extends Page {
*/
constructor(props, context) {
super(props, context);
// window.Perf = Perf;
this.state = this._initState(props, context);
this._keyDown = this._keyDown.bind(this);
this._exportBuild = this._exportBuild.bind(this);
@@ -58,6 +66,7 @@ export default class OutfittingPage extends Page {
this._fuelUpdated = this._fuelUpdated.bind(this);
this._opponentUpdated = this._opponentUpdated.bind(this);
this._engagementRangeUpdated = this._engagementRangeUpdated.bind(this);
this._sectionMenuRefs = {};
}
/**
@@ -71,22 +80,38 @@ export default class OutfittingPage extends Page {
let shipId = params.ship;
let code = params.code;
let buildName = params.bn;
let data = Ships[shipId]; // Retrieve the basic ship properties, slots and defaults
let data = Ships[shipId]; // Retrieve the basic ship properties, slots and defaults
let savedCode = Persist.getBuild(shipId, buildName);
if (!data) {
return { error: { message: 'Ship not found: ' + shipId } };
}
let ship = new Ship(shipId, data.properties, data.slots); // Create a new Ship instance
let ship = new Ship(shipId, data.properties, data.slots); // Create a new Ship instance
if (code) {
ship.buildFrom(code); // Populate modules from serialized 'code' URL param
ship.buildFrom(code); // Populate modules from serialized 'code' URL param
} else {
ship.buildWith(data.defaults); // Populate with default components
ship.buildWith(data.defaults); // Populate with default components
}
this._getTitle = getTitle.bind(this, data.properties.name);
// Obtain ship control from code
const { sys, eng, wep, boost, fuel, cargo, opponent, opponentBuild, opponentSys, opponentEng, opponentWep, engagementRange } = this._obtainControlFromCode(ship, code);
const {
sys,
eng,
wep,
mcSys,
mcEng,
mcWep,
boost,
fuel,
cargo,
opponent,
opponentBuild,
opponentSys,
opponentEng,
opponentWep,
engagementRange
} = this._obtainControlFromCode(ship, code);
return {
error: null,
title: this._getTitle(buildName),
@@ -100,6 +125,9 @@ export default class OutfittingPage extends Page {
sys,
eng,
wep,
mcSys,
mcEng,
mcWep,
boost,
fuel,
cargo,
@@ -122,7 +150,10 @@ export default class OutfittingPage extends Page {
};
if (Persist.hasBuild(this.state.shipId, stateChanges.newBuildName)) {
stateChanges.savedCode = Persist.getBuild(this.state.shipId, stateChanges.newBuildName);
stateChanges.savedCode = Persist.getBuild(
this.state.shipId,
stateChanges.newBuildName
);
} else {
stateChanges.savedCode = null;
}
@@ -148,7 +179,9 @@ export default class OutfittingPage extends Page {
* @returns {string} the code for this ship
*/
_fullCode(ship, fuel, cargo) {
return `${ship.toString()}.${LZString.compressToBase64(this._controlCode(fuel, cargo))}`;
return `${ship.toString()}.${LZString.compressToBase64(
this._controlCode(fuel, cargo)
)}`;
}
/**
@@ -162,10 +195,17 @@ export default class OutfittingPage extends Page {
let sys = 2;
let eng = 2;
let wep = 2;
let mcSys = 0;
let mcEng = 0;
let mcWep = 0;
let boost = false;
let fuel = ship.fuelCapacity;
let cargo = ship.cargoCapacity;
let opponent = new Ship('eagle', Ships['eagle'].properties, Ships['eagle'].slots).buildWith(Ships['eagle'].defaults);
let opponent = new Ship(
'eagle',
Ships['eagle'].properties,
Ships['eagle'].slots
).buildWith(Ships['eagle'].defaults);
let opponentSys = 2;
let opponentEng = 2;
let opponentWep = 2;
@@ -177,16 +217,25 @@ export default class OutfittingPage extends Page {
const parts = code.split('.');
if (parts.length >= 5) {
// We have control information in the code
const control = LZString.decompressFromBase64(Utils.fromUrlSafe(parts[4])).split('/');
const control = LZString.decompressFromBase64(
Utils.fromUrlSafe(parts[4])
).split('/');
sys = parseFloat(control[0]);
eng = parseFloat(control[1]);
wep = parseFloat(control[2]);
if (sys + eng + wep > 6) {
sys = eng = wep = 2;
}
boost = control[3] == 1 ? true : false;
fuel = parseFloat(control[4]);
cargo = parseInt(control[5]);
fuel = parseFloat(control[4]) || fuel;
cargo = parseInt(control[5]) || cargo;
if (control[6]) {
const shipId = control[6];
opponent = new Ship(shipId, Ships[shipId].properties, Ships[shipId].slots);
opponent = new Ship(
shipId,
Ships[shipId].properties,
Ships[shipId].slots
);
if (control[7] && Persist.getBuild(shipId, control[7])) {
// Ship is a particular build
const opponentCode = Persist.getBuild(shipId, control[7]);
@@ -196,10 +245,12 @@ export default class OutfittingPage extends Page {
// Obtain opponent's sys/eng/wep pips from their code
const opponentParts = opponentCode.split('.');
if (opponentParts.length >= 5) {
const opponentControl = LZString.decompressFromBase64(Utils.fromUrlSafe(opponentParts[4])).split('/');
opponentSys = parseFloat(opponentControl[0]);
opponentEng = parseFloat(opponentControl[1]);
opponentWep = parseFloat(opponentControl[2]);
const opponentControl = LZString.decompressFromBase64(
Utils.fromUrlSafe(opponentParts[4])
).split('/');
opponentSys = parseFloat(opponentControl[0]) || opponentSys;
opponentEng = parseFloat(opponentControl[1]) || opponentEng;
opponentWep = parseFloat(opponentControl[2]) || opponentWep;
}
}
} else {
@@ -207,21 +258,50 @@ export default class OutfittingPage extends Page {
opponent.buildWith(Ships[shipId].defaults);
}
}
engagementRange = parseInt(control[8]);
engagementRange = parseInt(control[8]) || engagementRange;
// Multi-crew pips were introduced later on so assign default values
// because those values might not be present.
mcSys = parseInt(control[9]) || mcSys;
mcEng = parseInt(control[10]) || mcEng;
mcWep = parseInt(control[11]) || mcWep;
}
}
return { sys, eng, wep, boost, fuel, cargo, opponent, opponentBuild, opponentSys, opponentEng, opponentWep, engagementRange };
return {
sys,
eng,
wep,
mcSys,
mcEng,
mcWep,
boost,
fuel,
cargo,
opponent,
opponentBuild,
opponentSys,
opponentEng,
opponentWep,
engagementRange
};
}
/**
* Triggered when pips have been updated
* Triggered when pips have been updated. Multi-crew pips are already included
* in sys, eng and wep but mcSys, mcEng and mcWep make clear where each pip
* comes from.
* @param {number} sys SYS pips
* @param {number} eng ENG pips
* @param {number} wep WEP pips
* @param {number} mcSys SYS pips from multi-crew
* @param {number} mcEng ENG pips from multi-crew
* @param {number} mcWep WEP pips from multi-crew
*/
_pipsUpdated(sys, eng, wep) {
this.setState({ sys, eng, wep }, () => this._updateRouteOnControlChange());
_pipsUpdated(sys, eng, wep, mcSys, mcEng, mcWep) {
this.setState({ sys, eng, wep, mcSys, mcEng, mcWep }, () =>
this._updateRouteOnControlChange()
);
}
/**
@@ -229,7 +309,7 @@ export default class OutfittingPage extends Page {
* @param {boolean} boost true if boosting
*/
_boostUpdated(boost) {
this.setState({ boost }, () => this._updateRouteOnControlChange());
this.setState({ boost }, () => this._updateRouteOnControlChange());
}
/**
@@ -237,7 +317,7 @@ export default class OutfittingPage extends Page {
* @param {number} fuel the amount of fuel, in T
*/
_fuelUpdated(fuel) {
this.setState({ fuel }, () => this._updateRouteOnControlChange());
this.setState({ fuel }, () => this._updateRouteOnControlChange());
}
/**
@@ -245,7 +325,7 @@ export default class OutfittingPage extends Page {
* @param {number} cargo the amount of cargo, in T
*/
_cargoUpdated(cargo) {
this.setState({ cargo }, () => this._updateRouteOnControlChange());
this.setState({ cargo }, () => this._updateRouteOnControlChange());
}
/**
@@ -253,7 +333,9 @@ export default class OutfittingPage extends Page {
* @param {number} engagementRange the engagement range, in m
*/
_engagementRangeUpdated(engagementRange) {
this.setState({ engagementRange }, () => this._updateRouteOnControlChange());
this.setState({ engagementRange }, () =>
this._updateRouteOnControlChange()
);
}
/**
@@ -262,7 +344,11 @@ export default class OutfittingPage extends Page {
* @param {string} opponentBuild the name of the opponent's build
*/
_opponentUpdated(opponent, opponentBuild) {
const opponentShip = new Ship(opponent, Ships[opponent].properties, Ships[opponent].slots);
const opponentShip = new Ship(
opponent,
Ships[opponent].properties,
Ships[opponent].slots
);
let opponentSys = this.state.opponentSys;
let opponentEng = this.state.opponentEng;
let opponentWep = this.state.opponentWep;
@@ -270,9 +356,13 @@ export default class OutfittingPage extends Page {
// Ship is a particular build
opponentShip.buildFrom(Persist.getBuild(opponent, opponentBuild));
// Set pips for opponent
const opponentParts = Persist.getBuild(opponent, opponentBuild).split('.');
const opponentParts = Persist.getBuild(opponent, opponentBuild).split(
'.'
);
if (opponentParts.length >= 5) {
const opponentControl = LZString.decompressFromBase64(Utils.fromUrlSafe(opponentParts[4])).split('/');
const opponentControl = LZString.decompressFromBase64(
Utils.fromUrlSafe(opponentParts[4])
).split('/');
opponentSys = parseFloat(opponentControl[0]);
opponentEng = parseFloat(opponentControl[1]);
opponentWep = parseFloat(opponentControl[2]);
@@ -285,7 +375,16 @@ export default class OutfittingPage extends Page {
opponentWep = 2;
}
this.setState({ opponent: opponentShip, opponentBuild, opponentSys, opponentEng, opponentWep }, () => this._updateRouteOnControlChange());
this.setState(
{
opponent: opponentShip,
opponentBuild,
opponentSys,
opponentEng,
opponentWep
},
() => this._updateRouteOnControlChange()
);
}
/**
@@ -295,8 +394,22 @@ export default class OutfittingPage extends Page {
* @returns {string} The control code
*/
_controlCode(fuel, cargo) {
const { sys, eng, wep, boost, opponent, opponentBuild, engagementRange } = this.state;
const code = `${sys}/${eng}/${wep}/${boost ? 1 : 0}/${fuel || this.state.fuel}/${cargo || this.state.cargo}/${opponent.id}/${opponentBuild ? opponentBuild : ''}/${engagementRange}`;
const {
sys,
eng,
wep,
mcSys,
mcEng,
mcWep,
boost,
opponent,
opponentBuild,
engagementRange
} = this.state;
const code = `${sys}/${eng}/${wep}/${boost ? 1 : 0}/${fuel ||
this.state.fuel}/${cargo || this.state.cargo}/${opponent.id}/${
opponentBuild ? opponentBuild : ''
}/${engagementRange}/${mcSys}/${mcEng}/${mcWep}`;
return code;
}
@@ -307,27 +420,44 @@ export default class OutfittingPage extends Page {
const { ship, buildName, newBuildName, shipId } = this.state;
// If this is a stock ship the code won't be set, so ensure that we have it
const code = this.state.code || ship.toString();
const code = this.state.code || ship.toString();
Persist.saveBuild(shipId, newBuildName, code);
this._updateRoute(shipId, newBuildName, code);
let opponent, opponentBuild, opponentSys, opponentEng, opponentWep;
if (shipId === this.state.opponent.id && buildName === this.state.opponentBuild) {
if (
shipId === this.state.opponent.id &&
buildName === this.state.opponentBuild
) {
// This is a save of our current opponent build; update it
opponentBuild = newBuildName;
opponent = new Ship(shipId, Ships[shipId].properties, Ships[shipId].slots).buildFrom(code);
opponent = new Ship(
shipId,
Ships[shipId].properties,
Ships[shipId].slots
).buildFrom(code);
opponentSys = this.state.sys;
opponentEng = this.state.eng;
opponentWep = this.state.wep;
} else {
opponentBuild = this.state.opponentBuild;
opponent = this.state.opponent;
opponent = this.state.opponent;
opponentSys = this.state.opponentSys;
opponentEng = this.state.opponentEng;
opponentWep = this.state.opponentWep;
}
this.setState({ buildName: newBuildName, code, savedCode: code, opponent, opponentBuild, opponentSys, opponentEng, opponentWep, title: this._getTitle(newBuildName) });
this.setState({
buildName: newBuildName,
code,
savedCode: code,
opponent,
opponentBuild,
opponentSys,
opponentEng,
opponentWep,
title: this._getTitle(newBuildName)
});
}
/**
@@ -339,7 +469,12 @@ export default class OutfittingPage extends Page {
Persist.deleteBuild(shipId, buildName);
Persist.saveBuild(shipId, newBuildName, code);
this._updateRoute(shipId, newBuildName, code);
this.setState({ buildName: newBuildName, code, savedCode: code, opponentBuild: newBuildName });
this.setState({
buildName: newBuildName,
code,
savedCode: code,
opponentBuild: newBuildName
});
}
}
@@ -359,19 +494,38 @@ export default class OutfittingPage extends Page {
ship.buildWith(Ships[shipId].defaults);
// Reset controls
const code = ship.toString();
const { sys, eng, wep, boost, fuel, cargo, opponent, opponentBuild, engagementRange } = this._obtainControlFromCode(ship, code);
// Update state, and refresh the ship
this.setState({
const {
sys,
eng,
wep,
mcSys,
mcEng,
mcWep,
boost,
fuel,
cargo,
opponent,
opponentBuild,
engagementRange
}, () => this._updateRoute(shipId, buildName, code));
} = this._obtainControlFromCode(ship, code);
// Update state, and refresh the ship
this.setState(
{
sys,
eng,
wep,
mcSys,
mcEng,
mcWep,
boost,
fuel,
cargo,
opponent,
opponentBuild,
engagementRange
},
() => this._updateRoute(shipId, buildName, code)
);
}
/**
@@ -382,7 +536,10 @@ export default class OutfittingPage extends Page {
Persist.deleteBuild(shipId, buildName);
let opponentBuild;
if (shipId === this.state.opponent.id && buildName === this.state.opponentBuild) {
if (
shipId === this.state.opponent.id &&
buildName === this.state.opponentBuild
) {
// Our current opponent has been deleted; revert to stock
opponentBuild = null;
} else {
@@ -399,11 +556,13 @@ export default class OutfittingPage extends Page {
_exportBuild() {
let translate = this.context.language.translate;
let { buildName, ship } = this.state;
this.context.showModal(<ModalExport
title={(buildName || ship.name) + ' ' + translate('export')}
description={translate('PHRASE_EXPORT_DESC')}
data={toDetailedBuild(buildName, ship, ship.toString())}
/>);
this.context.showModal(
<ModalExport
title={(buildName || ship.name) + ' ' + translate('export')}
description={translate('PHRASE_EXPORT_DESC')}
data={toDetailedBuild(buildName, ship, ship.toString())}
/>
);
}
/**
@@ -416,19 +575,38 @@ export default class OutfittingPage extends Page {
this.state.ship.buildFrom(code);
// Obtain controls from the code
const { sys, eng, wep, boost, fuel, cargo, opponent, opponentBuild, engagementRange } = this._obtainControlFromCode(ship, code);
// Update state, and refresh the route when complete
this.setState({
const {
sys,
eng,
wep,
mcSys,
mcEng,
mcWep,
boost,
fuel,
cargo,
opponent,
opponentBuild,
engagementRange
}, () => this._updateRoute(shipId, buildName, code));
} = this._obtainControlFromCode(ship, code);
// Update state, and refresh the route when complete
this.setState(
{
sys,
eng,
wep,
mcSys,
mcEng,
mcWep,
boost,
fuel,
cargo,
opponent,
opponentBuild,
engagementRange
},
() => this._updateRoute(shipId, buildName, code)
);
}
/**
@@ -444,8 +622,14 @@ export default class OutfittingPage extends Page {
}
const code = this._fullCode(ship, fuel, cargo);
// Only update the state if this really has been updated
if (this.state.code != code || this.state.cargo != cargo || this.state.fuel != fuel) {
this.setState({ code, cargo, fuel }, () => this._updateRoute(shipId, buildName, code));
if (
this.state.code != code ||
this.state.cargo != cargo ||
this.state.fuel != fuel
) {
this.setState({ code, cargo, fuel }, () =>
this._updateRoute(shipId, buildName, code)
);
}
}
@@ -465,7 +649,8 @@ export default class OutfittingPage extends Page {
* @param {Object} nextContext Incoming/Next conext
*/
componentWillReceiveProps(nextProps, nextContext) {
if (this.context.route !== nextContext.route) { // Only reinit state if the route has changed
if (this.context.route !== nextContext.route) {
// Only reinit state if the route has changed
this.setState(this._initState(nextProps, nextContext));
}
}
@@ -488,21 +673,36 @@ export default class OutfittingPage extends Page {
* Generates the short URL
*/
_genShortlink() {
this.context.showModal(<ModalPermalink url={window.location.href}/>);
this.context.showModal(<ModalPermalink url={window.location.href} />);
}
/**
* Open up a window for EDDB with a shopping list of our components
* Open up a window for inara with a shopping list of our components
*/
_eddbShoppingList() {
_inaraShoppingList() {
const ship = this.state.ship;
const shipId = Ships[ship.id].eddbID;
// Provide unique list of non-PP module EDDB IDs
const modIds = ship.internal.concat(ship.bulkheads, ship.standard, ship.hardpoints).filter(slot => slot !== null && slot.m !== null && !slot.m.pp).map(slot => slot.m.eddbID).filter((v, i, a) => a.indexOf(v) === i);
const modIds = ship.internal
.concat(ship.bulkheads, ship.standard, ship.hardpoints)
.filter(slot => slot !== null && slot.m !== null && !slot.m.pp)
.map(slot => slot.m.eddbID)
.filter((v, i, a) => a.indexOf(v) === i);
// Open up the relevant URL
window.open('https://eddb.io/station?s=' + shipId + '&m=' + modIds.join(','));
window.open(
'https://inara.cz/inapi/corisearch.php?s=' + shipId + '&m=' + modIds.join(',')
);
}
/**
* Generates the shopping list
*/
_genShoppingList() {
this.context.showModal(<ModalShoppingList
ship={this.state.ship}
buildName={this.state.buildName} />);
}
/**
@@ -512,8 +712,9 @@ export default class OutfittingPage extends Page {
_keyDown(e) {
// .keyCode will eventually be replaced with .key
switch (e.keyCode) {
case 69: // 'e'
if (e.ctrlKey || e.metaKey) { // CTRL/CMD + e
case 69: // 'e'
if (e.ctrlKey || e.metaKey) {
// CTRL/CMD + e
e.preventDefault();
this._exportBuild();
}
@@ -529,7 +730,28 @@ export default class OutfittingPage extends Page {
let state = this.state,
{ language, termtip, tooltip, sizeRatio, onWindowResize } = this.context,
{ translate, units, formats } = language,
{ ship, code, savedCode, buildName, newBuildName, sys, eng, wep, boost, fuel, cargo, opponent, opponentBuild, opponentSys, opponentEng, opponentWep, engagementRange } = state,
{
ship,
code,
savedCode,
buildName,
newBuildName,
sys,
eng,
wep,
mcSys,
mcEng,
mcWep,
boost,
fuel,
cargo,
opponent,
opponentBuild,
opponentSys,
opponentEng,
opponentWep,
engagementRange
} = state,
hide = tooltip.bind(null, null),
menu = this.props.currentMenu,
shipUpdated = this._shipUpdated,
@@ -547,95 +769,288 @@ export default class OutfittingPage extends Page {
const _pStr = `${ship.getPowerEnabledString()}${ship.getPowerPrioritiesString()}`;
const _mStr = ship.getModificationsString();
const standardSlotMarker = `${ship.name}${_sStr}${_pStr}${_mStr}${ship.ladenMass}${cargo}${fuel}`;
const standardSlotMarker = `${ship.name}${_sStr}${_pStr}${_mStr}${
ship.ladenMass
}${cargo}${fuel}`;
const internalSlotMarker = `${ship.name}${_iStr}${_pStr}${_mStr}`;
const hardpointsSlotMarker = `${ship.name}${_hStr}${_pStr}${_mStr}`;
const boostMarker = `${ship.canBoost(cargo, fuel)}`;
const shipSummaryMarker = `${ship.name}${_sStr}${_iStr}${_hStr}${_pStr}${_mStr}${ship.ladenMass}${cargo}${fuel}`;
const shipSummaryMarker = `${
ship.name
}${_sStr}${_iStr}${_hStr}${_pStr}${_mStr}${ship.ladenMass}${cargo}${fuel}`;
const requirements = Ships[ship.id].requirements;
var requirementElements = [];
let requirementElements = [];
/**
* Render the requirements for a ship / etc
* @param {string} className Class names
* @param {string} textKey The key for translating
* @param {String} tooltipTextKey Tooltip key
*/
function renderRequirement(className, textKey, tooltipTextKey) {
requirementElements.push(<div key={textKey} className={className} onMouseEnter={termtip.bind(null, tooltipTextKey)} onMouseLeave={hide}>{translate(textKey)}</div>);
if (textKey.startsWith('empire') || textKey.startsWith('federation')) {
requirementElements.push(
<div
key={textKey}
className={className}
onMouseEnter={termtip.bind(null, tooltipTextKey)}
onMouseLeave={hide}
>
<a
href={
textKey.startsWith('empire') ?
'http://elite-dangerous.wikia.com/wiki/Empire/Ranks' :
'http://elite-dangerous.wikia.com/wiki/Federation/Ranks'
}
target="_blank"
rel="noopener"
>
{translate(textKey)}
</a>
</div>
);
} else {
requirementElements.push(
<div
key={textKey}
className={className}
onMouseEnter={termtip.bind(null, tooltipTextKey)}
onMouseLeave={hide}
>
{translate(textKey)}
</div>
);
}
}
if (requirements) {
requirements.federationRank && renderRequirement('federation', 'federation rank ' + requirements.federationRank, 'federation rank required');
requirements.empireRank && renderRequirement('empire', 'empire rank ' + requirements.empireRank, 'empire rank required');
requirements.horizons && renderRequirement('horizons', 'horizons', 'horizons required');
requirements.horizonsEarlyAdoption && renderRequirement('horizons', 'horizons early adoption', 'horizons early adoption required');
requirements.federationRank &&
renderRequirement(
'federation',
'federation rank ' + requirements.federationRank,
'federation rank required'
);
requirements.empireRank &&
renderRequirement(
'empire',
'empire rank ' + requirements.empireRank,
'empire rank required'
);
requirements.horizons &&
renderRequirement('horizons', 'horizons', 'horizons required');
requirements.horizonsEarlyAdoption &&
renderRequirement(
'horizons',
'horizons early adoption',
'horizons early adoption required'
);
}
return (
<div id='outfit' className={'page'} style={{ fontSize: (sizeRatio * 0.9) + 'em' }}>
<div id='overview'>
<div
id="outfit"
className={'page'}
style={{ fontSize: sizeRatio * 0.9 + 'em' }}
>
<div id="overview">
<h1>{ship.name}</h1>
<div id='requirements'>{requirementElements}</div>
<div id='build'>
<input value={newBuildName || ''} onChange={this._buildNameChange} placeholder={translate('Enter Name')} maxLength={50} />
<button onClick={canSave && this._saveBuild} disabled={!canSave} onMouseOver={termtip.bind(null, 'save')} onMouseOut={hide}>
<FloppyDisk className='lg' />
<div id="requirements">{requirementElements}</div>
<div id="build">
<input
value={newBuildName || ''}
onChange={this._buildNameChange}
placeholder={translate('Enter Name')}
maxLength={50}
/>
<button
onClick={canSave && this._saveBuild}
disabled={!canSave}
onMouseOver={termtip.bind(null, 'save')}
onMouseOut={hide}
>
<FloppyDisk className="lg" />
</button>
<button onClick={canRename && this._renameBuild} disabled={!canRename} onMouseOver={termtip.bind(null, 'rename')} onMouseOut={hide}>
<span style={{ textTransform: 'none', fontSize: '1.8em' }}>a|</span>
<button
onClick={canRename && this._renameBuild}
disabled={!canRename}
onMouseOver={termtip.bind(null, 'rename')}
onMouseOut={hide}
>
<span style={{ textTransform: 'none', fontSize: '1.8em' }}>
a|
</span>
</button>
<button onClick={canReload && this._reloadBuild} disabled={!canReload} onMouseOver={termtip.bind(null, 'reload')} onMouseOut={hide}>
<Reload className='lg'/>
<button
onClick={canReload && this._reloadBuild}
disabled={!canReload}
onMouseOver={termtip.bind(null, 'reload')}
onMouseOut={hide}
>
<Reload className="lg" />
</button>
<button className={'danger'} onClick={savedCode && this._deleteBuild} disabled={!savedCode} onMouseOver={termtip.bind(null, 'delete')} onMouseOut={hide}>
<Bin className='lg'/>
<button
className={'danger'}
onClick={savedCode && this._deleteBuild}
disabled={!savedCode}
onMouseOver={termtip.bind(null, 'delete')}
onMouseOut={hide}
>
<Bin className="lg" />
</button>
<button onClick={code && this._resetBuild} disabled={!code} onMouseOver={termtip.bind(null, 'reset')} onMouseOut={hide}>
<Switch className='lg'/>
<button
onClick={code && this._resetBuild}
disabled={!code}
onMouseOver={termtip.bind(null, 'reset')}
onMouseOut={hide}
>
<Switch className="lg" />
</button>
<button onClick={buildName && this._exportBuild} disabled={!buildName} onMouseOver={termtip.bind(null, 'export')} onMouseOut={hide}>
<Download className='lg'/>
<button
onClick={buildName && this._exportBuild}
disabled={!buildName}
onMouseOver={termtip.bind(null, 'export')}
onMouseOut={hide}
>
<Download className="lg" />
</button>
<button onClick={this._eddbShoppingList} onMouseOver={termtip.bind(null, 'PHRASE_SHOPPING_LIST')} onMouseOut={hide}>
<ShoppingIcon className='lg' />
<button
onClick={this._inaraShoppingList}
onMouseOver={termtip.bind(null, 'PHRASE_SHOPPING_LIST')}
onMouseOut={hide}
>
<ShoppingIcon className="lg" />
</button>
<button onClick={this._genShortlink} onMouseOver={termtip.bind(null, 'shortlink')} onMouseOut={hide}>
<LinkIcon className='lg' />
<button
onClick={this._genShortlink}
onMouseOver={termtip.bind(null, 'shortlink')}
onMouseOut={hide}
>
<LinkIcon className="lg" />
</button>
<button
onClick={this._genShoppingList}
onMouseOver={termtip.bind(null, 'PHRASE_SHOPPING_MATS')}
onMouseOut={hide}
>
<MatIcon className="lg" />
</button>
</div>
</div>
{/* Main tables */}
<ShipSummaryTable ship={ship} fuel={fuel} cargo={cargo} marker={shipSummaryMarker} />
<StandardSlotSection ship={ship} fuel={fuel} cargo={cargo} code={standardSlotMarker} onChange={shipUpdated} onCargoChange={this._cargoUpdated} onFuelChange={this._fuelUpdated} currentMenu={menu} />
<InternalSlotSection ship={ship} code={internalSlotMarker} onChange={shipUpdated} onCargoChange={this._cargoUpdated} onFuelChange={this._fuelUpdated} currentMenu={menu} />
<HardpointSlotSection ship={ship} code={hardpointsSlotMarker} onChange={shipUpdated} onCargoChange={this._cargoUpdated} onFuelChange={this._fuelUpdated} currentMenu={menu} />
<UtilitySlotSection ship={ship} code={hardpointsSlotMarker} onChange={shipUpdated} onCargoChange={this._cargoUpdated} onFuelChange={this._fuelUpdated} currentMenu={menu} />
<ShipSummaryTable
ship={ship}
fuel={fuel}
cargo={cargo}
marker={shipSummaryMarker}
pips={{
sys: this.state.sys,
wep: this.state.wep,
eng: this.state.eng
}}
/>
<StandardSlotSection
ship={ship}
fuel={fuel}
cargo={cargo}
code={standardSlotMarker}
onChange={shipUpdated}
onCargoChange={this._cargoUpdated}
onFuelChange={this._fuelUpdated}
currentMenu={menu}
sectionMenuRefs={this._sectionMenuRefs}
/>
<InternalSlotSection
ship={ship}
code={internalSlotMarker}
onChange={shipUpdated}
onCargoChange={this._cargoUpdated}
onFuelChange={this._fuelUpdated}
currentMenu={menu}
sectionMenuRefs={this._sectionMenuRefs}
/>
<HardpointSlotSection
ship={ship}
code={hardpointsSlotMarker}
onChange={shipUpdated}
onCargoChange={this._cargoUpdated}
onFuelChange={this._fuelUpdated}
currentMenu={menu}
sectionMenuRefs={this._sectionMenuRefs}
/>
<UtilitySlotSection
ship={ship}
code={hardpointsSlotMarker}
onChange={shipUpdated}
onCargoChange={this._cargoUpdated}
onFuelChange={this._fuelUpdated}
currentMenu={menu}
sectionMenuRefs={this._sectionMenuRefs}
/>
{/* Control of ship and opponent */}
<div className='group quarter'>
<div className='group half'>
<h2 style={{ verticalAlign: 'middle', textAlign: 'left' }}>{translate('ship control')}</h2>
<div className="group quarter">
<div className="group half">
<h2 style={{ verticalAlign: 'middle', textAlign: 'left' }}>
{translate('ship control')}
</h2>
</div>
<div className='group half'>
<Boost marker={boostMarker} ship={ship} boost={boost} onChange={this._boostUpdated} />
<div className="group half">
<Boost
marker={boostMarker}
ship={ship}
boost={boost}
onChange={this._boostUpdated}
/>
</div>
</div>
<div className='group quarter'>
<Pips sys={sys} eng={eng} wep={wep} onChange={this._pipsUpdated} />
<div className="group quarter">
<Pips
sys={sys}
eng={eng}
wep={wep}
mcSys={mcSys}
mcEng={mcEng}
mcWep={mcWep}
onChange={this._pipsUpdated}
/>
</div>
<div className='group quarter'>
<Fuel fuelCapacity={ship.fuelCapacity} fuel={fuel} onChange={this._fuelUpdated}/>
<div className="group quarter">
<Fuel
fuelCapacity={ship.fuelCapacity}
fuel={fuel}
onChange={this._fuelUpdated}
/>
</div>
<div className='group quarter'>
{ ship.cargoCapacity > 0 ? <Cargo cargoCapacity={ship.cargoCapacity} cargo={cargo} onChange={this._cargoUpdated}/> : null }
<div className="group quarter">
{ship.cargoCapacity > 0 ? (
<Cargo
cargoCapacity={ship.cargoCapacity}
cargo={cargo}
onChange={this._cargoUpdated}
/>
) : null}
</div>
<div className='group half'>
<div className='group quarter'>
<h2 style={{ verticalAlign: 'middle', textAlign: 'left' }}>{translate('opponent')}</h2>
<div className="group half">
<div className="group quarter">
<h2 style={{ verticalAlign: 'middle', textAlign: 'left' }}>
{translate('opponent')}
</h2>
</div>
<div className='group threequarters'>
<ShipPicker ship={opponent.id} build={opponentBuild} onChange={this._opponentUpdated}/>
<div className="group threequarters">
<ShipPicker
ship={opponent.id}
build={opponentBuild}
onChange={this._opponentUpdated}
/>
</div>
</div>
<div className='group half'>
<EngagementRange ship={ship} engagementRange={engagementRange} onChange={this._engagementRangeUpdated}/>
<div className="group half">
<EngagementRange
ship={ship}
engagementRange={engagementRange}
onChange={this._engagementRangeUpdated}
/>
</div>
{/* Tabbed subpages */}

View File

@@ -51,23 +51,25 @@ export default class Page extends React.Component {
}
/**
* Pages are 'pure' components that only render when props, state, or context changes.
* This method performs a shallow comparison to determine change.
*
* @param {Object} np Next/Incoming properties
* @param {Object} ns Next/Incoming state
* @param {Object} nc Next/Incoming context
* @return {Boolean} True if props, state, or context has changed
* Update the window title upon mount
*/
shouldComponentUpdate(np, ns, nc) {
return !shallowEqual(this.props, np) || !shallowEqual(this.state, ns) || !shallowEqual(this.context, nc);
componentWillMount() {
document.title = this.state.title || 'Coriolis';
}
/**
* Update the window title upon mount
*/
componentWillMount() {
componentDidMount() {
document.title = this.state.title || 'Coriolis';
try {
(window.adsbygoogle = window.adsbygoogle || []).push({
google_ad_client: "ca-pub-3709458261881414",
enable_page_level_ads: true
});
} catch (error) {
}
}
/**

View File

@@ -22,9 +22,11 @@ function countHp(slot) {
*/
function countInt(slot) {
let crEligible = !slot.eligible || slot.eligible.cr;
this.int[slot.maxClass - 1]++; // Subtract 1 since there is no Class 0 Internal compartment
this.int[slot.maxClass - 1]++; // Subtract 1 since there is no Class 0 Internal compartment
this.intCount++;
this.maxCargo += crEligible ? ModuleUtils.findInternal('cr', slot.maxClass, 'E').cargo : 0;
this.maxCargo += crEligible ?
ModuleUtils.findInternal('cr', slot.maxClass, 'E').cargo :
0;
// if no eligiblity, then assume pce
let passSlotType = null;
@@ -42,7 +44,9 @@ function countInt(slot) {
passSlotType = 'pcq';
passSlotRating = 'B';
}
let passengerBay = passSlotType ? ModuleUtils.findMaxInternal(passSlotType, slot.maxClass, passSlotRating) : null;
let passengerBay = passSlotType ?
ModuleUtils.findMaxInternal(passSlotType, slot.maxClass, passSlotRating) :
null;
this.maxPassengers += passengerBay ? passengerBay.passengers : 0;
}
@@ -57,23 +61,27 @@ function shipSummary(shipId, shipData) {
id: shipId,
hpCount: 0,
intCount: 0,
beta: shipData.beta,
maxCargo: 0,
maxPassengers: 0,
hp: [0, 0, 0, 0, 0], // Utility, Small, Medium, Large, Huge
int: [0, 0, 0, 0, 0, 0, 0, 0], // Sizes 1 - 8
standard: shipData.slots.standard,
agility: shipData.properties.pitch + shipData.properties.yaw + shipData.properties.roll
agility:
shipData.properties.pitch +
shipData.properties.yaw +
shipData.properties.roll
};
Object.assign(summary, shipData.properties);
let ship = new Ship(shipId, shipData.properties, shipData.slots);
// Build Ship
ship.buildWith(shipData.defaults); // Populate with stock/default components
ship.buildWith(shipData.defaults); // Populate with stock/default components
ship.hardpoints.forEach(countHp.bind(summary)); // Count Hardpoints by class
ship.internal.forEach(countInt.bind(summary)); // Count Internal Compartments by class
summary.retailCost = ship.totalCost; // Record Stock/Default/retail cost
ship.optimizeMass({ pd: '1D' }); // Optimize Mass with 1D PD for maximum possible jump range
summary.maxJumpRange = ship.unladenRange; // Record Jump Range
ship.internal.forEach(countInt.bind(summary)); // Count Internal Compartments by class
summary.retailCost = ship.totalCost; // Record Stock/Default/retail cost
ship.optimizeMass({ pd: '1D' }); // Optimize Mass with 1D PD for maximum possible jump range
summary.maxJumpRange = ship.unladenRange; // Record Jump Range
// Best thrusters
let th;
@@ -97,7 +105,6 @@ function shipSummary(shipId, shipData) {
* The Shipyard summary page
*/
export default class ShipyardPage extends Page {
static cachedShipSummaries = null;
/**
@@ -119,12 +126,14 @@ export default class ShipyardPage extends Page {
title: 'Coriolis EDCD Edition - Shipyard',
shipPredicate: 'name',
shipDesc: true,
shipSummaries: ShipyardPage.cachedShipSummaries
shipSummaries: ShipyardPage.cachedShipSummaries,
compare: {},
groupCompared: false,
};
}
/**
* Higlight the current ship in the table
* Higlight the current ship in the table on mouse over
* @param {String} shipId Ship Id
* @param {SyntheticEvent} event Event
*/
@@ -133,6 +142,24 @@ export default class ShipyardPage extends Page {
this.setState({ shipId });
}
/**
* Toggle compare highlighting for ships in the table
* @param {String} shipId Ship Id
*/
_toggleCompare(shipId) {
let compare = this.state.compare;
compare[shipId] = !compare[shipId];
this.setState({ compare });
}
/**
* Toggle grouping of compared ships in the table
* @private
*/
_toggleGroupCompared() {
this.setState({groupCompared: !this.state.groupCompared})
}
/**
* Update state with the specified sort predicates
* @param {String} shipPredicate Sort predicate - property name
@@ -145,12 +172,15 @@ export default class ShipyardPage extends Page {
shipPredicateIndex = undefined;
}
if (this.state.shipPredicate == shipPredicate && this.state.shipPredicateIndex == shipPredicateIndex) {
if (
this.state.shipPredicate == shipPredicate &&
this.state.shipPredicateIndex == shipPredicateIndex
) {
shipDesc = !shipDesc;
}
this.setState({ shipPredicate, shipDesc, shipPredicateIndex });
};
}
/**
* Generate the table row summary for the ship
@@ -159,56 +189,60 @@ export default class ShipyardPage extends Page {
* @param {Object} u Localized unit map
* @param {Function} fInt Localized integer formatter
* @param {Function} fRound Localized round formatter
* @param {Boolean} highlight Should this row be highlighted
* @return {React.Component} Table Row
*/
_shipRowElement(s, translate, u, fInt, fRound, highlight) {
_shipRowElement(s, translate, u, fInt, fRound) {
let noTouch = this.context.noTouch;
return <tr
return (
<tr
key={s.id}
style={{ height: '1.5em' }}
className={cn({ highlighted: noTouch && this.state.shipId === s.id, alt: highlight })}
className={cn({
highlighted: noTouch && this.state.shipId === s.id,
comparehighlight: this.state.compare[s.id],
})}
onMouseEnter={noTouch && this._highlightShip.bind(this, s.id)}
onClick={() => this._toggleCompare(s.id)}
>
<td className='ri'>{s.manufacturer}</td>
<td className='ri'>{fInt(s.retailCost)}</td>
<td className='ri cap'>{translate(SizeMap[s.class])}</td>
<td className='ri'>{fInt(s.crew)}</td>
<td className='ri'>{s.masslock}</td>
<td className='ri'>{fInt(s.agility)}</td>
<td className='ri'>{fInt(s.hardness)}</td>
<td className='ri'>{fInt(s.hullMass)}</td>
<td className='ri'>{fInt(s.speed)}</td>
<td className='ri'>{fInt(s.boost)}</td>
<td className='ri'>{fInt(s.baseArmour)}</td>
<td className='ri'>{fInt(s.baseShieldStrength)}</td>
<td className='ri'>{fInt(s.topSpeed)}</td>
<td className='ri'>{fInt(s.topBoost)}</td>
<td className='ri'>{fRound(s.maxJumpRange)}</td>
<td className='ri'>{fInt(s.maxCargo)}</td>
<td className='ri'>{fInt(s.maxPassengers)}</td>
<td className='cn'>{s.standard[0]}</td>
<td className='cn'>{s.standard[1]}</td>
<td className='cn'>{s.standard[2]}</td>
<td className='cn'>{s.standard[3]}</td>
<td className='cn'>{s.standard[4]}</td>
<td className='cn'>{s.standard[5]}</td>
<td className='cn'>{s.standard[6]}</td>
<td className={cn({ disabled: !s.hp[1] })}>{s.hp[1]}</td>
<td className={cn({ disabled: !s.hp[2] })}>{s.hp[2]}</td>
<td className={cn({ disabled: !s.hp[3] })}>{s.hp[3]}</td>
<td className={cn({ disabled: !s.hp[4] })}>{s.hp[4]}</td>
<td className={cn({ disabled: !s.hp[0] })}>{s.hp[0]}</td>
<td className={cn({ disabled: !s.int[0] })}>{s.int[0]}</td>
<td className={cn({ disabled: !s.int[1] })}>{s.int[1]}</td>
<td className={cn({ disabled: !s.int[2] })}>{s.int[2]}</td>
<td className={cn({ disabled: !s.int[3] })}>{s.int[3]}</td>
<td className={cn({ disabled: !s.int[4] })}>{s.int[4]}</td>
<td className={cn({ disabled: !s.int[5] })}>{s.int[5]}</td>
<td className={cn({ disabled: !s.int[6] })}>{s.int[6]}</td>
<td className={cn({ disabled: !s.int[7] })}>{s.int[7]}</td>
</tr>;
<td className="ri">{fInt(s.retailCost)}</td>
<td className="ri cap">{translate(SizeMap[s.class])}</td>
<td className="ri">{fInt(s.crew)}</td>
<td className="ri">{s.masslock}</td>
<td className="ri">{fInt(s.agility)}</td>
<td className="ri">{fInt(s.hardness)}</td>
<td className="ri">{fInt(s.hullMass)}</td>
<td className="ri">{fInt(s.speed)}</td>
<td className="ri">{fInt(s.boost)}</td>
<td className="ri">{fInt(s.baseArmour)}</td>
<td className="ri">{fInt(s.baseShieldStrength)}</td>
<td className="ri">{fInt(s.topSpeed)}</td>
<td className="ri">{fInt(s.topBoost)}</td>
<td className="ri">{fRound(s.maxJumpRange)}</td>
<td className="ri">{fInt(s.maxCargo)}</td>
<td className="ri">{fInt(s.maxPassengers)}</td>
<td className="cn">{s.standard[0]}</td>
<td className="cn">{s.standard[1]}</td>
<td className="cn">{s.standard[2]}</td>
<td className="cn">{s.standard[3]}</td>
<td className="cn">{s.standard[4]}</td>
<td className="cn">{s.standard[5]}</td>
<td className="cn">{s.standard[6]}</td>
<td className={cn({ disabled: !s.hp[1] })}>{s.hp[1]}</td>
<td className={cn({ disabled: !s.hp[2] })}>{s.hp[2]}</td>
<td className={cn({ disabled: !s.hp[3] })}>{s.hp[3]}</td>
<td className={cn({ disabled: !s.hp[4] })}>{s.hp[4]}</td>
<td className={cn({ disabled: !s.hp[0] })}>{s.hp[0]}</td>
<td className={cn({ disabled: !s.int[0] })}>{s.int[0]}</td>
<td className={cn({ disabled: !s.int[1] })}>{s.int[1]}</td>
<td className={cn({ disabled: !s.int[2] })}>{s.int[2]}</td>
<td className={cn({ disabled: !s.int[3] })}>{s.int[3]}</td>
<td className={cn({ disabled: !s.int[4] })}>{s.int[4]}</td>
<td className={cn({ disabled: !s.int[5] })}>{s.int[5]}</td>
<td className={cn({ disabled: !s.int[6] })}>{s.int[6]}</td>
<td className={cn({ disabled: !s.int[7] })}>{s.int[7]}</td>
</tr>
);
}
/**
@@ -221,8 +255,9 @@ export default class ShipyardPage extends Page {
let hide = this.context.tooltip.bind(null, null);
let fInt = formats.int;
let fRound = formats.round;
let { shipSummaries, shipPredicate, shipPredicateIndex } = this.state;
let sortShips = (predicate, index) => this._sortShips.bind(this, predicate, index);
let { shipSummaries, shipPredicate, shipPredicateIndex, compare, groupCompared } = this.state;
let sortShips = (predicate, index) =>
this._sortShips.bind(this, predicate, index);
let filters = {
// 'class': { 1: 1, 2: 1}
@@ -239,7 +274,8 @@ export default class ShipyardPage extends Page {
// Sort shipsOverview
shipSummaries.sort((a, b) => {
let valA = a[shipPredicate], valB = b[shipPredicate];
let valA = a[shipPredicate],
valB = b[shipPredicate];
if (shipPredicateIndex != undefined) {
valA = valA[shipPredicateIndex];
@@ -252,7 +288,16 @@ export default class ShipyardPage extends Page {
valB = val;
}
if(valA == valB) {
if (groupCompared) {
if (compare[a.id] && !compare[b.id]) {
return -1;
}
if (!compare[a.id] && compare[b.id]) {
return 1;
}
}
if (valA == valB) {
if (a.name > b.name) {
return 1;
} else {
@@ -269,131 +314,311 @@ export default class ShipyardPage extends Page {
let shipRows = new Array(shipSummaries.length);
let detailRows = new Array(shipSummaries.length);
let lastShipSortValue = null;
let backgroundHighlight = false;
for (let s of shipSummaries) {
let shipSortValue = s[shipPredicate];
if( shipPredicateIndex != undefined ) {
shipSortValue = shipSortValue[shipPredicateIndex];
}
if( shipSortValue != lastShipSortValue ) {
backgroundHighlight = !backgroundHighlight;
lastShipSortValue = shipSortValue;
}
detailRows[i] = this._shipRowElement(s, translate, units, fInt, formats.f1, backgroundHighlight);
detailRows[i] = this._shipRowElement(
s,
translate,
units,
fInt,
formats.f1,
);
shipRows[i] = (
<tr
key={i}
style={{ height: '1.5em' }}
className={cn({ highlighted: noTouch && this.state.shipId === s.id, alt: backgroundHighlight })}
className={cn({
highlighted: noTouch && this.state.shipId === s.id,
comparehighlight: this.state.compare[s.id],
})}
onMouseEnter={noTouch && this._highlightShip.bind(this, s.id)}
onClick={() => this._toggleCompare(s.id)}
>
<td className='le'><Link href={'/outfit/' + s.id}>{s.name}</Link></td>
<td className="le">
<Link href={'/outfit/' + s.id}>{s.name} {s.beta === true ? '(Beta)' : null}</Link>
</td>
</tr>
);
i++;
}
return (
<div className='page' style={{ fontSize: sizeRatio + 'em' }}>
<div style={{ whiteSpace: 'nowrap', margin: '0 auto', fontSize: '0.8em', position: 'relative', display: 'inline-block', maxWidth: '100%' }}>
<table style={{ width: '12em', position: 'absolute', zIndex: 1 }}>
<div className="page" style={{fontSize: sizeRatio + 'em'}}>
<div className="content-wrapper">
<div className="shipyard-table-wrapper">
<table style={{width: '12em', position: 'absolute', zIndex: 1}} className="shipyard-table">
<thead>
<tr>
<th className='le rgt'>&nbsp;</th>
<th className="le rgt">&nbsp;</th>
</tr>
<tr className='main'>
<th className='sortable le rgt' onClick={sortShips('name')}>{translate('ship')}</th>
<tr className="main">
<th className="sortable le rgt" onClick={sortShips('name')}>
{translate('ship')}
</th>
</tr>
<tr>
<th className='le rgt invisible'>{units['m/s']}</th>
<th className="le rgt invisible">{units['m/s']}</th>
</tr>
</thead>
<tbody onMouseLeave={this._highlightShip.bind(this, null)}>
{shipRows}
</tbody>
</table>
<div style={{ overflowX: 'scroll', maxWidth: '100%' }}>
<table style={{ marginLeft: 'calc(12em - 1px)', zIndex: 0 }}>
<thead>
<tr className='main'>
<th rowSpan={3} className='sortable' onClick={sortShips('manufacturer')}>{translate('manufacturer')}</th>
<th>&nbsp;</th>
<th rowSpan={3} className='sortable' onClick={sortShips('class')}>{translate('size')}</th>
<th rowSpan={3} className='sortable' onClick={sortShips('crew')}>{translate('crew')}</th>
<th rowSpan={3} className='sortable' onMouseEnter={termtip.bind(null, 'mass lock factor')} onMouseLeave={hide} onClick={sortShips('masslock')} >{translate('MLF')}</th>
<th rowSpan={3} className='sortable' onClick={sortShips('agility')}>{translate('agility')}</th>
<th rowSpan={3} className='sortable' onMouseEnter={termtip.bind(null, 'hardness')} onMouseLeave={hide} onClick={sortShips('hardness')}>{translate('hrd')}</th>
<th>&nbsp;</th>
<th colSpan={4}>{translate('base')}</th>
<th colSpan={5}>{translate('max')}</th>
<th className='lft' colSpan={7}></th>
<th className='lft' colSpan={5}></th>
<th className='lft' colSpan={8}></th>
</tr>
<tr>
<th className='sortable lft' onClick={sortShips('retailCost')}>{translate('cost')}</th>
<th className='sortable lft' onClick={sortShips('hullMass')}>{translate('hull')}</th>
<th className='sortable lft' onClick={sortShips('speed')}>{translate('speed')}</th>
<th className='sortable' onClick={sortShips('boost')}>{translate('boost')}</th>
<th className='sortable' onClick={sortShips('baseArmour')}>{translate('armour')}</th>
<th className='sortable' onClick={sortShips('baseShieldStrength')}>{translate('shields')}</th>
<div style={{ overflowX: 'auto', maxWidth: '100%' }}>
<table style={{ marginLeft: 'calc(12em - 1px)', zIndex: 0 }} className="shipyard-table">
<thead>
<tr className="main">
<th>&nbsp;</th>
<th
rowSpan={3}
className="sortable"
onClick={sortShips('class')}
>
{translate('size')}
</th>
<th
rowSpan={3}
className="sortable"
onClick={sortShips('crew')}
>
{translate('crew')}
</th>
<th
rowSpan={3}
className="sortable"
onMouseEnter={termtip.bind(null, 'mass lock factor')}
onMouseLeave={hide}
onClick={sortShips('masslock')}
>
{translate('MLF')}
</th>
<th
rowSpan={3}
className="sortable"
onClick={sortShips('agility')}
>
{translate('agility')}
</th>
<th
rowSpan={3}
className="sortable"
onMouseEnter={termtip.bind(null, 'hardness')}
onMouseLeave={hide}
onClick={sortShips('hardness')}
>
{translate('hrd')}
</th>
<th>&nbsp;</th>
<th colSpan={4}>{translate('base')}</th>
<th colSpan={5}>{translate('max')}</th>
<th className="lft" colSpan={7} />
<th className="lft" colSpan={5} />
<th className="lft" colSpan={8} />
</tr>
<tr>
<th
className="sortable lft"
onClick={sortShips('retailCost')}
>
{translate('cost')}
</th>
<th className="sortable lft" onClick={sortShips('hullMass')}>
{translate('hull')}
</th>
<th className="sortable lft" onClick={sortShips('speed')}>
{translate('speed')}
</th>
<th className="sortable" onClick={sortShips('boost')}>
{translate('boost')}
</th>
<th className="sortable" onClick={sortShips('baseArmour')}>
{translate('armour')}
</th>
<th
className="sortable"
onClick={sortShips('baseShieldStrength')}
>
{translate('shields')}
</th>
<th className='sortable lft' onClick={sortShips('topSpeed')}>{translate('speed')}</th>
<th className='sortable' onClick={sortShips('topBoost')}>{translate('boost')}</th>
<th className='sortable' onClick={sortShips('maxJumpRange')}>{translate('jump')}</th>
<th className='sortable' onClick={sortShips('maxCargo')}>{translate('cargo')}</th>
<th className='sortable' onClick={sortShips('maxPassengers')}>{translate('pax')}</th>
<th className="sortable lft" onClick={sortShips('topSpeed')}>
{translate('speed')}
</th>
<th className="sortable" onClick={sortShips('topBoost')}>
{translate('boost')}
</th>
<th className="sortable" onClick={sortShips('maxJumpRange')}>
{translate('jump')}
</th>
<th className="sortable" onClick={sortShips('maxCargo')}>
{translate('cargo')}
</th>
<th className="sortable" onClick={sortShips('maxPassengers')} onMouseEnter={termtip.bind(null, 'passenger capacity')}
onMouseLeave={hide}>
{translate('pax')}
</th>
<th className="lft" colSpan={7}>
{translate('core module classes')}
</th>
<th
colSpan={5}
className="sortable lft"
onClick={sortShips('hpCount')}
>
{translate('hardpoints')}
</th>
<th
colSpan={8}
className="sortable lft"
onClick={sortShips('intCount')}
>
{translate('internal compartments')}
</th>
</tr>
<tr>
<th
className="sortable lft"
onClick={sortShips('retailCost')}
>
{units.CR}
</th>
<th className="sortable lft" onClick={sortShips('hullMass')}>
{units.T}
</th>
<th className="sortable lft" onClick={sortShips('speed')}>
{units['m/s']}
</th>
<th className="sortable" onClick={sortShips('boost')}>
{units['m/s']}
</th>
<th>&nbsp;</th>
<th
className="sortable"
onClick={sortShips('baseShieldStrength')}
>
{units.MJ}
</th>
<th className="sortable lft" onClick={sortShips('topSpeed')}>
{units['m/s']}
</th>
<th className="sortable" onClick={sortShips('topBoost')}>
{units['m/s']}
</th>
<th className="sortable" onClick={sortShips('maxJumpRange')}>
{units.LY}
</th>
<th className="sortable" onClick={sortShips('maxCargo')}>
{units.T}
</th>
<th>&nbsp;</th>
<th
className="sortable lft"
onMouseEnter={termtip.bind(null, 'power plant')}
onMouseLeave={hide}
onClick={sortShips('standard', 0)}
>
{'pp'}
</th>
<th
className="sortable"
onMouseEnter={termtip.bind(null, 'thrusters')}
onMouseLeave={hide}
onClick={sortShips('standard', 1)}
>
{'th'}
</th>
<th
className="sortable"
onMouseEnter={termtip.bind(null, 'frame shift drive')}
onMouseLeave={hide}
onClick={sortShips('standard', 2)}
>
{'fsd'}
</th>
<th
className="sortable"
onMouseEnter={termtip.bind(null, 'life support')}
onMouseLeave={hide}
onClick={sortShips('standard', 3)}
>
{'ls'}
</th>
<th
className="sortable"
onMouseEnter={termtip.bind(null, 'power distributor')}
onMouseLeave={hide}
onClick={sortShips('standard', 4)}
>
{'pd'}
</th>
<th
className="sortable"
onMouseEnter={termtip.bind(null, 'sensors')}
onMouseLeave={hide}
onClick={sortShips('standard', 5)}
>
{'s'}
</th>
<th
className="sortable"
onMouseEnter={termtip.bind(null, 'fuel tank')}
onMouseLeave={hide}
onClick={sortShips('standard', 6)}
>
{'ft'}
</th>
<th className="sortable lft" onClick={sortShips('hp', 1)}>
{translate('S')}
</th>
<th className="sortable" onClick={sortShips('hp', 2)}>
{translate('M')}
</th>
<th className="sortable" onClick={sortShips('hp', 3)}>
{translate('L')}
</th>
<th className="sortable" onClick={sortShips('hp', 4)}>
{translate('H')}
</th>
<th className="sortable" onClick={sortShips('hp', 0)}>
{translate('U')}
</th>
<th className='lft' colSpan={7}>{translate('core module classes')}</th>
<th colSpan={5} className='sortable lft' onClick={sortShips('hpCount')}>{translate('hardpoints')}</th>
<th colSpan={8} className='sortable lft' onClick={sortShips('intCount')}>{translate('internal compartments')}</th>
</tr>
<tr>
<th className='sortable lft' onClick={sortShips('retailCost')}>{units.CR}</th>
<th className='sortable lft' onClick={sortShips('hullMass')}>{units.T}</th>
<th className='sortable lft' onClick={sortShips('speed')}>{units['m/s']}</th>
<th className='sortable' onClick={sortShips('boost')}>{units['m/s']}</th>
<th>&nbsp;</th>
<th className='sortable' onClick={sortShips('baseShieldStrength')}>{units.MJ}</th>
<th className='sortable lft' onClick={sortShips('topSpeed')}>{units['m/s']}</th>
<th className='sortable' onClick={sortShips('topBoost')}>{units['m/s']}</th>
<th className='sortable' onClick={sortShips('maxJumpRange')}>{units.LY}</th>
<th className='sortable' onClick={sortShips('maxCargo')}>{units.T}</th>
<th>&nbsp;</th>
<th className='sortable lft' onMouseEnter={termtip.bind(null, 'power plant')} onMouseLeave={hide} onClick={sortShips('standard', 0)}>{'pp'}</th>
<th className='sortable' onMouseEnter={termtip.bind(null, 'thrusters')} onMouseLeave={hide} onClick={sortShips('standard', 1)}>{'th'}</th>
<th className='sortable' onMouseEnter={termtip.bind(null, 'frame shift drive')} onMouseLeave={hide} onClick={sortShips('standard', 2)}>{'fsd'}</th>
<th className='sortable' onMouseEnter={termtip.bind(null, 'life support')} onMouseLeave={hide} onClick={sortShips('standard', 3)}>{'ls'}</th>
<th className='sortable' onMouseEnter={termtip.bind(null, 'power distriubtor')} onMouseLeave={hide} onClick={sortShips('standard', 4)}>{'pd'}</th>
<th className='sortable' onMouseEnter={termtip.bind(null, 'sensors')} onMouseLeave={hide} onClick={sortShips('standard', 5)}>{'s'}</th>
<th className='sortable' onMouseEnter={termtip.bind(null, 'fuel tank')} onMouseLeave={hide} onClick={sortShips('standard', 6)}>{'ft'}</th>
<th className='sortable lft' onClick={sortShips('hp',1)}>{translate('S')}</th>
<th className='sortable' onClick={sortShips('hp', 2)}>{translate('M')}</th>
<th className='sortable' onClick={sortShips('hp', 3)}>{translate('L')}</th>
<th className='sortable' onClick={sortShips('hp', 4)}>{translate('H')}</th>
<th className='sortable' onClick={sortShips('hp', 0)}>{translate('U')}</th>
<th className='sortable lft' onClick={sortShips('int', 0)} >1</th>
<th className='sortable' onClick={sortShips('int', 1)} >2</th>
<th className='sortable' onClick={sortShips('int', 2)} >3</th>
<th className='sortable' onClick={sortShips('int', 3)} >4</th>
<th className='sortable' onClick={sortShips('int', 4)} >5</th>
<th className='sortable' onClick={sortShips('int', 5)} >6</th>
<th className='sortable' onClick={sortShips('int', 6)} >7</th>
<th className='sortable' onClick={sortShips('int', 7)} >8</th>
</tr>
</thead>
<tbody onMouseLeave={this._highlightShip.bind(this, null)}>
{detailRows}
</tbody>
</table>
<th className="sortable lft" onClick={sortShips('int', 0)}>
1
</th>
<th className="sortable" onClick={sortShips('int', 1)}>
2
</th>
<th className="sortable" onClick={sortShips('int', 2)}>
3
</th>
<th className="sortable" onClick={sortShips('int', 3)}>
4
</th>
<th className="sortable" onClick={sortShips('int', 4)}>
5
</th>
<th className="sortable" onClick={sortShips('int', 5)}>
6
</th>
<th className="sortable" onClick={sortShips('int', 6)}>
7
</th>
<th className="sortable" onClick={sortShips('int', 7)}>
8
</th>
</tr>
</thead>
<tbody onMouseLeave={this._highlightShip.bind(this, null)}>
{detailRows}
</tbody>
</table>
</div>
</div>
<div className="table-tools" >
<label><input type="checkbox" checked={this.state.groupCompared} onClick={() => this._toggleGroupCompared()}/>{translate('Group highlighted ships')}</label>
</div>
</div>
</div>
);
}
}
}

View File

@@ -7,11 +7,21 @@ import Module from './Module';
* @param {object} fsd The FDS object/component with maxfuel, fuelmul, fuelpower, optmass
* @param {number} fuel Optional - The fuel consumed during the jump
* @return {number} Distance in Light Years
* @param {object} ship Ship instance
*/
export function jumpRange(mass, fsd, fuel) {
export function jumpRange(mass, fsd, fuel, ship) {
const fsdMaxFuelPerJump = fsd instanceof Module ? fsd.getMaxFuelPerJump() : fsd.maxfuel;
const fsdOptimalMass = fsd instanceof Module ? fsd.getOptMass() : fsd.optmass;
return Math.pow(Math.min(fuel === undefined ? fsdMaxFuelPerJump : fuel, fsdMaxFuelPerJump) / fsd.fuelmul, 1 / fsd.fuelpower) * fsdOptimalMass / mass;
let jumpAddition = 0;
if (ship) {
mass += ship.reserveFuelCapacity || 0;
for (const module of ship.internal) {
if (module && module.m && module.m.grp === 'gfsb' && ship.getSlotStatus(module) == 3) {
jumpAddition += module.m.getJumpBoost();
}
}
}
return (Math.pow(Math.min(fuel === undefined ? fsdMaxFuelPerJump : fuel, fsdMaxFuelPerJump) / fsd.fuelmul, 1 / fsd.fuelpower) * fsdOptimalMass / mass) + jumpAddition;
}
/**
@@ -21,8 +31,9 @@ export function jumpRange(mass, fsd, fuel) {
* @param {object} fsd The FDS object/component with maxfuel, fuelmul, fuelpower, optmass
* @param {number} fuel The total fuel available
* @return {number} Distance in Light Years
* @param {object} ship Ship instance
*/
export function totalJumpRange(mass, fsd, fuel) {
export function totalJumpRange(mass, fsd, fuel, ship) {
const fsdMaxFuelPerJump = fsd instanceof Module ? fsd.getMaxFuelPerJump() : fsd.maxfuel;
const fsdOptimalMass = fsd instanceof Module ? fsd.getOptMass() : fsd.optmass;
@@ -30,7 +41,7 @@ export function totalJumpRange(mass, fsd, fuel) {
let totalRange = 0;
while (fuelRemaining > 0) {
const fuelForThisJump = Math.min(fuelRemaining, fsdMaxFuelPerJump);
totalRange += this.jumpRange(mass, fsd, fuelForThisJump);
totalRange += this.jumpRange(mass, fsd, fuelForThisJump, ship);
// Mass is reduced
mass -= fuelForThisJump;
fuelRemaining -= fuelForThisJump;
@@ -45,7 +56,7 @@ export function totalJumpRange(mass, fsd, fuel) {
* @param {number} baseShield Base Shield strength MJ for ship
* @param {object} sg The shield generator used
* @param {number} multiplier Shield multiplier for ship (1 + shield boosters if any)
* @return {number} Approximate shield strengh in MJ
* @return {number} Approximate shield strengh in MJ
*/
export function shieldStrength(mass, baseShield, sg, multiplier) {
// sg might be a module or a template; handle either here
@@ -55,13 +66,12 @@ export function shieldStrength(mass, baseShield, sg, multiplier) {
let minMul = sg instanceof Module ? sg.getMinMul() : sg.minmul;
let optMul = sg instanceof Module ? sg.getOptMul() : sg.optmul;
let maxMul = sg instanceof Module ? sg.getMaxMul() : sg.maxmul;
let xnorm = Math.min(1, (maxMass - mass) / (maxMass - minMass));
let exponent = Math.log((optMul - minMul) / (maxMul - minMul)) / Math.log(Math.min(1, (maxMass - optMass) / (maxMass - minMass)));
let ynorm = Math.pow(xnorm, exponent);
let mul = minMul + ynorm * (maxMul - minMul);
return baseShield * mul * multiplier;
return (baseShield * mul * multiplier);
}
/**
@@ -87,6 +97,16 @@ export function speed(mass, baseSpeed, thrusters, engpip) {
return results;
}
/**
* Calculate pip multiplier for speed.
* @param {number} baseSpeed The base speed of ship in data
* @param {number} topSpeed The top speed of ship in data
* @return {number} The multiplier that pips affect speed.
*/
export function calcPipSpeed(baseSpeed, topSpeed) {
return (topSpeed - baseSpeed) / (4 * topSpeed);
}
/**
* Calculate pitch of a ship based on mass and thrusters
* @param {number} mass the mass of the ship
@@ -202,7 +222,7 @@ function calcValue(minMass, optMass, maxMass, minMul, optMul, maxMul, mass, base
* Calculate speed for a given setup
* @param {number} mass the mass of the ship
* @param {number} baseSpeed the base speed of the ship
* @param {ojbect} thrusters the thrusters of the ship
* @param {object} thrusters the thrusters of the ship
* @param {number} engpip the multiplier per pip to engines
* @param {number} eng the pips to engines
* @param {number} boostFactor the boost factor for ths ship
@@ -230,7 +250,7 @@ export function calcSpeed(mass, baseSpeed, thrusters, engpip, eng, boostFactor,
* Calculate pitch for a given setup
* @param {number} mass the mass of the ship
* @param {number} basePitch the base pitch of the ship
* @param {ojbect} thrusters the thrusters of the ship
* @param {object} thrusters the thrusters of the ship
* @param {number} engpip the multiplier per pip to engines
* @param {number} eng the pips to engines
* @param {number} boostFactor the boost factor for ths ship
@@ -325,7 +345,6 @@ export function shieldMetrics(ship, sys) {
const shieldGeneratorSlot = ship.findInternalByGroup('sg');
if (shieldGeneratorSlot && shieldGeneratorSlot.enabled && shieldGeneratorSlot.m) {
const shieldGenerator = shieldGeneratorSlot.m;
// Boosters
let boost = 1;
let boosterExplDmg = 1;
@@ -339,29 +358,33 @@ export function shieldMetrics(ship, sys) {
boosterThermDmg = boosterThermDmg * (1 - slot.m.getThermalResistance());
}
}
// Calculate diminishing returns for boosters
// Diminishing returns not currently in-game
// boost = Math.min(boost, (1 - Math.pow(Math.E, -0.7 * boost)) * 2.5);
// Remove base shield generator strength
boost -= 1;
// Apply diminishing returns
boosterExplDmg = boosterExplDmg > 0.7 ? boosterExplDmg : 0.7 - (0.7 - boosterExplDmg) / 2;
boosterKinDmg = boosterKinDmg > 0.7 ? boosterKinDmg : 0.7 - (0.7 - boosterKinDmg) / 2;
boosterThermDmg = boosterThermDmg > 0.7 ? boosterThermDmg : 0.7 - (0.7 - boosterThermDmg) / 2;
const generatorStrength = this.shieldStrength(ship.hullMass, ship.baseShieldStrength, shieldGenerator, 1);
let shieldAddition = 0;
if (ship) {
for (const module of ship.internal) {
if (module && module.m && module.m.grp === 'gsrp' && module.enabled) {
shieldAddition += module.m.getShieldAddition();
}
}
}
let generatorStrength = this.shieldStrength(ship.hullMass, ship.baseShieldStrength, shieldGenerator, 1);
const boostersStrength = generatorStrength * boost;
// Recover time is the time taken to go from 0 to 50%. It includes a 16-second wait before shields start to recover
const shieldToRecover = (generatorStrength + boostersStrength) / 2;
const shieldToRecover = (generatorStrength + boostersStrength + shieldAddition) / 2;
const powerDistributor = ship.standard[4].m;
const sysRechargeRate = this.sysRechargeRate(powerDistributor, sys);
// Our initial regeneration comes from the SYS capacitor store, which is replenished as it goes
// 0.6 is a magic number from FD: each 0.6 MW of energy from the power distributor recharges 1 MJ/s of regeneration
let capacitorDrain = (shieldGenerator.getBrokenRegenerationRate() * 0.6) - sysRechargeRate;
let capacitorDrain = (shieldGenerator.getBrokenRegenerationRate() * shieldGenerator.getDistDraw()) - sysRechargeRate;
let capacitorLifetime = powerDistributor.getSystemsCapacity() / capacitorDrain;
let recover = 16;
@@ -374,19 +397,19 @@ export function shieldMetrics(ship, sys) {
const remainingShieldToRecover = shieldToRecover - capacitorLifetime * shieldGenerator.getBrokenRegenerationRate();
if (sys === 0) {
// No system pips so will never recover shields
recover = Math.Inf;
recover = Math.Infinity;
} else {
// Recover remaining shields at the rate of the power distributor's recharge
recover += remainingShieldToRecover / (sysRechargeRate / 0.6);
recover += remainingShieldToRecover / (sysRechargeRate / shieldGenerator.getDistDraw());
}
}
// Recharge time is the time taken to go from 50% to 100%
const shieldToRecharge = (generatorStrength + boostersStrength) / 2;
const shieldToRecharge = (generatorStrength + boostersStrength + shieldAddition) / 2;
// Our initial regeneration comes from the SYS capacitor store, which is replenished as it goes
// 0.6 is a magic number from FD: each 0.6 MW of energy from the power distributor recharges 1 MJ/s of regeneration
capacitorDrain = (shieldGenerator.getRegenerationRate() * 0.6) - sysRechargeRate;
capacitorDrain = (shieldGenerator.getRegenerationRate() * shieldGenerator.getDistDraw()) - sysRechargeRate;
capacitorLifetime = powerDistributor.getSystemsCapacity() / capacitorDrain;
let recharge = 0;
@@ -402,15 +425,17 @@ export function shieldMetrics(ship, sys) {
recharge = Math.Inf;
} else {
// Recharge remaining shields at the rate of the power distributor's recharge
recharge += remainingShieldToRecharge / (sysRechargeRate / 0.6);
recharge += remainingShieldToRecharge / (sysRechargeRate / shieldGenerator.getDistDraw());
}
}
shield = {
generator: generatorStrength,
boosters: boostersStrength,
addition: shieldAddition,
cells: ship.shieldCells,
total: generatorStrength + boostersStrength + ship.shieldCells,
summary: generatorStrength + boostersStrength + shieldAddition,
total: generatorStrength + boostersStrength + ship.shieldCells + shieldAddition,
recover,
recharge,
};
@@ -425,34 +450,74 @@ export function shieldMetrics(ship, sys) {
max: 1 - maxSysResistance
};
/**
* An object that stores a selection of difference damage multipliers that
* deal with a ship's shield strength.
* @typedef {Object} ShieldDamageMults
* @property {number} generator Base damage multiplier of the shield
* contributing it's base resistance.
* @property {number} boosters Damage multiplier contributed by all
* boosters, i.e. `rawMj / (generator * boosters)` equals shield strength
* with 0 pips to sys.
* @property {number} sys Damage multiplier contributed by pips to sys.
* @property {number} base Damage multiplier with 0 pips to sys; just
* boosters and shield generator. Equals `generator * boosters`.
* @property {number} total Damage multiplier with current pip settings.
* @property {number} max Damage multiplier with 4 pips to sys.
*/
let sgExplosiveDmg = 1 - shieldGenerator.getExplosiveResistance();
let sgSbExplosiveDmg = diminishingReturnsShields(sgExplosiveDmg, sgExplosiveDmg * boosterExplDmg);
/** @type {ShieldDamageMults} */
shield.explosive = {
generator: 1 - shieldGenerator.getExplosiveResistance(),
boosters: boosterExplDmg,
generator: sgExplosiveDmg,
boosters: sgSbExplosiveDmg / sgExplosiveDmg,
sys: (1 - sysResistance),
total: (1 - shieldGenerator.getExplosiveResistance()) * boosterExplDmg * (1 - sysResistance),
max: (1 - shieldGenerator.getExplosiveResistance()) * boosterExplDmg * (1 - maxSysResistance)
base: sgSbExplosiveDmg,
total: sgSbExplosiveDmg * (1 - sysResistance),
max: sgSbExplosiveDmg * (1 - maxSysResistance),
};
let sgKineticDmg = 1 - shieldGenerator.getKineticResistance();
let sgSbKineticDmg = diminishingReturnsShields(sgKineticDmg, sgKineticDmg * boosterKinDmg);
/** @type {ShieldDamageMults} */
shield.kinetic = {
generator: 1 - shieldGenerator.getKineticResistance(),
boosters: boosterKinDmg,
generator: sgKineticDmg,
boosters: sgSbKineticDmg / sgKineticDmg,
sys: (1 - sysResistance),
total: (1 - shieldGenerator.getKineticResistance()) * boosterKinDmg * (1 - sysResistance),
max: (1 - shieldGenerator.getKineticResistance()) * boosterKinDmg * (1 - maxSysResistance)
base: sgSbKineticDmg,
total: sgSbKineticDmg * (1 - sysResistance),
max: sgSbKineticDmg * (1 - maxSysResistance),
};
let sgThermalDmg = 1 - shieldGenerator.getThermalResistance();
let sgSbThermalDmg = diminishingReturnsShields(sgThermalDmg , sgThermalDmg * boosterThermDmg);
/** @type {ShieldDamageMults} */
shield.thermal = {
generator: 1 - shieldGenerator.getThermalResistance(),
boosters: boosterThermDmg,
generator: sgThermalDmg,
boosters: sgSbThermalDmg / sgThermalDmg,
sys: (1 - sysResistance),
total: (1 - shieldGenerator.getThermalResistance()) * boosterThermDmg * (1 - sysResistance),
max: (1 - shieldGenerator.getThermalResistance()) * boosterThermDmg * (1 - maxSysResistance)
base: sgSbThermalDmg,
total: sgSbThermalDmg * (1 - sysResistance),
max: sgSbThermalDmg * (1 - maxSysResistance),
};
}
return shield;
}
/**
* Calculate time from one boost to another
* @return {number} Boost frequency in seconds
* @param {Ship} ship Ship object
*/
export function calcBoost(ship) {
if (!ship.boostEnergy || !ship.standard[4] || !ship.standard[4].m) {
return undefined;
}
return ship.boostEnergy / ship.standard[4].m.getEnginesRechargeRate();
}
/**
* Calculate armour metrics
* @param {Object} ship The ship
@@ -465,34 +530,29 @@ export function armourMetrics(ship) {
let moduleArmour = 0;
let moduleProtection = 1;
let hullExplDmg = 1;
let hullKinDmg = 1;
let hullThermDmg = 1;
const bulkheads = ship.bulkheads.m;
let hullExplDmgs = [];
let hullKinDmgs = [];
let hullThermDmgs = [];
let hullCausDmgs = [];
// Armour from HRPs and module armour from MRPs
for (let slot of ship.internal) {
if (slot.m && slot.m.grp == 'hr') {
if (slot.m && slot.enabled && (slot.m.grp === 'hr' || slot.m.grp === 'ghrp' || slot.m.grp == 'mahr')) {
armourReinforcement += slot.m.getHullReinforcement();
// Hull boost for HRPs is applied against the ship's base armour
armourReinforcement += ship.baseArmour * slot.m.getModValue('hullboost') / 10000;
hullExplDmg = hullExplDmg * (1 - slot.m.getExplosiveResistance());
hullKinDmg = hullKinDmg * (1 - slot.m.getKineticResistance());
hullThermDmg = hullThermDmg * (1 - slot.m.getThermalResistance());
hullExplDmgs.push(1 - slot.m.getExplosiveResistance());
hullKinDmgs.push(1 - slot.m.getKineticResistance());
hullThermDmgs.push(1 - slot.m.getThermalResistance());
hullCausDmgs.push(1 - slot.m.getCausticResistance());
}
if (slot.m && slot.m.grp == 'mrp') {
if (slot.m && slot.enabled && (slot.m.grp == 'mrp' || slot.m.grp == 'gmrp')) {
moduleArmour += slot.m.getIntegrity();
moduleProtection = moduleProtection * (1 - slot.m.getProtection());
}
}
moduleProtection = 1 - moduleProtection;
// Apply diminishing returns
hullExplDmg = hullExplDmg > 0.7 ? hullExplDmg : 0.7 - (0.7 - hullExplDmg) / 2;
hullKinDmg = hullKinDmg > 0.7 ? hullKinDmg : 0.7 - (0.7 - hullKinDmg) / 2;
hullThermDmg = hullThermDmg > 0.7 ? hullThermDmg : 0.7 - (0.7 - hullThermDmg) / 2;
const armour = {
bulkheads: armourBulkheads,
reinforcement: armourReinforcement,
@@ -509,24 +569,41 @@ export function armourMetrics(ship) {
total: 1
};
let armourExplDmg = 1 - ship.bulkheads.m.getExplosiveResistance();
let armourReinforcedExplDmg = diminishingReturnsArmour(armourExplDmg, ...hullExplDmgs);
armour.explosive = {
bulkheads: 1 - ship.bulkheads.m.getExplosiveResistance(),
reinforcement: hullExplDmg,
total: (1 - ship.bulkheads.m.getExplosiveResistance()) * hullExplDmg
bulkheads: armourExplDmg,
reinforcement: armourReinforcedExplDmg / armourExplDmg,
total: armourReinforcedExplDmg,
res: 1 - armourReinforcedExplDmg
};
let armourKinDmg = 1 - ship.bulkheads.m.getKineticResistance();
let armourReinforcedKinDmg = diminishingReturnsArmour(armourKinDmg, ...hullKinDmgs);
armour.kinetic = {
bulkheads: 1 - ship.bulkheads.m.getKineticResistance(),
reinforcement: hullKinDmg,
total: (1 - ship.bulkheads.m.getKineticResistance()) * hullKinDmg
bulkheads: armourKinDmg,
reinforcement: armourReinforcedKinDmg / armourKinDmg,
total: armourReinforcedKinDmg,
res: 1 - armourReinforcedKinDmg
};
let armourThermDmg = 1 - ship.bulkheads.m.getThermalResistance();
let armourReinforcedThermDmg = diminishingReturnsArmour(armourThermDmg, ...hullThermDmgs);
armour.thermal = {
bulkheads: 1 - ship.bulkheads.m.getThermalResistance(),
reinforcement: hullThermDmg,
total: (1 - ship.bulkheads.m.getThermalResistance()) * hullThermDmg
bulkheads: armourThermDmg,
reinforcement: armourReinforcedThermDmg / armourThermDmg,
total: armourReinforcedThermDmg,
res: 1 - armourReinforcedThermDmg
};
let armourCausDmg = 1 - ship.bulkheads.m.getCausticResistance();
let armourReinforcedCausDmg = diminishingReturnsArmour(armourCausDmg, ...hullCausDmgs);
armour.caustic = {
bulkheads: armourCausDmg,
reinforcement: armourReinforcedCausDmg / armourCausDmg,
total: armourReinforcedCausDmg,
res: 1 - armourReinforcedCausDmg,
};
return armour;
}
@@ -698,20 +775,55 @@ export function _sustainedDps(ship, opponent, opponentShields, opponentArmour, e
return { shieldsdps, armoursdps, eps };
}
/**
* Stores SDPS split up by type.
* @typedef {Object} SDps
* @property {number} absolute Damage of type absolute
* @property {number} explosive Damage of type explosive
* @property {number} kinetic Damage of type kinetic
* @property {number} thermal Damage of type thermal
* @property {number} [total] Sum of all damage types
*/
/**
* An object that holds information about SDPS for a given weapon and opponent.
* @typedef {Object} WeaponDamage
* @property {number} eps Energy per second
* @property {Object} damage An object that stores damage inflicted by
* the weapon.
* @property {Object} effectiveness An object that stores the effectiveness of
* the weapon against the opponent given.
*/
/**
* Stores overall SDPS and against a given opponent's shields and armour.
* @typedef {Object} WeaponDamage~damage
* @property {SDps} base Overall SDPS.
* @property {SDps} shields SDPS against the given opponent's shields.
* @property {SDps} armour SDPS against the given opponent's armour.
*/
/**
* Calculate the sustained DPS for a weapon at a given range
* @param {Object} m The weapon
* @param {Object} opponent The opponent ship
* @param {Object} opponent The opponent ship
* @param {Object} opponentShields The opponent's shield resistances
* @param {Object} opponentArmour The opponent's armour resistances
* @param {int} engagementrange The range between the ship and opponent
* @returns {Object} Sustained DPS for shield and armour
* @returns {WeaponDamage} Sustained DPS for shield and armour
*/
export function _weaponSustainedDps(m, opponent, opponentShields, opponentArmour, engagementrange) {
const opponentHasShields = opponentShields.generator ? true : false;
const weapon = {
eps: 0,
damage: {
base: {
absolute: 0,
explosive: 0,
kinetic: 0,
thermal: 0,
total: 0,
},
shields: {
absolute: 0,
explosive: 0,
@@ -731,12 +843,14 @@ export function _weaponSustainedDps(m, opponent, opponentShields, opponentArmour
shields: {
range: 1,
sys: opponentHasShields ? opponentShields.absolute.sys : 1,
resistance: 1
resistance: 1,
dpe: 1
},
armour: {
range: 1,
hardness: 1,
resistance: 1
resistance: 1,
dpe: 1
}
}
};
@@ -745,7 +859,7 @@ export function _weaponSustainedDps(m, opponent, opponentShields, opponentArmour
weapon.eps = m.getClip() ? (m.getClip() * m.getEps() / m.getRoF()) / ((m.getClip() / m.getRoF()) + m.getReload()) : m.getEps();
// Initial sustained DPS
let sDps = m.getClip() ? (m.getClip() * m.getDps() / m.getRoF()) / ((m.getClip() / m.getRoF()) + m.getReload()) : m.getDps();
let sDps = m.getSDps();
// Take fall-off in to account
const falloff = m.getFalloff();
@@ -756,6 +870,12 @@ export function _weaponSustainedDps(m, opponent, opponentShields, opponentArmour
sDps *= dropoff;
}
weapon.damage.base.absolute = sDps * m.getDamageDist().A;
weapon.damage.base.explosive = sDps * m.getDamageDist().E;
weapon.damage.base.kinetic = sDps * m.getDamageDist().K;
weapon.damage.base.thermal = sDps * m.getDamageDist().T;
weapon.damage.base.total = sDps;
// Piercing/hardness modifier (for armour only)
const armourMultiple = m.getPiercing() >= opponent.hardness ? 1 : m.getPiercing() / opponent.hardness;
weapon.effectiveness.armour.hardness = armourMultiple;
@@ -790,11 +910,19 @@ export function _weaponSustainedDps(m, opponent, opponentShields, opponentArmour
weapon.damage.shields.total = weapon.damage.shields.absolute + weapon.damage.shields.explosive + weapon.damage.shields.kinetic + weapon.damage.shields.thermal;
weapon.damage.armour.total = weapon.damage.armour.absolute + weapon.damage.armour.explosive + weapon.damage.armour.kinetic + weapon.damage.armour.thermal;
weapon.effectiveness.shields.resistance *= shieldsResistance;
weapon.effectiveness.armour.resistance *= armourResistance;
weapon.effectiveness.shields.total = weapon.effectiveness.shields.range * weapon.effectiveness.shields.sys * weapon.effectiveness.shields.resistance;
weapon.effectiveness.armour.total = weapon.effectiveness.armour.range * weapon.effectiveness.armour.resistance * weapon.effectiveness.armour.hardness;
weapon.effectiveness.shields.dpe = weapon.damage.shields.total / m.getEps() / m.getSustainedFactor();
weapon.effectiveness.armour.dpe = weapon.damage.armour.total / m.getEps() / m.getSustainedFactor();
return weapon;
}
@@ -836,7 +964,10 @@ export function timeToDrainWep(ship, wep) {
*/
export function timeToDeplete(amount, dps, eps, capacity, recharge) {
const drainPerSecond = eps - recharge;
if (drainPerSecond <= 0) {
// If there is nothing to remove, we're don instantly
if (!amount) {
return 0;
} if (drainPerSecond <= 0) {
// Simple result
return amount / dps;
} else {
@@ -853,3 +984,52 @@ export function timeToDeplete(amount, dps, eps, capacity, recharge) {
}
}
}
/**
* Checks whether diminishing returns should be applied to shield damage
* multipliers and does so if necessary.
* @param {number} shieldMult Damage multiplier of shield generator
* @param {number} combinedMult Damage multiplier of shields and shield boosters
* @returns {number} Overall damage multiplier
*/
export function diminishingReturnsShields(shieldMult, combinedMult) {
let max = shieldMult * 0.7;
if (combinedMult < max) {
return mapIntoDiminishingRange(max / 2, max, combinedMult);
} else {
return combinedMult;
}
}
/**
* Checks whether diminishing returns should be applied to armour damage
* multipliers and does so if necessary.
* @param {...any} mults Damage multipliers of alloys and hull reinforcement
* packages
* @returns {number} Overall damage multiplier
*/
export function diminishingReturnsArmour(...mults) {
let max = Math.min(0.7, ...mults);
let combined = mults.reduce((aggr, v) => aggr * v);
let diminished = mapIntoDiminishingRange(0.35, max, combined);
if (diminished < 0.7) {
return diminished;
} else {
return combined;
}
}
/**
* Applies diminishing returns to a damage multiplier. Effictively, the range
* [`0`, `max`]` is mapped into the range [`min`, `max`] for the value `now`.
* It can also happen, that `now` is outside of the range [`min`, `max`], then
* `now` is actually improved, i.e. enlarged.
* @param {number} min Best theoretical damage multiplier
* @param {number} max Damage multiplier from which diminishing returns start to
* be applied
* @param {number} now The current damage multiplier
* @returns {number} Remapped damage multiplier
*/
export function mapIntoDiminishingRange(min, max, now) {
return min + (max - min) * (now / max);
}

View File

@@ -18,14 +18,13 @@ export const ModuleGroupToName = {
// Standard
pp: 'Power Plant',
gpp: 'Guardian Hybrid Power Plant',
gpd: 'Guardian Hybrid Power Distributor',
gpd: 'Guardian Power Distributor',
t: 'Thrusters',
fsd: 'Frame Shift Drive',
ls: 'Life Support',
pd: 'Power Distributor',
s: 'Sensors',
ft: 'Fuel Tank',
pas: 'Planetary Approach Suite',
// Internal
fs: 'Fuel Scoop',
@@ -52,6 +51,15 @@ export const ModuleGroupToName = {
pcq: 'Luxury Passenger Cabin',
cc: 'Collector Limpet Controller',
ss: 'Surface Scanner',
gsrp: 'Guardian Shield Reinforcement Packages',
gfsb: 'Guardian Frame Shift Drive Booster',
ghrp: 'Guardian Hull Reinforcement Package',
gmrp: 'Guardian Module Reinforcement Package',
mahr: 'Meta Alloy Hull Reinforcement Package',
sua: 'Supercruise Assist',
mlc: "Multi Limpet Controller",
rpl: "Repair Limpet Controller",
pas: 'Planetary Approach Suite',
// Hard Points
bl: 'Beam Laser',
@@ -69,19 +77,34 @@ export const ModuleGroupToName = {
nl: 'Mine Launcher',
ml: 'Mining Laser',
mr: 'Missile Rack',
amr: 'Missile Rack (Advanced)',
axmr: 'AX Missile Rack',
axmre: 'AX Missile Rack (Enhanced)',
pa: 'Plasma Accelerator',
po: 'Point Defence',
mc: 'Multi-cannon',
advmc: 'Multi-cannon (Advanced)',
axmc: 'AX Multi-cannon',
axmce: 'AX Multi-cannon (Enhanced)',
pl: 'Pulse Laser',
rg: 'Rail Gun',
sb: 'Shield Booster',
tp: 'Torpedo Pylon',
sfn: 'Shutdown Field Neutraliser',
xs: 'Xeno Scanner',
rcpl: 'Recon Limpet Controller',
rsl: 'Research Limpet Controller',
dtl: 'Decontamination Limpet Controller',
gpc: 'Guardian Plasma Charger',
ggc: 'Guardian Gauss Cannon',
tbsc: 'Shock Cannon',
gsc: 'Guardian Shard Cannon',
tbem: 'Enzyme Missile Rack',
tbrfl: 'Remote Release Flechette Launcher',
pwa: 'Pulse Wave Analyser',
abl: 'Abrasion Blaster',
scl: 'Seismic Charge Launcher',
sdm: 'Sub-Surface Displacement Missile',
};
let GrpNameToCodeMap = {};
@@ -190,7 +213,7 @@ export const ShipFacets = [
i: 9
},
{ // 10
title: 'fastest range',
title: 'farthest range',
props: ['unladenFastestRange', 'ladenFastestRange'],
lbls: ['unladen', 'laden'],
unit: 'LY',

View File

@@ -2,7 +2,6 @@
* Modification - a modification and its value
*/
export default class Modification {
/**
* @param {String} id Unique modification ID
* @param {Number} value Value of the modification
@@ -11,5 +10,4 @@ export default class Modification {
this.id = id;
this.value = value;
}
}

File diff suppressed because it is too large Load Diff

View File

@@ -13,11 +13,23 @@ function filter(arr, maxClass, minClass, mass) {
return arr.filter(m => m.class <= maxClass && m.class >= minClass && (m.maxmass === undefined || mass <= m.maxmass));
}
/**
* Filter SCO Modules to only return legal size.
* @param {Array} arr Array of available FSD modules.
* @param {number} maxSize Maximum allowable size for SCO modules.
* @return {Array} Subset of modules filtered based on legal size amd type.
*/
function sco_filter(arr, maxSize) {
return arr.filter(module => {
return !(module.hasOwnProperty('name') && module['name'] === "Frame Shift Drive (SCO)" && module['class'] < maxSize);
});
}
/**
* The available module set for a specific ship
*/
export default class ModuleSet {
/**
* Instantiate the module set
* @param {Object} modules All Modules
@@ -42,6 +54,7 @@ export default class ModuleSet {
this.standard[0] = filter(stnd.pp, maxStandardArr[0], 0, mass); // Power Plant
this.standard[2] = filter(stnd.fsd, maxStandardArr[2], 0, mass); // FSD
this.standard[2] = sco_filter(this.standard[2], maxStandardArr[2]) // FSD - Filter SCO Modules
this.standard[4] = filter(stnd.pd, maxStandardArr[4], 0, mass); // Power Distributor
this.standard[6] = filter(stnd.ft, maxStandardArr[6], 0, mass); // Fuel Tank
// Thrusters, filter modules by class only (to show full list of ratings for that class)

View File

@@ -63,7 +63,10 @@ export function standard(type, id) {
if (!isNaN(type)) {
type = StandardArray[type];
}
let s = Modules.standard[type].find(e => e.id == id || (e.class == id.charAt(0) && e.rating == id.charAt(1)));
let s = Modules.standard[type].find(e => e.id === id);
if (!s) {
s = Modules.standard[type].find(e => (e.class == id.charAt(0) && e.rating == id.charAt(1)));
}
if (s) {
s = new Module({ template: s });
}

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