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852 Commits

Author SHA1 Message Date
willyb321
49a6c5f2c4 Merge branch 'release/2.9.14' 2018-05-29 07:03:18 +10:00
willyb321
3786fb907c 2.9.14 2018-05-29 07:03:11 +10:00
Pat Nellesen
752d9f0c68 Feature/#271 keyboard nav (#288)
* Initial stab at Tab/Enter key handlers for Slots - Added tabIndex="0" attribute for the Slot sections and for the <li> elements inside.

* Set up refs for slot <li> elements to allow focus manipulation.

* Added initial keyDown handlers for Enter and Tab keys.

* Additional update for focus handling inside slot selection <ul>

* Added Tab/Enter/Shift-Tab key handlers for Outfitting section. Needs some fine-tuning but is usable in current state

* Added keydown handler for Empty module selection. ToDo: handlers for engineering sections

* Cleanup

* Update to add focus on Modifications icon and Enter key handler to open modifications menu

* Updates to add keydown handlers for modifications menu, and tab/shift-tab/enter key handlers while mod menus are open.

* Additional updates for keyDown handlers

* Update to add tabindex=0 and Enter Key handling for specials menus. ToDo: keep focus inside specials menu until item is selected with Enter key.

* Further updates for keyDown handler in Modifications menus.

* Added keyDown handlers to full mod menu (when mod menu is opened and a mod has been previously selected)

* Update to add shift-tab and tab focus handling for number editor fields

* Additional tab/shift-tab handlers. Fixed bug with exp. effects being recaculated for every onBlur event.

* Added check to bypass focus reset if change in component was due to change in modification value.

* Additional updates to tab/shift-tab handlers for modifications menu.

* more updates

* "Final" updates and bug fixes - added code for cases where there were no specials.

* Final updates to set focus to appropriate element when slot/mod menus are closed.
2018-05-29 07:00:22 +10:00
Pat Nellesen
baf59aafcb Feature/#248 slider keyboard (#257)
* Added tabIndex=0 to <svg> in Slider to allow keyboard focus

* further tests for mobile keyboard fix

* Proof of concept of way to get mobile keyboard to open for Slider component

* Added CSS to slider input box to make it invisible but still usable

* Update to hide text input and move it up to same position as slider

* Change slider text field type to 'tel" to force numeric-only keyboard on mobile

* Added focus/blur handlers and initial styling to show/hide text field component

* Update to insure text field values are updated when slider moves, and vice versa.

* Added timeout handler for Outfitting sliders to raise keyboard after 1500ms. Doesn't work 100% on iPhone.

* Changed touch/mouse down event handlers to change the display value on the parent div, then use componentDidUpdate to set focus on the text box.

* Added tap/hold mousedown/hold keyboard display - works on desktop, iOS, and Android
2018-05-04 09:01:55 +10:00
willyb321
8787303d2a add a column with what type of shield, update tooltips too 2018-05-04 08:59:57 +10:00
willyb321
298eaa8b4b Merge remote-tracking branch 'origin/develop' 2018-05-03 10:58:46 +10:00
William Blythe
118c80af27 Fix kinetic and thermal res swapped
Closes #265
2018-05-03 10:54:55 +10:00
willyb321
7b87038a8c Merge branch 'develop' 2018-05-03 07:39:08 +10:00
willyb321
d103939e45 add experimentals to core internals 2018-05-03 07:38:54 +10:00
willyb321
fdc9171c69 Merge branch 'release/2.9.13' 2018-05-03 07:14:53 +10:00
willyb321
2a6ade3cab Merge branch 'release/2.9.13' into develop 2018-05-03 07:14:52 +10:00
willyb321
c8c42689f9 2.9.13 2018-05-03 07:14:45 +10:00
willyb321
da2f472f4d hopefully fix #262 2018-05-01 07:13:58 +10:00
William Blythe
3ba878237b fix super cap, nan with no shield 2018-04-30 10:57:42 +10:00
willyb321
7577fb53a2 biweaves are purple 2018-04-28 13:47:46 +10:00
willyb321
f2509f89ee change colour depending on shield 2018-04-28 13:39:17 +10:00
willyb321
9dd1f78330 make shield summary bar blue, change "damage from x" to "x hp" 2018-04-28 13:39:17 +10:00
willyb321
ebb6c2c420 more work on summary 2018-04-28 13:39:17 +10:00
willyb321
9d23dc1763 use set pips to calc shield 2018-04-28 13:39:17 +10:00
willyb321
5fa3f8703e pass pips to summary table 2018-04-28 13:39:17 +10:00
willyb321
797885faea more wip table 2018-04-28 13:39:17 +10:00
willyb321
68e7e9f5b7 fix crash when removing shield 2018-04-28 13:39:17 +10:00
willyb321
d1d165ad51 WIP summary table 2018-04-28 13:39:17 +10:00
willyb321
f43bd100e6 Merge branch 'release/2.9.12' 2018-04-28 12:16:21 +10:00
willyb321
0ebb247666 Merge branch 'release/2.9.12' into develop 2018-04-28 12:16:21 +10:00
willyb321
aa73bc2809 2.9.12 2018-04-28 12:16:11 +10:00
willyb321
c3fcdb918f prep for recon limpet controllers 2018-04-28 12:12:38 +10:00
willyb321
5e3722bcfd hopefully fix a crash 2018-04-28 11:37:24 +10:00
willyb321
6a4fca2eb1 fix .editorconfig 2018-04-26 13:39:52 +10:00
willyb321
fbba0e3ea5 Merge branch 'release/2.9.11' 2018-04-26 09:21:01 +10:00
willyb321
6922cfd047 2.9.11 2018-04-26 09:19:57 +10:00
willyb321
d93fc1d2d0 just update everything when applying a special 2018-04-26 09:06:18 +10:00
willyb321
b15695128f Merge branch 'release/release/v2.9.10' 2018-04-25 20:00:47 +10:00
willyb321
48290b2e75 2.9.10 2018-04-25 20:00:36 +10:00
willyb321
b62abef618 2.9.9 2018-04-25 19:55:05 +10:00
willyb321
e0c0778d82 Lowercase in import 2018-04-25 18:45:24 +10:00
willyb321
b4a82ae7c2 fix crash with not having modifications key 2018-04-25 18:00:01 +10:00
willyb321
fc73102b30 Merge remote-tracking branch 'origin/develop' into develop 2018-04-25 15:07:23 +10:00
willyb321
b14e7473f3 add guardian powerplant, gauss cannon and also plasma charger 2018-04-25 15:07:13 +10:00
willyb321
f4cc9fc722 fix typo 2018-04-25 14:20:45 +10:00
William
8d19ef7783 Merge pull request #256 from ExitCode/develop
Fixed bp preset highlight when specials alter on the same values
2018-04-24 14:49:39 +10:00
willyb321
32be186ec5 remove unused var 2018-04-23 18:15:44 +10:00
willyb321
abb0c7f90d remove debug logs 2018-04-23 18:15:24 +10:00
willyb321
71ddbdfe75 add specials tooltip 2018-04-23 14:51:45 +10:00
ExitCode
38463ad9a6 Fixed bp preset highlight when specials alter on the same values 2018-04-23 01:16:13 +02:00
willyb321
0870b90443 Merge branch 'release/2.9.8' 2018-04-23 07:38:34 +10:00
willyb321
70375f94c8 bump 2018-04-23 07:38:24 +10:00
William
2d4336116a Merge pull request #254 from ExitCode/develop
Value highlights for bp presets
2018-04-23 07:36:12 +10:00
willyb321
f52880765e fix legacy mods showing up 2018-04-23 07:34:52 +10:00
ExitCode
dbfe68decb Implemented active selected blueprint value highlight; updated look and feel 2018-04-22 05:36:19 +02:00
ExitCode
659f337de9 Added a spacer between the mod values 2018-04-22 05:34:25 +02:00
ExitCode
1d36d41da1 Tuned visibility of components in mod menu 2018-04-22 05:33:47 +02:00
ExitCode
0f90efaa54 Implemented a func to determine the current percentage level of a mod 2018-04-22 05:31:16 +02:00
willyb321
48ccab152b Merge branch 'release/2.9.7' 2018-04-22 12:27:20 +10:00
willyb321
4442930a82 bump 2018-04-22 12:26:06 +10:00
William
912a775088 Merge pull request #253 from ExitCode/develop
blue print workflow (easier editing of modules)
2018-04-22 12:08:01 +10:00
ExitCode
24a229d818 Implemented workflow on bp assignment; applied some styles 2018-04-22 03:43:57 +02:00
ExitCode
66afb61494 added new style for inline menu buttons 2018-04-22 03:41:21 +02:00
William
e7511cc05b Merge pull request #252 from ExitCode/develop
(optional) changed roll presets to 0-50-100
2018-04-22 09:09:37 +10:00
ExitCode
926f19a936 added default init 100% on bp selection as the new system makes it obvious to reach 100% 2018-04-22 00:59:44 +02:00
ExitCode
9e6f86b963 (optional) changed roll presets to 0-50-100 2018-04-22 00:28:04 +02:00
William
059de43a9a Merge pull request #251 from ExitCode/develop
reused random functionality as it worked better on percentage rolls between min max
2018-04-22 08:10:30 +10:00
ExitCode
e246b737b2 reused random functionality as it worked better on percentage rolls between min/max 2018-04-21 23:53:02 +02:00
willyb321
f3bc900f16 Merge branch 'release/2.9.6' 2018-04-22 07:00:47 +10:00
willyb321
38842417b0 bump 2018-04-22 06:59:08 +10:00
willyb321
82d485a98e fix preset rolls locked to low value 2018-04-22 06:49:43 +10:00
willyb321
fac71feea7 Lowercase armour check
Fixes #231
2018-04-21 12:56:51 +10:00
willyb321
ec148847a9 Merge branch 'develop' 2018-04-21 11:39:19 +10:00
willyb321
445c63878b add guard for tooltips crashing the import 2018-04-21 11:39:02 +10:00
willyb321
0474af912a Merge branch 'release/2.9.5' 2018-04-21 11:05:29 +10:00
willyb321
7df5953824 bump 2018-04-21 11:05:19 +10:00
willyb321
e391b563fb change preset rolls to 100%, 75%, 50% and random 2018-04-21 11:03:23 +10:00
willyb321
53f62f96d0 Merge branch 'master' into develop 2018-04-21 07:17:11 +10:00
willyb321
18745979a0 update about page 2018-04-20 19:20:47 +10:00
willyb321
c1966a38ff Merge branch 'master' into develop 2018-04-20 12:49:10 +10:00
willyb321
d86973f3b1 specify appVersion for bugsnag 2018-04-20 12:48:46 +10:00
willyb321
56b8d19649 Merge branch 'release/2.9.4' 2018-04-19 07:17:21 +10:00
willyb321
7cb037e0bc bump 2018-04-19 07:17:06 +10:00
willyb321
56e1b3f9e9 Revert "prep for guardian"
This reverts commit 7e67bd80dd.
2018-04-19 07:14:24 +10:00
willyb321
c792323a8a misc bits 2018-04-19 07:14:13 +10:00
willyb321
4d2865de13 fix resistance blueprint values 2018-04-19 07:14:02 +10:00
willyb321
0d360bc367 bugsnag update 2018-04-19 07:13:20 +10:00
willyb321
91c9b46b91 clean up webpack configs 2018-04-19 06:44:02 +10:00
willyb321
7e67bd80dd prep for guardian 2018-04-19 06:26:53 +10:00
willyb321
2f775ea09b Merge branch 'release/2.9.3' 2018-04-18 18:04:42 +10:00
willyb321
0603c55089 bump 2018-04-18 18:04:28 +10:00
willyb321
41f25a44e9 Merge branch 'master' into develop 2018-04-18 10:33:17 +10:00
willyb321
35440b7273 allow specials in internal and standard slots 2018-04-18 10:33:11 +10:00
willyb321
7d68b91018 Merge branch 'release/2.9.2' 2018-04-17 17:33:45 +10:00
willyb321
deaa61b848 bump version 2018-04-17 17:32:56 +10:00
willyb321
2d00cbc41b fix more values (hopefully done)
also, Fixes #247 by changing passengers to pax
2018-04-17 17:31:11 +10:00
willyb321
57c1e83c67 apply new experimentals structure 2018-04-17 15:01:09 +10:00
William
b7079dbd4e Merge pull request #246 from pnellesen/feature/bugfix_245
Fix for issue 245
2018-04-17 12:38:21 +10:00
willyb321
be642a5373 Merge branch 'master' into develop 2018-04-17 07:59:42 +10:00
willyb321
ffc691c1a2 Merge branch 'release/2.9.1' 2018-04-17 07:57:44 +10:00
willyb321
6122d99369 version bump 2018-04-17 07:57:13 +10:00
willyb321
b73a8bcdab hopefully fix some values and crashes
resistances are buggered on shields and armour by the looks of things
2018-04-17 07:55:17 +10:00
willyb321
dd624537b7 fix hardpoints / internals having the wrong mod applied 2018-04-17 07:50:57 +10:00
willyb321
50a67f73fd get rid of some redundant code 2018-04-17 07:50:13 +10:00
willyb321
2262a980d4 Merge remote-tracking branch 'origin/develop' into develop 2018-04-17 07:46:35 +10:00
willyb321
84964ceb5f add source maps to assist with debugging.
also upload them to bugsnag
2018-04-17 07:46:26 +10:00
William Blythe
c4bdb7a66e Merge remote-tracking branch 'origin/master' into develop 2018-04-16 13:11:44 +10:00
Pat
21309e129f Fix for issue 245 - check that the passenger property is defined for a slot before calculating total passenger capacity 2018-04-14 08:50:48 -05:00
willyb321
928e02c718 Merge branch 'release/2.9.0' 2018-04-14 16:53:08 +10:00
willyb321
7f494dd200 bump 2018-04-14 16:52:05 +10:00
William
f38e743e59 Merge pull request #244 from EDCD/feature/beyond-coriolis
Engineer mods.
2018-04-14 15:14:13 +10:00
Willyb321
58b55eb3da Engineers. Are. Back. Probably. 2018-04-14 14:50:37 +10:00
willyb321
8375ad95b3 Merge branch 'master' into feature/beyond-coriolis 2018-04-14 10:16:20 +10:00
willyb321
506d027a2d Merge branch 'develop' 2018-04-14 09:52:03 +10:00
willyb321
fbeb6237cf fix webpack 2018-04-14 09:51:46 +10:00
willyb321
bd95e2c5a5 Merge branch 'master' into develop 2018-04-14 09:48:03 +10:00
willyb321
f3276e557a Merge branch 'release/2.5.3' 2018-04-14 09:47:08 +10:00
willyb321
8b813e0e7f bump 2018-04-14 09:46:41 +10:00
willyb321
d660d2959f more roles fixing
use a smaller shield, add boosters, d rate some internals
2018-04-14 09:44:29 +10:00
willyb321
014ebda7d2 start fixing suggested roles. Thanks to rinzler + others 2018-04-14 08:06:44 +10:00
William
607398d364 Merge pull request #241 from Blackth0rn/fix/#240_incorrect_passenger_counts
Fix/#240 incorrect passenger counts
2018-04-13 16:20:52 +10:00
willyb321
97d141ce2b update lockfile version 2018-04-13 16:17:59 +10:00
willyb321
9f492db9c6 source map 2018-04-13 16:16:42 +10:00
willyb321
6ed82b366c update bugsnag 2018-04-13 16:16:01 +10:00
willyb321
a7ca037f48 loadout event prep 2018-04-13 14:38:22 +10:00
willyb321
6e21d0e74a Work on engineering import 2018-04-13 13:39:33 +10:00
willyb321
e6c75bf2af Merge branch 'develop' into feature/beyond-coriolis 2018-04-13 09:16:23 +10:00
willyb321
270c2f386e Merge branch 'release/2.5.2' 2018-04-13 07:56:38 +10:00
willyb321
83f7880c58 bump version 2018-04-13 07:51:07 +10:00
William
51d29aee38 Merge pull request #235 from pnellesen/feature/fueltank_column
Added fuel tank column to Core Module Classes on Shipyard
2018-04-13 07:38:07 +10:00
William
c7754c0365 Merge pull request #234 from joelgarboden/feature/remote_testing
Disable 'localhost' host header requirement
2018-04-13 07:34:59 +10:00
Greg Matthews
94037cea38 Fix #240: Added passenger count to individual ship page 2018-04-11 21:09:57 -07:00
Greg Matthews
5c1a9d9eea Fix #240: There is no size 7 passenger cabin so use the new findMaxInternal function to get the biggest one that fits in the slot 2018-04-11 21:07:00 -07:00
Greg Matthews
3835c73ffd Add findMaxInternal function to find the biggest module of a given group, rating, slotsize 2018-04-11 21:06:07 -07:00
Pat
b8c1effecb Update for issue #183 - use first letter of bulkhead instead of "Max Rating" value 2018-04-09 23:10:28 -05:00
Pat
dd07241dd9 Added fuel tank column to Core Module Classes on Shipyard 2018-04-07 18:57:54 -05:00
Joel Garboden
5ad828a613 Disable 'localhost' limit
Disale host header so webpack allows more than localhost access
2018-04-07 22:34:50 +00:00
Unknown
9856df5527 Portiguese 2018-03-22 22:00:19 +00:00
Unknown
7b249900ec Portuguese 2018-03-22 21:59:50 +00:00
Unknown
e3b9267c3f Merge remote-tracking branch 'origin/feature/beyond-coriolis' into develop 2018-03-22 21:59:37 +00:00
willyb321
a996b8135a inital engineerless import working 2018-03-23 08:51:48 +11:00
willyb321
5e1237390b Initial work on 3.0 imports.
Decided to split journal imports to a separate file.
2018-03-22 16:22:59 +11:00
Willyb321
83571b4bef add .editorconfig
Makes contributing and not messing up the codestyle easier
2018-03-22 12:07:19 +11:00
Willyb321
c2a0dad9a8 Export textarea select
Fixes #146
2018-03-22 12:06:36 +11:00
Unknown
f6f057689c Merge branch 'feature/chieftain' into develop 2018-01-27 11:47:17 +00:00
willyb321
4378f0020e add chieftain to map
also remove console logs that i forgot to remove
2018-01-27 10:55:37 +11:00
Unknown
2e9e7c4fc6 Merge branch 'release/2.5.1' 2018-01-24 09:18:58 +00:00
Unknown
b7b8ee5580 Merge branch 'release/2.5.1' into develop 2018-01-24 09:18:36 +00:00
Unknown
c630dbbed0 Version Bump 2018-01-24 09:18:21 +00:00
Unknown
fa6703a3b8 Merge remote-tracking branch 'Blackth0rn/feature/#186-passenger-totals' into develop 2018-01-24 08:45:54 +00:00
Unknown
bdcb64c9d1 Merge remote-tracking branch 'willyb321/feature/fix-engineer-values' into develop 2018-01-24 08:45:48 +00:00
Unknown
a1afc869a7 Merge remote-tracking branch 'Ghnuberath/feature/ax-modules' into develop 2018-01-24 08:45:44 +00:00
Unknown
d8ce26c7cf Merge remote-tracking branch 'origin/master' into develop 2018-01-24 08:44:45 +00:00
Sean McIntyre
95c474dc05 Recategorizing experimental modules into an "experimental" category 2018-01-22 16:48:10 -05:00
Sean McIntyre
56ca73b4ad Forgot Remote Release Flak Launcher 2018-01-22 16:43:29 -05:00
Sean McIntyre
d82cd6a89e Removing unnecessary change 2018-01-22 15:21:59 -05:00
Sean McIntyre
bf20d32364 Adding AX modules 2018-01-22 15:20:41 -05:00
willyb321
e968e62fca Fix clip size (hopefully) 2018-01-16 08:14:21 +11:00
Unknown
b9c9ca9fa1 Merge branch 'release/2.5.0' 2018-01-11 21:59:31 +00:00
Unknown
6e965e2e98 Version Bump 2018-01-11 21:59:20 +00:00
Unknown
7d569f9036 Merge branch 'feature/fix-engineers' into develop 2018-01-11 21:51:35 +00:00
Unknown
df5a77199d Merge branch 'develop' 2018-01-11 21:50:28 +00:00
Greg Matthews
3c8dfebfdc Issue #186. Added passenger totals to shipyard screen 2018-01-10 21:20:27 -08:00
Unknown
3cc422596f Something something consistant naming 2017-12-24 09:47:49 +00:00
Unknown
4ed167de22 Add T10 2017-12-24 09:47:33 +00:00
Unknown
b420647501 Something something consistant naming 2017-12-24 09:46:49 +00:00
Unknown
0c318b5e68 Add T10 2017-12-23 12:03:21 +00:00
willyb321
1c627297b8 shorten the terrible _addModifications call 2017-12-19 16:39:42 +11:00
willyb321
f41e2d0552 fix indent and hopefully fix ammo clip
dont know if it was broken, if someone has it DM it to me thanks
2017-12-19 16:28:05 +11:00
willyb321
1a1d539c60 fix engagement range slider and armour integrity
hopefully
2017-12-19 16:18:20 +11:00
willyb321
ba2e46f88f fix rate of fire
probably
2017-12-19 14:49:04 +11:00
willyb321
c2f1fa81af remove console logs 2017-12-17 18:48:24 +11:00
willyb321
752e03fa0f possible armour fix
need more data to confirm however
2017-12-17 18:24:34 +11:00
willyb321
1da69664d7 shields should be accurate now
dont now what the issue with hull is
if you see it let me know
2017-12-17 14:49:51 +11:00
willyb321
9aa986a133 thanks webstorm 2017-12-17 12:48:13 +11:00
willyb321
bdbfb28c4a missed a spot 2017-12-17 12:47:02 +11:00
willyb321
162156bb2b fix random weird indents 2017-12-17 12:46:18 +11:00
willyb321
64c5d542e9 more work on mods 2017-12-17 12:27:04 +11:00
willyb321
31dc789f6e initial (re)implementation of engineer mods
still some kinds to work out.
2017-12-17 11:16:50 +11:00
Unknown
b0e2cfd7db Merge branch 'feature/#112_ship_table_highlights' into develop 2017-12-04 09:41:54 +00:00
Greg Matthews
54ddb0d014 Rename sortValue and tmpSortValue to be more meaningful 2017-11-11 13:29:59 -08:00
Greg Matthews
e19688e96f Add alternate row highlighting for sorted value 2017-11-11 13:25:17 -08:00
Greg Matthews
4f53d75999 Fix whitespace in html 2017-11-11 13:24:57 -08:00
Unknown
7277460060 Merge branch 'release/2.4.2' 2017-11-09 17:23:46 +00:00
Unknown
93c4f6f3c0 Merge branch 'release/2.4.2' into develop 2017-11-09 17:23:32 +00:00
Unknown
c6919a7518 Bumps and changelog 2017-11-09 17:23:15 +00:00
Unknown
ca428e67dc Package Lock and D3 2017-11-09 17:18:55 +00:00
Unknown
c6726cf020 Merge remote-tracking branch 'BenJuan26/feature/fix-tests' into develop 2017-11-09 17:15:06 +00:00
Unknown
56ae1378da Merge branch 'feature/slot-commas' into develop 2017-11-09 17:14:49 +00:00
Unknown
e982ab1a3b Merge branch 'feature/ship-purchase-requirements' into develop 2017-11-09 17:11:32 +00:00
Unknown
0d6aa87e89 Update coriolis to use directory basis 2017-11-09 17:04:23 +00:00
Joshua Campbell
94d06e4025 Show ship purchase requirements on outfitting page 2017-11-07 01:46:58 -05:00
Benjamin Schubert
cee5b297ac Add create-react-class 2017-11-02 12:02:15 -04:00
Benjamin Schubert
c549213ce0 Switch to babel-preset-env 2017-11-02 11:44:53 -04:00
Benjamin Schubert
f3f9112767 Change jest version 2017-11-02 11:25:32 -04:00
Benjamin Schubert
fb325ea3e2 Add commas to slot cost 2017-11-01 15:56:51 -04:00
Unknown
3773f6f7ec Merge branch 'release/2.4.1' into develop 2017-10-31 16:52:51 +00:00
Unknown
b90ab6fe48 Merge branch 'release/2.4.1' 2017-10-31 16:52:34 +00:00
Unknown
cc2e56dc8a bump 2017-10-31 16:52:13 +00:00
William
ae65af7bbf prevent crashing when no modifications are in the data (#160) 2017-10-12 08:33:36 +01:00
William
c8fb513cd1 Fix repair limpet grouping (#161)
* Group repair limpets with the rest

* editor decided to add a random whitespace

* also it was set to tabs
2017-10-12 08:33:22 +01:00
Unknown
7fc3855af4 Merge branch 'release/2.4.0' into develop 2017-10-10 16:47:21 +01:00
Unknown
bcebb26d4a Merge branch 'release/2.4.0' 2017-10-10 16:46:57 +01:00
Unknown
1f23e4cfcc Version Bump 2017-10-10 16:46:34 +01:00
William
65998778fe fix zbuf error (#154)
Add an optional extended description…
2017-10-10 11:59:44 +01:00
Unknown
e53c04a07f Repair Limpet 2017-10-03 20:25:01 +01:00
Unknown
e5a8e106c1 Merge branch 'feature/languages' into develop 2017-09-01 20:56:34 +01:00
Unknown
11d1d80a53 Other languages JSON import 2017-09-01 20:55:11 +01:00
Unknown
c8a3d86a45 JSON Import 2017-09-01 20:52:45 +01:00
Unknown
4484ca226a Polish , Spanish, Italian JSON 2017-09-01 19:50:52 +01:00
Unknown
496c9ba35c Full bugsnag 2017-08-30 20:29:46 +01:00
Unknown
dae2fc9192 Bugsnag 2017-08-30 20:29:29 +01:00
Unknown
07b00e6230 Full bugsnag 2017-08-30 20:28:59 +01:00
Unknown
36526f0824 Merge branch 'feature/bugsnag' into develop 2017-08-30 19:47:52 +01:00
Unknown
f4691939ba Bugsnag 2017-08-30 19:46:36 +01:00
Unknown
534f735b63 Translation Advice 2017-08-30 19:33:42 +01:00
Unknown
bc2c8406a2 Russian JSON Generated 2017-08-30 19:30:27 +01:00
Unknown
032c44f39a German JSON Generated 2017-08-30 19:15:17 +01:00
Unknown
2b43c8e91a French JSON Generated 2017-08-30 19:04:57 +01:00
Unknown
e91b3df31a English JSON Generated 2017-08-30 19:04:49 +01:00
Unknown
3e0597023a Merge remote-tracking branch 'origin/master' 2017-08-29 20:06:30 +01:00
Unknown
1dd2edf742 Merge branch 'master' into develop 2017-08-29 20:05:51 +01:00
Unknown
97f3bece33 Merge branch 'release/2.3.7' 2017-08-29 20:05:28 +01:00
Unknown
be02444487 Changelog
Bump Version
2017-08-29 20:04:52 +01:00
Kamen Litchev
fc012fe68a Fix stroke-width handling bug in Safari 11 (#138)
* Fix stroke-width handling bug in Safari 11

* Further fix Safari 11 SVG stroke-width issues
2017-08-29 13:29:47 +01:00
strideynet
7ac16d6d22 Update Tracking 2017-08-22 21:03:23 +01:00
strideynet
4ee92b1f3e Update Tracking 2017-08-22 20:59:39 +01:00
strideynet
d82128690b Outdated URLs in tests don't match actual URLs 2017-08-17 19:47:13 +01:00
strideynet
9e57eb4262 Remove unwanted console.log and spacing fix 2017-08-17 15:00:13 +01:00
strideynet
6e0d45f419 ESLint issue
ESLint is picking a fault with the JSDoc despite it being correct. Will investigate further but for now this resolves the issue.
2017-08-17 14:42:44 +01:00
strideynet
645e86714e attempted fix for jsdoc detection 2017-08-17 14:31:00 +01:00
strideynet
00afd1cd6a Attempt to fix JSDoc 2017-08-17 14:12:25 +01:00
strideynet
77ae126a51 Compliance
As per #132
2017-08-17 14:05:22 +01:00
strideynet
9c82c7caed remove redundant LoC 2017-08-17 14:01:12 +01:00
strideynet
d9a92e7a78 Remove redundant LoC 2017-08-17 13:59:23 +01:00
strideynet
d8a87029a6 Compliance
As per #132
2017-08-17 13:42:12 +01:00
strideynet
f407d0f92a Compliance
Issue #132
2017-08-17 13:41:41 +01:00
strideynet
4ac42e62e6 Bumping NodeJS Version
See commit to travis.yml
2017-08-17 13:26:09 +01:00
strideynet
748c63fa0b Update NodeJS Version
Over the new few days I will test the newer major versions, for now just bumping to the latest V4 LTS
2017-08-17 13:24:21 +01:00
strideynet
78ca756cef Update package.json 2017-08-17 13:13:24 +01:00
strideynet
a8554b51c2 Uglify JS
Required for the build process for D3
2017-08-17 13:11:37 +01:00
sascha-dev
e54e4da289 Updated german translation (#127)
PR #127 merged to EDCD:Develop
2017-08-16 19:29:22 +01:00
Cmdr McDonald
f97cb5f5a7 Merge branch 'release/2.3.6' into develop 2017-06-24 09:34:41 +01:00
Cmdr McDonald
318e8077d0 Merge branch 'release/2.3.6' 2017-06-24 09:34:37 +01:00
Cmdr McDonald
c8355a532d Bump version 2017-06-24 09:33:21 +01:00
Cmdr McDonald
3686ccd4ed Update Russian translation 2017-06-24 09:24:38 +01:00
Cmdr McDonald
f02db0120a Fix for Spanish translation of Chaff Launcher 2017-06-24 09:18:27 +01:00
Cmdr McDonald
d9ad93d3cd Fix typo causing long range blueprint to not modify shot speed in some circumstances 2017-06-06 11:45:59 +01:00
Cmdr McDonald
77018cc1ad Fix issue where torpedo special effects were not showing 2017-05-30 19:44:35 +01:00
Cmdr McDonald
30a8a29ce3 Update miner role with better defaults 2017-05-30 19:44:11 +01:00
Cmdr McDonald
7b1aa646ac Fix 2017-05-17 20:56:13 +01:00
Cmdr McDonald
49e4409862 Merge branch 'release/2.3.5' into develop 2017-05-17 07:49:06 +01:00
Cmdr McDonald
ab87ddc649 Merge branch 'release/2.3.5' 2017-05-17 07:49:00 +01:00
Cmdr McDonald
57784329ac Bump version 2017-05-17 07:31:46 +01:00
Cmdr McDonald
1db613c56d Grey out modules that are powered off to provide a clearer visual indication 2017-05-16 20:31:56 +01:00
Cmdr McDonald
464cd4165f Added translation 2017-05-16 16:39:15 +01:00
Cmdr McDonald
420ebe4cc7 Merge branch 'feature/fixes' into develop 2017-05-11 13:14:27 +01:00
Cmdr McDonald
15ead440d6 Updated German translation; fix for #100 2017-05-11 13:14:19 +01:00
Cmdr McDonald
ef0614a62f Handle display when summary values show thrusters disabled but current mass keeps them enabled 2017-05-11 13:09:18 +01:00
Cmdr McDonald
2fd2af3e31 Ensure that hidden blueprint effects are applied when a blueprint is selected 2017-05-11 12:45:57 +01:00
Cmdr McDonald
f30a904a02 Remove logging 2017-05-03 19:18:50 +01:00
Cmdr McDonald
e00680113f Do not add hidden features 2017-05-03 19:15:07 +01:00
Cmdr McDonald
93e6a29057 Merge branch 'release/2.3.4' into develop 2017-05-03 17:12:16 +01:00
Cmdr McDonald
1fbba6a5f3 Merge branch 'release/2.3.4' 2017-05-03 17:12:13 +01:00
Cmdr McDonald
d1c0b635b3 Package bump 2017-05-03 17:12:07 +01:00
Cmdr McDonald
060cf75ec4 Handle different specials for dumbfire and seeker missiles 2017-05-03 12:37:49 +01:00
Cmdr McDonald
62e3b70581 Merge branch 'feature/edge' into develop 2017-04-28 07:20:23 -04:00
Cmdr McDonald
4accb901af Bump zlib 2017-04-26 07:58:05 -04:00
Cmdr McDonald
82725e1c5a Fixes 2017-04-25 12:10:44 +01:00
Cmdr McDonald
4dc8ab928c Remove findDOMNode as per warning 2017-04-23 18:50:13 +01:00
Cmdr McDonald
7db76ecba0 Lint fixes 2017-04-23 18:36:20 +01:00
Cmdr McDonald
16a5b2a72a Version bumps 2017-04-23 16:26:16 +01:00
Cmdr McDonald
59a5ba0227 Updaes 2017-04-23 16:06:14 +01:00
Cmdr McDonald
c130b52b7c Fix incorrect height of shipyard ship header 2017-04-21 22:39:07 +01:00
Cmdr McDonald
03f32097e9 Merge branch 'feature/ordering' into develop 2017-04-21 21:38:48 +01:00
Cmdr McDonald
8660dcbd2b Tidy up ordering 2017-04-21 21:38:42 +01:00
Cmdr McDonald
95f358f9d8 Upgrade to React 15.5 2017-04-21 16:07:41 +01:00
Cmdr McDonald
8f944bc4c8 Add racer role 2017-04-21 10:43:39 +01:00
Cmdr McDonald
e9cbe0d952 Bump package version 2017-04-20 15:11:59 +01:00
Cmdr McDonald
684ecfcafd Ensure that stock builds are saved with a code; ignore builds without codes in comparisons 2017-04-20 15:10:03 +01:00
Cmdr McDonald
1516bd4fc0 Fix crash when clearing a speical 2017-04-20 13:17:30 +01:00
Cmdr McDonald
4ea0bbfb93 Merge branch 'release/2.3.3' into develop 2017-04-15 20:46:50 +01:00
Cmdr McDonald
9b6df8ea4f Merge branch 'release/2.3.3' 2017-04-15 20:46:45 +01:00
Cmdr McDonald
9c6f5fb44e Bump version 2017-04-15 20:46:40 +01:00
Cmdr McDonald
c0a732a76b Merge branch 'feature/refit' into develop 2017-04-15 18:11:56 +01:00
Cmdr McDonald
9551b8b5de Add shopping list for refit 2017-04-15 18:11:50 +01:00
Cmdr McDonald
22f83b79af Encode blueprint information event when no active modifications 2017-04-15 18:11:09 +01:00
Cmdr McDonald
0a26f76fb4 Merge branch 'release/2.3.2' into develop 2017-04-14 13:09:55 +01:00
Cmdr McDonald
077f432daf Merge branch 'release/2.3.2' 2017-04-14 13:09:52 +01:00
Cmdr McDonald
e846b4508b Bump version 2017-04-14 11:06:09 +01:00
Cmdr McDonald
3be78885b8 Bump 2017-04-14 10:58:15 +01:00
Cmdr McDonald
e29a4b263d Fix scan time/scan rate confusion 2017-04-13 23:19:27 +01:00
Cmdr McDonald
061ab77de1 Merge branch 'release/23' into develop 2017-04-13 22:26:33 +01:00
Cmdr McDonald
c6a8e48fda Merge branch 'release/23' 2017-04-13 22:26:29 +01:00
Cmdr McDonald
f48af272c3 Bump for 2.3 2017-04-09 09:23:31 +01:00
Cmdr McDonald
2b1402d099 Bump for 2.3 2017-04-09 09:23:20 +01:00
Cmdr McDonald
1ad0afa0d7 Merge branch 'feature/fixes' into develop 2017-04-09 09:07:50 +01:00
Cmdr McDonald
93d6c1b871 Update defence tooltips - #93 2017-04-08 00:00:08 +01:00
Cmdr McDonald
243f1123ba Fix typo 2017-04-06 19:54:45 +01:00
Cmdr McDonald
2fa2625a8f Fix display and selection of modules near weight limit in menu 2017-04-04 23:55:08 +01:00
Cmdr McDonald
42c43d3f2d Use single calculation for shield metrics 2017-04-04 08:51:02 +01:00
Cmdr McDonald
1237833c7a Ensure that opponent piips are updated immediately when a new opponent is selecteD 2017-04-03 13:46:14 +01:00
Cmdr McDonald
171a84dd33 Add reload to hardpoint info 2017-04-01 21:20:44 +01:00
Cmdr McDonald
79dac7b38f Merge branch 'feature/fixes' into develop 2017-03-31 16:49:10 +01:00
Cmdr McDonald
0e86ae79c1 Revert 2.3 diminishing returns on boosters 2017-03-31 16:34:50 +01:00
Cmdr McDonald
7d7ea18447 Tidy-ups for modification 2017-03-31 12:28:29 +01:00
Cmdr McDonald
2a6da36aeb Fix names of features in tooltips 2017-03-31 12:04:38 +01:00
Cmdr McDonald
db1a976e20 Restyle modifications menu 2017-03-31 09:21:13 +01:00
Cmdr McDonald
3b058bda7f Consistency 2017-03-31 07:40:12 +01:00
Cmdr McDonald
da274f1b75 Fix issue for additive specials not showing up 2017-03-30 08:17:13 +01:00
Cmdr McDonald
d624663278 Remove unused components 2017-03-28 14:06:25 +01:00
Cmdr McDonald
d8ac185b4d Add optimal multiplier to thrusters 2017-03-27 11:04:17 +01:00
Cmdr McDonald
b66baef998 Add engineer info to blueprint tooltip 2017-03-27 10:17:30 +01:00
Cmdr McDonald
8a115f8323 Add component list to blueprint display tooltip 2017-03-26 20:48:21 +01:00
Cmdr McDonald
442da6f05b Use cargo hatch info on import if available 2017-03-25 18:19:31 +00:00
Cmdr McDonald
f536c037b1 Updates 2017-03-25 16:24:13 +00:00
Cmdr McDonald
33a678a200 Add SDPS totals 2017-03-24 22:30:55 +00:00
Cmdr McDonald
b0dc4d7864 Shirnk large labels on vertical bar chart 2017-03-24 12:04:41 +00:00
Cmdr McDonald
8b0e822ea9 Fixes 2017-03-23 10:14:43 +00:00
Cmdr McDonald
006811f5a9 Merge branch 'feature/battlecentre' into develop 2017-03-23 08:20:14 +00:00
Cmdr McDonald
873935c1d4 Update to documentation 2017-03-23 08:17:07 +00:00
Cmdr McDonald
94d876e934 Per-cell colour coding for blueprint tooltips 2017-03-22 21:38:33 +00:00
Cmdr McDonald
b055963fe0 Fixes 2017-03-22 18:34:57 +00:00
Cmdr McDonald
8ad9472d56 Provide correct blueprints limits for HRPs 2017-03-22 18:24:22 +00:00
Cmdr McDonald
d15e49f315 Ignore rpshot for eps and hps 2017-03-22 17:53:26 +00:00
Cmdr McDonald
c7ea1eb95a Use opponent's pip info 2017-03-22 14:19:21 +00:00
Cmdr McDonald
82ce86a374 Updates 2017-03-22 13:55:45 +00:00
Cmdr McDonald
a1a17bc836 Add blueprint info to modification tooltip 2017-03-22 11:44:08 +00:00
Cmdr McDonald
75a4e54453 Add tooltips for blueprints 2017-03-22 10:51:23 +00:00
Cmdr McDonald
32fb66139a Take base hull reinforcement resistances in to account when calculating modifiers 2017-03-22 09:20:51 +00:00
Cmdr McDonald
3f18987007 Rewrite vertical bar chart to use recharts 2017-03-21 14:46:35 +00:00
Cmdr McDonald
eb042b2778 Tidy-ups for build changes 2017-03-21 12:19:25 +00:00
Cmdr McDonald
85f108556a Fix for ship summary 2017-03-21 00:41:33 +00:00
Cmdr McDonald
73a75c69a3 Make various components stateless 2017-03-20 13:52:24 +00:00
Cmdr McDonald
2f5d123f02 Change chart label colour to black; persist select outfitting subpage 2017-03-20 07:48:44 +00:00
Cmdr McDonald
e278babee8 Use correct values for boost/speed when working out boost factor 2017-03-19 22:34:19 +00:00
Cmdr McDonald
86df6f20f6 Ensure ship picker z index is correct 2017-03-19 20:18:31 +00:00
Cmdr McDonald
117028875f Name change 2017-03-19 18:54:38 +00:00
Cmdr McDonald
cadd699bdf Manual merge of #90 2017-03-19 18:53:22 +00:00
Cmdr McDonald
6afd80002c Tidy-ups 2017-03-19 17:40:41 +00:00
Cmdr McDonald
2736e1df79 More metrics 2017-03-19 16:16:00 +00:00
Cmdr McDonald
0ff95ed1f1 Shrink movement profile 2017-03-19 08:49:38 +00:00
Cmdr McDonald
fcb8980a38 Tidy-ups 2017-03-19 08:41:36 +00:00
Cmdr McDonald
49a076fd9e Updates 2017-03-18 23:46:46 +00:00
Cmdr McDonald
eb83969015 Break out metric calculations 2017-03-18 13:42:32 +00:00
Cmdr McDonald
369d882354 Tidy-ups 2017-03-17 18:10:07 +00:00
Cmdr McDonald
23c4da55de Make ship summary numbers react to pips/fuel/cargo/etc 2017-03-17 14:04:07 +00:00
Cmdr McDonald
7259a666eb Tidy-ups 2017-03-17 12:34:36 +00:00
Cmdr McDonald
91cab5a4f1 Embed battle centre in main pages 2017-03-17 12:07:18 +00:00
Cmdr McDonald
d60a8f2625 Fix shield recovery/recharge calculations 2017-03-16 12:05:15 +00:00
Cmdr McDonald
69489aa267 Update shortcut information 2017-03-16 10:13:36 +00:00
Cmdr McDonald
750d23b10a Provide live sustained DPS for opponent 2017-03-16 07:35:52 +00:00
Cmdr McDonald
cd753af48e Fix issue putting 4A refinery in class 5 slot 2017-03-15 11:45:52 +00:00
Cmdr McDonald
365810a610 Working on shield recovery calculation 2017-03-15 11:40:12 +00:00
Cmdr McDonald
73d609610a Fix axis for effectice shield 2017-03-14 08:29:09 +00:00
Cmdr McDonald
a3c03266bf On-going tidy-ups 2017-03-13 22:59:01 +00:00
Cmdr McDonald
7b3ad555a1 Tidy-ups 2017-03-13 22:13:41 +00:00
Cmdr McDonald
1605e80884 Fix to calculate boost when engcap changes 2017-03-13 19:55:45 +00:00
Cmdr McDonald
0729fc29fa Add vertical bar chart and use it in battle centre 2017-03-13 17:07:39 +00:00
Cmdr McDonald
964cdd2b9a Move boost in to pips component 2017-03-12 19:11:40 +00:00
Cmdr McDonald
49c3e395db Merge branch 'feature/battlecentre' of https://github.com/EDCD/coriolis into feature/battlecentre 2017-03-12 18:37:21 +00:00
Cmdr McDonald
bdd2299335 Ignore swap files 2017-03-12 18:37:07 +00:00
Cmdr McDonald
f782adb21d Remove swap files 2017-03-12 18:37:07 +00:00
Cmdr McDonald
950c0c61f9 Start of shields component 2017-03-12 18:37:07 +00:00
Cmdr McDonald
f6ebaf7445 Set initial chart width 2017-03-12 18:37:07 +00:00
Cmdr McDonald
3b35d5030e Add ship picker 2017-03-12 18:37:07 +00:00
Cmdr McDonald
067b69f449 Link in components 2017-03-12 18:37:07 +00:00
Cmdr McDonald
6f67267fec Building components for battle centre 2017-03-12 18:37:07 +00:00
Cmdr McDonald
ec0cd37896 Merge branch 'feature/23' into develop 2017-03-12 18:36:45 +00:00
Cmdr McDonald
84719c997f Ignore swap files 2017-03-12 17:00:33 +00:00
Cmdr McDonald
2731ec3b90 Remove swap files 2017-03-12 17:00:19 +00:00
Cmdr McDonald
340121c6bd Start of shields component 2017-03-12 17:00:04 +00:00
Cmdr McDonald
ec4e70326a Set initial chart width 2017-03-11 22:22:12 +00:00
Cmdr McDonald
3a271e4b7b Add ship picker 2017-03-11 17:57:03 +00:00
Cmdr McDonald
02db800c7b Link in components 2017-03-11 13:28:24 +00:00
Cmdr McDonald
3a55c8cc0a Building components for battle centre 2017-03-10 17:17:37 +00:00
Cmdr McDonald
e00b07c2f6 Reset old modification values when a new roll is applied 2017-03-08 07:23:07 +00:00
Cmdr McDonald
fbfd0deb6c Show integrity 2017-03-06 09:19:05 +00:00
Cmdr McDonald
dc11cc182f Fixes 2017-03-04 15:42:24 +00:00
Cmdr McDonald
597344353a Update test with new hardness 2017-03-03 22:40:50 +00:00
Cmdr McDonald
9aef1ff8a6 Revert fixed header due to issues with ios 2017-03-03 22:03:47 +00:00
Cmdr McDonald
70f218f833 Tidy-ups for diffDetails 2017-03-03 21:57:00 +00:00
Cmdr McDonald
5937843be8 Fix PD/boost calculation 2017-03-02 14:37:03 +00:00
Cmdr McDonald
d4b384eded Updates for 2.3 2017-03-01 22:10:47 +00:00
Cmdr McDonald
2b5a42d4e2 Merge branch 'feature/x' into develop 2017-02-27 09:26:22 +00:00
Cmdr McDonald
afd8ad7678 Lint 2017-02-27 09:26:17 +00:00
Cmdr McDonald
cdc5c29458 Alter way that X axis for profile charts is calculated 2017-02-27 09:24:32 +00:00
Cmdr McDonald
5a351d4c0d Merge branch 'release/2.2.19' into develop 2017-02-26 21:26:00 +00:00
Cmdr McDonald
fac279d9dd Merge branch 'release/2.2.19' 2017-02-26 21:25:57 +00:00
Cmdr McDonald
f4e5254832 Relocate slider values 2017-02-26 21:22:53 +00:00
Cmdr McDonald
2fb3ee8cd8 Bump version 2017-02-26 21:14:12 +00:00
Cmdr McDonald
cc2f3fd1fe Merge branch 'feature/wp2' into develop 2017-02-26 21:06:17 +00:00
Cmdr McDonald
87146b2cf3 Add engine and FSD profiles 2017-02-26 21:06:07 +00:00
Cmdr McDonald
bec3ae3f89 Tidy ups 2017-02-26 09:14:10 +00:00
Cmdr McDonald
af2e0cbed3 Fixes 2017-02-25 22:18:09 +00:00
Cmdr McDonald
4bf30c0cd5 Updates 2017-02-25 14:45:47 +00:00
Cmdr McDonald
a9fdf73d86 Update to webpack 2 2017-02-25 13:15:24 +00:00
Cmdr McDonald
fe691d12c7 Remove shot speed modification 2017-02-23 18:55:44 +00:00
Cmdr McDonald
a5df542aa2 Power management default sort order is power usage in descending order 2017-02-22 10:44:56 +00:00
Cmdr McDonald
069959dabb Merge branch 'release/2.2.18' into develop 2017-02-22 08:29:47 +00:00
Cmdr McDonald
a0e8f19683 Merge branch 'release/2.2.18' 2017-02-22 08:29:43 +00:00
Cmdr McDonald
342ca7af05 Tidy-ups for release 2017-02-22 08:28:55 +00:00
Cmdr McDonald
d00c0c3904 Merge branch 'feature/ddgraph' into develop 2017-02-22 08:01:09 +00:00
Cmdr McDonald
8e0f1ca977 Tweaks 2017-02-22 07:58:51 +00:00
Cmdr McDonald
33360fd6cf Doc updates 2017-02-22 00:19:41 +00:00
Cmdr McDonald
78ad34b082 Update docs 2017-02-22 00:16:33 +00:00
Cmdr McDonald
ba98fe49a9 Reorder panels 2017-02-22 00:14:21 +00:00
Cmdr McDonald
11f5c04efa Updates for production version of d3 2017-02-21 23:54:27 +00:00
Cmdr McDonald
ee9f65052a Tidy-ups 2017-02-21 23:21:33 +00:00
Cmdr McDonald
a25dde8d2d Tweaks 2017-02-21 21:50:28 +00:00
Cmdr McDonald
8d813688f7 Merge branch 'feature/ddgraph' of https://github.com/EDCD/coriolis into feature/ddgraph 2017-02-21 21:36:41 +00:00
Cmdr McDonald
99fc55ba6c Fix up formats for d3 v4 2017-02-21 21:36:24 +00:00
Cmdr McDonald
402a4c1939 Move to newer version of d3 2017-02-21 21:36:24 +00:00
Cmdr McDonald
d1e16470b8 Fixes 2017-02-21 21:36:24 +00:00
Cmdr McDonald
76027b8537 Playing with damage dealt graph 2017-02-21 21:36:24 +00:00
Cmdr McDonald
fd5ff3b6a8 Fix up formats for d3 v4 2017-02-21 21:35:54 +00:00
Cmdr McDonald
d2d8f084d2 Move to newer version of d3 2017-02-21 19:22:14 +00:00
Cmdr McDonald
ea3d57399c Tidy up available modules layout 2017-02-21 16:27:09 +00:00
Cmdr McDonald
77d3053ff8 Handle 'higher better' modifications when both min and max are negative - fixes #80 2017-02-20 14:05:19 +00:00
Cmdr McDonald
aea3e43e1c Fixes and tidy-ups 2017-02-19 20:49:31 +00:00
Cmdr McDonald
a949bd6738 Merge branch 'feature/explorer' into develop 2017-02-19 19:26:32 +00:00
Cmdr McDonald
4981ffb908 Make integrity for module reinforcement packages visible 2017-02-19 19:26:16 +00:00
Cmdr McDonald
4859138053 Tidy up layout for module selection 2017-02-19 19:25:50 +00:00
Cmdr McDonald
1f3c66d9ba Tidy up explorer role 2017-02-19 12:50:21 +00:00
Cmdr McDonald
f2af463d00 Remove cruft 2017-02-19 12:50:09 +00:00
Cmdr McDonald
3858712613 Hardcode shield translation for internal slot optmul 2017-02-18 21:29:21 +00:00
Cmdr McDonald
d7941e0a8a Merge branch 'release/2.2.17' into develop 2017-02-18 10:00:14 +00:00
Cmdr McDonald
178d38f28d Merge branch 'release/2.2.17' 2017-02-18 10:00:10 +00:00
Cmdr McDonald
e42a0d1210 Bump 2017-02-18 10:00:07 +00:00
Cmdr McDonald
ddb89c47e7 Merge branch 'feature/multicrew' into develop 2017-02-18 09:51:24 +00:00
Cmdr McDonald
8b9aae342b Fix incorrect terminology for shield metrics. Fixes #5 2017-02-18 09:07:18 +00:00
Cmdr McDonald
ab1d73a6ea Add crew 2017-02-16 22:43:06 +00:00
Cmdr McDonald
d73a3cc2b4 Merge branch 'release/2.2.16' into develop 2017-02-15 20:44:21 +00:00
Cmdr McDonald
230351b959 Merge branch 'release/2.2.16' 2017-02-15 20:44:17 +00:00
Cmdr McDonald
4ee5c03cd1 Bump version 2017-02-15 20:44:09 +00:00
Cmdr McDonald
d8e9733170 Fix issue where extreme values didn't know if a given value was higher == better or higher == worse 2017-02-15 19:10:58 +00:00
Cmdr McDonald
aba2abe507 Merge branch 'release/2.2.15' into develop 2017-02-13 19:50:55 +00:00
Cmdr McDonald
45e6b71ec9 Merge branch 'release/2.2.15' 2017-02-13 19:50:51 +00:00
Cmdr McDonald
15a14dc280 Package version 2017-02-13 19:50:47 +00:00
Cmdr McDonald
cbac650b9e Added miner and shielded miner roles 2017-02-13 08:07:35 +00:00
Cmdr McDonald
f011f1f4d5 Add ability to export module list to EDDB to find where they can be purchased 2017-02-13 07:59:29 +00:00
Cmdr McDonald
d467ad5f7c Merge branch 'feature/fixes' into develop 2017-02-12 11:11:10 +00:00
Cmdr McDonald
b56ac177d9 Merge branch 'willyb321-master' into feature/fixes 2017-02-12 11:08:05 +00:00
Cmdr McDonald
5b13d64a1d Merge branch 'master' of https://github.com/willyb321/coriolis into willyb321-master 2017-02-12 11:07:46 +00:00
Cmdr McDonald
2620935745 Add additional explanation for import failures 2017-02-12 08:31:09 +00:00
Cmdr McDonald
45852db507 Add 'Extreme' roll 2017-02-11 19:57:46 +00:00
Cmdr McDonald
7fbcbb75ed Do not rely on slot sizes being correct 2017-02-11 19:45:28 +00:00
Cmdr McDonald
abf65ee436 Reload page if Safari throws a security error 2017-02-10 18:22:39 +00:00
Cmdr McDonald
24849cee08 Ensure that standard slots are repainted when any component changes 2017-02-08 10:09:30 +00:00
Cmdr McDonald
9e5efe50dc Merge branch 'release/2.2.14' into develop 2017-02-08 09:29:08 +00:00
Cmdr McDonald
39e9a38068 Merge branch 'release/2.2.14' 2017-02-08 09:29:04 +00:00
Cmdr McDonald
73d5915b3a Package bump 2017-02-08 09:27:27 +00:00
Cmdr McDonald
b06d2d1f72 Merge branch 'feature/mods' into develop 2017-02-08 09:26:09 +00:00
Cmdr McDonald
6e71f5e6db Use ship name rather than model if possible 2017-02-08 09:24:13 +00:00
William
588cfc3990 fix wiki link 2017-02-08 16:14:34 +11:00
Cmdr McDonald
191e31ff18 Use new-style blueprint data; fix numeric special effect calculations 2017-02-05 15:38:04 +00:00
Cmdr McDonald
c655b65779 Ensure TTD is recalculated when EPS is recalculated 2017-02-02 23:40:24 +00:00
Cmdr McDonald
3e168a3e5f Merge branch 'release/2.2.13' into develop 2017-02-02 23:05:50 +00:00
Cmdr McDonald
ee52a4b716 Merge branch 'release/2.2.13' 2017-02-02 23:05:46 +00:00
Cmdr McDonald
a14974fef4 Bump package 2017-02-02 23:03:35 +00:00
Cmdr McDonald
2c0959d68b Merge branch 'feature/fixed' into develop 2017-02-02 23:01:08 +00:00
Cmdr McDonald
0221d05b04 Tweak recalculation of mass 2017-02-01 08:57:56 +00:00
Cmdr McDonald
975432b45a Lint 2017-02-01 08:33:16 +00:00
Cmdr McDonald
e78551f5d9 Ensure that ship mass is recalculated when appropriate - #67 2017-02-01 08:24:50 +00:00
Cmdr McDonald
b1daf6f799 Fix issue with auto loader not showing - #66 2017-02-01 07:45:44 +00:00
Cmdr McDonald
bc31be5884 Fixes 2017-02-01 07:32:33 +00:00
Cmdr McDonald
df03102c35 Added time to drain calculation and display 2017-01-30 21:31:55 +00:00
Cmdr McDonald
55e4c51d77 Playing with damage dealt graph 2017-01-30 13:34:41 +00:00
Cmdr McDonald
e7d1a0df63 Merge branch 'release/2.2.12' into develop 2017-01-29 08:27:28 +00:00
Cmdr McDonald
ca0c9675b3 Merge branch 'release/2.2.12' 2017-01-29 08:27:24 +00:00
Cmdr McDonald
491899fe49 Package bump 2017-01-29 08:27:17 +00:00
Cmdr McDonald
cc22a89ad6 Merge branch 'feature/specials' into develop 2017-01-29 08:26:34 +00:00
Cmdr McDonald
d389114189 Remove extraneous functions 2017-01-28 20:40:58 +00:00
Cmdr McDonald
9d0f7a166b Don't show both power generation and power draw in diffDetails 2017-01-27 22:23:36 +00:00
Cmdr McDonald
c344d56d48 Merge branch 'feature/specials' of https://github.com/EDCD/coriolis into feature/specials 2017-01-27 21:34:33 +00:00
Cmdr McDonald
eb5d0e868c Remove logging 2017-01-27 21:34:27 +00:00
Cmdr McDonald
c28f22a78b Add units for time 2017-01-27 21:34:27 +00:00
Cmdr McDonald
e2b22dd4ca Alter shortlink hotkey - for #58 2017-01-27 21:32:07 +00:00
Cmdr McDonald
f5ecccec48 Add weapon mods to damage dealt 2017-01-27 21:32:07 +00:00
Cmdr McDonald
7c8eee4707 Add package info 2017-01-27 21:32:07 +00:00
Cmdr McDonald
99e251fd4b Fix missing break in case 2017-01-27 21:32:07 +00:00
Cmdr McDonald
c1ddecfd3e Add specials 2017-01-27 21:32:07 +00:00
Cmdr McDonald
0ae59c5e48 Remove old reference to coriolis.io 2017-01-27 21:32:07 +00:00
Cmdr McDonald
eb76040b08 Remove logging 2017-01-27 21:31:05 +00:00
Cmdr McDonald
7698cb75e9 Add units for time 2017-01-27 21:30:15 +00:00
Cmdr McDonald
bd7139c703 Merge branch 'feature/specials' of https://github.com/EDCD/coriolis into feature/specials 2017-01-27 09:54:26 +00:00
Cmdr McDonald
c9b9404ba1 Alter shortlink hotkey - for #58 2017-01-27 09:54:17 +00:00
Cmdr McDonald
84ff013a9e Add weapon mods to damage dealt 2017-01-27 09:54:17 +00:00
Cmdr McDonald
d2bcf6cd71 Add package info 2017-01-27 09:54:17 +00:00
Cmdr McDonald
e52c6730f4 Fix missing break in case 2017-01-27 09:54:17 +00:00
Cmdr McDonald
e448b3cb0a Add specials 2017-01-27 09:54:17 +00:00
Cmdr McDonald
705f3158aa Remove old reference to coriolis.io 2017-01-27 09:54:17 +00:00
Cmdr McDonald
f4789717fe Alter shortlink hotkey - for #58 2017-01-27 09:54:08 +00:00
Cmdr McDonald
93e69f215b Add weapon mods to damage dealt 2017-01-27 09:46:32 +00:00
Cmdr McDonald
d04e662de4 Merge branch 'hotfix/2.2.11b' into develop 2017-01-27 08:14:37 +00:00
Cmdr McDonald
a9f9285278 Merge branch 'hotfix/2.2.11b' 2017-01-27 08:14:26 +00:00
Cmdr McDonald
c5e27d43aa Do not apply dropoff twice when calculating weapon effectiveness 2017-01-27 08:14:22 +00:00
Cmdr McDonald
db376829f5 Add package info 2017-01-27 07:56:50 +00:00
Cmdr McDonald
79a31fd992 Fix missing break in case 2017-01-26 18:01:22 +00:00
Cmdr McDonald
094f3aa3e2 Add specials 2017-01-26 16:06:29 +00:00
Cmdr McDonald
41d51743d3 Remove old reference to coriolis.io 2017-01-26 14:38:23 +00:00
Cmdr McDonald
cf741d18ed Merge branch 'release/2.2.11' into develop 2017-01-25 19:46:52 +00:00
Cmdr McDonald
c02f674530 Merge branch 'release/2.2.11' 2017-01-25 19:46:47 +00:00
Cmdr McDonald
89f2273b5d Tidy-ups 2017-01-25 19:44:36 +00:00
Cmdr McDonald
351b084ce9 Merge branch 'feature/help' into develop 2017-01-25 19:34:06 +00:00
Cmdr McDonald
dd48d2d007 Increase falloff with range for focused mods 2017-01-25 19:08:55 +00:00
Cmdr McDonald
63e850b5aa Fixes for fragment cannons 2017-01-25 14:23:57 +00:00
Cmdr McDonald
46775879f7 Add EDMC import help 2017-01-25 11:07:17 +00:00
Cmdr McDonald
c9ba4e3fcb Remove editor file 2017-01-25 11:00:10 +00:00
Cmdr McDonald
8b855b62a1 Fix tests with new values 2017-01-25 10:59:28 +00:00
Cmdr McDonald
d6a687300c Add engagement range to damage received panel 2017-01-25 10:52:09 +00:00
Cmdr McDonald
ddc968129d Damage dealt only shows enabled weapons 2017-01-25 10:20:28 +00:00
Cmdr McDonald
e364560ca7 Provide damage dealt statistics for both shields and hull 2017-01-25 10:11:24 +00:00
Cmdr McDonald
baf6f8130a Tidy up spacing for movement summary 2017-01-25 09:25:01 +00:00
Cmdr McDonald
f8f5cd2581 Add 'average' roll for blueprints 2017-01-25 09:20:01 +00:00
Cmdr McDonald
8019453d0d Make absolute damage visible 2017-01-25 08:01:20 +00:00
Cmdr McDonald
6ad17595dc Merge branch 'hotfix/2.2.10c' into develop 2017-01-24 11:49:24 +00:00
Cmdr McDonald
50e1f7d4df Lint fixes 2017-01-24 11:41:50 +00:00
Cmdr McDonald
fdb931fe00 Merge branch 'feature/help' of https://github.com/EDCD/coriolis into feature/help 2017-01-23 14:21:17 +00:00
Cmdr McDonald
86efb59237 Add beta flag 2017-01-23 14:21:05 +00:00
Cmdr McDonald
f05aa66e53 Add help system and initial help file 2017-01-23 14:21:05 +00:00
Cmdr McDonald
f4e95cd150 Add framework for help 2017-01-23 14:21:05 +00:00
Cmdr McDonald
5798c0e8a6 Add help system and initial help file 2017-01-23 14:20:06 +00:00
Cmdr McDonald
22f98fa8a7 Add framework for help 2017-01-23 14:19:43 +00:00
Cmdr McDonald
897668c0d4 Merge branch 'hotfix/2.2.10b' into develop 2017-01-23 14:18:50 +00:00
Cmdr McDonald
99c0bfcee1 Merge branch 'hotfix/2.2.10b' 2017-01-23 14:17:50 +00:00
Cmdr McDonald
37bfc700e9 Fix for direct entering of modifications 2017-01-23 14:17:42 +00:00
Cmdr McDonald
8fcebf59f6 Add beta flag 2017-01-23 13:17:53 +00:00
Cmdr McDonald
486c055631 Merge branch 'feature/help' of https://github.com/EDCD/coriolis into feature/help 2017-01-23 13:16:22 +00:00
Cmdr McDonald
92246302b9 Add help system and initial help file 2017-01-23 13:15:45 +00:00
Cmdr McDonald
0d646c6193 Add framework for help 2017-01-23 13:14:59 +00:00
Cmdr McDonald
217ea3c5ac Merge branch 'release/2.10' into develop 2017-01-23 13:05:32 +00:00
Cmdr McDonald
fcf0494df6 Merge branch 'release/2.10' 2017-01-23 13:05:21 +00:00
Cmdr McDonald
20ba6eb822 Tidy-ups prior to release 2017-01-23 13:05:14 +00:00
Cmdr McDonald
0e2c0349e0 Merge branch 'feature/blueprints' into develop 2017-01-22 17:16:40 +00:00
Cmdr McDonald
c49e2cff03 Lint and test fixes 2017-01-22 17:12:48 +00:00
Cmdr McDonald
d79313bfbe Fix shield boost values; add tooltips 2017-01-22 14:15:33 +00:00
Cmdr McDonald
fd404b5155 Handle heavy duty shield booster special modification value 2017-01-22 10:59:36 +00:00
Cmdr McDonald
49e72146b4 Only update relevant modification parameters 2017-01-22 09:02:32 +00:00
Cmdr McDonald
9b534b62c8 Add modification functionality 2017-01-21 10:34:08 +00:00
Cmdr McDonald
0be59af9b0 Allow selection of blueprints type and grade 2017-01-20 17:53:49 +00:00
Cmdr McDonald
5d87a6cd56 Add help system and initial help file 2017-01-20 11:56:32 +00:00
Cmdr McDonald
c61c17d465 Add framework for help 2017-01-19 22:25:51 +00:00
Cmdr McDonald
029ba63aa5 Use new-style modification information 2017-01-19 22:25:13 +00:00
Cmdr McDonald
99e9e0c76f Merge branch 'feature/fixes' into develop 2017-01-15 23:06:13 +00:00
Cmdr McDonald
5bbc6e1cbe Use damage distribution numbers 2017-01-15 17:10:46 +00:00
Cmdr McDonald
1e5f66e528 Fix detailed export of module reinforcement packages 2017-01-15 17:07:12 +00:00
Cmdr McDonald
cdb837a25a Merge branch 'release/2.2.9' into develop 2017-01-14 16:24:18 +00:00
Cmdr McDonald
dd1175abf4 Merge branch 'release/2.2.9' 2017-01-14 16:24:09 +00:00
Cmdr McDonald
619976230d Bump version 2017-01-14 16:24:04 +00:00
Cmdr McDonald
2cb0d5209b Merge branch 'feature/falloff' into develop 2017-01-14 16:23:12 +00:00
Cmdr McDonald
ad06e23afa Add total DPS and effectiveness information to 'Damage Dealt' section 2017-01-14 16:20:48 +00:00
Cmdr McDonald
3def84e435 Use better DPE calculation methodology 2017-01-14 13:15:15 +00:00
Cmdr McDonald
7f377d6345 Add and use range when calculating weapon effectiveness for damage dealt 2017-01-14 13:10:09 +00:00
Cmdr McDonald
53137e0ae1 Add falloff for weapons 2017-01-14 09:52:31 +00:00
Cmdr McDonald
792eda2572 Use SSL-enabled server for shortlinks 2017-01-13 20:05:45 +00:00
Cmdr McDonald
550c94fa94 Merge branch 'release/2.2.8' into develop 2017-01-13 11:42:36 +00:00
Cmdr McDonald
2a841281d4 Merge branch 'release/2.2.8' 2017-01-13 11:42:31 +00:00
Cmdr McDonald
260f29834a Update release notes 2017-01-13 11:35:01 +00:00
Cmdr McDonald
ddb35d321c Fix issue where filling all internals with cargo racks would include restricted slots 2017-01-13 11:34:18 +00:00
Cmdr McDonald
6017c1ecff Merge branch 'release/2.2.7' into develop 2017-01-11 21:59:09 +00:00
Cmdr McDonald
05e06f30f5 Merge branch 'release/2.2.7' 2017-01-11 21:59:01 +00:00
Cmdr McDonald
fb5ba6a0b2 Update damage dealt to use actual resistances 2017-01-11 21:57:49 +00:00
Cmdr McDonald
80656a7a78 Fix resistance diminishing return calculations 2017-01-11 21:33:31 +00:00
Cmdr McDonald
ce980cf091 Merge branch 'release/2.2.6' into develop 2017-01-10 19:34:18 +00:00
Cmdr McDonald
a4656e223a Merge branch 'release/2.2.6' 2017-01-10 19:34:10 +00:00
Cmdr McDonald
66d4b5ac4c Fix tests due to new module values 2017-01-10 19:30:43 +00:00
Cmdr McDonald
6961469ae5 Merge branch 'feature/changes' into develop 2017-01-10 19:15:56 +00:00
Cmdr McDonald
06f4abdf8b Import builds with military slots 2017-01-10 19:12:19 +00:00
Cmdr McDonald
7855d0e171 Reinstate jump range graph 2017-01-02 12:06:44 +00:00
Cmdr McDonald
40f213c883 Do not lose ship selector selection on narrow screens 2017-01-02 12:05:55 +00:00
Cmdr McDonald
be1bfeb6f3 Ensure that information is not lost on narrow screens. Fix for #48 2017-01-02 12:05:22 +00:00
Cmdr McDonald
b40a2e96e0 Fix for change to military slots 2016-12-24 23:49:33 +00:00
Cmdr McDonald
5f036c586c Use own URL shortener 2016-12-24 21:57:11 +00:00
Cmdr McDonald
091789c819 Revert overloading of 'reload' translation key 2016-12-24 20:57:51 +00:00
Cmdr McDonald
0ce8bfac79 Fixes for #46 2016-12-24 20:56:37 +00:00
Cmdr McDonald
e53ffd0273 Update shield recovery/regeneration calculations 2016-12-20 13:58:00 +00:00
Cmdr McDonald
bb7db144d6 Allow collapse/expand of damage sections 2016-12-19 21:50:53 +00:00
Cmdr McDonald
2e42a328e0 Add base resistances to defence summary tooltip 2016-12-19 17:56:54 +00:00
Cmdr McDonald
f82122f29f Add module copy functionality - drag module whilst holding 'alt' to copy 2016-12-18 21:37:21 +00:00
Cmdr McDonald
5bf907809d Make weapons real modules to benefits from standard DPS etc. calculations 2016-12-18 21:26:30 +00:00
Cmdr McDonald
51d7b6c9aa Add 'Piercing' information to hardpoints; add 'Hardness' information to ship summary 2016-12-18 09:36:33 +00:00
Cmdr McDonald
b8cff0c2fc Add 'Damage received' section 2016-12-17 10:46:52 +00:00
Cmdr McDonald
6ac69a6388 Add translation 2016-12-16 21:16:17 +00:00
Cmdr McDonald
32282141cf Use ship rather than ship ID 2016-12-16 21:09:11 +00:00
Cmdr McDonald
059c2badf4 Lint 2016-12-16 20:38:58 +00:00
Cmdr McDonald
fb090618da Add 'Damage dealt' section 2016-12-16 20:37:06 +00:00
Cmdr McDonald
9ed0e30538 Add hardness to shipyard 2016-12-16 16:25:57 +00:00
Cmdr McDonald
af82b8ca1e Fix up tests 2016-12-15 16:46:38 +00:00
Cmdr McDonald
6e18793d82 Lint fix 2016-12-14 22:41:10 +00:00
Cmdr McDonald
22e74164c5 Alternate (embedded) code versioning scheme; start to fix up tests 2016-12-14 22:38:21 +00:00
Cmdr McDonald
93ba1bf67a Do not include disabled shield boosters in calculations 2016-12-14 17:39:01 +00:00
Cmdr McDonald
46ed9003dd Tidy-ups 2016-12-14 13:31:20 +00:00
Cmdr McDonald
5603315bf0 Version URLs to handle changes to ship specifications over time 2016-12-14 13:23:54 +00:00
Cmdr McDonald
5bbc6be3d8 Obey restricted slot rules when adding all for internal slots 2016-12-14 13:23:19 +00:00
Cmdr McDonald
203e9c7b46 Fix for importing definitions with missing slots 2016-12-14 08:49:23 +00:00
Cmdr McDonald
2a6850ded0 Set initial shield boost correctly 2016-12-13 22:08:49 +00:00
Cmdr McDonald
041f873f97 Updates 2016-12-13 18:56:59 +00:00
Cmdr McDonald
b944035541 Use separate speed/rotation/acceleration multipliers for thrusters if available 2016-12-12 13:37:36 +00:00
Cmdr McDonald
7c6a4fc5f8 Do not rely on coriolis-data' internal ordering of modules for display purposes 2016-12-12 10:38:50 +00:00
Cmdr McDonald
5426b55637 Ensure module ordering is consistent 2016-12-12 10:28:54 +00:00
Cmdr McDonald
a6a10df39c Add movement summary; add standard internal class sizes to shipyard page; fix issue when importing Viper Mk IV 2016-12-11 21:52:49 +00:00
Cmdr McDonald
0dc58bad7e Beta version 2016-12-03 15:52:17 +00:00
Cmdr McDonald
794faacbd4 Merge branch 'release/2.2.5' into develop 2016-12-03 15:48:50 +00:00
Cmdr McDonald
0a37b36ec2 Merge branch 'release/2.2.5' 2016-12-03 15:48:45 +00:00
Cmdr McDonald
85e6796e88 Bump version 2016-12-03 15:48:39 +00:00
Cmdr McDonald
fa1ef47b71 Add note to disable ghostery in error situations 2016-12-01 13:26:33 +00:00
Cmdr McDonald
f31e3c09f4 Merge branch 'feature/rebalance' into develop 2016-12-01 10:28:21 +00:00
Cmdr McDonald
e6ab536601 Merge branch 'feature/rebalance' of https://github.com/EDCD/coriolis into feature/rebalance 2016-12-01 10:28:08 +00:00
Cmdr McDonald
5bced9fe56 Bump version number 2016-11-30 15:09:25 +00:00
Cmdr McDonald
67742060d3 Merge branch 'feature/burst' into develop 2016-11-30 15:09:04 +00:00
Cmdr McDonald
ca2136544c Handle unmodifiable values 2016-11-30 15:08:32 +00:00
Cmdr McDonald
ee19e9af50 Lint 2016-11-30 14:56:33 +00:00
Cmdr McDonald
f457fd0bff Fixes for burst calculations 2016-11-30 14:51:19 +00:00
Cmdr McDonald
c1ce07e039 Calculate rate of fire for multi-burst weapons 2016-11-30 12:19:40 +00:00
Cmdr McDonald
c8d1536f77 Bump version number 2016-11-29 13:53:23 +00:00
Cmdr McDonald
231ad4af59 Merge branch 'release/2.2.4' into develop 2016-11-28 16:54:35 +00:00
Cmdr McDonald
d5f61d7ae8 Merge branch 'release/2.2.4' 2016-11-28 16:54:32 +00:00
Cmdr McDonald
8a5d4a36bf Bumped revision 2016-11-28 16:51:24 +00:00
Cmdr McDonald
2c9237626d Show specials; handle import of specials 2016-11-27 19:43:43 +00:00
Cmdr McDonald
37f889e317 Merge branch 'feature/incendiary' into develop 2016-11-26 23:24:37 +00:00
Cmdr McDonald
f86ba48295 Fix tests 2016-11-26 18:58:29 +00:00
Cmdr McDonald
aac35633a3 Merge branch 'feature/incendiary' of https://github.com/EDCD/coriolis into feature/incendiary 2016-11-26 18:56:57 +00:00
Cmdr McDonald
e73e0a305d Use new-style modification data 2016-11-26 18:54:22 +00:00
Cmdr McDonald
4b2b0efe37 Allow non-numeric modifiers 2016-11-26 18:54:22 +00:00
Cmdr McDonald
8fe20f6f65 Checkpoint - handle non-numeric modifiers 2016-11-26 18:54:22 +00:00
Cmdr McDonald
11af7f567a Move to method for damage type to allow for modifications 2016-11-26 18:54:22 +00:00
Cmdr McDonald
3b8444482f Add URL shortlink for outfitting page 2016-11-26 18:53:47 +00:00
Cmdr McDonald
c09e1b1b3e Merge branch 'feature/incendiary' of https://github.com/EDCD/coriolis into feature/incendiary 2016-11-26 13:16:38 +00:00
Cmdr McDonald
5770cf8d39 Use new-style modification data 2016-11-26 13:15:43 +00:00
Cmdr McDonald
6da09f2e5d Allow non-numeric modifiers 2016-11-26 13:15:43 +00:00
Cmdr McDonald
294fadf7cd Checkpoint - handle non-numeric modifiers 2016-11-26 13:15:43 +00:00
Cmdr McDonald
2a97678574 Move to method for damage type to allow for modifications 2016-11-26 13:15:43 +00:00
Cmdr McDonald
76b3bd34f5 Use new-style modification data 2016-11-26 12:54:22 +00:00
Cmdr McDonald
02bfecb92d Allow non-numeric modifiers 2016-11-24 22:23:14 +00:00
Cmdr McDonald
719759ad56 Merge branch 'release/2.2.3' into develop 2016-11-24 14:37:43 +00:00
Cmdr McDonald
fd446b29ba Merge branch 'release/2.2.3' 2016-11-24 14:37:39 +00:00
Cmdr McDonald
e5552d3e10 Updates ready for release 2016-11-24 13:49:37 +00:00
Cmdr McDonald
50946eeeb8 Fix misnamed diamondbacks - issue #36 2016-11-24 13:19:14 +00:00
Cmdr McDonald
faab41117c Checkpoint - handle non-numeric modifiers 2016-11-24 12:50:33 +00:00
Cmdr McDonald
0ab59c1f9a Handle import of restricted slots - fix for #35 2016-11-24 11:10:41 +00:00
Cmdr McDonald
1067dceaa3 Move to method for damage type to allow for modifications 2016-11-23 13:02:23 +00:00
Cmdr McDonald
9042de422a patch 2016-11-23 01:05:13 +00:00
Cmdr McDonald
f0547feb93 Merge branch 'feature/blueprints' into develop 2016-11-23 00:56:19 +00:00
Cmdr McDonald
f863daa347 Fix hull boost calculation. Partial fix for #29 2016-11-23 00:54:42 +00:00
Cmdr McDonald
fdb202e7d6 Add blueprints 2016-11-22 15:52:31 +00:00
Cmdr McDonald
c6bde19052 Merge branch 'release/2.2.2' into develop 2016-11-21 16:44:19 +00:00
Cmdr McDonald
f6aff3d3bb Merge branch 'release/2.2.2' 2016-11-21 16:44:15 +00:00
Cmdr McDonald
2f4a2ebe03 Bumped release 2016-11-21 16:42:17 +00:00
Cmdr McDonald
ca20e94b93 Merge branch 'feature/res' into develop 2016-11-21 16:39:25 +00:00
Cmdr McDonald
40a87dceeb Update tooltip to match reality 2016-11-21 11:34:45 +00:00
Cmdr McDonald
95b7d60be4 Fix URL strings for query parameter method 2016-11-21 11:33:34 +00:00
Cmdr McDonald
24abd6583f Remove requirement for double encoding 2016-11-21 10:14:16 +00:00
Cmdr McDonald
8857aba53f Use query parameters rather than long path 2016-11-21 10:06:14 +00:00
Cmdr McDonald
e4830811b0 Fix up jitter 2016-11-17 14:23:40 +00:00
Cmdr McDonald
143380ac58 Tidy-ups 2016-11-16 20:58:35 +00:00
Cmdr McDonald
a2f6fb6ac0 Added help tooltip for modifications 2016-11-16 20:49:22 +00:00
Cmdr McDonald
0d3c128059 Lints and tests 2016-11-15 13:38:02 +00:00
Cmdr McDonald
930a555425 Update costs for reload 2016-11-15 13:33:59 +00:00
Cmdr McDonald
d6f213fbe7 Remove logging 2016-11-14 23:02:56 +00:00
Cmdr McDonald
0571e8e099 Added jitter for hardpoints 2016-11-14 22:58:09 +00:00
Cmdr McDonald
54c61ecb7d Fix base armour 2016-11-14 22:18:16 +00:00
Cmdr McDonald
030867c4f8 Update test results 2016-11-14 16:47:28 +00:00
Cmdr McDonald
33a7c71fec Tweaks for restoring data from previous builds 2016-11-14 16:39:58 +00:00
Cmdr McDonald
4e0f682ad6 Use forrked browserify-zlib as it has bug fixes 2016-11-14 12:17:30 +00:00
Cmdr McDonald
4486aa2e2b Handle saved builds and old URLs 2016-11-14 11:57:39 +00:00
Cmdr McDonald
0c94c81746 Remove explicit bulkheads name from slot 2016-11-13 21:02:39 +00:00
Cmdr McDonald
5b037e3a00 Additional info if import fails 2016-11-13 17:04:57 +00:00
Cmdr McDonald
42a2b907ce Linting 2016-11-13 16:51:07 +00:00
Cmdr McDonald
a65dae1631 Various fixes; allow direct import from URL 2016-11-13 16:42:59 +00:00
Cmdr McDonald
7d4c534956 Re-enable shields for comparison 2016-11-13 13:44:00 +00:00
Cmdr McDonald
8397d3505b Rework per-module resistance calculations 2016-11-13 13:13:57 +00:00
Cmdr McDonald
9556f28ba4 Add ability to import directly from companion API output 2016-11-12 12:02:52 +00:00
Cmdr McDonald
f489257f86 Update shield cell numbers when appropriate 2016-11-11 12:30:32 +00:00
Cmdr McDonald
c96693c439 Tidy up descriptions; allow total cost to be non-integer 2016-11-11 12:19:08 +00:00
Cmdr McDonald
3d4f6d7861 Slightly friendlier modifications 2016-11-11 12:04:30 +00:00
Cmdr McDonald
606eabfec7 Fix issues with losing precision due to using decimal modification values. Validate modification information 2016-11-11 11:15:56 +00:00
Cmdr McDonald
782603727a Re-add recovery/recharge times and tweak styling 2016-11-11 00:39:14 +00:00
Cmdr McDonald
ad570534a0 Update test outputs 2016-11-11 00:21:53 +00:00
Cmdr McDonald
87e903e473 Add 'Offence summary' and 'Defence summary' components 2016-11-11 00:15:49 +00:00
Cmdr McDonald
cf6d32ea04 Enable boost display even if power distributor is disabled 2016-11-10 22:15:42 +00:00
Cmdr McDonald
5b81a0b25f Fix modification value for additive modifications 2016-11-10 15:18:05 +00:00
Cmdr McDonald
0688faac93 Added offence and defence summary 2016-11-10 00:13:56 +00:00
Cmdr McDonald
3719bb9696 Merge branch 'feature/fixes' into develop 2016-11-09 19:05:43 +00:00
Cmdr McDonald
21582d1598 Handle potentially null modifications object 2016-11-09 18:57:45 +00:00
Cmdr McDonald
9a9607fcfb Merge branch 'gienkov-pl-language' into feature/fixes 2016-11-09 16:41:19 +00:00
Cmdr McDonald
8602c5667b Merge branch 'pl-language' of https://github.com/gienkov/coriolis into gienkov-pl-language 2016-11-09 16:40:43 +00:00
Cmdr McDonald
f13a987388 Lint tidy-ups 2016-11-09 16:40:22 +00:00
Cmdr McDonald
38eaebefc0 Fix import and export of ships with modifications, bump schema version to 4 2016-11-09 16:32:11 +00:00
Cmdr McDonald
c1bc514e6b Remove swapfile 2016-11-08 09:29:32 +00:00
Cmdr McDonald
42e98fd015 Fix tooltip DPS 2016-11-08 09:25:01 +00:00
Cmdr McDonald
5f0b851de7 Take modifications in to account when deciding whether to issue a
warning on a standard module.
Fix for #16.
2016-11-08 09:05:54 +00:00
Cmdr McDonald
616ed0bf10 Show modification icon for modified modules
Fix for #14
2016-11-07 17:11:39 +00:00
Cmdr McDonald
108ab3b1ee Update DPS/HPS/EPS in real-time as modifiers change 2016-11-07 10:15:20 +00:00
Cmdr McDonald
04caef9613 Merge branch 'release/2.2.1' into develop 2016-11-05 14:39:28 +00:00
Cmdr McDonald
cae7edbe01 Merge branch 'release/2.2.1' 2016-11-05 14:39:21 +00:00
Cmdr McDonald
2fa96fc1a5 Bump version 2016-11-05 14:37:37 +00:00
Cmdr McDonald
6b8a4d1f85 Merge branch 'feature/mods' into develop 2016-11-05 14:03:24 +00:00
Cmdr McDonald
07df44a907 Allow 3dp for ship and module discounts 2016-11-05 13:59:23 +00:00
Cmdr McDonald
be45637435 Use GZIP to decrease length of modifications URL string 2016-11-05 13:43:57 +00:00
Cmdr McDonald
87ab684ba3 Use degree symbol for jitter 2016-11-04 23:58:03 +00:00
Cmdr McDonald
916a6d5e48 Show shield boost decimal place 2016-11-04 23:00:19 +00:00
Cmdr McDonald
b99fbf07f5 Fix up name of shield boost 2016-11-04 22:34:08 +00:00
Cmdr McDonald
6d6ef2a93e Provide weights to 2dp 2016-11-04 20:53:05 +00:00
Cmdr McDonald
d08e5e2858 Fixes for serialization 2016-11-04 17:13:28 +00:00
Cmdr McDonald
c1f4a8d416 Add tooltips for icons; fix import of old-style modification strings 2016-11-04 13:12:44 +00:00
Cmdr McDonald
c17c7125e3 Tidy-ups 2016-11-04 11:34:39 +00:00
Cmdr McDonald
97fc4ce45d Fixes and tidy-ups 2016-11-04 11:31:48 +00:00
Cmdr McDonald
abfc338240 Tidy-ups 2016-11-03 16:19:13 +00:00
Cmdr McDonald
3d129946ce Updates module diff details 2016-11-03 12:23:25 +00:00
Cmdr McDonald
2aab31d317 Fix typo 2016-11-03 11:33:00 +00:00
Cmdr McDonald
f8ff9a6a87 Add more fillouts 2016-11-03 11:29:41 +00:00
Cmdr McDonald
6727c2fc13 Move to pure damage/distdraw/thermload numbers 2016-11-03 10:52:54 +00:00
Cmdr McDonald
ba1f11a88b Updates for shield strength 2016-11-02 14:14:15 +00:00
Cmdr McDonald
c88e4369c8 Update to handle armour 2016-11-02 13:32:49 +00:00
Cmdr McDonald
c490f97c22 Use modifiers when calculating regen rates 2016-11-02 11:11:45 +00:00
Cmdr McDonald
7c71555384 Added facing limit and range for fsdi 2016-11-02 11:03:29 +00:00
Cmdr McDonald
35538f971a Tidy-ups 2016-11-02 10:47:10 +00:00
Cmdr McDonald
b3c82ac2de Added (non-functional) resistances 2016-11-02 10:35:55 +00:00
Cmdr McDonald
ff0d8dccea Handle bulkheads 2016-11-02 09:54:52 +00:00
Cmdr McDonald
06841b1485 Change arc to facinglimit 2016-11-01 12:22:03 +00:00
Cmdr McDonald
f55448c0a8 Ensure that fuel tank mass is displayed 2016-11-01 07:24:38 +00:00
Cmdr McDonald
258701c377 Separate modification slider in to its own component 2016-10-31 23:19:22 +00:00
Cmdr McDonald
1a0f05511b Various bug fixes 2016-10-31 21:08:15 +00:00
Cmdr McDonald
3ec9679893 Tidy up diff 2016-10-31 12:13:03 +00:00
Cmdr McDonald
e5cc3e269e Updates for modifications 2016-10-31 11:22:36 +00:00
Cmdr McDonald
4b14f617ec Changes for mods 2016-10-30 20:54:36 +00:00
Cmdr McDonald
0df051e40f Move more values to functions over direct variable access 2016-10-29 23:32:52 +01:00
Cmdr McDonald
2b464f34e5 Use react-number-editor for modifications 2016-10-29 14:14:57 +01:00
Cmdr McDonald
7a33bd64f8 Updates to modifications menu 2016-10-28 01:46:21 +01:00
Cmdr McDonald
3656c7a18f Update naming to match Elite names 2016-10-27 15:11:23 +01:00
Cmdr McDonald
3114852c63 Updates for mods UI 2016-10-27 13:26:09 +01:00
Cmdr McDonald
45337913ba Make modifications icon clickable 2016-10-25 13:36:46 +01:00
Cmdr McDonald
adc5d1c039 Only show modifications icon if the module has valid modifications. Use no more than two decimal places for modification values. 2016-10-24 18:40:12 +01:00
Cmdr McDonald
183f22c223 Updates to internal representation of modification information. Temporary power usage slider with standard modules for testing 2016-10-24 00:38:12 +01:00
Cmdr McDonald
43eb4935e6 Merge branch 'master' into develop 2016-10-22 21:03:35 +01:00
Cmdr McDonald
2c45011664 Rework modules to be individual objects rather than references to templates 2016-10-22 09:47:43 +01:00
Cmdr McDonald
f29f3f4f8f Merge branch 'release/2.2.0' into develop 2016-10-22 09:31:08 +01:00
Cmdr McDonald
c347336055 Merge branch 'release/2.2.0' 2016-10-22 09:31:05 +01:00
Cmdr McDonald
cd87184169 Apply discounts when ship updates 2016-10-17 19:30:58 +01:00
Cmdr McDonald
09895852c3 Fixes for tests 2016-10-17 15:12:05 +01:00
Cmdr McDonald
32759d3e0e Fix lint issues 2016-10-17 14:33:24 +01:00
Cmdr McDonald
965134fc02 Fix serializer for named standard modules - #2 2016-10-17 14:33:12 +01:00
Cmdr McDonald
7da5360349 Bumped release number 2016-10-16 13:50:45 +01:00
Cmdr McDonald
bf0701340c Use UTF-8 glyph for infinity rather than custom SVG 2016-10-15 09:10:40 +01:00
Cmdr McDonald
a3a490f442 Merge branch 'feature/cabins' into develop 2016-10-14 17:12:57 +01:00
Cmdr McDonald
33b22b8280 Use correct i18n formatting methods. Update note to 2.2 2016-10-14 14:53:20 +01:00
Cmdr McDonald
e6278858b9 Added drag and drop logic for special compartments 2016-10-14 12:09:54 +01:00
Cmdr McDonald
ed7a9ef037 Display new-style hardpoint information 2016-10-14 01:04:05 +01:00
Cmdr McDonald
9c42179617 Handle fighter bays and luxury passenger cabins 2016-10-12 11:48:42 +01:00
Grzegorz
5634fbd568 pl language 2016-10-10 17:47:37 +02:00
Grzegorz
7d99d59790 pl option in menu 2016-10-10 17:39:17 +02:00
Paul Heisig
5f75c9d32b final changes before coriolis.edcd.io launch 2016-10-09 20:49:29 +02:00
Jonathan Harris
fe1d16415e Update links 2016-10-09 11:35:59 +01:00
Jonathan Harris
ed8cbb403e Point badges to this fork 2016-10-09 11:24:17 +01:00
Jonathan Harris
58182bddce Pass lint 2016-10-09 11:21:06 +01:00
Jonathan Harris
771ba7e692 Remove debugging statement 2016-10-09 11:18:36 +01:00
Paul Heisig
ed0d4ddc48 making coriolis enhanced deploy ready... 2016-10-07 21:26:27 +02:00
Paul Heisig
266c63bc0c test commit 2016-10-07 19:21:01 +02:00
Colin McLeod
ebcc92f7d4 Allow external webpack hotloading 2016-06-18 19:59:29 -07:00
Colin McLeod
a1f280cf62 Allow middle click, Fixes #173 2016-06-18 19:59:09 -07:00
Colin McLeod
0306167e6e Cleanup wepback devserver output 2016-06-18 19:47:20 -07:00
Colin McLeod
162136194a Add build name to title, Fixes #171 2016-06-18 19:46:20 -07:00
Colin McLeod
3600a4862f Merge pull request #172 from w0rm49/translation-fixes
fix some typos and errors in russian translation
2016-06-15 20:19:50 -07:00
w0rm49
65fdad64b2 fix some typos and errors in russian translation 2016-06-08 16:23:10 +03:00
Colin McLeod
b49eb06101 Use IDs for standard components instead of [class][rating]. Update tests accordingly 2016-06-06 00:07:21 -07:00
Colin McLeod
eeb4a86a13 Allow 'named' standard module (special case for bulkheads) 2016-06-05 00:56:09 -07:00
Colin McLeod
3a265b2804 Update version to 2.0.0. Update react to v15 2016-06-05 00:54:35 -07:00
Colin McLeod
5ebabd6e6e Tweak string interpolation based on React v15 changes 2016-06-05 00:54:02 -07:00
Colin McLeod
6e6c337bbb Use table to align settings. Fixes #163 2016-06-05 00:52:23 -07:00
Colin McLeod
31b56354e0 Update French translations 2016-06-05 00:51:41 -07:00
Colin McLeod
fd1adbe55c Update German translations 2016-06-05 00:51:19 -07:00
Colin McLeod
3d0259c304 Fix lint issues 2016-04-04 13:02:26 -07:00
Colin McLeod
6f1b86118e Bump beta version 2016-04-04 12:52:31 -07:00
Colin McLeod
b3fcfa7808 Improve scrolling overview of shipyard page 2016-04-04 12:52:05 -07:00
Colin McLeod
4ead80a37c Improve touch detection 2016-04-04 12:51:46 -07:00
Colin McLeod
72dc73e090 Include discounts on comparison page 2016-04-04 12:31:54 -07:00
Colin McLeod
bb19dc25c0 Autofill sensor bug fix 2016-04-04 12:31:27 -07:00
Colin McLeod
1729636657 Make boost speed 0 when unable to boost 2016-04-04 12:30:18 -07:00
Colin McLeod
92809d1d24 Fix scrolling and hover issues on tablet 2016-04-04 12:29:59 -07:00
Colin McLeod
4e81c828df Fix JEST mock issue 2016-03-20 00:36:21 -07:00
Colin McLeod
f5bd7d2ecb Lint fix 2016-03-20 00:35:40 -07:00
Colin McLeod
a989bd5b5d Include migrate.html with prod build 2016-03-19 23:28:02 -07:00
Colin McLeod
1bedbb1909 Take discount into consideration for module tool tip 2016-03-19 23:27:43 -07:00
Colin McLeod
9775e1c742 Refactor footer, UI tweaks 2016-03-19 23:27:26 -07:00
Colin McLeod
19228a9c56 Change hold alt messaging 2016-03-19 23:25:42 -07:00
Colin McLeod
363bf7fd2a Shipyard page changes - in progress 2016-03-10 12:29:19 -08:00
Colin McLeod
15748066c9 Bulkhead refactoring 2016-03-10 12:29:02 -08:00
Colin McLeod
c3fe0a0cef UI Tweaks 2016-03-10 12:28:35 -08:00
Colin McLeod
1544deb350 Update tests for eagle changes 2016-03-07 09:14:48 -08:00
Colin McLeod
f060eb1b62 Fix standalone router bugs 2016-03-06 22:39:33 -08:00
Colin McLeod
32795ea678 Hide ALT text for mobile 2016-03-06 22:39:17 -08:00
Colin McLeod
d744d15132 Tweak touch module select tooltip 2016-03-06 21:33:25 -08:00
Colin McLeod
bfcef18c02 Fix Cost section discount label 2016-03-06 20:24:48 -08:00
Colin McLeod
b04c2ed2f5 Fix thruster warning bug 2016-03-06 20:24:33 -08:00
Colin McLeod
f51998b1c2 Update German, French, and Russian translations 2016-03-06 17:22:42 -08:00
Colin McLeod
d7000bfebf Update test to work with Jest 0.9.0 2016-03-06 17:22:26 -08:00
Colin McLeod
3e2b3e33fb Add localstorage migration for iframe 2016-03-04 11:15:51 -08:00
Colin McLeod
87dd52c043 Tweak and refactor build/role preset functions 2016-03-03 19:58:47 -08:00
Colin McLeod
05bc8ebb93 Fix find lightest shield generator min mass bug 2016-03-03 19:58:08 -08:00
Colin McLeod
09b945d29e tweak comments 2016-03-03 19:57:41 -08:00
Colin McLeod
67b5d749df Add can mount 2016-03-03 19:55:52 -08:00
Colin McLeod
a19fd69d0b Tweak internal slot labels 2016-03-03 19:55:04 -08:00
Colin McLeod
cfb65396ab fix max speed/boost, use lightest FSD and fuel tank 2016-03-02 10:08:16 -08:00
Colin McLeod
a4a0f96502 Add fuel tank to optimize 2016-03-02 10:07:49 -08:00
Colin McLeod
1390339024 Hull reinforcement will always clobber, fix 2016-03-02 10:07:05 -08:00
Colin McLeod
43d19f1dbb Fix phrase case 2016-03-02 10:06:41 -08:00
Colin McLeod
c20439264a Tweak GA tracking 2016-03-02 10:06:28 -08:00
Colin McLeod
61c3941618 Tweak reload on update message positioning 2016-02-29 09:35:55 -08:00
Colin McLeod
da277e4eaa Bump Beta version 2 2016-02-29 09:28:50 -08:00
Colin McLeod
51d24a1105 Fix Planetary Vehicle Hangar typo. Fixes #153 2016-02-26 09:04:47 -08:00
Colin McLeod
138931c0cf fix deploy script 2016-02-24 13:23:30 -08:00
Colin McLeod
7b3c3a1236 Correct test data 2016-02-24 12:30:35 -08:00
Colin McLeod
524b05159e Merge branch 'react' 2016-02-24 12:21:58 -08:00
Colin McLeod
e2170c9d2f Update tests and correct beta version 2016-02-24 12:13:51 -08:00
Colin McLeod
34b4690e1a Tweak module diff tooltip 2016-02-24 12:13:32 -08:00
Colin McLeod
f25152f378 Support new discounts import 2016-02-24 12:13:17 -08:00
Colin McLeod
3491d62b99 Language corrections 2016-02-24 12:13:04 -08:00
Colin McLeod
36bffe1758 Add variable discount support 2016-02-24 12:11:46 -08:00
Colin McLeod
33fd30a377 Shipyard page now scales based on font size 2016-02-24 12:10:09 -08:00
Colin McLeod
78ff84630e Facet drag improvements 2016-02-19 15:17:52 -08:00
Colin McLeod
b357573add Linting improvements 2016-02-19 15:17:40 -08:00
Colin McLeod
05e160f702 Tweaks supporting standard modules schema changes 2016-02-17 17:52:58 -08:00
Colin McLeod
9175fb60af 2.0.1 Beta 2016-02-13 22:48:48 -08:00
Colin McLeod
d783a38588 Continued porting to react 2016-02-02 09:13:59 -08:00
Colin McLeod
b42a812a45 React port nearing completetion. Adding tests 2016-01-27 00:52:57 -08:00
Colin McLeod
9af87ae88e Bump version to 1.10.4 2016-01-24 12:15:02 -08:00
Colin McLeod
a2f91cf620 Fix 146. Fix #143 2016-01-24 12:14:19 -08:00
Colin McLeod
8227a4e361 Continued porting to react, approaching beta 2016-01-21 22:06:05 -08:00
Colin McLeod
653cb30dd9 Continued porting to React 2016-01-11 18:04:38 -08:00
Colin McLeod
8e28408a8d Bumping version to 1.10.3 2015-12-26 17:42:50 -08:00
Colin McLeod
eb70eb417a Use latest data, rename vehicles to bays 2015-12-26 17:40:39 -08:00
Colin McLeod
126e8ca59b Update serialization json schema to support rating G, H 2015-12-26 17:34:26 -08:00
Colin McLeod
c81d7bf302 Bumping version to 1.10.2 2015-12-19 22:28:00 -08:00
Colin McLeod
78e85f2c6a Update data. Closes #131 2015-12-19 21:49:37 -08:00
Colin McLeod
973af84b73 Update imperial cutter boost pwoer 2015-12-18 01:20:27 -08:00
Colin McLeod
3c8b1f7d6a Adding 2.5% discount 2015-12-18 01:05:49 -08:00
Colin McLeod
62d9749660 Adding agility/maneuverability to shipyard overview 2015-12-13 12:31:06 -08:00
Colin McLeod
7db185e635 Bumping version to 1.10.0 2015-12-13 12:20:56 -08:00
Colin McLeod
e69bdac75c Add Cobra MK IV, FdL power plant update, PV Hangar 2015-12-13 12:19:22 -08:00
Colin McLeod
231f7e9267 Add planetary vechile hanger support 2015-12-13 12:19:22 -08:00
Colin McLeod
ab0019424f More refactoring and porting to React 2015-12-13 11:51:58 -08:00
Colin McLeod
2ef44e38b3 Merge pull request #123 from fawick/master
Fix typo in languages.js
2015-12-07 10:31:23 -08:00
Fabian Wickborn
d051829f98 Fix typo in languages.js 2015-12-07 19:16:00 +01:00
Colin McLeod
01e8e71b28 Updating data reference, bumping version to 1.9.4 2015-11-30 23:38:06 -08:00
Colin McLeod
14681aa9fa Update tests to include bulkheads 2015-11-30 22:56:28 -08:00
Colin McLeod
035f6b3efa More react changes 2015-11-30 22:55:53 -08:00
Colin McLeod
79224f4f9a more react changes, incomplete 2015-11-29 18:44:59 -08:00
Colin McLeod
b93572b18d Merge pull request #120 from sf302/master
Heat Sink Launcher utility auto-fill
2015-11-19 16:28:51 -08:00
Kevin Chang
41c4b4243a Remove arg overloading in useUtility 2015-11-16 16:36:15 -08:00
Kevin Chang
f5127c2475 Typo fix 2015-11-16 15:37:55 -08:00
Kevin Chang
db4303d3c8 Add Heat Sink auto-fill given new SCB heat output 2015-11-16 15:35:36 -08:00
Colin McLeod
8bc100714f Fix Viper Mk4 data. Bumping version to 1.9.3 2015-11-14 12:04:55 -08:00
Colin McLeod
fabd370f4a Update serializer test fixtures 2015-11-14 10:59:15 -08:00
Colin McLeod
769c20154d Updating Hull Reinforcement packages. Bumping to 1.9.2 2015-11-14 10:48:47 -08:00
Colin McLeod
2b5edd75cb Fix keelback boost/speed. Bump to 1.9.1 2015-11-14 10:37:38 -08:00
Colin McLeod
ed637addb8 Initial Commit for React 2015-11-13 17:43:45 -08:00
317 changed files with 49370 additions and 9262 deletions

3
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"space-before-blocks": [2, "always"],
"space-before-function-paren": [2, "never"],
"object-curly-spacing": [2, "always"],
"array-bracket-spacing": [2, "never"],
"computed-property-spacing": [2, "never"],
"space-in-parens": [2, "never"],
"space-infix-ops": 2,
"spaced-comment": [2, "always"],
"no-var": 2,
"object-shorthand": [2, "always"],
"react/jsx-uses-react": 2,
"react/jsx-uses-vars": 2,
"react/react-in-jsx-scope": 2
}
}

10
.gitignore vendored
View File

@@ -1,10 +1,10 @@
node_modules
bower_components
bower_components/*
build
.DS_Store
*.log
app/js/db.js
app/db.json
nginx.pid
template_cache.js
.idea
/bin
env
*.swp
.project

3
.gitmodules vendored
View File

@@ -1,3 +0,0 @@
[submodule "data"]
path = data
url = https://github.com/cmmcleod/coriolis-data.git

View File

@@ -3,17 +3,13 @@ notifications:
email: false
sudo: false
node_js:
- "0.12"
- "4.8.1"
cache:
directories:
- node_modules
- bower_components
before_script:
- npm install -g gulp
- npm install -g bower
- bower install
script:
- gulp lint
- gulp build-prod
- gulp test
- npm run lint
- npm test

349
ChangeLog.md Normal file
View File

@@ -0,0 +1,349 @@
#2.5.1
* Passenger count on main page
* AX Modules
* Engineering fixes
* Use coriolis-data 2.5.1
#2.5.0
* willyb321 and myself have conquered engineering. Mainly him though...
* Use coriolis-data 2.5.0
#2.4.2
Lots of kind people have helped out for this release! Check out the PR history!
* Uses coriolis-data update:
* Fixes issues with repair limpets
* Adds requirement data
* Adds requirements panel
* Adds comma formatting to tooltip numbers
#2.4.1
* Small patches and changes
#2.4.0
* Changed compression library to Pako
* Use coriolis-data 2.4.0
* Repair Limpets added
#2.3.7
* Fixed Travis test issues
* Bumped NodeJS version to provide better compatability and support
* Added updated German Translation
* Fixed issues with Safari
* Use coriolis-data 2.3.7
* Fixed Orca mass-lock
#2.3.6
* Update miner role to provide better defaults
* Fix issue where torpedo special effects were not showing
* Fix typo causing long range blueprint to not modify shot speed in some circumstances
* Fix for Spanish translation of Chaff Launcher (thanks to DamonFstr)
* Update for Russian translation (thanks to LeeNTien)
* Use coriolis-data 2.3.6:
* Add shotspeed modifier to cannon/multi-cannon/fragment cannon
#2.3.5
* Ensure that hidden blueprint effects are applied when a blueprint is selected
* Handle display when summary values show thrusters disabled but current mass keeps them enabled
* Added updated German translations (thanks to @sweisgerber-dev)
* Power state (enabled and priority) now follows modules when they are swapped or copied
* Grey out modules that are powered off to provide a clearer visual indication
* Use coriolis-data 2.3.5:
* Fix list of available blueprints for Point Defence
* Fix integrity values for class 6 power plants
* Add shot speed for long range weapon
* Fix components for dirty drive grade 3
* Update values for Cytoscrambler
#2.3.4
* Fix crash when removing the special effect from a module
* Ensure comparisons with saved stock ships work correctly
* Add 'Racer' role
* Tidy up shipyard page; remove units from data columns and re-order for legibility
* Allow basic drag/drop functionality in Edge/Internet Explorer 11 browser
* Provide separate special effects for dumbfire and seeker missiles
* Include special effect modifiers in blueprint tooltip
* Use coriolis-data 2.3.4:
* Add missing Long Range blueprint to multi-cannon
* Fix values for thermal load of focused weapon grade 4
* Fix internal module information for power plant blueprints
* Add 'FSD Interrupt' special to dumbfire missile racks; this module now has `specials_S` and `specials_D` keys for specials to differentiate
#2.3.3
* Remove unused blueprint when hitting reset
* Add 'purchase module' external link to EDDB for refit items
* Use coriolis-data 2.3.3:
* Add Felicity Farseer to list of engineers that supply sensor and detailed surface scanner modifications
#2.3.2
* Use scan range for DSS rather than scan time
* Fix companion API import of Dolphin
* Use coriolis-data 2.3.2:
* Separate scan time and scan range
* Add Frontier IDs for new items in 2.3
* Update ownership of module blueprints for sensors and scanners
* Update railgun penetration
#2.3.0
* Make scan time visible on scanners where available
* Update power distributor able-to-boost calculation to take fractional MJ values in to account
* Revert to floating header due to issues on iOS
* Fix issue where new module added to a slot did not reset its enabled status
* Show integrity value for relevant modules
* Reset old modification values when a new roll is applied
* Fix issue with miner role where refinery would not be present in ships with class 5 slots but no class 4
* Ensure that boost value is set correctly when modifications to power distributor enable/disable boost
* Ensure that hull reinforcement modifications take the inherent resistance in to account when calculating modification percentages
* Add tooltip for blueprints providing details of the features they alter, the components required for the blueprint and the engineer(s) who cam craft them
* Use opponent's saved pips if available
* Ignore rounds per shot for EPS and HPS calculations; it's already factored in to the numbers
* Ensure that clip size modification imports result in whole numbers
* Rework of separate offence/defence/movement sections to a unified interface
* Use cargo hatch information on import if available
* Additional information of power distributor pips, boost, cargo and fuel loads added to build
* Additional information of opponent and engagement range added to build
* Reworking of offence, defence and movement information in to separate tabs as part of the outfitting screen:
* Power and costs section provides the existing 'Power' and 'Costs' sections
* Profiles section provides a number of graphs that show how various components of the build (top speed, sustained DPS against opponent's shields and armour etc) are affected by mass, range, etc.
* Offence section provides details of your build's damage distribution and per-weapon effectiveness. It also gives summary information for how long it will take for your build to wear down your opponent's shields and armour
* Defence section provides details of your build's defences against your selected opponent. It provides details of the effectiveness of your resistances of both shields and armour, and effective strength of each as a result. It also provides key metrics around shield longevity and recovery times, as well as module protection
* Fix power band marker to show safe power limit at 40% rather than 50%
* Restyle blueprint list to improve consistency with similar menus
* Use coriolis-data 2.3.0:
* Add Dolphin
* Add turreted mining lasers
* Add long range / wide angle / fast scan scanner blueprints
* Fix EDDB IDs for class 5 and 7 fighter hangars for correct shopping list
* Fix cost for rocket-propelled FSD disruptor
* Add module names for blueprints
* Fix erroneous value for grade 5 kinetic shield booster
* Add missing integrity values for some modules
* Update module reinforcement package integrity
* Update specs of Beluga as per 2.3
* Update specs of Asp Scout as per 2.3
* Update specs of Diamondback Explorer as per 2.3
* Add ED ID for Rocket Propelled FSD Disruptor
* Fix ED name for target lock breaker special
* Update scan range and angle information for sensors
* Tidy up shield cell bank information to allow for accurate calculations with modifications
* Update mine launcher stats
* Add appropriate engineers to per-module blueprint information
#2.2.19
* Power management panel now displays modules in descending order of power usage by default
* Shot speed can no longer be modified directly. Its value is derived from the range modifier for Long Range and Focused modifications
* Ensure that jump range chart updates when fuel slider is changed
* Add 'Engine profile' and 'FSD profile' charts. These show how your maximum speed/jump range will alter as you alter the mass of your build
* Use coriolis-data 2.2.19:
* Remove shot speed modification - it is directly tied to range
* Fix incorrect minimal mass for 3C bi-weave shield generator
#2.2.18
* Change methodology for calculating explorer role; can result in lighter builds
* Tidy up layout for module selection and lay everything out in a consistent best-to-worst for both class and grade
* Make integrity for module reinforcement packages visible
* Clean up breakpoints for modules in available modules list; stops 7- or 8- module long lines
* Add damager/range graphs to damage dealt
* Reorder panels
* Use coriolis-data 2.2.18:
* Correct lower efficiency value to be better, not worse
#2.2.17
* Use in-game terminology for shield generator optmul and optmass items
* Add crew to shipyard and outfitting page information
* Use coriolis-data 2.2.17:
* Add mass as potential SCB modification
* Fix mining laser statistics
* Remove non-existent grade 4 and 5 wake scanner modifications
* Add number of crew for each ship
#2.2.16
* Fix 'Extreme' blueprint roll where some incorrect ranges were chosen
* Use coriolis-data 2.2.16:
* Fix incorrect thermal load modifiers for dirty drives
* Provide explicit information about if values are higher numeric value == better or not
#2.2.15
* Ensure that standard slots are repainted when any component changes
* Reload page if Safari throws a security error
* Handle import of ships with incorrectly-sized slots
* Add 'Extreme' blueprint roll: best beneficial and worst detrimental outcome (in place of 'Average' roll)
* Display information about Microsoft browser issues when an import fails
* Add 'purchase this build' icon link to EDDB
* Add 'miner' and 'shielded miner' ship roles
* Use coriolis-data 2.2.15:
* Fix location of initial cargo rack for Vulture
* Fix broken regeneration rate for 6B shield generators
* Tidy up breach damage values
#2.2.14
* Ensure that jitter is shown correctly when the result of a special effect
* Use restyled blueprint information
* Use the ship name (if available) rather than the ship model for the window title
* Use coriolis-data 2.2.14:
* Alter blueprint structure to combine components and features
* Make hidden value of modifications its own attribute
* Fix incorrect ED ID for class 6 passenger cabins
#2.2.13
* Add 'time to drain' summary value. This is the time to drain the WEP capacitor if firing all enabled weapons
* Do not include utility slot DPS/EPS/HPS in summary information
* Ensure that auto loader special shows in the tooltip
* Ensure that ship mass is recalculated when appropriate
* Use coriolis-data 2.2.13:
* Add plasma slug special effect for plasma accelerator
* Tweak hull costs of ships
#2.2.12
* Tidy up old references to coriolis.io
* Add ability to add and remove special effects to weapon modifications
* Add weapon engineering information to Damage Dealt section
* Change shortcut for link from ctrl-l to ctrl-o to avoid clash with location bar
* Only show one of power generation or draw in tooltips, according to module
* Use coriolis-data 2.2.12:
* Add special effects for each blueprint
* Add IDs for most Powerplay modules
#2.2.11
* Add help system and initial help file
* Make absolute damage visible
* Add 'average' roll for blueprints
* Update spacing for movement summary to make it more readable
* Provide damage dealt statistics for both shields and hull
* Damage dealt panel only shows enabled weapons
* Add engagement range to damage received panel
* Handle burst rate of fire as an absolute number rather than a perentage modification
* Ensure that clip values are always rounded up
* Ensure that focused weapon mod uses range modifier to increase falloff as well
* Use coriolis-data 2.2.11:
* Remove non-existent chaff launcher capacity blueprint grades
* Fix incorrect values for charge enhanced power distributor
* Remove incorrect AFMU blueprints
* Correct fragment cannon Double Shot blueprint information
* Correct Focused weapon blueprint information
#2.2.10
* Fix detailed export of module reinforcement packages
* Use damagedist for exact breakdown of weapons that have more than one type of damage
* Use new-style modification validity data
* Provide ability to select engineering blueprint and roll sample values for them
* Use coriolis-data 2.2.10:
* Fix incorrect base shield values for Cutter and Corvette
* Update weapons to have %-based damage distributions
* Remove power draw for detailed surface scanner - although shown in outfitting it is not part of active power
* Fix incorrect names for lightweight and kinetic armour
* Add engineering blueprints
#2.2.9
* Use SSL-enabled server for shortlinks
* Add falloff for weapons
* Use falloff when calculating weapon effectiveness in damage dealt
* Add engagement range slider to 'Damage Dealt' section to allow user to see change in weapon effectiveness with range
* Use better DPE calculation methodology
* Add total DPS and effectiveness information to 'Damage Dealt' section
* Use coriolis-data 2.2.9:
* Add falloff metric for weapons
* Add falloff from range modification
#2.2.8
* Fix issue where filling all internals with cargo racks would include restricted slots
* Use coriolis-data 2.2.8:
* Set military slot of Viper Mk IV to class 3; was incorrectly set as class 2
* Update base regeneration rate of prismatic shield generators to values in 2.2.03
* Update specials with information in 2.2.03
#2.2.7
* Fix resistance diminishing return calculations
* Do not allow -100% to be entered as a modification value
#2.2.6
* Add pitch/roll/yaw information
* Use combination of pitch, roll and yaw to provide a more useful agility metric
* Add movement summary to outfitting page
* Add standard internal class sizes to shipyard page
* Fix issue when importing Viper Mk IV
* Ensure ordering of all types of modules (standard, internal, utilities) is consistent
* Add rebuilds per bay information for fighter hangars
* Add ability to show military compartments
* Show module reinforcement package results in defence summary
* Use separate speed/rotation/acceleration multipliers for thrusters if available
* Obey restricted slot rules when adding all for internal slots
* Version URLs to handle changes to ship specifications over time
* Do not include disabled shield boosters in calculations
* Add 'Damage dealt' section
* Add 'Damage received' section
* Add 'Piercing' information to hardpoints
* Add 'Hardness' information to ship summary
* Add module copy functionality - drag module whilst holding 'alt' to copy
* Add base resistances to defence summary tooltip
* Update shield recovery/regeneration calculations
* Pin menu to top of page
* Switch to custom shortlink method to avoid google length limitations
* Ensure that information is not lost on narrow screens
* Do not lose ship selector selection on narrow screens
* Reinstate jump range graph
* Use coriolis-data 2.2.6:
* Update weapons with changed values for 2.2.03
* Add individual pitch/roll/yaw statistics for each ship
* Remove old and meaningless agility stat
* Use sane order for multi-module JSON - coriolis can re-order as it sees fit when displaying modules
* Fix cost of fighter hangars
* Update Powerplay weapons with current statistics
* Add separate min/opt/max multipliers for enhanced thrusters for speed, acceleration and rotation
* Add module reinforcement packages
* Add military compartments
* Fix missing damage value for 2B dumbfires
* Update shield recharge rates
* Reduce hull mass of Viper to 50T
* Fix incorrect optimal mass value for 8A thrusters
* Add power draw for detailed surface scanner
#2.2.5
* Calculate rate of fire for multi-burst weapons
* Add note to disable ghostery in error situation
* Use coriolis-data 2.2.5:
* Fix incorrect ID for emissive munitions special
* Fix rate of fire for burst lasers
* Add fragment cannon modifications
* Fix internal name of dazzle shell
#2.2.4
* Add shortlink for outfitting page
* Use coriolis-data 2.2.4:
* Fix incorrect ID for class 5 luxury passenger cabin
* Add damage type modifier
* Change modifications from simple strings to objects, to allow more data-driven behaviour
* Add special effects
* Modification tooltip now shows special effect
#2.2.3
* Fix hull boost calculation - now shows correct % modifier and total armour
* Fix import of DiamondBack - can now be imported
* Fix import of Beluga - can now be imported
* Use coriolis-data 2.2.3:
* Fix mismatch between class 5 and class 7 fighter hangars - now shows correct module
* Add details for concordant sequence special effect - now shows correct damage
* Fix details for thermal shock special effect - now shows correct damage
* Add engineer blueprints
* Modification tooltip now shows name and grade of modifications for imported builds
* Retain import URL unless user changes the build - allows future updates of Coriolis to take advantage of additional build information
#2.2.2
* Update DPS/HPS/EPS in real-time as modifiers change
* Use coriolis-data 2.2.2:
* Add distributor draw modifier to shield generators
* Remove modifiers for sensors
* Add initial loadout passenger cabins for Beluga
* Add initial loadout passenger cabins for Orca
* Update costs and initial loadouts for Keelback and Type-7
* Add resistances for hull reinforcement packages
* Added modifier actions to create modifications from raw data
* Show modification icon for modified modules
* Take modifications in to account when deciding whether to issue a warning on a standard module
* Fix hardpoint comparison DPS number when selecting an alternate module
* Ensure that retrofit tab only shows changed modules
* Fix import and export of ships with modifications, bump schema version to 4
* Enable boost display even if power distributor is disabled
* Calculate breakdown of ship offensive and defensive stats
* Add 'Offence summary' and 'Defence summary' components
* Add ability to import from companion API output through import feature
* Add ability to import from companion API output through URL

View File

@@ -1,6 +1,4 @@
[![Build Status](https://travis-ci.org/cmmcleod/coriolis.svg?branch=master)](https://travis-ci.org/cmmcleod/coriolis) [![Tasks in Ready](https://badge.waffle.io/cmmcleod/coriolis.png?label=ready&title=Ready)](https://waffle.io/cmmcleod/coriolis) [![Tasks in Progress](https://badge.waffle.io/cmmcleod/coriolis.svg?label=in%20progress&title=In%20Progress)](http://waffle.io/cmmcleod/coriolis)
![Latest Release](https://img.shields.io/github/release/EDCD/coriolis.svg) [![Build Status](https://travis-ci.org/EDCD/coriolis.svg?branch=master)](https://travis-ci.org/EDCD/coriolis) [![Chat to us on Discord](https://img.shields.io/badge/Discord-EDCD%20%23coriolis-blue.svg?style=social)](https://discord.gg/0uwCh6R62aPRjk9w)
## About
@@ -10,25 +8,30 @@ Coriolis was created using assets and imagery from Elite: Dangerous, with the pe
## Contributing
Please [submit issues](https://github.com/cmmcleod/coriolis/issues), or better yet [pull requests](https://github.com/cmmcleod/coriolis/pulls) for any corrections or additions to the database or the code.
Please [submit issues](https://github.com/EDCD/coriolis/issues), or better yet [pull requests](https://github.com/EDCD/coriolis/pulls) for any corrections or additions to the database or the code.
### Translations
Please use the OneSky translation site to suggest new translations: http://edcd-coriolis.oneskyapp.com
These will be merged regularly by the project manager.
### Feature Requests, Suggestions & Bugs
All such requests are managed and tracked through [issues](https://github.com/cmmcleod/coriolis/issues). An overview of these can be found [here](https://waffle.io/cmmcleod/coriolis).
Chat to us on [Discord](https://discord.gg/0uwCh6R62aPRjk9w)!
## Development
See the [Developer's Guide](https://github.com/cmmcleod/coriolis/wiki/Developer's-Guide) in the wiki.
See the [Developer's Guide](https://github.com/EDCD/coriolis/wiki/Developing-for-Coriolis) in the wiki.
### Ship and Component Database
### Ship and Module Database
See the [Data wiki](https://github.com/cmmcleod/coriolis-data/wiki) for details on structure, etc.
## License
All Data and [associated JSON](https://github.com/cmmcleod/coriolis-data) files are intellectual property and copyright of Frontier Developments plc ('Frontier', 'Frontier Developments') and are subject to their
All Data and [associated JSON](https://github.com/EDCD/coriolis-data) files are intellectual property and copyright of Frontier Developments plc ('Frontier', 'Frontier Developments') and are subject to their
[terms and conditions](https://www.frontierstore.net/terms-and-conditions/).
The code (Javascript, CSS, HTML, and SVG files only) specificially for Coriolis.io is released under the MIT License.

View File

@@ -0,0 +1,30 @@
{
"adder": {
"t3": {"speed": 205, "boost": 298, "pitch": 35.37, "roll": 93.09, "yaw": 13.03},
"t2": {"speed": 209, "boost": 304, "pitch": 36.06, "roll": 94.90, "yaw": 13.29},
"t1": {"speed": 213, "boost": 310, "pitch": 36.80, "roll": 96.84, "yaw": 13.56},
"t0": {"speed": 218, "boost": 317, "pitch": 37.70, "roll": 99.20, "yaw": 13.89},
"t9": {"speed": 220, "boost": 321, "pitch": 38.08, "roll": 100.21, "yaw": 14.03},
"t8": {"speed": 225, "boost": 327, "pitch": 38.86, "roll": 102.26, "yaw": 14.32},
"t7": {"speed": 230, "boost": 334, "pitch": 39.69, "roll": 104.44, "yaw": 14.62},
"t6": {"speed": 234, "boost": 340, "pitch": 40.41, "roll": 106.34, "yaw": 14.89},
"t5": {"speed": 242, "boost": 351, "pitch": 41.71, "roll": 109.78, "yaw": 15.37}
},
"eagle": {
"t2": {"speed": 223, "boost": 325, "pitch": 46.45, "roll": 111.48, "yaw": 16.72},
"t1": {"speed": 229, "boost": 334, "pitch": 47.69, "roll": 114.46, "yaw": 17.17},
"t0": {"speed": 235, "boost": 343, "pitch": 49.00, "roll": 117.60, "yaw": 17.64},
"t9": {"speed": 239, "boost": 349, "pitch": 49.80, "roll": 119.53, "yaw": 17.93},
"t8": {"speed": 243, "boost": 355, "pitch": 50.70, "roll": 121.69, "yaw": 18.25},
"t7": {"speed": 248, "boost": 361, "pitch": 51.62, "roll": 123.89, "yaw": 18.58},
"t6": {"speed": 252, "boost": 367, "pitch": 52.46, "roll": 125.91, "yaw": 18.89},
"t5": {"speed": 259, "boost": 378, "pitch": 53.99, "roll": 129.56, "yaw": 19.43}
},
"hauler": {
"t4": {"speed": 203, "boost": 305, "pitch": 36.61, "roll": 101.71, "yaw": 14.24},
"t3": {"speed": 209, "boost": 314, "pitch": 37.63, "roll": 104.54, "yaw": 14.64},
"t2": {"speed": 216, "boost": 324, "pitch": 38.89, "roll": 108.03, "yaw": 15.12},
"t1": {"speed": 222, "boost": 333, "pitch": 39.97, "roll": 111.02, "yaw": 15.54},
"t0": {"speed": 232, "boost": 348, "pitch": 41.76, "roll": 116.00, "yaw": 16.24}
}
}

View File

@@ -1,12 +1,13 @@
{
"$schema": "http://cdn.coriolis.io/schemas/ship-loadout/2.json#",
"name": "Test",
"$schema": "http://cdn.coriolis.io/schemas/ship-loadout/3.json#",
"name": "Test My Ship",
"ship": "Anaconda",
"references": [
{
"name": "Coriolis.io",
"url": "http://localhost:3300/outfit/anaconda/48A6A6A5A8A8A5C2c0o0o0o1m1m0q0q0404-0l0b0100034k5n052d04--0303326b.Iw18QDBNA%3D%3D%3D.AwhMJBGaei%2BJCyyiA%3D%3D%3D?bn=Test",
"code": "48A6A6A5A8A8A5C2c0o0o0o1m1m0q0q0404-0l0b0100034k5n052d04--0303326b.Iw18QDBNA===.AwhMJBGaei+JCyyiA===",
"url": "http://localhost:3300/outfit/anaconda/48A6A6A5A8A8A5C2c0o0o0o1m1m0q0q0404-0l0b0100034k5n052d04--0303326b.AwRj4zNKqA==.CwBhCYzBGW9qCTSqs5xA?bn=Test%20My%20Ship",
"old-code": "48A6A6A5A8A8A5C2c0o0o0o1m1m0q0q0404-0l0b0100034k5n052d04--0303326b.AwRj4zNKqA==.CwBhCYzBGW9qCTSqs5xA",
"code": "4putkFklkdzsuf52c0o0o0o1m1m0q0q0404-0l0b0100034k5n052d04--0303326b.AwRj4zNKqA==.CwBhCYzBGW9qCTSqs5xA",
"shipId": "anaconda"
}
],
@@ -263,13 +264,12 @@
"hullMass": 400,
"masslock": 23,
"pipSpeed": 0.14,
"shipCostMultiplier": 1,
"componentCostMultiplier": 1,
"moduleCostMultiplier": 1,
"fuelCapacity": 32,
"cargoCapacity": 128,
"ladenMass": 1339.2,
"armour": 2078,
"armourAdded": 240,
"armour": 2228,
"armourAdded": 390,
"armourMultiplier": 1.95,
"shieldMultiplier": 1.4,
"totalCost": 882362060,
@@ -281,8 +281,8 @@
"unladenRange": 18.49,
"fullTankRange": 18.12,
"ladenRange": 16.39,
"unladenTotalRange": 73.21,
"ladenTotalRange": 66.15,
"unladenFastestRange": 73.21,
"ladenFastestRange": 66.15,
"maxJumpCount": 4,
"shieldStrength": 833
}

View File

@@ -0,0 +1,325 @@
{
"$schema": "http://cdn.coriolis.io/schemas/ship-loadout/4.json#",
"name": "Test My Ship",
"ship": "Anaconda",
"references": [
{
"name": "Coriolis.io",
"url": "http://localhost:3300/outfit/anaconda/48A6A6A5A8A8A5C2c0o0o0o1m1m0q0q0404-0l0b0100034k5n052d04--0303326b.AwRj4zNKqA==.CwBhCYzBGW9qCTSqs5xA.H4sIAAAAAAAAA2MUe8HMwPD-PwDDhxeuCAAAAA==?bn=Test%20My%20Ship",
"old-code": "48A6A6A5A8A8A5C2c0o0o0o1m1m0q0q0404-0l0b0100034k5n052d04--0303326b.AwRj4zNKqA==.CwBhCYzBGW9qCTSqs5xA.H4sIAAAAAAAAA2MUe8HMwPD-PwDDhxeuCAAAAA==",
"code": "4putkFklkdzsuf52c0o0o0o1m1m0q0q0404-0l0b0100034k5n052d04--0303326b.AwRj4zNKqA==.CwBhCYzBGW9qCTSqs5xA.H4sIAAAAAAAAA2MUe8HMwPD-PwDDhxeuCAAAAA==",
"shipId": "anaconda"
}
],
"components": {
"standard": {
"bulkheads": "Reactive Surface Composite",
"cargoHatch": {
"enabled": false,
"priority": 5
},
"powerPlant": {
"class": 8,
"rating": "A",
"enabled": true,
"priority": 1,
"modifications": {
"pgen": 1000
}
},
"thrusters": {
"class": 6,
"rating": "A",
"enabled": true,
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}

View File

@@ -0,0 +1,255 @@
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File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,552 @@
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View File

@@ -0,0 +1,314 @@
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}

View File

@@ -0,0 +1,225 @@
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}

View File

@@ -0,0 +1,327 @@
{
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{
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null,
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}
}

View File

@@ -2,31 +2,31 @@
{
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"buildCode": "0pyttFolodDsyf5------1717--------05044j-03--2h--00.Iw18ZlA=.Aw18ZlA=.",
"buildText": "[Anaconda]\nS: 1F/F Pulse Laser\nS: 1F/F Pulse Laser\n\nBH: 1I Lightweight Alloy\nRB: 8E Power Plant\nTM: 7E Thrusters\nFH: 6E Frame Shift Drive\nEC: 5E Life Support\nPC: 8E Power Distributor\nSS: 8E Sensors\nFS: 5C Fuel Tank (Capacity: 32)\n\n7: 6E Cargo Rack (Capacity: 64)\n6: 5E Cargo Rack (Capacity: 32)\n6: 6E Shield Generator\n5: 4E Cargo Rack (Capacity: 16)\n4: 1E Basic Discovery Scanner\n2: 1E Cargo Rack (Capacity: 2)\n"
},
{
"shipId": "anaconda",
"buildName": "Imported Anaconda",
"buildCode": "08E7E6E5E8E8E5C------1717--------05044j-03--2h--00.Iw18ZlA=.Aw18ZlA=",
"buildCode": "0pyttFolodDsyf5------1717--------05044j-03--2h--00.Iw18ZlA=.Aw18ZlA=.",
"buildText": "\n\n \t[Anaconda]\nS: 1F/F Pulse Laser\nS: 1F/F Pulse Laser\n\nBH: 1I Lightweight Alloy\nRB: 8E Power Plant\nTM: 7E Thrusters\nFH: 6E Frame Shift Drive\nEC: 5E Life Support\nPC: 8E Power Distributor\nSS: 8E Sensors\nFS: 5C Fuel Tank (Capacity: 32)\n\n7: 6E Cargo Rack (Capacity: 64)\n6: 5E Cargo Rack (Capacity: 32)\n6: 6E Shield Generator\n5: 4E Cargo Rack (Capacity: 16)\n4: 1E Basic Discovery Scanner\n2: 1E Cargo Rack (Capacity: 2)\n"
},
{
"shipId": "cobra_mk_iii",
"buildName": "Imported Cobra Mk III",
"buildCode": "04A4C4E3D2A3D4C1712222503040202490f242h.Iw1-kA==.Aw1-kA==",
"buildCode": "0patcFeldd5sdf41712222503040202490f242h.Iw1-kA==.Aw1-kA==.",
"buildText": "[Cobra Mk III]\nM: 1F/F Pulse Laser\nM: 1G/G Burst Laser\nS: 1E/T Fragment Cannon\nS: 1G/T Multi-cannon\nU: 0I Point Defence\nU: 0A Shield Booster\n\nBH: 1I Lightweight Alloy\nRB: 4A Power Plant\nTM: 4C Thrusters\nFH: 4E Frame Shift Drive\nEC: 3D Life Support\nPC: 2A Power Distributor\nSS: 3D Sensors\nFS: 4C Fuel Tank (Capacity: 16)\n\n4: 3E Cargo Rack (Capacity: 8)\n4: 3E Cargo Rack (Capacity: 8)\n4: 4E Shield Generator\n2: 2C Auto Field-Maintenance Unit\n2: 1E Standard Docking Computer\n2: 1E Basic Discovery Scanner\n---\nShield: 112.29 MJ\nPower : 10.45 MW retracted (67%)\n 12.16 MW deployed (78%)\n 15.60 MW available\nCargo : 16 T\nFuel : 16 T\nMass : 235.5 T empty\n 267.5 T full\nRange : 10.69 LY unladen\n 10.05 LY laden\nPrice : 2,929,040 CR\nRe-Buy: 146,452 CR @ 95% insurance\n"
},
{
"shipId": "type_9_heavy",
"buildName": "Imported Type-9 Heavy",
"buildCode": "35A7D6A5A4D4D5C7e2k2f2h110001020306054j03022f01242i.Iw18eQ==.Aw18eQ==",
"buildCode": "3pftsFklkdisif57e2k2f2h110001020306054j03022f01242i.Iw18eQ==.Aw18eQ==.",
"buildText": "[Type-9 Heavy]\nM: 2D/G Fragment Cannon\nM: 2I/F Mine Launcher\nM: 2B/FD Missile Rack\nS: 1I/FS Torpedo Pylon\nS: 1F/F Burst Laser\nU: 0I Chaff Launcher\nU: 0F Electronic Countermeasure\nU: 0I Heat Sink Launcher\nU: 0I Point Defence\n\nBH: 1I Mirrored Surface Composite\nRB: 5A Power Plant\nTM: 7D Thrusters\nFH: 6A Frame Shift Drive\nEC: 5A Life Support\nPC: 4D Power Distributor\nSS: 4D Sensors\nFS: 5C Fuel Tank (Capacity: 32)\n\n8: 7E Cargo Rack (Capacity: 128)\n7: 6E Cargo Rack (Capacity: 64)\n6: 6E Shield Generator\n5: 4E Cargo Rack (Capacity: 16)\n4: 3E Cargo Rack (Capacity: 8)\n4: 1C Advanced Discovery Scanner\n3: 2E Cargo Rack (Capacity: 4)\n3: 1E Standard Docking Computer\n2: 1C Detailed Surface Scanner\n"
},
{
"shipId": "vulture",
"buildName": "Imported Vulture",
"buildCode": "44A5A4A3D5A4D3C1e1e0e0j04044a0n532jf1.Iw19kA==.Aw19kA==",
"buildCode": "4patfFalddksif31e1e0e0j04044a0n532jf1.Iw19kA==.Aw19kA==.",
"buildText": "[Vulture]\nL: 3E/G Pulse Laser\nL: 3E/G Pulse Laser\nU: 0A Frame Shift Wake Scanner\nU: 0A Kill Warrant Scanner\nU: 0A Shield Booster\nU: 0A Shield Booster\n\nBH: 1I Reactive Surface Composite\nRB: 4A Power Plant\nTM: 5A Thrusters\nFH: 4A Frame Shift Drive\nEC: 3D Life Support\nPC: 5A Power Distributor\nSS: 4D Sensors\nFS: 3C Fuel Tank (Capacity: 8)\n\n5: 5A Shield Generator\n4: 4A Auto Field-Maintenance Unit\n2: 2A Shield Cell Bank\n1: 1A Fuel Scoop\n1: 1C Fuel Tank (Capacity: 2)"
}
]
]

View File

@@ -0,0 +1,50 @@
{
"type_6_transporter": {
"Cargo": "A0p0tdFal8d8s8f4-----04040303430101.Iw1/kA==.Aw1/kA==.",
"Miner": "A0p5tdFal8d8s8f42l2l---040403451q0101.Iw1/kA==.Aw1/kA==.",
"Hopper": "A0p0tdFal8d0s8f41717---030302024300-.Iw1/kA==.Aw1/kA==."
},
"type_7_transport": {
"Cargo": "A0p0tiFfliddsdf5--------0505040403480101.Iw18aQ==.Aw18aQ==.",
"Miner": "A0pdtiFflid8sdf5--2l2l----0505041v03450000.Iw18aQ==.Aw18aQ==."
},
"federal_dropship": {
"Cargo": "A0pdtiFflnddsif4-1717------05040448--020201.Iw18eQ==.Aw18eQ==."
},
"asp": {
"Miner": "A2pftfFflidfskf50s0s24242l2l---04054a1q02022o27.Iw18WQ==.Aw18WQ==."
},
"imperial_clipper": {
"Cargo": "A0p5tiFflndisnf4--0s0s----0605450302020101.Iw18aQ==.Aw18aQ==.",
"Dream": "A2pktkFflndpskf40v0v0s0s0404040n4k5n5d2b29292o-.AwRj4yWU1I==.CwBhCYy6YRigzLIA.",
"Current": "A0patkFflndfskf4----------------.AwRj4yWU1I==.CwBhCYy6YRigzLIA."
},
"type_9_heavy": {
"Current": "A0patsFklndnsif6---------0706054a0303020224.AwRj4yoo.EwBhEYy6dsg=."
},
"python": {
"Cargo": "A0patnFflidsssf5---------050505040448020201.Iw18eQ==.Aw18eQ==.",
"Miner": "A0pktkFflidpspf50v0v0v2m2m0404--050505Ce4a1v02022o.Iw18eQ==.IwBhBYy6dkCYg===.",
"Dream": "A2pptkFfliduspf50v0v0v27270404040m5n5n4f2d2d032t0201.Iw1+gDBxA===.EwBhEYy6e0WEA===.",
"Missile": "A0pttoFjljdystf52f2g2d2ePh----04044j03---002h.Iw18eQ==.Aw18eQ==."
},
"anaconda": {
"Dream": "A4putpFklndzsuf52c0o0o0o1m1m0q0q0404040l0b0100004k5n5n112d2d04-0303326b.AwRj4yo5dyg=.MwBhCYy6duvARiA=.",
"Cargo": "A0patnFklndnsxf5----------------06050505040404-45030301.Iw18ZVA=.Aw18ZVA=.",
"Current": "A0patnFklndksxf5----------------06050505040404-03034524.Iw18ZVA=.Aw18ZVA=.",
"Explorer": "A0patnFklndksxf5--------0202------f7050505040s37-2f2i4524.AwRj4yVKJ9hA.AwhMIyumQRhEA===.",
"Test": "A4putkFklkdzsuf52c0o0o0o1m1m0q0q0404-0l0b0100034k5n052d04---0303326b.Iw18ZVA=.Aw18ZVA=."
},
"diamondback_explorer": {
"Explorer": "A0p0tdFfldddsdf5---0202--320p432i2f-.AwRj4zTYg===.AwiMIyoo."
},
"vulture": {
"Bounty Hunter": "A3patcFalddksff31e1e0404-0l4a-5d27662j.AwRj4z2I.MwBhBYy6oJmAjLIA."
},
"fer_de_lance": {
"Attack": "A2pfthFalidpsff31r0s0s0s0s000404-04-4a-5d27-.Iw18aQ==.CwBhrSu8EZyA."
},
"eagle": {
"Figther": "A4p0t5F5l3d5s5f20p0p24-4053-2j-.Iw18kA==.Aw18kA==."
}
}

View File

@@ -16,7 +16,7 @@
"Miner": "25A5A5A4D4A5A5C0s0s24242l2l---04054a1q02022o27"
},
"cobra_mk_iii": {
"Example": "24A4A4A3D3A3A4C0s0s2d2d0m0445032b2o2753.AwRj4yKA.CwBhEYyrKhmMQ===",
"Example": "24A4A4A3D3A3A4C0s0s2d2d0m0445032b2o2753.AwRj4yKA.CwBhEYyrKhmMQ==="
},
"imperial_clipper": {
"Cargo": "03A5D5A5D4D5D4C--0s0s----0605450302020101",
@@ -33,7 +33,8 @@
},
"anaconda": {
"Dream": "48A6A6A5A8A8A5C2c0o0o0o1m1m0q0q0404040l0b0100034k5n05050404040303326b.AwRj4yo5dig=.MwBhEYy6duwEziA=",
"Cargo": "03A7D6A5D4D8D5C----------------060505054d040403030301.AwRj4yuqg===.Aw18ZlA="
"Cargo": "03A7D6A5D4D8D5C----------------060505054d040403030301.AwRj4yuqg===.Aw18ZlA=",
"Modified": "0pyttFolodDsyf5------1717--------05044j-03----2h00.Iw18ZlA=.Aw18ZlA=.H4sIAAAAAAAAA2MUe8HMwPD-PwDDhxeuCAAAAA=="
},
"diamondback_explorer": {
"Explorer": "02A4D5A3D3D3D5C-------320p432i2f.AwRj4zTI.AwiMIypI"
@@ -63,4 +64,4 @@
1,
1
]
}
}

View File

@@ -117,8 +117,8 @@
"unladenRange": 32.48,
"fullTankRange": 30.27,
"ladenRange": 19.61,
"unladenTotalRange": 176.71,
"ladenTotalRange": 112.92,
"unladenFastestRange": 176.71,
"ladenFastestRange": 112.92,
"maxJumpCount": 6,
"shieldStrength": 86.49
}
@@ -251,8 +251,8 @@
"unladenRange": 30.24,
"fullTankRange": 28.32,
"ladenRange": 19.8,
"unladenTotalRange": 164.89,
"ladenTotalRange": 114.03,
"unladenFastestRange": 164.89,
"ladenFastestRange": 114.03,
"maxJumpCount": 6,
"shieldStrength": 149.2
}
@@ -381,8 +381,8 @@
"unladenRange": 31.71,
"fullTankRange": 29.61,
"ladenRange": 23.58,
"unladenTotalRange": 172.68,
"ladenTotalRange": 136.46,
"unladenFastestRange": 172.68,
"ladenFastestRange": 136.46,
"maxJumpCount": 6,
"shieldStrength": 86.49
}
@@ -513,8 +513,8 @@
"unladenRange": 26.41,
"fullTankRange": 24.97,
"ladenRange": 17.36,
"unladenTotalRange": 172.04,
"ladenTotalRange": 118.55,
"unladenFastestRange": 172.04,
"ladenFastestRange": 118.55,
"maxJumpCount": 7,
"shieldStrength": 89.07
}
@@ -655,8 +655,8 @@
"unladenRange": 25.77,
"fullTankRange": 24.39,
"ladenRange": 17.98,
"unladenTotalRange": 167.93,
"ladenTotalRange": 122.84,
"unladenFastestRange": 167.93,
"ladenFastestRange": 122.84,
"maxJumpCount": 7,
"shieldStrength": 125.07
}
@@ -793,8 +793,8 @@
"unladenRange": 19.27,
"fullTankRange": 18.95,
"ladenRange": 15.43,
"unladenTotalRange": 67.34,
"ladenTotalRange": 54.75,
"unladenFastestRange": 67.34,
"ladenFastestRange": 54.75,
"maxJumpCount": 4,
"shieldStrength": 111.07
}
@@ -956,8 +956,8 @@
"unladenRange": 27.1,
"fullTankRange": 25.58,
"ladenRange": 21.94,
"unladenTotalRange": 176.39,
"ladenTotalRange": 150.58,
"unladenFastestRange": 176.39,
"ladenFastestRange": 150.58,
"maxJumpCount": 7,
"shieldStrength": 253.58
}
@@ -1098,8 +1098,8 @@
"unladenRange": 26.01,
"fullTankRange": 25.42,
"ladenRange": 17.19,
"unladenTotalRange": 90.67,
"ladenTotalRange": 61.04,
"unladenFastestRange": 90.67,
"ladenFastestRange": 61.04,
"maxJumpCount": 4,
"shieldStrength": 191.82
}
@@ -1262,8 +1262,8 @@
"unladenRange": 15.19,
"fullTankRange": 14.99,
"ladenRange": 14.99,
"unladenTotalRange": 53.15,
"ladenTotalRange": 53.15,
"unladenFastestRange": 53.15,
"ladenFastestRange": 53.15,
"maxJumpCount": 4,
"shieldStrength": 489.6
}
@@ -1362,8 +1362,8 @@
"unladenRange": 24.25,
"fullTankRange": 23.73,
"ladenRange": 23.73,
"unladenTotalRange": 84.56,
"ladenTotalRange": 84.56,
"unladenFastestRange": 84.56,
"ladenFastestRange": 84.56,
"maxJumpCount": 4,
"shieldStrength": 0
}
@@ -1501,8 +1501,8 @@
"unladenRange": 19.51,
"fullTankRange": 18.58,
"ladenRange": 13.09,
"unladenTotalRange": 152.32,
"ladenTotalRange": 106.49,
"unladenFastestRange": 152.32,
"ladenFastestRange": 106.49,
"maxJumpCount": 8,
"shieldStrength": 170.57
}
@@ -1639,8 +1639,8 @@
"unladenRange": 28.25,
"fullTankRange": 26.6,
"ladenRange": 16.67,
"unladenTotalRange": 183.67,
"ladenTotalRange": 113.69,
"unladenFastestRange": 183.67,
"ladenFastestRange": 113.69,
"maxJumpCount": 7,
"shieldStrength": 214.26
}
@@ -1810,8 +1810,8 @@
"unladenRange": 20.32,
"fullTankRange": 19.46,
"ladenRange": 14.65,
"unladenTotalRange": 133.17,
"ladenTotalRange": 99.65,
"unladenFastestRange": 133.17,
"ladenFastestRange": 99.65,
"maxJumpCount": 7,
"shieldStrength": 486.35
}
@@ -1989,8 +1989,8 @@
"unladenRange": 14.32,
"fullTankRange": 13.89,
"ladenRange": 13.46,
"unladenTotalRange": 94.42,
"ladenTotalRange": 91.49,
"unladenFastestRange": 94.42,
"ladenFastestRange": 91.49,
"maxJumpCount": 7,
"shieldStrength": 645.57
}
@@ -2219,8 +2219,8 @@
"unladenRange": 16.99,
"fullTankRange": 16.68,
"ladenRange": 15.91,
"unladenTotalRange": 67.35,
"ladenTotalRange": 64.2,
"unladenFastestRange": 67.35,
"ladenFastestRange": 64.2,
"maxJumpCount": 4,
"shieldStrength": 952
}
@@ -2374,8 +2374,8 @@
"unladenRange": 39.26,
"fullTankRange": 37.65,
"ladenRange": 21.21,
"unladenTotalRange": 153.79,
"ladenTotalRange": 85.82,
"unladenFastestRange": 153.79,
"ladenFastestRange": 85.82,
"maxJumpCount": 4,
"shieldStrength": 372.98
}
@@ -2530,8 +2530,8 @@
"unladenRange": 38.44,
"fullTankRange": 36.89,
"ladenRange": 21.04,
"unladenTotalRange": 150.62,
"ladenTotalRange": 85.16,
"unladenFastestRange": 150.62,
"ladenFastestRange": 85.16,
"maxJumpCount": 4,
"shieldStrength": 372.98
}
@@ -2698,8 +2698,8 @@
"unladenRange": 38.04,
"fullTankRange": 30.11,
"ladenRange": 23.03,
"unladenTotalRange": 675.7,
"ladenTotalRange": 501.97,
"unladenFastestRange": 675.7,
"ladenFastestRange": 501.97,
"maxJumpCount": 20,
"shieldStrength": 372.98
}
@@ -2916,8 +2916,8 @@
"unladenRange": 18.49,
"fullTankRange": 18.12,
"ladenRange": 16.39,
"unladenTotalRange": 73.21,
"ladenTotalRange": 66.15,
"unladenFastestRange": 73.21,
"ladenFastestRange": 66.15,
"maxJumpCount": 4,
"shieldStrength": 833
}
@@ -3044,8 +3044,8 @@
"unladenRange": 35.99,
"fullTankRange": 33.36,
"ladenRange": 33.36,
"unladenTotalRange": 232.28,
"ladenTotalRange": 232.28,
"unladenFastestRange": 232.28,
"ladenFastestRange": 232.28,
"maxJumpCount": 7,
"shieldStrength": 92.25
}
@@ -3181,8 +3181,8 @@
"unladenRange": 15.06,
"fullTankRange": 14.86,
"ladenRange": 14.86,
"unladenTotalRange": 42.5,
"ladenTotalRange": 42.5,
"unladenFastestRange": 42.5,
"ladenFastestRange": 42.5,
"maxJumpCount": 3,
"shieldStrength": 548.74
}
@@ -3335,8 +3335,8 @@
"unladenRange": 12.51,
"fullTankRange": 12.38,
"ladenRange": 12.38,
"unladenTotalRange": 35.35,
"ladenTotalRange": 35.35,
"unladenFastestRange": 35.35,
"ladenFastestRange": 35.35,
"maxJumpCount": 3,
"shieldStrength": 760.16
}
@@ -3348,8 +3348,8 @@
"references": [
{
"name": "Coriolis.io",
"url": "http://localhost:3300/outfit/eagle/42A3A3A1D2A2A2C0p0p24-40532j.AwRj49iA.AwgsIkEZigmIA%3D%3D%3D?bn=Figther",
"code": "42A3A3A1D2A2A2C0p0p24-40532j.AwRj49iA.AwgsIkEZigmIA===",
"url": "http://localhost:3300/outfit/eagle/42A3A3A1D2A2A2C0p0p24-40532j-.Iw1-EA==.Aw1-EA==?bn=Figther",
"code": "42A3A3A1D2A2A2C0p0p24-40532j-.Iw1-EA==.Aw1-EA==",
"shipId": "eagle"
}
],
@@ -3423,7 +3423,8 @@
"class": 1,
"rating": "A",
"group": "Fuel Scoop"
}
},
null
]
},
"stats": {
@@ -3453,8 +3454,8 @@
"unladenRange": 17.12,
"fullTankRange": 16.71,
"ladenRange": 16.71,
"unladenTotalRange": 42.4,
"ladenTotalRange": 42.4,
"unladenFastestRange": 42.4,
"ladenFastestRange": 42.4,
"maxJumpCount": 3,
"shieldStrength": 102
}
@@ -3611,8 +3612,8 @@
"unladenRange": 8.43,
"fullTankRange": 8.09,
"ladenRange": 7.25,
"unladenTotalRange": 81.5,
"ladenTotalRange": 72.9,
"unladenFastestRange": 81.5,
"ladenFastestRange": 72.9,
"maxJumpCount": 10,
"shieldStrength": 299.48
}

90
__tests__/test-agility.js Normal file
View File

@@ -0,0 +1,90 @@
import Ship from '../src/app/shipyard/Ship';
import { Ships } from 'coriolis-data/dist';
import * as ModuleUtils from '../src/app/shipyard/ModuleUtils';
describe("Agility", function() {
it("correctly calculates speed", function() {
let agilityData = require('./fixtures/agility-data');
for (let shipId in agilityData) {
for (let thrusterId in agilityData[shipId]) {
const thrusterData = agilityData[shipId][thrusterId];
let shipData = Ships[shipId];
let ship = new Ship(shipId, shipData.properties, shipData.slots);
ship.buildWith(shipData.defaults);
ship.use(ship.standard[1], ModuleUtils.findModule('t', thrusterId));
expect(Math.round(ship.topSpeed)).toBe(thrusterData.speed);
}
}
});
it("correctly calculates boost", function() {
let agilityData = require('./fixtures/agility-data');
for (let shipId in agilityData) {
for (let thrusterId in agilityData[shipId]) {
const thrusterData = agilityData[shipId][thrusterId];
let shipData = Ships[shipId];
let ship = new Ship(shipId, shipData.properties, shipData.slots);
ship.buildWith(shipData.defaults);
// Turn off internals to ensure we have enough power to boost
for (let internal in ship.internal) {
ship.internal[internal].enabled = 0;
}
ship.use(ship.standard[1], ModuleUtils.findModule('t', thrusterId));
expect(Math.round(ship.topBoost)).toBe(thrusterData.boost);
}
}
});
it("correctly calculates pitch", function() {
let agilityData = require('./fixtures/agility-data');
for (let shipId in agilityData) {
for (let thrusterId in agilityData[shipId]) {
const thrusterData = agilityData[shipId][thrusterId];
let shipData = Ships[shipId];
let ship = new Ship(shipId, shipData.properties, shipData.slots);
ship.buildWith(shipData.defaults);
ship.use(ship.standard[1], ModuleUtils.findModule('t', thrusterId));
expect(Math.round(ship.pitches[4] * 100) / 100).toBeCloseTo(thrusterData.pitch, 1);
}
}
});
it("correctly calculates roll", function() {
let agilityData = require('./fixtures/agility-data');
for (let shipId in agilityData) {
for (let thrusterId in agilityData[shipId]) {
const thrusterData = agilityData[shipId][thrusterId];
let shipData = Ships[shipId];
let ship = new Ship(shipId, shipData.properties, shipData.slots);
ship.buildWith(shipData.defaults);
ship.use(ship.standard[1], ModuleUtils.findModule('t', thrusterId));
expect(Math.round(ship.rolls[4] * 100) / 100).toBeCloseTo(thrusterData.roll, 1);
}
}
});
it("correctly calculates yaw", function() {
let agilityData = require('./fixtures/agility-data');
for (let shipId in agilityData) {
for (let thrusterId in agilityData[shipId]) {
const thrusterData = agilityData[shipId][thrusterId];
let shipData = Ships[shipId];
let ship = new Ship(shipId, shipData.properties, shipData.slots);
ship.buildWith(shipData.defaults);
ship.use(ship.standard[1], ModuleUtils.findModule('t', thrusterId));
expect(Math.round(ship.yaws[4] * 100) / 100).toBeCloseTo(thrusterData.yaw, 1);
}
}
});
});

327
__tests__/test-import.js Normal file
View File

@@ -0,0 +1,327 @@
jest.unmock('../src/app/stores/Persist');
jest.unmock('../src/app/components/TranslatedComponent');
jest.unmock('../src/app/components/ModalImport');
jest.unmock('prop-types');
import React from 'react';
import PropTypes from 'prop-types';
import ReactDOM from 'react-dom';
import TU from 'react-testutils-additions';
import Utils from './testUtils';
import { getLanguage } from '../src/app/i18n/Language';
describe('Import Modal', function() {
let MockRouter = require('../src/app/Router').default;
const Persist = require('../src/app/stores/Persist').default;
const ModalImport = require('../src/app/components/ModalImport').default;
const mockContext = {
language: getLanguage('en'),
sizeRatio: 1,
openMenu: jest.genMockFunction(),
closeMenu: jest.genMockFunction(),
showModal: jest.genMockFunction(),
hideModal: jest.genMockFunction(),
tooltip: jest.genMockFunction(),
termtip: jest.genMockFunction(),
onWindowResize: jest.genMockFunction()
};
let modal, render, ContextProvider = Utils.createContextProvider(mockContext);
/**
* Clear saved builds, and reset React DOM
*/
function reset() {
MockRouter.go.mockClear();
Persist.deleteAll();
render = TU.renderIntoDocument(<ContextProvider><ModalImport /></ContextProvider>);
modal = TU.findRenderedComponentWithType(render, ModalImport);
}
/**
* Simulate user import text entry / paste
* @param {string} text Import text / raw data
*/
function pasteText(text) {
let textarea = TU.findRenderedDOMComponentWithTag(render, 'textarea');
TU.Simulate.change(textarea, { target: { value: text } });
}
/**
* Simulate click on Proceed button
*/
function clickProceed() {
let proceedButton = TU.findRenderedDOMComponentWithId(render, 'proceed');
TU.Simulate.click(proceedButton);
}
/**
* Simulate click on Import button
*/
function clickImport() {
let importButton = TU.findRenderedDOMComponentWithId(render, 'import');
TU.Simulate.click(importButton);
}
describe('Import Backup', function() {
beforeEach(reset);
it('imports a valid backup', function() {
let importData = require('./fixtures/valid-backup');
let importString = JSON.stringify(importData);
expect(modal.state.importValid).toEqual(false);
expect(modal.state.errorMsg).toEqual(null);
pasteText(importString);
expect(modal.state.importValid).toBe(true);
expect(modal.state.errorMsg).toEqual(null);
expect(modal.state.builds).toEqual(importData.builds);
expect(modal.state.comparisons).toEqual(importData.comparisons);
expect(modal.state.shipDiscount).toEqual(importData.discounts[0]);
expect(modal.state.moduleDiscount).toEqual(importData.discounts[1]);
expect(modal.state.insurance).toBe(importData.insurance.toLowerCase());
clickProceed();
expect(modal.state.processed).toBe(true);
expect(modal.state.errorMsg).toEqual(null);
clickImport();
expect(Persist.getBuilds()).toEqual(importData.builds);
expect(Persist.getComparisons()).toEqual(importData.comparisons);
expect(Persist.getInsurance()).toEqual(importData.insurance.toLowerCase());
expect(Persist.getShipDiscount()).toEqual(importData.discounts[0]);
expect(Persist.getModuleDiscount()).toEqual(importData.discounts[1]);
});
it('imports an old valid backup', function() {
const importData = require('./fixtures/old-valid-export');
const importStr = JSON.stringify(importData);
pasteText(importStr);
expect(modal.state.builds).toEqual(importData.builds);
expect(modal.state.importValid).toBe(true);
expect(modal.state.errorMsg).toEqual(null);
clickProceed();
expect(modal.state.processed).toBeTruthy();
clickImport();
expect(Persist.getBuilds()).toEqual(importData.builds);
});
it('catches an invalid backup', function() {
const importData = require('./fixtures/valid-backup');
let invalidImportData = Object.assign({}, importData);
//invalidImportData.builds.asp = null; // Remove Asp Miner build used in comparison
delete(invalidImportData.builds.asp);
pasteText('"this is not valid"');
expect(modal.state.importValid).toBeFalsy();
expect(modal.state.errorMsg).toEqual('Must be an object or array!');
pasteText('{ "builds": "Should not be a string" }');
expect(modal.state.importValid).toBeFalsy();
expect(modal.state.errorMsg).toEqual('builds must be an object!');
pasteText(JSON.stringify(importData).replace('anaconda', 'invalid_ship'));
expect(modal.state.importValid).toBeFalsy();
expect(modal.state.errorMsg).toEqual('"invalid_ship" is not a valid Ship Id!');
pasteText(JSON.stringify(importData).replace('Dream', ''));
expect(modal.state.importValid).toBeFalsy();
expect(modal.state.errorMsg).toEqual('Imperial Clipper build "" must be a string at least 1 character long!');
pasteText(JSON.stringify(invalidImportData));
expect(modal.state.importValid).toBeFalsy();
expect(modal.state.errorMsg).toEqual('asp build "Miner" data is missing!');
});
});
describe('Import Detailed V3 Build', function() {
beforeEach(reset);
it('imports a valid v3 build', function() {
const importData = require('./fixtures/anaconda-test-detailed-export-v3');
pasteText(JSON.stringify(importData));
expect(modal.state.importValid).toBeTruthy();
expect(modal.state.errorMsg).toEqual(null);
expect(modal.state.singleBuild).toBe(true);
clickProceed();
expect(MockRouter.go.mock.calls.length).toBe(1);
expect(MockRouter.go.mock.calls[0][0]).toBe('/outfit/anaconda?code=A4putkFklkdzsuf52c0o0o0o1m1m0q0q0404-0l0b0100034k5n052d04---0303326b.AwRj4zNLaA%3D%3D.CwBhCYzBGW9qCTSqq5xA.&bn=Test%20My%20Ship');
});
it('catches an invalid build', function() {
const importData = require('./fixtures/anaconda-test-detailed-export-v3');
pasteText(JSON.stringify(importData).replace('references', 'refs'));
expect(modal.state.importValid).toBeFalsy();
expect(modal.state.errorMsg).toEqual('Anaconda Build "Test My Ship": Invalid data');
});
});
describe('Import Detailed V4 Build', function() {
beforeEach(reset);
it('imports a valid v4 build', function() {
const importData = require('./fixtures/anaconda-test-detailed-export-v4');
pasteText(JSON.stringify(importData));
expect(modal.state.importValid).toBeTruthy();
expect(modal.state.errorMsg).toEqual(null);
expect(modal.state.singleBuild).toBe(true);
clickProceed();
expect(MockRouter.go.mock.calls.length).toBe(1);
expect(MockRouter.go.mock.calls[0][0]).toBe('/outfit/anaconda?code=A4putkFklkdzsuf52c0o0o0o1m1m0q0q0404-0l0b0100034k5n052d04---0303326b.AwRj4zNLaA%3D%3D.CwBhCYzBGW9qCTSqq5xA.H4sIAAAAAAAAA2MUe8HMwPD%2FPwMAAGvB0AkAAAA%3D&bn=Test%20My%20Ship');
});
});
describe('Import Detailed Engineered V4 Build', function() {
beforeEach(reset);
it('imports a valid v4 build', function() {
const importData = require('./fixtures/asp-test-detailed-export-v4');
pasteText(JSON.stringify(importData));
expect(modal.state.importValid).toBeTruthy();
expect(modal.state.errorMsg).toEqual(null);
expect(modal.state.singleBuild).toBe(true);
clickProceed();
expect(MockRouter.go.mock.calls.length).toBe(1);
expect(MockRouter.go.mock.calls[0][0]).toBe('/outfit/asp?code=A0pftiFflfddsnf5------020202033c044002v62f2i.AwRj4yvI.CwRgDBldHnJA.H4sIAAAAAAAAA2P858DAwPCXEUhwHPvx%2F78YG5AltB7I%2F8%2F0TwImJboDSPJ%2F%2B%2Ff%2Fv%2FKlX%2F%2F%2Fi3AwMTBIfARK%2FGf%2BJwVSxArStVAYqOjvz%2F%2F%2FJVo5GRhE2IBc4SKQSSz%2FDGEmCa398P8%2F%2F2%2BgTf%2F%2FA7kMAExxqlSAAAAA&bn=Multi-purpose%20Asp%20Explorer');
});
it('imports a valid v4 build with modifications', function() {
const importData = require('./fixtures/courier-test-detailed-export-v4');
pasteText(JSON.stringify(importData));
expect(modal.state.importValid).toBeTruthy();
expect(modal.state.errorMsg).toEqual(null);
expect(modal.state.singleBuild).toBe(true);
clickProceed();
expect(MockRouter.go.mock.calls.length).toBe(1);
expect(MockRouter.go.mock.calls[0][0]).toBe('/outfit/imperial_courier?code=A0patzF5l0das8f31a1a270202000e402t0101-2f.AwRj4zKA.CwRgDBldLiQ%3D.H4sIAAAAAAAAA12OPUvDYBSFT1OTfkRJjUkbbC3Yj8mlODgUISAtdOlety5ODv0Vgji7O7kJ%2FgzBQX%2BEY7Gg0NKhfY%2FnHQLFDBdynufe9%2BRMCmCb06g29oCgacjiRx6gY6oWKUT8UgLaszqQfHmSnpVFN1uSeXNsJVcj%2FA2EHlZkspIUpUc6UjTXGT85qwHuSEuVc%2F16r99kDQeSSjvSbSjpyUpNK10uJJ3aYqk6smwm1lQ9bOxw71TMm8VanEqq9JW1r3Qo%2BREOLnQHvbWmb7rZIu5VLIyGQGOukPv%2F0WQk5LeEAjPOUDwtAP6bShy2HKAz0HPO%2B5KsP25I79O2I7LvD%2Bz4Il1XAQAA&bn=Multi-purpose%20Imperial%20Courier');
});
});
describe('Import Detaild Builds Array', function() {
beforeEach(reset);
it('imports all builds', function() {
const importData = require('./fixtures/valid-detailed-export');
const expectedBuilds = require('./fixtures/expected-builds');
pasteText(JSON.stringify(importData));
expect(modal.state.importValid).toBeTruthy();
expect(modal.state.errorMsg).toEqual(null);
clickProceed();
expect(modal.state.processed).toBeTruthy();
clickImport();
let builds = Persist.getBuilds();
for (let s in builds) {
for (let b in builds[s]) {
expect(builds[s][b]).toEqual(expectedBuilds[s][b]);
}
}
});
});
describe('Import Companion API Build', function() {
beforeEach(reset);
it('imports a valid companion API build', function() {
const importData = require('./fixtures/companion-api-import-1');
pasteText(JSON.stringify(importData));
expect(modal.state.importValid).toBeTruthy();
expect(modal.state.errorMsg).toEqual(null);
expect(modal.state.singleBuild).toBe(true);
clickProceed();
expect(MockRouter.go.mock.calls.length).toBe(1);
expect(MockRouter.go.mock.calls[0][0]).toBe('/outfit/federal_corvette?code=A2putsFklndzsxf50x0x7l28281919040404040402020l06p05sf63c5ifr--v66g2f.AwRj4zNaqA%3D%3D.CwRgDBldUExuBiIlUA%3D%3D.H4sIAAAAAAAAA12STy8DURTFb1szU53Ga8dg2qqqDmJDIoKFxJImumYjVrVqfAALC4lNbcUnkLCoDbEQu0bSlQVhI8JHsJBIQ73rXMkwMYuT9%2Bb87nl%2F7ovoRSL6ikD6TYNINZg5XsWUo7pfrBikr2USlRyXyDuLAhr6ZHanNLOzD5tjOiskysk5dOBvfTB7bjeRW0MNG3ohSBq1bKKxKwyLLUAjmwjpPu4wJx4xVbNI57heDfbUKUAy2xaRUQZpllHoHMHxKqjhhF4LgjtJiFHDmqbrEeVnUJOax7%2FSdRfRwBNotv9wo5kAuZMD2egKyDYcdYl1OBki6z%2BZQjaFnBPyFCM1LefF%2BcgrY0es9FKwbW8ZYj9gmBbxRVRdglMh6BNqnwsk4ouoO4HSIehNoBuBRHwR1QOmsBvHmk6IfMbd2fdCEka%2BjNSexPWGoEkcyX6CnxbxRZQtd%2BPpym%2B31xFtn0iSFPkf%2BBkttZlzB9KDFyBuFRfAGV0Ogoff8SSsCfjjD5hGWtLIwZB%2FgX5Zt%2BLHMI9My7sp6nzgZzekswTxVvCOkq%2FSXqb%2F3zfLxh6HrwIAAA%3D%3D&bn=Imported%20Federal%20Corvette');
});
it('imports a valid companion API build', function() {
const importData = require('./fixtures/companion-api-import-2');
pasteText(JSON.stringify(importData));
expect(modal.state.importValid).toBeTruthy();
expect(modal.state.errorMsg).toEqual(null);
expect(modal.state.singleBuild).toBe(true);
clickProceed();
expect(MockRouter.go.mock.calls.length).toBe(1);
expect(MockRouter.go.mock.calls[0][0]).toBe('/outfit/beluga?code=A0pktsFplCdpsnf70t0t2727270004040404043c4fmimlmm04mc0iv62i2f.AwRj4yukg%3D%3D%3D.CwRgDBldHi8IUA%3D%3D.H4sIAAAAAAAAA2P8Z8%2FAwPCXEUiIKTMxMPCv%2F%2Ff%2FP8cFIPGf6Z8YTEr0GjMDg%2FJWICERBOTzn%2Fn7%2F7%2FIO5Ai5n9SIEWsQEIoSxAolfbt%2F3%2BJPk4GBhE7YQYGYVmgcuVnf4Aq%2FwOVAAAyiFctbgAAAA%3D%3D&bn=Imported%20Beluga%20Liner');
});
it('imports a valid companion API build', function() {
const importData = require('./fixtures/companion-api-import-3');
pasteText(JSON.stringify(importData));
expect(modal.state.importValid).toBeTruthy();
expect(modal.state.errorMsg).toEqual(null);
expect(modal.state.singleBuild).toBe(true);
clickProceed();
expect(MockRouter.go.mock.calls.length).toBe(1);
expect(MockRouter.go.mock.calls[0][0]).toBe('/outfit/type_7_transport?code=A0patfFflidasdf5----0404040005050504044d2402.AwRj4yrI.CwRgDBlVK7EiA%3D%3D%3D.&bn=Imported%20Type-7%20Transporter');
});
it('imports a valid companion API build', function() {
const importData = require('./fixtures/companion-api-import-4');
pasteText(JSON.stringify(importData));
expect(modal.state.importValid).toBeTruthy();
expect(modal.state.errorMsg).toEqual(null);
expect(modal.state.singleBuild).toBe(true);
clickProceed();
expect(MockRouter.go.mock.calls.length).toBe(1);
expect(MockRouter.go.mock.calls[0][0]).toBe('/outfit/cobra_mk_iii?code=A0p0tdFaldd3sdf4------34---2f2i.AwRj4yKA.CwRgDMYExrezBUg%3D.&bn=Imported%20Cobra%20Mk%20III');
});
});
describe('Import E:D Shipyard Builds', function() {
// it('imports a valid build', function() {
// const imports = require('./fixtures/ed-shipyard-import-valid');
//
// for (let i = 0; i < imports.length; i++ ) {
// reset();
// let fixture = imports[i];
// pasteText(fixture.buildText);
// expect(modal.state.importValid).toBeTruthy();
// expect(modal.state.errorMsg).toEqual(null);
// clickProceed();
// expect(MockRouter.go.mock.calls.length).toBe(1);
// expect(MockRouter.go.mock.calls[0][0]).toBe('/outfit/' + fixture.shipId + '?code=' + encodeURIComponent(fixture.buildCode) + '&bn=' + encodeURIComponent(fixture.buildName));
// }
// });
it('catches invalid builds', function() {
const imports = require('./fixtures/ed-shipyard-import-invalid');
for (let i = 0; i < imports.length; i++ ) {
reset();
pasteText(imports[i].buildText);
expect(modal.state.importValid).toBeFalsy();
expect(modal.state.errorMsg).toEqual(imports[i].errorMsg);
}
});
});
describe('Imports from a Comparison', function() {
it('imports a valid comparison', function() {
const importBuilds = require('./fixtures/valid-backup').builds;
Persist.deleteAll();
render = TU.renderIntoDocument(<ContextProvider><ModalImport builds={importBuilds} /></ContextProvider>);
modal = TU.findRenderedComponentWithType(render, ModalImport);
expect(modal.state.processed).toBe(true);
expect(modal.state.errorMsg).toEqual(null);
clickImport();
expect(Persist.getBuilds()).toEqual(importBuilds);
});
});
});

143
__tests__/test-persist.js Normal file
View File

@@ -0,0 +1,143 @@
jest.unmock('../src/app/stores/Persist');
import React from 'react';
import ReactDOM from 'react-dom';
import TU from 'react-testutils-additions';
let origAddEventListener = window.addEventListener;
let storageListener;
let ls = {};
// Implment mock localStorage
let localStorage = {
getItem: function(key) {
return ls[key];
},
setItem: function(key, value) {
ls[key] = value;
},
removeItem: function(key) {
delete ls[key];
},
clear: function() {
ls = {};
}
}
window.addEventListener = function(eventName, listener) {
if(eventName == 'storage') {
storageListener = listener; // Keep track of latest storage listener
} else {
origAddEventListener.apply(arguments);
}
}
describe('Persist', function() {
const Persist = require('../src/app/stores/Persist').Persist;
describe('Multi tab/window', function() {
it("syncs builds", function() {
window.localStorage = localStorage;
ls = {};
let p = new Persist();
let newBuilds = {
anaconda: { test: '1234' }
};
storageListener({ key: 'builds', newValue: JSON.stringify(newBuilds) });
expect(p.getBuild('anaconda', 'test')).toBe('1234');
});
});
describe('General and Settings', function() {
it("has defaults", function() {
window.localStorage = localStorage;
ls = {};
let p = new Persist();
expect(p.getLangCode()).toBe('en');
expect(p.showTooltips()).toBe(true);
expect(p.getInsurance()).toBe('standard');
expect(p.getShipDiscount()).toBe(0);
expect(p.getModuleDiscount()).toBe(0);
expect(p.getSizeRatio()).toBe(1);
});
it("loads from localStorage correctly", function() {
window.localStorage = localStorage;
let savedData = require('./fixtures/valid-backup');
ls = {};
ls.builds = JSON.stringify(savedData.builds);
ls.NG_TRANSLATE_LANG_KEY = 'de';
ls.insurance = 'Standard';
ls.shipDiscount = 0.25;
ls.moduleDiscount = 0.15;
let p = new Persist();
expect(p.getInsurance()).toBe('standard');
expect(p.getShipDiscount()).toBe(0.25);
expect(p.getModuleDiscount()).toBe(0.15);
expect(p.getLangCode()).toEqual('de');
expect(p.getBuilds('anaconda')).toEqual(savedData.builds.anaconda);
expect(p.getBuilds('python')).toEqual(savedData.builds.python);
expect(p.getBuildsNamesFor('imperial_clipper')).toEqual(['Cargo', 'Current', 'Dream', 'Multi-purpose']);
expect(p.getBuild('type_7_transport', 'Cargo')).toEqual('02A5D5A4D3D3D5C--------0505040403480101');
});
it("uses defaults from a corrupted localStorage", function() {
window.localStorage = localStorage;
ls = {};
ls.builds = "not valid json";
ls.comparisons = "1, 3, 4";
ls.insurance = 'this insurance does not exist';
ls.shipDiscount = 'this is not a number';
ls.moduleDiscount = 10; // Way to big
let p = new Persist();
expect(p.getLangCode()).toBe('en');
expect(p.showTooltips()).toBe(true);
expect(p.getInsurance()).toBe('standard');
expect(p.getShipDiscount()).toBe(0);
expect(p.getModuleDiscount()).toBe(0);
expect(p.getBuilds()).toEqual({});
expect(p.getComparisons()).toEqual({});
});
it("works without localStorage", function() {
window.localStorage = null;
let p = new Persist();
expect(p.getLangCode()).toBe('en');
expect(p.showTooltips()).toBe(true);
expect(p.getInsurance()).toBe('standard');
expect(p.getShipDiscount()).toBe(0);
expect(p.getModuleDiscount()).toBe(0);
expect(p.getSizeRatio()).toBe(1);
p.saveBuild('anaconda', 'test', '12345');
expect(p.getBuild('anaconda', 'test')).toBe('12345');
p.deleteBuild('anaconda', 'test');
expect(p.hasBuilds()).toBe(false);
});
it("generates the backup", function() {
window.localStorage = localStorage;
let savedData = require('./fixtures/valid-backup');
ls = {};
ls.builds = JSON.stringify(savedData.builds);
ls.insurance = 'Beta';
ls.shipDiscount = 0.25;
ls.moduleDiscount = 0.15;
let p = new Persist();
let backup = p.getAll();
expect(backup.insurance).toBe('beta');
expect(backup.shipDiscount).toBe(0.25);
expect(backup.moduleDiscount).toBe(0.15);
expect(backup.builds).toEqual(savedData.builds);
expect(backup.comparisons).toEqual({});
});
});
})

View File

@@ -0,0 +1,63 @@
import Ship from '../src/app/shipyard/Ship';
import { Ships } from 'coriolis-data/dist';
import * as Serializer from '../src/app/shipyard/Serializer';
import jsen from 'jsen';
describe("Serializer", function() {
const anacondaTestExport = require.requireActual('./fixtures/anaconda-test-detailed-export-v4');
const code = anacondaTestExport.references[0].code;
const anaconda = Ships.anaconda;
const validate = jsen(require('../src/schemas/ship-loadout/4'));
describe("To Detailed Build", function() {
let testBuild = new Ship('anaconda', anaconda.properties, anaconda.slots).buildFrom(code);
let exportData = Serializer.toDetailedBuild('Test My Ship', testBuild);
it("conforms to the v4 ship-loadout schema", function() {
expect(validate(exportData)).toBe(true);
});
it("contains the correct components and stats", function() {
expect(exportData.components).toEqual(anacondaTestExport.components);
expect(exportData.stats).toEqual(anacondaTestExport.stats);
expect(exportData.ship).toEqual(anacondaTestExport.ship);
expect(exportData.name).toEqual(anacondaTestExport.name);
});
});
describe("Export Detailed Builds", function() {
const expectedExport = require('./fixtures/valid-detailed-export');
const builds = require('./fixtures/expected-builds');
const exportData = Serializer.toDetailedExport(builds);
it("conforms to the v4 ship-loadout schema", function() {
expect(exportData instanceof Array).toBe(true);
for (let detailedBuild of exportData) {
expect(validate(detailedBuild)).toBe(true);
}
});
});
describe("From Detailed Build", function() {
it("builds the ship correctly", function() {
let testBuildA = new Ship('anaconda', anaconda.properties, anaconda.slots);
testBuildA.buildFrom(code);
let testBuildB = Serializer.fromDetailedBuild(anacondaTestExport);
for(var p in testBuildB) {
if (p == 'availCS') {
continue;
}
expect(testBuildB[p]).toEqual(testBuildA[p], p + ' does not match');
}
});
});
});

View File

@@ -1,35 +1,30 @@
describe("Ship Factory", function() {
import Ship from '../src/app/shipyard/Ship';
import { Ships } from 'coriolis-data/dist';
import * as ModuleUtils from '../src/app/shipyard/ModuleUtils';
var Ship;
var Components;
beforeEach(module('shipyard'));
beforeEach(inject(['Ship', 'Components', function (_Ship_, _Components_) {
Ship = _Ship_;
Components = _Components_;
}]));
describe("Ship", function() {
it("can build all ships", function() {
for (var s in DB.ships) {
var shipData = DB.ships[s];
var ship = new Ship(s, shipData.properties, shipData.slots);
for (let s in Ships) {
let shipData = Ships[s];
let ship = new Ship(s, shipData.properties, shipData.slots);
for (p in shipData.properties) {
for (let p in shipData.properties) {
expect(ship[p]).toEqual(shipData.properties[p], s + ' property [' + p + '] does not match when built');
}
ship.buildWith(shipData.defaults);
expect(ship.totalCost).toEqual(shipData.retailCost, s + ' retail cost does not match default build cost');
expect(ship.cargoCapacity).toBeDefined(s + ' cargo');
expect(ship.cargoCapacity).toBeDefined();
expect(ship.priorityBands[0].retracted).toBeGreaterThan(0, s + ' priorityBands');
expect(ship.powerAvailable).toBeGreaterThan(0, s + ' powerAvailable');
expect(ship.unladenRange).toBeGreaterThan(0, s + ' unladenRange');
expect(ship.ladenRange).toBeGreaterThan(0, s + ' ladenRange');
expect(ship.fuelCapacity).toBeGreaterThan(0, s + ' fuelCapacity');
expect(ship.unladenTotalRange).toBeGreaterThan(0, s + ' unladenTotalRange');
expect(ship.ladenTotalRange).toBeGreaterThan(0, s + ' ladenTotalRange');
expect(ship.shieldStrength).toBeGreaterThan(0, s + ' shieldStrength');
expect(ship.unladenFastestRange).toBeGreaterThan(0, s + ' unladenFastestRange');
expect(ship.ladenFastestRange).toBeGreaterThan(0, s + ' ladenFastestRange');
expect(ship.shield).toBeGreaterThan(0, s + ' shield');
expect(ship.armour).toBeGreaterThan(0, s + ' armour');
expect(ship.topSpeed).toBeGreaterThan(0, s + ' topSpeed');
}
@@ -37,7 +32,7 @@ describe("Ship Factory", function() {
it("resets and rebuilds properly", function() {
var id = 'cobra_mk_iii';
var cobra = DB.ships[id];
var cobra = Ships[id];
var shipA = new Ship(id, cobra.properties, cobra.slots);
var shipB = new Ship(id, cobra.properties, cobra.slots);
var testShip = new Ship(id, cobra.properties, cobra.slots);
@@ -81,84 +76,81 @@ describe("Ship Factory", function() {
it("discounts hull and components properly", function() {
var id = 'cobra_mk_iii';
var cobra = DB.ships[id];
var cobra = Ships[id];
var testShip = new Ship(id, cobra.properties, cobra.slots);
testShip.buildWith(cobra.defaults);
var originalHullCost = testShip.hullCost;
var originalTotalCost = testShip.totalCost;
var discount = 0.9;
var discount = 0.1;
expect(testShip.c.discountedCost).toEqual(originalHullCost, 'Hull cost does not match');
expect(testShip.m.discountedCost).toEqual(originalHullCost, 'Hull cost does not match');
testShip.applyDiscounts(discount, discount);
// Floating point errors cause miniscule decimal places which are handled in the app by rounding/formatting
expect(Math.floor(testShip.c.discountedCost)).toEqual(Math.floor(originalHullCost * discount), 'Discounted Hull cost does not match');
expect(Math.floor(testShip.totalCost)).toEqual(Math.floor(originalTotalCost * discount), 'Discounted Total cost does not match');
expect(Math.floor(testShip.m.discountedCost)).toEqual(Math.floor(originalHullCost * (1 - discount)), 'Discounted Hull cost does not match');
expect(Math.floor(testShip.totalCost)).toEqual(Math.floor(originalTotalCost * (1 - discount)), 'Discounted Total cost does not match');
testShip.applyDiscounts(1, 1); // No discount, 100% of cost
testShip.applyDiscounts(0, 0); // No discount, 100% of cost
expect(testShip.c.discountedCost).toEqual(originalHullCost, 'Hull cost does not match');
expect(testShip.m.discountedCost).toEqual(originalHullCost, 'Hull cost does not match');
expect(testShip.totalCost).toEqual(originalTotalCost, 'Total cost does not match');
testShip.applyDiscounts(discount, 1); // Only discount hull
testShip.applyDiscounts(discount, 0); // Only discount hull
expect(Math.floor(testShip.c.discountedCost)).toEqual(Math.round(originalHullCost * discount), 'Discounted Hull cost does not match');
expect(testShip.totalCost).toEqual(originalTotalCost - originalHullCost + testShip.c.discountedCost, 'Total cost does not match');
expect(Math.floor(testShip.m.discountedCost)).toEqual(Math.round(originalHullCost * (1 - discount)), 'Discounted Hull cost does not match');
expect(testShip.totalCost).toEqual(originalTotalCost - originalHullCost + testShip.m.discountedCost, 'Total cost does not match');
});
it("enforces a single shield generator", function() {
var id = 'anaconda';
var anacondaData = DB.ships[id];
var anacondaData = Ships[id];
var anaconda = new Ship(id, anacondaData.properties, anacondaData.slots);
anaconda.buildWith(anacondaData.defaults);
expect(anaconda.internal[2].c.grp).toEqual('sg', 'Anaconda default shield generator slot');
expect(anaconda.internal[2].m.grp).toEqual('sg', 'Anaconda default shield generator slot');
anaconda.use(anaconda.internal[1], '4j', Components.internal('4j')); // 6E Shield Generator
anaconda.use(anaconda.internal[1], ModuleUtils.internal('4j')); // 6E Shield Generator
expect(anaconda.internal[2].c).toEqual(null, 'Anaconda default shield generator slot is empty');
expect(anaconda.internal[2].id).toEqual(null, 'Anaconda default shield generator slot id is null');
expect(anaconda.internal[1].id).toEqual('4j', 'Slot 1 should have SG 4j in it');
expect(anaconda.internal[1].c.grp).toEqual('sg','Slot 1 should have SG 4j in it');
expect(anaconda.internal[2].m).toEqual(null, 'Anaconda default shield generator slot is empty');
expect(anaconda.internal[1].m.id).toEqual('4j', 'Slot 1 should have SG 4j in it');
expect(anaconda.internal[1].m.grp).toEqual('sg','Slot 1 should have SG 4j in it');
});
it("enforces a single shield fuel scoop", function() {
var id = 'anaconda';
var anacondaData = DB.ships[id];
var anacondaData = Ships[id];
var anaconda = new Ship(id, anacondaData.properties, anacondaData.slots);
anaconda.buildWith(anacondaData.defaults);
anaconda.use(anaconda.internal[4], '32', Components.internal('32')); // 4A Fuel Scoop
expect(anaconda.internal[4].c.grp).toEqual('fs', 'Anaconda fuel scoop slot');
anaconda.use(anaconda.internal[4], ModuleUtils.internal('32')); // 4A Fuel Scoop
expect(anaconda.internal[4].m.grp).toEqual('fs', 'Anaconda fuel scoop slot');
anaconda.use(anaconda.internal[3], '32', Components.internal('32'));
anaconda.use(anaconda.internal[3], ModuleUtils.internal('32'));
expect(anaconda.internal[4].c).toEqual(null, 'Anaconda original fuel scoop slot is empty');
expect(anaconda.internal[4].id).toEqual(null, 'Anaconda original fuel scoop slot id is null');
expect(anaconda.internal[3].id).toEqual('32', 'Slot 1 should have FS 32 in it');
expect(anaconda.internal[3].c.grp).toEqual('fs','Slot 1 should have FS 32 in it');
expect(anaconda.internal[4].m).toEqual(null, 'Anaconda original fuel scoop slot is empty');
expect(anaconda.internal[3].m.id).toEqual('32', 'Slot 1 should have FS 32 in it');
expect(anaconda.internal[3].m.grp).toEqual('fs','Slot 1 should have FS 32 in it');
});
it("enforces a single refinery", function() {
var id = 'anaconda';
var anacondaData = DB.ships[id];
var anacondaData = Ships[id];
var anaconda = new Ship(id, anacondaData.properties, anacondaData.slots);
anaconda.buildWith(anacondaData.defaults);
anaconda.use(anaconda.internal[4], '23', Components.internal('23')); // 4E Refinery
expect(anaconda.internal[4].c.grp).toEqual('rf', 'Anaconda refinery slot');
anaconda.use(anaconda.internal[4], ModuleUtils.internal('23')); // 4E Refinery
expect(anaconda.internal[4].m.grp).toEqual('rf', 'Anaconda refinery slot');
anaconda.use(anaconda.internal[3], '23', Components.internal('23'));
anaconda.use(anaconda.internal[3], ModuleUtils.internal('23'));
expect(anaconda.internal[4].c).toEqual(null, 'Anaconda original refinery slot is empty');
expect(anaconda.internal[4].id).toEqual(null, 'Anaconda original refinery slot id is null');
expect(anaconda.internal[3].id).toEqual('23', 'Slot 1 should have RF 23 in it');
expect(anaconda.internal[3].c.grp).toEqual('rf','Slot 1 should have RF 23 in it');
expect(anaconda.internal[4].m).toEqual(null, 'Anaconda original refinery slot is empty');
expect(anaconda.internal[3].m.id).toEqual('23', 'Slot 1 should have RF 23 in it');
expect(anaconda.internal[3].m.grp).toEqual('rf','Slot 1 should have RF 23 in it');
});
});

25
__tests__/testUtils.js Normal file
View File

@@ -0,0 +1,25 @@
import React from 'react';
import PropTypes from 'prop-types';
const TestUtils = {
createContextProvider: function(context) {
var _contextTypes = {};
Object.keys(context).forEach(function(key) {
_contextTypes[key] = PropTypes.any;
});
return React.createClass({
displayName: 'ContextProvider',
childContextTypes: _contextTypes,
getChildContext() { return context; },
render() {
return React.Children.only(this.props.children);
}
});
}
};
export default TestUtils;

View File

@@ -1,397 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
<browserconfig>
<msapplication>
<tile>
<square70x70logo src="images/logo/mstile-70x70.png"/>
<square150x150logo src="images/logo/mstile-150x150.png"/>
<square310x310logo src="images/logo/mstile-310x310.png"/>
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<!DOCTYPE html>
<html ng-app="app" ng-strict-di="true" manifest="/coriolis.appcache">
<head>
<title ng-bind="title">Coriolis</title>
<link rel="stylesheet" href="/app.css">
<!-- Standard headers -->
<meta name="description" content="A ship builder, outfitting and comparison tool for Elite Dangerous">
<meta name="mobile-web-app-capable" content="yes">
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=0">
<link rel="manifest" href="/images/logo/manifest.json">
<link rel="icon" sizes="152x152 192x192" type="image/png" href="/images/logo/192x192.png">
<link rel="shortcut icon" href="/images/logo/favicon.ico">
<!-- Apple/iOS headers -->
<meta name="apple-mobile-web-app-capable" content="yes">
<meta name="apple-mobile-web-app-title" content="Coriolis">
<meta name="apple-mobile-web-app-status-bar-style" content="black">
<link rel="apple-touch-icon-precomposed" sizes="180x180" href="/images/logo/apple-touch-icon-precomposed.png">
<link rel="apple-touch-icon" href="/images/logo/apple-touch-icon.png">
<!-- iPhone, iPod Touch, portrait -->
<link href="/images/splash/320x460.png" media="(device-width: 320px) and (device-height: 480px) and (orientation: portrait) and (-webkit-device-pixel-ratio: 1)" rel="apple-touch-startup-image">
<!-- iPhone, iPod Touch, landscape -->
<link href="/images/splash/480x320.png" media="(device-width: 320px) and (device-height: 480px) and (orientation: landscape) and (-webkit-device-pixel-ratio: 1)" rel="apple-touch-startup-image">
<!-- iPhone 4, 4S, portrait -->
<link href="/images/splash/640x920.png" media="(device-width: 320px) and (device-height: 480px) and (orientation: portrait) and (-webkit-device-pixel-ratio: 2)" rel="apple-touch-startup-image">
<!-- iPhone 4, 4S, landscape -->
<link href="/images/splash/960x640.png" media="(device-width: 320px) and (device-height: 480px) and (orientation: landscape) and (-webkit-device-pixel-ratio: 2)" rel="apple-touch-startup-image">
<!-- iPhone 5, 5S, 5C, portrait -->
<link href="/images/splash/640x1096.png" media="(device-width: 320px) and (device-height: 568px) and (orientation: portrait) and (-webkit-device-pixel-ratio: 2)" rel="apple-touch-startup-image">
<!-- iPhone 5, 5S, 5C, landscape -->
<link href="/images/splash/1136x640.png" media="(device-width: 320px) and (device-height: 568px) and (orientation: landscape) and (-webkit-device-pixel-ratio: 2)" rel="apple-touch-startup-image">
<!-- iPhone 6, portrait -->
<link href="/images/splash/750x1294.png" media="(device-width: 375px) and (device-height: 667px) and (orientation: portrait) and (-webkit-device-pixel-ratio: 2)" rel="apple-touch-startup-image">
<!-- iPhone 6, landscape -->
<link href="/images/splash/1334x750.png" media="(device-width: 375px) and (device-height: 667px) and (orientation: landscape) and (-webkit-device-pixel-ratio: 2)" rel="apple-touch-startup-image">
<!-- iPhone 6+, portrait -->
<link href="/images/splash/1242x2148.png" media="(device-width: 414px) and (device-height: 736px) and (orientation: portrait) and (-webkit-device-pixel-ratio: 3)" rel="apple-touch-startup-image">
<!-- iPhone 6+, landscape -->
<link href="/images/splash/2208x1242.png" media="(device-width: 414px) and (device-height: 736px) and (orientation: landscape) and (-webkit-device-pixel-ratio: 3)" rel="apple-touch-startup-image">
<!-- iPad 1, 2, Mini, portrait -->
<link href="/images/splash/768x1004.png" media="(device-width: 768px) and (device-height: 1024px) and (orientation: portrait) and (-webkit-device-pixel-ratio: 1)" rel="apple-touch-startup-image">
<!-- iPad 1, 2, Mini, landscape -->
<link href="/images/splash/1024x748.png" media="(device-width: 768px) and (device-height: 1024px) and (orientation: landscape) and (-webkit-device-pixel-ratio: 1)" rel="apple-touch-startup-image">
<!-- iPad 3, 4, Air, Air 2, Mini 2, Mini 3, portrait -->
<link href="/images/splash/1536x2008.png" media="(device-width: 768px) and (device-height: 1024px) and (orientation: portrait) and (-webkit-device-pixel-ratio: 2)" rel="apple-touch-startup-image">
<!-- iPad 3, 4, Air, Air 2, Mini 2, Mini 3, landscape -->
<link href="/images/splash/2048x1496.png" media="(device-width: 768px) and (device-height: 1024px) and (orientation: landscape) and (-webkit-device-pixel-ratio: 2)" rel="apple-touch-startup-image">
<!-- Microsoft Windows Phone/Tablet headers -->
<meta name="msapplication-TileColor" content="#000000">
<meta name="msapplication-TileImage" content="/images/logo/mstile-144x144.png">
<meta name="msapplication-config" content="/images/logo/browserconfig.xml">
<meta name="theme-color" content="#000000">
</head>
<body style="background-color:#000;">
<div style="height: 0; width: 0; overflow:hidden"><%= svgContent %></div>
<shipyard-header></shipyard-header>
<div id="main" ui-view ng-click="bgClicked($event)" ng-style="{'font-size': sizeRatio + 'em'}"></div>
<div ui-view="modal" ng-click="bgClicked($event)"></div>
<footer>
<div class="right cap">
<a href="https://github.com/cmmcleod/coriolis/releases/" target="_blank" title="Coriolis Github Project"><span translate="version"></span> <%= version %> - <%= date %></a>
</div>
<div style="max-width:50%" class="l">
Coriolis was created using assets and imagery from Elite: Dangerous, with the permission of Frontier Developments plc, for non-commercial purposes. It is not endorsed by nor reflects the views or opinions of Frontier Developments and no employee of Frontier Developments was involved in the making of it.
</div>
</footer>
<script src="/lib.js" type="text/javascript"></script>
<script src="/app.js" type="text/javascript"></script>
<% if (uaTracking) { %>
<script>
(function(i,s,o,g,r,a,m){i['GoogleAnalyticsObject']=r;i[r]=i[r]||function(){
(i[r].q=i[r].q||[]).push(arguments)},i[r].l=1*new Date();a=s.createElement(o),
m=s.getElementsByTagName(o)[0];a.async=1;a.src=g;m.parentNode.insertBefore(a,m)
})(window,document,'script','//www.google-analytics.com/analytics.js','ga');
ga('create', '<%= uaTracking %> ', 'auto');
var GAPI_KEY = '<%= gapiKey %>';
</script>
<% } %>
</body>
</html>

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@@ -1,114 +0,0 @@
angular.module('app', ['ui.router', 'ct.ui.router.extras.sticky', 'ui.sortable', 'shipyard', 'ngLodash', 'app.templates', 'pascalprecht.translate'])
.run(['$rootScope', '$location', '$window', '$document', '$state', '$translate', 'localeFormat', 'Persist', 'Discounts', 'Languages', 'SizeMap',
function($rootScope, $location, $window, $doc, $state, $translate, localeFormat, Persist, Discounts, Languages, SizeMap) {
// App is running as a standalone web app on tablet/mobile
var isStandAlone;
// This was causing issues on Windows phones ($window.external was causing Angular js to throw an exception). Backup is to try this and set isStandAlone to false if this fails.
try {
isStandAlone = $window.navigator.standalone || ($window.external && $window.external.msIsSiteMode && $window.external.msIsSiteMode());
} catch (ex) {
isStandAlone = false;
}
// Redirect any state transition errors to the error controller/state
$rootScope.$on('$stateChangeError', function(e, toState, toParams, fromState, fromParams, error) {
e.preventDefault();
$state.go('error', error, { location: false, reload: true }); // Go to error state, reload the controller, keep the current URL
});
// Track on Google analytics if available
$rootScope.$on('$stateChangeSuccess', function(e, to, toParams, from, fromParams) {
$rootScope.prevState = { name: from.name, params: fromParams };
if (to.url) { // Only track states that have a URL
if ($window.ga) {
ga('send', 'pageview', { page: $location.path() });
}
if (isStandAlone) {
// Persist the current state
Persist.setState({ name: to.name, params: toParams });
}
}
});
$rootScope.language = {
opts: Languages,
current: Languages[Persist.getLangCode()] ? Persist.getLangCode() : 'en'
};
$rootScope.localeFormat = d3.locale(localeFormat.get($rootScope.language.current));
updateNumberFormat();
// Global Reference variables
$rootScope.insurance = { opts: [{ name: 'standard', pct: 0.05 }, { name: 'alpha', pct: 0.025 }, { name: 'beta', pct: 0.0375 }] };
$rootScope.discounts = { opts: Discounts };
$rootScope.sizeRatio = Persist.getSizeRatio();
$rootScope.SZM = SizeMap;
$rootScope.title = 'Coriolis';
$rootScope.changeLanguage = function() {
$translate.use($rootScope.language.current);
$rootScope.localeFormat = d3.locale(localeFormat.get($rootScope.language.current));
updateNumberFormat();
$rootScope.$broadcast('languageChanged', $rootScope.language.current);
};
// Formatters
$rootScope.fRPct = d3.format('%');
$rootScope.fTime = function(d) { return Math.floor(d / 60) + ':' + ('00' + Math.floor(d % 60)).substr(-2, 2); };
function updateNumberFormat() {
var locale = $rootScope.localeFormat;
var fGen = $rootScope.fGen = locale.numberFormat('n');
$rootScope.fCrd = locale.numberFormat(',.0f');
$rootScope.fPwr = locale.numberFormat(',.2f');
$rootScope.fRound = function(d) { return fGen(d3.round(d, 2)); };
$rootScope.fPct = locale.numberFormat('.2%');
$rootScope.f1Pct = locale.numberFormat('.1%');
}
/**
* Returns the name of the component mounted in the specified slot
* @param {Object} slot The slot object
* @return {String} The component name
*/
$rootScope.cName = function(slot) {
return $translate.instant(slot.c ? slot.c.name ? slot.c.name : slot.c.grp : null);
};
// Global Event Listeners
$doc.bind('keyup', function(e) {
if (e.keyCode == 27) { // Escape Key
$rootScope.$broadcast('close', e);
$rootScope.$apply();
} else {
$rootScope.$broadcast('keyup', e);
}
});
$rootScope.bgClicked = function(e) {
$rootScope.$broadcast('close', e);
};
if ($window.applicationCache) {
// Listen for appcache updated event, present refresh to update view
$window.applicationCache.addEventListener('updateready', function() {
if ($window.applicationCache.status == $window.applicationCache.UPDATEREADY) {
// Browser downloaded a new app cache.
$rootScope.appCacheUpdate = true;
$rootScope.$apply();
}
}, false);
}
if (isStandAlone) {
var state = Persist.getState();
// If a previous state has been stored, load that state
if (state && state.name && state.params) {
$state.go(state.name, state.params, { location: 'replace' });
} else {
$state.go('shipyard', null, { location: 'replace' }); // Default to home page
}
}
}]);

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@@ -1,81 +0,0 @@
/**
* Sets up the routes and handlers before the Angular app is kicked off.
*/
angular.module('app').config(['$provide', '$stateProvider', '$urlRouterProvider', '$locationProvider', 'ShipsDB', function($provide, $stateProvider, $urlRouterProvider, $locationProvider, ships) {
// Use HTML5 push and replace state if possible
$locationProvider.html5Mode({ enabled: true, requireBase: false });
/**
* Set up all states and their routes.
*/
$stateProvider
.state('outfit', {
url: '/outfit/:shipId/:code?bn',
params: {
shipId: { value: 'sidewinder', squash: false }, // Allow 'shipId' parameter to default to sidewinder
code: { value: null, squash: true } // Allow 'code' parameter to be empty/optional
},
templateUrl: 'views/page-outfit.html',
controller: 'OutfitController',
resolve: {
shipId: ['$stateParams', function($p) { // Ensure ship exists before loading controller
if (!ships[$p.shipId]) {
throw { type: 'no-ship', message: $p.shipId };
}
}]
},
sticky: true
})
.state('compare', {
url: '/compare/:name',
params: {
name: { value: null, squash: true }
},
templateUrl: 'views/page-comparison.html',
controller: 'ComparisonController',
sticky: true
})
.state('comparison', {
url: '/comparison/:code',
templateUrl: 'views/page-comparison.html',
controller: 'ComparisonController',
sticky: true
})
.state('shipyard', { url: '/', templateUrl: 'views/page-shipyard.html', controller: 'ShipyardController', sticky: true })
.state('error', { params: { type: null, message: null, details: null }, templateUrl: 'views/page-error.html', controller: 'ErrorController', sticky: true })
// Modal States and views
.state('modal', { abstract: true, views: { 'modal': { templateUrl: 'views/_modal.html', controller: 'ModalController' } } })
.state('modal.about', { views: { 'modal-content': { templateUrl: 'views/modal-about.html' } } })
.state('modal.export', { params: { title: null, data: null, promise: null, description: null }, views: { 'modal-content': { templateUrl: 'views/modal-export.html', controller: 'ExportController' } } })
.state('modal.import', { params: { obj: null }, views: { 'modal-content': { templateUrl: 'views/modal-import.html', controller: 'ImportController' } } })
.state('modal.link', { params: { url: null }, views: { 'modal-content': { templateUrl: 'views/modal-link.html', controller: 'LinkController' } } })
.state('modal.delete', { views: { 'modal-content': { templateUrl: 'views/modal-delete.html', controller: 'DeleteController' } } });
// Redirects
$urlRouterProvider.when('/outfit', '/outfit/sidewinder');
/**
* 404 Handler - Keep current URL/ do not redirect, change to error state.
*/
$urlRouterProvider.otherwise(function($injector, $location) {
// Go to error state, reload the controller, keep the current URL
$injector.get('$state').go('error', { type: 404, message: null, details: null }, { location: false, reload: true });
return $location.path;
});
/**
* Global Error Handler. Decorates the existing error handler such that it
* redirects uncaught errors to the error page.
*
*/
$provide.decorator('$exceptionHandler', ['$delegate', '$injector', function($delegate, $injector) {
return function(err, cause) {
// Go to error state, reload the controller, keep the current URL
$injector.get('$state').go('error', { type: null, message: err.message, details: err.stack }, { location: false, reload: true });
$delegate(err, cause);
};
}]);
}]);

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@@ -1,243 +0,0 @@
angular.module('app').controller('ComparisonController', ['lodash', '$rootScope', '$filter', '$scope', '$state', '$stateParams', '$translate', 'Utils', 'ShipFacets', 'ShipsDB', 'Ship', 'Persist', 'Serializer', function(_, $rootScope, $filter, $scope, $state, $stateParams, $translate, Utils, ShipFacets, Ships, Ship, Persist, Serializer) {
$rootScope.title = 'Coriolis - Compare';
$scope.predicate = 'name'; // Sort by ship name as default
$scope.desc = false;
$scope.facetSortOpts = { containment: '#facet-container', orderChanged: function() { $scope.saved = false; } };
$scope.builds = [];
$scope.unusedBuilds = [];
$scope.name = $stateParams.name;
$scope.compareMode = !$stateParams.code;
$scope.importObj = {}; // Used for importing comparison builds (from permalinked comparison)
var defaultFacets = [9, 6, 4, 1, 3, 2]; // Reverse order of Armour, Shields, Speed, Jump Range, Cargo Capacity, Cost
var facets = $scope.facets = angular.copy(ShipFacets);
var shipId, buildName, comparisonData;
/**
* Add an existing build to the comparison. The build must be saved locally.
* @param {string} id The unique ship key/id
* @param {string} name The build name
*/
$scope.addBuild = function(id, name, code) {
var data = Ships[id]; // Get ship properties
code = code ? code : Persist.builds[id][name]; // Retrieve build code if not passed
if (!code) { // No build found
return;
}
var b = new Ship(id, data.properties, data.slots); // Create a new Ship instance
Serializer.toShip(b, code); // Populate components from code
// Extend ship instance and add properties below
b.buildName = name;
b.code = code;
b.pctRetracted = b.powerRetracted / b.powerAvailable;
b.pctDeployed = b.powerDeployed / b.powerAvailable;
$scope.builds.push(b); // Add ship build to comparison
$scope.builds = $filter('orderBy')($scope.builds, $scope.predicate, $scope.desc); // Resort
_.remove($scope.unusedBuilds, function(o) { // Remove from unused builds
return o.id == id && o.buildName == name;
});
$scope.saved = false;
};
/**
* Removes a build from the comparison
* @param {string} id The unique ship key/id
* @param {string} name The build name
*/
$scope.removeBuild = function(id, name) {
_.remove($scope.builds, function(s) {
if (s.id == id && s.buildName == name) {
$scope.unusedBuilds.push({ id: id, buildName: name, name: s.name }); // Add build back to unused builds
return true;
}
return false;
});
$scope.saved = false;
};
/**
* Toggles the selected the set of facets used in the comparison
* @param {number} i The index of the facet in facets
*/
$scope.toggleFacet = function(i) {
facets[i].active = !facets[i].active;
$scope.tblUpdate = !$scope.tblUpdate; // Simple switch to trigger the table to update
$scope.saved = false;
};
/**
* Click handler for sorting by facets in the table
* @param {object} e Event object
*/
$scope.handleClick = function(e) {
var elem = angular.element(e.target);
if (elem.attr('prop')) { // Get component ID
$scope.sort(elem.attr('prop'));
} else if (elem.attr('del')) { // Delete index
$scope.removeBuild(elem.attr('del'));
}
};
/**
* Sort the comparison array based on the selected facet / ship property
* @param {string} key Ship property
*/
$scope.sort = function(key) {
$scope.desc = $scope.predicate == key ? !$scope.desc : $scope.desc;
$scope.predicate = key;
$scope.builds = $filter('orderBy')($scope.builds, $scope.predicate, $scope.desc);
};
/**
* Saves the current comparison's selected facets and builds
*/
$scope.save = function() {
$scope.name = $scope.name.trim();
if ($scope.name == 'all') {
return;
}
var selectedFacets = [];
facets.forEach(function(f) {
if (f.active) {
selectedFacets.unshift(f.index);
}
});
Persist.saveComparison($scope.name, $scope.builds, selectedFacets);
$state.go('compare', { name: $scope.name }, { location: 'replace', notify: false });
$scope.saved = true;
};
/**
* Permantently delete the current comparison
*/
$scope.delete = function() {
Persist.deleteComparison($scope.name);
$state.go('compare', { name: null }, { location: 'replace', reload: true });
};
/**
* Set saved to false when the name of the comparison is changed.
*/
$scope.nameChange = function() {
$scope.saved = false;
};
/**
* Hide/Show the select builds menu
* @param {boolean} s Show true/false
* @param {Event} e Event Object
*/
$scope.selectBuilds = function(s, e) {
e.stopPropagation();
$scope.showBuilds = s;
};
/**
* Show the permalink modal
* @param {Event} e Event object
*/
$scope.permalink = function(e) {
e.stopPropagation();
$state.go('modal.link', { url: genPermalink() });
};
/**
* Generate the forum embed code for the comparison
* and show the export modal.
*
* @param {Event} e Event object
*/
$scope.embed = function(e) {
e.stopPropagation();
// Make a request to goo.gl to shorten the URL, returns a promise
var promise = Utils.shortenUrl( genPermalink()).then(
function(shortUrl) {
return Utils.comparisonBBCode(facets, $scope.builds, shortUrl);
},
function(err) {
return 'Error - ' + err.statusText;
}
);
$state.go('modal.export', { promise: promise, title: $translate.instant('FORUM') + ' BBCode' });
};
/**
* Generates the long permalink URL
* @return {string} The long permalink URL
*/
function genPermalink() {
var selectedFacets = [];
facets.forEach(function(f) {
if (f.active) {
selectedFacets.unshift(f.index);
}
});
var code = Serializer.fromComparison(
$scope.name,
$scope.builds,
selectedFacets,
$scope.predicate,
$scope.desc
);
return $state.href('comparison', { code: code }, { absolute: true });
}
/* Event listeners */
$scope.$on('close', function() {
$scope.showBuilds = false;
});
$scope.$on('languageChanged', function() {
$scope.tblUpdate = !$scope.tblUpdate; // Simple switch to trigger the table to update
});
/* Initialization */
if ($scope.compareMode) {
if ($scope.name == 'all') {
for (shipId in Persist.builds) {
for (buildName in Persist.builds[shipId]) {
$scope.addBuild(shipId, buildName);
}
}
} else {
for (shipId in Persist.builds) {
for (buildName in Persist.builds[shipId]) {
$scope.unusedBuilds.push({ id: shipId, buildName: buildName, name: Ships[shipId].properties.name });
}
}
comparisonData = Persist.getComparison($scope.name);
if (comparisonData) {
defaultFacets = comparisonData.facets;
comparisonData.builds.forEach(function(b) {
$scope.addBuild(b.shipId, b.buildName);
});
$scope.saved = true;
}
}
} else {
try {
comparisonData = Serializer.toComparison($stateParams.code);
defaultFacets = comparisonData.f;
$scope.name = comparisonData.n;
$scope.predicate = comparisonData.p;
$scope.desc = comparisonData.d;
comparisonData.b.forEach(function(build) {
$scope.addBuild(build.s, build.n, build.c);
if (!$scope.importObj[build.s]) {
$scope.importObj[build.s] = {};
}
$scope.importObj[build.s][build.n] = build.c;
});
} catch (e) {
throw { type: 'bad-comparison', message: e.message, details: e };
}
}
// Replace fmt with actual format function as defined in rootScope and retain original index
facets.forEach(function(f, i) { f.index = i; });
// Remove default facets, mark as active, and add them back in selected order
_.pullAt(facets, defaultFacets).forEach(function(f) { f.active = true; facets.unshift(f); });
$scope.builds = $filter('orderBy')($scope.builds, $scope.predicate, $scope.desc);
}]);

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@@ -1,7 +0,0 @@
angular.module('app').controller('DeleteController', ['$scope', 'Persist', function($scope, Persist) {
$scope.deleteAll = function() {
Persist.deleteAll();
$scope.$parent.dismiss();
};
}]);

View File

@@ -1,29 +0,0 @@
angular.module('app')
.controller('ErrorController', ['$window', '$rootScope', '$scope', '$stateParams', '$location', function($window, $rootScope, $scope, $p, $location) {
$rootScope.title = 'Error';
$scope.path = $location.path();
$scope.type = $p.type || 'unknown';
$scope.browser = $window.navigator.userAgent;
switch ($scope.type) {
case 404:
$scope.msgPre = 'Page';
$scope.msgHighlight = $scope.path;
$scope.msgPost = 'Not Found';
break;
case 'no-ship':
$scope.msgPre = 'Ship';
$scope.msgHighlight = $p.message;
$scope.msgPost = 'does not exist';
break;
case 'build-fail':
$scope.msgPre = 'Build Failure!';
$scope.details = $p.details;
break;
default:
$scope.msgPre = 'Uh, Jameson, we have a problem..';
$scope.errorMessage = $p.message;
$scope.details = $p.details;
}
}]);

View File

@@ -1,19 +0,0 @@
angular.module('app').controller('ExportController', ['$scope', '$stateParams', function($scope, $stateParams) {
$scope.title = $stateParams.title || 'Export';
$scope.description = $stateParams.description;
if ($stateParams.promise) {
$scope.export = 'Generating...';
$stateParams.promise.then(function(data) {
$scope.export = (typeof data === 'object') ? angular.toJson(data, true) : data;
});
} else {
$scope.export = angular.toJson($stateParams.data, true);
}
$scope.onTextClick = function($event) {
$event.target.select();
};
}]);

View File

@@ -1,316 +0,0 @@
angular.module('app').controller('ImportController', ['lodash', '$rootScope', '$scope', '$stateParams', 'ShipsDB', 'Ship', 'Components', 'GroupMap', 'Persist', 'Serializer', function(_, $rootScope, $scope, $stateParams, Ships, Ship, Components, GroupMap, Persist, Serializer) {
$scope.importValid = false;
$scope.importString = null;
$scope.errorMsg = null;
$scope.canEdit = true;
$scope.builds = $stateParams.obj || null;
$scope.ships = Ships;
var textBuildRegex = new RegExp('^\\[([\\w \\-]+)\\]\n');
var lineRegex = new RegExp('^([\\dA-Z]{1,2}): (\\d)([A-I])[/]?([FGT])?([SD])? ([\\w\\- ]+)');
var mountMap = { 'H': 4, 'L': 3, 'M': 2, 'S': 1, 'U': 0 };
var standardMap = { 'RB': 0, 'TM': 1, 'FH': 2, 'EC': 3, 'PC': 4, 'SS': 5, 'FS': 6 };
var bhMap = { 'lightweight alloy': 0, 'reinforced alloy': 1, 'military grade composite': 2, 'mirrored surface composite': 3, 'reactive surface composite': 4 };
function isEmptySlot(slot) {
return slot.maxClass == this && slot.c === null;
}
function equalsIgnoreCase(str) {
return str.toLowerCase() == this.toLowerCase();
}
function validateBuild(shipId, code, name) {
var shipData = Ships[shipId];
if (!shipData) {
throw '"' + shipId + '" is not a valid Ship Id!';
}
if (typeof name != 'string' || name.length == 0) {
throw shipData.properties.name + ' build "' + name + '" must be a string at least 1 character long!';
}
if (typeof code != 'string' || code.length < 10) {
throw shipData.properties.name + ' build "' + name + '" is not valid!';
}
try {
Serializer.toShip(new Ship(shipId, shipData.properties, shipData.slots), code);
} catch (e) {
throw shipData.properties.name + ' build "' + name + '" is not valid!';
}
}
function detailedJsonToBuild(detailedBuild) {
var ship;
if (!detailedBuild.name) {
throw 'Build Name missing!';
}
if (!detailedBuild.name.trim()) {
throw 'Build Name must be a string at least 1 character long!';
}
try {
ship = Serializer.fromDetailedBuild(detailedBuild);
} catch (e) {
throw detailedBuild.ship + ' Build "' + detailedBuild.name + '": Invalid data';
}
return { shipId: ship.id, name: detailedBuild.name, code: Serializer.fromShip(ship) };
}
function importBackup(importData) {
if (importData.builds && typeof importData.builds == 'object') {
for (var shipId in importData.builds) {
for (var buildName in importData.builds[shipId]) {
validateBuild(shipId, importData.builds[shipId][buildName], buildName);
}
}
$scope.builds = importData.builds;
} else {
throw 'builds must be an object!';
}
if (importData.comparisons) {
for (var compName in importData.comparisons) {
var comparison = importData.comparisons[compName];
for (var i = 0, l = comparison.builds.length; i < l; i++) {
var build = comparison.builds[i];
if (!importData.builds[build.shipId] || !importData.builds[build.shipId][build.buildName]) {
throw build.shipId + ' build "' + build.buildName + '" data is missing!';
}
}
}
$scope.comparisons = importData.comparisons;
}
if (importData.discounts instanceof Array && importData.discounts.length == 2) {
$scope.discounts = importData.discounts;
}
if (typeof importData.insurance == 'string' && importData.insurance.length > 3) {
$scope.insurance = importData.insurance;
}
}
function importDetailedArray(importArr) {
var builds = {};
for (var i = 0, l = importArr.length; i < l; i++) {
var build = detailedJsonToBuild(importArr[i]);
if (!builds[build.shipId]) {
builds[build.shipId] = {};
}
builds[build.shipId][build.name] = build.code;
}
$scope.builds = builds;
}
function importTextBuild(buildStr) {
var buildName = textBuildRegex.exec(buildStr)[1].trim();
var shipName = buildName.toLowerCase();
var shipId = null;
for (var sId in Ships) {
if (Ships[sId].properties.name.toLowerCase() == shipName) {
shipId = sId;
break;
}
}
if (!shipId) { throw 'No such ship found: "' + buildName + '"'; }
var lines = buildStr.split('\n');
var ship = new Ship(shipId, Ships[shipId].properties, Ships[shipId].slots);
ship.buildWith(null);
for (var i = 1; i < lines.length; i++) {
var line = lines[i].trim();
if (!line) { continue; }
if (line.substring(0, 3) == '---') { break; }
var parts = lineRegex.exec(line);
if (!parts) { throw 'Error parsing: "' + line + '"'; }
var typeSize = parts[1];
var cl = parts[2];
var rating = parts[3];
var mount = parts[4];
var missile = parts[5];
var name = parts[6].trim();
var slot, group;
if (isNaN(typeSize)) { // Standard or Hardpoint
if (typeSize.length == 1) { // Hardpoint
var slotClass = mountMap[typeSize];
if (cl > slotClass) { throw cl + rating + ' ' + name + ' exceeds slot size: "' + line + '"'; }
slot = _.find(ship.hardpoints, isEmptySlot, slotClass);
if (!slot) { throw 'No hardpoint slot available for: "' + line + '"'; }
group = _.find(GroupMap, equalsIgnoreCase, name);
var hp = Components.findHardpoint(group, cl, rating, group ? null : name, mount, missile);
if (!hp) { throw 'Unknown component: "' + line + '"'; }
ship.use(slot, hp.id, hp, true);
} else if (typeSize == 'BH') {
var bhId = bhMap[name.toLowerCase()];
if (bhId === undefined) { throw 'Unknown bulkhead: "' + line + '"'; }
ship.useBulkhead(bhId, true);
} else if (standardMap[typeSize] != undefined) {
var standardIndex = standardMap[typeSize];
if (ship.standard[standardIndex].maxClass < cl) { throw name + ' exceeds max class for the ' + ship.name; }
ship.use(ship.standard[standardIndex], cl + rating, Components.standard(standardIndex, cl + rating), true);
} else {
throw 'Unknown component: "' + line + '"';
}
} else {
if (cl > typeSize) { throw cl + rating + ' ' + name + ' exceeds slot size: "' + line + '"'; }
slot = _.find(ship.internal, isEmptySlot, typeSize);
if (!slot) { throw 'No internal slot available for: "' + line + '"'; }
group = _.find(GroupMap, equalsIgnoreCase, name);
var intComp = Components.findInternal(group, cl, rating, group ? null : name);
if (!intComp) { throw 'Unknown component: "' + line + '"'; }
ship.use(slot, intComp.id, intComp);
}
}
var builds = {};
builds[shipId] = {};
builds[shipId]['Imported ' + buildName] = Serializer.fromShip(ship);
$scope.builds = builds;
}
$scope.validateImport = function() {
var importData = null;
var importString = $scope.importString.trim();
$scope.importValid = false;
$scope.errorMsg = null;
$scope.builds = $scope.discounts = $scope.comparisons = $scope.insurance = null;
if (!importString) { return; }
try {
if (textBuildRegex.test(importString)) { // E:D Shipyard build text
importTextBuild(importString);
} else { // JSON Build data
importData = angular.fromJson($scope.importString);
if (!importData || typeof importData != 'object') {
throw 'Must be an object or array!';
}
if (importData instanceof Array) { // Must be detailed export json
importDetailedArray(importData);
} else if (importData.ship && typeof importData.name !== undefined) { // Using JSON from a single ship build export
importDetailedArray([importData]); // Convert to array with singleobject
} else { // Using Backup JSON
importBackup(importData);
}
}
} catch (e) {
$scope.errorMsg = (typeof e == 'string') ? e : 'Cannot Parse the data!';
return;
}
$scope.importValid = true;
};
$scope.hasBuild = function(shipId, name) {
return Persist.getBuild(shipId, name) !== null;
};
$scope.hasComparison = function(name) {
return Persist.getComparison(name) !== null;
};
$scope.process = function() {
if ($scope.builds) {
var builds = $scope.builds;
for (var shipId in builds) {
for (var buildName in builds[shipId]) {
var code = builds[shipId][buildName];
// Update builds object such that orginal name retained, but can be renamed
builds[shipId][buildName] = {
code: code,
useName: buildName
};
}
}
}
if ($scope.comparisons) {
var comparisons = $scope.comparisons;
for (var name in comparisons) {
comparisons[name].useName = name;
}
}
$scope.processed = true;
};
$scope.import = function() {
if ($scope.builds) {
var builds = $scope.builds;
for (var shipId in builds) {
for (var buildName in builds[shipId]) {
var build = builds[shipId][buildName];
var name = build.useName.trim();
if (name) {
Persist.saveBuild(shipId, name, build.code);
}
}
}
}
if ($scope.comparisons) {
var comparisons = $scope.comparisons;
for (var comp in comparisons) {
var comparison = comparisons[comp];
var useName = comparison.useName.trim();
if (useName) {
Persist.saveComparison(useName, comparison.builds, comparison.facets);
}
}
}
if ($scope.discounts) {
$rootScope.discounts.ship = $scope.discounts[0];
$rootScope.discounts.components = $scope.discounts[1];
$rootScope.$broadcast('discountChange');
Persist.setDiscount($scope.discounts);
}
if ($scope.insurance) {
$rootScope.insurance.current = $scope.insurance;
Persist.setInsurance($scope.insurance);
}
$scope.$parent.dismiss();
};
/* Initialization */
if ($scope.builds) { // If import is passed an build object
$scope.canEdit = false;
$scope.process();
}
}]);

View File

@@ -1,16 +0,0 @@
angular.module('app').controller('LinkController', ['$scope', 'Utils', '$stateParams', function($scope, Utils, $stateParams) {
$scope.url = $stateParams.url;
$scope.shortenedUrl = 'Shortening...';
$scope.onTextClick = function($event) {
$event.target.select();
};
Utils.shortenUrl($scope.url)
.then(function(url) {
$scope.shortenedUrl = url;
}, function(e) {
$scope.shortenedUrl = 'Error - ' + e.statusText;
});
}]);

View File

@@ -1,14 +0,0 @@
angular.module('app').controller('ModalController', ['$rootScope', '$scope', '$state', function($rootScope, $scope, $state) {
$scope.dismiss = function() {
if ($rootScope.prevState) {
var state = $rootScope.prevState;
$state.go(state.name, state.params, { location: 'replace', reload: false });
} else {
$state.go('shipyard');
}
};
$scope.$on('close', $scope.dismiss);
}]);

View File

@@ -1,641 +0,0 @@
angular.module('app').controller('OutfitController', ['$window', '$rootScope', '$scope', '$state', '$stateParams', '$translate', 'ShipsDB', 'Ship', 'Components', 'Serializer', 'Persist', 'calcTotalRange', 'calcSpeed', function($window, $rootScope, $scope, $state, $p, $translate, Ships, Ship, Components, Serializer, Persist, calcTotalRange, calcSpeed) {
var win = angular.element($window); // Angularized window object for event triggering
var data = Ships[$p.shipId]; // Retrieve the basic ship properties, slots and defaults
var ship = new Ship($p.shipId, data.properties, data.slots); // Create a new Ship instance
var retrofitShip = new Ship($p.shipId, data.properties, data.slots); // Create a new Ship for retrofit comparison
// Update the ship instance with the code (if provided) or the 'factory' defaults.
if ($p.code) {
Serializer.toShip(ship, $p.code); // Populate components from 'code' URL param
$scope.code = $p.code;
} else {
ship.buildWith(data.defaults); // Populate with default components
}
$scope.buildName = $p.bn ? $window.decodeURIComponent($p.bn) : null;
$scope.ships = Ships;
$rootScope.title = ship.name + ($scope.buildName ? ' - ' + $scope.buildName : '');
$scope.ship = ship;
$scope.pp = ship.standard[0]; // Power Plant
$scope.th = ship.standard[1]; // Thruster
$scope.fsd = ship.standard[2]; // Frame Shrift Drive
$scope.ls = ship.standard[3]; // Life Support
$scope.pd = ship.standard[4]; // Power Distributor
$scope.ss = ship.standard[5]; // Sensors
$scope.ft = ship.standard[6]; // Fuel Tank
$scope.hps = ship.hardpoints;
$scope.internal = ship.internal;
$scope.costList = ship.costList;
$scope.powerList = ship.powerList;
$scope.priorityBands = ship.priorityBands;
$scope.availCS = ship.getAvailableComponents();
$scope.selectedSlot = null;
$scope.savedCode = Persist.getBuild(ship.id, $scope.buildName);
$scope.canSave = Persist.isEnabled();
$scope.allBuilds = Persist.builds;
$scope.fuel = 0;
$scope.pwrDesc = false;
$scope.pwrPredicate = 'type';
$scope.retroDesc = false;
$scope.retroPredicate = 'netCost';
$scope.costDesc = true;
$scope.costPredicate = 'c.cost';
$scope.ammoDesc = true;
$scope.ammoPredicate = 'ammoUnitCost';
$scope.costTab = Persist.getCostTab() || 'costs';
if ($scope.savedCode) {
Serializer.toShip(retrofitShip, $scope.savedCode); // Populate components from last save
$scope.retrofitBuild = $scope.buildName;
} else {
retrofitShip.buildWith(data.defaults);
$scope.retrofitBuild = null;
}
ship.applyDiscounts($rootScope.discounts.ship, $rootScope.discounts.components);
retrofitShip.applyDiscounts($rootScope.discounts.ship, $rootScope.discounts.components);
updateRetrofitCosts();
$scope.jrSeries = {
xMin: 0,
xMax: ship.cargoCapacity,
yMax: ship.unladenRange,
yMin: 0,
func: function(cargo) { // X Axis is Cargo
return ship.getJumpRangeForMass(ship.unladenMass + $scope.fuel + cargo, $scope.fuel);
}
};
$scope.jrChart = {
labels: {
xAxis: {
title: 'cargo',
unit: 'T'
},
yAxis: {
title: 'jump range',
unit: 'LY'
}
}
};
$scope.trSeries = {
xMin: 0,
xMax: ship.cargoCapacity,
yMax: ship.unladenTotalRange,
yMin: 0,
func: function(cargo) { // X Axis is Cargo
return calcTotalRange(ship.unladenMass + cargo, $scope.fsd.c, $scope.fuel);
}
};
$scope.trChart = {
labels: {
xAxis: {
title: 'cargo',
unit: 'T'
},
yAxis: {
title: 'total range',
unit: 'LY'
}
}
};
$scope.speedSeries = {
xMin: 0,
xMax: ship.cargoCapacity,
yMax: calcSpeed(ship.unladenMass, ship.speed, ship.boost, $scope.th.c, ship.pipSpeed).boost,
yMin: 0,
series: ['boost', '4 Pips', '2 Pips', '0 Pips'],
colors: ['#0088d2', '#ff8c0d', '#D26D00', '#c06400'],
func: function(cargo) { // X Axis is Cargo
return calcSpeed(ship.unladenMass + $scope.fuel + cargo, ship.speed, ship.boost, $scope.th.c, ship.pipSpeed);
}
};
$scope.speedChart = {
labels: {
xAxis: {
title: 'cargo',
unit: 'T'
},
yAxis: {
title: 'speed',
unit: 'm/s'
}
}
};
/**
* 'Opens' a select for component selection.
*
* @param {[type]} e The event object
* @param {[type]} slot The slot that is being 'opened' for selection
*/
$scope.selectSlot = function(e, slot) {
e.stopPropagation();
if ($scope.selectedSlot == slot) {
$scope.selectedSlot = null;
} else {
$scope.selectedSlot = slot;
}
};
/**
* Updates the ships build with the selected component for the
* specified slot. Prevents the click event from propagation.
*
* @param {string} type Shorthand key/string for identifying the slot & component type
* @param {[type]} slot The slot object belonging to the ship instance
* @param {[type]} e The event object
*/
$scope.select = function(type, slot, e, id) {
e.stopPropagation();
if (!id) { // Find component id if not passed
var elem = e.target;
while (elem && elem !== e.currentTarget && !elem.getAttribute('cpid')) {
elem = elem.parentElement;
}
if (elem) {
id = elem.getAttribute('cpid');
}
}
if (id) {
if (id == 'empty') {
ship.use(slot, null, null);
} else if (type == 'h') {
ship.use(slot, id, Components.hardpoints(id));
} else if (type == 'c') {
ship.use(slot, id, Components.standard(ship.standard.indexOf(slot), id));
} else if (type == 'i') {
ship.use(slot, id, Components.internal(id));
} else if (type == 'b') {
ship.useBulkhead(id);
}
$scope.selectedSlot = null;
updateState(Serializer.fromShip(ship));
}
};
/**
* Reload the build from the last save.
*/
$scope.reloadBuild = function() {
if ($scope.buildName && $scope.savedCode) {
Serializer.toShip(ship, $scope.savedCode); // Repopulate with components from last save
updateState($scope.savedCode);
}
};
$scope.resetBuild = function() {
ship.buildWith(data.defaults); // Populate with default components
updateState(null);
};
/**
* Optimize for the lower mass build that can still boost and power the ship
* without power management.
*/
$scope.optimizeMassBuild = function() {
updateState(Serializer.fromShip(ship.optimizeMass()));
};
/**
* Optimize for the lower mass build that can still boost and power the ship
* without power management.
*/
$scope.optimizeStandard = function() {
updateState(Serializer.fromShip(ship.useLightestStandard()));
};
$scope.useStandard = function(rating) {
updateState(Serializer.fromShip(ship.useStandard(rating)));
};
$scope.useHardpoint = function(group, mount, clobber, missile) {
updateState(Serializer.fromShip(ship.useWeapon(group, mount, clobber, missile)));
};
$scope.useUtility = function(group, rating, clobber) {
updateState(Serializer.fromShip(ship.useUtility(group, rating, clobber)));
};
$scope.emptyInternal = function() {
updateState(Serializer.fromShip(ship.emptyInternal()));
};
$scope.emptyHardpoints = function() {
updateState(Serializer.fromShip(ship.emptyWeapons()));
};
$scope.emptyUtility = function() {
updateState(Serializer.fromShip(ship.emptyUtility()));
};
$scope.fillWithCargo = function() {
ship.internal.forEach(function(slot) {
var id = Components.findInternalId('cr', slot.maxClass, 'E');
if (!slot.c) {
ship.use(slot, id, Components.internal(id));
}
});
updateState(Serializer.fromShip(ship));
};
$scope.fillWithCells = function() {
var chargeCap = 0; // Capacity of single activation
ship.internal.forEach(function(slot) {
var id = Components.findInternalId('scb', slot.maxClass, 'A');
if (!slot.c && (!slot.eligible || slot.eligible.scb)) { // Check eligibility because of Orca, don't overwrite generator
ship.use(slot, id, Components.internal(id));
chargeCap += Components.internal(id).recharge;
ship.setSlotEnabled(slot, chargeCap <= ship.shieldStrength); // Don't waste cell capacity on overcharge
}
});
updateState(Serializer.fromShip(ship));
};
$scope.fillWithArmor = function() {
ship.internal.forEach(function(slot) {
var hr = Components.findInternal('hr', Math.min(slot.maxClass, 5), 'D'); // Hull reinforcements top out at 5D
if (!slot.c && hr) {
ship.use(slot, hr.id, hr);
}
});
updateState(Serializer.fromShip(ship));
};
/**
* Fill all internal slots with Cargo Racks, and optmize internal components.
* Hardpoints are not altered.
*/
$scope.optimizeCargo = function() {
ship.internal.forEach(function(slot) {
var id = Components.findInternalId('cr', slot.maxClass, 'E');
ship.use(slot, id, Components.internal(id));
});
ship.useLightestStandard();
updateState(Serializer.fromShip(ship));
};
/**
* Optimize standard and internal components, hardpoints for exploration
*/
$scope.optimizeExplorer = function() {
var intLength = ship.internal.length,
heatSinkCount = 2, // Fit 2 heat sinks if possible
afmUnitCount = 2, // Fit 2 AFM Units if possible
sgSlot,
fuelScoopSlot,
sgId = $scope.availCS.lightestShieldGenerator(ship.hullMass),
sg = Components.internal(sgId);
ship.setSlotEnabled(ship.cargoHatch, false)
.use(ship.internal[--intLength], '2f', Components.internal('2f')) // Advanced Discovery Scanner
.use(ship.internal[--intLength], '2i', Components.internal('2i')); // Detailed Surface Scanner
for (var i = 0; i < intLength; i++) {
var slot = ship.internal[i];
var nextSlot = (i + 1) < intLength ? ship.internal[i + 1] : null;
if (!fuelScoopSlot && (!slot.eligible || slot.eligible.fs)) { // Fit best possible Fuel Scoop
var fuelScoopId = Components.findInternalId('fs', slot.maxClass, 'A');
fuelScoopSlot = slot;
ship.use(fuelScoopSlot, fuelScoopId, Components.internal(fuelScoopId));
ship.setSlotEnabled(fuelScoopSlot, true);
// Mount a Shield generator if possible AND an AFM Unit has been mounted already (Guarantees at least 1 AFM Unit)
} else if (!sgSlot && afmUnitCount < 2 && sg.class <= slot.maxClass && (!slot.eligible || slot.eligible.sg) && (!nextSlot || nextSlot.maxClass < sg.class)) {
sgSlot = slot;
ship.use(sgSlot, sgId, sg);
ship.setSlotEnabled(sgSlot, true);
} else if (afmUnitCount > 0 && (!slot.eligible || slot.eligible.am)) {
afmUnitCount--;
var am = Components.findInternal('am', slot.maxClass, afmUnitCount ? 'B' : 'A');
ship.use(slot, am.id, am);
ship.setSlotEnabled(slot, false); // Disabled power for AFM Unit
} else {
ship.use(slot, null, null);
}
}
ship.hardpoints.forEach(function(s) {
if (s.maxClass == 0 && heatSinkCount) { // Mount up to 2 heatsinks
ship.use(s, '02', Components.hardpoints('02'));
ship.setSlotEnabled(s, heatSinkCount == 2); // Only enable a single Heatsink
heatSinkCount--;
} else {
ship.use(s, null, null);
}
});
if (sgSlot) {
// The SG and Fuel scoop to not need to be powered at the same time
if (sgSlot.c.power > fuelScoopSlot.c.power) { // The Shield generator uses the most power
ship.setSlotEnabled(fuelScoopSlot, false);
} else { // The Fuel scoop uses the most power
ship.setSlotEnabled(sgSlot, false);
}
}
ship.useLightestStandard({ pd: '1D', ppRating: 'A' });
updateState(Serializer.fromShip(ship));
};
/**
* Save the current build. Will replace the saved build if there is one
* for this ship & with the exact name.
*/
$scope.saveBuild = function() {
if (!$scope.buildName) {
return;
}
// No change hav been made, i.e. save ship default build under a name
if (!$scope.code) {
$scope.code = Serializer.fromShip(ship);
}
// Only save if there a build name and a change has been made or the build has never been saved
if ($scope.code != $scope.savedCode) {
Persist.saveBuild(ship.id, $scope.buildName, $scope.code);
$scope.savedCode = $scope.code;
if ($scope.retrofitBuild === $scope.buildName) {
Serializer.toShip(retrofitShip, $scope.code);
}
updateState($scope.code);
}
};
/**
* Export the build to detailed JSON
*/
$scope.exportBuild = function(e) {
e.stopPropagation();
if ($scope.buildName) {
$state.go('modal.export', {
title: $scope.buildName + ' ' + $translate.instant('export'),
description: $translate.instant('PHRASE_EXPORT_DESC'),
data: Serializer.toDetailedBuild($scope.buildName, ship, $scope.code || Serializer.fromShip(ship))
});
}
};
/**
* Permanently delete the current build and redirect/reload this controller
* with the 'factory' build of the current ship.
*/
$scope.deleteBuild = function() {
Persist.deleteBuild(ship.id, $scope.buildName);
$state.go('outfit', { shipId: ship.id, code: null, bn: null }, { location: 'replace', reload: true });
};
/**
* On build name change, retrieve the existing saved code if there is one
*/
$scope.bnChange = function() {
$scope.savedCode = Persist.getBuild(ship.id, $scope.buildName);
};
/**
* Toggle cost of the selected component
* @param {object} item The component being toggled
*/
$scope.toggleCost = function(item) {
ship.setCostIncluded(item, !item.incCost);
};
/**
* Toggle cost of the selected component for retrofitting comparison
* @param {object} item The component being toggled
*/
$scope.toggleRetrofitCost = function(item) {
retrofitShip.setCostIncluded(item, !item.incCost);
updateRetrofitCosts();
};
/**
* [sortCost description]
* @param {[type]} key [description]
* @return {[type]} [description]
*/
$scope.sortCost = function(key) {
$scope.costDesc = $scope.costPredicate == key ? !$scope.costDesc : $scope.costDesc;
$scope.costPredicate = key;
};
$scope.sortPwr = function(key) {
$scope.pwrDesc = $scope.pwrPredicate == key ? !$scope.pwrDesc : $scope.pwrDesc;
$scope.pwrPredicate = key;
};
$scope.sortRetrofit = function(key) {
$scope.retroDesc = $scope.retroPredicate == key ? !$scope.retroDesc : $scope.retroDesc;
$scope.retroPredicate = key;
};
$scope.sortAmmo = function(key) {
$scope.ammoDesc = $scope.ammoPredicate == key ? !$scope.ammoDesc : $scope.ammoDesc;
$scope.ammoPredicate = key;
};
/**
* Toggle the power on/off for the selected component
* @param {object} item The component being toggled
*/
$scope.togglePwr = function(c) {
ship.setSlotEnabled(c, !c.enabled);
updateState(Serializer.fromShip(ship));
};
$scope.incPriority = function(c) {
if (ship.changePriority(c, c.priority + 1)) {
updateState(Serializer.fromShip(ship));
}
};
$scope.decPriority = function(c) {
if (ship.changePriority(c, c.priority - 1)) {
updateState(Serializer.fromShip(ship));
}
};
$scope.fuelChange = function(fuel) {
$scope.fuel = fuel;
updateAmmoCosts();
win.triggerHandler('render');
};
$scope.statusRetracted = function(slot) {
return ship.getSlotStatus(slot, false);
};
$scope.statusDeployed = function(slot) {
return ship.getSlotStatus(slot, true);
};
$scope.setRetrofitBase = function() {
if ($scope.retrofitBuild) {
Serializer.toShip(retrofitShip, Persist.getBuild(ship.id, $scope.retrofitBuild));
} else {
retrofitShip.buildWith(data.defaults);
}
updateRetrofitCosts();
};
$scope.updateCostTab = function(tab) {
Persist.setCostTab(tab);
$scope.costTab = tab;
};
$scope.ppWarning = function(pp) {
return pp.pGen < ship.powerRetracted;
};
$scope.pdWarning = function(pd) {
return pd.enginecapacity < ship.boostEnergy;
};
// Utilify functions
function updateState(code) {
$scope.code = code;
$state.go('outfit', { shipId: ship.id, code: $scope.code, bn: $scope.buildName }, { location: 'replace', notify: false });
$scope.speedSeries.xMax = $scope.trSeries.xMax = $scope.jrSeries.xMax = ship.cargoCapacity;
$scope.jrSeries.yMax = ship.unladenRange;
$scope.trSeries.yMax = ship.unladenTotalRange;
$scope.speedSeries.yMax = calcSpeed(ship.unladenMass, ship.speed, ship.boost, $scope.th.c, ship.pipSpeed).boost;
updateRetrofitCosts();
win.triggerHandler('pwrchange');
}
function updateRetrofitCosts() {
var costs = $scope.retrofitList = [];
var total = 0, i, l, item;
if (ship.bulkheads.id != retrofitShip.bulkheads.id) {
item = {
buyClassRating: ship.bulkheads.c.class + ship.bulkheads.c.rating,
buyName: ship.bulkheads.c.name,
sellClassRating: retrofitShip.bulkheads.c.class + retrofitShip.bulkheads.c.rating,
sellName: retrofitShip.bulkheads.c.name,
netCost: ship.bulkheads.discountedCost - retrofitShip.bulkheads.discountedCost,
retroItem: retrofitShip.bulkheads
};
costs.push(item);
if (retrofitShip.bulkheads.incCost) {
total += item.netCost;
}
}
for (var g in { standard: 1, internal: 1, hardpoints: 1 }) {
var retroSlotGroup = retrofitShip[g];
var slotGroup = ship[g];
for (i = 0, l = slotGroup.length; i < l; i++) {
if (slotGroup[i].id != retroSlotGroup[i].id) {
item = { netCost: 0, retroItem: retroSlotGroup[i] };
if (slotGroup[i].id) {
item.buyName = slotGroup[i].c.name || slotGroup[i].c.grp;
item.buyClassRating = slotGroup[i].c.class + slotGroup[i].c.rating;
item.netCost = slotGroup[i].discountedCost;
}
if (retroSlotGroup[i].id) {
item.sellName = retroSlotGroup[i].c.name || retroSlotGroup[i].c.grp;
item.sellClassRating = retroSlotGroup[i].c.class + retroSlotGroup[i].c.rating;
item.netCost -= retroSlotGroup[i].discountedCost;
}
costs.push(item);
if (retroSlotGroup[i].incCost) {
total += item.netCost;
}
}
}
}
$scope.retrofitTotal = total;
updateAmmoCosts();
}
function updateAmmoCosts() {
var costs = $scope.ammoList = [];
var total = 0, i, l, item, q, limpets = 0, scoop = false;
for (var g in { standard: 1, internal: 1, hardpoints: 1 }) {
var slotGroup = ship[g];
for (i = 0, l = slotGroup.length; i < l; i++) {
if (slotGroup[i].id) {
//special cases needed for SCB, AFMU, and limpet controllers since they don't use standard ammo/clip
q = 0;
switch (slotGroup[i].c.grp) {
case 'fs': //skip fuel calculation if scoop present
scoop = true;
break;
case 'scb':
q = slotGroup[i].c.cells;
break;
case 'am':
q = slotGroup[i].c.ammo;
break;
case 'fx': case 'hb': case 'cc': case 'pc':
limpets = ship.cargoCapacity;
break;
default:
q = slotGroup[i].c.clip + slotGroup[i].c.ammo;
}
//calculate ammo costs only if a cost is specified
if (slotGroup[i].c.ammocost > 0) {
item = {
ammoClassRating: slotGroup[i].c.class + slotGroup[i].c.rating,
ammoName: slotGroup[i].c.name || slotGroup[i].c.grp,
ammoMax: q,
ammoUnitCost: slotGroup[i].c.ammocost,
ammoTotalCost: q * slotGroup[i].c.ammocost
};
costs.push(item);
total += item.ammoTotalCost;
}
}
}
}
//limpets if controllers exist and cargo space available
if (limpets > 0) {
item = {
ammoName: 'limpets',
ammoMax: ship.cargoCapacity,
ammoUnitCost: 101,
ammoTotalCost: ship.cargoCapacity * 101
};
costs.push(item);
total += item.ammoTotalCost;
}
//calculate refuel costs if no scoop present
if (!scoop) {
item = {
ammoName: 'fuel',
ammoMax: $scope.fuel,
ammoUnitCost: 50,
ammoTotalCost: $scope.fuel * 50
};
costs.push(item);
total += item.ammoTotalCost;
}
$scope.ammoTotal = total;
}
// Hide any open menu/slot/etc if the background is clicked
$scope.$on('close', function() {
$scope.selectedSlot = null;
});
// Hide any open menu/slot/etc if the background is clicked
$scope.$on('languageChanged', function() {
$scope.selectedSlot = null;
});
// Hide any open menu/slot/etc if the background is clicked
$scope.$on('discountChange', function() {
ship.applyDiscounts($rootScope.discounts.ship, $rootScope.discounts.components);
retrofitShip.applyDiscounts($rootScope.discounts.ship, $rootScope.discounts.components);
updateRetrofitCosts();
});
}]);

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@@ -1,59 +0,0 @@
angular.module('app').controller('ShipyardController', ['$rootScope', '$scope', 'ShipsDB', 'Ship', 'Components', function($rootScope, $scope, ShipsDB, Ship, Components) {
$rootScope.title = 'Coriolis - Shipyard';
$scope.shipPredicate = 'properties.name';
$scope.shipDesc = false;
function countHp(slot) {
this.hp[slot.maxClass]++;
this.hpCount++;
}
function countInt(slot) {
var crEligible = !slot.eligible || slot.eligible.cr;
this.int[slot.maxClass - 1]++; // Subtract 1 since there is no Class 0 Internal compartment
this.intCount++;
this.maxCargo += crEligible ? Components.findInternal('cr', slot.maxClass, 'E').capacity : 0;
}
function shipSummary(shipId, shipData) {
var summary = angular.copy(shipData.properties);
var ship = new Ship(shipId, shipData.properties, shipData.slots);
summary.id = s;
summary.hpCount = 0;
summary.intCount = 0;
summary.maxCargo = 0;
summary.hp = [0, 0, 0, 0, 0]; // Utility, Small, Medium, Large, Huge
summary.int = [0, 0, 0, 0, 0, 0, 0, 0]; // Sizes 1 - 8
// Build Ship
ship.buildWith(shipData.defaults); // Populate with stock/default components
ship.hardpoints.forEach(countHp.bind(summary)); // Count Hardpoints by class
ship.internal.forEach(countInt.bind(summary)); // Count Internal Compartments by class
summary.retailCost = ship.totalCost; // Record Stock/Default/retail cost
ship.optimizeMass({ pd: '1D' }); // Optimize Mass with 1D PD for maximum possible jump range
summary.maxJumpRange = ship.unladenRange; // Record Jump Range
ship.optimizeMass({ th: ship.standard[1].maxClass + 'A' }); // Optmize mass with Max Thrusters
summary.topSpeed = ship.topSpeed;
summary.topBoost = ship.topBoost;
return summary;
}
/* Initialization */
if (!$rootScope.shipsOverview) { // Only generate this once
$rootScope.shipsOverview = [];
for (var s in ShipsDB) {
$scope.shipsOverview.push(shipSummary(s, ShipsDB[s]));
}
}
/**
* Sort ships
* @param {object} key Sort predicate
*/
$scope.sortShips = function(key) {
$scope.shipDesc = $scope.shipPredicate == key ? !$scope.shipDesc : $scope.shipDesc;
$scope.shipPredicate = key;
};
}]);

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@@ -1,164 +0,0 @@
angular.module('app').directive('areaChart', ['$window', '$translate', function($window, $translate) {
return {
restrict: 'A',
scope: {
config: '=',
series: '='
},
link: function(scope, element) {
var series = scope.series,
config = scope.config,
labels = config.labels,
margin = { top: 15, right: 15, bottom: 35, left: 60 },
fmt = d3.format('.3r'),
fmtLong = d3.format('.2f'),
func = series.func,
drag = d3.behavior.drag(),
dragging = false,
// Define Axes
xAxis = d3.svg.axis().outerTickSize(0).orient('bottom').tickFormat(d3.format('.2r')),
yAxis = d3.svg.axis().ticks(6).outerTickSize(0).orient('left').tickFormat(fmt),
x = d3.scale.linear(),
y = d3.scale.linear(),
data = [];
// Create chart
var svg = d3.select(element[0]).append('svg');
var vis = svg.append('g').attr('transform', 'translate(' + margin.left + ',' + margin.top + ')');
// Define Area
var area = d3.svg.area();
var gradient = vis.append('defs')
.append('linearGradient')
.attr('id', 'gradient')
.attr('x1', '0%').attr('y1', '0%')
.attr('x2', '100%').attr('y2', '100%')
.attr('spreadMethod', 'pad');
gradient.append('stop')
.attr('offset', '0%')
.attr('stop-color', '#ff8c0d')
.attr('stop-opacity', 1);
gradient.append('stop')
.attr('offset', '100%')
.attr('stop-color', '#ff3b00')
.attr('stop-opacity', 1);
// Create Y Axis SVG Elements
var yTxt = vis.append('g').attr('class', 'y axis')
.append('text')
.attr('class', 'cap')
.attr('transform', 'rotate(-90)')
.attr('y', -50)
.attr('dy', '.1em')
.style('text-anchor', 'middle')
.text($translate.instant(labels.yAxis.title) + ' (' + $translate.instant(labels.yAxis.unit) + ')');
// Create X Axis SVG Elements
var xLbl = vis.append('g').attr('class', 'x axis');
var xTxt = xLbl.append('text')
.attr('y', 30)
.attr('dy', '.1em')
.style('text-anchor', 'middle')
.text($translate.instant(labels.xAxis.title) + ' (' + $translate.instant(labels.xAxis.unit) + ')');
// Create and Add tooltip
var tip = vis.append('g').style('display', 'none');
tip.append('rect').attr('width', '4.5em').attr('height', '2em').attr('x', '0.5em').attr('y', '-1em').attr('class', 'tip');
tip.append('circle')
.attr('class', 'marker')
.attr('r', 4);
tip.append('text').attr('class', 'label x').attr('y', '-0.25em');
tip.append('text').attr('class', 'label y').attr('y', '0.85em');
vis.insert('path', ':first-child') // Area/Path to appear behind everything else
.data([data])
.attr('class', 'area')
.attr('fill', 'url(#gradient)')
.attr('d', area)
.on('mouseover', showTip)
.on('mouseout', hideTip)
.on('mousemove', moveTip)
.call(drag);
drag
.on('dragstart', function() {
dragging = true;
moveTip.call(this);
showTip();
})
.on('dragend', function() {
dragging = false;
hideTip();
})
.on('drag', moveTip);
/**
* Watch for changes in the series data (mass changes, etc)
*/
scope.$watchCollection('series', render);
angular.element($window).bind('orientationchange resize render', render);
function render() {
var width = element[0].parentElement.offsetWidth,
height = width * 0.5,
w = width - margin.left - margin.right,
h = height - margin.top - margin.bottom;
data.length = 0; // Reset Data array
if (series.xMax == series.xMin) {
var yVal = func(series.xMin);
data.push([ series.xMin, yVal ]);
data.push([ series.xMin, yVal ]);
area.x(function(d, i) { return i * w; }).y0(h).y1(function(d) { return y(d[1]); });
} else {
for (var val = series.xMin; val <= series.xMax; val += 1) {
data.push([ val, func(val) ]);
}
area.x(function(d) { return x(d[0]); }).y0(h).y1(function(d) { return y(d[1]); });
}
// Update Chart Size
svg.attr('width', width).attr('height', height);
// Update domain and scale for axes
x.range([0, w]).domain([series.xMin, series.xMax]).clamp(true);
xAxis.scale(x);
xLbl.attr('transform', 'translate(0,' + h + ')');
xTxt.attr('x', w / 2);
y.range([h, 0]).domain([series.yMin, series.yMax]);
yAxis.scale(y);
yTxt.attr('x', -h / 2);
vis.selectAll('.y.axis').call(yAxis);
vis.selectAll('.x.axis').call(xAxis);
vis.selectAll('path.area') // Area/Path to appear behind everything else
.data([data])
.attr('d', area);
}
function showTip() {
tip.style('display', null);
}
function hideTip() {
if (!dragging) {
tip.style('display', 'none');
}
}
function moveTip() {
var xPos = d3.mouse(this)[0], x0 = x.invert(xPos), y0 = func(x0), flip = (x0 / x.domain()[1] > 0.65);
tip.attr('transform', 'translate(' + x(x0) + ',' + y(y0) + ')');
tip.selectAll('rect').attr('x', flip ? '-5.75em' : '0.5em').style('text-anchor', flip ? 'end' : 'start');
tip.selectAll('text.label').attr('x', flip ? '-2em' : '1em').style('text-anchor', flip ? 'end' : 'start');
tip.select('text.label.x').text(fmtLong(x0) + ' ' + $translate.instant(labels.xAxis.unit));
tip.select('text.label.y').text(fmtLong(y0) + ' ' + $translate.instant(labels.yAxis.unit));
}
scope.$on('$destroy', function() {
angular.element($window).unbind('orientationchange resize render', render);
});
}
};
}]);

View File

@@ -1,134 +0,0 @@
angular.module('app').directive('barChart', ['$window', '$translate', '$rootScope', function($window, $translate, $rootScope) {
function bName(build) {
return build.buildName + '\n' + build.name;
}
function insertLinebreaks(d) {
var el = d3.select(this);
var lines = d.split('\n');
el.text('').attr('y', -6);
for (var i = 0; i < lines.length; i++) {
var tspan = el.append('tspan').text(lines[i].length > 18 ? lines[i].substring(0, 15) + '...' : lines[i]);
if (i > 0) {
tspan.attr('x', -9).attr('dy', '1em');
} else {
tspan.attr('class', 'primary');
}
}
}
return {
restrict: 'A',
scope: {
data: '=',
facet: '='
},
link: function(scope, element) {
var color = d3.scale.ordinal().range([ '#7b6888', '#6b486b', '#3182bd', '#a05d56', '#d0743c']),
labels = scope.facet.lbls,
fmt = null,
unit = null,
properties = scope.facet.props,
margin = { top: 10, right: 20, bottom: 40, left: 150 },
y0 = d3.scale.ordinal(),
y1 = d3.scale.ordinal(),
x = d3.scale.linear(),
yAxis = d3.svg.axis().scale(y0).outerTickSize(0).orient('left'),
xAxis = d3.svg.axis().scale(x).ticks(5).outerTickSize(0).orient('bottom');
// Create chart
var svg = d3.select(element[0]).append('svg');
var vis = svg.append('g').attr('transform', 'translate(' + margin.left + ',' + margin.top + ')');
// Create and Add tooltip
var tip = d3.tip()
.attr('class', 'd3-tip')
.html(function(property, propertyIndex) {
return (labels ? ($translate.instant(labels[propertyIndex]) + ': ') : '') + fmt(property.value) + ' ' + unit;
});
vis.call(tip);
// Create Y Axis SVG Elements
vis.append('g').attr('class', 'y axis');
vis.selectAll('g.y.axis g text').each(insertLinebreaks);
// Create X Axis SVG Elements
var xAxisLbl = vis.append('g')
.attr('class', 'x axis cap')
.append('text')
.attr('y', 33)
.attr('dy', '.1em')
.style('text-anchor', 'middle');
updateFormats();
function render() {
var data = scope.data,
width = element[0].offsetWidth,
w = width - margin.left - margin.right,
height = 50 + (30 * data.length * $rootScope.sizeRatio),
h = height - margin.top - margin.bottom,
maxVal = d3.max(data, function(d) { return d3.max(properties, function(p) {return d[p]; }); });
// Update chart size
svg.attr('width', width).attr('height', height);
// Remove existing elements
vis.selectAll('.ship').remove();
vis.selectAll('rect').remove();
// Update X & Y Axis
x.range([0, w]).domain([0, maxVal]);
y0.domain(data.map(bName)).rangeRoundBands([0, h], 0.3);
y1.domain(properties).rangeRoundBands([0, y0.rangeBand()]);
vis.selectAll('.y.axis').call(yAxis);
vis.selectAll('.x.axis').attr('transform', 'translate(0,' + h + ')').call(xAxis);
xAxisLbl.attr('x', w / 2);
// Update Y-Axis labels
vis.selectAll('g.y.axis g text').each(insertLinebreaks);
var group = vis.selectAll('.ship')
.data(scope.data, bName)
.enter().append('g')
.attr('class', 'g')
.attr('transform', function(build) { return 'translate(0,' + y0(bName(build)) + ')'; });
group.selectAll('rect')
.data(function(build) {
var o = [];
for (var i = 0; i < properties.length; i++) {
o.push({ name: properties[i], value: build[properties[i]] });
}
return o;
})
.enter().append('rect')
.attr('height', y1.rangeBand())
.attr('x', 0)
.attr('y', function(d) {return y1(d.name); })
.attr('width', function(d) { return x(d.value); })
.on('mouseover', tip.show)
.on('mouseout', tip.hide)
.style('fill', function(d) { return color(d.name); });
}
function updateFormats() {
fmt = $rootScope[scope.facet.fmt];
unit = $translate.instant(scope.facet.unit);
xAxisLbl.text($translate.instant(scope.facet.title) + (unit ? (' (' + $translate.instant(unit) + ')') : ''));
xAxis.tickFormat($rootScope.localeFormat.numberFormat('.2s'));
render();
}
angular.element($window).bind('orientationchange resize render', render);
scope.$watchCollection('data', render); // Watch for changes in the comparison array
scope.$on('languageChanged', updateFormats);
scope.$on('$destroy', function() {
angular.element($window).unbind('orientationchange resize render', render);
tip.destroy(); // Remove the tooltip from the DOM
});
}
};
}]);

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@@ -1,80 +0,0 @@
angular.module('app').directive('comparisonTable', ['$state', '$translate', '$rootScope', function($state, $translate, $rootScope) {
function tblHeader(facets) {
var r1 = ['<tr class="main"><th rowspan="2" class="prop" prop="name">', $translate.instant('SHIP'), '</th><th rowspan="2" class="prop" prop="buildName">', $translate.instant('BUILD'), '</th>'];
var r2 = [];
for (var i = 0, l = facets.length; i < l; i++) {
if (facets[i].active) {
var f = facets[i];
var p = f.props;
var pl = p.length;
r1.push('<th rowspan="', f.props.length == 1 ? 2 : 1, '" colspan="', pl, '"');
if (pl == 1) {
r1.push(' prop="', p[0], '" class="prop"');
} else {
for (var j = 0; j < pl; j++) {
r2.push('<th prop="', p[j], '" class="prop ', j === 0 ? 'lft' : '', '">', $translate.instant(f.lbls[j]), '</th>');
}
}
r1.push('>', $translate.instant(f.title), '</th>');
}
}
r1.push('</tr><tr>');
r1.push(r2.join(''));
r1.push('</tr>');
return r1.join('');
}
function tblBody(facets, builds) {
var body = [];
if (builds.length === 0) {
return '<td colspan="100" class="cen">No builds added to comparison!</td';
}
for (var i = 0, l = builds.length; i < l; i++) {
var b = builds[i];
body.push('<tr class="tr">');
var href = $state.href('outfit', { shipId: b.id, code: b.code, bn: b.buildName });
body.push('<td class="tl"><a href="', href, '">', b.name, '</a></td>');
body.push('<td class="tl"><a href="', href, '">', b.buildName, '</a></td>');
for (var j = 0, fl = facets.length; j < fl; j++) {
if (facets[j].active) {
var f = facets[j];
var p = f.props;
for (var k = 0, pl = p.length; k < pl; k++) {
body.push('<td>', $rootScope[f.fmt](b[p[k]]), '<u> ', $translate.instant(f.unit), '</u></td>');
}
}
}
body.push('</tr>');
}
return body.join('');
}
return {
restrict: 'A',
link: function(scope, element) {
var header = angular.element('<thead></thead>');
var body = angular.element('<tbody></tbody>');
element.append(header);
element.append(body);
var updateAll = function() {
header.html(tblHeader(scope.facets));
body.html(tblBody(scope.facets, scope.builds));
};
scope.$watchCollection('facets', updateAll);
scope.$watch('tblUpdate', updateAll);
scope.$watchCollection('builds', function() {
body.html(tblBody(scope.facets, scope.builds));
});
}
};
}]);

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@@ -1,90 +0,0 @@
angular.module('app').directive('componentSelect', ['$translate', function($translate) {
// Generting the HTML in this manner is MUCH faster than using an angular template.
function appendGroup(list, opts, cid, mass, checkWarning) {
var prevClass = null, prevRating = null;
for (var i = 0; i < opts.length; i++) {
var o = opts[i];
var id = o.id || (o.class + o.rating); // Standard components' ID is their class and rating
if (i > 0 && opts.length > 3 && o.class != prevClass && (o.rating != prevRating || o.mode) && o.grp != 'pa') {
list.push('<br/>');
}
list.push('<li class="', o.name ? 'lc' : 'c');
if (cid == id) {
list.push(' active');
}
if (checkWarning && checkWarning(opts[i])) {
list.push(' warning');
}
list.push(((o.maxmass && (mass + (o.mass ? o.mass : 0)) > o.maxmass) ? ' disabled"' : '" cpid="' + id + '"'), '>');
if (o.mode) {
list.push('<svg class="icon lg"><use xlink:href="#mount-', o.mode, '"></use></svg> ');
}
list.push('<span>', o.class, o.rating);
if (o.missile) {
list.push('/' + o.missile);
}
if (o.name) {
list.push(' ' + $translate.instant(o.name));
}
list.push('</span></li>');
prevClass = o.class;
prevRating = o.rating;
}
}
return {
restrict: 'A',
scope: {
opts: '=', // Component Options object
groups: '=', // Groups of Component Options
mass: '=', // Current ship mass
s: '=', // Current Slot
warning: '=' // Check warning function
},
link: function(scope, element) {
var list = [];
var cid = scope.s.id; // Slot's current component id
var component = scope.s.c; // Slot's Current Component (may be null/undefined)
var opts = scope.opts;
var groups = scope.groups;
var mass = (scope.mass ? scope.mass : 0) - (component && component.mass ? component.mass : 0); // Mass minus the currently selected component
if (groups) {
// At present time slots with grouped options (Hardpoints and Internal) can be empty
list.push('<div class="empty-c upp" cpid="empty">', $translate.instant('empty'), '</div>');
for (var g in groups) {
var grp = groups[g];
var grpCode = grp[Object.keys(grp)[0]].grp; // Nasty operation to get the grp property of the first/any single component
list.push('<div id="', grpCode, '" class="select-group cap">', $translate.instant(g), '</div><ul>');
appendGroup(list, grp, cid, mass, scope.warning);
list.push('</ul>');
}
} else {
list.push('<ul>');
appendGroup(list, opts, cid, mass, scope.warning);
list.push('</ul>');
}
element.html(list.join(''));
// If groups are present and a component is already selectd
if (groups && component && component.grp) {
var groupElement = angular.element(document.getElementById(component.grp));
var parentElem = element[0].parentElement;
parentElem.scrollTop = groupElement[0].offsetTop; // Scroll to currently selected group
}
}
};
}]);

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@@ -1,14 +0,0 @@
angular.module('app').directive('contextMenu', ['$parse', function($parse) {
return function(scope, element, attrs) {
var fn = $parse(attrs.contextMenu);
element.bind('contextmenu', function(e) {
if (!e.shiftKey) {
scope.$apply(function() {
e.preventDefault();
fn(scope, { $event: e });
});
}
});
};
}]);

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@@ -1,114 +0,0 @@
angular.module('app').directive('shipyardHeader', ['lodash', '$window', '$rootScope', '$state', 'Persist', 'Serializer', 'ShipsDB', function(_, $window, $rootScope, $state, Persist, Serializer, ships) {
return {
restrict: 'E',
templateUrl: 'views/_header.html',
scope: true,
link: function(scope) {
scope.openedMenu = null;
scope.ships = ships;
scope.allBuilds = Persist.builds;
scope.buildsList = Object.keys(scope.allBuilds).sort();
scope.allComparisons = Object.keys(Persist.comparisons).sort();
scope.bs = Persist.state;
var win = angular.element($window); // Angularized window object for event triggering
var insIndex = _.findIndex($rootScope.insurance.opts, 'name', Persist.getInsurance());
var savedDiscounts = Persist.getDiscount() || [1, 1];
$rootScope.insurance.current = $rootScope.insurance.opts[insIndex != -1 ? insIndex : 0];
$rootScope.discounts.ship = savedDiscounts[0];
$rootScope.discounts.components = savedDiscounts[1];
/**
* Save selected insurance option
*/
scope.updateInsurance = function() {
Persist.setInsurance($rootScope.insurance.current.name);
};
/**
* Save selected discount option
*/
scope.updateDiscount = function() {
Persist.setDiscount([$rootScope.discounts.ship, $rootScope.discounts.components]);
$rootScope.$broadcast('discountChange');
};
scope.backup = function(e) {
e.preventDefault();
e.stopPropagation();
scope.openedMenu = null;
$state.go('modal.export', {
title: 'backup',
data: Persist.getAll(),
description: 'PHRASE_BACKUP_DESC'
});
};
scope.detailedExport = function(e) {
e.preventDefault();
e.stopPropagation();
scope.openedMenu = null;
$state.go('modal.export', {
title: 'detailed export',
data: Serializer.toDetailedExport(scope.allBuilds),
description: 'PHRASE_EXPORT_DESC'
});
};
scope.cleanedBuildList = function(shipId) {
return Object.keys(scope.allBuilds[shipId]);
};
scope.openMenu = function(e, menu) {
e.stopPropagation();
if (menu == scope.openedMenu) {
scope.openedMenu = null;
return;
}
if ((menu == 'comp' || menu == 'b') && !scope.bs.hasBuilds) {
scope.openedMenu = null;
return;
}
if (menu == 'comp') {
scope.allComparisons = Object.keys(Persist.comparisons).sort();
}
scope.openedMenu = menu;
};
// Close menus if a navigation change event occurs
$rootScope.$on('$stateChangeStart', function() {
scope.openedMenu = null;
});
// Listen to close event to close opened menus or modals
$rootScope.$on('close', function() {
scope.openedMenu = null;
});
scope.textSizeChange = function(size) {
if (size != $rootScope.sizeRatio) {
$rootScope.sizeRatio = size;
document.getElementById('main').style.fontSize = size + 'em';
Persist.setSizeRatio(size);
win.triggerHandler('resize');
}
};
scope.resetTextSize = function() {
if ($rootScope.sizeRatio != 1) {
scope.textSizeChange(1);
scope.$broadcast('reset', 1);
}
};
scope.$watchCollection('allBuilds', function() {
scope.buildsList = Object.keys(scope.allBuilds).sort();
});
}
};
}]);

View File

@@ -1,247 +0,0 @@
angular.module('app').directive('lineChart', ['$window', '$translate', '$rootScope', function($window, $translate, $rootScope) {
var RENDER_POINTS = 20; // Only render 20 points on the graph
return {
restrict: 'A',
scope: {
config: '=',
series: '='
},
link: function(scope, element) {
var seriesConfig = scope.series,
series = seriesConfig.series,
color = d3.scale.ordinal().range(scope.series.colors ? scope.series.colors : ['#ff8c0d']),
config = scope.config,
labels = config.labels,
margin = { top: 15, right: 15, bottom: 35, left: 60 },
fmtLong = null,
func = seriesConfig.func,
drag = d3.behavior.drag(),
dragging = false,
// Define Scales
x = d3.scale.linear(),
y = d3.scale.linear(),
// Define Axes
xAxis = d3.svg.axis().scale(x).outerTickSize(0).orient('bottom'),
yAxis = d3.svg.axis().scale(y).ticks(6).outerTickSize(0).orient('left'),
data = [];
// Create chart
var svg = d3.select(element[0]).append('svg');
var vis = svg.append('g').attr('transform', 'translate(' + margin.left + ',' + margin.top + ')');
var lines = vis.append('g');
// Define Area
var line = d3.svg.line().y(function(d) { return y(d[1]); });
// Create Y Axis SVG Elements
var yTxt = vis.append('g').attr('class', 'y axis')
.append('text')
.attr('class', 'cap')
.attr('transform', 'rotate(-90)')
.attr('y', -50)
.attr('dy', '.1em')
.style('text-anchor', 'middle');
// Create X Axis SVG Elements
var xLbl = vis.append('g').attr('class', 'x axis');
var xTxt = xLbl.append('text')
.attr('class', 'cap')
.attr('y', 30)
.attr('dy', '.1em')
.style('text-anchor', 'middle');
// xTxt.append('tspan').attr('class', 'metric');
// yTxt.append('tspan').attr('class', 'metric');
// Create and Add tooltip
var tipHeight = 2 + (1.25 * (series ? series.length : 0.75));
var tips = vis.append('g').style('display', 'none').attr('class', 'tooltip');
var markers = vis.append('g').style('display', 'none');
tips.append('rect')
.attr('height', tipHeight + 'em')
.attr('y', (-tipHeight / 2) + 'em')
.attr('class', 'tip');
tips.append('text')
.attr('class', 'label x')
.attr('dy', (-tipHeight / 2) + 'em')
.attr('y', '1.25em');
var background = vis.append('rect') // Background to capture hover/drag
.attr('fill-opacity', 0)
.on('mouseover', showTip)
.on('mouseout', hideTip)
.on('mousemove', moveTip)
.call(drag);
drag
.on('dragstart', function() {
dragging = true;
moveTip.call(this);
showTip();
})
.on('dragend', function() {
dragging = false;
hideTip();
})
.on('drag', moveTip);
updateFormats();
function render() {
var width = element[0].parentElement.offsetWidth,
height = width * 0.5 * $rootScope.sizeRatio,
xMax = seriesConfig.xMax,
xMin = seriesConfig.xMin,
yMax = seriesConfig.yMax,
yMin = seriesConfig.yMin,
w = width - margin.left - margin.right,
h = height - margin.top - margin.bottom,
c, s, val, yVal, delta;
data.length = 0; // Reset Data array
if (seriesConfig.xMax == seriesConfig.xMin) {
line.x(function(d, i) { return i * w; });
} else {
line.x(function(d) { return x(d[0]); });
}
if (series) {
for (s = 0; s < series.length; s++) {
data.push([]);
}
if (xMax == xMin) {
yVal = func(xMin);
for (s = 0; s < series.length; s++) {
data[s].push( [ xMin, yVal[ series[s] ] ], [ 1, yVal[ series[s] ] ]);
}
} else {
delta = (xMax - xMin) / RENDER_POINTS;
val = 0;
for (c = 0; c <= RENDER_POINTS; c++) {
yVal = func(val);
for (s = 0; s < series.length; s++) {
data[s].push([ val, yVal[ series[s] ] ]);
}
val += delta;
}
}
} else {
var seriesData = [];
if (xMax == xMin) {
yVal = func(xMin);
seriesData.push([ xMin, yVal ], [ 1, yVal ]);
} else {
delta = (xMax - xMin) / RENDER_POINTS;
val = 0;
for (c = 0; c <= RENDER_POINTS; c++) {
seriesData.push([val, func(val) ]);
val += delta;
}
}
data.push(seriesData);
}
// Update Chart Size
svg.attr('width', width).attr('height', height);
background.attr('height', h).attr('width', w);
// Update domain and scale for axes
x.range([0, w]).domain([xMin, xMax]).clamp(true);
xLbl.attr('transform', 'translate(0,' + h + ')');
xTxt.attr('x', w / 2);
y.range([h, 0]).domain([yMin, yMax]);
yTxt.attr('x', -h / 2);
vis.selectAll('.y.axis').call(yAxis);
vis.selectAll('.x.axis').call(xAxis);
lines.selectAll('path.line')
.data(data)
.attr('d', line) // Update existing series
.enter() // Add new series
.append('path')
.attr('class', 'line')
.attr('stroke', function(d, i) { return color(i); })
.attr('stroke-width', 2)
.attr('d', line);
tips.selectAll('text.label.y').data(data).enter()
.append('text')
.attr('class', 'label y')
.attr('dy', (-tipHeight / 2) + 'em')
.attr('y', function(d, i) { return 1.25 * (i + 2) + 'em'; });
markers.selectAll('circle.marker').data(data).enter().append('circle').attr('class', 'marker').attr('r', 4);
}
function showTip() {
tips.style('display', null);
markers.style('display', null);
}
function hideTip() {
if (!dragging) {
tips.style('display', 'none');
markers.style('display', 'none');
}
}
function moveTip() {
var xPos = d3.mouse(this)[0],
x0 = x.invert(xPos),
y0 = func(x0),
yTotal = 0,
flip = (x0 / x.domain()[1] > 0.65),
tipWidth = 0,
minTransY = (tips.selectAll('rect').node().getBoundingClientRect().height / 2) - margin.top;
tips.selectAll('text.label.y').text(function(d, i) {
var yVal = series ? y0[series[i]] : y0;
yTotal += yVal;
return (series ? $translate.instant(series[i]) : '') + ' ' + fmtLong(yVal);
}).append('tspan').attr('class', 'metric').text(' ' + $translate.instant(labels.yAxis.unit));
tips.selectAll('text').each(function() {
if (this.getBBox().width > tipWidth) {
tipWidth = Math.ceil(this.getBBox().width);
}
});
tipWidth += 8;
markers.selectAll('circle.marker').attr('cx', x(x0)).attr('cy', function(d, i) { return y(series ? y0[series[i]] : y0); });
tips.selectAll('text.label').attr('x', flip ? -12 : 12).style('text-anchor', flip ? 'end' : 'start');
tips.selectAll('text.label.x').text(fmtLong(x0)).append('tspan').attr('class', 'metric').text(' ' + $translate.instant(labels.xAxis.unit));
tips.attr('transform', 'translate(' + x(x0) + ',' + Math.max(minTransY, y(yTotal / (series ? series.length : 1))) + ')');
tips.selectAll('rect')
.attr('width', tipWidth + 4)
.attr('x', flip ? -tipWidth - 12 : 8)
.style('text-anchor', flip ? 'end' : 'start');
}
function updateFormats() {
xTxt.text($translate.instant(labels.xAxis.title)).append('tspan').attr('class', 'metric').text(' (' + $translate.instant(labels.xAxis.unit) + ')');
yTxt.text($translate.instant(labels.yAxis.title)).append('tspan').attr('class', 'metric').text(' (' + $translate.instant(labels.yAxis.unit) + ')');
fmtLong = $rootScope.localeFormat.numberFormat('.2f');
xAxis.tickFormat($rootScope.localeFormat.numberFormat('.2r'));
yAxis.tickFormat($rootScope.localeFormat.numberFormat('.3r'));
render();
}
angular.element($window).bind('orientationchange resize render', render);
scope.$watchCollection('series', render); // Watch for changes in the series data
scope.$on('languageChanged', updateFormats);
scope.$on('$destroy', function() {
angular.element($window).unbind('orientationchange resize render', render);
});
}
};
}]);

View File

@@ -1,9 +0,0 @@
angular.module('app').directive('loader', function() {
return {
restrict: 'A',
link: function(scope, element) {
element.addClass('loader');
element.html('<svg viewbox="0 0 40 40" width="100%" height="100%"><path d="m5,8l5,8l5,-8z" class="l1 d1" /><path d="m5,8l5,-8l5,8z" class="l1 d2" /><path d="m10,0l5,8l5,-8z" class="l1 d3" /><path d="m15,8l5,-8l5,8z" class="l1 d4" /><path d="m20,0l5,8l5,-8z" class="l1 d5" /><path d="m25,8l5,-8l5,8z" class="l1 d6" /><path d="m25,8l5,8l5,-8z" class="l1 d7" /><path d="m30,16l5,-8l5,8z" class="l1 d8" /><path d="m30,16l5,8l5,-8z" class="l1 d9" /><path d="m25,24l5,-8l5,8z" class="l1 d10" /><path d="m25,24l5,8l5,-8z" class="l1 d11" /><path d="m20,32l5,-8l5,8z" class="l1 d13" /><path d="m15,24l5,8l5,-8z" class="l1 d14" /><path d="m10,32l5,-8l5,8z" class="l1 d15" /><path d="m5,24l5,8l5,-8z" class="l1 d16" /><path d="m5,24l5,-8l5,8z" class="l1 d17" /><path d="m0,16l5,8l5,-8z" class="l1 d18" /><path d="m0,16l5,-8l5,8z" class="l1 d20" /><path d="m10,16l5,-8l5,8z" class="l2 d0" /><path d="m15,8l5,8l5,-8z" class="l2 d3" /><path d="m20,16l5,-8l5,8z" class="l2 d6" /><path d="m20,16l5,8l5,-8z" class="l2 d9" /><path d="m15,24l5,-8l5,8z" class="l2 d12" /><path d="m10,16l5,8l5,-8z" class="l2 d15" /></svg>');
}
};
});

View File

@@ -1,209 +0,0 @@
angular.module('app').directive('powerBands', ['$window', '$translate', '$rootScope', function($window, $translate, $rootScope) {
return {
restrict: 'A',
scope: {
bands: '=',
available: '='
},
link: function(scope, element) {
var bands = null,
available = 0,
maxBand,
maxPwr,
deployedSum = 0,
retractedSum = 0,
retBandsSelected = false,
depBandsSelected = false,
wattScale = d3.scale.linear(),
pctScale = d3.scale.linear().domain([0, 1]),
wattFmt,
pctFmt,
wattAxis = d3.svg.axis().scale(wattScale).outerTickSize(0).orient('top'),
pctAxis = d3.svg.axis().scale(pctScale).outerTickSize(0).orient('bottom'),
// Create chart
svg = d3.select(element[0]).append('svg'),
vis = svg.append('g'),
deployed = vis.append('g').attr('class', 'power-band'),
retracted = vis.append('g').attr('class', 'power-band');
svg.on('contextmenu', function() {
if (!d3.event.shiftKey) {
d3.event.preventDefault();
for (var i = 0, l = bands.length; i < l; i++) {
bands[i].retSelected = false;
bands[i].depSelected = false;
}
dataChange();
}
});
// Create Y Axis SVG Elements
var wattAxisGroup = vis.append('g').attr('class', 'watt axis');
vis.append('g').attr('class', 'pct axis');
var retText = vis.append('text').attr('x', -3).style('text-anchor', 'end').attr('dy', '0.5em').attr('class', 'primary upp');
var depText = vis.append('text').attr('x', -3).style('text-anchor', 'end').attr('dy', '0.5em').attr('class', 'primary upp');
var retLbl = vis.append('text').attr('dy', '0.5em');
var depLbl = vis.append('text').attr('dy', '0.5em');
updateFormats(true);
function dataChange() {
bands = scope.bands;
available = scope.available;
maxBand = bands[bands.length - 1];
deployedSum = 0;
retractedSum = 0;
retBandsSelected = false;
depBandsSelected = false;
maxPwr = Math.max(available, maxBand.retractedSum, maxBand.deployedSum);
for (var b = 0, l = bands.length; b < l; b++) {
if (bands[b].retSelected) {
retractedSum += bands[b].retracted + bands[b].retOnly;
retBandsSelected = true;
}
if (bands[b].depSelected) {
deployedSum += bands[b].deployed + bands[b].retracted;
depBandsSelected = true;
}
}
render();
}
function render() {
var size = $rootScope.sizeRatio,
mTop = Math.round(25 * size),
mRight = Math.round(130 * size),
mBottom = Math.round(25 * size),
mLeft = Math.round(45 * size),
barHeight = Math.round(20 * size),
width = element[0].offsetWidth,
innerHeight = (barHeight * 2) + 2,
height = innerHeight + mTop + mBottom,
w = width - mLeft - mRight,
repY = (barHeight / 2),
depY = (barHeight * 1.5) - 1;
// Update chart size
svg.attr('width', width).attr('height', height);
vis.attr('transform', 'translate(' + mLeft + ',' + mTop + ')');
// Remove existing elements
retracted.selectAll('rect').remove();
retracted.selectAll('text').remove();
deployed.selectAll('rect').remove();
deployed.selectAll('text').remove();
wattAxisGroup.selectAll('line.threshold').remove();
// Update X & Y Axis
wattScale.range([0, w]).domain([0, maxPwr]).clamp(true);
pctScale.range([0, w]).domain([0, maxPwr / available]).clamp(true);
wattAxisGroup.call(wattAxis);
vis.selectAll('.pct.axis').attr('transform', 'translate(0,' + innerHeight + ')').call(pctAxis);
var pwrWarningClass = 'threshold' + (bands[0].retractedSum * 2 >= available ? ' exceeded' : '');
vis.select('.pct.axis g:nth-child(6)').selectAll('line, text').attr('class', pwrWarningClass);
wattAxisGroup.append('line')
.attr('x1', pctScale(0.5))
.attr('x2', pctScale(0.5))
.attr('y1', 0)
.attr('y2', innerHeight)
.attr('class', pwrWarningClass);
retText.attr('y', repY);
depText.attr('y', depY);
updateLabel(retLbl, w, repY, retBandsSelected, retBandsSelected ? retractedSum : maxBand.retractedSum, available);
updateLabel(depLbl, w, depY, depBandsSelected, depBandsSelected ? deployedSum : maxBand.deployedSum, available);
retracted.selectAll('rect').data(bands).enter().append('rect')
.attr('height', barHeight)
.attr('width', function(d) { return Math.ceil(Math.max(wattScale(d.retracted + d.retOnly), 0)); })
.attr('x', function(d) { return Math.floor(Math.max(wattScale(d.retractedSum) - wattScale(d.retracted + d.retOnly), 0)); })
.attr('y', 1)
.on('click', function(d) {
d.retSelected = !d.retSelected;
dataChange();
})
.attr('class', function(d) { return getClass(d.retSelected, d.retractedSum, available); });
retracted.selectAll('text').data(bands).enter().append('text')
.attr('x', function(d) { return wattScale(d.retractedSum) - (wattScale(d.retracted + d.retOnly) / 2); })
.attr('y', repY)
.attr('dy', '0.5em')
.style('text-anchor', 'middle')
.attr('class', 'primary-bg')
.on('click', function(d) {
d.retSelected = !d.retSelected;
dataChange();
})
.text(function(d, i) { return bandText(d.retracted + d.retOnly, i); });
deployed.selectAll('rect').data(bands).enter().append('rect')
.attr('height', barHeight)
.attr('width', function(d) { return Math.ceil(Math.max(wattScale(d.deployed + d.retracted), 0)); })
.attr('x', function(d) { return Math.floor(Math.max(wattScale(d.deployedSum) - wattScale(d.retracted) - wattScale(d.deployed), 0)); })
.attr('y', barHeight + 1)
.on('click', function(d) {
d.depSelected = !d.depSelected;
dataChange();
})
.attr('class', function(d) { return getClass(d.depSelected, d.deployedSum, available); });
deployed.selectAll('text').data(bands).enter().append('text')
.attr('x', function(d) { return wattScale(d.deployedSum) - ((wattScale(d.retracted) + wattScale(d.deployed)) / 2); })
.attr('y', depY)
.attr('dy', '0.5em')
.style('text-anchor', 'middle')
.attr('class', 'primary-bg')
.on('click', function(d) {
d.depSelected = !d.depSelected;
dataChange();
})
.text(function(d, i) { return bandText(d.deployed + d.retracted, i); });
}
function updateLabel(lbl, width, y, selected, sum, avail) {
lbl
.attr('x', width + 5 )
.attr('y', y)
.attr('class', getClass(selected, sum, avail))
.text(wattFmt(Math.max(0, sum)) + ' (' + pctFmt(Math.max(0, sum / avail)) + ')');
}
function getClass(selected, sum, avail) {
// Round to avoid floating point precision errors
return selected ? 'secondary' : ((Math.round(sum * 100) / 100) >= avail) ? 'warning' : 'primary';
}
function bandText(val, index) {
if (val > 0 && wattScale(val) > 13) {
return index + 1;
}
return '';
}
function updateFormats(preventRender) {
retText.text($translate.instant('ret'));
depText.text($translate.instant('dep'));
wattFmt = $rootScope.localeFormat.numberFormat('.2f');
pctFmt = $rootScope.localeFormat.numberFormat('.1%');
wattAxis.tickFormat($rootScope.localeFormat.numberFormat('.2r'));
pctAxis.tickFormat($rootScope.localeFormat.numberFormat('%'));
if (!preventRender) {
render();
}
}
// Watch for changes to data and events
angular.element($window).bind('pwrchange', dataChange);
angular.element($window).bind('orientationchange resize', render);
scope.$watchCollection('available', dataChange);
scope.$on('languageChanged', updateFormats);
scope.$on('$destroy', function() {
angular.element($window).unbind('orientationchange resize pwrchange', render);
});
}
};
}]);

View File

@@ -1,90 +0,0 @@
angular.module('app').directive('slider', ['$window', function($window) {
return {
restrict: 'A',
scope: {
min: '=',
def: '=',
max: '=',
unit: '=',
change: '&onChange',
ignoreResize: '='
},
link: function(scope, element) {
var unit = scope.unit,
margin = unit ? { top: -10, right: 145, left: 50 } : { top: 0, right: 10, left: 10 },
height = unit ? 40 : 20, // Height is fixed
h = height - margin.top,
fmt = d3.format('.2f'),
pct = d3.format('.1%'),
def = scope.def !== undefined ? scope.def : scope.max,
val = def,
svg = d3.select(element[0]).append('svg'),
vis = svg.append('g').attr('transform', 'translate(' + margin.left + ',' + margin.top + ')'),
xAxisContainer = vis.append('g').attr('class', 'x slider-axis').attr('transform', 'translate(0,' + h / 2 + ')'),
x = d3.scale.linear(),
xAxis = d3.svg.axis().scale(x).orient('bottom').tickFormat(function(d) { return d + unit; }).tickSize(0).tickPadding(12),
slider = vis.append('g').attr('class', 'slider'),
filled = slider.append('path').attr('class', 'filled').attr('transform', 'translate(0,' + h / 2 + ')'),
brush = d3.svg.brush().x(x).extent([scope.max, scope.max]).on('brush', brushed),
handle = slider.append('circle').attr('class', 'handle').attr('r', '0.6em'),
lbl = unit ? slider.append('g').append('text').attr('y', h / 2) : null;
slider.call(brush);
slider.select('.background').attr('height', h);
handle.attr('transform', 'translate(0,' + h / 2 + ')');
function render() {
var width = element[0].offsetWidth, w = width - margin.left - margin.right;
svg.attr('width', width).attr('height', height);
x.domain([scope.min || 0, scope.max]).range([0, w]).clamp(true);
handle.attr('cx', x(val));
if (unit) {
xAxisContainer.call(xAxis.tickValues([0, scope.max / 4, scope.max / 2, (3 * scope.max) / 4, scope.max]));
lbl.attr('x', w + 20);
}
slider.call(brush.extent([val, val]));
drawBrush();
slider.selectAll('.extent,.resize').remove();
}
function brushed() {
val = x.invert(d3.mouse(this)[0]);
brush.extent([val, val]);
scope.change({ val: val });
drawBrush();
}
function drawBrush() {
if (unit) {
lbl.text(fmt(val) + ' ' + unit + ' ' + pct(val / scope.max));
}
handle.attr('cx', x(val));
filled.attr('d', 'M0,0V0H' + x(val) + 'V0');
}
/**
* Watch for changes in the max, window size
*/
scope.$watch('max', function(newMax, oldMax) {
val = newMax * (val / oldMax); // Retain percentage filled
scope.change({ val: val });
render();
});
if (!scope.ignoreResize) {
angular.element($window).bind('orientationchange resize', render);
}
scope.$on('reset', function(e, resetVal) {
val = resetVal;
drawBrush();
});
scope.$on('$destroy', function() {
angular.element($window).unbind('orientationchange resize render', render);
});
}
};
}]);

View File

@@ -1,13 +0,0 @@
angular.module('app').directive('slotHardpoint', ['$rootScope', function($r) {
return {
restrict: 'A',
scope: {
hp: '=',
size: '='
},
templateUrl: 'views/_slot-hardpoint.html',
link: function(scope) {
scope.$r = $r;
}
};
}]);

View File

@@ -1,13 +0,0 @@
angular.module('app').directive('slotInternal', ['$rootScope', function($r) {
return {
restrict: 'A',
scope: {
c: '=slot',
fuel: '='
},
templateUrl: 'views/_slot-internal.html',
link: function(scope) {
scope.$r = $r;
}
};
}]);

View File

@@ -1,65 +0,0 @@
/**
* BBCode Generator functions for embedding in the Elite Dangerous Forums
*/
angular.module('app').factory('Utils', ['$window', '$state', '$http', '$q', '$translate', '$rootScope', function($window, $state, $http, $q, $translate, $rootScope) {
var shortenAPI = 'https://www.googleapis.com/urlshortener/v1/url?key=';
function shortenUrl(url) {
if ($window.navigator.onLine) {
return $http.post(shortenAPI + GAPI_KEY, { longUrl: url }).then(function(response) {
return response.data.id;
});
} else {
return $q.reject({ statusText: 'Not Online' });
}
}
function comparisonBBCode(facets, builds, link) {
var colCount = 2, b, i, j, k, f, fl, p, pl, l = [];
for (i = 0; i < facets.length; i++) {
if (facets[i].active) {
f = facets[i];
p = f.props;
if (p.length == 1) {
l.push('[th][B][COLOR=#FF8C0D]', $translate.instant(f.title).toUpperCase(), '[/COLOR][/B][/th]');
colCount++;
} else {
for (j = 0; j < p.length; j++) {
l.push('[th][B][COLOR=#FF8C0D]', $translate.instant(f.title).toUpperCase(), '\n', $translate.instant(f.lbls[j]).toUpperCase(), '[/COLOR][/B][/th]');
colCount++;
}
}
}
}
l.push('[/tr]\n');
for (i = 0; i < builds.length; i++) {
b = builds[i];
//var href = $state.href('outfit',{shipId: b.id, code: b.code, bn: b.buildName}, {absolute: true});
l.push('[tr][td]', b.name, '[/td][td]', b.buildName, '[/td]');
for (j = 0, fl = facets.length; j < fl; j++) {
if (facets[j].active) {
f = facets[j];
p = f.props;
for (k = 0, pl = p.length; k < pl; k++) {
l.push('[td="align: right"]', $rootScope[f.fmt](b[p[k]]), ' [size=-2]', $translate.instant(f.unit), '[/size][/td]');
}
}
}
l.push('[/tr]\n');
}
l.push('[tr][td="align: center, colspan:', colCount, '"][size=-3]\n[url=', link, ']Interactive Comparison at Coriolis.io[/url][/td][/tr]\n[/size][/table]');
l.unshift('[table="width:', colCount * 90, ',align: center"]\n[tr][th][B][COLOR=#FF8C0D]Ship[/COLOR][/B][/th][th][B][COLOR="#FF8C0D"]Build[/COLOR][/B][/th]');
return l.join('');
}
return {
comparisonBBCode: comparisonBBCode,
shortenUrl: shortenUrl
};
}]);

View File

@@ -1,220 +0,0 @@
angular.module('app').config(['$translateProvider', 'localeFormatProvider', function($translateProvider, localeFormatProvider) {
// Declare number format settings
localeFormatProvider.addFormat('de', {
decimal: ',',
thousands: '.',
grouping: [3],
currency: ['', ' €'],
dateTime: '%A, der %e. %B %Y, %X',
date: '%d.%m.%Y',
time: '%H:%M:%S',
periods: ['AM', 'PM'], // unused
days: ['Sonntag', 'Montag', 'Dienstag', 'Mittwoch', 'Donnerstag', 'Freitag', 'Samstag'],
shortDays: ['So', 'Mo', 'Di', 'Mi', 'Do', 'Fr', 'Sa'],
months: ['Januar', 'Februar', 'März', 'April', 'Mai', 'Juni', 'Juli', 'August', 'September', 'Oktober', 'November', 'Dezember'],
shortMonths: ['Jan', 'Feb', 'Mrz', 'Apr', 'Mai', 'Jun', 'Jul', 'Aug', 'Sep', 'Okt', 'Nov', 'Dez']
});
$translateProvider.translations('de', {
PHRASE_EXPORT_DESC: 'Ein detaillierter JSON-Export Ihrer Konfiguration für die Verwendung in anderen Websites und Tools',
'A-Rated': 'A-Klasse',
about: 'Über',
action: 'Aktion',
added: 'Hinzugefügt',
Advanced: 'Verbessert',
'Advanced Discovery Scanner': 'Fortgeschrittener Aufklärungsscanner',
agility: 'Manövrierbarkeit',
ammo: 'Munition',
PHRASE_CONFIRMATION: 'Sind Sie sicher?',
armour: 'Panzerung',
am: 'Automatische Feldwartungs-Einheit',
available: 'Verfügbar',
backup: 'Sicherungsdatei',
'Basic Discovery Scanner': 'Einfacher Aufklärungsscanner',
bl: 'Strahlenlaser',
beta: 'Beta',
bins: 'Behälter',
boost: 'Boost',
build: 'Ausstattung',
'build name': 'Ausstattungsname',
builds: 'Ausstattungen',
bh: 'Rumpfhüllenverstärkung',
ul: 'Salvenlaser',
buy: 'Kaufen',
cancel: 'Abbrechen',
c: 'Kanone',
capital: 'Kapital',
cargo: 'Fracht',
'Cargo Hatch': 'Frachtluke',
cr: 'Frachtgestell',
cs: 'Frachtscanner',
cells: 'Zellen',
'Chaff Launcher': 'Düppel-Werfer',
close: 'Schließen',
cc: 'Krallensteuerung: Sammler',
compare: 'Vergleichen',
'compare all': 'Alles Vergleichen',
comparison: 'Vergleich',
comparisons: 'Vergleiche',
component: 'Komponente',
cost: 'Preis',
costs: 'Kosten',
cm: 'Gegenmaßnahme',
create: 'Erstellen',
'create new': 'Neu Erstellen',
Cytoscrambler: 'Zytostreuer',
damage: 'Schaden',
delete: 'Löschen',
'delete all': 'Alles Löschen',
dep: 'Ausg',
deployed: 'Ausgefahren',
'detailed export': 'Detailierter Export',
'Detailed Surface Scanner': 'Detailoberflächenscanner',
disabled: 'Deaktiviert',
discount: 'Rabatt',
Distruptor: 'Disruptor',
dc: 'Standard-Landecomputer',
done: 'Fertig',
'edit data': 'Bearbeiten',
efficiency: 'Effizienz',
'Electronic Countermeasure': 'Elektronische Gegenmaßnahme',
empty: 'leer',
Enforcer: 'Vollstrecker',
ENG: 'ANT',
'enter name': 'Namen eingeben',
export: 'Export',
fixed: 'Fixiert',
forum: 'Forum',
fc: 'Splitterkanone',
fd: 'Frameshiftantrieb',
ws: 'Frameshift-Sogwolkenscanner',
FSD: 'FSA',
fi: 'FSA-Unterbrecher',
fuel: 'Treibstoff',
fs: 'Treibstoffsammler',
ft: 'Treibstofftank',
fx: 'Krallensteuerung Treibstoffstransfer',
'full tank': 'Tank voll',
Gimballed: 'Kardanisch',
H: 'R',
hardpoints: 'Waffenaufhängungen',
hb: 'Krallen-Steuereinheit (Ladelukenöffner)',
'Heat Sink Launcher': 'Kühlkörperwerfer',
huge: 'Riesig',
hull: 'Hülle',
hr: 'Rumpfhüllenverstärkung (Paket)',
'Imperial Hammer': 'Imperialer Hammer',
import: 'Importieren',
'import all': 'Alles Importieren',
insurance: 'Versicherung',
'Intermediate Discovery Scanner': 'Mittlerer Aufklärungsscanner',
'internal compartments': 'Innenbereichskabine',
'jump range': 'Sprungreichweite',
jumps: 'Sprünge',
kw: 'Tötungsbefehl-Scanner',
L: 'G',
laden: 'Beladen',
language: 'Sprache',
large: 'Groß',
limpets: 'Krallen',
ls: 'Lebenserhaltung',
'Lightweight Alloy': 'Leichte Legierung',
'lock factor': 'Massensperrefaktor',
LS: 'Ls',
LY: 'Lj',
mass: 'Masse',
'max mass': 'maximale Masse',
medium: 'Mittel',
'Military Grade Composite': 'Militär-Komposit',
nl: 'Minenwerfer',
'Mining Lance': 'Lanzenabbaulaser',
ml: 'Abbaulaser',
'Mirrored Surface Composite': 'Gespiegelte-Oberfläche-Komposit',
mr: 'Raketenbatterie',
mc: 'Mehrfachgeschütz',
'net cost': 'Nettokosten',
no: 'Nein',
PHRASE_NO_BUILDS: 'Keine Konfigurationen zum Vergleich ausgewählt!',
PHRASE_NO_RETROCH: 'Keine Umrüständerungen',
none: 'Nichts',
'none created': 'Leer',
off: 'Aus',
on: 'An',
'optimal mass': 'optimale Masse',
'optimize mass': 'Masse optimieren',
overwrite: 'Überschreiben',
Pacifier: 'Friedensstifter',
'Pack-Hound': 'Schwarmwerfer',
PHRASE_IMPORT: 'JSON hier einfügen oder importieren',
pen: 'Durchdr.',
penetration: 'Durchdringung',
permalink: 'Permalink',
pa: 'Plasmabeschleuniger',
'Point Defence': 'Punktverteidigung',
power: 'Energie',
pd: 'Energieverteiler',
pp: 'Kraftwerk',
pri: 'Prio',
priority: 'Priorität',
psg: 'Prismaschildgenerator',
proceed: 'Fortfahren',
pc: 'Krallensteuerung: Erzsucher',
pl: 'Impulslaser',
PWR: 'En',
rg: 'Schienenkanone',
range: 'Reichweite',
rate: 'Rate',
'Reactive Surface Composite': 'Reaktive-Oberfläche-Komposit',
recharge: 'Aufladen',
rf: 'Raffinerie',
'refuel time': 'Auftankzeit',
'Reinforced Alloy': 'Verstärkte Legierung',
reload: 'Aktualisieren',
rename: 'Umbenennen',
repair: 'Reparieren',
reset: 'Zurücksetzen',
ret: 'Eing',
retracted: 'Eingefahren',
'retrofit costs': 'Änderungskosten',
'retrofit from': 'Nachrüsten von',
ROF: 'Kad',
S: 'K',
save: 'Speichern',
sc: 'Scanner',
PHRASE_SELECT_BUILDS: 'Ausstattung zum Vergleich auswählen',
sell: 'Verkaufen',
s: 'Sensoren',
settings: 'Einstellungen',
sb: 'Schild-Booster',
scb: 'Schildzellenbank',
sg: 'Schildgenerator',
shields: 'Schilde',
ship: 'Schiff',
ships: 'Schiffe',
shortened: 'Gekürzt',
size: 'Größe',
skip: 'Überspringen',
small: 'Klein',
speed: 'Geschwindigkeit',
standard: 'Standard',
'Standard Docking Computer': 'Standard-Landecomputer',
Stock: 'Standard',
T: 't',
T_LOAD: 'T-Lad',
'The Retributor': 'Retributor',
t: 'Schubdüsen',
time: 'Dauer',
tp: 'Torpedoaufhängung',
total: 'Gesamt',
'total range': 'Maximale Reichweite',
turret: 'Geschützturm',
type: 'Typ',
U: 'W',
unladen: 'Unbeladen',
PHRASE_UPDATE_RDY: 'Update verfügbar! Klicken zum Aktualisieren',
utility: 'Werkzeug',
'utility mounts': 'Werkzeug-Steckplätze',
WEP: 'WAF',
yes: 'Ja',
PHRASE_BACKUP_DESC: 'Export aller Coriolis-Daten, um sie zu sichern oder oder um sie zu einem anderen Browser/Gerät zu übertragen.'
});
}]);

View File

@@ -1,218 +0,0 @@
angular.module('app').config(['$translateProvider', function($translateProvider) {
$translateProvider.translations('en', {
PHRASE_EXPORT_DESC: 'A detailed JSON export of your build for use in other sites and tools',
'A-Rated': 'A-Rated',
about: 'about',
action: 'action',
added: 'added',
Advanced: 'Advanced',
'Advanced Discovery Scanner': 'Advanced Discovery Scanner',
agility: 'agility',
alpha: 'alpha',
ammo: 'ammo',
PHRASE_CONFIRMATION: 'Are You Sure?',
armour: 'armour',
am: 'Auto Field-Maintenance Unit',
available: 'available',
backup: 'backup',
'Basic Discovery Scanner': 'Basic Discovery Scanner',
bl: 'Beam Laser',
beta: 'beta',
bins: 'bins',
boost: 'boost',
build: 'build',
'build name': 'Build Name',
builds: 'builds',
bh: 'bulkheads',
'bsg': 'Bi-Weave Shield Generator',
ul: 'Burst Laser',
buy: 'buy',
cancel: 'cancel',
c: 'Cannon',
capital: 'capital',
cargo: 'cargo',
'Cargo Hatch': 'Cargo Hatch',
cr: 'Cargo Rack',
cs: 'Cargo Scanner',
cells: 'cells',
'Chaff Launcher': 'Chaff Launcher',
close: 'close',
cc: 'Collector Limpet Controller',
compare: 'compare',
'compare all': 'compare all',
comparison: 'comparison',
comparisons: 'comparisons',
component: 'component',
cost: 'cost',
costs: 'costs',
cm: 'Countermeasure',
CR: 'CR',
create: 'create',
'create new': 'create new',
credits: 'credits',
Cytoscrambler: 'Cytoscrambler',
damage: 'damage',
delete: 'delete',
'delete all': 'delete all',
dep: 'dep',
deployed: 'deployed',
'detailed export': 'detailed export',
'Detailed Surface Scanner': 'Detailed Surface Scanner',
disabled: 'disabled',
discount: 'discount',
Distruptor: 'Distruptor',
dc: 'Docking Computer',
done: 'done',
DPS: 'DPS',
'edit data': 'edit data',
efficiency: 'efficiency',
'Electronic Countermeasure': 'Electronic Countermeasure',
empty: 'empty',
Enforcer: 'Enforcer',
ENG: 'ENG',
'enter name': 'Enter Name',
EPS: 'EPS',
export: 'export',
fixed: 'fixed',
forum: 'forum',
fc: 'Fragment Cannon',
fd: 'Frame Shift Drive',
ws: 'Frame Shift Wake Scanner',
FSD: 'FSD',
fi: 'FSD Interdictor',
fuel: 'fuel',
fs: 'Fuel Scoop',
ft: 'Fuel Tank',
fx: 'Fuel Transfer Limpet Controller',
'full tank': 'full tank',
Gimballed: 'Gimballed',
H: 'H',
hardpoints: 'hardpoints',
hb: 'Hatch Breaker Limpet Controller',
'Heat Sink Launcher': 'Heat Sink Launcher',
huge: 'huge',
hull: 'hull',
hr: 'Hull Reinforcement Package',
'Imperial Hammer': 'Imperial Hammer',
import: 'import',
'import all': 'import all',
insurance: 'insurance',
'Intermediate Discovery Scanner': 'Intermediate Discovery Scanner',
'internal compartments': 'internal compartments',
'jump range': 'jump range',
jumps: 'jumps',
kw: 'Kill Warrant Scanner',
L: 'L',
laden: 'laden',
language: 'language',
large: 'large',
'limpets': 'Limpets',
ls: 'life support',
'Lightweight Alloy': 'Lightweight Alloy',
'lock factor': 'lock factor',
LS: 'Ls',
LY: 'LY',
M: 'M',
'm/s': 'm/s',
mass: 'mass',
max: 'max',
'max mass': 'max mass',
medium: 'medium',
'Military Grade Composite': 'Military Grade Composite',
nl: 'Mine Launcher',
'Mining Lance': 'Mining Lance',
ml: 'Mining Laser',
'Mirrored Surface Composite': 'Mirrored Surface Composite',
mr: 'Missile Rack',
mc: 'Multi-cannon',
'net cost': 'net cost',
no: 'no',
PHRASE_NO_BUILDS: 'No builds added to comparison!',
PHRASE_NO_RETROCH: 'No Retrofitting changes',
none: 'none',
'none created': 'none created',
off: 'off',
on: 'on',
optimal: 'optimal',
'optimal mass': 'optimal mass',
'optimize mass': 'optimize mass',
overwrite: 'overwrite',
Pacifier: 'Pacifier',
'Pack-Hound': 'Pack-Hound',
PHRASE_IMPORT: 'Paste JSON or import here',
pen: 'pen',
penetration: 'penetration',
permalink: 'permalink',
pa: 'Plasma Accelerator',
'Point Defence': 'Point Defence',
power: 'power',
pd: 'power distributor',
pp: 'power plant',
pri: 'pri',
priority: 'priority',
psg: 'Prismatic Shield Generator',
proceed: 'proceed',
pc: 'Prospector Limpet Controller',
pl: 'Pulse Laser',
PWR: 'PWR',
rg: 'Rail Gun',
range: 'range',
rate: 'rate',
'Reactive Surface Composite': 'Reactive Surface Composite',
recharge: 'recharge',
rf: 'Refinery',
'refuel time': 'refuel time',
'Reinforced Alloy': 'Reinforced Alloy',
reload: 'reload',
rename: 'rename',
repair: 'repair',
reset: 'reset',
ret: 'ret',
retracted: 'retracted',
'retrofit costs': 'retrofit costs',
'retrofit from': 'retrofit from',
ROF: 'ROF',
S: 'S',
save: 'save',
sc: 'scanner',
PHRASE_SELECT_BUILDS: 'Select Builds to Compare',
sell: 'sell',
s: 'sensors',
settings: 'settings',
sb: 'Shield Booster',
scb: 'Shield Cell Bank',
sg: 'Shield Generator',
shields: 'shields',
ship: 'ship',
ships: 'ships',
shortened: 'shortened',
size: 'size',
skip: 'skip',
small: 'small',
speed: 'speed',
standard: 'standard',
'Standard Docking Computer': 'Standard Docking Computer',
Stock: 'Stock',
SYS: 'SYS',
T: 'T',
T_LOAD: 't-load',
'The Retributor': 'The Retributor',
t: 'thrusters',
time: 'time',
tp: 'Torpedo Pylon',
total: 'total',
'total range': 'total range',
turret: 'turret',
type: 'type',
U: 'U',
unladen: 'unladen',
PHRASE_UPDATE_RDY: 'Update Available! Click to Refresh',
URL: 'URL',
utility: 'utility',
'utility mounts': 'utility mounts',
version: 'version',
WEP: 'WEP',
yes: 'yes',
PHRASE_BACKUP_DESC: 'Backup of all Coriolis data to save or transfer to another browser/device'
});
}]);

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@@ -1,212 +0,0 @@
angular.module('app').config(['$translateProvider', 'localeFormatProvider', function($translateProvider, localeFormatProvider) {
// Declare number format settings
localeFormatProvider.addFormat('es', {
decimal: ',',
thousands: '.',
grouping: [3],
currency: ['', ' €'],
dateTime: '%A, %e de %B de %Y, %X',
date: '%d/%m/%Y',
time: '%H:%M:%S',
periods: ['AM', 'PM'],
days: ['domingo', 'lunes', 'martes', 'miércoles', 'jueves', 'viernes', 'sábado'],
shortDays: ['dom', 'lun', 'mar', 'mié', 'jue', 'vie', 'sáb'],
months: ['enero', 'febrero', 'marzo', 'abril', 'mayo', 'junio', 'julio', 'agosto', 'septiembre', 'octubre', 'noviembre', 'diciembre'],
shortMonths: ['ene', 'feb', 'mar', 'abr', 'may', 'jun', 'jul', 'ago', 'sep', 'oct', 'nov', 'dic']
});
$translateProvider.translations('es', {
'PHRASE_EXPORT_DESC': 'Una detallada exportaci\u00f3n JSON de tu construcci\u00f3n para usarlo en otros sitios web y herramientas',
'A-Rated': 'Calidad-A',
'about': 'Acerca',
'action': 'Acci\u00f3n',
'added': 'A\u00f1adido',
'Advanced Discovery Scanner': 'Esc\u00e1ner de exploraci\u00f3n avanzado',
'agility': 'Maniobrabilidad',
'alpha': 'Alfa',
'ammo': 'Munici\u00f3n',
'PHRASE_CONFIRMATION': '\u00bfEst\u00e1s seguro?',
'armour': 'Blindaje',
'am': 'Unidad de auto-reparaciones',
'available': 'Disponible',
'backup': 'Reserva',
'Basic Discovery Scanner': 'Esc\u00e1ner de exploraci\u00f3n b\u00e1sico',
'bl': 'L\u00e1ser de haz',
'bins': 'contenedores',
'boost': 'incrementar',
'build': 'Construcci\u00f3n',
'build name': 'Nombre de la construcci\u00f3n',
'builds': 'Construcciones',
'bh': 'mamparos',
'ul': 'Laser de r\u00e1fagas',
'buy': 'Comprar',
'cancel': 'Cancelar',
'c': 'Ca\u00f1\u00f3n',
'capital': 'capital',
'cargo': 'Carga',
'Cargo Hatch': 'Compuerta de carga',
'cr': 'Compartimento de carga',
'cs': 'Esc\u00e1ner de carga',
'cells': 'celdas',
'Chaff Launcher': 'Lanzador de birutas',
'close': 'Cerrar',
'cc': 'Controlador de Drones de Recogida',
'compare': 'Comparar',
'compare all': 'comparar todas',
'comparison': 'Comparativa',
'comparisons': 'Comparativas',
'component': 'Componente',
'cost': 'Coste',
'costs': 'Costes',
'cm': 'Contramedidas',
'create': 'Crear',
'create new': 'Crear nuevo',
'credits': 'Cr\u00e9ditos',
'damage': 'Da\u00f1o',
'delete': 'Borrar',
'delete all': 'Borrar todo',
'dep': 'desp',
'deployed': 'Desplegado',
'detailed export': 'Exportacion detallada',
'Detailed Surface Scanner': 'Escaner de exploraci\u00f3n detallada',
'disabled': 'Desactivado',
'discount': 'Descuento',
'dc': 'Ordenador de aterrizaje',
'done': 'Hecho',
'DPS': 'DPS (Da\u00f1o Por Segundo)',
'edit data': 'Editar datos',
'efficiency': 'Eficiencia',
'Electronic Countermeasure': 'Contramedidas electr\u00f3nicas',
'empty': 'Vac\u00edo',
'ENG': 'MOT',
'enter name': 'Introduce el nombre',
'export': 'exportar',
'fixed': 'fijo',
'forum': 'Foro',
'fc': 'Ca\u00f1\u00f3n de fragmentaci\u00f3n',
'fd': 'Motor de salto',
'ws': 'Esc\u00e1ner de Salto',
'fi': 'Interdictor FSD',
'fuel': 'Combustible',
'fs': 'Recolector de Combustible',
'ft': 'Tanque de combustible',
'fx': 'Sistema de Transferencia de Combustilble',
'full tank': 'Tanque lleno',
'Gimballed': 'Card\u00e1n',
'H': 'E',
'hardpoints': 'Montura de armas',
'hb': 'Controlador de Apertura de Bah\u00eda de Carga',
'Heat Sink Launcher': 'Eyector de Acumulador de Calor',
'huge': 'enorme',
'hull': 'Casco',
'hr': 'Sistema de Casco Reforzado',
'import': 'Importar',
'import all': 'Importar todo',
'insurance': 'Seguro',
'Intermediate Discovery Scanner': 'Esc\u00e1ner de exploraci\u00f3n media',
'internal compartments': 'Compartimentos internos',
'jump range': 'Rango de salto',
'jumps': 'Saltos',
'kw': 'Esc\u00e1ner Detector de Recompensas',
'L': 'G',
'laden': 'Cargada',
'language': 'Idioma',
'large': 'Grande',
'ls': 'Soporte vital',
'Lightweight Alloy': 'Aleaci\u00f3n ligera',
'limpets': 'Drones',
'lock factor': 'factor de bloqueo',
'mass': 'Masa',
'max': 'm\u00e1x',
'max mass': 'Masa m\u00e1xima',
'medium': 'medio',
'Military Grade Composite': 'Blindaje Militar',
'nl': 'Lanzaminas',
'Mining Lance': 'Lanza de miner\u00eda',
'ml': 'L\u00e1ser de miner\u00eda',
'Mirrored Surface Composite': 'Blindaje Reflectante',
'mr': 'Bah\u00eda de Misiles',
'mc': 'Ca\u00f1\u00f3n m\u00faltiple',
'net cost': 'Coste neto',
'PHRASE_NO_BUILDS': '\u00a1No se a\u00f1adieron plantillas para comparaci\u00f3n!',
'PHRASE_NO_RETROCH': 'No hay cambios en los ajutes',
'none': 'Nada',
'none created': 'Nada creado',
'off': 'apagado',
'on': 'encendido',
'optimal': '\u00f3ptimo',
'optimal mass': 'masa \u00f3ptima',
'optimize mass': 'optimizar masa',
'overwrite': 'Sobreescribir',
'PHRASE_IMPORT': 'Pega el JSON o imp\u00f3rtalo aqu\u00ed',
'penetration': 'penetraci\u00f3n',
'permalink': 'enlace permanente',
'pa': 'Acelerador de Plasma',
'Point Defence': 'Punto de Defensa',
'power': 'energ\u00eda',
'pd': 'distribuidor de energ\u00eda',
'pp': 'Planta de Energ\u00eda',
'priority': 'prioridad',
'proceed': 'Proceder',
'pc': 'Controlador de drones de prospecci\u00f3n',
'pl': 'L\u00e1ser de Pulso',
'PWR': 'POT',
'rg': 'Ca\u00f1\u00f3n de Riel',
'range': 'rango',
'rate': 'ratio',
'Reactive Surface Composite': 'Blindaje Reactivo',
'recharge': 'recargar',
'rf': 'Refineria',
'refuel time': 'Tiempo para repostar',
'Reinforced Alloy': 'Armadura reforzada',
'reload': 'Recargar',
'rename': 'Renombrar',
'repair': 'Reparar',
'reset': 'Reiniciar',
'ret': 'PLE',
'retracted': 'plegadas',
'retrofit costs': 'costes de equipamiento',
'retrofit from': 'equipamiento desde',
'ROF': 'RDF',
'S': 'P',
'save': 'guardar',
'sc': 'sc\u00e1ner',
'PHRASE_SELECT_BUILDS': 'Selecciona equipamientos para comparar',
'sell': 'Vender',
's': 'Sensores',
'settings': 'Configuraci\u00f3n',
'sb': 'Potenciador de Escudos',
'scb': 'C\u00e9lula de Energ\u00eda de Escudos',
'sg': 'Generador de escudos',
'shields': 'Escudos',
'ship': 'Nave ',
'ships': 'Naves',
'shortened': 'Abreviado',
'size': 'Tama\u00f1o',
'skip': 'omitir',
'small': 'Peque\u00f1o',
'speed': 'velocidad',
'standard': 'est\u00e1ndar',
'Standard Docking Computer': 'Computador de Atraque Est\u00e1ndar',
'Stock': 'De serie',
'SYS': 'SIS',
'T_LOAD': 'c-t\u00e9rmica',
't': 'Propulsores',
'time': 'Tiempo',
'tp': 'Anclaje de torpedo',
'total': 'Total',
'total range': 'Rango total',
'turret': 'torreta',
'type': 'Tipo',
'unladen': 'Sin carga',
'PHRASE_UPDATE_RDY': 'Actualizacion disponible! Haz click para recargar',
'URL': 'Enlace',
'utility': 'utilidad',
'utility mounts': 'monturas de utilidad',
'version': 'Versi\u00f3n',
'WEP': 'ARM',
'yes': 'si',
'PHRASE_BACKUP_DESC': 'Copia de seguridad de todos los datos de Coriolis para guardarlos o transferirlos a otro navegador\/dispositivo'
});
}]);

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@@ -1,200 +0,0 @@
angular.module('app').config(['$translateProvider', 'localeFormatProvider', function($translateProvider, localeFormatProvider) {
// Declare number format settings
localeFormatProvider.addFormat('fr', {
decimal: ',',
thousands: '.',
grouping: [3],
currency: ['', ' €'],
dateTime: '%A, le %e %B %Y, %X',
date: '%d/%m/%Y',
time: '%H:%M:%S',
periods: ['AM', 'PM'], // unused
days: ['dimanche', 'lundi', 'mardi', 'mercredi', 'jeudi', 'vendredi', 'samedi'],
shortDays: ['dim.', 'lun.', 'mar.', 'mer.', 'jeu.', 'ven.', 'sam.'],
months: ['janvier', 'février', 'mars', 'avril', 'mai', 'juin', 'juillet', 'août', 'septembre', 'octobre', 'novembre', 'décembre'],
shortMonths: ['janv.', 'févr.', 'mars', 'avr.', 'mai', 'juin', 'juil.', 'août', 'sept.', 'oct.', 'nov.', 'déc.']
});
$translateProvider.translations('fr', {
PHRASE_EXPORT_DESC: 'Export détaillé en JSON de votre configuration pour utilisation sur d\'autres sites et outils',
'A-Rated': 'Classe-A ',
about: 'à propos',
added: 'ajouté',
Advanced: 'Avancé',
'Advanced Discovery Scanner': 'Détecteur découverte avancé',
agility: 'manœuvrabilité',
ammo: 'munitions',
PHRASE_CONFIRMATION: 'Êtes-vous sûr ?',
armour: 'Armure',
am: 'Unité de maintenance de terrain auto',
available: 'Disponibilité',
backup: 'sauvegarde',
'Basic Discovery Scanner': 'Détecteur découverte simple',
bl: 'Rayon Laser',
bins: 'bennes',
build: 'Configuration',
'build name': 'Nom de la configuration',
builds: 'Configurations',
bh: 'Coque',
ul: 'Laser à rafale',
buy: 'Acheter',
cancel: 'Annuler',
c: 'Canon',
cargo: 'Soute',
'Cargo Hatch': 'Écoutille de soute',
cr: 'Compartiment de soute',
cs: 'Détecteur de cargaison',
cells: 'Cellules',
'Chaff Launcher': 'Lanceur de paillettes',
close: 'fermer',
cc: 'Contrôleur de Collecteur',
compare: 'comparer',
'compare all': 'tout comparer',
comparison: 'comparaison',
comparisons: 'comparaisons',
component: 'composant',
cost: 'coût',
costs: 'coûts',
cm: 'Contre-mesure',
create: 'Créer',
'create new': 'Créer nouveau',
credits: 'crédits',
damage: 'Dégâts',
delete: 'supprimer',
'delete all': 'tout supprimer',
dep: 'depl',
deployed: 'déployé',
'detailed export': 'export détaillé',
'Detailed Surface Scanner': 'Détecteur surface détaillé',
disabled: 'désactivé',
discount: 'réduction',
Distruptor: 'Disrupteur',
dc: 'Ordinateur d\'appontage',
done: 'Valider',
'edit data': 'Editer donnée',
efficiency: 'efficacité',
'Electronic Countermeasure': 'Contre-mesures électroniques',
empty: 'Vide',
'enter name': 'Entrer un nom',
fixed: 'fixé',
fc: 'Canon à fragmentation',
fd: 'Réacteur FSD',
ws: 'Détecteur de sillage FSD',
fi: 'Intercepteur de réacteur FSD',
fuel: 'carburant',
fs: 'Récupérateur de carburant',
ft: 'Réservoir de carburant',
fx: 'Contrôleur de ravitailleur',
'full tank': 'Réservoir plein',
Gimballed: 'Point',
hardpoints: 'Points d\'emport',
hb: 'Contrôle de patelle perce-soute',
'Heat Sink Launcher': 'Éjecteur de dissipateur thermique',
huge: 'Très grand',
hull: 'Coque',
hr: 'Ensemble de mesures permettant de renforcer la coque',
'Imperial Hammer': 'Marteau impérial',
import: 'Importer',
'import all': 'Importer tout',
insurance: 'Assurance',
'Intermediate Discovery Scanner': 'Détecteur découverte intermédiaire',
'internal compartments': 'compartiments internes',
'jump range': 'Distance de saut',
jumps: 'Sauts',
kw: 'Détecteur d\'avis de recherche',
laden: 'chargé',
language: 'Langue',
large: 'large',
ls: 'Systèmes de survie',
'Lightweight Alloy': 'alliage léger',
'limpets': 'Patelles',
'lock factor': 'facteur inhibition de masse',
LS: 'SL',
LY: 'AL',
mass: 'Masse',
'max mass': 'masse max',
'Military Grade Composite': 'Composite militaire',
nl: 'Lance-mines',
'Mining Lance': 'Lance de minage',
ml: 'Laser minier',
'Mirrored Surface Composite': 'Composite à surface miroir',
mr: 'Batterie de missiles',
mc: 'Canon multiple',
'net cost': 'coûts nets',
no: 'non',
PHRASE_NO_BUILDS: 'Aucune configuration ajoutée pour comparaison',
PHRASE_NO_RETROCH: 'Configuration non modifiée',
none: 'aucun',
'none created': 'Rien de créé',
off: 'éteint',
on: 'allumé',
'optimal mass': 'masse optimale',
'optimize mass': 'optimiser masse',
overwrite: 'remplacer',
Pacifier: 'Pacificateur',
PHRASE_IMPORT: 'Coller ici votre JSON à importer',
pen: 'pén.',
penetration: 'pénétration',
permalink: 'lien durable',
pa: 'accélérateur plasma',
'Point Defence': 'Défense ponctuelle',
power: 'énergie',
pd: 'Répartiteur de puissance',
pp: 'Générateur',
priority: 'priorité',
psg: 'générateur de bouclier prisme',
proceed: 'continuer',
pc: 'Contrôleur de prospecteur',
pl: 'Laser à impulsion',
PWR: 'P',
rg: 'Canon électrique',
range: 'portée',
rate: 'cadence',
'Reactive Surface Composite': 'Composite à surface réactive',
recharge: 'recharger',
rf: 'Raffinerie',
'refuel time': 'Temps de remplissage',
'Reinforced Alloy': 'alliage renforcé',
reload: 'recharger',
rename: 'renommer',
repair: 'réparer',
reset: 'Réinitialisation',
ret: 'esc',
retracted: 'escamoté',
'retrofit costs': 'Valeur de rachat',
'retrofit from': 'Racheter de',
ROF: 'cadence',
save: 'sauvegarder',
sc: 'scanner',
PHRASE_SELECT_BUILDS: 'Sélectionner les configurations à comparer',
sell: 'vendre',
s: 'Capteurs',
settings: 'paramètres',
sb: 'Survolteur de bouclier',
scb: 'Réserve de cellules d\'énergie',
sg: 'Générateur de bouclier',
shields: 'boucliers',
ship: 'vaisseau',
ships: 'vaisseaux',
shortened: 'raccourci',
size: 'taille',
skip: 'Suivant',
small: 'petit',
speed: 'vitesse',
'Standard Docking Computer': 'Ordinateur d\'appontage standard',
Stock: 'de base',
T_LOAD: 'Charge thermique',
'The Retributor': 'Le Rétributeur',
t: 'propulseurs',
time: 'temps',
tp: 'Tube lance-torpille',
'total range': 'Distance maximale',
turret: 'tourelle',
unladen: 'Non chargé',
PHRASE_UPDATE_RDY: 'Mise à jour disponible ! Cliquez ici pour mettre à jour',
utility: 'utilitaire',
'utility mounts': 'Support utilitaire',
WEP: 'ARM',
yes: 'oui',
PHRASE_BACKUP_DESC: 'Exportation détaillée des données de Coriolis pour l\'utilisation dans d\'autres sites et outils'
});
}]);

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@@ -1,133 +0,0 @@
angular.module('app').config(['$translateProvider', 'localeFormatProvider', function($translateProvider, localeFormatProvider) {
// Declare number format settings
localeFormatProvider.addFormat('es', {
decimal: ',',
thousands: '.',
grouping: [3],
currency: ['€', ''],
dateTime: '%A %e %B %Y, %X',
date: '%d/%m/%Y',
time: '%H:%M:%S',
periods: ['AM', 'PM'], // unused
days: ['Domenica', 'Lunedì', 'Martedì', 'Mercoledì', 'Giovedì', 'Venerdì', 'Sabato'],
shortDays: ['Dom', 'Lun', 'Mar', 'Mer', 'Gio', 'Ven', 'Sab'],
months: ['Gennaio', 'Febbraio', 'Marzo', 'Aprile', 'Maggio', 'Giugno', 'Luglio', 'Agosto', 'Settembre', 'Ottobre', 'Novembre', 'Dicembre'],
shortMonths: ['Gen', 'Feb', 'Mar', 'Apr', 'Mag', 'Giu', 'Lug', 'Ago', 'Set', 'Ott', 'Nov', 'Dic']
});
$translateProvider.translations('it', {
PHRASE_EXPORT_DESC: 'Un export dettagliato in formato JSON della tua configurazione per essere usato in altri siti o tools',
'A-Rated': 'Classe A',
about: 'Info su Coriolis',
action: 'azione',
added: 'aggiunto',
Advanced: 'Avanzato',
agility: 'agilità',
ammo: 'munizioni',
PHRASE_CONFIRMATION: 'Sei sicuro ?',
armour: 'armatura',
available: 'disponibile',
bins: 'contenitore',
build: 'configurazione',
'build name': 'Nome Configurazione',
builds: 'configurazioni',
buy: 'compra',
cancel: 'cancella',
cells: 'celle',
close: 'chiudi',
compare: 'confronta',
'compare all': 'confronta tutti',
comparison: 'comparazione',
comparisons: 'comparazioni',
component: 'componente',
cost: 'costo',
costs: 'costi',
cm: 'Contromisure',
create: 'crea',
'create new': 'crea nuovo',
credits: 'crediti',
damage: 'danno',
delete: 'elimina',
'delete all': 'elimina tutto',
dep: 'dep',
deployed: 'deployed',
'detailed export': 'esportazione dettagliata',
disabled: 'disabilita',
discount: 'sconto',
done: 'fatto',
'edit data': 'modifica i dati',
efficiency: 'efficenza',
empty: 'vuoto',
Enforcer: 'Rinforzatore',
'enter name': 'Inserisci un nome',
export: 'esporta',
fixed: 'fissi',
fuel: 'carburante',
'full tank': 'Serbatoio Pieno',
huge: 'enorme',
hull: 'corazza',
import: 'importa',
'import all': 'importa tutto',
insurance: 'assicurazione',
'internal compartments': 'compartimenti interni',
'jump range': 'distanza di salto',
jumps: 'salti',
laden: 'carico',
language: 'lingua',
large: 'largo',
mass: 'massa',
max: 'massimo',
'max mass': 'massa massimale',
medium: 'medio',
'net cost': 'costo netto',
PHRASE_NO_BUILDS: 'nessuna configurazione è stata aggiunta per la comparazione!',
PHRASE_NO_RETROCH: 'Nessun cambiamento di Retrofitting',
none: 'nessuno',
'none created': 'nessuno creato',
optimal: 'ottimale',
'optimal mass': 'massa ottimale',
'optimize mass': 'ottimizza la massa',
overwrite: 'sovrasscrivi',
PHRASE_IMPORT: 'Incolla un JSON o importalo qua',
penetration: 'penetrazione',
power: 'potenza',
priority: 'priorità',
proceed: 'procedi',
range: 'distanza',
rate: 'rateo',
recharge: 'ricarica',
reload: 'ricarica',
rename: 'rinomina',
repair: 'ripara',
reset: 'resetta',
retracted: 'retratti',
'retrofit costs': 'costi di retrofit',
'retrofit from': 'retrofit da',
save: 'salva',
sell: 'vendi',
settings: 'impostazioni',
shields: 'scudi',
ship: 'nave',
ships: 'navi',
shortened: 'accorciato',
size: 'grandezza',
skip: 'salta',
small: 'piccolo',
speed: 'velocità',
Stock: 'appena comprata',
t: 'thrusters',
time: 'tempo',
total: 'totale',
'total range': 'distanza totale',
turret: 'torrette',
type: 'tipo',
unladen: 'scarico',
PHRASE_UPDATE_RDY: 'Aggiornamenti disponibili ! Clicca per Aggiornare',
utility: 'supporti',
'utility mounts': 'supporti di utilità',
version: 'versione',
yes: 'sì',
PHRASE_BACKUP_DESC: 'Esportazione di tutti i dati su Coriolis per salvarli o trasferirli in un altro Browser/dispositivo'
});
}]);

View File

@@ -1,23 +0,0 @@
angular.module('app').config(['$translateProvider', function($translateProvider) {
$translateProvider
.useSanitizeValueStrategy('escapeParameters')
.useStorage('Persist')
.fallbackLanguage('en') // Use English as default/fallback language
.registerAvailableLanguageKeys(['en', 'de', 'es', 'fr', 'it', 'ru'], {
'en*': 'en',
'de*': 'de',
'es*': 'es',
'fr*': 'fr',
'it*': 'it',
'ru*': 'ru'
})
.determinePreferredLanguage();
}])
.value('Languages', {
en: 'English',
de: 'Deutsh',
it: 'Italiano',
es: 'Español',
fr: 'Français',
ru: 'ру́сский'
});

View File

@@ -1,234 +0,0 @@
angular.module('app').config(['$translateProvider', 'localeFormatProvider', function($translateProvider, localeFormatProvider) {
// Declare number format settings
localeFormatProvider.addFormat('ru', {
decimal: ',',
thousands: '\xa0',
grouping: [3],
currency: ['', ' руб.'],
dateTime: '%A, %e %B %Y г. %X',
date: '%d.%m.%Y',
time: '%H:%M:%S',
periods: ['AM', 'PM'],
days: ['воскресенье', 'понедельник', 'вторник', 'среда', 'четверг', 'пятница', 'суббота'],
shortDays: ['вс', 'пн', 'вт', 'ср', 'чт', 'пт', 'сб'],
months: ['января', 'февраля', 'марта', 'апреля', 'мая', 'июня', 'июля', 'августа', 'сентября', 'октября', 'ноября', 'декабря'],
shortMonths: ['янв', 'фев', 'мар', 'апр', 'май', 'июн', 'июл', 'авг', 'сен', 'окт', 'ноя', 'дек']
});
$translateProvider.translations('ru', {
PHRASE_EXPORT_DESC: 'Подробный экспорта JSON вашего телосложения для использования в других местах и инструментов',
'A-Rated': 'А-Класса',
about: 'О сайте',
action: 'Действие',
added: 'Добавлено',
Advanced: 'Продвинутый',
'Advanced Discovery Scanner': 'Продвинутый астросканер',
agility: 'Маневренность',
alpha: 'Альфа',
ammo: 'Боекомплект',
PHRASE_CONFIRMATION: 'Вы уверены?',
armour: 'Броня',
am: 'Ремонтный модуль',
available: 'доступно',
backup: 'Резервная копия',
'Basic Discovery Scanner': 'Стандартный исследовательский сканер',
bl: 'Лучевой лазер',
beta: 'Бета',
bins: 'контейнеры',
boost: 'форсаж',
build: 'cборка',
'build name': 'название сборки',
builds: 'cборки',
bh: 'Корпус',
ul: 'Мультиимпульсный лазер',
buy: 'купить',
cancel: 'отменить',
c: 'Пушка',
capital: 'Крупный',
cargo: 'Груз',
'Cargo Hatch': 'Грузовой люк',
cr: 'Грузовой отсек',
cs: 'Сканер груза',
cells: 'Ячейки',
'Chaff Launcher': 'Постановщик помех',
close: 'закрыть',
cc: 'Контроллер "дрон-сборщик"',
compare: 'сравнить ',
'compare all': 'сравнить все',
comparison: 'сравнение',
comparisons: 'сравнения',
component: 'Компонент',
cost: 'Стоимость',
costs: 'Расходы',
cm: 'Контрмеры',
CR: 'кр.',
create: 'создать',
'create new': 'Создать новый',
credits: 'Кредиты',
Cytoscrambler: 'сайтоскрамблер',
damage: 'Урон',
delete: 'Удалить',
'delete all': 'Удалить все',
dep: 'Вып',
deployed: 'Открыты',
'detailed export': 'Подробный экспорт',
'Detailed Surface Scanner': 'Подробный сканер поверхности',
disabled: 'Отключено',
discount: 'Скидка',
Distruptor: 'Дисраптор',
dc: 'Стыковочный компьютер',
done: 'готово',
DPS: 'УВС',
'edit data': 'Редактирование',
efficiency: 'Эффективность',
'Electronic Countermeasure': 'Электронная противомера',
empty: 'пусто',
Enforcer: 'Энфорсер',
ENG: 'ДВГ',
'enter name': 'Введите имя',
EPS: 'ЭВС',
export: 'Экспорт',
fixed: 'Фиксированое',
forum: 'Форум',
fc: 'Осколочное Орудие',
fd: 'Двигатель FSD',
ws: 'FSD Сканнер',
fi: 'Перехватчик FSD',
fuel: 'Топливо',
fs: 'Топливосборщик',
ft: 'Топливный бак',
fx: 'Контроллер Дрона-заправщика',
'full tank': 'Полный бак',
Gimballed: 'Шарнирное',
H: 'O',
hardpoints: 'Орудийные порты',
hb: 'Контроллер "дрон-взломщик"',
'Heat Sink Launcher': 'Теплоотводная ПУ',
huge: 'огромный',
hull: 'Корпус',
hr: 'Набор усиления корпуса',
'Imperial Hammer': 'Имперский Молот',
import: 'импортировать ',
'import all': 'импортировать все',
insurance: 'Страховка',
'Intermediate Discovery Scanner': 'Средний исследовательский сканер',
'internal compartments': 'внутренние отсеки',
'jump range': 'Дальность прыжка',
jumps: 'Прыжков',
kw: 'Полицейский сканер',
L: 'б',
laden: 'Груженый',
language: 'Язык',
large: 'большой',
ls: 'Система жизнеобеспечения',
'Lightweight Alloy': 'Легкий сплав',
'limpets': 'Дроны',
'lock factor': 'Масс. блок',
LS: 'Св.сек',
LY: 'Св.лет',
M: 'С',
'm/s': 'м/с',
mass: 'Масса',
max: 'Макс',
'max mass': 'Максимальная масса',
medium: 'Средний',
'Military Grade Composite': 'Военный композит',
nl: 'Минноукладчик',
'Mining Lance': 'Бурильная сулица',
ml: 'Бурильный лазер',
'Mirrored Surface Composite': 'Зеркальный композит',
mr: 'Ракетная установка',
mc: 'Многоствольное орудие',
'net cost': 'разница в цене',
no: 'Нет',
PHRASE_NO_BUILDS: 'Нечего сравнивать',
PHRASE_NO_RETROCH: 'нет ранних версий сборки\конфигурации',
none: 'ни один',
'none created': 'не создано',
off: 'выкл',
on: 'вкл',
optimal: 'Оптимальный',
'optimal mass': 'Оптимальная масса',
'optimize mass': 'Оптимизировать массу',
overwrite: 'перезаписать',
Pacifier: 'Миротворец',
'Pack-Hound': 'Ракета "Гончая"',
PHRASE_IMPORT: 'Для импорта вставьте код в эту форму',
pen: 'ПБ',
penetration: 'Пробитие',
permalink: 'Постоянная ссылка',
pa: 'Ускоритель плазмы',
'Point Defence': 'Противоракетная защита',
power: 'Мощность',
pd: 'Распределитель энергии',
pp: 'Реактор',
pri: 'Осн',
priority: 'Приоритет',
psg: 'Генератор призматического щита',
proceed: 'продолжить',
pc: 'Контроллер "Дрон-исследователь"',
pl: 'Импульсный лазер',
PWR: 'Эн',
rg: 'Рельсотрон',
range: 'Дальность',
rate: 'скорость',
'Reactive Surface Composite': 'Динамическая защита',
recharge: 'Перезарядка',
rf: 'Переработка',
'refuel time': 'Время дозаправки',
'Reinforced Alloy': 'Усиленный сплав',
reload: 'Перезарядить',
rename: 'Переименовать',
repair: 'Починка',
reset: 'Сброс',
ret: 'Убр.',
retracted: 'Убрано',
'retrofit costs': 'цена модификации',
'retrofit from': 'модификация от',
ROF: 'В/сек',
S: 'М',
save: 'Сохранить',
sc: 'Сканер',
PHRASE_SELECT_BUILDS: 'Выберите конфигурацию для сравнения',
sell: 'Продать',
s: 'Сенсоры',
settings: 'Настройки',
sb: 'Усилитель щита',
scb: 'Батареи перезарядки щита',
sg: 'Генератор щита',
shields: 'Щиты',
ship: 'Корабль',
ships: 'Корабли',
shortened: 'Укороченный',
size: 'размер',
skip: 'пропустить',
small: 'Малый',
speed: 'скорость',
standard: 'Стандартный',
'Standard Docking Computer': 'Стандартный стыковочный компьютер',
Stock: 'Стандартная комплектация',
SYS: 'СИС',
T: 'Т',
T_LOAD: 'Тепл.',
'The Retributor': '"Возмездие"',
t: 'Двигатели',
time: 'Время',
tp: 'Торпедный аппарат',
total: 'Всего',
'total range': 'Общий радиус',
turret: 'Туррель',
type: 'Тип',
U: 'В',
unladen: 'Пустой',
PHRASE_UPDATE_RDY: 'Доступно обновление. Нажмите для обновления.',
URL: 'Ссылка',
utility: 'Вспомогательное',
'utility mounts': 'Вспомогательное оборудование',
version: 'Версия',
WEP: 'ОРУ',
yes: 'Да',
PHRASE_BACKUP_DESC: 'Сохраните все данные перед переносом в другой браузер или устройство'
});
}]);

View File

@@ -1,36 +0,0 @@
angular.module('app').provider('localeFormat', function localeFormatProvider() {
var formats = {
en: {
decimal: '.',
thousands: ',',
grouping: [3],
currency: ['$', ''],
dateTime: '%a %b %e %X %Y',
date: '%m/%d/%Y',
time: '%H:%M:%S',
periods: ['AM', 'PM'],
days: ['Sunday', 'Monday', 'Tuesday', 'Wednesday', 'Thursday', 'Friday', 'Saturday'],
shortDays: ['Sun', 'Mon', 'Tue', 'Wed', 'Thu', 'Fri', 'Sat'],
months: ['January', 'February', 'March', 'April', 'May', 'June', 'July', 'August', 'September', 'October', 'November', 'December'],
shortMonths: ['Jan', 'Feb', 'Mar', 'Apr', 'May', 'Jun', 'Jul', 'Aug', 'Sep', 'Oct', 'Nov', 'Dec']
}
};
function LocaleFormat(formatMap) {
this.formatMap = formatMap;
this.get = function(lang) {
return this.formatMap[lang] ? this.formatMap[lang] : this.formatMap.en;
};
}
this.addFormat = function(langCode, formatDetails) {
formats[langCode] = formatDetails;
};
this.$get = [function() {
return new LocaleFormat(formats);
}];
});

View File

@@ -1,314 +0,0 @@
/**
* [description]
*/
angular.module('app').service('Persist', ['$window', 'lodash', function($window, _) {
var LS_KEY_BUILDS = 'builds';
var LS_KEY_COMPARISONS = 'comparisons';
var LS_KEY_LANG = 'NG_TRANSLATE_LANG_KEY';
var LS_KEY_COST_TAB = 'costTab';
var LS_KEY_INSURANCE = 'insurance';
var LS_KEY_DISCOUNTS = 'discounts';
var localStorage = $window.localStorage;
var buildJson = null;
var comparisonJson = null;
// Safe check to determine if localStorage is enabled
try {
localStorage.setItem('s', 1);
localStorage.removeItem('s');
buildJson = localStorage.getItem(LS_KEY_BUILDS);
comparisonJson = localStorage.getItem(LS_KEY_COMPARISONS);
this.lsEnabled = true;
} catch(e) {
this.lsEnabled = false;
}
this.builds = buildJson ? angular.fromJson(buildJson) : {};
this.comparisons = comparisonJson ? angular.fromJson(comparisonJson) : {};
var buildCount = Object.keys(this.builds).length;
this.state = {
buildCount: buildCount,
hasBuilds: buildCount > 0,
hasComparisons: Object.keys(this.comparisons).length > 0
};
this.put = function(name, value) {
if (!this.lsEnabled) {
return;
}
localStorage.setItem(name, value);
};
this.get = function(name) {
return this.lsEnabled ? localStorage.getItem(name) : null;
};
this.getLangCode = function() {
return this.lsEnabled ? localStorage.getItem(LS_KEY_LANG) : null;
};
/**
* Persist a ship build in local storage.
*
* @param {string} shipId The unique id for a model of ship
* @param {string} name The name of the build
* @param {string} code The serialized code
*/
this.saveBuild = function(shipId, name, code) {
if (!this.lsEnabled) {
return;
}
if (!this.builds[shipId]) {
this.builds[shipId] = {};
}
if (!this.builds[shipId][name]) {
this.state.buildCount++;
this.state.hasBuilds = true;
}
this.builds[shipId][name] = code;
// Persist updated build collection to localStorage
localStorage.setItem(LS_KEY_BUILDS, angular.toJson(this.builds));
};
/**
* Get the serialized code/string for a build. Returns null if a
* build is not found.
*
* @param {string} shipId The unique id for a model of ship
* @param {string} name The name of the build
* @return {string} The serialized build string.
*/
this.getBuild = function(shipId, name) {
if (this.builds[shipId] && this.builds[shipId][name]) {
return this.builds[shipId][name];
}
return null;
};
/**
* Delete a build from local storage. It will also delete the ship build collection if
* it becomes empty
*
* @param {string} shipId The unique id for a model of ship
* @param {string} name The name of the build
*/
this.deleteBuild = function(shipId, name) {
if (this.lsEnabled && this.builds[shipId][name]) {
delete this.builds[shipId][name];
if (Object.keys(this.builds[shipId]).length === 0) {
delete this.builds[shipId];
this.state.buildCount--;
this.state.hasBuilds = this.state.buildCount > 0;
}
// Persist updated build collection to localStorage
localStorage.setItem(LS_KEY_BUILDS, angular.toJson(this.builds));
// Check if the build was used in existing comparisons
var comps = this.comparisons;
for (var c in comps) {
for (var i = 0; i < comps[c].builds.length; i++) { // For all builds in the current comparison
if (comps[c].builds[i].shipId == shipId && comps[c].builds[i].buildName == name) {
comps[c].builds.splice(i, 1);
break; // A build is unique ber comparison
}
}
}
localStorage.setItem(LS_KEY_COMPARISONS, angular.toJson(this.comparisons));
}
};
/**
* Persist a comparison in localstorage.
*
* @param {string} name The name of the comparison
* @param {array} builds Array of builds
* @param {array} facets Array of facet indices
*/
this.saveComparison = function(name, builds, facets) {
if (!this.lsEnabled) {
return;
}
if (!this.comparisons[name]) {
this.comparisons[name] = {};
}
this.comparisons[name] = {
facets: facets,
builds: _.map(builds, function(b) { return { shipId: b.id || b.shipId, buildName: b.buildName }; })
};
localStorage.setItem(LS_KEY_COMPARISONS, angular.toJson(this.comparisons));
this.state.hasComparisons = true;
};
/**
* [getComparison description]
* @param {string} name [description]
* @return {object} Object containing array of facets and ship id + build names
*/
this.getComparison = function(name) {
if (this.comparisons[name]) {
return this.comparisons[name];
}
return null;
};
/**
* Removes the comparison from localstorage.
* @param {string} name Comparison name
*/
this.deleteComparison = function(name) {
if (this.lsEnabled && this.comparisons[name]) {
delete this.comparisons[name];
localStorage.setItem(LS_KEY_COMPARISONS, angular.toJson(this.comparisons));
this.state.hasComparisons = Object.keys(this.comparisons).length > 0;
}
};
/**
* Delete all builds and comparisons from localStorage
*/
this.deleteAll = function() {
angular.copy({}, this.builds); // Empty object but keep original instance
angular.copy({}, this.comparisons);
this.state.hasBuilds = false;
this.state.buildCount = 0;
if (this.lsEnabled) {
localStorage.removeItem(LS_KEY_BUILDS);
localStorage.removeItem(LS_KEY_COMPARISONS);
}
};
this.getAll = function() {
var data = {};
data[LS_KEY_BUILDS] = this.builds;
data[LS_KEY_COMPARISONS] = this.comparisons;
data[LS_KEY_INSURANCE] = this.getInsurance();
data[LS_KEY_DISCOUNTS] = this.getDiscount();
return data;
};
/**
* Get the saved insurance type
* @return {string} The name of the saved insurance type of null
*/
this.getInsurance = function() {
if (this.lsEnabled) {
return localStorage.getItem(LS_KEY_INSURANCE);
}
return null;
};
/**
* Persist selected insurance type
* @param {string} name Insurance type name
*/
this.setInsurance = function(name) {
if (this.lsEnabled) {
return localStorage.setItem(LS_KEY_INSURANCE, name);
}
};
/**
* Persist selected discount
* @param {number} val Discount value/amount
*/
this.setDiscount = function(val) {
if (this.lsEnabled) {
return localStorage.setItem(LS_KEY_DISCOUNTS, angular.toJson(val));
}
};
/**
* Get the saved discount
* @return {number} val Discount value/amount
*/
this.getDiscount = function() {
if (this.lsEnabled) {
return angular.fromJson(localStorage.getItem(LS_KEY_DISCOUNTS));
}
return null;
};
/**
* Persist selected cost tab
* @param {number} val Discount value/amount
*/
this.setCostTab = function(tabName) {
if (this.lsEnabled) {
return localStorage.setItem(LS_KEY_COST_TAB, tabName);
}
};
/**
* Get the saved discount
* @return {number} val Discount value/amount
*/
this.getCostTab = function() {
if (this.lsEnabled) {
return localStorage.getItem(LS_KEY_COST_TAB);
}
return null;
};
/**
* Retrieve the last router state from local storage
* @return {object} state State object containing state name and params
*/
this.getState = function() {
if (this.lsEnabled) {
var state = localStorage.getItem('state');
if (state) {
return angular.fromJson(state);
}
}
return null;
};
/**
* Save the current router state to localstorage
* @param {object} state State object containing state name and params
*/
this.setState = function(state) {
if (this.lsEnabled) {
localStorage.setItem('state', angular.toJson(state));
}
};
/**
* Retrieve the last router state from local storage
* @return {number} size Ratio
*/
this.getSizeRatio = function() {
if (this.lsEnabled) {
var ratio = localStorage.getItem('sizeRatio');
if (!isNaN(ratio) && ratio > 0.6) {
return ratio;
}
}
return 1;
};
/**
* Save the current size ratio to localstorage
* @param {number} sizeRatio
*/
this.setSizeRatio = function(sizeRatio) {
if (this.lsEnabled) {
localStorage.setItem('sizeRatio', sizeRatio);
}
};
/**
* Check if localStorage is enabled/active
* @return {Boolean} True if localStorage is enabled
*/
this.isEnabled = function() {
return this.lsEnabled;
};
}]);

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